author
int64
658
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date
stringdate
2012-06-12 08:34:29
2024-07-22 14:51:21
timezone
int64
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664,859
22.04.2022 06:24:04
14,400
c3bfd3a8028434aa001beec2e3f18127190e52df
Use PolarSliderPath
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "diff": "using System.Collections.Generic;\nusing System.Linq;\nusing System.Threading;\n-using osu.Framework.Bindables;\nusing osu.Fra...
C#
MIT License
taulazer/tau
Use PolarSliderPath
664,859
22.04.2022 15:57:32
14,400
c5e56ae9939e82579874704c10b574a45f78a427
Simplify NodesBetween function
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/PolarSliderPath.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/PolarSliderPath.cs", "diff": "@@ -15,29 +15,10 @@ public PolarSliderPath(SliderNode[] nodes)\nNodes.AddRange(nodes);\n}\n- public Span<SliderNode> NodesBetween(float ...
C#
MIT License
taulazer/tau
Simplify NodesBetween function
664,859
22.04.2022 16:33:14
14,400
6151a46105c22d67bc253c4d75499709a0112906
Calculate distance for sliders
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau.Tests/NonVisual/PolarSliderPathTests.cs", "new_path": "osu.Game.Rulesets.Tau.Tests/NonVisual/PolarSliderPathTests.cs", "diff": "@@ -63,5 +63,20 @@ public void TestNodesBetween()\nAssert.AreEqual(60, nodes[0].Angle);\nAssert.AreEqual(70, n...
C#
MIT License
taulazer/tau
Calculate distance for sliders
664,859
22.04.2022 16:42:16
14,400
0f5ee644fc287fcc55e022dbf8a729475b1fa85a
Adjust slider body size with beat size
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "diff": "using osu.Framework.Graphics.Containers;\nusing osu.Framework.Graphics.Shapes;\nusing osu.Framework.Platform;\n+using ...
C#
MIT License
taulazer/tau
Adjust slider body size with beat size
664,859
22.04.2022 17:18:35
14,400
a6e96eb6b431898076b970f60e96b1f05a46cb12
Use a span instead
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/osu.Game.Rulesets.Tau.csproj", "new_path": "osu.Game.Rulesets.Tau/osu.Game.Rulesets.Tau.csproj", "diff": "<Project Sdk=\"Microsoft.NET.Sdk\">\n<PropertyGroup Label=\"Project\">\n- <TargetFramework>netstandard2.1</TargetFramework>\n+ <Targ...
C#
MIT License
taulazer/tau
Use a span instead
664,859
22.04.2022 17:18:57
14,400
0937623ebc0c6b6573ee24826e8701566e7b4609
Hide positional kiai effects with Hidden
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau.Tests/Mods/TestSceneFadeIn.cs", "new_path": "osu.Game.Rulesets.Tau.Tests/Mods/TestSceneFadeIn.cs", "diff": "using osu.Framework.Testing;\nusing osu.Game.Rulesets.Mods;\nusing osu.Game.Rulesets.Tau.Mods;\n+using osu.Game.Rulesets.Tau.UI;\n...
C#
MIT License
taulazer/tau
Hide positional kiai effects with Hidden
664,859
22.04.2022 17:37:45
14,400
230c8424657f69f39b15370875bf4fd2dd0a1487
Apply BPM amplitude toe turbulence's velocity
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/PolarSliderPath.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/PolarSliderPath.cs", "diff": "@@ -15,14 +15,12 @@ public class PolarSliderPath\npublic IBindable<int> Version => version;\nprivate readonly Bindable<int> version = ne...
C#
MIT License
taulazer/tau
Apply BPM amplitude toe turbulence's velocity
664,859
22.04.2022 18:03:17
14,400
f8e8261d0825853ab16a45bd5fbcb3ee1a8f9b25
Fix first slider points being in the wrong index
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.Calculations.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.Calculations.cs", "diff": "@@ -26,6 +26,7 @@ private void updatePath()\nbool capAdded = false;\ngeneratePathSegmnt(ref ...
C#
MIT License
taulazer/tau
Fix first slider points being in the wrong index
664,859
22.04.2022 18:25:29
14,400
9517169f2b618c3080f7ec0ad71c03b63ef621d0
Allow for all note types to inherit the size configuration
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Configuration/TauRulesetConfigManager.cs", "new_path": "osu.Game.Rulesets.Tau/Configuration/TauRulesetConfigManager.cs", "diff": "@@ -19,7 +19,7 @@ protected override void InitialiseDefaults()\nSetDefault(TauRulesetSettings.ShowSliderEffe...
C#
MIT License
taulazer/tau
Allow for all note types to inherit the size configuration
664,859
22.04.2022 18:41:42
14,400
73c07141b798a68b01a8830c7f5a1a39f2e61823
screams of agony
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/UI/Effects/ClassicKiaiEffect.cs", "new_path": "osu.Game.Rulesets.Tau/UI/Effects/ClassicKiaiEffect.cs", "diff": "@@ -7,6 +7,15 @@ namespace osu.Game.Rulesets.Tau.UI.Effects\n{\npublic class ClassicKiaiEffect : KiaiEffect<ClassicEmitter>\n{...
C#
MIT License
taulazer/tau
screams of agony
664,859
22.04.2022 19:03:53
14,400
57337332592a37fa1bc9438cf1110bdf4da2c78e
Fix colouring on slider end
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.Calculations.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.Calculations.cs", "diff": "@@ -55,7 +55,7 @@ void addVertex(double t, double angle)\n{\nvar p = Extensions.GetCircularP...
C#
MIT License
taulazer/tau
Fix colouring on slider end
664,866
23.04.2022 01:54:15
-7,200
1a43ed8fe98f792ba9ea82c4dcf63239465cfaae
fix most issues with repeats
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs", "diff": "@@ -63,7 +63,7 @@ protected override void OnFree()\n}\n[Resolved(canBeNull: true)]\n- private TauCachedProperties properti...
C#
MIT License
taulazer/tau
fix most issues with repeats
664,866
23.04.2022 02:09:45
-7,200
e81524b31402e2e0756f48b20dd8c769aa7aebcd
adjust repeat size
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.Graphics.SliderPathDrawNode.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.Graphics.SliderPathDrawNode.cs", "diff": "@@ -97,7 +97,7 @@ public override void ApplyState()\ninnerTick...
