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Location.................Grand Junction, Colorado |
BBS Name.................Infinite Loop |
BBS Software/Networks....C-Net 128/CommNet |
BBS Platform/Hardware....C128 |
System Operator Name.....Unknown (earlw@massive.gj.net) |
System Operator Handle...EWWfishbone |
Maximum Modem Speed......2400 BPS |
WWW Presence.............None |
Open Status Verified.....24 Oct 1997 - Kristina Ebersbach |
Comments.................None |
Credits: |
Jim Caldwell............(kapital1@juno.com)..............25 Oct 97 |
Kristina Ebersbach......(kristina@idirect.com)...........25 Oct 97 |
Kenneth Nealey..........(wizard_2@pacbell.net)...........25 Oct 97 |
Hernan Vergara..........(hvergara@coyote.accessnv.com)...25 Oct 97 |
Mark Wigston............(cc151@freenet.toronto.on.ca)....25 Oct 97 |
Fungus - F4CG/Carcass...(fungus@c64.org).................30 Oct 97 |
Nelson Schrock..........(n.schrock@genie.com)............02 Nov 97 |
Ed Paulsen..............(epaulsen@netisle.net)...........20 Nov 97 |
Abbreviations: |
C64.........Commodore 64, 64C or SX 64 |
C128........Commodore 128 or 128D |
C128-64.....Commodore 128 or 128D operated in 64 Mode |
CHD.........CMD Hard Drive |
Color SML...Color 64 Super ML |
Color V8....Color 64 Version 8 |
JD..........JiffyDOS |
LtK.........Lieutenant Kernal Hard Drive |
RL..........RAMLink |
SC64........Super CPU 64 |
SC128.......Super CPU 128 |
V128........V128 |
Search Strings: |
(A) - Entry added. |
(C) - Entry altered (other than telephone number). |
(D) - Entry deleted. |
(M) - Entry moved due to telephone number change. |
* BLOCK EDIT.DOC * |
1 INTRODUCTION |
THIS PROGRAM IS INTENDED MORE AS AN |
AID TO PROGRAMMING GRAPHICS THAN AS A |
THING UNTO ITSELF. I AM GOING TO BE |
ASSUMING A CERTAIN AMOUNT OF KNOW- |
LEDGE ON THE PART OF THE USER ABOUT THE |
C64'S PROGRAMMABLE CHARACTER GRAPHICS. |
IF YOU STILL HAVE SOMETHING TO LEARN |
ABOUT THE MACHINE (DON'T WE ALL), I |
CAN STRONGLY RECOMMEND MAPPING THE |
COMMODORE 64, BY SHELDON LEEMAN |
(COMPUTE! BOOKS). THE PROGRAMMER'S |
REFERENCE GUIDE FROM COMMODORE ALSO |
COVERS THE SUBJECT, BUT NOT AS CLEARLY. |
BLOCK EDIT IS INTENDED TO ALLOW THE |
EDITING AND SAVING OF CUSTOM CHARACTER |
SETS, BUT IT IS NOT ORIENTED TOWARD THE |
CREATION OF NORMAL SIZED, 8 BY 8 PIXEL |
CHARACTERS. INSTEAD, IT GROUPS THESE |
CHARACTERS IN BLOCKS OF 4 TO PRODUCE |
16 BY 16 PIXEL, DOUBLE SIZED CHARACTERS, |
HENCEFORTH TO BE REFERRED TO AS BLOCKS. |
IT ALSO STORES A 256 BYTE 'COLORFILE' |
AFTER THE END OF THE CHARACTER SHAPE |
DATA, WITH AN INDIVIDUAL COLOR FOR EACH |
CHARACTER WITHIN THE SET. THIS ALSO |
ALLOWS INDIVIDUAL CHARACTERS TO BE |
EITHER 8 BY 8, HI RESOLUTION, 2 COLOR; |
OR 4(WIDE) BY 8, MULTICOLOR, 4 COLOR. |
THESE MODES CAN BE MIXED WITHIN A SINGLE |
BLOCK. FOR A QUICK EXAMPLE OF WHAT ALL |
THIS IS GOOD FOR, LOAD"BLOCK EDIT.O",8 |
AND RUN IT. THE TITLE ITSELF IS ALL |
HI-RES, AND THE LITTLE FELLOW IS MULTI- |
COLOR. |
BLOCK EDIT WAS WRITTEN IN ASSEMBLER, |
USING LEW LASHER'S VE2 TEXT EDITOR AND |
AS2 ASSEMBLER. THESE PROGRAMS ARE |
AVAILABLE ON THE BOSTON COMPUTER SOCIETY |
COMMODORE USER'S GROUP PUBLIC DOMAIN |
UTILITIES DISK # 3. THANKS, LEW. |
2 DEFINITIONS |
BLOCK: 4 CHARACTERS ARRANGED ON THE |
SCREEN IN A 2 BY 2 PATTERN. THE RELATIVE |
POSITION OF THE CHARACTERS WITHIN A |
BLOCK, BY SCREEN CODE, IS THIS: |
BLOCK #0 0,1 #1 4,5 ...... #63 252,253 |
2,3 6,7 254,255 |
CHARACTERSET: 2048 BYTES OF CHARACTER |
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