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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.Pool
{
public interface IObjectPool<T> where T : class
{
int CountInactive { get; }
T Get();
PooledObject<T> ... | UnityCsReference/Runtime/Export/ObjectPool/IObjectPool.cs/0 | {
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Rendering;
using UnityEngine.Experimental.Rendering;
using System;
using System.Runtime.InteropServices;
using Unity.Collections;
using UnityEngin... | UnityCsReference/Runtime/Export/RenderPipeline/AttachmentDescriptor.cs/0 | {
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEngine.Rendering
{
public abstract class RenderPipeline
{
protected abstract void Re... | UnityCsReference/Runtime/Export/RenderPipeline/RenderPipeline.cs/0 | {
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering
{
[UsedByNativeCode]
[StructLayout(LayoutK... | UnityCsReference/Runtime/Export/RenderPipeline/ShadowDrawingSettings.cs/0 | {
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
namespace UnityEngine
{
[NativeHeader("Runtime/Export/Graphics/LineUtility.bindings... | UnityCsReference/Runtime/Export/SceneManager/LineUtility.bindings.cs/0 | {
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using System.Threading;
using UnityEngine.Bindings;
using UnityEngine.Internal;
namespace UnityEngine
{
[... | UnityCsReference/Runtime/Export/Scripting/Awaitable.AsyncOperation.cs/0 | {
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Internal;
using UnityEngineInternal;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using System;
using System.Collections.Generic;
na... | UnityCsReference/Runtime/Export/Scripting/Component.bindings.cs/0 | {
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
using UnityEngineInternal;
using uei = UnityEngine.Internal;
namespace UnityEngine... | UnityCsReference/Runtime/Export/Scripting/LazyLoadReference.cs/0 | {
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Diagnostics;
using System.Text;
using System.Reflection.Emit;
using System.Reflection;
using System.Runtime.Serialization;
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.SearchService
{
[Obsolete("ObjectSelectorHandlerWithLabelsAttribute has been deprecated. Use SearchContextAttribute instead... | UnityCsReference/Runtime/Export/SearchService/ObjectSelectorHandlerAttribute.Deprecated.cs/0 | {
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Rendering;
using System.Runtime.InteropSe... | UnityCsReference/Runtime/Export/Shaders/MaterialPropertyBlock.bindings.cs/0 | {
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Unity.Profiling;
namespace UnityEngine
{
public sealed partial class StaticBatchingUtility
{
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
using Object = UnityEngine.Object;
namespace UnityEngine
{
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.iOS
{
[Flags]
public enum SystemGestureDeferMode: uint
{
None = 0,
TopEdge = 1 << 0,
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using JetBrains.Annotations;
using Unity.Collec... | UnityCsReference/Runtime/Profiler/ScriptBindings/ProfilerMarker.bindings.cs/0 | {
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
namespace System.Runtime.InteropServices
{
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金庸群侠传3D重制版项目特殊授权声明文件
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