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using System.Collections;
using UnityEngine;
namespace ThreeEyedGames.DecaliciousExample
{
public class ChangeDecal : IInteract
{
public Decal Target;
public float LerpSeconds;
public override void Interact()
{
StartCoroutine(SetDecalColor(GetComponent<MeshRenderer... | jynew/jyx2/Assets/Plugins/Decalicious/Example/Scripts/ChangeDecal.cs/0 | {
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using UnityEditor;
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace ES3Internal
{
[CustomEditor(typeof(ES3AutoSave))]
public class ES3AutoSaveEditor : Editor
{
public override void OnInspectorGUI()
{
if (target == null)
... | jynew/jyx2/Assets/Plugins/Easy Save 3/Editor/ES3AutoSaveEditor.cs/0 | {
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#if PLAYMAKER_1_8_OR_NEWER
using UnityEngine;
using UnityEditor;
using HutongGames.PlayMaker;
using HutongGames.PlayMaker.Actions;
using HutongGames.PlayMakerEditor;
using System.Text.RegularExpressions;
namespace ES3PlayMaker
{
#region Base Actions
public abstract class BaseEditor : CustomActionEditor
... | jynew/jyx2/Assets/Plugins/Easy Save 3/Editor/ES3PlayMakerEditor.cs/0 | {
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} | 1,317 |
using UnityEngine;
using ES3Internal;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class ES3Settings : System.ICloneable
{
#region Default settings
private static ES3Settings _defaults = null;
private static ES3Defaults _defaultSettingsScriptableObject;
private const string defaultSettingsPath =... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Settings/ES3Settings.cs/0 | {
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using System;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using ES3Internal;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
internal class ES3ReflectedType : ES3Type
{
public ES3ReflectedType(Type type) : base(type)
{
isReflectedType = true;
}
// Constructs a r... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Reflected Types/ES3ReflectedType.cs/0 | {
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using System;
using UnityEngine;
using UnityEngine.EventSystems;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
public class ES3Type_EventSystem : ES3ComponentType
{
public static ES3Type Instance = null;
public ES3Type_EventSystem() : base(typeof(EventSystem))
{
Instance = this;
}
protected ... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/Component Types/ES3Type_EventSystem.cs/0 | {
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} | 1,323 |
using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("velocity", "angularVelocity", "drag", "angularDrag", "mass", "useGravity", "maxDepenetrationVelocity", "isKinematic", "freezeRotation", "constraints", "collisionDetectionMode", "centerOfMass", "inertiaTens... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/Component Types/ES3Type_Rigidbody.cs/0 | {
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} | 1,324 |
using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("enabled", "type", "mode", "dampen", "dampenMultiplier", "bounce", "bounceMultiplier", "lifetimeLoss", "lifetimeLossMultiplier", "minKillSpeed", "maxKillSpeed", "collidesWith", "enableDynamicColliders", "ma... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_CollisionModule.cs/0 | {
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} | 1,325 |
using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("material", "name")]
public class ES3Type_Font : ES3UnityObjectType
{
public static ES3Type Instance = null;
public ES3Type_Font() : base(typeof(UnityEngine.Font)){ Instance = this; }
protected ov... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_Font.cs/0 | {
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} | 1,326 |
using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("colorKeys", "alphaKeys", "mode")]
public class ES3Type_LayerMask : ES3Type
{
public static ES3Type Instance = null;
public ES3Type_LayerMask() : base(typeof(UnityEngine.LayerMask))
{
Instance =... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_LayerMask.cs/0 | {
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using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("mode", "curveMultiplier", "curveMax", "curveMin", "constantMax", "constantMin", "constant", "curve")]
public class ES3Type_MinMaxCurve : ES3Type
{
public static ES3Type Instance = null;
public ES3Ty... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_MinMaxCurve.cs/0 | {
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using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("width", "height", "dimension", "graphicsFormat", "useMipMap", "vrUsage", "memorylessMode", "format", "stencilFormat", "autoGenerateMips", "volumeDepth", "antiAliasing", "bindTextureMS", "enableRandom... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_RenderTexture.cs/0 | {
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using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("texture", "textureRect", "pivot", "pixelsPerUnit", "border")]
public class ES3Type_Sprite : ES3UnityObjectType
{
public static ES3Type Instance = null;
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using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("x", "y")]
public class ES3Type_Vector2 : ES3Type
{
public static ES3Type Instance = null;
public ES3Type_Vector2() : base(typeof(Vector2))
{
Instance = this;
}
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#if UNITY_EDITOR
namespace UIWidgets
{
using UnityEditor;
using UnityEngine;
/// <summary>
/// AccordionItem drawer.
