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Dataset card: paper title, overview figure and links to main; difficulty splits follow the paper's scene tiers

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splits/{easy,medium,hard}.{parquet,csv,txt} now list all three phases of each tier scene (99/99/102 rows), identical to manifests/<task>/<tier>.json and the paper (33/33/34 scenes). The previous per-phase label is kept in the phase_difficulty column. The card adds the paper title, authors, overview figure (paper Fig. 1) and citation, and links GitHub main.

README.md CHANGED
@@ -1,6 +1,6 @@
1
  ---
2
  license: cc-by-4.0
3
- pretty_name: "RPX: Robot Perception X"
4
  task_categories:
5
  - image-segmentation
6
  - depth-estimation
@@ -22,7 +22,7 @@ size_categories:
22
  - 100K<n<1M
23
  configs:
24
  - config_name: multi_object
25
- description: "MOS phase records split by Effort-Stratified Difficulty."
26
  default: true
27
  data_files:
28
  - split: easy
@@ -80,194 +80,209 @@ configs:
80
  path: tracking/metadata/text_initialization_v1/scene_condition_vocab.parquet
81
  ---
82
 
83
- # RPX: Robot Perception X
84
 
85
- RPX is a real-world RGB-D benchmark for measuring robot perception across scene changes. The canonical `naren/all` release combines the multi-object, egocentric, single-object, VQA, and tracking metadata that previously lived on separate dataset branches.
86
 
87
- - **Code and benchmark toolkit:** [github.com/IRVLUTD/RPX](https://github.com/IRVLUTD/RPX/tree/naren/all)
88
- - **Recommended dataset revision:** `naren/all` (pin the commit SHA printed by your download for reproducible results)
89
- - **License:** [Creative Commons Attribution 4.0](https://creativecommons.org/licenses/by/4.0/)
90
 
91
- <video controls muted loop playsinline width="100%" src="https://huggingface.co/datasets/IRVLUTD/RPX/resolve/main/assets/rpx-jumbotron.mp4"></video>
 
 
92
 
93
- ## What is included
 
 
 
 
94
 
95
- | Collection | Coverage | Published modalities |
96
- |---|---:|---|
97
- | Multi-object scenes (MOS) | 100 scenes × 3 phases × 250 frames = 75,000 frames | RGB, depth, fisheye stereo, 6-DoF camera pose, instance masks and annotation metadata |
98
- | Egocentric views (Ego) | 100 scenes, 23,121 indexed frames | RGB, instance masks and tracking metadata |
99
- | Single-object scans (SOS) | 70 selected objects × 500 frames = 35,000 frames | RGB, depth, fisheye stereo, camera pose, masks and annotation metadata |
100
- | VQA ground truth | 4,529,322 single-image questions | attribute, spatial-bbox and spatial-binary tasks |
101
- | In-context VQA | 749,083 two-image questions | MOS/Ego attribute transfer and MOS spatial reasoning |
102
- | Runnable VQA subset | 31,500 questions, plus a 104-row acceptance set | deterministic bbox-output evaluation manifests |
103
- | Tracking text vocabulary | 70 objects and 2,739 scene-condition entries | stable IDs, canonical names and fixed text prompts |
104
 
105
- `manifest/frames_v1.parquet` is the canonical frame inventory. It contains 133,121 unique frame records and accurately marks absent Ego depth, fisheye, pose and auxiliary-mask modalities. `manifest/frames_v2.parquet` is retained only as historical metadata; it is incomplete and is not referenced by the active release index.
106
 
107
- ## Get started
 
 
 
 
108
 
109
- Install the benchmark package from the matching code branch:
 
 
110
 
111
- ```bash
112
- git clone --branch naren/all https://github.com/IRVLUTD/RPX.git
113
- cd RPX
114
- python3 -m venv .venv
115
- . .venv/bin/activate
116
- python -m pip install -e './benchmark[hub,schemas]'
117
- hf auth login
118
- ```
119
 
120
- Download only the files needed for one task:
121
 
122
- ```python
123
- from rpx_benchmark.dataset_hub import download_for_task
 
 
 
 
 
 
124
 
125
- result = download_for_task(
126
- task="segmentation",
127
- split="easy",
128
- repo_id="IRVLUTD/RPX",
129
- revision="naren/all",
130
- )
131
- print(result.local_dir, result.matched_scenes)
132
- ```
133
 
134
- Equivalent CLI:
135
 
136
  ```bash
137
- python -m rpx_benchmark.dataset_hub.cli download \
138
- --task segmentation --split easy \
139
- --repo-id IRVLUTD/RPX --revision naren/all
140
- ```
141
-
142
- Do not clone or download the complete 237 GB repository for a single benchmark. The toolkit reads the task manifest and fetches the required shards.
143
-
144
- ## How RPX works
145
 
146
- Each MOS scene is captured in three phases:
147
-
148
- | Phase | Directory | Meaning |
149
- |---|---:|---|
150
- | Clutter | `0` / `phase0` | objects in a difficult, unorganized state |
151
- | Interaction | `1` / `phase1` | a person interacts with the scene |
152
- | Clean | `2` / `phase2` | the same scene after organization |
153
-
154
- The **Effort-Stratified Difficulty (ESD)** protocol assigns each of the 300 scene phases to `easy`, `medium`, or `hard` using the perception difficulty and annotation effort recorded in `splits/scene_splits.json`. Use the phase-level files in `splits/` for MOS evaluation. Ego captures do not participate in ESD.
155
-
156
- Task manifests under `manifests/<task>/<split>.json` identify samples and modalities. The benchmark downloads the corresponding archive shards, runs a reference model or user adapter, and reports task performance, robustness across phases, and compute cost. VQA uses its deterministic JSONL manifests and keeps answers inside the evaluator.
157
-
158
- ## Tasks
159
-
160
- | Task | Inputs | Ground truth or output target |
161
- |---|---|---|
162
- | Monocular and video depth | RGB image or clip | metric depth |
163
- | Stereo depth | fisheye pair | metric depth |
164
- | Instance segmentation | RGB, optionally depth | instance mask |
165
- | Object detection / open-vocabulary detection | RGB, optionally text | boxes, labels and scores |
166
- | Object tracking | RGB clip, optionally a fixed text vocabulary | persistent object tracks |
167
- | Relative camera pose | two RGB or RGB-D frames | relative rotation and translation |
168
- | Visual grounding | RGB and text | object box |
169
- | VQA | one target image, or SOS reference crop plus target image | label and/or target-image box |
170
- | SOS templates | single-object RGB-D scan | object appearance, pose and mask library |
171
-
172
- The code package exposes ten generic task runners and a separate VQA evaluator. See the [benchmark README](https://github.com/IRVLUTD/RPX/blob/naren/all/benchmark/README.md) for the supplied pretrained-model commands and environments.
173
-
174
- ## Bring your own model or API
175
 
