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<?xml version="1.0" encoding="utf-8"?> <!-- GENERATED BY UNITY. REMOVE THIS COMMENT TO PREVENT OVERWRITING WHEN EXPORTING AGAIN--> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.unity3d.player" xmlns:tools="http://schemas.android.com/tools"> <application> <acti...
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using UnityEngine; namespace ThreeEyedGames.DecaliciousExample { public abstract class IInteract : MonoBehaviour { public abstract void Interact(); } }
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using UnityEditor; using UnityEngine; using System; using System.Collections; using System.Collections.Generic; namespace ES3Internal { [CustomEditor(typeof(ES3AutoSaveMgr))] public class ES3AutoSaveMgrEditor : Editor { public override void OnInspectorGUI() { EditorGUILayout.HelpBox("This manages the savin...
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using UnityEngine; using UnityEditor; using UnityEditor.Callbacks; using UnityEditor.SceneManagement; using UnityEngine.SceneManagement; using System.Collections; using System.Collections.Generic; using System.Reflection; using ES3Internal; /* * ---- How Postprocessing works for the reference manager ---- * - When...
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using UnityEngine; using UnityEditor; using System.Linq; namespace ES3Editor { public class ES3Window : EditorWindow { private SubWindow[] windows = null; public SubWindow currentWindow; [MenuItem("Window/Easy Save 3", false, 1000)] [MenuItem("Assets/Easy Save 3/Open Easy Save 3 Window", false, 1000...
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using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; using System.Text; using System; using ES3Types; using System.Globalization; namespace ES3Internal { /* * Specific ES3Reader for reading JSON data. * * Note: Leading & trailing whitespace is ignored whenever ...
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using System; using UnityEngine; using System.Collections; using System.Collections.Generic; using ES3Internal; namespace ES3Types { [UnityEngine.Scripting.Preserve] internal class ES3ReflectedUnityObjectType : ES3UnityObjectType { public ES3ReflectedUnityObjectType(Type type) : base(type) { isReflectedType...
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("sprite", "overrideSprite", "type", "preserveAspect", "fillCenter", "fillMethod", "fillAmount", "fillClockwise", "fillOrigin", "alphaHitTestMinimumThreshold", "useSpriteMesh", "pixelsPerUnitMultiplier", "ma...
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using System; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("center", "radius", "enabled", "isTrigger", "contactOffset", "sharedMaterial")] public class ES3Type_SphereCollider : ES3ComponentType { public static ES3Type Instance = null; public ES3Type_SphereCollider() : base(typ...
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("r", "g", "b", "a")] public class ES3Type_Color : ES3Type { public static ES3Type Instance = null; public ES3Type_Color() : base(typeof(Color)) { Instance = this; } public override void Wr...
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using System; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("type", "color", "intensity", "bounceIntensity", "shadows", "shadowStrength", "shadowResolution", "shadowCustomResolution", "shadowBias", "shadowNormalBias", "shadowNearPlane", "range", "spotAngle", "cookieSize", "cookie", "f...
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("mode", "gradientMax", "gradientMin", "colorMax", "colorMin", "color", "gradient")] public class ES3Type_MinMaxGradient : ES3Type { public static ES3Type Instance = null; public ES3Type_MinMaxGradien...
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("enabled", "x", "xMultiplier", "y", "yMultiplier", "z", "zMultiplier", "separateAxes", "range")] public class ES3Type_RotationBySpeedModule : ES3Type { public static ES3Type Instance = null; public E...
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using System; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("sprite", "color", "flipX", "flipY", "enabled", "shadowCastingMode", "receiveShadows", "sharedMaterials", "lightmapIndex", "realtimeLightmapIndex", "lightmapScaleOffset", "motionVectorGenerationMode", "realtimeLightmapScaleOf...
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#if UNITY_2017_2_OR_NEWER using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("x", "y")] public class ES3Type_Vector2Int : ES3Type { public static ES3Type Instance = null; public ES3Type_Vector2Int() : base(typeof(Vector2Int)) { Instance = this;...
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using System.Collections; using System.Collections.Generic; using System; namespace ES3Internal { internal enum ES3SpecialByte : byte { Null = 0, Bool = 1, Byte = 2, Sbyte = 3, Char = 4, Decimal = 5, Double = 6,...
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//-------------------------------------------------------------------------------------------------------------------------------- // Port of the Legacy Unity "Edge Detect" image effect to Post Processing Stack v2 // Jean Moreno, 2017-2018 // Legacy Image Effect: https://docs.unity3d.com/550/Documentation/Manual/scrip...
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#if UNITY_EDITOR namespace UIWidgets { using System; using System.Collections.Generic; using System.IO; using UnityEditor; using UnityEngine; /// <summary> /// Assembly definitions editor. /// </summary> public static class AssemblyDefinitionsEditor { #if UNITY_2018_1_OR_NEWER [System.Diagnostics.CodeAnal...
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#if UNITY_EDITOR namespace UIWidgets { using UnityEditor; using UnityEngine; /// <summary> /// ContextMenu editor. /// </summary> [CustomEditor(typeof(UIWidgets.Menu.ContextMenu), true)] public class ContextMenuEditor : UIWidgetsMonoEditor { /// <summary> /// Open editor window. /// </summary> public ...
