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# Rainbow
## Overview
The Rainbow algorithm is an extension of DQN that combines multiple improvements:
* Prioritized Experience Replay
* Dueling Network Architecture
* Noisy Networks
* Distributional Q-Learning
* N-step Learning
* Double Q-Learning
Original papers:
* [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://arxiv.org/abs/1710.02298)
Reference resources:
* :material-github: [Dopamine](https://github.com/google/dopamine)
* :material-github: [Kaixhin](https://github.com/Kaixhin/Rainbow)
## Implemented Variants
| Variants Implemented | Description |
| ----------- | ----------- |
| :material-github: [`rainbow_atari.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/rainbow_atari.py), :material-file-document: [docs](/rl-algorithms/rainbow/#rainbow_ataripy) | For playing Atari games. It uses convolutional layers and common atari-based pre-processing techniques. |
## `rainbow_atari.py`
The [rainbow_atari.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/rainbow_atari.py) has the following features:
* For playing Atari games. It uses convolutional layers and common atari-based pre-processing techniques.
* Works with the Atari's pixel `Box` observation space of shape `(210, 160, 3)`
* Works with the `Discrete` action space
### Usage
```bash
poetry install -E atari
python cleanrl/rainbow_atari.py --env-id BreakoutNoFrameskip-v4
python cleanrl/rainbow_atari.py --env-id PongNoFrameskip-v4
```
=== "poetry"
```bash
poetry install -E atari
poetry run python cleanrl/rainbow_atari.py --env-id BreakoutNoFrameskip-v4
poetry run python cleanrl/rainbow_atari.py --env-id PongNoFrameskip-v4
```
=== "pip"
```bash
pip install -r requirements/requirements-atari.txt
python cleanrl/rainbow_atari.py --env-id BreakoutNoFrameskip-v4
python cleanrl/rainbow_atari.py --env-id PongNoFrameskip-v4
```
### Explanation of the logged metrics
Running `python cleanrl/rainbow_atari.py` will automatically record various metrics such as actor or value losses in Tensorboard. Below is the documentation for these metrics:
* `charts/episodic_return`: episodic return of the game
* `charts/SPS`: number of steps per second
* `losses/td_loss`: the n-step distributional TD loss
* `losses/q_values`: the mean Q values of the sampled data in the replay buffer
* `charts/beta`: the beta value of the prioritized experience replay
### Implementation details
[rainbow_atari.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/rainbow_atari.py) is based on (Hessel et al., 2018)[^1], and uses the same hyperparameters as (Hessel et al., 2018)[^1]. See Table 1 in (Hessel et al., 2018)[^1] for the hyperparameters. However, there are a few implementation differences:
1. `rainbow_atari.py` uses the more popular Adam Optimizer with the `--learning-rate=0.0000625` as follows:
```python
optim.Adam(q_network.parameters(), lr=0.0000625)
```
whereas (Hessel et al., 2018)[^1] uses the RMSProp optimizer with `--learning-rate=0.0000625`, gradient momentum `0.95`, squared gradient momentum `0.95`, and min squared gradient `0.01` as follows:
```python
optim.RMSprop(
q_network.parameters(),
lr=2.5e-4,
momentum=0.95,
# ... PyTorch's RMSprop does not directly support
# squared gradient momentum and min squared gradient
# so we are not sure what to put here.
)
```
### Experiment results
To run benchmark experiments, see :material-github: [benchmark/rainbow.sh](https://github.com/vwxyzjn/cleanrl/blob/master/benchmark/rainbow.sh). Specifically, execute the following command:
``` title="benchmark/rainbow.sh" linenums="1"
--8<-- "benchmark/rainbow.sh:0:6"
```
Below are the average episodic returns for `rainbow_atari.py`.
| | Rainbow | C51 | DQN |
|:----------------------------|:----------------------------------------|:------------------------------------|:------------------------------------|
| AlienNoFrameskip-v4 | 2907.03 ± 355.53 | 1831.00 ± 98.23 | 1275.77 ± 65.41 |
| AssaultNoFrameskip-v4 | 7661.11 ± 226.51 | 3322.54 ± 94.46 | 3845.70 ± 443.31 |
| GopherNoFrameskip-v4 | 8111.07 ± 300.60 | 8715.60 ± 492.23 | 10415.53 ± 3438.12 |
| YarsRevengeNoFrameskip-v4 | 63536.39 ± 5432.22 | 11010.99 ± 904.27 | 15290.12 ± 8010.56 |
| SpaceInvadersNoFrameskip-v4 | 1835.52 ± 205.10 | 2009.05 ± 226.96 | 1441.68 ± 23.92 |
| MsPacmanNoFrameskip-v4 | 3113.30 ± 393.00 | 2445.13 ± 30.16 | 2109.43 ± 49.85 |
Learning curves:
Rainbow shows better performance than C51 and DQN.
<div class="grid-container">
<img src="../rainbow/rainbow_env_curves.png">
</div>
Rainbow is also more sample efficient than C51 and DQN.
<div class="grid-container">
<img src="../rainbow/rainbow_sample_eff.png">
</div>
Rainbow obtains better aggregated performance than C51 and DQN.
<div class="grid-container">
<img src="../rainbow/rainbow_c51_dqn_bars.png">
</div>
<!-- Tracked experiments:
<iframe src="https://wandb.ai/rogercreus/rainbow?nw=nwuserrogercreus" style="width:100%; height:500px" title="CleanRL Rainbow + Atari Tracked Experiments"></iframe> -->
[^1]: Hessel, M., Modayil, J., Hasselt, H.V., Schaul, T., Ostrovski, G., Dabney, W., Horgan, D., Piot, B., Azar, M.G., & Silver, D. (2018). Rainbow: Combining Improvements in Deep Reinforcement Learning. AAAI.