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项目于2021/11/15重构,不再依赖于配置表项,改用游戏内原生数据结构支持
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//
// AntiAddictionService.h
// AntiAddictionService
//
// Created by JiangJiahao on 2020/7/7.
// Copyright © 2020 JiangJiahao. All rights reserved.
//
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using System.Collections.Generic;
using UnityEngine;
public class AntiAddictionConst
{
public const string MAIN_CANVAS_NAME = "Prefabs/TaptapAntiAddictionMainCanvas";
private const string MOBILE_UI_FOLDER = "Prefabs/Mobile";
private const string STANDALONE_UI_FOLDER = "Prefabs/Standalone";
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//
// IscTapLoginService.h
// Pods-TDSLoginSource_Example
//
// Created by Bottle K on 2020/12/15.
//
#import <Foundation/Foundation.h>
#import <TapLoginSDK/TapLoginSDK.h>
NS_ASSUME_NONNULL_BEGIN
@interface IscTapLoginService : NSObject
+ (void)addSDKLoginResultDelegate:(NSString *)sdkName delegate:(id <TapTapLogi... | jynew/jyx2/TapSdkFiles/TapTap/Login/Plugins/iOS/TapLoginSDK.framework/Headers/IscTapLoginService.h/0 | {
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//
// TapTapLoginResultDelegate.h
// Pods-TDSLoginSource_Example
//
// Created by Bottle K on 2020/12/15.
//
#import <Foundation/Foundation.h>
#import <TapLoginSDK/AccountGlobalError.h>
#import <TapLoginSDK/TTSDKAccessToken.h>
NS_ASSUME_NONNULL_BEGIN
@protocol TapTapLoginResultDelegate <NSObject>
/// 登录成功回调
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; see http://editorconfig.org/ for docs on this file
root = true
[*]
ignore_if_in_header = This code was generated by a tool|<auto-generated>
indent_style = space
indent_size = 4
; uncomment to help with sharing files across os's (i.e. network share or through local vm)
#end_of_line = lf
; avoid a bom, which causes e... | ml-agents/.editorconfig/0 | {
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test_editors:
- version: 2023.2
---
{% for editor in test_editors %}
Run_Mac_Perfomance_Tests{{ editor.version }}:
name: Run Mac Performance Tests {{ editor.version }}
agent:
type: Unity::VM::osx
image: package-ci/macos-13:v4
flavor: b1.large
variables:
UNITY_VERSION: {{ editor.version }}
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],
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"allowUnsafeCode": false,
"overrideReferences": true,
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using UnityEngine;
using Unity.MLAgents;
public class GridSettings : MonoBehaviour
{
public Camera MainCamera;
public void Awake()
{
Academy.Instance.EnvironmentParameters.RegisterCallback("gridSize", f =>
{
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using System;
using UnityEngine;
using Unity.MLAgents;
namespace Unity.MLAgentsExamples
{
/// <summary>
/// State of the "game" when showing all steps of the simulation. This is only used outside of training.
/// The state diagram is
///
/// | <--------------------------------------- ^
//... | ml-agents/Project/Assets/ML-Agents/Examples/Match3/Scripts/Match3Agent.cs/0 | {
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//Detect when the orange block has touched the goal.
//Detect when the orange block has touched an obstacle.
//Put this script onto the orange block. There's nothing you need to set in the editor.
//Make sure the goal is tagged with "goal" in the editor.
using UnityEngine;
public class GoalDetectWithInput : MonoBehav... | ml-agents/Project/Assets/ML-Agents/Examples/PushBlockWithInput/Scripts/GoalDetectWithInput.cs/0 | {
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//This script lets you change time scale during training. It is not a required script for this demo to function
using UnityEngine;
namespace MLAgentsExamples
{
public class AdjustTrainingTimescale : MonoBehaviour
{
// Update is called once per frame
void Update()
{
if (Inpu... | ml-agents/Project/Assets/ML-Agents/Examples/SharedAssets/Scripts/AdjustTrainingTimescale.cs/0 | {
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} | 1,877 |
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using TMPro;
using Unity.Sentis;
using Unity.MLAgents;
using Unity.MLAgents.Policies;
using UnityEditor;
#if UNITY_EDITOR
using UnityEditor.Recorder;
#endif
using UnityEngine;
/**
* Usage Notes:
*
* Add onnx models to the list a... | ml-agents/Project/Assets/ML-Agents/Examples/SharedAssets/Scripts/ModelCarousel.cs/0 | {
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