text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
using RequiredByNativeCodeAttribute = UnityEngine.Scripting.RequiredByNativeCodeAttr... | UnityCsReference/Editor/Mono/EditorSceneManager.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/EditorSceneManager.cs",
"repo_id": "UnityCsReference",
"token_count": 2147
} | 283 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using static UnityEngine.EnumDataUtility;
namespace UnityEditor
{
internal static class EnumDataUtility
{
internal... | UnityCsReference/Editor/Mono/EnumDataUtility.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/EnumDataUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 459
} | 284 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngineInternal;
using UnityEditor.SceneManagement;
using UnityEngine.Bindings;
using UnityEngine.Rendering;
namespace U... | UnityCsReference/Editor/Mono/GI/LightmapEditorSettings.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GI/LightmapEditorSettings.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 10099
} | 285 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Scripting;
using System;
using System.Diagnostics;
using UnityEditorInternal;
namespace UnityEditor
{
internal class About... | UnityCsReference/Editor/Mono/GUI/AboutWindow.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/AboutWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 4566
} | 286 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using UnityEditor.StyleSheets;
usin... | UnityCsReference/Editor/Mono/GUI/DockArea.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/DockArea.cs",
"repo_id": "UnityCsReference",
"token_count": 28289
} | 287 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System.Collections.Generic;
using UnityEditorInternal;
namespace UnityEditor
{
internal class GradientEditor
{
class Style... | UnityCsReference/Editor/Mono/GUI/GradientEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/GradientEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 14101
} | 288 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor.Compilation;
using UnityEditor.Scripting;
namespace UnityEditor
{
internal class ManagedDebuggerToggle
{
priva... | UnityCsReference/Editor/Mono/GUI/ManagedDebuggerToggle.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/ManagedDebuggerToggle.cs",
"repo_id": "UnityCsReference",
"token_count": 898
} | 289 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using Object =... | UnityCsReference/Editor/Mono/GUI/ReorderableList.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/ReorderableList.cs",
"repo_id": "UnityCsReference",
"token_count": 31931
} | 290 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Scripting;
using UnityEditorInternal;
using UnityEditor.Toolbars;
using UnityEditor.UIElements;
using UnityEngine... | UnityCsReference/Editor/Mono/GUI/Toolbars/Toolbar.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/Toolbars/Toolbar.cs",
"repo_id": "UnityCsReference",
"token_count": 2350
} | 291 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using Debug = UnityEngine.Debug;
namespace UnityEdit... | UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewControl/TreeViewControl.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewControl/TreeViewControl.cs",
"repo_id": "UnityCsReference",
"token_count": 13433
} | 292 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.IMGUI.Controls;
using UnityEditor.Experimental;
using UnityEngine;
namespace UnityEditor.TreeViewExamples
{
internal class FooTreeViewItem : ... | UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewTests/TreeViewTestGUI.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewTests/TreeViewTestGUI.cs",
"repo_id": "UnityCsReference",
"token_count": 1392
} | 293 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
using Sys... | UnityCsReference/Editor/Mono/GUIDebugger/GUIViewDebuggerHelper.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUIDebugger/GUIViewDebuggerHelper.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1716
} | 294 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.StyleSheets;
using UnityEngine;
namespace UnityEditor
{
internal class GameViewSizesMenuModifyItemUI : FlexibleMenuModifyItemUI
{
... | UnityCsReference/Editor/Mono/GameView/GameViewSizesMenuModifyItemUI.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GameView/GameViewSizesMenuModifyItemUI.cs",
"repo_id": "UnityCsReference",
"token_count": 2764
} | 295 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor
{
static class GridSnapping
{
public static Func<Vector3, Vector3> snapPosition = null;
... | UnityCsReference/Editor/Mono/Grids/GridSnapping.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Grids/GridSnapping.cs",
"repo_id": "UnityCsReference",
"token_count": 462
} | 296 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Internal;
using UnityEngine.Rendering;
namespace U... | UnityCsReference/Editor/Mono/Handles/Handles.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Handles/Handles.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2000
} | 297 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.SceneManagement;
