qid int64 1 74.7M | question stringlengths 12 33.8k | date stringlengths 10 10 | metadata list | response_j stringlengths 0 115k | response_k stringlengths 2 98.3k |
|---|---|---|---|---|---|
224,000 | Is it generally better to have a small number of fully upgraded rooms? Or have a larger number of not-so-upgraded ones? (Provided of course, that we have Power to spare.)
Wondering if the massive costs for upgrading are worth it. For example, I had a dweller training in a level 2 Strength Center with 2.00 hours to go. Then paid 4500 to upgrade it. The remaining time just went down by about 10 minutes! This seems pretty crazy since I could have built another 3-4 rooms with this cash. | 2015/06/17 | [
"https://gaming.stackexchange.com/questions/224000",
"https://gaming.stackexchange.com",
"https://gaming.stackexchange.com/users/115740/"
] | Regardless of caps costs, you shouldn't upgrade training rooms. The reason is that higher level rooms get more severe incidents. The dwellers in your training rooms are usually low level, so if you don't upgrade your training rooms your rookies will be able to handle incidents unattended. If your training rooms are upgraded, you will have to heal your dwellers during the incident to keep them from dying. So even once you get more caps than you need, you should avoid upgrading your training rooms. | Build across then in. It's much cheaper to build across 2-3 rooms than it is to upgrade. You DO want to upgrade though, it increases your storage which is your main buffer against disaster. Also by building across first you save yourself the grief of having to delete a room just to expand one you really need. |
224,000 | Is it generally better to have a small number of fully upgraded rooms? Or have a larger number of not-so-upgraded ones? (Provided of course, that we have Power to spare.)
Wondering if the massive costs for upgrading are worth it. For example, I had a dweller training in a level 2 Strength Center with 2.00 hours to go. Then paid 4500 to upgrade it. The remaining time just went down by about 10 minutes! This seems pretty crazy since I could have built another 3-4 rooms with this cash. | 2015/06/17 | [
"https://gaming.stackexchange.com/questions/224000",
"https://gaming.stackexchange.com",
"https://gaming.stackexchange.com/users/115740/"
] | Later on, with large vaults, I'd say time is more important than money, and every little bit helps and are well worth upgrading the training rooms. Especially once you realize that having a Dweller's Endurance maxed out BEFORE they start leveling up drastically increases their hit points and start trying to max out level 1 dwellers before sending them to any tasks. At that point, the wait can get painful.
That being said, from what I've been able to find, it seems like the # of dwellers in a room training at the time may have a larger effect than the level of the room.
I haven't been able to find any greatly detailed or thoroughly researched numbers, but based on [this reddit post and accompanying spreadsheet](https://www.reddit.com/r/foshelter/comments/3auqxd/fallout_shelter_approximate_training_times_for/) going from stat 9 to 10 in a tier1 room vs tier3 room is only a savings of 1 hour 18 minutes. Whereas having a tier 2 room with 6 dwellers in it vs just 1 dweller going from 9 to 10 is a savings of just shy of 2 hours.
So, it may be more beneficial to build 3 block training rooms and try to have 6 dwellers training at once, vs paying for all the upgrades. Of course, having 3 wide, fully upgraded training rooms with 6 dwellers training is going to give you the shortest training times possible. | Up until this point in my progress. All Ive done is upgraded my vault little by little, collecting a few caps, couple of uniforms, and some pretty decent weaponary. Currently on a new game. I've got 25 dwellers, I'm able to maintain my power, food, and my water all at full capacity. I've already got Lucas Simms legendary dweller. He came to me right at the beginning of the game at level 36 in a lunch box. He's level 50 now. My max level for my common dwellers as of now are somewhere around 18-24. I've also taking the time and put in quite a bit of effort to upgrade my Gym 3 times, and let me just say WOW! that took for ever. I sent my legendary dweller out into the wasteland roughly for about 2 days 6 hours. I simply ran out of stim packs. I didn't want to risk funding such an attrosish fee of caps for Lucas Simms an his stats, all 80 of the items he found out in the waste land. So I brought him back before he made it to the armoury out in the waste at the 60:00 hour mark. Well, at least all 25 of my dwellers are now fully locked and loaded, and fully equipped with the nessacary uniforms in association to their corresponded rooms. Plus many extras. I've been taking this slow as in any fallout game. You simply just can't take it on all at once. Don't be so quick to upgrade your power, water,and food rooms with. First build 3 rooms side by side, then fill them up with dwellers. My suggestion on the second step is then to upgrade every room. Don't buy the next room simply cause you have enough dwellers to build it. Just know that it will cost power which is a total nuisance to try and cope with. Especially if you don't have enough resources to do so. When this happens we sometimes are forced to rush and what tends to happen quite often is it just failed. And let me state thatfew rushes which halts production and puts everything into chaos, not only slows the timer down but damages your dwellers, especially if your rushing in a fully upgraded room. Not having stim packs will put them into jeopardy because say you rushed. And a fire breaks out, they get hurt, u rush again that fails too, and you do it one more time to see if you can't get it to just magically work for you and nope, that failed too. Now if a fire or infestation happens in that room even though you didn't rush it, and you don't have the stims to revive them, this especially near that start of the game is gonna kill you. I even almost gave up a few times myself but trial and error. So Before you rush, be prepared, always provide the adiquit resources for every scenario in game. Health also has an impact and also regulates to some degree of a dwellers happiness. All I know is for me and my 25 dwellers, happiness is finally raising to 100, four of my dwellers have a strength of 10 only after a few days of waiting. Trust me it will all be worth it. These are going to be some fierce breeding grounds in the next couple days. Lol. I realize I need dwellers, in order to have dwellers I need food and water. Well time to impregnat around 10 females and get my next two rooms in order. A new fully upgraded diner and water treatment plant definatley will require an new power plant. So that's going to be 18 people I've got to be ready to provide for before I even build that stuff. The training rooms lol. I've grasped the concept of this game and I find this really enjoyable. As long as I'm able to continually have in my possession stim packs I should be fine. Rad always are God to have to, I will figure out later just how important they really are. Please Forgive me if this isn't in depth all that much I realize this, I'm just posting my findings so far on this obviously fun and addicting game. I just started playing this after all. |
224,000 | Is it generally better to have a small number of fully upgraded rooms? Or have a larger number of not-so-upgraded ones? (Provided of course, that we have Power to spare.)
Wondering if the massive costs for upgrading are worth it. For example, I had a dweller training in a level 2 Strength Center with 2.00 hours to go. Then paid 4500 to upgrade it. The remaining time just went down by about 10 minutes! This seems pretty crazy since I could have built another 3-4 rooms with this cash. | 2015/06/17 | [
"https://gaming.stackexchange.com/questions/224000",
"https://gaming.stackexchange.com",
"https://gaming.stackexchange.com/users/115740/"
] | I won't upgrade those rooms. You have later more than enough people to get others for hours in the training room. Buy 2-3 rooms and put the people in them instead one fast room. It's much cheaper and efficient.
By the way. You can further improve this. Just make a woman pregnant and put her inside the training room (not for the real world :D). This way you get more people while you train the existing ones. ;-) | Regardless of caps costs, you shouldn't upgrade training rooms. The reason is that higher level rooms get more severe incidents. The dwellers in your training rooms are usually low level, so if you don't upgrade your training rooms your rookies will be able to handle incidents unattended. If your training rooms are upgraded, you will have to heal your dwellers during the incident to keep them from dying. So even once you get more caps than you need, you should avoid upgrading your training rooms. |
224,000 | Is it generally better to have a small number of fully upgraded rooms? Or have a larger number of not-so-upgraded ones? (Provided of course, that we have Power to spare.)
Wondering if the massive costs for upgrading are worth it. For example, I had a dweller training in a level 2 Strength Center with 2.00 hours to go. Then paid 4500 to upgrade it. The remaining time just went down by about 10 minutes! This seems pretty crazy since I could have built another 3-4 rooms with this cash. | 2015/06/17 | [
"https://gaming.stackexchange.com/questions/224000",
"https://gaming.stackexchange.com",
"https://gaming.stackexchange.com/users/115740/"
] | I won't upgrade those rooms. You have later more than enough people to get others for hours in the training room. Buy 2-3 rooms and put the people in them instead one fast room. It's much cheaper and efficient.
By the way. You can further improve this. Just make a woman pregnant and put her inside the training room (not for the real world :D). This way you get more people while you train the existing ones. ;-) | Build across then in. It's much cheaper to build across 2-3 rooms than it is to upgrade. You DO want to upgrade though, it increases your storage which is your main buffer against disaster. Also by building across first you save yourself the grief of having to delete a room just to expand one you really need. |
224,000 | Is it generally better to have a small number of fully upgraded rooms? Or have a larger number of not-so-upgraded ones? (Provided of course, that we have Power to spare.)
Wondering if the massive costs for upgrading are worth it. For example, I had a dweller training in a level 2 Strength Center with 2.00 hours to go. Then paid 4500 to upgrade it. The remaining time just went down by about 10 minutes! This seems pretty crazy since I could have built another 3-4 rooms with this cash. | 2015/06/17 | [
"https://gaming.stackexchange.com/questions/224000",
"https://gaming.stackexchange.com",
"https://gaming.stackexchange.com/users/115740/"
] | I won't upgrade those rooms. You have later more than enough people to get others for hours in the training room. Buy 2-3 rooms and put the people in them instead one fast room. It's much cheaper and efficient.
By the way. You can further improve this. Just make a woman pregnant and put her inside the training room (not for the real world :D). This way you get more people while you train the existing ones. ;-) | Later on, with large vaults, I'd say time is more important than money, and every little bit helps and are well worth upgrading the training rooms. Especially once you realize that having a Dweller's Endurance maxed out BEFORE they start leveling up drastically increases their hit points and start trying to max out level 1 dwellers before sending them to any tasks. At that point, the wait can get painful.
That being said, from what I've been able to find, it seems like the # of dwellers in a room training at the time may have a larger effect than the level of the room.
I haven't been able to find any greatly detailed or thoroughly researched numbers, but based on [this reddit post and accompanying spreadsheet](https://www.reddit.com/r/foshelter/comments/3auqxd/fallout_shelter_approximate_training_times_for/) going from stat 9 to 10 in a tier1 room vs tier3 room is only a savings of 1 hour 18 minutes. Whereas having a tier 2 room with 6 dwellers in it vs just 1 dweller going from 9 to 10 is a savings of just shy of 2 hours.
So, it may be more beneficial to build 3 block training rooms and try to have 6 dwellers training at once, vs paying for all the upgrades. Of course, having 3 wide, fully upgraded training rooms with 6 dwellers training is going to give you the shortest training times possible. |
224,000 | Is it generally better to have a small number of fully upgraded rooms? Or have a larger number of not-so-upgraded ones? (Provided of course, that we have Power to spare.)
Wondering if the massive costs for upgrading are worth it. For example, I had a dweller training in a level 2 Strength Center with 2.00 hours to go. Then paid 4500 to upgrade it. The remaining time just went down by about 10 minutes! This seems pretty crazy since I could have built another 3-4 rooms with this cash. | 2015/06/17 | [
"https://gaming.stackexchange.com/questions/224000",
"https://gaming.stackexchange.com",
"https://gaming.stackexchange.com/users/115740/"
] | Regardless of caps costs, you shouldn't upgrade training rooms. The reason is that higher level rooms get more severe incidents. The dwellers in your training rooms are usually low level, so if you don't upgrade your training rooms your rookies will be able to handle incidents unattended. If your training rooms are upgraded, you will have to heal your dwellers during the incident to keep them from dying. So even once you get more caps than you need, you should avoid upgrading your training rooms. | Up until this point in my progress. All Ive done is upgraded my vault little by little, collecting a few caps, couple of uniforms, and some pretty decent weaponary. Currently on a new game. I've got 25 dwellers, I'm able to maintain my power, food, and my water all at full capacity. I've already got Lucas Simms legendary dweller. He came to me right at the beginning of the game at level 36 in a lunch box. He's level 50 now. My max level for my common dwellers as of now are somewhere around 18-24. I've also taking the time and put in quite a bit of effort to upgrade my Gym 3 times, and let me just say WOW! that took for ever. I sent my legendary dweller out into the wasteland roughly for about 2 days 6 hours. I simply ran out of stim packs. I didn't want to risk funding such an attrosish fee of caps for Lucas Simms an his stats, all 80 of the items he found out in the waste land. So I brought him back before he made it to the armoury out in the waste at the 60:00 hour mark. Well, at least all 25 of my dwellers are now fully locked and loaded, and fully equipped with the nessacary uniforms in association to their corresponded rooms. Plus many extras. I've been taking this slow as in any fallout game. You simply just can't take it on all at once. Don't be so quick to upgrade your power, water,and food rooms with. First build 3 rooms side by side, then fill them up with dwellers. My suggestion on the second step is then to upgrade every room. Don't buy the next room simply cause you have enough dwellers to build it. Just know that it will cost power which is a total nuisance to try and cope with. Especially if you don't have enough resources to do so. When this happens we sometimes are forced to rush and what tends to happen quite often is it just failed. And let me state thatfew rushes which halts production and puts everything into chaos, not only slows the timer down but damages your dwellers, especially if your rushing in a fully upgraded room. Not having stim packs will put them into jeopardy because say you rushed. And a fire breaks out, they get hurt, u rush again that fails too, and you do it one more time to see if you can't get it to just magically work for you and nope, that failed too. Now if a fire or infestation happens in that room even though you didn't rush it, and you don't have the stims to revive them, this especially near that start of the game is gonna kill you. I even almost gave up a few times myself but trial and error. So Before you rush, be prepared, always provide the adiquit resources for every scenario in game. Health also has an impact and also regulates to some degree of a dwellers happiness. All I know is for me and my 25 dwellers, happiness is finally raising to 100, four of my dwellers have a strength of 10 only after a few days of waiting. Trust me it will all be worth it. These are going to be some fierce breeding grounds in the next couple days. Lol. I realize I need dwellers, in order to have dwellers I need food and water. Well time to impregnat around 10 females and get my next two rooms in order. A new fully upgraded diner and water treatment plant definatley will require an new power plant. So that's going to be 18 people I've got to be ready to provide for before I even build that stuff. The training rooms lol. I've grasped the concept of this game and I find this really enjoyable. As long as I'm able to continually have in my possession stim packs I should be fine. Rad always are God to have to, I will figure out later just how important they really are. Please Forgive me if this isn't in depth all that much I realize this, I'm just posting my findings so far on this obviously fun and addicting game. I just started playing this after all. |
60,370 | According to [http://apps.tsa.dhs.gov](http://apps.tsa.dhs.gov/mytsa/cib_results.aspx?search=Liquid) it says the following:
>
> **You may carry liquids, gels and aerosols in your carry-on bags only if
> they adhere to the 3-1-1 rule: containers must be 3.4 ounces or less;
> stored in a 1 quart/liter zip-top bag; 1 zip-top bag per person,
> placed in the screening bin. Larger amounts of non-medicinal liquids,
> gels, and aerosols must be placed in checked baggage.**
>
>
> Medically
> required liquids, such as baby formula and food, breast milk and
> medications are allowed in excess of 3.4 ounces in reasonable
> quantities for the flight. It is not necessary to place medically
> required liquids in a zip-top bag. However, you must tell the
> Transportation Security Officer that you have medically necessary
> liquids at the beginning of the screening checkpoint process.
> Medically required liquids will be subjected to additional screening
> that could include being asked to open the container. We recommend,
> but do not require, that medication be labeled to facilitate the
> security process. Many airports have designated lanes for families and
> individuals with items requiring additional assistance with screening.
>
>
>
The problem is, I've been able to do this once (domestic), however the second time I had it taken away (international).
The time that I had it taken away was when I actually told the dude I had it in my bag, they removed it, kept it, and told me it was not allowed.
Is this up to the discretion of the TSA officer, or is it due to the fact I was in the international terminal versus the domestic terminal? I don't really see the difference. | 2015/12/23 | [
"https://travel.stackexchange.com/questions/60370",
"https://travel.stackexchange.com",
"https://travel.stackexchange.com/users/24390/"
] | You quote the TSA:
>
> Medically required liquids, such as baby formula and food, breast milk and medications are allowed in excess of 3.4 ounces in reasonable quantities for the flight.
>
>
>
The key is "reasonable quantities for the flight." For most people, 3.4 ounces of contact lens solution is far more than would be needed for a single flight. If you need more contact lens solution than that for use at your destination, you are supposed to put it in your checked baggage. For longer trips, therefore, you would need two bottles: a small travel bottle for use on the plane and a larger bottle for use after you arrive at your destination.
I don't know why the TSA would have allowed you to take a larger bottle on the domestic flight. I can imagine that any of several reasons might apply. For example:
* The TSA officer may have been unfamiliar with contact lenses, and therefore unfamiliar with the amount of solution one typically needs to use.
* The TSA officer may have decided that you didn't represent a threat, and therefore may have exercised discretion (which may or may not have been in keeping with the rules) to allow you to retain the solution.
* Re-reading your question, I note that you don't say whether you actually discussed the contact lens solution with the officer when you were allowed to keep it. If you did not, they may simply not have noticed it. I've once or twice accidentally carried bottles of liquid through that the TSA screeners missed.
* If you *did* discuss the solution with the TSA, as I noted in my comment, it may just be that the TSA officer was not in the mood to argue, or that you are a particularly skilled negotiator. That's kind of frightening, but it's possible.
I do not know whether TSA rules allow laxer screening of domestic flights, but I doubt it. | I don't believe that security should have allowed you to carry the contact lens solution on board on either flight.
In December 1994, Ramzi Yousef smuggled nitroglycerin on board [Philippine Airlines flight 434](https://en.wikipedia.org/wiki/Philippine_Airlines_Flight_434) inside a bottle of contact lens solution, with other bomb parts concealed in his shoes, and assembled a bomb in the lavatory. When the bomb went off, one person died, another 10 were injured, and the plane almost didn't make it back as the bomb damaged some control cables needed to fly the airplane.
(This is the same Ramzi Yousef who bombed the World Trade Center in 1993.)
As a result of this and some similar plots which failed, carry-on liquid containers are restricted in size.
To ensure that you get through security, you should bring a small bottle for use during your flight, and a larger bottle in your checked baggage. |
60,370 | According to [http://apps.tsa.dhs.gov](http://apps.tsa.dhs.gov/mytsa/cib_results.aspx?search=Liquid) it says the following:
>
> **You may carry liquids, gels and aerosols in your carry-on bags only if
> they adhere to the 3-1-1 rule: containers must be 3.4 ounces or less;
> stored in a 1 quart/liter zip-top bag; 1 zip-top bag per person,
> placed in the screening bin. Larger amounts of non-medicinal liquids,
> gels, and aerosols must be placed in checked baggage.**
>
>
> Medically
> required liquids, such as baby formula and food, breast milk and
> medications are allowed in excess of 3.4 ounces in reasonable
> quantities for the flight. It is not necessary to place medically
> required liquids in a zip-top bag. However, you must tell the
> Transportation Security Officer that you have medically necessary
> liquids at the beginning of the screening checkpoint process.
> Medically required liquids will be subjected to additional screening
> that could include being asked to open the container. We recommend,
> but do not require, that medication be labeled to facilitate the
> security process. Many airports have designated lanes for families and
> individuals with items requiring additional assistance with screening.
>
>
>
The problem is, I've been able to do this once (domestic), however the second time I had it taken away (international).
The time that I had it taken away was when I actually told the dude I had it in my bag, they removed it, kept it, and told me it was not allowed.
Is this up to the discretion of the TSA officer, or is it due to the fact I was in the international terminal versus the domestic terminal? I don't really see the difference. | 2015/12/23 | [
"https://travel.stackexchange.com/questions/60370",
"https://travel.stackexchange.com",
"https://travel.stackexchange.com/users/24390/"
] | I don't believe that security should have allowed you to carry the contact lens solution on board on either flight.
In December 1994, Ramzi Yousef smuggled nitroglycerin on board [Philippine Airlines flight 434](https://en.wikipedia.org/wiki/Philippine_Airlines_Flight_434) inside a bottle of contact lens solution, with other bomb parts concealed in his shoes, and assembled a bomb in the lavatory. When the bomb went off, one person died, another 10 were injured, and the plane almost didn't make it back as the bomb damaged some control cables needed to fly the airplane.
(This is the same Ramzi Yousef who bombed the World Trade Center in 1993.)
As a result of this and some similar plots which failed, carry-on liquid containers are restricted in size.
To ensure that you get through security, you should bring a small bottle for use during your flight, and a larger bottle in your checked baggage. | The TSA is unclear on this. Quoting the TSA:
>
> 3-1-1 Liquids Rule Exemption
>
>
> You may bring medically necessary liquids, medications and creams in
> excess of 3.4 ounces or 100 milliliters in your carry-on bag. Remove
> them from your carry-on bag to be screened separately from the rest of
> your belongings. You are not required to place your liquid medication
> in a plastic zip-top bag.
>
>
>
However the TSA elsewhere states:
>
> Medically required liquids, such as baby formula and food, breast milk
> and medications are allowed in excess of 3.4 ounces in reasonable
> quantities for the ***flight***.
>
>
>
and elsewhere:
>
> TSA allows larger amounts of medically necessary liquids, gels, and
> aerosols in reasonable quantities for your ***trip***, but you must declare
> them to security officers at the checkpoint for inspection.
>
>
>
(this last one is the the quoted above by phoog, and is the exact rule quoted when you search their website for 'contact lens solution')
My understanding is that the first quote is the official rule, and it is the rule most prominently posted on the TSA's website, however I would not rely on it.
Note that I have also had a similar experience with contact lens solution where one officer actually explicitly told me it was allowed, and another explicitly told me it was not.
What was interesting is that in my case, with the rules as written at the time, it all revolved around the liquid bag itself: There was an explicit rule that said you cannot have contact lens solution in quantities over 100ml in your liquid bag and there is a different rule that says you are allowed medically necessary liquids in unlimited quantity. The combination of the two is that if you have large quantities of medically necessary liquids, you are ***not allowed to have them in your liquid bag, but you can carry them on***
...and I actually had a TSA officer make me remove my contact lens solution from the liquid bag so that it met those rules. Apparently my contact lens solution becomes ***less safe*** when it's in the liquid bag. |
60,370 | According to [http://apps.tsa.dhs.gov](http://apps.tsa.dhs.gov/mytsa/cib_results.aspx?search=Liquid) it says the following:
>
> **You may carry liquids, gels and aerosols in your carry-on bags only if
> they adhere to the 3-1-1 rule: containers must be 3.4 ounces or less;
> stored in a 1 quart/liter zip-top bag; 1 zip-top bag per person,
> placed in the screening bin. Larger amounts of non-medicinal liquids,
> gels, and aerosols must be placed in checked baggage.**
>
>
> Medically
> required liquids, such as baby formula and food, breast milk and
> medications are allowed in excess of 3.4 ounces in reasonable
> quantities for the flight. It is not necessary to place medically
> required liquids in a zip-top bag. However, you must tell the
> Transportation Security Officer that you have medically necessary
> liquids at the beginning of the screening checkpoint process.
> Medically required liquids will be subjected to additional screening
> that could include being asked to open the container. We recommend,
> but do not require, that medication be labeled to facilitate the
> security process. Many airports have designated lanes for families and
> individuals with items requiring additional assistance with screening.
>
>
>
The problem is, I've been able to do this once (domestic), however the second time I had it taken away (international).
The time that I had it taken away was when I actually told the dude I had it in my bag, they removed it, kept it, and told me it was not allowed.
Is this up to the discretion of the TSA officer, or is it due to the fact I was in the international terminal versus the domestic terminal? I don't really see the difference. | 2015/12/23 | [
"https://travel.stackexchange.com/questions/60370",
"https://travel.stackexchange.com",
"https://travel.stackexchange.com/users/24390/"
] | You quote the TSA:
>
> Medically required liquids, such as baby formula and food, breast milk and medications are allowed in excess of 3.4 ounces in reasonable quantities for the flight.
>
>
>
The key is "reasonable quantities for the flight." For most people, 3.4 ounces of contact lens solution is far more than would be needed for a single flight. If you need more contact lens solution than that for use at your destination, you are supposed to put it in your checked baggage. For longer trips, therefore, you would need two bottles: a small travel bottle for use on the plane and a larger bottle for use after you arrive at your destination.
I don't know why the TSA would have allowed you to take a larger bottle on the domestic flight. I can imagine that any of several reasons might apply. For example:
* The TSA officer may have been unfamiliar with contact lenses, and therefore unfamiliar with the amount of solution one typically needs to use.
* The TSA officer may have decided that you didn't represent a threat, and therefore may have exercised discretion (which may or may not have been in keeping with the rules) to allow you to retain the solution.
* Re-reading your question, I note that you don't say whether you actually discussed the contact lens solution with the officer when you were allowed to keep it. If you did not, they may simply not have noticed it. I've once or twice accidentally carried bottles of liquid through that the TSA screeners missed.
* If you *did* discuss the solution with the TSA, as I noted in my comment, it may just be that the TSA officer was not in the mood to argue, or that you are a particularly skilled negotiator. That's kind of frightening, but it's possible.
I do not know whether TSA rules allow laxer screening of domestic flights, but I doubt it. | The TSA is unclear on this. Quoting the TSA:
>
> 3-1-1 Liquids Rule Exemption
>
>
> You may bring medically necessary liquids, medications and creams in
> excess of 3.4 ounces or 100 milliliters in your carry-on bag. Remove
> them from your carry-on bag to be screened separately from the rest of
> your belongings. You are not required to place your liquid medication
> in a plastic zip-top bag.
>
>
>
However the TSA elsewhere states:
>
> Medically required liquids, such as baby formula and food, breast milk
> and medications are allowed in excess of 3.4 ounces in reasonable
> quantities for the ***flight***.
>
>
>
and elsewhere:
>
> TSA allows larger amounts of medically necessary liquids, gels, and
> aerosols in reasonable quantities for your ***trip***, but you must declare
> them to security officers at the checkpoint for inspection.
>
>
>
(this last one is the the quoted above by phoog, and is the exact rule quoted when you search their website for 'contact lens solution')
My understanding is that the first quote is the official rule, and it is the rule most prominently posted on the TSA's website, however I would not rely on it.
Note that I have also had a similar experience with contact lens solution where one officer actually explicitly told me it was allowed, and another explicitly told me it was not.
What was interesting is that in my case, with the rules as written at the time, it all revolved around the liquid bag itself: There was an explicit rule that said you cannot have contact lens solution in quantities over 100ml in your liquid bag and there is a different rule that says you are allowed medically necessary liquids in unlimited quantity. The combination of the two is that if you have large quantities of medically necessary liquids, you are ***not allowed to have them in your liquid bag, but you can carry them on***
...and I actually had a TSA officer make me remove my contact lens solution from the liquid bag so that it met those rules. Apparently my contact lens solution becomes ***less safe*** when it's in the liquid bag. |
75,911 | I looked at the sheet music for a piano transcription of The Four Seasons and I see in the third movement of Summer, 2 things that I don't know if I can do. It has partly to do with the Presto tempo but that alone isn't the issue. Here are the 2 things I see.
