author int64 658 755k | date stringdate 2012-06-12 08:34:29 2024-07-22 14:51:21 | timezone int64 -46,800 43.2k | hash stringlengths 40 40 | message stringlengths 5 490 | mods listlengths 1 16 | language stringclasses 20
values | license stringclasses 3
values | repo stringlengths 5 68 | original_message stringlengths 12 491 |
|---|---|---|---|---|---|---|---|---|---|
664,859 | 22.04.2022 06:24:04 | 14,400 | c3bfd3a8028434aa001beec2e3f18127190e52df | Use PolarSliderPath | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"diff": "using System.Collections.Generic;\nusing System.Linq;\nusing System.Threading;\n-using osu.Framework.Bindables;\nusing osu.Fra... | C# | MIT License | taulazer/tau | Use PolarSliderPath |
664,859 | 22.04.2022 15:57:32 | 14,400 | c5e56ae9939e82579874704c10b574a45f78a427 | Simplify NodesBetween function | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/PolarSliderPath.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/PolarSliderPath.cs",
"diff": "@@ -15,29 +15,10 @@ public PolarSliderPath(SliderNode[] nodes)\nNodes.AddRange(nodes);\n}\n- public Span<SliderNode> NodesBetween(float ... | C# | MIT License | taulazer/tau | Simplify NodesBetween function |
664,859 | 22.04.2022 16:33:14 | 14,400 | 6151a46105c22d67bc253c4d75499709a0112906 | Calculate distance for sliders | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau.Tests/NonVisual/PolarSliderPathTests.cs",
"new_path": "osu.Game.Rulesets.Tau.Tests/NonVisual/PolarSliderPathTests.cs",
"diff": "@@ -63,5 +63,20 @@ public void TestNodesBetween()\nAssert.AreEqual(60, nodes[0].Angle);\nAssert.AreEqual(70, n... | C# | MIT License | taulazer/tau | Calculate distance for sliders |
664,859 | 22.04.2022 16:42:16 | 14,400 | 0f5ee644fc287fcc55e022dbf8a729475b1fa85a | Adjust slider body size with beat size | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"diff": "using osu.Framework.Graphics.Containers;\nusing osu.Framework.Graphics.Shapes;\nusing osu.Framework.Platform;\n+using ... | C# | MIT License | taulazer/tau | Adjust slider body size with beat size |
664,859 | 22.04.2022 17:18:35 | 14,400 | a6e96eb6b431898076b970f60e96b1f05a46cb12 | Use a span instead | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/osu.Game.Rulesets.Tau.csproj",
"new_path": "osu.Game.Rulesets.Tau/osu.Game.Rulesets.Tau.csproj",
"diff": "<Project Sdk=\"Microsoft.NET.Sdk\">\n<PropertyGroup Label=\"Project\">\n- <TargetFramework>netstandard2.1</TargetFramework>\n+ <Targ... | C# | MIT License | taulazer/tau | Use a span instead |
664,859 | 22.04.2022 17:18:57 | 14,400 | 0937623ebc0c6b6573ee24826e8701566e7b4609 | Hide positional kiai effects with Hidden | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau.Tests/Mods/TestSceneFadeIn.cs",
"new_path": "osu.Game.Rulesets.Tau.Tests/Mods/TestSceneFadeIn.cs",
"diff": "using osu.Framework.Testing;\nusing osu.Game.Rulesets.Mods;\nusing osu.Game.Rulesets.Tau.Mods;\n+using osu.Game.Rulesets.Tau.UI;\n... | C# | MIT License | taulazer/tau | Hide positional kiai effects with Hidden |
664,859 | 22.04.2022 17:37:45 | 14,400 | 230c8424657f69f39b15370875bf4fd2dd0a1487 | Apply BPM amplitude toe turbulence's velocity | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/PolarSliderPath.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/PolarSliderPath.cs",
"diff": "@@ -15,14 +15,12 @@ public class PolarSliderPath\npublic IBindable<int> Version => version;\nprivate readonly Bindable<int> version = ne... | C# | MIT License | taulazer/tau | Apply BPM amplitude toe turbulence's velocity |
664,859 | 22.04.2022 18:03:17 | 14,400 | f8e8261d0825853ab16a45bd5fbcb3ee1a8f9b25 | Fix first slider points being in the wrong index | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.Calculations.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.Calculations.cs",
"diff": "@@ -26,6 +26,7 @@ private void updatePath()\nbool capAdded = false;\ngeneratePathSegmnt(ref ... | C# | MIT License | taulazer/tau | Fix first slider points being in the wrong index |
664,859 | 22.04.2022 18:25:29 | 14,400 | 9517169f2b618c3080f7ec0ad71c03b63ef621d0 | Allow for all note types to inherit the size configuration | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Configuration/TauRulesetConfigManager.cs",
"new_path": "osu.Game.Rulesets.Tau/Configuration/TauRulesetConfigManager.cs",
"diff": "@@ -19,7 +19,7 @@ protected override void InitialiseDefaults()\nSetDefault(TauRulesetSettings.ShowSliderEffe... | C# | MIT License | taulazer/tau | Allow for all note types to inherit the size configuration |
664,859 | 22.04.2022 18:41:42 | 14,400 | 73c07141b798a68b01a8830c7f5a1a39f2e61823 | screams of agony | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/Effects/ClassicKiaiEffect.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/Effects/ClassicKiaiEffect.cs",
"diff": "@@ -7,6 +7,15 @@ namespace osu.Game.Rulesets.Tau.UI.Effects\n{\npublic class ClassicKiaiEffect : KiaiEffect<ClassicEmitter>\n{... | C# | MIT License | taulazer/tau | screams of agony |
664,859 | 22.04.2022 19:03:53 | 14,400 | 57337332592a37fa1bc9438cf1110bdf4da2c78e | Fix colouring on slider end | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.Calculations.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.Calculations.cs",
"diff": "@@ -55,7 +55,7 @@ void addVertex(double t, double angle)\n{\nvar p = Extensions.GetCircularP... | C# | MIT License | taulazer/tau | Fix colouring on slider end |
664,866 | 23.04.2022 01:54:15 | -7,200 | 1a43ed8fe98f792ba9ea82c4dcf63239465cfaae | fix most issues with repeats | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs",
"diff": "@@ -63,7 +63,7 @@ protected override void OnFree()\n}\n[Resolved(canBeNull: true)]\n- private TauCachedProperties properti... | C# | MIT License | taulazer/tau | fix most issues with repeats |