C#
MIT License
taulazer/tau
adjust repeat size
664,866
23.04.2022 02:16:57
-7,200
569a1a4b76cbe6aa38b6fa95e1f7e7cc97af46ea
fix slider repeats in hidden
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Mods/TauModHidden.cs", "new_path": "osu.Game.Rulesets.Tau/Mods/TauModHidden.cs", "diff": "using osu.Game.Rulesets.Tau.UI;\nusing osu.Game.Rulesets.UI;\nusing osuTK;\n+using osuTK.Graphics.ES30;\nusing Container = osu.Framework.Graphics.Co...
C#
MIT License
taulazer/tau
fix slider repeats in hidden
664,866
23.04.2022 05:10:50
-7,200
acf49c314af2b63fad4c6c18efdbda565e46651e
round numbers noor made me do it
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSliderRepeat.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSliderRepeat.cs", "diff": "@@ -44,7 +44,7 @@ protected override void LoadComplete()\nChild = new BeatPiece()\n} );\n- DrawableBox.Siz...
C#
MIT License
taulazer/tau
round numbers noor made me do it
664,862
23.04.2022 14:12:17
-36,000
a025d64ec503c2af4f17c8a4896cf8da20cdfcec
Implement SliderTick
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "diff": "@@ -26,6 +26,7 @@ public partial class DrawableSlider : DrawableAngledTauHitObject<Slider>\nprivate readonly SliderPat...
C#
MIT License
taulazer/tau
Implement SliderTick
664,862
23.04.2022 14:17:22
-36,000
60cf94e02bf8017c81e7a2d9018b7fd0bddd5c5a
Simplify Repeat angle calculation.
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Slider.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Slider.cs", "diff": "@@ -148,14 +148,12 @@ float angleAt(float time)\nbreak;\ncase SliderEventType.Repeat:\n- var time = (e.SpanIndex + 1) * SpanDuration;\n- var pos = Path.Po...
C#
MIT License
taulazer/tau
Simplify Repeat angle calculation.
664,862
23.04.2022 18:35:27
-36,000
1c059d6d9409fd9f02ff89f1ea62a829d2e07a61
Fix build issues..
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSliderTick.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSliderTick.cs", "diff": "@@ -99,7 +99,7 @@ protected override void UpdateInitialTransforms()\n[BackgroundDependencyLoader(true)]\npriva...
C#
MIT License
taulazer/tau
Fix build issues..
664,862
24.04.2022 03:42:55
-36,000
4dbfc6962ac1e8b276e16676d609a22a2755603b
Remove all visual, which also removed all sound at the same time.
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSliderTick.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSliderTick.cs", "diff": "using osu.Framework.Bindables;\nusing osu.Framework.Graphics;\nusing osu.Framework.Graphics.Containers;\n-usin...
C#
MIT License
taulazer/tau
Remove all visual, which also removed all sound at the same time.
664,859
23.04.2022 14:15:14
14,400
994db6c25d31fb65bf21cbad4962b64ce9787106
Make ticks appear more frequently
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Slider.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Slider.cs", "diff": "@@ -84,7 +84,7 @@ protected override void CreateNestedHitObjects(CancellationToken cancellationTok\n{\nbase.CreateNestedHitObjects(cancellationToken);\n- ...
C#
MIT License
taulazer/tau
Make ticks appear more frequently
664,859
23.04.2022 14:15:26
14,400
7166bf0a2a3519ef88a65a325977158eba370ab7
Remove sounds from ticks
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Slider.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Slider.cs", "diff": "@@ -154,16 +154,14 @@ float angleAt(float time)\nprivate void updateNestedSamples()\n{\n- var firstSample = Samples.FirstOrDefault(s => s.Name == HitSampl...
C#
MIT License
taulazer/tau
Remove sounds from ticks
664,859
23.04.2022 14:48:23
14,400
d68f8fef3c71f9bbd1b341e731ddd037970efc8d
Apply tick judgements
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSliderTick.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSliderTick.cs", "diff": "@@ -60,7 +60,7 @@ protected override void OnFree()\nprotected override void CheckForResult(bool userTriggered,...
C#
MIT License
taulazer/tau
Apply tick judgements
664,859
23.04.2022 14:50:25
14,400
9cdbe8ab0b75f7388a3ce47b7be5dc0793ca6afc
Reduce amount of code used in DrawableSliderTick i didn't have a better name for this commit lol
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs", "diff": "@@ -31,7 +31,13 @@ public DrawableBeat(Beat hitObject)\nRelativeSizeAxes = Axes.Both;\nSize = Vector2.One;\n- AddInternal(...
C#
MIT License
taulazer/tau
Reduce amount of code used in DrawableSliderTick i didn't have a better name for this commit lol
664,859
23.04.2022 15:06:09
14,400
508a6c3b98a30676cd2c3e58b1f3bd3f1d6b4a83
Actually hide slider ticks
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSliderTick.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSliderTick.cs", "diff": "@@ -45,7 +45,7 @@ protected override Drawable CreateDrawable()\n}\n};\n#else\n- return base.CreateDrawable();\...
C#
MIT License
taulazer/tau
Actually hide slider ticks
664,859
23.04.2022 15:06:53
14,400
f1143fa6647a8e7ae4f1bd59f5b6b3125ce28f01
Move fixed NodeAt code to PolarSliderPath
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/PolarSliderPath.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/PolarSliderPath.cs", "diff": "using Newtonsoft.Json;\nusing osu.Framework.Bindables;\nusing osu.Framework.Caching;\n-using osu.Framework.Utils;\nnamespace osu.Game.Ru...
C#
MIT License
taulazer/tau
Move fixed NodeAt code to PolarSliderPath
664,859
23.04.2022 15:07:08
14,400
758f87065ef23ae3efee6ae2a0b2bcf6007866ee
Apply TickDistanceMultiplier in conversion
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "diff": "using osu.Framework.Extensions.IEnumerableExtensions;\nusing osu.Game.Audio;\nusing osu.Game.Beatmaps;\n+using osu.Game.Beatma...
C#
MIT License
taulazer/tau
Apply TickDistanceMultiplier in conversion
664,859
23.04.2022 15:08:45
14,400
f86196d8ada1a5a738bc73f782e7143b0447674c
Remove unused sampleList
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Slider.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Slider.cs", "diff": "@@ -127,11 +127,6 @@ protected override void CreateNestedHitObjects(CancellationToken cancellationTok\nprivate void updateNestedSamples()\n{\n- var firstS...
