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<?xml version="1.0" encoding="utf-8"?>
<!-- GENERATED BY UNITY. REMOVE THIS COMMENT TO PREVENT OVERWRITING WHEN EXPORTING AGAIN-->
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xmlns:android="http://schemas.android.com/apk/res/android"
package="com.unity3d.player"
xmlns:tools="http://schemas.android.com/tools">
<application>
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using UnityEngine;
namespace ThreeEyedGames.DecaliciousExample
{
public abstract class IInteract : MonoBehaviour
{
public abstract void Interact();
}
}
| jynew/jyx2/Assets/Plugins/Decalicious/Example/Scripts/IInteract.cs/0 | {
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using UnityEditor;
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace ES3Internal
{
[CustomEditor(typeof(ES3AutoSaveMgr))]
public class ES3AutoSaveMgrEditor : Editor
{
public override void OnInspectorGUI()
{
EditorGUILayout.HelpBox("This manages the savin... | jynew/jyx2/Assets/Plugins/Easy Save 3/Editor/ES3AutoSaveMgrEditor.cs/0 | {
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} | 1,319 |
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.SceneManagement;
using UnityEngine.SceneManagement;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using ES3Internal;
/*
* ---- How Postprocessing works for the reference manager ----
* - When... | jynew/jyx2/Assets/Plugins/Easy Save 3/Editor/ES3Postprocessor.cs/0 | {
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"token_count": 1991
} | 1,320 |
using UnityEngine;
using UnityEditor;
using System.Linq;
namespace ES3Editor
{
public class ES3Window : EditorWindow
{
private SubWindow[] windows = null;
public SubWindow currentWindow;
[MenuItem("Window/Easy Save 3", false, 1000)]
[MenuItem("Assets/Easy Save 3/Open Easy Save 3 Window", false, 1000... | jynew/jyx2/Assets/Plugins/Easy Save 3/Editor/ES3Window.cs/0 | {
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using System.Text;
using System;
using ES3Types;
using System.Globalization;
namespace ES3Internal
{
/*
* Specific ES3Reader for reading JSON data.
*
* Note: Leading & trailing whitespace is ignored whenever
... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Readers/ES3JSONReader.cs/0 | {
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using System;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using ES3Internal;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
internal class ES3ReflectedUnityObjectType : ES3UnityObjectType
{
public ES3ReflectedUnityObjectType(Type type) : base(type)
{
isReflectedType... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Reflected Types/ES3ReflectedUnityObjectType.cs/0 | {
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"repo_id": "jynew",
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} | 1,327 |
using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("sprite", "overrideSprite", "type", "preserveAspect", "fillCenter", "fillMethod", "fillAmount", "fillClockwise", "fillOrigin", "alphaHitTestMinimumThreshold", "useSpriteMesh", "pixelsPerUnitMultiplier", "ma... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/Component Types/ES3Type_Image.cs/0 | {
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"token_count": 2176
} | 1,328 |
using System;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("center", "radius", "enabled", "isTrigger", "contactOffset", "sharedMaterial")]
public class ES3Type_SphereCollider : ES3ComponentType
{
public static ES3Type Instance = null;
public ES3Type_SphereCollider() : base(typ... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/Component Types/ES3Type_SphereCollider.cs/0 | {
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"repo_id": "jynew",
"token_count": 733
} | 1,329 |
using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("r", "g", "b", "a")]
public class ES3Type_Color : ES3Type
{
public static ES3Type Instance = null;
public ES3Type_Color() : base(typeof(Color))
{
Instance = this;
}
public override void Wr... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_Color.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_Color.cs",
"repo_id": "jynew",
"token_count": 449
} | 1,330 |
using System;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("type", "color", "intensity", "bounceIntensity", "shadows", "shadowStrength", "shadowResolution", "shadowCustomResolution", "shadowBias", "shadowNormalBias", "shadowNearPlane", "range", "spotAngle", "cookieSize", "cookie", "f... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_Light.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_Light.cs",
"repo_id": "jynew",
"token_count": 1798
} | 1,331 |
using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("mode", "gradientMax", "gradientMin", "colorMax", "colorMin", "color", "gradient")]
public class ES3Type_MinMaxGradient : ES3Type
{
public static ES3Type Instance = null;
