text
stringlengths
0
99.6k
DATA (256 * 8), FOLLOWED BY A 256 BYTE
COLORFILE. THIS EDITOR WILL SAVE FROM
$800 (2048) TO $10FF (4351). IT WILL
LOAD A SET FROM ANY SOURCE AT $800,
REGARDLESS OF THE START ADDRESS IN THE
FILE HEADER. A COLORFILE WILL BE
CREATED BY THE ACT OF SELECTING COLORS
(CTRL N). LOADING A FILE LONGER THAN
$900 (2304) BYTES LONG WILL WRITE OVER
PART OF THE EDITOR, WITH UNPREDICTABLE
RESULTS. FILES SAVED FROM THIS EDITOR
WILL HAVE A START ADDRESS OF $800 IN
THE HEADER. THE EDITOR USES PRG FORMAT
FILES ONLY.
COLORFILE: THE LAST 256 BYTES OF A
CHARACTERSET, STARTING AT $1000,
CONTAINING THE COLOR INFORMATION FOR
EACH CHARACTER IN THE SET. BITS 0-2
CONTAIN THE FOREGROUND COLOR, BIT 3
DETERMINES MULTI-COLOR MODE (1 = ON),
AND BITS 4-7 ARE NOT USED, EXCEPT IN
THE FIRST 3 BYTES OF THE FILE. THESE
THREE BYTES USE BITS 4-7 TO STORE, IN
ORDER, THE BACKGROUND COLOR, MULTICOLOR
2, AND MULTICOLOR3.
EDIT MODE: THE NORMAL OPERATING MODE
OF THIS PROGRAM. AT THE TOP LEFT OF THE
SCREEN WILL BE THE EDIT DISPLAY, A 16
BY 16 CHARACTER DISPLAY OF THE CURRENT
BLOCK. AT THE CENTER RIGHT OF THE SCREEN
THE ACTUAL BLOCK WILL BE DISPLAYED. ON
THE EDIT DISPLAY WILL BE A SMALL BOX
WITH WHITE TOP AND BOTTOM, AND BLACK
SIDES. THIS IS THE CURSOR, WHICH COVERS
ONE PIXEL AT A TIME.
HI-RES MODE: CHARACTER DATA IS
DISPLAYED ONE BIT AT A TIME, WITH 1 BITS
BEING FOREGROUND COLOR, AND 0 BITS
BACKGROUND COLOR.
MULTI-COLOR MODE: CHARACTER DATA IS
DISPLAYED TWO BITS AT A TIME, WITH 00
BIT PAIRS BACKGROUND COLOR, 01 BIT PAIRS
MULTICOLOR2, 10 BIT PAIRS MULTICOLOR3,
AND 11 BIT PAIRS FOREGROUND COLOR.
HORIZONTAL RESOLUTION IS SACRIFICED FOR
MORE COLORS, SINCE THE MULTICOLOR PIXELS
ARE TWICE AS WIDE AS HI-RES ONES.
3 USING THE EDITOR
TO START UP: LOAD"BLOCK EDIT.O",8 THEN
RUN. YOUR C64 MUST BE IN A NORMAL CON-
FIGURATION AS FAR AS THE START OF BASIC
GOES. IF YOU ARE IN ANY DOUBT, RESET THE
MACHINE (RESET BUTTON, OR POWER OFF, OR
SYS 64738) BEFORE LOADING.
TO SKIP TITLE: LOAD PROGRAM, THEN SYS
4352
AFTER THE TITLE, YOU WILL SEE A
COMMAND SUMMARY. IN GENERAL, SINGLE
KEYSTROKES DO EASILY REVERSIBLE THINGS,
SUCH AS EDITING PIXELS, OR SELECTING THE
BLOCK TO BE EDITED. CONTROL KEYS (CTRL
PRESSED SIMULTANEOUSLY WITH ANOTHER KEY)
WILL DO THINGS YOU'LL WANT TO BE MORE
CAREFUL WITH, SUCH AS ERASING ENTIRE
BLOCKS, OR LOADING A NEW CHARACTERSET
OVER THE CURRENT ONE.
THE NEXT THING YOU WILL SEE IS THE
LOAD ROUTINE PROMPT. IF YOU ARE STARTING
A NEW SET, DOWNLOAD THE ROM CHARACTERS
FIRST. SEE THE FINAL SECTION FOR WHY.
OTHERWISE, LOAD THE SET YOU WANT TO WORK
ON FROM DISK. IF YOU WANT TO SEE THE
TITLE ROUTINE AND CHARACTERS, SELECT
EITHER ROM OR DISK AND THEN RETURN TO
THE EDITOR. YOU WILL THEN HAVE TO USE
CTRL N TO SET A COLOR, SINCE EVERYTHING
IS INITIALIZED TO BLACK. AFTER THAT, A
D COMMAND WILL DISPLAY THE CURRENT SET
IN SOMETHING OTHER THAN BLACK ON BLACK.
THE BEST WAY TO LEARN THE EDIT MODE IS
TO MESS AROUND WITH IT. ? WILL GIVE YOU
BACK THE COMMAND SUMMARY WHEN IN EDIT,
AND ALL OF THE NON EDIT MODES GIVE
PROMPTS AND CAN BE BACKED OUT OF WITHOUT
CHANGING ANYTHING.
COMMANDS: EDIT MODE
CURSOR KEYS: THESE WILL MOVE THE
CURSOR AROUND THE EDIT DISPLAY AT THE
LEFT OF THE SCREEN. NOTE THAT THE CURSOR
WILL GO OFF THE BOTTOM OR RIGHT OF THE