Alternating between right hand and left hand octave with 1 note shared(the middle note). This I'm pretty sure I can't do at a fast tempo. The middle note would probably not sound out. But I have a few alternatives.
1. I could have the left hand do an octave tremolo while I have the right hand playing the upper note at half the note speed of the tremolo
2. I could have both hands play static octaves and just play the right hand of the beginning section 8va
3. I could get rid of the static octaves all together and use octave tremolos instead, playing the right hand 8va. I tend to get less tension at a fast tempo with tremolos than with static octaves
But there is another issue I see, scales being played so fast I am essentially doing a fingered glissando. I don't often do glissandos anyway but I have never done scales at Presto before. It seems very intimidating. And while I do have fast, nimble, and strong fingers, I'm not sure how I would go about playing a scale at Presto. Would I just speed up a scale played at Allegro gradually to Presto or what?
**So how would I play a scale at Presto and which of the 3 alternatives do you think is best to get that same richness and fast octaves sound without having the right hand and left hand share a note in the octaves?** | 2018/10/30 | [
"https://music.stackexchange.com/questions/75911",
"https://music.stackexchange.com",
"https://music.stackexchange.com/users/9749/"
] | Take a look at other piano versions. On IMSLP there are two piano versions:
<https://imslp.org/wiki/Violin_Concerto_in_G_minor%2C_RV_315_(Vivaldi%2C_Antonio)>
Scroll down to "Sheet Music" and click on "Arrangements and Transcriptions (13)".
There you will find two piano versions, one made by Justin Bird and one made by Roberto Novegno. They are very different. Those versions can give you great ideas on what you can do in order to play "Summer" on piano.
Also compare with the original score.
The main point is playing something which reflects the music and at the same time fits the instrument. | Technique is literally in your head. When you practice, your brain hard wires your movement into "muscle memory" and like it or not, flawed or not, that is what your brain will regurgitate to your hands until you re-wire those movements.
If you have difficulty with speed, your technique is flawed. NO AMOUNT OF PRACTICE WILL FIX THAT. Practice doesn't make perfect, perfect practice makes perfect.
You need to find a new teacher who can teach you proper ergonomic movement. |
75,911 | I looked at the sheet music for a piano transcription of The Four Seasons and I see in the third movement of Summer, 2 things that I don't know if I can do. It has partly to do with the Presto tempo but that alone isn't the issue. Here are the 2 things I see.
Alternating between right hand and left hand octave with 1 note shared(the middle note). This I'm pretty sure I can't do at a fast tempo. The middle note would probably not sound out. But I have a few alternatives.
1. I could have the left hand do an octave tremolo while I have the right hand playing the upper note at half the note speed of the tremolo
2. I could have both hands play static octaves and just play the right hand of the beginning section 8va
3. I could get rid of the static octaves all together and use octave tremolos instead, playing the right hand 8va. I tend to get less tension at a fast tempo with tremolos than with static octaves
But there is another issue I see, scales being played so fast I am essentially doing a fingered glissando. I don't often do glissandos anyway but I have never done scales at Presto before. It seems very intimidating. And while I do have fast, nimble, and strong fingers, I'm not sure how I would go about playing a scale at Presto. Would I just speed up a scale played at Allegro gradually to Presto or what?
**So how would I play a scale at Presto and which of the 3 alternatives do you think is best to get that same richness and fast octaves sound without having the right hand and left hand share a note in the octaves?** | 2018/10/30 | [
"https://music.stackexchange.com/questions/75911",
"https://music.stackexchange.com",
"https://music.stackexchange.com/users/9749/"
] | Take a look at other piano versions. On IMSLP there are two piano versions:
<https://imslp.org/wiki/Violin_Concerto_in_G_minor%2C_RV_315_(Vivaldi%2C_Antonio)>
Scroll down to "Sheet Music" and click on "Arrangements and Transcriptions (13)".
There you will find two piano versions, one made by Justin Bird and one made by Roberto Novegno. They are very different. Those versions can give you great ideas on what you can do in order to play "Summer" on piano.
Also compare with the original score.
The main point is playing something which reflects the music and at the same time fits the instrument. | Guitarist Robert Fripp has spoken of economy of movement, e.g., do not bother lifting fingers that do not need to be lifted right then and using as little motion in the fingers as necessary. |
8,423 | I've read around a lot on the whole color-management thing. Gamut. Calibration...
**How can I know what my monitor is capable of?**
At home I have a Samsung 220wm and at work I have some older IBM ThinkVisions. I'm assuming that these are not wide-gamut monitors. How do I know if I care? Can I use the calibration profile to tell me? When I view some of the calibration images out there, I can see the greyscale steps just fine. The color transitions look pretty even.
For me the whole point is to help me get prints that look good. Definitely not high end stuff; just shots to hang on my wall.
As a related question, I've seen videos and screenshots that visualize the color-spaces in a 3d graph. **Is there such a visualizer that runs on win7?** If I understand everything correctly, I could view the profile of my monitor together with that of the local costco printers to see how I'm doing. Does this make sense? | 2011/02/08 | [
"https://photo.stackexchange.com/questions/8423",
"https://photo.stackexchange.com",
"https://photo.stackexchange.com/users/98/"
] | Frankly, for most purposes, "close enough" really is close enough. If you are doing critical work it's usually for a good enough reason to make the cost of something like a Lacie Blue Eye monitor/calibration system just a part of the cost of doing business -- it'll pay for itself before too long. Or at least you'd be maintaining some hope that it will.
For most hobby purposes, as long as there's a reasonable match between what you're seeing on-screen and on paper (no major surprises, like purple blues or orange reds, nothing is much darker or brighter -- you'll want to be close enough that it'll take some looking back and forth and hemming and hawing before you see really, really minor differences) you're good to go. You may not be able to satisfy an art director with a book of Pantone swatches clasped firmly in hand, but that was never the aim, was it? Most consumer monitors only cover the majority of the aRGB color space, and they're perfectly adequate for all but the fussiest work.
Your Samsung, though it is getting long in the tooth, supports 24-bit color (which is more than a lot of low-end LCD monitors really support these days). The contrast is a little bit low (critical calibration may not like it) and is probably lower now than when it was new, but it should be adequate for most work -- habituation will take care of the dynamic range (um, I mean your eyes will adjust). If you can see the difference between 255,255,255 and 254,254,254 and between 0,0,0 and 1,1,1 (put a square of one in the middle of a square of the other -- you may not be able to actually tell the colors apart, but you should be able to see the edges) then you've got enough to work with.
The IBMs, though, are probably not up to the task. IBM has made some amazingly good imaging monitors, but they're not the sort of thing that ended up in a cubicle farm very often -- they usually wound up in medical imaging departments. Still, if you can empirically prove them to be "close enough", then they are probably close enough. You never know -- you may have stumbled across a pair of the good ones.
If you are thinking about going pro, then those minor differences start to count. (You'll probably want to chose somewhere other than Costco for your printing as well.) You can start with a more sophisticated monitor calibration, like the Spyder 3 system. A wide-gamut monitor wouldn't be a waste of money either. If you're shooting advertising, then trading your car for a Lacie 30" setup might actually be worth it. But unless you are what they (tongue in cheek) call a "well-heeled amateur", there's no sense spending money where you don't have to. | Microsoft had quite a nice Color [control panel applet](http://www.microsoft.com/downloads/en/details.aspx?familyid=1E33DCA0-7721-43CA-9174-7F8D429FBB9E&displaylang=en) for Windows XP (that did include a 3D gamut display). With Windows Vista, however, they introduced the "Windows Color System", and I'm pretty sure the XP applet won't work with any of the newer OSes (which really is too bad. Although Vista/7 now include a "color" applet out of the box, at least IMO, it's nowhere close to as good of a design (color management presented as a column of text instead of anything remotely visual? Did anybody really think at all about what sort of people would care about this?)
There are definitely tools that can show a 3D graph of a profile (or more than one profile at a time, for comparison) such as [Chromix ColorThink](http://www2.chromix.com/colorthink/std/std_3D?-session=SessID:D1F869EC0514b19B66rQI11A7A75). There's also [GamutVision](http://www.gamutvision.com/), but AFAIK it hasn't been updated for anything newer than XP (though it might well still work...) Unfortunately, those aren't free and probably not worth buying if that's all you want (and, as implied above, I'm not at all sure GamutVision will work with Windows 7 anyway). |
8,423 | I've read around a lot on the whole color-management thing. Gamut. Calibration...
**How can I know what my monitor is capable of?**
At home I have a Samsung 220wm and at work I have some older IBM ThinkVisions. I'm assuming that these are not wide-gamut monitors. How do I know if I care? Can I use the calibration profile to tell me? When I view some of the calibration images out there, I can see the greyscale steps just fine. The color transitions look pretty even.
For me the whole point is to help me get prints that look good. Definitely not high end stuff; just shots to hang on my wall.
As a related question, I've seen videos and screenshots that visualize the color-spaces in a 3d graph. **Is there such a visualizer that runs on win7?** If I understand everything correctly, I could view the profile of my monitor together with that of the local costco printers to see how I'm doing. Does this make sense? | 2011/02/08 | [
"https://photo.stackexchange.com/questions/8423",
"https://photo.stackexchange.com",
"https://photo.stackexchange.com/users/98/"
] | Frankly, for most purposes, "close enough" really is close enough. If you are doing critical work it's usually for a good enough reason to make the cost of something like a Lacie Blue Eye monitor/calibration system just a part of the cost of doing business -- it'll pay for itself before too long. Or at least you'd be maintaining some hope that it will.
For most hobby purposes, as long as there's a reasonable match between what you're seeing on-screen and on paper (no major surprises, like purple blues or orange reds, nothing is much darker or brighter -- you'll want to be close enough that it'll take some looking back and forth and hemming and hawing before you see really, really minor differences) you're good to go. You may not be able to satisfy an art director with a book of Pantone swatches clasped firmly in hand, but that was never the aim, was it? Most consumer monitors only cover the majority of the aRGB color space, and they're perfectly adequate for all but the fussiest work.
Your Samsung, though it is getting long in the tooth, supports 24-bit color (which is more than a lot of low-end LCD monitors really support these days). The contrast is a little bit low (critical calibration may not like it) and is probably lower now than when it was new, but it should be adequate for most work -- habituation will take care of the dynamic range (um, I mean your eyes will adjust). If you can see the difference between 255,255,255 and 254,254,254 and between 0,0,0 and 1,1,1 (put a square of one in the middle of a square of the other -- you may not be able to actually tell the colors apart, but you should be able to see the edges) then you've got enough to work with.
The IBMs, though, are probably not up to the task. IBM has made some amazingly good imaging monitors, but they're not the sort of thing that ended up in a cubicle farm very often -- they usually wound up in medical imaging departments. Still, if you can empirically prove them to be "close enough", then they are probably close enough. You never know -- you may have stumbled across a pair of the good ones.
If you are thinking about going pro, then those minor differences start to count. (You'll probably want to chose somewhere other than Costco for your printing as well.) You can start with a more sophisticated monitor calibration, like the Spyder 3 system. A wide-gamut monitor wouldn't be a waste of money either. If you're shooting advertising, then trading your car for a Lacie 30" setup might actually be worth it. But unless you are what they (tongue in cheek) call a "well-heeled amateur", there's no sense spending money where you don't have to. | If the monitor's controls don't allow an option to change from "SRGB" to something that sounds like "Wide Gamut" or "AdobeRGB", "ProPhoto" etc, then chances are it doesn't support wide gamuts.
No matter if your monitor supports wide gamuts or not, in 99.9% of situations I would recommend to set it to SRGB anyway. And if your video card has a similar option, set it to SRGB too. SRGB is the de-facto standard of colour spaces on a computer and if you used anything else, you'd probably find out just how ill-equipped computers are at supporting other colour gamuts: some applications will be able to take advantage of it with special configurations, most won't, and those that do might do it in different ways to each other.
The biggest thing you lose with SRGB when compared to print is a bit of texture detail in highly saturated blue-green colour. Your eye probably can't see a lot of detail in highly saturated blue-green areas anyway. And even if your eye can and your monitor can, your OS and software may not support it or may require endless fiddling with to get it right.
Don't forget that if you are hell-bent on it, you can still edit photos in wider gamuts like AdobeRGB if you want to, even with an SRGB monitor. A colour management system ensures that while it's on the monitor it's translated to SRGB in a pleasant/accurate way but still can preserve that colour detail in the file. |
8,423 | I've read around a lot on the whole color-management thing. Gamut. Calibration...
**How can I know what my monitor is capable of?**
At home I have a Samsung 220wm and at work I have some older IBM ThinkVisions. I'm assuming that these are not wide-gamut monitors. How do I know if I care? Can I use the calibration profile to tell me? When I view some of the calibration images out there, I can see the greyscale steps just fine. The color transitions look pretty even.
For me the whole point is to help me get prints that look good. Definitely not high end stuff; just shots to hang on my wall.
As a related question, I've seen videos and screenshots that visualize the color-spaces in a 3d graph. **Is there such a visualizer that runs on win7?** If I understand everything correctly, I could view the profile of my monitor together with that of the local costco printers to see how I'm doing. Does this make sense? | 2011/02/08 | [
"https://photo.stackexchange.com/questions/8423",
"https://photo.stackexchange.com",
"https://photo.stackexchange.com/users/98/"
] | Microsoft had quite a nice Color [control panel applet](http://www.microsoft.com/downloads/en/details.aspx?familyid=1E33DCA0-7721-43CA-9174-7F8D429FBB9E&displaylang=en) for Windows XP (that did include a 3D gamut display). With Windows Vista, however, they introduced the "Windows Color System", and I'm pretty sure the XP applet won't work with any of the newer OSes (which really is too bad. Although Vista/7 now include a "color" applet out of the box, at least IMO, it's nowhere close to as good of a design (color management presented as a column of text instead of anything remotely visual? Did anybody really think at all about what sort of people would care about this?)
There are definitely tools that can show a 3D graph of a profile (or more than one profile at a time, for comparison) such as [Chromix ColorThink](http://www2.chromix.com/colorthink/std/std_3D?-session=SessID:D1F869EC0514b19B66rQI11A7A75). There's also [GamutVision](http://www.gamutvision.com/), but AFAIK it hasn't been updated for anything newer than XP (though it might well still work...) Unfortunately, those aren't free and probably not worth buying if that's all you want (and, as implied above, I'm not at all sure GamutVision will work with Windows 7 anyway). | If the monitor's controls don't allow an option to change from "SRGB" to something that sounds like "Wide Gamut" or "AdobeRGB", "ProPhoto" etc, then chances are it doesn't support wide gamuts.
No matter if your monitor supports wide gamuts or not, in 99.9% of situations I would recommend to set it to SRGB anyway. And if your video card has a similar option, set it to SRGB too. SRGB is the de-facto standard of colour spaces on a computer and if you used anything else, you'd probably find out just how ill-equipped computers are at supporting other colour gamuts: some applications will be able to take advantage of it with special configurations, most won't, and those that do might do it in different ways to each other.
The biggest thing you lose with SRGB when compared to print is a bit of texture detail in highly saturated blue-green colour. Your eye probably can't see a lot of detail in highly saturated blue-green areas anyway. And even if your eye can and your monitor can, your OS and software may not support it or may require endless fiddling with to get it right.
Don't forget that if you are hell-bent on it, you can still edit photos in wider gamuts like AdobeRGB if you want to, even with an SRGB monitor. A colour management system ensures that while it's on the monitor it's translated to SRGB in a pleasant/accurate way but still can preserve that colour detail in the file. |
3,349 | I've been making my own new destination ticket for Ticket to Ride America. I noticed that for most of the destination tickets that come with the game, the point value is equal to the least number of train cards you would need to fulfill it (basically the distance between them). But then I found 2 tickets in the game that don't follow this rule:
>
> Sault Ste. Marie - Oklahoma City 9 points
>
>
> Sault Ste. Marie - Nashville 8 points
>
>
>
If this rule were followed, those point values should be flipped.
* Is this an 'error' in the destination tickets, or was it done purposefully? I've looked at the difficultly to fulfill them and haven't found any significant reason for this.
* When creating my own destination tickets, how should I set the point value? Should it always be the shortest distance between them, or should I account other factors, like availability of routes needed to complete them? If so, what other factors should I look for and how should I react to them when deciding the point value?
I understand that this is a really specific and nit-picky question that no one who actually had a life would care about, but I'm still very curious as to your opinions. :D | 2011/05/04 | [
"https://boardgames.stackexchange.com/questions/3349",
"https://boardgames.stackexchange.com",
"https://boardgames.stackexchange.com/users/191/"
] | Was it a misprint?
------------------
It appears that the minimum number of trains required to complete a destination ticket was only the *starting point* for assigning each ticket a point value. The claim is made (in [this post](http://www.daysofwonder.com/en/msg/?goto=179787#msg_num_3) by [Days of Wonder Forums](http://www.daysofwonder.com/en/forums/) user "[Caboose](http://www.daysofwonder.com/en/usrinfo/?id=13984)") that Alan Moon (the game's designer) said the ticket values were not supposed to be the shortest route between two cities. Lacking the context that this may have been said in, I believe the intent was to put to rest worries that some ticket values were mistakes or misprints, rather than to deny all connection between tickets' values and their minimum lengths. ([This post](http://www.daysofwonder.com/en/msg/?goto=17836#msg_num_1) by Caboose from several years earlier shows (s)he had previously believed the issue was due to a misprint.)
Additionally, if the changes made in the *1910* expansion were to "fix" the tickets to match their minimum lengths, they didn't fix all of them. It's been pointed out (in [this post](http://www.daysofwonder.com/en/usrinfo/?id=420492) by [Days of Wonder Forums](http://www.daysofwonder.com/en/forums/) user "[DiscJet](http://www.daysofwonder.com/en/usrinfo/?id=6686)") that the **Los Angeles to Chicago** ticket and the 1910 expansion's **Las Vegas to Miami** ticket are each worth more than their shortest length.
Most likely, Mr. Moon increased values for certain tickets to give a slight additional incentive to choose them (especially given the different mix of tickets that would be used in *1910*). Was it to balance out a disadvantage of these tickets, or to slightly change gameplay with a small advantage to certain routes? I wouldn't have a clue. However, I doubt it was a misprint.
How should custom tickets be valued?
------------------------------------
The majority of tickets should be valued at the minimum number of trains required to complete them. Then think through what your goal is for adding those tickets. Do you want to create more competition for certain cities? encourage more cross-country routes? discourage the use of 5- and 6-train sections? Once you've clarified that goal, you might adjust a few custom tickets' value up by one point (*maybe* two) based on play-testing or your anticipation of the results.
In general, adding a small number of destination tickets, even with tweaked
values, isn't going to have a very large effect. If you've played with the Mystery Train routes (but still without the other cards available in the *1910* expansion), that would probably give you a good idea of how much of an effect your changes would have on the game.
**Attribution Note:** The first section is partially an adaptation from [my answer](https://boardgames.stackexchange.com/questions/3348/ttr-destination-ticket-value-changes-in-the-america-1910-expansion/3375#3375) to the question "[TTR: Destination ticket value changes in the America 1910 expansion](https://boardgames.stackexchange.com/q/3348/377)". I don't have access to my copy of Ticket to Ride and the 1910 expansion at the moment, so I can't verify the route lengths or values myself. | * Sault Ste. Marie to Nashville is right. You can get there in 8.
* Sault Ste. Marie - Oklahoma City 9 points is probably an error. The value for this ticket is 8 in the 1910 expansion.
I'd say stick with the shortest distance when setting the value for your own tickets. |
23,240,236 | I am working on [Entity Registration](https://www.drupal.org/project/registration) module in my Drupal 7 site. I have created the entity-type and have also added fields, but now I am stuck at the point where I have to create the registrants and display the registration form on my site.
Any suggestions to get me going? | 2014/04/23 | [
"https://Stackoverflow.com/questions/23240236",
"https://Stackoverflow.com",
"https://Stackoverflow.com/users/3165429/"
] | According to the community documentation of [Entity Registrations](https://drupal.org/node/1463042) module:
* Create at least one registration bundle (or type) at
admin/structure/registration/registration\_types, much like you would a content type.
* Add a registration field to any entity you want to enable registrations
for. Note the display options: default, link to the registration form,
and embedding the actual form.
* When you add or edit an entity, select the registration bundle you want to
use for.
* Registrations are now enabled for the entity and you can configure the
registration settings via a local task. | Some details about the [Entity Registration](https://www.drupal.org/project/registration) (from its project page), that ***may*** help to get you going with this great module:
>
> A quick outline of how it works:
>
>
> * You create a registration type, and add Drupal fields (like shoe size or meal preference) to it for information you want to gather from registrants
> * On some entity that you want to allow registrations for (maybe an "event" content type), add a custom field of type "Registration"
> * Create an instance of that entity, and select one of the registration types you created in the Registration field.
> * Start taking registrations when viewing your entity!
>
>
> There are additional settings, but that is the basic outline: just create a registration type or two, give your entity a registration field, and point it at one of your registration types.
>
>
>
For more detailed instructions, do NOT refer to the README (as suggested on its project page) since that link doesn't work ... Instead use the [Read documentation](https://www.drupal.org/node/1463042) link (also on the project page), which is the community documentation about this module.
Also have a look at the video about [Drupal 7 Entity Registration Module](https://www.youtube.com/watch?v=iVH-9A0jxWM) for a great introduction to it.
**PS**: This module is all about entities. So it should also work together with the [Rules](https://www.drupal.org/project/rules) module pretty well. |
194,872 | When playing I notice that within a relatively few amount of turns, 10-15 turns, the computer automatically leaps to the top of the scoreboard. Why is that? I understand they are AI and they are going to have advantages but what specifically does the AI do that players don't? I observed on the scoreboard that the AI grows out there cities abnormally quick i.e. second city gets built fast, population grows faster, land gets acquired faster. Do I have to develop military to beat them? | 2014/12/09 | [
"https://gaming.stackexchange.com/questions/194872",
"https://gaming.stackexchange.com",
"https://gaming.stackexchange.com/users/94024/"
] | The easiest way for a low level archaeologist to obtain Fossil fragments is to survey Fossil dig-sites. These dig-sites can be found in Kalimdor and the Eastern Kingdoms.
If you check your world map, you will see four dig-sites scattered around on each continent. Because there are only four you'll need to know what to look for. You'll only see the dig site if you're looking at a continent or at the correct zone. On the continent level, you should be looking for small shovel icons, like these:

When zoomed out they're significantly less prominent, yet still visible:

The name of the dig-site will give a clue as to which fragments they contain.
Kalimdor is mostly made up of Night-Elf, Troll and Fossil, but also has Tol'vir if the site is in Uldum.
Eastern Kingdoms is mostly made up of Dwarf, Troll and Fossil, with a few Nerubian and Night-Elf sites.
Once you deplete a dig-site, a new one will appear. You will have to keep doing this until a Fossil site appears and then you'll get your fragments.
The link **[here](http://www.wowwiki.com/Archaeology_locations)** is a list of all dig-sites with their names and fragment types. Check it out and maybe you already have a fossil site up. | Archeology was first introduced into WoW when Deathwing shattered Azeroth. At this point you could buy something called a Master Flying License, a must for your Archeology Dig sites. To begin you need to know the areas that yield the proper fragments. Un'goro Crater, Tanaris, and even Desolace will have certain areas that are Archeology sites. The mini map will show up as an over lay red color. In order for you to gather these currency items you must use Survey. Survey shows up when you press `K`. This key can hotkey binded for easier use.
However, you will not find always find a currency item on the first try, this is where your telescope with a blinking light comes in. If the light is red it is further than 10m away from where the spyglass points. If this light is amber and slowly blinking, then your target is between 9m-5m away from where the spyglass points. If the light is green, then you are within 4m-2m of this where the spyglass points. Anything within 1-2m~ shows up as a fossilized footprint. You will then loot 4-6 fossils. |
31,457 | I'm a self-taught hobby pianist with small hands, which means that often I need to substitute notes to be able to play something comfortably (or at all).
E.g. in Traumerei, there is a 10-note reach for both hands in the 3rd-to-last bar. At this point in the score it seems (to me at least) that the composer aims for a certain fullness in the chords that seems impossible to get by dropping any of the existing notes. By re-assigning which hand plays which notes (and keeping the top and bottom the same), I came up with the following (which sounds ok to me):

For the second to last bar in Chopin's Prelude in E-minor, the first chord is only an octave, but I haven't found any fingering that isn't painful. The substitution I've made sounds good to me, but is the result of trial-and-error (and I'm not even sure which chord it is..)

Are these substitutions reasonable? Is there any procedure to follow to find substitutions that doesn't involve as much trial-and-error? (after a while everything starts to sound "wrong"..) | 2015/04/06 | [
"https://music.stackexchange.com/questions/31457",
"https://music.stackexchange.com",
"https://music.stackexchange.com/users/17020/"
] | The first one's OK, you've redistributed the original notes. But in the second one you've invented a new harmony, and that ISN'T OK! I suggest you simply leave out the low E in the RH. Or even play the B octave a bit early, catch it with the pedal and take the E with your LH. | As a supplement to @LaurencePayne's answer:
For the first chord, have you tried playing both lower notes, the F and G, with your thumb? If not, give it a try; perhaps it will allow you to play as written.
Regarding the second chord, dropping the low E is the best option, because that pitch is doubled by the more important E an octave higher. |
38,584 | As I am going deep into my meditations of Vipassana and Zazen I am also going deep in my subconscious mind. Some long-forgotten painful memories of insult surface up. As I look now with a different vantage point I understand that my own Karma, my own Ego, and my own behavior was also responsible for me getting insulted. So as the memories surface I say '**forgiveness and loving-kindness**', also I try to watch the painful memories without attachment and without the anger, **but this is all on the surface level or at the level of mind. Deep within I am hurt and I want to move away from them and go deep in meditation.**
I want to ask how to deal with memories of past insulting behavior by others towards me? | 2020/04/02 | [
"https://buddhism.stackexchange.com/questions/38584",
"https://buddhism.stackexchange.com",
"https://buddhism.stackexchange.com/users/16806/"
] | **How to deal with insults?**
There's a canonical answer here -- [Akkosa Sutta: Insult (SN 7.2)](https://www.accesstoinsight.org/tipitaka/sn/sn07/sn07.002.than.html)
>
> In the same way, brahman, that with which you have insulted me, who is not insulting; that with which you have taunted me, who is not taunting; that with which you have berated me, who is not berating: that I don't accept from you. It's all yours, brahman. It's all yours.
>
>
> Whoever returns insult to one who is insulting, returns taunts to one who is taunting, returns a berating to one who is berating, is said to be eating together, sharing company, with that person. But I am neither eating together nor sharing your company, brahman. It's all yours. It's all yours.
