text
stringlengths
7
35.3M
id
stringlengths
11
185
metadata
dict
__index_level_0__
int64
0
2.14k
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Events; using UnityEngine.SceneManagement; using RequiredByNativeCodeAttribute = UnityEngine.Scripting.RequiredByNativeCodeAttr...
UnityCsReference/Editor/Mono/EditorSceneManager.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/EditorSceneManager.cs", "repo_id": "UnityCsReference", "token_count": 2147 }
283
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using static UnityEngine.EnumDataUtility; namespace UnityEditor { internal static class EnumDataUtility { internal...
UnityCsReference/Editor/Mono/EnumDataUtility.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/EnumDataUtility.cs", "repo_id": "UnityCsReference", "token_count": 459 }
284
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngineInternal; using UnityEditor.SceneManagement; using UnityEngine.Bindings; using UnityEngine.Rendering; namespace U...
UnityCsReference/Editor/Mono/GI/LightmapEditorSettings.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GI/LightmapEditorSettings.bindings.cs", "repo_id": "UnityCsReference", "token_count": 10099 }
285
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Scripting; using System; using System.Diagnostics; using UnityEditorInternal; namespace UnityEditor { internal class About...
UnityCsReference/Editor/Mono/GUI/AboutWindow.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/AboutWindow.cs", "repo_id": "UnityCsReference", "token_count": 4566 }
286
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq; using System.IO; using UnityEditor.StyleSheets; usin...
UnityCsReference/Editor/Mono/GUI/DockArea.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/DockArea.cs", "repo_id": "UnityCsReference", "token_count": 28289 }
287
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System.Collections.Generic; using UnityEditorInternal; namespace UnityEditor { internal class GradientEditor { class Style...
UnityCsReference/Editor/Mono/GUI/GradientEditor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/GradientEditor.cs", "repo_id": "UnityCsReference", "token_count": 14101 }
288
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor.Compilation; using UnityEditor.Scripting; namespace UnityEditor { internal class ManagedDebuggerToggle { priva...
UnityCsReference/Editor/Mono/GUI/ManagedDebuggerToggle.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/ManagedDebuggerToggle.cs", "repo_id": "UnityCsReference", "token_count": 898 }
289
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using Object =...
UnityCsReference/Editor/Mono/GUI/ReorderableList.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/ReorderableList.cs", "repo_id": "UnityCsReference", "token_count": 31931 }
290
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Scripting; using UnityEditorInternal; using UnityEditor.Toolbars; using UnityEditor.UIElements; using UnityEngine...
UnityCsReference/Editor/Mono/GUI/Toolbars/Toolbar.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/Toolbars/Toolbar.cs", "repo_id": "UnityCsReference", "token_count": 2350 }
291
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEngine; using Debug = UnityEngine.Debug; namespace UnityEdit...
UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewControl/TreeViewControl.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewControl/TreeViewControl.cs", "repo_id": "UnityCsReference", "token_count": 13433 }
292
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.IMGUI.Controls; using UnityEditor.Experimental; using UnityEngine; namespace UnityEditor.TreeViewExamples { internal class FooTreeViewItem : ...
UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewTests/TreeViewTestGUI.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewTests/TreeViewTestGUI.cs", "repo_id": "UnityCsReference", "token_count": 1392 }
293
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEditor; using System.Collections; using System.Collections.Generic; using Sys...
UnityCsReference/Editor/Mono/GUIDebugger/GUIViewDebuggerHelper.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUIDebugger/GUIViewDebuggerHelper.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1716 }
294
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.StyleSheets; using UnityEngine; namespace UnityEditor { internal class GameViewSizesMenuModifyItemUI : FlexibleMenuModifyItemUI { ...
UnityCsReference/Editor/Mono/GameView/GameViewSizesMenuModifyItemUI.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GameView/GameViewSizesMenuModifyItemUI.cs", "repo_id": "UnityCsReference", "token_count": 2764 }
295
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor { static class GridSnapping { public static Func<Vector3, Vector3> snapPosition = null; ...
