gem_id
stringlengths 20
25
| id
stringlengths 24
24
| title
stringlengths 3
59
| context
stringlengths 151
3.71k
| question
stringlengths 1
270
| target
stringlengths 1
270
| references
list | answers
dict |
|---|---|---|---|---|---|---|---|
gem-squad_v2-train-112800
|
5a70ba718abb0b001a67612b
|
Xbox_360
|
The Xbox 360 sold much better than its predecessor, and although not the best-selling console of the seventh-generation, it is regarded as a success since it strengthened Microsoft as a major force in the console market at the expense of well-established rivals. The inexpensive Nintendo Wii did sell the most console units but eventually saw a collapse of third-party software support in its later years, and it has been viewed by some as a fad since the succeeding Wii U had a poor debut in 2012. The PlayStation 3 struggled for a time due to being too expensive and initially lacking quality titles, making it far less dominant than its predecessor, the PlayStation 2, and it took until late in the PlayStation 3's lifespan for its sales and game titles to reach parity with the Xbox 360. TechRadar proclaimed that "Xbox 360 passes the baton as the king of the hill – a position that puts all the more pressure on its successor, Xbox One".
|
What PlayStation put pressure on the Xbox One?
|
What PlayStation put pressure on the Xbox One?
|
[
"What PlayStation put pressure on the Xbox One?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112801
|
570b26c7ec8fbc190045b886
|
Xbox_360
|
The Xbox 360's original graphical user interface was the Xbox 360 Dashboard; a tabbed interface that featured five "Blades" (formerly four blades), and was designed by AKQA and Audiobrain. It could be launched automatically when the console booted without a disc in it, or when the disc tray was ejected, but the user had the option to select what the console does if a game is in the tray on start up, or if inserted when already on. A simplified version of it was also accessible at any time via the Xbox Guide button on the gamepad. This simplified version showed the user's gamercard, Xbox Live messages and friends list. It also allowed for personal and music settings, in addition to voice or video chats, or returning to the Xbox Dashboard from the game.
|
What was the original user interface for the 360 called?
|
What was the original user interface for the 360 called?
|
[
"What was the original user interface for the 360 called?"
] |
{
"text": [
"Xbox 360 Dashboard"
],
"answer_start": [
57
]
}
|
gem-squad_v2-train-112802
|
570b26c7ec8fbc190045b887
|
Xbox_360
|
The Xbox 360's original graphical user interface was the Xbox 360 Dashboard; a tabbed interface that featured five "Blades" (formerly four blades), and was designed by AKQA and Audiobrain. It could be launched automatically when the console booted without a disc in it, or when the disc tray was ejected, but the user had the option to select what the console does if a game is in the tray on start up, or if inserted when already on. A simplified version of it was also accessible at any time via the Xbox Guide button on the gamepad. This simplified version showed the user's gamercard, Xbox Live messages and friends list. It also allowed for personal and music settings, in addition to voice or video chats, or returning to the Xbox Dashboard from the game.
|
Who designed this user interface?
|
Who designed this user interface?
|
[
"Who designed this user interface?"
] |
{
"text": [
"AKQA and Audiobrain"
],
"answer_start": [
168
]
}
|
gem-squad_v2-train-112803
|
570b26c7ec8fbc190045b888
|
Xbox_360
|
The Xbox 360's original graphical user interface was the Xbox 360 Dashboard; a tabbed interface that featured five "Blades" (formerly four blades), and was designed by AKQA and Audiobrain. It could be launched automatically when the console booted without a disc in it, or when the disc tray was ejected, but the user had the option to select what the console does if a game is in the tray on start up, or if inserted when already on. A simplified version of it was also accessible at any time via the Xbox Guide button on the gamepad. This simplified version showed the user's gamercard, Xbox Live messages and friends list. It also allowed for personal and music settings, in addition to voice or video chats, or returning to the Xbox Dashboard from the game.
|
The simple dashboard could be accessed by pressing what controller button?
|
The simple dashboard could be accessed by pressing what controller button?
|
[
"The simple dashboard could be accessed by pressing what controller button?"
] |
{
"text": [
"the Xbox Guide button on the gamepad"
],
"answer_start": [
498
]
}
|
gem-squad_v2-train-112804
|
570b26c7ec8fbc190045b889
|
Xbox_360
|
The Xbox 360's original graphical user interface was the Xbox 360 Dashboard; a tabbed interface that featured five "Blades" (formerly four blades), and was designed by AKQA and Audiobrain. It could be launched automatically when the console booted without a disc in it, or when the disc tray was ejected, but the user had the option to select what the console does if a game is in the tray on start up, or if inserted when already on. A simplified version of it was also accessible at any time via the Xbox Guide button on the gamepad. This simplified version showed the user's gamercard, Xbox Live messages and friends list. It also allowed for personal and music settings, in addition to voice or video chats, or returning to the Xbox Dashboard from the game.
|
How many tabs were on the 360 dashboard interface?
|
How many tabs were on the 360 dashboard interface?
|
[
"How many tabs were on the 360 dashboard interface?"
] |
{
"text": [
"five"
],
"answer_start": [
110
]
}
|
gem-squad_v2-train-112805
|
570b26c7ec8fbc190045b88a
|
Xbox_360
|
The Xbox 360's original graphical user interface was the Xbox 360 Dashboard; a tabbed interface that featured five "Blades" (formerly four blades), and was designed by AKQA and Audiobrain. It could be launched automatically when the console booted without a disc in it, or when the disc tray was ejected, but the user had the option to select what the console does if a game is in the tray on start up, or if inserted when already on. A simplified version of it was also accessible at any time via the Xbox Guide button on the gamepad. This simplified version showed the user's gamercard, Xbox Live messages and friends list. It also allowed for personal and music settings, in addition to voice or video chats, or returning to the Xbox Dashboard from the game.
|
The tabs on the user interface were called what?
|
The tabs on the user interface were called what?
|
[
"The tabs on the user interface were called what?"
] |
{
"text": [
"Blades"
],
"answer_start": [
116
]
}
|
gem-squad_v2-train-112806
|
5a70c2358abb0b001a676177
|
Xbox_360
|
The Xbox 360's original graphical user interface was the Xbox 360 Dashboard; a tabbed interface that featured five "Blades" (formerly four blades), and was designed by AKQA and Audiobrain. It could be launched automatically when the console booted without a disc in it, or when the disc tray was ejected, but the user had the option to select what the console does if a game is in the tray on start up, or if inserted when already on. A simplified version of it was also accessible at any time via the Xbox Guide button on the gamepad. This simplified version showed the user's gamercard, Xbox Live messages and friends list. It also allowed for personal and music settings, in addition to voice or video chats, or returning to the Xbox Dashboard from the game.
|
How many blades did the simplified version on the guide have?
|
How many blades did the simplified version on the guide have?
|
[
"How many blades did the simplified version on the guide have?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112807
|
5a70c2358abb0b001a676178
|
Xbox_360
|
The Xbox 360's original graphical user interface was the Xbox 360 Dashboard; a tabbed interface that featured five "Blades" (formerly four blades), and was designed by AKQA and Audiobrain. It could be launched automatically when the console booted without a disc in it, or when the disc tray was ejected, but the user had the option to select what the console does if a game is in the tray on start up, or if inserted when already on. A simplified version of it was also accessible at any time via the Xbox Guide button on the gamepad. This simplified version showed the user's gamercard, Xbox Live messages and friends list. It also allowed for personal and music settings, in addition to voice or video chats, or returning to the Xbox Dashboard from the game.
|
Who designed Xbox Live messaging?
|
Who designed Xbox Live messaging?
|
[
"Who designed Xbox Live messaging?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112808
|
5a70c2358abb0b001a676179
|
Xbox_360
|
The Xbox 360's original graphical user interface was the Xbox 360 Dashboard; a tabbed interface that featured five "Blades" (formerly four blades), and was designed by AKQA and Audiobrain. It could be launched automatically when the console booted without a disc in it, or when the disc tray was ejected, but the user had the option to select what the console does if a game is in the tray on start up, or if inserted when already on. A simplified version of it was also accessible at any time via the Xbox Guide button on the gamepad. This simplified version showed the user's gamercard, Xbox Live messages and friends list. It also allowed for personal and music settings, in addition to voice or video chats, or returning to the Xbox Dashboard from the game.
|
What were the five Blades on the main dashboard?
|
What were the five Blades on the main dashboard?
|
[
"What were the five Blades on the main dashboard?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112809
|
5a70c2358abb0b001a67617a
|
Xbox_360
|
The Xbox 360's original graphical user interface was the Xbox 360 Dashboard; a tabbed interface that featured five "Blades" (formerly four blades), and was designed by AKQA and Audiobrain. It could be launched automatically when the console booted without a disc in it, or when the disc tray was ejected, but the user had the option to select what the console does if a game is in the tray on start up, or if inserted when already on. A simplified version of it was also accessible at any time via the Xbox Guide button on the gamepad. This simplified version showed the user's gamercard, Xbox Live messages and friends list. It also allowed for personal and music settings, in addition to voice or video chats, or returning to the Xbox Dashboard from the game.
|
What was the stylized name for the gamercard called?
|
What was the stylized name for the gamercard called?
|
[
"What was the stylized name for the gamercard called?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112810
|
5a70c2358abb0b001a67617b
|
Xbox_360
|
The Xbox 360's original graphical user interface was the Xbox 360 Dashboard; a tabbed interface that featured five "Blades" (formerly four blades), and was designed by AKQA and Audiobrain. It could be launched automatically when the console booted without a disc in it, or when the disc tray was ejected, but the user had the option to select what the console does if a game is in the tray on start up, or if inserted when already on. A simplified version of it was also accessible at any time via the Xbox Guide button on the gamepad. This simplified version showed the user's gamercard, Xbox Live messages and friends list. It also allowed for personal and music settings, in addition to voice or video chats, or returning to the Xbox Dashboard from the game.
|
What could not be launched if the console had a disc in it?
|
What could not be launched if the console had a disc in it?
|
[
"What could not be launched if the console had a disc in it?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112811
|
570b27b4ec8fbc190045b890
|
Xbox_360
|
Xbox Live Arcade is an online service operated by Microsoft that is used to distribute downloadable video games to Xbox and Xbox 360 owners. In addition to classic arcade games such as Ms. Pac-Man, the service offers some new original games like Assault Heroes. The Xbox Live Arcade also features games from other consoles, such as the PlayStation game Castlevania: Symphony of the Night and PC games such as Zuma. The service was first launched on November 3, 2004, using a DVD to load, and offered games for about US$5 to $15. Items are purchased using Microsoft Points, a proprietary currency used to reduce credit card transaction charges. On November 22, 2005, Xbox Live Arcade was re-launched with the release of the Xbox 360, in which it was now integrated with the Xbox 360's dashboard. The games are generally aimed toward more casual gamers; examples of the more popular titles are Geometry Wars, Street Fighter II' Hyper Fighting, and Uno. On March 24, 2010, Microsoft introduced the Game Room to Xbox Live. Game Room is a gaming service for Xbox 360 and Microsoft Windows that lets players compete in classic arcade and console games in a virtual arcade.
|
What was a classic title originally offered by the Xbox Live Arcade?
|
What was a classic title originally offered by the Xbox Live Arcade?
|
[
"What was a classic title originally offered by the Xbox Live Arcade?"
] |
{
"text": [
"Ms. Pac-Man"
],
"answer_start": [
185
]
}
|
gem-squad_v2-train-112812
|
570b27b4ec8fbc190045b891
|
Xbox_360
|
Xbox Live Arcade is an online service operated by Microsoft that is used to distribute downloadable video games to Xbox and Xbox 360 owners. In addition to classic arcade games such as Ms. Pac-Man, the service offers some new original games like Assault Heroes. The Xbox Live Arcade also features games from other consoles, such as the PlayStation game Castlevania: Symphony of the Night and PC games such as Zuma. The service was first launched on November 3, 2004, using a DVD to load, and offered games for about US$5 to $15. Items are purchased using Microsoft Points, a proprietary currency used to reduce credit card transaction charges. On November 22, 2005, Xbox Live Arcade was re-launched with the release of the Xbox 360, in which it was now integrated with the Xbox 360's dashboard. The games are generally aimed toward more casual gamers; examples of the more popular titles are Geometry Wars, Street Fighter II' Hyper Fighting, and Uno. On March 24, 2010, Microsoft introduced the Game Room to Xbox Live. Game Room is a gaming service for Xbox 360 and Microsoft Windows that lets players compete in classic arcade and console games in a virtual arcade.
|
What was a new, original title originally available from Arcade?
|
What was a new, original title originally available from Arcade?
|
[
"What was a new, original title originally available from Arcade?"
