Dataset card: paper title, overview figure and links to main; difficulty splits follow the paper's scene tiers
Browse filessplits/{easy,medium,hard}.{parquet,csv,txt} now list all three phases of each tier scene (99/99/102 rows), identical to manifests/<task>/<tier>.json and the paper (33/33/34 scenes). The previous per-phase label is kept in the phase_difficulty column. The card adds the paper title, authors, overview figure (paper Fig. 1) and citation, and links GitHub main.
- README.md +142 -127
- assets/rpx-overview.jpg +3 -0
- splits/easy.csv +100 -101
- splits/easy.parquet +2 -2
- splits/easy.txt +32 -33
- splits/hard.csv +103 -101
- splits/hard.parquet +2 -2
- splits/hard.txt +31 -29
- splits/medium.csv +100 -101
- splits/medium.parquet +2 -2
- splits/medium.txt +50 -51
README.md
CHANGED
|
@@ -1,6 +1,6 @@
|
|
| 1 |
---
|
| 2 |
license: cc-by-4.0
|
| 3 |
-
pretty_name: "RPX:
|
| 4 |
task_categories:
|
| 5 |
- image-segmentation
|
| 6 |
- depth-estimation
|
|
@@ -22,7 +22,7 @@ size_categories:
|
|
| 22 |
- 100K<n<1M
|
| 23 |
configs:
|
| 24 |
- config_name: multi_object
|
| 25 |
-
description: "MOS
|
| 26 |
default: true
|
| 27 |
data_files:
|
| 28 |
- split: easy
|
|
@@ -80,194 +80,209 @@ configs:
|
|
| 80 |
path: tracking/metadata/text_initialization_v1/scene_condition_vocab.parquet
|
| 81 |
---
|
| 82 |
|
| 83 |
-
|
| 84 |
|
| 85 |
-
RPX
|
| 86 |
|
| 87 |
-
|
| 88 |
-
- **Recommended dataset revision:** `naren/all` (pin the commit SHA printed by your download for reproducible results)
|
| 89 |
-
- **License:** [Creative Commons Attribution 4.0](https://creativecommons.org/licenses/by/4.0/)
|
| 90 |
|
| 91 |
-
|
|
|
|
|
|
|
| 92 |
|
| 93 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
| 94 |
|
| 95 |
-
|
| 96 |
-
|---|---:|---|
|
| 97 |
-
| Multi-object scenes (MOS) | 100 scenes × 3 phases × 250 frames = 75,000 frames | RGB, depth, fisheye stereo, 6-DoF camera pose, instance masks and annotation metadata |
|
| 98 |
-
| Egocentric views (Ego) | 100 scenes, 23,121 indexed frames | RGB, instance masks and tracking metadata |
|
| 99 |
-
| Single-object scans (SOS) | 70 selected objects × 500 frames = 35,000 frames | RGB, depth, fisheye stereo, camera pose, masks and annotation metadata |
|
| 100 |
-
| VQA ground truth | 4,529,322 single-image questions | attribute, spatial-bbox and spatial-binary tasks |
|
| 101 |
-
| In-context VQA | 749,083 two-image questions | MOS/Ego attribute transfer and MOS spatial reasoning |
|
| 102 |
-
| Runnable VQA subset | 31,500 questions, plus a 104-row acceptance set | deterministic bbox-output evaluation manifests |
|
| 103 |
-
| Tracking text vocabulary | 70 objects and 2,739 scene-condition entries | stable IDs, canonical names and fixed text prompts |
|
| 104 |
|
| 105 |
-
|
| 106 |
|
| 107 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
| 108 |
|
| 109 |
-
|
|
|
|
|
|
|
| 110 |
|
| 111 |
-
|
| 112 |
-
|
| 113 |
-
|
| 114 |
-
python3 -m venv .venv
|
| 115 |
-
. .venv/bin/activate
|
| 116 |
-
python -m pip install -e './benchmark[hub,schemas]'
|
| 117 |
-
hf auth login
|
| 118 |
-
```
|
| 119 |
|
| 120 |
-
|
| 121 |
|
| 122 |
-
|
| 123 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 124 |
|
| 125 |
-
result
|
| 126 |
-
|
| 127 |
-
|
| 128 |
-
repo_id="IRVLUTD/RPX",
|
| 129 |
-
revision="naren/all",
|
| 130 |
-
)
|
| 131 |
-
print(result.local_dir, result.matched_scenes)
|
| 132 |
-
```
|
| 133 |
|
| 134 |
-
|
| 135 |
|
| 136 |
```bash
|
| 137 |
-
python -m
|
| 138 |
-
--task segmentation --split easy \
|
| 139 |
-
--repo-id IRVLUTD/RPX --revision naren/all
|
| 140 |
-
```
|
| 141 |
-
|
| 142 |
-
Do not clone or download the complete 237 GB repository for a single benchmark. The toolkit reads the task manifest and fetches the required shards.
|
| 143 |
-
|
| 144 |
-
## How RPX works
|
| 145 |
|
| 146 |
-
|
| 147 |
-
|
| 148 |
-
|
| 149 |
-
|---|---:|---|
|
| 150 |
-
| Clutter | `0` / `phase0` | objects in a difficult, unorganized state |
|
| 151 |
-
| Interaction | `1` / `phase1` | a person interacts with the scene |
|
| 152 |
-
| Clean | `2` / `phase2` | the same scene after organization |
|
| 153 |
-
|
| 154 |
-
The **Effort-Stratified Difficulty (ESD)** protocol assigns each of the 300 scene phases to `easy`, `medium`, or `hard` using the perception difficulty and annotation effort recorded in `splits/scene_splits.json`. Use the phase-level files in `splits/` for MOS evaluation. Ego captures do not participate in ESD.
|
| 155 |
-
|
| 156 |
-
Task manifests under `manifests/<task>/<split>.json` identify samples and modalities. The benchmark downloads the corresponding archive shards, runs a reference model or user adapter, and reports task performance, robustness across phases, and compute cost. VQA uses its deterministic JSONL manifests and keeps answers inside the evaluator.
|
| 157 |
-
|
| 158 |
-
## Tasks
|
| 159 |
-
|
| 160 |
-
| Task | Inputs | Ground truth or output target |
|
| 161 |
-
|---|---|---|
|
| 162 |
-
| Monocular and video depth | RGB image or clip | metric depth |
|
| 163 |
-
| Stereo depth | fisheye pair | metric depth |
|
| 164 |
-
| Instance segmentation | RGB, optionally depth | instance mask |
|
| 165 |
-
| Object detection / open-vocabulary detection | RGB, optionally text | boxes, labels and scores |
|
| 166 |
-
| Object tracking | RGB clip, optionally a fixed text vocabulary | persistent object tracks |
|
| 167 |
-
| Relative camera pose | two RGB or RGB-D frames | relative rotation and translation |
|
| 168 |
-
| Visual grounding | RGB and text | object box |
|
| 169 |
-
| VQA | one target image, or SOS reference crop plus target image | label and/or target-image box |
|
| 170 |
-
| SOS templates | single-object RGB-D scan | object appearance, pose and mask library |
|
| 171 |
-
|
| 172 |
-
The code package exposes ten generic task runners and a separate VQA evaluator. See the [benchmark README](https://github.com/IRVLUTD/RPX/blob/naren/all/benchmark/README.md) for the supplied pretrained-model commands and environments.
|
| 173 |
-
|
| 174 |
-
## Bring your own model or API
|
| 175 |
|
| 176 |
-
|
|
|
|
| 177 |
|
| 178 |
```python
|
| 179 |
import rpx_benchmark as rpx
|
| 180 |
-
from my_model import predict_depth
|
| 181 |
|
| 182 |
model = rpx.make_numpy_depth_model(predict_depth, name="my-depth")
|
| 183 |
result, report, paths = rpx.run_monocular_depth(
|
| 184 |
rpx.MonocularDepthRunConfig(
|
| 185 |
-
model=model,
|
| 186 |
-
split="easy",
|
| 187 |
-
repo_id="IRVLUTD/RPX",
|
| 188 |
-
revision="naren/all",
|
| 189 |
output_dir="rpx_results/my-depth/easy",
|
| 190 |
)
|
| 191 |
)
|
| 192 |
print(result.aggregated)
|
| 193 |
```
|
| 194 |
|
| 195 |
-
The
|
|
|
|
|
|
|
|
|
|
| 196 |
|
| 197 |
-
|
| 198 |
|
| 199 |
```python
|
| 200 |
-
from
|
| 201 |
-
|
| 202 |
-
# predict_vqa(image_paths, prompt, max_new_tokens, output_kind) -> raw text
|
| 203 |
-
report = evaluate_vqa(
|
| 204 |
-
"vqa_manifest.jsonl",
|
| 205 |
-
predict_vqa,
|
| 206 |
-
model_name="my-vlm",
|
| 207 |
-
model_revision="my-checkpoint-or-api-version",
|
| 208 |
-
image_cache=".cache/rpx-vqa",
|
| 209 |
-
output_dir="rpx_results/my-vlm",
|
| 210 |
-
)
|
| 211 |
-
```
|
| 212 |
|
| 213 |
-
|
|
|
|
|
|
|
| 214 |
|
| 215 |
-
##
|
| 216 |
|
| 217 |
-
|
|
|
|
|
|
|
| 218 |
|
| 219 |
-
|
|
| 220 |
|---|---|
|
| 221 |
-
| `
|
| 222 |
-
| `
|
| 223 |
-
| `
|
| 224 |
-
|
| 225 |
-
|
|
|
|
|
|
|
| 226 |
|
| 227 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 228 |
|
| 229 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 230 |
|
| 231 |
```text
|
| 232 |
assets/ dataset-card media
|
| 233 |
manifest/ canonical inventories, object catalog and checksums
|
| 234 |
-
manifests/<task>/<
|
| 235 |
objects/ 70 single-object scan shard trees
|
| 236 |
objects_meta/ per-object metadata and questionnaires
|
| 237 |
preview/ lightweight MOS and Ego previews
|
| 238 |
scenes/ 100 MOS phase trees and 100 Ego view trees
|
| 239 |
-
splits/
|
| 240 |
tracking/metadata/ text-initialization vocabularies and checksums
|
| 241 |
vqa/ full VQA Parquets and benchmark JSONL manifests
|
| 242 |
```
|
| 243 |
|
| 244 |
-
Large modalities are packed in tar shards. RGB and fisheye
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 245 |
|
| 246 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 247 |
|
| 248 |
| File | Rows | Purpose |
|
| 249 |
|---|---:|---|
|
| 250 |
-
| `vqa/attribute.parquet` | 3,241,564 |
|
| 251 |
-
| `vqa/spatial_bbox.parquet` | 543,017 | spatial questions with
|
| 252 |
-
| `vqa/spatial_binary.parquet` | 744,741 | left/right and above/below
|
| 253 |
| `vqa/incontext_mos_attribute_bbox.parquet` | 317,873 | MOS two-image attribute transfer |
|
| 254 |
| `vqa/incontext_ego_attribute_bbox.parquet` | 113,193 | Ego two-image attribute transfer |
|
| 255 |
| `vqa/incontext_mos_spatial_bbox.parquet` | 318,017 | MOS two-image spatial reasoning |
|
| 256 |
|
| 257 |
-
The runnable
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 258 |
|
| 259 |
-
|
|
|
|
| 260 |
|
| 261 |
-
- Pin the
|
| 262 |
-
- Verify
|
| 263 |
-
-
|
| 264 |
-
-
|
| 265 |
-
- Use `manifest/frames_v1.parquet` for all frame discovery.
|
| 266 |
|
| 267 |
-
|
| 268 |
|
| 269 |
-
## Citation
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 270 |
|
| 271 |
-
|
| 272 |
|
| 273 |
-
The RPX dataset is released under
|
|
|
|
|
|
|
|
|
| 1 |
---
|
| 2 |
license: cc-by-4.0
|
| 3 |
+
pretty_name: "RPX: Same Scene, Different Story"
|
| 4 |
task_categories:
|
| 5 |
- image-segmentation
|
| 6 |
- depth-estimation
|
|
|
|
| 22 |
- 100K<n<1M
|
| 23 |
configs:
|
| 24 |
- config_name: multi_object
|
| 25 |
+
description: "MOS scene-phases grouped by the paper's difficulty tiers (33 Easy, 33 Medium, 34 Hard scenes, all three phases each)."