>
>
>
I think that's great and maybe needs no explanation.
To try to explain it anyway, though, I think that means you deal with them by not partaking with them, not sharing them, maybe by seeing them as owned by (intended by, the kamma of) the person who produces them.
Possibly that's not the same as denying them, though:
* Because it can be good to learn from criticism?
* Because the Zen story *[Is That So?](http://www.ashidakim.com/zenkoans/3isthatso.html)* shows the master acting on reality and doing what's necessary even when he doesn't necessarily agree with the accusation?
**I want to ask how to deal with memories of past insulting behavior by others towards me?**
Memories of trauma can be difficult, in an extreme they lead to cases like [PTSD](https://en.wikipedia.org/wiki/Posttraumatic_stress_disorder#Symptoms)
>
> In the typical case, the individual with PTSD persistently avoids trauma-related thoughts and emotions, and discussion of the traumatic event, and may even have amnesia of the event.[citation needed] However, the event is commonly relived by the individual through intrusive, recurrent recollections, [etc.]
>
>
>
I guess stressful experiences are memorable, perhaps for evolutionary/survival (i.e. biological) reasons.
One therapy is to maintain mindfulness of the present -- e.g. breathing, meditating, whatever your object of concentration is, or whatever your other senses can be conscious of -- to learn that "in reality" the past is past and you are not being insulted any more.
Aside from that there are a few aspects of Buddhist doctrine that are useful in most circumstances:
* Four noble truths -- suffering is a result of craving for something to be other than as it is
* Anatta, non-self -- instead of "me and mine" you have the view that "there was that person, with some experience, some feelings", but all transient
* Dependent arising -- you said, "my own behavior was also responsible for me getting insulted", but now the circumstances are different, you're not behaving like that any more
* Morality -- maybe try to not behave like a person who people would want to insult
* Good-will etc. -- see the first 6 or so verses of the Dhammapada ...
>
>
> 1. Mind precedes all mental states. Mind is their chief; they are all mind-wrought. If with an impure mind a person speaks or acts suffering follows him like the wheel that follows the foot of the ox.
> 2. Mind precedes all mental states. Mind is their chief; they are all mind-wrought. If with a pure mind a person speaks or acts happiness follows him like his never-departing shadow.
> 3. "He abused me, he struck me, he overpowered me, he robbed me." Those who harbor such thoughts do not still their hatred.
> 4. "He abused me, he struck me, he overpowered me, he robbed me." Those who do not harbor such thoughts still their hatred.
> 5. Hatred is never appeased by hatred in this world. By non-hatred alone is hatred appeased. This is a law eternal.
> 6. There are those who do not realize that one day we all must die. But those who do realize this settle their quarrels.
>
... and maybe doctrine about the [brahmaviharas](https://www.accesstoinsight.org/search_results.html?q=brahmaviharas) for further details. | Here we have a prime example of how attachment can lead to dukha (suffering).
In this instance, you are attached to a certain self-image, and insulting behavior by in others is attacking that image.
If you can bear in mind that we live in an a world of delusion, of impermanence, and if you are able to be more flexible in terms of your image of yourself, then any insults should not upset you as much.
Attachment, whether to objects or to situations, is probably the most insidious factor in our ego-driven lives. Unfortunately, it's also hard to give up. But give it a try -- and good luck! |
38,584 | As I am going deep into my meditations of Vipassana and Zazen I am also going deep in my subconscious mind. Some long-forgotten painful memories of insult surface up. As I look now with a different vantage point I understand that my own Karma, my own Ego, and my own behavior was also responsible for me getting insulted. So as the memories surface I say '**forgiveness and loving-kindness**', also I try to watch the painful memories without attachment and without the anger, **but this is all on the surface level or at the level of mind. Deep within I am hurt and I want to move away from them and go deep in meditation.**
I want to ask how to deal with memories of past insulting behavior by others towards me? | 2020/04/02 | [
"https://buddhism.stackexchange.com/questions/38584",
"https://buddhism.stackexchange.com",
"https://buddhism.stackexchange.com/users/16806/"
] | **How to deal with insults?**
There's a canonical answer here -- [Akkosa Sutta: Insult (SN 7.2)](https://www.accesstoinsight.org/tipitaka/sn/sn07/sn07.002.than.html)
>
> In the same way, brahman, that with which you have insulted me, who is not insulting; that with which you have taunted me, who is not taunting; that with which you have berated me, who is not berating: that I don't accept from you. It's all yours, brahman. It's all yours.
>
>
> Whoever returns insult to one who is insulting, returns taunts to one who is taunting, returns a berating to one who is berating, is said to be eating together, sharing company, with that person. But I am neither eating together nor sharing your company, brahman. It's all yours. It's all yours.
>
>
>
I think that's great and maybe needs no explanation.
To try to explain it anyway, though, I think that means you deal with them by not partaking with them, not sharing them, maybe by seeing them as owned by (intended by, the kamma of) the person who produces them.
Possibly that's not the same as denying them, though:
* Because it can be good to learn from criticism?
* Because the Zen story *[Is That So?](http://www.ashidakim.com/zenkoans/3isthatso.html)* shows the master acting on reality and doing what's necessary even when he doesn't necessarily agree with the accusation?
**I want to ask how to deal with memories of past insulting behavior by others towards me?**
Memories of trauma can be difficult, in an extreme they lead to cases like [PTSD](https://en.wikipedia.org/wiki/Posttraumatic_stress_disorder#Symptoms)
>
> In the typical case, the individual with PTSD persistently avoids trauma-related thoughts and emotions, and discussion of the traumatic event, and may even have amnesia of the event.[citation needed] However, the event is commonly relived by the individual through intrusive, recurrent recollections, [etc.]
>
>
>
I guess stressful experiences are memorable, perhaps for evolutionary/survival (i.e. biological) reasons.
One therapy is to maintain mindfulness of the present -- e.g. breathing, meditating, whatever your object of concentration is, or whatever your other senses can be conscious of -- to learn that "in reality" the past is past and you are not being insulted any more.
Aside from that there are a few aspects of Buddhist doctrine that are useful in most circumstances:
* Four noble truths -- suffering is a result of craving for something to be other than as it is
* Anatta, non-self -- instead of "me and mine" you have the view that "there was that person, with some experience, some feelings", but all transient
* Dependent arising -- you said, "my own behavior was also responsible for me getting insulted", but now the circumstances are different, you're not behaving like that any more
* Morality -- maybe try to not behave like a person who people would want to insult
* Good-will etc. -- see the first 6 or so verses of the Dhammapada ...
>
>
> 1. Mind precedes all mental states. Mind is their chief; they are all mind-wrought. If with an impure mind a person speaks or acts suffering follows him like the wheel that follows the foot of the ox.
> 2. Mind precedes all mental states. Mind is their chief; they are all mind-wrought. If with a pure mind a person speaks or acts happiness follows him like his never-departing shadow.
> 3. "He abused me, he struck me, he overpowered me, he robbed me." Those who harbor such thoughts do not still their hatred.
> 4. "He abused me, he struck me, he overpowered me, he robbed me." Those who do not harbor such thoughts still their hatred.
> 5. Hatred is never appeased by hatred in this world. By non-hatred alone is hatred appeased. This is a law eternal.
> 6. There are those who do not realize that one day we all must die. But those who do realize this settle their quarrels.
>
... and maybe doctrine about the [brahmaviharas](https://www.accesstoinsight.org/search_results.html?q=brahmaviharas) for further details. | Well it's a good thing to be insulted. Why? Because it basically wears off the bad Karma that you accumulated in the past by insulting others. When those thoughts of insults appear in you, imagine that the same insults you recieved; were earlier done by you towards someone else in a previous birth. The person who is insulting you is a great person as he accumulates bad kamma himself while helping you wear out your bad kamma, thus nearing you towards liberation.
This is one way of thinking which does not lead to attachment or aversion. |
170,327 | Is there a mode, some switch or a programmatic way that I can ask MSBuild to display or output it's calculated dependencies for a given build file?
**Some background** -
I have a large project that requires splitting up to speed up the build time and want to remove the slow changing infrastructure code into it's own release area. Not all of the information is contained in the build file itself, as some sub-projects are referenced by their vcproj or csproj files.
I'd really like to see what MSBuild thinks needs doing (either worse-case [rebuild all] and perhaps for a make) without actually doing the rebuild. | 2008/10/04 | [
"https://Stackoverflow.com/questions/170327",
"https://Stackoverflow.com",
"https://Stackoverflow.com/users/7093/"
] | The [MSBuild Profiler](http://www.codeplex.com/msbuildprofiler) project should be able to help you in seeing where time is being taken on the build. It doesn't directly show dependencies. With or without build dependencies, just profiling the builds can probably give some insight and help speed up the process.
I did just come across this application, but I have not used it myself yet, [Dependency Visualizer](http://www.codeplex.com/dependencyvisualizer) that looks to have just added MSBuild-compatible project files. There have also been posts about doing this previously, but no code (see [A](http://weblogs.asp.net/nunitaddin/archive/2004/09/18/231141.aspx), [B](http://blogs.msdn.com/msbuild/archive/2005/11/14/492653.aspx)). | Whilst I asked the original question quite a long time ago, I have moved on in jobs and surprisingly encountered the same need. In this case I was more successful in my pursuit of a tool and discovered [Microsoft Build Sidekick](http://www.attrice.info/msbuild/index.htm) which offers:
* view
* edit
* build
* debug
of Microsoft Visual Studio© 2005, 2008 and 2010 project files.
As well as debugging and logging features I haven't yet used, it has a diagramming mode where you can select the "Target" and it shows all of the dependent Targets and steps within them. Apparently this diagram can be viewed when stepping through the build process (debugging)! |
93,576 | I'm a newbie when it comes to electronics, so please forgive any glaring mistakes!
I am trying to create a simple circuit that sends an audible frequency/tone to a line-in/mic input when the mercury switch is active. Could anyone help me to identify what component I would need in the circuit to generate and send the frequency to the microphone input? | 2013/12/13 | [
"https://electronics.stackexchange.com/questions/93576",
"https://electronics.stackexchange.com",
"https://electronics.stackexchange.com/users/34087/"
] | You can use a [555](http://en.wikipedia.org/wiki/555_timer_IC) timer IC to create a tone generator
Here is a page that shows such a [circuit](http://circuit-diagram.hqew.net/Basic-Oscillator-%28Tone-Generator%29-At-1$2e8-KHz-$2dalarm-circuits_14287.html) but you can find many more from google.

You'll need to connect a pot (or a resistor divider) at the output to lower the output level to line in/mic levels.
The switch can be used in the power supply of the circuit. | Having the Audible Source, connected to the switch , and then to the mic input should do it.
Depending on number of wires in the Audio source(Say 2),you might need 2 switches to do this. |
62,133,521 | I'm working on an ASP.NET project, and i want to create and use my own authorization and authentication system to manage users (in a sql server database) like login, check authorization, and check authentication, i know in ASP.NET we have `Identity` but I want to create my own system.
so my question is do anyone have a good algorithm or a structure or just and idea for a custom system ?
Massive thanks in advance. | 2020/06/01 | [
"https://Stackoverflow.com/questions/62133521",
"https://Stackoverflow.com",
"https://Stackoverflow.com/users/13491458/"
] | You can start from simple things, creating a model of **User** with ordinary fields **Login**, **Password**, and **AuthController** that will have two methods **RegisterUser** and **SignIn**.
**RegisterUser** - here you have to check if Login already exists, if not - insert data to table **Users**. Important thing - you have to choose algorithm to encrypt user password and save it in DB.
**SignIn** - method that will also check if user by Login and Password exists in DB (encrypt password from request by your algorithm and check if exists the same in Users table), if he is - you have to create a token and return it in response (to give an access to your portal).
Actually we can attach to it validation to a models (see <https://fluentvalidation.net/>), restore password logic with email notification and so on. A lot of examples with custom features of authorization and authentication you can find in the internet. Just separate your functionality into parts and google it. | You could fork from Identity Server 4 and create your own implementation. They have a good base to build a solution from and has integration with many app types using OpenID and OAuth. <https://identityserver4.readthedocs.io/en/latest/> |
138,563 | We have a Linux server (2.6.28-11-generic #42-Ubuntu) that's misbehaving on a client site, gobbling up an entirely unacceptable percentage of the client's bandwidth, and we're trying to figure out what the heck it's doing. And the guy who had the sysadmin skillset has yet to be replaced.
We're at a loss for what could be causing all that network traffic, and need to figure it out SOON. What log files should I be looking at to find this information? What analysis tools would you recommend for this task?
Please note that I'm not looking for a tool that will allow me to analyze FUTURE traffic. The client is on the verge of shutting the machine off entirely; I need to figure out what it's been doing with the data I already have, if that's at all possible.
My thanks in advance for helping a development monkey play sysadmin. | 2010/05/04 | [
"https://serverfault.com/questions/138563",
"https://serverfault.com",
"https://serverfault.com/users/42224/"
] | If its moving alot of data quickly, i'd see if there's any heavy log activity in /var/log/\*, namely httpd/ and maybe FTP. Otherwise check /var/log/security and /var/log/messages, those will contain a large portion of your system logs.
Warner recommended some good tools that i would suggest turning on and monitoring the traffic as it is happening. If you want the system down take it off the network and run the above tools with it disconnected from the primary network. | If you have already isolated the server without a doubt..
[iptraf](http://iptraf.seul.org/) is useful for bandwidth measurement on a local server.
[ntop](http://www.ntop.org/) can be useful to breakdown on a higher level. If you install and start to running now, it can analyze past traffic.
Ultimately, [tcpdump](http://www.tcpdump.org/tcpdump_man.html) and [wireshark](http://www.wireshark.org/) should be all you need.
Otherwise, I would spend time on the network equipment to isolate and analyze the traffic. [Netflow](http://en.wikipedia.org/wiki/Netflow) is something network admins like to pay a lot of money for but the OSS tools aforementioned can accomplish the same.
Ultimately, you're unlikely to have evidence specific to traffic in logs if you have not already configured something to do that. Depending on the protocol, you could analyze Apache logs and other application logs for historical patterns. If you have not isolated on any level, you are going to have a difficult time without enabling additional tools. |
36,184 | I bought a 240 GB SSD to replace the 500 GB primary HDD in my new MacBook Pro.
How do I clone the current Lion system image on my 500 GB HDD to the SSD? I want to clone the entire drive not just copy data.
I can only have either the HDD or SSD in the MacBook Pro at a time. I have an external 500 GB USB drive that can I use if necessary. I've seen suggestions on using Carbon Copy Cloner but I'm not sure how to proceed with only one disk in the MacBook Pro at a time. | 2012/01/11 | [
"https://apple.stackexchange.com/questions/36184",
"https://apple.stackexchange.com",
"https://apple.stackexchange.com/users/5762/"
] | I am using the Migration Assistant on the old hard drive to migrate the data from a Time Machine backup to the new disk. It won't work for every situation (need USB enclosure, etc) - but it looks like it will work for me. | Some SSDs makers will sell it as an upgrade kit. It includes the SSD and SATA to USB adapter. You'll need to purchase the USB adapter. Plug it in and let carbon copy cloner do the rest. |
36,184 | I bought a 240 GB SSD to replace the 500 GB primary HDD in my new MacBook Pro.
How do I clone the current Lion system image on my 500 GB HDD to the SSD? I want to clone the entire drive not just copy data.
I can only have either the HDD or SSD in the MacBook Pro at a time. I have an external 500 GB USB drive that can I use if necessary. I've seen suggestions on using Carbon Copy Cloner but I'm not sure how to proceed with only one disk in the MacBook Pro at a time. | 2012/01/11 | [
"https://apple.stackexchange.com/questions/36184",
"https://apple.stackexchange.com",
"https://apple.stackexchange.com/users/5762/"
] | So you can keep using your old 500GB HDD I would buy a cheap enclosure for it. They can be had with USB 2.0 for as little as $10.
Concerning the Software-Side, neither SuperDuper nor Carbon Copy Cloner are bad. Personally I, however, prefer Apple's own Disk Utility.
Simply boot from your Install DVD or Restore Partition (if you use Lion), holding down the ALT key while you power on your machine.
Both the Install DVD and the Restore Partition give you access to Disk Utility.
There simply hit the Restore tab and drag and drop your Source an Destination volume accordingly.
If you do not want to buy a new HDD enclosure simply clone your internal HDD to your spare external using the aforementioned way. Then replace your Book's HDD with the SSD. And clone everything back to it. | I am using the Migration Assistant on the old hard drive to migrate the data from a Time Machine backup to the new disk. It won't work for every situation (need USB enclosure, etc) - but it looks like it will work for me. |
36,184 | I bought a 240 GB SSD to replace the 500 GB primary HDD in my new MacBook Pro.
How do I clone the current Lion system image on my 500 GB HDD to the SSD? I want to clone the entire drive not just copy data.
I can only have either the HDD or SSD in the MacBook Pro at a time. I have an external 500 GB USB drive that can I use if necessary. I've seen suggestions on using Carbon Copy Cloner but I'm not sure how to proceed with only one disk in the MacBook Pro at a time. | 2012/01/11 | [
"https://apple.stackexchange.com/questions/36184",
"https://apple.stackexchange.com",
"https://apple.stackexchange.com/users/5762/"
] | Use [Carbon Copy Cloner (CCC)](http://www.bombich.com/), I have used it in the past, it's great and free!
There is support on the website and tutorial videos. | I had an issue going from a large drive to a smaller SSD, even after deleting files. I found out it was because of the Lion MobileBackup volume. I turned off this feature and let it clear the files, then restarted, then I was able to make the move. |
36,184 | I bought a 240 GB SSD to replace the 500 GB primary HDD in my new MacBook Pro.
How do I clone the current Lion system image on my 500 GB HDD to the SSD? I want to clone the entire drive not just copy data.
I can only have either the HDD or SSD in the MacBook Pro at a time. I have an external 500 GB USB drive that can I use if necessary. I've seen suggestions on using Carbon Copy Cloner but I'm not sure how to proceed with only one disk in the MacBook Pro at a time. | 2012/01/11 | [
"https://apple.stackexchange.com/questions/36184",
"https://apple.stackexchange.com",
"https://apple.stackexchange.com/users/5762/"
] | SuperDuper <http://www.shirt-pocket.com/SuperDuper> is also an awesome back-up product and can easily clone a drive making a bootable backup. You can use it for free for what you're trying to do, but it's worth every penny for the extra features. | Use [Carbon Copy Cloner (CCC)](http://www.bombich.com/), I have used it in the past, it's great and free!
There is support on the website and tutorial videos. |
36,184 | I bought a 240 GB SSD to replace the 500 GB primary HDD in my new MacBook Pro.
How do I clone the current Lion system image on my 500 GB HDD to the SSD? I want to clone the entire drive not just copy data.
I can only have either the HDD or SSD in the MacBook Pro at a time. I have an external 500 GB USB drive that can I use if necessary. I've seen suggestions on using Carbon Copy Cloner but I'm not sure how to proceed with only one disk in the MacBook Pro at a time. | 2012/01/11 | [
"https://apple.stackexchange.com/questions/36184",
"https://apple.stackexchange.com",
"https://apple.stackexchange.com/users/5762/"
] | SuperDuper <http://www.shirt-pocket.com/SuperDuper> is also an awesome back-up product and can easily clone a drive making a bootable backup. You can use it for free for what you're trying to do, but it's worth every penny for the extra features. | Some SSDs makers will sell it as an upgrade kit. It includes the SSD and SATA to USB adapter. You'll need to purchase the USB adapter. Plug it in and let carbon copy cloner do the rest. |
36,184 | I bought a 240 GB SSD to replace the 500 GB primary HDD in my new MacBook Pro.
How do I clone the current Lion system image on my 500 GB HDD to the SSD? I want to clone the entire drive not just copy data.
I can only have either the HDD or SSD in the MacBook Pro at a time. I have an external 500 GB USB drive that can I use if necessary. I've seen suggestions on using Carbon Copy Cloner but I'm not sure how to proceed with only one disk in the MacBook Pro at a time. | 2012/01/11 | [
"https://apple.stackexchange.com/questions/36184",
"https://apple.stackexchange.com",
"https://apple.stackexchange.com/users/5762/"
] | Use [Carbon Copy Cloner (CCC)](http://www.bombich.com/), I have used it in the past, it's great and free!
There is support on the website and tutorial videos. | Some SSDs makers will sell it as an upgrade kit. It includes the SSD and SATA to USB adapter. You'll need to purchase the USB adapter. Plug it in and let carbon copy cloner do the rest. |
36,184 | I bought a 240 GB SSD to replace the 500 GB primary HDD in my new MacBook Pro.
How do I clone the current Lion system image on my 500 GB HDD to the SSD? I want to clone the entire drive not just copy data.
I can only have either the HDD or SSD in the MacBook Pro at a time. I have an external 500 GB USB drive that can I use if necessary. I've seen suggestions on using Carbon Copy Cloner but I'm not sure how to proceed with only one disk in the MacBook Pro at a time. | 2012/01/11 | [
"https://apple.stackexchange.com/questions/36184",
"https://apple.stackexchange.com",
"https://apple.stackexchange.com/users/5762/"
] | So you can keep using your old 500GB HDD I would buy a cheap enclosure for it. They can be had with USB 2.0 for as little as $10.
Concerning the Software-Side, neither SuperDuper nor Carbon Copy Cloner are bad. Personally I, however, prefer Apple's own Disk Utility.
Simply boot from your Install DVD or Restore Partition (if you use Lion), holding down the ALT key while you power on your machine.
Both the Install DVD and the Restore Partition give you access to Disk Utility.
There simply hit the Restore tab and drag and drop your Source an Destination volume accordingly.
If you do not want to buy a new HDD enclosure simply clone your internal HDD to your spare external using the aforementioned way. Then replace your Book's HDD with the SSD. And clone everything back to it. | SuperDuper <http://www.shirt-pocket.com/SuperDuper> is also an awesome back-up product and can easily clone a drive making a bootable backup. You can use it for free for what you're trying to do, but it's worth every penny for the extra features. |
36,184 | I bought a 240 GB SSD to replace the 500 GB primary HDD in my new MacBook Pro.
How do I clone the current Lion system image on my 500 GB HDD to the SSD? I want to clone the entire drive not just copy data.
I can only have either the HDD or SSD in the MacBook Pro at a time. I have an external 500 GB USB drive that can I use if necessary. I've seen suggestions on using Carbon Copy Cloner but I'm not sure how to proceed with only one disk in the MacBook Pro at a time. | 2012/01/11 | [
"https://apple.stackexchange.com/questions/36184",
"https://apple.stackexchange.com",
"https://apple.stackexchange.com/users/5762/"
] | So you can keep using your old 500GB HDD I would buy a cheap enclosure for it. They can be had with USB 2.0 for as little as $10.
Concerning the Software-Side, neither SuperDuper nor Carbon Copy Cloner are bad. Personally I, however, prefer Apple's own Disk Utility.
Simply boot from your Install DVD or Restore Partition (if you use Lion), holding down the ALT key while you power on your machine.
Both the Install DVD and the Restore Partition give you access to Disk Utility.
There simply hit the Restore tab and drag and drop your Source an Destination volume accordingly.
If you do not want to buy a new HDD enclosure simply clone your internal HDD to your spare external using the aforementioned way. Then replace your Book's HDD with the SSD. And clone everything back to it. | I had an issue going from a large drive to a smaller SSD, even after deleting files. I found out it was because of the Lion MobileBackup volume. I turned off this feature and let it clear the files, then restarted, then I was able to make the move. |
36,184 | I bought a 240 GB SSD to replace the 500 GB primary HDD in my new MacBook Pro.
How do I clone the current Lion system image on my 500 GB HDD to the SSD? I want to clone the entire drive not just copy data.
I can only have either the HDD or SSD in the MacBook Pro at a time. I have an external 500 GB USB drive that can I use if necessary. I've seen suggestions on using Carbon Copy Cloner but I'm not sure how to proceed with only one disk in the MacBook Pro at a time. | 2012/01/11 | [
"https://apple.stackexchange.com/questions/36184",
"https://apple.stackexchange.com",
"https://apple.stackexchange.com/users/5762/"
] | I am using the Migration Assistant on the old hard drive to migrate the data from a Time Machine backup to the new disk. It won't work for every situation (need USB enclosure, etc) - but it looks like it will work for me. | Ditch your optical drive and use a "data doubler" to keep your HDD in your MBP along with your SSD. I do this and keep all my heavy use files (OS, Xcode, ~/Library, Applications, etc.) on the SSD and then things like Movies, Music, and Pictures folders on the HDD. This way I can still buy a relatively small and inexpensive SSD but still have all the storage I need. When was the last time I needed to read a DVD? ha!
I got my data doubler here: <http://eshop.macsales.com/shop/drive_bracket/datadoubler/> and installed it myself pretty easily. Speed is now unbeatable and I still have endless storage.
As far as copying the data, I would make a disk image from your current hard drive to external using Disk Utility. Then use Disk Utility again to put it onto the SSD from external. Just keep in mind that you can't image a disk that you booted from, so you might have to install Lion onto the SSD temporarily to boot from while you create your image. |
545,184 | Are there disadvantages of using XML, instead of RDMS? The reason I ask this is because my data is more naturally represented by XML structure, rather than RDBMS. I initially thought of [storing the data in relational database](https://stackoverflow.com/questions/545145/map-xml-structure-to-database-schema), but the lack of flexibility of relational database to handle tree-like data structure was putting me of. So I am thinking about just storing the data in XML.
One thing I fear is performance penalty. While RDBMS can handle large datasets, I am not sure whether the same can be said about XML. Also, the database queries are pretty well-established and fairly easy to use and construct, what about XML queries? I don't know.
I am doing .Net application. | 2009/02/13 | [
"https://Stackoverflow.com/questions/545184",
"https://Stackoverflow.com",
"https://Stackoverflow.com/users/3834/"
] | In my opinion, these are the factors to consider
1. Which fits your applications needs more closely
2. How large a data set you need to handle?
3. Are you transferring data between applications or are you going to query it?
Once these factors are considered, I would suggest that you decide to use RDBMS, if you have large data processing and querying needs and XML if you need to export data or transfer it between applications. i would also like to suggest that you consider constraints on your data and integrity needs like Nick has suggested.
I have little experience in the area, however this is what I have heard from others at my school.
All the best. | You should not compare XML with an RDBMS, since that are 2 complementary technologies; XML should not be considered, or regarded as a replacement for an RDMBS.
An RDMBS is for storing large amounts of data in a consistent way. The RDBMS should take care of the consistentcy of the data, etc ...
XML can be used for data-exchange between different computer systems for instance, but it should not be used to store large amounts of data over a long period of time.