/// </summary>
[CustomPropertyDrawer(typeof(AccordionItem))]
public class AccordionItemDrawer : PropertyDrawer
{
/// <summary>
/// Draw property.
/// </summary>
/// <param name="positio... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/AccordionItemDrawer.cs/0 | {
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#if UNITY_EDITOR
namespace EasyLayoutNS
{
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
/// <summary>
/// Conditional property drawer.
/// </summary>
public abstract class ConditionalPropertyDrawer : PropertyDrawer
{
/// <summary>
/// The indent.
/// </summary>
... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/ConditionalPropertyDrawer.cs/0 | {
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namespace UIWidgets.Styles
{
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Property drawer for StyleSelectable.
/// </summary>
[CustomPropertyDrawer(typeof(StyleSelectable))]
public class StyleSelectablePropertyDrawer : PropertyDrawer
{
///... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/Styles/StyleSelectablePropertyDrawer.cs/0 | {
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#if UNITY_EDITOR
namespace UIWidgets.WidgetGeneration
{
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using UnityEditor;
using UnityEngine;
/// <summary>
/// Type info for widget generation.
/// </summary>
[Serializable]
public class ClassInfo
{
/// <summary>
///... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/WidgetsGeneration/ClassInfo.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Disable Combobox input.
/// </summary>
[RequireComponent(typeof(Combobox))]
[System.Obsolete]
public class ComboboxDisableDefaultInput : MonoBehaviour
{
/// <summary>
/// Disable combobox input.
... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Combobox/ComboboxDisableDefaultInput.cs/0 | {
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namespace UIWidgets.Examples
{
using System.Collections.Generic;
using UIWidgets;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// KeyValueListView item.
/// </summary>
public class KeyValueListViewItem : ListViewItem, IViewData<KeyValuePair<string, string>>
{
/// <summary>
/// Text.
/// </su... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Combobox/KeyValueListViewItem.cs/0 | {
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namespace UIWidgets.Examples
{
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Test groupable.
/// </summary>
public class TestGroupable : MonoBehaviour
{
/// <summary>
/// Selection.
/// </summary>
[SerializeField]
public Groupable Selection;
/// <summary>
/// Elements to... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Groupable/TestGroupable.cs/0 | {
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namespace UIWidgets.Examples.Inventory
{
using System;
using UnityEngine;
/// <summary>
/// Inventory tooltip.
/// </summary>
public class InventoryTooltip : Tooltip<Item, InventoryTooltip>
{
/// <summary>
/// View.
/// </summary>
[Serializable]
public class View
{
/// <summary>
/// Name view... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Inventory/InventoryTooltip.cs/0 | {
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namespace UIWidgets.Examples
{
/// <summary>
/// ChatLineIncoming component.
/// </summary>
public class ChatLineIncoming : ChatLineComponent
{
}
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namespace UIWidgets.Examples
{
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// GroupMultipleComponent.
/// </summary>
public class GroupMultipleComponent : ListViewItem, IViewData<GroupMultipleItem>
{
/// <summary>
/// Group name.
/// </summary>
[SerializeField]
public TextAdapter GroupNam... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/GroupedListView/MultipleDefaultItems/GroupMultipleComponent.cs/0 | {
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namespace UIWidgets.Examples
{
using System;
using UIWidgets;
/// <summary>
/// ListViewUnderline sample.
