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//
// AntiAddiction.h
// AntiAddictionUI
//
// Created by jessy on 2021/9/22.
//
#import <Foundation/Foundation.h>
#import <AntiAddictionService/AntiAddictionService-Swift.h>
#import <AntiAddictionUI/AntiAddictionUI.h>
#define AntiAddictionSDK @"AntiAddiction"
NS_ASSUME_NONNULL_BEGIN
typedef NS_ENUM(NSInteger, ... | jynew/jyx2/TapSdkFiles/TapTap/AntiAddiction/Plugins/iOS/AntiAddictionUI.framework/Headers/AntiAddiction.h/0 | {
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{
"items": {
"cn": {
"NetError": "网络异常,请稍后重试",
"NoVerification": "未查询到实名状态,防沉迷启动失败",
"EnterGame": "进入游戏",
"ExitGame": "退出游戏",
"Retry": "重试"
},
"en": {
"NetError": "Network error,please try again",
"NoVerif... | jynew/jyx2/TapSdkFiles/TapTap/AntiAddiction/Resources/Config/AntiAddictionLocalization.json/0 | {
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using System;
using UnityEngine;
using CheckPayResult = Plugins.AntiAddictionUIKit.CheckPayResult;
using TapTap.AntiAddiction.Model;
namespace TapTap.AntiAddiction
{
public enum Region
{
// NOTE:不要随便改枚举的int值,已经被序列化保存到本地过.
China = 1,
Vietnam = 2,
}
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using System;
using System.Text;
using System.IO;
using System.Threading.Tasks;
using LC.Newtonsoft.Json;
using TapTap.Common;
namespace TapTap.AntiAddiction.Internal
{
/// <summary>
/// 通用 JSON 序列化工具
/// </summary>
internal class Persistence
{
private readonly string _filePath;
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using System;
using UnityEngine.UI;
using TapSDK.UI;
using TapTap.AntiAddiction;
namespace TapTap.AntiAddiction.Internal {
public class TaptapAntiAddictionRetryAlertController : BasePanelController
{
public Text messageText;
public Text buttonText;
public Button retryButton;
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using LC.Newtonsoft.Json;
namespace TapTap.AntiAddiction.Model
{
internal class BaseResponse
{
[JsonProperty("success")]
internal bool Success { get; private set; }
}
}
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using LC.Newtonsoft.Json;
using TapTap.AntiAddiction;
namespace TapTap.AntiAddiction.Model
{
public class VerificationResult
{
[JsonProperty("age_limit")]
internal int AgeLimit { get; private set; }
[JsonProperty("status")]
internal int Status { get; private set; }
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//
// LoginModel.h
// TapCommonSDK
//
// Created by Bottle K on 2021/6/21.
//
#import <Foundation/Foundation.h>
NS_ASSUME_NONNULL_BEGIN
//登录流程中触发的事件
FOUNDATION_EXPORT NSString *const LOGIN_ACTION_AUTHORIZE_START;
FOUNDATION_EXPORT NSString *const LOGIN_ACTION_TAPTAP_AUTHORIZE_OPEN;
FOUNDATION_EXPORT NSString *con... | jynew/jyx2/TapSdkFiles/TapTap/Common/Plugins/iOS/TapCommonSDK.framework/Headers/LoginModel.h/0 | {
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//
// NSObject+TDSCoding.h
// TDSCommon
//
// Created by Insomnia on 2020/10/20.
//
#import <Foundation/Foundation.h>
NS_ASSUME_NONNULL_BEGIN
@interface NSObject (TDSCoding)
/**
* 解码(从文件中解析对象)
*/
- (void)tds_decode:(NSCoder *)decoder;
/**
* 编码(将对象写入文件中)
*/
- (void)tds_encode:(NSCoder *)encoder;
@end
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//
// TDSAccountNotification.h
// TapBootstrapSDK
//
// Created by Bottle K on 2021/4/26.
//
#import <Foundation/Foundation.h>
NS_ASSUME_NONNULL_BEGIN
extern NSString *const TAP_LOGIN_SUCCESS_NOTIFICATION;
extern NSString *const TAP_LOGIN_FAIL_NOTIFICATION;
@interface TDSAccountNotification : NSObject
@end
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//
// EngineBridgeProxy.h
// Bridge
//
// Created by xe on 2020/10/15.
// Copyright © 2020 xe. All rights reserved.