176
- Custom models use the same loaders, splits and metrics as supplied models. Wrap a local model or remote inference service with a benchmark factory:
 
177
 
178
  ```python
179
  import rpx_benchmark as rpx
180
- from my_model import predict_depth # RGB ndarray -> metric-depth ndarray
181
 
182
  model = rpx.make_numpy_depth_model(predict_depth, name="my-depth")
183
  result, report, paths = rpx.run_monocular_depth(
184
  rpx.MonocularDepthRunConfig(
185
- model=model,
186
- split="easy",
187
- repo_id="IRVLUTD/RPX",
188
- revision="naren/all",
189
  output_dir="rpx_results/my-depth/easy",
190
  )
191
  )
192
  print(result.aggregated)
193
  ```
194
 
195
- The package also provides factories and public runners for video depth, segmentation, detection, open-vocabulary detection, tracking, grounding, relative pose, sparse depth, and keypoint matching. Your wrapper owns authentication and service-specific configuration; the evaluator records predictions, errors, timing and provenance.
 
 
 
196
 
197
- For VQA, provide a callable with this contract:
198
 
199
  ```python
200
- from rpx_benchmark.vqa import evaluate_vqa
201
-
202
- # predict_vqa(image_paths, prompt, max_new_tokens, output_kind) -> raw text
203
- report = evaluate_vqa(
204
- "vqa_manifest.jsonl",
205
- predict_vqa,
206
- model_name="my-vlm",
207
- model_revision="my-checkpoint-or-api-version",
208
- image_cache=".cache/rpx-vqa",
209
- output_dir="rpx_results/my-vlm",
210
- )
211
- ```
212
 
213
- Return one JSON object with `label` and `bbox`, where bbox is XYXY normalized to 0–1000; binary questions return `yes` or `no`. For two-image questions, `image_paths` is ordered `(reference_crop, target)`, and the predicted box always refers to the target image. The evaluator never passes ground-truth answers or boxes to the model callable.
 
 
214
 
215
- ## Identity and join rules
216
 
217
- RPX uses separate identifiers because objects and masks have different scopes:
 
 
218
 
219
- | Field | Scope and rule |
220
  |---|---|
221
- | `global_object_id` | canonical integer identity; unique and contiguous from 1 through 70 |
222
- | `source_catalog_id` | original catalog identity stored as a string; dotted values such as `"18.2"` must remain strings |
223
- | `object_id` | canonical SOS folder key, for example `boot.2` |
224
- | `local_mask_id` / `mask_index` | local to a scene condition; join with scene, view and phase before mapping to a global ID |
225
- | `sample_id` | stable identifier for a VQA record; never derive object identity from it |
 
 
226
 
227
- The source of truth is `manifest/object_catalog_v1.json`. Join MOS masks through `manifest/mos_mask_object_map_v1.parquet`; join tracking prompts through `tracking/metadata/text_initialization_v1/scene_condition_vocab.parquet`. Questionnaire paths and SOS paths in the object catalog resolve to the same canonical object.
 
 
 
 
 
 
 
 
 
228
 
229
- ## Repository layout
 
 
 
 
 
230
 
231
  ```text
232
  assets/ dataset-card media
233
  manifest/ canonical inventories, object catalog and checksums
234
- manifests/<task>/<split>.json executable benchmark sample manifests
235
  objects/ 70 single-object scan shard trees
236
  objects_meta/ per-object metadata and questionnaires
237
  preview/ lightweight MOS and Ego previews
238
  scenes/ 100 MOS phase trees and 100 Ego view trees
239
- splits/ ESD phase tables and scene-level provenance
240
  tracking/metadata/ text-initialization vocabularies and checksums
241
  vqa/ full VQA Parquets and benchmark JSONL manifests
242
  ```
243
 
244
- Large modalities are packed in tar shards. RGB and fisheye imagery use lossless WebP members; depth and masks use PNG; camera poses are `(7,) float64` NPY vectors ordered `[x, y, z, qx, qy, qz, qw]`. Labels are versioned under `labels/<name>/v<N>.tar`.
 
 
 
 
 
245
 
246
- ## VQA data
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
247
 
248
  | File | Rows | Purpose |
249
  |---|---:|---|
250
- | `vqa/attribute.parquet` | 3,241,564 | color, material, function, composition, count and related attribute questions |
251
- | `vqa/spatial_bbox.parquet` | 543,017 | spatial questions with bbox answers |
252
- | `vqa/spatial_binary.parquet` | 744,741 | left/right and above/below binary questions |
253
  | `vqa/incontext_mos_attribute_bbox.parquet` | 317,873 | MOS two-image attribute transfer |
254
  | `vqa/incontext_ego_attribute_bbox.parquet` | 113,193 | Ego two-image attribute transfer |
255
  | `vqa/incontext_mos_spatial_bbox.parquet` | 318,017 | MOS two-image spatial reasoning |
256
 
257
- The runnable release manifest is `vqa/metadata/benchmark_subset_v1/benchmark_available_31500.jsonl`. `benchmark_pending_4500.jsonl` contains reserved descriptors, not runnable questions: Ego has no depth, so those spatial questions have not been fabricated. Published checksum and validation reports remain beside each VQA release.
 
