| # Rainbow |
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| ## Overview |
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| The Rainbow algorithm is an extension of DQN that combines multiple improvements: |
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| * Prioritized Experience Replay |
| * Dueling Network Architecture |
| * Noisy Networks |
| * Distributional Q-Learning |
| * N-step Learning |
| * Double Q-Learning |
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| Original papers: |
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| * [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://arxiv.org/abs/1710.02298) |
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| Reference resources: |
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| * :material-github: [Dopamine](https://github.com/google/dopamine) |
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| * :material-github: [Kaixhin](https://github.com/Kaixhin/Rainbow) |
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| ## Implemented Variants |
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| | Variants Implemented | Description | |
| | ----------- | ----------- | |
| | :material-github: [`rainbow_atari.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/rainbow_atari.py), :material-file-document: [docs](/rl-algorithms/rainbow/#rainbow_ataripy) | For playing Atari games. It uses convolutional layers and common atari-based pre-processing techniques. | |
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| ## `rainbow_atari.py` |
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| The [rainbow_atari.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/rainbow_atari.py) has the following features: |
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| * For playing Atari games. It uses convolutional layers and common atari-based pre-processing techniques. |
| * Works with the Atari's pixel `Box` observation space of shape `(210, 160, 3)` |
| * Works with the `Discrete` action space |
| |
| ### Usage |
| |
| ```bash |
| poetry install -E atari |
| python cleanrl/rainbow_atari.py --env-id BreakoutNoFrameskip-v4 |
| python cleanrl/rainbow_atari.py --env-id PongNoFrameskip-v4 |
| ``` |
| |
| === "poetry" |
| |
| ```bash |
| poetry install -E atari |
| poetry run python cleanrl/rainbow_atari.py --env-id BreakoutNoFrameskip-v4 |
| poetry run python cleanrl/rainbow_atari.py --env-id PongNoFrameskip-v4 |
| ``` |
| |
| === "pip" |
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| ```bash |
| pip install -r requirements/requirements-atari.txt |
| python cleanrl/rainbow_atari.py --env-id BreakoutNoFrameskip-v4 |
| python cleanrl/rainbow_atari.py --env-id PongNoFrameskip-v4 |
| ``` |
| |
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| ### Explanation of the logged metrics |
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| Running `python cleanrl/rainbow_atari.py` will automatically record various metrics such as actor or value losses in Tensorboard. Below is the documentation for these metrics: |
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| * `charts/episodic_return`: episodic return of the game |
| * `charts/SPS`: number of steps per second |
| * `losses/td_loss`: the n-step distributional TD loss |
| * `losses/q_values`: the mean Q values of the sampled data in the replay buffer |
| * `charts/beta`: the beta value of the prioritized experience replay |
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| ### Implementation details |
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| [rainbow_atari.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/rainbow_atari.py) is based on (Hessel et al., 2018)[^1], and uses the same hyperparameters as (Hessel et al., 2018)[^1]. See Table 1 in (Hessel et al., 2018)[^1] for the hyperparameters. However, there are a few implementation differences: |
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| 1. `rainbow_atari.py` uses the more popular Adam Optimizer with the `--learning-rate=0.0000625` as follows: |
| ```python |
| optim.Adam(q_network.parameters(), lr=0.0000625) |
| ``` |
| whereas (Hessel et al., 2018)[^1] uses the RMSProp optimizer with `--learning-rate=0.0000625`, gradient momentum `0.95`, squared gradient momentum `0.95`, and min squared gradient `0.01` as follows: |
| ```python |
| optim.RMSprop( |
| q_network.parameters(), |
| lr=2.5e-4, |
| momentum=0.95, |
| # ... PyTorch's RMSprop does not directly support |
| # squared gradient momentum and min squared gradient |
| # so we are not sure what to put here. |
| ) |
| ``` |
| |
| ### Experiment results |
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| To run benchmark experiments, see :material-github: [benchmark/rainbow.sh](https://github.com/vwxyzjn/cleanrl/blob/master/benchmark/rainbow.sh). Specifically, execute the following command: |
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| ``` title="benchmark/rainbow.sh" linenums="1" |
| --8<-- "benchmark/rainbow.sh:0:6" |
| ``` |
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| Below are the average episodic returns for `rainbow_atari.py`. |
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| | | Rainbow | C51 | DQN | |
| |:----------------------------|:----------------------------------------|:------------------------------------|:------------------------------------| |
| | AlienNoFrameskip-v4 | 2907.03 ± 355.53 | 1831.00 ± 98.23 | 1275.77 ± 65.41 | |
| | AssaultNoFrameskip-v4 | 7661.11 ± 226.51 | 3322.54 ± 94.46 | 3845.70 ± 443.31 | |
| | GopherNoFrameskip-v4 | 8111.07 ± 300.60 | 8715.60 ± 492.23 | 10415.53 ± 3438.12 | |
| | YarsRevengeNoFrameskip-v4 | 63536.39 ± 5432.22 | 11010.99 ± 904.27 | 15290.12 ± 8010.56 | |
| | SpaceInvadersNoFrameskip-v4 | 1835.52 ± 205.10 | 2009.05 ± 226.96 | 1441.68 ± 23.92 | |
| | MsPacmanNoFrameskip-v4 | 3113.30 ± 393.00 | 2445.13 ± 30.16 | 2109.43 ± 49.85 | |
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| Learning curves: |
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| Rainbow shows better performance than C51 and DQN. |
| <div class="grid-container"> |
| <img src="../rainbow/rainbow_env_curves.png"> |
| </div> |
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| Rainbow is also more sample efficient than C51 and DQN. |
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| <div class="grid-container"> |
| <img src="../rainbow/rainbow_sample_eff.png"> |
| </div> |
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| Rainbow obtains better aggregated performance than C51 and DQN. |
| <div class="grid-container"> |
| <img src="../rainbow/rainbow_c51_dqn_bars.png"> |
| </div> |
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| <!-- Tracked experiments: |
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| <iframe src="https://wandb.ai/rogercreus/rainbow?nw=nwuserrogercreus" style="width:100%; height:500px" title="CleanRL Rainbow + Atari Tracked Experiments"></iframe> --> |
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| [^1]: Hessel, M., Modayil, J., Hasselt, H.V., Schaul, T., Ostrovski, G., Dabney, W., Horgan, D., Piot, B., Azar, M.G., & Silver, D. (2018). Rainbow: Combining Improvements in Deep Reinforcement Learning. AAAI. |