/// </summary>
public class ListViewUnderlineSample : ListViewCustom<ListViewUnderlineSampleComponent, ListViewUnderlineSampleItemDescription>
{
readonly Comparison<ListViewUnderlineSampleItemDescription... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/ListViewUnderlineSample/ListViewUnderlineSample.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
/// <summary>
/// ListView with items with different width.
/// </summary>
public class ListViewVariableWidth : ListViewCustomWidth<ListViewVariableWidthComponent, ListViewVariableWidthItemDescription>
{
}
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namespace UIWidgets.Examples.Tasks
{
using UIWidgets;
/// <summary>
/// TaskView.
/// </summary>
public class TaskView : ListViewCustom<TaskComponent, Task>
{
/// <summary>
/// Tasks comparison.
/// </summary>
static readonly System.Comparison<Task> ItemsComparison = (x, y) => UtilitiesCompare.Compare(x... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/TasksView/TaskView.cs/0 | {
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namespace UIWidgets.Examples
{
using UnityEngine;
/// <summary>
/// Test multiple DefaultItems.
/// </summary>
public class TestMultipleDefaultItems : MonoBehaviour
{
/// <summary>
/// Template selector.
/// </summary>
protected class Selector : IListViewTemplateSelector<ListViewIconsItemComponent, List... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/TestMultipleDefaultItems.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
/// <summary>
/// Progressbar sample.
/// </summary>
[RequireComponent(typeof(ProgressbarDeterminateBase))]
public class SampleProgressbar : MonoBehaviour
{
/// <summary>
/// Set custom test progress display.
/// </summary>
protected v... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Progressbar/SampleProgressbar.cs/0 | {
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namespace UIWidgets.Examples.Shops
{
using System;
using System.Collections.Generic;
using UIWidgets;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
/// <summary>
/// JRPG shop.
/// </summary>
public class JRPGShop : MonoBehaviour, IUpgradeable
{
Trader Shop;
/// <summary>
... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Shops/JRPGShop/JRPGShop.cs/0 | {
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namespace UIWidgets.Examples.DataChange
{
using System;
using UnityEngine;
/// <summary>
/// Data.
/// </summary>
[Serializable]
public class Data
{
/// <summary>
/// Name.
/// </summary>
[SerializeField]
public string Name;
/// <summary>
/// Value.
/// </summary>
[SerializeField]
public ... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Table/DataChange/Data.cs/0 | {
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namespace UIWidgets.Examples
{
using System;
/// <summary>
/// Simple tile view item.
/// </summary>
[Serializable]
public class SimpleTileViewItem
{
/// <summary>
/// The name.
/// </summary>
public string Name;
/// <summary>
/// The text.
/// </summary>
public string Text;
}
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
/// <summary>
/// TileViewIcons.
/// </summary>
public class TileViewIcons : TileViewCustom<ListViewIconsItemComponent, ListViewIconsItemDescription>
{
}
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namespace UIWidgets.Examples
{
using UIWidgets;
/// <summary>
/// TileViewList.
/// </summary>
public class TileViewList : TileViewCustomSize<ListViewIconsItemComponent, ListViewIconsItemDescription>
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/TileView/TileViewList.cs/0 | {
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namespace UIWidgets.Examples
{
using System;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Form to add/edit data.
/// </summary>
public class TrackDataForm : TrackDataFormBase<TrackData, DateTime>
{
/// <summary>
/// DateTime picker.
/// </summary>
[SerializeField]
protected DateTimePic... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/TracksView/TrackDataForm.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
/// <summary>
/// Test TreeView tag.
/// </summary>
public class TestTreeViewTag : MonoBehaviour
{
/// <summary>
/// TreeView.
/// </summary>
[SerializeField]
public TreeView Tree;
/// <summary>
/// Starts this instance.
/// </... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/TreeView/TestTreeViewTag.cs/0 | {
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namespace UIWidgets
{
/// <summary>
/// AccordionDirection.
/// </summary>
public enum AccordionDirection
{
/// <summary>
/// Horizontal direction.
/// </summary>
Horizontal = 0,
/// <summary>
/// Vertical direction.
/// </summary>
Vertical = 1,
}
/// <summary>
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