scene_phase large_stringlengths 15 15 | scene_id large_stringlengths 8 8 | phase_index int64 0 2 | phase_name large_stringclasses 3
values | difficulty large_stringclasses 1
value | rpx_ds float64 0.28 0.44 | scene_tier large_stringclasses 3
values | scene_score float64 0.29 0.56 |
|---|---|---|---|---|---|---|---|
scene010.phase2 | scene010 | 2 | clean | easy | 0.421333 | hard | 0.530692 |
scene011.phase0 | scene011 | 0 | clutter | easy | 0.365533 | easy | 0.3555 |
scene011.phase1 | scene011 | 1 | interaction | easy | 0.350933 | easy | 0.3555 |
scene011.phase2 | scene011 | 2 | clean | easy | 0.350033 | easy | 0.3555 |
scene012.phase1 | scene012 | 1 | interaction | easy | 0.286583 | easy | 0.422708 |
scene012.phase2 | scene012 | 2 | clean | easy | 0.345783 | easy | 0.422708 |
scene013.phase2 | scene013 | 2 | clean | easy | 0.375533 | easy | 0.448228 |
scene014.phase2 | scene014 | 2 | clean | easy | 0.416883 | medium | 0.503586 |
scene015.phase0 | scene015 | 0 | clutter | easy | 0.286733 | easy | 0.339533 |
scene015.phase1 | scene015 | 1 | interaction | easy | 0.351133 | easy | 0.339533 |
scene015.phase2 | scene015 | 2 | clean | easy | 0.380733 | easy | 0.339533 |
scene016.phase2 | scene016 | 2 | clean | easy | 0.440233 | hard | 0.542942 |
scene017.phase1 | scene017 | 1 | interaction | easy | 0.378933 | medium | 0.529922 |
scene019.phase0 | scene019 | 0 | clutter | easy | 0.434183 | hard | 0.557081 |
scene021.phase1 | scene021 | 1 | interaction | easy | 0.431925 | medium | 0.481681 |
scene022.phase0 | scene022 | 0 | clutter | easy | 0.301733 | easy | 0.291817 |
scene022.phase1 | scene022 | 1 | interaction | easy | 0.291983 | easy | 0.291817 |
scene022.phase2 | scene022 | 2 | clean | easy | 0.281733 | easy | 0.291817 |
scene023.phase1 | scene023 | 1 | interaction | easy | 0.35945 | easy | 0.421014 |
scene023.phase2 | scene023 | 2 | clean | easy | 0.423408 | easy | 0.421014 |
scene024.phase1 | scene024 | 1 | interaction | easy | 0.318133 | easy | 0.412094 |
scene025.phase1 | scene025 | 1 | interaction | easy | 0.428242 | medium | 0.466844 |
scene025.phase2 | scene025 | 2 | clean | easy | 0.443317 | medium | 0.466844 |
scene026.phase1 | scene026 | 1 | interaction | easy | 0.367933 | easy | 0.4567 |
scene027.phase1 | scene027 | 1 | interaction | easy | 0.394333 | hard | 0.544003 |
scene028.phase1 | scene028 | 1 | interaction | easy | 0.382133 | medium | 0.500117 |
scene029.phase0 | scene029 | 0 | clutter | easy | 0.435033 | easy | 0.413 |
scene029.phase1 | scene029 | 1 | interaction | easy | 0.339533 | easy | 0.413 |
scene030.phase1 | scene030 | 1 | interaction | easy | 0.356233 | easy | 0.43295 |
scene031.phase0 | scene031 | 0 | clutter | easy | 0.400333 | easy | 0.363217 |
scene031.phase1 | scene031 | 1 | interaction | easy | 0.332283 | easy | 0.363217 |
scene031.phase2 | scene031 | 2 | clean | easy | 0.357033 | easy | 0.363217 |
scene032.phase0 | scene032 | 0 | clutter | easy | 0.363383 | easy | 0.38225 |
scene032.phase1 | scene032 | 1 | interaction | easy | 0.423733 | easy | 0.38225 |
scene032.phase2 | scene032 | 2 | clean | easy | 0.359633 | easy | 0.38225 |
scene034.phase0 | scene034 | 0 | clutter | easy | 0.437067 | easy | 0.431028 |
scene034.phase1 | scene034 | 1 | interaction | easy | 0.335633 | easy | 0.431028 |
scene035.phase1 | scene035 | 1 | interaction | easy | 0.387975 | easy | 0.414164 |
