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<?xml version="1.0"?> <doc> <assembly> <name>DOTween</name> </assembly> <members> <member name="T:DG.Tweening.AutoPlay"> <summary> Types of autoPlay behaviours </summary> </member> <member name="F:DG.Tweening.AutoPlay.None"> <su...
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using UnityEngine; using System.Collections; namespace ThreeEyedGames.DecaliciousExample { public class ShootDecal : MonoBehaviour { public GameObject DecalPrefab; public float RemoveAfterSeconds = 10.0f; public float RoundsPerMin = 10.0f; public int TotalAmmo = -1; pub...
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using System.Collections; using UnityEngine; using UnityEditor; namespace ES3Editor { public class EditorStyle { private static EditorStyle style = null; public GUIStyle area; public GUIStyle areaPadded; public GUIStyle menuButton; public GUIStyle menuButtonSelected; public GUIStyle smallSquareB...
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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using ES3Internal; namespace ES3Editor { public class SettingsWindow : SubWindow { public ES3Defaults editorSettings = null; public ES3SerializableSettings settings = null; public SerializedObject so = null; pu...
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using System; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("center", "size", "enabled", "isTrigger", "contactOffset", "sharedMaterial")] public class ES3Type_BoxCollider : ES3ComponentType { public static ES3Type Instance = null; public ES3Type_BoxCollider() : base(typeof(Unit...
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("additionalVertexStreams", "enabled", "shadowCastingMode", "receiveShadows", "sharedMaterials", "lightmapIndex", "realtimeLightmapIndex", "lightmapScaleOffset", "motionVectorGenerationMode", "realtimeLightm...
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("keys", "preWrapMode", "postWrapMode")] public class ES3Type_AnimationCurve : ES3Type { public static ES3Type Instance = null; public ES3Type_AnimationCurve() : base(typeof(UnityEngine.AnimationCurve...
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("enabled", "color")] public class ES3Type_ColorOverLifetimeModule : ES3Type { public static ES3Type Instance = null; public ES3Type_ColorOverLifetimeModule() : base(typeof(UnityEngine.ParticleSystem....
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("alpha", "time")] public class ES3Type_GradientAlphaKey : ES3Type { public static ES3Type Instance = null; public ES3Type_GradientAlphaKey() : base(typeof(UnityEngine.GradientAlphaKey)) { Instan...
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("duration", "loop", "prewarm", "startDelay", "startDelayMultiplier", "startLifetime", "startLifetimeMultiplier", "startSpeed", "startSpeedMultiplier", "startSize3D", "startSize", "startSizeMultiplier", "sta...
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using System; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("bounciness", "friction")] public class ES3Type_PhysicsMaterial2D : ES3ObjectType { public static ES3Type Instance = null; public ES3Type_PhysicsMaterial2D() : base(typeof(UnityEngine.PhysicsMaterial2D)){ Instance = th...
jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_PhysicsMaterial2D.cs/0
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("enabled", "shapeType", "randomDirectionAmount", "sphericalDirectionAmount", "alignToDirection", "radius", "angle", "length", "box", "meshShapeType", "mesh", "meshRenderer", "skinnedMeshRenderer", "useMeshM...
jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_ShapeModule.cs/0
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("filterMode", "anisoLevel", "wrapMode", "mipMapBias", "rawTextureData")] public class ES3Type_Texture2D : ES3UnityObjectType { public static ES3Type Instance = null; public ES3Type_Texture2D() : base...
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using System; using UnityEngine; using System.Collections.Generic; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("x", "y", "z", "w")] public class ES3Type_Vector4 : ES3Type { public static ES3Type Instance = null; public ES3Type_Vector4() : base(typeof(Vector4)) { Instanc...
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using System.Collections.Generic; using System.Collections; using System.IO; using System; using UnityEngine; using System.Text; using System.Globalization; namespace ES3Internal { internal class ES3JSONWriter : ES3Writer { internal StreamWriter baseWriter; private bool isFirstProperty = true; public ES3JSO...
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//-------------------------------------------------------------------------------------------------------------------------------- // Port of the Legacy Unity "Edge Detect" image effect to Post Processing Stack v2 // Jean Moreno, 2017-2018 // Legacy Image Effect: https://docs.unity3d.com/550/Documentation/Manual/scrip...
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namespace UIWidgets { using UnityEditor; using UnityEngine; /// <summary> /// Menu options. /// </summary> public static class CursorsMenuOptions { /// <summary> /// Creates the style. /// </summary> [MenuItem("Assets/Create/New UI Widgets/Cursors", false)] public static void CreateStyle() { var...