UnityCsReference/Editor/Mono/Grids/GridSnapping.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Grids/GridSnapping.cs", "repo_id": "UnityCsReference", "token_count": 462 }
296
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Internal; using UnityEngine.Rendering; namespace U...
UnityCsReference/Editor/Mono/Handles/Handles.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Handles/Handles.bindings.cs", "repo_id": "UnityCsReference", "token_count": 2000 }
297
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Runtime.InteropServices; using System.Text.RegularExpressions; using UnityEngine; using UnityEngine.SceneManagement; u...
UnityCsReference/Editor/Mono/HierarchyProperty.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/HierarchyProperty.bindings.cs", "repo_id": "UnityCsReference", "token_count": 4336 }
298
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { internal class IconSelector : EditorWindow { public delegate void MonoScriptIconChangedCallback(MonoScri...
UnityCsReference/Editor/Mono/IconSelector.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/IconSelector.cs", "repo_id": "UnityCsReference", "token_count": 7786 }
299
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor.Animations; using System; using System.Collections.Generic; using System.Linq; using Object = UnityEngine.Object; using System....
UnityCsReference/Editor/Mono/Inspector/AnimationClipEditor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/AnimationClipEditor.cs", "repo_id": "UnityCsReference", "token_count": 48228 }
300
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Security.Permissions; using UnityEngine; using UnityEditor.Audio; namespace UnityEditor { [CustomEditor(typeof(AudioMixerGroupController))] in...
UnityCsReference/Editor/Mono/Inspector/AudioMixerGroupEditor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/AudioMixerGroupEditor.cs", "repo_id": "UnityCsReference", "token_count": 1425 }
301
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Globalization; using UnityEngine; using UnityEngine.Assertions; using UnityEngine.Rendering; using UnityEngine.Animations; using Object = UnityEngine.O...
UnityCsReference/Editor/Mono/Inspector/AvatarPreview.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/AvatarPreview.cs", "repo_id": "UnityCsReference", "token_count": 23327 }
302
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Animations; using Object = UnityEngine.Object; using UnityEditorInternal; using System.Collections.Generic; namespace UnityEdi...
UnityCsReference/Editor/Mono/Inspector/ConstraintEditorBase.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/ConstraintEditorBase.cs", "repo_id": "UnityCsReference", "token_count": 4233 }
303
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor { internal static partial class StatelessAdvancedDropdown { public static int SearchablePopu...
UnityCsReference/Editor/Mono/Inspector/Core/AdvancedDropdown/EditorGUI/EditorGUIAdvancedDropdown.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/Core/AdvancedDropdown/EditorGUI/EditorGUIAdvancedDropdown.cs", "repo_id": "UnityCsReference", "token_count": 624 }
304
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor { // Built-in PropertyDrawers. See matching ...
UnityCsReference/Editor/Mono/Inspector/Core/ScriptAttributeGUI/Implementations/PropertyDrawers.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/Core/ScriptAttributeGUI/Implementations/PropertyDrawers.cs", "repo_id": "UnityCsReference", "token_count": 10068 }
305
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.ComponentModel; using UnityEditor; using UnityEditor.EditorTools; using UnityEngine; namespace UnityEditorInternal { // TODO: We nee...
UnityCsReference/Editor/Mono/Inspector/EditMode.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/EditMode.cs", "repo_id": "UnityCsReference", "token_count": 5895 }
306
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.Rendering; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.Rendering; using Uni...
UnityCsReference/Editor/Mono/Inspector/GraphicsSettingsInspectors/RenderPipelineGraphicsSettingsPropertyDrawer.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/GraphicsSettingsInspectors/RenderPipelineGraphicsSettingsPropertyDrawer.cs", "repo_id": "UnityCsReference", "token_count": 7229 }
307
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using System.Linq; namespace UnityEditor { internal class LineRendererEditor : IEditablePoint, ICreatableP...