664,866 | 23.04.2022 02:09:45 | -7,200 | e81524b31402e2e0756f48b20dd8c769aa7aebcd | adjust repeat size | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.Graphics.SliderPathDrawNode.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.Graphics.SliderPathDrawNode.cs",
"diff": "@@ -97,7 +97,7 @@ public override void ApplyState()\ninnerTick... | C# | MIT License | taulazer/tau | adjust repeat size |
664,866 | 23.04.2022 02:16:57 | -7,200 | 569a1a4b76cbe6aa38b6fa95e1f7e7cc97af46ea | fix slider repeats in hidden | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Mods/TauModHidden.cs",
"new_path": "osu.Game.Rulesets.Tau/Mods/TauModHidden.cs",
"diff": "using osu.Game.Rulesets.Tau.UI;\nusing osu.Game.Rulesets.UI;\nusing osuTK;\n+using osuTK.Graphics.ES30;\nusing Container = osu.Framework.Graphics.Co... | C# | MIT License | taulazer/tau | fix slider repeats in hidden |
664,866 | 23.04.2022 05:10:50 | -7,200 | acf49c314af2b63fad4c6c18efdbda565e46651e | round numbers
noor made me do it | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSliderRepeat.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSliderRepeat.cs",
"diff": "@@ -44,7 +44,7 @@ protected override void LoadComplete()\nChild = new BeatPiece()\n} );\n- DrawableBox.Siz... | C# | MIT License | taulazer/tau | round numbers
noor made me do it |
664,862 | 23.04.2022 14:12:17 | -36,000 | a025d64ec503c2af4f17c8a4896cf8da20cdfcec | Implement SliderTick | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"diff": "@@ -26,6 +26,7 @@ public partial class DrawableSlider : DrawableAngledTauHitObject<Slider>\nprivate readonly SliderPat... | C# | MIT License | taulazer/tau | Implement SliderTick |
664,862 | 23.04.2022 14:17:22 | -36,000 | 60cf94e02bf8017c81e7a2d9018b7fd0bddd5c5a | Simplify Repeat angle calculation. | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Slider.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Slider.cs",
"diff": "@@ -148,14 +148,12 @@ float angleAt(float time)\nbreak;\ncase SliderEventType.Repeat:\n- var time = (e.SpanIndex + 1) * SpanDuration;\n- var pos = Path.Po... | C# | MIT License | taulazer/tau | Simplify Repeat angle calculation. |
664,862 | 23.04.2022 18:35:27 | -36,000 | 1c059d6d9409fd9f02ff89f1ea62a829d2e07a61 | Fix build issues.. | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSliderTick.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSliderTick.cs",
"diff": "@@ -99,7 +99,7 @@ protected override void UpdateInitialTransforms()\n[BackgroundDependencyLoader(true)]\npriva... | C# | MIT License | taulazer/tau | Fix build issues.. |
664,862 | 24.04.2022 03:42:55 | -36,000 | 4dbfc6962ac1e8b276e16676d609a22a2755603b | Remove all visual,
which also removed all sound at the same time. | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSliderTick.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSliderTick.cs",
"diff": "using osu.Framework.Bindables;\nusing osu.Framework.Graphics;\nusing osu.Framework.Graphics.Containers;\n-usin... | C# | MIT License | taulazer/tau | Remove all visual,
which also removed all sound at the same time. |
664,859 | 23.04.2022 14:15:14 | 14,400 | 994db6c25d31fb65bf21cbad4962b64ce9787106 | Make ticks appear more frequently | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Slider.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Slider.cs",
"diff": "@@ -84,7 +84,7 @@ protected override void CreateNestedHitObjects(CancellationToken cancellationTok\n{\nbase.CreateNestedHitObjects(cancellationToken);\n- ... | C# | MIT License | taulazer/tau | Make ticks appear more frequently |
664,859 | 23.04.2022 14:15:26 | 14,400 | 7166bf0a2a3519ef88a65a325977158eba370ab7 | Remove sounds from ticks | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Slider.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Slider.cs",
"diff": "@@ -154,16 +154,14 @@ float angleAt(float time)\nprivate void updateNestedSamples()\n{\n- var firstSample = Samples.FirstOrDefault(s => s.Name == HitSampl... | C# | MIT License | taulazer/tau | Remove sounds from ticks |
664,859 | 23.04.2022 14:48:23 | 14,400 | d68f8fef3c71f9bbd1b341e731ddd037970efc8d | Apply tick judgements | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSliderTick.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSliderTick.cs",
"diff": "@@ -60,7 +60,7 @@ protected override void OnFree()\nprotected override void CheckForResult(bool userTriggered,... | C# | MIT License | taulazer/tau | Apply tick judgements |
664,859 | 23.04.2022 14:50:25 | 14,400 | 9cdbe8ab0b75f7388a3ce47b7be5dc0793ca6afc | Reduce amount of code used in DrawableSliderTick
i didn't have a better name for this commit lol | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs",
"diff": "@@ -31,7 +31,13 @@ public DrawableBeat(Beat hitObject)\nRelativeSizeAxes = Axes.Both;\nSize = Vector2.One;\n- AddInternal(... | C# | MIT License | taulazer/tau | Reduce amount of code used in DrawableSliderTick
i didn't have a better name for this commit lol |
664,859 | 23.04.2022 15:06:09 | 14,400 | 508a6c3b98a30676cd2c3e58b1f3bd3f1d6b4a83 | Actually hide slider ticks | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSliderTick.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSliderTick.cs",
"diff": "@@ -45,7 +45,7 @@ protected override Drawable CreateDrawable()\n}\n};\n#else\n- return base.CreateDrawable();\... | C# | MIT License | taulazer/tau | Actually hide slider ticks |
664,859 | 23.04.2022 15:06:53 | 14,400 | f1143fa6647a8e7ae4f1bd59f5b6b3125ce28f01 | Move fixed NodeAt code to PolarSliderPath | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/PolarSliderPath.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/PolarSliderPath.cs",
"diff": "using Newtonsoft.Json;\nusing osu.Framework.Bindables;\nusing osu.Framework.Caching;\n-using osu.Framework.Utils;\nnamespace osu.Game.Ru... | C# | MIT License | taulazer/tau | Move fixed NodeAt code to PolarSliderPath |