Xml doesn't allow you to take care of data-consistency like an RDMBS does; it doesn't take care of transactions, etc... Xml is actually nothing more then a text-file, that contains data in some kind of structured way. |
545,184 | Are there disadvantages of using XML, instead of RDMS? The reason I ask this is because my data is more naturally represented by XML structure, rather than RDBMS. I initially thought of [storing the data in relational database](https://stackoverflow.com/questions/545145/map-xml-structure-to-database-schema), but the lack of flexibility of relational database to handle tree-like data structure was putting me of. So I am thinking about just storing the data in XML.
One thing I fear is performance penalty. While RDBMS can handle large datasets, I am not sure whether the same can be said about XML. Also, the database queries are pretty well-established and fairly easy to use and construct, what about XML queries? I don't know.
I am doing .Net application. | 2009/02/13 | [
"https://Stackoverflow.com/questions/545184",
"https://Stackoverflow.com",
"https://Stackoverflow.com/users/3834/"
] | If you are working with XML data, then there is almost no question that you should be looking into a Native XML database.
Two of the most popular Native XML databases MarkLogic server and eXist both provide extremely robust and efficient indexing mechanisms, as well as many of the features mentioned on this list.
In fact MarkLogic server for many search applications drastically out performs SQL databases, esp on large xml datasets. This is because its built specifically to work with XML and knows the best way to index it, which without normalizing SQL does not.
Based on the current market trend it is apparent that while SQL is not going away, its definently losing market share to NoSQL approaches, especially when document centric data is concerned.
Further details ----
Most, data that humans interact with is unstructured and heigharchal. Normalizing and un normalizing this data into a flat relational structure is not only time consuming from an informational architecture standpoint it also forces us to query the data in a unnatural manner.
Current Native xml databases, allow mass amounts of unstrcutured (but schema validated) data to be easily added and efficiently indexed.
Using xpath to query these documents is a much more natural way of traversing and extracting data, because the queries are representational of the structure.
It's also easily transformed using XQuery and XSLT.
The end result is a higher ROI for developers. You write less code and get more out. I used to write mainly in php/sql applications. Once we moved our architecture over to Native XML and XQuery I was able to replace thousands of lines of code with much simpler efficient and concise XQuery.
If you have the budget (~250k), check out MarkLogic server. Its is one of the most impressive and scalable database systems ever created and is all Native XML. As far as I know it has support for transactions, rollback etc, and all the other features SQL provides.
eXist (http://exist-db.org) is a open source project that has:
* full XQuery/XPath/XSLT support
* efficient indexing mechanisms
* Built in full text search
* Support for REST/WebDAV/SOAP/ATOM/XMLRPC
* Versioning | Two big inherent advantages of RDBMS are:
1. Indexing. Greatly enhances performance.
2. Constraining. You can define relationships between elements which helps maintain the integrity of your data.
Keep in mind you can put xml in sql server and query it using xpath, so depending on the shape of your data, you may be able to get the best of both worlds. |
545,184 | Are there disadvantages of using XML, instead of RDMS? The reason I ask this is because my data is more naturally represented by XML structure, rather than RDBMS. I initially thought of [storing the data in relational database](https://stackoverflow.com/questions/545145/map-xml-structure-to-database-schema), but the lack of flexibility of relational database to handle tree-like data structure was putting me of. So I am thinking about just storing the data in XML.
One thing I fear is performance penalty. While RDBMS can handle large datasets, I am not sure whether the same can be said about XML. Also, the database queries are pretty well-established and fairly easy to use and construct, what about XML queries? I don't know.
I am doing .Net application. | 2009/02/13 | [
"https://Stackoverflow.com/questions/545184",
"https://Stackoverflow.com",
"https://Stackoverflow.com/users/3834/"
] | Things an RDBMS provides that XML doesn't, more or less in order of importance:
* enforcement of a defined schema (though this is certainly available to XML)
* support for multiple writers
* atomic transactions
* referential integrity
* well-defined query language
* ability to optimize access through indexes, compiled queries, etc.
* role-based security
* triggers, stored procedures, calculated columns, etc.
Plus you don't need to load the entire database into memory before you can access any of it.
XML's an okay serialization format for an object model. It's good for hacking together relatively free-form data models that you can access with XPath, too - especially if you're going to transform that data into XML or HTML via XSLT. And it has the merit of being standard and platform-independent.
But if you get too ambitious with it, you swiftly get into the kind of territory that results in you writing rants about how terrible XML is. (I'm talking to you, [Jeff Atwood](http://www.codinghorror.com/blog/archives/001114.html).) | You can have the best of both worlds, your data can be stored in the database, and that has to be a better solution. As a DB is faster, more secure, has backup and restore, rollback, admin tools and so on ....
It sounds as though your data is hierachial in nature, databases can be coerced to store hierarchies without too many issues.
When it comes to using your data if you extract it as Xml. I know if you're using Sql Server that works out of the box, not so sure for Oracle. |
545,184 | Are there disadvantages of using XML, instead of RDMS? The reason I ask this is because my data is more naturally represented by XML structure, rather than RDBMS. I initially thought of [storing the data in relational database](https://stackoverflow.com/questions/545145/map-xml-structure-to-database-schema), but the lack of flexibility of relational database to handle tree-like data structure was putting me of. So I am thinking about just storing the data in XML.
One thing I fear is performance penalty. While RDBMS can handle large datasets, I am not sure whether the same can be said about XML. Also, the database queries are pretty well-established and fairly easy to use and construct, what about XML queries? I don't know.
I am doing .Net application. | 2009/02/13 | [
"https://Stackoverflow.com/questions/545184",
"https://Stackoverflow.com",
"https://Stackoverflow.com/users/3834/"
] | In my opinion, these are the factors to consider
1. Which fits your applications needs more closely
2. How large a data set you need to handle?
3. Are you transferring data between applications or are you going to query it?
Once these factors are considered, I would suggest that you decide to use RDBMS, if you have large data processing and querying needs and XML if you need to export data or transfer it between applications. i would also like to suggest that you consider constraints on your data and integrity needs like Nick has suggested.
I have little experience in the area, however this is what I have heard from others at my school.
All the best. | Things an RDBMS provides that XML doesn't, more or less in order of importance:
* enforcement of a defined schema (though this is certainly available to XML)
* support for multiple writers
* atomic transactions
* referential integrity
* well-defined query language
* ability to optimize access through indexes, compiled queries, etc.
* role-based security
* triggers, stored procedures, calculated columns, etc.
Plus you don't need to load the entire database into memory before you can access any of it.
XML's an okay serialization format for an object model. It's good for hacking together relatively free-form data models that you can access with XPath, too - especially if you're going to transform that data into XML or HTML via XSLT. And it has the merit of being standard and platform-independent.
But if you get too ambitious with it, you swiftly get into the kind of territory that results in you writing rants about how terrible XML is. (I'm talking to you, [Jeff Atwood](http://www.codinghorror.com/blog/archives/001114.html).) |
545,184 | Are there disadvantages of using XML, instead of RDMS? The reason I ask this is because my data is more naturally represented by XML structure, rather than RDBMS. I initially thought of [storing the data in relational database](https://stackoverflow.com/questions/545145/map-xml-structure-to-database-schema), but the lack of flexibility of relational database to handle tree-like data structure was putting me of. So I am thinking about just storing the data in XML.
One thing I fear is performance penalty. While RDBMS can handle large datasets, I am not sure whether the same can be said about XML. Also, the database queries are pretty well-established and fairly easy to use and construct, what about XML queries? I don't know.
I am doing .Net application. | 2009/02/13 | [
"https://Stackoverflow.com/questions/545184",
"https://Stackoverflow.com",
"https://Stackoverflow.com/users/3834/"
] | You should not compare XML with an RDBMS, since that are 2 complementary technologies; XML should not be considered, or regarded as a replacement for an RDMBS.
An RDMBS is for storing large amounts of data in a consistent way. The RDBMS should take care of the consistentcy of the data, etc ...
XML can be used for data-exchange between different computer systems for instance, but it should not be used to store large amounts of data over a long period of time.
Xml doesn't allow you to take care of data-consistency like an RDMBS does; it doesn't take care of transactions, etc... Xml is actually nothing more then a text-file, that contains data in some kind of structured way. | Two big inherent advantages of RDBMS are:
1. Indexing. Greatly enhances performance.
2. Constraining. You can define relationships between elements which helps maintain the integrity of your data.
Keep in mind you can put xml in sql server and query it using xpath, so depending on the shape of your data, you may be able to get the best of both worlds. |
545,184 | Are there disadvantages of using XML, instead of RDMS? The reason I ask this is because my data is more naturally represented by XML structure, rather than RDBMS. I initially thought of [storing the data in relational database](https://stackoverflow.com/questions/545145/map-xml-structure-to-database-schema), but the lack of flexibility of relational database to handle tree-like data structure was putting me of. So I am thinking about just storing the data in XML.
One thing I fear is performance penalty. While RDBMS can handle large datasets, I am not sure whether the same can be said about XML. Also, the database queries are pretty well-established and fairly easy to use and construct, what about XML queries? I don't know.
I am doing .Net application. | 2009/02/13 | [
"https://Stackoverflow.com/questions/545184",
"https://Stackoverflow.com",
"https://Stackoverflow.com/users/3834/"
] | Things an RDBMS provides that XML doesn't, more or less in order of importance:
* enforcement of a defined schema (though this is certainly available to XML)
* support for multiple writers
* atomic transactions
* referential integrity
* well-defined query language
* ability to optimize access through indexes, compiled queries, etc.
* role-based security
* triggers, stored procedures, calculated columns, etc.
Plus you don't need to load the entire database into memory before you can access any of it.
XML's an okay serialization format for an object model. It's good for hacking together relatively free-form data models that you can access with XPath, too - especially if you're going to transform that data into XML or HTML via XSLT. And it has the merit of being standard and platform-independent.
But if you get too ambitious with it, you swiftly get into the kind of territory that results in you writing rants about how terrible XML is. (I'm talking to you, [Jeff Atwood](http://www.codinghorror.com/blog/archives/001114.html).) | Two big inherent advantages of RDBMS are:
1. Indexing. Greatly enhances performance.
2. Constraining. You can define relationships between elements which helps maintain the integrity of your data.
Keep in mind you can put xml in sql server and query it using xpath, so depending on the shape of your data, you may be able to get the best of both worlds. |
545,184 | Are there disadvantages of using XML, instead of RDMS? The reason I ask this is because my data is more naturally represented by XML structure, rather than RDBMS. I initially thought of [storing the data in relational database](https://stackoverflow.com/questions/545145/map-xml-structure-to-database-schema), but the lack of flexibility of relational database to handle tree-like data structure was putting me of. So I am thinking about just storing the data in XML.
One thing I fear is performance penalty. While RDBMS can handle large datasets, I am not sure whether the same can be said about XML. Also, the database queries are pretty well-established and fairly easy to use and construct, what about XML queries? I don't know.
I am doing .Net application. | 2009/02/13 | [
"https://Stackoverflow.com/questions/545184",
"https://Stackoverflow.com",
"https://Stackoverflow.com/users/3834/"
] | If you are working with XML data, then there is almost no question that you should be looking into a Native XML database.
Two of the most popular Native XML databases MarkLogic server and eXist both provide extremely robust and efficient indexing mechanisms, as well as many of the features mentioned on this list.
In fact MarkLogic server for many search applications drastically out performs SQL databases, esp on large xml datasets. This is because its built specifically to work with XML and knows the best way to index it, which without normalizing SQL does not.
Based on the current market trend it is apparent that while SQL is not going away, its definently losing market share to NoSQL approaches, especially when document centric data is concerned.
Further details ----
Most, data that humans interact with is unstructured and heigharchal. Normalizing and un normalizing this data into a flat relational structure is not only time consuming from an informational architecture standpoint it also forces us to query the data in a unnatural manner.
Current Native xml databases, allow mass amounts of unstrcutured (but schema validated) data to be easily added and efficiently indexed.
Using xpath to query these documents is a much more natural way of traversing and extracting data, because the queries are representational of the structure.
It's also easily transformed using XQuery and XSLT.
The end result is a higher ROI for developers. You write less code and get more out. I used to write mainly in php/sql applications. Once we moved our architecture over to Native XML and XQuery I was able to replace thousands of lines of code with much simpler efficient and concise XQuery.
If you have the budget (~250k), check out MarkLogic server. Its is one of the most impressive and scalable database systems ever created and is all Native XML. As far as I know it has support for transactions, rollback etc, and all the other features SQL provides.
eXist (http://exist-db.org) is a open source project that has:
* full XQuery/XPath/XSLT support
* efficient indexing mechanisms
* Built in full text search
* Support for REST/WebDAV/SOAP/ATOM/XMLRPC
* Versioning | You can have the best of both worlds, your data can be stored in the database, and that has to be a better solution. As a DB is faster, more secure, has backup and restore, rollback, admin tools and so on ....
It sounds as though your data is hierachial in nature, databases can be coerced to store hierarchies without too many issues.
When it comes to using your data if you extract it as Xml. I know if you're using Sql Server that works out of the box, not so sure for Oracle. |
545,184 | Are there disadvantages of using XML, instead of RDMS? The reason I ask this is because my data is more naturally represented by XML structure, rather than RDBMS. I initially thought of [storing the data in relational database](https://stackoverflow.com/questions/545145/map-xml-structure-to-database-schema), but the lack of flexibility of relational database to handle tree-like data structure was putting me of. So I am thinking about just storing the data in XML.
One thing I fear is performance penalty. While RDBMS can handle large datasets, I am not sure whether the same can be said about XML. Also, the database queries are pretty well-established and fairly easy to use and construct, what about XML queries? I don't know.
I am doing .Net application. | 2009/02/13 | [
"https://Stackoverflow.com/questions/545184",
"https://Stackoverflow.com",
"https://Stackoverflow.com/users/3834/"
] | If you are working with XML data, then there is almost no question that you should be looking into a Native XML database.
Two of the most popular Native XML databases MarkLogic server and eXist both provide extremely robust and efficient indexing mechanisms, as well as many of the features mentioned on this list.
In fact MarkLogic server for many search applications drastically out performs SQL databases, esp on large xml datasets. This is because its built specifically to work with XML and knows the best way to index it, which without normalizing SQL does not.
Based on the current market trend it is apparent that while SQL is not going away, its definently losing market share to NoSQL approaches, especially when document centric data is concerned.
Further details ----
Most, data that humans interact with is unstructured and heigharchal. Normalizing and un normalizing this data into a flat relational structure is not only time consuming from an informational architecture standpoint it also forces us to query the data in a unnatural manner.
Current Native xml databases, allow mass amounts of unstrcutured (but schema validated) data to be easily added and efficiently indexed.
Using xpath to query these documents is a much more natural way of traversing and extracting data, because the queries are representational of the structure.
It's also easily transformed using XQuery and XSLT.
The end result is a higher ROI for developers. You write less code and get more out. I used to write mainly in php/sql applications. Once we moved our architecture over to Native XML and XQuery I was able to replace thousands of lines of code with much simpler efficient and concise XQuery.
If you have the budget (~250k), check out MarkLogic server. Its is one of the most impressive and scalable database systems ever created and is all Native XML. As far as I know it has support for transactions, rollback etc, and all the other features SQL provides.
eXist (http://exist-db.org) is a open source project that has:
* full XQuery/XPath/XSLT support
* efficient indexing mechanisms
* Built in full text search
* Support for REST/WebDAV/SOAP/ATOM/XMLRPC
* Versioning | Things an RDBMS provides that XML doesn't, more or less in order of importance:
* enforcement of a defined schema (though this is certainly available to XML)
* support for multiple writers
* atomic transactions
* referential integrity
* well-defined query language
* ability to optimize access through indexes, compiled queries, etc.
* role-based security
* triggers, stored procedures, calculated columns, etc.
Plus you don't need to load the entire database into memory before you can access any of it.
XML's an okay serialization format for an object model. It's good for hacking together relatively free-form data models that you can access with XPath, too - especially if you're going to transform that data into XML or HTML via XSLT. And it has the merit of being standard and platform-independent.
But if you get too ambitious with it, you swiftly get into the kind of territory that results in you writing rants about how terrible XML is. (I'm talking to you, [Jeff Atwood](http://www.codinghorror.com/blog/archives/001114.html).) |
545,184 | Are there disadvantages of using XML, instead of RDMS? The reason I ask this is because my data is more naturally represented by XML structure, rather than RDBMS. I initially thought of [storing the data in relational database](https://stackoverflow.com/questions/545145/map-xml-structure-to-database-schema), but the lack of flexibility of relational database to handle tree-like data structure was putting me of. So I am thinking about just storing the data in XML.
One thing I fear is performance penalty. While RDBMS can handle large datasets, I am not sure whether the same can be said about XML. Also, the database queries are pretty well-established and fairly easy to use and construct, what about XML queries? I don't know.
I am doing .Net application. | 2009/02/13 | [
"https://Stackoverflow.com/questions/545184",
"https://Stackoverflow.com",
"https://Stackoverflow.com/users/3834/"
] | If you are working with XML data, then there is almost no question that you should be looking into a Native XML database.
Two of the most popular Native XML databases MarkLogic server and eXist both provide extremely robust and efficient indexing mechanisms, as well as many of the features mentioned on this list.
In fact MarkLogic server for many search applications drastically out performs SQL databases, esp on large xml datasets. This is because its built specifically to work with XML and knows the best way to index it, which without normalizing SQL does not.
Based on the current market trend it is apparent that while SQL is not going away, its definently losing market share to NoSQL approaches, especially when document centric data is concerned.
Further details ----
Most, data that humans interact with is unstructured and heigharchal. Normalizing and un normalizing this data into a flat relational structure is not only time consuming from an informational architecture standpoint it also forces us to query the data in a unnatural manner.
Current Native xml databases, allow mass amounts of unstrcutured (but schema validated) data to be easily added and efficiently indexed.
Using xpath to query these documents is a much more natural way of traversing and extracting data, because the queries are representational of the structure.
It's also easily transformed using XQuery and XSLT.
The end result is a higher ROI for developers. You write less code and get more out. I used to write mainly in php/sql applications. Once we moved our architecture over to Native XML and XQuery I was able to replace thousands of lines of code with much simpler efficient and concise XQuery.
If you have the budget (~250k), check out MarkLogic server. Its is one of the most impressive and scalable database systems ever created and is all Native XML. As far as I know it has support for transactions, rollback etc, and all the other features SQL provides.
eXist (http://exist-db.org) is a open source project that has:
* full XQuery/XPath/XSLT support
* efficient indexing mechanisms
* Built in full text search
* Support for REST/WebDAV/SOAP/ATOM/XMLRPC
* Versioning | You should not compare XML with an RDBMS, since that are 2 complementary technologies; XML should not be considered, or regarded as a replacement for an RDMBS.
An RDMBS is for storing large amounts of data in a consistent way. The RDBMS should take care of the consistentcy of the data, etc ...
XML can be used for data-exchange between different computer systems for instance, but it should not be used to store large amounts of data over a long period of time.
Xml doesn't allow you to take care of data-consistency like an RDMBS does; it doesn't take care of transactions, etc... Xml is actually nothing more then a text-file, that contains data in some kind of structured way. |
545,184 | Are there disadvantages of using XML, instead of RDMS? The reason I ask this is because my data is more naturally represented by XML structure, rather than RDBMS. I initially thought of [storing the data in relational database](https://stackoverflow.com/questions/545145/map-xml-structure-to-database-schema), but the lack of flexibility of relational database to handle tree-like data structure was putting me of. So I am thinking about just storing the data in XML.
One thing I fear is performance penalty. While RDBMS can handle large datasets, I am not sure whether the same can be said about XML. Also, the database queries are pretty well-established and fairly easy to use and construct, what about XML queries? I don't know.
I am doing .Net application. | 2009/02/13 | [
"https://Stackoverflow.com/questions/545184",
"https://Stackoverflow.com",
"https://Stackoverflow.com/users/3834/"
] | In my opinion, these are the factors to consider
1. Which fits your applications needs more closely
2. How large a data set you need to handle?
3. Are you transferring data between applications or are you going to query it?
Once these factors are considered, I would suggest that you decide to use RDBMS, if you have large data processing and querying needs and XML if you need to export data or transfer it between applications. i would also like to suggest that you consider constraints on your data and integrity needs like Nick has suggested.
I have little experience in the area, however this is what I have heard from others at my school.
All the best. | You can have the best of both worlds, your data can be stored in the database, and that has to be a better solution. As a DB is faster, more secure, has backup and restore, rollback, admin tools and so on ....
It sounds as though your data is hierachial in nature, databases can be coerced to store hierarchies without too many issues.
When it comes to using your data if you extract it as Xml. I know if you're using Sql Server that works out of the box, not so sure for Oracle. |
118,760 | I have a Common Stock certificate for 310 shares of Antares Resources Corporation issued March 24, 1997. The corporate seal shows a 1958 date. I believe the company changed its name and ticker symbol and may have been delisted at some point. Is the company still in business and is there any value in the shares I have? | 2020/01/03 | [
"https://money.stackexchange.com/questions/118760",
"https://money.stackexchange.com",
"https://money.stackexchange.com/users/92917/"
] | Antares Resources was delisted from Nasdaq in Feb 1997 due to it having too low a price (it closed at $1.375 on 4 Feb 1997).
It then went and traded as an OTC stock and did not make any SEC filings until 2006 (apart from a minor filing for issue of securities to employees). In 19976 SEC queried them about not reporting but there doesn't appear to be any response.
In 2006 the company issued a report, but this was issued by a Chapter 11 (Bankruptcy) Trustee, with no further filings, with practically zero cash balance, so this company would seem to be defunct with no return to shareholders.
Sources:
Stock data from Norgate Data <https://norgatedata.com/>
SEC filings by Antares Resources <https://www.sec.gov/cgi-bin/browse-edgar?action=getcompany&CIK=0000065202&owner=exclude&count=40> | There are several things that you could try:
* Do a Google search to see if you can track down corporate events that may transpired such as a symbol change or a merger with another company.
* Find a source for OTC BB and Pink Sheets companies and see if there's a current listing there (these are where delisted stocks still in business end up)
* The stock certificate will have the name of the Transfer Agent on it. Sometimes it also includes their address. If they are still in existence, contact them to determine the disposition of Antares Resources. This is probably the most reliable approach. |
848,247 | Given you have two networks with statics ips:
network A.) 66.xxx.xxx.9 (to reach this network DNS entry is myservice.mydomain.com)
and
network B.) 66.xxx.xxx.29 ((to reach this network DNS entry is myservice.backupmydomain.com))
The first network you typically use and the second network is a back up network.
You have a service hosted on a computer in the network.
When network A goes down, the router will switch to network B. But you still need some way to forward requests from the outside world from A to B. Otherwise a client outside the network will knock on the door and find that A is down.
How do you automatically forward to network B when network A is down if you're sending packets on the outside? Basically, I'd like to do two things when network A is down. 1.) Switch to network B. 2.) tell all packets going to network A to go to network B instead. | 2014/12/03 | [
"https://superuser.com/questions/848247",
"https://superuser.com",
"https://superuser.com/users/297857/"
] | There are a few workarounds, but none of them are automatic/seamless. The easiest is to change the DNS entry when one of the networks is down. Some DNS providers offer "health checks" that can automate this for you, but there will still be downtime while the new DNS records propagate.
If you go this route, keep the TTL on your DNS entries as short as reasonably possible.
Another alternative would be to use a load balancer in the cloud. DNS would point here, and the load balancers would send traffic to the appropriate servers dynamically as they went down/up. The LB is the new single point of failure, but if designed properly, this can work pretty well. | On the inside of your network, for outbound traffic, you could run a FHRP\* between your two routers. This will require you to reip device(s), as hosts will have a new default gateway. You would create or reuse a VIP [virtual ip] and assign that to the inside of both routers.
However, the protocols will, either by configuration or default settings, automatically forward traffic based on a configurable 'criteria'. Generally you're tracking connectivity to a layer 3 address (like your WAN default gateway), you'd want to consult the documentation and feature set of your routers.
The general idea is, when your FHRP, of choice, detects the internet down, it allows your 'standby' router (or active if this is needed) to begin responding to the virtual MAC ARP requests and it begins forwarding traffic with the same VIP shared by the primary router as its source. Again, protocol dependent, but some can use 'preempt' which will overthrow and revert back to the primary network once the fail condition is corrected. Some give more granular settings that can really fine tune to most specs.
Additionally, based on your traffic patterns and flow, you could load share, or session balance, between both circuits for outbound traffic. This has the benefit of ~100% outbound across two circuits (~50/~50 share) - instead of 100% across a single circuit. This is asymmetric routing, and sometimes isn't desired. It all really depends on your objectives and layout. An example of this is packets going outbound from your backup circuit, received by the client, but the replies go to your primary DNS. Out one router, in another. This could be a problem, or it could be the solution to the problem.
This doesn't take care of your secondary requirement for DNS, but it does provide the internal redundancy.
* First Hop Redundancy Protocol (VRRP/GLBP/HSRP/CARP/NSRP etc.) |
49,173,968 | I am beginner to Typo3. I am using Typo3 Version 8.7.10 with site package.
I want to know how to override the styles of plugins ( News..).
I used the following news plugin:
<https://extensions.typo3.org/extension/news/>
I added news plugin reference in Setup.typoscript and constants.txt file
templateRootPaths {0 = EXT:my\_sitepackage/Resources/Private/Templates/Page/}
Even checked in Templates-Typoscript Object Browser. All my template references are correct but in the front-end news plugin styles are not overridden.
Any ideas? what may be the problem here?[constants.txt](https://i.stack.imgur.com/ainMi.png)
[setup.txt](https://i.stack.imgur.com/cuZmS.png)
Thanks in advance. | 2018/03/08 | [
"https://Stackoverflow.com/questions/49173968",
"https://Stackoverflow.com",
"https://Stackoverflow.com/users/4948722/"
] | Did you read the documentation? There is a good How-To to change and edit templates: <https://docs.typo3.org/typo3cms/extensions/news/AdministratorManual/Templates/Start/Index.html> | EXT:my\_sitepackage/Resources/Private/Templates/News/
is wrong, please use:
EXT:my\_sitepackage/Resources/Private/Templates/ (without the subfolder "News", same for Partials and Layouts (if needed)
EXT:my\_sitepackage/Resources/Private/Partials/
EXT:my\_sitepackage/Resources/Private/Layouts/ |
52,110 | I have changed strings, corrected neck relief etc, on my Les Paul and tuned and checked intonation using a Peterson strobe tuner, but when I play I'm hearing strings out of tune and intonation problems. Also I play with 10's with a wound 3rd string. Any thoughts on what's causing this?
Edit:
I have had a fair amount of experience in setting up guitars and on this one I checked the frets with two separate straight edges along with a notched straight edge to check the neck separately. I checked the intonation open, 1st fret, 12th fret and a harmonic on the 12th fret. All recordings sound in tune. Only certain strings appear to be out (they mostly sound flat to me) usually it's the d and g strings that sound out of tune. When playing I have noticed that if I adjust one then it will have an effect on how the other sounds.
