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// Stylized Water Shader by Staggart Creations http://u3d.as/A2R
// Online documentation can be found at http://staggart.xyz
using UnityEngine;
using System.Collections;
using System.IO;
#if UNITY_EDITOR
using UnityEditor;
namespace StylizedWater
{
public class StylizedWaterResources : ScriptableObject
{
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System.Collections.Generic;
namespace AmplifyShaderEditor
{
public class ActionLog
{
private int m_maxCount;
private int m_index;
private List<ActionData> m_sequence;
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
using System.Collections.Generic;
namespace AmplifyShaderEditor
{
[Serializable]
public class ParentGraph : ScriptableObject, ISerializationCallbackRece... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Graphs/ParentGraph.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
public sealed class ShaderEditorModeWindow : MenuParent
{
private static readonly Color OverallColorOn = new Color( 1f, 1f, 1f, 0.9f... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Menu/ShaderEditorModeWindow.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
public class FallbackFloat : IFallbackVars
{
[SerializeField]
private float m_current;
[SerializeField]
private flo... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Native/FallbackFloat.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
public class FallbackVector4 : IFallbackVars
{
[SerializeField]
private Vector4 m_current;
[SerializeField]
private... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Native/FallbackVector4.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Ortho Params", "Camera And Screen", "Orthographic Parameters" )]
public sealed class OrthoParams : ConstVecShaderVariable
{
... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/CameraAndScreen/OrthoParams.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/CameraAndScreen/OrthoParams.cs",
"repo_id": "jynew",
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
public class ShaderVariablesNode : ParentNode
{
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
Ad... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/ShaderVariablesNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
namespace AmplifyShaderEditor
{
[System.Serializable]
[NodeAttributes( "Inverse Transpose Model View Matrix", "Matrix Transform", "All Transformation types" )]
public sealed class InverseTranspMVMatrixNod... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Transform/InverseTranspMVMatrixNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Transform/InverseTranspMVMatrixNode.cs",
"repo_id": "jynew",
"token_count": 197
} | 853 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
namespace AmplifyShaderEditor
{
[System.Serializable]
[NodeAttributes( "Projector Matrix", "Matrix Transform", "Current Projector Clip matrix. To be used when working with Unity projector." )]
pu... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Transform/UnityProjectorMatrixNode.cs/0 | {
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"repo_id": "jynew",
"token_count": 356
} | 854 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Decode View Normal Stereo", "Miscellaneous", "Decodes view space normal from enc4.xy" )]
public sealed class DecodeViewNormal... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeViewNormalStereoHlpNode.cs/0 | {
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"token_count": 323
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Gamma To Linear", "Image Effects", "Converts color from gamma space to linear space" )]
... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/GammaToLinearNode.cs/0 | {
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"repo_id": "jynew",
"token_count": 1752
} | 856 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Parallax Offset", "UV Coordinates", "Calculates UV offset for parallax normal mapping" )]
public sealed class ParallaxOffsetH... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOffsetHlpNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
namespace AmplifyShaderEditor
{
interface ISignalGenerator
{
void GenerateSignalPropagation();
void GenerateSignalInibitor();
}
}
| jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/ISignalGenerator.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
// http://kylehalladay.com/blog/tutorial/2014/02/18/Fresnel-Shaders-From-The-Ground-Up.html
// http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter07.html
using System;
using UnityEngine;
using Un... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/FresnelNode.cs/0 | {
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"repo_id": "jynew",
"token_count": 5259
} | 861 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Summed Blend", "Miscellaneous", "Mix all channels through weighted sum", null, KeyCode.None, true )]
publ... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/SummedBlendNode.cs/0 | {
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"token_count": 662
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "ACos", "Trigonometry Operators", "Arccosine of scalars and vectors" )]
public sealed class ACosOpNode : SingleInputOp
{
p... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ACosOpNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ACosOpNode.cs",
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Component Mask", "Vector Operators", "Mask certain channels from vectors/color componen... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ComponentMaskNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Distance", "Vector Operators", "Euclidean distance between two points" )]
public sealed class DistanceOpNode : DynamicTypeNod... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/DistanceOpNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/DistanceOpNode.cs",
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
// 4x4 Invert by DBN in
// http://answers.unity3d.com/questions/218333/shader-inversefloat4x4-function.html?childToView=641391#answer-641391
using System;
namespace AmplifyShaderEditor
{
[Serializable]
... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/InverseOpNode.cs/0 | {
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"repo_id": "jynew",
"token_count": 1976
} | 866 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Normalize", "Vector Operators", "Normalizes a vector", null, KeyCode.N )]
public sealed class NormalizeNo... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/NormalizeNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/NormalizeNode.cs",
"repo_id": "jynew",
"token_count": 746
} | 867 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Saturate", "Math Operators", "Saturate clamps the input values into the [0,1] range" )]
public sealed class SaturateNode : S... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SaturateNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SaturateNode.cs",
"repo_id": "jynew",
"token_count": 366
} | 868 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Smoothstep", "Math Operators", "Returns a smooth Hermite interpolation between 0 and 1, if input is in the range [min, max]."... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SmoothstepOpNode.cs/0 | {
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"repo_id": "jynew",
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Trunc", "Math Operators", "Largest integer not greater than a scalar or each vector component" )]
public sealed class TruncO... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/TruncOpNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/TruncOpNode.cs",
"repo_id": "jynew",
"token_count": 360
} | 870 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Grab Screen Color", "Camera And Screen", "Grabed pixel color value from screen" )]
pu... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/ScreenColorNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "World Normal", "Surface Data", "Per pixel world normal vector, accepts a <b>Normal</b> vector in tangent s... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/WorldNormalVector.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/WorldNormalVector.cs",
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Vertex Position", "Vertex Data", "Vertex position vector in object space, can be used i... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/PosVertexDataNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
public class TemplateAdditionalDefinesHelper : TemplateAdditionalParentHelper
{
public TemplateAdditionalDefinesHelper() : base( "Additional... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateAdditionalDefinesHelper.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateAdditionalDefinesHelper.cs",
"repo_id": "jynew",
"token_count": 375
} | 876 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
// THIS FILE IS DEPRECATED AND SHOULD NOT BE USED
using System;
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace AmplifyShaderEditor
{... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateData.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateData.cs",
"repo_id": "jynew",
"token_count": 16192
} | 877 |
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
public class TemplateLocalVarData
{
[SerializeField]
private WirePortDataType m_dataType = WirePortDataType.OBJECT;
[SerializeField]
private string m_localVarName = string.Empty;
[SerializeField]
private int m_position = -... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateLocalVarData.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
//#define SHOW_TEMPLATE_HELP_BOX
#define SHOW_HD_SRP
#define CUSTOM_OPTIONS_AVAILABLE
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
pu... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateMultiPassMasterNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace AmplifyShaderEditor
{
[Serializable]
public class TemplatePassInfo
{
public string Modules;
public strin... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateShaderData.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
namespace AmplifyShaderEditor
{
[Serializable]
public sealed class TemplatesBlendModule : TemplateModuleParent
{
pr... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplatesBlendModule.cs/0 | {
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using UnityEngine;
namespace Animancer.Examples.FineControl
{
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using UnityEngine;
namespace Animancer.Examples.FineControl
{
/// <summary>
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using UnityEngine;
namespace Animancer.Examples.StateMachines.Brains
{
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