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using System.Collections; using UnityEngine; namespace ThreeEyedGames.DecaliciousExample { public class ChangeDecal : IInteract { public Decal Target; public float LerpSeconds; public override void Interact() { StartCoroutine(SetDecalColor(GetComponent<MeshRenderer...
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using UnityEditor; using UnityEngine; using System; using System.Collections; using System.Collections.Generic; namespace ES3Internal { [CustomEditor(typeof(ES3AutoSave))] public class ES3AutoSaveEditor : Editor { public override void OnInspectorGUI() { if (target == null) ...
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#if PLAYMAKER_1_8_OR_NEWER using UnityEngine; using UnityEditor; using HutongGames.PlayMaker; using HutongGames.PlayMaker.Actions; using HutongGames.PlayMakerEditor; using System.Text.RegularExpressions; namespace ES3PlayMaker { #region Base Actions public abstract class BaseEditor : CustomActionEditor ...
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using UnityEngine; using ES3Internal; #if UNITY_EDITOR using UnityEditor; #endif public class ES3Settings : System.ICloneable { #region Default settings private static ES3Settings _defaults = null; private static ES3Defaults _defaultSettingsScriptableObject; private const string defaultSettingsPath =...
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using System; using UnityEngine; using System.Collections; using System.Collections.Generic; using ES3Internal; namespace ES3Types { [UnityEngine.Scripting.Preserve] internal class ES3ReflectedType : ES3Type { public ES3ReflectedType(Type type) : base(type) { isReflectedType = true; } // Constructs a r...
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using System; using UnityEngine; using UnityEngine.EventSystems; namespace ES3Types { [UnityEngine.Scripting.Preserve] public class ES3Type_EventSystem : ES3ComponentType { public static ES3Type Instance = null; public ES3Type_EventSystem() : base(typeof(EventSystem)) { Instance = this; } protected ...
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("velocity", "angularVelocity", "drag", "angularDrag", "mass", "useGravity", "maxDepenetrationVelocity", "isKinematic", "freezeRotation", "constraints", "collisionDetectionMode", "centerOfMass", "inertiaTens...
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("enabled", "type", "mode", "dampen", "dampenMultiplier", "bounce", "bounceMultiplier", "lifetimeLoss", "lifetimeLossMultiplier", "minKillSpeed", "maxKillSpeed", "collidesWith", "enableDynamicColliders", "ma...
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("material", "name")] public class ES3Type_Font : ES3UnityObjectType { public static ES3Type Instance = null; public ES3Type_Font() : base(typeof(UnityEngine.Font)){ Instance = this; } protected ov...
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("colorKeys", "alphaKeys", "mode")] public class ES3Type_LayerMask : ES3Type { public static ES3Type Instance = null; public ES3Type_LayerMask() : base(typeof(UnityEngine.LayerMask)) { Instance =...
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("mode", "curveMultiplier", "curveMax", "curveMin", "constantMax", "constantMin", "constant", "curve")] public class ES3Type_MinMaxCurve : ES3Type { public static ES3Type Instance = null; public ES3Ty...
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("width", "height", "dimension", "graphicsFormat", "useMipMap", "vrUsage", "memorylessMode", "format", "stencilFormat", "autoGenerateMips", "volumeDepth", "antiAliasing", "bindTextureMS", "enableRandom...
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("texture", "textureRect", "pivot", "pixelsPerUnit", "border")] public class ES3Type_Sprite : ES3UnityObjectType { public static ES3Type Instance = null; public ES3Type_Sprite(...
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("x", "y")] public class ES3Type_Vector2 : ES3Type { public static ES3Type Instance = null; public ES3Type_Vector2() : base(typeof(Vector2)) { Instance = this; } public override void Write(...
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#if UNITY_EDITOR namespace UIWidgets { using UnityEditor; using UnityEngine; /// <summary> /// AccordionItem drawer. /// </summary> [CustomPropertyDrawer(typeof(AccordionItem))] public class AccordionItemDrawer : PropertyDrawer { /// <summary> /// Draw property. /// </summary> /// <param name="positio...
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#if UNITY_EDITOR namespace EasyLayoutNS { using System; using System.Collections.Generic; using UnityEditor; using UnityEngine; /// <summary> /// Conditional property drawer. /// </summary> public abstract class ConditionalPropertyDrawer : PropertyDrawer { /// <summary> /// The indent. /// </summary> ...
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namespace UIWidgets.Styles { using System.Collections.Generic; using UnityEditor; using UnityEngine; using UnityEngine.UI; /// <summary> /// Property drawer for StyleSelectable. /// </summary> [CustomPropertyDrawer(typeof(StyleSelectable))] public class StyleSelectablePropertyDrawer : PropertyDrawer { ///...
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#if UNITY_EDITOR namespace UIWidgets.WidgetGeneration { using System; using System.Collections.Generic; using System.Collections.ObjectModel; using UnityEditor; using UnityEngine; /// <summary> /// Type info for widget generation. /// </summary> [Serializable] public class ClassInfo { /// <summary> ///...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; using UnityEngine.UI; /// <summary> /// Disable Combobox input. /// </summary> [RequireComponent(typeof(Combobox))] [System.Obsolete] public class ComboboxDisableDefaultInput : MonoBehaviour { /// <summary> /// Disable combobox input. ...
