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{ "name": "TapTap.AntiAddiction", "references": [ "GUID:78b4eab872eac4aac8c45425f1f51c80" ], "includePlatforms": [], "excludePlatforms": [], "allowUnsafeCode": false, "overrideReferences": true, "precompiledReferences": [ "TapTap.Bootstrap.dll", "TapTap.Common.dll...
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## TapTap.Common ### 接口描述 #### 1.获取地区 ```c# TapCommon.GetRegionCode(isMainland => { // true 中国大陆 false 非中国大陆 }); ``` #### 2. TapTap 是否安装 ```c# TapCommon.IsTapTapInstalled(installed => { // true 安装 false 未安装 }); ``` #### 3. TapTap IO 是否安装 ```c# TapCommon.IsTapTapGlobalInstalled(installed => { // true ...
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// // TapDelegate.h // Unity-iPhone // // Created by xe on 2021/7/14. // #import <Foundation/Foundation.h> NS_ASSUME_NONNULL_BEGIN @interface TapCommonDelegate : NSObject @end NS_ASSUME_NONNULL_END
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// // NSBundle+Tools.h // TDSAchievement // // Created by TapTap-David on 2020/8/26. // Copyright © 2020 taptap. All rights reserved. // #import <UIKit/UIKit.h> @interface NSBundle (Tools) + (instancetype)tds_bundleName:(NSString *)bundleName aClass:(Class)aClass; - (NSString *)tds_localizedStringForKey:(NSString ...
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// // NSObject+TDSProperty.h // TDSCommon // // Created by Insomnia on 2020/10/20. // #import <Foundation/Foundation.h> #import <TapCommonSDK/TDSModelHelper.h> #import <TapCommonSDK/TDSMacros.h> NS_ASSUME_NONNULL_BEGIN typedef void (^TDSClassesEnumerator) (Class cls, BOOL *stop); typedef void (^TDSPropertiesEnum...
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// // AsyncHttp.h // // Created by JiangJiahao on 2018/3/9. // Copyright © 2018年 JiangJiahao. All rights reserved. // 简单HTTP请求 #import <Foundation/Foundation.h> #import <TapCommonSDK/TDSHttpResult.h> extern NSString *const TDS_TIMEOUTKEY; extern NSString *const TDS_HTTPMETHODKEY; extern NSString *const TDS_HTTPBO...
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// // TDSButton.h // TapCommonSDK // // Created by Bottle K on 2021/4/27. // #import <UIKit/UIKit.h> NS_ASSUME_NONNULL_BEGIN @interface TDSButton : UIButton @property (nonatomic, assign) NSInteger mode; - (void)confirmMode; - (void)cancelMode; @end NS_ASSUME_NONNULL_END
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// // TDSCommonUtils.h // TDSCommon // // Created by TapTap-David on 2021/1/18. // #import <Foundation/Foundation.h> #import "TDSTrackerConfig.h" NS_ASSUME_NONNULL_BEGIN @interface TDSCommonUtils : NSObject + (NSData *)lz4Compress:(NSData *)rawData; + (uint32_t)transformTime; + (NSString *)md5HexDigest:(NSData ...
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// // HttpRequest.h // // Created by JiangJiahao on 2018/3/9. // Copyright © 2018年 JiangJiahao. All rights reserved. // Httpq请求封装 #import <Foundation/Foundation.h> @interface TDSHttpRequest : NSObject //! GET参数拼接 + (NSString *)connectUrl:(NSString *)url params:(NSDictionary *)params; + (NSString *)connectUrl:(NS...
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// // TDSLog.h // TDSCommon // // Created by Insomnia on 2020/10/26. // #import <Foundation/Foundation.h> NS_ASSUME_NONNULL_BEGIN #ifndef TDSLogInfo #define TDSLogInfo(model, format, ...) TDSLogInfoFunc(model, [NSString stringWithFormat:format, ## __VA_ARGS__], __PRETTY_FUNCTION__) #endif #ifndef TDSLogCustom #d...
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// // TDSNetInterceptor.h // TDSCommon // // Created by Bottle K on 2021/2/25. // #import <Foundation/Foundation.h> NS_ASSUME_NONNULL_BEGIN @protocol TDSNetInterceptDelegate <NSObject> @optional - (void)receiveNetContent:(NSDictionary *)content; @end @interface TDSNetInterceptor : NSObject + (instancetype)new N...