u... | UnityCsReference/Editor/Mono/HierarchyProperty.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/HierarchyProperty.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 4336
} | 298 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
internal class IconSelector : EditorWindow
{
public delegate void MonoScriptIconChangedCallback(MonoScri... | UnityCsReference/Editor/Mono/IconSelector.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/IconSelector.cs",
"repo_id": "UnityCsReference",
"token_count": 7786
} | 299 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor.Animations;
using System;
using System.Collections.Generic;
using System.Linq;
using Object = UnityEngine.Object;
using System.... | UnityCsReference/Editor/Mono/Inspector/AnimationClipEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/AnimationClipEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 48228
} | 300 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Security.Permissions;
using UnityEngine;
using UnityEditor.Audio;
namespace UnityEditor
{
[CustomEditor(typeof(AudioMixerGroupController))]
in... | UnityCsReference/Editor/Mono/Inspector/AudioMixerGroupEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/AudioMixerGroupEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 1425
} | 301 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Globalization;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.Rendering;
using UnityEngine.Animations;
using Object = UnityEngine.O... | UnityCsReference/Editor/Mono/Inspector/AvatarPreview.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/AvatarPreview.cs",
"repo_id": "UnityCsReference",
"token_count": 23327
} | 302 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Animations;
using Object = UnityEngine.Object;
using UnityEditorInternal;
using System.Collections.Generic;
namespace UnityEdi... | UnityCsReference/Editor/Mono/Inspector/ConstraintEditorBase.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/ConstraintEditorBase.cs",
"repo_id": "UnityCsReference",
"token_count": 4233
} | 303 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor
{
internal static partial class StatelessAdvancedDropdown
{
public static int SearchablePopu... | UnityCsReference/Editor/Mono/Inspector/Core/AdvancedDropdown/EditorGUI/EditorGUIAdvancedDropdown.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/Core/AdvancedDropdown/EditorGUI/EditorGUIAdvancedDropdown.cs",
"repo_id": "UnityCsReference",
"token_count": 624
} | 304 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor
{
// Built-in PropertyDrawers. See matching ... | UnityCsReference/Editor/Mono/Inspector/Core/ScriptAttributeGUI/Implementations/PropertyDrawers.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/Core/ScriptAttributeGUI/Implementations/PropertyDrawers.cs",
"repo_id": "UnityCsReference",
"token_count": 10068
} | 305 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.ComponentModel;
using UnityEditor;
using UnityEditor.EditorTools;
using UnityEngine;
namespace UnityEditorInternal
{
// TODO: We nee... | UnityCsReference/Editor/Mono/Inspector/EditMode.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/EditMode.cs",
"repo_id": "UnityCsReference",
"token_count": 5895
} | 306 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor.Rendering;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.Rendering;
using Uni... | UnityCsReference/Editor/Mono/Inspector/GraphicsSettingsInspectors/RenderPipelineGraphicsSettingsPropertyDrawer.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/GraphicsSettingsInspectors/RenderPipelineGraphicsSettingsPropertyDrawer.cs",
"repo_id": "UnityCsReference",
"token_count": 7229
} | 307 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
namespace UnityEditor
{
internal class LineRendererEditor : IEditablePoint, ICreatableP... | UnityCsReference/Editor/Mono/Inspector/LineRendererToolModes.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/LineRendererToolModes.cs",
"repo_id": "UnityCsReference",
"token_count": 6151
} | 308 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor;
using UnityEngine;
namespace UnityEditor
{
[CustomEditor(typeof(OcclusionArea))]
class OcclusionAreaEditor : Editor
{
Serial... | UnityCsReference/Editor/Mono/Inspector/OcclusionAreaEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/OcclusionAreaEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 1726
} | 309 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Rendering;
using System.Collections.Generic;
namespace UnityEditor
{
[CustomEditor(typeof(RayTracingShader))]
internal... | UnityCsReference/Editor/Mono/Inspector/RayTracingShaderInspector.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/RayTracingShaderInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 5085
} | 310 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering;
[Obsolete($"{nameof(ScriptableRenderPipelineExtensionAttribute)} is deprecated. Use {... | UnityCsReference/Editor/Mono/Inspector/ScriptableRenderPipelineExtensionAttribute.deprecated.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/ScriptableRenderPipelineExtensionAttribute.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 426