] |
{
"text": [
"Assault Heroes"
],
"answer_start": [
246
]
}
|
gem-squad_v2-train-112813
|
570b27b4ec8fbc190045b892
|
Xbox_360
|
Xbox Live Arcade is an online service operated by Microsoft that is used to distribute downloadable video games to Xbox and Xbox 360 owners. In addition to classic arcade games such as Ms. Pac-Man, the service offers some new original games like Assault Heroes. The Xbox Live Arcade also features games from other consoles, such as the PlayStation game Castlevania: Symphony of the Night and PC games such as Zuma. The service was first launched on November 3, 2004, using a DVD to load, and offered games for about US$5 to $15. Items are purchased using Microsoft Points, a proprietary currency used to reduce credit card transaction charges. On November 22, 2005, Xbox Live Arcade was re-launched with the release of the Xbox 360, in which it was now integrated with the Xbox 360's dashboard. The games are generally aimed toward more casual gamers; examples of the more popular titles are Geometry Wars, Street Fighter II' Hyper Fighting, and Uno. On March 24, 2010, Microsoft introduced the Game Room to Xbox Live. Game Room is a gaming service for Xbox 360 and Microsoft Windows that lets players compete in classic arcade and console games in a virtual arcade.
|
What date did the Xbox Live Arcade launch on?
|
What date did the Xbox Live Arcade launch on?
|
[
"What date did the Xbox Live Arcade launch on?"
] |
{
"text": [
"November 3, 2004"
],
"answer_start": [
449
]
}
|
gem-squad_v2-train-112814
|
570b27b4ec8fbc190045b893
|
Xbox_360
|
Xbox Live Arcade is an online service operated by Microsoft that is used to distribute downloadable video games to Xbox and Xbox 360 owners. In addition to classic arcade games such as Ms. Pac-Man, the service offers some new original games like Assault Heroes. The Xbox Live Arcade also features games from other consoles, such as the PlayStation game Castlevania: Symphony of the Night and PC games such as Zuma. The service was first launched on November 3, 2004, using a DVD to load, and offered games for about US$5 to $15. Items are purchased using Microsoft Points, a proprietary currency used to reduce credit card transaction charges. On November 22, 2005, Xbox Live Arcade was re-launched with the release of the Xbox 360, in which it was now integrated with the Xbox 360's dashboard. The games are generally aimed toward more casual gamers; examples of the more popular titles are Geometry Wars, Street Fighter II' Hyper Fighting, and Uno. On March 24, 2010, Microsoft introduced the Game Room to Xbox Live. Game Room is a gaming service for Xbox 360 and Microsoft Windows that lets players compete in classic arcade and console games in a virtual arcade.
|
When was Arcade Live relaunched with 360 support?
|
When was Arcade Live relaunched with 360 support?
|
[
"When was Arcade Live relaunched with 360 support?"
] |
{
"text": [
"November 22, 2005"
],
"answer_start": [
647
]
}
|
gem-squad_v2-train-112815
|
570b27b4ec8fbc190045b894
|
Xbox_360
|
Xbox Live Arcade is an online service operated by Microsoft that is used to distribute downloadable video games to Xbox and Xbox 360 owners. In addition to classic arcade games such as Ms. Pac-Man, the service offers some new original games like Assault Heroes. The Xbox Live Arcade also features games from other consoles, such as the PlayStation game Castlevania: Symphony of the Night and PC games such as Zuma. The service was first launched on November 3, 2004, using a DVD to load, and offered games for about US$5 to $15. Items are purchased using Microsoft Points, a proprietary currency used to reduce credit card transaction charges. On November 22, 2005, Xbox Live Arcade was re-launched with the release of the Xbox 360, in which it was now integrated with the Xbox 360's dashboard. The games are generally aimed toward more casual gamers; examples of the more popular titles are Geometry Wars, Street Fighter II' Hyper Fighting, and Uno. On March 24, 2010, Microsoft introduced the Game Room to Xbox Live. Game Room is a gaming service for Xbox 360 and Microsoft Windows that lets players compete in classic arcade and console games in a virtual arcade.
|
What is the name of the online virtual arcade that launched in 2010?
|
What is the name of the online virtual arcade that launched in 2010?
|
[
"What is the name of the online virtual arcade that launched in 2010?"
] |
{
"text": [
"Game Room"
],
"answer_start": [
1019
]
}
|
gem-squad_v2-train-112816
|
5a70d3ef8abb0b001a6761bb
|
Xbox_360
|
Xbox Live Arcade is an online service operated by Microsoft that is used to distribute downloadable video games to Xbox and Xbox 360 owners. In addition to classic arcade games such as Ms. Pac-Man, the service offers some new original games like Assault Heroes. The Xbox Live Arcade also features games from other consoles, such as the PlayStation game Castlevania: Symphony of the Night and PC games such as Zuma. The service was first launched on November 3, 2004, using a DVD to load, and offered games for about US$5 to $15. Items are purchased using Microsoft Points, a proprietary currency used to reduce credit card transaction charges. On November 22, 2005, Xbox Live Arcade was re-launched with the release of the Xbox 360, in which it was now integrated with the Xbox 360's dashboard. The games are generally aimed toward more casual gamers; examples of the more popular titles are Geometry Wars, Street Fighter II' Hyper Fighting, and Uno. On March 24, 2010, Microsoft introduced the Game Room to Xbox Live. Game Room is a gaming service for Xbox 360 and Microsoft Windows that lets players compete in classic arcade and console games in a virtual arcade.
|
How much did the game Zuma cost?
|
How much did the game Zuma cost?
|
[
"How much did the game Zuma cost?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112817
|
5a70d3ef8abb0b001a6761bc
|
Xbox_360
|
Xbox Live Arcade is an online service operated by Microsoft that is used to distribute downloadable video games to Xbox and Xbox 360 owners. In addition to classic arcade games such as Ms. Pac-Man, the service offers some new original games like Assault Heroes. The Xbox Live Arcade also features games from other consoles, such as the PlayStation game Castlevania: Symphony of the Night and PC games such as Zuma. The service was first launched on November 3, 2004, using a DVD to load, and offered games for about US$5 to $15. Items are purchased using Microsoft Points, a proprietary currency used to reduce credit card transaction charges. On November 22, 2005, Xbox Live Arcade was re-launched with the release of the Xbox 360, in which it was now integrated with the Xbox 360's dashboard. The games are generally aimed toward more casual gamers; examples of the more popular titles are Geometry Wars, Street Fighter II' Hyper Fighting, and Uno. On March 24, 2010, Microsoft introduced the Game Room to Xbox Live. Game Room is a gaming service for Xbox 360 and Microsoft Windows that lets players compete in classic arcade and console games in a virtual arcade.
|
What Playstation game was included in 2010?
|
What Playstation game was included in 2010?
|
[
"What Playstation game was included in 2010?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112818
|
5a70d3ef8abb0b001a6761bd
|
Xbox_360
|
Xbox Live Arcade is an online service operated by Microsoft that is used to distribute downloadable video games to Xbox and Xbox 360 owners. In addition to classic arcade games such as Ms. Pac-Man, the service offers some new original games like Assault Heroes. The Xbox Live Arcade also features games from other consoles, such as the PlayStation game Castlevania: Symphony of the Night and PC games such as Zuma. The service was first launched on November 3, 2004, using a DVD to load, and offered games for about US$5 to $15. Items are purchased using Microsoft Points, a proprietary currency used to reduce credit card transaction charges. On November 22, 2005, Xbox Live Arcade was re-launched with the release of the Xbox 360, in which it was now integrated with the Xbox 360's dashboard. The games are generally aimed toward more casual gamers; examples of the more popular titles are Geometry Wars, Street Fighter II' Hyper Fighting, and Uno. On March 24, 2010, Microsoft introduced the Game Room to Xbox Live. Game Room is a gaming service for Xbox 360 and Microsoft Windows that lets players compete in classic arcade and console games in a virtual arcade.
|
What games were released as part of the Game Room?
|
What games were released as part of the Game Room?
|
[
"What games were released as part of the Game Room?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112819
|
5a70d3ef8abb0b001a6761be
|
Xbox_360
|
Xbox Live Arcade is an online service operated by Microsoft that is used to distribute downloadable video games to Xbox and Xbox 360 owners. In addition to classic arcade games such as Ms. Pac-Man, the service offers some new original games like Assault Heroes. The Xbox Live Arcade also features games from other consoles, such as the PlayStation game Castlevania: Symphony of the Night and PC games such as Zuma. The service was first launched on November 3, 2004, using a DVD to load, and offered games for about US$5 to $15. Items are purchased using Microsoft Points, a proprietary currency used to reduce credit card transaction charges. On November 22, 2005, Xbox Live Arcade was re-launched with the release of the Xbox 360, in which it was now integrated with the Xbox 360's dashboard. The games are generally aimed toward more casual gamers; examples of the more popular titles are Geometry Wars, Street Fighter II' Hyper Fighting, and Uno. On March 24, 2010, Microsoft introduced the Game Room to Xbox Live. Game Room is a gaming service for Xbox 360 and Microsoft Windows that lets players compete in classic arcade and console games in a virtual arcade.
|
How much was Castlevania: Symphony sold for?
|
How much was Castlevania: Symphony sold for?
|
[
"How much was Castlevania: Symphony sold for?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112820
|
5a70d3ef8abb0b001a6761bf
|
Xbox_360
|
Xbox Live Arcade is an online service operated by Microsoft that is used to distribute downloadable video games to Xbox and Xbox 360 owners. In addition to classic arcade games such as Ms. Pac-Man, the service offers some new original games like Assault Heroes. The Xbox Live Arcade also features games from other consoles, such as the PlayStation game Castlevania: Symphony of the Night and PC games such as Zuma. The service was first launched on November 3, 2004, using a DVD to load, and offered games for about US$5 to $15. Items are purchased using Microsoft Points, a proprietary currency used to reduce credit card transaction charges. On November 22, 2005, Xbox Live Arcade was re-launched with the release of the Xbox 360, in which it was now integrated with the Xbox 360's dashboard. The games are generally aimed toward more casual gamers; examples of the more popular titles are Geometry Wars, Street Fighter II' Hyper Fighting, and Uno. On March 24, 2010, Microsoft introduced the Game Room to Xbox Live. Game Room is a gaming service for Xbox 360 and Microsoft Windows that lets players compete in classic arcade and console games in a virtual arcade.
|
When was Xbox Live Arcade decommissioned?
|
When was Xbox Live Arcade decommissioned?
|
[
"When was Xbox Live Arcade decommissioned?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112821
|
570b28f1ec8fbc190045b89a
|
Xbox_360
|
At the 2007, 2008, and 2009 Consumer Electronics Shows, Microsoft had announced that IPTV services would soon be made available to use through the Xbox 360. In 2007, Microsoft chairman Bill Gates stated that IPTV on Xbox 360 was expected to be available to consumers by the holiday season, using the Microsoft TV IPTV Edition platform. In 2008, Gates and president of Entertainment & Devices Robbie Bach announced a partnership with BT in the United Kingdom, in which the BT Vision advanced TV service, using the newer Microsoft Mediaroom IPTV platform, would be accessible via Xbox 360, planned for the middle of the year. BT Vision's DVR-based features would not be available on Xbox 360 due to limited hard drive capacity. In 2010, while announcing version 2.0 of Microsoft Mediaroom, Microsoft CEO Steve Ballmer mentioned that AT&T's U-verse IPTV service would enable Xbox 360s to be used as set-top boxes later in the year. As of January 2010, IPTV on Xbox 360 has yet to be deployed beyond limited trials.
|
At what conventions did Microsoft announce IPTV support through the 360?
|
At what conventions did Microsoft announce IPTV support through the 360?
|
[
"At what conventions did Microsoft announce IPTV support through the 360?"
