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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.Pool { public interface IObjectPool<T> where T : class { int CountInactive { get; } T Get(); PooledObject<T> ...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Rendering; using UnityEngine.Experimental.Rendering; using System; using System.Runtime.InteropServices; using Unity.Collections; using UnityEngin...
UnityCsReference/Runtime/Export/RenderPipeline/AttachmentDescriptor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.Rendering { public abstract class RenderPipeline { protected abstract void Re...
UnityCsReference/Runtime/Export/RenderPipeline/RenderPipeline.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Scripting; namespace UnityEngine.Rendering { [UsedByNativeCode] [StructLayout(LayoutK...
UnityCsReference/Runtime/Export/RenderPipeline/ShadowDrawingSettings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEngine { [NativeHeader("Runtime/Export/Graphics/LineUtility.bindings...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Threading; using UnityEngine.Bindings; using UnityEngine.Internal; namespace UnityEngine { [...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Internal; using UnityEngineInternal; using UnityEngine.Bindings; using UnityEngine.Scripting; using System; using System.Collections.Generic; na...
UnityCsReference/Runtime/Export/Scripting/Component.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Scripting; using UnityEngineInternal; using uei = UnityEngine.Internal; namespace UnityEngine...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Diagnostics; using System.Text; using System.Reflection.Emit; using System.Reflection; using System.Runtime.Serialization; using System.C...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.SearchService { [Obsolete("ObjectSelectorHandlerWithLabelsAttribute has been deprecated. Use SearchContextAttribute instead...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Rendering; using System.Runtime.InteropSe...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Profiling; namespace UnityEngine { public sealed partial class StaticBatchingUtility { internal static ProfilerMarker s_CombineMarker =...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using Object = UnityEngine.Object; namespace UnityEngine { [NativeHeader("Editor/Src/Undo/Undo.h")...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Scr...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.iOS { [Flags] public enum SystemGestureDeferMode: uint { None = 0, TopEdge = 1 << 0, LeftEd...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Diagnostics; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using JetBrains.Annotations; using Unity.Collec...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; namespace System.Runtime.InteropServices { // This type does not exist in in our refrence profle so we can ...
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金庸群侠传3D重制版项目特殊授权声明文件 放置本文件的目录,表示本项目未取得该素材授权,如果您有异议,可以与我们联系。 而在任何其他场景使用的情况下,均与金庸群侠传3D重制版无关,请自行遵循版权规范。 以下是未授权资产声明:(如无,则默认是本目录及所有子目录内容)
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