Thanks so much for your thoughts. | 2017/01/11 | [
"https://music.stackexchange.com/questions/52110",
"https://music.stackexchange.com",
"https://music.stackexchange.com/users/23158/"
] | [This article](https://www.ncbi.nlm.nih.gov/pubmed/20739892) seems to suggest that losing intonation with age does indeed happen. However I have never witnessed what you are describing even though many of the musicians I know are quite old (over age 60). I recommend you go to a doctor for a hearing exam just to be sure. Regardless of how often something happens in general your case is unique.
I am assuming that if you went as far as to use a strobe tuner to test intonation that you checked the intonation of individual frets. Have you tried listening to different guitars? Do your favorite recordings sound in tune? IF they do then the problem might indeed rest in your guitar rather than you.
Update:
If recordings sounds like they are in tune then it probably isn't your ears that have the problem but rather the guitar(s) you are working on.
I'm no luthier, but on the stringed instruments tuning stings usually affects the tuning of other strings. The tuning process is done repeatedly until all of the strings are more or less in tune. Even if you are experienced it probably won't hurt to take your guitars to a shop. While you're there have a go on other instruments in the store and have them check yours out.
I'm glad recordings still sounds in tune to you. That suggests that your hearing probably isn't what's at fault in this case. | If you, at almost any age, can hear that something's out of tune, for whatever reason, then most likely it is out of tune. Listening to anything else, I would imagine you feel it's in tune, especially recorded stuff.
So, there's probably nothing wrong with old ears. Certainly hope not - mine aren't as young as they used to be, but I wish I'd been sensibly wearing earplugs far more!
I suspect the accuracy of the intonation process, with due respect. Or the fact that something has gone awry with the guitar. New strings can take a while to settle in, changes in temperature and humidity will take their toll on tuning also. |
52,110 | I have changed strings, corrected neck relief etc, on my Les Paul and tuned and checked intonation using a Peterson strobe tuner, but when I play I'm hearing strings out of tune and intonation problems. Also I play with 10's with a wound 3rd string. Any thoughts on what's causing this?
Edit:
I have had a fair amount of experience in setting up guitars and on this one I checked the frets with two separate straight edges along with a notched straight edge to check the neck separately. I checked the intonation open, 1st fret, 12th fret and a harmonic on the 12th fret. All recordings sound in tune. Only certain strings appear to be out (they mostly sound flat to me) usually it's the d and g strings that sound out of tune. When playing I have noticed that if I adjust one then it will have an effect on how the other sounds.
Thanks so much for your thoughts. | 2017/01/11 | [
"https://music.stackexchange.com/questions/52110",
"https://music.stackexchange.com",
"https://music.stackexchange.com/users/23158/"
] | [This article](https://www.ncbi.nlm.nih.gov/pubmed/20739892) seems to suggest that losing intonation with age does indeed happen. However I have never witnessed what you are describing even though many of the musicians I know are quite old (over age 60). I recommend you go to a doctor for a hearing exam just to be sure. Regardless of how often something happens in general your case is unique.
I am assuming that if you went as far as to use a strobe tuner to test intonation that you checked the intonation of individual frets. Have you tried listening to different guitars? Do your favorite recordings sound in tune? IF they do then the problem might indeed rest in your guitar rather than you.
Update:
If recordings sounds like they are in tune then it probably isn't your ears that have the problem but rather the guitar(s) you are working on.
I'm no luthier, but on the stringed instruments tuning stings usually affects the tuning of other strings. The tuning process is done repeatedly until all of the strings are more or less in tune. Even if you are experienced it probably won't hurt to take your guitars to a shop. While you're there have a go on other instruments in the store and have them check yours out.
I'm glad recordings still sounds in tune to you. That suggests that your hearing probably isn't what's at fault in this case. | Adding to the answers given before I'd like to mention the following:
From the theoretical point of view Guitar tuning is much more complicated than piano tuning. Or in other words: It is more a compromise than tuning a keyboard instrument, as you have to consider each fret separately and simultaniously for all strings. This may be the reason that the 12-tone equal tempered tuning (short 12-tet) has been first reported in the wester music tradition as the solution to the problem of lute division.
As a secound point is related to just intonation. You can express the sound of one string by different frequencies. As a good approximation you can consider the inner ear as a gammatone filter bank with 3000 to 4000 frequencies, a Fourier series is often resonable, too. A just fifth/fourth as the difference between g and d is not very robust against mistuning. According to some authors (e.g. Martin Vogel) the just noticable difference of two sine tones (about 1-2ct) is also noticable in the timbre of two strings tuned a fifth apart when played together. This explains why the two strings interact with each other.
The third thing is related to the aging process you are referring to: The natural learning curve is not linear. At the beginning you are lerning to understand the problem. This is the first noticable phase of learning. Later on you learn from variation. This means that you do not notice any progress. I assume that you try to avoid variation in the tuning result. So collectiong variation might be difficult and a long process. After you collected enough variation there may be the point where you suddenly reach a new quality of your task – in this case the listening to the tuning of your guitar.
Finally I'd like come back to the physical behaviour of your guitar. Preferably the corpus has no undamped resonance frequency. I own a guitar which has a relatively strong weakly damped resonance frequency, which makes it hard to tune a particular string. Depending on your hearnig skills you may even notice the difference in the degree of different partials of your guitar strings. Sometimes these can be caused by the strings themselves (e.g. nylon strings may loose homogeneity over time).
As a conclusion your description sounds to me as if you somehow got another instrument, your instrument needs some maintenance (e.g. new strings), or you improved your hearings skills over time. It might be also a combination of these things. |
52,110 | I have changed strings, corrected neck relief etc, on my Les Paul and tuned and checked intonation using a Peterson strobe tuner, but when I play I'm hearing strings out of tune and intonation problems. Also I play with 10's with a wound 3rd string. Any thoughts on what's causing this?
Edit:
I have had a fair amount of experience in setting up guitars and on this one I checked the frets with two separate straight edges along with a notched straight edge to check the neck separately. I checked the intonation open, 1st fret, 12th fret and a harmonic on the 12th fret. All recordings sound in tune. Only certain strings appear to be out (they mostly sound flat to me) usually it's the d and g strings that sound out of tune. When playing I have noticed that if I adjust one then it will have an effect on how the other sounds.
Thanks so much for your thoughts. | 2017/01/11 | [
"https://music.stackexchange.com/questions/52110",
"https://music.stackexchange.com",
"https://music.stackexchange.com/users/23158/"
] | If you, at almost any age, can hear that something's out of tune, for whatever reason, then most likely it is out of tune. Listening to anything else, I would imagine you feel it's in tune, especially recorded stuff.
So, there's probably nothing wrong with old ears. Certainly hope not - mine aren't as young as they used to be, but I wish I'd been sensibly wearing earplugs far more!
I suspect the accuracy of the intonation process, with due respect. Or the fact that something has gone awry with the guitar. New strings can take a while to settle in, changes in temperature and humidity will take their toll on tuning also. | Adding to the answers given before I'd like to mention the following:
From the theoretical point of view Guitar tuning is much more complicated than piano tuning. Or in other words: It is more a compromise than tuning a keyboard instrument, as you have to consider each fret separately and simultaniously for all strings. This may be the reason that the 12-tone equal tempered tuning (short 12-tet) has been first reported in the wester music tradition as the solution to the problem of lute division.
As a secound point is related to just intonation. You can express the sound of one string by different frequencies. As a good approximation you can consider the inner ear as a gammatone filter bank with 3000 to 4000 frequencies, a Fourier series is often resonable, too. A just fifth/fourth as the difference between g and d is not very robust against mistuning. According to some authors (e.g. Martin Vogel) the just noticable difference of two sine tones (about 1-2ct) is also noticable in the timbre of two strings tuned a fifth apart when played together. This explains why the two strings interact with each other.
The third thing is related to the aging process you are referring to: The natural learning curve is not linear. At the beginning you are lerning to understand the problem. This is the first noticable phase of learning. Later on you learn from variation. This means that you do not notice any progress. I assume that you try to avoid variation in the tuning result. So collectiong variation might be difficult and a long process. After you collected enough variation there may be the point where you suddenly reach a new quality of your task – in this case the listening to the tuning of your guitar.
Finally I'd like come back to the physical behaviour of your guitar. Preferably the corpus has no undamped resonance frequency. I own a guitar which has a relatively strong weakly damped resonance frequency, which makes it hard to tune a particular string. Depending on your hearnig skills you may even notice the difference in the degree of different partials of your guitar strings. Sometimes these can be caused by the strings themselves (e.g. nylon strings may loose homogeneity over time).
As a conclusion your description sounds to me as if you somehow got another instrument, your instrument needs some maintenance (e.g. new strings), or you improved your hearings skills over time. It might be also a combination of these things. |
4,226,811 | Learning about SOA. Is it mostly decoupling by way of web services, one service provides web services to another, thereby staying decoupled and encapsulated? Thanks.
edit: that and maybe a good front end to them like some MVC design? | 2010/11/19 | [
"https://Stackoverflow.com/questions/4226811",
"https://Stackoverflow.com",
"https://Stackoverflow.com/users/28045/"
] | SOA is commonly implemented using web services but can be implemented using any method of decoupling the service implementation from the interface. These are then often presented to the business in a directory when apps can request details for any service provision that offers the desired service criteria.
MVC is a pattern for applications that could access SOA but I would use the best pattern for your application rather than trying to shoehorn into a single pattern. Just remember that SOA calls are likely to be operated asynchronously. | Here's an answer I provided to another question a while ago which may help with SOA principles: [Rebuild N-tier app into Service-Oriented Architecture (SOA)?](https://stackoverflow.com/questions/2349352/rebuild-n-tier-app-into-service-oriented-architecture-soa/2366496#2366496)
Also the following is an intro to SOA: <http://www.ibm.com/developerworks/library/ws-soa-design1/>
In short there's a lot more to it than just web-services, its how you make available coarse grained 'business services' for reuse by multiple systems, and how you then make calls across multiple business services to meet wider business processes.
Developing some web-services != SOA |
4,226,811 | Learning about SOA. Is it mostly decoupling by way of web services, one service provides web services to another, thereby staying decoupled and encapsulated? Thanks.
edit: that and maybe a good front end to them like some MVC design? | 2010/11/19 | [
"https://Stackoverflow.com/questions/4226811",
"https://Stackoverflow.com",
"https://Stackoverflow.com/users/28045/"
] | Here's an answer I provided to another question a while ago which may help with SOA principles: [Rebuild N-tier app into Service-Oriented Architecture (SOA)?](https://stackoverflow.com/questions/2349352/rebuild-n-tier-app-into-service-oriented-architecture-soa/2366496#2366496)
Also the following is an intro to SOA: <http://www.ibm.com/developerworks/library/ws-soa-design1/>
In short there's a lot more to it than just web-services, its how you make available coarse grained 'business services' for reuse by multiple systems, and how you then make calls across multiple business services to meet wider business processes.
Developing some web-services != SOA | Here is a good selection of links that challenge the idea that SOA is only about web services, it explores the idea that every class in the application is a service and we can use many different transports (web, tcp, queues) within our SOA. SOA is the methodology you use to build a service orientated application.
Here are some practical examples of how to build a SOA.
I would suggest you read articles by Thomas Erl and Roger Sessions, this will give you a firm handle on what SOA is all about.
[SOA Design Pattern](http://hubpages.com/_1k9ore6as3b3m/hub/ASP-NET-MVC-Patterns)
[Achieving integrity in a SOA](http://hubpages.com/_1k9ore6as3b3m/hub/Achieving-Non-Functional-Requirements-for-a-Service-Oriented-Software-Platform-Integrity)
[Why your SOA should be like a VW Beetle](http://hubpages.com/_1k9ore6as3b3m/hub/Why-your-Service-Orientated-Architecture-SOA-needs-to-be-like-a-VW-Beetle)
[SOA explained for your boss](http://hubpages.com/_1k9ore6as3b3m/hub/soa-with-wcf)
[Building a SOA](http://hubpages.com/_1k9ore6as3b3m/hub/Building-Service-Orientated-Architecture)
[WCF Service Performance](http://hubpages.com/_1k9ore6as3b3m/hub/WCF-Service-Performance)
Choosing a presentation pattern for a new or enterprise web development is a daunting task, in my opinion there are only three; View Model, Model-View-Presenter (MVP) or ASP.NET MVC (a Model2 derivative).
You can read the full article here [ASP.NET MVC Patterns](http://hubpages.com/_1k9ore6as3b3m/hub/ASP-NET-MVC-Patterns) |
4,226,811 | Learning about SOA. Is it mostly decoupling by way of web services, one service provides web services to another, thereby staying decoupled and encapsulated? Thanks.
edit: that and maybe a good front end to them like some MVC design? | 2010/11/19 | [
"https://Stackoverflow.com/questions/4226811",
"https://Stackoverflow.com",
"https://Stackoverflow.com/users/28045/"
] | Here's an answer I provided to another question a while ago which may help with SOA principles: [Rebuild N-tier app into Service-Oriented Architecture (SOA)?](https://stackoverflow.com/questions/2349352/rebuild-n-tier-app-into-service-oriented-architecture-soa/2366496#2366496)
Also the following is an intro to SOA: <http://www.ibm.com/developerworks/library/ws-soa-design1/>
In short there's a lot more to it than just web-services, its how you make available coarse grained 'business services' for reuse by multiple systems, and how you then make calls across multiple business services to meet wider business processes.
Developing some web-services != SOA | Despite the (incorrect) selected answer I have to state that SOA has nothing to do with web services.
The "service" term is so overloaded in English, so people are getting confused sometimes.
SOA is an architectural style, a set of guidances and principles that help us model our systems as "systems which consist of other systems".
The service term in SOA can be defined as a "technical authority for a specific business capability".
SOA helps to deal with coupling between capabilities, including temporal and spatial coupling.
As you can see, designing your system as an open set of loosely coupled and self-responsible systems (services) has nothing to do with using web services, WCF or other "cool things". You may use them or you may not use them. Or use them in one context, but not in another.
Most definitely you will NOT use web services as a communication protocol between your services in SOA because they immediately introduce temporal and spatial coupling. |
4,226,811 | Learning about SOA. Is it mostly decoupling by way of web services, one service provides web services to another, thereby staying decoupled and encapsulated? Thanks.
edit: that and maybe a good front end to them like some MVC design? | 2010/11/19 | [
"https://Stackoverflow.com/questions/4226811",
"https://Stackoverflow.com",
"https://Stackoverflow.com/users/28045/"
] | SOA is commonly implemented using web services but can be implemented using any method of decoupling the service implementation from the interface. These are then often presented to the business in a directory when apps can request details for any service provision that offers the desired service criteria.
MVC is a pattern for applications that could access SOA but I would use the best pattern for your application rather than trying to shoehorn into a single pattern. Just remember that SOA calls are likely to be operated asynchronously. | Here is a good selection of links that challenge the idea that SOA is only about web services, it explores the idea that every class in the application is a service and we can use many different transports (web, tcp, queues) within our SOA. SOA is the methodology you use to build a service orientated application.
Here are some practical examples of how to build a SOA.
I would suggest you read articles by Thomas Erl and Roger Sessions, this will give you a firm handle on what SOA is all about.
[SOA Design Pattern](http://hubpages.com/_1k9ore6as3b3m/hub/ASP-NET-MVC-Patterns)
[Achieving integrity in a SOA](http://hubpages.com/_1k9ore6as3b3m/hub/Achieving-Non-Functional-Requirements-for-a-Service-Oriented-Software-Platform-Integrity)
[Why your SOA should be like a VW Beetle](http://hubpages.com/_1k9ore6as3b3m/hub/Why-your-Service-Orientated-Architecture-SOA-needs-to-be-like-a-VW-Beetle)
[SOA explained for your boss](http://hubpages.com/_1k9ore6as3b3m/hub/soa-with-wcf)
[Building a SOA](http://hubpages.com/_1k9ore6as3b3m/hub/Building-Service-Orientated-Architecture)
[WCF Service Performance](http://hubpages.com/_1k9ore6as3b3m/hub/WCF-Service-Performance)
Choosing a presentation pattern for a new or enterprise web development is a daunting task, in my opinion there are only three; View Model, Model-View-Presenter (MVP) or ASP.NET MVC (a Model2 derivative).
You can read the full article here [ASP.NET MVC Patterns](http://hubpages.com/_1k9ore6as3b3m/hub/ASP-NET-MVC-Patterns) |
4,226,811 | Learning about SOA. Is it mostly decoupling by way of web services, one service provides web services to another, thereby staying decoupled and encapsulated? Thanks.
edit: that and maybe a good front end to them like some MVC design? | 2010/11/19 | [
"https://Stackoverflow.com/questions/4226811",
"https://Stackoverflow.com",
"https://Stackoverflow.com/users/28045/"
] | SOA is commonly implemented using web services but can be implemented using any method of decoupling the service implementation from the interface. These are then often presented to the business in a directory when apps can request details for any service provision that offers the desired service criteria.
MVC is a pattern for applications that could access SOA but I would use the best pattern for your application rather than trying to shoehorn into a single pattern. Just remember that SOA calls are likely to be operated asynchronously. | Despite the (incorrect) selected answer I have to state that SOA has nothing to do with web services.
The "service" term is so overloaded in English, so people are getting confused sometimes.
SOA is an architectural style, a set of guidances and principles that help us model our systems as "systems which consist of other systems".
The service term in SOA can be defined as a "technical authority for a specific business capability".
SOA helps to deal with coupling between capabilities, including temporal and spatial coupling.
As you can see, designing your system as an open set of loosely coupled and self-responsible systems (services) has nothing to do with using web services, WCF or other "cool things". You may use them or you may not use them. Or use them in one context, but not in another.
Most definitely you will NOT use web services as a communication protocol between your services in SOA because they immediately introduce temporal and spatial coupling. |
8,770 | Some fantasy RPGs treat magic as arcane and thus rare, possibly subject to suspicion by the masses. Other games treat magic as somewhat more prevelant but not ubiquitous.
At some point in this trend, magic may become so commonplace as to be considered a commodity.
**What published fantasy RPG and/or setting features this level of magic?**
One criterion: The magic affects ordinary commonplace people multiple times on a daily basis (i.e. not just adventurers and not just occasionally).
Also: What major socioeconomic characteristics are a direct result of this degree of cultural permeation?
(See Heinlein's novella *Magic Incorporated* as an example of such.) | 2011/06/28 | [
"https://rpg.stackexchange.com/questions/8770",
"https://rpg.stackexchange.com",
"https://rpg.stackexchange.com/users/72/"
] | **Exalted** would fit this although it's much more obviously prevalent in the 1st Age of the setting (which is playable) then the current age.
In the first age magic is common and developed enough to provide a standard of living that is arguably better then ours is. They have internet, flying cars, money chits and more that are all powered by magic. In addition nearly all the rulers beyond the very lowest level are empowered as magic users and many of the mid-level and up functionaries are Exalted who are inherently magical beings. Additionally the gods of the setting (from the spirit who inhabits your front door because he's the spirit of your front door to the major gods) do actively interact with the people to some extent and the people are aware of their existence and powers.
In the current age of the setting (which is the default assumed setting) magic is less obvious then the 1st age but still quite active in people's lives. For one remnants of the 1st age still exist in some case altering the flows of rivers or causing strange affects over whole regions. Exalts still rule the largest nations of the world and in many places where Exalts don't rule magically empowered mortals or gods do. The gods have a much larger active hand in the day to day affairs of mortals (since mortal prayer is their currency) and thus they are willing to interfere in mortal life to get a little extra prayer. Also undead and demons roam the land. Mortals can and do learn thaumaturgy to protect themselves and there are people who make a living using hedge magic to deal with them. | Epic of Aerth: Mythus Fantasy (Dangerous Journeys RPG)
------------------------------------------------------
Aerth is a parallel world with our own Earth, where instead of taking the path of science like we did, they found that magic worked and used it to improve their lives. The things we consider myth and legend are real on Aerth 90% of the time.
This is the highest magic level setting I have encountered. Magic is available to everyone, and it is used by everyone. The only difference is in the degree of mastery an individual has. Peasants have magical stones to light their homes. A country's military might is defined often by what powerful artifacts that country has.
The system is rules heavy but the concept is one I enjoy and am planning to use for my next outing as GM. Worth a read if you come across it sometime. |
8,770 | Some fantasy RPGs treat magic as arcane and thus rare, possibly subject to suspicion by the masses. Other games treat magic as somewhat more prevelant but not ubiquitous.
At some point in this trend, magic may become so commonplace as to be considered a commodity.
**What published fantasy RPG and/or setting features this level of magic?**
One criterion: The magic affects ordinary commonplace people multiple times on a daily basis (i.e. not just adventurers and not just occasionally).
Also: What major socioeconomic characteristics are a direct result of this degree of cultural permeation?
(See Heinlein's novella *Magic Incorporated* as an example of such.) | 2011/06/28 | [
"https://rpg.stackexchange.com/questions/8770",
"https://rpg.stackexchange.com",
"https://rpg.stackexchange.com/users/72/"
] | [Earthdawn](http://www.redbrick-limited.com/cms/index.php?categoryid=18) has magic being infused into the world.
* Players use magic to enhance skill like abilities called talents. The commodity as you put it is your Legend.
* The game rewards roleplaying and boasting of your deeds to spread your legend.
* You can spend your legend to weave magic into your items and even yourself or to grant a bonus to certian situations (Weave a thread into a beach to gain a bonus while performing actions there).
* There are permanent (until dispelled) threads and temporary threads that have just a short duration.
* Items that are used during legendary events become infused with the magic of that legend. | Amazing Engine: Magitech
========================
Horrible system, excellent setting materials.
In the book, it replaces modern technology with magical equivalents. Cars and trains are powered by bound elementals. Television is replaced with Crystal Ball Networks. Etc.
Really quite a cool read, but the system is often described as "The Amazingly Bad Engine" for its focus on both genre shifting and unlicensed TV/Movie tie-ins, plus an annoying skill system. |
8,770 | Some fantasy RPGs treat magic as arcane and thus rare, possibly subject to suspicion by the masses. Other games treat magic as somewhat more prevelant but not ubiquitous.
At some point in this trend, magic may become so commonplace as to be considered a commodity.
**What published fantasy RPG and/or setting features this level of magic?**
One criterion: The magic affects ordinary commonplace people multiple times on a daily basis (i.e. not just adventurers and not just occasionally).
Also: What major socioeconomic characteristics are a direct result of this degree of cultural permeation?
(See Heinlein's novella *Magic Incorporated* as an example of such.) | 2011/06/28 | [
"https://rpg.stackexchange.com/questions/8770",
"https://rpg.stackexchange.com",
"https://rpg.stackexchange.com/users/72/"
] | Epic of Aerth: Mythus Fantasy (Dangerous Journeys RPG)
------------------------------------------------------
Aerth is a parallel world with our own Earth, where instead of taking the path of science like we did, they found that magic worked and used it to improve their lives. The things we consider myth and legend are real on Aerth 90% of the time.
This is the highest magic level setting I have encountered. Magic is available to everyone, and it is used by everyone. The only difference is in the degree of mastery an individual has. Peasants have magical stones to light their homes. A country's military might is defined often by what powerful artifacts that country has.
The system is rules heavy but the concept is one I enjoy and am planning to use for my next outing as GM. Worth a read if you come across it sometime. | Amazing Engine: Magitech
========================
Horrible system, excellent setting materials.
In the book, it replaces modern technology with magical equivalents. Cars and trains are powered by bound elementals. Television is replaced with Crystal Ball Networks. Etc.
Really quite a cool read, but the system is often described as "The Amazingly Bad Engine" for its focus on both genre shifting and unlicensed TV/Movie tie-ins, plus an annoying skill system. |
8,770 | Some fantasy RPGs treat magic as arcane and thus rare, possibly subject to suspicion by the masses. Other games treat magic as somewhat more prevelant but not ubiquitous.
At some point in this trend, magic may become so commonplace as to be considered a commodity.
**What published fantasy RPG and/or setting features this level of magic?**
One criterion: The magic affects ordinary commonplace people multiple times on a daily basis (i.e. not just adventurers and not just occasionally).
Also: What major socioeconomic characteristics are a direct result of this degree of cultural permeation?
(See Heinlein's novella *Magic Incorporated* as an example of such.) | 2011/06/28 | [
"https://rpg.stackexchange.com/questions/8770",
"https://rpg.stackexchange.com",
"https://rpg.stackexchange.com/users/72/"
] | **Planescape** is another great example, although in this case it is less about a "standard" fantasy world with a lot of wizards, and more about a world where **everything** is supernatural.
Sigil, the main city of the setting, is filled with portals to other fantastic places. Below are some of the ways this setting and its level of magic affects people day-to-day:
* Almost everything in Sigil is imported through the portals. Because of this there is massive amount of imported minor magical trinkets.
* Most citizens in Sigil are aware of portals and how they work, and while this isn't spellcasting, fast travel through those portals is the basis of most local trade.
* The demographics of Sigil have been heavily affected. Rather than a city that is mainly comprised of non-supernatural beings, there are huge populations of things like imps, demons, angels, fey, and other more exotic creatures. A citizen would see dozens of innately magical creatures throughout their day.
* Because of commonplace magic, the residents have access to a lot of simulated higher technologies like water purification, heating, cooling, steam-power and the like.
Overall, this level of magic does impact the lives of everyone in city, and does raise the socioeconomic level of many citizens. Rather than living a dark age equivalent existence, you're really going to see something a bit closer to a Victorian era- there is still an underclass, but the economy is more about trade and production than it is about subsistence. | Just thought of this a bit ago, but I'd like to offer
**[Cthulhutech](http://www.cthulhutech.com/)**
Ever since the re-emergence of the Great Old Ones and the war with the Migou/Nazzadi, magic is pretty common, though heavily regulated by the government. Spells have a Power/Legality ratings, and sorcerers are required to be registered with the government. Magic in this world doesn't have the ability to power trains or anything like that, but a couple of examples of how everyday people encounter sorcerers/magic (I'm working from memory so the rankings might be off a bit):
* Sex Change operations have totally been replaced with a spell that changes genders, replacing the need for a costly operation (Rank 1 spell, legal with license, illegal to cast on the unwilling)
* Personal Defense is covered by a Sphere of Woe, essentially a spherical taser that floats around your head. (Rank 1, Legal with license)
* There is a ritual to locate people/items that have been lost (Rank 2, Legal with clearance)
* Several Warding spells to keep various people/robbers/extra-dimensional horrors out (Varying Rank/Legality)
* One could conceivably find Elder Signs all over the place.
As such, government investigation and law enforcement typically keep a few sorcerers on the payroll, and normal citizens can get access to various spellbooks (many redacted to keep the sanity-bending contents out of normal hands).
Edit:
As @Mirv120 points out, Cthulhutech also has high-tech which is powered by magic. The D-Engine is essentially a magical device which caused all of its creators to go insane, but enabled the use of giant mechanical suits and near limitless energy. Not to mention the Engels are giant monsters encased in armor. |
8,770 | Some fantasy RPGs treat magic as arcane and thus rare, possibly subject to suspicion by the masses. Other games treat magic as somewhat more prevelant but not ubiquitous.