UnityCsReference/Editor/Mono/Inspector/LineRendererToolModes.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/LineRendererToolModes.cs", "repo_id": "UnityCsReference", "token_count": 6151 }
308
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(OcclusionArea))] class OcclusionAreaEditor : Editor { Serial...
UnityCsReference/Editor/Mono/Inspector/OcclusionAreaEditor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/OcclusionAreaEditor.cs", "repo_id": "UnityCsReference", "token_count": 1726 }
309
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Rendering; using System.Collections.Generic; namespace UnityEditor { [CustomEditor(typeof(RayTracingShader))] internal...
UnityCsReference/Editor/Mono/Inspector/RayTracingShaderInspector.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/RayTracingShaderInspector.cs", "repo_id": "UnityCsReference", "token_count": 5085 }
310
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Rendering; namespace UnityEditor.Rendering; [Obsolete($"{nameof(ScriptableRenderPipelineExtensionAttribute)} is deprecated. Use {...
UnityCsReference/Editor/Mono/Inspector/ScriptableRenderPipelineExtensionAttribute.deprecated.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/ScriptableRenderPipelineExtensionAttribute.deprecated.cs", "repo_id": "UnityCsReference", "token_count": 426 }
311
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditorInternal; using UnityEngine; using System.Collections.Generic; using UnityEditor.AnimatedValues; namespace UnityEditor { [CustomEditor(typeof(...
UnityCsReference/Editor/Mono/Inspector/SpriteRendererEditor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/SpriteRendererEditor.cs", "repo_id": "UnityCsReference", "token_count": 6664 }
312
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(Transform))] [CanEditMultipleObjects] internal class TransformInspector : Editor { ...
UnityCsReference/Editor/Mono/Inspector/TransformInspector.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/TransformInspector.cs", "repo_id": "UnityCsReference", "token_count": 2980 }
313
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.Rendering; using UnityEngine; using UnityEngine.Internal; using UnityEngine.Rendering; using Unit...
UnityCsReference/Editor/Mono/Inspector/VisualElements/RenderingLayerMaskField.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/VisualElements/RenderingLayerMaskField.cs", "repo_id": "UnityCsReference", "token_count": 2671 }
314
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEngine; using UnityEngine.Bindings; using UnityEngineInternal.Video; using Unity.Collections; using Unity.Collections.Lo...
UnityCsReference/Editor/Mono/Media/Bindings/MediaEncoder.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Media/Bindings/MediaEncoder.bindings.cs", "repo_id": "UnityCsReference", "token_count": 5954 }
315
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.DeploymentTargets; using UnityEditor.Build; using UnityEditor.Build.Reporting; using UnityEditor.B...
UnityCsReference/Editor/Mono/Modules/PlatformSupportModule.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Modules/PlatformSupportModule.cs", "repo_id": "UnityCsReference", "token_count": 6421 }
316
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using JetBrains.Annotations; using UnityEngine; using Object = UnityEngine.Object; namespace Uni...
UnityCsReference/Editor/Mono/ObjectNames.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/ObjectNames.cs", "repo_id": "UnityCsReference", "token_count": 2941 }
317
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.Overlays { class OverlayGhostDropZone : OverlayDropZoneBase { public override OverlayContainer targetContainer => m_Container;...
UnityCsReference/Editor/Mono/Overlays/OverlayGhostDropZone.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Overlays/OverlayGhostDropZone.cs", "repo_id": "UnityCsReference", "token_count": 536 }
318
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using UnityEngine.Bindings; [assembly: InternalsVisibleTo("Unity.PerformanceTracking.Editor")] namespace Unit...
UnityCsReference/Editor/Mono/Performance.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Performance.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1722 }
319
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using System; using System.Collections; using System.Collections.Generic; using UnityEditorInternal; namespace UnityEditor.Pl...
UnityCsReference/Editor/Mono/PlatformSupport/ReorderableTextureList.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/PlatformSupport/ReorderableTextureList.cs", "repo_id": "UnityCsReference", "token_count": 2265 }
320
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Build; using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor { public partial class PlayerSettings : UnityEngine...