|
| 26 |
default: true
|
| 27 |
data_files:
|
| 28 |
- split: easy
|
|
|
|
| 80 |
path: tracking/metadata/text_initialization_v1/scene_condition_vocab.parquet
|
| 81 |
---
|
| 82 |
|
| 83 |
+
<div align="center">
|
| 84 |
|
| 85 |
+
# RPX: Same Scene, Different Story
|
| 86 |
|
| 87 |
+
### Evaluating Robot Perception Across Scene Phases in the Wild
|
|
|
|
|
|
|
| 88 |
|
| 89 |
+
**Jishnu Jaykumar P\*, Itay Kadosh\*, Narendhiran Vijayakumar\*, Srinanditha Kamath, Sai Haneesh Allu,<br>
|
| 90 |
+
Govind Tyagi Rangappa, Animesh Maheshwari, Jikai Wang, Yu Xiang**<br>
|
| 91 |
+
<sub>UT Dallas · UF Gainesville · IIIT Hyderabad · UT Austin \*equal contribution</sub>
|
| 92 |
|
| 93 |
+
[**Toolkit docs**](https://irvlutd.github.io/RPX/toolkit-docs/) ·
|
| 94 |
+
[**Code**](https://github.com/IRVLUTD/RPX) ·
|
| 95 |
+
[**`pip install rpx-benchmark`**](https://pypi.org/project/rpx-benchmark/) ·
|
| 96 |
+
[**Docker images**](https://hub.docker.com/r/irvlutd/rpx) ·
|
| 97 |
+
[**Cite**](#citation)
|
| 98 |
|
| 99 |
+
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 100 |
|
| 101 |
+

|
| 102 |
|
| 103 |
+
**A robot's scene does not hold still.** A tabletop starts cluttered, a hand rearranges it, and it ends clean.
|
| 104 |
+
RPX captures **the same real scenes before, during and after manipulation** on robot-grade sensors, and scores
|
| 105 |
+
six perception tasks on them through one pipeline. Two numbers summarize every model on a common scale:
|
| 106 |
+
**phase robustness Φ** (does quality hold as the scene changes?) and **worst-phase quality 𝒥<sub>min</sub>**
|
| 107 |
+
(how good is it at its weakest?).
|
| 108 |
|
| 109 |
+
| 100 | 3 + 1 | 70 | 133,121 | 6 | 65 |
|
| 110 |
+
|:---:|:---:|:---:|:---:|:---:|:---:|
|
| 111 |
+
| real scenes<br><sub>50 indoor · 50 outdoor · 20 sites</sub> | phases + ego view<br><sub>Clutter · Interaction · Clean · Ego</sub> | everyday objects<br><sub>each scanned alone in 360°</sub> | annotated frames<br><sub>RGB-D · stereo · pose · masks</sub> | tasks<br><sub>depth to grounding</sub> | zero-shot evaluations |
|
| 112 |
|
| 113 |
+
**What it shows.** Depth and tracking change significantly across phases (p < 0.001); model rankings shift
|
| 114 |
+
across tasks, prompting modes and input modalities on the very same scenes; and no evaluation reaches both
|
| 115 |
+
𝒥<sub>min</sub> ≥ 0.75 and Φ ≥ 0.86.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 116 |
|
| 117 |
+
## Six tasks, one pipeline
|
| 118 |
|
| 119 |
+
| | Task | Scored on | Native metrics | Reference runtime |
|
| 120 |
+
|---|---|---|---|---|
|
| 121 |
+
| T1 | Image depth | 3 phases | AbsRel · RMSE · SILog · δ<sub>1</sub> | `irvlutd/rpx:depth-zipdepth-latest` |
|
| 122 |
+
| T2 | Video depth | 3 phases | T1 metrics + TGM · TGSE | `irvlutd/rpx:depth-zipdepth-latest` |
|
| 123 |
+
| T3 | Multi-object tracking | 3 phases + Ego | HOTA · MOTA · IDSW | `irvlutd/rpx:tracking-dam4sam-rpx-latest` |
|
| 124 |
+
| T4 | Relative camera pose | Clutter · Clean | AUC@5° · @10° · @20° | `irvlutd/rpx:rcpe-monst3r-rpx-latest` |
|
| 125 |
+
| T5 | VQA localization | 3 phases + Ego | Acc@0.5 · GIoU · Center-in-GT | `irvlutd/rpx:vqa-vllm` |
|
| 126 |
+
| T6 | In-context VQA | 3 phases + Ego | Acc@0.5 · GIoU · Center-in-GT | `irvlutd/rpx:vqa-vllm` |
|
| 127 |
|
| 128 |
+
Every task keeps its field's native metrics; each result is mapped onto the same scene–phase scale, from which Φ
|
| 129 |
+
and 𝒥<sub>min</sub> are computed. The [Docker guide](https://github.com/IRVLUTD/RPX/blob/main/docker/README.md#which-image-to-pull)
|
| 130 |
+
lists which image holds which model.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 131 |
|
| 132 |
+
## Get started in two minutes
|
| 133 |
|
| 134 |
```bash
|
| 135 |
+
python -m pip install 'rpx-benchmark[hub,schemas]'
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 136 |
|
| 137 |
+
# Check the install on all six tasks with synthetic data (CPU, no downloads):
|
| 138 |
+
python -m rpx_benchmark.examples.benchmark_tasks --task all --smoke --output results/six-task-smoke
|
| 139 |
+
```
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 140 |
|
| 141 |
+
**Score your own model.** Wrap any callable, local model or API, and the toolkit fetches only the shards that
|
| 142 |
+
task needs, runs it, and writes the metrics:
|
| 143 |
|
| 144 |
```python
|
| 145 |
import rpx_benchmark as rpx
|
| 146 |
+
from my_model import predict_depth # RGB array -> depth in metres
|
| 147 |
|
| 148 |
model = rpx.make_numpy_depth_model(predict_depth, name="my-depth")
|
| 149 |
result, report, paths = rpx.run_monocular_depth(
|
| 150 |
rpx.MonocularDepthRunConfig(
|
| 151 |
+
model=model, split="easy", repo_id="IRVLUTD/RPX",
|
|
|
|
|
|
|
|
|
|
| 152 |
output_dir="rpx_results/my-depth/easy",
|
| 153 |
)
|
| 154 |
)
|
| 155 |
print(result.aggregated)
|
| 156 |
```
|
| 157 |
|
| 158 |
+
The same pattern covers video depth, tracking, relative pose and VQA; see the
|
| 159 |
+
[toolkit docs](https://irvlutd.github.io/RPX/toolkit-docs/). The toolkit pins a dataset commit by default
|
| 160 |
+
(`rpx.DEFAULT_REVISION`), so two runs always read identical data. **Do not download the whole 237 GB
|
| 161 |
+
repository** for one task.
|
| 162 |
|
| 163 |
+
**Just browse the data:**
|
| 164 |
|
| 165 |
```python
|
| 166 |
+
from datasets import load_dataset
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 167 |
|
| 168 |
+
easy = load_dataset("IRVLUTD/RPX", "multi_object", split="easy") # the paper's Easy tier: 33 scenes × 3 phases
|
| 169 |
+
objects = load_dataset("IRVLUTD/RPX", "single_object", split="objects")
|
| 170 |
+
```
|
| 171 |
|
| 172 |
+
## Difficulty tiers
|
| 173 |
|
| 174 |
+
Scenes are stratified into **Easy (33), Medium (33) and Hard (34)** by annotation-refinement effort, the number
|
| 175 |
+
of correction passes a scene's masks needed, as a proxy for perceptual ambiguity. A tier always contains **all
|
| 176 |
+
three phases of its scenes**, exactly as in the paper and in every benchmark manifest.
|
| 177 |
|
| 178 |
+
| File | Contents |
|
| 179 |
|---|---|
|
| 180 |
+
| `splits/{easy,medium,hard}.parquet` (`.csv`, `.txt`) | one row per scene–phase of that tier: 99 / 99 / 102 rows |
|
| 181 |
+
| `splits/scene_splits.json` | scene lists per tier, scores, per-phase scores, and scoring provenance |
|
| 182 |
+
| `manifests/<task>/<tier>.json` | the exact samples each benchmark task evaluates |
|
| 183 |
+
|
| 184 |
+
Each split row also keeps the phase's own score (`rpx_ds`) and the tier that score alone would give
|
| 185 |
+
(`phase_difficulty`), for analyses at phase level. Ego captures are not scored for difficulty; they follow
|
| 186 |
+
their scene's tier.
|
| 187 |
|
| 188 |
+
## What is included
|
| 189 |
+
|
| 190 |
+
| Collection | Coverage | Modalities |
|
| 191 |
+
|---|---:|---|
|
| 192 |
+
| Multi-object scenes (MOS) | 100 scenes × 3 phases × 250 frames = **75,000** | RGB, metric depth, fisheye stereo, 6-DoF pose, instance masks, tracklets |
|
| 193 |
+
| Egocentric view (Ego) | 100 Interaction clips, **23,121** frames | RGB (1920 × 1080), instance masks, tracklets |
|
| 194 |
+
| Single-object scans (SOS) | 70 objects × 500 frames = **35,000** | RGB, metric depth, fisheye stereo, pose, masks, questionnaire |
|
| 195 |
+
| VQA question bank | **4,529,322** single-image + **749,083** two-image records | attribute, spatial-box and spatial-binary questions |
|
| 196 |
+
| Benchmark VQA subset | 31,500 runnable questions | fixed, seeded evaluation manifests |
|
| 197 |
+
| Tracking text prompts | 70 objects, 2,739 scene–condition entries | stable IDs, canonical names, fixed prompts |
|
| 198 |
|
| 199 |
+
Capture: Intel RealSense D435 (RGB-D, 640 × 480) with a T265 (fisheye stereo and visual–inertial pose) on a
|
| 200 |
+
hand-held rig, plus a head-mounted GoPro during Interaction. Every object keeps one global identity across
|
| 201 |
+
phases, views and the single-object catalogue.
|
| 202 |
+
|
| 203 |
+
<details>
|
| 204 |
+
<summary><b>Repository layout and file formats</b></summary>
|
| 205 |
|
| 206 |
```text
|
| 207 |
assets/ dataset-card media
|
| 208 |
manifest/ canonical inventories, object catalog and checksums
|
| 209 |
+
manifests/<task>/<tier>.json executable benchmark sample manifests
|
| 210 |
objects/ 70 single-object scan shard trees
|
| 211 |
objects_meta/ per-object metadata and questionnaires
|
| 212 |
preview/ lightweight MOS and Ego previews
|
| 213 |
scenes/ 100 MOS phase trees and 100 Ego view trees
|
| 214 |
+
splits/ difficulty tiers and scoring provenance
|
| 215 |
tracking/metadata/ text-initialization vocabularies and checksums
|
| 216 |
vqa/ full VQA Parquets and benchmark JSONL manifests
|
| 217 |
```
|
| 218 |
|
| 219 |
+
Large modalities are packed in tar shards. RGB and fisheye images are lossless WebP; depth and masks are PNG;
|
| 220 |
+
camera poses are `(7,) float64` NPY vectors `[x, y, z, qx, qy, qz, qw]`. Labels are versioned under
|
| 221 |
+
`labels/<name>/v<N>.tar`. `manifest/frames_v1.parquet` is the canonical frame inventory (133,121 records,
|
| 222 |
+
with absent Ego depth, fisheye and pose marked explicitly); `frames_v2.parquet` is historical only.
|
| 223 |
+
|
| 224 |
+
</details>
|
| 225 |
|
| 226 |
+
<details>
|
| 227 |
+
<summary><b>Object and mask identifiers</b></summary>
|
| 228 |
+
|
| 229 |
+
| Field | Scope and rule |
|
| 230 |
+
|---|---|
|
| 231 |
+
| `global_object_id` | canonical integer identity, unique and contiguous from 1 to 70 |
|
| 232 |
+
| `source_catalog_id` | original catalog identity, stored as a string; dotted values such as `"18.2"` must stay strings |
|
| 233 |
+
| `object_id` | canonical SOS folder key, for example `boot.2` |
|
| 234 |
+
| `local_mask_id` / `mask_index` | local to one scene condition; join with scene, view and phase before mapping to a global ID |
|
| 235 |
+
| `sample_id` | stable identifier of a VQA record; never derive object identity from it |
|
| 236 |
+
|
| 237 |
+
The source of truth is `manifest/object_catalog_v1.json`. Join MOS masks through
|
| 238 |
+
`manifest/mos_mask_object_map_v1.parquet` and tracking prompts through
|
| 239 |
+
`tracking/metadata/text_initialization_v1/scene_condition_vocab.parquet`.