} | 311 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditorInternal;
using UnityEngine;
using System.Collections.Generic;
using UnityEditor.AnimatedValues;
namespace UnityEditor
{
[CustomEditor(typeof(... | UnityCsReference/Editor/Mono/Inspector/SpriteRendererEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/SpriteRendererEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 6664
} | 312 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
[CustomEditor(typeof(Transform))]
[CanEditMultipleObjects]
internal class TransformInspector : Editor
{
... | UnityCsReference/Editor/Mono/Inspector/TransformInspector.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/TransformInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 2980
} | 313 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor.Rendering;
using UnityEngine;
using UnityEngine.Internal;
using UnityEngine.Rendering;
using Unit... | UnityCsReference/Editor/Mono/Inspector/VisualElements/RenderingLayerMaskField.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/VisualElements/RenderingLayerMaskField.cs",
"repo_id": "UnityCsReference",
"token_count": 2671
} | 314 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngineInternal.Video;
using Unity.Collections;
using Unity.Collections.Lo... | UnityCsReference/Editor/Mono/Media/Bindings/MediaEncoder.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Media/Bindings/MediaEncoder.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 5954
} | 315 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor.DeploymentTargets;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEditor.B... | UnityCsReference/Editor/Mono/Modules/PlatformSupportModule.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Modules/PlatformSupportModule.cs",
"repo_id": "UnityCsReference",
"token_count": 6421
} | 316 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Uni... | UnityCsReference/Editor/Mono/ObjectNames.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/ObjectNames.cs",
"repo_id": "UnityCsReference",
"token_count": 2941
} | 317 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.Overlays
{
class OverlayGhostDropZone : OverlayDropZoneBase
{
public override OverlayContainer targetContainer => m_Container;... | UnityCsReference/Editor/Mono/Overlays/OverlayGhostDropZone.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Overlays/OverlayGhostDropZone.cs",
"repo_id": "UnityCsReference",
"token_count": 536
} | 318 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using UnityEngine.Bindings;
[assembly: InternalsVisibleTo("Unity.PerformanceTracking.Editor")]
namespace Unit... | UnityCsReference/Editor/Mono/Performance.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Performance.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1722
} | 319 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditorInternal;
namespace UnityEditor.Pl... | UnityCsReference/Editor/Mono/PlatformSupport/ReorderableTextureList.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PlatformSupport/ReorderableTextureList.cs",
"repo_id": "UnityCsReference",
"token_count": 2265
} | 320 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.Build;
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEditor
{
public partial class PlayerSettings : UnityEngine... | UnityCsReference/Editor/Mono/PlayerSettingsMacOS.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PlayerSettingsMacOS.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 904
} | 321 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
using UnityEngine;
using System.Collections.Generic;
namespace UnityEditor
{
/// Semi-Generic point editor.
/// A Point editor basically... | UnityCsReference/Editor/Mono/PointEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PointEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 7069
} | 322 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System;
using System.Collections.Generic;
using UnityEngine.UIElements;
namespace UnityEditor
{
internal enum AssetPipelineAutoRefresh... | UnityCsReference/Editor/Mono/PreferencesWindow/AssetPipelinePreferences.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PreferencesWindow/AssetPipelinePreferences.cs",
"repo_id": "UnityCsReference",
"token_count": 7564
} | 323 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using UnityEngine.Assertions;
using UnityEngine.Bindings;
u... | UnityCsReference/Editor/Mono/Progress/Progress.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Progress/Progress.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 8036
} | 324 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
[assembly: System.Runtime.CompilerServices.InternalsVis... | UnityCsReference/Editor/Mono/RemoteInput/Remoting.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/RemoteInput/Remoting.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 257
} | 325 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Scripting;
using UnityEngine.SceneManagement;
namespace UnityEditor.SceneManagement