//
#import <Foundation/Foundation.h>
#import <TapCommonSDK/TDSBridgeCallback.h>
#import <TapCommonSDK/TDSBridge.h>
@interface TDSBridgeProxy : NSObject<TDSBridgeCallback>
+ (TDSBridgeProxy *)shareI... | jynew/jyx2/TapSdkFiles/TapTap/Common/Plugins/iOS/TapCommonSDK.framework/Headers/TDSBridgeProxy.h/0 | {
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//
// TDSCommonService.h
// TDSCommon
//
// Created by TapTap-David on 2020/11/10.
//
#import <Foundation/Foundation.h>
NS_ASSUME_NONNULL_BEGIN
@interface TDSCommonService : NSObject
+ (void)initWithConfig:(NSString*)configJSON versionName:(NSString*)versionName;
+ (void)setXUA:(NSString*)json;
+ (void)getRegi... | jynew/jyx2/TapSdkFiles/TapTap/Common/Plugins/iOS/TapCommonSDK.framework/Headers/TDSCommonService.h/0 | {
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//
// HttpDownloadBase.h
// NativeApp
//
// Created by JiangJiahao on 2018/10/16.
// Copyright © 2018 JiangJiahao. All rights reserved.
// 下载基类
#import <Foundation/Foundation.h>
typedef void(^downloadCallback)(BOOL success);
NS_ASSUME_NONNULL_BEGIN
@interface TDSHttpDownloadBase : NSObject
/// 下载完成以后文件存储路径
+ (... | jynew/jyx2/TapSdkFiles/TapTap/Common/Plugins/iOS/TapCommonSDK.framework/Headers/TDSHttpDownloadBase.h/0 | {
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//
// TDSLocalizeManager.h
// TDSCommon
//
// Created by Bottle K on 2021/3/8.
//
#import <Foundation/Foundation.h>
NS_ASSUME_NONNULL_BEGIN
typedef NS_ENUM (NSInteger, TapLanguageType) {
TapLanguageType_Auto = 0,// 自动
TapLanguageType_zh_Hans,// 简体中文
TapLanguageType_en,// 英文
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//
// TDSNetClientConfig.h
// TDSCommon
//
// Created by Insomnia on 2020/10/20.
//
#import <Foundation/Foundation.h>
#import <TapCommonSDK/TDSCommonHeader.h>
#import <TapCommonSDK/TDSAccount.h>
NS_ASSUME_NONNULL_BEGIN
@interface TDSNetConfigModel : NSObject
/// 可扩展头
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//
// TDSRegionHelper.h
// TDSCommon
//
// Created by TapTap-David on 2020/11/18.
//
#import <Foundation/Foundation.h>
NS_ASSUME_NONNULL_BEGIN
@interface TDSRegionHelper : NSObject
+ (void)getRegionCode:(void(^)(BOOL isMainland))complete;
@end
NS_ASSUME_NONNULL_END
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//
// TDSUrlSafe.h
// TapCommonSDK
//
// Created by 黄驿峰 on 2022/3/25.
//
#import <Foundation/Foundation.h>
NS_ASSUME_NONNULL_BEGIN
@interface TDSUrlSafe : NSObject
// base64 url 编码
+ (nullable NSString *)base64UrlEncoder:(NSData *)data;
// base64 url 解码
+ (nullable NSData *)base64UrlDecoder:(NSString *)str;
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//
// TapAuthAccessToken.h
// TapCommonSDK
//
// Created by 黄驿峰 on 2022/1/26.
//
#import <Foundation/Foundation.h>
NS_ASSUME_NONNULL_BEGIN
/// TapTap authorization token
@interface TapAuthAccessToken : NSObject
/// A unique identifier
@property (nonatomic, copy, nullable) NSString * kid;
/// access token
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//
// TapGameUtil.h
// TDSCommon
//
// Created by Bottle K on 2021/2/2.
