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// Stylized Water Shader by Staggart Creations http://u3d.as/A2R // Online documentation can be found at http://staggart.xyz using UnityEngine; using System.Collections; using System.IO; #if UNITY_EDITOR using UnityEditor; namespace StylizedWater { public class StylizedWaterResources : ScriptableObject { ...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System.Collections.Generic; namespace AmplifyShaderEditor { public class ActionLog { private int m_maxCount; private int m_index; private List<ActionData> m_sequence; ...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; using System; using System.Collections.Generic; namespace AmplifyShaderEditor { [Serializable] public class ParentGraph : ScriptableObject, ISerializationCallbackRece...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { public sealed class ShaderEditorModeWindow : MenuParent { private static readonly Color OverallColorOn = new Color( 1f, 1f, 1f, 0.9f...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] public class FallbackFloat : IFallbackVars { [SerializeField] private float m_current; [SerializeField] private flo...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] public class FallbackVector4 : IFallbackVars { [SerializeField] private Vector4 m_current; [SerializeField] private...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Native/FallbackVector4.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Ortho Params", "Camera And Screen", "Orthographic Parameters" )] public sealed class OrthoParams : ConstVecShaderVariable { ...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] public class ShaderVariablesNode : ParentNode { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); Ad...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/ShaderVariablesNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "Inverse Transpose Model View Matrix", "Matrix Transform", "All Transformation types" )] public sealed class InverseTranspMVMatrixNod...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Transform/InverseTranspMVMatrixNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "Projector Matrix", "Matrix Transform", "Current Projector Clip matrix. To be used when working with Unity projector." )] pu...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Transform/UnityProjectorMatrixNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Decode View Normal Stereo", "Miscellaneous", "Decodes view space normal from enc4.xy" )] public sealed class DecodeViewNormal...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeViewNormalStereoHlpNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Gamma To Linear", "Image Effects", "Converts color from gamma space to linear space" )] ...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/GammaToLinearNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Parallax Offset", "UV Coordinates", "Calculates UV offset for parallax normal mapping" )] public sealed class ParallaxOffsetH...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOffsetHlpNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> namespace AmplifyShaderEditor { interface ISignalGenerator { void GenerateSignalPropagation(); void GenerateSignalInibitor(); } }
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> // http://kylehalladay.com/blog/tutorial/2014/02/18/Fresnel-Shaders-From-The-Ground-Up.html // http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter07.html using System; using UnityEngine; using Un...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/FresnelNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Summed Blend", "Miscellaneous", "Mix all channels through weighted sum", null, KeyCode.None, true )] publ...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/SummedBlendNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "ACos", "Trigonometry Operators", "Arccosine of scalars and vectors" )] public sealed class ACosOpNode : SingleInputOp { p...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ACosOpNode.cs/0
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863
// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Component Mask", "Vector Operators", "Mask certain channels from vectors/color componen...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ComponentMaskNode.cs/0
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864
// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Distance", "Vector Operators", "Euclidean distance between two points" )] public sealed class DistanceOpNode : DynamicTypeNod...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/DistanceOpNode.cs/0
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865
// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> // 4x4 Invert by DBN in // http://answers.unity3d.com/questions/218333/shader-inversefloat4x4-function.html?childToView=641391#answer-641391 using System; namespace AmplifyShaderEditor { [Serializable] ...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/InverseOpNode.cs/0
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866
// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Normalize", "Vector Operators", "Normalizes a vector", null, KeyCode.N )] public sealed class NormalizeNo...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/NormalizeNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Saturate", "Math Operators", "Saturate clamps the input values into the [0,1] range" )] public sealed class SaturateNode : S...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SaturateNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Smoothstep", "Math Operators", "Returns a smooth Hermite interpolation between 0 and 1, if input is in the range [min, max]."...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SmoothstepOpNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Trunc", "Math Operators", "Largest integer not greater than a scalar or each vector component" )] public sealed class TruncO...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/TruncOpNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Grab Screen Color", "Camera And Screen", "Grabed pixel color value from screen" )] pu...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "World Normal", "Surface Data", "Per pixel world normal vector, accepts a <b>Normal</b> vector in tangent s...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Vertex Position", "Vertex Data", "Vertex position vector in object space, can be used i...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] public class TemplateAdditionalDefinesHelper : TemplateAdditionalParentHelper { public TemplateAdditionalDefinesHelper() : base( "Additional...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> // THIS FILE IS DEPRECATED AND SHOULD NOT BE USED using System; using UnityEngine; using UnityEditor; using System.Collections.Generic; using System.Text.RegularExpressions; namespace AmplifyShaderEditor {...
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using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] public class TemplateLocalVarData { [SerializeField] private WirePortDataType m_dataType = WirePortDataType.OBJECT; [SerializeField] private string m_localVarName = string.Empty; [SerializeField] private int m_position = -...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> //#define SHOW_TEMPLATE_HELP_BOX #define SHOW_HD_SRP #define CUSTOM_OPTIONS_AVAILABLE using System; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { pu...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using System.Collections.Generic; using System.Text.RegularExpressions; namespace AmplifyShaderEditor { [Serializable] public class TemplatePassInfo { public string Modules; public strin...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; using UnityEditor; using System.Collections.Generic; namespace AmplifyShaderEditor { [Serializable] public sealed class TemplatesBlendModule : TemplateModuleParent { pr...
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik // #pragma warning disable CS0649 // Field is never assigned to, and will always have its default value. using UnityEngine; namespace Animancer.Examples.FineControl { /// <summary> /// An <see cref="IInteractable"/> door which t...
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik // #pragma warning disable CS0649 // Field is never assigned to, and will always have its default value. using UnityEngine; namespace Animancer.Examples.FineControl { /// <summary> /// Demonstrates how to save some performance b...
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik // #pragma warning disable CS0649 // Field is never assigned to, and will always have its default value. using UnityEngine; namespace Animancer.Examples.StateMachines.Brains { /// <summary>Base class for controlling the actions of a...
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