664,859 | 23.04.2022 15:07:08 | 14,400 | 758f87065ef23ae3efee6ae2a0b2bcf6007866ee | Apply TickDistanceMultiplier in conversion | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"diff": "using osu.Framework.Extensions.IEnumerableExtensions;\nusing osu.Game.Audio;\nusing osu.Game.Beatmaps;\n+using osu.Game.Beatma... | C# | MIT License | taulazer/tau | Apply TickDistanceMultiplier in conversion |
664,859 | 23.04.2022 15:08:45 | 14,400 | f86196d8ada1a5a738bc73f782e7143b0447674c | Remove unused sampleList | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Slider.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Slider.cs",
"diff": "@@ -127,11 +127,6 @@ protected override void CreateNestedHitObjects(CancellationToken cancellationTok\nprivate void updateNestedSamples()\n{\n- var firstS... | C# | MIT License | taulazer/tau | Remove unused sampleList |
664,866 | 23.04.2022 21:39:13 | -7,200 | eb2d5875b15821b5e259671de499340ff2160b81 | implement roundabout | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"diff": "using System.Linq;\nusing System.Threading;\nusing osu.Framework.Extensions.IEnumerableExtensions;\n+using osu.Framework.Graph... | C# | MIT License | taulazer/tau | implement roundabout |
664,859 | 23.04.2022 15:46:10 | 14,400 | 5cec132a83cfbf2759da57fe4d526158c30dbb24 | Fix slider ticks applying in paddle distribution graph | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableAngledTauHitObject.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableAngledTauHitObject.cs",
"diff": "@@ -51,7 +51,7 @@ protected override void ApplyCustomResult(JudgementResult result)\nif (Check... | C# | MIT License | taulazer/tau | Fix slider ticks applying in paddle distribution graph |
664,866 | 23.04.2022 21:48:57 | -7,200 | 0c2a3cc8caf6535142201c720137048ecca1dd62 | implement no scope | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/TauRuleset.cs",
"new_path": "osu.Game.Rulesets.Tau/TauRuleset.cs",
"diff": "@@ -81,7 +81,8 @@ public override IEnumerable<Mod> GetModsFor(ModType type)\nnew ModAdaptiveSpeed(),\nnew TauModInverse(),\nnew TauModImpossibleSliders(),\n- new ... | C# | MIT License | taulazer/tau | implement no scope |
664,866 | 23.04.2022 22:03:15 | -7,200 | 5fcfa226ee6fb5ada74c92d3eb58125747a70b2e | implement traceable | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/TauRuleset.cs",
"new_path": "osu.Game.Rulesets.Tau/TauRuleset.cs",
"diff": "@@ -82,7 +82,8 @@ public override IEnumerable<Mod> GetModsFor(ModType type)\nnew TauModInverse(),\nnew TauModImpossibleSliders(),\nnew TauModRoundabout(),\n- new ... | C# | MIT License | taulazer/tau | implement traceable |
664,866 | 23.04.2022 22:34:54 | -7,200 | b8026caca30c7b40ef1a3c64aa0db91ea80b61fb | change mod descriptions | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Mods/TauModTraceable.cs",
"new_path": "osu.Game.Rulesets.Tau/Mods/TauModTraceable.cs",
"diff": "@@ -8,7 +8,7 @@ public class TauModTraceable : Mod, IApplicableToDrawableRuleset<TauHitObject> {\npublic override string Name => \"Traceable\"... | C# | MIT License | taulazer/tau | change mod descriptions |
664,859 | 23.04.2022 17:01:38 | 14,400 | 9a12d54b1dda611c8413791cb7410cc9ff986d2f | Properly colour hit lighting | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"diff": "@@ -31,15 +31,16 @@ public TauBeatmapConverter(Ruleset ruleset, IBeatmap beatmap)\nprotected override IEnumerable<TauHitObject... | C# | MIT License | taulazer/tau | Properly colour hit lighting |
664,866 | 24.04.2022 00:19:05 | -7,200 | feb2a17798c1792a30b0ffd5a48a97f0af3599c4 | move ApplyFade default outside visualizer | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/EffectsContainer.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/EffectsContainer.cs",
"diff": "using osu.Framework.Graphics;\nusing osu.Framework.Graphics.Containers;\nusing osu.Game.Rulesets.Judgements;\n+using osu.Game.Rulesets.Mods;\nus... | C# | MIT License | taulazer/tau | move ApplyFade default outside visualizer |
664,868 | 24.04.2022 01:21:00 | -10,800 | 035a4c8b22d89dee6aec5998720b4f1a40991501 | Create TestSceneVisualizer.cs | [
{
"change_type": "ADD",
"old_path": null,
"new_path": "osu.Game.Rulesets.Tau.Tests/TestSceneVisualizer.cs",
"diff": "+using NUnit.Framework;\n+using osu.Framework.Extensions.Color4Extensions;\n+using osu.Framework.Graphics;\n+using osu.Framework.Testing;\n+using osu.Game.Rulesets.Tau.Objects;\n+usin... | C# | MIT License | taulazer/tau | Create TestSceneVisualizer.cs |
664,866 | 24.04.2022 00:51:10 | -7,200 | 6d605a9077165e5505e064308a216f0fd23c38d4 | implement dual | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/TauRuleset.cs",
"new_path": "osu.Game.Rulesets.Tau/TauRuleset.cs",
"diff": "@@ -83,7 +83,8 @@ public override IEnumerable<Mod> GetModsFor(ModType type)\nnew TauModImpossibleSliders(),\nnew TauModRoundabout(),\nnew TauModNoScope(),\n- new ... | C# | MIT License | taulazer/tau | implement dual |
664,859 | 23.04.2022 19:19:49 | 14,400 | 17ea4ec6d3e445d9c19a2a2edd0e396ff6aa1a3e | Adjust sizing of hit objects | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"diff": "@@ -113,7 +113,7 @@ protected override void ClearNestedHitObjects()\n}\nprivate float convertNoteSizeToSliderSize(floa... | C# | MIT License | taulazer/tau | Adjust sizing of hit objects |
664,859 | 24.04.2022 09:03:06 | 14,400 | 75ac3be483ac2a2395c096c25e8c82c91ef2d25e | Fix missing ','.
why did i decide merging with github was a good idea | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"diff": "@@ -71,7 +71,7 @@ private TauHitObject convertToBeat(HitObject original, IHasCombo comboData)\nComboOffset = comboData?.ComboO... | C# | MIT License | taulazer/tau | Fix missing ','.