UnityCsReference/Editor/Mono/PlayerSettingsMacOS.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/PlayerSettingsMacOS.bindings.cs", "repo_id": "UnityCsReference", "token_count": 904 }
321
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using UnityEngine; using System.Collections.Generic; namespace UnityEditor { /// Semi-Generic point editor. /// A Point editor basically...
UnityCsReference/Editor/Mono/PointEditor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/PointEditor.cs", "repo_id": "UnityCsReference", "token_count": 7069 }
322
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System; using System.Collections.Generic; using UnityEngine.UIElements; namespace UnityEditor { internal enum AssetPipelineAutoRefresh...
UnityCsReference/Editor/Mono/PreferencesWindow/AssetPipelinePreferences.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/PreferencesWindow/AssetPipelinePreferences.cs", "repo_id": "UnityCsReference", "token_count": 7564 }
323
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using UnityEngine.Assertions; using UnityEngine.Bindings; u...
UnityCsReference/Editor/Mono/Progress/Progress.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Progress/Progress.bindings.cs", "repo_id": "UnityCsReference", "token_count": 8036 }
324
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; [assembly: System.Runtime.CompilerServices.InternalsVis...
UnityCsReference/Editor/Mono/RemoteInput/Remoting.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/RemoteInput/Remoting.bindings.cs", "repo_id": "UnityCsReference", "token_count": 257 }
325
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Scripting; using UnityEngine.SceneManagement; namespace UnityEditor.SceneManagement { public sealed partial class EditorSc...
UnityCsReference/Editor/Mono/SceneManagement/EditorSceneManager.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/SceneManagement/EditorSceneManager.cs", "repo_id": "UnityCsReference", "token_count": 2695 }
326
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.SceneManagement; namespace UnityEditor.SceneManagement { [Na...
UnityCsReference/Editor/Mono/SceneManagement/StageManager/StageUtility.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/SceneManagement/StageManager/StageUtility.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1109 }
327
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.ShortcutManagement; using UnityEngine; namespace UnityEditor { enum SceneInputAxis : int { Right = 0, Up = 1, For...
UnityCsReference/Editor/Mono/SceneView/CameraFlyModeContext.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/SceneView/CameraFlyModeContext.cs", "repo_id": "UnityCsReference", "token_count": 1281 }
328
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; using UObject = UnityEngine.Object; namespace UnityEditor { interface IViewpoint { U...
UnityCsReference/Editor/Mono/SceneView/Viewpoint/ViewpointAPI.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/SceneView/Viewpoint/ViewpointAPI.cs", "repo_id": "UnityCsReference", "token_count": 1331 }
329
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.CompilationPipeline.Common; using UnityEngine; namespace UnityEditor.Scripting.Compilers { internal abstract class CompilerBase : IDi...
UnityCsReference/Editor/Mono/Scripting/Compilers/CompilerBase.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Scripting/Compilers/CompilerBase.cs", "repo_id": "UnityCsReference", "token_count": 233 }
330
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; namespace UnityEditor.Scripting.ScriptCompilation { internal static class AssemblyGraphBuild...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/AssemblyGraphBuilderFactory.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/AssemblyGraphBuilderFactory.cs", "repo_id": "UnityCsReference", "token_count": 1060 }
331
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using UnityEditor.Build; using UnityEditor.Compilation; using UnityEdit...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/CustomScriptAssembly.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/CustomScriptAssembly.cs", "repo_id": "UnityCsReference", "token_count": 10546 }
332
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Assertions; namespace UnityEditor.Scripting.ScriptCompilation { internal class PathMultidimen...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/PathMultidimensionalDivisionTree.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/PathMultidimensionalDivisionTree.cs", "repo_id": "UnityCsReference", "token_count": 4927 }
333
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Assertions; namespace UnityEditor.Scripting.ScriptCompilation { internal struct VersionRanges...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/VersionRanges.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/VersionRanges.cs", "repo_id": "UnityCsReference", "token_count": 3280 }
334
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; us...