C#
MIT License
taulazer/tau
Remove unused sampleList
664,866
23.04.2022 21:39:13
-7,200
eb2d5875b15821b5e259671de499340ff2160b81
implement roundabout
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "diff": "using System.Linq;\nusing System.Threading;\nusing osu.Framework.Extensions.IEnumerableExtensions;\n+using osu.Framework.Graph...
C#
MIT License
taulazer/tau
implement roundabout
664,859
23.04.2022 15:46:10
14,400
5cec132a83cfbf2759da57fe4d526158c30dbb24
Fix slider ticks applying in paddle distribution graph
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableAngledTauHitObject.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableAngledTauHitObject.cs", "diff": "@@ -51,7 +51,7 @@ protected override void ApplyCustomResult(JudgementResult result)\nif (Check...
C#
MIT License
taulazer/tau
Fix slider ticks applying in paddle distribution graph
664,866
23.04.2022 21:48:57
-7,200
0c2a3cc8caf6535142201c720137048ecca1dd62
implement no scope
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/TauRuleset.cs", "new_path": "osu.Game.Rulesets.Tau/TauRuleset.cs", "diff": "@@ -81,7 +81,8 @@ public override IEnumerable<Mod> GetModsFor(ModType type)\nnew ModAdaptiveSpeed(),\nnew TauModInverse(),\nnew TauModImpossibleSliders(),\n- new ...
C#
MIT License
taulazer/tau
implement no scope
664,866
23.04.2022 22:03:15
-7,200
5fcfa226ee6fb5ada74c92d3eb58125747a70b2e
implement traceable
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/TauRuleset.cs", "new_path": "osu.Game.Rulesets.Tau/TauRuleset.cs", "diff": "@@ -82,7 +82,8 @@ public override IEnumerable<Mod> GetModsFor(ModType type)\nnew TauModInverse(),\nnew TauModImpossibleSliders(),\nnew TauModRoundabout(),\n- new ...
C#
MIT License
taulazer/tau
implement traceable
664,866
23.04.2022 22:34:54
-7,200
b8026caca30c7b40ef1a3c64aa0db91ea80b61fb
change mod descriptions
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Mods/TauModTraceable.cs", "new_path": "osu.Game.Rulesets.Tau/Mods/TauModTraceable.cs", "diff": "@@ -8,7 +8,7 @@ public class TauModTraceable : Mod, IApplicableToDrawableRuleset<TauHitObject> {\npublic override string Name => \"Traceable\"...
C#
MIT License
taulazer/tau
change mod descriptions
664,859
23.04.2022 17:01:38
14,400
9a12d54b1dda611c8413791cb7410cc9ff986d2f
Properly colour hit lighting
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "diff": "@@ -31,15 +31,16 @@ public TauBeatmapConverter(Ruleset ruleset, IBeatmap beatmap)\nprotected override IEnumerable<TauHitObject...
C#
MIT License
taulazer/tau
Properly colour hit lighting
664,866
24.04.2022 00:19:05
-7,200
feb2a17798c1792a30b0ffd5a48a97f0af3599c4
move ApplyFade default outside visualizer
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/UI/EffectsContainer.cs", "new_path": "osu.Game.Rulesets.Tau/UI/EffectsContainer.cs", "diff": "using osu.Framework.Graphics;\nusing osu.Framework.Graphics.Containers;\nusing osu.Game.Rulesets.Judgements;\n+using osu.Game.Rulesets.Mods;\nus...
C#
MIT License
taulazer/tau
move ApplyFade default outside visualizer
664,868
24.04.2022 01:21:00
-10,800
035a4c8b22d89dee6aec5998720b4f1a40991501
Create TestSceneVisualizer.cs
[ { "change_type": "ADD", "old_path": null, "new_path": "osu.Game.Rulesets.Tau.Tests/TestSceneVisualizer.cs", "diff": "+using NUnit.Framework;\n+using osu.Framework.Extensions.Color4Extensions;\n+using osu.Framework.Graphics;\n+using osu.Framework.Testing;\n+using osu.Game.Rulesets.Tau.Objects;\n+usin...
C#
MIT License
taulazer/tau
Create TestSceneVisualizer.cs
664,866
24.04.2022 00:51:10
-7,200
6d605a9077165e5505e064308a216f0fd23c38d4
implement dual
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/TauRuleset.cs", "new_path": "osu.Game.Rulesets.Tau/TauRuleset.cs", "diff": "@@ -83,7 +83,8 @@ public override IEnumerable<Mod> GetModsFor(ModType type)\nnew TauModImpossibleSliders(),\nnew TauModRoundabout(),\nnew TauModNoScope(),\n- new ...
C#
MIT License
taulazer/tau
implement dual
664,859
23.04.2022 19:19:49
14,400
17ea4ec6d3e445d9c19a2a2edd0e396ff6aa1a3e
Adjust sizing of hit objects
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "diff": "@@ -113,7 +113,7 @@ protected override void ClearNestedHitObjects()\n}\nprivate float convertNoteSizeToSliderSize(floa...
C#
MIT License
taulazer/tau
Adjust sizing of hit objects
664,859
24.04.2022 09:03:06
14,400
75ac3be483ac2a2395c096c25e8c82c91ef2d25e
Fix missing ','. why did i decide merging with github was a good idea
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "diff": "@@ -71,7 +71,7 @@ private TauHitObject convertToBeat(HitObject original, IHasCombo comboData)\nComboOffset = comboData?.ComboO...
C#
MIT License
taulazer/tau
Fix missing ','. why did i decide merging with github was a good idea
664,859
24.04.2022 14:22:07
14,400
9b07a5df18e983d622012ffde47323592e0d1301
Move hit lighting into ruleset config.
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau.Tests/TestSceneDrawableJudgement.cs", "new_path": "osu.Game.Rulesets.Tau.Tests/TestSceneDrawableJudgement.cs", "diff": "using System.Linq;\nusing NUnit.Framework;\nusing osu.Framework.Allocation;\n+using osu.Framework.Bindables;\nusing os...
C#
MIT License
taulazer/tau
Move hit lighting into ruleset config.
664,859
24.04.2022 14:39:56
14,400
04d1746774f608326e9e885b5de1f3def76217d5
Remove warning text.
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/UI/TauSettingsSubsection.cs", "new_path": "osu.Game.Rulesets.Tau/UI/TauSettingsSubsection.cs", "diff": "@@ -34,7 +34,6 @@ private void load()\n{\nLabelText = \"Hit lighting\",\nCurrent = config.GetBindable<bool>(TauRulesetSettings.HitLigh...