scene035.phase2 | scene035 | 2 | clean | easy | 0.339733 | easy | 0.414164 |
scene036.phase0 | scene036 | 0 | clutter | easy | 0.427183 | medium | 0.492242 |
scene036.phase1 | scene036 | 1 | interaction | easy | 0.423883 | medium | 0.492242 |
scene037.phase1 | scene037 | 1 | interaction | easy | 0.379133 | easy | 0.448586 |
scene037.phase2 | scene037 | 2 | clean | easy | 0.429333 | easy | 0.448586 |
scene038.phase0 | scene038 | 0 | clutter | easy | 0.416433 | easy | 0.453461 |
scene038.phase1 | scene038 | 1 | interaction | easy | 0.379833 | easy | 0.453461 |
scene004.phase0 | scene004 | 0 | clutter | easy | 0.433933 | easy | 0.459281 |
scene004.phase2 | scene004 | 2 | clean | easy | 0.392333 | easy | 0.459281 |
scene047.phase2 | scene047 | 2 | clean | easy | 0.407633 | medium | 0.503744 |
scene048.phase2 | scene048 | 2 | clean | easy | 0.408533 | medium | 0.496181 |
scene051.phase0 | scene051 | 0 | clutter | easy | 0.4031 | easy | 0.426236 |
scene051.phase1 | scene051 | 1 | interaction | easy | 0.433675 | easy | 0.426236 |
scene051.phase2 | scene051 | 2 | clean | easy | 0.441933 | easy | 0.426236 |
scene053.phase0 | scene053 | 0 | clutter | easy | 0.377983 | easy | 0.421325 |
scene053.phase2 | scene053 | 2 | clean | easy | 0.410733 | easy | 0.421325 |
scene054.phase0 | scene054 | 0 | clutter | easy | 0.405267 | easy | 0.407875 |
scene054.phase2 | scene054 | 2 | clean | easy | 0.349233 | easy | 0.407875 |
scene055.phase0 | scene055 | 0 | clutter | easy | 0.358183 | easy | 0.403175 |
scene055.phase1 | scene055 | 1 | interaction | easy | 0.426633 | easy | 0.403175 |
scene055.phase2 | scene055 | 2 | clean | easy | 0.424708 | easy | 0.403175 |
scene056.phase1 | scene056 | 1 | interaction | easy | 0.357083 | medium | 0.474803 |
scene057.phase0 | scene057 | 0 | clutter | easy | 0.425167 | easy | 0.414489 |
scene057.phase1 | scene057 | 1 | interaction | easy | 0.420167 | easy | 0.414489 |
scene057.phase2 | scene057 | 2 | clean | easy | 0.398133 | easy | 0.414489 |
scene058.phase2 | scene058 | 2 | clean | easy | 0.415233 | medium | 0.509889 |
scene059.phase0 | scene059 | 0 | clutter | easy | 0.395333 | easy | 0.427314 |
scene059.phase2 | scene059 | 2 | clean | easy | 0.422133 | easy | 0.427314 |
scene006.phase1 | scene006 | 1 | interaction | easy | 0.41505 | medium | 0.489561 |
scene060.phase0 | scene060 | 0 | clutter | easy | 0.405633 | easy | 0.418358 |
scene060.phase2 | scene060 | 2 | clean | easy | 0.383633 | easy | 0.418358 |
scene066.phase0 | scene066 | 0 | clutter | easy | 0.432083 | easy | 0.431617 |
scene066.phase1 | scene066 | 1 | interaction | easy | 0.397733 | easy | 0.431617 |
scene068.phase0 | scene068 | 0 | clutter | easy | 0.392533 | easy | 0.4241 |
scene068.phase2 | scene068 | 2 | clean | easy | 0.436133 | easy | 0.4241 |
scene069.phase0 | scene069 | 0 | clutter | easy | 0.415983 | medium | 0.465783 |
scene069.phase1 | scene069 | 1 | interaction | easy | 0.422533 | medium | 0.465783 |
scene070.phase0 | scene070 | 0 | clutter | easy | 0.413383 | medium | 0.512422 |
scene071.phase0 | scene071 | 0 | clutter | easy | 0.438075 | easy | 0.383097 |
scene071.phase1 | scene071 | 1 | interaction | easy | 0.381383 | easy | 0.383097 |
scene071.phase2 | scene071 | 2 | clean | easy | 0.329833 | easy | 0.383097 |
scene072.phase0 | scene072 | 0 | clutter | easy | 0.415583 | medium | 0.481444 |