 
 
 
 
258
 
259
- ## Reproducibility and validation
 
260
 
261
- - Pin the resolved commit SHA for published results.
262
- - Verify downloaded files with the SHA-256 manifests under `manifest/`, `vqa/metadata/`, and `tracking/metadata/`.
263
- - Treat `manifest/current.json` as the active metadata index.
264
- - Preserve `source_catalog_id` as text when reading CSV; prefer JSON or Parquet when schema fidelity matters.
265
- - Use `manifest/frames_v1.parquet` for all frame discovery.
266
 
267
- The consolidation preserves every file from `main`, then adds the complete VQA and tracking metadata trees from their source branches. `manifest/release_naren_all_v1.json` records source revisions, counts and the branch-level integrity audit.
268
 
269
- ## Citation and license
 
 
 
 
 
 
 
 
 
 
270
 
271
- If you use RPX, cite the accompanying paper. The final BibTeX entry will be added when the paper is released.
272
 
273
- The RPX dataset is released under the **Creative Commons Attribution 4.0 International (CC BY 4.0)** license. You may share and adapt it with attribution. The benchmark code is distributed separately under the MIT license in the GitHub repository.
 
 
 
1
  ---
2
  license: cc-by-4.0
3
+ pretty_name: "RPX: Same Scene, Different Story"
4
  task_categories:
5
  - image-segmentation
6
  - depth-estimation
 
22
  - 100K<n<1M
23
  configs:
24
  - config_name: multi_object
25
+ description: "MOS scene-phases grouped by the paper's difficulty tiers (33 Easy, 33 Medium, 34 Hard scenes, all three phases each)."
26
  default: true
27
  data_files:
28
  - split: easy
 
80
  path: tracking/metadata/text_initialization_v1/scene_condition_vocab.parquet
81
  ---
82
 
83
+ <div align="center">
84
 
85
+ # RPX: Same Scene, Different Story
86
 
87
+ ### Evaluating Robot Perception Across Scene Phases in the Wild
 
 
88
 
89
+ **Jishnu Jaykumar P\*, Itay Kadosh\*, Narendhiran Vijayakumar\*, Srinanditha Kamath, Sai Haneesh Allu,<br>
90
+ Govind Tyagi Rangappa, Animesh Maheshwari, Jikai Wang, Yu Xiang**<br>
91
+ <sub>UT Dallas · UF Gainesville · IIIT Hyderabad · UT Austin \*equal contribution</sub>
92
 
93
+ [**Toolkit docs**](https://irvlutd.github.io/RPX/toolkit-docs/) ·
94
+ [**Code**](https://github.com/IRVLUTD/RPX) ·
95
+ [**`pip install rpx-benchmark`**](https://pypi.org/project/rpx-benchmark/) ·
96
+ [**Docker images**](https://hub.docker.com/r/irvlutd/rpx) ·
97
+ [**Cite**](#citation)
98
 
99
+ </div>
 
 
 
 
 
 
 
 
100
 
101
+ ![RPX overview: the same real scenes captured before (Clutter), during (Interaction) and after (Clean) manipulation plus an egocentric view; six perception tasks evaluated through one pipeline; 100 multi-object scenes in three difficulty tiers; 70 single objects; RGB-D, stereo, pose, masks and questionnaires](https://huggingface.co/datasets/IRVLUTD/RPX/resolve/main/assets/rpx-overview.jpg)
102
 
103
+ **A robot's scene does not hold still.** A tabletop starts cluttered, a hand rearranges it, and it ends clean.
104
+ RPX captures **the same real scenes before, during and after manipulation** on robot-grade sensors, and scores
105
+ six perception tasks on them through one pipeline. Two numbers summarize every model on a common scale:
106
+ **phase robustness Φ** (does quality hold as the scene changes?) and **worst-phase quality 𝒥<sub>min</sub>**
107
+ (how good is it at its weakest?).
108
 
109
+ | 100 | 3 + 1 | 70 | 133,121 | 6 | 65 |
110
+ |:---:|:---:|:---:|:---:|:---:|:---:|
111
+ | real scenes<br><sub>50 indoor · 50 outdoor · 20 sites</sub> | phases + ego view<br><sub>Clutter · Interaction · Clean · Ego</sub> | everyday objects<br><sub>each scanned alone in 360°</sub> | annotated frames<br><sub>RGB-D · stereo · pose · masks</sub> | tasks<br><sub>depth to grounding</sub> | zero-shot evaluations |
112
 
113
+ **What it shows.** Depth and tracking change significantly across phases (p < 0.001); model rankings shift
114
+ across tasks, prompting modes and input modalities on the very same scenes; and no evaluation reaches both
115
+ 𝒥<sub>min</sub> ≥ 0.75 and Φ ≥ 0.86.
 
 
 
 
 
116
 
117
+ ## Six tasks, one pipeline
118
 
119
+ | | Task | Scored on | Native metrics | Reference runtime |
120
+ |---|---|---|---|---|
121
+ | T1 | Image depth | 3 phases | AbsRel · RMSE · SILog · δ<sub>1</sub> | `irvlutd/rpx:depth-zipdepth-latest` |
122
+ | T2 | Video depth | 3 phases | T1 metrics + TGM · TGSE | `irvlutd/rpx:depth-zipdepth-latest` |
123
+ | T3 | Multi-object tracking | 3 phases + Ego | HOTA · MOTA · IDSW | `irvlutd/rpx:tracking-dam4sam-rpx-latest` |
124
+ | T4 | Relative camera pose | Clutter · Clean | AUC@5° · @10° · @20° | `irvlutd/rpx:rcpe-monst3r-rpx-latest` |
125
+ | T5 | VQA localization | 3 phases + Ego | Acc@0.5 · GIoU · Center-in-GT | `irvlutd/rpx:vqa-vllm` |
126
+ | T6 | In-context VQA | 3 phases + Ego | Acc@0.5 · GIoU · Center-in-GT | `irvlutd/rpx:vqa-vllm` |
127
 
128
+ Every task keeps its field's native metrics; each result is mapped onto the same scene–phase scale, from which Φ
129
+ and 𝒥<sub>min</sub> are computed. The [Docker guide](https://github.com/IRVLUTD/RPX/blob/main/docker/README.md#which-image-to-pull)
130
+ lists which image holds which model.
 
