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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.PackageManager { internal struct DownloadProgress { public readonly ulong currentBytes; public readonly...
UnityCsReference/Modules/PackageManager/Editor/Managed/DownloadProgress.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; using System; using System.Runtime.InteropServices; namespace UnityEditor.PackageManage...
UnityCsReference/Modules/PackageManager/Editor/Managed/PackageManager.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.PackageManager.Requests { [Serializable] internal sealed partial class GetCacheRootRequest : Request<CacheRootConfig> ...
UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/GetCacheRootRequest.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using RequiredByNativeCodeAttribute = UnityEngine.Scripting.Requi...
UnityCsReference/Modules/PackageManager/Editor/Managed/Search/SearchOptions.cs/0
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386
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI { internal interface IDetailsExtension : IExtension { bool expanded { set; ge...
UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/Interfaces/IDetailsExtension.cs/0
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387
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.Scripting.ScriptCompilation; namespace UnityEditor.PackageManager.UI.Internal { internal static class SemVersionExtension { publi...
UnityCsReference/Modules/PackageManagerUI/Editor/External/SemVersionExtension.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { ...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreImportedPackage.cs/0
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389
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { internal interface IBa...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/BackgroundFetchHandler.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Text.RegularExpressions; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] internal class UIE...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/UIError.cs/0
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391
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; namespace UnityEditor.PackageManager.UI.Internal; internal abstract class DownloadActionBase : PackageAction ...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/DownloadActionBase.cs/0
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392
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEditor.PackageManager.UI.Internal; internal class SignInAction : PackageAction { private readonly IUnityConne...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/SignInAction.cs/0
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393
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager.UI.Internal { internal enum PackageState { None = 0, Installed, InstalledAsDependency, ...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageState.cs/0
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394
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] internal class MyRegistriesPage : SimplePage { ...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageTypes/MyRegistriesPage.cs/0
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395
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Diagnostics.CodeAnalysis; using UnityEditor.PackageManager.Requests; namespace UnityEditor.PackageManager.UI.Internal { internal interface IClient...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/ClientProxy.cs/0
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396
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.PackageManager.Requests; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] internal class UpmClearCacheRoot...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmClearCacheRootOperation.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class Alert : VisualElement { ...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/Alert.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { /// <summary> /// We had a demonstrated ...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/VisualElementCache.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal cl...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsDependenciesTab.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal cl...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageGroup.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Globalization; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class PackageReleaseDetails...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageReleaseDetailsItem.cs/0
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402
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal; [Serializable] internal cl...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/SelectionWindow/SelectionWindowData.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Scripting; namespace UnityEngine { // The rendering mode for particle systems public enum ParticleSystemRenderMode { ...
UnityCsReference/Modules/ParticleSystem/Managed/ParticleSystemEnums.cs/0
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404
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { class CustomDataModuleUI : ModuleUI { enum Mode { Disabled = 0, Vector = 1, Color = 2 } const i...
UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/CustomDataModuleUI.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { class SizeByVelocityModuleUI : ModuleUI { class Texts { public GUIContent velocityR...
UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/SizeByVelocityModuleUI.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine { //Describes a contact point between two Collider objects, used by the Collision class t...
UnityCsReference/Modules/Physics/Managed/Collision.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.ComponentModel; using UnityEngine.Bindings; namespace UnityEngine { // Determines how to snap physics joints back to its constrained...
UnityCsReference/Modules/Physics/ScriptBindings/ConfigurableJoint.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Physics/ScriptBindings/ConfigurableJoint.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1151 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using System.Runtime.InteropServices; using UnityEngine.Internal; using UnityEngine.SceneManagement; namespace UnityEngin...
UnityCsReference/Modules/Physics/ScriptBindings/PhysicsScene.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.EditorTools; using UnityEditor.IMGUI.Controls; using UnityEngine; namespace UnityEditor { [EditorTool("Edit Circle Collider 2D", typeof(Circl...
UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/CircleCollider2DTool.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEditor.AnimatedValues; namespace UnityEditor { /// <summary> /// An edit...
UnityCsReference/Modules/Physics2DEditor/Managed/Effectors/PlatformEffector2DEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { internal class LayerCollisionMatrixGUI2D { static class Styles { public static reado...