UnityCsReference/Editor/Mono/Selection/ActiveEditorTracker.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Selection/ActiveEditorTracker.bindings.cs", "repo_id": "UnityCsReference", "token_count": 3198 }
335
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using UnityEngine; using UnityEngine.Scripting; name...
UnityCsReference/Editor/Mono/Settings/SettingsService.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Settings/SettingsService.cs", "repo_id": "UnityCsReference", "token_count": 3098 }
336
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Collections; using System.Collections.Generic; using UnityEn...
UnityCsReference/Editor/Mono/SpritePacker.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/SpritePacker.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1119 }
337
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Collections.Generic; using UnityEditor.Overlays; using UnityEditor.Toolbars; using UnityEngine; using UnityEngine.UIEl...
UnityCsReference/Editor/Mono/Tools/EditorToolContext.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Tools/EditorToolContext.cs", "repo_id": "UnityCsReference", "token_count": 1924 }
338
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Text; using System.Collections; using System.Collections.Generic; using UnityEngine; using Object = System.Object; namespace UnityEditor...
UnityCsReference/Editor/Mono/Tuple.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Tuple.cs", "repo_id": "UnityCsReference", "token_count": 22058 }
339
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements { /// <summary> /// A Lay...
UnityCsReference/Editor/Mono/UIElements/Controls/LayerMaskField.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/UIElements/Controls/LayerMaskField.cs", "repo_id": "UnityCsReference", "token_count": 2930 }
340
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEditor.Toolbars; using UnityEngine.UIElements; namespace UnityEditor { class DefaultMainToolbar : MainToolbarVisua...
UnityCsReference/Editor/Mono/UIElements/DefaultMainToolbar.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/UIElements/DefaultMainToolbar.cs", "repo_id": "UnityCsReference", "token_count": 1065 }
341
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System.IO; namespace UnityEditor.UIElements.StyleSheets { internal class StyleSheetResourceUtil { public static Object Loa...
UnityCsReference/Editor/Mono/UIElements/StyleSheets/StyleSheetResourceUtil.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/UIElements/StyleSheets/StyleSheetResourceUtil.cs", "repo_id": "UnityCsReference", "token_count": 1583 }
342
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor.Web { [NativeHeader("Editor/Src/UnityConnect/Services/EditorProjectAccess.h")] interna...
UnityCsReference/Editor/Mono/UnityConnect/Services/EditorProjectAccess.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/UnityConnect/Services/EditorProjectAccess.bindings.cs", "repo_id": "UnityCsReference", "token_count": 208 }
343
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using System.Text.RegularExpressions; using UnityEngine; using UnityEditor; namespace UnityEditor { internal sealed class Horizo...
UnityCsReference/Editor/Mono/Utils/MetroCreateTestCertificateWindow.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Utils/MetroCreateTestCertificateWindow.cs", "repo_id": "UnityCsReference", "token_count": 4530 }
344
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor { // Silly helper to get proper deltatime inside events internal struct TimeHelper { public float deltaTime; long ...
UnityCsReference/Editor/Mono/Utils/TimeHelper.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Utils/TimeHelper.cs", "repo_id": "UnityCsReference", "token_count": 276 }
345
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.VersionControl { [AttributeUsage(AttributeTargets.Class)] public class VersionControlAttribute : Attribute { ...
UnityCsReference/Editor/Mono/VersionControl/Common/VersionControlAttribute.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/VersionControl/Common/VersionControlAttribute.cs", "repo_id": "UnityCsReference", "token_count": 229 }
346
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using System.Runtime.InteropServices; namespace UnityEditor.VersionControl { [NativeHead...
UnityCsReference/Editor/Mono/VersionControl/VCAsset.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/VersionControl/VCAsset.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1855 }
347
/* * Copyright (c) 2013 Calvin Rien * * Based on the JSON parser by Patrick van Bergen * http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html * * Simplified it so that it doesn't throw exceptions * and can be used in Unity iPhone with maximum code stripping. * * P...