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/ContextMenuEditor.cs/0
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namespace UIWidgets { using System; using System.Collections.Generic; using UIWidgets.Styles; using UnityEditor; using UnityEngine; /// <summary> /// TabIcons drawer. /// </summary> [CustomPropertyDrawer(typeof(StyleText))] public class StyleTextPropertyDrawer : PropertyDrawer { /// <summary> /// The i...
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#if UNITY_EDITOR namespace UIWidgets.WidgetGeneration { using System.IO; using UnityEditor; /// <summary> /// Menu options for the widgets generation. /// </summary> public static class MenuOptions { /// <summary> /// Generate widget. /// </summary> [MenuItem("Assets/Create/New UI Widgets/Generate Widg...
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namespace UIWidgets.Examples { using System.Collections.Generic; using UIWidgets; using UnityEngine; /// <summary> /// Test combobox. /// </summary> public class TestCombobox : MonoBehaviour { /// <summary> /// Combobox. /// </summary> [SerializeField] protected ComboboxString Combobox; /// <summ...
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namespace UIWidgets.Examples { using UnityEngine; /// <summary> /// Test draggable target. /// </summary> public class TestDraggableTarget : MonoBehaviour { /// <summary> /// Set target. /// </summary> /// <param name="target">Target.</param> public void SetTarget(RectTransform target) { gameObjec...
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namespace UIWidgets.Examples.Inventory { /// <summary> /// Inventory view. /// </summary> public class InventoryView : ListViewCustom<ItemView, Item> { } }
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namespace UIWidgets.Examples { /// <summary> /// ChatLineOutgoing component. /// </summary> public class ChatLineOutgoing : ChatLineComponent { } }
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; using UnityEngine.UI; /// <summary> /// CustomListViewIconsComponent /// </summary> public class CustomListViewIconsComponent : ListViewIconsItemComponent { /// <summary> /// This image will be change color on click. /// </summary> [Se...
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namespace UIWidgets.Examples { using System; using UIWidgets.Attributes; using UnityEngine; /// <summary> /// GroupMultipleItem. /// </summary> [Serializable] public class GroupMultipleItem { /// <summary> /// Item mode. /// </summary> public enum ItemMode { /// <summary> /// Group. /// </...
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namespace UIWidgets.Examples { using UIWidgets; /// <summary> /// ListViewImages sample. /// </summary> public class ListViewImages : ListViewCustomHeight<ListViewImagesComponent, ListViewImagesItem> { } }
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namespace UIWidgets.Examples { using System.Collections.Generic; using UIWidgets; using UnityEngine; /// <summary> /// How to save selected indices for ListView. /// </summary> [RequireComponent(typeof(ListViewBase))] public class ListViewSaveIndices : MonoBehaviour { /// <summary> /// Key. /// </summa...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; using UnityEngine.UI; /// <summary> /// ListViewUnderline sample component. /// </summary> public class ListViewUnderlineSampleComponent : ListViewItem, IViewData<ListViewUnderlineSampleItemDescription> { /// <summary> /// Init graphics fo...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; using UnityEngine.UI; /// <summary> /// Test PickerInt. /// </summary> public class PickerIntTest : MonoBehaviour, IUpgradeable { /// <summary> /// PickerInt template. /// </summary> [SerializeField] protected PickerInt PickerTemplat...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; /// <summary> /// ProgressbarDeterminate test. /// </summary> public class TestProgressbarDeterminate : MonoBehaviour { /// <summary> /// Progressbar. /// </summary> [SerializeField] protected ProgressbarDeterminateBase Progressbar; ...
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namespace UIWidgets.Examples { using System; using UnityEngine; using UnityEngine.Serialization; using UnityEngine.UI; /// <summary> /// Test TimeRangeSlider. /// </summary> [RequireComponent(typeof(TimeRangeSlider))] public class TestTimeRangeSlider : MonoBehaviour, IUpgradeable { /// <summary> /// Tex...
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namespace UIWidgets.Examples.Shops { using System; using UIWidgets; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.Serialization; using UnityEngine.UI; /// <summary> /// TraderTreeView component. /// </summary> public class TraderTreeViewComponent : TreeViewComponentBase<JRPGOrderLine>...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; /// <summary> /// Test spinner. /// </summary> public class TestSpinner : MonoBehaviour { /// <summary> /// The spinner. /// </summary> [SerializeField] public Spinner Spinner; /// <summary> /// Test this instance. /// </summar...
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namespace UIWidgets.Examples { using System; using System.Collections.Generic; using UIWidgets; using UnityEngine; /// <summary> /// Test TableList. /// </summary> [RequireComponent(typeof(TableList))] public class TableListTest : MonoBehaviour { /// <summary> /// The table. /// </summary> [NonSeria...
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namespace UIWidgets.Examples { using System; using UIWidgets; using UnityEngine; using UnityEngine.Serialization; /// <summary> /// Test TileViewList. /// </summary> public class TestTileViewList : MonoBehaviour { /// <summary> /// File with test data. /// </summary> [SerializeField] [FormerlySeria...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; using UnityEngine.UI; /// <summary> /// TileView toggle direction. /// </summary> public class TileViewToggleDirection : MonoBehaviour { /// <summary> /// TileViewSample. /// </summary> [SerializeField] protected TileViewSample Tiles...
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