{
public sealed partial class EditorSc... | UnityCsReference/Editor/Mono/SceneManagement/EditorSceneManager.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneManagement/EditorSceneManager.cs",
"repo_id": "UnityCsReference",
"token_count": 2695
} | 326 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.SceneManagement;
namespace UnityEditor.SceneManagement
{
[Na... | UnityCsReference/Editor/Mono/SceneManagement/StageManager/StageUtility.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneManagement/StageManager/StageUtility.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1109
} | 327 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.ShortcutManagement;
using UnityEngine;
namespace UnityEditor
{
enum SceneInputAxis : int
{
Right = 0,
Up = 1,
For... | UnityCsReference/Editor/Mono/SceneView/CameraFlyModeContext.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneView/CameraFlyModeContext.cs",
"repo_id": "UnityCsReference",
"token_count": 1281
} | 328 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements;
using UObject = UnityEngine.Object;
namespace UnityEditor
{
interface IViewpoint
{
U... | UnityCsReference/Editor/Mono/SceneView/Viewpoint/ViewpointAPI.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneView/Viewpoint/ViewpointAPI.cs",
"repo_id": "UnityCsReference",
"token_count": 1331
} | 329 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.CompilationPipeline.Common;
using UnityEngine;
namespace UnityEditor.Scripting.Compilers
{
internal abstract class CompilerBase : IDi... | UnityCsReference/Editor/Mono/Scripting/Compilers/CompilerBase.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/Compilers/CompilerBase.cs",
"repo_id": "UnityCsReference",
"token_count": 233
} | 330 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.Scripting.ScriptCompilation
{
internal static class AssemblyGraphBuild... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/AssemblyGraphBuilderFactory.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/AssemblyGraphBuilderFactory.cs",
"repo_id": "UnityCsReference",
"token_count": 1060
} | 331 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using UnityEditor.Build;
using UnityEditor.Compilation;
using UnityEdit... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/CustomScriptAssembly.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/CustomScriptAssembly.cs",
"repo_id": "UnityCsReference",
"token_count": 10546
} | 332 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Assertions;
namespace UnityEditor.Scripting.ScriptCompilation
{
internal class PathMultidimen... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/PathMultidimensionalDivisionTree.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/PathMultidimensionalDivisionTree.cs",
"repo_id": "UnityCsReference",
"token_count": 4927
} | 333 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Assertions;
namespace UnityEditor.Scripting.ScriptCompilation
{
internal struct VersionRanges... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/VersionRanges.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/VersionRanges.cs",
"repo_id": "UnityCsReference",
"token_count": 3280
} | 334 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
us... | UnityCsReference/Editor/Mono/Selection/ActiveEditorTracker.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Selection/ActiveEditorTracker.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 3198
} | 335 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.Scripting;
name... | UnityCsReference/Editor/Mono/Settings/SettingsService.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Settings/SettingsService.cs",
"repo_id": "UnityCsReference",
"token_count": 3098
} | 336 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Collections;
using System.Collections.Generic;
using UnityEn... | UnityCsReference/Editor/Mono/SpritePacker.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SpritePacker.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1119
} | 337 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEditor.Overlays;
using UnityEditor.Toolbars;
using UnityEngine;
using UnityEngine.UIEl... | UnityCsReference/Editor/Mono/Tools/EditorToolContext.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Tools/EditorToolContext.cs",
"repo_id": "UnityCsReference",
"token_count": 1924
} | 338 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Text;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Object = System.Object;
namespace UnityEditor... | UnityCsReference/Editor/Mono/Tuple.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Tuple.cs",
"repo_id": "UnityCsReference",
"token_count": 22058
} | 339 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements
{
/// <summary>
/// A Lay... | UnityCsReference/Editor/Mono/UIElements/Controls/LayerMaskField.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/Controls/LayerMaskField.cs",
"repo_id": "UnityCsReference",
"token_count": 2930
} | 340 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEditor.Toolbars;
using UnityEngine.UIElements;
namespace UnityEditor
{