At some point in this trend, magic may become so commonplace as to be considered a commodity.
**What published fantasy RPG and/or setting features this level of magic?**
One criterion: The magic affects ordinary commonplace people multiple times on a daily basis (i.e. not just adventurers and not just occasionally).
Also: What major socioeconomic characteristics are a direct result of this degree of cultural permeation?
(See Heinlein's novella *Magic Incorporated* as an example of such.) | 2011/06/28 | [
"https://rpg.stackexchange.com/questions/8770",
"https://rpg.stackexchange.com",
"https://rpg.stackexchange.com/users/72/"
] | **Exalted** would fit this although it's much more obviously prevalent in the 1st Age of the setting (which is playable) then the current age.
In the first age magic is common and developed enough to provide a standard of living that is arguably better then ours is. They have internet, flying cars, money chits and more that are all powered by magic. In addition nearly all the rulers beyond the very lowest level are empowered as magic users and many of the mid-level and up functionaries are Exalted who are inherently magical beings. Additionally the gods of the setting (from the spirit who inhabits your front door because he's the spirit of your front door to the major gods) do actively interact with the people to some extent and the people are aware of their existence and powers.
In the current age of the setting (which is the default assumed setting) magic is less obvious then the 1st age but still quite active in people's lives. For one remnants of the 1st age still exist in some case altering the flows of rivers or causing strange affects over whole regions. Exalts still rule the largest nations of the world and in many places where Exalts don't rule magically empowered mortals or gods do. The gods have a much larger active hand in the day to day affairs of mortals (since mortal prayer is their currency) and thus they are willing to interfere in mortal life to get a little extra prayer. Also undead and demons roam the land. Mortals can and do learn thaumaturgy to protect themselves and there are people who make a living using hedge magic to deal with them. | Amazing Engine: Magitech
========================
Horrible system, excellent setting materials.
In the book, it replaces modern technology with magical equivalents. Cars and trains are powered by bound elementals. Television is replaced with Crystal Ball Networks. Etc.
Really quite a cool read, but the system is often described as "The Amazingly Bad Engine" for its focus on both genre shifting and unlicensed TV/Movie tie-ins, plus an annoying skill system. |
8,770 | Some fantasy RPGs treat magic as arcane and thus rare, possibly subject to suspicion by the masses. Other games treat magic as somewhat more prevelant but not ubiquitous.
At some point in this trend, magic may become so commonplace as to be considered a commodity.
**What published fantasy RPG and/or setting features this level of magic?**
One criterion: The magic affects ordinary commonplace people multiple times on a daily basis (i.e. not just adventurers and not just occasionally).
Also: What major socioeconomic characteristics are a direct result of this degree of cultural permeation?
(See Heinlein's novella *Magic Incorporated* as an example of such.) | 2011/06/28 | [
"https://rpg.stackexchange.com/questions/8770",
"https://rpg.stackexchange.com",
"https://rpg.stackexchange.com/users/72/"
] | The Eberron setting for D&D features magic used on this level, with trains pulled by magic, for example. Check the [wikipedia page](http://en.wikipedia.org/wiki/Eberron) for details. | [Earthdawn](http://www.redbrick-limited.com/cms/index.php?categoryid=18) has magic being infused into the world.
* Players use magic to enhance skill like abilities called talents. The commodity as you put it is your Legend.
* The game rewards roleplaying and boasting of your deeds to spread your legend.
* You can spend your legend to weave magic into your items and even yourself or to grant a bonus to certian situations (Weave a thread into a beach to gain a bonus while performing actions there).
* There are permanent (until dispelled) threads and temporary threads that have just a short duration.
* Items that are used during legendary events become infused with the magic of that legend. |
8,770 | Some fantasy RPGs treat magic as arcane and thus rare, possibly subject to suspicion by the masses. Other games treat magic as somewhat more prevelant but not ubiquitous.
At some point in this trend, magic may become so commonplace as to be considered a commodity.
**What published fantasy RPG and/or setting features this level of magic?**
One criterion: The magic affects ordinary commonplace people multiple times on a daily basis (i.e. not just adventurers and not just occasionally).
Also: What major socioeconomic characteristics are a direct result of this degree of cultural permeation?
(See Heinlein's novella *Magic Incorporated* as an example of such.) | 2011/06/28 | [
"https://rpg.stackexchange.com/questions/8770",
"https://rpg.stackexchange.com",
"https://rpg.stackexchange.com/users/72/"
] | Epic of Aerth: Mythus Fantasy (Dangerous Journeys RPG)
------------------------------------------------------
Aerth is a parallel world with our own Earth, where instead of taking the path of science like we did, they found that magic worked and used it to improve their lives. The things we consider myth and legend are real on Aerth 90% of the time.
This is the highest magic level setting I have encountered. Magic is available to everyone, and it is used by everyone. The only difference is in the degree of mastery an individual has. Peasants have magical stones to light their homes. A country's military might is defined often by what powerful artifacts that country has.
The system is rules heavy but the concept is one I enjoy and am planning to use for my next outing as GM. Worth a read if you come across it sometime. | One of the first games to have this level of high-magic economic integration was **Torg**. (Torg was a cross-genre game featuring multiple 'realms' with different rules, but I'm referring here only to the fantasy setting, Aysle, as described in the fantasy/magic Torg sourcebook.)
Magic is not only common, but literally ubiquitous - everybody is born with one magical skill, depending on the day and time of their birth. Any magical skill *can* be learned by study; a mage is simply someone who's put in the time and effort to get good at some or all of the four basic magical skills.
There are several resulting effects on the society:
* The currency is magic-backed. A coin is worth a standard conjuration of a given duration - and senior sorcerers will pay up on demand. (Corollary: Founding new colleges is inflationary; wartime is less inflationary than on Earth, as the general increase in government spending is offset by the deaths of mages.)
* General knowledge of mapping/geography is advanced, as divination is a common talent.
* There is a magical university, considerably more advanced (late renaissance) than the medieval setting would imply.
* There is an unusually high level of trust-on-sight (for a medieval society), because one rule of magic says that things *are* or *become* what they appear to be. So good people actually *look* good, and ugly things are *guaranteed* evil. (Up until the Big Bad Villain shows up and figures a way to deflect this effect, allowing his forces to look handsome and blend in...)
* Trade in spells is important; as a simple spell can be used by a large number of people, a *good*, well designed, easy to use spell is very valuable. (And requires a great deal of skill to create.)
Some nice material was written dealing with the interactions with modern culture as the realms mix (since Torg is set on modern-day Earth as the other realities invade), but that's not really what your question is looking for. |
8,770 | Some fantasy RPGs treat magic as arcane and thus rare, possibly subject to suspicion by the masses. Other games treat magic as somewhat more prevelant but not ubiquitous.
At some point in this trend, magic may become so commonplace as to be considered a commodity.
**What published fantasy RPG and/or setting features this level of magic?**
One criterion: The magic affects ordinary commonplace people multiple times on a daily basis (i.e. not just adventurers and not just occasionally).
Also: What major socioeconomic characteristics are a direct result of this degree of cultural permeation?
(See Heinlein's novella *Magic Incorporated* as an example of such.) | 2011/06/28 | [
"https://rpg.stackexchange.com/questions/8770",
"https://rpg.stackexchange.com",
"https://rpg.stackexchange.com/users/72/"
] | **Planescape** is another great example, although in this case it is less about a "standard" fantasy world with a lot of wizards, and more about a world where **everything** is supernatural.
Sigil, the main city of the setting, is filled with portals to other fantastic places. Below are some of the ways this setting and its level of magic affects people day-to-day:
* Almost everything in Sigil is imported through the portals. Because of this there is massive amount of imported minor magical trinkets.
* Most citizens in Sigil are aware of portals and how they work, and while this isn't spellcasting, fast travel through those portals is the basis of most local trade.
* The demographics of Sigil have been heavily affected. Rather than a city that is mainly comprised of non-supernatural beings, there are huge populations of things like imps, demons, angels, fey, and other more exotic creatures. A citizen would see dozens of innately magical creatures throughout their day.
* Because of commonplace magic, the residents have access to a lot of simulated higher technologies like water purification, heating, cooling, steam-power and the like.
Overall, this level of magic does impact the lives of everyone in city, and does raise the socioeconomic level of many citizens. Rather than living a dark age equivalent existence, you're really going to see something a bit closer to a Victorian era- there is still an underclass, but the economy is more about trade and production than it is about subsistence. | Epic of Aerth: Mythus Fantasy (Dangerous Journeys RPG)
------------------------------------------------------
Aerth is a parallel world with our own Earth, where instead of taking the path of science like we did, they found that magic worked and used it to improve their lives. The things we consider myth and legend are real on Aerth 90% of the time.
This is the highest magic level setting I have encountered. Magic is available to everyone, and it is used by everyone. The only difference is in the degree of mastery an individual has. Peasants have magical stones to light their homes. A country's military might is defined often by what powerful artifacts that country has.
The system is rules heavy but the concept is one I enjoy and am planning to use for my next outing as GM. Worth a read if you come across it sometime. |
8,770 | Some fantasy RPGs treat magic as arcane and thus rare, possibly subject to suspicion by the masses. Other games treat magic as somewhat more prevelant but not ubiquitous.
At some point in this trend, magic may become so commonplace as to be considered a commodity.
**What published fantasy RPG and/or setting features this level of magic?**
One criterion: The magic affects ordinary commonplace people multiple times on a daily basis (i.e. not just adventurers and not just occasionally).
Also: What major socioeconomic characteristics are a direct result of this degree of cultural permeation?
(See Heinlein's novella *Magic Incorporated* as an example of such.) | 2011/06/28 | [
"https://rpg.stackexchange.com/questions/8770",
"https://rpg.stackexchange.com",
"https://rpg.stackexchange.com/users/72/"
] | ### RuneQuest 2nd & 3rd Eds
(Chaosium, and the Avalon Hill/Chaosium and Games Workshop/Chaosium editions).
As with HeroQuest/HeroWars, this is Roleplaying on Glorantha, and almost every character has some starting magic, and most WILL be using it. Even the farmer is likely to have a spell or two. | Amazing Engine: Magitech
========================
Horrible system, excellent setting materials.
In the book, it replaces modern technology with magical equivalents. Cars and trains are powered by bound elementals. Television is replaced with Crystal Ball Networks. Etc.
Really quite a cool read, but the system is often described as "The Amazingly Bad Engine" for its focus on both genre shifting and unlicensed TV/Movie tie-ins, plus an annoying skill system. |
8,770 | Some fantasy RPGs treat magic as arcane and thus rare, possibly subject to suspicion by the masses. Other games treat magic as somewhat more prevelant but not ubiquitous.
At some point in this trend, magic may become so commonplace as to be considered a commodity.
**What published fantasy RPG and/or setting features this level of magic?**
One criterion: The magic affects ordinary commonplace people multiple times on a daily basis (i.e. not just adventurers and not just occasionally).
Also: What major socioeconomic characteristics are a direct result of this degree of cultural permeation?
(See Heinlein's novella *Magic Incorporated* as an example of such.) | 2011/06/28 | [
"https://rpg.stackexchange.com/questions/8770",
"https://rpg.stackexchange.com",
"https://rpg.stackexchange.com/users/72/"
] | [HeroQuest](http://rpggeek.com/rpgitem/49819/heroquest-roleplaying-in-glorantha)
--------------------------------------------------------------------------------
This is my only experience of Glorantha, Greg Stafford's fantasy world. But at least in the Robin D. Laws' version, **everyone** has magic.
Magic is in everything, and more, everything is or has magic.
Sure, some may be wizards or clerics or animists, but if fishing is your thing, your fishing hook may be magic. You may begin play with an item called (just for instance) *The Bottle of Keki's Winds*. You don't have to know what it does or what it's for. There isn't a great big list of magic items somewhere explaining that it gives you +4 to resist flatulence or something. It's **magic** and it's **yours** and you'll know what it's for when the time comes.
HQ is an unabashedly [Narrativist](http://en.wikipedia.org/wiki/Narrativist) game. It absolutely had an influence on my own games - the ones I run and the one I'm writing.
I found the mechanics confusing at times - *Wait, Mastery drops my skill from 19 to 1?* but not unplayable.
This is a Mythic RPG, though, so the socioeconomic impact is pretty hard to judge. Except that magic is everywhere. Your clan's hunters might have deer-magic. Your farmers rain-magic. It's a world where magic infuses everything but doesn't dominate. | ### RuneQuest 2nd & 3rd Eds
(Chaosium, and the Avalon Hill/Chaosium and Games Workshop/Chaosium editions).
As with HeroQuest/HeroWars, this is Roleplaying on Glorantha, and almost every character has some starting magic, and most WILL be using it. Even the farmer is likely to have a spell or two. |
7,355,828 | Yes, I am aware one is a framework and the other a CMS.
However, I am a one man team that develops projects/websites for myself and I have a limited amount of time to get these projects off the ground, so speed is crucial.
Basically I am looking for the easiest and fastest method for creating web apps without being limited on features.
Would it be best/fastest to learn Codeigniter or to build off of Wordpress and develop my own themes/plugins? Possibly another option that would be more viable?
I deal a lot with video/photo media and high traffic websites.
Thanks! | 2011/09/08 | [
"https://Stackoverflow.com/questions/7355828",
"https://Stackoverflow.com",
"https://Stackoverflow.com/users/877593/"
] | I would suggest using CodeIgniter. The logic is simple, and it doesn't really have limitations, unlike WordPress. WordPress is designed for blogs, and if you are looking for flexibility, I would go with CodeIgniter.
CodeIgniter has one of the best documentation available as well. <http://codeigniter.com/user_guide/index.html>
If you are looking to learn CodeIgniter, NetTuts has some great tutorials, with different levels.
<http://net.tutsplus.com/articles/news/codeigniter-from-scratch-day-1/>
There are some nifty CodeIgniter libraries that can get you head start on your projects:
* <https://github.com/benedmunds/CodeIgniter-Ion-Auth> - Ion Auth, CodeIgniter Authentication Library
* <http://www.kaydoo.co.uk/projects/backendpro> - Backend Pro, designed to build admin side of your application.
If you are looking for CodeIgniter based blog/CMS, I would also suggest PyroCMS, one of the best I've used.
<http://pyrocms.com/>
CodeIgniter also has a great image manipulation library built in, so you won't have to learn too much about generic PHP image libraries.
<http://codeigniter.com/user_guide/libraries/image_lib.html> | If what you develop is web applications, especially for high-traffic sites, then why not to also consider Doctrine? It is a really good framework for developing webapps. Regarding WordPress - if what you need is mostly webapps with extensive user interaction and complex data structures - WP can't handle that efficiently due to lack of ORM and MVC pattern support (there are a couple of workarounds, but anyway).
And if you're open to learn new languages - also consider learning RubyOnRails and Django - both are awesome platforms, documented well and having awesome communities. |
7,355,828 | Yes, I am aware one is a framework and the other a CMS.
However, I am a one man team that develops projects/websites for myself and I have a limited amount of time to get these projects off the ground, so speed is crucial.
Basically I am looking for the easiest and fastest method for creating web apps without being limited on features.
Would it be best/fastest to learn Codeigniter or to build off of Wordpress and develop my own themes/plugins? Possibly another option that would be more viable?
I deal a lot with video/photo media and high traffic websites.
Thanks! | 2011/09/08 | [
"https://Stackoverflow.com/questions/7355828",
"https://Stackoverflow.com",
"https://Stackoverflow.com/users/877593/"
] | I would suggest using CodeIgniter. The logic is simple, and it doesn't really have limitations, unlike WordPress. WordPress is designed for blogs, and if you are looking for flexibility, I would go with CodeIgniter.
CodeIgniter has one of the best documentation available as well. <http://codeigniter.com/user_guide/index.html>
If you are looking to learn CodeIgniter, NetTuts has some great tutorials, with different levels.
<http://net.tutsplus.com/articles/news/codeigniter-from-scratch-day-1/>
There are some nifty CodeIgniter libraries that can get you head start on your projects:
* <https://github.com/benedmunds/CodeIgniter-Ion-Auth> - Ion Auth, CodeIgniter Authentication Library
* <http://www.kaydoo.co.uk/projects/backendpro> - Backend Pro, designed to build admin side of your application.
If you are looking for CodeIgniter based blog/CMS, I would also suggest PyroCMS, one of the best I've used.
<http://pyrocms.com/>
CodeIgniter also has a great image manipulation library built in, so you won't have to learn too much about generic PHP image libraries.
<http://codeigniter.com/user_guide/libraries/image_lib.html> | I agree with tpae. Definitely WP is not meant to be used for web apps. So forget about it.
CI is great, easy to learn, and in combo with [Backbone.js](http://documentcloud.github.com/backbone/) and Phil's [REST\_Controller](http://philsturgeon.co.uk/blog/2011/03/video-set-up-a-rest-api-with-codeigniter) it's a beauty to work with :) You'll be building highly responsive web apps in no time (this sounds like a commercial :D ) |
7,355,828 | Yes, I am aware one is a framework and the other a CMS.
However, I am a one man team that develops projects/websites for myself and I have a limited amount of time to get these projects off the ground, so speed is crucial.
Basically I am looking for the easiest and fastest method for creating web apps without being limited on features.
Would it be best/fastest to learn Codeigniter or to build off of Wordpress and develop my own themes/plugins? Possibly another option that would be more viable?
I deal a lot with video/photo media and high traffic websites.
Thanks! | 2011/09/08 | [
"https://Stackoverflow.com/questions/7355828",
"https://Stackoverflow.com",
"https://Stackoverflow.com/users/877593/"
] | If what you develop is web applications, especially for high-traffic sites, then why not to also consider Doctrine? It is a really good framework for developing webapps. Regarding WordPress - if what you need is mostly webapps with extensive user interaction and complex data structures - WP can't handle that efficiently due to lack of ORM and MVC pattern support (there are a couple of workarounds, but anyway).
And if you're open to learn new languages - also consider learning RubyOnRails and Django - both are awesome platforms, documented well and having awesome communities. | I agree with tpae. Definitely WP is not meant to be used for web apps. So forget about it.
CI is great, easy to learn, and in combo with [Backbone.js](http://documentcloud.github.com/backbone/) and Phil's [REST\_Controller](http://philsturgeon.co.uk/blog/2011/03/video-set-up-a-rest-api-with-codeigniter) it's a beauty to work with :) You'll be building highly responsive web apps in no time (this sounds like a commercial :D ) |
119,823 | The particular Basmati rice I normally use (Aldi own brand), cooks perfectly with seperate, non-sticky grains using the following method. In a large pan of cold water (3 or 4 times the volume of rice), bring rice to the boil. Reduce heat, cover, and simmer gently for 5 minutes over a low heat. Drain well, add back to the pan, cover, remove from heat and let it steam in its own residual heat for 5-10 minutes. No washing or pre-soaking is required.
I tried this the other night with a different white Basmati brand (Tilda), the rice was al-dente and was still uncooked in the middle when I split it open with my thumbnail before I let it rest to steam. I simmered it in fresh boiling water for another few minutes, let it steam for 5, but by then it was overcooked.
Unfortunately, I have disposed the original packet with the cooking times on it. Could I have got away with just letting it steam for 5 minutes as normal, would this have cooked the rice right through? I remember as a poor student a long time ago just bringing rice to the boil in a pan, covering, turning the heat off, and leaving it to steep until it was the right consistency. Would this method be safe provided the rice was eaten as soon as it was cooked? | 2022/02/12 | [
"https://cooking.stackexchange.com/questions/119823",
"https://cooking.stackexchange.com",
"https://cooking.stackexchange.com/users/67481/"
] | I wouldn't take the risk of messing around with the temperatures to be honest. Rice can cause food poisoning if not cooked or kept at proper temparatures. Also it seems like the method you are using is too complicated IMHO.
You could try the absorption method instead, it's so simple, and you really can't really go wrong with it. This method is rarely found on the rice packet. I find it gives the most consistent results.
Wash the rice thoroughly to remove excess starch. In a pot put 1 part rice to 2 parts water. Bring to the boil, stir once, and lower the heat to a minimum, cover with a lid and do not lift it again. Cook/steam on the heat for 10 minutes. Let it rest for 5 minutes off the heat. Fluff up the rice and serve.
I also use the same method for pilau rice, the only difference is you add some chopped onions and whole spices (bay leaf, cinnamon, black pepper, cloves, star anise, cardamom) to some butter, fry for about 30 seconds, then continue as normal. Put a few strands of saffron in the cooking water for extra luxury. | Similar to Billy's method… I do this will all rice types [except risotto etc]
rice:water ratio about 1:1.6 [ie a cup of rice to one and 'about half' cups water. No rinsing.
These timings work best with a 240v supply - ie, EU kettles are a lot faster than US ones.
Put the kettle on. Put your smallest saucepan pan on full heat. Add rice & salt.
When the kettle boils add water. The water/rice combo will flash-boil almost to the top of the pan.
Drop heat to minimum, one quick stir [not necessary if it really flashed properly] & put the lid on tight. Watch it for a second or two to make sure the heat dropped quickly enough.
12-15 mins max until if you lift the lid slightly you can hear the crackle telling you the last of the water is just going. This timing will change depending on how low your ring goes & how heavy the pan is. You'll have it nailed by the third time - lifting the lid spoils the timing, so you eventually learn the timing without having to constantly listen for it.
Switch off. Leave with the lid on a further 15 mins.
Fluff & serve.
If even after a couple of tries it's still coming up too sticky, reduce your initial water. On the other hand if you're making Japanese, start a bit wetter.
BTW, I've never tried this with supermarket par-boiled rice, only ever 'real' rice. |
27,269 | I've never played Pandemic, but thinking of getting the Legacy edition. Is it possible to play it without the legacy elements a few times first, and get an experience that is same or similar to that of the regular Pandemic? | 2015/10/20 | [
"https://boardgames.stackexchange.com/questions/27269",
"https://boardgames.stackexchange.com",
"https://boardgames.stackexchange.com/users/14088/"
] | Yes, you could play something very similar to vanilla Pandemic using just the base game components and ignoring all the Legacy elements. The board is slightly different, but you probably won't even notice.
You can really only do this before you start playing the legacy version though. Once you start playing the legacy version, things will happen that will modify the game in ways that will quickly make it difficult or impossible to play the base game. | Thats not true. You can play the game even after you finish the legacy version. Simply take out all the stickers that got put on during legacy play. They r really easy to take off. |
27,269 | I've never played Pandemic, but thinking of getting the Legacy edition. Is it possible to play it without the legacy elements a few times first, and get an experience that is same or similar to that of the regular Pandemic? | 2015/10/20 | [
"https://boardgames.stackexchange.com/questions/27269",
"https://boardgames.stackexchange.com",
"https://boardgames.stackexchange.com/users/14088/"
] | Yes, you could play something very similar to vanilla Pandemic using just the base game components and ignoring all the Legacy elements. The board is slightly different, but you probably won't even notice.
You can really only do this before you start playing the legacy version though. Once you start playing the legacy version, things will happen that will modify the game in ways that will quickly make it difficult or impossible to play the base game. | In fact, the Legacy rules themselves suggest playing a few games if you aren't familiar with Pandemic.
>
> IF YOU'VE NEVER PLAYED PANDEMIC...
>
>
> We recommend that you play a few games without any of the special
> "Legacy" rules to get a feel for the decisions you will have to make.
>
>
> Read this rulebook then play without using the following rules:
>
>
> •Game Months, Legacy Deck, Dossiers
>
>
> •Objectives, Funding, Game Calendar, Panic Level
>
>
> •Scars and Lost Characters
>
>
> •Game End Upgrades
>
>
> The object of these warm-up games is to cure four diseases before any of
> the game-losing conditions are triggered (noted on page 14 of these rules).
> You should play at least two games this way to get a feel for the game before
> adding the additional rules.
>
>
> |
27,269 | I've never played Pandemic, but thinking of getting the Legacy edition. Is it possible to play it without the legacy elements a few times first, and get an experience that is same or similar to that of the regular Pandemic? | 2015/10/20 | [
"https://boardgames.stackexchange.com/questions/27269",
"https://boardgames.stackexchange.com",
"https://boardgames.stackexchange.com/users/14088/"
] | Yes, you could play something very similar to vanilla Pandemic using just the base game components and ignoring all the Legacy elements. The board is slightly different, but you probably won't even notice.
You can really only do this before you start playing the legacy version though. Once you start playing the legacy version, things will happen that will modify the game in ways that will quickly make it difficult or impossible to play the base game. | Like people said before, it is easy to play vanilla pandemic with the pandemic legacy box. Moreover, various extra components/rules supplied with the game and gradually revealed through the game make it possible to play many interesting modifications of the game even after you finish the campaign. |
27,269 | I've never played Pandemic, but thinking of getting the Legacy edition. Is it possible to play it without the legacy elements a few times first, and get an experience that is same or similar to that of the regular Pandemic? | 2015/10/20 | [
"https://boardgames.stackexchange.com/questions/27269",
"https://boardgames.stackexchange.com",
"https://boardgames.stackexchange.com/users/14088/"
] | Yes, you could play something very similar to vanilla Pandemic using just the base game components and ignoring all the Legacy elements. The board is slightly different, but you probably won't even notice.
You can really only do this before you start playing the legacy version though. Once you start playing the legacy version, things will happen that will modify the game in ways that will quickly make it difficult or impossible to play the base game. | **Yes, you can play “vanilla” before, during and after playing the campaign.**
During the campaign:
* don’t destroy anything, just put it aside1
* before placement, shift stickers a little so that they don’t hide information of the virgin board2
During the “vanilla” play:
* follow vanilla rules according to the Legacy rule book (or download and read vanilla rules)
* ignore stickers
* do not incorporate introduced Legacy material (easy to avoid)
* use all the 5 vanilla events only
+ Resilient Population
+ One Quiet Night
+ Forecast
+ Airlift word
+ Government Grand word
* use the 5 available roles and find a way to shuffle them
+ 4/7 from vanilla vrol
- Medic
- Scientist
- Researcher
- Dispatcher
+ 1/6 from On the Brink exp
- Generalist
You *might* want:
* find and print all the vanilla roles (only 5 in Legacy and not easy to shuffle)
* use On the Brinkexp rules regarding event cards:
+ use 2 cards per player
+ draw form a pool of “funding”/event cards
- the 5 vanilla cards and
- 2/8 On the Brink cards available in Legacy5
* Borrowed Time
* Remote Treatment
- the last Legacy card “flexible aid package”4 could be used as well6
* use the original lines between cities, instead of the Legacy modifications
+ there would be no connections between these yellow cities:
- Los Angeles – Lima
- Santiago – Buenos Aires
- Buenos Aires – Johannesburg
+ there would be connections with black/red:
- Bagdad – Karachi
- Chennai – Bangkok
1 actually, you can still destroy almost all material as instructed in legacy, just not the material you need in vanilla (and you will know which that is)
2 the majority of the stickers (e.g. panic level) do not even hide anything and the ones who might you can probably remember
word the card has different wording to accommodate Legacy features, but the effect is the same
4 I am not sure about the name, as the one I have is in German
exp On the Brink is the first expansion of vanilla Pandemic: among other things it includes Events and Roles which can be used for vanilla play
>
> 5 later in Legacy you will discover another event from On the Brink: New Assignmentword
> 6 you will discover up to 5 other unusable event cards which could be re-purposed for events from vanilla expansions
> vrol the Quarantine Specialist (non-vanilla abilities only; needs to be played with original features in mind) and the Operations Expertword come later, the Contingency Planner is not in Legacy
>
>
> |
27,269 | I've never played Pandemic, but thinking of getting the Legacy edition. Is it possible to play it without the legacy elements a few times first, and get an experience that is same or similar to that of the regular Pandemic? | 2015/10/20 | [
"https://boardgames.stackexchange.com/questions/27269",
"https://boardgames.stackexchange.com",
"https://boardgames.stackexchange.com/users/14088/"
] | In fact, the Legacy rules themselves suggest playing a few games if you aren't familiar with Pandemic.