|
| 240 |
+
|
| 241 |
+
</details>
|
| 242 |
+
|
| 243 |
+
<details>
|
| 244 |
+
<summary><b>VQA files</b></summary>
|
| 245 |
|
| 246 |
| File | Rows | Purpose |
|
| 247 |
|---|---:|---|
|
| 248 |
+
| `vqa/attribute.parquet` | 3,241,564 | colour, material, function, composition, count and related attribute questions |
|
| 249 |
+
| `vqa/spatial_bbox.parquet` | 543,017 | spatial questions with box answers |
|
| 250 |
+
| `vqa/spatial_binary.parquet` | 744,741 | left/right and above/below questions |
|
| 251 |
| `vqa/incontext_mos_attribute_bbox.parquet` | 317,873 | MOS two-image attribute transfer |
|
| 252 |
| `vqa/incontext_ego_attribute_bbox.parquet` | 113,193 | Ego two-image attribute transfer |
|
| 253 |
| `vqa/incontext_mos_spatial_bbox.parquet` | 318,017 | MOS two-image spatial reasoning |
|
| 254 |
|
| 255 |
+
The runnable manifest is `vqa/metadata/benchmark_subset_v1/benchmark_available_31500.jsonl`.
|
| 256 |
+
`benchmark_pending_4500.jsonl` holds reserved descriptors, not runnable questions: Ego has no depth, so those
|
| 257 |
+
spatial questions are not fabricated. A model answers with a target-image box; the evaluator never passes
|
| 258 |
+
ground truth to the model.
|
| 259 |
+
|
| 260 |
+
</details>
|
| 261 |
|
| 262 |
+
<details>
|
| 263 |
+
<summary><b>Reproducibility</b></summary>
|
| 264 |
|
| 265 |
+
- Pin the dataset commit you used and report it with your results.
|
| 266 |
+
- Verify downloads with the SHA-256 manifests under `manifest/`, `vqa/metadata/` and `tracking/metadata/`.
|
| 267 |
+
- `manifest/current.json` is the active metadata index.
|
| 268 |
+
- Read `source_catalog_id` as text from CSV; prefer Parquet or JSON when types matter.
|
|
|
|
| 269 |
|
| 270 |
+
</details>
|
| 271 |
|
| 272 |
+
## Citation
|
| 273 |
+
|
| 274 |
+
```bibtex
|
| 275 |
+
@misc{rpx2026,
|
| 276 |
+
title = {Same Scene, Different Story: Evaluating Robot Perception Across Scene Phases in the Wild},
|
| 277 |
+
author = {{Jishnu Jaykumar P} and Kadosh, Itay and Vijayakumar, Narendhiran and Kamath, Srinanditha and
|
| 278 |
+
Allu, Sai Haneesh and Rangappa, Govind Tyagi and Maheshwari, Animesh and Wang, Jikai and Xiang, Yu},
|
| 279 |
+
year = {2026},
|
| 280 |
+
note = {Dataset: \url{https://huggingface.co/datasets/IRVLUTD/RPX}}
|
| 281 |
+
}
|
| 282 |
+
```
|
| 283 |
|
| 284 |
+
## License
|
| 285 |
|
| 286 |
+
The RPX dataset is released under [Creative Commons Attribution 4.0 (CC BY 4.0)](https://creativecommons.org/licenses/by/4.0/):
|
| 287 |
+
share and adapt it with attribution. The benchmark code is MIT-licensed in the
|
| 288 |
+
[GitHub repository](https://github.com/IRVLUTD/RPX).
|
assets/rpx-overview.jpg
ADDED
|
Git LFS Details
|
splits/easy.csv
CHANGED
|
@@ -1,101 +1,100 @@
|
|
| 1 |
-
scene_phase,scene_id,phase_index,phase_name,difficulty,
|
| 2 |
-
|
| 3 |
-
|
| 4 |
-
|
| 5 |
-
|
| 6 |
-
|
| 7 |
-
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
|
| 11 |
-
|
| 12 |
-
|
| 13 |
-
|
| 14 |
-
|
| 15 |
-
|
| 16 |
-
|
| 17 |
-
|
| 18 |
-
|
| 19 |
-
|
| 20 |
-
|
| 21 |
-
|
| 22 |
-
|
| 23 |
-
|
| 24 |
-
|
| 25 |
-
|
| 26 |
-
|
| 27 |
-
|
| 28 |
-
|
| 29 |
-
|
| 30 |
-
|
| 31 |
-
|
| 32 |
-
|
| 33 |
-
|
| 34 |
-
|
| 35 |
-
|
| 36 |
-
|
| 37 |
-
|
| 38 |
-
|
| 39 |
-
|
| 40 |
-
|
| 41 |
-
|
| 42 |
-
|
| 43 |
-
|
| 44 |
-
|
| 45 |
-
|
| 46 |
-
|
| 47 |
-
|
| 48 |
-
|
| 49 |
-
|
| 50 |
-
|
| 51 |
-
|
| 52 |
-
|
| 53 |
-
|
| 54 |
-
|
| 55 |
-
|
| 56 |
-
|
| 57 |
-
|
| 58 |
-
|
| 59 |
-
|
| 60 |
-
|
| 61 |
-
|
| 62 |
-
|
| 63 |
-
|
| 64 |
-
|
| 65 |
-
|
| 66 |
-
|
| 67 |
-
|
| 68 |
-
|
| 69 |
-
|
| 70 |
-
|
| 71 |
-
|
| 72 |
-
|
| 73 |
-
|
| 74 |
-
|
| 75 |
-
|
| 76 |
-
|
| 77 |
-
|
| 78 |
-
|
| 79 |
-
|
| 80 |
-
|
| 81 |
-
|
| 82 |
-
|
| 83 |
-
|
| 84 |
-
|
| 85 |
-
|
| 86 |
-
|
| 87 |
-
|
| 88 |
-
|
| 89 |
-
|
| 90 |
-
|
| 91 |
-
|
| 92 |
-
|
| 93 |
-
|
| 94 |
-
scene092.
|
| 95 |
-
|
| 96 |
-
scene093.
|
| 97 |
-
scene093.
|
| 98 |
-
|
| 99 |
-
scene094.phase1,scene094,1,interaction,easy,0.
|
| 100 |
-
|
| 101 |
-
scene097.phase2,scene097,2,clean,easy,0.415133,medium,0.485528
|
|
|
|
| 1 |
+
scene_phase,scene_id,phase_index,phase_name,difficulty,scene_tier,scene_score,phase_difficulty,rpx_ds
|
| 2 |
+
scene004.phase0,scene004,0,clutter,easy,easy,0.459281,easy,0.433933
|
| 3 |
+
scene004.phase1,scene004,1,interaction,easy,easy,0.459281,medium,0.551575
|
| 4 |
+
scene004.phase2,scene004,2,clean,easy,easy,0.459281,easy,0.392333
|
| 5 |
+
scene008.phase0,scene008,0,clutter,easy,easy,0.432639,medium,0.539650
|
| 6 |
+
scene008.phase1,scene008,1,interaction,easy,easy,0.432639,easy,0.331933
|
| 7 |
+
scene008.phase2,scene008,2,clean,easy,easy,0.432639,easy,0.426333
|
| 8 |
+
scene011.phase0,scene011,0,clutter,easy,easy,0.355500,easy,0.365533
|
| 9 |
+
scene011.phase1,scene011,1,interaction,easy,easy,0.355500,easy,0.350933
|
| 10 |
+
scene011.phase2,scene011,2,clean,easy,easy,0.355500,easy,0.350033
|
| 11 |
+
scene012.phase0,scene012,0,clutter,easy,easy,0.422708,hard,0.635758
|
| 12 |
+
scene012.phase1,scene012,1,interaction,easy,easy,0.422708,easy,0.286583
|
| 13 |
+
scene012.phase2,scene012,2,clean,easy,easy,0.422708,easy,0.345783
|
| 14 |
+
scene013.phase0,scene013,0,clutter,easy,easy,0.448228,medium,0.496267
|
| 15 |
+
scene013.phase1,scene013,1,interaction,easy,easy,0.448228,medium,0.472883
|
| 16 |
+
scene013.phase2,scene013,2,clean,easy,easy,0.448228,easy,0.375533
|
| 17 |
+
scene015.phase0,scene015,0,clutter,easy,easy,0.339533,easy,0.286733
|
| 18 |
+
scene015.phase1,scene015,1,interaction,easy,easy,0.339533,easy,0.351133
|
| 19 |
+
scene015.phase2,scene015,2,clean,easy,easy,0.339533,easy,0.380733
|
| 20 |
+
scene022.phase0,scene022,0,clutter,easy,easy,0.291817,easy,0.301733
|
| 21 |
+
scene022.phase1,scene022,1,interaction,easy,easy,0.291817,easy,0.291983
|
| 22 |
+
scene022.phase2,scene022,2,clean,easy,easy,0.291817,easy,0.281733
|
| 23 |
+
scene023.phase0,scene023,0,clutter,easy,easy,0.421014,medium,0.480183
|
| 24 |
+
scene023.phase1,scene023,1,interaction,easy,easy,0.421014,easy,0.359450
|
| 25 |
+
scene023.phase2,scene023,2,clean,easy,easy,0.421014,easy,0.423408
|
| 26 |
+
scene024.phase0,scene024,0,clutter,easy,easy,0.412094,medium,0.465900
|
| 27 |
+
scene024.phase1,scene024,1,interaction,easy,easy,0.412094,easy,0.318133
|
| 28 |
+
scene024.phase2,scene024,2,clean,easy,easy,0.412094,medium,0.452250
|
| 29 |
+
scene026.phase0,scene026,0,clutter,easy,easy,0.456700,medium,0.508733
|
| 30 |
+
scene026.phase1,scene026,1,interaction,easy,easy,0.456700,easy,0.367933
|
| 31 |
+
scene026.phase2,scene026,2,clean,easy,easy,0.456700,medium,0.493433
|
| 32 |
+
scene029.phase0,scene029,0,clutter,easy,easy,0.413000,easy,0.435033
|
| 33 |
+
scene029.phase1,scene029,1,interaction,easy,easy,0.413000,easy,0.339533
|
| 34 |
+
scene029.phase2,scene029,2,clean,easy,easy,0.413000,medium,0.464433
|
| 35 |
+
scene030.phase0,scene030,0,clutter,easy,easy,0.432950,medium,0.462183
|
| 36 |
+
scene030.phase1,scene030,1,interaction,easy,easy,0.432950,easy,0.356233
|
| 37 |
+
scene030.phase2,scene030,2,clean,easy,easy,0.432950,medium,0.480433
|
| 38 |
+
scene031.phase0,scene031,0,clutter,easy,easy,0.363217,easy,0.400333
|
| 39 |
+
scene031.phase1,scene031,1,interaction,easy,easy,0.363217,easy,0.332283
|
| 40 |
+
scene031.phase2,scene031,2,clean,easy,easy,0.363217,easy,0.357033
|
| 41 |
+
scene032.phase0,scene032,0,clutter,easy,easy,0.382250,easy,0.363383
|
| 42 |
+
scene032.phase1,scene032,1,interaction,easy,easy,0.382250,easy,0.423733
|
| 43 |
+
scene032.phase2,scene032,2,clean,easy,easy,0.382250,easy,0.359633
|
| 44 |
+
scene034.phase0,scene034,0,clutter,easy,easy,0.431028,easy,0.437067
|
| 45 |
+
scene034.phase1,scene034,1,interaction,easy,easy,0.431028,easy,0.335633
|
| 46 |
+
scene034.phase2,scene034,2,clean,easy,easy,0.431028,medium,0.520383
|
| 47 |
+
scene035.phase0,scene035,0,clutter,easy,easy,0.414164,medium,0.514783
|
| 48 |
+
scene035.phase1,scene035,1,interaction,easy,easy,0.414164,easy,0.387975
|
| 49 |
+
scene035.phase2,scene035,2,clean,easy,easy,0.414164,easy,0.339733
|
| 50 |
+
scene037.phase0,scene037,0,clutter,easy,easy,0.448586,medium,0.537292
|
| 51 |
+
scene037.phase1,scene037,1,interaction,easy,easy,0.448586,easy,0.379133
|
| 52 |
+
scene037.phase2,scene037,2,clean,easy,easy,0.448586,easy,0.429333
|
| 53 |
+
scene038.phase0,scene038,0,clutter,easy,easy,0.453461,easy,0.416433
|
| 54 |
+
scene038.phase1,scene038,1,interaction,easy,easy,0.453461,easy,0.379833
|
| 55 |
+
scene038.phase2,scene038,2,clean,easy,easy,0.453461,hard,0.564117
|
| 56 |
+
scene051.phase0,scene051,0,clutter,easy,easy,0.426236,easy,0.403100
|
| 57 |
+
scene051.phase1,scene051,1,interaction,easy,easy,0.426236,easy,0.433675
|
| 58 |
+
scene051.phase2,scene051,2,clean,easy,easy,0.426236,easy,0.441933
|
| 59 |
+
scene053.phase0,scene053,0,clutter,easy,easy,0.421325,easy,0.377983
|
| 60 |
+
scene053.phase1,scene053,1,interaction,easy,easy,0.421325,medium,0.475258
|
| 61 |
+