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namespace UIWidgets.Examples { using System.Collections.Generic; using UIWidgets; using UnityEngine; using UnityEngine.UI; /// <summary> /// KeyValueListView item. /// </summary> public class KeyValueListViewItem : ListViewItem, IViewData<KeyValuePair<string, string>> { /// <summary> /// Text. /// </su...
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namespace UIWidgets.Examples { using System.Collections.Generic; using UnityEngine; /// <summary> /// Test groupable. /// </summary> public class TestGroupable : MonoBehaviour { /// <summary> /// Selection. /// </summary> [SerializeField] public Groupable Selection; /// <summary> /// Elements to...
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namespace UIWidgets.Examples.Inventory { using System; using UnityEngine; /// <summary> /// Inventory tooltip. /// </summary> public class InventoryTooltip : Tooltip<Item, InventoryTooltip> { /// <summary> /// View. /// </summary> [Serializable] public class View { /// <summary> /// Name view...
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namespace UIWidgets.Examples { /// <summary> /// ChatLineIncoming component. /// </summary> public class ChatLineIncoming : ChatLineComponent { } }
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namespace UIWidgets.Examples { using UnityEngine; using UnityEngine.UI; /// <summary> /// GroupMultipleComponent. /// </summary> public class GroupMultipleComponent : ListViewItem, IViewData<GroupMultipleItem> { /// <summary> /// Group name. /// </summary> [SerializeField] public TextAdapter GroupNam...
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namespace UIWidgets.Examples { using System; using UIWidgets; /// <summary> /// ListViewUnderline sample. /// </summary> public class ListViewUnderlineSample : ListViewCustom<ListViewUnderlineSampleComponent, ListViewUnderlineSampleItemDescription> { readonly Comparison<ListViewUnderlineSampleItemDescription...
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namespace UIWidgets.Examples { using UIWidgets; /// <summary> /// ListView with items with different width. /// </summary> public class ListViewVariableWidth : ListViewCustomWidth<ListViewVariableWidthComponent, ListViewVariableWidthItemDescription> { } }
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namespace UIWidgets.Examples.Tasks { using UIWidgets; /// <summary> /// TaskView. /// </summary> public class TaskView : ListViewCustom<TaskComponent, Task> { /// <summary> /// Tasks comparison. /// </summary> static readonly System.Comparison<Task> ItemsComparison = (x, y) => UtilitiesCompare.Compare(x...
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namespace UIWidgets.Examples { using UnityEngine; /// <summary> /// Test multiple DefaultItems. /// </summary> public class TestMultipleDefaultItems : MonoBehaviour { /// <summary> /// Template selector. /// </summary> protected class Selector : IListViewTemplateSelector<ListViewIconsItemComponent, List...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; /// <summary> /// Progressbar sample. /// </summary> [RequireComponent(typeof(ProgressbarDeterminateBase))] public class SampleProgressbar : MonoBehaviour { /// <summary> /// Set custom test progress display. /// </summary> protected v...
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namespace UIWidgets.Examples.Shops { using System; using System.Collections.Generic; using UIWidgets; using UnityEngine; using UnityEngine.Serialization; using UnityEngine.UI; /// <summary> /// JRPG shop. /// </summary> public class JRPGShop : MonoBehaviour, IUpgradeable { Trader Shop; /// <summary> ...
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namespace UIWidgets.Examples.DataChange { using System; using UnityEngine; /// <summary> /// Data. /// </summary> [Serializable] public class Data { /// <summary> /// Name. /// </summary> [SerializeField] public string Name; /// <summary> /// Value. /// </summary> [SerializeField] public ...
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namespace UIWidgets.Examples { using System; /// <summary> /// Simple tile view item. /// </summary> [Serializable] public class SimpleTileViewItem { /// <summary> /// The name. /// </summary> public string Name; /// <summary> /// The text. /// </summary> public string Text; } }
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; /// <summary> /// TileViewIcons. /// </summary> public class TileViewIcons : TileViewCustom<ListViewIconsItemComponent, ListViewIconsItemDescription> { } }
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namespace UIWidgets.Examples { using UIWidgets; /// <summary> /// TileViewList. /// </summary> public class TileViewList : TileViewCustomSize<ListViewIconsItemComponent, ListViewIconsItemDescription> { } }
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namespace UIWidgets.Examples { using System; using UnityEngine; using UnityEngine.UI; /// <summary> /// Form to add/edit data. /// </summary> public class TrackDataForm : TrackDataFormBase<TrackData, DateTime> { /// <summary> /// DateTime picker. /// </summary> [SerializeField] protected DateTimePic...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; /// <summary> /// Test TreeView tag. /// </summary> public class TestTreeViewTag : MonoBehaviour { /// <summary> /// TreeView. /// </summary> [SerializeField] public TreeView Tree; /// <summary> /// Starts this instance. /// </...
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