UnityCsReference/External/JsonParsers/MiniJson/MiniJSON.cs/0
{ "file_path": "UnityCsReference/External/JsonParsers/MiniJson/MiniJSON.cs", "repo_id": "UnityCsReference", "token_count": 7360 }
348
// // File autogenerated from Include/C/Baselib_SourceLocation.h // using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using size_t = System.UIntPtr; namespace Unity.Baselib.LowLevel { [NativeHeader("baselib/CSharp/BindingsUnity/Baselib_SourceLocation.gen.binding.h")] internal sta...
UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_SourceLocation.gen.binding.cs/0
{ "file_path": "UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_SourceLocation.gen.binding.cs", "repo_id": "UnityCsReference", "token_count": 260 }
349
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.AI { // Keep this enum in sync with the one defined in...
UnityCsReference/Modules/AI/Components/NavMeshAgent.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/AI/Components/NavMeshAgent.bindings.cs", "repo_id": "UnityCsReference", "token_count": 3485 }
350
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.Accessibility { /// <summary...
UnityCsReference/Modules/Accessibility/Bindings/AccessibilityAction.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Accessibility/Bindings/AccessibilityAction.bindings.cs", "repo_id": "UnityCsReference", "token_count": 957 }
351
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Properties; using UnityEngine; using UnityEngine.Accessibility; using UnityEngine.UIElements; using Tree...
UnityCsReference/Modules/AccessibilityEditor/Managed/AccessibilityHierarchyTreeView.cs/0
{ "file_path": "UnityCsReference/Modules/AccessibilityEditor/Managed/AccessibilityHierarchyTreeView.cs", "repo_id": "UnityCsReference", "token_count": 4525 }
352
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Scripting; using System; using System.Reflection; using System.Runtime.InteropServices; using System.Collections.Generic; name...
UnityCsReference/Modules/AndroidJNI/AndroidJava.cs/0
{ "file_path": "UnityCsReference/Modules/AndroidJNI/AndroidJava.cs", "repo_id": "UnityCsReference", "token_count": 41955 }
353
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.Animations { [UsedByNativeCode] ...
UnityCsReference/Modules/Animation/ScriptBindings/AimConstraint.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AimConstraint.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1764 }
354
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Scripting.APIUpdating; namespace Uni...
UnityCsReference/Modules/Animation/ScriptBindings/AnimationStream.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AnimationStream.bindings.cs", "repo_id": "UnityCsReference", "token_count": 2491 }
355
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using UnityEditor.Experimental; using UnityEngine; using Un...
UnityCsReference/Modules/AssetDatabase/Editor/ScriptBindings/ArtifactInfo.binding.cs/0
{ "file_path": "UnityCsReference/Modules/AssetDatabase/Editor/ScriptBindings/ArtifactInfo.binding.cs", "repo_id": "UnityCsReference", "token_count": 4460 }
356
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEngine; using Object = UnityEngine.Object; using UnityEditorInternal;...
UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs/0
{ "file_path": "UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs", "repo_id": "UnityCsReference", "token_count": 16673 }
357
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor { [NativeHeader("Modules/AssetPipelineEditor/Public/MonoImporter.h")] [NativeHeader("M...
UnityCsReference/Modules/AssetPipelineEditor/Public/MonoImporter.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/AssetPipelineEditor/Public/MonoImporter.bindings.cs", "repo_id": "UnityCsReference", "token_count": 474 }
358
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System; using JetBrains.Annotations; using UnityEngine.Bindings; namespace UnityEngine.Audio { public enum AudioMixerUpdateMode { ...
UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioMixer.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioMixer.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1061 }
359
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Audio; using System.Collections.Generic; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine; namespace UnityEditor.Audio ...
UnityCsReference/Modules/AudioEditor/ScriptBindings/AudioMixerController.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/AudioEditor/ScriptBindings/AudioMixerController.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1597 }
360
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEditor.Build.Content { [Serializabl...