//
#import <Foundation/Foundation.h>
NS_ASSUME_NONNULL_BEGIN
@interface TapGameUtil : NSObject
+ (BOOL)isTapTapInstalled;
+ (BOOL)isTapGlobalInstalled;
@end
NS_ASSUME_NONNULL_END
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## TapTap.Login
## 使用前提
使用 TapTap.Login 前提是必须依赖以下库:
* [TapTap.Common](https://github.com/TapTap/TapCommon-Unity.git)
> 如果游戏需要支持 PC 平台 ,则参考[ PC配置文档 ](PC.md)
### 1.初始化
#### 如果配合 `TapBoostrap` 使用,则不需要调用初始化接口
```c#
TapLogin.Init(string clientID);
```
### 2.唤起 TapTap 网页 或者 TapTap 客户端进行登陆
登陆成功之后,会返回 `AccessToken`
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{% metadata_file .yamato/test_versions.metafile %}
---
{% for editor in test_editors %}
test_linux_standalone_{{ editor.version }}_{{ editor.extra_test }}:
name: Test Linux Standalone {{ editor.version }} {{ editor.extra_test }}
agent:
type: Unity::VM
image: ml-agents/ml-agents-ubuntu-18.04:latest
flavo... | ml-agents/.yamato/standalone-build-test.yml/0 | {
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{
"dependencies": {
"com.unity.collab-proxy": "2.2.0",
"com.unity.feature.development": "1.0.1",
"com.unity.ml-agents": "file:../../com.unity.ml-agents",
"com.unity.test-framework.performance": "3.0.3",
"com.unity.timeline": "1.7.6",
"com.unity.ugui": "1.0.0",
"com.unity.visualscripting": ... | ml-agents/PerformanceProject/Packages/manifest.json/0 | {
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} | 1,868 |
using System;
using UnityEditor;
using UnityEngine;
using UnityEditor.Build.Reporting;
namespace Unity.MLAgents
{
public class StandaloneBuildTest
{
const string k_OutputCommandLineFlag = "--mlagents-build-output-path";
const string k_SceneCommandLineFlag = "--mlagents-build-scene-path";
... | ml-agents/Project/Assets/ML-Agents/Editor/Tests/StandaloneBuildTest.cs/0 | {
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} | 1,869 |
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using System;
using Unity.MLAgents.Actuators;
using UnityEngine;
namespace Unity.MLAgentsExamples
{
/// <summary>
/// A simple example of a ActuatorComponent.
/// This should be added to the same GameObject as the BasicController
/// </summary>
public class BasicActuatorComponent : ActuatorComponen... | ml-agents/Project/Assets/ML-Agents/Examples/Basic/Scripts/BasicActuatorComponent.cs/0 | {
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using UnityEngine;
using Unity.MLAgents;
using Unity.MLAgents.Sensors;
using Unity.MLAgents.Actuators;
public class PushAgentEscape : Agent
{
public GameObject MyKey; //my key gameobject. will be enabled when key picked up.
public bool IHaveAKey; //have i picked up a key
private PushBlockSettings m_PushBl... | ml-agents/Project/Assets/ML-Agents/Examples/DungeonEscape/Scripts/PushAgentEscape.cs/0 | {
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//Put this script on your blue cube.
using UnityEngine;
using Unity.MLAgents;
using Unity.MLAgents.Actuators;
public class PushAgentCollab : Agent
{
private PushBlockSettings m_PushBlockSettings;
private Rigidbody m_AgentRb; //cached on initialization
protected override void Awake()
{
base.A... | ml-agents/Project/Assets/ML-Agents/Examples/PushBlock/Scripts/PushAgentCollab.cs/0 | {
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"repo_id": "ml-agents",
"token_count": 169
} | 1,882 |
using UnityEngine;
public class PyramidSwitch : MonoBehaviour
{
public Material onMaterial;
public Material offMaterial;
public GameObject myButton;
bool m_State;
GameObject m_Area;
PyramidArea m_AreaComponent;
int m_PyramidIndex;
public bool GetState()
{
return m_State;
... | ml-agents/Project/Assets/ML-Agents/Examples/Pyramids/Scripts/PyramidSwitch.cs/0 | {
"file_path": "ml-agents/Project/Assets/ML-Agents/Examples/Pyramids/Scripts/PyramidSwitch.cs",
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//Put this script on your blue cube.
