author int64 658 755k | date stringdate 2012-06-12 08:34:29 2024-07-22 14:51:21 | timezone int64 -46,800 43.2k | hash stringlengths 40 40 | message stringlengths 5 490 | mods listlengths 1 16 | language stringclasses 20
values | license stringclasses 3
values | repo stringlengths 5 68 | original_message stringlengths 12 491 |
|---|---|---|---|---|---|---|---|---|---|
664,859 | 22.12.2020 20:45:08 | 18,000 | 70b39acfb279dae8765c811b205cc8a13d427ad4 | Add LegacyHandle | [
{
"change_type": "ADD",
"old_path": "osu.Game.Rulesets.Tau.Tests/Resources/metrics-skin/handle-line.png",
"new_path": "osu.Game.Rulesets.Tau.Tests/Resources/metrics-skin/handle-line.png",
"diff": "Binary files /dev/null and b/osu.Game.Rulesets.Tau.Tests/Resources/metrics-skin/handle-line.png differ\... | C# | MIT License | taulazer/tau | Add LegacyHandle |
664,859 | 22.12.2020 20:48:18 | 18,000 | afc1fa25163c0143009f08d4356f8e7c2d1c0ec1 | Convert slider test scene into skinnable test scene | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau.Tests/Objects/TestSceneSlider.cs",
"new_path": "osu.Game.Rulesets.Tau.Tests/Objects/TestSceneSlider.cs",
"diff": "namespace osu.Game.Rulesets.Tau.Tests.Objects\n{\n[TestFixture]\n- public class TestSceneSlider : OsuTestScene\n+ public cla... | C# | MIT License | taulazer/tau | Convert slider test scene into skinnable test scene |
664,874 | 11.01.2021 22:41:42 | -3,600 | 1e2390346c90f39b83432d79843a62352f0b00f8 | Update osu again
Where dependabot? | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/osu.Game.Rulesets.Tau.csproj",
"new_path": "osu.Game.Rulesets.Tau/osu.Game.Rulesets.Tau.csproj",
"diff": "<EmbeddedResource Include=\"Resources\\**\"/>\n</ItemGroup>\n<ItemGroup>\n- <PackageReference Include=\"ppy.osu.Game\" Version=\"202... | C# | MIT License | taulazer/tau | Update osu again
Where dependabot? |
664,874 | 18.01.2021 20:00:21 | -3,600 | f222f631f436192832453dcb7dc957bc194a7513 | Remove sqlite nuget package | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau.Tests/osu.Game.Rulesets.Tau.Tests.csproj",
"new_path": "osu.Game.Rulesets.Tau.Tests/osu.Game.Rulesets.Tau.Tests.csproj",
"diff": "<PackageReference Include=\"Microsoft.NET.Test.Sdk\" Version=\"16.6.1\" />\n<PackageReference Include=\"NUni... | C# | MIT License | taulazer/tau | Remove sqlite nuget package |
664,874 | 18.01.2021 20:15:47 | -3,600 | 8ca5b047258ef9a3feee47e4addd03dc25bd7d28 | Target .NET 5 | [
{
"change_type": "MODIFY",
"old_path": "README.md",
"new_path": "README.md",
"diff": "@@ -72,7 +72,7 @@ cd tau\n```\n### Building the Gamemode From Source\n-To build Tau, you will need to have [.NET Core](https://dotnet.microsoft.com/download) installed on your computer.\n+To build Tau, you will nee... | C# | MIT License | taulazer/tau | Target .NET 5 |
664,859 | 23.01.2021 17:15:35 | 18,000 | 82693e54b38ff65a1394882875613a227a5e9675 | Fix incorrect kiai movement on classic | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"diff": "using osu.Game.Skinning;\nusing osuTK;\nusing osuTK.Graphics;\n+\nnamespace osu.Game.Rulesets.Tau.Objects.Drawables\n{... | C# | MIT License | taulazer/tau | Fix incorrect kiai movement on classic |
664,859 | 23.01.2021 17:22:03 | 18,000 | fc83874b56c1aa614ba129f2e43e689b69019a11 | Fix background config not applying | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Skinning/Default/PlayfieldPiece.cs",
"new_path": "osu.Game.Rulesets.Tau/Skinning/Default/PlayfieldPiece.cs",
"diff": "@@ -55,7 +55,13 @@ public PlayfieldPiece()\nprivate void load(TauRulesetConfigManager config)\n{\nconfig?.BindWith(TauRu... | C# | MIT License | taulazer/tau | Fix background config not applying |
664,859 | 11.03.2021 16:43:53 | 18,000 | 5cb026aa0066eb4f62a8c1a5bf7c5baf103b214c | Tweak particles | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau.Tests/TestSceneParticleSystem.cs",
"new_path": "osu.Game.Rulesets.Tau.Tests/TestSceneParticleSystem.cs",
"diff": "@@ -13,6 +13,9 @@ namespace osu.Game.Rulesets.Tau.Tests\n{\npublic class TestSceneParticleSystem : TestScene\n{\n+ private C... | C# | MIT License | taulazer/tau | Tweak particles |
664,859 | 11.03.2021 16:51:10 | 18,000 | 6bea93c3d612b231bcb22e8bf5741ca2399b8123 | Reduce hard beat particle count | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/TauPlayfield.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/TauPlayfield.cs",
"diff": "@@ -231,7 +231,7 @@ private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)\nswitch (effect.Value)\n{\ncase KiaiType.Turbulent:... | C# | MIT License | taulazer/tau | Reduce hard beat particle count |
664,874 | 13.03.2021 19:21:45 | -3,600 | 12d7c131ec674d6e8e52d0aaf130fc5d75d3d6d0 | Update vscode launch option | [
{
"change_type": "MODIFY",
"old_path": ".vscode/launch.json",
"new_path": ".vscode/launch.json",
"diff": "\"request\": \"launch\",\n\"program\": \"dotnet\",\n\"args\": [\n- \"${workspaceRoot}/osu.Game.Rulesets.Tau.Tests/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Tau.Tests.dll\"\n+ \"${workspaceRoot}/... | C# | MIT License | taulazer/tau | Update vscode launch option |
664,859 | 13.03.2021 16:14:47 | 18,000 | d210e601dba677c611e095cbe8f5ef7dd5cad6db | Apply requested CodeFactor changes. | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"diff": "@@ -196,7 +196,7 @@ protected override void UpdateAfterChildren()\nColour = TauPlayfield.ACCENT_COLOR.Value\n};\n- par... | C# | MIT License | taulazer/tau | Apply requested CodeFactor changes. |
664,859 | 13.03.2021 16:15:35 | 18,000 | 3d1b670ea6e35c68e7c5efb377276e370bb5b5c5 | ide is being GAY | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"diff": "@@ -175,7 +175,7 @@ protected override void UpdateAfterChildren()\n{\ncase KiaiType.Turbulent:\n{\n- playfield.SliderP... | C# | MIT License | taulazer/tau | ide is being GAY |
664,874 | 16.04.2021 19:05:13 | -7,200 | fa280c0abbcd1c19d08d4a885d2f0c1868f9d3d0 | Update code in line with obsoletions | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Configuration/TauRulesetConfigManager.cs",
"new_path": "osu.Game.Rulesets.Tau/Configuration/TauRulesetConfigManager.cs",
"diff": "@@ -14,10 +14,10 @@ protected override void InitialiseDefaults()\n{\nbase.InitialiseDefaults();\n- Set(TauRu... | C# | MIT License | taulazer/tau | Update code in line with obsoletions |
664,859 | 03.05.2021 13:11:05 | 14,400 | e1729b7f0dce489dab4e97b4a98c6f9e7117af93 | Rename "Playfield" -> "Ring" for skinning
"field-overlay" is now renamed to "ring-overlay" with this change, if you were working on a skin then please rename this file. | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Skinning/Legacy/TauLegacySkinTransformer.cs",
"new_path": "osu.Game.Rulesets.Tau/Skinning/Legacy/TauLegacySkinTransformer.cs",
"diff": "@@ -27,8 +27,8 @@ public override Drawable GetDrawableComponent(ISkinComponent component)\ncase TauSki... | C# | MIT License | taulazer/tau | Rename "Playfield" -> "Ring" for skinning
"field-overlay" is now renamed to "ring-overlay" with this change, if you were working on a skin then please rename this file. |
664,859 | 03.05.2021 13:27:19 | 14,400 | 18f44c55ee7f97fa262b6ae19d757edaff5a55cd | Add an extra key for `HardButton`.
