text
stringlengths 0
99.6k
|
|---|
Location.................Grand Junction, Colorado
|
BBS Name.................Infinite Loop
|
BBS Software/Networks....C-Net 128/CommNet
|
BBS Platform/Hardware....C128
|
System Operator Name.....Unknown (earlw@massive.gj.net)
|
System Operator Handle...EWWfishbone
|
Maximum Modem Speed......2400 BPS
|
WWW Presence.............None
|
Open Status Verified.....24 Oct 1997 - Kristina Ebersbach
|
Comments.................None
|
Credits:
|
Jim Caldwell............(kapital1@juno.com)..............25 Oct 97
|
Kristina Ebersbach......(kristina@idirect.com)...........25 Oct 97
|
Kenneth Nealey..........(wizard_2@pacbell.net)...........25 Oct 97
|
Hernan Vergara..........(hvergara@coyote.accessnv.com)...25 Oct 97
|
Mark Wigston............(cc151@freenet.toronto.on.ca)....25 Oct 97
|
Fungus - F4CG/Carcass...(fungus@c64.org).................30 Oct 97
|
Nelson Schrock..........(n.schrock@genie.com)............02 Nov 97
|
Ed Paulsen..............(epaulsen@netisle.net)...........20 Nov 97
|
Abbreviations:
|
C64.........Commodore 64, 64C or SX 64
|
C128........Commodore 128 or 128D
|
C128-64.....Commodore 128 or 128D operated in 64 Mode
|
CHD.........CMD Hard Drive
|
Color SML...Color 64 Super ML
|
Color V8....Color 64 Version 8
|
JD..........JiffyDOS
|
LtK.........Lieutenant Kernal Hard Drive
|
RL..........RAMLink
|
SC64........Super CPU 64
|
SC128.......Super CPU 128
|
V128........V128
|
Search Strings:
|
(A) - Entry added.
|
(C) - Entry altered (other than telephone number).
|
(D) - Entry deleted.
|
(M) - Entry moved due to telephone number change.
|
* BLOCK EDIT.DOC *
|
1 INTRODUCTION
|
THIS PROGRAM IS INTENDED MORE AS AN
|
AID TO PROGRAMMING GRAPHICS THAN AS A
|
THING UNTO ITSELF. I AM GOING TO BE
|
ASSUMING A CERTAIN AMOUNT OF KNOW-
|
LEDGE ON THE PART OF THE USER ABOUT THE
|
C64'S PROGRAMMABLE CHARACTER GRAPHICS.
|
IF YOU STILL HAVE SOMETHING TO LEARN
|
ABOUT THE MACHINE (DON'T WE ALL), I
|
CAN STRONGLY RECOMMEND MAPPING THE
|
COMMODORE 64, BY SHELDON LEEMAN
|
(COMPUTE! BOOKS). THE PROGRAMMER'S
|
REFERENCE GUIDE FROM COMMODORE ALSO
|
COVERS THE SUBJECT, BUT NOT AS CLEARLY.
|
BLOCK EDIT IS INTENDED TO ALLOW THE
|
EDITING AND SAVING OF CUSTOM CHARACTER
|
SETS, BUT IT IS NOT ORIENTED TOWARD THE
|
CREATION OF NORMAL SIZED, 8 BY 8 PIXEL
|
CHARACTERS. INSTEAD, IT GROUPS THESE
|
CHARACTERS IN BLOCKS OF 4 TO PRODUCE
|
16 BY 16 PIXEL, DOUBLE SIZED CHARACTERS,
|
HENCEFORTH TO BE REFERRED TO AS BLOCKS.
|
IT ALSO STORES A 256 BYTE 'COLORFILE'
|
AFTER THE END OF THE CHARACTER SHAPE
|
DATA, WITH AN INDIVIDUAL COLOR FOR EACH
|
CHARACTER WITHIN THE SET. THIS ALSO
|
ALLOWS INDIVIDUAL CHARACTERS TO BE
|
EITHER 8 BY 8, HI RESOLUTION, 2 COLOR;
|
OR 4(WIDE) BY 8, MULTICOLOR, 4 COLOR.
|
THESE MODES CAN BE MIXED WITHIN A SINGLE
|
BLOCK. FOR A QUICK EXAMPLE OF WHAT ALL
|
THIS IS GOOD FOR, LOAD"BLOCK EDIT.O",8
|
AND RUN IT. THE TITLE ITSELF IS ALL
|
HI-RES, AND THE LITTLE FELLOW IS MULTI-
|
COLOR.
|
BLOCK EDIT WAS WRITTEN IN ASSEMBLER,
|
USING LEW LASHER'S VE2 TEXT EDITOR AND
|
AS2 ASSEMBLER. THESE PROGRAMS ARE
|
AVAILABLE ON THE BOSTON COMPUTER SOCIETY
|
COMMODORE USER'S GROUP PUBLIC DOMAIN
|
UTILITIES DISK # 3. THANKS, LEW.
|
2 DEFINITIONS
|
BLOCK: 4 CHARACTERS ARRANGED ON THE
|
SCREEN IN A 2 BY 2 PATTERN. THE RELATIVE
|
POSITION OF THE CHARACTERS WITHIN A
|
BLOCK, BY SCREEN CODE, IS THIS:
|
BLOCK #0 0,1 #1 4,5 ...... #63 252,253
|
2,3 6,7 254,255
|
CHARACTERSET: 2048 BYTES OF CHARACTER
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.