text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.PackageManager
{
internal struct DownloadProgress
{
public readonly ulong currentBytes;
public readonly... | UnityCsReference/Modules/PackageManager/Editor/Managed/DownloadProgress.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/DownloadProgress.cs",
"repo_id": "UnityCsReference",
"token_count": 184
} | 383 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using System;
using System.Runtime.InteropServices;
namespace UnityEditor.PackageManage... | UnityCsReference/Modules/PackageManager/Editor/Managed/PackageManager.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/PackageManager.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1792
} | 384 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.PackageManager.Requests
{
[Serializable]
internal sealed partial class GetCacheRootRequest : Request<CacheRootConfig>
... | UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/GetCacheRootRequest.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/GetCacheRootRequest.cs",
"repo_id": "UnityCsReference",
"token_count": 304
} | 385 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Bindings;
using RequiredByNativeCodeAttribute = UnityEngine.Scripting.Requi... | UnityCsReference/Modules/PackageManager/Editor/Managed/Search/SearchOptions.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/Search/SearchOptions.cs",
"repo_id": "UnityCsReference",
"token_count": 1186
} | 386 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI
{
internal interface IDetailsExtension : IExtension
{
bool expanded { set; ge... | UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/Interfaces/IDetailsExtension.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/Interfaces/IDetailsExtension.cs",
"repo_id": "UnityCsReference",
"token_count": 141
} | 387 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.Scripting.ScriptCompilation;
namespace UnityEditor.PackageManager.UI.Internal
{
internal static class SemVersionExtension
{
publi... | UnityCsReference/Modules/PackageManagerUI/Editor/External/SemVersionExtension.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/External/SemVersionExtension.cs",
"repo_id": "UnityCsReference",
"token_count": 1053
} | 388 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor.PackageManager.UI.Internal
{
... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreImportedPackage.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreImportedPackage.cs",
"repo_id": "UnityCsReference",
"token_count": 929
} | 389 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor.PackageManager.UI.Internal
{
internal interface IBa... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/BackgroundFetchHandler.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/BackgroundFetchHandler.cs",
"repo_id": "UnityCsReference",
"token_count": 7648
} | 390 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Text.RegularExpressions;
using UnityEngine;
namespace UnityEditor.PackageManager.UI.Internal
{
[Serializable]
internal class UIE... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/UIError.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/UIError.cs",
"repo_id": "UnityCsReference",
"token_count": 1786
} | 391 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.PackageManager.UI.Internal;
internal abstract class DownloadActionBase : PackageAction
... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/DownloadActionBase.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/DownloadActionBase.cs",
"repo_id": "UnityCsReference",
"token_count": 896
} | 392 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEditor.PackageManager.UI.Internal;
internal class SignInAction : PackageAction
{
private readonly IUnityConne... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/SignInAction.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/SignInAction.cs",
"repo_id": "UnityCsReference",
"token_count": 602
} | 393 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager.UI.Internal
{
internal enum PackageState
{
None = 0,
Installed,
InstalledAsDependency,
... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageState.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageState.cs",
"repo_id": "UnityCsReference",
"token_count": 202
} | 394 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
namespace UnityEditor.PackageManager.UI.Internal
{
[Serializable]
internal class MyRegistriesPage : SimplePage
{
... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageTypes/MyRegistriesPage.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageTypes/MyRegistriesPage.cs",
"repo_id": "UnityCsReference",
"token_count": 439
} | 395 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Diagnostics.CodeAnalysis;
using UnityEditor.PackageManager.Requests;
namespace UnityEditor.PackageManager.UI.Internal
{
internal interface IClient... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/ClientProxy.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/ClientProxy.cs",
"repo_id": "UnityCsReference",
"token_count": 1408
} | 396 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.PackageManager.Requests;
namespace UnityEditor.PackageManager.UI.Internal