While I did not agree to add the extra key into the ruleset, people kept pushing me to add in the extra key.
The new default for this key is "Left Shift" and "Space", since those two seems to be the most prominent keys used in Tau. | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/TauRuleset.cs",
"new_path": "osu.Game.Rulesets.Tau/TauRuleset.cs",
"diff": "@@ -110,6 +110,7 @@ public override IEnumerable<Mod> GetModsFor(ModType type)\nnew KeyBinding(InputKey.MouseLeft, TauAction.LeftButton),\nnew KeyBinding(InputKey.... | C# | MIT License | taulazer/tau | Add an extra key for `HardButton`.
While I did not agree to add the extra key into the ruleset, people kept pushing me to add in the extra key.
The new default for this key is "Left Shift" and "Space", since those two seems to be the most prominent keys used in Tau. |
664,859 | 05.05.2021 19:41:40 | 14,400 | 5b2fc28619206bb01f083e4d544c2f5406f46623 | Start working on ResumeOverlay | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/DrawableTauRuleset.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/DrawableTauRuleset.cs",
"diff": "using osu.Game.Rulesets.Tau.Replays;\nusing osu.Game.Rulesets.UI;\nusing osu.Game.Scoring;\n+using osu.Game.Screens.Play;\nnamespace osu.Gam... | C# | MIT License | taulazer/tau | Start working on ResumeOverlay |
664,859 | 05.05.2021 19:46:40 | 14,400 | eaf15b2522a53e00b423c9ff09989c12771acb25 | Rename all instances of "field-overlay" to "ring-overlay" | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Skinning/Legacy/LegacyPlayfield.cs",
"new_path": "osu.Game.Rulesets.Tau/Skinning/Legacy/LegacyPlayfield.cs",
"diff": "@@ -35,7 +35,7 @@ private void load(ISkinSource skin, TauRulesetConfigManager config)\nOrigin = Anchor.Centre,\nRelative... | C# | MIT License | taulazer/tau | Rename all instances of "field-overlay" to "ring-overlay" |
664,859 | 05.05.2021 19:47:45 | 14,400 | 084ede8ca6a2f63a77085127022715bba82d0061 | Change `SimultaneousBindingMode` to `All` | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/TauInputManager.cs",
"new_path": "osu.Game.Rulesets.Tau/TauInputManager.cs",
"diff": "@@ -25,7 +25,7 @@ protected override KeyBindingContainer<TauAction> CreateKeyBindingContainer(Rule\n=> new TauKeyBindingContainer(ruleset, variant, uniq... | C# | MIT License | taulazer/tau | Change `SimultaneousBindingMode` to `All` |
664,874 | 14.05.2021 15:22:35 | -7,200 | 857e076d639451df1bd438f6f953fd5b0197d7e0 | Give second hard beat button a unique action | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Mods/TauModRelax.cs",
"new_path": "osu.Game.Rulesets.Tau/Mods/TauModRelax.cs",
"diff": "@@ -111,7 +111,7 @@ private void addAction(bool hitting, bool hardhit = false)\n{\nif (hardhit)\n{\n- state.PressedActions.Add(TauAction.HardButton);\... | C# | MIT License | taulazer/tau | Give second hard beat button a unique action |
664,874 | 22.05.2021 19:17:54 | -7,200 | 6f5b31ac5557b5f759a3630e4b4d5e96d11a045b | Change stuff in-line with the bump | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Edit/Blueprints/BeatSelectionBlueprint.cs",
"new_path": "osu.Game.Rulesets.Tau/Edit/Blueprints/BeatSelectionBlueprint.cs",
"diff": "@@ -12,11 +12,10 @@ namespace osu.Game.Rulesets.Tau.Edit.Blueprints\npublic class BeatSelectionBlueprint :... | C# | MIT License | taulazer/tau | Change stuff in-line with the bump |
664,874 | 22.05.2021 19:27:24 | -7,200 | ec2ed395f37865c245628c9e79534bbdda769fb1 | Add no-op slider blueprint | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Edit/TauBlueprintContainer.cs",
"new_path": "osu.Game.Rulesets.Tau/Edit/TauBlueprintContainer.cs",
"diff": "@@ -26,6 +26,9 @@ public override HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObjec\ncase HardBeat hardBeat:\nretur... | C# | MIT License | taulazer/tau | Add no-op slider blueprint |
664,874 | 02.06.2021 19:04:15 | -7,200 | 18af8fe0b915a629fb424e477f2c4c9e667c9d68 | Update tests slightly in line with bump | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau.Tests/Objects/TestSceneBeat.cs",
"new_path": "osu.Game.Rulesets.Tau.Tests/Objects/TestSceneBeat.cs",
"diff": "@@ -17,10 +17,10 @@ public class TestSceneBeat : TauSkinnableTestScene\npublic TestSceneBeat()\n{\n- AddStep(\"Miss Single\", ()... | C# | MIT License | taulazer/tau | Update tests slightly in line with bump |
664,874 | 08.06.2021 20:35:19 | -7,200 | d1f65423fb3cb71c7846d678df2e6fd1882d906e | Resolve breaking changes | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs",