>
> IF YOU'VE NEVER PLAYED PANDEMIC...
>
>
> We recommend that you play a few games without any of the special
> "Legacy" rules to get a feel for the decisions you will have to make.
>
>
> Read this rulebook then play without using the following rules:
>
>
> •Game Months, Legacy Deck, Dossiers
>
>
> •Objectives, Funding, Game Calendar, Panic Level
>
>
> •Scars and Lost Characters
>
>
> •Game End Upgrades
>
>
> The object of these warm-up games is to cure four diseases before any of
> the game-losing conditions are triggered (noted on page 14 of these rules).
> You should play at least two games this way to get a feel for the game before
> adding the additional rules.
>
>
> | Thats not true. You can play the game even after you finish the legacy version. Simply take out all the stickers that got put on during legacy play. They r really easy to take off. |
27,269 | I've never played Pandemic, but thinking of getting the Legacy edition. Is it possible to play it without the legacy elements a few times first, and get an experience that is same or similar to that of the regular Pandemic? | 2015/10/20 | [
"https://boardgames.stackexchange.com/questions/27269",
"https://boardgames.stackexchange.com",
"https://boardgames.stackexchange.com/users/14088/"
] | Thats not true. You can play the game even after you finish the legacy version. Simply take out all the stickers that got put on during legacy play. They r really easy to take off. | Like people said before, it is easy to play vanilla pandemic with the pandemic legacy box. Moreover, various extra components/rules supplied with the game and gradually revealed through the game make it possible to play many interesting modifications of the game even after you finish the campaign. |
27,269 | I've never played Pandemic, but thinking of getting the Legacy edition. Is it possible to play it without the legacy elements a few times first, and get an experience that is same or similar to that of the regular Pandemic? | 2015/10/20 | [
"https://boardgames.stackexchange.com/questions/27269",
"https://boardgames.stackexchange.com",
"https://boardgames.stackexchange.com/users/14088/"
] | In fact, the Legacy rules themselves suggest playing a few games if you aren't familiar with Pandemic.
>
> IF YOU'VE NEVER PLAYED PANDEMIC...
>
>
> We recommend that you play a few games without any of the special
> "Legacy" rules to get a feel for the decisions you will have to make.
>
>
> Read this rulebook then play without using the following rules:
>
>
> •Game Months, Legacy Deck, Dossiers
>
>
> •Objectives, Funding, Game Calendar, Panic Level
>
>
> •Scars and Lost Characters
>
>
> •Game End Upgrades
>
>
> The object of these warm-up games is to cure four diseases before any of
> the game-losing conditions are triggered (noted on page 14 of these rules).
> You should play at least two games this way to get a feel for the game before
> adding the additional rules.
>
>
> | Like people said before, it is easy to play vanilla pandemic with the pandemic legacy box. Moreover, various extra components/rules supplied with the game and gradually revealed through the game make it possible to play many interesting modifications of the game even after you finish the campaign. |
27,269 | I've never played Pandemic, but thinking of getting the Legacy edition. Is it possible to play it without the legacy elements a few times first, and get an experience that is same or similar to that of the regular Pandemic? | 2015/10/20 | [
"https://boardgames.stackexchange.com/questions/27269",
"https://boardgames.stackexchange.com",
"https://boardgames.stackexchange.com/users/14088/"
] | In fact, the Legacy rules themselves suggest playing a few games if you aren't familiar with Pandemic.
>
> IF YOU'VE NEVER PLAYED PANDEMIC...
>
>
> We recommend that you play a few games without any of the special
> "Legacy" rules to get a feel for the decisions you will have to make.
>
>
> Read this rulebook then play without using the following rules:
>
>
> •Game Months, Legacy Deck, Dossiers
>
>
> •Objectives, Funding, Game Calendar, Panic Level
>
>
> •Scars and Lost Characters
>
>
> •Game End Upgrades
>
>
> The object of these warm-up games is to cure four diseases before any of
> the game-losing conditions are triggered (noted on page 14 of these rules).
> You should play at least two games this way to get a feel for the game before
> adding the additional rules.
>
>
> | **Yes, you can play “vanilla” before, during and after playing the campaign.**
During the campaign:
* don’t destroy anything, just put it aside1
* before placement, shift stickers a little so that they don’t hide information of the virgin board2
During the “vanilla” play:
* follow vanilla rules according to the Legacy rule book (or download and read vanilla rules)
* ignore stickers
* do not incorporate introduced Legacy material (easy to avoid)
* use all the 5 vanilla events only
+ Resilient Population
+ One Quiet Night
+ Forecast
+ Airlift word
+ Government Grand word
* use the 5 available roles and find a way to shuffle them
+ 4/7 from vanilla vrol
- Medic
- Scientist
- Researcher
- Dispatcher
+ 1/6 from On the Brink exp
- Generalist
You *might* want:
* find and print all the vanilla roles (only 5 in Legacy and not easy to shuffle)
* use On the Brinkexp rules regarding event cards:
+ use 2 cards per player
+ draw form a pool of “funding”/event cards
- the 5 vanilla cards and
- 2/8 On the Brink cards available in Legacy5
* Borrowed Time
* Remote Treatment
- the last Legacy card “flexible aid package”4 could be used as well6
* use the original lines between cities, instead of the Legacy modifications
+ there would be no connections between these yellow cities:
- Los Angeles – Lima
- Santiago – Buenos Aires
- Buenos Aires – Johannesburg
+ there would be connections with black/red:
- Bagdad – Karachi
- Chennai – Bangkok
1 actually, you can still destroy almost all material as instructed in legacy, just not the material you need in vanilla (and you will know which that is)
2 the majority of the stickers (e.g. panic level) do not even hide anything and the ones who might you can probably remember
word the card has different wording to accommodate Legacy features, but the effect is the same
4 I am not sure about the name, as the one I have is in German
exp On the Brink is the first expansion of vanilla Pandemic: among other things it includes Events and Roles which can be used for vanilla play
>
> 5 later in Legacy you will discover another event from On the Brink: New Assignmentword
> 6 you will discover up to 5 other unusable event cards which could be re-purposed for events from vanilla expansions
> vrol the Quarantine Specialist (non-vanilla abilities only; needs to be played with original features in mind) and the Operations Expertword come later, the Contingency Planner is not in Legacy
>
>
> |
27,269 | I've never played Pandemic, but thinking of getting the Legacy edition. Is it possible to play it without the legacy elements a few times first, and get an experience that is same or similar to that of the regular Pandemic? | 2015/10/20 | [
"https://boardgames.stackexchange.com/questions/27269",
"https://boardgames.stackexchange.com",
"https://boardgames.stackexchange.com/users/14088/"
] | **Yes, you can play “vanilla” before, during and after playing the campaign.**
During the campaign:
* don’t destroy anything, just put it aside1
* before placement, shift stickers a little so that they don’t hide information of the virgin board2
During the “vanilla” play:
* follow vanilla rules according to the Legacy rule book (or download and read vanilla rules)
* ignore stickers
* do not incorporate introduced Legacy material (easy to avoid)
* use all the 5 vanilla events only
+ Resilient Population
+ One Quiet Night
+ Forecast
+ Airlift word
+ Government Grand word
* use the 5 available roles and find a way to shuffle them
+ 4/7 from vanilla vrol
- Medic
- Scientist
- Researcher
- Dispatcher
+ 1/6 from On the Brink exp
- Generalist
You *might* want:
* find and print all the vanilla roles (only 5 in Legacy and not easy to shuffle)
* use On the Brinkexp rules regarding event cards:
+ use 2 cards per player
+ draw form a pool of “funding”/event cards
- the 5 vanilla cards and
- 2/8 On the Brink cards available in Legacy5
* Borrowed Time
* Remote Treatment
- the last Legacy card “flexible aid package”4 could be used as well6
* use the original lines between cities, instead of the Legacy modifications
+ there would be no connections between these yellow cities:
- Los Angeles – Lima
- Santiago – Buenos Aires
- Buenos Aires – Johannesburg
+ there would be connections with black/red:
- Bagdad – Karachi
- Chennai – Bangkok
1 actually, you can still destroy almost all material as instructed in legacy, just not the material you need in vanilla (and you will know which that is)
2 the majority of the stickers (e.g. panic level) do not even hide anything and the ones who might you can probably remember
word the card has different wording to accommodate Legacy features, but the effect is the same
4 I am not sure about the name, as the one I have is in German
exp On the Brink is the first expansion of vanilla Pandemic: among other things it includes Events and Roles which can be used for vanilla play
>
> 5 later in Legacy you will discover another event from On the Brink: New Assignmentword
> 6 you will discover up to 5 other unusable event cards which could be re-purposed for events from vanilla expansions
> vrol the Quarantine Specialist (non-vanilla abilities only; needs to be played with original features in mind) and the Operations Expertword come later, the Contingency Planner is not in Legacy
>
>
> | Like people said before, it is easy to play vanilla pandemic with the pandemic legacy box. Moreover, various extra components/rules supplied with the game and gradually revealed through the game make it possible to play many interesting modifications of the game even after you finish the campaign. |
120,053 | I would like my users to enter a full search value in a field like User ID, before clicking the Search button. This is because, a prefix, or a wildcard could bring in a whole lot of results, and in turn, slow the system down.
Any suggestions of patterns used to call out that a search fields requires the legit value before the user goes about searching would be greatly appreciated. Thanks in advance.
[](https://i.stack.imgur.com/ZtcSp.png) | 2018/08/04 | [
"https://ux.stackexchange.com/questions/120053",
"https://ux.stackexchange.com",
"https://ux.stackexchange.com/users/113965/"
] | Seems like you can do something in between by providing an 'autocomplete' feature. That way the user doesn't necessarily have to complete the full search string, and you can still get the input you need to do the search and avoid any user input errors.
You can see some examples of this pattern here:
<http://ui-patterns.com/patterns/Autocomplete>
I think the difficulty with what you are asking the user to do is that defining what is the 'full' search string can be quite difficult. Sometimes the user only knows the abbreviated version of the word (or because it is the more commonly accepted term), and sometimes they just don't know how to spell or complete the string because they can't remember or are unable to look it up.
Whatever the reason, autocomplete is a standard pattern and widely accepted on most search engines (as suggestions), and the same goes for address input lookups where the user does not have to complete the entire search string.
The behaviour around autcomplete isn't trivial, but here are some previous questions on the topic that might be of interest (you can search for more):
* [Guidelines for autocomplete widgets](https://ux.stackexchange.com/questions/1966/guidelines-for-autocomplete-widgets)
* [Usability of autocomplete overwriting user input](https://ux.stackexchange.com/questions/95382/usability-of-autocomplete-overwriting-user-input) | Standard behavior is that user starts typing in and then waits for 1 - 2 seconds if the result or autocomplete will shown up.
So after that time you can change your label "Car name" to "Please type whole phrase" or similiar.
It will be visible & clear enough for the user. |
22,851,786 | i have been really wanting to create a real-time multiplayer android game and was following this tutorial:
<https://developers.google.com/games/services/android/realtimeMultiplayer>
I even corrected the errors on the ButtonClicker example(it's the only one with real-time multiplayer) and got it to work, but didn´t test the multiplayer yet. I copied the whole project to my brother´s computer and he tried to play with me. But every time he click on the button to invite me, it´s saying "the project is incorrectly configured". Does he have to generate another aplication id? has anyone tested the example using 2 different computers and the android emulator of eclipse? | 2014/04/04 | [
"https://Stackoverflow.com/questions/22851786",
"https://Stackoverflow.com",
"https://Stackoverflow.com/users/2997681/"
] | Google Play Services aren't typically installed on the emulator. I think you'll need a pair of actual devices.
It might also need signed applications, but I'm not that familiar (yet) with the Google Play Services model. | if its giving you an unconfigured error, double check that you signed your app with the same certificate as the sha1 that you linked. |
22,851,786 | i have been really wanting to create a real-time multiplayer android game and was following this tutorial:
<https://developers.google.com/games/services/android/realtimeMultiplayer>
I even corrected the errors on the ButtonClicker example(it's the only one with real-time multiplayer) and got it to work, but didn´t test the multiplayer yet. I copied the whole project to my brother´s computer and he tried to play with me. But every time he click on the button to invite me, it´s saying "the project is incorrectly configured". Does he have to generate another aplication id? has anyone tested the example using 2 different computers and the android emulator of eclipse? | 2014/04/04 | [
"https://Stackoverflow.com/questions/22851786",
"https://Stackoverflow.com",
"https://Stackoverflow.com/users/2997681/"
] | I think i resolved it(at least my brother could login on his computer) by adding testers to my project on google play development console. Now all he needs to do is use another emulator on his computer to emulate multiplayer, just like i did ^^ | if its giving you an unconfigured error, double check that you signed your app with the same certificate as the sha1 that you linked. |
123,218 | I've been putting time into learning functional programming and I've come to the part where I want to start writing a project instead of just dabbling in tutorials/examples.
While doing my research, I've found that Erlang seems to be a pretty powerful when it comes to writing concurrent software (which is my goal), but resources and tools for development aren't as mature as Microsoft development products.
F# can run on linux (Mono) so that requirement is met, but while looking around on the internet I cannot find any comparisons of F# vs Erlang. Right now, I am leaning towards Erlang just because it seems to have the most press, but I am curious if there is really any performance difference between the two systems.
Since I am used to developing in .NET, I can probably get up to speed with F# a lot faster than Erlang, but I cannot find any resource to convince me that F# is just as scalable as Erlang.
I am most interested in simulation, which is going to be firing a lot of quickly processed messages to persistent nodes.
If I have not done a good job with what I am trying to ask, please ask for more verification. | 2011/12/04 | [
"https://softwareengineering.stackexchange.com/questions/123218",
"https://softwareengineering.stackexchange.com",
"https://softwareengineering.stackexchange.com/users/34841/"
] | What do you mean by "viable?" "Having the most press" is not necessarily the best way to choose a language.
Erlang's claim to fame is its capability of massive parallelization. That's why it's commonly used in Ericsson phone switches. Erlang is soft-realtime, so you can make certain performance guarantees about it.
F# benefits from the optimization capabilities of the .NET Jitter. In addition, the language itself is designed to be a high-performing functional language (it being a variant of OCaml, widely used in the financial industry because of its speed).
Ultimately, unless you plan on running millions of tiny agents at the same time (which is what Erlang is optimized for), F# should be up to the task.
[This page](http://www.erlang.org/faq/introduction.html#id51928) explains the appropriate use cases for Erlang. | Few objective statements can be made on this subject because the performance of these two languages is strongly dependent upon the application and programming style.
The only advice I can give is that F# has the performance advantage of a static type system and the CLR does a good job leveraging this in order to improve performance. F# does have asynchronous agents and message passing but it has not been optimized and synchronous code is often over 10× faster.
Erlang is dynamically typed which puts its at a significant disadvantage in terms of performance (expect a lot more boxing) but it was built from the ground up to support fast message passing between asynchronous agents so that may well be a lot faster than the equivalent F#. However, I have no benchmark results to back this up: it is just my expectation.
As an aside, both Erlang and F# are relatively fringe languages with small communities and, due to their different target markets, people familiar with both are rare. The only person I can think of who nearly qualifies is [Jesper Louis Andersen](http://jlouisramblings.blogspot.com/) but I'm not sure how much F# he has done. |
123,218 | I've been putting time into learning functional programming and I've come to the part where I want to start writing a project instead of just dabbling in tutorials/examples.
While doing my research, I've found that Erlang seems to be a pretty powerful when it comes to writing concurrent software (which is my goal), but resources and tools for development aren't as mature as Microsoft development products.
F# can run on linux (Mono) so that requirement is met, but while looking around on the internet I cannot find any comparisons of F# vs Erlang. Right now, I am leaning towards Erlang just because it seems to have the most press, but I am curious if there is really any performance difference between the two systems.
Since I am used to developing in .NET, I can probably get up to speed with F# a lot faster than Erlang, but I cannot find any resource to convince me that F# is just as scalable as Erlang.
I am most interested in simulation, which is going to be firing a lot of quickly processed messages to persistent nodes.
If I have not done a good job with what I am trying to ask, please ask for more verification. | 2011/12/04 | [
"https://softwareengineering.stackexchange.com/questions/123218",
"https://softwareengineering.stackexchange.com",
"https://softwareengineering.stackexchange.com/users/34841/"
] | What do you mean by "viable?" "Having the most press" is not necessarily the best way to choose a language.
Erlang's claim to fame is its capability of massive parallelization. That's why it's commonly used in Ericsson phone switches. Erlang is soft-realtime, so you can make certain performance guarantees about it.
F# benefits from the optimization capabilities of the .NET Jitter. In addition, the language itself is designed to be a high-performing functional language (it being a variant of OCaml, widely used in the financial industry because of its speed).
Ultimately, unless you plan on running millions of tiny agents at the same time (which is what Erlang is optimized for), F# should be up to the task.
[This page](http://www.erlang.org/faq/introduction.html#id51928) explains the appropriate use cases for Erlang. | You should read this post by Joe Armstrong: <http://erlang.org/pipermail/erlang-questions/2012-February/064277.html>
The short of it is that Erlang was not designed to be fast! It is reasonably fast in many cases but that is secondary to issues like fault tolerance and stability.
The truth is both Erlang and F# are nice languages, and while I have only taken a quick look at F# I have written a book on Erlang: [Building Web Applications With Erlang](http://shop.oreilly.com/product/0636920021452.do) and I can say that it is a fun language to work in.
I would also point out that there seems to be a boom in functional language books to be published in the next 6-9 months. I know of at least 4 on Erlang (including mine), One on Haskell, as well as Titles on OCaml, Clojure and F#. |
8,872,239 | I am just starting out learning to program C++. Visual Studio is nice but its so picky and its caused a lot of problems for me getting my code to compile. So I heard code blocks is a good one. Does anyone know of any others that are simple and hassle free? I tried to create a hello world program in VS 2010 with the instructions in my book and of course it went crazy and said you can't do this that and the other. =/ | 2012/01/15 | [
"https://Stackoverflow.com/questions/8872239",
"https://Stackoverflow.com",
"https://Stackoverflow.com/users/827114/"
] | You are going to have to learn, sooner hopefully, than later.. C++ requires you to be very specific in writing your code, and it doesn't matter which version you use. C++ is a standard language, and all compilers more or less conform to the same specification.
If your code isn't compiling, it's because you're doing something wrong when you are writing it. Give some examples, and we may be able to help. A new compiler won't change anything. | The syntax is language specific. There's no (good) programming language that allows you to type your code loosely.
Nevertheless, take a look at [my answer on another question.](https://stackoverflow.com/questions/8368649/how-to-get-started-learning-mingw-c/8368720#8368720) |
8,872,239 | I am just starting out learning to program C++. Visual Studio is nice but its so picky and its caused a lot of problems for me getting my code to compile. So I heard code blocks is a good one. Does anyone know of any others that are simple and hassle free? I tried to create a hello world program in VS 2010 with the instructions in my book and of course it went crazy and said you can't do this that and the other. =/ | 2012/01/15 | [
"https://Stackoverflow.com/questions/8872239",
"https://Stackoverflow.com",
"https://Stackoverflow.com/users/827114/"
] | You are going to have to learn, sooner hopefully, than later.. C++ requires you to be very specific in writing your code, and it doesn't matter which version you use. C++ is a standard language, and all compilers more or less conform to the same specification.
If your code isn't compiling, it's because you're doing something wrong when you are writing it. Give some examples, and we may be able to help. A new compiler won't change anything. | If you are looking for lighter IDEs then you may take a look at [this](http://beans.seartipy.com/2006/12/31/six-popular-ides-for-developing-software-in-cc-on-windows-platform/). |
8,872,239 | I am just starting out learning to program C++. Visual Studio is nice but its so picky and its caused a lot of problems for me getting my code to compile. So I heard code blocks is a good one. Does anyone know of any others that are simple and hassle free? I tried to create a hello world program in VS 2010 with the instructions in my book and of course it went crazy and said you can't do this that and the other. =/ | 2012/01/15 | [
"https://Stackoverflow.com/questions/8872239",
"https://Stackoverflow.com",
"https://Stackoverflow.com/users/827114/"
] | You are going to have to learn, sooner hopefully, than later.. C++ requires you to be very specific in writing your code, and it doesn't matter which version you use. C++ is a standard language, and all compilers more or less conform to the same specification.
If your code isn't compiling, it's because you're doing something wrong when you are writing it. Give some examples, and we may be able to help. A new compiler won't change anything. | Not sure what you mean by picky – if you don't mean the compiler but the IDE (that it gets to much in your way in the writing process) I suggest you try it with a general-purpose text editor and standalone compiler instead. I like kate best, when forced to use Windows I take Notepad++. As the compiler you could e.g. continue using Visual, go for gcc (MinGW on Windows), or the Intel C++ compiler.
All that is IMO much easier on a Linux, so my recommendation would be [K/X]Ubuntu + kate + gcc. (You can still easily port the programs to Windows, much easier than it is the other way around.) |
8,872,239 | I am just starting out learning to program C++. Visual Studio is nice but its so picky and its caused a lot of problems for me getting my code to compile. So I heard code blocks is a good one. Does anyone know of any others that are simple and hassle free? I tried to create a hello world program in VS 2010 with the instructions in my book and of course it went crazy and said you can't do this that and the other. =/ | 2012/01/15 | [
"https://Stackoverflow.com/questions/8872239",
"https://Stackoverflow.com",
"https://Stackoverflow.com/users/827114/"
] | You are going to have to learn, sooner hopefully, than later.. C++ requires you to be very specific in writing your code, and it doesn't matter which version you use. C++ is a standard language, and all compilers more or less conform to the same specification.
If your code isn't compiling, it's because you're doing something wrong when you are writing it. Give some examples, and we may be able to help. A new compiler won't change anything. | Take a look at Notepad++ a free source code editor which supports several programming languages running under the MS Windows environment and MinGW (windows port of gcc). |
8,872,239 | I am just starting out learning to program C++. Visual Studio is nice but its so picky and its caused a lot of problems for me getting my code to compile. So I heard code blocks is a good one. Does anyone know of any others that are simple and hassle free? I tried to create a hello world program in VS 2010 with the instructions in my book and of course it went crazy and said you can't do this that and the other. =/ | 2012/01/15 | [
"https://Stackoverflow.com/questions/8872239",
"https://Stackoverflow.com",
"https://Stackoverflow.com/users/827114/"
] | The syntax is language specific. There's no (good) programming language that allows you to type your code loosely.
Nevertheless, take a look at [my answer on another question.](https://stackoverflow.com/questions/8368649/how-to-get-started-learning-mingw-c/8368720#8368720) | If you are looking for lighter IDEs then you may take a look at [this](http://beans.seartipy.com/2006/12/31/six-popular-ides-for-developing-software-in-cc-on-windows-platform/). |
8,872,239 | I am just starting out learning to program C++. Visual Studio is nice but its so picky and its caused a lot of problems for me getting my code to compile. So I heard code blocks is a good one. Does anyone know of any others that are simple and hassle free? I tried to create a hello world program in VS 2010 with the instructions in my book and of course it went crazy and said you can't do this that and the other. =/ | 2012/01/15 | [
"https://Stackoverflow.com/questions/8872239",
"https://Stackoverflow.com",
"https://Stackoverflow.com/users/827114/"
] | The syntax is language specific. There's no (good) programming language that allows you to type your code loosely.
Nevertheless, take a look at [my answer on another question.](https://stackoverflow.com/questions/8368649/how-to-get-started-learning-mingw-c/8368720#8368720) | Not sure what you mean by picky – if you don't mean the compiler but the IDE (that it gets to much in your way in the writing process) I suggest you try it with a general-purpose text editor and standalone compiler instead. I like kate best, when forced to use Windows I take Notepad++. As the compiler you could e.g. continue using Visual, go for gcc (MinGW on Windows), or the Intel C++ compiler.
All that is IMO much easier on a Linux, so my recommendation would be [K/X]Ubuntu + kate + gcc. (You can still easily port the programs to Windows, much easier than it is the other way around.) |
8,872,239 | I am just starting out learning to program C++. Visual Studio is nice but its so picky and its caused a lot of problems for me getting my code to compile. So I heard code blocks is a good one. Does anyone know of any others that are simple and hassle free? I tried to create a hello world program in VS 2010 with the instructions in my book and of course it went crazy and said you can't do this that and the other. =/ | 2012/01/15 | [
"https://Stackoverflow.com/questions/8872239",
"https://Stackoverflow.com",
"https://Stackoverflow.com/users/827114/"
] | The syntax is language specific. There's no (good) programming language that allows you to type your code loosely.
Nevertheless, take a look at [my answer on another question.](https://stackoverflow.com/questions/8368649/how-to-get-started-learning-mingw-c/8368720#8368720) | Take a look at Notepad++ a free source code editor which supports several programming languages running under the MS Windows environment and MinGW (windows port of gcc). |
31,114 | I am thinking about setting my story in a postapocalyptic world where all art and literature are gone, and people are mostly illiterate. People lost the ability to formulate deep thoughts, became incapable to talk to each other and to express things clearly. A general "stupidity" infected the whole land. The main consequence is that characters speak very poorly, without proper grammar, and mostly with simple phrases, misused words or plain grunts. This will be important in the end, where they will discover a group of survivors who maintained a fine level of language and culture.
The problem is that all my characters, for 2/3 of the novel, would speak in a very dull way, such as:
"Hey"
"What"
"Did u do the thing"
"What thing"
"that thing there"
"Uh?"
"Cmon!"
"Ah that - yes, yes"
"Umpf"
I imagine a world where the main catastrophe is represented by the loss of language.
But will a story full of these dialogues be sustainable? Won't it be too boring or dull for a reader? Can it be understandable?
