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using UnityEngine;
using XLua;
namespace XLuaTest
{
public class GenericMethodExample : MonoBehaviour
{
private const string script = @"
local foo1 = CS.XLuaTest.Foo1Child()
local foo2 = CS.XLuaTest.Foo2Child()
local obj = CS.UnityEngine.GameObject()
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/*
* Tencent is pleased to support the open source community by making xLua available.
* Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved.
* Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License... | jynew/jyx2/Assets/XLua/Src/Editor/Hotfix.cs/0 | {
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/*
* Tencent is pleased to support the open source community by making xLua available.
* Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved.
* Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License ... | jynew/jyx2/Assets/XLua/Src/LuaEnv.cs/0 | {
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/*
* Tencent is pleased to support the open source community by making xLua available.
* Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved.
* Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License... | jynew/jyx2/Assets/XLua/Src/ObjectTranslator.cs/0 | {
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<linker>
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#import <Foundation/Foundation.h>
@interface AntiAddictionHttpResult : NSObject
@property (nonatomic,strong) NSData *data;
@property (nonatomic,strong) NSURLResponse *response;
@property (nonatomic) NSError *error;
@property (nonatomic) NSError *localError; // 本地错误
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// -----------------------------------------------------------------------
// <copyright file="ScrollViewExEditor.cs" company="AillieoTech">
// Copyright (c) AillieoTech. All rights reserved.
// </copyright>
// -----------------------------------------------------------------------
namespace TapSDK.UI.AillieoTech
{
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using System;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
namespace TapSDK.UI
{
/// <summary>
/// base panel of TapSDK UI module
/// </summary>
[RequireComponent(typeof(Canvas))]
[RequireComponent(typeof(CanvasGroup))]
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{
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"repo_id": "jynew",
"token_count": 66
} | 1,884 |
//
// TapLoginHelper.h
// TapTapLoginSource
//
// Created by Bottle K on 2020/12/2.
//
#import <Foundation/Foundation.h>
#import <TapLoginSDK/TTSDKConfig.h>
#import <TapLoginSDK/TTSDKAccessToken.h>
#import <TapLoginSDK/TTSDKProfile.h>
#import <TapLoginSDK/TTSDKLoginResult.h>
#import <TapLoginSDK/AccountGlobalError.... | jynew/jyx2/TapSdkFiles/TapTap/Login/Plugins/iOS/TapLoginSDK.framework/Headers/TapLoginHelper.h/0 | {
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trackSelection = true
fetchPreview = true
wantsMore = true
dockable = false
debug = false
itemIconSize = 1
queryFolder = "Assets/Editor/Queries"
onBoardingDoNotAskAgain = true
showPackageIndexes = false
debounceMs = 250
filters = {
}
scopes = {
}
providers = {
}
assetIndexing = 1 | jynew/jyx2/UserSettings/QuickSearch.settings/0 | {
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} | 1,887 |
repos:
- repo: https://github.com/python/black
rev: 22.3.0
hooks:
- id: black
exclude: >
(?x)^(
.*_pb2.py|
.*_pb2.pyi|
.*_pb2_grpc.py
)$
- repo: https://github.com/pre-commit/mirrors-mypy
rev: v0.991
hooks:
- ... | ml-agents/.pre-commit-config.yaml/0 | {
"file_path": "ml-agents/.pre-commit-config.yaml",
"repo_id": "ml-agents",
"token_count": 2206
} | 1,888 |
{% capture editor_version %}2023.2{% endcapture %}
test_webgl_standalone_{{ editor_version }}:
name: Test WebGL Standalone {{ editor_version }}
agent:
type: Unity::VM
image: ml-agents/ml-agents-ubuntu-18.04:latest
flavor: b1.large
variables:
UNITY_VERSION: {{ editor_version }}
commands:
- |
... | ml-agents/.yamato/standalone-build-webgl-test.yml/0 | {
"file_path": "ml-agents/.yamato/standalone-build-webgl-test.yml",
"repo_id": "ml-agents",
"token_count": 457
} | 1,889 |
using System.Collections;
using NUnit.Framework;
using UnityEngine.TestTools;
using UnityEngine;
using UnityEngine.SceneManagement;
using Unity.MLAgents;
#if UNITY_EDITOR
using UnityEditor.SceneManagement;
#endif
namespace Tests
{
public class AcademyStepperTest
{
[SetUp]
public void Setup()
... | ml-agents/DevProject/Assets/ML-Agents/Scripts/Tests/Runtime/AcademyTest/AcademyStepperTest.cs/0 | {
"file_path": "ml-agents/DevProject/Assets/ML-Agents/Scripts/Tests/Runtime/AcademyTest/AcademyStepperTest.cs",
"repo_id": "ml-agents",
"token_count": 521
} | 1,890 |
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m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes:
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path: Assets/ML-Agents/Scripts/Tests/Runtime/AcademyTest/AcademyStepperTestScene.unity
guid: 9bafc50b1e55b43b2b1ae9620f1f8311
m_configObjects:
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"repo_id": "ml-agents",
"token_count": 191
} | 1,891 |
# From https://gitlab.com/nvidia/container-images/cuda/blob/master/doc/supported-tags.md
FROM nvidia/cuda:10.2-cudnn7-devel-ubuntu18.04
RUN yes | unminimize
RUN echo "deb http://packages.cloud.google.com/apt cloud-sdk-xenial main" | tee -a /etc/apt/sources.list.d/google-cloud-sdk.list
RUN wget https://packages.cloud.... | ml-agents/Dockerfile/0 | {
"file_path": "ml-agents/Dockerfile",
"repo_id": "ml-agents",
"token_count": 518
} | 1,892 |
{
"dependencies": {
"com.unity.burst": {
"version": "1.8.12",
"depth": 2,
"source": "registry",
"dependencies": {
"com.unity.mathematics": "1.2.1",
"com.unity.modules.jsonserialize": "1.0.0"
},
"url": "https://packages.unity.com"
},
"com.unity.collab-pro... | ml-agents/PerformanceProject/Packages/packages-lock.json/0 | {
"file_path": "ml-agents/PerformanceProject/Packages/packages-lock.json",
"repo_id": "ml-agents",
"token_count": 5876
} | 1,893 |
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using UnityEngine;
using UnityEngine.UI;
using Unity.MLAgents;
public class FoodCollectorSettings : MonoBehaviour
{
[HideInInspector]
public GameObject[] agents;
[HideInInspector]
public FoodCollectorArea[] listArea;
public int totalScore;
public Text scoreText;
StatsRecorder m_Recorder;
... | ml-agents/Project/Assets/ML-Agents/Examples/FoodCollector/Scripts/FoodCollectorSettings.cs/0 | {
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using System;
using UnityEngine;
using System.Linq;
using Unity.MLAgents;
using Unity.MLAgents.Sensors;
using Unity.MLAgents.Actuators;
using UnityEngine.Rendering;
using UnityEngine.Serialization;
public class GridAgent : Agent
{
[FormerlySerializedAs("m_Area")]
[Header("Specific to GridWorld")]
public Gr... | ml-agents/Project/Assets/ML-Agents/Examples/GridWorld/Scripts/GridAgent.cs/0 | {
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using UnityEngine;
using Unity.MLAgents;
namespace Unity.MLAgentsExamples
{
/// <summary>
/// This class contains logic for locomotion agents with joints which might make contact with the ground.
/// By attaching this as a component to those joints, their contact with the ground can be used as either
/... | ml-agents/Project/Assets/ML-Agents/Examples/SharedAssets/Scripts/GroundContact.cs/0 | {
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"repo_id": "ml-agents",
"token_count": 758
} | 1,917 |
using UnityEngine;
namespace Unity.MLAgentsExamples
{
/// <summary>
/// This class contains logic for locomotion agents with joints which might make contact with a target.