C#
MIT License
taulazer/tau
Remove warning text.
664,869
24.04.2022 14:44:01
14,400
39dd310ea9c4a60ad0c0a6ab01d3445d6f0c5128
screaming intensifies
[ { "change_type": "MODIFY", "old_path": ".github/workflows/release.yml", "new_path": ".github/workflows/release.yml", "diff": "@@ -36,7 +36,9 @@ jobs:\n# Installation:\nTo install this ruleset just simply put this .DLL file onto your `osu/Rulesets` directory under `%appdata%`/.\nosu!lazer will do the...
C#
MIT License
taulazer/tau
screaming intensifies
664,859
04.05.2022 14:39:23
14,400
3ef30bf938dd41cd226c71ed6b32aa308eb1dda9
Ignore slider ticks in beatmap statistics
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmap.cs", "new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmap.cs", "diff": "@@ -11,7 +11,7 @@ public class TauBeatmap : Beatmap<TauHitObject>\n{\npublic override IEnumerable<BeatmapStatistic> GetStatistics()\n{\n- int be...
C#
MIT License
taulazer/tau
Ignore slider ticks in beatmap statistics
664,859
04.05.2022 23:54:48
14,400
3227e6a69c49640ffc2e033731cf904f06585a4f
Adjust FadeIn coverage
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Mods/TauModFadeIn.cs", "new_path": "osu.Game.Rulesets.Tau/Mods/TauModFadeIn.cs", "diff": "@@ -6,6 +6,6 @@ public class TauModFadeIn : TauModHidden\n{\npublic override IconUsage? Icon => TauIcons.ModFadeIn;\nprotected override MaskingMode ...
C#
MIT License
taulazer/tau
Adjust FadeIn coverage
664,859
05.05.2022 00:03:48
14,400
c1f126de47a9817d04662e0a9c048f3d7466bfde
Remove animations from cursor
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/UI/Cursor/Paddle.cs", "new_path": "osu.Game.Rulesets.Tau/UI/Cursor/Paddle.cs", "diff": "namespace osu.Game.Rulesets.Tau.UI.Cursor\n{\n- public class Paddle : VisibilityContainer\n+ public class Paddle : Container\n{\npublic const float PA...
C#
MIT License
taulazer/tau
Remove animations from cursor
664,859
05.05.2022 00:19:23
14,400
e394e2f28ef716619c4cc98bc4b359d366e3df3a
Fix incorrect angle when positioning the resume overlay at 0 degrees.
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/UI/TauResumeOverlay.cs", "new_path": "osu.Game.Rulesets.Tau/UI/TauResumeOverlay.cs", "diff": "@@ -92,13 +92,10 @@ private bool checkForValidation(float angle)\nvar rotation = Rotation - 90;\nrotation.NormalizeAngle();\n- if (angle < rotat...
C#
MIT License
taulazer/tau
Fix incorrect angle when positioning the resume overlay at 0 degrees.
664,859
05.05.2022 00:20:34
14,400
bfdd4373666802e6487e7bf18634f8f2e5d675b4
Change labels in Lite mod
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Mods/TauModLite.cs", "new_path": "osu.Game.Rulesets.Tau/Mods/TauModLite.cs", "diff": "@@ -16,11 +16,11 @@ public class TauModLite : Mod, IApplicableToBeatmapConverter\npublic override string Description => \"Removes certain aspects of the...
C#
MIT License
taulazer/tau
Change labels in Lite mod
664,859
05.05.2022 00:44:49
14,400
b46200b629dbc169be3a7878c3799891396571e8
Invert lite mod application to beatmap converter
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Mods/TauModLite.cs", "new_path": "osu.Game.Rulesets.Tau/Mods/TauModLite.cs", "diff": "@@ -36,8 +36,8 @@ public void ApplyToBeatmapConverter(IBeatmapConverter beatmapConverter)\n{\nvar converter = (TauBeatmapConverter)beatmapConverter;\n- ...
C#
MIT License
taulazer/tau
Invert lite mod application to beatmap converter
664,859
06.05.2022 05:36:51
14,400
bc57fdd4e44bd22bf47c67f9f3dc5a122857ca2e
Use variable instead of constantly calculating the radii of the playfield
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.Graphics.SliderPathDrawNode.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.Graphics.SliderPathDrawNode.cs", "diff": "using osu.Framework.Graphics.Shaders;\nusing osu.Framework.Gra...
C#
MIT License
taulazer/tau
Use variable instead of constantly calculating the radii of the playfield
664,859
06.05.2022 05:38:18
14,400
9bdf1517f5f63a074cddea489230df08b4eae6e4
Set path distance in SliderPath
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs", "diff": "@@ -70,6 +70,7 @@ public DrawableSlider(Slider obj)\nAnchor = Anchor.Centre,\nOrigin = Anchor.Centre,\nPathRadius = 4,...
C#
MIT License
taulazer/tau
Set path distance in SliderPath
664,859
06.05.2022 16:00:48
14,400
037146ba298c48ab11e30ee191c62c3c0499859c
Separate sliders in paddle distribution graph
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau.Tests/TestScenePaddleDistribution.cs", "new_path": "osu.Game.Rulesets.Tau.Tests/TestScenePaddleDistribution.cs", "diff": "@@ -39,8 +39,12 @@ public void TestToCenter()\n{\nevents.Add(new HitEvent(i, HitResult.Great, new Beat(), new Beat()...
C#
MIT License
taulazer/tau
Separate sliders in paddle distribution graph
664,859
06.05.2022 16:41:16
14,400
0d32c0f1ca38e487a3ffa385c15ca517738bc858
Highlight very center of distribution graph
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Statistics/PaddleDistributionGraph.cs", "new_path": "osu.Game.Rulesets.Tau/Statistics/PaddleDistributionGraph.cs", "diff": "@@ -166,7 +166,7 @@ private void createBars()\nbarsContainer.Add(new Bar\n{\nOrigin = Anchor.TopLeft,\n- Colour = ...
C#
MIT License
taulazer/tau
Highlight very center of distribution graph
664,859
06.05.2022 16:41:21
14,400
f3fdfdbd3bda6e8c288a6a751c7a984032ce15d1
Add buttons to hide / show different bar graphs.