{
[Serializable]
internal class UpmClearCacheRoot... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmClearCacheRootOperation.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmClearCacheRootOperation.cs",
"repo_id": "UnityCsReference",
"token_count": 241
} | 397 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class Alert : VisualElement
{
... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/Alert.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/Alert.cs",
"repo_id": "UnityCsReference",
"token_count": 1790
} | 398 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
/// <summary>
/// We had a demonstrated ... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/VisualElementCache.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/VisualElementCache.cs",
"repo_id": "UnityCsReference",
"token_count": 432
} | 399 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal cl... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsDependenciesTab.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsDependenciesTab.cs",
"repo_id": "UnityCsReference",
"token_count": 3289
} | 400 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal cl... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageGroup.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageGroup.cs",
"repo_id": "UnityCsReference",
"token_count": 1265
} | 401 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Globalization;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class PackageReleaseDetails... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageReleaseDetailsItem.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageReleaseDetailsItem.cs",
"repo_id": "UnityCsReference",
"token_count": 829
} | 402 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor.PackageManager.UI.Internal;
[Serializable]
internal cl... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/SelectionWindow/SelectionWindowData.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/SelectionWindow/SelectionWindowData.cs",
"repo_id": "UnityCsReference",
"token_count": 2819
} | 403 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Scripting;
namespace UnityEngine
{
// The rendering mode for particle systems
public enum ParticleSystemRenderMode
{
... | UnityCsReference/Modules/ParticleSystem/Managed/ParticleSystemEnums.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystem/Managed/ParticleSystemEnums.cs",
"repo_id": "UnityCsReference",
"token_count": 6784
} | 404 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
class CustomDataModuleUI : ModuleUI
{
enum Mode { Disabled = 0, Vector = 1, Color = 2 }
const i... | UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/CustomDataModuleUI.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/CustomDataModuleUI.cs",
"repo_id": "UnityCsReference",
"token_count": 1835
} | 405 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
class SizeByVelocityModuleUI : ModuleUI
{
class Texts
{
public GUIContent velocityR... | UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/SizeByVelocityModuleUI.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/SizeByVelocityModuleUI.cs",
"repo_id": "UnityCsReference",
"token_count": 1768
} | 406 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEngine
{
//Describes a contact point between two Collider objects, used by the Collision class t... | UnityCsReference/Modules/Physics/Managed/Collision.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics/Managed/Collision.cs",
"repo_id": "UnityCsReference",
"token_count": 2798
} | 407 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.ComponentModel;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Determines how to snap physics joints back to its constrained... | UnityCsReference/Modules/Physics/ScriptBindings/ConfigurableJoint.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics/ScriptBindings/ConfigurableJoint.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1151
} | 408 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using System.Runtime.InteropServices;
using UnityEngine.Internal;
using UnityEngine.SceneManagement;
namespace UnityEngin... | UnityCsReference/Modules/Physics/ScriptBindings/PhysicsScene.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics/ScriptBindings/PhysicsScene.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 7230
} | 409 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.EditorTools;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
namespace UnityEditor
{
[EditorTool("Edit Circle Collider 2D", typeof(Circl... | UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/CircleCollider2DTool.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/CircleCollider2DTool.cs",
"repo_id": "UnityCsReference",
"token_count": 578
} | 410 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor.AnimatedValues;
namespace UnityEditor
{
/// <summary>
/// An edit... | UnityCsReference/Modules/Physics2DEditor/Managed/Effectors/PlatformEffector2DEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Effectors/PlatformEffector2DEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 3868
} | 411 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