scene053.phase2,scene053,2,clean,easy,easy,0.421325,easy,0.410733
|
| 62 |
+
scene054.phase0,scene054,0,clutter,easy,easy,0.407875,easy,0.405267
|
| 63 |
+
scene054.phase1,scene054,1,interaction,easy,easy,0.407875,medium,0.469125
|
| 64 |
+
scene054.phase2,scene054,2,clean,easy,easy,0.407875,easy,0.349233
|
| 65 |
+
scene055.phase0,scene055,0,clutter,easy,easy,0.403175,easy,0.358183
|
| 66 |
+
scene055.phase1,scene055,1,interaction,easy,easy,0.403175,easy,0.426633
|
| 67 |
+
scene055.phase2,scene055,2,clean,easy,easy,0.403175,easy,0.424708
|
| 68 |
+
scene057.phase0,scene057,0,clutter,easy,easy,0.414489,easy,0.425167
|
| 69 |
+
scene057.phase1,scene057,1,interaction,easy,easy,0.414489,easy,0.420167
|
| 70 |
+
scene057.phase2,scene057,2,clean,easy,easy,0.414489,easy,0.398133
|
| 71 |
+
scene059.phase0,scene059,0,clutter,easy,easy,0.427314,easy,0.395333
|
| 72 |
+
scene059.phase1,scene059,1,interaction,easy,easy,0.427314,medium,0.464475
|
| 73 |
+
scene059.phase2,scene059,2,clean,easy,easy,0.427314,easy,0.422133
|
| 74 |
+
scene060.phase0,scene060,0,clutter,easy,easy,0.418358,easy,0.405633
|
| 75 |
+
scene060.phase1,scene060,1,interaction,easy,easy,0.418358,medium,0.465808
|
| 76 |
+
scene060.phase2,scene060,2,clean,easy,easy,0.418358,easy,0.383633
|
| 77 |
+
scene066.phase0,scene066,0,clutter,easy,easy,0.431617,easy,0.432083
|
| 78 |
+
scene066.phase1,scene066,1,interaction,easy,easy,0.431617,easy,0.397733
|
| 79 |
+
scene066.phase2,scene066,2,clean,easy,easy,0.431617,medium,0.465033
|
| 80 |
+
scene068.phase0,scene068,0,clutter,easy,easy,0.424100,easy,0.392533
|
| 81 |
+
scene068.phase1,scene068,1,interaction,easy,easy,0.424100,medium,0.443633
|
| 82 |
+
scene068.phase2,scene068,2,clean,easy,easy,0.424100,easy,0.436133
|
| 83 |
+
scene071.phase0,scene071,0,clutter,easy,easy,0.383097,easy,0.438075
|
| 84 |
+
scene071.phase1,scene071,1,interaction,easy,easy,0.383097,easy,0.381383
|
| 85 |
+
scene071.phase2,scene071,2,clean,easy,easy,0.383097,easy,0.329833
|
| 86 |
+
scene073.phase0,scene073,0,clutter,easy,easy,0.460828,medium,0.456967
|
| 87 |
+
scene073.phase1,scene073,1,interaction,easy,easy,0.460828,medium,0.494700
|
| 88 |
+
scene073.phase2,scene073,2,clean,easy,easy,0.460828,easy,0.430817
|
| 89 |
+
scene075.phase0,scene075,0,clutter,easy,easy,0.368833,easy,0.324933
|
| 90 |
+
scene075.phase1,scene075,1,interaction,easy,easy,0.368833,easy,0.372833
|
| 91 |
+
scene075.phase2,scene075,2,clean,easy,easy,0.368833,easy,0.408733
|
| 92 |
+
scene092.phase0,scene092,0,clutter,easy,easy,0.406911,easy,0.406483
|
| 93 |
+
scene092.phase1,scene092,1,interaction,easy,easy,0.406911,easy,0.355017
|
| 94 |
+
scene092.phase2,scene092,2,clean,easy,easy,0.406911,medium,0.459233
|
| 95 |
+
scene093.phase0,scene093,0,clutter,easy,easy,0.419153,easy,0.414733
|
| 96 |
+
scene093.phase1,scene093,1,interaction,easy,easy,0.419153,easy,0.418192
|
| 97 |
+
scene093.phase2,scene093,2,clean,easy,easy,0.419153,easy,0.424533
|
| 98 |
+
scene094.phase0,scene094,0,clutter,easy,easy,0.450914,medium,0.510192
|
| 99 |
+
scene094.phase1,scene094,1,interaction,easy,easy,0.450914,easy,0.278883
|
| 100 |
+
scene094.phase2,scene094,2,clean,easy,easy,0.450914,hard,0.563667
|
|
|
splits/easy.parquet
CHANGED
|
@@ -1,3 +1,3 @@
|
|
| 1 |
version https://git-lfs.github.com/spec/v1
|
| 2 |
-
oid sha256:
|
| 3 |
-
size
|
|
|
|
| 1 |
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:a63f5aa65f7db66f54770d978267f09ed447b9cd3e42655918fb332bb8b3663b
|
| 3 |
+
size 7789
|
splits/easy.txt
CHANGED
|
@@ -1,32 +1,39 @@
|
|
| 1 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 2 |
scene011.phase0
|
| 3 |
scene011.phase1
|
| 4 |
scene011.phase2
|
|
|
|
| 5 |
scene012.phase1
|
| 6 |
scene012.phase2
|
|
|
|
|
|
|
| 7 |
scene013.phase2
|
| 8 |
-
scene014.phase2
|
| 9 |
scene015.phase0
|
| 10 |
scene015.phase1
|
| 11 |
scene015.phase2
|
| 12 |
-
scene016.phase2
|
| 13 |
-
scene017.phase1
|
| 14 |
-
scene019.phase0
|
| 15 |
-
scene021.phase1
|
| 16 |
scene022.phase0
|
| 17 |
scene022.phase1
|
| 18 |
scene022.phase2
|
|
|
|
| 19 |
scene023.phase1
|
| 20 |
scene023.phase2
|
|
|
|
| 21 |
scene024.phase1
|
| 22 |
-
|
| 23 |
-
|
| 24 |
scene026.phase1
|
| 25 |
-
|
| 26 |
-
scene028.phase1
|
| 27 |
scene029.phase0
|
| 28 |
scene029.phase1
|
|
|
|
|
|
|
| 29 |
scene030.phase1
|
|
|
|
| 30 |
scene031.phase0
|
| 31 |
scene031.phase1
|
| 32 |
scene031.phase2
|
|
@@ -35,66 +42,58 @@ scene032.phase1
|
|
| 35 |
scene032.phase2
|
| 36 |
scene034.phase0
|
| 37 |
scene034.phase1
|
|
|
|
|
|
|
| 38 |
scene035.phase1
|
| 39 |
scene035.phase2
|
| 40 |
-
|
| 41 |
-
scene036.phase1
|
| 42 |
scene037.phase1
|
| 43 |
scene037.phase2
|
| 44 |
scene038.phase0
|
| 45 |
scene038.phase1
|
| 46 |
-
|
| 47 |
-
scene004.phase2
|
| 48 |
-
scene047.phase2
|
| 49 |
-
scene048.phase2
|
| 50 |
scene051.phase0
|
| 51 |
scene051.phase1
|
| 52 |
scene051.phase2
|
| 53 |
scene053.phase0
|
|
|
|
| 54 |
scene053.phase2
|
| 55 |
scene054.phase0
|
|
|
|
| 56 |
scene054.phase2
|
| 57 |
scene055.phase0
|
| 58 |
scene055.phase1
|
| 59 |
scene055.phase2
|
| 60 |
-
scene056.phase1
|
| 61 |
scene057.phase0
|
| 62 |
scene057.phase1
|
| 63 |
scene057.phase2
|
| 64 |
-
scene058.phase2
|
| 65 |
scene059.phase0
|
|
|
|
| 66 |
scene059.phase2
|
| 67 |
-
scene006.phase1
|
| 68 |
scene060.phase0
|
|
|
|
| 69 |
scene060.phase2
|
| 70 |
scene066.phase0
|
| 71 |
scene066.phase1
|
|
|
|
| 72 |
scene068.phase0
|
|
|
|
| 73 |
scene068.phase2
|
| 74 |
-
scene069.phase0
|
| 75 |
-
scene069.phase1
|
| 76 |
-
scene070.phase0
|
| 77 |
scene071.phase0
|
| 78 |
scene071.phase1
|
| 79 |
scene071.phase2
|
| 80 |
-
|
|
|
|
| 81 |
scene073.phase2
|
| 82 |
scene075.phase0
|
| 83 |
scene075.phase1
|
| 84 |
scene075.phase2
|
| 85 |
-
scene077.phase2
|
| 86 |
-
scene008.phase1
|
| 87 |
-
scene008.phase2
|
| 88 |
-
scene086.phase2
|
| 89 |
-
scene009.phase2
|
| 90 |
-
scene090.phase1
|
| 91 |
-
scene090.phase2
|
| 92 |
-
scene091.phase1
|
| 93 |
scene092.phase0
|
| 94 |
scene092.phase1
|
|
|
|
| 95 |
scene093.phase0
|
| 96 |
scene093.phase1
|
| 97 |
scene093.phase2
|
|
|
|
| 98 |
scene094.phase1
|
| 99 |
-
|
| 100 |
-
scene097.phase2
|
|
|
|
| 1 |
+
scene004.phase0
|
| 2 |
+
scene004.phase1
|
| 3 |
+
scene004.phase2
|
| 4 |
+
scene008.phase0
|
| 5 |
+
scene008.phase1
|
| 6 |
+
scene008.phase2
|
| 7 |
scene011.phase0
|
| 8 |
scene011.phase1
|
| 9 |
scene011.phase2
|
| 10 |
+
scene012.phase0
|
| 11 |
scene012.phase1
|
| 12 |
scene012.phase2
|
| 13 |
+
scene013.phase0
|
| 14 |
+
scene013.phase1
|
| 15 |
scene013.phase2
|
|
|
|
| 16 |
scene015.phase0
|
| 17 |
scene015.phase1
|
| 18 |
scene015.phase2
|
|
|
|
|
|
|
|
|
|
|
|
|
| 19 |
scene022.phase0
|
| 20 |
scene022.phase1
|
| 21 |
scene022.phase2
|
| 22 |
+
scene023.phase0
|
| 23 |
scene023.phase1
|
| 24 |
scene023.phase2
|
| 25 |
+
scene024.phase0
|
| 26 |
scene024.phase1
|
| 27 |
+
scene024.phase2
|
| 28 |
+
scene026.phase0
|
| 29 |
scene026.phase1
|
| 30 |
+
scene026.phase2
|
|
|
|
| 31 |
scene029.phase0
|
| 32 |
scene029.phase1
|
| 33 |
+
scene029.phase2
|
| 34 |
+
scene030.phase0
|
| 35 |
scene030.phase1
|
| 36 |
+
scene030.phase2
|
| 37 |
scene031.phase0
|
| 38 |
scene031.phase1
|
| 39 |
scene031.phase2
|
|
|
|
| 42 |
scene032.phase2
|
| 43 |
scene034.phase0
|
| 44 |
scene034.phase1
|
| 45 |
+
scene034.phase2
|
| 46 |
+
scene035.phase0
|
| 47 |
scene035.phase1
|
| 48 |
scene035.phase2
|
| 49 |
+
scene037.phase0
|
|
|
|
| 50 |
scene037.phase1
|
| 51 |
scene037.phase2
|
| 52 |
scene038.phase0
|
| 53 |
scene038.phase1
|
| 54 |
+
scene038.phase2
|
|
|
|
|
|
|
|
|
|
| 55 |
scene051.phase0
|
| 56 |
scene051.phase1
|
| 57 |
scene051.phase2
|
| 58 |
scene053.phase0
|
| 59 |
+
scene053.phase1
|
| 60 |
scene053.phase2
|
| 61 |
scene054.phase0
|
| 62 |
+
scene054.phase1
|
| 63 |
scene054.phase2
|
| 64 |
scene055.phase0
|
| 65 |
scene055.phase1
|
| 66 |
scene055.phase2
|
|
|
|
| 67 |
scene057.phase0
|
| 68 |
scene057.phase1
|
| 69 |
scene057.phase2
|
|
|
|
| 70 |
scene059.phase0
|
| 71 |
+
scene059.phase1
|
| 72 |
scene059.phase2
|
|
|
|
| 73 |
scene060.phase0
|
| 74 |
+
scene060.phase1
|
| 75 |
scene060.phase2
|
| 76 |
scene066.phase0
|
| 77 |
scene066.phase1
|
| 78 |
+
scene066.phase2
|
| 79 |
scene068.phase0
|
| 80 |
+
scene068.phase1
|
| 81 |
scene068.phase2
|
|
|
|
|
|
|
|
|
|
| 82 |
scene071.phase0
|
| 83 |
scene071.phase1
|
| 84 |
scene071.phase2
|
| 85 |
+
scene073.phase0
|
| 86 |
+
scene073.phase1
|
| 87 |
scene073.phase2
|
| 88 |
scene075.phase0
|
| 89 |
scene075.phase1
|
| 90 |
scene075.phase2
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 91 |
scene092.phase0
|
| 92 |
scene092.phase1
|
| 93 |
+
scene092.phase2
|
| 94 |
scene093.phase0
|
| 95 |
scene093.phase1
|
| 96 |
scene093.phase2
|
| 97 |
+
scene094.phase0
|
| 98 |
scene094.phase1
|
| 99 |
+
scene094.phase2
|
|
|
splits/hard.csv
CHANGED
|
@@ -1,101 +1,103 @@
|
|
| 1 |
-
scene_phase,scene_id,phase_index,phase_name,difficulty,
|
| 2 |
-
scene001.phase0,scene001,0,clutter,hard,0.