 
 
 
 
131
 
132
+ ## Get started in two minutes
133
 
134
  ```bash
135
+ python -m pip install 'rpx-benchmark[hub,schemas]'
 
 
 
 
 
 
 
136
 
137
+ # Check the install on all six tasks with synthetic data (CPU, no downloads):
138
+ python -m rpx_benchmark.examples.benchmark_tasks --task all --smoke --output results/six-task-smoke
139
+ ```
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
140
 
141
+ **Score your own model.** Wrap any callable, local model or API, and the toolkit fetches only the shards that
142
+ task needs, runs it, and writes the metrics:
143
 
144
  ```python
145
  import rpx_benchmark as rpx
146
+ from my_model import predict_depth # RGB array -> depth in metres
147
 
148
  model = rpx.make_numpy_depth_model(predict_depth, name="my-depth")
149
  result, report, paths = rpx.run_monocular_depth(
150
  rpx.MonocularDepthRunConfig(
151
+ model=model, split="easy", repo_id="IRVLUTD/RPX",
 
 
 
152
  output_dir="rpx_results/my-depth/easy",
153
  )
154
  )
155
  print(result.aggregated)
156
  ```
157
 
158
+ The same pattern covers video depth, tracking, relative pose and VQA; see the
159
+ [toolkit docs](https://irvlutd.github.io/RPX/toolkit-docs/). The toolkit pins a dataset commit by default
160
+ (`rpx.DEFAULT_REVISION`), so two runs always read identical data. **Do not download the whole 237 GB
161
+ repository** for one task.
162
 
163
+ **Just browse the data:**
164
 
165
  ```python
166
+ from datasets import load_dataset
 
 
 
 
 
 
 
 
 
 
 
167
 
168
+ easy = load_dataset("IRVLUTD/RPX", "multi_object", split="easy") # the paper's Easy tier: 33 scenes × 3 phases
169
+ objects = load_dataset("IRVLUTD/RPX", "single_object", split="objects")
170
+ ```
171
 
172
+ ## Difficulty tiers
173
 
174
+ Scenes are stratified into **Easy (33), Medium (33) and Hard (34)** by annotation-refinement effort, the number
175
+ of correction passes a scene's masks needed, as a proxy for perceptual ambiguity. A tier always contains **all
176
+ three phases of its scenes**, exactly as in the paper and in every benchmark manifest.
177
 
178
+ | File | Contents |
179
  |---|---|
180
+ | `splits/{easy,medium,hard}.parquet` (`.csv`, `.txt`) | one row per scene–phase of that tier: 99 / 99 / 102 rows |
181
+ | `splits/scene_splits.json` | scene lists per tier, scores, per-phase scores, and scoring provenance |
182
+ | `manifests/<task>/<tier>.json` | the exact samples each benchmark task evaluates |
183
+
184
+ Each split row also keeps the phase's own score (`rpx_ds`) and the tier that score alone would give
185
+ (`phase_difficulty`), for analyses at phase level. Ego captures are not scored for difficulty; they follow
186
+ their scene's tier.
187
 
188
+ ## What is included
189
+
190
+ | Collection | Coverage | Modalities |
191
+ |---|---:|---|
192
+ | Multi-object scenes (MOS) | 100 scenes × 3 phases × 250 frames = **75,000** | RGB, metric depth, fisheye stereo, 6-DoF pose, instance masks, tracklets |
193
+ | Egocentric view (Ego) | 100 Interaction clips, **23,121** frames | RGB (1920 × 1080), instance masks, tracklets |
194
+ | Single-object scans (SOS) | 70 objects × 500 frames = **35,000** | RGB, metric depth, fisheye stereo, pose, masks, questionnaire |
195
+ | VQA question bank | **4,529,322** single-image + **749,083** two-image records | attribute, spatial-box and spatial-binary questions |
196
+ | Benchmark VQA subset | 31,500 runnable questions | fixed, seeded evaluation manifests |
197
+ | Tracking text prompts | 70 objects, 2,739 scene–condition entries | stable IDs, canonical names, fixed prompts |
198
 
199
+ Capture: Intel RealSense D435 (RGB-D, 640 × 480) with a T265 (fisheye stereo and visual–inertial pose) on a
200
+ hand-held rig, plus a head-mounted GoPro during Interaction. Every object keeps one global identity across
201
+ phases, views and the single-object catalogue.
202
+
203
+ <details>
204
+ <summary><b>Repository layout and file formats</b></summary>
205
 
206
  ```text
207
  assets/ dataset-card media
208
  manifest/ canonical inventories, object catalog and checksums
209
+ manifests/<task>/<tier>.json executable benchmark sample manifests
210
  objects/ 70 single-object scan shard trees
211
  objects_meta/ per-object metadata and questionnaires
212
  preview/ lightweight MOS and Ego previews
213
  scenes/ 100 MOS phase trees and 100 Ego view trees
214
+ splits/ difficulty tiers and scoring provenance
215
  tracking/metadata/ text-initialization vocabularies and checksums
216
  vqa/ full VQA Parquets and benchmark JSONL manifests
217
  ```
218
 
219
+ Large modalities are packed in tar shards. RGB and fisheye images are lossless WebP; depth and masks are PNG;
220
+ camera poses are `(7,) float64` NPY vectors `[x, y, z, qx, qy, qz, qw]`. Labels are versioned under
221
+ `labels/<name>/v<N>.tar`. `manifest/frames_v1.parquet` is the canonical frame inventory (133,121 records,
222
+ with absent Ego depth, fisheye and pose marked explicitly); `frames_v2.parquet` is historical only.
223
+
224
+ </details>
225
 
226
+ <details>
227
+ <summary><b>Object and mask identifiers</b></summary>
228
+
229
+ | Field | Scope and rule |
230
+ |---|---|
231
+ | `global_object_id` | canonical integer identity, unique and contiguous from 1 to 70 |
232
+ | `source_catalog_id` | original catalog identity, stored as a string; dotted values such as `"18.2"` must stay strings |
233
+ | `object_id` | canonical SOS folder key, for example `boot.2` |
234
+ | `local_mask_id` / `mask_index` | local to one scene condition; join with scene, view and phase before mapping to a global ID |
235
+ | `sample_id` | stable identifier of a VQA record; never derive object identity from it |
236
+
237
+ The source of truth is `manifest/object_catalog_v1.json`. Join MOS masks through
238
+ `manifest/mos_mask_object_map_v1.parquet` and tracking prompts through
239
+ `tracking/metadata/text_initialization_v1/scene_condition_vocab.parquet`.
240
+
241
+ </details>
242
+
243
+ <details>
244
+ <summary><b>VQA files</b></summary>
245
 