public ES3Type_MinMaxGradien... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_MinMaxGradient.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_MinMaxGradient.cs",
"repo_id": "jynew",
"token_count": 839
} | 1,332 |
using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("enabled", "x", "xMultiplier", "y", "yMultiplier", "z", "zMultiplier", "separateAxes", "range")]
public class ES3Type_RotationBySpeedModule : ES3Type
{
public static ES3Type Instance = null;
public E... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_RotationBySpeedModule.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_RotationBySpeedModule.cs",
"repo_id": "jynew",
"token_count": 1141
} | 1,333 |
using System;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("sprite", "color", "flipX", "flipY", "enabled", "shadowCastingMode", "receiveShadows", "sharedMaterials", "lightmapIndex", "realtimeLightmapIndex", "lightmapScaleOffset", "motionVectorGenerationMode", "realtimeLightmapScaleOf... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_SpriteRenderer.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_SpriteRenderer.cs",
"repo_id": "jynew",
"token_count": 2063
} | 1,334 |
#if UNITY_2017_2_OR_NEWER
using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("x", "y")]
public class ES3Type_Vector2Int : ES3Type
{
public static ES3Type Instance = null;
public ES3Type_Vector2Int() : base(typeof(Vector2Int))
{
Instance = this;... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_Vector2Int.cs/0 | {
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"repo_id": "jynew",
"token_count": 386
} | 1,335 |
using System.Collections;
using System.Collections.Generic;
using System;
namespace ES3Internal
{
internal enum ES3SpecialByte : byte
{
Null = 0,
Bool = 1,
Byte = 2,
Sbyte = 3,
Char = 4,
Decimal = 5,
Double = 6,... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Writers/ES3Binary.cs/0 | {
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//--------------------------------------------------------------------------------------------------------------------------------
// Port of the Legacy Unity "Edge Detect" image effect to Post Processing Stack v2
// Jean Moreno, 2017-2018
// Legacy Image Effect: https://docs.unity3d.com/550/Documentation/Manual/scrip... | jynew/jyx2/Assets/Plugins/EdgeDetect-PostProcessingUnity/EdgeDetectPostProcessing.cs/0 | {
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#if UNITY_EDITOR
namespace UIWidgets
{
using System;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
/// <summary>
/// Assembly definitions editor.
/// </summary>
public static class AssemblyDefinitionsEditor
{
#if UNITY_2018_1_OR_NEWER
[System.Diagnostics.CodeAnal... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/AssemblyDefinitionsEditor.cs/0 | {
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"repo_id": "jynew",
"token_count": 1876
} | 1,339 |
#if UNITY_EDITOR
namespace UIWidgets
{
using UnityEditor;
using UnityEngine;
/// <summary>
/// ContextMenu editor.
/// </summary>
[CustomEditor(typeof(UIWidgets.Menu.ContextMenu), true)]
public class ContextMenuEditor : UIWidgetsMonoEditor
{
/// <summary>
/// Open editor window.
/// </summary>
public ... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/ContextMenuEditor.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/ContextMenuEditor.cs",
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namespace UIWidgets
{
using System;
using System.Collections.Generic;
using UIWidgets.Styles;
using UnityEditor;
using UnityEngine;
/// <summary>
/// TabIcons drawer.
/// </summary>
[CustomPropertyDrawer(typeof(StyleText))]
public class StyleTextPropertyDrawer : PropertyDrawer
{
/// <summary>
/// The i... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/Styles/StyleTextPropertyDrawer.cs/0 | {
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#if UNITY_EDITOR
namespace UIWidgets.WidgetGeneration
{
using System.IO;
using UnityEditor;
/// <summary>
/// Menu options for the widgets generation.
/// </summary>
public static class MenuOptions
{
/// <summary>
/// Generate widget.
/// </summary>
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namespace UIWidgets.Examples
{
using System.Collections.Generic;
using UIWidgets;
using UnityEngine;
/// <summary>
/// Test combobox.
/// </summary>
public class TestCombobox : MonoBehaviour
{
/// <summary>
/// Combobox.
/// </summary>
[SerializeField]
protected ComboboxString Combobox;
/// <summ... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Combobox/TestCombobox.cs/0 | {
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namespace UIWidgets.Examples
{
using UnityEngine;
/// <summary>
/// Test draggable target.
/// </summary>
public class TestDraggableTarget : MonoBehaviour
{
/// <summary>
/// Set target.
/// </summary>
/// <param name="target">Target.</param>
public void SetTarget(RectTransform target)
{
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namespace UIWidgets.Examples.Inventory
{
/// <summary>
/// Inventory view.