|
| 3 |
-
scene001.phase1,scene001,1,interaction,hard,0.
|
| 4 |
-
scene001.phase2,scene001,2,clean,hard,0.
|
| 5 |
-
|
| 6 |
-
|
| 7 |
-
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
|
| 11 |
-
|
| 12 |
-
|
| 13 |
-
|
| 14 |
-
|
| 15 |
-
|
| 16 |
-
|
| 17 |
-
|
| 18 |
-
|
| 19 |
-
|
| 20 |
-
|
| 21 |
-
|
| 22 |
-
|
| 23 |
-
|
| 24 |
-
|
| 25 |
-
|
| 26 |
-
|
| 27 |
-
|
| 28 |
-
|
| 29 |
-
|
| 30 |
-
|
| 31 |
-
|
| 32 |
-
|
| 33 |
-
|
| 34 |
-
|
| 35 |
-
|
| 36 |
-
|
| 37 |
-
|
| 38 |
-
|
| 39 |
-
|
| 40 |
-
|
| 41 |
-
|
| 42 |
-
|
| 43 |
-
|
| 44 |
-
|
| 45 |
-
|
| 46 |
-
|
| 47 |
-
|
| 48 |
-
|
| 49 |
-
|
| 50 |
-
|
| 51 |
-
|
| 52 |
-
|
| 53 |
-
|
| 54 |
-
|
| 55 |
-
|
| 56 |
-
|
| 57 |
-
|
| 58 |
-
|
| 59 |
-
|
| 60 |
-
|
| 61 |
-
|
| 62 |
-
|
| 63 |
-
|
| 64 |
-
|
| 65 |
-
|
| 66 |
-
|
| 67 |
-
|
| 68 |
-
|
| 69 |
-
|
| 70 |
-
|
| 71 |
-
|
| 72 |
-
|
| 73 |
-
|
| 74 |
-
|
| 75 |
-
|
| 76 |
-
|
| 77 |
-
|
| 78 |
-
|
| 79 |
-
|
| 80 |
-
|
| 81 |
-
|
| 82 |
-
|
| 83 |
-
|
| 84 |
-
|
| 85 |
-
|
| 86 |
-
|
| 87 |
-
|
| 88 |
-
|
| 89 |
-
|
| 90 |
-
|
| 91 |
-
|
| 92 |
-
|
| 93 |
-
|
| 94 |
-
|
| 95 |
-
|
| 96 |
-
scene095.
|
| 97 |
-
scene095.phase2,scene095,2,clean,hard,0.
|
| 98 |
-
scene096.phase0,scene096,0,clutter,hard,0.
|
| 99 |
-
scene096.phase1,scene096,1,interaction,hard,0.
|
| 100 |
-
scene096.phase2,scene096,2,clean,hard,0.
|
| 101 |
-
scene098.phase0,scene098,0,clutter,hard,0.
|
|
|
|
|
|
|
|
|
| 1 |
+
scene_phase,scene_id,phase_index,phase_name,difficulty,scene_tier,scene_score,phase_difficulty,rpx_ds
|
| 2 |
+
scene001.phase0,scene001,0,clutter,hard,hard,0.631903,hard,0.678108
|
| 3 |
+
scene001.phase1,scene001,1,interaction,hard,hard,0.631903,hard,0.625650
|
| 4 |
+
scene001.phase2,scene001,2,clean,hard,hard,0.631903,hard,0.591950
|
| 5 |
+
scene002.phase0,scene002,0,clutter,hard,hard,0.627503,hard,0.658608
|
| 6 |
+
scene002.phase1,scene002,1,interaction,hard,hard,0.627503,hard,0.637683
|
| 7 |
+
scene002.phase2,scene002,2,clean,hard,hard,0.627503,hard,0.586217
|
| 8 |
+
scene003.phase0,scene003,0,clutter,hard,hard,0.570047,medium,0.551567
|
| 9 |
+
scene003.phase1,scene003,1,interaction,hard,hard,0.570047,hard,0.589783
|
| 10 |
+
scene003.phase2,scene003,2,clean,hard,hard,0.570047,hard,0.568792
|
| 11 |
+
scene005.phase0,scene005,0,clutter,hard,hard,0.602300,hard,0.634733
|
| 12 |
+
scene005.phase1,scene005,1,interaction,hard,hard,0.602300,hard,0.607667
|
| 13 |
+
scene005.phase2,scene005,2,clean,hard,hard,0.602300,hard,0.564500
|
| 14 |
+
scene010.phase0,scene010,0,clutter,hard,hard,0.530692,hard,0.594442
|
| 15 |
+
scene010.phase1,scene010,1,interaction,hard,hard,0.530692,hard,0.576300
|
| 16 |
+
scene010.phase2,scene010,2,clean,hard,hard,0.530692,easy,0.421333
|
| 17 |
+
scene016.phase0,scene016,0,clutter,hard,hard,0.542942,hard,0.595858
|
| 18 |
+
scene016.phase1,scene016,1,interaction,hard,hard,0.542942,hard,0.592733
|
| 19 |
+
scene016.phase2,scene016,2,clean,hard,hard,0.542942,easy,0.440233
|
| 20 |
+
scene018.phase0,scene018,0,clutter,hard,hard,0.626331,hard,0.584900
|
| 21 |
+
scene018.phase1,scene018,1,interaction,hard,hard,0.626331,hard,0.639817
|
| 22 |
+
scene018.phase2,scene018,2,clean,hard,hard,0.626331,hard,0.654275
|
| 23 |
+
scene019.phase0,scene019,0,clutter,hard,hard,0.557081,easy,0.434183
|
| 24 |
+
scene019.phase1,scene019,1,interaction,hard,hard,0.557081,hard,0.589583
|
| 25 |
+
scene019.phase2,scene019,2,clean,hard,hard,0.557081,hard,0.647475
|
| 26 |
+
scene020.phase0,scene020,0,clutter,hard,hard,0.643528,hard,0.619167
|
| 27 |
+
scene020.phase1,scene020,1,interaction,hard,hard,0.643528,hard,0.635800
|
| 28 |
+
scene020.phase2,scene020,2,clean,hard,hard,0.643528,hard,0.675617
|
| 29 |
+
scene027.phase0,scene027,0,clutter,hard,hard,0.544003,hard,0.642783
|
| 30 |
+
scene027.phase1,scene027,1,interaction,hard,hard,0.544003,easy,0.394333
|
| 31 |
+
scene027.phase2,scene027,2,clean,hard,hard,0.544003,hard,0.594892
|
| 32 |
+
scene033.phase0,scene033,0,clutter,hard,hard,0.544544,hard,0.582183
|
| 33 |
+
scene033.phase1,scene033,1,interaction,hard,hard,0.544544,medium,0.498625
|
| 34 |
+
scene033.phase2,scene033,2,clean,hard,hard,0.544544,medium,0.552825
|
| 35 |
+
scene039.phase0,scene039,0,clutter,hard,hard,0.570672,hard,0.609450
|
| 36 |
+
scene039.phase1,scene039,1,interaction,hard,hard,0.570672,medium,0.496933
|
| 37 |
+
scene039.phase2,scene039,2,clean,hard,hard,0.570672,hard,0.605633
|
| 38 |
+
scene040.phase0,scene040,0,clutter,hard,hard,0.589969,hard,0.605317
|
| 39 |
+
scene040.phase1,scene040,1,interaction,hard,hard,0.589969,hard,0.559425
|
| 40 |
+
scene040.phase2,scene040,2,clean,hard,hard,0.589969,hard,0.605167
|
| 41 |
+
scene041.phase0,scene041,0,clutter,hard,hard,0.555911,hard,0.624700
|
| 42 |
+
scene041.phase1,scene041,1,interaction,hard,hard,0.555911,hard,0.563100
|
| 43 |
+
scene041.phase2,scene041,2,clean,hard,hard,0.555911,medium,0.479933
|
| 44 |
+
scene042.phase0,scene042,0,clutter,hard,hard,0.637047,hard,0.593917
|
| 45 |
+
scene042.phase1,scene042,1,interaction,hard,hard,0.637047,hard,0.643908
|
| 46 |
+
scene042.phase2,scene042,2,clean,hard,hard,0.637047,hard,0.673317
|
| 47 |
+
scene043.phase0,scene043,0,clutter,hard,hard,0.619222,hard,0.634717
|
| 48 |
+
scene043.phase1,scene043,1,interaction,hard,hard,0.619222,medium,0.552367
|
| 49 |
+
scene043.phase2,scene043,2,clean,hard,hard,0.619222,hard,0.670583
|
| 50 |
+
scene044.phase0,scene044,0,clutter,hard,hard,0.534836,medium,0.483983
|
| 51 |
+
scene044.phase1,scene044,1,interaction,hard,hard,0.534836,medium,0.552400
|
| 52 |
+
scene044.phase2,scene044,2,clean,hard,hard,0.534836,hard,0.568125
|
| 53 |
+
scene045.phase0,scene045,0,clutter,hard,hard,0.618425,hard,0.612317
|
| 54 |
+
scene045.phase1,scene045,1,interaction,hard,hard,0.618425,hard,0.618492
|
| 55 |
+
scene045.phase2,scene045,2,clean,hard,hard,0.618425,hard,0.624467
|
| 56 |
+
scene046.phase0,scene046,0,clutter,hard,hard,0.560789,medium,0.545000
|
| 57 |
+
scene046.phase1,scene046,1,interaction,hard,hard,0.560789,hard,0.595050
|
| 58 |
+
scene046.phase2,scene046,2,clean,hard,hard,0.560789,medium,0.542317
|
| 59 |
+
scene049.phase0,scene049,0,clutter,hard,hard,0.562342,medium,0.538083
|
| 60 |
+
scene049.phase1,scene049,1,interaction,hard,hard,0.562342,medium,0.554575
|
| 61 |
+
scene049.phase2,scene049,2,clean,hard,hard,0.562342,hard,0.594367
|
| 62 |
+
scene061.phase0,scene061,0,clutter,hard,hard,0.665508,hard,0.653167
|
| 63 |
+
scene061.phase1,scene061,1,interaction,hard,hard,0.665508,hard,0.699042
|
| 64 |
+
scene061.phase2,scene061,2,clean,hard,hard,0.665508,hard,0.644317
|
| 65 |
+
scene062.phase0,scene062,0,clutter,hard,hard,0.646361,hard,0.634492
|
| 66 |
+
scene062.phase1,scene062,1,interaction,hard,hard,0.646361,hard,0.656925
|
| 67 |
+
scene062.phase2,scene062,2,clean,hard,hard,0.646361,hard,0.647667
|
| 68 |
+
scene063.phase0,scene063,0,clutter,hard,hard,0.637850,hard,0.726200
|
| 69 |
+
scene063.phase1,scene063,1,interaction,hard,hard,0.637850,hard,0.620975
|
| 70 |
+
scene063.phase2,scene063,2,clean,hard,hard,0.637850,hard,0.566375
|
| 71 |
+
scene067.phase0,scene067,0,clutter,hard,hard,0.553081,hard,0.562767
|
| 72 |
+
scene067.phase1,scene067,1,interaction,hard,hard,0.553081,medium,0.516950
|
| 73 |
+
scene067.phase2,scene067,2,clean,hard,hard,0.553081,hard,0.579525
|
| 74 |
+
scene080.phase0,scene080,0,clutter,hard,hard,0.566253,hard,0.595583
|
| 75 |
+
scene080.phase1,scene080,1,interaction,hard,hard,0.566253,medium,0.531967
|
| 76 |
+
scene080.phase2,scene080,2,clean,hard,hard,0.566253,hard,0.571208
|
| 77 |
+
scene081.phase0,scene081,0,clutter,hard,hard,0.627608,hard,0.686808