scene073.phase2 | scene073 | 2 | clean | easy | 0.430817 | easy | 0.460828 |
scene075.phase0 | scene075 | 0 | clutter | easy | 0.324933 | easy | 0.368833 |
scene075.phase1 | scene075 | 1 | interaction | easy | 0.372833 | easy | 0.368833 |
scene075.phase2 | scene075 | 2 | clean | easy | 0.408733 | easy | 0.368833 |
scene077.phase2 | scene077 | 2 | clean | easy | 0.426033 | medium | 0.461872 |
scene008.phase1 | scene008 | 1 | interaction | easy | 0.331933 | easy | 0.432639 |
scene008.phase2 | scene008 | 2 | clean | easy | 0.426333 | easy | 0.432639 |
scene086.phase2 | scene086 | 2 | clean | easy | 0.383733 | medium | 0.500372 |
scene009.phase2 | scene009 | 2 | clean | easy | 0.431533 | medium | 0.529517 |
scene090.phase1 | scene090 | 1 | interaction | easy | 0.432183 | medium | 0.464608 |
scene090.phase2 | scene090 | 2 | clean | easy | 0.409433 | medium | 0.464608 |
scene091.phase1 | scene091 | 1 | interaction | easy | 0.372442 | medium | 0.513653 |
scene092.phase0 | scene092 | 0 | clutter | easy | 0.406483 | easy | 0.406911 |
scene092.phase1 | scene092 | 1 | interaction | easy | 0.355017 | easy | 0.406911 |
scene093.phase0 | scene093 | 0 | clutter | easy | 0.414733 | easy | 0.419153 |
scene093.phase1 | scene093 | 1 | interaction | easy | 0.418192 | easy | 0.419153 |
scene093.phase2 | scene093 | 2 | clean | easy | 0.424533 | easy | 0.419153 |
scene094.phase1 | scene094 | 1 | interaction | easy | 0.278883 | easy | 0.450914 |
scene095.phase1 | scene095 | 1 | interaction | easy | 0.438308 | hard | 0.536622 |
scene097.phase2 | scene097 | 2 | clean | easy | 0.415133 | medium | 0.485528 |
RPX: Robot Perception X
RPX is a real-world RGB-D benchmark for measuring robot perception across scene changes. The canonical naren/all release combines the multi-object, egocentric, single-object, VQA, and tracking metadata that previously lived on separate dataset branches.
- Code and benchmark toolkit: github.com/IRVLUTD/RPX
- Recommended dataset revision:
naren/all(pin the commit SHA printed by your download for reproducible results) - License: Creative Commons Attribution 4.0
What is included
| Collection | Coverage | Published modalities |
|---|---|---|
| Multi-object scenes (MOS) | 100 scenes × 3 phases × 250 frames = 75,000 frames | RGB, depth, fisheye stereo, 6-DoF camera pose, instance masks and annotation metadata |
| Egocentric views (Ego) | 100 scenes, 23,121 indexed frames | RGB, instance masks and tracking metadata |
| Single-object scans (SOS) | 70 selected objects × 500 frames = 35,000 frames | RGB, depth, fisheye stereo, camera pose, masks and annotation metadata |
| VQA ground truth | 4,529,322 single-image questions | attribute, spatial-bbox and spatial-binary tasks |
| In-context VQA | 749,083 two-image questions | MOS/Ego attribute transfer and MOS spatial reasoning |
| Runnable VQA subset | 31,500 questions, plus a 104-row acceptance set | deterministic bbox-output evaluation manifests |
| Tracking text vocabulary | 70 objects and 2,739 scene-condition entries | stable IDs, canonical names and fixed text prompts |
manifest/frames_v1.parquet is the canonical frame inventory. It contains 133,121 unique frame records and accurately marks absent Ego depth, fisheye, pose and auxiliary-mask modalities. manifest/frames_v2.parquet is retained only as historical metadata; it is incomplete and is not referenced by the active release index.