My original idea was to make it a script for a graphic novel, where poor balloons would have made sense. But in a prose novel?
**EDIT**: **from some of your precious answers, I have noticed that I have used the word "illiterate" improperly. With "illiterate" I didn't just mean the incapability to read and write. I mean the general inability to express oneself clearly, to properly use language, to understand complex thoughts and logic.** | 2017/10/28 | [
"https://writers.stackexchange.com/questions/31114",
"https://writers.stackexchange.com",
"https://writers.stackexchange.com/users/21768/"
] | The great privilege of the novelist is that you can choose what sources of interest you create in your novel. Novels today tend to be dialogue heavy, partly in response to "Show don't Tell" and partly because the writer and the reader probably watch more TV than they read novels. But that does not mean that you have to make dialogue the primary source of interest in your novel. That is up to you. You may just have to cast your net a little wider to find good exemplars.
Nonetheless, your premise is flawed. You are equating illiteracy with an unsophisticated use of language. But that is a misnomer. Literacy has to do with the written word. Lack of the written word had nothing to do with your level of sophistication in the use of the spoken word. True, the ability to read does expose you to a wider world, but it does not mean that intelligent people who have not learned to read, particularly in a culture that has no written culture, cannot think sophisticated thoughts and express sophisticated ideas. We have plenty of evidence of sophistication from preliterate societies both in the form or art and in the form of language handed down in the oral tradition.
The preservation and transmission of language in an oral tradition depends on different methods. We probably would not have poetry if it were not for the need to preserve and pass on core stories from one generation to the next. Perhaps we would not have music, or at least song, either.
So, if you want to make your non-literate society interesting, think more about how the transmission of stories and ideas works in a non-literate culture. You might find it pretty interesting.
**EDIT:** If your characters are simply stupid, on the other hand, you face a more fundamental challenge. Stories are built around aspiration and endeavour. At their heart is a choice between conflicting values. The protagonist wants something, and, as the story progresses, they meet increasing levels of resistance to the achievement of their desire until at last they must make a fundamental choice, pay a significant price, by giving up one value to achieve another.
But such choices require the ability to foresee the consequences of actions. Without such ability, people blunder from one immediate response to another, usually to their doom. Stories are about making difficult choices and choices are only difficult when the person making them has a sophisticated appreciation for the consequences of their actions. (One could argue that this is the original purpose of stories, to teach humans to anticipate and weigh the consequences of their actions.)
If your characters are all stupid, too stupid to put together a few coherent sentences, it is hard to imagine them having the capability to anticipate the consequences of their actions, and thus hard to build a hero's arc for any of them. There is perhaps some way to build a satire out of such a situation (think *Idiocracy* for example) but it is hard to see how you do a hero's journey. And if you can't do that, that is going to do far more to make your story dull than the simplistic use of language. | If you have a third person POV, the descriptive writing and other narration could make a nice contrast with the dialogue and would make the point of the story in a strong way. I don't usually recommend spelling non-verbal dialogue (grunts etc.), but I can see from the examples you've given that in this case it might add something.
It's trickier to do first person, but it can be done well. (It's the second time in a few days I've been citing Banks on here, but "Feersum Endjinn" is a good example). |
31,114 | I am thinking about setting my story in a postapocalyptic world where all art and literature are gone, and people are mostly illiterate. People lost the ability to formulate deep thoughts, became incapable to talk to each other and to express things clearly. A general "stupidity" infected the whole land. The main consequence is that characters speak very poorly, without proper grammar, and mostly with simple phrases, misused words or plain grunts. This will be important in the end, where they will discover a group of survivors who maintained a fine level of language and culture.
The problem is that all my characters, for 2/3 of the novel, would speak in a very dull way, such as:
"Hey"
"What"
"Did u do the thing"
"What thing"
"that thing there"
"Uh?"
"Cmon!"
"Ah that - yes, yes"
"Umpf"
I imagine a world where the main catastrophe is represented by the loss of language.
But will a story full of these dialogues be sustainable? Won't it be too boring or dull for a reader? Can it be understandable?
My original idea was to make it a script for a graphic novel, where poor balloons would have made sense. But in a prose novel?
**EDIT**: **from some of your precious answers, I have noticed that I have used the word "illiterate" improperly. With "illiterate" I didn't just mean the incapability to read and write. I mean the general inability to express oneself clearly, to properly use language, to understand complex thoughts and logic.** | 2017/10/28 | [
"https://writers.stackexchange.com/questions/31114",
"https://writers.stackexchange.com",
"https://writers.stackexchange.com/users/21768/"
] | The great privilege of the novelist is that you can choose what sources of interest you create in your novel. Novels today tend to be dialogue heavy, partly in response to "Show don't Tell" and partly because the writer and the reader probably watch more TV than they read novels. But that does not mean that you have to make dialogue the primary source of interest in your novel. That is up to you. You may just have to cast your net a little wider to find good exemplars.
Nonetheless, your premise is flawed. You are equating illiteracy with an unsophisticated use of language. But that is a misnomer. Literacy has to do with the written word. Lack of the written word had nothing to do with your level of sophistication in the use of the spoken word. True, the ability to read does expose you to a wider world, but it does not mean that intelligent people who have not learned to read, particularly in a culture that has no written culture, cannot think sophisticated thoughts and express sophisticated ideas. We have plenty of evidence of sophistication from preliterate societies both in the form or art and in the form of language handed down in the oral tradition.
The preservation and transmission of language in an oral tradition depends on different methods. We probably would not have poetry if it were not for the need to preserve and pass on core stories from one generation to the next. Perhaps we would not have music, or at least song, either.
So, if you want to make your non-literate society interesting, think more about how the transmission of stories and ideas works in a non-literate culture. You might find it pretty interesting.
**EDIT:** If your characters are simply stupid, on the other hand, you face a more fundamental challenge. Stories are built around aspiration and endeavour. At their heart is a choice between conflicting values. The protagonist wants something, and, as the story progresses, they meet increasing levels of resistance to the achievement of their desire until at last they must make a fundamental choice, pay a significant price, by giving up one value to achieve another.
But such choices require the ability to foresee the consequences of actions. Without such ability, people blunder from one immediate response to another, usually to their doom. Stories are about making difficult choices and choices are only difficult when the person making them has a sophisticated appreciation for the consequences of their actions. (One could argue that this is the original purpose of stories, to teach humans to anticipate and weigh the consequences of their actions.)
If your characters are all stupid, too stupid to put together a few coherent sentences, it is hard to imagine them having the capability to anticipate the consequences of their actions, and thus hard to build a hero's arc for any of them. There is perhaps some way to build a satire out of such a situation (think *Idiocracy* for example) but it is hard to see how you do a hero's journey. And if you can't do that, that is going to do far more to make your story dull than the simplistic use of language. | This is an opinion based answer, my opinion is I would put it down pretty quickly. Anything that is made intentionally difficult to read slows me down, particularly if misspellings don't sound any different than the fully spelled word: "Did u do the thing" sounds absolutely the same as "Did you do the thing", except the first interrupts my flow of reading by trying to see what 'u' is supposed to mean.
If you assume any readers read extremely well and fast, misspellings slow them down.
If you assume any readers read slowly, misspellings won't help them.
Again, this is my opinion, but this is not something that will help your story by making it seem realistic, it will prevent it from being read altogether.
I should point out that people becoming illiterate (or not having books) does not prevent them from having a large vocabulary, and does not make them stupid or dull. In Shakespeare's day (1600), [75% of men and 95% of women in England were illiterate,](https://www1.umassd.edu/ir/resources/laboreducation/literacy.pdf) but they understood his plays.
Grammar and vocabulary are not a result of literacy, but exposure. In modern times we happen to be exposed mostly through print, but there are many routes to exposure, and the truth is that almost all the words we use in daily conversation we learned by ear, NOT in print.
Children learn words and proper grammar years before they learn to read and write. By the time they DO learn to read and write nearly every word they know, they have been speaking for a decade, and many adults NEVER learn to correctly spell nearly every word they know. That does not mean they use those words incorrectly or pronounce them incorrectly.
In fact, learning words from print can impede correct pronunciation; until they hear a math professor pronounce "Euler" many students might think it is pronounced "You-ler", but it is pronounced "Oiler".
So I think your premise is flawed and unrealistic. The loss of all print in the world will not make people start talking like four year olds, their ***minds*** would have to be reduced to the level of four year olds. Their language will be just as logically complex and their vocabulary will still be precise: If a doctor means to point out the right iliac vein, that is what he will say. Current doctors have the terminology memorized, and memorization is still a part of the training: You must know every part of anatomy by heart, in all its Latin glory, in order to be a medical doctor. The sudden loss of print would not be a loss of the information at all. The same goes for lawyers, doctors, mathematicians, chemists, historians, grammarians, etc. It is all memorized by ***someone***, and they would quickly transcribe it all to mud tablets marked with pointy sticks if that was needed. If you magically made reading and writing impossible, they would revert to the middle ages practice of rote memorization, before 1500, when most humans in Europe were illiterate, they all had much more memorized than modern humans do today (and the same is true in illiterate primitive times today, some such people learn the names of hundreds of their ancestors and hundreds of stories verbatim, to pass down to their children in oral tradition).
I'm not criticizing your premise as an insult, but to point out it isn't very strong and (IMO) would likely not result in a plausible story. If you want to write some low-brow campy humor, you might get this kind of thing to work in a play or movie similar to Idiocracy.
It might not be a bad premise if the prose is modern and only the characters are of reduced intellect and memory capacity. If you have interactions with any children, a workable premise might be that some disease sweeps the world and leaves all humans incapable of developing any further than the ten year old intellect. Eventually the adults die out and the world is run by adults with the minds of fifth graders.
One turning point that would be interesting is to read what all these normal-thinking adults DO before they die off, to prepare the world to be inhabited by a population entirely composed of ten year old minds.
Another turning point might be centuries later, when civilization has collapsed and all people live and mate in near stone age conditions, and some mutant child is born with a natural immunity to the disease, and develops normally, so after the age of 10, she is, slowly, increasingly smarter than those around her, then everybody around her, then everybody in the world, yet still no smarter than the smartest of us today. But, can a modern adult, alone, control a hundred million adults with the minds of fifth graders all living in tiny kingdoms and separate villages? Maybe, maybe not, it would be interesting to hear her story. |
31,114 | I am thinking about setting my story in a postapocalyptic world where all art and literature are gone, and people are mostly illiterate. People lost the ability to formulate deep thoughts, became incapable to talk to each other and to express things clearly. A general "stupidity" infected the whole land. The main consequence is that characters speak very poorly, without proper grammar, and mostly with simple phrases, misused words or plain grunts. This will be important in the end, where they will discover a group of survivors who maintained a fine level of language and culture.
The problem is that all my characters, for 2/3 of the novel, would speak in a very dull way, such as:
"Hey"
"What"
"Did u do the thing"
"What thing"
"that thing there"
"Uh?"
"Cmon!"
"Ah that - yes, yes"
"Umpf"
I imagine a world where the main catastrophe is represented by the loss of language.
But will a story full of these dialogues be sustainable? Won't it be too boring or dull for a reader? Can it be understandable?
My original idea was to make it a script for a graphic novel, where poor balloons would have made sense. But in a prose novel?
**EDIT**: **from some of your precious answers, I have noticed that I have used the word "illiterate" improperly. With "illiterate" I didn't just mean the incapability to read and write. I mean the general inability to express oneself clearly, to properly use language, to understand complex thoughts and logic.** | 2017/10/28 | [
"https://writers.stackexchange.com/questions/31114",
"https://writers.stackexchange.com",
"https://writers.stackexchange.com/users/21768/"
] | The great privilege of the novelist is that you can choose what sources of interest you create in your novel. Novels today tend to be dialogue heavy, partly in response to "Show don't Tell" and partly because the writer and the reader probably watch more TV than they read novels. But that does not mean that you have to make dialogue the primary source of interest in your novel. That is up to you. You may just have to cast your net a little wider to find good exemplars.
Nonetheless, your premise is flawed. You are equating illiteracy with an unsophisticated use of language. But that is a misnomer. Literacy has to do with the written word. Lack of the written word had nothing to do with your level of sophistication in the use of the spoken word. True, the ability to read does expose you to a wider world, but it does not mean that intelligent people who have not learned to read, particularly in a culture that has no written culture, cannot think sophisticated thoughts and express sophisticated ideas. We have plenty of evidence of sophistication from preliterate societies both in the form or art and in the form of language handed down in the oral tradition.
The preservation and transmission of language in an oral tradition depends on different methods. We probably would not have poetry if it were not for the need to preserve and pass on core stories from one generation to the next. Perhaps we would not have music, or at least song, either.
So, if you want to make your non-literate society interesting, think more about how the transmission of stories and ideas works in a non-literate culture. You might find it pretty interesting.
**EDIT:** If your characters are simply stupid, on the other hand, you face a more fundamental challenge. Stories are built around aspiration and endeavour. At their heart is a choice between conflicting values. The protagonist wants something, and, as the story progresses, they meet increasing levels of resistance to the achievement of their desire until at last they must make a fundamental choice, pay a significant price, by giving up one value to achieve another.
But such choices require the ability to foresee the consequences of actions. Without such ability, people blunder from one immediate response to another, usually to their doom. Stories are about making difficult choices and choices are only difficult when the person making them has a sophisticated appreciation for the consequences of their actions. (One could argue that this is the original purpose of stories, to teach humans to anticipate and weigh the consequences of their actions.)
If your characters are all stupid, too stupid to put together a few coherent sentences, it is hard to imagine them having the capability to anticipate the consequences of their actions, and thus hard to build a hero's arc for any of them. There is perhaps some way to build a satire out of such a situation (think *Idiocracy* for example) but it is hard to see how you do a hero's journey. And if you can't do that, that is going to do far more to make your story dull than the simplistic use of language. | Depending on specifics of your setting, two approaches to avoid the problem you are concerned about (readers being bored) are:
1. Show the characters thought processes (from narrator point of view).
Dialogs by themselves add something to the work, of course, but their main purpose is to showcase what the character is thinking and feeling. As such, you can replace it with narrator explanations of person's thoughts.
A good example of this in a lot of literature is situations where a shy/introverted person tries to talk to someone they are attracted to. The dialog is (often deliberately) stilted, and limited:
>
> 'uh' - was what came out his mouth. "Smooth, Smith" thought he to himself. Way to impress a lady". A blush of embarassment spread all over his face.
>
>
>
2. Make the plot interesting.
R2-D2's or Chewbacca's limited vocabulary don't seem to bore anyone watching Star Wars. Because **storytelling**!!!
3. Additionally, the setting where most people are incapable of expressing deep thoughts seems to be quite realistic, in some way. So it may not be as much of a suspension of disbelief for the reader as you worry.
I mean, have you ever read Youtube or forum comments or Twitter? :) |
17,689 | I have an Asus EEE Transformer, and am contemplating an Amazon Prime membership. One of the nice features is streaming video. You can play it on computer, TV/DVD/BluRay that support it, or Kindle.
Is there anyway to play on plain Android, like my Transformer? | 2012/01/01 | [
"https://android.stackexchange.com/questions/17689",
"https://android.stackexchange.com",
"https://android.stackexchange.com/users/134/"
] | Yes, you can play Amazon Prime videos using flash in the browser. See [this](http://forum.xda-developers.com/archive/index.php/t-1413969.html) thread.
Per the thread, you may have to remove the stock Flash and install Adobe's official version from the market, as well as the Dolphin HD browser.
You can rent movies from Amazon, which presumably use the same framework as Prime videos. It would probably be advisable to rent a movie to verify it works before investing in a Prime membership. | As of very recently, this no longer is possible. Flash for Android is no longer supported, upgraded or offered by Adobe.
There are hacks available for installing older versions of Flash, but given the security holes this opens up, installing an expired version of Flash is probably a really bad idea. |
34,437 | I have read both the styles...
>
> Neither I like you, nor do I like your family
>
> **and**
>
>
>
>
Is there any special cases where we use just 'nor' instead of 'neither...nor'? Has it to do anything with emphasis? | 2014/09/29 | [
"https://ell.stackexchange.com/questions/34437",
"https://ell.stackexchange.com",
"https://ell.stackexchange.com/users/3187/"
] | As far as I know, we use the word NOR as an additional "information/support/reason" to a preceding "negative(usually)" statement. It should come after the "negative(or positive)" statement.
Ex:
1. I **don't** like you, **nor** them.
2. **Neither** you **nor** I will go to the party!
It would be awkward to say:
1. You like him, nor I.
2. I will go to the party, nor you.
Bottomline? We use nor as an **additional** reason/support/information to a preceding statement, usually a negative statement. | >
> Neither I like you, nor do I like your family
>
>
>
I don't find that grammatically acceptable.
---
>
> I don't like you. Nor do I like your family.
>
>
>
Instead of looking for a special grammar rule about the usage of "nor", I would treat this as one sentence (*I don't like you, nor do I like your family.*) that was somewhat improperly split into two. Similar to the "rule" that says that sentences should not start with "and". And similar to what I just did in this and in the previous sentence. In practice, there is some leeway in informal English, since thoughts don't always come out fully formed.
Consider writing the thought as *I like neither you nor your family.* |
34,437 | I have read both the styles...
>
> Neither I like you, nor do I like your family
>
> **and**
>
>
>
>
Is there any special cases where we use just 'nor' instead of 'neither...nor'? Has it to do anything with emphasis? | 2014/09/29 | [
"https://ell.stackexchange.com/questions/34437",
"https://ell.stackexchange.com",
"https://ell.stackexchange.com/users/3187/"
] | As far as I know, we use the word NOR as an additional "information/support/reason" to a preceding "negative(usually)" statement. It should come after the "negative(or positive)" statement.
Ex:
1. I **don't** like you, **nor** them.
2. **Neither** you **nor** I will go to the party!
It would be awkward to say:
1. You like him, nor I.
2. I will go to the party, nor you.
Bottomline? We use nor as an **additional** reason/support/information to a preceding statement, usually a negative statement. | In my opinion, the sentence "Neither I like you, nor do I like your family" should begin with an inversion, like so:
Neither **do I like** you, nor do I like your family. This is the case when we link two clauses.
Alternatively you could write:
"I like neither you nor your family", this time without a comma before nor. |
34,437 | I have read both the styles...
>
> Neither I like you, nor do I like your family
>
> **and**
>
>
>
>
Is there any special cases where we use just 'nor' instead of 'neither...nor'? Has it to do anything with emphasis? | 2014/09/29 | [
"https://ell.stackexchange.com/questions/34437",
"https://ell.stackexchange.com",
"https://ell.stackexchange.com/users/3187/"
] | In some cases, we may use just "nor" which suffices to replace both neither and nor such as "He nor I was there", but it is not only archaic but also sounds awkward. We may also use nor to replace the preceding neither such as "Nor he nor I was there". That's also archaic. I don't think such a use fits in the structure of modern English. (Please refer to The Free Dictionary). | >
> Neither I like you, nor do I like your family
>
>
>
I don't find that grammatically acceptable.
---
>
> I don't like you. Nor do I like your family.
>
>
>
Instead of looking for a special grammar rule about the usage of "nor", I would treat this as one sentence (*I don't like you, nor do I like your family.*) that was somewhat improperly split into two. Similar to the "rule" that says that sentences should not start with "and". And similar to what I just did in this and in the previous sentence. In practice, there is some leeway in informal English, since thoughts don't always come out fully formed.
Consider writing the thought as *I like neither you nor your family.* |
34,437 | I have read both the styles...
>
> Neither I like you, nor do I like your family
>
> **and**
>
>
>
>
Is there any special cases where we use just 'nor' instead of 'neither...nor'? Has it to do anything with emphasis? | 2014/09/29 | [
"https://ell.stackexchange.com/questions/34437",
"https://ell.stackexchange.com",
"https://ell.stackexchange.com/users/3187/"
] | In some cases, we may use just "nor" which suffices to replace both neither and nor such as "He nor I was there", but it is not only archaic but also sounds awkward. We may also use nor to replace the preceding neither such as "Nor he nor I was there". That's also archaic. I don't think such a use fits in the structure of modern English. (Please refer to The Free Dictionary). | In my opinion, the sentence "Neither I like you, nor do I like your family" should begin with an inversion, like so:
Neither **do I like** you, nor do I like your family. This is the case when we link two clauses.
Alternatively you could write:
"I like neither you nor your family", this time without a comma before nor. |
47,084,293 | Newbie here trying to learn xcode and swift after 15 years of c# and visual studio. I created an app in xcode, added a label, put some text in the label and pressed the Play button for the emulator to fire up. The emulator fires up but the label is nowhere to be seen. I tried iphone 7plus and SE but still no go. I'm sure it has to do with layout. I played around with the autolayout box but still no go. From what I see the label should be in the middle of the screen (red box in preview). How come it's not there? What should I do to make it appear?
[Screenshot](https://i.stack.imgur.com/UYdyO.png) | 2017/11/02 | [
"https://Stackoverflow.com/questions/47084293",
"https://Stackoverflow.com",
"https://Stackoverflow.com/users/8877071/"
] | I had the label on the launch screen instead of the mainboard. | This might be a silly question, but there's no chance that the "hidden" attribute is checked?
You find it further down on the attributes inspector when you have the label selected when viewing the Main.storyboard. Uncheck it to view the label when running app. |
19,822 | What could the link be between the «white performance bars show» below and the «actual size of the rocket»?
The quote below seems to imply there is one.
But isn't that white scale purely arbitrary? It’s my current understanding that SpaceX could have increased the scale of the bar across the board so that Saturn V performance would also be above its height.
[](https://i.stack.imgur.com/hKtBn.png) source page: 28 <http://www.spacex.com/sites/spacex/files/mars_presentation.pdf>
>
> The white bars show the performance of the vehicles. In other words, the payload to orbit of the vehicle. What it represents is what the size efficiency of the vehicle is. And mostly including ours that are currently flying, including those; the performance bar is only a small percentage of the actual size of the rocket. With the interplanetary system initially to be used for Mars, we have been able to, we believe, massively improve the design performance. **It's the first time the rocket performance bar will exceed the physical size of the rocket.** -Elon
>
> Source: <https://diyhpl.us/wiki/transcripts/spacex/elon-musk-making-humans-a-multiplanetary-species/> or
>
>
>
>
>
[This link illustrates my point](http://www.tylervigen.com/spurious-correlations) in what is meant about not being correlated (its source is, somewhat ironically, [this](https://twitter.com/elonmusk/status/765111090430607360)). | 2017/01/16 | [
"https://space.stackexchange.com/questions/19822",
"https://space.stackexchange.com",
"https://space.stackexchange.com/users/6852/"
] | Completing on Hobbes answer, user sol3tosol4 seems to have nailed my last misunderstanding.
A simple edit to Elon's quote, make it a nice gems of information:
*«It's the first time the [ITS] rocket [... payload to LEO]
will [actually] exceed the ~~physical size~~ [dry mass] of the rocket»*
>
> Sometimes Elon tries to "dumb down" his explanations by using
> imprecise language, and when he does people tend to think he's gone
> crazy. Slide 28 "Vehicles by Performance" didn't make any sense to me
> either, so I decided to think about it for a while. Here's what I
> think:
>
>
> When Elon presented that slide, he was trying to convey *three*
> pieces of information, and they got garbled together.
>
>
> The first piece
> of information was the appearance and relative size of the different
> launch vehicles, which was copied over from the previous slide.
>
>
> The second piece of information
> was the bar graph, which showed the
> relative amount of payload each launcher could send to low Earth orbit
> (LEO). The bar graph doesn't need a vertical scale, because it's
> relative amount of payload. For example, the proposed ITS (Mars
> Vehicle) could put up to 550,000 kg into LEO, and the Saturn V could
> put 135,000 kg into LEO. 550,000 divided by 135,000 is about 4.07, and
> the bar behind the ITS vehicle is about 4.07 times as high as the bar
> behind the Saturn V vehicle. The payload numbers are already printed
> below each launcher, but the bar graph makes the relative payload to
> LEO of each launcher visually obvious.
>
>
> The third piece of information,
> which was not on the slide but which Elon described, was the "maximum
> payload to LEO" of each launcher, relative to the dry mass (the mass
> with no payload or propellant loaded) of the launcher. For example **the
> ITS** ("Mars Vehicle") can lift 550,000 kg to LEO, and the dry mass of
> the rocket (from other slides) is 425,000 kg, **a ratio of 1.29: for the
> first time, a rocket can lift into orbit more than its own mass**, which
> is a remarkable accomplishment. From what numbers I can find, the
> **Saturn V** could lift 135,000 kg into LEO and had 241,000 kg dry mass, a
> **ratio of only 0.559**, the **Falcon Heavy** a ratio of about 0.67, and the
> Falcon 9 Full Thrust a **ratio of about 0.86** - very good but still less
> than one. What Elon said about that metric had nothing to do with the
> bar graph, and it was just a coincidence that the bar for the Mars
> Vehicle was taller than the picture of the rocket.
>
>
> What Elon said was
> "It's the first time a rocket's performance bar will actually exceed
> the physical size of the rocket". Change that to "It's the first time
> a rocket's payload to LEO will actually exceed the dry mass of the
> rocket", and it makes sense. I'd prefer it if Elon didn't try to dumb
> down the terminology, since it's confusing, but I guess he thinks it's
> necessary when the audience isn't all rocket designers. At another
> point in the talk he started to discuss the TEA-TEB ignition fluid
> used by the Falcon rockets, but changed his mind and skipped that
> part.
>
>
>
Source [r/SpaceX Official Mars Architecture Announcement/IAC 2016 Live Thread - Updates & Discussion](https://www.reddit.com/r/spacex/comments/54j2y4/rspacex_official_mars_architecture/#siteTable_t1_d85hec5) from user [sol3tosol4](https://www.reddit.com/user/sol3tosol4) | The white bars are payload in kg. They look roughly proportional to me, so in that sense they're accurate. The size of the white bars vs. the dimensions of the rocket is misleading. The performance bar is one-dimensional. The rockets, on the other hand, grow in 3 dimensions. So when you compare a Falcon 9 to a Saturn V, the performance difference is much larger than the height difference suggests. If you were to do a graph of takeoff weight vs payload weight for these rockets, you'd get a less misleading graph.
Now, there is a correlation between rocket size and performance. But that correlation seems to be fairly linear. Rocket stages of very different sizes have a mass fraction of around 95% (i.e. 95% of the stage weight is fuel). |
1,630,519 | for example, I want the textfield input number only. my idea is when the user typing, it will call a javascript to check whether it is valid, if it is not valid, I delete the text which is just entered. But I think it is very complex to do so. Is there any simple way to do so? | 2009/10/27 | [
"https://Stackoverflow.com/questions/1630519",
"https://Stackoverflow.com",
"https://Stackoverflow.com/users/148978/"
] | Put a validation on submit. | The script to do this is here. It's a pretty common requirement.
<http://javascript.internet.com/forms/validate-numeric-only.html> |
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