class DefaultMainToolbar : MainToolbarVisua... | UnityCsReference/Editor/Mono/UIElements/DefaultMainToolbar.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/DefaultMainToolbar.cs",
"repo_id": "UnityCsReference",
"token_count": 1065
} | 341 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System.IO;
namespace UnityEditor.UIElements.StyleSheets
{
internal class StyleSheetResourceUtil
{
public static Object Loa... | UnityCsReference/Editor/Mono/UIElements/StyleSheets/StyleSheetResourceUtil.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/StyleSheets/StyleSheetResourceUtil.cs",
"repo_id": "UnityCsReference",
"token_count": 1583
} | 342 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEditor.Web
{
[NativeHeader("Editor/Src/UnityConnect/Services/EditorProjectAccess.h")]
interna... | UnityCsReference/Editor/Mono/UnityConnect/Services/EditorProjectAccess.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UnityConnect/Services/EditorProjectAccess.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 208
} | 343 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEditor;
namespace UnityEditor
{
internal sealed class Horizo... | UnityCsReference/Editor/Mono/Utils/MetroCreateTestCertificateWindow.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Utils/MetroCreateTestCertificateWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 4530
} | 344 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor
{
// Silly helper to get proper deltatime inside events
internal struct TimeHelper
{
public float deltaTime;
long ... | UnityCsReference/Editor/Mono/Utils/TimeHelper.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Utils/TimeHelper.cs",
"repo_id": "UnityCsReference",
"token_count": 276
} | 345 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.VersionControl
{
[AttributeUsage(AttributeTargets.Class)]
public class VersionControlAttribute : Attribute
{
... | UnityCsReference/Editor/Mono/VersionControl/Common/VersionControlAttribute.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/VersionControl/Common/VersionControlAttribute.cs",
"repo_id": "UnityCsReference",
"token_count": 229
} | 346 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using System.Runtime.InteropServices;
namespace UnityEditor.VersionControl
{
[NativeHead... | UnityCsReference/Editor/Mono/VersionControl/VCAsset.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/VersionControl/VCAsset.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1855
} | 347 |
/*
* Copyright (c) 2013 Calvin Rien
*
* Based on the JSON parser by Patrick van Bergen
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
*
* Simplified it so that it doesn't throw exceptions
* and can be used in Unity iPhone with maximum code stripping.
*
* P... | UnityCsReference/External/JsonParsers/MiniJson/MiniJSON.cs/0 | {
"file_path": "UnityCsReference/External/JsonParsers/MiniJson/MiniJSON.cs",
"repo_id": "UnityCsReference",
"token_count": 7360
} | 348 |
//
// File autogenerated from Include/C/Baselib_SourceLocation.h
//
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using size_t = System.UIntPtr;
namespace Unity.Baselib.LowLevel
{
[NativeHeader("baselib/CSharp/BindingsUnity/Baselib_SourceLocation.gen.binding.h")]
internal sta... | UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_SourceLocation.gen.binding.cs/0 | {
"file_path": "UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_SourceLocation.gen.binding.cs",
"repo_id": "UnityCsReference",
"token_count": 260
} | 349 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.AI
{
// Keep this enum in sync with the one defined in... | UnityCsReference/Modules/AI/Components/NavMeshAgent.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AI/Components/NavMeshAgent.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 3485
} | 350 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Accessibility
{
/// <summary... | UnityCsReference/Modules/Accessibility/Bindings/AccessibilityAction.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Accessibility/Bindings/AccessibilityAction.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 957
} | 351 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Properties;
using UnityEngine;
using UnityEngine.Accessibility;
using UnityEngine.UIElements;
using Tree... | UnityCsReference/Modules/AccessibilityEditor/Managed/AccessibilityHierarchyTreeView.cs/0 | {
"file_path": "UnityCsReference/Modules/AccessibilityEditor/Managed/AccessibilityHierarchyTreeView.cs",
"repo_id": "UnityCsReference",
"token_count": 4525
} | 352 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Scripting;
using System;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Collections.Generic;
name... | UnityCsReference/Modules/AndroidJNI/AndroidJava.cs/0 | {
"file_path": "UnityCsReference/Modules/AndroidJNI/AndroidJava.cs",
"repo_id": "UnityCsReference",
"token_count": 41955
} | 353 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Animations
{
[UsedByNativeCode]
... | UnityCsReference/Modules/Animation/ScriptBindings/AimConstraint.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AimConstraint.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1764