why did i decide merging with github was a good idea |
664,859 | 24.04.2022 14:22:07 | 14,400 | 9b07a5df18e983d622012ffde47323592e0d1301 | Move hit lighting into ruleset config. | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau.Tests/TestSceneDrawableJudgement.cs",
"new_path": "osu.Game.Rulesets.Tau.Tests/TestSceneDrawableJudgement.cs",
"diff": "using System.Linq;\nusing NUnit.Framework;\nusing osu.Framework.Allocation;\n+using osu.Framework.Bindables;\nusing os... | C# | MIT License | taulazer/tau | Move hit lighting into ruleset config. |
664,859 | 24.04.2022 14:39:56 | 14,400 | 04d1746774f608326e9e885b5de1f3def76217d5 | Remove warning text. | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/TauSettingsSubsection.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/TauSettingsSubsection.cs",
"diff": "@@ -34,7 +34,6 @@ private void load()\n{\nLabelText = \"Hit lighting\",\nCurrent = config.GetBindable<bool>(TauRulesetSettings.HitLigh... | C# | MIT License | taulazer/tau | Remove warning text. |
664,869 | 24.04.2022 14:44:01 | 14,400 | 39dd310ea9c4a60ad0c0a6ab01d3445d6f0c5128 | screaming intensifies | [
{
"change_type": "MODIFY",
"old_path": ".github/workflows/release.yml",
"new_path": ".github/workflows/release.yml",
"diff": "@@ -36,7 +36,9 @@ jobs:\n# Installation:\nTo install this ruleset just simply put this .DLL file onto your `osu/Rulesets` directory under `%appdata%`/.\nosu!lazer will do the... | C# | MIT License | taulazer/tau | screaming intensifies |
664,859 | 04.05.2022 14:39:23 | 14,400 | 3ef30bf938dd41cd226c71ed6b32aa308eb1dda9 | Ignore slider ticks in beatmap statistics | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmap.cs",
"new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmap.cs",
"diff": "@@ -11,7 +11,7 @@ public class TauBeatmap : Beatmap<TauHitObject>\n{\npublic override IEnumerable<BeatmapStatistic> GetStatistics()\n{\n- int be... | C# | MIT License | taulazer/tau | Ignore slider ticks in beatmap statistics |
664,859 | 04.05.2022 23:54:48 | 14,400 | 3227e6a69c49640ffc2e033731cf904f06585a4f | Adjust FadeIn coverage | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Mods/TauModFadeIn.cs",
"new_path": "osu.Game.Rulesets.Tau/Mods/TauModFadeIn.cs",
"diff": "@@ -6,6 +6,6 @@ public class TauModFadeIn : TauModHidden\n{\npublic override IconUsage? Icon => TauIcons.ModFadeIn;\nprotected override MaskingMode ... | C# | MIT License | taulazer/tau | Adjust FadeIn coverage |
664,859 | 05.05.2022 00:03:48 | 14,400 | c1f126de47a9817d04662e0a9c048f3d7466bfde | Remove animations from cursor | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/Cursor/Paddle.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/Cursor/Paddle.cs",
"diff": "namespace osu.Game.Rulesets.Tau.UI.Cursor\n{\n- public class Paddle : VisibilityContainer\n+ public class Paddle : Container\n{\npublic const float PA... | C# | MIT License | taulazer/tau | Remove animations from cursor |
664,859 | 05.05.2022 00:19:23 | 14,400 | e394e2f28ef716619c4cc98bc4b359d366e3df3a | Fix incorrect angle when positioning the resume overlay at 0 degrees. | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/TauResumeOverlay.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/TauResumeOverlay.cs",
"diff": "@@ -92,13 +92,10 @@ private bool checkForValidation(float angle)\nvar rotation = Rotation - 90;\nrotation.NormalizeAngle();\n- if (angle < rotat... | C# | MIT License | taulazer/tau | Fix incorrect angle when positioning the resume overlay at 0 degrees. |
664,859 | 05.05.2022 00:20:34 | 14,400 | bfdd4373666802e6487e7bf18634f8f2e5d675b4 | Change labels in Lite mod | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Mods/TauModLite.cs",
"new_path": "osu.Game.Rulesets.Tau/Mods/TauModLite.cs",
"diff": "@@ -16,11 +16,11 @@ public class TauModLite : Mod, IApplicableToBeatmapConverter\npublic override string Description => \"Removes certain aspects of the... | C# | MIT License | taulazer/tau | Change labels in Lite mod |
664,859 | 05.05.2022 00:44:49 | 14,400 | b46200b629dbc169be3a7878c3799891396571e8 | Invert lite mod application to beatmap converter | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Mods/TauModLite.cs",
"new_path": "osu.Game.Rulesets.Tau/Mods/TauModLite.cs",
"diff": "@@ -36,8 +36,8 @@ public void ApplyToBeatmapConverter(IBeatmapConverter beatmapConverter)\n{\nvar converter = (TauBeatmapConverter)beatmapConverter;\n- ... | C# | MIT License | taulazer/tau | Invert lite mod application to beatmap converter |
664,859 | 06.05.2022 05:36:51 | 14,400 | bc57fdd4e44bd22bf47c67f9f3dc5a122857ca2e | Use variable instead of constantly calculating the radii of the playfield | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.Graphics.SliderPathDrawNode.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.Graphics.SliderPathDrawNode.cs",
"diff": "using osu.Framework.Graphics.Shaders;\nusing osu.Framework.Gra... | C# | MIT License | taulazer/tau | Use variable instead of constantly calculating the radii of the playfield |
664,859 | 06.05.2022 05:38:18 | 14,400 | 9bdf1517f5f63a074cddea489230df08b4eae6e4 | Set path distance in SliderPath | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"diff": "@@ -70,6 +70,7 @@ public DrawableSlider(Slider obj)\nAnchor = Anchor.Centre,\nOrigin = Anchor.Centre,\nPathRadius = 4,... | C# | MIT License | taulazer/tau | Set path distance in SliderPath |
664,859 | 06.05.2022 16:00:48 | 14,400 | 037146ba298c48ab11e30ee191c62c3c0499859c | Separate sliders in paddle distribution graph | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau.Tests/TestScenePaddleDistribution.cs",
"new_path": "osu.Game.Rulesets.Tau.Tests/TestScenePaddleDistribution.cs",
"diff": "@@ -39,8 +39,12 @@ public void TestToCenter()\n{\nevents.Add(new HitEvent(i, HitResult.Great, new Beat(), new Beat()... | C# | MIT License | taulazer/tau | Separate sliders in paddle distribution graph |
664,859 | 06.05.2022 16:41:16 | 14,400 | 0d32c0f1ca38e487a3ffa385c15ca517738bc858 | Highlight very center of distribution graph | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Statistics/PaddleDistributionGraph.cs",