246
  | File | Rows | Purpose |
247
  |---|---:|---|
248
+ | `vqa/attribute.parquet` | 3,241,564 | colour, material, function, composition, count and related attribute questions |
249
+ | `vqa/spatial_bbox.parquet` | 543,017 | spatial questions with box answers |
250
+ | `vqa/spatial_binary.parquet` | 744,741 | left/right and above/below questions |
251
  | `vqa/incontext_mos_attribute_bbox.parquet` | 317,873 | MOS two-image attribute transfer |
252
  | `vqa/incontext_ego_attribute_bbox.parquet` | 113,193 | Ego two-image attribute transfer |
253
  | `vqa/incontext_mos_spatial_bbox.parquet` | 318,017 | MOS two-image spatial reasoning |
254
 
255
+ The runnable manifest is `vqa/metadata/benchmark_subset_v1/benchmark_available_31500.jsonl`.
256
+ `benchmark_pending_4500.jsonl` holds reserved descriptors, not runnable questions: Ego has no depth, so those
257
+ spatial questions are not fabricated. A model answers with a target-image box; the evaluator never passes
258
+ ground truth to the model.
259
+
260
+ </details>
261
 
262
+ <details>
263
+ <summary><b>Reproducibility</b></summary>
264
 
265
+ - Pin the dataset commit you used and report it with your results.
266
+ - Verify downloads with the SHA-256 manifests under `manifest/`, `vqa/metadata/` and `tracking/metadata/`.
267
+ - `manifest/current.json` is the active metadata index.
268
+ - Read `source_catalog_id` as text from CSV; prefer Parquet or JSON when types matter.
 
269
 
270
+ </details>
271
 
272
+ ## Citation
273
+
274
+ ```bibtex
275
+ @misc{rpx2026,
276
+ title = {Same Scene, Different Story: Evaluating Robot Perception Across Scene Phases in the Wild},
277
+ author = {{Jishnu Jaykumar P} and Kadosh, Itay and Vijayakumar, Narendhiran and Kamath, Srinanditha and
278
+ Allu, Sai Haneesh and Rangappa, Govind Tyagi and Maheshwari, Animesh and Wang, Jikai and Xiang, Yu},
279
+ year = {2026},
280
+ note = {Dataset: \url{https://huggingface.co/datasets/IRVLUTD/RPX}}
281
+ }
282
+ ```
283
 
284
+ ## License
285
 
286
+ The RPX dataset is released under [Creative Commons Attribution 4.0 (CC BY 4.0)](https://creativecommons.org/licenses/by/4.0/):
287
+ share and adapt it with attribution. The benchmark code is MIT-licensed in the
288
+ [GitHub repository](https://github.com/IRVLUTD/RPX).
assets/rpx-overview.jpg ADDED

Git LFS Details

  • SHA256: 44da071ee75dabb18dcc1d2e05feab8ca3866b9cb345a5836193da11ad14306f
  • Pointer size: 132 Bytes
  • Size of remote file: 1.3 MB
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- scene025.phase2
24
  scene026.phase1
25
- scene027.phase1
26
- scene028.phase1
27
  scene029.phase0
28
  scene029.phase1
 
 
29
  scene030.phase1
 
30
  scene031.phase0
31
  scene031.phase1
32
  scene031.phase2
@@ -35,66 +42,58 @@ scene032.phase1
35
  scene032.phase2
36
  scene034.phase0
37
  scene034.phase1
 
 
38
  scene035.phase1
39
  scene035.phase2
40
- scene036.phase0
41
- scene036.phase1
42
  scene037.phase1
43
  scene037.phase2
44
  scene038.phase0
45
  scene038.phase1
46
- scene004.phase0
47
- scene004.phase2
48
- scene047.phase2
49
- scene048.phase2
50
  scene051.phase0
51
  scene051.phase1
52
  scene051.phase2
53
  scene053.phase0
 
54
  scene053.phase2
55
  scene054.phase0
 
56
  scene054.phase2
57
  scene055.phase0
58
  scene055.phase1
59
  scene055.phase2
60
- scene056.phase1
61
  scene057.phase0
62
  scene057.phase1
63
  scene057.phase2
64
- scene058.phase2
65
  scene059.phase0
 
66
  scene059.phase2
67
- scene006.phase1
68
  scene060.phase0
 
69
  scene060.phase2
70
  scene066.phase0
71
  scene066.phase1
 
72
  scene068.phase0
 
73
  scene068.phase2
74
- scene069.phase0
75
- scene069.phase1
76
- scene070.phase0
77
  scene071.phase0
78
  scene071.phase1
79
  scene071.phase2
80
- scene072.phase0
 
81
  scene073.phase2
82
  scene075.phase0
83
  scene075.phase1
84
  scene075.phase2
85
- scene077.phase2
86
- scene008.phase1
87
- scene008.phase2
88
- scene086.phase2
89
- scene009.phase2
90
- scene090.phase1
91
- scene090.phase2
92
- scene091.phase1
93
  scene092.phase0
94
  scene092.phase1
 
95
  scene093.phase0
96
  scene093.phase1
97
  scene093.phase2
 
98
  scene094.phase1
99
- scene095.phase1
100
- scene097.phase2
 
1
+ scene004.phase0
2
+ scene004.phase1
3
+ scene004.phase2
4
+ scene008.phase0
5
+ scene008.phase1
6
+ scene008.phase2
7
  scene011.phase0
8
  scene011.phase1
9
  scene011.phase2
10
+ scene012.phase0
11
  scene012.phase1
12
  scene012.phase2
13
+ scene013.phase0
14
+ scene013.phase1
15
  scene013.phase2
 
16
  scene015.phase0
17
  scene015.phase1
18
  scene015.phase2
 
 
 
 
19
  scene022.phase0
20
  scene022.phase1
21
  scene022.phase2
22
+ scene023.phase0
23
  scene023.phase1
24
  scene023.phase2
25
+ scene024.phase0
26
  scene024.phase1
27
+ scene024.phase2
28
+ scene026.phase0
29
  scene026.phase1
30
+ scene026.phase2
 
31
  scene029.phase0
32
  scene029.phase1
33
+ scene029.phase2
34
+ scene030.phase0
35
  scene030.phase1
36
+ scene030.phase2
37
  scene031.phase0
38
  scene031.phase1
39
  scene031.phase2
 
