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; FBX 6.1.0 project file
; Copyright (C) 1997-2008 Autodesk Inc. and/or its licensors.
; All rights reserved.
; ----------------------------------------------------
FBXHeaderExtension: {
FBXHeaderVersion: 1003
FBXVersion: 6100
CreationTimeStamp: {
Version: 1000
Year: 2012
Month: 8... | jynew/jyx2/Assets/VFX/JMO Assets/Cartoon FX/Mesh/CFX_Mesh_Circular2.FBX/0 | {
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
// Spawn System:
// Preload GameObject to reuse them later, avoiding to Instantiate them.
// Very useful for mobile platforms.
public class CFX_SpawnSystem : MonoBehaviour
{
/// <summary>
/// Get the next available preloaded Object.
///... | jynew/jyx2/Assets/VFX/JMO Assets/Cartoon FX/Spawn System/CFX_SpawnSystem.cs/0 | {
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金庸群侠传3D重制版项目特殊授权声明文件
放置本文件的目录,表示本项目未取得该素材授权,如果您有异议,可以与我们联系。
而在任何其他场景使用的情况下,均与金庸群侠传3D重制版无关,请自行遵循版权规范。
以下是未授权资产声明:(如无,则默认是本目录及所有子目录内容) | jynew/jyx2/Assets/VFX/Jyx2Effect/UNAUTH_ASSETS_FOR_JYX2.md/0 | {
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## What&Why
XLua目前内置的扩展库:
* 针对luajit的64位整数支持;
* 函数调用耗时以及内存泄漏定位工具;
* 用于支持ZeroBraneStudio的luasocket库;
* tdr 4 lua;
随着使用项目的增加以及项目使用的深入程度,仅有这几个扩展已经没法满足项目组了,而由于各个项目对扩展差异化比较大,以及手机平台对安装包大小的敏感,XLua是无法通过预集成去满足这些需求,这也是这篇教程的由来。
这篇教程,将以lua-rapidjson为例,一步步的讲述怎么往xLua添加c/c++扩展,当然,会添加了,自然删除也就会了,项目组可以自行删除不需要用到的预集成扩展。
## How
分三步
... | jynew/jyx2/Assets/XLua/Doc/XLua增加删除第三方lua库.md/0 | {
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# 通用字节码
不少项目希望把项目的lua源码通过luac编译后加载,但官方lua有个缺陷:字节码是分32位和64位版本的,换句话你32位lua环境只能跑32位luac编译出来的东西。
为此,xLua尝试对lua源码做了少许改造,可以编译一份字节码,跨平台使用。
## 注意事项
* 1、如果你做了本文所描述的改动,你的xLua将加载不了官方luac所编译的字节码;
* 2、截至2018/9/14,已知此改法在一个上线一个多月的项目正常运行,但不代表此改法在任何情况都没问题。
## 操作指南
### 1、编译xlua的Plugins
修改各平台编译脚本,在cmake命令加上-DLUAC_COMPATIBLE_FORMA... | jynew/jyx2/Assets/XLua/Doc/compatible_bytecode.md/0 | {
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/*
* Tencent is pleased to support the open source community by making xLua available.
* Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved.
* Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License... | jynew/jyx2/Assets/XLua/Examples/04_LuaObjectOrented/InvokeLua.cs/0 | {
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/*
* Tencent is pleased to support the open source community by making xLua available.
* Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved.
* Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License... | jynew/jyx2/Assets/XLua/Src/Utils.cs/0 | {
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