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using System; using UnityEngine; namespace UniRx.Examples { public class Sample04_ConvertFromUnityCallback : MonoBehaviour { // This is about log but more reliable log sample => Sample11_Logger private class LogCallback { public string Condition; public string ...
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using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Threading; namespace UniRx { public static class WebRequestExtensions { static IObservable<TResult> AbortableDeferredAsyncRequest<TResult>(Func<AsyncCallback, object, I...
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// this code is borrowed from RxOfficial(rx.codeplex.com) and modified using System; using System.Collections.Generic; namespace UniRx.InternalUtil { /// <summary> /// Asynchronous lock. /// </summary> internal sealed class AsyncLock : IDisposable { private readonly Queue<Action> queue = ...
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// this code is borrowed from RxOfficial(rx.codeplex.com) and modified // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information. using System; using System.Collections.Generic; namespace UniRx.InternalUtil { /// <summary> /// Abstrac...
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using System; using System.Collections.Generic; namespace UniRx.Operators { internal class CatchObservable<T, TException> : OperatorObservableBase<T> where TException : Exception { readonly IObservable<T> source; readonly Func<TException, IObservable<T>> errorHandler; public C...
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using System; using System.Collections.Generic; namespace UniRx.Operators { internal class DelaySubscriptionObservable<T> : OperatorObservableBase<T> { readonly IObservable<T> source; readonly IScheduler scheduler; readonly TimeSpan? dueTimeT; readonly DateTimeOffset? dueTimeD;...
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using System; using UniRx.Operators; namespace UniRx.Operators { internal class ForEachAsyncObservable<T> : OperatorObservableBase<Unit> { readonly IObservable<T> source; readonly Action<T> onNext; readonly Action<T, int> onNextWithIndex; public ForEachAsyncObservable(IObserva...
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using System; using System.Collections.Generic; namespace UniRx.Operators { internal class ObserveOnObservable<T> : OperatorObservableBase<T> { readonly IObservable<T> source; readonly IScheduler scheduler; public ObserveOnObservable(IObservable<T> source, IScheduler scheduler) ...
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using System; using System.Collections; using System.Collections.Generic; namespace UniRx.Operators { internal class RepeatSafeObservable<T> : OperatorObservableBase<T> { readonly IEnumerable<IObservable<T>> sources; public RepeatSafeObservable(IEnumerable<IObservable<T>> sources, bool isRequ...
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using System; using UniRx.Operators; namespace UniRx.Operators { internal class SkipObservable<T> : OperatorObservableBase<T> { readonly IObservable<T> source; readonly int count; readonly TimeSpan duration; internal readonly IScheduler scheduler; // public for optimization che...
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using System; namespace UniRx.Operators { internal class SynchronizedObserver<T> : IObserver<T> { readonly IObserver<T> observer; readonly object gate; public SynchronizedObserver(IObserver<T> observer, object gate) { this.observer = observer; this.gate...
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using System; namespace UniRx.Operators { internal class TimeIntervalObservable<T> : OperatorObservableBase<UniRx.TimeInterval<T>> { readonly IObservable<T> source; readonly IScheduler scheduler; public TimeIntervalObservable(IObservable<T> source, IScheduler scheduler) : ...
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using System; using System.Collections.Generic; namespace UniRx.Operators { internal class WhenAllObservable<T> : OperatorObservableBase<T[]> { readonly IObservable<T>[] sources; readonly IEnumerable<IObservable<T>> sourcesEnumerable; public WhenAllObservable(IObservable<T>[] sources)...
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using System; using System.Collections.Generic; using System.Text; namespace UniRx { public interface ISubject<TSource, TResult> : IObserver<TSource>, IObservable<TResult> { } public interface ISubject<T> : ISubject<T, T>, IObserver<T>, IObservable<T> { } }
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using System; using System.Collections.Generic; using System.Text; using UnityEngine; namespace UniRx.Diagnostics { public class UnityDebugSink : IObserver<LogEntry> { public void OnCompleted() { // do nothing } public void OnError(Exception error) { ...
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using System; using System.Collections; using UnityEngine; #if !UniRxLibrary using ObservableUnity = UniRx.Observable; #endif #if UNITY_2018_3_OR_NEWER #pragma warning disable CS0618 #endif namespace UniRx { using System.Threading; #if !(UNITY_METRO || UNITY_WP8) && (UNITY_4_4 || UNITY_4_3 || UNITY_4_2 || UNITY_...
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 #pragma warning disable CS1591 // Missing XML comment for publicly visible type or member #pragma warning disable CS0436 namespace System.Runtime.CompilerServices { internal sealed class AsyncMethodBuilderAttribute : Attribute { public Type BuilderType { get; } public AsyncMethodBuilderAttri...
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// asmdef Version Defines, enabled when com.unity.addressables is imported. #if false //#if UNITASK_ADDRESSABLE_SUPPORT using Cysharp.Threading.Tasks.Internal; using System; using System.Runtime.CompilerServices; using System.Runtime.ExceptionServices; using System.Threading; using UnityEngine.ResourceManagement.Asy...
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using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Threading; namespace Cysharp.Threading.Tasks { public interface IUniTaskAsyncEnumerable<out T> { IUniTaskAsyncEnumerator<T> GetAsyncEnumerator(CancellationToken cancellationToken = default); } p...
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using System; using System.Threading; namespace Cysharp.Threading.Tasks.Linq { // note: refactor all inherit class and should remove this. // see Select and Where. internal abstract class AsyncEnumeratorBase<TSource, TResult> : MoveNextSource, IUniTaskAsyncEnumerator<TResult> { static readonly...