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// // Result.h // EngineBridge // // Created by xe on 2020/9/28. // Copyright © 2020 xe. All rights reserved. // #import <Foundation/Foundation.h> NS_ASSUME_NONNULL_BEGIN @interface TDSResult : NSObject @property (nonatomic,assign) int code; @property (nonatomic,copy) NSString* message; @property (nonatomic,co...
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// // WKWebViewJavascriptBridge.h // // Created by @LokiMeyburg on 10/15/14. // Copyright (c) 2014 @LokiMeyburg. All rights reserved. // #if (__MAC_OS_X_VERSION_MAX_ALLOWED > __MAC_10_9 || __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_7_1) #define supportsWKWebView #endif #if defined supportsWKWebView #import <Foun...
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// // TapAuthManager.h // TapCommonSDK // // Created by 黄驿峰 on 2022/1/27. // #import <Foundation/Foundation.h> #import <TapCommonSDK/TapAuthResult.h> #import <TapCommonSDK/TapAuthConfig.h> NS_ASSUME_NONNULL_BEGIN typedef void (^TapAuthManagerRequestHandler)(TapAuthResult *result); FOUNDATION_EXPORT NSString * co...
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// // TapDBDynamicPropertiesDelegate.h // TapDB // // Created by xe on 2021/4/13. // #import <Foundation/Foundation.h> NS_ASSUME_NONNULL_BEGIN typedef const char* _Nullable (*TapPropertiesDelegate)(const char*); @interface TapPropertiesDelegateProxy : NSObject - (instancetype)initWithDelegate: (TapPropertiesDel...
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using UnityEngine; namespace TapSDK.UI { public class LoadingPanelController : BasePanelController { public Transform rotater; public float speed = 10; /// <summary> /// bind ugui components for every panel /// </summary> protected override void BindComponents...
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using UnityEngine; namespace TapSDK.UI { [System.Serializable] public struct BasePanelConfig { /// <summary> /// animation effect related to opening and closing /// </summary> public EAnimationMode animationType; public BasePanelConfig(EAnimationMode animationMode =...
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// <auto-generated /> // // To parse this JSON data, add NuGet 'LC.Newtonsoft.Json' then do: // // using Localization.Achievement; // // var achievementLocalizationItems = AchievementLocalizationItems.FromJson(jsonString); namespace Localization.Achievement { using System; using System.Collections.Generi...
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pack: name: Pack agent: type: Unity::VM image: ml-agents/ml-agents-ubuntu-18.04:latest flavor: b1.small commands: - | eval "$($HOME/anaconda/bin/conda shell.bash hook)" conda activate python3.10 python3 -m pip install unity-downloader-cli --index-url https://artifactory.prd.it.un...
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# Contributor Covenant Code of Conduct ## Our Pledge In the interest of fostering an open and welcoming environment, we as contributors and maintainers pledge to making participation in our project and our community a harassment-free experience for everyone, regardless of age, body size, disability, ethnicity, gender...
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using System; using Unity.MLAgents.Sensors; namespace Unity.MLAgentsExamples { /// <summary> /// A simple example of a SensorComponent. /// This should be added to the same GameObject as the BasicController /// </summary> public class BasicSensorComponent : SensorComponent { public Basi...
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using UnityEngine; public class SoccerBallController : MonoBehaviour { public GameObject area; [HideInInspector] public SoccerEnvController envController; public string purpleGoalTag; //will be used to check if collided with purple goal public string blueGoalTag; //will be used to check if collided...