internal class LayerCollisionMatrixGUI2D
{
static class Styles
{
public static reado... | UnityCsReference/Modules/Physics2DEditor/Managed/Settings/LayerCollisionMatrix2D.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Settings/LayerCollisionMatrix2D.cs",
"repo_id": "UnityCsReference",
"token_count": 6469
} | 412 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.EditorTools;
using UnityEditor.IMGUI.Controls;
using UnityEditorInternal;
using UnityEngine;
using UnityObject = UnityEngine.Object;... | UnityCsReference/Modules/PhysicsEditor/JointEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/PhysicsEditor/JointEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 5239
} | 413 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.IMGUI.Controls;
using UnityEditor.AssetImporters;
using UnityEngine;
namespace... | UnityCsReference/Modules/PresetsEditor/AddPresetTypeWindow/AddPresetTypeDataSource.cs/0 | {
"file_path": "UnityCsReference/Modules/PresetsEditor/AddPresetTypeWindow/AddPresetTypeDataSource.cs",
"repo_id": "UnityCsReference",
"token_count": 3961
} | 414 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System.IO;
namespace UnityEditorInternal.Profiling.Memory.Experimental
{
internal enum ChapterFormatType : ushort
{
Undefi... | UnityCsReference/Modules/ProfilerEditor/MemoryProfiler/ChapterSection.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/MemoryProfiler/ChapterSection.cs",
"repo_id": "UnityCsReference",
"token_count": 2109
} | 415 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.Profiling;
namespace Unity.Profiling.Editor
{
interface IProfilerCaptureDataService : IDisposable
{
// The number o... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Data/IProfilerCaptureDataService.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Data/IProfilerCaptureDataService.cs",
"repo_id": "UnityCsReference",
"token_count": 370
} | 416 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.IMGUI.Controls;
using Object = UnityEngine.Object;
namespac... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/Audio/AudioProfilerView.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/Audio/AudioProfilerView.cs",
"repo_id": "UnityCsReference",
"token_count": 30134
} | 417 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEditor.IMGUI.Controls;
using ... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/FileIO/LoadingProfilerViewBase.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/FileIO/LoadingProfilerViewBase.cs",
"repo_id": "UnityCsReference",
"token_count": 1675
} | 418 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor;
using UnityEngine.UIElements;
namespace Unity.Profiling.Editor
{
public abstract class ProfilerModuleViewController : IDisposa... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/ProfilerModuleViewController.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/ProfilerModuleViewController.cs",
"repo_id": "UnityCsReference",
"token_count": 573
} | 419 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.Profiling.Editor
{
internal... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/UIElements/MemoryUsageBreakdown.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/UIElements/MemoryUsageBreakdown.cs",
"repo_id": "UnityCsReference",
"token_count": 7160
} | 420 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Unity.Profiling;
using Unity.Profiling.LowLevel;
using Unity.Collections... | UnityCsReference/Modules/ProfilerEditor/Public/RawFrameDataView.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/Public/RawFrameDataView.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2371
} | 421 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace Unity.Properties.Internal
{
/// <summary>
/// Interface for attaching attributes to an object. Th... | UnityCsReference/Modules/Properties/Runtime/Properties/Internal/IAttributes.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/Properties/Internal/IAttributes.cs",
"repo_id": "UnityCsReference",
"token_count": 427
} | 422 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using Unity.Properties.Internal;
namespace Unity.Properties
{
public static partial class PropertyBag
{
/// <summ... | UnityCsReference/Modules/Properties/Runtime/PropertyBags/PropertyBag+Registration.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/PropertyBags/PropertyBag+Registration.cs",
"repo_id": "UnityCsReference",
"token_count": 4522
} | 423 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace Unity.Properties.Internal
{
class ReflectedPropertyBagAttribute : Attribute{}
[ReflectedPropertyBag]
class ... | UnityCsReference/Modules/Properties/Runtime/Reflection/Internal/ReflectedPropertyBag.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/Reflection/Internal/ReflectedPropertyBag.cs",
"repo_id": "UnityCsReference",
"token_count": 522
} | 424 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEditor.AssetImporters;
namespace UnityEditor.Search
{
class SearchDatabaseTemp... | UnityCsReference/Modules/QuickSearch/Editor/Indexing/SearchDatabaseImporter.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Indexing/SearchDatabaseImporter.cs",
"repo_id": "UnityCsReference",
"token_count": 2722