} | 354 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Scripting.APIUpdating;
namespace Uni... | UnityCsReference/Modules/Animation/ScriptBindings/AnimationStream.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AnimationStream.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2491
} | 355 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using UnityEditor.Experimental;
using UnityEngine;
using Un... | UnityCsReference/Modules/AssetDatabase/Editor/ScriptBindings/ArtifactInfo.binding.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetDatabase/Editor/ScriptBindings/ArtifactInfo.binding.cs",
"repo_id": "UnityCsReference",
"token_count": 4460
} | 356 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
using Object = UnityEngine.Object;
using UnityEditorInternal;... | UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 16673
} | 357 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEditor
{
[NativeHeader("Modules/AssetPipelineEditor/Public/MonoImporter.h")]
[NativeHeader("M... | UnityCsReference/Modules/AssetPipelineEditor/Public/MonoImporter.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetPipelineEditor/Public/MonoImporter.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 474
} | 358 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System;
using JetBrains.Annotations;
using UnityEngine.Bindings;
namespace UnityEngine.Audio
{
public enum AudioMixerUpdateMode
{
... | UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioMixer.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioMixer.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1061
} | 359 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Audio;
using System.Collections.Generic;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine;
namespace UnityEditor.Audio
... | UnityCsReference/Modules/AudioEditor/ScriptBindings/AudioMixerController.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AudioEditor/ScriptBindings/AudioMixerController.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1597
} | 360 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEditor.Build.Content
{
[Serializabl... | UnityCsReference/Modules/BuildPipeline/Editor/Managed/BuildUsageTagGlobal.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildPipeline/Editor/Managed/BuildUsageTagGlobal.cs",
"repo_id": "UnityCsReference",
"token_count": 914
} | 361 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Build.Profile
{
/// <summary>
/// As... | UnityCsReference/Modules/BuildProfileEditor/AssetImportOverridesWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildProfileEditor/AssetImportOverridesWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 3000
} | 362 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEngine;
using Object = UnityEngine.Object;
using UnityEngine.Bindings;
namespace UnityEditor.Build.Reporting
{
[Nat... | UnityCsReference/Modules/BuildReportingEditor/Managed/BuildReport.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildReportingEditor/Managed/BuildReport.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1282
} | 363 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEditor.Advertisements
{
[NativeHeader("Modules/UnityConnect/UnityAds/UnityAdsSettings.h")]
[... | UnityCsReference/Modules/CloudServicesSettingsEditor/Ads/ScriptBindings/AdvertisementSettings.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/CloudServicesSettingsEditor/Ads/ScriptBindings/AdvertisementSettings.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 534
} | 364 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Jobs;
using UnityEngine.Bindings;
namespace Unity.Audio
{
[NativeType(Header = "Modules/DSPGraph/Public/DSPNodeUpdateRequest.binding... | UnityCsReference/Modules/DSPGraph/Public/ScriptBindings/DSPNodeUpdateRequest.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/DSPGraph/Public/ScriptBindings/DSPNodeUpdateRequest.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 401
} | 365 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor.DeviceSimulation
{
public enum TouchPhase
{
Began,
Moved,
Ended,
Can... | UnityCsReference/Modules/DeviceSimulatorEditor/Plugins/DeviceSimulator.cs/0 | {
"file_path": "UnityCsReference/Modules/DeviceSimulatorEditor/Plugins/DeviceSimulator.cs",
"repo_id": "UnityCsReference",
"token_count": 1010
} | 366 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.Playables
{
internal struct DataPlayable<TPayload> : IPlayable, IEquatable<DataPlayable<TPayload>>
where TPayload :... | UnityCsReference/Modules/Director/ScriptBindings/DataPlayable.cs/0 | {
"file_path": "UnityCsReference/Modules/Director/ScriptBindings/DataPlayable.cs",
"repo_id": "UnityCsReference",
"token_count": 1132
} | 367 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
using UnityEditor.EditorTools;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Toolbars
{
class ToolContextButton : E... | UnityCsReference/Modules/EditorToolbar/Controls/ToolContextButton.cs/0 | {
"file_path": "UnityCsReference/Modules/EditorToolbar/Controls/ToolContextButton.cs",
"repo_id": "UnityCsReference",
"token_count": 2459