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Statistics/PaddleDistributionGraph.cs", "new_path": "osu.Game.Rulesets.Tau/Statistics/PaddleDistributionGraph.cs", "diff": "using osu.Framework.Graphics.Colour;\nusing osu.Framework.Graphics.Containers;\nusing osu.Framework.Graphics.Shape...
C#
MIT License
taulazer/tau
Add buttons to hide / show different bar graphs.
664,859
06.05.2022 16:41:49
14,400
672d8a7076bb75cb61f3bc2928e8aa5a8b1e1a2c
Make bindables readonly
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Statistics/PaddleDistributionGraph.cs", "new_path": "osu.Game.Rulesets.Tau/Statistics/PaddleDistributionGraph.cs", "diff": "@@ -32,10 +32,10 @@ public class PaddleDistributionGraph : CompositeDrawable\nprivate readonly IReadOnlyList<HitEv...
C#
MIT License
taulazer/tau
Make bindables readonly
664,866
06.05.2022 23:49:19
-7,200
a767ef66ec0cb0e4125c574ec61337e905a64961
generally fix the polar sider path
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "diff": "@@ -125,7 +125,7 @@ TauHitObject convertBeat()\nNodeSamples = data.NodeSamples,\nRepeatCount = data.RepeatCount,\nAngle = firs...
C#
MIT License
taulazer/tau
generally fix the polar sider path
664,866
07.05.2022 16:17:59
-7,200
d6a8a73d9f9f9921afaac4e7896a613da2bdbc01
create base for the showoff autoplay
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/TauRuleset.cs", "new_path": "osu.Game.Rulesets.Tau/TauRuleset.cs", "diff": "@@ -68,7 +68,7 @@ public override IEnumerable<Mod> GetModsFor(ModType type)\n},\nModType.Automation => new Mod[]\n{\n- new MultiMod(new TauModAutoplay(), new TauM...
C#
MIT License
taulazer/tau
create base for the showoff autoplay
664,866
07.05.2022 19:54:13
-7,200
dd22a90e9fb6991cdee2d4b5a42068b8a1b1c8ef
basic autoplay
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Mods/TauModAutoplay.cs", "new_path": "osu.Game.Rulesets.Tau/Mods/TauModAutoplay.cs", "diff": "@@ -18,7 +18,7 @@ public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<M\npublic class TauModShowoffAutoplay : ModAuto...
C#
MIT License
taulazer/tau
basic autoplay
664,866
08.05.2022 19:59:27
-7,200
1d4899d47bc10cecfc8bb94d0017e231371bd9d8
implement dual and roundabout into auto
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "diff": "@@ -181,7 +181,11 @@ private TauHitObject convertToSliderSpinner(HitObject original, IHasCombo comboD\nreturn convertToNonSlid...
C#
MIT License
taulazer/tau
implement dual and roundabout into auto
664,869
08.05.2022 19:08:18
14,400
f779adc87ad59b7c2f1202d82c4fb9cd00f3c5b7
Initial implementation with Aim skill
[ { "change_type": "ADD", "old_path": null, "new_path": "osu.Game.Rulesets.Tau/Difficulty/Preprocessing/TauAngledDifficultyHitObject.cs", "diff": "+using System;\n+using osu.Game.Rulesets.Objects;\n+using osu.Game.Rulesets.Tau.Objects;\n+using osu.Game.Rulesets.Tau.UI;\n+\n+namespace osu.Game.Rulesets...
C#
MIT License
taulazer/tau
Initial implementation with Aim skill
664,862
10.05.2022 13:43:32
-36,000
7371a530bda150bc613c189eacf7a0f7b28621fe
Initial Implementation of Aim PP calculation
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Speed.cs", "new_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Speed.cs", "diff": "@@ -16,12 +16,12 @@ protected override double StrainValueAt(DifficultyHitObject current)\n{\nvar tauObject = current as TauDifficultyHit...
C#
MIT License
taulazer/tau
Initial Implementation of Aim PP calculation
664,859
10.05.2022 10:00:25
14,400
5226cfa633ad5d312c6a01c3dc0a499473190f5d
Create concept of performance "context"
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Difficulty/TauPerformanceCalculator.cs", "new_path": "osu.Game.Rulesets.Tau/Difficulty/TauPerformanceCalculator.cs", "diff": "@@ -10,12 +10,7 @@ namespace osu.Game.Rulesets.Tau.Difficulty;\npublic class TauPerformanceCalculator : Performa...
C#
MIT License
taulazer/tau
Create concept of performance "context"
664,859
10.05.2022 10:01:18
14,400
c43fc95b19491f86897676669ac67ef8952baea0
Move aim performance calculation to it's proper class
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Aim.cs", "new_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Aim.cs", "diff": "+using System;\nusing osu.Game.Rulesets.Difficulty.Preprocessing;\nusing osu.Game.Rulesets.Difficulty.Skills;\nusing osu.Game.Rulesets.Mods;...
C#
MIT License
taulazer/tau
Move aim performance calculation to it's proper class
664,859
10.05.2022 15:28:54
14,400
842755e00ea064f9b74dd1a9191461c08887fff8
Apply changes from new config
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau.Tests/TestSceneTauCursor.cs", "new_path": "osu.Game.Rulesets.Tau.Tests/TestSceneTauCursor.cs", "diff": "@@ -6,10 +6,9 @@ namespace osu.Game.Rulesets.Tau.Tests\n{\npublic class TestSceneTauCursor : OsuManualInputManagerTestScene\n{\n- priv...
C#
MIT License
taulazer/tau
Apply changes from new config
664,869
10.05.2022 17:24:22
14,400
0b5226ef5be11cadb1c8b2ccc8e4733aa7190f31
Check if run is success and act accordingly to discord
[ { "change_type": "MODIFY", "old_path": ".github/workflows/ci.yml", "new_path": ".github/workflows/ci.yml", "diff": "@@ -49,15 +49,27 @@ jobs:\npath: \"osu.Game.Rulesets.Tau/bin/Debug/net6.0\"\nretention-days: 90\n- - name: Send file to discord\n+ - name: Discord success\nuses: appleboy/discord-actio...
C#
MIT License
taulazer/tau
Check if run is success and act accordingly to discord
664,869
10.05.2022 18:28:20
14,400
e1adb142513dd945e4ff4417732197a3e9e86b29
Change discord webhook notifier
[ { "change_type": "MODIFY", "old_path": ".github/workflows/ci.yml", "new_path": ".github/workflows/ci.yml", "diff": "@@ -50,26 +50,25 @@ jobs:\nretention-days: 90\n- name: Discord success\n- uses: appleboy/discord-action@master\n+ uses: naoei/discord-webhook-notify@master\nif: ${{ success() }}\nwith:...