|
| 78 |
+
scene081.phase1,scene081,1,interaction,hard,hard,0.627608,hard,0.590950
|
| 79 |
+
scene081.phase2,scene081,2,clean,hard,hard,0.627608,hard,0.605067
|
| 80 |
+
scene082.phase0,scene082,0,clutter,hard,hard,0.616817,hard,0.681483
|
| 81 |
+
scene082.phase1,scene082,1,interaction,hard,hard,0.616817,hard,0.580200
|
| 82 |
+
scene082.phase2,scene082,2,clean,hard,hard,0.616817,hard,0.588767
|
| 83 |
+
scene083.phase0,scene083,0,clutter,hard,hard,0.596653,hard,0.626458
|
| 84 |
+
scene083.phase1,scene083,1,interaction,hard,hard,0.596653,hard,0.631358
|
| 85 |
+
scene083.phase2,scene083,2,clean,hard,hard,0.596653,medium,0.532142
|
| 86 |
+
scene085.phase0,scene085,0,clutter,hard,hard,0.557739,hard,0.592000
|
| 87 |
+
scene085.phase1,scene085,1,interaction,hard,hard,0.557739,hard,0.611783
|
| 88 |
+
scene085.phase2,scene085,2,clean,hard,hard,0.557739,medium,0.469433
|
| 89 |
+
scene087.phase0,scene087,0,clutter,hard,hard,0.616831,hard,0.604383
|
| 90 |
+
scene087.phase1,scene087,1,interaction,hard,hard,0.616831,hard,0.642750
|
| 91 |
+
scene087.phase2,scene087,2,clean,hard,hard,0.616831,hard,0.603358
|
| 92 |
+
scene088.phase0,scene088,0,clutter,hard,hard,0.602861,hard,0.594558
|
| 93 |
+
scene088.phase1,scene088,1,interaction,hard,hard,0.602861,hard,0.619200
|
| 94 |
+
scene088.phase2,scene088,2,clean,hard,hard,0.602861,hard,0.594825
|
| 95 |
+
scene095.phase0,scene095,0,clutter,hard,hard,0.536622,hard,0.609175
|
| 96 |
+
scene095.phase1,scene095,1,interaction,hard,hard,0.536622,easy,0.438308
|
| 97 |
+
scene095.phase2,scene095,2,clean,hard,hard,0.536622,hard,0.562383
|
| 98 |
+
scene096.phase0,scene096,0,clutter,hard,hard,0.595989,hard,0.595300
|
| 99 |
+
scene096.phase1,scene096,1,interaction,hard,hard,0.595989,hard,0.623917
|
| 100 |
+
scene096.phase2,scene096,2,clean,hard,hard,0.595989,hard,0.568750
|
| 101 |
+
scene098.phase0,scene098,0,clutter,hard,hard,0.544067,hard,0.589333
|
| 102 |
+
scene098.phase1,scene098,1,interaction,hard,hard,0.544067,medium,0.513983
|
| 103 |
+
scene098.phase2,scene098,2,clean,hard,hard,0.544067,medium,0.528883
|
splits/hard.parquet
CHANGED
|
@@ -1,3 +1,3 @@
|
|
| 1 |
version https://git-lfs.github.com/spec/v1
|
| 2 |
-
oid sha256:
|
| 3 |
-
size
|
|
|
|
| 1 |
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:e3ef2bf1c4a80ad9ae0d2f309703c0959acbde399190e890d15fd5d0386595a6
|
| 3 |
+
size 7844
|
splits/hard.txt
CHANGED
|
@@ -1,56 +1,63 @@
|
|
| 1 |
scene001.phase0
|
| 2 |
scene001.phase1
|
| 3 |
scene001.phase2
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 4 |
scene010.phase0
|
| 5 |
scene010.phase1
|
| 6 |
-
|
| 7 |
-
scene014.phase0
|
| 8 |
scene016.phase0
|
| 9 |
scene016.phase1
|
| 10 |
-
|
| 11 |
-
scene017.phase2
|
| 12 |
scene018.phase0
|
| 13 |
scene018.phase1
|
| 14 |
scene018.phase2
|
|
|
|
| 15 |
scene019.phase1
|
| 16 |
scene019.phase2
|
| 17 |
-
scene002.phase0
|
| 18 |
-
scene002.phase1
|
| 19 |
-
scene002.phase2
|
| 20 |
scene020.phase0
|
| 21 |
scene020.phase1
|
| 22 |
scene020.phase2
|
| 23 |
scene027.phase0
|
|
|
|
| 24 |
scene027.phase2
|
| 25 |
-
scene028.phase0
|
| 26 |
-
scene003.phase1
|
| 27 |
-
scene003.phase2
|
| 28 |
scene033.phase0
|
| 29 |
-
|
| 30 |
-
|
| 31 |
scene039.phase0
|
|
|
|
| 32 |
scene039.phase2
|
| 33 |
scene040.phase0
|
| 34 |
scene040.phase1
|
| 35 |
scene040.phase2
|
| 36 |
scene041.phase0
|
| 37 |
scene041.phase1
|
|
|
|
| 38 |
scene042.phase0
|
| 39 |
scene042.phase1
|
| 40 |
scene042.phase2
|
| 41 |
scene043.phase0
|
|
|
|
| 42 |
scene043.phase2
|
|
|
|
|
|
|
| 43 |
scene044.phase2
|
| 44 |
scene045.phase0
|
| 45 |
scene045.phase1
|
| 46 |
scene045.phase2
|
|
|
|
| 47 |
scene046.phase1
|
| 48 |
-
|
|
|
|
|
|
|
| 49 |
scene049.phase2
|
| 50 |
-
scene005.phase0
|
| 51 |
-
scene005.phase1
|
| 52 |
-
scene005.phase2
|
| 53 |
-
scene058.phase0
|
| 54 |
scene061.phase0
|
| 55 |
scene061.phase1
|
| 56 |
scene061.phase2
|
|
@@ -61,13 +68,10 @@ scene063.phase0
|
|
| 61 |
scene063.phase1
|
| 62 |
scene063.phase2
|
| 63 |
scene067.phase0
|
|
|
|
| 64 |
scene067.phase2
|
| 65 |
-
scene007.phase0
|
| 66 |
-
scene070.phase1
|
| 67 |
-
scene070.phase2
|
| 68 |
-
scene076.phase0
|
| 69 |
-
scene079.phase2
|
| 70 |
scene080.phase0
|
|
|
|
| 71 |
scene080.phase2
|
| 72 |
scene081.phase0
|
| 73 |
scene081.phase1
|
|
@@ -77,24 +81,22 @@ scene082.phase1
|
|
| 77 |
scene082.phase2
|
| 78 |
scene083.phase0
|
| 79 |
scene083.phase1
|
| 80 |
-
|
| 81 |
scene085.phase0
|
| 82 |
scene085.phase1
|
| 83 |
-
|
| 84 |
scene087.phase0
|
| 85 |
scene087.phase1
|
| 86 |
scene087.phase2
|
| 87 |
scene088.phase0
|
| 88 |
scene088.phase1
|
| 89 |
scene088.phase2
|
| 90 |
-
scene089.phase1
|
| 91 |
-
scene009.phase0
|
| 92 |
-
scene091.phase0
|
| 93 |
-
scene091.phase2
|
| 94 |
-
scene094.phase2
|
| 95 |
scene095.phase0
|
|
|
|
| 96 |
scene095.phase2
|
| 97 |
scene096.phase0
|
| 98 |
scene096.phase1
|
| 99 |
scene096.phase2
|
| 100 |
scene098.phase0
|
|
|
|
|
|
|
|
|
| 1 |
scene001.phase0
|
| 2 |
scene001.phase1
|
| 3 |
scene001.phase2
|
| 4 |
+
scene002.phase0
|
| 5 |
+
scene002.phase1
|
| 6 |
+
scene002.phase2
|
| 7 |
+
scene003.phase0
|
| 8 |
+
scene003.phase1
|
| 9 |
+
scene003.phase2
|
| 10 |
+
scene005.phase0
|
| 11 |
+
scene005.phase1
|
| 12 |
+
scene005.phase2
|
| 13 |
scene010.phase0
|
| 14 |
scene010.phase1
|
| 15 |
+
scene010.phase2
|
|
|
|
| 16 |
scene016.phase0
|
| 17 |
scene016.phase1
|
| 18 |
+
scene016.phase2
|
|
|
|
| 19 |
scene018.phase0
|
| 20 |
scene018.phase1
|
| 21 |
scene018.phase2
|
| 22 |
+
scene019.phase0
|
| 23 |
scene019.phase1
|
| 24 |
scene019.phase2
|
|
|
|
|
|
|
|
|
|
| 25 |
scene020.phase0
|
| 26 |
scene020.phase1
|
| 27 |
scene020.phase2
|
| 28 |
scene027.phase0
|
| 29 |
+
scene027.phase1
|
| 30 |
scene027.phase2
|
|
|
|
|
|
|
|
|
|
| 31 |
scene033.phase0
|
| 32 |
+
scene033.phase1
|
| 33 |
+
scene033.phase2
|
| 34 |
scene039.phase0
|
| 35 |
+
scene039.phase1
|
| 36 |
scene039.phase2
|
| 37 |
scene040.phase0
|
| 38 |
scene040.phase1
|
| 39 |
scene040.phase2
|
| 40 |
scene041.phase0
|
| 41 |
scene041.phase1
|
| 42 |
+
scene041.phase2
|
| 43 |
scene042.phase0
|
| 44 |
scene042.phase1
|
| 45 |
scene042.phase2
|
| 46 |
scene043.phase0
|
| 47 |
+
scene043.phase1
|
| 48 |
scene043.phase2
|
| 49 |
+
scene044.phase0
|
| 50 |
+
scene044.phase1
|
| 51 |
scene044.phase2
|
| 52 |
scene045.phase0
|
| 53 |
scene045.phase1
|
| 54 |
scene045.phase2
|
| 55 |
+
scene046.phase0
|
| 56 |
scene046.phase1
|
| 57 |
+
scene046.phase2
|
| 58 |
+
scene049.phase0
|
| 59 |
+
scene049.phase1
|
| 60 |
scene049.phase2
|
|
|
|
|
|
|
|
|
|
|
|
|
| 61 |
scene061.phase0
|
| 62 |
scene061.phase1
|
| 63 |
scene061.phase2
|
|
|
|
| 68 |
scene063.phase1
|
| 69 |
scene063.phase2
|
| 70 |
scene067.phase0
|
| 71 |
+
scene067.phase1
|
| 72 |
scene067.phase2
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 73 |
scene080.phase0
|
| 74 |
+
scene080.phase1
|
| 75 |
scene080.phase2
|
| 76 |
scene081.phase0
|
| 77 |
scene081.phase1
|
|
|
|
| 81 |
scene082.phase2
|
| 82 |
scene083.phase0
|
| 83 |
scene083.phase1
|
| 84 |
+
scene083.phase2
|
| 85 |
scene085.phase0
|
| 86 |
scene085.phase1
|
| 87 |
+
scene085.phase2
|
| 88 |
scene087.phase0
|
| 89 |
scene087.phase1
|
| 90 |
scene087.phase2
|
| 91 |
scene088.phase0
|
| 92 |
scene088.phase1
|
| 93 |
scene088.phase2
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 94 |
scene095.phase0
|
| 95 |
+
scene095.phase1
|
| 96 |
scene095.phase2
|
| 97 |
scene096.phase0
|
| 98 |
scene096.phase1
|
| 99 |
scene096.phase2
|
| 100 |
scene098.phase0
|
| 101 |
+
scene098.phase1
|
| 102 |
+
scene098.phase2
|
splits/medium.csv
CHANGED
|
@@ -1,101 +1,100 @@
|
|
| 1 |
-