} | 368 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
using UnityEngine.SocialPlatforms;
// A facade for the social API namespace, no state, only helper functions which d... | UnityCsReference/Modules/GameCenter/Managed/NetworkServices.cs/0 | {
"file_path": "UnityCsReference/Modules/GameCenter/Managed/NetworkServices.cs",
"repo_id": "UnityCsReference",
"token_count": 2969
} | 369 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Experimental.GraphView
{
public class Gr... | UnityCsReference/Modules/GraphViewEditor/Elements/Group.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Elements/Group.cs",
"repo_id": "UnityCsReference",
"token_count": 2795
} | 370 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.Internal;
using UnityEngine.UIElem... | UnityCsReference/Modules/GraphViewEditor/Elements/StickyNote.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Elements/StickyNote.cs",
"repo_id": "UnityCsReference",
"token_count": 7082
} | 371 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.UIElements.StyleSheets;
namespace UnityEditor.Ex... | UnityCsReference/Modules/GraphViewEditor/Manipulators/FreehandSelector.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Manipulators/FreehandSelector.cs",
"repo_id": "UnityCsReference",
"token_count": 4424
} | 372 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor.UIElements;
namespace UnityEd... | UnityCsReference/Modules/GraphViewEditor/Views/GraphView.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Views/GraphView.cs",
"repo_id": "UnityCsReference",
"token_count": 25223
} | 373 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.InteropServices;
using Unity.Collections.LowLevel.Unsafe;
namespace Unity.Hierarchy
{
[StructLayout(LayoutKind.Explicit, Size = 32)]
u... | UnityCsReference/Modules/HierarchyCore/Managed/HierarchyNodeChildrenFixed.cs/0 | {
"file_path": "UnityCsReference/Modules/HierarchyCore/Managed/HierarchyNodeChildrenFixed.cs",
"repo_id": "UnityCsReference",
"token_count": 259
} | 374 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
namespace Unity.Hierarchy
{
/// <summary>
/// Describes the type and size of a Hierarchy ... | UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchyPropertyDescriptor.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchyPropertyDescriptor.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 423
} | 375 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine
{
[NativeHeader("Modules/IMGUI/GUIClip.h"),
NativeHeader("Modules/IMGUI/GUIState.h")]
[VisibleToOthe... | UnityCsReference/Modules/IMGUI/GUIClip.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/IMGUI/GUIClip.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1538
} | 376 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEngine
{
[ExcludeFromPreset]
[ExcludeFromObjectFactory]
[System.ComponentMo... | UnityCsReference/Modules/IMGUI/GUITexture.deprecated.cs/0 | {
"file_path": "UnityCsReference/Modules/IMGUI/GUITexture.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 831
} | 377 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.CompilerServices;
// Input System provider
[assembly: InternalsVisibleTo("Unity.InputSystem.ForUI")]
[assembly: InternalsVisibleTo("Unity.Inpu... | UnityCsReference/Modules/InputForUI/AssemblyInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/InputForUI/AssemblyInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 329
} | 378 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Unity.IntegerTime;
namespace UnityEngine.InputForUI
{
internal struct PointerState
{
public PointerEvent.Button LastPressedButton { get; priv... | UnityCsReference/Modules/InputForUI/Provider/PointerState.cs/0 | {
"file_path": "UnityCsReference/Modules/InputForUI/Provider/PointerState.cs",
"repo_id": "UnityCsReference",
"token_count": 994
} | 379 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.Licensing.UI.Events.Text;
namespace UnityEditor.Licensing.UI.Events.Buttons;
sealed class CloseProjectButton : TemplateEventsButto... | UnityCsReference/Modules/Licensing/UI/Events/Buttons/CloseProjectButton.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/Events/Buttons/CloseProjectButton.cs",
"repo_id": "UnityCsReference",
"token_count": 282
} | 380 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEditor.Licensing.UI.Data.Events;
using UnityEditor.Licensing.UI.Data.Events.Base;
using UnityEditor.Licensing.UI.Events... | UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseRevokedWindowContents.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseRevokedWindowContents.cs",
"repo_id": "UnityCsReference",
"token_count": 710
} | 381 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
// NOTE
// This file is STRICTLY for test purposes only. The point is to test the managed->native call through the
// BindingsGenerator. There is currently no alter... | UnityCsReference/Modules/Marshalling/MarshallingTests2.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Marshalling/MarshallingTests2.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 230
} | 382 |
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