using System.Collections;
using UnityEngine;
using Unity.MLAgents;
using Unity.Sentis;
using Unity.MLAgents.Actuators;
using Unity.MLAgents.Sensors;
using Unity.MLAgentsExamples;
using Random = UnityEngine.Random;
public class WallJumpAgent : Agent
{
// Depending on this value... | ml-agents/Project/Assets/ML-Agents/Examples/WallJump/Scripts/WallJumpAgent.cs/0 | {
"file_path": "ml-agents/Project/Assets/ML-Agents/Examples/WallJump/Scripts/WallJumpAgent.cs",
"repo_id": "ml-agents",
"token_count": 5560
} | 1,896 |
<jupyter_start><jupyter_text>ML-Agents run with Stable Baselines 3 Setup<jupyter_code>#@title Install Rendering Dependencies { display-mode: "form" }
#@markdown (You only need to run this code when using Colab's hosted runtime)
import os
from IPython.display import HTML, display
def progress(value, max=100):
ret... | ml-agents/colab/Colab_UnityEnvironment_4_SB3VectorEnv.ipynb/0 | {
"file_path": "ml-agents/colab/Colab_UnityEnvironment_4_SB3VectorEnv.ipynb",
"repo_id": "ml-agents",
"token_count": 3679
} | 1,897 |
#if MLA_INPUT_SYSTEM
using Unity.MLAgents.Extensions.Input;
using UnityEditor;
namespace Unity.MLAgents.Extensions.Editor.Input
{
[CustomEditor(typeof(InputActuatorComponent))]
internal class InputActuatorComponentEditor : UnityEditor.Editor
{
const string k_ActionSpecName = "m_ActionSpec";
... | ml-agents/com.unity.ml-agents.extensions/Editor/Input/InputActuatorComponentEditor.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents.extensions/Editor/Input/InputActuatorComponentEditor.cs",
"repo_id": "ml-agents",
"token_count": 358
} | 1,898 |
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"file_path": "ml-agents/com.unity.ml-agents.extensions/Runtime/Input/IRLActionInputAdaptor.cs.meta",
"repo_id": "ml-agents",
"token_count": 40
} | 1,900 |
using UnityEngine;
using Unity.MLAgents.Sensors;
namespace Unity.MLAgents.Extensions.Sensors
{
/// <summary>
/// Grid-based sensor that counts the number of detctable objects.
/// </summary>
public class CountingGridSensor : GridSensorBase
{
/// <summary>
/// Create a CountingGridSe... | ml-agents/com.unity.ml-agents.extensions/Runtime/Sensors/CountingGridSensor.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents.extensions/Runtime/Sensors/CountingGridSensor.cs",
"repo_id": "ml-agents",
"token_count": 898
} | 1,901 |
{
"name": "Unity.ML-Agents.Extensions",
"references": [
"Unity.Sentis",
"Unity.ML-Agents",
"Unity.ML-Agents.Extensions.Input"
]
}
| ml-agents/com.unity.ml-agents.extensions/Runtime/Unity.ML-Agents.Extensions.asmdef/0 | {
"file_path": "ml-agents/com.unity.ml-agents.extensions/Runtime/Unity.ML-Agents.Extensions.asmdef",
"repo_id": "ml-agents",
"token_count": 87
} | 1,902 |
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timeCreated: 1613082080 | ml-agents/com.unity.ml-agents.extensions/Tests/Runtime/Input/Adaptors/Vector2InputActionAdaptorTests.cs.meta/0 | {
"file_path": "ml-agents/com.unity.ml-agents.extensions/Tests/Runtime/Input/Adaptors/Vector2InputActionAdaptorTests.cs.meta",
"repo_id": "ml-agents",
"token_count": 38
} | 1,903 |
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.ML-Agents.Extensions.EditorTests")]
| ml-agents/com.unity.ml-agents.extensions/Tests/Runtime/Sensors/AssemblyInfo.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents.extensions/Tests/Runtime/Sensors/AssemblyInfo.cs",
"repo_id": "ml-agents",
"token_count": 36
} | 1,904 |
# Changelog
All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to
[Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## [Unreleased]
### Major Changes
#### com.unity.ml-agents / com.unity... | ml-agents/com.unity.ml-agents/CHANGELOG.md/0 | {
"file_path": "ml-agents/com.unity.ml-agents/CHANGELOG.md",
"repo_id": "ml-agents",
"token_count": 16019
} | 1,905 |
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using System;
using System.Linq;
using System.IO;
using System.Runtime.CompilerServices;
using UnityEngine;
using UnityEditor;
using UnityEngine.UIElements;
[assembly: InternalsVisibleTo("Unity.ML-Agents.DevTests.Editor")]
namespace Unity.MLAgents.Editor
{
internal class MLAgentsSettingsProvider : SettingsProvider... | ml-agents/com.unity.ml-agents/Editor/MLAgentsSettingsProvider.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Editor/MLAgentsSettingsProvider.cs",