] |
{
"text": [
"Consumer Electronics Shows"
],
"answer_start": [
28
]
}
|
gem-squad_v2-train-112822
|
570b28f1ec8fbc190045b89b
|
Xbox_360
|
At the 2007, 2008, and 2009 Consumer Electronics Shows, Microsoft had announced that IPTV services would soon be made available to use through the Xbox 360. In 2007, Microsoft chairman Bill Gates stated that IPTV on Xbox 360 was expected to be available to consumers by the holiday season, using the Microsoft TV IPTV Edition platform. In 2008, Gates and president of Entertainment & Devices Robbie Bach announced a partnership with BT in the United Kingdom, in which the BT Vision advanced TV service, using the newer Microsoft Mediaroom IPTV platform, would be accessible via Xbox 360, planned for the middle of the year. BT Vision's DVR-based features would not be available on Xbox 360 due to limited hard drive capacity. In 2010, while announcing version 2.0 of Microsoft Mediaroom, Microsoft CEO Steve Ballmer mentioned that AT&T's U-verse IPTV service would enable Xbox 360s to be used as set-top boxes later in the year. As of January 2010, IPTV on Xbox 360 has yet to be deployed beyond limited trials.
|
Which Microsoft executive announced IPTV as "soon" in 2007?
|
Which Microsoft executive announced IPTV as "soon" in 2007?
|
[
"Which Microsoft executive announced IPTV as \"soon\" in 2007?"
] |
{
"text": [
"Bill Gates"
],
"answer_start": [
185
]
}
|
gem-squad_v2-train-112823
|
570b28f1ec8fbc190045b89c
|
Xbox_360
|
At the 2007, 2008, and 2009 Consumer Electronics Shows, Microsoft had announced that IPTV services would soon be made available to use through the Xbox 360. In 2007, Microsoft chairman Bill Gates stated that IPTV on Xbox 360 was expected to be available to consumers by the holiday season, using the Microsoft TV IPTV Edition platform. In 2008, Gates and president of Entertainment & Devices Robbie Bach announced a partnership with BT in the United Kingdom, in which the BT Vision advanced TV service, using the newer Microsoft Mediaroom IPTV platform, would be accessible via Xbox 360, planned for the middle of the year. BT Vision's DVR-based features would not be available on Xbox 360 due to limited hard drive capacity. In 2010, while announcing version 2.0 of Microsoft Mediaroom, Microsoft CEO Steve Ballmer mentioned that AT&T's U-verse IPTV service would enable Xbox 360s to be used as set-top boxes later in the year. As of January 2010, IPTV on Xbox 360 has yet to be deployed beyond limited trials.
|
Who was Microsoft's president of Entertainment & Devices in 2008?
|
Who was Microsoft's president of Entertainment & Devices in 2008?
|
[
"Who was Microsoft's president of Entertainment & Devices in 2008?"
] |
{
"text": [
"Robbie Bach"
],
"answer_start": [
392
]
}
|
gem-squad_v2-train-112824
|
570b28f1ec8fbc190045b89d
|
Xbox_360
|
At the 2007, 2008, and 2009 Consumer Electronics Shows, Microsoft had announced that IPTV services would soon be made available to use through the Xbox 360. In 2007, Microsoft chairman Bill Gates stated that IPTV on Xbox 360 was expected to be available to consumers by the holiday season, using the Microsoft TV IPTV Edition platform. In 2008, Gates and president of Entertainment & Devices Robbie Bach announced a partnership with BT in the United Kingdom, in which the BT Vision advanced TV service, using the newer Microsoft Mediaroom IPTV platform, would be accessible via Xbox 360, planned for the middle of the year. BT Vision's DVR-based features would not be available on Xbox 360 due to limited hard drive capacity. In 2010, while announcing version 2.0 of Microsoft Mediaroom, Microsoft CEO Steve Ballmer mentioned that AT&T's U-verse IPTV service would enable Xbox 360s to be used as set-top boxes later in the year. As of January 2010, IPTV on Xbox 360 has yet to be deployed beyond limited trials.
|
What UK company did Microsoft partner with to bring IPTV to the 360?
|
What UK company did Microsoft partner with to bring IPTV to the 360?
|
[
"What UK company did Microsoft partner with to bring IPTV to the 360?"
] |
{
"text": [
"BT"
],
"answer_start": [
433
]
}
|
gem-squad_v2-train-112825
|
570b28f1ec8fbc190045b89e
|
Xbox_360
|
At the 2007, 2008, and 2009 Consumer Electronics Shows, Microsoft had announced that IPTV services would soon be made available to use through the Xbox 360. In 2007, Microsoft chairman Bill Gates stated that IPTV on Xbox 360 was expected to be available to consumers by the holiday season, using the Microsoft TV IPTV Edition platform. In 2008, Gates and president of Entertainment & Devices Robbie Bach announced a partnership with BT in the United Kingdom, in which the BT Vision advanced TV service, using the newer Microsoft Mediaroom IPTV platform, would be accessible via Xbox 360, planned for the middle of the year. BT Vision's DVR-based features would not be available on Xbox 360 due to limited hard drive capacity. In 2010, while announcing version 2.0 of Microsoft Mediaroom, Microsoft CEO Steve Ballmer mentioned that AT&T's U-verse IPTV service would enable Xbox 360s to be used as set-top boxes later in the year. As of January 2010, IPTV on Xbox 360 has yet to be deployed beyond limited trials.
|
What Microsoft executive announced the launch of version 2.0 of Mediaroom?
|
What Microsoft executive announced the launch of version 2.0 of Mediaroom?
|
[
"What Microsoft executive announced the launch of version 2.0 of Mediaroom?"
] |
{
"text": [
"Steve Ballmer"
],
"answer_start": [
802
]
}
|
gem-squad_v2-train-112826
|
5a70ca678abb0b001a676193
|
Xbox_360
|
At the 2007, 2008, and 2009 Consumer Electronics Shows, Microsoft had announced that IPTV services would soon be made available to use through the Xbox 360. In 2007, Microsoft chairman Bill Gates stated that IPTV on Xbox 360 was expected to be available to consumers by the holiday season, using the Microsoft TV IPTV Edition platform. In 2008, Gates and president of Entertainment & Devices Robbie Bach announced a partnership with BT in the United Kingdom, in which the BT Vision advanced TV service, using the newer Microsoft Mediaroom IPTV platform, would be accessible via Xbox 360, planned for the middle of the year. BT Vision's DVR-based features would not be available on Xbox 360 due to limited hard drive capacity. In 2010, while announcing version 2.0 of Microsoft Mediaroom, Microsoft CEO Steve Ballmer mentioned that AT&T's U-verse IPTV service would enable Xbox 360s to be used as set-top boxes later in the year. As of January 2010, IPTV on Xbox 360 has yet to be deployed beyond limited trials.
|
Who was the president of Microsoft in 2009?
|
Who was the president of Microsoft in 2009?
|
[
"Who was the president of Microsoft in 2009?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112827
|
5a70ca678abb0b001a676194
|
Xbox_360
|
At the 2007, 2008, and 2009 Consumer Electronics Shows, Microsoft had announced that IPTV services would soon be made available to use through the Xbox 360. In 2007, Microsoft chairman Bill Gates stated that IPTV on Xbox 360 was expected to be available to consumers by the holiday season, using the Microsoft TV IPTV Edition platform. In 2008, Gates and president of Entertainment & Devices Robbie Bach announced a partnership with BT in the United Kingdom, in which the BT Vision advanced TV service, using the newer Microsoft Mediaroom IPTV platform, would be accessible via Xbox 360, planned for the middle of the year. BT Vision's DVR-based features would not be available on Xbox 360 due to limited hard drive capacity. In 2010, while announcing version 2.0 of Microsoft Mediaroom, Microsoft CEO Steve Ballmer mentioned that AT&T's U-verse IPTV service would enable Xbox 360s to be used as set-top boxes later in the year. As of January 2010, IPTV on Xbox 360 has yet to be deployed beyond limited trials.
|
Who is the CEO of BT?
|
Who is the CEO of BT?
|
[
"Who is the CEO of BT?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112828
|
5a70ca678abb0b001a676195
|
Xbox_360
|
At the 2007, 2008, and 2009 Consumer Electronics Shows, Microsoft had announced that IPTV services would soon be made available to use through the Xbox 360. In 2007, Microsoft chairman Bill Gates stated that IPTV on Xbox 360 was expected to be available to consumers by the holiday season, using the Microsoft TV IPTV Edition platform. In 2008, Gates and president of Entertainment & Devices Robbie Bach announced a partnership with BT in the United Kingdom, in which the BT Vision advanced TV service, using the newer Microsoft Mediaroom IPTV platform, would be accessible via Xbox 360, planned for the middle of the year. BT Vision's DVR-based features would not be available on Xbox 360 due to limited hard drive capacity. In 2010, while announcing version 2.0 of Microsoft Mediaroom, Microsoft CEO Steve Ballmer mentioned that AT&T's U-verse IPTV service would enable Xbox 360s to be used as set-top boxes later in the year. As of January 2010, IPTV on Xbox 360 has yet to be deployed beyond limited trials.
|
Where is the Entertainment & Devices branch located?
|
Where is the Entertainment & Devices branch located?
|
[
"Where is the Entertainment & Devices branch located?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112829
|
5a70ca678abb0b001a676196
|
Xbox_360
|
At the 2007, 2008, and 2009 Consumer Electronics Shows, Microsoft had announced that IPTV services would soon be made available to use through the Xbox 360. In 2007, Microsoft chairman Bill Gates stated that IPTV on Xbox 360 was expected to be available to consumers by the holiday season, using the Microsoft TV IPTV Edition platform. In 2008, Gates and president of Entertainment & Devices Robbie Bach announced a partnership with BT in the United Kingdom, in which the BT Vision advanced TV service, using the newer Microsoft Mediaroom IPTV platform, would be accessible via Xbox 360, planned for the middle of the year. BT Vision's DVR-based features would not be available on Xbox 360 due to limited hard drive capacity. In 2010, while announcing version 2.0 of Microsoft Mediaroom, Microsoft CEO Steve Ballmer mentioned that AT&T's U-verse IPTV service would enable Xbox 360s to be used as set-top boxes later in the year. As of January 2010, IPTV on Xbox 360 has yet to be deployed beyond limited trials.
|
When were the DVR features made available?
|
When were the DVR features made available?
|
[
"When were the DVR features made available?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112830
|
5a70ca678abb0b001a676197
|
Xbox_360
|
At the 2007, 2008, and 2009 Consumer Electronics Shows, Microsoft had announced that IPTV services would soon be made available to use through the Xbox 360. In 2007, Microsoft chairman Bill Gates stated that IPTV on Xbox 360 was expected to be available to consumers by the holiday season, using the Microsoft TV IPTV Edition platform. In 2008, Gates and president of Entertainment & Devices Robbie Bach announced a partnership with BT in the United Kingdom, in which the BT Vision advanced TV service, using the newer Microsoft Mediaroom IPTV platform, would be accessible via Xbox 360, planned for the middle of the year. BT Vision's DVR-based features would not be available on Xbox 360 due to limited hard drive capacity. In 2010, while announcing version 2.0 of Microsoft Mediaroom, Microsoft CEO Steve Ballmer mentioned that AT&T's U-verse IPTV service would enable Xbox 360s to be used as set-top boxes later in the year. As of January 2010, IPTV on Xbox 360 has yet to be deployed beyond limited trials.
|
When did IPTV launch beyond its initial beta testers?
|
When did IPTV launch beyond its initial beta testers?
|
[
"When did IPTV launch beyond its initial beta testers?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112831
|
570b29d26b8089140040f7ae
|
Xbox_360
|
The Xbox Live Marketplace is a virtual market designed for the console that allows Xbox Live users to download purchased or promotional content. The service offers movie and game trailers, game demos, Xbox Live Arcade games and Xbox 360 Dashboard themes as well as add-on game content (items, costumes, levels etc.). These features are available to both Free and Gold members on Xbox Live. A hard drive or memory unit is required to store products purchased from Xbox Live Marketplace. In order to download priced content, users are required to purchase Microsoft Points for use as scrip; though some products (such as trailers and demos) are free to download. Microsoft Points can be obtained through prepaid cards in 1,600 and 4,000-point denominations. Microsoft Points can also be purchased through Xbox Live with a credit card in 500, 1,000, 2,000 and 5,000-point denominations. Users are able to view items available to download on the service through a PC via the Xbox Live Marketplace website. An estimated seventy percent of Xbox Live users have downloaded items from the Marketplace.
|
What XBox Live service allows users to buy games and downloadable content?
|
What XBox Live service allows users to buy games and downloadable content?
|
[
"What XBox Live service allows users to buy games and downloadable content?"