"new_path": "osu.Game.Rulesets.Tau/Statistics/PaddleDistributionGraph.cs",
"diff": "@@ -166,7 +166,7 @@ private void createBars()\nbarsContainer.Add(new Bar\n{\nOrigin = Anchor.TopLeft,\n- Colour = ... | C# | MIT License | taulazer/tau | Highlight very center of distribution graph |
664,859 | 06.05.2022 16:41:21 | 14,400 | f3fdfdbd3bda6e8c288a6a751c7a984032ce15d1 | Add buttons to hide / show different bar graphs. | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Statistics/PaddleDistributionGraph.cs",
"new_path": "osu.Game.Rulesets.Tau/Statistics/PaddleDistributionGraph.cs",
"diff": "using osu.Framework.Graphics.Colour;\nusing osu.Framework.Graphics.Containers;\nusing osu.Framework.Graphics.Shape... | C# | MIT License | taulazer/tau | Add buttons to hide / show different bar graphs. |
664,859 | 06.05.2022 16:41:49 | 14,400 | 672d8a7076bb75cb61f3bc2928e8aa5a8b1e1a2c | Make bindables readonly | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Statistics/PaddleDistributionGraph.cs",
"new_path": "osu.Game.Rulesets.Tau/Statistics/PaddleDistributionGraph.cs",
"diff": "@@ -32,10 +32,10 @@ public class PaddleDistributionGraph : CompositeDrawable\nprivate readonly IReadOnlyList<HitEv... | C# | MIT License | taulazer/tau | Make bindables readonly |
664,866 | 06.05.2022 23:49:19 | -7,200 | a767ef66ec0cb0e4125c574ec61337e905a64961 | generally fix the polar sider path | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"diff": "@@ -125,7 +125,7 @@ TauHitObject convertBeat()\nNodeSamples = data.NodeSamples,\nRepeatCount = data.RepeatCount,\nAngle = firs... | C# | MIT License | taulazer/tau | generally fix the polar sider path |
664,866 | 07.05.2022 16:17:59 | -7,200 | d6a8a73d9f9f9921afaac4e7896a613da2bdbc01 | create base for the showoff autoplay | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/TauRuleset.cs",
"new_path": "osu.Game.Rulesets.Tau/TauRuleset.cs",
"diff": "@@ -68,7 +68,7 @@ public override IEnumerable<Mod> GetModsFor(ModType type)\n},\nModType.Automation => new Mod[]\n{\n- new MultiMod(new TauModAutoplay(), new TauM... | C# | MIT License | taulazer/tau | create base for the showoff autoplay |
664,866 | 07.05.2022 19:54:13 | -7,200 | dd22a90e9fb6991cdee2d4b5a42068b8a1b1c8ef | basic autoplay | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Mods/TauModAutoplay.cs",
"new_path": "osu.Game.Rulesets.Tau/Mods/TauModAutoplay.cs",
"diff": "@@ -18,7 +18,7 @@ public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<M\npublic class TauModShowoffAutoplay : ModAuto... | C# | MIT License | taulazer/tau | basic autoplay |
664,866 | 08.05.2022 19:59:27 | -7,200 | 1d4899d47bc10cecfc8bb94d0017e231371bd9d8 | implement dual and roundabout into auto | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"diff": "@@ -181,7 +181,11 @@ private TauHitObject convertToSliderSpinner(HitObject original, IHasCombo comboD\nreturn convertToNonSlid... | C# | MIT License | taulazer/tau | implement dual and roundabout into auto |
664,869 | 08.05.2022 19:08:18 | 14,400 | f779adc87ad59b7c2f1202d82c4fb9cd00f3c5b7 | Initial implementation with Aim skill | [
{
"change_type": "ADD",
"old_path": null,
"new_path": "osu.Game.Rulesets.Tau/Difficulty/Preprocessing/TauAngledDifficultyHitObject.cs",
"diff": "+using System;\n+using osu.Game.Rulesets.Objects;\n+using osu.Game.Rulesets.Tau.Objects;\n+using osu.Game.Rulesets.Tau.UI;\n+\n+namespace osu.Game.Rulesets... | C# | MIT License | taulazer/tau | Initial implementation with Aim skill |
664,862 | 10.05.2022 13:43:32 | -36,000 | 7371a530bda150bc613c189eacf7a0f7b28621fe | Initial Implementation of Aim PP calculation | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Speed.cs",
"new_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Speed.cs",
"diff": "@@ -16,12 +16,12 @@ protected override double StrainValueAt(DifficultyHitObject current)\n{\nvar tauObject = current as TauDifficultyHit... | C# | MIT License | taulazer/tau | Initial Implementation of Aim PP calculation |
664,859 | 10.05.2022 10:00:25 | 14,400 | 5226cfa633ad5d312c6a01c3dc0a499473190f5d | Create concept of performance "context" | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Difficulty/TauPerformanceCalculator.cs",
"new_path": "osu.Game.Rulesets.Tau/Difficulty/TauPerformanceCalculator.cs",
"diff": "@@ -10,12 +10,7 @@ namespace osu.Game.Rulesets.Tau.Difficulty;\npublic class TauPerformanceCalculator : Performa... | C# | MIT License | taulazer/tau | Create concept of performance "context" |
664,859 | 10.05.2022 10:01:18 | 14,400 | c43fc95b19491f86897676669ac67ef8952baea0 | Move aim performance calculation to it's proper class | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Aim.cs",
"new_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Aim.cs",
"diff": "+using System;\nusing osu.Game.Rulesets.Difficulty.Preprocessing;\nusing osu.Game.Rulesets.Difficulty.Skills;\nusing osu.Game.Rulesets.Mods;... | C# | MIT License | taulazer/tau | Move aim performance calculation to it's proper class |
664,859 | 10.05.2022 15:28:54 | 14,400 | 842755e00ea064f9b74dd1a9191461c08887fff8 | Apply changes from new config | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau.Tests/TestSceneTauCursor.cs",
"new_path": "osu.Game.Rulesets.Tau.Tests/TestSceneTauCursor.cs",
"diff": "@@ -6,10 +6,9 @@ namespace osu.Game.Rulesets.Tau.Tests\n{\npublic class TestSceneTauCursor : OsuManualInputManagerTestScene\n{\n- priv... | C# | MIT License | taulazer/tau | Apply changes from new config |
664,869 | 10.05.2022 17:24:22 | 14,400 | 0b5226ef5be11cadb1c8b2ccc8e4733aa7190f31 | Check if run is success and act accordingly to discord | [
{
"change_type": "MODIFY",
"old_path": ".github/workflows/ci.yml",
"new_path": ".github/workflows/ci.yml",
"diff": "@@ -49,15 +49,27 @@ jobs:\npath: \"osu.Game.Rulesets.Tau/bin/Debug/net6.0\"\nretention-days: 90\n- - name: Send file to discord\n+ - name: Discord success\nuses: appleboy/discord-actio... | C# | MIT License | taulazer/tau | Check if run is success and act accordingly to discord |