Get started
Install the benchmark package from the matching code branch:
git clone --branch naren/all https://github.com/IRVLUTD/RPX.git
cd RPX
python3 -m venv .venv
. .venv/bin/activate
python -m pip install -e './benchmark[hub,schemas]'
hf auth login
Download only the files needed for one task:
from rpx_benchmark.dataset_hub import download_for_task
result = download_for_task(
task="segmentation",
split="easy",
repo_id="IRVLUTD/RPX",
revision="naren/all",
)
print(result.local_dir, result.matched_scenes)
Equivalent CLI:
python -m rpx_benchmark.dataset_hub.cli download \
--task segmentation --split easy \
--repo-id IRVLUTD/RPX --revision naren/all
Do not clone or download the complete 237 GB repository for a single benchmark. The toolkit reads the task manifest and fetches the required shards.
How RPX works
Each MOS scene is captured in three phases:
| Phase | Directory | Meaning |
|---|---|---|
| Clutter | 0 / phase0 |
objects in a difficult, unorganized state |
| Interaction | 1 / phase1 |
a person interacts with the scene |
| Clean | 2 / phase2 |
the same scene after organization |
The Effort-Stratified Difficulty (ESD) protocol assigns each of the 300 scene phases to easy, medium, or hard using the perception difficulty and annotation effort recorded in splits/scene_splits.json. Use the phase-level files in splits/ for MOS evaluation. Ego captures do not participate in ESD.
Task manifests under manifests/<task>/<split>.json identify samples and modalities. The benchmark downloads the corresponding archive shards, runs a reference model or user adapter, and reports task performance, robustness across phases, and compute cost. VQA uses its deterministic JSONL manifests and keeps answers inside the evaluator.
Tasks
| Task | Inputs | Ground truth or output target |
|---|---|---|
| Monocular and video depth | RGB image or clip | metric depth |
| Stereo depth | fisheye pair | metric depth |
| Instance segmentation | RGB, optionally depth | instance mask |
| Object detection / open-vocabulary detection | RGB, optionally text | boxes, labels and scores |
| Object tracking | RGB clip, optionally a fixed text vocabulary | persistent object tracks |
| Relative camera pose | two RGB or RGB-D frames | relative rotation and translation |
| Visual grounding | RGB and text | object box |
| VQA | one target image, or SOS reference crop plus target image | label and/or target-image box |
| SOS templates | single-object RGB-D scan | object appearance, pose and mask library |
The code package exposes ten generic task runners and a separate VQA evaluator. See the benchmark README for the supplied pretrained-model commands and environments.
Bring your own model or API
Custom models use the same loaders, splits and metrics as supplied models. Wrap a local model or remote inference service with a benchmark factory:
import rpx_benchmark as rpx
from my_model import predict_depth # RGB ndarray -> metric-depth ndarray
model = rpx.make_numpy_depth_model(predict_depth, name="my-depth")
result, report, paths = rpx.run_monocular_depth(
rpx.MonocularDepthRunConfig(
model=model,
split="easy",
repo_id="IRVLUTD/RPX",
revision="naren/all",
output_dir="rpx_results/my-depth/easy",
)
)
print(result.aggregated)
The package also provides factories and public runners for video depth, segmentation, detection, open-vocabulary detection, tracking, grounding, relative pose, sparse depth, and keypoint matching. Your wrapper owns authentication and service-specific configuration; the evaluator records predictions, errors, timing and provenance.