"diff": "@@ -55,7 +55,7 @@ private void load(TauRulesetConfigManager config)\nAlpha = 0.05f,\nChildren = new Drawable[]\n{\n- new S... | C# | MIT License | taulazer/tau | Resolve breaking changes |
664,874 | 11.06.2021 21:08:56 | -7,200 | cf8b13688adf2e557d02cd5ca2fa17cfcca42495 | Update mods in line with osu change | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Mods/TauModAutoHold.cs",
"new_path": "osu.Game.Rulesets.Tau/Mods/TauModAutoHold.cs",
"diff": "@@ -13,7 +13,8 @@ public class TauModAutoHold : Mod\npublic override ModType Type => ModType.DifficultyReduction;\npublic override string Descri... | C# | MIT License | taulazer/tau | Update mods in line with osu change |
664,874 | 19.06.2021 18:31:12 | -7,200 | 9dc5a510065395e090e49f7085c88404ef25c3a7 | Use singular ApplyToDrawableHitObject | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Mods/TauModHidden.cs",
"new_path": "osu.Game.Rulesets.Tau/Mods/TauModHidden.cs",
"diff": "@@ -19,12 +19,11 @@ public class TauModHidden : ModHidden\npublic override bool HasImplementation => false;\n- public override void ApplyToDrawableH... | C# | MIT License | taulazer/tau | Use singular ApplyToDrawableHitObject |
664,874 | 19.07.2021 23:40:57 | -7,200 | 22da8be5abe931190d986043c287a199d7ab5fe6 | Fix accumulated breaking changes | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Mods/TauModDifficultyAdjust.cs",
"new_path": "osu.Game.Rulesets.Tau/Mods/TauModDifficultyAdjust.cs",
"diff": "@@ -27,14 +27,6 @@ public class TauModDifficultyAdjust : ModDifficultyAdjust\nValue = 5,\n};\n- protected override void Transfer... | C# | MIT License | taulazer/tau | Fix accumulated breaking changes |
664,874 | 25.07.2021 00:29:25 | -7,200 | cc6ad269c6d89c29939db490d7bf4ab737392b08 | Address IHasComboInformation interface changes | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/TauHitObject.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/TauHitObject.cs",
"diff": "@@ -36,6 +36,14 @@ public int ComboOffset\nset => ComboOffsetBindable.Value = value;\n}\n+ public Bindable<int> ComboIndexWithOffsetsBindable ... | C# | MIT License | taulazer/tau | Address IHasComboInformation interface changes |
664,859 | 03.08.2021 12:30:45 | 14,400 | 18f147d179537324eea71fdcd4e9e3d1dbd3c56b | Adjust fade-out time for Sliders. | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Mods/TauModHidden.cs",
"new_path": "osu.Game.Rulesets.Tau/Mods/TauModHidden.cs",
"diff": "using System.Collections.Generic;\nusing osu.Framework.Graphics;\nusing osu.Game.Rulesets.Mods;\n+using osu.Game.Rulesets.Objects;\nusing osu.Game.R... | C# | MIT License | taulazer/tau | Adjust fade-out time for Sliders. |
664,859 | 03.08.2021 12:32:44 | 14,400 | eed22939dab857cc61dd70c86e46fef9da78ed2f | all my homies hate codefactor | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Mods/TauModHidden.cs",
"new_path": "osu.Game.Rulesets.Tau/Mods/TauModHidden.cs",
"diff": "@@ -54,7 +54,7 @@ protected override void ApplyNormalVisibilityState(DrawableHitObject drawable, A\nswitch (drawable)\n{\ncase DrawableSlider slider... | C# | MIT License | taulazer/tau | all my homies hate codefactor |
664,859 | 03.08.2021 13:02:28 | 14,400 | 4542aac219095014b73da253e4454eaa3c7d28f0 | Increase slider visibility up to 50% | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Mods/TauModHidden.cs",
"new_path": "osu.Game.Rulesets.Tau/Mods/TauModHidden.cs",
"diff": "@@ -54,7 +54,7 @@ protected override void ApplyNormalVisibilityState(DrawableHitObject drawable, A\nswitch (drawable)\n{\ncase DrawableSlider slider... | C# | MIT License | taulazer/tau | Increase slider visibility up to 50% |
664,859 | 03.08.2021 13:35:55 | 14,400 | 7ea06bee22305387977f28075e7088b1846a1699 | Remove ignorance of hard beats | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Mods/TauModHidden.cs",
"new_path": "osu.Game.Rulesets.Tau/Mods/TauModHidden.cs",
"diff": "@@ -19,8 +19,6 @@ public class TauModHidden : ModHidden\nprivate const double fade_in_duration_multiplier = 0.4;\nprivate const double fade_out_dura... | C# | MIT License | taulazer/tau | Remove ignorance of hard beats |
664,859 | 03.08.2021 16:20:44 | 14,400 | b2b9fe715ae6b66e9bee709f2b350b2da677ba1a | Implement HitSounds for Sliders.
This also implements Slider heads which is required to make the HitSounds work properly. | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"diff": "using System.Collections.Generic;\nusing System.Linq;\nusing System.Threading;\n+using osu.Framework.Bindables;\nusing osu.Fra... | C# | MIT License | taulazer/tau | Implement HitSounds for Sliders.