UnityCsReference/Modules/Physics2DEditor/Managed/Settings/LayerCollisionMatrix2D.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.EditorTools; using UnityEditor.IMGUI.Controls; using UnityEditorInternal; using UnityEngine; using UnityObject = UnityEngine.Object;...
UnityCsReference/Modules/PhysicsEditor/JointEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.IMGUI.Controls; using UnityEditor.AssetImporters; using UnityEngine; namespace...
UnityCsReference/Modules/PresetsEditor/AddPresetTypeWindow/AddPresetTypeDataSource.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System.IO; namespace UnityEditorInternal.Profiling.Memory.Experimental { internal enum ChapterFormatType : ushort { Undefi...
UnityCsReference/Modules/ProfilerEditor/MemoryProfiler/ChapterSection.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Profiling; namespace Unity.Profiling.Editor { interface IProfilerCaptureDataService : IDisposable { // The number o...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Data/IProfilerCaptureDataService.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Data/IProfilerCaptureDataService.cs", "repo_id": "UnityCsReference", "token_count": 370 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEditor.IMGUI.Controls; using Object = UnityEngine.Object; namespac...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/Audio/AudioProfilerView.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditorInternal; using UnityEngine; using UnityEngine.Assertions; using UnityEditor.IMGUI.Controls; using ...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/FileIO/LoadingProfilerViewBase.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEngine.UIElements; namespace Unity.Profiling.Editor { public abstract class ProfilerModuleViewController : IDisposa...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/ProfilerModuleViewController.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; namespace Unity.Profiling.Editor { internal...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/UIElements/MemoryUsageBreakdown.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Unity.Profiling; using Unity.Profiling.LowLevel; using Unity.Collections...
UnityCsReference/Modules/ProfilerEditor/Public/RawFrameDataView.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace Unity.Properties.Internal { /// <summary> /// Interface for attaching attributes to an object. Th...
UnityCsReference/Modules/Properties/Runtime/Properties/Internal/IAttributes.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using Unity.Properties.Internal; namespace Unity.Properties { public static partial class PropertyBag { /// <summ...
UnityCsReference/Modules/Properties/Runtime/PropertyBags/PropertyBag+Registration.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace Unity.Properties.Internal { class ReflectedPropertyBagAttribute : Attribute{} [ReflectedPropertyBag] class ...
UnityCsReference/Modules/Properties/Runtime/Reflection/Internal/ReflectedPropertyBag.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEditor.AssetImporters; namespace UnityEditor.Search { class SearchDatabaseTemp...
UnityCsReference/Modules/QuickSearch/Editor/Indexing/SearchDatabaseImporter.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditorInternal; using UnityEngine; using UnityEngine.Profiling; using UnityEngine.UIEl...
UnityCsReference/Modules/QuickSearch/Editor/Providers/BasePerformanceProvider.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor.Search { abstract class QueryBlockEditor<T, B> : EditorWindow, IBlockEditor where B : QueryBlock { ...
UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/Blocks/QueryBlockEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; namespace UnityEditor.Search { static class MaxAggregator<T> { public static IEnumerable<T> Ag...
UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/DefaultNestedQueryAggregators.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Text.RegularExpressions; using UnityEngine; namespace UnityEditor.Search { /// <summary> /// I...
UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/QueryFilters.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using System.ComponentModel; namespace UnityEditor.Search { static partial class Evaluators { ...
UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/AliasEvaluators.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Collections.Generic; using System.ComponentModel; namespace UnityEditor.Search { static partial class Evaluators ...
UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/SortEvaluator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; namespace UnityEditor.Search { static class SearchExpressionValidator { public c...
UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/SearchExpressionValidator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.SearchService; using UnityEditorInternal; using UnityEngine; using UnityEngine....
UnityCsReference/Modules/QuickSearch/Editor/SearchService.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.Search { enum LimitType { Inferior, Superior } readonly struct TimeRangeLimit : IComparable<Da...
UnityCsReference/Modules/QuickSearch/Editor/Transactions/TimeRange.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Search { class SearchStatusBar : SearchElement { ...
UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchStatusBar.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.Search { internal static class TryConvert { public static bool ToBool(string value, bool defaultValue = false) ...
