text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
using System.Threading;
namespace Cysharp.Threading.Tasks.Linq
{
public static partial class UniTaskAsyncEnumerable
{
public static IUniTaskAsyncEnumerable<T> Empty<T>()
{
return Cysharp.Threading.Tasks.Linq.Empty<T>.Instance;
}
}
internal class Empty<T> : IUniTask... | jynew/jyx2/Assets/Plugins/UniTask/Runtime/Linq/Empty.cs/0 | {
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"token_count": 560
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using Cysharp.Threading.Tasks.Internal;
using System;
using System.Threading;
namespace Cysharp.Threading.Tasks.Linq
{
public static partial class UniTaskAsyncEnumerable
{
public static UniTask<TSource> LastAsync<TSource>(this IUniTaskAsyncEnumerable<TSource> source, CancellationToken cancellationToke... | jynew/jyx2/Assets/Plugins/UniTask/Runtime/Linq/Last.cs/0 | {
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"repo_id": "jynew",
"token_count": 4576
} | 1,542 |
using Cysharp.Threading.Tasks.Internal;
using System;
using System.Threading;
namespace Cysharp.Threading.Tasks.Linq
{
public static partial class UniTaskAsyncEnumerable
{
public static IUniTaskAsyncEnumerable<(TSource, TSource)> Pairwise<TSource>(this IUniTaskAsyncEnumerable<TSource> source)
... | jynew/jyx2/Assets/Plugins/UniTask/Runtime/Linq/Pairwise.cs/0 | {
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using Cysharp.Threading.Tasks.Internal;
using System;
using System.Threading;
namespace Cysharp.Threading.Tasks.Linq
{
public static partial class UniTaskAsyncEnumerable
{
public static IUniTaskAsyncEnumerable<TResult> SelectMany<TSource, TResult>(this IUniTaskAsyncEnumerable<TSource> source, Func<TS... | jynew/jyx2/Assets/Plugins/UniTask/Runtime/Linq/SelectMany.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/UniTask/Runtime/Linq/SelectMany.cs",
"repo_id": "jynew",
"token_count": 20322
} | 1,544 |
using Cysharp.Threading.Tasks.Internal;
using System;
using System.Threading;
using Subscribes = Cysharp.Threading.Tasks.Linq.Subscribe;
namespace Cysharp.Threading.Tasks.Linq
{
public static partial class UniTaskAsyncEnumerable
{
// OnNext
public static IDisposable Subscribe<TSource>(this IU... | jynew/jyx2/Assets/Plugins/UniTask/Runtime/Linq/Subscribe.cs/0 | {
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using Cysharp.Threading.Tasks.Internal;
using System;
using System.Collections.Generic;
using System.Threading;
namespace Cysharp.Threading.Tasks.Linq
{
public static partial class UniTaskAsyncEnumerable
{
public static UniTask<TSource[]> ToArrayAsync<TSource>(this IUniTaskAsyncEnumerable<TSource> sou... | jynew/jyx2/Assets/Plugins/UniTask/Runtime/Linq/ToArray.cs/0 | {
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"token_count": 984
} | 1,546 |
using Cysharp.Threading.Tasks.Internal;
using System.Collections.Generic;
namespace Cysharp.Threading.Tasks.Linq
{
public static partial class UniTaskAsyncEnumerable
{
public static IUniTaskAsyncEnumerable<TSource> Union<TSource>(this IUniTaskAsyncEnumerable<TSource> first, IUniTaskAsyncEnumerable<TSo... | jynew/jyx2/Assets/Plugins/UniTask/Runtime/Linq/Union.cs/0 | {
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using UnityEngine;
namespace Cysharp.Threading.Tasks.Triggers
{
public static partial class AsyncTriggerExtensions
{
public static AsyncStartTrigger GetAsyncStartTrigger(this GameObject gameObject)
{
... | jynew/jyx2/Assets/Plugins/UniTask/Runtime/Triggers/AsyncStartTrigger.cs/0 | {
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Runtime.CompilerServices;
using System.Threading;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks.Internal;
namespace Cysharp.Threading.Tasks
{
public partial struct UniTask
{
#if ... | jynew/jyx2/Assets/Plugins/UniTask/Runtime/UniTask.Threading.cs/0 | {
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.ExceptionServices;
using System.Runtime.InteropServices;
using System.Threading;
using Cysharp... | jynew/jyx2/Assets/Plugins/UniTask/Runtime/UniTaskCompletionSource.cs/0 | {
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Threading;
using UnityEngine.Rendering;
namespace Cysharp.Threading.Tasks
{
public static partial class UnityAsyncExtensions
{
#region AsyncGPUReadbackRequest
public static U... | jynew/jyx2/Assets/Plugins/UniTask/Runtime/UnityAsyncExtensions.AsyncGPUReadback.cs/0 | {
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{
"name": "com.cysharp.unitask",
"displayName": "UniTask",
"version": "2.2.5",
"unity": "2018.4",
"description": "Provides an efficient async/await integration to Unity.",
"keywords": [ "async/await", "async", "Task", "UniTask" ],
"license": "MIT",
"category": "Task",
"dependencies":... | jynew/jyx2/Assets/Plugins/UniTask/package.json/0 | {
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/* TILEWORLDCREATOR IAlgorithm
* Copyright (c) 2015 doorfortyfour OG / developed by Marc Egli
*
* Implement IAlgorithm to your own algorithm
* For more info about how to implement your own algorithm refer to
* the documentation.