42
  scene032.phase2
43
  scene034.phase0
44
  scene034.phase1
45
+ scene034.phase2
46
+ scene035.phase0
47
  scene035.phase1
48
  scene035.phase2
49
+ scene037.phase0
 
50
  scene037.phase1
51
  scene037.phase2
52
  scene038.phase0
53
  scene038.phase1
54
+ scene038.phase2
 
 
 
55
  scene051.phase0
56
  scene051.phase1
57
  scene051.phase2
58
  scene053.phase0
59
+ scene053.phase1
60
  scene053.phase2
61
  scene054.phase0
62
+ scene054.phase1
63
  scene054.phase2
64
  scene055.phase0
65
  scene055.phase1
66
  scene055.phase2
 
67
  scene057.phase0
68
  scene057.phase1
69
  scene057.phase2
 
70
  scene059.phase0
71
+ scene059.phase1
72
  scene059.phase2
 
73
  scene060.phase0
74
+ scene060.phase1
75
  scene060.phase2
76
  scene066.phase0
77
  scene066.phase1
78
+ scene066.phase2
79
  scene068.phase0
80
+ scene068.phase1
81
  scene068.phase2
 
 
 
82
  scene071.phase0
83
  scene071.phase1
84
  scene071.phase2
85
+ scene073.phase0
86
+ scene073.phase1
87
  scene073.phase2
88
  scene075.phase0
89
  scene075.phase1
90
  scene075.phase2
 
 
 
 
 
 
 
 
91
  scene092.phase0
92
  scene092.phase1
93
+ scene092.phase2
94
  scene093.phase0
95
  scene093.phase1
96
  scene093.phase2
97
+ scene094.phase0
98
  scene094.phase1
99
+ scene094.phase2
 