UnityCsReference/Modules/QuickSearch/Editor/Utilities/TryConvert.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License // #define PROFILE_SCENE_TEMPLATE using System; using System.Collections.Generic; using UnityEngine; using System.IO; using System.Linq; using UnityEditor.SceneMana...
UnityCsReference/Modules/SceneTemplateEditor/SceneTemplateService.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEditor.ShaderFoundry { [NativeHeader("Modules/ShaderFoundry/Public/B...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/BlockShader.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEditor.ShaderFoundry { [NativeHeader("Modules/ShaderFoundry/Public/ShaderCustomEditor.h")] interna...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/ShaderCustomEditor.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Text; using UnityEngine; namespace UnityEditor.ShortcutManagement { class ConflictResolver : IConf...
UnityCsReference/Modules/ShortcutManagerEditor/ConflictResolver.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.ShortcutManagement { [AttributeUsage(AttributeTargets.Class | AttributeTargets.Method)] public class ReserveModifiersAt...
UnityCsReference/Modules/ShortcutManagerEditor/ReserveModifiersAttribute.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using UnityEditor.AssetImporters; namespace UnityEditor { internal class SketchUpImporterModelEditor : ModelImporterModel...
UnityCsReference/Modules/SketchUpEditor/Mono/SketchUpImporterModelEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine.UIElements; namespace UnityEditor.StyleSheets { internal class SplitSheetData { public StyleShe...
UnityCsReference/Modules/StyleSheetsEditor/Converters/StyleSheetSplitter.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEngine.SubsystemsImplementation { public static partial class SubsystemDescriptorStore { public st...
UnityCsReference/Modules/Subsystems/SubsystemDescriptorStore.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Rendering; using UnityEngine.Scripting; namespace UnityEngine { ...
UnityCsReference/Modules/Terrain/Public/TerrainData.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; namespace UnityEditor.TerrainTools { public static class PaintDetailsToolUtil...
UnityCsReference/Modules/TerrainEditor/PaintTools/PaintDetailsToolUtility.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor.SceneManagement; using UnityEditor.TerrainTools; namespace UnityEditor { internal class TerrainMenus { [MenuIt...
UnityCsReference/Modules/TerrainEditor/Utilities/TerrainMenus.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEngine.TextCore.Text { /// <summary> /// Alternative Action delegate with increased performance when addi...
UnityCsReference/Modules/TextCoreTextEngine/Managed/FastAction.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Jobs.LowLevel.Unsafe; namespace UnityEngine.TextCore.Text { internal static class FontAssetUtilitie...
UnityCsReference/Modules/TextCoreTextEngine/Managed/TextAssets/FontAssetUtilities.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine.TextCore.Text { /// <summary> /// Horizontal text alignment options. /// </summary> ...
UnityCsReference/Modules/TextCoreTextEngine/Managed/TextGenerator/TextGeneratorCommon.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEngine.TextCore.Text { static class TextUtilities { /// <summary> /// /// </summa...
UnityCsReference/Modules/TextCoreTextEngine/Managed/TextUtilities.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.TextCore.Text; namespace UnityEditor.TextCore.Text { public class TextCoreShaderGUIBitmap : TextCoreShaderGUI { static bool s_Fa...
UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextCoreShaderGUIBitmap.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine { public abstract class GridBrushBase : ScriptableObject { public enum Tool { Select, Move, Paint, Box, Pick, Erase, FloodFill...
UnityCsReference/Modules/Tilemap/Managed/GridBrushBase.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; namespace TreeEditor { public class TextureAtlas { public int atlasWidth; public int a...
UnityCsReference/Modules/TreeEditor/Includes/TextureAtlas.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { [NativeClass("UI::CanvasRender...
UnityCsReference/Modules/UI/ScriptBindings/CanvasRenderer.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class BuilderPaneWindo...