This also implements Slider heads which is required to make the HitSounds work properly. |
664,859 | 03.08.2021 16:43:10 | 14,400 | 128dc3d16de931c98a5e625e24a45e12940abbd5 | Fix slider test scene crashing from null reference. | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Slider.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Slider.cs",
"diff": "@@ -54,6 +54,6 @@ private void updateNestedSamples()\nprotected override HitWindows CreateHitWindows() => HitWindows.Empty;\npublic int RepeatCount { get;... | C# | MIT License | taulazer/tau | Fix slider test scene crashing from null reference. |
664,874 | 04.08.2021 14:52:38 | -7,200 | 5196379aede8228fc5e9d104b8fe08f928edc299 | Add PlayfieldMaskContainer | [
{
"change_type": "ADD",
"old_path": null,
"new_path": "osu.Game.Rulesets.Tau.Tests/TestScenePlayfieldMask.cs",
"diff": "+using osu.Framework.Allocation;\n+using osu.Framework.Graphics;\n+using osu.Framework.Platform;\n+using osu.Game.Rulesets.Tau.UI;\n+using osu.Game.Tests.Visual;\n+\n+namespace osu... | C# | MIT License | taulazer/tau | Add PlayfieldMaskContainer |
664,874 | 04.08.2021 16:20:40 | -7,200 | 831327258b5e3e1b52ce5a69a0185fa10fce173f | Slightly narrow field of vision | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Resources/Shaders/sh_PlayfieldMask.fs",
"new_path": "osu.Game.Rulesets.Tau/Resources/Shaders/sh_PlayfieldMask.fs",
"diff": "@@ -4,7 +4,7 @@ varying lowp vec4 v_Colour;\nuniform highp vec2 aperturePos;\nuniform highp vec2 apertureSize;\n-c... | C# | MIT License | taulazer/tau | Slightly narrow field of vision |
664,874 | 04.08.2021 17:09:54 | -7,200 | 6b9c0e5cb8e4621fb307266ab3da3c75c9b1bb9e | Adjust mask to support fade in masking | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/PlayfieldMask.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/PlayfieldMask.cs",
"diff": "using osu.Framework.Graphics.Primitives;\nusing osu.Framework.Graphics.Shaders;\nusing osu.Framework.Graphics.Textures;\n-using osu.Framework.Input.Ev... | C# | MIT License | taulazer/tau | Adjust mask to support fade in masking |
664,874 | 04.08.2021 17:14:02 | -7,200 | 5739d21e82123879e4ab36869a3137fbea7bf35f | Add new hidden mod | [
{
"change_type": "DELETE",
"old_path": "osu.Game.Rulesets.Tau.Tests/TestScenePlayfieldMask.cs",
"new_path": null,
"diff": "-using osu.Framework.Allocation;\n-using osu.Framework.Graphics;\n-using osu.Framework.Platform;\n-using osu.Game.Rulesets.Tau.UI;\n-using osu.Game.Tests.Visual;\n-\n-namespace ... | C# | MIT License | taulazer/tau | Add new hidden mod |
664,874 | 04.08.2021 17:15:46 | -7,200 | 099abeac8bf8ba66eda19d71c2ce3ddfcda23330 | Add FadeIn mod | [
{
"change_type": "ADD",
"old_path": null,
"new_path": "osu.Game.Rulesets.Tau/Mods/TauModFadeIn.cs",
"diff": "+using osu.Game.Rulesets.Tau.UI;\n+\n+namespace osu.Game.Rulesets.Tau.Mods\n+{\n+ public class TauModFadeIn : TauModHidden\n+ {\n+ public override string Name => \"Fade in\";\n+ public overri... | C# | MIT License | taulazer/tau | Add FadeIn mod |
664,874 | 04.08.2021 17:20:30 | -7,200 | 79f7b07fe4bdb5f77936fee433e3fabfb479b5e4 | Adjust InitialCoverage values for HD | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Mods/TauModHidden.cs",
"new_path": "osu.Game.Rulesets.Tau/Mods/TauModHidden.cs",
"diff": "@@ -34,6 +34,6 @@ protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject,\nprotected virtual MaskingMode Mode => MaskingMode... | C# | MIT License | taulazer/tau | Adjust InitialCoverage values for HD |
664,859 | 04.08.2021 12:56:50 | 14,400 | a5ab87267fa156a5ef64b84bd45535d3099f0612 | Fix misaligned head beat | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs",
"diff": "@@ -55,7 +55,11 @@ private void load(TauRulesetConfigManager config)\nAlpha = 0.05f,\nChildren = new Drawable[]\n{\n- new ... | C# | MIT License | taulazer/tau | Fix misaligned head beat |
664,859 | 04.08.2021 13:13:40 | 14,400 | e32d7eb6f7bab78a38920248a546724ae49ff258 | actually fix misaligned beat lmao | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"diff": "@@ -219,7 +219,7 @@ protected override void UpdateAfterChildren()\nfloat actualProgress = (float)((t - nodeStart) / du... | C# | MIT License | taulazer/tau | actually fix misaligned beat lmao |
664,859 | 04.08.2021 13:43:25 | 14,400 | df7200070054be1bc4d958a42eda327358330c7d | Fix sliding hit sound repeating each frame | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"diff": "@@ -244,7 +244,16 @@ protected override void UpdateAfterChildren()\npath.Position = path.Vertices.Any() ? path.Vertice... | C# | MIT License | taulazer/tau | Fix sliding hit sound repeating each frame |
664,859 | 04.08.2021 15:34:56 | 14,400 | e92b27ad1521ed4f27d4c7b3df927beb94461cff | Update hidden and FadeIn icon | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Mods/TauModFadeIn.cs",
"new_path": "osu.Game.Rulesets.Tau/Mods/TauModFadeIn.cs",
"diff": "+using osu.Framework.Graphics.Sprites;\nusing osu.Game.Rulesets.Tau.UI;\nnamespace osu.Game.Rulesets.Tau.Mods\n@@ -7,6 +8,7 @@ public class TauModFa... | C# | MIT License | taulazer/tau | Update hidden and FadeIn icon |
664,859 | 04.08.2021 22:11:56 | 14,400 | 72df494bc109781972ace73bf6d94757fe89c02d | Add Classic mod | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"diff": "@@ -16,6 +16,9 @@ public class TauBeatmapConverter : BeatmapConverter<TauHitObject>\n{\npublic override bool CanConvert() => B... | C# | MIT License | taulazer/tau | Add Classic mod |
664,874 | 05.08.2021 20:09:08 | -7,200 | c196d7c48b26504701a432de74bf3972c729b7d0 | Increase slider path size during Inverse mod | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Mods/TauModInverse.cs",
"new_path": "osu.Game.Rulesets.Tau/Mods/TauModInverse.cs",
"diff": "@@ -51,8 +51,7 @@ public void ApplyToDrawableHitObject(DrawableHitObject drawable)\nbreak;\ncase DrawableSlider slider:\n- slider.Inversed = true;... | C# | MIT License | taulazer/tau | Increase slider path size during Inverse mod |
664,874 | 05.08.2021 20:14:34 | -7,200 | 345c0e5942555be23c83445b4365a5a12255ec51 | Make playfield smaller for Inverse mod | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Mods/TauModInverse.cs",
"new_path": "osu.Game.Rulesets.Tau/Mods/TauModInverse.cs",