] |
{
"text": [
"Xbox Live Marketplace"
],
"answer_start": [
4
]
}
|
gem-squad_v2-train-112832
|
570b29d26b8089140040f7af
|
Xbox_360
|
The Xbox Live Marketplace is a virtual market designed for the console that allows Xbox Live users to download purchased or promotional content. The service offers movie and game trailers, game demos, Xbox Live Arcade games and Xbox 360 Dashboard themes as well as add-on game content (items, costumes, levels etc.). These features are available to both Free and Gold members on Xbox Live. A hard drive or memory unit is required to store products purchased from Xbox Live Marketplace. In order to download priced content, users are required to purchase Microsoft Points for use as scrip; though some products (such as trailers and demos) are free to download. Microsoft Points can be obtained through prepaid cards in 1,600 and 4,000-point denominations. Microsoft Points can also be purchased through Xbox Live with a credit card in 500, 1,000, 2,000 and 5,000-point denominations. Users are able to view items available to download on the service through a PC via the Xbox Live Marketplace website. An estimated seventy percent of Xbox Live users have downloaded items from the Marketplace.
|
Which levels of Xbox Live membership may access the Marketplace?
|
Which levels of Xbox Live membership may access the Marketplace?
|
[
"Which levels of Xbox Live membership may access the Marketplace?"
] |
{
"text": [
"Free and Gold members"
],
"answer_start": [
354
]
}
|
gem-squad_v2-train-112833
|
570b29d26b8089140040f7b0
|
Xbox_360
|
The Xbox Live Marketplace is a virtual market designed for the console that allows Xbox Live users to download purchased or promotional content. The service offers movie and game trailers, game demos, Xbox Live Arcade games and Xbox 360 Dashboard themes as well as add-on game content (items, costumes, levels etc.). These features are available to both Free and Gold members on Xbox Live. A hard drive or memory unit is required to store products purchased from Xbox Live Marketplace. In order to download priced content, users are required to purchase Microsoft Points for use as scrip; though some products (such as trailers and demos) are free to download. Microsoft Points can be obtained through prepaid cards in 1,600 and 4,000-point denominations. Microsoft Points can also be purchased through Xbox Live with a credit card in 500, 1,000, 2,000 and 5,000-point denominations. Users are able to view items available to download on the service through a PC via the Xbox Live Marketplace website. An estimated seventy percent of Xbox Live users have downloaded items from the Marketplace.
|
What hardware is required to use the Marketplace?
|
What hardware is required to use the Marketplace?
|
[
"What hardware is required to use the Marketplace?"
] |
{
"text": [
"A hard drive or memory unit"
],
"answer_start": [
390
]
}
|
gem-squad_v2-train-112834
|
570b29d26b8089140040f7b1
|
Xbox_360
|
The Xbox Live Marketplace is a virtual market designed for the console that allows Xbox Live users to download purchased or promotional content. The service offers movie and game trailers, game demos, Xbox Live Arcade games and Xbox 360 Dashboard themes as well as add-on game content (items, costumes, levels etc.). These features are available to both Free and Gold members on Xbox Live. A hard drive or memory unit is required to store products purchased from Xbox Live Marketplace. In order to download priced content, users are required to purchase Microsoft Points for use as scrip; though some products (such as trailers and demos) are free to download. Microsoft Points can be obtained through prepaid cards in 1,600 and 4,000-point denominations. Microsoft Points can also be purchased through Xbox Live with a credit card in 500, 1,000, 2,000 and 5,000-point denominations. Users are able to view items available to download on the service through a PC via the Xbox Live Marketplace website. An estimated seventy percent of Xbox Live users have downloaded items from the Marketplace.
|
What virtual currency is used to make Marketplace purchases?
|
What virtual currency is used to make Marketplace purchases?
|
[
"What virtual currency is used to make Marketplace purchases?"
] |
{
"text": [
"Microsoft Points"
],
"answer_start": [
756
]
}
|
gem-squad_v2-train-112835
|
570b29d26b8089140040f7b2
|
Xbox_360
|
The Xbox Live Marketplace is a virtual market designed for the console that allows Xbox Live users to download purchased or promotional content. The service offers movie and game trailers, game demos, Xbox Live Arcade games and Xbox 360 Dashboard themes as well as add-on game content (items, costumes, levels etc.). These features are available to both Free and Gold members on Xbox Live. A hard drive or memory unit is required to store products purchased from Xbox Live Marketplace. In order to download priced content, users are required to purchase Microsoft Points for use as scrip; though some products (such as trailers and demos) are free to download. Microsoft Points can be obtained through prepaid cards in 1,600 and 4,000-point denominations. Microsoft Points can also be purchased through Xbox Live with a credit card in 500, 1,000, 2,000 and 5,000-point denominations. Users are able to view items available to download on the service through a PC via the Xbox Live Marketplace website. An estimated seventy percent of Xbox Live users have downloaded items from the Marketplace.
|
Prepaid cards for Microsoft Points are available in what denominations?
|
Prepaid cards for Microsoft Points are available in what denominations?
|
[
"Prepaid cards for Microsoft Points are available in what denominations?"
] |
{
"text": [
"1,600 and 4,000"
],
"answer_start": [
719
]
}
|
gem-squad_v2-train-112836
|
5a70d27d8abb0b001a6761b1
|
Xbox_360
|
The Xbox Live Marketplace is a virtual market designed for the console that allows Xbox Live users to download purchased or promotional content. The service offers movie and game trailers, game demos, Xbox Live Arcade games and Xbox 360 Dashboard themes as well as add-on game content (items, costumes, levels etc.). These features are available to both Free and Gold members on Xbox Live. A hard drive or memory unit is required to store products purchased from Xbox Live Marketplace. In order to download priced content, users are required to purchase Microsoft Points for use as scrip; though some products (such as trailers and demos) are free to download. Microsoft Points can be obtained through prepaid cards in 1,600 and 4,000-point denominations. Microsoft Points can also be purchased through Xbox Live with a credit card in 500, 1,000, 2,000 and 5,000-point denominations. Users are able to view items available to download on the service through a PC via the Xbox Live Marketplace website. An estimated seventy percent of Xbox Live users have downloaded items from the Marketplace.
|
The Marketplace is only available to which level of Xbox Live?
|
The Marketplace is only available to which level of Xbox Live?
|
[
"The Marketplace is only available to which level of Xbox Live?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112837
|
5a70d27d8abb0b001a6761b2
|
Xbox_360
|
The Xbox Live Marketplace is a virtual market designed for the console that allows Xbox Live users to download purchased or promotional content. The service offers movie and game trailers, game demos, Xbox Live Arcade games and Xbox 360 Dashboard themes as well as add-on game content (items, costumes, levels etc.). These features are available to both Free and Gold members on Xbox Live. A hard drive or memory unit is required to store products purchased from Xbox Live Marketplace. In order to download priced content, users are required to purchase Microsoft Points for use as scrip; though some products (such as trailers and demos) are free to download. Microsoft Points can be obtained through prepaid cards in 1,600 and 4,000-point denominations. Microsoft Points can also be purchased through Xbox Live with a credit card in 500, 1,000, 2,000 and 5,000-point denominations. Users are able to view items available to download on the service through a PC via the Xbox Live Marketplace website. An estimated seventy percent of Xbox Live users have downloaded items from the Marketplace.
|
How are hard drives or memory units purchased?
|
How are hard drives or memory units purchased?
|
[
"How are hard drives or memory units purchased?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112838
|
5a70d27d8abb0b001a6761b3
|
Xbox_360
|
The Xbox Live Marketplace is a virtual market designed for the console that allows Xbox Live users to download purchased or promotional content. The service offers movie and game trailers, game demos, Xbox Live Arcade games and Xbox 360 Dashboard themes as well as add-on game content (items, costumes, levels etc.). These features are available to both Free and Gold members on Xbox Live. A hard drive or memory unit is required to store products purchased from Xbox Live Marketplace. In order to download priced content, users are required to purchase Microsoft Points for use as scrip; though some products (such as trailers and demos) are free to download. Microsoft Points can be obtained through prepaid cards in 1,600 and 4,000-point denominations. Microsoft Points can also be purchased through Xbox Live with a credit card in 500, 1,000, 2,000 and 5,000-point denominations. Users are able to view items available to download on the service through a PC via the Xbox Live Marketplace website. An estimated seventy percent of Xbox Live users have downloaded items from the Marketplace.
|
What is the average price of a game?
|
What is the average price of a game?
|
[
"What is the average price of a game?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112839
|
5a70d27d8abb0b001a6761b4
|
Xbox_360
|
The Xbox Live Marketplace is a virtual market designed for the console that allows Xbox Live users to download purchased or promotional content. The service offers movie and game trailers, game demos, Xbox Live Arcade games and Xbox 360 Dashboard themes as well as add-on game content (items, costumes, levels etc.). These features are available to both Free and Gold members on Xbox Live. A hard drive or memory unit is required to store products purchased from Xbox Live Marketplace. In order to download priced content, users are required to purchase Microsoft Points for use as scrip; though some products (such as trailers and demos) are free to download. Microsoft Points can be obtained through prepaid cards in 1,600 and 4,000-point denominations. Microsoft Points can also be purchased through Xbox Live with a credit card in 500, 1,000, 2,000 and 5,000-point denominations. Users are able to view items available to download on the service through a PC via the Xbox Live Marketplace website. An estimated seventy percent of Xbox Live users have downloaded items from the Marketplace.
|
What percentage of users use prepaid cards?
|
What percentage of users use prepaid cards?
|
[
"What percentage of users use prepaid cards?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112840
|
5a70d27d8abb0b001a6761b5
|
Xbox_360
|
The Xbox Live Marketplace is a virtual market designed for the console that allows Xbox Live users to download purchased or promotional content. The service offers movie and game trailers, game demos, Xbox Live Arcade games and Xbox 360 Dashboard themes as well as add-on game content (items, costumes, levels etc.). These features are available to both Free and Gold members on Xbox Live. A hard drive or memory unit is required to store products purchased from Xbox Live Marketplace. In order to download priced content, users are required to purchase Microsoft Points for use as scrip; though some products (such as trailers and demos) are free to download. Microsoft Points can be obtained through prepaid cards in 1,600 and 4,000-point denominations. Microsoft Points can also be purchased through Xbox Live with a credit card in 500, 1,000, 2,000 and 5,000-point denominations. Users are able to view items available to download on the service through a PC via the Xbox Live Marketplace website. An estimated seventy percent of Xbox Live users have downloaded items from the Marketplace.
|
Microsoft points can be used to buy what for the dashboard?
|
Microsoft points can be used to buy what for the dashboard?
|
[
"Microsoft points can be used to buy what for the dashboard?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112841
|
570b2aab6b8089140040f7c2
|
Xbox_360
|
Launched worldwide across 2005–2006, the Xbox 360 was initially in short supply in many regions, including North America and Europe. The earliest versions of the console suffered from a high failure rate, indicated by the so-called "Red Ring of Death", necessitating an extension of the device's warranty period. Microsoft released two redesigned models of the console: the Xbox 360 S in 2010, and the Xbox 360 E in 2013. As of June 2014, 84 million Xbox 360 consoles have been sold worldwide, making it the sixth-highest-selling video game console in history, and the highest-selling console made by an American company. Although not the best-selling console of its generation, the Xbox 360 was deemed by TechRadar to be the most influential through its emphasis on digital media distribution and multiplayer gaming on Xbox Live. The Xbox 360's successor, the Xbox One, was released on November 22, 2013. Microsoft has stated they plan to support the Xbox 360 until 2016. The Xbox One is also backwards compatible with the Xbox 360.
|
What was the initial launch window of the 360 console?
|
What was the initial launch window of the 360 console?
|
[
"What was the initial launch window of the 360 console?"
] |
{
"text": [
"2005–2006"
],
"answer_start": [
26
]
}
|
gem-squad_v2-train-112842
|
570b2aab6b8089140040f7c3
|
Xbox_360
|
Launched worldwide across 2005–2006, the Xbox 360 was initially in short supply in many regions, including North America and Europe. The earliest versions of the console suffered from a high failure rate, indicated by the so-called "Red Ring of Death", necessitating an extension of the device's warranty period. Microsoft released two redesigned models of the console: the Xbox 360 S in 2010, and the Xbox 360 E in 2013. As of June 2014, 84 million Xbox 360 consoles have been sold worldwide, making it the sixth-highest-selling video game console in history, and the highest-selling console made by an American company. Although not the best-selling console of its generation, the Xbox 360 was deemed by TechRadar to be the most influential through its emphasis on digital media distribution and multiplayer gaming on Xbox Live. The Xbox 360's successor, the Xbox One, was released on November 22, 2013. Microsoft has stated they plan to support the Xbox 360 until 2016. The Xbox One is also backwards compatible with the Xbox 360.
|
What was one adverse condition that characterized early versions of the console?
|
What was one adverse condition that characterized early versions of the console?
|
[
"What was one adverse condition that characterized early versions of the console?"