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#if UNITY_EDITOR namespace UIWidgets { using UnityEditor; /// <summary> /// Conditional editor for the classes derived from UIBehaviourConditional. /// </summary> [CustomEditor(typeof(UIBehaviourConditional), true)] public class EditorConditionalUI : EditorConditional { } } #endif
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namespace UIWidgets.Styles { using System.Collections.Generic; using UnityEditor; using UnityEngine; /// <summary> /// Style editor. /// </summary> [CustomEditor(typeof(Style), true)] public class StyleEditor : Editor { /// <summary> /// Serialized events. /// </summary> protected Dictionary<string, ...
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#if UNITY_EDITOR namespace UIWidgets.WidgetGeneration { using System; using System.Collections.Generic; using System.IO; using System.Text; using UIWidgets.Extensions; using UnityEditor; using UnityEngine; /// <summary> /// Widget scripts generator. /// </summary> public class ScriptsGenerator : IFormattab...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; using UnityEngine.UI; /// <summary> /// AutocompleteIconsHelper. /// How to use AutocompleteIcons to select one item. /// </summary> public class AutocompleteIconsHelper : MonoBehaviour, IUpgradeable { /// <summary> /// Autocomplete. //...
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namespace UIWidgets.Examples { using UIWidgets; using UIWidgets.Extensions; using UnityEngine; /// <summary> /// Copy data from Combobox to Autocomplete. /// </summary> [RequireComponent(typeof(Autocomplete))] [RequireComponent(typeof(Combobox))] [System.Obsolete] public class ComboboxAutocompleteCopyData :...
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namespace UIWidgets.Examples { using System.Collections.Generic; using UIWidgets; /// <summary> /// KeyValueCombobox. /// </summary> public class KeyValueCombobox : ComboboxCustom<KeyValueListView, KeyValueListViewItem, KeyValuePair<string, string>> { } }
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namespace UIWidgets.Examples.Inventory { /// <summary> /// Item drag data. /// </summary> public struct ItemDragData { /// <summary> /// Item. /// </summary> public readonly Item Item; /// <summary> /// Inventory index. /// </summary> public readonly int InventoryIndex; /// <summary> /// Slo...
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namespace UIWidgets.Examples { using System; using UIWidgets; using UnityEngine; using UnityEngine.UI; /// <summary> /// ChatView test script. /// </summary> public class ChatViewTest : MonoBehaviour, IUpgradeable { /// <summary> /// ChatView. /// </summary> [SerializeField] public ChatView Chat; ...
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namespace UIWidgets.Examples { using UnityEngine; /// <summary> /// Horizontal selector. /// </summary> public class HorizontalSelector : MonoBehaviour { /// <summary> /// ListView. /// </summary> [SerializeField] public ListViewIcons ListView; /// <summary> /// Paginator. /// </summary> [Ser...
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namespace UIWidgets.Examples { using System; /// <summary> /// Test enum with obsolete values. /// </summary> public enum TestEnumObsolete { /// <summary> /// Value1. /// </summary> Value1 = 0, /// <summary> /// Value2. /// </summary> Value2 = 1, /// <summary> /// Value3. /// </summary> ...
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namespace UIWidgets.Examples { using System; using UnityEngine; /// <summary> /// ListViewImages item. /// </summary> [Serializable] public class ListViewImagesItem { /// <summary> /// URL. /// </summary> [SerializeField] public string Url; [SerializeField] Texture2D texture; /// <summary> ...
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namespace UIWidgets.Examples { using UIWidgets; using UIWidgets.Styles; using UnityEngine; /// <summary> /// Nested ListView component. /// </summary> public class NestedListViewComponent : ListViewItem, IViewData<NestedListViewItem> { GameObject[] objectsToResize; /// <summary> /// Gets the objects to ...
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namespace UIWidgets.Examples.Tasks { using UIWidgets; /// <summary> /// Task Autocomplete. /// </summary> public class TaskAutocomplete : AutocompleteCustom<Task, TaskComponent, TaskView> { /// <summary> /// Check if task name starts with input string. /// </summary> /// <param name="value">Task.</param...
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namespace UIWidgets.Examples { #if NETFX_CORE using System.Threading.Tasks; #else using System.Threading; #endif using UIWidgets; using UnityEngine; /// <summary> /// Test ListViewIcons with threads. /// </summary> public class TestListViewIconsThread : MonoBehaviour { /// <summary> /// ListViewIcons....
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namespace UIWidgets.Examples { using System; using UnityEngine.Events; /// <summary> /// TimeRangeSlider event. /// </summary> [Serializable] public class TimeRangeSliderEvent : UnityEvent<DateTime, DateTime> { } }
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