"diff": "@@ -62,6 +62,9 @@ public void ApplyToDrawableRuleset(DrawableRuleset<TauHitObject> drawableRuleset\n{\nvar playfield = (TauPlayfield)drawableRules... | C# | MIT License | taulazer/tau | Make playfield smaller for Inverse mod |
664,874 | 05.08.2021 22:21:41 | -7,200 | 1066db03c01b82d3855b55a00ee6beee5b017382 | Remove use of TailSamples var | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"diff": "@@ -110,14 +110,14 @@ protected override void OnFree()\nprotected override void LoadSamples()\n{\n+ base.LoadSamples()... | C# | MIT License | taulazer/tau | Remove use of TailSamples var |
664,874 | 05.08.2021 22:33:21 | -7,200 | aaaa05bdf9f40e219aa2bfd2002d7d712dac93cf | Avoid applying SampleControlPoint for HeadBeats | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Slider.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Slider.cs",
"diff": "@@ -34,7 +34,6 @@ protected override void CreateNestedHitObjects(CancellationToken cancellationTok\n{\nStartTime = StartTime,\nAngle = Nodes[0].Angle,\n- ... | C# | MIT License | taulazer/tau | Avoid applying SampleControlPoint for HeadBeats |
664,874 | 10.08.2021 14:28:40 | -7,200 | 63d6deedef5bdbb9bdd1e97d50c84e66e4f48520 | Update use of judgements | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/TauPlayfield.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/TauPlayfield.cs",
"diff": "@@ -121,7 +121,7 @@ protected override void Update()\nprivate void onJudgmentLoaded(DrawableTauJudgement judgement)\n{\n- judgementLayer.Add(judgement.G... | C# | MIT License | taulazer/tau | Update use of judgements |
664,859 | 10.08.2021 12:09:19 | 14,400 | 3d684215a095389153c766d9188b5810984954e2 | Rename "Classic" to "Lite" | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/TauRuleset.cs",
"new_path": "osu.Game.Rulesets.Tau/TauRuleset.cs",
"diff": "@@ -81,7 +81,7 @@ public override IEnumerable<Mod> GetModsFor(ModType type)\nreturn new Mod[]\n{\nnew TauModDifficultyAdjust(),\n- new TauModClassic()\n+ new TauM... | C# | MIT License | taulazer/tau | Rename "Classic" to "Lite" |
664,859 | 10.08.2021 13:15:20 | 14,400 | 5f3f30a838dc801a5c727f44bc725f575198f345 | Fix incorrect slider head placement in inverse mod | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Mods/TauModInverse.cs",
"new_path": "osu.Game.Rulesets.Tau/Mods/TauModInverse.cs",
"diff": "@@ -23,17 +23,13 @@ public void ApplyToDrawableHitObject(DrawableHitObject drawable)\n{\nswitch (drawableObject)\n{\n- case DrawableBeat beat:\n- ... | C# | MIT License | taulazer/tau | Fix incorrect slider head placement in inverse mod |
664,859 | 10.08.2021 13:57:47 | 14,400 | 9f230bcbfd293238342f0453b2f9d72ac98cf060 | Inverse ArmedState effects | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Mods/TauModInverse.cs",
"new_path": "osu.Game.Rulesets.Tau/Mods/TauModInverse.cs",
"diff": "@@ -26,12 +26,12 @@ public void ApplyToDrawableHitObject(DrawableHitObject drawable)\nswitch (drawableObject)\n{\ncase DrawableSliderHead head:\n-... | C# | MIT License | taulazer/tau | Inverse ArmedState effects |
664,859 | 10.08.2021 14:05:58 | 14,400 | 795741dd78b7c9fbb4660c07cce4faf3d1741b49 | Inset judgement text when inversed | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableTauJudgement.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableTauJudgement.cs",
"diff": "using osu.Game.Configuration;\nusing osu.Game.Rulesets.Judgements;\nusing osu.Game.Rulesets.Scoring;\n+usi... | C# | MIT License | taulazer/tau | Inset judgement text when inversed |
664,859 | 10.08.2021 16:01:04 | 14,400 | 009468eccc5d809e0c27326c2c5bfec47979206f | Adjust score multiplier | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Mods/TauModInverse.cs",
"new_path": "osu.Game.Rulesets.Tau/Mods/TauModInverse.cs",
"diff": "@@ -16,7 +16,7 @@ public class TauModInverse : Mod, IApplicableToDrawableHitObject, IApplicableToD\npublic override string Acronym => \"IN\";\npub... | C# | MIT License | taulazer/tau | Adjust score multiplier |
664,859 | 11.08.2021 18:03:22 | 14,400 | 2f0b6f9c87b636f122359c4407523a0b30723f50 | Simplify GetDeltaAngle method | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Extensions.cs",
"new_path": "osu.Game.Rulesets.Tau/Extensions.cs",
"diff": "@@ -19,21 +19,9 @@ public static float GetDegreesFromPosition(this Vector2 a, Vector2 b)\npublic static float GetDeltaAngle(float a, float b)\n{\n- float x = b;\n... | C# | MIT License | taulazer/tau | Simplify GetDeltaAngle method |
664,859 | 11.08.2021 18:04:30 | 14,400 | 60bbc388f8cde178a13c646a1a9df1d98e9415ed | Return delta angle alongside if angle is validated | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Mods/TauModRelax.cs",
"new_path": "osu.Game.Rulesets.Tau/Mods/TauModRelax.cs",
"diff": "@@ -60,7 +60,7 @@ public void Update(Playfield playfield)\nvar play = (TauPlayfield)playfield;\n- if (tauHit.HitObject.HitWindows.CanBeHit(relativetim... | C# | MIT License | taulazer/tau | Return delta angle alongside if angle is validated |
664,859 | 11.08.2021 18:05:20 | 14,400 | 918baa7d23ec5c0cd89760863bdf1fd1010f390e | Apply delta angle result into TauJudgementResult | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs",
"diff": "using osu.Game.Rulesets.Objects.Drawables;\nusing osu.Game.Rulesets.Scoring;\nusing osu.Game.Rulesets.Tau.Configuration;\n... | C# | MIT License | taulazer/tau | Apply delta angle result into TauJudgementResult |
664,859 | 11.08.2021 18:05:31 | 14,400 | dbcaced5ef6e8141218eb48449a55f1e02fb49a7 | Add PaddleDistributionGraph | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/TauRuleset.cs",
"new_path": "osu.Game.Rulesets.Tau/TauRuleset.cs",
"diff": "@@ -129,6 +129,17 @@ public override IEnumerable<Mod> GetModsFor(ModType type)\n}\n},\nnew StatisticRow\n+ {\n+ Columns = new[]\n+ {\n+ new StatisticItem(\"Paddle... | C# | MIT License | taulazer/tau | Add PaddleDistributionGraph |
664,874 | 17.08.2021 16:43:54 | -7,200 | a8a8cbdd7484b6af2d149cd7978a8b0198522a05 | Initial attempts to make visuals more similar to figma | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/PaddleDistributionGraph.cs",
"new_path": "osu.Game.Rulesets.Tau/PaddleDistributionGraph.cs",
"diff": "using osu.Framework.Bindables;\nusing osu.Framework.Extensions.Color4Extensions;\nusing osu.Framework.Graphics;\n+using osu.Framework.Gr... | C# | MIT License | taulazer/tau | Initial attempts to make visuals more similar to figma |