C#
MIT License
taulazer/tau
Change discord webhook notifier
664,869
10.05.2022 18:43:20
14,400
513d980db1cc073d7f719c2a0593c4a5b626ea45
Remove attempt to send file
[ { "change_type": "MODIFY", "old_path": ".github/workflows/ci.yml", "new_path": ".github/workflows/ci.yml", "diff": "@@ -55,9 +55,8 @@ jobs:\nwith:\nseverity: info\ncolor: '#00FFAA'\n- description: \"[${{ github.run_number }}] [${{ github.head_commit.message }}](${{ github.head_commit.url }})\"\n+ de...
C#
MIT License
taulazer/tau
Remove attempt to send file
664,859
12.05.2022 10:43:14
14,400
840254e59cdb3dd861b10e216cc691f28ddf9160
Slider conversion test scene
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "diff": "@@ -125,7 +125,7 @@ private TauHitObject convertToSlider(HitObject original, IHasCombo comboData, IH\nnodes.Add(new SliderNode...
C#
MIT License
taulazer/tau
Slider conversion test scene
664,859
12.05.2022 15:11:44
14,400
02533e7cef4ff3144fa271320f87a45b30fcb1e5
Create asserts instead of returning if it passed
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau.Tests/Conversion/TauConversionTestScene.cs", "new_path": "osu.Game.Rulesets.Tau.Tests/Conversion/TauConversionTestScene.cs", "diff": "@@ -10,7 +10,7 @@ public abstract class TauConversionTestScene : TauModTestScene\n{\nprotected abstract ...
C#
MIT License
taulazer/tau
Create asserts instead of returning if it passed
664,859
12.05.2022 15:12:53
14,400
e01415273f292b56bf2fed9172c3fae56e0e691e
Move `GetHitObjectAngle()` and create constants in beatmap converter
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "diff": "using osu.Game.Rulesets.Objects;\nusing osu.Game.Rulesets.Objects.Types;\nusing osu.Game.Rulesets.Tau.Objects;\n+using osuTK;\...
C#
MIT License
taulazer/tau
Move `GetHitObjectAngle()` and create constants in beatmap converter
664,859
12.05.2022 15:57:40
14,400
56a29f0d6b1c491dd9aac853f8707afbaefae2c8
Spinner conversion test
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "diff": "@@ -188,17 +188,29 @@ private TauHitObject convertToSliderSpinner(HitObject original, IHasCombo comboD\n}\n}\n- return new Sli...
C#
MIT License
taulazer/tau
Spinner conversion test
664,862
13.05.2022 20:23:39
-36,000
dd65346bc17834d861b505a58b6c938d3cfb93a8
Change name of count of objects.
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Difficulty/TauDifficultyAttributes.cs", "new_path": "osu.Game.Rulesets.Tau/Difficulty/TauDifficultyAttributes.cs", "diff": "@@ -35,7 +35,7 @@ public class TauDifficultyAttributes : DifficultyAttributes\n/// <summary>\n/// The number of hi...
C#
MIT License
taulazer/tau
Change name of count of objects. Co-authored-by: Nao <35349837+naoei@users.noreply.github.com>
664,862
13.05.2022 20:49:40
-36,000
7243a3b04424d7edca4beb97a479e51507e70280
Add EffectiveMissCount and length bonus because why not?
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Aim.cs", "new_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Aim.cs", "diff": "@@ -30,15 +30,25 @@ protected override double StrainValueOf(DifficultyHitObject current)\n}\n#region PP Calculation\n+\npublic static double...
C#
MIT License
taulazer/tau
Add EffectiveMissCount and length bonus because why not?
664,862
13.05.2022 21:07:36
-36,000
58c554f80fcf5c99a480801f187a8af366865586
Fix usage of SliderCount
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Difficulty/TauDifficultyAttributes.cs", "new_path": "osu.Game.Rulesets.Tau/Difficulty/TauDifficultyAttributes.cs", "diff": "@@ -42,6 +42,11 @@ public class TauDifficultyAttributes : DifficultyAttributes\n/// </summary>\npublic int SliderC...
C#
MIT License
taulazer/tau
Fix usage of SliderCount
664,862
13.05.2022 22:02:46
-36,000
fbef8b0a8517835a12f67eee6552595bf3b00149
Implement Speed Skill
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Difficulty/Preprocessing/TauDifficultyHitObject.cs", "new_path": "osu.Game.Rulesets.Tau/Difficulty/Preprocessing/TauDifficultyHitObject.cs", "diff": "+using System;\nusing osu.Game.Rulesets.Difficulty.Preprocessing;\nusing osu.Game.Rulese...
C#
MIT License
taulazer/tau
Implement Speed Skill
664,862
13.05.2022 22:27:47
-36,000
7e489719dc436a61a0ae42bdbca675aacbff6868
Implement Speed PP
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Speed.cs", "new_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Speed.cs", "diff": "using System;\n+using System.Linq;\nusing osu.Framework.Utils;\nusing osu.Game.Rulesets.Difficulty.Preprocessing;\nusing osu.Game.Rulese...
C#
MIT License
taulazer/tau
Implement Speed PP
664,862
13.05.2022 23:14:26
-36,000
ef1bf7969e96a35f1f059f4b2acbd6e668550379
Factor Speed into TauStrainSkill This should have it's own difficulty value calculated.. right?
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Speed.cs", "new_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Speed.cs", "diff": "using System.Linq;\nusing osu.Framework.Utils;\nusing osu.Game.Rulesets.Difficulty.Preprocessing;\n-using osu.Game.Rulesets.Difficulty.S...
C#
MIT License
taulazer/tau
Factor Speed into TauStrainSkill This should have it's own difficulty value calculated.. right?
664,862
13.05.2022 23:15:05
-36,000
66eeb137f35b2f6dc835647bbd0054531e437e08
Use the beatmap's OD instead of calculating through hitwindows No idea why this was thought up of.
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Difficulty/TauDifficultyCalculator.cs", "new_path": "osu.Game.Rulesets.Tau/Difficulty/TauDifficultyCalculator.cs", "diff": "@@ -54,7 +54,7 @@ protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beat\nStarRating = s...