664,869 | 10.05.2022 18:28:20 | 14,400 | e1adb142513dd945e4ff4417732197a3e9e86b29 | Change discord webhook notifier | [
{
"change_type": "MODIFY",
"old_path": ".github/workflows/ci.yml",
"new_path": ".github/workflows/ci.yml",
"diff": "@@ -50,26 +50,25 @@ jobs:\nretention-days: 90\n- name: Discord success\n- uses: appleboy/discord-action@master\n+ uses: naoei/discord-webhook-notify@master\nif: ${{ success() }}\nwith:... | C# | MIT License | taulazer/tau | Change discord webhook notifier |
664,869 | 10.05.2022 18:43:20 | 14,400 | 513d980db1cc073d7f719c2a0593c4a5b626ea45 | Remove attempt to send file | [
{
"change_type": "MODIFY",
"old_path": ".github/workflows/ci.yml",
"new_path": ".github/workflows/ci.yml",
"diff": "@@ -55,9 +55,8 @@ jobs:\nwith:\nseverity: info\ncolor: '#00FFAA'\n- description: \"[${{ github.run_number }}] [${{ github.head_commit.message }}](${{ github.head_commit.url }})\"\n+ de... | C# | MIT License | taulazer/tau | Remove attempt to send file |
664,859 | 12.05.2022 10:43:14 | 14,400 | 840254e59cdb3dd861b10e216cc691f28ddf9160 | Slider conversion test scene | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"diff": "@@ -125,7 +125,7 @@ private TauHitObject convertToSlider(HitObject original, IHasCombo comboData, IH\nnodes.Add(new SliderNode... | C# | MIT License | taulazer/tau | Slider conversion test scene |
664,859 | 12.05.2022 15:11:44 | 14,400 | 02533e7cef4ff3144fa271320f87a45b30fcb1e5 | Create asserts instead of returning if it passed | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau.Tests/Conversion/TauConversionTestScene.cs",
"new_path": "osu.Game.Rulesets.Tau.Tests/Conversion/TauConversionTestScene.cs",
"diff": "@@ -10,7 +10,7 @@ public abstract class TauConversionTestScene : TauModTestScene\n{\nprotected abstract ... | C# | MIT License | taulazer/tau | Create asserts instead of returning if it passed |
664,859 | 12.05.2022 15:12:53 | 14,400 | e01415273f292b56bf2fed9172c3fae56e0e691e | Move `GetHitObjectAngle()` and create constants in beatmap converter | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"diff": "using osu.Game.Rulesets.Objects;\nusing osu.Game.Rulesets.Objects.Types;\nusing osu.Game.Rulesets.Tau.Objects;\n+using osuTK;\... | C# | MIT License | taulazer/tau | Move `GetHitObjectAngle()` and create constants in beatmap converter |
664,859 | 12.05.2022 15:57:40 | 14,400 | 56a29f0d6b1c491dd9aac853f8707afbaefae2c8 | Spinner conversion test | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"diff": "@@ -188,17 +188,29 @@ private TauHitObject convertToSliderSpinner(HitObject original, IHasCombo comboD\n}\n}\n- return new Sli... | C# | MIT License | taulazer/tau | Spinner conversion test |
664,862 | 13.05.2022 20:23:39 | -36,000 | dd65346bc17834d861b505a58b6c938d3cfb93a8 | Change name of count of objects. | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Difficulty/TauDifficultyAttributes.cs",
"new_path": "osu.Game.Rulesets.Tau/Difficulty/TauDifficultyAttributes.cs",
"diff": "@@ -35,7 +35,7 @@ public class TauDifficultyAttributes : DifficultyAttributes\n/// <summary>\n/// The number of hi... | C# | MIT License | taulazer/tau | Change name of count of objects.
Co-authored-by: Nao <35349837+naoei@users.noreply.github.com> |
664,862 | 13.05.2022 20:49:40 | -36,000 | 7243a3b04424d7edca4beb97a479e51507e70280 | Add EffectiveMissCount and length bonus
because why not? | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Aim.cs",
"new_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Aim.cs",
"diff": "@@ -30,15 +30,25 @@ protected override double StrainValueOf(DifficultyHitObject current)\n}\n#region PP Calculation\n+\npublic static double... | C# | MIT License | taulazer/tau | Add EffectiveMissCount and length bonus
because why not? |
664,862 | 13.05.2022 21:07:36 | -36,000 | 58c554f80fcf5c99a480801f187a8af366865586 | Fix usage of SliderCount | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Difficulty/TauDifficultyAttributes.cs",
"new_path": "osu.Game.Rulesets.Tau/Difficulty/TauDifficultyAttributes.cs",
"diff": "@@ -42,6 +42,11 @@ public class TauDifficultyAttributes : DifficultyAttributes\n/// </summary>\npublic int SliderC... | C# | MIT License | taulazer/tau | Fix usage of SliderCount |
664,862 | 13.05.2022 22:02:46 | -36,000 | fbef8b0a8517835a12f67eee6552595bf3b00149 | Implement Speed Skill | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Difficulty/Preprocessing/TauDifficultyHitObject.cs",
"new_path": "osu.Game.Rulesets.Tau/Difficulty/Preprocessing/TauDifficultyHitObject.cs",
"diff": "+using System;\nusing osu.Game.Rulesets.Difficulty.Preprocessing;\nusing osu.Game.Rulese... | C# | MIT License | taulazer/tau | Implement Speed Skill |
664,862 | 13.05.2022 22:27:47 | -36,000 | 7e489719dc436a61a0ae42bdbca675aacbff6868 | Implement Speed PP | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Speed.cs",
"new_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Speed.cs",
"diff": "using System;\n+using System.Linq;\nusing osu.Framework.Utils;\nusing osu.Game.Rulesets.Difficulty.Preprocessing;\nusing osu.Game.Rulese... | C# | MIT License | taulazer/tau | Implement Speed PP |
664,862 | 13.05.2022 23:14:26 | -36,000 | ef1bf7969e96a35f1f059f4b2acbd6e668550379 | Factor Speed into TauStrainSkill
This should have it's own difficulty value calculated.. right? | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Speed.cs",
"new_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Speed.cs",
"diff": "using System.Linq;\nusing osu.Framework.Utils;\nusing osu.Game.Rulesets.Difficulty.Preprocessing;\n-using osu.Game.Rulesets.Difficulty.S... | C# | MIT License | taulazer/tau | Factor Speed into TauStrainSkill
This should have it's own difficulty value calculated.. right? |
664,862 | 13.05.2022 23:15:05 | -36,000 | 66eeb137f35b2f6dc835647bbd0054531e437e08 | Use the beatmap's OD instead of calculating through hitwindows
No idea why this was thought up of. | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Difficulty/TauDifficultyCalculator.cs",