} | 425 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Profiling;
using UnityEngine.UIEl... | UnityCsReference/Modules/QuickSearch/Editor/Providers/BasePerformanceProvider.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Providers/BasePerformanceProvider.cs",
"repo_id": "UnityCsReference",
"token_count": 13803
} | 426 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor.Search
{
abstract class QueryBlockEditor<T, B> : EditorWindow, IBlockEditor where B : QueryBlock
{
... | UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/Blocks/QueryBlockEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/Blocks/QueryBlockEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 3569
} | 427 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.Search
{
static class MaxAggregator<T>
{
public static IEnumerable<T> Ag... | UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/DefaultNestedQueryAggregators.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/DefaultNestedQueryAggregators.cs",
"repo_id": "UnityCsReference",
"token_count": 553
} | 428 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using UnityEngine;
namespace UnityEditor.Search
{
/// <summary>
/// I... | UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/QueryFilters.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/QueryFilters.cs",
"repo_id": "UnityCsReference",
"token_count": 11240
} | 429 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using System.ComponentModel;
namespace UnityEditor.Search
{
static partial class Evaluators
{
... | UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/AliasEvaluators.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/AliasEvaluators.cs",
"repo_id": "UnityCsReference",
"token_count": 1678
} | 430 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Collections.Generic;
using System.ComponentModel;
namespace UnityEditor.Search
{
static partial class Evaluators
... | UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/SortEvaluator.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/SortEvaluator.cs",
"repo_id": "UnityCsReference",
"token_count": 1258
} | 431 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.Search
{
static class SearchExpressionValidator
{
public c... | UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/SearchExpressionValidator.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/SearchExpressionValidator.cs",
"repo_id": "UnityCsReference",
"token_count": 3532
} | 432 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.SearchService;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.... | UnityCsReference/Modules/QuickSearch/Editor/SearchService.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchService.cs",
"repo_id": "UnityCsReference",
"token_count": 18879
} | 433 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.Search
{
enum LimitType
{
Inferior,
Superior
}
readonly struct TimeRangeLimit : IComparable<Da... | UnityCsReference/Modules/QuickSearch/Editor/Transactions/TimeRange.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Transactions/TimeRange.cs",
"repo_id": "UnityCsReference",
"token_count": 2255
} | 434 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Search
{
class SearchStatusBar : SearchElement
{
... | UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchStatusBar.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchStatusBar.cs",
"repo_id": "UnityCsReference",
"token_count": 4974
} | 435 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.Search
{
internal static class TryConvert
{
public static bool ToBool(string value, bool defaultValue = false)
... | UnityCsReference/Modules/QuickSearch/Editor/Utilities/TryConvert.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Utilities/TryConvert.cs",
"repo_id": "UnityCsReference",
"token_count": 583
} | 436 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
// #define PROFILE_SCENE_TEMPLATE
using System;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using System.Linq;
using UnityEditor.SceneMana... | UnityCsReference/Modules/SceneTemplateEditor/SceneTemplateService.cs/0 | {
"file_path": "UnityCsReference/Modules/SceneTemplateEditor/SceneTemplateService.cs",
"repo_id": "UnityCsReference",
"token_count": 12752
} | 437 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
namespace UnityEditor.ShaderFoundry
{
[NativeHeader("Modules/ShaderFoundry/Public/B... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/BlockShader.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/BlockShader.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2666
} | 438 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEditor.ShaderFoundry
{
[NativeHeader("Modules/ShaderFoundry/Public/ShaderCustomEditor.h")]
interna... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/ShaderCustomEditor.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/ShaderCustomEditor.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1882
} | 439 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
namespace UnityEditor.ShortcutManagement
{
class ConflictResolver : IConf... | UnityCsReference/Modules/ShortcutManagerEditor/ConflictResolver.cs/0 | {
