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using UnityEngine; using XLua; namespace XLuaTest { public class GenericMethodExample : MonoBehaviour { private const string script = @" local foo1 = CS.XLuaTest.Foo1Child() local foo2 = CS.XLuaTest.Foo2Child() local obj = CS.UnityEngine.GameObject() foo1:PlainExtensi...
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/* * Tencent is pleased to support the open source community by making xLua available. * Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved. * Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License...
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/* * Tencent is pleased to support the open source community by making xLua available. * Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved. * Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License ...
jynew/jyx2/Assets/XLua/Src/LuaEnv.cs/0
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/* * Tencent is pleased to support the open source community by making xLua available. * Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved. * Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License...
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#import <Foundation/Foundation.h> @interface AntiAddictionHttpResult : NSObject @property (nonatomic,strong) NSData *data; @property (nonatomic,strong) NSURLResponse *response; @property (nonatomic) NSError *error; @property (nonatomic) NSError *localError; // 本地错误 @property (nonatomic) NSString *origin...
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// ----------------------------------------------------------------------- // <copyright file="ScrollViewExEditor.cs" company="AillieoTech"> // Copyright (c) AillieoTech. All rights reserved. // </copyright> // ----------------------------------------------------------------------- namespace TapSDK.UI.AillieoTech { ...
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using System; using System.Collections; using UnityEngine; using UnityEngine.UI; namespace TapSDK.UI { /// <summary> /// base panel of TapSDK UI module /// </summary> [RequireComponent(typeof(Canvas))] [RequireComponent(typeof(CanvasGroup))] public abstract class BasePanelController : MonoBeha...
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{ "name": "TapSDK.UI" }
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// // TapLoginHelper.h // TapTapLoginSource // // Created by Bottle K on 2020/12/2. // #import <Foundation/Foundation.h> #import <TapLoginSDK/TTSDKConfig.h> #import <TapLoginSDK/TTSDKAccessToken.h> #import <TapLoginSDK/TTSDKProfile.h> #import <TapLoginSDK/TTSDKLoginResult.h> #import <TapLoginSDK/AccountGlobalError....
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repos: - repo: https://github.com/python/black rev: 22.3.0 hooks: - id: black exclude: > (?x)^( .*_pb2.py| .*_pb2.pyi| .*_pb2_grpc.py )$ - repo: https://github.com/pre-commit/mirrors-mypy rev: v0.991 hooks: - ...
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{% capture editor_version %}2023.2{% endcapture %} test_webgl_standalone_{{ editor_version }}: name: Test WebGL Standalone {{ editor_version }} agent: type: Unity::VM image: ml-agents/ml-agents-ubuntu-18.04:latest flavor: b1.large variables: UNITY_VERSION: {{ editor_version }} commands: - | ...
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using System.Collections; using NUnit.Framework; using UnityEngine.TestTools; using UnityEngine; using UnityEngine.SceneManagement; using Unity.MLAgents; #if UNITY_EDITOR using UnityEditor.SceneManagement; #endif namespace Tests { public class AcademyStepperTest { [SetUp] public void Setup() ...
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# From https://gitlab.com/nvidia/container-images/cuda/blob/master/doc/supported-tags.md FROM nvidia/cuda:10.2-cudnn7-devel-ubuntu18.04 RUN yes | unminimize RUN echo "deb http://packages.cloud.google.com/apt cloud-sdk-xenial main" | tee -a /etc/apt/sources.list.d/google-cloud-sdk.list RUN wget https://packages.cloud....
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using UnityEngine; using UnityEngine.UI; using Unity.MLAgents; public class FoodCollectorSettings : MonoBehaviour { [HideInInspector] public GameObject[] agents; [HideInInspector] public FoodCollectorArea[] listArea; public int totalScore; public Text scoreText; StatsRecorder m_Recorder; ...
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using System; using UnityEngine; using System.Linq; using Unity.MLAgents; using Unity.MLAgents.Sensors; using Unity.MLAgents.Actuators; using UnityEngine.Rendering; using UnityEngine.Serialization; public class GridAgent : Agent { [FormerlySerializedAs("m_Area")] [Header("Specific to GridWorld")] public Gr...
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using UnityEngine; using Unity.MLAgents; namespace Unity.MLAgentsExamples { /// <summary> /// This class contains logic for locomotion agents with joints which might make contact with the ground. /// By attaching this as a component to those joints, their contact with the ground can be used as either /...
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using UnityEngine; namespace Unity.MLAgentsExamples { /// <summary> /// This class contains logic for locomotion agents with joints which might make contact with a target. /// By attaching this as a component to those joints, their contact with the ground can be used as /// an observation for that agen...
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using UnityEngine; using Unity.MLAgents.Sensors; public class TestTextureSensorComponent : SensorComponent { TestTextureSensor m_Sensor; public Texture2D TestTexture; string m_SensorName = "TextureSensor"; public string SensorName { get { return m_SensorName; } set { m_SensorNam...
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#if MLA_INPUT_SYSTEM using Unity.MLAgents.Actuators; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Controls; using UnityEngine.InputSystem.LowLevel; namespace Unity.MLAgents.Extensions.Input { /// <summary> /// Class that translates data between the a <see cref="UnityEngine.InputSystem.Controls....
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#if MLA_INPUT_SYSTEM using Unity.MLAgents.Actuators; using Unity.MLAgents.Policies; using UnityEngine.InputSystem; using UnityEngine.Profiling; namespace Unity.MLAgents.Extensions.Input { /// <summary> /// This implementation of <see cref="IActuator"/> will send events from the ML-Agents training process, or ...
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#if MLA_INPUT_TESTS using NUnit.Framework; using Unity.MLAgents.Actuators; using Unity.MLAgents.Extensions.Input; using Unity.MLAgents.Policies; using Unity.Sentis; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.InputSystem.LowLevel; namespace Unity.MLAgents.Extensions.Tests.Runtime.Input { cl...
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using UnityEditor; using Unity.MLAgents.Sensors; namespace Unity.MLAgents.Editor { [CustomEditor(typeof(CameraSensorComponent), editorForChildClasses: true)] [CanEditMultipleObjects] internal class CameraSensorComponentEditor : UnityEditor.Editor { public override void OnInspectorGUI() ...
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using System; using System.Collections.Generic; namespace Unity.MLAgents.Actuators { /// <summary> /// Implementation of IDiscreteActionMask that allows writing to the action mask from an <see cref="IActuator"/>. /// </summary> internal class ActuatorDiscreteActionMask : IDiscreteActionMask { ...
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using System; using System.Collections.Generic; using System.Collections.ObjectModel; using UnityEngine; using Unity.Sentis; using Unity.MLAgents.Actuators; using Unity.MLAgents.Sensors; using Unity.MLAgents.Sensors.Reflection; using Unity.MLAgents.Demonstrations; using Unity.MLAgents.Policies; using UnityEngine.Serial...
ml-agents/com.unity.ml-agents/Runtime/Agent.cs/0
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