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using System; using UnityEngine; namespace AndroidAuxiliary.Plugins.Auxiliary.AndroidBridge { /// <summary> /// 用于挂载在物体上接受回调内容的脚本 /// </summary> public class CallbackHelper : MonoBehaviour { /// <summary> /// 对应开启的主线程 /// </summary> private Action _mainThreadAction; ...
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// Author: Daniele Giardini - http://www.demigiant.com // Created: 2018/07/13 #if true && (UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1_OR_NEWER) // MODULE_MARKER using System; using UnityEngine; using DG.Tweening.Core; #pragma warning disable 1591 namespace DG.Tweening { public stati...
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using UnityEditor; using UnityEngine; using UnityEngine.Rendering; namespace ThreeEyedGames { public class DecalShaderGUI : ShaderGUI { protected MaterialEditor _editor; protected MaterialProperty[] _properties; protected Material _target; protected enum DecalBlendMode ...
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#ifndef DEFERRED_DECALS_COMMON_INCLUDED #define DEFERRED_DECALS_COMMON_INCLUDED #define UNITY_SHADER_NO_UPGRADE #include "UnityCG.cginc" sampler2D _MaskTex; int _MaskNormals; sampler2D _MainTex; float4 _MainTex_ST; float4 _Color; sampler2D _EmissionMap; float4 _EmissionColor; sampler2D _NormalTex; float _NormalM...
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using System; [AttributeUsage(AttributeTargets.Class | AttributeTargets.Field | AttributeTargets.Property)] public class ES3Serializable : Attribute{} [AttributeUsage(AttributeTargets.Class | AttributeTargets.Field | AttributeTargets.Property)] public class ES3NonSerializable : Attribute { }
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using System.IO; using System; using UnityEngine; namespace ES3Internal { public static class ES3IO { #if UNITY_SWITCH internal static readonly string persistentDataPath = ""; #else internal static readonly string persistentDataPath = Application.persistentDataPath; #endif internal co...
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using System; using System.Collections; using System.Collections.Generic; using ES3Internal; namespace ES3Types { [UnityEngine.Scripting.Preserve] public class ES3ArrayType : ES3CollectionType { public ES3ArrayType(Type type) : base(type){} public ES3ArrayType(Type type, ES3Type elementType) : base(type, eleme...
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using System; using UnityEngine; using System.Collections; using System.Collections.Generic; using ES3Internal; namespace ES3Types { [UnityEngine.Scripting.Preserve] public abstract class ES3ObjectType : ES3Type { public ES3ObjectType(Type type) : base(type) {} protected abstract void WriteObject(object obj, ...
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] public class ES3Type_DateTime : ES3Type { public static ES3Type Instance = null; public ES3Type_DateTime() : base(typeof(DateTime)) { Instance = this; } public override void Write(object obj, ES3Writer writer) {...
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] public class ES3Type_double : ES3Type { public static ES3Type Instance = null; public ES3Type_double() : base(typeof(double)) { isPrimitive = true; Instance = this; } public override void Write(object obj, ES3W...
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] public class ES3Type_string : ES3Type { public static ES3Type Instance = null; public ES3Type_string() : base(typeof(string)) { isPrimitive = true; Instance = this; } public override void Write(object obj, ES3W...
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