scene_phase,scene_id,phase_index,phase_name,difficulty,
|
| 2 |
-
|
| 3 |
-
|
| 4 |
-
|
| 5 |
-
|
| 6 |
-
|
| 7 |
-
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
|
| 11 |
-
|
| 12 |
-
|
| 13 |
-
|
| 14 |
-
|
| 15 |
-
|
| 16 |
-
|
| 17 |
-
|
| 18 |
-
|
| 19 |
-
|
| 20 |
-
|
| 21 |
-
|
| 22 |
-
|
| 23 |
-
|
| 24 |
-
|
| 25 |
-
|
| 26 |
-
|
| 27 |
-
|
| 28 |
-
|
| 29 |
-
|
| 30 |
-
|
| 31 |
-
|
| 32 |
-
|
| 33 |
-
|
| 34 |
-
|
| 35 |
-
|
| 36 |
-
|
| 37 |
-
|
| 38 |
-
|
| 39 |
-
|
| 40 |
-
|
| 41 |
-
|
| 42 |
-
|
| 43 |
-
|
| 44 |
-
|
| 45 |
-
|
| 46 |
-
|
| 47 |
-
|
| 48 |
-
|
| 49 |
-
|
| 50 |
-
|
| 51 |
-
|
| 52 |
-
|
| 53 |
-
|
| 54 |
-
|
| 55 |
-
|
| 56 |
-
|
| 57 |
-
|
| 58 |
-
|
| 59 |
-
|
| 60 |
-
|
| 61 |
-
|
| 62 |
-
|
| 63 |
-
|
| 64 |
-
|
| 65 |
-
|
| 66 |
-
|
| 67 |
-
|
| 68 |
-
|
| 69 |
-
|
| 70 |
-
|
| 71 |
-
|
| 72 |
-
|
| 73 |
-
|
| 74 |
-
|
| 75 |
-
|
| 76 |
-
|
| 77 |
-
|
| 78 |
-
|
| 79 |
-
|
| 80 |
-
|
| 81 |
-
|
| 82 |
-
|
| 83 |
-
|
| 84 |
-
|
| 85 |
-
|
| 86 |
-
|
| 87 |
-
|
| 88 |
-
|
| 89 |
-
|
| 90 |
-
|
| 91 |
-
|
| 92 |
-
|
| 93 |
-
|
| 94 |
-
|
| 95 |
-
|
| 96 |
-
|
| 97 |
-
|
| 98 |
-
|
| 99 |
-
|
| 100 |
-
|
| 101 |
-
scene099.phase2,scene099,2,clean,medium,0.535717,medium,0.528356
|
|
|
|
| 1 |
+
scene_phase,scene_id,phase_index,phase_name,difficulty,scene_tier,scene_score,phase_difficulty,rpx_ds
|
| 2 |
+
scene006.phase0,scene006,0,clutter,medium,medium,0.489561,medium,0.548242
|
| 3 |
+
scene006.phase1,scene006,1,interaction,medium,medium,0.489561,easy,0.415050
|
| 4 |
+
scene006.phase2,scene006,2,clean,medium,medium,0.489561,medium,0.505392
|
| 5 |
+
scene007.phase0,scene007,0,clutter,medium,medium,0.518936,hard,0.564525
|
| 6 |
+
scene007.phase1,scene007,1,interaction,medium,medium,0.518936,medium,0.533350
|
| 7 |
+
scene007.phase2,scene007,2,clean,medium,medium,0.518936,medium,0.458933
|
| 8 |
+
scene009.phase0,scene009,0,clutter,medium,medium,0.529517,hard,0.626258
|
| 9 |
+
scene009.phase1,scene009,1,interaction,medium,medium,0.529517,medium,0.530758
|
| 10 |
+
scene009.phase2,scene009,2,clean,medium,medium,0.529517,easy,0.431533
|
| 11 |
+
scene014.phase0,scene014,0,clutter,medium,medium,0.503586,hard,0.601375
|
| 12 |
+
scene014.phase1,scene014,1,interaction,medium,medium,0.503586,medium,0.492500
|
| 13 |
+
scene014.phase2,scene014,2,clean,medium,medium,0.503586,easy,0.416883
|
| 14 |
+
scene017.phase0,scene017,0,clutter,medium,medium,0.529922,hard,0.599033
|
| 15 |
+
scene017.phase1,scene017,1,interaction,medium,medium,0.529922,easy,0.378933
|
| 16 |
+
scene017.phase2,scene017,2,clean,medium,medium,0.529922,hard,0.611800
|
| 17 |
+
scene021.phase0,scene021,0,clutter,medium,medium,0.481681,medium,0.552733
|
| 18 |
+
scene021.phase1,scene021,1,interaction,medium,medium,0.481681,easy,0.431925
|
| 19 |
+
scene021.phase2,scene021,2,clean,medium,medium,0.481681,medium,0.460383
|
| 20 |
+
scene025.phase0,scene025,0,clutter,medium,medium,0.466844,medium,0.528975
|
| 21 |
+
scene025.phase1,scene025,1,interaction,medium,medium,0.466844,easy,0.428242
|
| 22 |
+
scene025.phase2,scene025,2,clean,medium,medium,0.466844,easy,0.443317
|
| 23 |
+
scene028.phase0,scene028,0,clutter,medium,medium,0.500117,hard,0.563925
|
| 24 |
+
scene028.phase1,scene028,1,interaction,medium,medium,0.500117,easy,0.382133
|
| 25 |
+
scene028.phase2,scene028,2,clean,medium,medium,0.500117,medium,0.554292
|
| 26 |
+
scene036.phase0,scene036,0,clutter,medium,medium,0.492242,easy,0.427183
|
| 27 |
+
scene036.phase1,scene036,1,interaction,medium,medium,0.492242,easy,0.423883
|
| 28 |
+
scene036.phase2,scene036,2,clean,medium,medium,0.492242,hard,0.625658
|
| 29 |
+
scene047.phase0,scene047,0,clutter,medium,medium,0.503744,hard,0.649875
|
| 30 |
+
scene047.phase1,scene047,1,interaction,medium,medium,0.503744,medium,0.453725
|
| 31 |
+
scene047.phase2,scene047,2,clean,medium,medium,0.503744,easy,0.407633
|
| 32 |
+
scene048.phase0,scene048,0,clutter,medium,medium,0.496181,medium,0.524575
|
| 33 |
+
scene048.phase1,scene048,1,interaction,medium,medium,0.496181,medium,0.555433
|
| 34 |
+
scene048.phase2,scene048,2,clean,medium,medium,0.496181,easy,0.408533
|
| 35 |
+
scene050.phase0,scene050,0,clutter,medium,medium,0.518881,medium,0.509283
|
| 36 |
+
scene050.phase1,scene050,1,interaction,medium,medium,0.518881,medium,0.522817
|
| 37 |
+
scene050.phase2,scene050,2,clean,medium,medium,0.518881,medium,0.524542
|
| 38 |
+
scene052.phase0,scene052,0,clutter,medium,medium,0.479706,medium,0.504300
|
| 39 |
+
scene052.phase1,scene052,1,interaction,medium,medium,0.479706,medium,0.480133
|
| 40 |
+
scene052.phase2,scene052,2,clean,medium,medium,0.479706,medium,0.454683
|
| 41 |
+
scene056.phase0,scene056,0,clutter,medium,medium,0.474803,medium,0.520492
|
| 42 |
+
scene056.phase1,scene056,1,interaction,medium,medium,0.474803,easy,0.357083
|
| 43 |
+
scene056.phase2,scene056,2,clean,medium,medium,0.474803,medium,0.546833
|
| 44 |
+
scene058.phase0,scene058,0,clutter,medium,medium,0.509889,hard,0.573333
|
| 45 |
+
scene058.phase1,scene058,1,interaction,medium,medium,0.509889,medium,0.541100
|
| 46 |
+
scene058.phase2,scene058,2,clean,medium,medium,0.509889,easy,0.415233
|
| 47 |
+
scene064.phase0,scene064,0,clutter,medium,medium,0.472750,medium,0.471133
|
| 48 |
+
scene064.phase1,scene064,1,interaction,medium,medium,0.472750,medium,0.471483
|
| 49 |
+
scene064.phase2,scene064,2,clean,medium,medium,0.472750,medium,0.475633
|
| 50 |
+
scene065.phase0,scene065,0,clutter,medium,medium,0.491250,medium,0.500333
|
| 51 |
+
scene065.phase1,scene065,1,interaction,medium,medium,0.491250,medium,0.500583
|
| 52 |
+
scene065.phase2,scene065,2,clean,medium,medium,0.491250,medium,0.472833
|
| 53 |
+
scene069.phase0,scene069,0,clutter,medium,medium,0.465783,easy,0.415983
|
| 54 |
+
scene069.phase1,scene069,1,interaction,medium,medium,0.465783,easy,0.422533
|
| 55 |
+
scene069.phase2,scene069,2,clean,medium,medium,0.465783,medium,0.558833
|
| 56 |
+
scene070.phase0,scene070,0,clutter,medium,medium,0.512422,easy,0.413383
|
| 57 |
+
scene070.phase1,scene070,1,interaction,medium,medium,0.512422,hard,0.561050
|
| 58 |
+
scene070.phase2,scene070,2,clean,medium,medium,0.512422,hard,0.562833
|
| 59 |
+
scene072.phase0,scene072,0,clutter,medium,medium,0.481444,easy,0.415583
|
| 60 |
+
scene072.phase1,scene072,1,interaction,medium,medium,0.481444,medium,0.504067
|
| 61 |
+
scene072.phase2,scene072,2,clean,medium,medium,0.481444,medium,0.524683
|
| 62 |
+
scene074.phase0,scene074,0,clutter,medium,medium,0.494272,medium,0.458025
|
| 63 |
+
scene074.phase1,scene074,1,interaction,medium,medium,0.494272,medium,0.546033
|
| 64 |
+
scene074.phase2,scene074,2,clean,medium,medium,0.494272,medium,0.478758
|
| 65 |
+
scene076.phase0,scene076,0,clutter,medium,medium,0.528772,hard,0.576083
|
| 66 |
+
scene076.phase1,scene076,1,interaction,medium,medium,0.528772,medium,0.453042
|
| 67 |
+
scene076.phase2,scene076,2,clean,medium,medium,0.528772,medium,0.557192
|
| 68 |
+
scene077.phase0,scene077,0,clutter,medium,medium,0.461872,medium,0.513792
|
| 69 |
+
scene077.phase1,scene077,1,interaction,medium,medium,0.461872,medium,0.445792
|
| 70 |
+
scene077.phase2,scene077,2,clean,medium,medium,0.461872,easy,0.426033
|
| 71 |
+
scene078.phase0,scene078,0,clutter,medium,medium,0.491144,medium,0.532058
|
| 72 |
+
scene078.phase1,scene078,1,interaction,medium,medium,0.491144,medium,0.473242
|
| 73 |
+
scene078.phase2,scene078,2,clean,medium,medium,0.491144,medium,0.468133
|
| 74 |
+
scene079.phase0,scene079,0,clutter,medium,medium,0.523144,medium,0.516850
|
| 75 |
+
scene079.phase1,scene079,1,interaction,medium,medium,0.523144,medium,0.487692
|
| 76 |
+