splits/hard.csv CHANGED
@@ -1,101 +1,103 @@
1
- scene_phase,scene_id,phase_index,phase_name,difficulty,rpx_ds,scene_tier,scene_score
2
- scene001.phase0,scene001,0,clutter,hard,0.678108,hard,0.631903
3
- scene001.phase1,scene001,1,interaction,hard,0.625650,hard,0.631903
4
- scene001.phase2,scene001,2,clean,hard,0.591950,hard,0.631903
5
- scene010.phase0,scene010,0,clutter,hard,0.594442,hard,0.530692
6
- scene010.phase1,scene010,1,interaction,hard,0.576300,hard,0.530692
7
- scene012.phase0,scene012,0,clutter,hard,0.635758,easy,0.422708
8
- scene014.phase0,scene014,0,clutter,hard,0.601375,medium,0.503586
9
- scene016.phase0,scene016,0,clutter,hard,0.595858,hard,0.542942
10
- scene016.phase1,scene016,1,interaction,hard,0.592733,hard,0.542942
11
- scene017.phase0,scene017,0,clutter,hard,0.599033,medium,0.529922
12
- scene017.phase2,scene017,2,clean,hard,0.611800,medium,0.529922
13
- scene018.phase0,scene018,0,clutter,hard,0.584900,hard,0.626331
14
- scene018.phase1,scene018,1,interaction,hard,0.639817,hard,0.626331
15
- scene018.phase2,scene018,2,clean,hard,0.654275,hard,0.626331
16
- scene019.phase1,scene019,1,interaction,hard,0.589583,hard,0.557081
17
- scene019.phase2,scene019,2,clean,hard,0.647475,hard,0.557081
18
- scene002.phase0,scene002,0,clutter,hard,0.658608,hard,0.627503
19
- scene002.phase1,scene002,1,interaction,hard,0.637683,hard,0.627503
20
- scene002.phase2,scene002,2,clean,hard,0.586217,hard,0.627503
21
- scene020.phase0,scene020,0,clutter,hard,0.619167,hard,0.643528
22
- scene020.phase1,scene020,1,interaction,hard,0.635800,hard,0.643528
23
- scene020.phase2,scene020,2,clean,hard,0.675617,hard,0.643528
24
- scene027.phase0,scene027,0,clutter,hard,0.642783,hard,0.544003
25
- scene027.phase2,scene027,2,clean,hard,0.594892,hard,0.544003
26
- scene028.phase0,scene028,0,clutter,hard,0.563925,medium,0.500117
27
- scene003.phase1,scene003,1,interaction,hard,0.589783,hard,0.570047
28
- scene003.phase2,scene003,2,clean,hard,0.568792,hard,0.570047
29
- scene033.phase0,scene033,0,clutter,hard,0.582183,hard,0.544544
30
- scene036.phase2,scene036,2,clean,hard,0.625658,medium,0.492242
31
- scene038.phase2,scene038,2,clean,hard,0.564117,easy,0.453461
32
- scene039.phase0,scene039,0,clutter,hard,0.609450,hard,0.570672
33
- scene039.phase2,scene039,2,clean,hard,0.605633,hard,0.570672
34
- scene040.phase0,scene040,0,clutter,hard,0.605317,hard,0.589969
35
- scene040.phase1,scene040,1,interaction,hard,0.559425,hard,0.589969
36
- scene040.phase2,scene040,2,clean,hard,0.605167,hard,0.589969
37
- scene041.phase0,scene041,0,clutter,hard,0.624700,hard,0.555911
38
- scene041.phase1,scene041,1,interaction,hard,0.563100,hard,0.555911
39
- scene042.phase0,scene042,0,clutter,hard,0.593917,hard,0.637047
40
- scene042.phase1,scene042,1,interaction,hard,0.643908,hard,0.637047
41
- scene042.phase2,scene042,2,clean,hard,0.673317,hard,0.637047
42
- scene043.phase0,scene043,0,clutter,hard,0.634717,hard,0.619222
43
- scene043.phase2,scene043,2,clean,hard,0.670583,hard,0.619222
44
- scene044.phase2,scene044,2,clean,hard,0.568125,hard,0.534836
45
- scene045.phase0,scene045,0,clutter,hard,0.612317,hard,0.618425
46
- scene045.phase1,scene045,1,interaction,hard,0.618492,hard,0.618425
47
- scene045.phase2,scene045,2,clean,hard,0.624467,hard,0.618425
48
- scene046.phase1,scene046,1,interaction,hard,0.595050,hard,0.560789
49
- scene047.phase0,scene047,0,clutter,hard,0.649875,medium,0.503744
50
- scene049.phase2,scene049,2,clean,hard,0.594367,hard,0.562342
51
- scene005.phase0,scene005,0,clutter,hard,0.634733,hard,0.602300
52
- scene005.phase1,scene005,1,interaction,hard,0.607667,hard,0.602300
53
- scene005.phase2,scene005,2,clean,hard,0.564500,hard,0.602300
54
- scene058.phase0,scene058,0,clutter,hard,0.573333,medium,0.509889
55
- scene061.phase0,scene061,0,clutter,hard,0.653167,hard,0.665508
56
- scene061.phase1,scene061,1,interaction,hard,0.699042,hard,0.665508
57
- scene061.phase2,scene061,2,clean,hard,0.644317,hard,0.665508
58
- scene062.phase0,scene062,0,clutter,hard,0.634492,hard,0.646361
59
- scene062.phase1,scene062,1,interaction,hard,0.656925,hard,0.646361
60
- scene062.phase2,scene062,2,clean,hard,0.647667,hard,0.646361
61
- scene063.phase0,scene063,0,clutter,hard,0.726200,hard,0.637850
62
- scene063.phase1,scene063,1,interaction,hard,0.620975,hard,0.637850
63
- scene063.phase2,scene063,2,clean,hard,0.566375,hard,0.637850
64
- scene067.phase0,scene067,0,clutter,hard,0.562767,hard,0.553081
65
- scene067.phase2,scene067,2,clean,hard,0.579525,hard,0.553081
66
- scene007.phase0,scene007,0,clutter,hard,0.564525,medium,0.518936
67
- scene070.phase1,scene070,1,interaction,hard,0.561050,medium,0.512422
68
- scene070.phase2,scene070,2,clean,hard,0.562833,medium,0.512422
69
- scene076.phase0,scene076,0,clutter,hard,0.576083,medium,0.528772
70
- scene079.phase2,scene079,2,clean,hard,0.564892,medium,0.523144
71
- scene080.phase0,scene080,0,clutter,hard,0.595583,hard,0.566253
72
- scene080.phase2,scene080,2,clean,hard,0.571208,hard,0.566253
73
- scene081.phase0,scene081,0,clutter,hard,0.686808,hard,0.627608
74
- scene081.phase1,scene081,1,interaction,hard,0.590950,hard,0.627608
75
- scene081.phase2,scene081,2,clean,hard,0.605067,hard,0.627608
76
- scene082.phase0,scene082,0,clutter,hard,0.681483,hard,0.616817
77
- scene082.phase1,scene082,1,interaction,hard,0.580200,hard,0.616817
78
- scene082.phase2,scene082,2,clean,hard,0.588767,hard,0.616817
79
- scene083.phase0,scene083,0,clutter,hard,0.626458,hard,0.596653
80
- scene083.phase1,scene083,1,interaction,hard,0.631358,hard,0.596653
81
- scene084.phase1,scene084,1,interaction,hard,0.605925,medium,0.527014
82
- scene085.phase0,scene085,0,clutter,hard,0.592000,hard,0.557739
83
- scene085.phase1,scene085,1,interaction,hard,0.611783,hard,0.557739
84
- scene086.phase0,scene086,0,clutter,hard,0.616717,medium,0.500372
85
- scene087.phase0,scene087,0,clutter,hard,0.604383,hard,0.616831
86
- scene087.phase1,scene087,1,interaction,hard,0.642750,hard,0.616831
87
- scene087.phase2,scene087,2,clean,hard,0.603358,hard,0.616831
88
- scene088.phase0,scene088,0,clutter,hard,0.594558,hard,0.602861
89
- scene088.phase1,scene088,1,interaction,hard,0.619200,hard,0.602861
90
- scene088.phase2,scene088,2,clean,hard,0.594825,hard,0.602861
91
- scene089.phase1,scene089,1,interaction,hard,0.602083,medium,0.528594
92
- scene009.phase0,scene009,0,clutter,hard,0.626258,medium,0.529517
93
- scene091.phase0,scene091,0,clutter,hard,0.572033,medium,0.513653
94
- scene091.phase2,scene091,2,clean,hard,0.596483,medium,0.513653
95
- scene094.phase2,scene094,2,clean,hard,0.563667,easy,0.450914
96
- scene095.phase0,scene095,0,clutter,hard,0.609175,hard,0.536622
97
- scene095.phase2,scene095,2,clean,hard,0.562383,hard,0.536622
98
- scene096.phase0,scene096,0,clutter,hard,0.595300,hard,0.595989
99
- scene096.phase1,scene096,1,interaction,hard,0.623917,hard,0.595989
100
- scene096.phase2,scene096,2,clean,hard,0.568750,hard,0.595989
101
- scene098.phase0,scene098,0,clutter,hard,0.589333,hard,0.544067
 
 
 