"new_path": "osu.Game.Rulesets.Tau/Difficulty/TauDifficultyCalculator.cs",
"diff": "@@ -54,7 +54,7 @@ protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beat\nStarRating = s... | C# | MIT License | taulazer/tau | Use the beatmap's OD instead of calculating through hitwindows
No idea why this was thought up of. |
664,862 | 13.05.2022 23:15:24 | -36,000 | 3c7da3ab1e42a59508ccb93f27a969da76348233 | Add Speed values for Perfcalc to see | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Difficulty/TauPerformanceAttribute.cs",
"new_path": "osu.Game.Rulesets.Tau/Difficulty/TauPerformanceAttribute.cs",
"diff": "@@ -9,6 +9,9 @@ public class TauPerformanceAttribute : PerformanceAttributes\n[JsonProperty(\"aim\")]\npublic doub... | C# | MIT License | taulazer/tau | Add Speed values for Perfcalc to see |
664,859 | 13.05.2022 10:23:15 | 14,400 | 1a593de7e372460709ccd91a557dba5526270dfc | Abs hit object distance | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Speed.cs",
"new_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Speed.cs",
"diff": "@@ -147,7 +147,7 @@ private double strainValueOf(DifficultyHitObject current)\nspeedBonus = 1 + 0.75 * Math.Pow((min_speed_bonus - strai... | C# | MIT License | taulazer/tau | Abs hit object distance |
664,859 | 13.05.2022 15:15:57 | 14,400 | bdd166e34b627ad8e02350571c64cad7f3d5b306 | Fix NaNs in speed calc | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Speed.cs",
"new_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Speed.cs",
"diff": "@@ -146,7 +146,7 @@ private double strainValueOf(DifficultyHitObject current)\nif (strainTime < min_speed_bonus)\nspeedBonus = 1 + 0.75 ... | C# | MIT License | taulazer/tau | Fix NaNs in speed calc |
664,859 | 13.05.2022 15:59:49 | 14,400 | 238ae63dba472640ef6db02e2f64373b452574bd | Adjust weighting of speed and SR | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Speed.cs",
"new_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Speed.cs",
"diff": "@@ -17,7 +17,7 @@ public class Speed : TauStrainSkill\nprivate const double min_speed_bonus = 75; // ~200BPM\nprivate const double speed... | C# | MIT License | taulazer/tau | Adjust weighting of speed and SR |
664,862 | 14.05.2022 12:41:21 | -36,000 | 624d52bab4883722c1a5d69bae42baa316698e9f | Factor Angled Hitobjects to make readability easier. | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Speed.cs",
"new_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Speed.cs",
"diff": "@@ -55,9 +55,9 @@ private double calculateRhythmBonus(DifficultyHitObject current)\nfor (int i = rhythmStart; i > 0; i--)\n{\n- TauDiffi... | C# | MIT License | taulazer/tau | Factor Angled Hitobjects to make readability easier. |
664,862 | 14.05.2022 13:16:55 | -36,000 | 93553fc31ccaa4338d6a4dfcedd12ddec3b4a61b | Fix NullReference | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Speed.cs",
"new_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Speed.cs",
"diff": "@@ -146,8 +146,8 @@ private double strainValueOf(DifficultyHitObject current)\nif (strainTime < min_speed_bonus)\nspeedBonus = 1 + 0.75 ... | C# | MIT License | taulazer/tau | Fix NullReference |
664,862 | 14.05.2022 13:17:13 | -36,000 | a109964d581f5b2d390d457a5edbffaf4a37a769 | Factor Sliders into Aim calculations | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Difficulty/Preprocessing/TauAngledDifficultyHitObject.cs",
"new_path": "osu.Game.Rulesets.Tau/Difficulty/Preprocessing/TauAngledDifficultyHitObject.cs",
"diff": "@@ -11,13 +11,29 @@ public class TauAngledDifficultyHitObject : TauDifficult... | C# | MIT License | taulazer/tau | Factor Sliders into Aim calculations |
664,859 | 14.05.2022 12:13:18 | 14,400 | 07061dc65fe5df397e9aff87c096472e78ea4ea5 | Move away from inheriting Beat | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmap.cs",
"new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmap.cs",
"diff": "@@ -11,7 +11,7 @@ public class TauBeatmap : Beatmap<TauHitObject>\n{\npublic override IEnumerable<BeatmapStatistic> GetStatistics()\n{\n- int be... | C# | MIT License | taulazer/tau | Move away from inheriting Beat |
664,862 | 15.05.2022 20:15:30 | -36,000 | 7db6d3a35b83df2da9ed5acf8bbb1984d0e49e7c | Fix visualiser indexing issue | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/Effects/PlayfieldVisualizer.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/Effects/PlayfieldVisualizer.cs",
"diff": "@@ -118,10 +118,10 @@ public void OnNewResult(DrawableHitObject judgedObject)\n/// <param name=\"multiplier\">The multipli... | C# | MIT License | taulazer/tau | Fix visualiser indexing issue |
664,862 | 16.05.2022 01:45:15 | -36,000 | a29159d7d14ddb70a6ecae95166eb57cae683bbc | Add NoFail miss nerf depending on misses. | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Difficulty/TauPerformanceCalculator.cs",
"new_path": "osu.Game.Rulesets.Tau/Difficulty/TauPerformanceCalculator.cs",
"diff": "@@ -24,18 +24,22 @@ protected override PerformanceAttributes CreatePerformanceAttributes(ScoreInfo s\ncontext = ... | C# | MIT License | taulazer/tau | Add NoFail miss nerf depending on misses. |
664,859 | 16.05.2022 06:16:34 | 14,400 | cbd3778878206e30b6b29edc6cae97a9c560f726 | Nerf low travel distance sliders | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Aim.cs",
"new_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Aim.cs",
"diff": "@@ -38,7 +38,7 @@ protected override double StrainValueOf(DifficultyHitObject current)\ndouble currVelocity = tauCurrObj.Distance / tauCurrO... | C# | MIT License | taulazer/tau | Nerf low travel distance sliders |
664,859 | 16.05.2022 06:31:46 | 14,400 | 5e8b226b598267a6a149a6cd11b4167e1d8a6c17 | Return 0 speed if relax is applied | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Difficulty/TauDifficultyCalculator.cs",
"new_path": "osu.Game.Rulesets.Tau/Difficulty/TauDifficultyCalculator.cs",
"diff": "using osu.Game.Rulesets.Scoring;\nusing osu.Game.Rulesets.Tau.Difficulty.Preprocessing;\nusing osu.Game.Rulesets.T... | C# | MIT License | taulazer/tau | Return 0 speed if relax is applied |