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# Changelog This changelog isn't used; please add to the `com.unity.ml-agents` changelog instead. ## [Unreleased] ## [0.6.1-preview] - 2022-11-21 * Initial version
ml-agents/com.unity.ml-agents.extensions/CHANGELOG.md/0
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using UnityEditor; using Unity.MLAgents.Editor; using Unity.MLAgents.Extensions.Sensors; namespace Unity.MLAgents.Extensions.Editor { [CustomEditor(typeof(RigidBodySensorComponent))] [CanEditMultipleObjects] internal class RigidBodySensorComponentEditor : UnityEditor.Editor { bool ShowHierarchy...
ml-agents/com.unity.ml-agents.extensions/Editor/RigidBodySensorComponentEditor.cs/0
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ml-agents/com.unity.ml-agents.extensions/Runtime/Input/InputActuatorComponent.cs.meta/0
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using System.Collections.Generic; #if UNITY_2020_1_OR_NEWER using UnityEngine; #endif using Unity.MLAgents.Sensors; namespace Unity.MLAgents.Extensions.Sensors { /// <summary> /// ISensor implementation that generates observations for a group of Rigidbodies or ArticulationBodies. /// </summary> public ...
ml-agents/com.unity.ml-agents.extensions/Runtime/Sensors/PhysicsBodySensor.cs/0
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using System; using UnityEngine; using NUnit.Framework; using Unity.MLAgents.Extensions.Sensors; namespace Unity.MLAgents.Extensions.Tests.Sensors { public class PoseExtractorTests { class BasicPoseExtractor : PoseExtractor { protected internal override Pose GetPoseAt(int index) ...
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# Contribution Guidelines Thank you for your interest in contributing to the ML-Agents Toolkit! We are incredibly excited to see how members of our community will use and extend the ML-Agents Toolkit. To facilitate your contributions, we've outlined a brief set of guidelines to ensure that your extensions can be easil...
ml-agents/com.unity.ml-agents/CONTRIBUTING.md/0
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using UnityEditor; using Unity.MLAgents.Integrations.Match3; namespace Unity.MLAgents.Editor { [CustomEditor(typeof(Match3SensorComponent), editorForChildClasses: true)] [CanEditMultipleObjects] internal class Match3SensorComponentEditor : UnityEditor.Editor { public override void OnInspectorGUI...
ml-agents/com.unity.ml-agents/Editor/Match3SensorComponentEditor.cs/0
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using System; using System.Text; using System.Security.Cryptography; using UnityEngine; namespace Unity.MLAgents.Analytics { internal static class AnalyticsUtils { /// <summary> /// Conversion function from byte array to hex string /// </summary> /// <param name="array"></param>...
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using System; using System.Collections.Generic; using System.Linq; using Google.Protobuf; using Unity.MLAgents.CommunicatorObjects; using UnityEngine; using System.Runtime.CompilerServices; using Unity.MLAgents.Actuators; using Unity.MLAgents.Sensors; using Unity.MLAgents.Demonstrations; using Unity.MLAgents.Policies; ...
ml-agents/com.unity.ml-agents/Runtime/Communicator/GrpcExtensions.cs/0
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ml-agents/com.unity.ml-agents/Runtime/Grpc/CommunicatorObjects/Header.cs.meta/0
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using System.Collections.Generic; using System; using Unity.Sentis; using Unity.MLAgents.Inference.Utils; using Unity.MLAgents.Sensors; using static Unity.MLAgents.Inference.TensorProxy; namespace Unity.MLAgents.Inference { /// <summary> /// Reshapes a Tensor so that its first dimension becomes equal to the cu...
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namespace Unity.MLAgents.Inference { /// <summary> /// Contains the names of the input and output tensors for the Inference Brain. /// </summary> internal static class TensorNames { public const string BatchSizePlaceholder = "batch_size"; public const string SequenceLengthPlaceholder...
ml-agents/com.unity.ml-agents/Runtime/Inference/TensorNames.cs/0
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using Unity.Sentis; using System; using UnityEngine; using UnityEngine.Serialization; using Unity.MLAgents.Actuators; using Unity.MLAgents.Sensors.Reflection; namespace Unity.MLAgents.Policies { /// <summary> /// Defines what type of behavior the Agent will be using /// </summary> [Serializable] pu...
ml-agents/com.unity.ml-agents/Runtime/Policies/BehaviorParameters.cs/0
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using Unity.Sentis; using Unity.MLAgents.Inference; namespace Unity.MLAgents.Sensors { /// <summary> /// Utility methods related to <see cref="ISensor"/> implementations. /// </summary> public static class SensorHelper { /// <summary> /// Generates the observations for the provided ...
