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using UnityEditor;
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// Stylized Water Shader by Staggart Creations http://u3d.as/A2R
// Online documentation can be found at http://staggart.xyz
using UnityEngine;
using UnityEditor.AnimatedValues;
using UnityEditor;
namespace StylizedWater
{
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
public class ContextMenuItem
{
private const string PALETTE_NAME_MOD_STR = " ";
private string m_paletteName;
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} | 832 |
using UnityEngine;
namespace AmplifyShaderEditor
{
public class NodeWireReferencesUtils
{
public WireReference InputPortReference = new WireReference();
public WireReference SwitchPortReference = new WireReference();
public WireReference OutputPortReference = new WireReference();
public Vector2 SnapPosition... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Menu/NodeWireReferencesUtils.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Fog Params", "Light", "Parameters for fog calculation" )]
public sealed class FogParamsNode : ConstVecShaderVariable
{
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
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