] |
{
"text": [
"high failure rate"
],
"answer_start": [
186
]
}
|
gem-squad_v2-train-112843
|
570b2aab6b8089140040f7c4
|
Xbox_360
|
Launched worldwide across 2005–2006, the Xbox 360 was initially in short supply in many regions, including North America and Europe. The earliest versions of the console suffered from a high failure rate, indicated by the so-called "Red Ring of Death", necessitating an extension of the device's warranty period. Microsoft released two redesigned models of the console: the Xbox 360 S in 2010, and the Xbox 360 E in 2013. As of June 2014, 84 million Xbox 360 consoles have been sold worldwide, making it the sixth-highest-selling video game console in history, and the highest-selling console made by an American company. Although not the best-selling console of its generation, the Xbox 360 was deemed by TechRadar to be the most influential through its emphasis on digital media distribution and multiplayer gaming on Xbox Live. The Xbox 360's successor, the Xbox One, was released on November 22, 2013. Microsoft has stated they plan to support the Xbox 360 until 2016. The Xbox One is also backwards compatible with the Xbox 360.
|
What were the designations of the two redesigned 360 models and when did they come out?
|
What were the designations of the two redesigned 360 models and when did they come out?
|
[
"What were the designations of the two redesigned 360 models and when did they come out?"
] |
{
"text": [
"Xbox 360 S in 2010, and the Xbox 360 E in 2013"
],
"answer_start": [
374
]
}
|
gem-squad_v2-train-112844
|
570b2aab6b8089140040f7c5
|
Xbox_360
|
Launched worldwide across 2005–2006, the Xbox 360 was initially in short supply in many regions, including North America and Europe. The earliest versions of the console suffered from a high failure rate, indicated by the so-called "Red Ring of Death", necessitating an extension of the device's warranty period. Microsoft released two redesigned models of the console: the Xbox 360 S in 2010, and the Xbox 360 E in 2013. As of June 2014, 84 million Xbox 360 consoles have been sold worldwide, making it the sixth-highest-selling video game console in history, and the highest-selling console made by an American company. Although not the best-selling console of its generation, the Xbox 360 was deemed by TechRadar to be the most influential through its emphasis on digital media distribution and multiplayer gaming on Xbox Live. The Xbox 360's successor, the Xbox One, was released on November 22, 2013. Microsoft has stated they plan to support the Xbox 360 until 2016. The Xbox One is also backwards compatible with the Xbox 360.
|
As of June 2014, how many 360s across all SKUs have been sold worldwide?
|
As of June 2014, how many 360s across all SKUs have been sold worldwide?
|
[
"As of June 2014, how many 360s across all SKUs have been sold worldwide?"
] |
{
"text": [
"84 million"
],
"answer_start": [
439
]
}
|
gem-squad_v2-train-112845
|
570b2aab6b8089140040f7c6
|
Xbox_360
|
Launched worldwide across 2005–2006, the Xbox 360 was initially in short supply in many regions, including North America and Europe. The earliest versions of the console suffered from a high failure rate, indicated by the so-called "Red Ring of Death", necessitating an extension of the device's warranty period. Microsoft released two redesigned models of the console: the Xbox 360 S in 2010, and the Xbox 360 E in 2013. As of June 2014, 84 million Xbox 360 consoles have been sold worldwide, making it the sixth-highest-selling video game console in history, and the highest-selling console made by an American company. Although not the best-selling console of its generation, the Xbox 360 was deemed by TechRadar to be the most influential through its emphasis on digital media distribution and multiplayer gaming on Xbox Live. The Xbox 360's successor, the Xbox One, was released on November 22, 2013. Microsoft has stated they plan to support the Xbox 360 until 2016. The Xbox One is also backwards compatible with the Xbox 360.
|
When did the Xbox One launch?
|
When did the Xbox One launch?
|
[
"When did the Xbox One launch?"
] |
{
"text": [
"November 22, 2013"
],
"answer_start": [
887
]
}
|
gem-squad_v2-train-112846
|
5a70ba628abb0b001a6760f5
|
Xbox_360
|
Launched worldwide across 2005–2006, the Xbox 360 was initially in short supply in many regions, including North America and Europe. The earliest versions of the console suffered from a high failure rate, indicated by the so-called "Red Ring of Death", necessitating an extension of the device's warranty period. Microsoft released two redesigned models of the console: the Xbox 360 S in 2010, and the Xbox 360 E in 2013. As of June 2014, 84 million Xbox 360 consoles have been sold worldwide, making it the sixth-highest-selling video game console in history, and the highest-selling console made by an American company. Although not the best-selling console of its generation, the Xbox 360 was deemed by TechRadar to be the most influential through its emphasis on digital media distribution and multiplayer gaming on Xbox Live. The Xbox 360's successor, the Xbox One, was released on November 22, 2013. Microsoft has stated they plan to support the Xbox 360 until 2016. The Xbox One is also backwards compatible with the Xbox 360.
|
When did the new extension of the warranty expire?
|
When did the new extension of the warranty expire?
|
[
"When did the new extension of the warranty expire?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112847
|
5a70ba628abb0b001a6760f6
|
Xbox_360
|
Launched worldwide across 2005–2006, the Xbox 360 was initially in short supply in many regions, including North America and Europe. The earliest versions of the console suffered from a high failure rate, indicated by the so-called "Red Ring of Death", necessitating an extension of the device's warranty period. Microsoft released two redesigned models of the console: the Xbox 360 S in 2010, and the Xbox 360 E in 2013. As of June 2014, 84 million Xbox 360 consoles have been sold worldwide, making it the sixth-highest-selling video game console in history, and the highest-selling console made by an American company. Although not the best-selling console of its generation, the Xbox 360 was deemed by TechRadar to be the most influential through its emphasis on digital media distribution and multiplayer gaming on Xbox Live. The Xbox 360's successor, the Xbox One, was released on November 22, 2013. Microsoft has stated they plan to support the Xbox 360 until 2016. The Xbox One is also backwards compatible with the Xbox 360.
|
How many Xboxes were sold from 2005-2006?
|
How many Xboxes were sold from 2005-2006?
|
[
"How many Xboxes were sold from 2005-2006?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112848
|
5a70ba628abb0b001a6760f7
|
Xbox_360
|
Launched worldwide across 2005–2006, the Xbox 360 was initially in short supply in many regions, including North America and Europe. The earliest versions of the console suffered from a high failure rate, indicated by the so-called "Red Ring of Death", necessitating an extension of the device's warranty period. Microsoft released two redesigned models of the console: the Xbox 360 S in 2010, and the Xbox 360 E in 2013. As of June 2014, 84 million Xbox 360 consoles have been sold worldwide, making it the sixth-highest-selling video game console in history, and the highest-selling console made by an American company. Although not the best-selling console of its generation, the Xbox 360 was deemed by TechRadar to be the most influential through its emphasis on digital media distribution and multiplayer gaming on Xbox Live. The Xbox 360's successor, the Xbox One, was released on November 22, 2013. Microsoft has stated they plan to support the Xbox 360 until 2016. The Xbox One is also backwards compatible with the Xbox 360.
|
What company ranked the Xbox One as the most influential console of its generation?
|
What company ranked the Xbox One as the most influential console of its generation?
|
[
"What company ranked the Xbox One as the most influential console of its generation?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112849
|
5a70ba628abb0b001a6760f8
|
Xbox_360
|
Launched worldwide across 2005–2006, the Xbox 360 was initially in short supply in many regions, including North America and Europe. The earliest versions of the console suffered from a high failure rate, indicated by the so-called "Red Ring of Death", necessitating an extension of the device's warranty period. Microsoft released two redesigned models of the console: the Xbox 360 S in 2010, and the Xbox 360 E in 2013. As of June 2014, 84 million Xbox 360 consoles have been sold worldwide, making it the sixth-highest-selling video game console in history, and the highest-selling console made by an American company. Although not the best-selling console of its generation, the Xbox 360 was deemed by TechRadar to be the most influential through its emphasis on digital media distribution and multiplayer gaming on Xbox Live. The Xbox 360's successor, the Xbox One, was released on November 22, 2013. Microsoft has stated they plan to support the Xbox 360 until 2016. The Xbox One is also backwards compatible with the Xbox 360.
|
What historical honor does the Xbox One hold?
|
What historical honor does the Xbox One hold?
|
[
"What historical honor does the Xbox One hold?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112850
|
5a70ba628abb0b001a6760f9
|
Xbox_360
|
Launched worldwide across 2005–2006, the Xbox 360 was initially in short supply in many regions, including North America and Europe. The earliest versions of the console suffered from a high failure rate, indicated by the so-called "Red Ring of Death", necessitating an extension of the device's warranty period. Microsoft released two redesigned models of the console: the Xbox 360 S in 2010, and the Xbox 360 E in 2013. As of June 2014, 84 million Xbox 360 consoles have been sold worldwide, making it the sixth-highest-selling video game console in history, and the highest-selling console made by an American company. Although not the best-selling console of its generation, the Xbox 360 was deemed by TechRadar to be the most influential through its emphasis on digital media distribution and multiplayer gaming on Xbox Live. The Xbox 360's successor, the Xbox One, was released on November 22, 2013. Microsoft has stated they plan to support the Xbox 360 until 2016. The Xbox One is also backwards compatible with the Xbox 360.
|
What were the names of the redesigned models of the Xbox One?
|
What were the names of the redesigned models of the Xbox One?
|
[
"What were the names of the redesigned models of the Xbox One?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112851
|
570b2bacec8fbc190045b8a4
|
Xbox_360
|
In May 2008 Microsoft announced that 10 million Xbox 360s had been sold and that it was the "first current generation gaming console" to surpass the 10 million figure in the US. In the US, the Xbox 360 was the leader in current-generation home console sales until June 2008, when it was surpassed by the Wii. The Xbox 360 has sold a total of 870,000 units in Canada as of August 1, 2008. Between January 2011 and October 2013, the Xbox 360 was the best-selling console in the United States for these 32 consecutive months.
|
What sales figure was the 360 the first console of its generation to surpass?
|
What sales figure was the 360 the first console of its generation to surpass?
|
[
"What sales figure was the 360 the first console of its generation to surpass?"
] |
{
"text": [
"10 million"
],
"answer_start": [
149
]
}
|
gem-squad_v2-train-112852
|
570b2bacec8fbc190045b8a5
|
Xbox_360
|
In May 2008 Microsoft announced that 10 million Xbox 360s had been sold and that it was the "first current generation gaming console" to surpass the 10 million figure in the US. In the US, the Xbox 360 was the leader in current-generation home console sales until June 2008, when it was surpassed by the Wii. The Xbox 360 has sold a total of 870,000 units in Canada as of August 1, 2008. Between January 2011 and October 2013, the Xbox 360 was the best-selling console in the United States for these 32 consecutive months.
|
When did the 360 surrender its lead in total sales?
|
When did the 360 surrender its lead in total sales?
|
[
"When did the 360 surrender its lead in total sales?"
] |
{
"text": [
"June 2008"
],
"answer_start": [
264
]
}
|
gem-squad_v2-train-112853
|
570b2bacec8fbc190045b8a6
|
Xbox_360
|
In May 2008 Microsoft announced that 10 million Xbox 360s had been sold and that it was the "first current generation gaming console" to surpass the 10 million figure in the US. In the US, the Xbox 360 was the leader in current-generation home console sales until June 2008, when it was surpassed by the Wii. The Xbox 360 has sold a total of 870,000 units in Canada as of August 1, 2008. Between January 2011 and October 2013, the Xbox 360 was the best-selling console in the United States for these 32 consecutive months.
|
What console eventually passed the 360 in total sales?
|
What console eventually passed the 360 in total sales?
|
[
"What console eventually passed the 360 in total sales?"
] |
{
"text": [
"the Wii"
],
"answer_start": [
300
]
}
|
gem-squad_v2-train-112854
|
570b2bacec8fbc190045b8a7
|
Xbox_360
|
In May 2008 Microsoft announced that 10 million Xbox 360s had been sold and that it was the "first current generation gaming console" to surpass the 10 million figure in the US. In the US, the Xbox 360 was the leader in current-generation home console sales until June 2008, when it was surpassed by the Wii. The Xbox 360 has sold a total of 870,000 units in Canada as of August 1, 2008. Between January 2011 and October 2013, the Xbox 360 was the best-selling console in the United States for these 32 consecutive months.
|
During what 32-month later period was the 360 the best selling console?
|
During what 32-month later period was the 360 the best selling console?
|
[
"During what 32-month later period was the 360 the best selling console?"