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com.unity.ml-agents copyright © 2017 Unity Technologies
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed t... | ml-agents/com.unity.ml-agents/LICENSE.md/0 | {
"file_path": "ml-agents/com.unity.ml-agents/LICENSE.md",
"repo_id": "ml-agents",
"token_count": 3156
} | 1,908 |
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using Unity.Sentis;
namespace Unity.MLAgents.Inference
{
internal static class TensorExtensions
{
// assumes NCHW (channel first) but might be NHWC
public static int Batch(this Tensor tensor)
{
return tensor.shape.Batch();
}
public static int Height(this Ten... | ml-agents/com.unity.ml-agents/Runtime/Inference/TensorExtensions.cs/0 | {
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"repo_id": "ml-agents",
"token_count": 42
} | 1,916 |
using System;
namespace Unity.MLAgents
{
internal class RecursionChecker : IDisposable
{
private bool m_IsRunning;
private string m_MethodName;
public RecursionChecker(string methodName)
{
m_MethodName = methodName;
}
public IDisposable Start()
... | ml-agents/com.unity.ml-agents/Runtime/RecursionChecker.cs/0 | {
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} | 1,917 |
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"file_path": "ml-agents/com.unity.ml-agents/Runtime/Sensors/ObservationWriter.cs.meta",
"repo_id": "ml-agents",
"token_count": 39
} | 1,918 |
namespace Unity.MLAgents.Sensors.Reflection
{
/// <summary>
/// Sensor that wraps a float field or property of an object, and returns
/// that as an observation.
/// </summary>
internal class FloatReflectionSensor : ReflectionSensorBase
{
public FloatReflectionSensor(ReflectionSensorInfo... | ml-agents/com.unity.ml-agents/Runtime/Sensors/Reflection/FloatReflectionSensor.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/Sensors/Reflection/FloatReflectionSensor.cs",
"repo_id": "ml-agents",
"token_count": 228
} | 1,919 |
using System;
using UnityEngine;
namespace Unity.MLAgents.Sensors
{
/// <summary>
/// Sensor class that wraps a [RenderTexture](https://docs.unity3d.com/ScriptReference/RenderTexture.html) instance.
/// </summary>
public class RenderTextureSensor : ISensor, IBuiltInSensor, IDisposable
{
Ren... | ml-agents/com.unity.ml-agents/Runtime/Sensors/RenderTextureSensor.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/Sensors/RenderTextureSensor.cs",
"repo_id": "ml-agents",
"token_count": 1967
} | 1,920 |
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} | 1,922 |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using NUnit.Framework;
using Unity.MLAgents.Actuators;
using UnityEngine;
using UnityEngine.TestTools;
using Assert = UnityEngine.Assertions.Assert;
namespace Unity.MLAgents.Tests.Actuators
{
[TestFixture]
public cla... | ml-agents/com.unity.ml-agents/Tests/Editor/Actuators/ActuatorManagerTests.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Tests/Editor/Actuators/ActuatorManagerTests.cs",
"repo_id": "ml-agents",
"token_count": 7188
} | 1,923 |
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} | 1,924 |
using System;
using System.Linq;
using NUnit.Framework;
using UnityEngine;
using UnityEditor;
using Unity.Sentis;
using Unity.MLAgents.Actuators;
using Unity.MLAgents.Inference;
using Unity.MLAgents.Policies;
using System.Collections.Generic;
namespace Unity.MLAgents.Tests
{
public class FloatThresholdComparer : I... | ml-agents/com.unity.ml-agents/Tests/Editor/Inference/ModelRunnerTest.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Tests/Editor/Inference/ModelRunnerTest.cs",
"repo_id": "ml-agents",
"token_count": 5098
} | 1,925 |
using System;
using NUnit.Framework;
using Unity.MLAgents.Integrations.Match3;
namespace Unity.MLAgents.Tests.Integrations.Match3
{
public class MoveTests
{
[Test]
public void TestMoveEquivalence()
{
var board10x10 = new BoardSize { Rows = 10, Columns = 10 };
var... | ml-agents/com.unity.ml-agents/Tests/Editor/Integrations/Match3/MoveTests.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Tests/Editor/Integrations/Match3/MoveTests.cs",
"repo_id": "ml-agents",
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} | 1,926 |
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