C#
MIT License
taulazer/tau
Use the beatmap's OD instead of calculating through hitwindows No idea why this was thought up of.
664,862
13.05.2022 23:15:24
-36,000
3c7da3ab1e42a59508ccb93f27a969da76348233
Add Speed values for Perfcalc to see
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Difficulty/TauPerformanceAttribute.cs", "new_path": "osu.Game.Rulesets.Tau/Difficulty/TauPerformanceAttribute.cs", "diff": "@@ -9,6 +9,9 @@ public class TauPerformanceAttribute : PerformanceAttributes\n[JsonProperty(\"aim\")]\npublic doub...
C#
MIT License
taulazer/tau
Add Speed values for Perfcalc to see
664,859
13.05.2022 10:23:15
14,400
1a593de7e372460709ccd91a557dba5526270dfc
Abs hit object distance
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Speed.cs", "new_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Speed.cs", "diff": "@@ -147,7 +147,7 @@ private double strainValueOf(DifficultyHitObject current)\nspeedBonus = 1 + 0.75 * Math.Pow((min_speed_bonus - strai...
C#
MIT License
taulazer/tau
Abs hit object distance
664,859
13.05.2022 15:15:57
14,400
bdd166e34b627ad8e02350571c64cad7f3d5b306
Fix NaNs in speed calc
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Speed.cs", "new_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Speed.cs", "diff": "@@ -146,7 +146,7 @@ private double strainValueOf(DifficultyHitObject current)\nif (strainTime < min_speed_bonus)\nspeedBonus = 1 + 0.75 ...
C#
MIT License
taulazer/tau
Fix NaNs in speed calc
664,859
13.05.2022 15:59:49
14,400
238ae63dba472640ef6db02e2f64373b452574bd
Adjust weighting of speed and SR
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Speed.cs", "new_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Speed.cs", "diff": "@@ -17,7 +17,7 @@ public class Speed : TauStrainSkill\nprivate const double min_speed_bonus = 75; // ~200BPM\nprivate const double speed...
C#
MIT License
taulazer/tau
Adjust weighting of speed and SR
664,862
14.05.2022 12:41:21
-36,000
624d52bab4883722c1a5d69bae42baa316698e9f
Factor Angled Hitobjects to make readability easier.
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Speed.cs", "new_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Speed.cs", "diff": "@@ -55,9 +55,9 @@ private double calculateRhythmBonus(DifficultyHitObject current)\nfor (int i = rhythmStart; i > 0; i--)\n{\n- TauDiffi...
C#
MIT License
taulazer/tau
Factor Angled Hitobjects to make readability easier.
664,862
14.05.2022 13:16:55
-36,000
93553fc31ccaa4338d6a4dfcedd12ddec3b4a61b
Fix NullReference
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Speed.cs", "new_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Speed.cs", "diff": "@@ -146,8 +146,8 @@ private double strainValueOf(DifficultyHitObject current)\nif (strainTime < min_speed_bonus)\nspeedBonus = 1 + 0.75 ...
C#
MIT License
taulazer/tau
Fix NullReference
664,862
14.05.2022 13:17:13
-36,000
a109964d581f5b2d390d457a5edbffaf4a37a769
Factor Sliders into Aim calculations
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Difficulty/Preprocessing/TauAngledDifficultyHitObject.cs", "new_path": "osu.Game.Rulesets.Tau/Difficulty/Preprocessing/TauAngledDifficultyHitObject.cs", "diff": "@@ -11,13 +11,29 @@ public class TauAngledDifficultyHitObject : TauDifficult...
C#
MIT License
taulazer/tau
Factor Sliders into Aim calculations
664,859
14.05.2022 12:13:18
14,400
07061dc65fe5df397e9aff87c096472e78ea4ea5
Move away from inheriting Beat
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmap.cs", "new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmap.cs", "diff": "@@ -11,7 +11,7 @@ public class TauBeatmap : Beatmap<TauHitObject>\n{\npublic override IEnumerable<BeatmapStatistic> GetStatistics()\n{\n- int be...
C#
MIT License
taulazer/tau
Move away from inheriting Beat
664,862
15.05.2022 20:15:30
-36,000
7db6d3a35b83df2da9ed5acf8bbb1984d0e49e7c
Fix visualiser indexing issue
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/UI/Effects/PlayfieldVisualizer.cs", "new_path": "osu.Game.Rulesets.Tau/UI/Effects/PlayfieldVisualizer.cs", "diff": "@@ -118,10 +118,10 @@ public void OnNewResult(DrawableHitObject judgedObject)\n/// <param name=\"multiplier\">The multipli...
C#
MIT License
taulazer/tau
Fix visualiser indexing issue
664,862
16.05.2022 01:45:15
-36,000
a29159d7d14ddb70a6ecae95166eb57cae683bbc
Add NoFail miss nerf depending on misses.
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Difficulty/TauPerformanceCalculator.cs", "new_path": "osu.Game.Rulesets.Tau/Difficulty/TauPerformanceCalculator.cs", "diff": "@@ -24,18 +24,22 @@ protected override PerformanceAttributes CreatePerformanceAttributes(ScoreInfo s\ncontext = ...
C#
MIT License
taulazer/tau
Add NoFail miss nerf depending on misses.
664,859
16.05.2022 06:16:34
14,400
cbd3778878206e30b6b29edc6cae97a9c560f726
Nerf low travel distance sliders
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Aim.cs", "new_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Aim.cs", "diff": "@@ -38,7 +38,7 @@ protected override double StrainValueOf(DifficultyHitObject current)\ndouble currVelocity = tauCurrObj.Distance / tauCurrO...
C#
MIT License
taulazer/tau
Nerf low travel distance sliders
664,859
16.05.2022 06:31:46
14,400
5e8b226b598267a6a149a6cd11b4167e1d8a6c17
Return 0 speed if relax is applied
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Difficulty/TauDifficultyCalculator.cs", "new_path": "osu.Game.Rulesets.Tau/Difficulty/TauDifficultyCalculator.cs", "diff": "using osu.Game.Rulesets.Scoring;\nusing osu.Game.Rulesets.Tau.Difficulty.Preprocessing;\nusing osu.Game.Rulesets.T...