] |
{
"text": [
"January 2011 and October 2013"
],
"answer_start": [
396
]
}
|
gem-squad_v2-train-112855
|
570b2bacec8fbc190045b8a8
|
Xbox_360
|
In May 2008 Microsoft announced that 10 million Xbox 360s had been sold and that it was the "first current generation gaming console" to surpass the 10 million figure in the US. In the US, the Xbox 360 was the leader in current-generation home console sales until June 2008, when it was surpassed by the Wii. The Xbox 360 has sold a total of 870,000 units in Canada as of August 1, 2008. Between January 2011 and October 2013, the Xbox 360 was the best-selling console in the United States for these 32 consecutive months.
|
When did the Xbox achieve 10 million units sold?
|
When did the Xbox achieve 10 million units sold?
|
[
"When did the Xbox achieve 10 million units sold?"
] |
{
"text": [
"May 2008"
],
"answer_start": [
3
]
}
|
gem-squad_v2-train-112856
|
5a70ba6b8abb0b001a676113
|
Xbox_360
|
In May 2008 Microsoft announced that 10 million Xbox 360s had been sold and that it was the "first current generation gaming console" to surpass the 10 million figure in the US. In the US, the Xbox 360 was the leader in current-generation home console sales until June 2008, when it was surpassed by the Wii. The Xbox 360 has sold a total of 870,000 units in Canada as of August 1, 2008. Between January 2011 and October 2013, the Xbox 360 was the best-selling console in the United States for these 32 consecutive months.
|
How many consoles did Wii sell in 2008?
|
How many consoles did Wii sell in 2008?
|
[
"How many consoles did Wii sell in 2008?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112857
|
5a70ba6b8abb0b001a676114
|
Xbox_360
|
In May 2008 Microsoft announced that 10 million Xbox 360s had been sold and that it was the "first current generation gaming console" to surpass the 10 million figure in the US. In the US, the Xbox 360 was the leader in current-generation home console sales until June 2008, when it was surpassed by the Wii. The Xbox 360 has sold a total of 870,000 units in Canada as of August 1, 2008. Between January 2011 and October 2013, the Xbox 360 was the best-selling console in the United States for these 32 consecutive months.
|
For how many months was the Wii the best-selling console?
|
For how many months was the Wii the best-selling console?
|
[
"For how many months was the Wii the best-selling console?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112858
|
5a70ba6b8abb0b001a676115
|
Xbox_360
|
In May 2008 Microsoft announced that 10 million Xbox 360s had been sold and that it was the "first current generation gaming console" to surpass the 10 million figure in the US. In the US, the Xbox 360 was the leader in current-generation home console sales until June 2008, when it was surpassed by the Wii. The Xbox 360 has sold a total of 870,000 units in Canada as of August 1, 2008. Between January 2011 and October 2013, the Xbox 360 was the best-selling console in the United States for these 32 consecutive months.
|
Who announced the Wii in 2008?
|
Who announced the Wii in 2008?
|
[
"Who announced the Wii in 2008?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112859
|
5a70ba6b8abb0b001a676116
|
Xbox_360
|
In May 2008 Microsoft announced that 10 million Xbox 360s had been sold and that it was the "first current generation gaming console" to surpass the 10 million figure in the US. In the US, the Xbox 360 was the leader in current-generation home console sales until June 2008, when it was surpassed by the Wii. The Xbox 360 has sold a total of 870,000 units in Canada as of August 1, 2008. Between January 2011 and October 2013, the Xbox 360 was the best-selling console in the United States for these 32 consecutive months.
|
How many units did the Xbox 360 sell in Canada in 2013?
|
How many units did the Xbox 360 sell in Canada in 2013?
|
[
"How many units did the Xbox 360 sell in Canada in 2013?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112860
|
5a70ba6b8abb0b001a676117
|
Xbox_360
|
In May 2008 Microsoft announced that 10 million Xbox 360s had been sold and that it was the "first current generation gaming console" to surpass the 10 million figure in the US. In the US, the Xbox 360 was the leader in current-generation home console sales until June 2008, when it was surpassed by the Wii. The Xbox 360 has sold a total of 870,000 units in Canada as of August 1, 2008. Between January 2011 and October 2013, the Xbox 360 was the best-selling console in the United States for these 32 consecutive months.
|
What gaming console passed the Wii in 2008?
|
What gaming console passed the Wii in 2008?
|
[
"What gaming console passed the Wii in 2008?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112861
|
570b2c4e6b8089140040f7cc
|
Xbox_360
|
TechRadar deemed the Xbox 360 as the most influential game system through its emphasis of digital media distribution, Xbox Live online gaming service, and game achievement feature. During the console's lifetime, the Xbox brand has grown from gaming-only to encompassing all multimedia, turning it into a hub for "living-room computing environment". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which became the fastest selling consumer electronic device in history, and extended the life of the console.
|
Besides online gaming and media distribution, what other feature made the 360 influential, according to TechRadar?
|
Besides online gaming and media distribution, what other feature made the 360 influential, according to TechRadar?
|
[
"Besides online gaming and media distribution, what other feature made the 360 influential, according to TechRadar?"
] |
{
"text": [
"game achievement feature"
],
"answer_start": [
155
]
}
|
gem-squad_v2-train-112862
|
570b2c4e6b8089140040f7cd
|
Xbox_360
|
TechRadar deemed the Xbox 360 as the most influential game system through its emphasis of digital media distribution, Xbox Live online gaming service, and game achievement feature. During the console's lifetime, the Xbox brand has grown from gaming-only to encompassing all multimedia, turning it into a hub for "living-room computing environment". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which became the fastest selling consumer electronic device in history, and extended the life of the console.
|
How many years after initial launch of the console was Kinect released?
|
How many years after initial launch of the console was Kinect released?
|
[
"How many years after initial launch of the console was Kinect released?"
] |
{
"text": [
"Five years"
],
"answer_start": [
349
]
}
|
gem-squad_v2-train-112863
|
570b2c4e6b8089140040f7ce
|
Xbox_360
|
TechRadar deemed the Xbox 360 as the most influential game system through its emphasis of digital media distribution, Xbox Live online gaming service, and game achievement feature. During the console's lifetime, the Xbox brand has grown from gaming-only to encompassing all multimedia, turning it into a hub for "living-room computing environment". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which became the fastest selling consumer electronic device in history, and extended the life of the console.
|
Besides it's features, what did Kinect do for the 360 in terms of sales?
|
Besides it's features, what did Kinect do for the 360 in terms of sales?
|
[
"Besides it's features, what did Kinect do for the 360 in terms of sales?"
] |
{
"text": [
"extended the life of the console"
],
"answer_start": [
534
]
}
|
gem-squad_v2-train-112864
|
570b2c4e6b8089140040f7cf
|
Xbox_360
|
TechRadar deemed the Xbox 360 as the most influential game system through its emphasis of digital media distribution, Xbox Live online gaming service, and game achievement feature. During the console's lifetime, the Xbox brand has grown from gaming-only to encompassing all multimedia, turning it into a hub for "living-room computing environment". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which became the fastest selling consumer electronic device in history, and extended the life of the console.
|
What is Kinect?
|
What is Kinect?
|
[
"What is Kinect?"
] |
{
"text": [
"motion capture camera"
],
"answer_start": [
422
]
}
|
gem-squad_v2-train-112865
|
5a70ba768abb0b001a67613b
|
Xbox_360
|
TechRadar deemed the Xbox 360 as the most influential game system through its emphasis of digital media distribution, Xbox Live online gaming service, and game achievement feature. During the console's lifetime, the Xbox brand has grown from gaming-only to encompassing all multimedia, turning it into a hub for "living-room computing environment". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which became the fastest selling consumer electronic device in history, and extended the life of the console.
|
When was the Xbox 360 deemed the most influential gaming system?
|
When was the Xbox 360 deemed the most influential gaming system?
|
[
"When was the Xbox 360 deemed the most influential gaming system?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112866
|
5a70ba768abb0b001a67613c
|
Xbox_360
|
TechRadar deemed the Xbox 360 as the most influential game system through its emphasis of digital media distribution, Xbox Live online gaming service, and game achievement feature. During the console's lifetime, the Xbox brand has grown from gaming-only to encompassing all multimedia, turning it into a hub for "living-room computing environment". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which became the fastest selling consumer electronic device in history, and extended the life of the console.
|
What console was the fastest selling in history?
|
What console was the fastest selling in history?
|
[
"What console was the fastest selling in history?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112867
|
5a70ba768abb0b001a67613d
|
Xbox_360
|
TechRadar deemed the Xbox 360 as the most influential game system through its emphasis of digital media distribution, Xbox Live online gaming service, and game achievement feature. During the console's lifetime, the Xbox brand has grown from gaming-only to encompassing all multimedia, turning it into a hub for "living-room computing environment". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which became the fastest selling consumer electronic device in history, and extended the life of the console.
|
Who considered the Kinect the most influential electronic device?
|
Who considered the Kinect the most influential electronic device?
|
[
"Who considered the Kinect the most influential electronic device?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112868
|
5a70ba768abb0b001a67613e
|
Xbox_360
|
TechRadar deemed the Xbox 360 as the most influential game system through its emphasis of digital media distribution, Xbox Live online gaming service, and game achievement feature. During the console's lifetime, the Xbox brand has grown from gaming-only to encompassing all multimedia, turning it into a hub for "living-room computing environment". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which became the fastest selling consumer electronic device in history, and extended the life of the console.
|
What did Xbox 360 deemphasize?
|
What did Xbox 360 deemphasize?
|
[
"What did Xbox 360 deemphasize?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112869
|
5a70ba768abb0b001a67613f
|
Xbox_360
|
TechRadar deemed the Xbox 360 as the most influential game system through its emphasis of digital media distribution, Xbox Live online gaming service, and game achievement feature. During the console's lifetime, the Xbox brand has grown from gaming-only to encompassing all multimedia, turning it into a hub for "living-room computing environment". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which became the fastest selling consumer electronic device in history, and extended the life of the console.
|
The Xbox brand turned away from multimedia to what?
|
The Xbox brand turned away from multimedia to what?
|
[
"The Xbox brand turned away from multimedia to what?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112870
|
570b2ce2ec8fbc190045b8b8
|
Xbox_360
|
Kinect is a "controller-free gaming and entertainment experience" for the Xbox 360. It was first announced on June 1, 2009 at the Electronic Entertainment Expo, under the codename, Project Natal. The add-on peripheral enables users to control and interact with the Xbox 360 without a game controller by using gestures, spoken commands and presented objects and images. The Kinect accessory is compatible with all Xbox 360 models, connecting to new models via a custom connector, and to older ones via a USB and mains power adapter. During their CES 2010 keynote speech, Robbie Bach and Microsoft CEO Steve Ballmer went on to say that Kinect will be released during the holiday period (November–January) and it will work with every 360 console. Its name and release date of 2010-11-04 were officially announced on 2010-06-13, prior to Microsoft's press conference at E3 2010.
|
How did Microsoft describe Kinect?
|
How did Microsoft describe Kinect?
|
[
"How did Microsoft describe Kinect?"
] |
{
"text": [
"a \"controller-free gaming and entertainment experience\""
],
"answer_start": [
10
]
}
|
gem-squad_v2-train-112871
|
570b2ce2ec8fbc190045b8b9
|
Xbox_360
|
Kinect is a "controller-free gaming and entertainment experience" for the Xbox 360. It was first announced on June 1, 2009 at the Electronic Entertainment Expo, under the codename, Project Natal. The add-on peripheral enables users to control and interact with the Xbox 360 without a game controller by using gestures, spoken commands and presented objects and images. The Kinect accessory is compatible with all Xbox 360 models, connecting to new models via a custom connector, and to older ones via a USB and mains power adapter. During their CES 2010 keynote speech, Robbie Bach and Microsoft CEO Steve Ballmer went on to say that Kinect will be released during the holiday period (November–January) and it will work with every 360 console. Its name and release date of 2010-11-04 were officially announced on 2010-06-13, prior to Microsoft's press conference at E3 2010.
|
When was Kinect first announced?
|
When was Kinect first announced?
|
[
"When was Kinect first announced?"
