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// Simplified Additive Particle shader. Differences from regular Additive Particle one:
// - no Tint color
// - no Smooth particle support
// - no AlphaTest
// - no ColorMask
// Cartoon FX difference:
// - uses Alpha8 monochrome textures to save up on texture memory size
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using UnityEngine;
using System.Collections;
public class demoGUI : MonoBehaviour {
public GameObject[] explosions;
void OnGUI(){
for (int i=0;i<explosions.Length/2;i++){
GUI.color = new Color(1f,0.75f,0.5f);
if (GUI.Button(new Rect( 10,10+i*30,100,20),explosions[i].name)){
Instantiate( explosi... | jynew/jyx2/Assets/VFX/Toon_Explosion_V1/Example/demoGUI.cs/0 | {
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## 复杂值类型的gc问题
xLua复杂值类型(struct)的默认传递方式是引用传递,这种方式要求先对值类型boxing,传递给lua,lua使用后释放该引用。由于值类型每次boxing将产生一个新对象,当lua侧使用完毕释放该对象的引用时,则产生一次gc。
为此,xLua实现了一套struct的gc优化方案,您只要通过简单的配置,则可以实现满足条件的struct传递到lua侧无gc。
## struct需要满足什么条件?
1. struct允许嵌套其它struct,但它以及它嵌套的struct只能包含这几种基本类型:byte、sbyte、short、ushort、int、uint、long、ulong、float、doub... | jynew/jyx2/Assets/XLua/Doc/XLua复杂值类型(struct)gc优化指南.md/0 | {
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## 生成引擎二次开发
xLua的生成引擎支持二次开发,你可以利用它来生成一些文本类型的文件(比如代码,配置等)。xLua本身的link.xml文件的生成就是一个生成引擎插件做的。其它应用场景,比如生成Lua IDE的自动完成配置文件,都可以用这特性来完成。
## 总体介绍
插件需要提供两个东西:1、生成文件的模版;2、一个回调函数,该回调函数接受用户的配置,返回需要注入到模版的数据以及文件的输出流。
## 模版语法
模版语法很简单,只有三种元素:
* eval:语法是<%=exp%>,exp是任意表达式,将计算并以字符串形式输出exp的值;
* code:语法是<% if true then end%>,蓝色部分是任意... | jynew/jyx2/Assets/XLua/Doc/custom_generate.md/0 | {
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using UnityEngine;
using XLua;
using System.Collections.Generic;
using System.Collections;
using System;
namespace XLuaTest
{
public class Coroutine_Runner : MonoBehaviour
{
}
public static class CoroutineConfig
{
[LuaCallCSharp]
public static List<Type> LuaCallCSharp
{
... | jynew/jyx2/Assets/XLua/Examples/06_Coroutine/Coroutine_Runner.cs/0 | {
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/*
* Tencent is pleased to support the open source community by making xLua available.
* Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved.
* Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License... | jynew/jyx2/Assets/XLua/Tutorial/CSharpCallLua/CSCallLua.cs/0 | {
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# 游戏防沉迷 AntiAddiction (Unity) 对接文档
AntiAddictionSDK 是为了遵循最新防沉迷政策而编写的一个集实名登记、防沉迷时长限制、付费限制三部分功能的组件,方便国内游戏团队快速接入游戏实现防沉迷功能从而符合政策规定。
# 说明
Unity 模块是通过引入 iOS 和 Android 模块后增加桥接文件打包出的 `.unitypackage`,方便以 Unity 开发的游戏直接引入。其他引擎/平台的游戏可以通过 iOS/Android 原生的方式接入,详见 iOS/Android 各模块接入文档。
## 1.接入SDK
Unity 开发环境:2018.4.36f1
导入 `AntiAddic... | jynew/jyx2/TapSdkFiles/TapTap/AntiAddiction/Documentation/README.md/0 | {
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{
"name": "AntiAddiction",
"references": [],
"optionalUnityReferences": [],
"includePlatforms": [],
"excludePlatforms": [
"LinuxStandalone64"
],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstrai... | jynew/jyx2/TapSdkFiles/TapTap/AntiAddiction/Plugins/AntiAddiction.asmdef/0 | {
"file_path": "jynew/jyx2/TapSdkFiles/TapTap/AntiAddiction/Plugins/AntiAddiction.asmdef",
"repo_id": "jynew",
"token_count": 136
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} | 1,796 |
#if TARGET_OS_SIMULATOR
#if 0
#elif defined(__x86_64__) && __x86_64__
// Generated by Apple Swift version 5.4.2 (swiftlang-1205.0.28.2 clang-1205.0.19.57)
#ifndef ANTIADDICTIONUI_SWIFT_H
#define ANTIADDICTIONUI_SWIFT_H
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wgcc-compat"
#if !defined(__has_inc... | jynew/jyx2/TapSdkFiles/TapTap/AntiAddiction/Plugins/iOS/AntiAddictionUI.framework/Headers/AntiAddictionUI-Swift.h/0 | {
"file_path": "jynew/jyx2/TapSdkFiles/TapTap/AntiAddiction/Plugins/iOS/AntiAddictionUI.framework/Headers/AntiAddictionUI-Swift.h",
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"token_count": 12059
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"repo_id": "jynew",
"token_count": 63
} | 1,800 |
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"repo_id": "jynew",
"token_count": 65
} | 1,802 |
<?xml version="1.0" encoding="UTF-8"?>
<plist version="1.0">
<dict>
<key>taptap</key>
<dict>
<key>client_id</key>
<string>uZ8Yy6cSXVOR6AMRPj</string>
</dict>
<key>NSPhotoLibraryUsageDescription</key>
<string>App需要您的同意,才能访问相册</string>
<key>NSCa... | jynew/jyx2/TapSdkFiles/TapTap/AntiAddiction/Plugins/iOS/Resource/TDS-Info.plist/0 | {
"file_path": "jynew/jyx2/TapSdkFiles/TapTap/AntiAddiction/Plugins/iOS/Resource/TDS-Info.plist",
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"token_count": 405
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"repo_id": "jynew",
"token_count": 69
} | 1,806 |
using System;
using System.IO;
using System.Security.Cryptography;
using System.Text;
using UnityEngine;
namespace TapTap.AntiAddiction.Internal
{
public static class Tool
{
public static int GetMonthDayCount(int year, int month)
{
switch (month)
{
case ... | jynew/jyx2/TapSdkFiles/TapTap/AntiAddiction/Script/Internal/Tool.cs/0 | {
"file_path": "jynew/jyx2/TapSdkFiles/TapTap/AntiAddiction/Script/Internal/Tool.cs",
"repo_id": "jynew",
"token_count": 3839
} | 1,807 |
using System;
using System.IO;
using System.Threading.Tasks;
using UnityEngine;
using TapTap.AntiAddiction.Model;
using TapTap.Common;
namespace TapTap.AntiAddiction.Internal
{
internal static class Verification
{
internal const int AGE_LIMIT_UNKNOWN = -1;
internal const int AGE_LIMIT_CHILD ... | jynew/jyx2/TapSdkFiles/TapTap/AntiAddiction/Script/Internal/Verification.cs/0 | {
"file_path": "jynew/jyx2/TapSdkFiles/TapTap/AntiAddiction/Script/Internal/Verification.cs",
"repo_id": "jynew",
"token_count": 2435
} | 1,808 |
using LC.Newtonsoft.Json;
namespace TapTap.AntiAddiction.Model
{
public class PayableResult
{
[JsonProperty("code")]
public int Code { get; internal set; }
[JsonProperty("status")]
public bool Status { get; internal set; }
[JsonProperty("title")]
public stri... | jynew/jyx2/TapSdkFiles/TapTap/AntiAddiction/Script/Model/Payable.cs/0 | {
"file_path": "jynew/jyx2/TapSdkFiles/TapTap/AntiAddiction/Script/Model/Payable.cs",
"repo_id": "jynew",
"token_count": 246
} | 1,809 |
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