*/
using UnityEngine;
using System.Collections;
namespace TileWorld
{
public i... | jynew/jyx2/Assets/Resources/TileWorldCreator/_Core/Algorithms/IAlgorithms.cs/0 | {
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/*
TileWorldEvents
See the runtime demo scene to know how to use them
OnBuildComplete -> Gets called after building a map is complete
OnScatterProceduralComplete -> Gets called after instantiating all procedural objects
OnScatterPositionBasedComplete -> Gets called after instantiating al... | jynew/jyx2/Assets/Resources/TileWorldCreator/_Core/Events/TileWorldEvents.cs/0 | {
"file_path": "jynew/jyx2/Assets/Resources/TileWorldCreator/_Core/Events/TileWorldEvents.cs",
"repo_id": "jynew",
"token_count": 970
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/* TILE WORLD CREATOR
* Copyright (c) 2015 doorfortyfour OG
*
* search for available TileWorldCreator Algorithm
* by getting all classes which inherits from TileWorldAlgorithms
*
*
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Linq;
us... | jynew/jyx2/Assets/Resources/TileWorldCreator/_Core/Utility/TileWorldAlgorithmLookup.cs/0 | {
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/*
* 金庸群侠传3D重制版
* https://github.com/jynew/jynew
*
* 这是本开源项目文件头,所有代码均使用MIT协议。
* 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。
*
* 金庸老先生千古!
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using ch.sycoforge.Decal;
namespace Jyx2.Battle
{
public class BattleGridsCell : MonoBehaviou... | jynew/jyx2/Assets/Scripts/GameBattle/BattleGridsCell.cs/0 | {
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/*
* 金庸群侠传3D重制版
* https://github.com/jynew/jynew
*
* 这是本开源项目文件头,所有代码均使用MIT协议。
* 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。
*
* 金庸老先生千古!
*/
using Jyx2;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Jyx2.Middleware;
using Random = UnityEngin... | jynew/jyx2/Assets/Scripts/GameBattle/SkillCastInstance.cs/0 | {
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using UnityEngine;
namespace Jyx2.InputCore.UI
{
public class CommonNoticeInputContext : Jyx2Input_UIContext
{
private CommonNoticePanel m_NoticePanel;
private void Awake()
{
m_NoticePanel = GetComponent<CommonNoticePanel>();
}
public override void OnUpdat... | jynew/jyx2/Assets/Scripts/GameCore/InputLogics/Core/Context/UI/Common/CommonNoticeInputContext.cs/0 | {
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using UnityEngine;
namespace Jyx2.InputCore.UI
{
public class MainMenuInputContext : Jyx2Input_UIContext
{
public override void OnUpdate()
{
if(NoValidSelect)
{
TrySelectMyUIObject();
}
}
}
}
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using UnityEngine;
namespace Jyx2.InputCore.UI
{
public class ShopUIInputContext : Jyx2Input_UIContext
{
private ShopUIPanel m_ShopUI;
private void Awake()
{
m_ShopUI = GetComponent<ShopUIPanel>();
}
public override void OnUpdate()
{
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using System;
using System.Collections;
using System.Collections.Generic;
using i18n.TranslatorDef;
using Jyx2;
using UnityEngine;
public class BigMapLocationNameDrawer : MonoBehaviour
{
public GameObject m_NameTextPrefab;
public int m_PositionSize = 6;
public int m_LocalScaleSize = 3;
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using System;
using System.Collections.Generic;
using System.IO;
using Cysharp.Threading.Tasks;
using Sirenix.Utilities;
using UnityEditor;
using UnityEngine;
using UnityEngine.Networking;
using Tools = Jyx2.Middleware.Tools;
namespace Jyx2.MOD.ModV2
{
/// <summary>
/// 游戏原生MOD
///
/// 来自StreamingAss... | jynew/jyx2/Assets/Scripts/MOD/ModV2/GameModNative.cs/0 | {
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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using Cysharp.Threading.Tasks;
using Jyx2.MOD.ModV2;
#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.SceneManagement;
#endif
using UnityEngine;
using UnityEngine.SceneManagement;
using Object = UnityEngine.Object;
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using UnityEngine;
[Obsolete("使用Rewired代替,参加Jyx2_Input.cs")]
public class GamepadHelper
{
public const string CONFIRM_BUTTON = "JFire2";
public const string CANCEL_BUTTON = "JF... | jynew/jyx2/Assets/Scripts/UI/GamepadHelper.cs/0 | {
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namespace UnityEngine.UI.Extensions {
[AddComponentMenu("UI/Extensions/Primitives/UI Polygon")]
public class UIPolygon : UIPrimitiveBase
{
public bool fill = true;
public float thickness = 5;
[Range(3, 360)]
public int sides = 3;
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/*
* 金庸群侠传3D重制版
* https://github.com/jynew/jynew
*
* 这是本开源项目文件头,所有代码均使用MIT协议。
* 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。
*
* 金庸老先生千古!
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class DebugInfoManager : MonoBehaviour
{
public static void Ini... | jynew/jyx2/Assets/Scripts/Utils/DebugInfoManager.cs/0 | {
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using Jyx2.ResourceManagement;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Jyx2.Util
{
public interface IDataContainer<T>
{
void SetData(T data);
}
public static class MonoUtil
{
#region 加载列表项
//很多加载列表项的逻辑完全可以通用出来
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