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# Requirements We do not write code for the sake of writing code: we develop software to _help people perform tasks_. These people can be "anyone on Earth" for widely-used software such as GitHub, "people who do a specific job" for internal applications, or even a single person whose life can be helped with software. ...
CS-305: Software engineering
# Performance Producing correct results is not the only goal of software. Results must be produced in reasonable time, otherwise users may not wait for a response and give up. Providing a timely response is made harder by the interactions between software components and between software and hardware, as well as the in...
CS-305: Software engineering
# Debugging > **Prerequisite**: You are _strongly_ encouraged, though not strictly required, to use an IDE for the exercises about debugging in this lecture. > Alternatively, you can use Java's built-in command-line debugger, `jdb`, but it is far less convenient than a graphical user interface. Writing code is only o...
CS-305: Software engineering
# Asynchrony You're writing an app and want it to download data and process it, so you write some code: ```java data = download(); process(data); ``` This works fine if both of these operations finish in the blink of an eye... but if they take more than that, since these operations are all your code is doing, your use...
CS-305: Software engineering
# Infrastructure > **Prerequisites**: Before following this lecture, you should: > - Install Git. On Windows, use [WSL](https://docs.microsoft.com/en-us/windows/wsl/install) as Git is designed mostly for Linux. > On macOS, see [the git documentation](https://git-scm.com/download/mac). On Linux, Git may already be in...
CS-305: Software engineering
"# Design\n\nImagine if, in order to display \"Hello, World!\" on a screen, you had to learn how eve(...TRUNCATED)
CS-305: Software engineering
"# Design Patterns\n\nThis document contains a curated list of common design patterns, including con(...TRUNCATED)
CS-305: Software engineering
"# Teamwork\n\nWorking on your own typically means engineering a small application, such as a calcul(...TRUNCATED)
CS-305: Software engineering
"# Testing\n\n> **Prerequisite**: Before following this lecture, you should make sure you can build (...TRUNCATED)
CS-305: Software engineering
"# Mobile Platforms\n\nThis lecture's purpose is to give you a high-level picture of what the univer(...TRUNCATED)
CS-305: Software engineering
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