] |
{
"text": [
"June 1, 2009"
],
"answer_start": [
110
]
}
|
gem-squad_v2-train-112872
|
570b2ce2ec8fbc190045b8ba
|
Xbox_360
|
Kinect is a "controller-free gaming and entertainment experience" for the Xbox 360. It was first announced on June 1, 2009 at the Electronic Entertainment Expo, under the codename, Project Natal. The add-on peripheral enables users to control and interact with the Xbox 360 without a game controller by using gestures, spoken commands and presented objects and images. The Kinect accessory is compatible with all Xbox 360 models, connecting to new models via a custom connector, and to older ones via a USB and mains power adapter. During their CES 2010 keynote speech, Robbie Bach and Microsoft CEO Steve Ballmer went on to say that Kinect will be released during the holiday period (November–January) and it will work with every 360 console. Its name and release date of 2010-11-04 were officially announced on 2010-06-13, prior to Microsoft's press conference at E3 2010.
|
At what event was Kinect announced?
|
At what event was Kinect announced?
|
[
"At what event was Kinect announced?"
] |
{
"text": [
"Electronic Entertainment Expo"
],
"answer_start": [
130
]
}
|
gem-squad_v2-train-112873
|
570b2ce2ec8fbc190045b8bb
|
Xbox_360
|
Kinect is a "controller-free gaming and entertainment experience" for the Xbox 360. It was first announced on June 1, 2009 at the Electronic Entertainment Expo, under the codename, Project Natal. The add-on peripheral enables users to control and interact with the Xbox 360 without a game controller by using gestures, spoken commands and presented objects and images. The Kinect accessory is compatible with all Xbox 360 models, connecting to new models via a custom connector, and to older ones via a USB and mains power adapter. During their CES 2010 keynote speech, Robbie Bach and Microsoft CEO Steve Ballmer went on to say that Kinect will be released during the holiday period (November–January) and it will work with every 360 console. Its name and release date of 2010-11-04 were officially announced on 2010-06-13, prior to Microsoft's press conference at E3 2010.
|
What was the secret code name for Kinect while in development?
|
What was the secret code name for Kinect while in development?
|
[
"What was the secret code name for Kinect while in development?"
] |
{
"text": [
"Project Natal"
],
"answer_start": [
181
]
}
|
gem-squad_v2-train-112874
|
570b2ce2ec8fbc190045b8bc
|
Xbox_360
|
Kinect is a "controller-free gaming and entertainment experience" for the Xbox 360. It was first announced on June 1, 2009 at the Electronic Entertainment Expo, under the codename, Project Natal. The add-on peripheral enables users to control and interact with the Xbox 360 without a game controller by using gestures, spoken commands and presented objects and images. The Kinect accessory is compatible with all Xbox 360 models, connecting to new models via a custom connector, and to older ones via a USB and mains power adapter. During their CES 2010 keynote speech, Robbie Bach and Microsoft CEO Steve Ballmer went on to say that Kinect will be released during the holiday period (November–January) and it will work with every 360 console. Its name and release date of 2010-11-04 were officially announced on 2010-06-13, prior to Microsoft's press conference at E3 2010.
|
How can users utilize the Kinect to interact with their 360 consoles?
|
How can users utilize the Kinect to interact with their 360 consoles?
|
[
"How can users utilize the Kinect to interact with their 360 consoles?"
] |
{
"text": [
"by using gestures, spoken commands and presented objects and images"
],
"answer_start": [
300
]
}
|
gem-squad_v2-train-112875
|
5a70ba798abb0b001a676145
|
Xbox_360
|
Kinect is a "controller-free gaming and entertainment experience" for the Xbox 360. It was first announced on June 1, 2009 at the Electronic Entertainment Expo, under the codename, Project Natal. The add-on peripheral enables users to control and interact with the Xbox 360 without a game controller by using gestures, spoken commands and presented objects and images. The Kinect accessory is compatible with all Xbox 360 models, connecting to new models via a custom connector, and to older ones via a USB and mains power adapter. During their CES 2010 keynote speech, Robbie Bach and Microsoft CEO Steve Ballmer went on to say that Kinect will be released during the holiday period (November–January) and it will work with every 360 console. Its name and release date of 2010-11-04 were officially announced on 2010-06-13, prior to Microsoft's press conference at E3 2010.
|
What was the codename for Project Natal?
|
What was the codename for Project Natal?
|
[
"What was the codename for Project Natal?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112876
|
5a70ba798abb0b001a676146
|
Xbox_360
|
Kinect is a "controller-free gaming and entertainment experience" for the Xbox 360. It was first announced on June 1, 2009 at the Electronic Entertainment Expo, under the codename, Project Natal. The add-on peripheral enables users to control and interact with the Xbox 360 without a game controller by using gestures, spoken commands and presented objects and images. The Kinect accessory is compatible with all Xbox 360 models, connecting to new models via a custom connector, and to older ones via a USB and mains power adapter. During their CES 2010 keynote speech, Robbie Bach and Microsoft CEO Steve Ballmer went on to say that Kinect will be released during the holiday period (November–January) and it will work with every 360 console. Its name and release date of 2010-11-04 were officially announced on 2010-06-13, prior to Microsoft's press conference at E3 2010.
|
What is Robbie Bach's position?
|
What is Robbie Bach's position?
|
[
"What is Robbie Bach's position?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112877
|
5a70ba798abb0b001a676147
|
Xbox_360
|
Kinect is a "controller-free gaming and entertainment experience" for the Xbox 360. It was first announced on June 1, 2009 at the Electronic Entertainment Expo, under the codename, Project Natal. The add-on peripheral enables users to control and interact with the Xbox 360 without a game controller by using gestures, spoken commands and presented objects and images. The Kinect accessory is compatible with all Xbox 360 models, connecting to new models via a custom connector, and to older ones via a USB and mains power adapter. During their CES 2010 keynote speech, Robbie Bach and Microsoft CEO Steve Ballmer went on to say that Kinect will be released during the holiday period (November–January) and it will work with every 360 console. Its name and release date of 2010-11-04 were officially announced on 2010-06-13, prior to Microsoft's press conference at E3 2010.
|
Whose speech first introduced the Kinect?
|
Whose speech first introduced the Kinect?
|
[
"Whose speech first introduced the Kinect?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112878
|
5a70ba798abb0b001a676148
|
Xbox_360
|
Kinect is a "controller-free gaming and entertainment experience" for the Xbox 360. It was first announced on June 1, 2009 at the Electronic Entertainment Expo, under the codename, Project Natal. The add-on peripheral enables users to control and interact with the Xbox 360 without a game controller by using gestures, spoken commands and presented objects and images. The Kinect accessory is compatible with all Xbox 360 models, connecting to new models via a custom connector, and to older ones via a USB and mains power adapter. During their CES 2010 keynote speech, Robbie Bach and Microsoft CEO Steve Ballmer went on to say that Kinect will be released during the holiday period (November–January) and it will work with every 360 console. Its name and release date of 2010-11-04 were officially announced on 2010-06-13, prior to Microsoft's press conference at E3 2010.
|
What prevents older models from working with the Kinect?
|
What prevents older models from working with the Kinect?
|
[
"What prevents older models from working with the Kinect?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112879
|
5a70ba798abb0b001a676149
|
Xbox_360
|
Kinect is a "controller-free gaming and entertainment experience" for the Xbox 360. It was first announced on June 1, 2009 at the Electronic Entertainment Expo, under the codename, Project Natal. The add-on peripheral enables users to control and interact with the Xbox 360 without a game controller by using gestures, spoken commands and presented objects and images. The Kinect accessory is compatible with all Xbox 360 models, connecting to new models via a custom connector, and to older ones via a USB and mains power adapter. During their CES 2010 keynote speech, Robbie Bach and Microsoft CEO Steve Ballmer went on to say that Kinect will be released during the holiday period (November–January) and it will work with every 360 console. Its name and release date of 2010-11-04 were officially announced on 2010-06-13, prior to Microsoft's press conference at E3 2010.
|
Where was the CES 2010 keynote speech?
|
Where was the CES 2010 keynote speech?
|
[
"Where was the CES 2010 keynote speech?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112880
|
570b2dfcec8fbc190045b8c2
|
Xbox_360
|
Since these problems surfaced, Microsoft has attempted to modify the console to improve its reliability. Modifications include a reduction in the number, size, and placement of components, the addition of dabs of epoxy on the corners and edges of the CPU and GPU as glue to prevent movement relative to the board during heat expansion, and a second GPU heatsink to dissipate more heat. With the release of the redesigned Xbox 360 S, the warranty for the newer models does not include the three-year extended coverage for "General Hardware Failures". The newer Xbox 360 S model indicates system overheating when the console's power button begins to flash red, unlike previous models where the first and third quadrant of the ring would light up red around the power button if overheating occurred. The system will then warn the user of imminent system shutdown until the system has cooled, whereas a flashing power button that alternates between green and red is an indication of a "General Hardware Failure" unlike older models where three of the quadrants would light up red.
|
How did Microsoft modify the architecture of the 360 to reduce failure rates?
|
How did Microsoft modify the architecture of the 360 to reduce failure rates?
|
[
"How did Microsoft modify the architecture of the 360 to reduce failure rates?"
] |
{
"text": [
"a reduction in the number, size, and placement of components"
],
"answer_start": [
127
]
}
|
gem-squad_v2-train-112881
|
570b2dfcec8fbc190045b8c3
|
Xbox_360
|
Since these problems surfaced, Microsoft has attempted to modify the console to improve its reliability. Modifications include a reduction in the number, size, and placement of components, the addition of dabs of epoxy on the corners and edges of the CPU and GPU as glue to prevent movement relative to the board during heat expansion, and a second GPU heatsink to dissipate more heat. With the release of the redesigned Xbox 360 S, the warranty for the newer models does not include the three-year extended coverage for "General Hardware Failures". The newer Xbox 360 S model indicates system overheating when the console's power button begins to flash red, unlike previous models where the first and third quadrant of the ring would light up red around the power button if overheating occurred. The system will then warn the user of imminent system shutdown until the system has cooled, whereas a flashing power button that alternates between green and red is an indication of a "General Hardware Failure" unlike older models where three of the quadrants would light up red.
|
What was the root cause of hardware failures with the 360?
|
What was the root cause of hardware failures with the 360?
|
[
"What was the root cause of hardware failures with the 360?"
] |
{
"text": [
"heat"
],
"answer_start": [
320
]
}
|
gem-squad_v2-train-112882
|
570b2dfcec8fbc190045b8c4
|
Xbox_360
|
Since these problems surfaced, Microsoft has attempted to modify the console to improve its reliability. Modifications include a reduction in the number, size, and placement of components, the addition of dabs of epoxy on the corners and edges of the CPU and GPU as glue to prevent movement relative to the board during heat expansion, and a second GPU heatsink to dissipate more heat. With the release of the redesigned Xbox 360 S, the warranty for the newer models does not include the three-year extended coverage for "General Hardware Failures". The newer Xbox 360 S model indicates system overheating when the console's power button begins to flash red, unlike previous models where the first and third quadrant of the ring would light up red around the power button if overheating occurred. The system will then warn the user of imminent system shutdown until the system has cooled, whereas a flashing power button that alternates between green and red is an indication of a "General Hardware Failure" unlike older models where three of the quadrants would light up red.
|
When the newer 360 S models have their power buttons flash red, it means?
|
When the newer 360 S models have their power buttons flash red, it means?
|
[
"When the newer 360 S models have their power buttons flash red, it means?"
] |
{
"text": [
"system overheating"
],
"answer_start": [
587
]
}
|
gem-squad_v2-train-112883
|
570b2dfcec8fbc190045b8c5
|
Xbox_360
|
Since these problems surfaced, Microsoft has attempted to modify the console to improve its reliability. Modifications include a reduction in the number, size, and placement of components, the addition of dabs of epoxy on the corners and edges of the CPU and GPU as glue to prevent movement relative to the board during heat expansion, and a second GPU heatsink to dissipate more heat. With the release of the redesigned Xbox 360 S, the warranty for the newer models does not include the three-year extended coverage for "General Hardware Failures". The newer Xbox 360 S model indicates system overheating when the console's power button begins to flash red, unlike previous models where the first and third quadrant of the ring would light up red around the power button if overheating occurred. The system will then warn the user of imminent system shutdown until the system has cooled, whereas a flashing power button that alternates between green and red is an indication of a "General Hardware Failure" unlike older models where three of the quadrants would light up red.
|
How does the 360 S then react to an overheating situation?
|
How does the 360 S then react to an overheating situation?
|
[
"How does the 360 S then react to an overheating situation?"