664,874 | 17.08.2021 17:10:21 | -7,200 | e74d83da8874818dd236a313556de11adf044d6a | Make things even closer to figma | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau.Tests/TestScenePaddleDistribution.cs",
"new_path": "osu.Game.Rulesets.Tau.Tests/TestScenePaddleDistribution.cs",
"diff": "@@ -40,11 +40,6 @@ public void TestNoEvents()\n{\nChildren = new Drawable[]\n{\n- new Box\n- {\n- RelativeSizeAxes =... | C# | MIT License | taulazer/tau | Make things even closer to figma |
664,859 | 17.08.2021 13:05:31 | 14,400 | f8b80084512bb3aad8e601fbd7daa77e993f7424 | Best attempt at fixing incorrect Y bar position when scaling | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau.Tests/TestScenePaddleDistribution.cs",
"new_path": "osu.Game.Rulesets.Tau.Tests/TestScenePaddleDistribution.cs",
"diff": "@@ -44,7 +44,8 @@ public void TestNoEvents()\n{\nAnchor = Anchor.Centre,\nOrigin = Anchor.Centre,\n- Size = new Vect... | C# | MIT License | taulazer/tau | Best attempt at fixing incorrect Y bar position when scaling |
664,859 | 06.09.2021 02:18:53 | 14,400 | f705a04a74ffc11d3874be2ba0455a02e88ee14b | Fix weird Y position and bar spacing bug | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau.Tests/TestScenePaddleDistribution.cs",
"new_path": "osu.Game.Rulesets.Tau.Tests/TestScenePaddleDistribution.cs",
"diff": "using osu.Game.Tests.Beatmaps;\nusing osu.Game.Tests.Visual;\nusing osuTK;\n+using osuTK.Graphics;\nnamespace osu.Ga... | C# | MIT License | taulazer/tau | Fix weird Y position and bar spacing bug |
664,874 | 06.09.2021 18:42:54 | -7,200 | 07bf7ae29d8018ac94b76c58e243f839d63ab472 | Avoid recreating bars when layout changes | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/PaddleDistributionGraph.cs",
"new_path": "osu.Game.Rulesets.Tau/PaddleDistributionGraph.cs",
"diff": "@@ -146,6 +146,9 @@ private void load()\n}\n}\n};\n+\n+ radius = (Height * 4) / 2;\n+ barsContainer.AddRange(calculateBars());\n}\nprote... | C# | MIT License | taulazer/tau | Avoid recreating bars when layout changes |
664,874 | 06.09.2021 19:00:33 | -7,200 | e88d00ca4eab00c24c67574a7fbe640f2f0af53c | Simplify graph creation | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/PaddleDistributionGraph.cs",
"new_path": "osu.Game.Rulesets.Tau/PaddleDistributionGraph.cs",
"diff": "using osu.Framework.Graphics.Containers;\nusing osu.Framework.Graphics.Shapes;\nusing osu.Framework.Graphics.UserInterface;\n-using osu.... | C# | MIT License | taulazer/tau | Simplify graph creation |
664,874 | 06.09.2021 19:12:43 | -7,200 | 8d7cc2e4f235a0303d8c2dec813306244f92ee3a | Smooth paddle a bit | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/PaddleDistributionGraph.cs",
"new_path": "osu.Game.Rulesets.Tau/PaddleDistributionGraph.cs",
"diff": "using osu.Game.Beatmaps;\nusing osu.Game.Rulesets.Scoring;\nusing osu.Game.Rulesets.Tau.Objects;\n+using osu.Game.Screens.Ranking.Expand... | C# | MIT License | taulazer/tau | Smooth paddle a bit |
664,874 | 06.09.2021 19:13:12 | -7,200 | 08288c8366b295ae8e11309fc706d1bccb240b13 | Remove unused index var | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/PaddleDistributionGraph.cs",
"new_path": "osu.Game.Rulesets.Tau/PaddleDistributionGraph.cs",
"diff": "@@ -172,14 +172,11 @@ private void createBars()\n{\nHeight = Math.Max(0.075f, (float)bins[i] / maxCount) * 0.3f,\nPosition = Extensions.... | C# | MIT License | taulazer/tau | Remove unused index var |
664,874 | 06.09.2021 19:16:14 | -7,200 | a736d09a20c7752f4b2fc7fb0c7c34962f7ae010 | Move graph to Statistics namespace | [
{
"change_type": "RENAME",
"old_path": "osu.Game.Rulesets.Tau/PaddleDistributionGraph.cs",
"new_path": "osu.Game.Rulesets.Tau/Statistics/PaddleDistributionGraph.cs",
"diff": "using osu.Framework.Graphics.Colour;\nusing osu.Framework.Graphics.Containers;\nusing osu.Framework.Graphics.Shapes;\n-using ... | C# | MIT License | taulazer/tau | Move graph to Statistics namespace |
664,859 | 06.09.2021 14:25:40 | 14,400 | 74dc025ab3f0c2819830f89e5138b41e4ad2505e | Fix sliders having the wrong distance | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Mods/TauModInverse.cs",
"new_path": "osu.Game.Rulesets.Tau/Mods/TauModInverse.cs",
"diff": "@@ -25,13 +25,8 @@ public void ApplyToDrawableHitObject(DrawableHitObject drawable)\n{\nswitch (drawableObject)\n{\n- case DrawableSliderHead head... | C# | MIT License | taulazer/tau | Fix sliders having the wrong distance |
664,859 | 06.09.2021 15:59:25 | 14,400 | c794d36e3a220f48b87ea53c183b36edb2f27974 | Disallow using Inverse mod when Hidden or FadeIn is enabled | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Mods/TauModFadeIn.cs",
"new_path": "osu.Game.Rulesets.Tau/Mods/TauModFadeIn.cs",
"diff": "+using System;\nusing osu.Framework.Graphics.Sprites;\nusing osu.Game.Rulesets.Tau.UI;\n@@ -9,6 +10,7 @@ public class TauModFadeIn : TauModHidden\np... | C# | MIT License | taulazer/tau | Disallow using Inverse mod when Hidden or FadeIn is enabled |
664,859 | 06.09.2021 15:59:59 | 14,400 | 20e2479193a78dffabcc5dcf9f765622a88d7acf | Add new Inverse mod icon | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Resources/Fonts/tauFont.fnt",
"new_path": "osu.Game.Rulesets.Tau/Resources/Fonts/tauFont.fnt",
"diff": "Binary files a/osu.Game.Rulesets.Tau/Resources/Fonts/tauFont.fnt and b/osu.Game.Rulesets.Tau/Resources/Fonts/tauFont.fnt differ\n"
}... | C# | MIT License | taulazer/tau | Add new Inverse mod icon |
664,869 | 06.09.2021 19:46:58 | 14,400 | 74dec4ef279d6b6cee76e46426c96d1456fad8e4 | Update sh_PlayfieldMask.fs | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Resources/Shaders/sh_PlayfieldMask.fs",
"new_path": "osu.Game.Rulesets.Tau/Resources/Shaders/sh_PlayfieldMask.fs",
"diff": "@@ -17,5 +17,5 @@ lowp vec4 getColourAt(highp vec2 diff, highp vec2 size, lowp vec4 originalColour\nvoid main(void... | C# | MIT License | taulazer/tau | Update sh_PlayfieldMask.fs |
664,874 | 16.09.2021 20:14:03 | -7,200 | 9c4852426fc7b4eb8985a4612e4c72087201f6e7 | Use KeyBindingPress/ReleaseEvent | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableBeat.cs",