/// </summary>
public class InventoryView : ListViewCustom<ItemView, Item>
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Inventory/InventoryView.cs/0 | {
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namespace UIWidgets.Examples
{
/// <summary>
/// ChatLineOutgoing component.
/// </summary>
public class ChatLineOutgoing : ChatLineComponent
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/Chat/ChatLineOutgoing.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// CustomListViewIconsComponent
/// </summary>
public class CustomListViewIconsComponent : ListViewIconsItemComponent
{
/// <summary>
/// This image will be change color on click.
/// </summary>
[Se... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/Customization/CustomListViewIconsComponent.cs/0 | {
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namespace UIWidgets.Examples
{
using System;
using UIWidgets.Attributes;
using UnityEngine;
/// <summary>
/// GroupMultipleItem.
/// </summary>
[Serializable]
public class GroupMultipleItem
{
/// <summary>
/// Item mode.
/// </summary>
public enum ItemMode
{
/// <summary>
/// Group.
/// </... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/GroupedListView/MultipleDefaultItems/GroupMultipleItem.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
/// <summary>
/// ListViewImages sample.
/// </summary>
public class ListViewImages : ListViewCustomHeight<ListViewImagesComponent, ListViewImagesItem>
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/ListViewImages/ListViewImages.cs/0 | {
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namespace UIWidgets.Examples
{
using System.Collections.Generic;
using UIWidgets;
using UnityEngine;
/// <summary>
/// How to save selected indices for ListView.
/// </summary>
[RequireComponent(typeof(ListViewBase))]
public class ListViewSaveIndices : MonoBehaviour
{
/// <summary>
/// Key.
/// </summa... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/ListViewSaveIndices.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// ListViewUnderline sample component.
/// </summary>
public class ListViewUnderlineSampleComponent : ListViewItem, IViewData<ListViewUnderlineSampleItemDescription>
{
/// <summary>
/// Init graphics fo... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/ListViewUnderlineSample/ListViewUnderlineSampleComponent.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Test PickerInt.
/// </summary>
public class PickerIntTest : MonoBehaviour, IUpgradeable
{
/// <summary>
/// PickerInt template.
/// </summary>
[SerializeField]
protected PickerInt PickerTemplat... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Picker/PickerIntTest.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
/// <summary>
/// ProgressbarDeterminate test.
/// </summary>
public class TestProgressbarDeterminate : MonoBehaviour
{
/// <summary>
/// Progressbar.
/// </summary>
[SerializeField]
protected ProgressbarDeterminateBase Progressbar;
... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Progressbar/TestProgressbarDeterminate.cs/0 | {
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namespace UIWidgets.Examples
{
using System;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
/// <summary>
/// Test TimeRangeSlider.
/// </summary>
[RequireComponent(typeof(TimeRangeSlider))]
public class TestTimeRangeSlider : MonoBehaviour, IUpgradeable
{
/// <summary>
/// Tex... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/RangeSlider/TimeRangeSlider/TestTimeRangeSlider.cs/0 | {
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namespace UIWidgets.Examples.Shops
{
using System;
using UIWidgets;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Serialization;
using UnityEngine.UI;
/// <summary>
/// TraderTreeView component.
/// </summary>
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
/// <summary>
/// Test spinner.
/// </summary>
public class TestSpinner : MonoBehaviour
{
/// <summary>
/// The spinner.
/// </summary>
[SerializeField]
public Spinner Spinner;
/// <summary>
/// Test this instance.
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namespace UIWidgets.Examples
{
using System;
using System.Collections.Generic;
using UIWidgets;
using UnityEngine;
/// <summary>
/// Test TableList.
/// </summary>
[RequireComponent(typeof(TableList))]
public class TableListTest : MonoBehaviour
{
/// <summary>
/// The table.
/// </summary>
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namespace UIWidgets.Examples
{
using System;
using UIWidgets;
using UnityEngine;
using UnityEngine.Serialization;
/// <summary>
/// Test TileViewList.
/// </summary>
public class TestTileViewList : MonoBehaviour
{
/// <summary>
/// File with test data.
/// </summary>
[SerializeField]
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// TileView toggle direction.
/// </summary>
public class TileViewToggleDirection : MonoBehaviour
{
/// <summary>
/// TileViewSample.
/// </summary>
[SerializeField]
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