] |
{
"text": [
"imminent system shutdown until the system has cooled"
],
"answer_start": [
835
]
}
|
gem-squad_v2-train-112884
|
570b2dfcec8fbc190045b8c6
|
Xbox_360
|
Since these problems surfaced, Microsoft has attempted to modify the console to improve its reliability. Modifications include a reduction in the number, size, and placement of components, the addition of dabs of epoxy on the corners and edges of the CPU and GPU as glue to prevent movement relative to the board during heat expansion, and a second GPU heatsink to dissipate more heat. With the release of the redesigned Xbox 360 S, the warranty for the newer models does not include the three-year extended coverage for "General Hardware Failures". The newer Xbox 360 S model indicates system overheating when the console's power button begins to flash red, unlike previous models where the first and third quadrant of the ring would light up red around the power button if overheating occurred. The system will then warn the user of imminent system shutdown until the system has cooled, whereas a flashing power button that alternates between green and red is an indication of a "General Hardware Failure" unlike older models where three of the quadrants would light up red.
|
How did Microsoft attempt to deal with potential heat-related expansion with GPU and CPU components?
|
How did Microsoft attempt to deal with potential heat-related expansion with GPU and CPU components?
|
[
"How did Microsoft attempt to deal with potential heat-related expansion with GPU and CPU components?"
] |
{
"text": [
"dabs of epoxy on the corners and edges"
],
"answer_start": [
205
]
}
|
gem-squad_v2-train-112885
|
5a70c0118abb0b001a676159
|
Xbox_360
|
Since these problems surfaced, Microsoft has attempted to modify the console to improve its reliability. Modifications include a reduction in the number, size, and placement of components, the addition of dabs of epoxy on the corners and edges of the CPU and GPU as glue to prevent movement relative to the board during heat expansion, and a second GPU heatsink to dissipate more heat. With the release of the redesigned Xbox 360 S, the warranty for the newer models does not include the three-year extended coverage for "General Hardware Failures". The newer Xbox 360 S model indicates system overheating when the console's power button begins to flash red, unlike previous models where the first and third quadrant of the ring would light up red around the power button if overheating occurred. The system will then warn the user of imminent system shutdown until the system has cooled, whereas a flashing power button that alternates between green and red is an indication of a "General Hardware Failure" unlike older models where three of the quadrants would light up red.
|
The second what was removed because of heating issues?
|
The second what was removed because of heating issues?
|
[
"The second what was removed because of heating issues?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112886
|
5a70c0118abb0b001a67615a
|
Xbox_360
|
Since these problems surfaced, Microsoft has attempted to modify the console to improve its reliability. Modifications include a reduction in the number, size, and placement of components, the addition of dabs of epoxy on the corners and edges of the CPU and GPU as glue to prevent movement relative to the board during heat expansion, and a second GPU heatsink to dissipate more heat. With the release of the redesigned Xbox 360 S, the warranty for the newer models does not include the three-year extended coverage for "General Hardware Failures". The newer Xbox 360 S model indicates system overheating when the console's power button begins to flash red, unlike previous models where the first and third quadrant of the ring would light up red around the power button if overheating occurred. The system will then warn the user of imminent system shutdown until the system has cooled, whereas a flashing power button that alternates between green and red is an indication of a "General Hardware Failure" unlike older models where three of the quadrants would light up red.
|
Which two quadrants light up on the Xbox 360 S to indicate overheating?
|
Which two quadrants light up on the Xbox 360 S to indicate overheating?
|
[
"Which two quadrants light up on the Xbox 360 S to indicate overheating?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112887
|
5a70c0118abb0b001a67615b
|
Xbox_360
|
Since these problems surfaced, Microsoft has attempted to modify the console to improve its reliability. Modifications include a reduction in the number, size, and placement of components, the addition of dabs of epoxy on the corners and edges of the CPU and GPU as glue to prevent movement relative to the board during heat expansion, and a second GPU heatsink to dissipate more heat. With the release of the redesigned Xbox 360 S, the warranty for the newer models does not include the three-year extended coverage for "General Hardware Failures". The newer Xbox 360 S model indicates system overheating when the console's power button begins to flash red, unlike previous models where the first and third quadrant of the ring would light up red around the power button if overheating occurred. The system will then warn the user of imminent system shutdown until the system has cooled, whereas a flashing power button that alternates between green and red is an indication of a "General Hardware Failure" unlike older models where three of the quadrants would light up red.
|
The third and first quadrant turn what two colors?
|
The third and first quadrant turn what two colors?
|
[
"The third and first quadrant turn what two colors?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112888
|
5a70c0118abb0b001a67615c
|
Xbox_360
|
Since these problems surfaced, Microsoft has attempted to modify the console to improve its reliability. Modifications include a reduction in the number, size, and placement of components, the addition of dabs of epoxy on the corners and edges of the CPU and GPU as glue to prevent movement relative to the board during heat expansion, and a second GPU heatsink to dissipate more heat. With the release of the redesigned Xbox 360 S, the warranty for the newer models does not include the three-year extended coverage for "General Hardware Failures". The newer Xbox 360 S model indicates system overheating when the console's power button begins to flash red, unlike previous models where the first and third quadrant of the ring would light up red around the power button if overheating occurred. The system will then warn the user of imminent system shutdown until the system has cooled, whereas a flashing power button that alternates between green and red is an indication of a "General Hardware Failure" unlike older models where three of the quadrants would light up red.
|
Where was extra epoxy placed on the models before the S?
|
Where was extra epoxy placed on the models before the S?
|
[
"Where was extra epoxy placed on the models before the S?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112889
|
5a70c0118abb0b001a67615d
|
Xbox_360
|
Since these problems surfaced, Microsoft has attempted to modify the console to improve its reliability. Modifications include a reduction in the number, size, and placement of components, the addition of dabs of epoxy on the corners and edges of the CPU and GPU as glue to prevent movement relative to the board during heat expansion, and a second GPU heatsink to dissipate more heat. With the release of the redesigned Xbox 360 S, the warranty for the newer models does not include the three-year extended coverage for "General Hardware Failures". The newer Xbox 360 S model indicates system overheating when the console's power button begins to flash red, unlike previous models where the first and third quadrant of the ring would light up red around the power button if overheating occurred. The system will then warn the user of imminent system shutdown until the system has cooled, whereas a flashing power button that alternates between green and red is an indication of a "General Hardware Failure" unlike older models where three of the quadrants would light up red.
|
What warranty does the 360 S include?
|
What warranty does the 360 S include?
|
[
"What warranty does the 360 S include?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112890
|
570b2ec76b8089140040f7de
|
Xbox_360
|
On November 6, 2006, Microsoft announced the Xbox Video Marketplace, an exclusive video store accessible through the console. Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox 360 console for viewing. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Movies are also available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p, with a bitrate of 6.8 Mbit/s. Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting, and CBS; and movie content is Warner Bros., Paramount, and Disney, along with other publishers.
|
What was the name of the 360's video store service?
|
What was the name of the 360's video store service?
|
[
"What was the name of the 360's video store service?"
] |
{
"text": [
"Xbox Video Marketplace"
],
"answer_start": [
45
]
}
|
gem-squad_v2-train-112891
|
570b2ec76b8089140040f7df
|
Xbox_360
|
On November 6, 2006, Microsoft announced the Xbox Video Marketplace, an exclusive video store accessible through the console. Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox 360 console for viewing. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Movies are also available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p, with a bitrate of 6.8 Mbit/s. Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting, and CBS; and movie content is Warner Bros., Paramount, and Disney, along with other publishers.
|
When was this video service launched?
|
When was this video service launched?
|
[
"When was this video service launched?"
] |
{
"text": [
"November 22, 2006"
],
"answer_start": [
159
]
}
|
gem-squad_v2-train-112892
|
570b2ec76b8089140040f7e0
|
Xbox_360
|
On November 6, 2006, Microsoft announced the Xbox Video Marketplace, an exclusive video store accessible through the console. Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox 360 console for viewing. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Movies are also available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p, with a bitrate of 6.8 Mbit/s. Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting, and CBS; and movie content is Warner Bros., Paramount, and Disney, along with other publishers.
|
When do movies rented through this marketplace expire?
|
When do movies rented through this marketplace expire?
|
[
"When do movies rented through this marketplace expire?"
] |
{
"text": [
"14 days after download or at the end of the first 24 hours after the movie has begun playing"
],
"answer_start": [
552
]
}
|
gem-squad_v2-train-112893
|
570b2ec76b8089140040f7e1
|
Xbox_360
|
On November 6, 2006, Microsoft announced the Xbox Video Marketplace, an exclusive video store accessible through the console. Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox 360 console for viewing. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Movies are also available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p, with a bitrate of 6.8 Mbit/s. Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting, and CBS; and movie content is Warner Bros., Paramount, and Disney, along with other publishers.
|
What resolution are videos sold through this service?
|
What resolution are videos sold through this service?
|
[
"What resolution are videos sold through this service?"
] |
{
"text": [
"720p"
],
"answer_start": [
851
]
}
|
gem-squad_v2-train-112894
|
570b2ec76b8089140040f7e2
|
Xbox_360
|
On November 6, 2006, Microsoft announced the Xbox Video Marketplace, an exclusive video store accessible through the console. Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox 360 console for viewing. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Movies are also available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p, with a bitrate of 6.8 Mbit/s. Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting, and CBS; and movie content is Warner Bros., Paramount, and Disney, along with other publishers.
|
What sound standard is supported for the marketplace videos?
|
What sound standard is supported for the marketplace videos?
|
[
"What sound standard is supported for the marketplace videos?"
] |
{
"text": [
"5.1 surround audio"
],
"answer_start": [
792
]
}
|
gem-squad_v2-train-112895
|
5a70dbc78abb0b001a6761cf
|
Xbox_360
|
On November 6, 2006, Microsoft announced the Xbox Video Marketplace, an exclusive video store accessible through the console. Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox 360 console for viewing. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Movies are also available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p, with a bitrate of 6.8 Mbit/s. Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting, and CBS; and movie content is Warner Bros., Paramount, and Disney, along with other publishers.
|
When was Video Marketplace released outside of the US?
|
When was Video Marketplace released outside of the US?
|
[
"When was Video Marketplace released outside of the US?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112896
|
5a70dbc78abb0b001a6761d0
|
Xbox_360
|
On November 6, 2006, Microsoft announced the Xbox Video Marketplace, an exclusive video store accessible through the console. Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox 360 console for viewing. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Movies are also available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p, with a bitrate of 6.8 Mbit/s. Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting, and CBS; and movie content is Warner Bros., Paramount, and Disney, along with other publishers.
|
After how many days do TV shows expire?
|
After how many days do TV shows expire?
|
[
"After how many days do TV shows expire?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112897
|
5a70dbc78abb0b001a6761d1
|
Xbox_360
|
On November 6, 2006, Microsoft announced the Xbox Video Marketplace, an exclusive video store accessible through the console. Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox 360 console for viewing. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Movies are also available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p, with a bitrate of 6.8 Mbit/s. Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting, and CBS; and movie content is Warner Bros., Paramount, and Disney, along with other publishers.
|
How long do users have to stream a film?
|
How long do users have to stream a film?
|
[
"How long do users have to stream a film?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112898
|
5a70dbc78abb0b001a6761d2
|
Xbox_360
|
On November 6, 2006, Microsoft announced the Xbox Video Marketplace, an exclusive video store accessible through the console. Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox 360 console for viewing. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Movies are also available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p, with a bitrate of 6.8 Mbit/s. Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting, and CBS; and movie content is Warner Bros., Paramount, and Disney, along with other publishers.
|
How many consoles can movies be transferred to?
|
How many consoles can movies be transferred to?
|
[
"How many consoles can movies be transferred to?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112899
|
5a70dbc78abb0b001a6761d3
|
Xbox_360
|
On November 6, 2006, Microsoft announced the Xbox Video Marketplace, an exclusive video store accessible through the console. Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox 360 console for viewing. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Movies are also available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p, with a bitrate of 6.8 Mbit/s. Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting, and CBS; and movie content is Warner Bros., Paramount, and Disney, along with other publishers.
|
What is the bitrate for the streamed short clips?
|
What is the bitrate for the streamed short clips?
|
[
"What is the bitrate for the streamed short clips?"
] |
{
"text": [],
"answer_start": []
}
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.