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这里存放所有的技能配置 | jynew/jyx2/Assets/Mods/xiastart_roguelike/Skills/README.md/0 | {
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using UnityEngine;
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// Author: Daniele Giardini - http://www.demigiant.com
// Created: 2018/07/13
#if true // MODULE_MARKER
using System;
using DG.Tweening.Core;
using DG.Tweening.Core.Enums;
using DG.Tweening.Plugins;
using DG.Tweening.Plugins.Core.PathCore;
using DG.Tweening.Plugins.Options;
using UnityEngine;
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#if !DISABLE_ENCRYPTION
using System.IO;
using System.Security.Cryptography;
#if NETFX_CORE
using Windows.Security.Cryptography;
using Windows.Security.Cryptography.Core;
using Windows.Storage.Streams;
using System.Runtime.InteropServices.WindowsRuntime;
#endif
namespace ES3Internal
{
public static class ES3Hash
{
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
namespace ES3Internal
{
[System.Serializable]
public abstract class ES3SerializableDictionary<TKey,TVal> : Dictionary<TKey,TVal>, ISerializationCallbackReceiver
{
[SerializeField]
private List<TKey> ... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/ES3SerializableDictionary.cs/0 | {
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using System;
using System.Collections;
using System.Collections.Generic;
using ES3Internal;
using System.Linq;
namespace ES3Types
{
public class ES32DArrayType : ES3CollectionType
{
public ES32DArrayType(Type type) : base(type){}
public override void Write(object obj, ES3Writer writer, ES3.ReferenceMode unity... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Collection Types/ES32DArrayType.cs/0 | {
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using System;
using System.Collections;
using System.Collections.Generic;
using ES3Internal;
using System.Reflection;
using System.Linq;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
public class ES3StackType : ES3CollectionType
{
public ES3StackType(Type type) : base(type){}
public override void Writ... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Collection Types/ES3StackType.cs/0 | {
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namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
public class ES3Type_char : ES3Type
{
public static ES3Type Instance = null;
public ES3Type_char() : base(typeof(char))
{
isPrimitive = true;
Instance = this;
}
public override void Write(object obj, ES3Writer writer)
{
writer.WritePrimiti... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Primitive Types/ES3Type_char.cs/0 | {
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using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
public class ES3Type_sbyte : ES3Type
{
public static ES3Type Instance = null;
public ES3Type_sbyte() : base(typeof(sbyte))
{
isPrimitive = true;
Instance = this;
}
public override void Write(object obj, ES3Writ... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Primitive Types/ES3Type_sbyte.cs/0 | {
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#if !DISABLE_WEB
using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using UnityEngine.Networking;
using System;
using ES3Internal;
public class ES3Cloud : ES3WebClass
{
int timeout = 20;
/// <summary>Constructs an new ES3Cloud object with the given URL to an ES3.ph... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Web/ES3Cloud.cs/0 | {
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platformData:
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#if UNITY_EDITOR
namespace UIWidgets
{
using System.Collections.Generic;
using UnityEditor;
/// <summary>
/// DragSupport editor.
/// </summary>
[CanEditMultipleObjects]
[CustomEditor(typeof(BaseDragSupport), true)]
public class DragSupportEditor : OrderedEditor
{
/// <summary>
/// Initializes a new inst... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/DragSupportEditor.cs/0 | {
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#if UNITY_EDITOR
namespace UIWidgets
{
using System;
using System.Collections.Generic;
using UnityEditor;
/// <summary>
/// Progress bar editor.
/// </summary>
[CanEditMultipleObjects]
[CustomEditor(typeof(Progressbar), true)]
public class ProgressbarEditor : UIWidgetsMonoEditor
{
readonly Dictionary<stri... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/ProgressbarEditor.cs/0 | {
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#if UNITY_EDITOR
namespace UIWidgets
{
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
/// <summary>
/// ScrollRectPaginator editor.
/// </summary>
[CustomEditor(typeof(ScrollRectPaginator), true)]
[CanEditMultipleObjects]
public class ScrollRectPaginatorEditor : UIWidg... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/ScrollRectPaginatorEditor.cs/0 | {
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#if UNITY_EDITOR
namespace UIWidgets
{
using UnityEditor;
/// <summary>
/// TabButton editor.
/// </summary>
[CustomEditor(typeof(TabButtonBase), true)]
[CanEditMultipleObjects]
public class TabButtonEditor : ButtonCustomEditor
{
}
}
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
/// <summary>
/// Test Accordion.