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using Cysharp.Threading.Tasks.Internal; using System; using System.Threading; namespace Cysharp.Threading.Tasks.Linq { public static partial class UniTaskAsyncEnumerable { public static IUniTaskAsyncEnumerable<T> Create<T>(Func<IAsyncWriter<T>, CancellationToken, UniTask> create) { ...
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using Cysharp.Threading.Tasks.Internal; using System; using System.Threading; namespace Cysharp.Threading.Tasks.Linq { public static partial class UniTaskAsyncEnumerable { public static UniTask<TSource> FirstAsync<TSource>(this IUniTaskAsyncEnumerable<TSource> source, CancellationToken cancellationTok...
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using System; using System.Collections.Generic; using System.Threading; using Cysharp.Threading.Tasks.Internal; namespace Cysharp.Threading.Tasks.Linq { public static partial class UniTaskAsyncEnumerable { public static UniTask<TSource> MaxAsync<TSource>(this IUniTaskAsyncEnumerable<TSource> source, C...
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using System; using System.Threading; namespace Cysharp.Threading.Tasks.Linq { public static partial class UniTaskAsyncEnumerable { public static IUniTaskAsyncEnumerable<TSource> Queue<TSource>(this IUniTaskAsyncEnumerable<TSource> source) { return new QueueOperator<TSource>(source...
jynew/jyx2/Assets/Plugins/UniTask/Runtime/Linq/Queue.cs/0
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using Cysharp.Threading.Tasks.Internal; using System; using System.Threading; namespace Cysharp.Threading.Tasks.Linq { public static partial class UniTaskAsyncEnumerable { public static UniTask<TSource> SingleAsync<TSource>(this IUniTaskAsyncEnumerable<TSource> source, CancellationToken cancellationTo...
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using Cysharp.Threading.Tasks.Internal; using System; using System.Threading; namespace Cysharp.Threading.Tasks.Linq { public static partial class UniTaskAsyncEnumerable { public static IUniTaskAsyncEnumerable<TSource> Take<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Int32 count) { ...
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using Cysharp.Threading.Tasks.Internal; using System.Collections.Generic; using System.Threading; namespace Cysharp.Threading.Tasks.Linq { public static partial class UniTaskAsyncEnumerable { public static UniTask<HashSet<TSource>> ToHashSetAsync<TSource>(this IUniTaskAsyncEnumerable<TSource> source, ...
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member using System.Threading; using UnityEngine; using Cysharp.Threading.Tasks.Triggers; namespace Cysharp.Threading.Tasks { public static class UniTaskCancellationExtensions { /// <summary>This CancellationToken is c...
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member using System; using System.Runtime.CompilerServices; using System.Runtime.ExceptionServices; using System.Threading; using Cysharp.Threading.Tasks.Internal; namespace Cysharp.Threading.Tasks { public partial struct UniTask ...
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member using System; using System.Collections; using System.Runtime.ExceptionServices; using System.Threading; using System.Threading.Tasks; using Cysharp.Threading.Tasks.Internal; namespace Cysharp.Threading.Tasks { public static...
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using System; using System.Threading; namespace Cysharp.Threading.Tasks { public static partial class UnityAsyncExtensions { public static UniTask StartAsyncCoroutine(this UnityEngine.MonoBehaviour monoBehaviour, Func<CancellationToken, UniTask> asyncCoroutine) { var token = monoBe...
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/* TILEWORLDCREATOR SimpleDungeonAlgorithm * Copyright (c) 2015 doorfortyfour OG / developed by Marc Egli * * Generates a simple Dungeon based on random room placement * */ using UnityEngine; using System.Collections; using System.Collections.Generic; using TileWorld; public class SimpleDungeonAlgorithm : TileWor...
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/* TILE WORLD CREATOR * Copyright (c) 2015 doorfortyfour OG * * TileWorldSaveLoad.cs * * handels the save and load functionality of a map * */ using UnityEngine; using System.Collections; using System.Collections.Generic; using System.IO; using System.Xml.Serialization; namespace TileWorld { public clas...
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using System; using System.IO; using System.Text; using System.Reflection; using System.Collections.Generic; using System.Runtime.CompilerServices; using UnityEditor; using UnityEngine; using ICSharpCode.SharpZipLib.Zip; public class DllToLuaLib : UnityEditor.Editor { private static string[] LUA_KEYWORDS = { "local...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System; using System.Collections; using System.Collections.Generic; using System.Linq; using Cysharp.Threading.Tasks; using i18n.TranslatorDef; using Jyx2; using Jyx2; us...
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using UnityEngine; namespace Jyx2.InputCore.UI { public class ReleaseNoteInputContext : Jyx2Input_UIContext { public override void OnUpdate() { if(Jyx2_Input.GetButtonDown(Jyx2PlayerAction.UIClose)) { gameObject.SetActive(false); } } ...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using Jyx2; using System; using System.IO; using System.Threading.Tasks; using Cysharp.Threading.Tasks; using Jyx2.EventsGraph; using Jyx2.Middleware; using Jyx2.MOD.ModV2; usi...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System; using System.Collections; using System.Collections.Generic; using System.Linq; using Cysharp.Threading.Tasks; using i18n.TranslatorDef; using Jyx2; using Jyx2.Res...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System; using System.Collections.Generic; using UnityEngine; /// <summary> /// 全局的热键管理,将对应热键进行堆栈式管理。 /// </summary> [Obsolete("使用Rewired完全替代,勿再使用")] public class GlobalH...
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