"diff": "using osu.Framework.Graphics;\nusing osu.Framework.Graphics.Containers;\nusing osu.Framework.Input.Bindings;\n+using osu.F... | C# | MIT License | taulazer/tau | Use KeyBindingPress/ReleaseEvent |
664,874 | 16.09.2021 20:37:15 | -7,200 | 61c64d159547618601513e043186607fc6085dca | Use AddGame in TestSceneOsuGame | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau.Tests/TestSceneOsuGame.cs",
"new_path": "osu.Game.Rulesets.Tau.Tests/TestSceneOsuGame.cs",
"diff": "using osu.Framework.Allocation;\n-using osu.Framework.Graphics;\n-using osu.Framework.Platform;\nusing osu.Game.Tests.Visual;\nnamespace o... | C# | MIT License | taulazer/tau | Use AddGame in TestSceneOsuGame |
664,874 | 16.09.2021 20:42:04 | -7,200 | 25988920b06ba6323469f0d404b2f7da11aba1b4 | Replace missed OnReleased method | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableHardBeat.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableHardBeat.cs",
"diff": "@@ -122,7 +122,7 @@ public bool OnPressed(KeyBindingPressEvent<TauAction> e)\nreturn false;\n}\n- public void OnRe... | C# | MIT License | taulazer/tau | Replace missed OnReleased method |
664,859 | 16.09.2021 18:46:19 | 14,400 | c49b3d242166b6097da63cfcacc53fb63d433c9a | Add TestSceneDrawableJudgement | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableTauJudgement.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableTauJudgement.cs",
"diff": "@@ -11,12 +11,12 @@ namespace osu.Game.Rulesets.Tau.Objects.Drawables\n{\npublic class DrawableTauJudgemen... | C# | MIT License | taulazer/tau | Add TestSceneDrawableJudgement |
664,874 | 06.10.2021 22:49:42 | -7,200 | 15fbf966ab1b456872d7d5ab95fd90467c94350d | Replace use of BeatmapDifficulty | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau.Tests/TestScenePaddleDistribution.cs",
"new_path": "osu.Game.Rulesets.Tau.Tests/TestScenePaddleDistribution.cs",
"diff": "@@ -27,7 +27,7 @@ public void TestManyDistributionEvents()\npublic void TestAroundCentre()\n{\nvar beatmap = new Tes... | C# | MIT License | taulazer/tau | Replace use of BeatmapDifficulty |
664,874 | 06.10.2021 22:51:19 | -7,200 | 0c1ae2cddbbd4aef92bc87274f623746c4c1665d | some missed ones | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/TauHitObject.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/TauHitObject.cs",
"diff": "@@ -70,11 +70,11 @@ public bool LastInCombo\nprotected override HitWindows CreateHitWindows() => new TauHitWindows();\n- protected override vo... | C# | MIT License | taulazer/tau | some missed ones |
664,859 | 09.10.2021 13:33:09 | 14,400 | 869e237e1f8c776e392ad23f6eff1b0f8f7a94bf | Change PlayingVerb | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/TauRuleset.cs",
"new_path": "osu.Game.Rulesets.Tau/TauRuleset.cs",
"diff": "@@ -99,7 +99,7 @@ public override IEnumerable<Mod> GetModsFor(ModType type)\npublic override string ShortName => SHORT_NAME;\n- public override string PlayingVerb... | C# | MIT License | taulazer/tau | Change PlayingVerb |
664,859 | 09.10.2021 14:38:04 | 14,400 | dba0cfdccf0b03b483a566a78ce7c661a7375d23 | Adjust tagline and center it | [
{
"change_type": "MODIFY",
"old_path": "README.md",
"new_path": "README.md",
"diff": "[](https://github.com/Altenhh/tau/issues)\n[](https://github.com/Altenhh/tau \"tau\")\n<div align=\"center\">\n-[](https://git... | C# | MIT License | taulazer/tau | Update badges and fix grammar mistake |
664,859 | 15.10.2021 13:17:33 | 14,400 | 6263d2503b40129e965be656c924f3b8d82d2e71 | Remove slider glow
Didn't exactly fit well with me from the start anyways | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"diff": "@@ -326,13 +326,6 @@ protected override void UpdateAfterChildren()\nbreak;\n}\n}\n-\n- if (AllJudged) return;\n-\n- if... | C# | MIT License | taulazer/tau | Remove slider glow
Didn't exactly fit well with me from the start anyways |
664,859 | 15.10.2021 13:19:20 | 14,400 | 25497da401fc5303dda993da085c5df57317956d | Move `CheckIfWeCanValidate` to `TauPlayfield`
Not entirely sure why we initially chose to place it under `TauCursor`, as the cursor is purely visual. | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/TauPlayfield.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/TauPlayfield.cs",
"diff": "@@ -154,7 +154,12 @@ protected override void OnNewDrawableHitObject(DrawableHitObject drawableHitObje\nprotected override HitObjectLifetimeEntry CreateL... | C# | MIT License | taulazer/tau | Move `CheckIfWeCanValidate` to `TauPlayfield`
Not entirely sure why we initially chose to place it under `TauCursor`, as the cursor is purely visual. |
664,859 | 15.10.2021 13:19:56 | 14,400 | 51d4ac780c7dc2079ce95acf9f0a06696d056583 | Split and animate cursor | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs",
"diff": "-using System;\nusing osu.Framework.Allocation;\nusing osu.Framework.Bindables;\nusing osu.Framework.Graphics;\nusing osu.Framework.Graphics.Con... | C# | MIT License | taulazer/tau | Split and animate cursor |
664,859 | 15.10.2021 13:30:34 | 14,400 | 4974c5129f91022b685f8b240e608b0549a3f318 | Make cursor appear in gameplay | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs",
"diff": "using osu.Framework.Graphics.Cursor;\nusing osu.Framework.Input.Events;\nusing osu.Game.Beatmaps;\n+using osu.Game.Rulesets.UI;\nnamespace osu.G... | C# | MIT License | taulazer/tau | Make cursor appear in gameplay |
664,859 | 15.10.2021 14:15:41 | 14,400 | 92988c638133bc6e94141eb8c32b2337ae64ddcf | Use triangle explosion with paddle | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/Cursor/Paddle.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/Cursor/Paddle.cs",
"diff": "using osu.Framework.Graphics.Containers;\nusing osu.Framework.Graphics.Textures;\nusing osu.Framework.Graphics.UserInterface;\n+using osu.Framework.Ut... | C# | MIT License | taulazer/tau | Use triangle explosion with paddle |
664,859 | 15.10.2021 14:29:54 | 14,400 | bb2746d2b3fd135bea462921da7681b6eb018d17 | Fix rotational bug | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/Cursor/Paddle.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/Cursor/Paddle.cs",
"diff": "@@ -52,19 +52,8 @@ private void load(ISkinSource skin)\nprotected override void PopIn()\n{\n- var leftExplosion = new TriangleExplosion(RNG.Next(3, 5)... | C# | MIT License | taulazer/tau | Fix rotational bug |