"file_path": "UnityCsReference/Modules/ShortcutManagerEditor/ConflictResolver.cs",
"repo_id": "UnityCsReference",
"token_count": 1413
} | 440 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.ShortcutManagement
{
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Method)]
public class ReserveModifiersAt... | UnityCsReference/Modules/ShortcutManagerEditor/ReserveModifiersAttribute.cs/0 | {
"file_path": "UnityCsReference/Modules/ShortcutManagerEditor/ReserveModifiersAttribute.cs",
"repo_id": "UnityCsReference",
"token_count": 185
} | 441 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
using UnityEditor.AssetImporters;
namespace UnityEditor
{
internal class SketchUpImporterModelEditor : ModelImporterModel... | UnityCsReference/Modules/SketchUpEditor/Mono/SketchUpImporterModelEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/SketchUpEditor/Mono/SketchUpImporterModelEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 4107
} | 442 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine.UIElements;
namespace UnityEditor.StyleSheets
{
internal class SplitSheetData
{
public StyleShe... | UnityCsReference/Modules/StyleSheetsEditor/Converters/StyleSheetSplitter.cs/0 | {
"file_path": "UnityCsReference/Modules/StyleSheetsEditor/Converters/StyleSheetSplitter.cs",
"repo_id": "UnityCsReference",
"token_count": 5163
} | 443 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEngine.SubsystemsImplementation
{
public static partial class SubsystemDescriptorStore
{
public st... | UnityCsReference/Modules/Subsystems/SubsystemDescriptorStore.cs/0 | {
"file_path": "UnityCsReference/Modules/Subsystems/SubsystemDescriptorStore.cs",
"repo_id": "UnityCsReference",
"token_count": 1470
} | 444 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Rendering;
using UnityEngine.Scripting;
namespace UnityEngine
{
... | UnityCsReference/Modules/Terrain/Public/TerrainData.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Terrain/Public/TerrainData.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 19415
} | 445 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
namespace UnityEditor.TerrainTools
{
public static class PaintDetailsToolUtil... | UnityCsReference/Modules/TerrainEditor/PaintTools/PaintDetailsToolUtility.cs/0 | {
"file_path": "UnityCsReference/Modules/TerrainEditor/PaintTools/PaintDetailsToolUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 10978
} | 446 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor.SceneManagement;
using UnityEditor.TerrainTools;
namespace UnityEditor
{
internal class TerrainMenus
{
[MenuIt... | UnityCsReference/Modules/TerrainEditor/Utilities/TerrainMenus.cs/0 | {
"file_path": "UnityCsReference/Modules/TerrainEditor/Utilities/TerrainMenus.cs",
"repo_id": "UnityCsReference",
"token_count": 3449
} | 447 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEngine.TextCore.Text
{
/// <summary>
/// Alternative Action delegate with increased performance when addi... | UnityCsReference/Modules/TextCoreTextEngine/Managed/FastAction.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/FastAction.cs",
"repo_id": "UnityCsReference",
"token_count": 2393
} | 448 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Jobs.LowLevel.Unsafe;
namespace UnityEngine.TextCore.Text
{
internal static class FontAssetUtilitie... | UnityCsReference/Modules/TextCoreTextEngine/Managed/TextAssets/FontAssetUtilities.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextAssets/FontAssetUtilities.cs",
"repo_id": "UnityCsReference",
"token_count": 8655
} | 449 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEngine.TextCore.Text
{
/// <summary>
/// Horizontal text alignment options.
/// </summary>
... | UnityCsReference/Modules/TextCoreTextEngine/Managed/TextGenerator/TextGeneratorCommon.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextGenerator/TextGeneratorCommon.cs",
"repo_id": "UnityCsReference",
"token_count": 1948
} | 450 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEngine.TextCore.Text
{
static class TextUtilities
{
/// <summary>
///
/// </summa... | UnityCsReference/Modules/TextCoreTextEngine/Managed/TextUtilities.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextUtilities.cs",
"repo_id": "UnityCsReference",
"token_count": 5023
} | 451 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.TextCore.Text;
namespace UnityEditor.TextCore.Text
{
public class TextCoreShaderGUIBitmap : TextCoreShaderGUI
{
static bool s_Fa... | UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextCoreShaderGUIBitmap.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextCoreShaderGUIBitmap.cs",
"repo_id": "UnityCsReference",
"token_count": 1524
} | 452 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine
{
public abstract class GridBrushBase : ScriptableObject
{
public enum Tool { Select, Move, Paint, Box, Pick, Erase, FloodFill... | UnityCsReference/Modules/Tilemap/Managed/GridBrushBase.cs/0 | {
"file_path": "UnityCsReference/Modules/Tilemap/Managed/GridBrushBase.cs",
"repo_id": "UnityCsReference",
"token_count": 1089
} | 453 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
namespace TreeEditor
{
public class TextureAtlas
{
public int atlasWidth;