scene079.phase2,scene079,2,clean,medium,medium,0.523144,hard,0.564892
|
| 77 |
+
scene084.phase0,scene084,0,clutter,medium,medium,0.527014,medium,0.504083
|
| 78 |
+
scene084.phase1,scene084,1,interaction,medium,medium,0.527014,hard,0.605925
|
| 79 |
+
scene084.phase2,scene084,2,clean,medium,medium,0.527014,medium,0.471033
|
| 80 |
+
scene086.phase0,scene086,0,clutter,medium,medium,0.500372,hard,0.616717
|
| 81 |
+
scene086.phase1,scene086,1,interaction,medium,medium,0.500372,medium,0.500667
|
| 82 |
+
scene086.phase2,scene086,2,clean,medium,medium,0.500372,easy,0.383733
|
| 83 |
+
scene089.phase0,scene089,0,clutter,medium,medium,0.528594,medium,0.496517
|
| 84 |
+
scene089.phase1,scene089,1,interaction,medium,medium,0.528594,hard,0.602083
|
| 85 |
+
scene089.phase2,scene089,2,clean,medium,medium,0.528594,medium,0.487183
|
| 86 |
+
scene090.phase0,scene090,0,clutter,medium,medium,0.464608,medium,0.552208
|
| 87 |
+
scene090.phase1,scene090,1,interaction,medium,medium,0.464608,easy,0.432183
|
| 88 |
+
scene090.phase2,scene090,2,clean,medium,medium,0.464608,easy,0.409433
|
| 89 |
+
scene091.phase0,scene091,0,clutter,medium,medium,0.513653,hard,0.572033
|
| 90 |
+
scene091.phase1,scene091,1,interaction,medium,medium,0.513653,easy,0.372442
|
| 91 |
+
scene091.phase2,scene091,2,clean,medium,medium,0.513653,hard,0.596483
|
| 92 |
+
scene097.phase0,scene097,0,clutter,medium,medium,0.485528,medium,0.537150
|
| 93 |
+
scene097.phase1,scene097,1,interaction,medium,medium,0.485528,medium,0.504300
|
| 94 |
+
scene097.phase2,scene097,2,clean,medium,medium,0.485528,easy,0.415133
|
| 95 |
+
scene099.phase0,scene099,0,clutter,medium,medium,0.528356,medium,0.544800
|
| 96 |
+
scene099.phase1,scene099,1,interaction,medium,medium,0.528356,medium,0.504550
|
| 97 |
+
scene099.phase2,scene099,2,clean,medium,medium,0.528356,medium,0.535717
|
| 98 |
+
scene100.phase0,scene100,0,clutter,medium,medium,0.523358,medium,0.501967
|
| 99 |
+
scene100.phase1,scene100,1,interaction,medium,medium,0.523358,medium,0.529750
|
| 100 |
+
scene100.phase2,scene100,2,clean,medium,medium,0.523358,medium,0.538358
|
|
|
splits/medium.parquet
CHANGED
|
@@ -1,3 +1,3 @@
|
|
| 1 |
version https://git-lfs.github.com/spec/v1
|
| 2 |
-
oid sha256:
|
| 3 |
-
size
|
|
|
|
| 1 |
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:0c373e1ce2ed4e49c4161da583ee436ca2ba39004a2aa42210b3ea3c4473d28e
|
| 3 |
+
size 7798
|
splits/medium.txt
CHANGED
|
@@ -1,100 +1,99 @@
|
|
| 1 |
-
|
| 2 |
-
|
| 3 |
-
|
| 4 |
-
|
| 5 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 6 |
scene014.phase1
|
|
|
|
|
|
|
|
|
|
|
|
|
| 7 |
scene021.phase0
|
|
|
|
| 8 |
scene021.phase2
|
| 9 |
-
scene023.phase0
|
| 10 |
-
scene024.phase0
|
| 11 |
-
scene024.phase2
|
| 12 |
scene025.phase0
|
| 13 |
-
|
| 14 |
-
|
|
|
|
|
|
|
| 15 |
scene028.phase2
|
| 16 |
-
|
| 17 |
-
|
| 18 |
-
|
| 19 |
-
|
| 20 |
-
scene033.phase1
|
| 21 |
-
scene033.phase2
|
| 22 |
-
scene034.phase2
|
| 23 |
-
scene035.phase0
|
| 24 |
-
scene037.phase0
|
| 25 |
-
scene039.phase1
|
| 26 |
-
scene004.phase1
|
| 27 |
-
scene041.phase2
|
| 28 |
-
scene043.phase1
|
| 29 |
-
scene044.phase0
|
| 30 |
-
scene044.phase1
|
| 31 |
-
scene046.phase0
|
| 32 |
-
scene046.phase2
|
| 33 |
scene047.phase1
|
|
|
|
| 34 |
scene048.phase0
|
| 35 |
scene048.phase1
|
| 36 |
-
|
| 37 |
-
scene049.phase1
|
| 38 |
scene050.phase0
|
| 39 |
scene050.phase1
|
| 40 |
scene050.phase2
|
| 41 |
scene052.phase0
|
| 42 |
scene052.phase1
|
| 43 |
scene052.phase2
|
| 44 |
-
scene053.phase1
|
| 45 |
-
scene054.phase1
|
| 46 |
scene056.phase0
|
|
|
|
| 47 |
scene056.phase2
|
|
|
|
| 48 |
scene058.phase1
|
| 49 |
-
|
| 50 |
-
scene006.phase0
|
| 51 |
-
scene006.phase2
|
| 52 |
-
scene060.phase1
|
| 53 |
scene064.phase0
|
| 54 |
scene064.phase1
|
| 55 |
scene064.phase2
|
| 56 |
scene065.phase0
|
| 57 |
scene065.phase1
|
| 58 |
scene065.phase2
|
| 59 |
-
|
| 60 |
-
|
| 61 |
-
scene068.phase1
|
| 62 |
scene069.phase2
|
| 63 |
-
|
| 64 |
-
|
|
|
|
|
|
|
| 65 |
scene072.phase1
|
| 66 |
scene072.phase2
|
| 67 |
-
scene073.phase0
|
| 68 |
-
scene073.phase1
|
| 69 |
scene074.phase0
|
| 70 |
scene074.phase1
|
| 71 |
scene074.phase2
|
|
|
|
| 72 |
scene076.phase1
|
| 73 |
scene076.phase2
|
| 74 |
scene077.phase0
|
| 75 |
scene077.phase1
|
|
|
|
| 76 |
scene078.phase0
|
| 77 |
scene078.phase1
|
| 78 |
scene078.phase2
|
| 79 |
scene079.phase0
|
| 80 |
scene079.phase1
|
| 81 |
-
|
| 82 |
-
scene080.phase1
|
| 83 |
-
scene083.phase2
|
| 84 |
scene084.phase0
|
|
|
|
| 85 |
scene084.phase2
|
| 86 |
-
|
| 87 |
scene086.phase1
|
|
|
|
| 88 |
scene089.phase0
|
|
|
|
| 89 |
scene089.phase2
|
| 90 |
-
scene009.phase1
|
| 91 |
scene090.phase0
|
| 92 |
-
|
| 93 |
-
|
|
|
|
|
|
|
|
|
|
| 94 |
scene097.phase0
|
| 95 |
scene097.phase1
|
| 96 |
-
|
| 97 |
-
scene098.phase2
|
| 98 |
scene099.phase0
|
| 99 |
scene099.phase1
|
| 100 |
scene099.phase2
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
scene006.phase0
|
| 2 |
+
scene006.phase1
|
| 3 |
+
scene006.phase2
|
| 4 |
+
scene007.phase0
|
| 5 |
+
scene007.phase1
|
| 6 |
+
scene007.phase2
|
| 7 |
+
scene009.phase0
|
| 8 |
+
scene009.phase1
|
| 9 |
+
scene009.phase2
|
| 10 |
+
scene014.phase0
|
| 11 |
scene014.phase1
|
| 12 |
+
scene014.phase2
|
| 13 |
+
scene017.phase0
|
| 14 |
+
scene017.phase1
|
| 15 |
+
scene017.phase2
|
| 16 |
scene021.phase0
|
| 17 |
+
scene021.phase1
|
| 18 |
scene021.phase2
|
|
|
|
|
|
|
|
|
|
| 19 |
scene025.phase0
|
| 20 |
+
scene025.phase1
|
| 21 |
+
scene025.phase2
|
| 22 |
+
scene028.phase0
|
| 23 |
+
scene028.phase1
|
| 24 |
scene028.phase2
|
| 25 |
+
scene036.phase0
|
| 26 |
+
scene036.phase1
|
| 27 |
+
scene036.phase2
|
| 28 |
+
scene047.phase0
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 29 |
scene047.phase1
|
| 30 |
+
scene047.phase2
|
| 31 |
scene048.phase0
|
| 32 |
scene048.phase1
|
| 33 |
+
scene048.phase2
|
|
|
|
| 34 |
scene050.phase0
|
| 35 |
scene050.phase1
|
| 36 |
scene050.phase2
|
| 37 |
scene052.phase0
|
| 38 |
scene052.phase1
|
| 39 |
scene052.phase2
|
|
|
|
|
|
|
| 40 |
scene056.phase0
|
| 41 |
+
scene056.phase1
|
| 42 |
scene056.phase2
|
| 43 |
+
scene058.phase0
|
| 44 |
scene058.phase1
|
| 45 |
+
scene058.phase2
|
|
|
|
|
|
|
|
|
|
| 46 |
scene064.phase0
|
| 47 |
scene064.phase1
|
| 48 |
scene064.phase2
|
| 49 |
scene065.phase0
|
| 50 |
scene065.phase1
|
| 51 |
scene065.phase2
|
| 52 |
+
scene069.phase0
|
| 53 |
+
scene069.phase1
|
|
|
|
| 54 |
scene069.phase2
|
| 55 |
+
scene070.phase0
|
| 56 |
+
scene070.phase1
|
| 57 |
+
scene070.phase2
|
| 58 |
+
scene072.phase0
|
| 59 |
scene072.phase1
|
| 60 |
scene072.phase2
|
|
|
|
|
|
|
| 61 |
scene074.phase0
|
| 62 |
scene074.phase1
|
| 63 |
scene074.phase2
|
| 64 |
+
scene076.phase0
|
| 65 |
scene076.phase1
|
| 66 |
scene076.phase2
|
| 67 |
scene077.phase0
|
| 68 |
scene077.phase1
|
| 69 |
+
scene077.phase2
|
| 70 |
scene078.phase0
|
| 71 |
scene078.phase1
|
| 72 |
scene078.phase2
|
| 73 |
scene079.phase0
|
| 74 |
scene079.phase1
|
| 75 |
+
scene079.phase2
|
|
|
|
|
|
|
| 76 |
scene084.phase0
|
| 77 |
+
scene084.phase1
|
| 78 |
scene084.phase2
|
| 79 |
+
scene086.phase0
|
| 80 |
scene086.phase1
|
| 81 |
+
scene086.phase2
|
| 82 |
scene089.phase0
|
| 83 |
+
scene089.phase1
|
| 84 |
scene089.phase2
|
|
|
|
| 85 |
scene090.phase0
|
| 86 |
+
scene090.phase1
|
| 87 |
+
scene090.phase2
|
| 88 |
+
scene091.phase0
|
| 89 |
+
scene091.phase1
|
| 90 |
+
scene091.phase2
|
| 91 |
scene097.phase0
|
| 92 |
scene097.phase1
|
| 93 |
+
scene097.phase2
|
|
|
|
| 94 |
scene099.phase0
|
| 95 |
scene099.phase1
|
| 96 |
scene099.phase2
|
| 97 |
+
scene100.phase0
|
| 98 |
+
scene100.phase1
|
| 99 |
+
scene100.phase2
|