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/* * Tencent is pleased to support the open source community by making xLua available. * Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved. * Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License...
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// // AntiAddictionService.h // AntiAddictionService // // Created by JiangJiahao on 2020/7/7. // Copyright © 2020 JiangJiahao. All rights reserved. // #import <Foundation/Foundation.h> //! Project version number for AntiAddictionService. FOUNDATION_EXPORT double AntiAddictionServiceVersionNumber; //! Project ve...
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using System.Collections.Generic; using UnityEngine; public class AntiAddictionConst { public const string MAIN_CANVAS_NAME = "Prefabs/TaptapAntiAddictionMainCanvas"; private const string MOBILE_UI_FOLDER = "Prefabs/Mobile"; private const string STANDALONE_UI_FOLDER = "Prefabs/Standalone"; public co...
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// // IscTapLoginService.h // Pods-TDSLoginSource_Example // // Created by Bottle K on 2020/12/15. // #import <Foundation/Foundation.h> #import <TapLoginSDK/TapLoginSDK.h> NS_ASSUME_NONNULL_BEGIN @interface IscTapLoginService : NSObject + (void)addSDKLoginResultDelegate:(NSString *)sdkName delegate:(id <TapTapLogi...
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// // TapTapLoginResultDelegate.h // Pods-TDSLoginSource_Example // // Created by Bottle K on 2020/12/15. // #import <Foundation/Foundation.h> #import <TapLoginSDK/AccountGlobalError.h> #import <TapLoginSDK/TTSDKAccessToken.h> NS_ASSUME_NONNULL_BEGIN @protocol TapTapLoginResultDelegate <NSObject> /// 登录成功回调 /// @...
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; see http://editorconfig.org/ for docs on this file root = true [*] ignore_if_in_header = This code was generated by a tool|<auto-generated> indent_style = space indent_size = 4 ; uncomment to help with sharing files across os's (i.e. network share or through local vm) #end_of_line = lf ; avoid a bom, which causes e...
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using UnityEngine; using Unity.MLAgents; public class GridSettings : MonoBehaviour { public Camera MainCamera; public void Awake() { Academy.Instance.EnvironmentParameters.RegisterCallback("gridSize", f => { MainCamera.transform.position = new Vector3(-(f - 1) / 2f, f * 1.25f, ...
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using System; using UnityEngine; using Unity.MLAgents; namespace Unity.MLAgentsExamples { /// <summary> /// State of the "game" when showing all steps of the simulation. This is only used outside of training. /// The state diagram is /// /// | <--------------------------------------- ^ //...
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//Detect when the orange block has touched the goal. //Detect when the orange block has touched an obstacle. //Put this script onto the orange block. There's nothing you need to set in the editor. //Make sure the goal is tagged with "goal" in the editor. using UnityEngine; public class GoalDetectWithInput : MonoBehav...
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//This script lets you change time scale during training. It is not a required script for this demo to function using UnityEngine; namespace MLAgentsExamples { public class AdjustTrainingTimescale : MonoBehaviour { // Update is called once per frame void Update() { if (Inpu...
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using System; using System.Collections.Generic; using System.Text.RegularExpressions; using TMPro; using Unity.Sentis; using Unity.MLAgents; using Unity.MLAgents.Policies; using UnityEditor; #if UNITY_EDITOR using UnityEditor.Recorder; #endif using UnityEngine; /** * Usage Notes: * * Add onnx models to the list a...
ml-agents/Project/Assets/ML-Agents/Examples/SharedAssets/Scripts/ModelCarousel.cs/0
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