UnityCsReference/Modules/BuildPipeline/Editor/Managed/BuildUsageTagGlobal.cs/0
{ "file_path": "UnityCsReference/Modules/BuildPipeline/Editor/Managed/BuildUsageTagGlobal.cs", "repo_id": "UnityCsReference", "token_count": 914 }
361
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Build.Profile { /// <summary> /// As...
UnityCsReference/Modules/BuildProfileEditor/AssetImportOverridesWindow.cs/0
{ "file_path": "UnityCsReference/Modules/BuildProfileEditor/AssetImportOverridesWindow.cs", "repo_id": "UnityCsReference", "token_count": 3000 }
362
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEngine; using Object = UnityEngine.Object; using UnityEngine.Bindings; namespace UnityEditor.Build.Reporting { [Nat...
UnityCsReference/Modules/BuildReportingEditor/Managed/BuildReport.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/BuildReportingEditor/Managed/BuildReport.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1282 }
363
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor.Advertisements { [NativeHeader("Modules/UnityConnect/UnityAds/UnityAdsSettings.h")] [...
UnityCsReference/Modules/CloudServicesSettingsEditor/Ads/ScriptBindings/AdvertisementSettings.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/CloudServicesSettingsEditor/Ads/ScriptBindings/AdvertisementSettings.bindings.cs", "repo_id": "UnityCsReference", "token_count": 534 }
364
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Jobs; using UnityEngine.Bindings; namespace Unity.Audio { [NativeType(Header = "Modules/DSPGraph/Public/DSPNodeUpdateRequest.binding...
UnityCsReference/Modules/DSPGraph/Public/ScriptBindings/DSPNodeUpdateRequest.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/DSPGraph/Public/ScriptBindings/DSPNodeUpdateRequest.bindings.cs", "repo_id": "UnityCsReference", "token_count": 401 }
365
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor.DeviceSimulation { public enum TouchPhase { Began, Moved, Ended, Can...
UnityCsReference/Modules/DeviceSimulatorEditor/Plugins/DeviceSimulator.cs/0
{ "file_path": "UnityCsReference/Modules/DeviceSimulatorEditor/Plugins/DeviceSimulator.cs", "repo_id": "UnityCsReference", "token_count": 1010 }
366
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.Playables { internal struct DataPlayable<TPayload> : IPlayable, IEquatable<DataPlayable<TPayload>> where TPayload :...
UnityCsReference/Modules/Director/ScriptBindings/DataPlayable.cs/0
{ "file_path": "UnityCsReference/Modules/Director/ScriptBindings/DataPlayable.cs", "repo_id": "UnityCsReference", "token_count": 1132 }
367
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using UnityEditor.EditorTools; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Toolbars { class ToolContextButton : E...
UnityCsReference/Modules/EditorToolbar/Controls/ToolContextButton.cs/0
{ "file_path": "UnityCsReference/Modules/EditorToolbar/Controls/ToolContextButton.cs", "repo_id": "UnityCsReference", "token_count": 2459 }
368
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { using UnityEngine.SocialPlatforms; // A facade for the social API namespace, no state, only helper functions which d...
UnityCsReference/Modules/GameCenter/Managed/NetworkServices.cs/0
{ "file_path": "UnityCsReference/Modules/GameCenter/Managed/NetworkServices.cs", "repo_id": "UnityCsReference", "token_count": 2969 }
369
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { public class Gr...
UnityCsReference/Modules/GraphViewEditor/Elements/Group.cs/0
{ "file_path": "UnityCsReference/Modules/GraphViewEditor/Elements/Group.cs", "repo_id": "UnityCsReference", "token_count": 2795 }
370
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEngine; using UnityEngine.Internal; using UnityEngine.UIElem...
UnityCsReference/Modules/GraphViewEditor/Elements/StickyNote.cs/0
{ "file_path": "UnityCsReference/Modules/GraphViewEditor/Elements/StickyNote.cs", "repo_id": "UnityCsReference", "token_count": 7082 }
371
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; using UnityEngine.UIElements.StyleSheets; namespace UnityEditor.Ex...