public int a... | UnityCsReference/Modules/TreeEditor/Includes/TextureAtlas.cs/0 | {
"file_path": "UnityCsReference/Modules/TreeEditor/Includes/TextureAtlas.cs",
"repo_id": "UnityCsReference",
"token_count": 5791
} | 454 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
[NativeClass("UI::CanvasRender... | UnityCsReference/Modules/UI/ScriptBindings/CanvasRenderer.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/UI/ScriptBindings/CanvasRenderer.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 3589
} | 455 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class BuilderPaneWindo... | UnityCsReference/Modules/UIBuilder/Editor/Builder/BuilderPaneWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/BuilderPaneWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 3422
} | 456 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.ShortcutManagement;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class BuilderHierarchy : BuilderExplorer, IBuilderSel... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Explorer/BuilderHierarchy.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Explorer/BuilderHierarchy.cs",
"repo_id": "UnityCsReference",
"token_count": 1770
} | 457 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements;
using UnityEditor;
using UnityEngine;
namespace Unity.UI.Builder
{
internal interface IBuilderWindowResizeTracker
... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/BuilderBindingWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/BuilderBindingWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 1457
} | 458 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Object = UnityEngine.Object;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Unity.Profiling;
using UnityEditor;
usi... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorStyleFields.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorStyleFields.cs",
"repo_id": "UnityCsReference",
"token_count": 64018
} | 459 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace Unity.UI.Builder
{
class BuilderParentTracker : BuilderTracker
{
static readonly string s_UssClassName = "unity-builder-par... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Manipulators/BuilderParentTracker.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Manipulators/BuilderParentTracker.cs",
"repo_id": "UnityCsReference",
"token_count": 246
} | 460 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor;
namespace Unity.UI.Builder
{
internal interface IBuilderPerFileAssetPostprocessor
{
... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderAssetPostprocessor.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderAssetPostprocessor.cs",
"repo_id": "UnityCsReference",
"token_count": 1701
} | 461 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
using Object = Uni... | UnityCsReference/Modules/UIBuilder/Editor/Builder/UxmlAttributesView/Fields/BuilderUxmlAssetAttributeField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/UxmlAttributesView/Fields/BuilderUxmlAssetAttributeField.cs",
"repo_id": "UnityCsReference",
"token_count": 3102
} | 462 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
class BuilderVisualTreeStyleUpdaterTraversal : VisualTreeStyleUpda... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Viewport/BuilderVisualTreeStyleUpdaterTraversal.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Viewport/BuilderVisualTreeStyleUpdaterTraversal.cs",
"repo_id": "UnityCsReference",
"token_count": 1252
} | 463 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
using UnityEngine.UIElements.StyleSheets;
namespace Unity.UI.Builder
{... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/FoldoutField/FoldoutTransitionField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/FoldoutField/FoldoutTransitionField.cs",
"repo_id": "UnityCsReference",
"token_count": 3812
} | 464 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.UIElements.StyleSheets;
namespace Unity.UI.... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/BoxModelElement.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/BoxModelElement.cs",
"repo_id": "UnityCsReference",
"token_count": 5276
} | 465 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using JetBrains.Annotations;
using System;
using System.Globalization;
using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIEleme... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/ScaleStyleField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/ScaleStyleField.cs",
"repo_id": "UnityCsReference",
"token_count": 2573
} | 466 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.UIElements.StyleSheets;
namespace Unity.UI.Builder
{
cla... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/VariableInfoView.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/VariableInfoView.cs",
"repo_id": "UnityCsReference",
"token_count": 3179
} | 467 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
static class AlignmentUtils
{
// round(-0.52 to 0.48) returns 0 => round(0.5 +/- eps) returns 1
internal ... | UnityCsReference/Modules/UIElements/Core/AlignmentUtils.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/AlignmentUtils.cs",
"repo_id": "UnityCsReference",
"token_count": 429