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using System; using System.Collections.Generic; using System.Reflection; using UnityEngine; namespace Unity.MLAgents.Sensors.Reflection { /// <summary> /// Specify that a field or property should be used to generate observations for an Agent. /// For each field or property that uses ObservableAttribute, a ...
ml-agents/com.unity.ml-agents/Runtime/Sensors/Reflection/ObservableAttribute.cs/0
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using UnityEngine; namespace Unity.MLAgents.Sensors { /// <summary> /// Editor components for creating Sensors. Generally an ISensor implementation should have a /// corresponding SensorComponent to create it. /// </summary> public abstract class SensorComponent : MonoBehaviour { /// <s...
ml-agents/com.unity.ml-agents/Runtime/Sensors/SensorComponent.cs/0
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ml-agents/com.unity.ml-agents/Runtime/SideChannels/FloatPropertiesChannel.cs.meta/0
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using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using Unity.MLAgents.Actuators; using Assert = UnityEngine.Assertions.Assert; namespace Unity.MLAgents.Tests.Actuators { [TestFixture] public class VectorActuatorTests { class TestActionReceiver : IActionRecei...
ml-agents/com.unity.ml-agents/Tests/Editor/Actuators/VectorActuatorTests.cs/0
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using System; using NUnit.Framework; using Unity.Sentis; using Unity.MLAgents.Inference; using Unity.MLAgents.Inference.Utils; namespace Unity.MLAgents.Tests { public class TensorUtilsTest { [TestCase(4, TestName = "TestResizeTensor_4D")] [TestCase(8, TestName = "TestResizeTensor_8D")] ...
ml-agents/com.unity.ml-agents/Tests/Editor/Inference/TensorUtilsTest.cs/0
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using System; using System.Reflection; using NUnit.Framework; using UnityEngine; namespace Unity.MLAgents.Tests { public class MultiAgentGroupTests { class TestAgent : Agent { internal int _GroupId { get { return (int)t...
ml-agents/com.unity.ml-agents/Tests/Editor/MultiAgentGroupTests.cs/0
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using System; using NUnit.Framework; namespace Unity.MLAgents.Tests { [TestFixture] public class RecursionCheckerTests { class InfiniteRecurser { RecursionChecker m_checker = new RecursionChecker("InfiniteRecurser"); public int NumCalls; public void Impl...
ml-agents/com.unity.ml-agents/Tests/Editor/RecursionCheckerTests.cs/0
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# For more information about the available options please visit: http://go/backstage (VPN required) apiVersion: backstage.io/v1alpha1 kind: Component metadata: annotations: github.com/project-slug: unity/com.unity.ml-agents name: com.unity.ml-agents description: "Unity ML-Agents Package" labels: costcen...
ml-agents/com.unity.ml-agents/catalog-info.yaml/0
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behaviors: Worm: trainer_type: ppo hyperparameters: batch_size: 2024 buffer_size: 20240 learning_rate: 0.0003 beta: 0.005 epsilon: 0.2 lambd: 0.95 num_epoch: 3 learning_rate_schedule: linear network_settings: normalize: true hidden_units: 512 ...
ml-agents/config/ppo/Worm.yaml/0
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# Background: PyTorch As discussed in our [machine learning background page](Background-Machine-Learning.md), many of the algorithms we provide in the ML-Agents Toolkit leverage some form of deep learning. More specifically, our implementations are built on top of the open-source library [PyTorch](https://pytorch.org/...
ml-agents/docs/Background-PyTorch.md/0
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# Agents **Table of Contents:** - [Decisions](#decisions) - [Observations and Sensors](#observations-and-sensors) - [Generating Observations](#generating-observations) - [Agent.CollectObservations()](#agentcollectobservations) - [Observable Fields and Properties](#observable-fields-and-properties) - [IS...
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# Unity ML-Agents Python Low Level API The `mlagents` Python package contains two components: a low level API which allows you to interact directly with a Unity Environment (`mlagents_envs`) and an entry point to train (`mlagents-learn`) which allows you to train agents in Unity Environments using our implementations ...
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# Using Virtual Environment ## What is a Virtual Environment? A Virtual Environment is a self contained directory tree that contains a Python installation for a particular version of Python, plus a number of additional packages. To learn more about Virtual Environments see [here](https://docs.python.org/3/library/ven...
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