UnityCsReference/Modules/GraphViewEditor/Manipulators/FreehandSelector.cs/0
{ "file_path": "UnityCsReference/Modules/GraphViewEditor/Manipulators/FreehandSelector.cs", "repo_id": "UnityCsReference", "token_count": 4424 }
372
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; using UnityEditor.UIElements; namespace UnityEd...
UnityCsReference/Modules/GraphViewEditor/Views/GraphView.cs/0
{ "file_path": "UnityCsReference/Modules/GraphViewEditor/Views/GraphView.cs", "repo_id": "UnityCsReference", "token_count": 25223 }
373
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.InteropServices; using Unity.Collections.LowLevel.Unsafe; namespace Unity.Hierarchy { [StructLayout(LayoutKind.Explicit, Size = 32)] u...
UnityCsReference/Modules/HierarchyCore/Managed/HierarchyNodeChildrenFixed.cs/0
{ "file_path": "UnityCsReference/Modules/HierarchyCore/Managed/HierarchyNodeChildrenFixed.cs", "repo_id": "UnityCsReference", "token_count": 259 }
374
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.InteropServices; using UnityEngine.Bindings; namespace Unity.Hierarchy { /// <summary> /// Describes the type and size of a Hierarchy ...
UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchyPropertyDescriptor.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchyPropertyDescriptor.bindings.cs", "repo_id": "UnityCsReference", "token_count": 423 }
375
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine { [NativeHeader("Modules/IMGUI/GUIClip.h"), NativeHeader("Modules/IMGUI/GUIState.h")] [VisibleToOthe...
UnityCsReference/Modules/IMGUI/GUIClip.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/IMGUI/GUIClip.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1538 }
376
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; namespace UnityEngine { [ExcludeFromPreset] [ExcludeFromObjectFactory] [System.ComponentMo...
UnityCsReference/Modules/IMGUI/GUITexture.deprecated.cs/0
{ "file_path": "UnityCsReference/Modules/IMGUI/GUITexture.deprecated.cs", "repo_id": "UnityCsReference", "token_count": 831 }
377
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.CompilerServices; // Input System provider [assembly: InternalsVisibleTo("Unity.InputSystem.ForUI")] [assembly: InternalsVisibleTo("Unity.Inpu...
UnityCsReference/Modules/InputForUI/AssemblyInfo.cs/0
{ "file_path": "UnityCsReference/Modules/InputForUI/AssemblyInfo.cs", "repo_id": "UnityCsReference", "token_count": 329 }
378
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.IntegerTime; namespace UnityEngine.InputForUI { internal struct PointerState { public PointerEvent.Button LastPressedButton { get; priv...
UnityCsReference/Modules/InputForUI/Provider/PointerState.cs/0
{ "file_path": "UnityCsReference/Modules/InputForUI/Provider/PointerState.cs", "repo_id": "UnityCsReference", "token_count": 994 }
379
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Licensing.UI.Events.Text; namespace UnityEditor.Licensing.UI.Events.Buttons; sealed class CloseProjectButton : TemplateEventsButto...
UnityCsReference/Modules/Licensing/UI/Events/Buttons/CloseProjectButton.cs/0
{ "file_path": "UnityCsReference/Modules/Licensing/UI/Events/Buttons/CloseProjectButton.cs", "repo_id": "UnityCsReference", "token_count": 282 }
380
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEditor.Licensing.UI.Data.Events; using UnityEditor.Licensing.UI.Data.Events.Base; using UnityEditor.Licensing.UI.Events...
UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseRevokedWindowContents.cs/0
{ "file_path": "UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseRevokedWindowContents.cs", "repo_id": "UnityCsReference", "token_count": 710 }
381
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License // NOTE // This file is STRICTLY for test purposes only. The point is to test the managed->native call through the // BindingsGenerator. There is currently no alter...
UnityCsReference/Modules/Marshalling/MarshallingTests2.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Marshalling/MarshallingTests2.bindings.cs", "repo_id": "UnityCsReference", "token_count": 230 }
382