} | 468 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Properties;
namespace UnityEngine.UIElements
{
class BindingUpdater
{
private sealed class CastDataSourceVisitor : Concre... | UnityCsReference/Modules/UIElements/Core/Bindings/BindingUpdater.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Bindings/BindingUpdater.cs",
"repo_id": "UnityCsReference",
"token_count": 9769
} | 469 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Profiling;
using Unity.Properties;
using UnityEngine.Assertions;
namespace UnityEngine.UIElements
{
... | UnityCsReference/Modules/UIElements/Core/Bindings/VisualTreeDataBindingUpdater.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Bindings/VisualTreeDataBindingUpdater.cs",
"repo_id": "UnityCsReference",
"token_count": 8788
} | 470 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEngine.UIElements.Collections
{
internal static class DictionaryExtensions
{
public static TValue ... | UnityCsReference/Modules/UIElements/Core/Collections/DictionaryExtensions.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Collections/DictionaryExtensions.cs",
"repo_id": "UnityCsReference",
"token_count": 193
} | 471 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Globalization;
using Unity.Properties;
namespace UnityEngine.UIElements
{
/// <summary>
/// Th... | UnityCsReference/Modules/UIElements/Core/Controls/BaseSlider.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/BaseSlider.cs",
"repo_id": "UnityCsReference",
"token_count": 15364
} | 472 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Properties;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements
{
/// <summary>
/// This is an enclosing container for a... | UnityCsReference/Modules/UIElements/Core/Controls/GroupBox.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/GroupBox.cs",
"repo_id": "UnityCsReference",
"token_count": 2504
} | 473 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Properties;
namespace UnityEngine.UIElements
{
/// <summary>
/// A min/max slider containing a ... | UnityCsReference/Modules/UIElements/Core/Controls/MinMaxSlider.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/MinMaxSlider.cs",
"repo_id": "UnityCsReference",
"token_count": 11897
} | 474 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Properties;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.UIElements
{
/// <summar... | UnityCsReference/Modules/UIElements/Core/Controls/ProgressBar.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/ProgressBar.cs",
"repo_id": "UnityCsReference",
"token_count": 5159
} | 475 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Properties;
namespace UnityEngine.UIElements
{
/// <summary>
/// A TreeView is a vertically scr... | UnityCsReference/Modules/UIElements/Core/Controls/TreeView.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/TreeView.cs",
"repo_id": "UnityCsReference",
"token_count": 5610
} | 476 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace UnityEngine.UIElements
{
internal static class DragAndDr... | UnityCsReference/Modules/UIElements/Core/DragAndDrop/DragAndDropUtility.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/DragAndDrop/DragAndDropUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 1691
} | 477 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
/// <summary>
/// Base interface for ChangeEvent.
/// </summary>
public interface IChangeEvent
{
}
/... | UnityCsReference/Modules/UIElements/Core/Events/ChangeEvent.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Events/ChangeEvent.cs",
"repo_id": "UnityCsReference",
"token_count": 914
} | 478 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
/// <summary>
/// This interface describes the data used by keyboard events.
/// </summary>
public... | UnityCsReference/Modules/UIElements/Core/Events/KeyboardEvents.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Events/KeyboardEvents.cs",
"repo_id": "UnityCsReference",
"token_count": 6087
} | 479 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
/// <summary>
/// Contains the settings used by the dynamic atlas system.
/// </summary>
[Serializ... | UnityCsReference/Modules/UIElements/Core/GameObjects/DynamicAtlasSettings.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/GameObjects/DynamicAtlasSettings.cs",
"repo_id": "UnityCsReference",
"token_count": 1233
} | 480 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Profiling;
using Unity.Properties;
using UnityEngine.UIElements.Experimental;
namespace UnityEngine.UIE... | UnityCsReference/Modules/UIElements/Core/IMGUIContainer.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/IMGUIContainer.cs",
"repo_id": "UnityCsReference",
"token_count": 20574
} | 481 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.InteropServices;
namespace UnityEngine.UIElements.Layout;
[StructLayout(LayoutKind.Sequential)]
struct LayoutConfigData
{
public static L... | UnityCsReference/Modules/UIElements/Core/Layout/Model/Components/LayoutConfigData.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Layout/Model/Components/LayoutConfigData.cs",
"repo_id": "UnityCsReference",
"token_count": 136
} | 482 |
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