C#
MIT License
taulazer/tau
Return 0 speed if relax is applied
664,859
16.05.2022 15:35:43
14,400
47cf70179182f066d77abe05e74ff9914c76e311
Allow for more lazy starting tracking for sliders
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Aim.cs", "new_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Aim.cs", "diff": "@@ -38,7 +38,7 @@ protected override double StrainValueOf(DifficultyHitObject current)\ndouble currVelocity = tauCurrObj.Distance / tauCurrO...
C#
MIT License
taulazer/tau
Allow for more lazy starting tracking for sliders
664,859
17.05.2022 05:50:34
14,400
b1deb8122c2d6f288deba2e0aa03fe318ad95c1b
Fix visualizer crashing on wrong index
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/UI/Effects/PlayfieldVisualizer.cs", "new_path": "osu.Game.Rulesets.Tau/UI/Effects/PlayfieldVisualizer.cs", "diff": "@@ -118,7 +118,7 @@ public void OnNewResult(DrawableHitObject judgedObject)\n/// <param name=\"multiplier\">The multiplier...
C#
MIT License
taulazer/tau
Fix visualizer crashing on wrong index
664,859
19.05.2022 06:32:02
14,400
bfe8a673ea2d1ff89d72e4a71982e24fa3745eb7
Use strain time instead
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Aim.cs", "new_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Aim.cs", "diff": "@@ -31,17 +31,17 @@ protected override double StrainValueOf(DifficultyHitObject current)\nvar tauCurrObj = (TauAngledDifficultyHitObject)cur...
C#
MIT License
taulazer/tau
Use strain time instead
664,859
19.05.2022 06:32:11
14,400
5b16ecba09db7a2294925acde3a2cbb1baa1d64f
Fix incorrect delta angle
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Difficulty/Preprocessing/TauAngledDifficultyHitObject.cs", "new_path": "osu.Game.Rulesets.Tau/Difficulty/Preprocessing/TauAngledDifficultyHitObject.cs", "diff": "@@ -26,8 +26,7 @@ public class TauAngledDifficultyHitObject : TauDifficultyH...
C#
MIT License
taulazer/tau
Fix incorrect delta angle
664,859
22.05.2022 16:59:50
14,400
b89a2f4bedfcd63e903104db3721f7e4203c0037
Fix incorrect hit sounds on non-converted sliders
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs", "diff": "@@ -49,11 +49,12 @@ private TauHitObject convertToNonSlider(HitObject original)\n{\nbool isHard = (original is IHasPathWithRep...
C#
MIT License
taulazer/tau
Fix incorrect hit sounds on non-converted sliders
664,859
23.05.2022 10:49:45
14,400
e7d583ddb3040f5774f4c5f4cc03877601ce10c9
Move AngleRange into Angled difficulty hit object
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Difficulty/Preprocessing/TauAngledDifficultyHitObject.cs", "new_path": "osu.Game.Rulesets.Tau/Difficulty/Preprocessing/TauAngledDifficultyHitObject.cs", "diff": "@@ -12,7 +12,7 @@ public class TauAngledDifficultyHitObject : TauDifficultyH...
C#
MIT License
taulazer/tau
Move AngleRange into Angled difficulty hit object
664,859
23.05.2022 11:18:00
14,400
d218f6621b841820bddbfab1c82d2e5ea5f9f816
Apply angle offsets in difficulty calculation
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Difficulty/Preprocessing/TauAngledDifficultyHitObject.cs", "new_path": "osu.Game.Rulesets.Tau/Difficulty/Preprocessing/TauAngledDifficultyHitObject.cs", "diff": "@@ -31,7 +31,16 @@ public TauAngledDifficultyHitObject(HitObject hitObject, ...
C#
MIT License
taulazer/tau
Apply angle offsets in difficulty calculation
664,859
23.05.2022 11:18:44
14,400
a80eadb30608d6041c45fcfe9de1dc4718cda7db
Move base & last object into non-angled difficulty object
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Difficulty/Preprocessing/TauAngledDifficultyHitObject.cs", "new_path": "osu.Game.Rulesets.Tau/Difficulty/Preprocessing/TauAngledDifficultyHitObject.cs", "diff": "@@ -7,10 +7,6 @@ namespace osu.Game.Rulesets.Tau.Difficulty.Preprocessing\n{...
C#
MIT License
taulazer/tau
Move base & last object into non-angled difficulty object
664,859
23.05.2022 11:19:16
14,400
73c3cca8a3893bedff767fea7e17c4937b266154
Allow for non-angled difficulty objects to have an effect on difficulty
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Aim.cs", "new_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Aim.cs", "diff": "@@ -28,6 +28,9 @@ protected override double StrainValueOf(DifficultyHitObject current)\nif (Previous.Count <= 1)\nreturn 0;\n+ if (current i...
C#
MIT License
taulazer/tau
Allow for non-angled difficulty objects to have an effect on difficulty
664,859
23.05.2022 11:42:43
14,400
d137c242ae62a5af2c525f67f0f52629360d08b8
Remove database attributes
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Difficulty/TauDifficultyAttributes.cs", "new_path": "osu.Game.Rulesets.Tau/Difficulty/TauDifficultyAttributes.cs", "diff": "-using System.Collections.Generic;\nusing Newtonsoft.Json;\nusing osu.Game.Rulesets.Difficulty;\n@@ -57,32 +56,5 @...
C#
MIT License
taulazer/tau
Remove database attributes
664,859
23.05.2022 12:29:46
14,400
c796ac52bf545e463e3a2f66dbd5041aaa61bda4
Add complexity difficulty skill
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Difficulty/TauDifficultyAttributes.cs", "new_path": "osu.Game.Rulesets.Tau/Difficulty/TauDifficultyAttributes.cs", "diff": "@@ -11,6 +11,9 @@ public class TauDifficultyAttributes : DifficultyAttributes\n[JsonProperty(\"speed_difficulty\")...
C#
MIT License
taulazer/tau
Add complexity difficulty skill
664,859
23.05.2022 12:30:09
14,400
d59a4afd8abdccc12123dbfa458d7a5b673e84a8
Apply complexity skill into final star rating
[ { "change_type": "MODIFY", "old_path": "osu.Game.Rulesets.Tau/Difficulty/TauDifficultyCalculator.cs", "new_path": "osu.Game.Rulesets.Tau/Difficulty/TauDifficultyCalculator.cs", "diff": "@@ -20,6 +20,7 @@ public class TauDifficultyCalculator : DifficultyCalculator\n{\nprivate readonly TauCachedProper...
C#
MIT License
taulazer/tau
Apply complexity skill into final star rating