/// </summary>
public class AccordionTestToggle : MonoBehaviour
{
/// <summary>
/// Accordion.
/// </summary>
[SerializeField]
protected Accordion TestAccordion;
/// <summary>
/// Toggleable Game... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Accordion/AccordionTestToggle.cs/0 | {
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namespace UIWidgets.Examples
{
using UnityEngine;
/// <summary>
/// Test Date widgets.
/// </summary>
public class TestDate : MonoBehaviour
{
/// <summary>
/// Calendar.
/// </summary>
[SerializeField]
protected UIWidgets.DateBase DateBase;
/// <summary>
/// Start this instance.
/// </summary>
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// ListViewIconsItem extended component.
/// </summary>
public class ListViewComponentCustomColoring : ListViewIconsItemComponent
{
/// <summary>
/// Init graphics foreground.
/// </summary>
protect... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/CustomColoring/ListViewComponentCustomColoring.cs/0 | {
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} | 1,324 |
namespace UIWidgets.Examples
{
/// <summary>
/// Item class for GroupedList.
/// </summary>
public class GroupedListItem : IGroupedListItem
{
/// <summary>
/// Name.
/// </summary>
public string Name
{
get;
set;
}
/// <summary>
/// Displayed item height.
/// </summary>
public float Heig... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/GroupedListView/GroupedListItem.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
/// <summary>
/// GroupedItems sample.
/// Items grouped by keys.
/// </summary>
public class SimpleGroupedList : GroupedList<SimpleGroupedItem>
{
/// <summary>
/// Get group for specified item.
/// </summary>
/// <param name="item">Item.</param>
/// <r... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/GroupedListView/Simple/SimpleGroupedList.cs/0 | {
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namespace UIWidgets.Examples
{
using System.Collections;
using System.Collections.Generic;
using UIWidgets;
using UnityEngine;
/// <summary>
/// Resize selected items.
/// </summary>
public class ListViewSelectedItemResize : MonoBehaviour
{
/// <summary>
/// ListView.
/// </summary>
[SerializeField]
... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/ItemResize/ListViewSelectedItemResize.cs/0 | {
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} | 1,327 |
namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// ListViewIconsItem extended component.
/// </summary>
public class ListViewButtonsComponent : ListViewItem, IViewData<ListViewButtonsItem>
{
/// <summary>
/// Name.
/// </summary>
[SerializeField]... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/ListViewButtons/ListViewButtonsComponent.cs/0 | {
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} | 1,328 |
namespace UIWidgets.Examples
{
using System;
using UnityEngine;
/// <summary>
/// ListViewCustom sample item description.
/// </summary>
[Serializable]
public class ListViewCustomSampleItemDescription
{
/// <summary>
/// Icon.
/// </summary>
[SerializeField]
public Sprite Icon;
/// <summary>
//... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/ListViewCustomSample/ListViewCustomSampleItemDescription.cs/0 | {
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namespace UIWidgets.Examples
{
using System.Collections.Generic;
using UIWidgets;
using UnityEngine;
using UnityEngine.Serialization;
/// <summary>
/// Sample ListViewIcons with filter.
/// </summary>
public class ListViewIconsWithFilter : ListViewIcons
{
[SerializeField]
[FormerlySerializedAs("m_items")... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/ListViewIconsWithFilter.cs/0 | {
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namespace UIWidgets.Examples
{
using System;
using UIWidgets;
using UnityEngine;
/// <summary>
/// ListViewVariableHeight item description.
/// </summary>
[Serializable]
public class ListViewVariableHeightItemDescription
{
/// <summary>
/// Name.
/// </summary>
[SerializeField]
public string Name;
... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/ListViewVariableHeight/ListViewVariableHeightItemDescription.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// LVInputFields component.
/// </summary>
public class LVInputFieldsComponent : ListViewItem, IViewData<LVInputFieldsItem>
{
/// <summary>
/// Input1.
/// </summary>
[SerializeField]
[HideInInspe... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/ListViewWithInputFields/LVInputFieldsComponent.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// How to use RangeSlider.
/// </summary>
[RequireComponent(typeof(RangeSlider))]
public class RangeSliderSample : MonoBehaviour, IUpgradeable
{
/// <summary>
/// Text component to display RangeSlider v... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/RangeSlider/RangeSliderSample.cs/0 | {
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} | 1,340 |
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