664,874 | 15.10.2021 20:41:44 | -7,200 | f16d8017da96d2b0c5b27392b3bf35ba370712fa | Avoid fading in from zero
It was already zero to start off with | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs",
"diff": "@@ -46,7 +46,7 @@ protected override bool OnMouseMove(MouseMoveEvent e)\npublic override void Show()\n{\n- this.FadeInFromZero(250);\n+ this.Fad... | C# | MIT License | taulazer/tau | Avoid fading in from zero
It was already zero to start off with |
664,874 | 15.10.2021 20:47:36 | -7,200 | 859ecbee1707e46719e76c2b5977c64c5ce25137 | Remove excess usings | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs",
"diff": "using osu.Framework.Bindables;\nusing osu.Framework.Graphics;\nusing osu.Framework.Graphics.Containers;\n-using osu.Framework.Graphics.Cursor;\n... | C# | MIT License | taulazer/tau | Remove excess usings |
664,874 | 15.10.2021 21:15:23 | -7,200 | 63c5c672453a3c691a21da0f5a415b446295992d | Move cursor show animation to cursor | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau.Tests/TestSceneGameplayCursor.cs",
"new_path": "osu.Game.Rulesets.Tau.Tests/TestSceneGameplayCursor.cs",
"diff": "@@ -29,8 +29,8 @@ public TestSceneGameplayCursor()\nAdd(cursor = new TauCursor(CreateBeatmap(new TauRuleset().RulesetInfo).B... | C# | MIT License | taulazer/tau | Move cursor show animation to cursor |
664,874 | 16.10.2021 11:46:02 | -7,200 | 521a1f8dda0ba64db86f600dbf922331b14f5916 | Update use of difficulty control point | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"diff": "@@ -112,9 +112,9 @@ private IEnumerable<SliderNode> createNodeFromTicks(HitObject original)\nvar controlPointInfo = Beatmap.Co... | C# | MIT License | taulazer/tau | Update use of difficulty control point |
664,862 | 16.10.2021 20:14:15 | -36,000 | 8b8c48f7573c0510754ae3a242080dbd9f4389c9 | Attempt to create Spinner to Slider | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"diff": "using System.Threading;\nusing osu.Framework.Bindables;\nusing osu.Framework.Extensions.IEnumerableExtensions;\n+using osu.Fra... | C# | MIT License | taulazer/tau | Attempt to create Spinner to Slider |
664,862 | 16.10.2021 20:44:25 | -36,000 | 6b137e30a7280afdc124cf5548f534f331ae476e | Fixed Sliders being scuffed | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"diff": "using System.Threading;\nusing osu.Framework.Bindables;\nusing osu.Framework.Extensions.IEnumerableExtensions;\n-using osu.Fra... | C# | MIT License | taulazer/tau | Fixed Sliders being scuffed |
664,862 | 16.10.2021 21:36:10 | -36,000 | d75f69cfdc2dacb1f77805283995dd5698188911 | Attempt to make the sliders a bit slower | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"diff": "@@ -96,7 +96,7 @@ protected override IEnumerable<TauHitObject> ConvertHitObject(HitObject original\n// amount of nodes should ... | C# | MIT License | taulazer/tau | Attempt to make the sliders a bit slower |
664,862 | 16.10.2021 21:55:15 | -36,000 | 8d1280333660f1b3e19ebf3ea02b73c961d12a69 | Remove negative check, it was redundant. | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"diff": "@@ -85,10 +85,6 @@ protected override IEnumerable<TauHitObject> ConvertHitObject(HitObject original\nif (durationData.Duration... | C# | MIT License | taulazer/tau | Remove negative check, it was redundant. |
664,862 | 16.10.2021 21:56:23 | -36,000 | 1223fa55219d9810a1fc27f3010738a0d8d431ee | changed bool to int for direction, why didn't I do this sooner | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"new_path": "osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs",
"diff": "@@ -87,8 +87,8 @@ protected override IEnumerable<TauHitObject> ConvertHitObject(HitObject original\nvar sliderNodes = new List... | C# | MIT License | taulazer/tau | changed bool to int for direction, why didn't I do this sooner |
664,859 | 16.10.2021 10:47:25 | 14,400 | a73f53b14da4e172f6a51a084ee66c0f9be02184 | Change turbulent effects into triangles | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"diff": "@@ -283,7 +283,9 @@ protected override void UpdateAfterChildren()\nif (IsWithinPaddle && TauActionInputManager.Pressed... | C# | MIT License | taulazer/tau | Change turbulent effects into triangles |
664,859 | 16.10.2021 10:58:38 | 14,400 | 7f31c9e708e96dc4cedb5ad6f8653b68290220b9 | Adjust classic kiai effect | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Drawables/DrawableSlider.cs",
"diff": "@@ -307,20 +307,21 @@ protected override void UpdateAfterChildren()\nif ((int)Time.Current % 8 != 0)\nbreak;\n- partic... | C# | MIT License | taulazer/tau | Adjust classic kiai effect |
664,859 | 25.10.2021 10:03:48 | 14,400 | a3b1cf20de13d08267c8d9d3acb1632da2ab58a0 | Fix incorrect paddle range.
Maybe in the future it'd be best to make this into a bindable | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs",
"new_path": "osu.Game.Rulesets.Tau/UI/Cursor/TauCursor.cs",
"diff": "@@ -16,7 +16,7 @@ public class TauCursor : GameplayCursorContainer\npublic TauCursor(BeatmapDifficulty difficulty)\n{\n- AngleRange = (float)IBe... | C# | MIT License | taulazer/tau | Fix incorrect paddle range.
Maybe in the future it'd be best to make this into a bindable |
664,859 | 02.11.2021 19:28:08 | 14,400 | 4060746eeee2f5d013e55cfe5539102f9035c7a2 | Resolve IList change | [
{
"change_type": "MODIFY",
"old_path": "osu.Game.Rulesets.Tau/Objects/Slider.cs",
"new_path": "osu.Game.Rulesets.Tau/Objects/Slider.cs",
"diff": "@@ -50,6 +50,6 @@ private void updateNestedSamples()\nprotected override HitWindows CreateHitWindows() => HitWindows.Empty;\npublic int RepeatCount { get;... | C# | MIT License | taulazer/tau | Resolve IList change |
664,869 | 07.11.2021 10:16:23 | 18,000 | 2c19a86f4625e23b3dc5a5a58be25ef0b25c3c06 | Reveal Nyx
The new tau mascot is finally ready to be unveiled. Special thanks to Izeunne (https://twitter.com/izeunne) for drawing the commission for me, and Noor for helping me develop the character | [
{
"change_type": "MODIFY",
"old_path": "README.md",
"new_path": "README.md",
"diff": "-[](https://github.com/Altenhh/tau \"tau\")\n+[](https://github.com/Altenhh/tau \"tau\")\n<div align=\"center\">\n[ for drawing the commission for me, and Noor for helping me develop the character |
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