For VQA, provide a callable with this contract:
from rpx_benchmark.vqa import evaluate_vqa
# predict_vqa(image_paths, prompt, max_new_tokens, output_kind) -> raw text
report = evaluate_vqa(
"vqa_manifest.jsonl",
predict_vqa,
model_name="my-vlm",
model_revision="my-checkpoint-or-api-version",
image_cache=".cache/rpx-vqa",
output_dir="rpx_results/my-vlm",
)
Return one JSON object with label and bbox, where bbox is XYXY normalized to 0–1000; binary questions return yes or no. For two-image questions, image_paths is ordered (reference_crop, target), and the predicted box always refers to the target image. The evaluator never passes ground-truth answers or boxes to the model callable.
Identity and join rules
RPX uses separate identifiers because objects and masks have different scopes:
| Field | Scope and rule |
|---|---|
global_object_id |
canonical integer identity; unique and contiguous from 1 through 70 |
source_catalog_id |
original catalog identity stored as a string; dotted values such as "18.2" must remain strings |
object_id |
canonical SOS folder key, for example boot.2 |
local_mask_id / mask_index |
local to a scene condition; join with scene, view and phase before mapping to a global ID |
sample_id |
stable identifier for a VQA record; never derive object identity from it |
The source of truth is manifest/object_catalog_v1.json. Join MOS masks through manifest/mos_mask_object_map_v1.parquet; join tracking prompts through tracking/metadata/text_initialization_v1/scene_condition_vocab.parquet. Questionnaire paths and SOS paths in the object catalog resolve to the same canonical object.
Repository layout
assets/ dataset-card media
manifest/ canonical inventories, object catalog and checksums
manifests/<task>/<split>.json executable benchmark sample manifests
objects/ 70 single-object scan shard trees
objects_meta/ per-object metadata and questionnaires
preview/ lightweight MOS and Ego previews
scenes/ 100 MOS phase trees and 100 Ego view trees
splits/ ESD phase tables and scene-level provenance
tracking/metadata/ text-initialization vocabularies and checksums
vqa/ full VQA Parquets and benchmark JSONL manifests
Large modalities are packed in tar shards. RGB and fisheye imagery use lossless WebP members; depth and masks use PNG; camera poses are (7,) float64 NPY vectors ordered [x, y, z, qx, qy, qz, qw]. Labels are versioned under labels/<name>/v<N>.tar.
VQA data
| File | Rows | Purpose |
|---|---|---|
vqa/attribute.parquet |
3,241,564 | color, material, function, composition, count and related attribute questions |
vqa/spatial_bbox.parquet |
543,017 | spatial questions with bbox answers |
vqa/spatial_binary.parquet |
744,741 | left/right and above/below binary questions |
vqa/incontext_mos_attribute_bbox.parquet |
317,873 | MOS two-image attribute transfer |
vqa/incontext_ego_attribute_bbox.parquet |
113,193 | Ego two-image attribute transfer |
vqa/incontext_mos_spatial_bbox.parquet |
318,017 | MOS two-image spatial reasoning |
The runnable release manifest is vqa/metadata/benchmark_subset_v1/benchmark_available_31500.jsonl. benchmark_pending_4500.jsonl contains reserved descriptors, not runnable questions: Ego has no depth, so those spatial questions have not been fabricated. Published checksum and validation reports remain beside each VQA release.
Reproducibility and validation
- Pin the resolved commit SHA for published results.
- Verify downloaded files with the SHA-256 manifests under
manifest/,vqa/metadata/, andtracking/metadata/. - Treat
manifest/current.jsonas the active metadata index. - Preserve
source_catalog_idas text when reading CSV; prefer JSON or Parquet when schema fidelity matters. - Use
manifest/frames_v1.parquetfor all frame discovery.
The consolidation preserves every file from main, then adds the complete VQA and tracking metadata trees from their source branches. manifest/release_naren_all_v1.json records source revisions, counts and the branch-level integrity audit.
Citation and license
If you use RPX, cite the accompanying paper. The final BibTeX entry will be added when the paper is released.
The RPX dataset is released under the Creative Commons Attribution 4.0 International (CC BY 4.0) license. You may share and adapt it with attribution. The benchmark code is distributed separately under the MIT license in the GitHub repository.
- Downloads last month
- 1,735