1
+ scene_phase,scene_id,phase_index,phase_name,difficulty,scene_tier,scene_score,phase_difficulty,rpx_ds
2
+ scene001.phase0,scene001,0,clutter,hard,hard,0.631903,hard,0.678108
3
+ scene001.phase1,scene001,1,interaction,hard,hard,0.631903,hard,0.625650
4
+ scene001.phase2,scene001,2,clean,hard,hard,0.631903,hard,0.591950
5
+ scene002.phase0,scene002,0,clutter,hard,hard,0.627503,hard,0.658608
6
+ scene002.phase1,scene002,1,interaction,hard,hard,0.627503,hard,0.637683
7
+ scene002.phase2,scene002,2,clean,hard,hard,0.627503,hard,0.586217
8
+ scene003.phase0,scene003,0,clutter,hard,hard,0.570047,medium,0.551567
9
+ scene003.phase1,scene003,1,interaction,hard,hard,0.570047,hard,0.589783
10
+ scene003.phase2,scene003,2,clean,hard,hard,0.570047,hard,0.568792
11
+ scene005.phase0,scene005,0,clutter,hard,hard,0.602300,hard,0.634733
12
+ scene005.phase1,scene005,1,interaction,hard,hard,0.602300,hard,0.607667
13
+ scene005.phase2,scene005,2,clean,hard,hard,0.602300,hard,0.564500
14
+ scene010.phase0,scene010,0,clutter,hard,hard,0.530692,hard,0.594442
15
+ scene010.phase1,scene010,1,interaction,hard,hard,0.530692,hard,0.576300
16
+ scene010.phase2,scene010,2,clean,hard,hard,0.530692,easy,0.421333
17
+ scene016.phase0,scene016,0,clutter,hard,hard,0.542942,hard,0.595858
18
+ scene016.phase1,scene016,1,interaction,hard,hard,0.542942,hard,0.592733
19
+ scene016.phase2,scene016,2,clean,hard,hard,0.542942,easy,0.440233
20
+ scene018.phase0,scene018,0,clutter,hard,hard,0.626331,hard,0.584900
21
+ scene018.phase1,scene018,1,interaction,hard,hard,0.626331,hard,0.639817
22
+ scene018.phase2,scene018,2,clean,hard,hard,0.626331,hard,0.654275
23
+ scene019.phase0,scene019,0,clutter,hard,hard,0.557081,easy,0.434183
24
+ scene019.phase1,scene019,1,interaction,hard,hard,0.557081,hard,0.589583
25
+ scene019.phase2,scene019,2,clean,hard,hard,0.557081,hard,0.647475
26
+ scene020.phase0,scene020,0,clutter,hard,hard,0.643528,hard,0.619167
27
+ scene020.phase1,scene020,1,interaction,hard,hard,0.643528,hard,0.635800
28
+ scene020.phase2,scene020,2,clean,hard,hard,0.643528,hard,0.675617
29
+ scene027.phase0,scene027,0,clutter,hard,hard,0.544003,hard,0.642783
30
+ scene027.phase1,scene027,1,interaction,hard,hard,0.544003,easy,0.394333
31
+ scene027.phase2,scene027,2,clean,hard,hard,0.544003,hard,0.594892
32
+ scene033.phase0,scene033,0,clutter,hard,hard,0.544544,hard,0.582183
33
+ scene033.phase1,scene033,1,interaction,hard,hard,0.544544,medium,0.498625
34
+ scene033.phase2,scene033,2,clean,hard,hard,0.544544,medium,0.552825
35
+ scene039.phase0,scene039,0,clutter,hard,hard,0.570672,hard,0.609450
36
+ scene039.phase1,scene039,1,interaction,hard,hard,0.570672,medium,0.496933
37
+ scene039.phase2,scene039,2,clean,hard,hard,0.570672,hard,0.605633
38
+ scene040.phase0,scene040,0,clutter,hard,hard,0.589969,hard,0.605317
39
+ scene040.phase1,scene040,1,interaction,hard,hard,0.589969,hard,0.559425
40
+ scene040.phase2,scene040,2,clean,hard,hard,0.589969,hard,0.605167
41
+ scene041.phase0,scene041,0,clutter,hard,hard,0.555911,hard,0.624700
42
+ scene041.phase1,scene041,1,interaction,hard,hard,0.555911,hard,0.563100
43
+ scene041.phase2,scene041,2,clean,hard,hard,0.555911,medium,0.479933
44
+ scene042.phase0,scene042,0,clutter,hard,hard,0.637047,hard,0.593917
45
+ scene042.phase1,scene042,1,interaction,hard,hard,0.637047,hard,0.643908
46
+ scene042.phase2,scene042,2,clean,hard,hard,0.637047,hard,0.673317
47
+ scene043.phase0,scene043,0,clutter,hard,hard,0.619222,hard,0.634717
48
+ scene043.phase1,scene043,1,interaction,hard,hard,0.619222,medium,0.552367
49
+ scene043.phase2,scene043,2,clean,hard,hard,0.619222,hard,0.670583
50
+ scene044.phase0,scene044,0,clutter,hard,hard,0.534836,medium,0.483983
51
+ scene044.phase1,scene044,1,interaction,hard,hard,0.534836,medium,0.552400
52
+ scene044.phase2,scene044,2,clean,hard,hard,0.534836,hard,0.568125
53
+ scene045.phase0,scene045,0,clutter,hard,hard,0.618425,hard,0.612317
54
+ scene045.phase1,scene045,1,interaction,hard,hard,0.618425,hard,0.618492
55
+ scene045.phase2,scene045,2,clean,hard,hard,0.618425,hard,0.624467
56
+ scene046.phase0,scene046,0,clutter,hard,hard,0.560789,medium,0.545000
57
+ scene046.phase1,scene046,1,interaction,hard,hard,0.560789,hard,0.595050
58
+ scene046.phase2,scene046,2,clean,hard,hard,0.560789,medium,0.542317
59
+ scene049.phase0,scene049,0,clutter,hard,hard,0.562342,medium,0.538083
60
+ scene049.phase1,scene049,1,interaction,hard,hard,0.562342,medium,0.554575
61
+ scene049.phase2,scene049,2,clean,hard,hard,0.562342,hard,0.594367
62
+ scene061.phase0,scene061,0,clutter,hard,hard,0.665508,hard,0.653167
63
+ scene061.phase1,scene061,1,interaction,hard,hard,0.665508,hard,0.699042
64
+ scene061.phase2,scene061,2,clean,hard,hard,0.665508,hard,0.644317
65
+ scene062.phase0,scene062,0,clutter,hard,hard,0.646361,hard,0.634492
66
+ scene062.phase1,scene062,1,interaction,hard,hard,0.646361,hard,0.656925
67
+ scene062.phase2,scene062,2,clean,hard,hard,0.646361,hard,0.647667
68
+ scene063.phase0,scene063,0,clutter,hard,hard,0.637850,hard,0.726200
69
+ scene063.phase1,scene063,1,interaction,hard,hard,0.637850,hard,0.620975
70
+ scene063.phase2,scene063,2,clean,hard,hard,0.637850,hard,0.566375
71
+ scene067.phase0,scene067,0,clutter,hard,hard,0.553081,hard,0.562767
72
+ scene067.phase1,scene067,1,interaction,hard,hard,0.553081,medium,0.516950
73
+ scene067.phase2,scene067,2,clean,hard,hard,0.553081,hard,0.579525
74
+ scene080.phase0,scene080,0,clutter,hard,hard,0.566253,hard,0.595583
75
+ scene080.phase1,scene080,1,interaction,hard,hard,0.566253,medium,0.531967
76
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