UnityCsReference/Modules/UIBuilder/Editor/Builder/BuilderPaneWindow.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.ShortcutManagement; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class BuilderHierarchy : BuilderExplorer, IBuilderSel...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Explorer/BuilderHierarchy.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; using UnityEditor; using UnityEngine; namespace Unity.UI.Builder { internal interface IBuilderWindowResizeTracker ...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/BuilderBindingWindow.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Object = UnityEngine.Object; using System; using System.Collections.Generic; using System.IO; using System.Linq; using Unity.Profiling; using UnityEditor; usi...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorStyleFields.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace Unity.UI.Builder { class BuilderParentTracker : BuilderTracker { static readonly string s_UssClassName = "unity-builder-par...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Manipulators/BuilderParentTracker.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor; namespace Unity.UI.Builder { internal interface IBuilderPerFileAssetPostprocessor { ...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderAssetPostprocessor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEditor.UIElements; using UnityEngine.UIElements; using Object = Uni...
UnityCsReference/Modules/UIBuilder/Editor/Builder/UxmlAttributesView/Fields/BuilderUxmlAssetAttributeField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine.UIElements; namespace Unity.UI.Builder { class BuilderVisualTreeStyleUpdaterTraversal : VisualTreeStyleUpda...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Viewport/BuilderVisualTreeStyleUpdaterTraversal.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEditor.UIElements; using UnityEngine.UIElements; using UnityEngine.UIElements.StyleSheets; namespace Unity.UI.Builder {...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/FoldoutField/FoldoutTransitionField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; using UnityEngine.UIElements.StyleSheets; namespace Unity.UI....
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/BoxModelElement.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using JetBrains.Annotations; using System; using System.Globalization; using UnityEditor; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIEleme...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/ScaleStyleField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.IO; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; using UnityEngine.UIElements.StyleSheets; namespace Unity.UI.Builder { cla...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/VariableInfoView.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { static class AlignmentUtils { // round(-0.52 to 0.48) returns 0 => round(0.5 +/- eps) returns 1 internal ...
UnityCsReference/Modules/UIElements/Core/AlignmentUtils.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Properties; namespace UnityEngine.UIElements { class BindingUpdater { private sealed class CastDataSourceVisitor : Concre...
UnityCsReference/Modules/UIElements/Core/Bindings/BindingUpdater.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Profiling; using Unity.Properties; using UnityEngine.Assertions; namespace UnityEngine.UIElements { ...
UnityCsReference/Modules/UIElements/Core/Bindings/VisualTreeDataBindingUpdater.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEngine.UIElements.Collections { internal static class DictionaryExtensions { public static TValue ...
UnityCsReference/Modules/UIElements/Core/Collections/DictionaryExtensions.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Globalization; using Unity.Properties; namespace UnityEngine.UIElements { /// <summary> /// Th...
UnityCsReference/Modules/UIElements/Core/Controls/BaseSlider.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Properties; using UnityEngine.Bindings; namespace UnityEngine.UIElements { /// <summary> /// This is an enclosing container for a...
UnityCsReference/Modules/UIElements/Core/Controls/GroupBox.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Properties; namespace UnityEngine.UIElements { /// <summary> /// A min/max slider containing a ...
UnityCsReference/Modules/UIElements/Core/Controls/MinMaxSlider.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Properties; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.UIElements { /// <summar...
UnityCsReference/Modules/UIElements/Core/Controls/ProgressBar.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Properties; namespace UnityEngine.UIElements { /// <summary> /// A TreeView is a vertically scr...
UnityCsReference/Modules/UIElements/Core/Controls/TreeView.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace UnityEngine.UIElements { internal static class DragAndDr...
UnityCsReference/Modules/UIElements/Core/DragAndDrop/DragAndDropUtility.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { /// <summary> /// Base interface for ChangeEvent. /// </summary> public interface IChangeEvent { } /...
UnityCsReference/Modules/UIElements/Core/Events/ChangeEvent.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// This interface describes the data used by keyboard events. /// </summary> public...
UnityCsReference/Modules/UIElements/Core/Events/KeyboardEvents.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// Contains the settings used by the dynamic atlas system. /// </summary> [Serializ...
UnityCsReference/Modules/UIElements/Core/GameObjects/DynamicAtlasSettings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Profiling; using Unity.Properties; using UnityEngine.UIElements.Experimental; namespace UnityEngine.UIE...
UnityCsReference/Modules/UIElements/Core/IMGUIContainer.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.InteropServices; namespace UnityEngine.UIElements.Layout; [StructLayout(LayoutKind.Sequential)] struct LayoutConfigData { public static L...
UnityCsReference/Modules/UIElements/Core/Layout/Model/Components/LayoutConfigData.cs/0
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