/// By attaching this as a component to those joints, their contact with the ground can be used as
/// an observation for that agen... | ml-agents/Project/Assets/ML-Agents/Examples/SharedAssets/Scripts/TargetContact.cs/0 | {
"file_path": "ml-agents/Project/Assets/ML-Agents/Examples/SharedAssets/Scripts/TargetContact.cs",
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using UnityEngine;
using Unity.MLAgents.Sensors;
public class TestTextureSensorComponent : SensorComponent
{
TestTextureSensor m_Sensor;
public Texture2D TestTexture;
string m_SensorName = "TextureSensor";
public string SensorName
{
get { return m_SensorName; }
set { m_SensorNam... | ml-agents/Project/Assets/ML-Agents/TestScenes/TestCompressedTexture/TestTextureSensorComponent.cs/0 | {
"file_path": "ml-agents/Project/Assets/ML-Agents/TestScenes/TestCompressedTexture/TestTextureSensorComponent.cs",
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"token_count": 305
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"token_count": 40
} | 1,927 |
#if MLA_INPUT_SYSTEM
using Unity.MLAgents.Actuators;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;
using UnityEngine.InputSystem.LowLevel;
namespace Unity.MLAgents.Extensions.Input
{
/// <summary>
/// Class that translates data between the a <see cref="UnityEngine.InputSystem.Controls.... | ml-agents/com.unity.ml-agents.extensions/Runtime/Input/Adaptors/ButtonInputActionAdaptor.cs/0 | {
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"repo_id": "ml-agents",
"token_count": 732
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#if MLA_INPUT_SYSTEM
using Unity.MLAgents.Actuators;
using Unity.MLAgents.Policies;
using UnityEngine.InputSystem;
using UnityEngine.Profiling;
namespace Unity.MLAgents.Extensions.Input
{
/// <summary>
/// This implementation of <see cref="IActuator"/> will send events from the ML-Agents training process, or ... | ml-agents/com.unity.ml-agents.extensions/Runtime/Input/InputActionActuator.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents.extensions/Runtime/Input/InputActionActuator.cs",
"repo_id": "ml-agents",
"token_count": 1883
} | 1,929 |
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"repo_id": "ml-agents",
"token_count": 95
} | 1,930 |
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"repo_id": "ml-agents",
"token_count": 66
} | 1,931 |
#if MLA_INPUT_TESTS
using NUnit.Framework;
using Unity.MLAgents.Actuators;
using Unity.MLAgents.Extensions.Input;
using Unity.MLAgents.Policies;
using Unity.Sentis;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.LowLevel;
namespace Unity.MLAgents.Extensions.Tests.Runtime.Input
{
cl... | ml-agents/com.unity.ml-agents.extensions/Tests/Runtime/Input/InputActionActuatorTests.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents.extensions/Tests/Runtime/Input/InputActionActuatorTests.cs",
"repo_id": "ml-agents",
"token_count": 1214
} | 1,932 |
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"repo_id": "ml-agents",
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"file_path": "ml-agents/com.unity.ml-agents/CHANGELOG.md.meta",
"repo_id": "ml-agents",
"token_count": 64
} | 1,934 |
using UnityEditor;
using Unity.MLAgents.Sensors;
namespace Unity.MLAgents.Editor
{
[CustomEditor(typeof(CameraSensorComponent), editorForChildClasses: true)]
[CanEditMultipleObjects]
internal class CameraSensorComponentEditor : UnityEditor.Editor
{
public override void OnInspectorGUI()
... | ml-agents/com.unity.ml-agents/Editor/CameraSensorComponentEditor.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Editor/CameraSensorComponentEditor.cs",
"repo_id": "ml-agents",
"token_count": 833
} | 1,935 |
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"file_path": "ml-agents/com.unity.ml-agents/Editor/MLAgentsSettingsProvider.cs.meta",
"repo_id": "ml-agents",
"token_count": 94
} | 1,936 |
fileFormatVersion: 2
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TextScriptImporter:
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"repo_id": "ml-agents",
"token_count": 65
} | 1,937 |
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"repo_id": "ml-agents",
"token_count": 80
} | 1,938 |
using System;
using System.Collections.Generic;
namespace Unity.MLAgents.Actuators
{
/// <summary>
/// Implementation of IDiscreteActionMask that allows writing to the action mask from an <see cref="IActuator"/>.
/// </summary>
internal class ActuatorDiscreteActionMask : IDiscreteActionMask
{
... | ml-agents/com.unity.ml-agents/Runtime/Actuators/ActuatorDiscreteActionMask.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/Actuators/ActuatorDiscreteActionMask.cs",
"repo_id": "ml-agents",
"token_count": 2416
} | 1,939 |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using UnityEngine;
using Unity.Sentis;
using Unity.MLAgents.Actuators;
using Unity.MLAgents.Sensors;
using Unity.MLAgents.Sensors.Reflection;
using Unity.MLAgents.Demonstrations;
using Unity.MLAgents.Policies;
using UnityEngine.Serial... | ml-agents/com.unity.ml-agents/Runtime/Agent.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/Agent.cs",
"repo_id": "ml-agents",
"token_count": 24898
} | 1,940 |
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