664,859 | 16.05.2022 15:35:43 | 14,400 | 47cf70179182f066d77abe05e74ff9914c76e311 | Allow for more lazy starting tracking for sliders | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Aim.cs",
"new_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Aim.cs",
"diff": "@@ -38,7 +38,7 @@ protected override double StrainValueOf(DifficultyHitObject current)\ndouble currVelocity = tauCurrObj.Distance / tauCurrO... | C# | MIT License | taulazer/tau | Allow for more lazy starting tracking for sliders |
664,859 | 17.05.2022 05:50:34 | 14,400 | b1deb8122c2d6f288deba2e0aa03fe318ad95c1b | Fix visualizer crashing on wrong index | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/Effects/PlayfieldVisualizer.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/Effects/PlayfieldVisualizer.cs",
"diff": "@@ -118,7 +118,7 @@ public void OnNewResult(DrawableHitObject judgedObject)\n/// <param name=\"multiplier\">The multiplier... | C# | MIT License | taulazer/tau | Fix visualizer crashing on wrong index |
664,859 | 19.05.2022 06:32:02 | 14,400 | bfe8a673ea2d1ff89d72e4a71982e24fa3745eb7 | Use strain time instead | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Aim.cs",
"new_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Aim.cs",
"diff": "@@ -31,17 +31,17 @@ protected override double StrainValueOf(DifficultyHitObject current)\nvar tauCurrObj = (TauAngledDifficultyHitObject)cur... | C# | MIT License | taulazer/tau | Use strain time instead |
664,859 | 19.05.2022 06:32:11 | 14,400 | 5b16ecba09db7a2294925acde3a2cbb1baa1d64f | Fix incorrect delta angle | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Difficulty/Preprocessing/TauAngledDifficultyHitObject.cs",
"new_path": "osu.Game.Rulesets.Tau/Difficulty/Preprocessing/TauAngledDifficultyHitObject.cs",
"diff": "@@ -26,8 +26,7 @@ public class TauAngledDifficultyHitObject : TauDifficultyH... | C# | MIT License | taulazer/tau | Fix incorrect delta angle |
664,859 | 22.05.2022 16:59:50 | 14,400 | b89a2f4bedfcd63e903104db3721f7e4203c0037 | Fix incorrect hit sounds on non-converted sliders | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"diff": "@@ -49,11 +49,12 @@ private TauHitObject convertToNonSlider(HitObject original)\n{\nbool isHard = (original is IHasPathWithRep... | C# | MIT License | taulazer/tau | Fix incorrect hit sounds on non-converted sliders |
664,859 | 23.05.2022 10:49:45 | 14,400 | e7d583ddb3040f5774f4c5f4cc03877601ce10c9 | Move AngleRange into Angled difficulty hit object | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Difficulty/Preprocessing/TauAngledDifficultyHitObject.cs",
"new_path": "osu.Game.Rulesets.Tau/Difficulty/Preprocessing/TauAngledDifficultyHitObject.cs",
"diff": "@@ -12,7 +12,7 @@ public class TauAngledDifficultyHitObject : TauDifficultyH... | C# | MIT License | taulazer/tau | Move AngleRange into Angled difficulty hit object |
664,859 | 23.05.2022 11:18:00 | 14,400 | d218f6621b841820bddbfab1c82d2e5ea5f9f816 | Apply angle offsets in difficulty calculation | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Difficulty/Preprocessing/TauAngledDifficultyHitObject.cs",
"new_path": "osu.Game.Rulesets.Tau/Difficulty/Preprocessing/TauAngledDifficultyHitObject.cs",
"diff": "@@ -31,7 +31,16 @@ public TauAngledDifficultyHitObject(HitObject hitObject, ... | C# | MIT License | taulazer/tau | Apply angle offsets in difficulty calculation |
664,859 | 23.05.2022 11:18:44 | 14,400 | a80eadb30608d6041c45fcfe9de1dc4718cda7db | Move base & last object into non-angled difficulty object | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Difficulty/Preprocessing/TauAngledDifficultyHitObject.cs",
"new_path": "osu.Game.Rulesets.Tau/Difficulty/Preprocessing/TauAngledDifficultyHitObject.cs",
"diff": "@@ -7,10 +7,6 @@ namespace osu.Game.Rulesets.Tau.Difficulty.Preprocessing\n{... | C# | MIT License | taulazer/tau | Move base & last object into non-angled difficulty object |
664,859 | 23.05.2022 11:19:16 | 14,400 | 73c3cca8a3893bedff767fea7e17c4937b266154 | Allow for non-angled difficulty objects to have an effect on difficulty | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Aim.cs",
"new_path": "osu.Game.Rulesets.Tau/Difficulty/Skills/Aim.cs",
"diff": "@@ -28,6 +28,9 @@ protected override double StrainValueOf(DifficultyHitObject current)\nif (Previous.Count <= 1)\nreturn 0;\n+ if (current i... | C# | MIT License | taulazer/tau | Allow for non-angled difficulty objects to have an effect on difficulty |
664,859 | 23.05.2022 11:42:43 | 14,400 | d137c242ae62a5af2c525f67f0f52629360d08b8 | Remove database attributes | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Difficulty/TauDifficultyAttributes.cs",
"new_path": "osu.Game.Rulesets.Tau/Difficulty/TauDifficultyAttributes.cs",
"diff": "-using System.Collections.Generic;\nusing Newtonsoft.Json;\nusing osu.Game.Rulesets.Difficulty;\n@@ -57,32 +56,5 @... | C# | MIT License | taulazer/tau | Remove database attributes |
664,859 | 23.05.2022 12:29:46 | 14,400 | c796ac52bf545e463e3a2f66dbd5041aaa61bda4 | Add complexity difficulty skill | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Difficulty/TauDifficultyAttributes.cs",
"new_path": "osu.Game.Rulesets.Tau/Difficulty/TauDifficultyAttributes.cs",
"diff": "@@ -11,6 +11,9 @@ public class TauDifficultyAttributes : DifficultyAttributes\n[JsonProperty(\"speed_difficulty\")... | C# | MIT License | taulazer/tau | Add complexity difficulty skill |
664,859 | 23.05.2022 12:30:09 | 14,400 | d59a4afd8abdccc12123dbfa458d7a5b673e84a8 | Apply complexity skill into final star rating | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Difficulty/TauDifficultyCalculator.cs",
"new_path": "osu.Game.Rulesets.Tau/Difficulty/TauDifficultyCalculator.cs",
"diff": "@@ -20,6 +20,7 @@ public class TauDifficultyCalculator : DifficultyCalculator\n{\nprivate readonly TauCachedProper... | C# | MIT License | taulazer/tau | Apply complexity skill into final star rating |
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