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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Providers.Getters; using UnityEngine; /// <summary> /// Provides the Value of an CircularSliderFloat. /// </summary> [AddComponentMenu("Data Bind/New UI Widgets/Getters/[DB] CircularSliderFloat Value Provider")] ...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/CircularSlider/Float/CircularSliderFloatValueProvider.cs/0
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Setters; using UnityEngine; /// <summary> /// Set the Nodes of a DirectoryTreeView depending on the UIWidgets.ObservableList{UIWidgets.TreeNode{UIWidgets.FileSystemEntry}} data value. /// </summary> [AddComponentM...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/IO/DirectoryTreeView/DirectoryTreeViewNodesSetter.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/IO/FileListView/FileListViewDataSourceSetter.cs.meta/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/ListView/ListView/ListViewSelectedItemProvider.cs.meta/0
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fileFormatVersion: 2 guid: afa8253393ad39840b677e9b488fe7b2 folderAsset: yes timeCreated: 1520698035 licenseType: Store DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/ListView/ListViewIcons.meta/0
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Providers.Getters; using UnityEngine; /// <summary> /// Provides the SelectedItem of an ListViewInt. /// </summary> [AddComponentMenu("Data Bind/New UI Widgets/Getters/[DB] ListViewInt SelectedItem Provider")] pu...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/ListView/ListViewInt/ListViewIntSelectedItemProvider.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/RangeSlider/Float/RangeSliderFloatLimitMinSetter.cs.meta/0
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Synchronizers; using UnityEngine; /// <summary> /// Synchronizer for the ValueMax of a RangeSlider. /// </summary> public class RangeSliderValueMaxSynchronizer : ComponentDataSynchronizer<UIWidgets.RangeSlider, in...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/RangeSlider/Int/RangeSliderValueMaxSynchronizer.cs/0
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Setters; using UnityEngine; /// <summary> /// Set the Step of a SpinnerFloat depending on the System.Single data value. /// </summary> [AddComponentMenu("Data Bind/New UI Widgets/Setters/[DB] SpinnerFloat Step Set...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/Spinner/Float/SpinnerFloatStepSetter.cs/0
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Synchronizers; using UnityEngine; /// <summary> /// Synchronizer for the IsOn of a Switch. /// </summary> public class SwitchIsOnSynchronizer : ComponentDataSynchronizer<UIWidgets.Switch, bool> { SwitchIsOnObse...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/Switch/SwitchIsOnSynchronizer.cs/0
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Setters; using UnityEngine; /// <summary> /// Set the SelectedNodes of a TreeView depending on the System.Collections.Generic.List{UIWidgets.TreeNode{UIWidgets.TreeViewItem}} data value. /// </summary> [AddCompone...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/TreeView/TreeViewSelectedNodesSetter.cs/0
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#if UIWIDGETS_TMPRO_SUPPORT && (UNITY_5_2 || UNITY_5_3 || UNITY_5_3_OR_NEWER) namespace UIWidgets.TMProSupport { using TMPro; using UnityEngine; /// <summary> /// Autocomplete. /// Allow quickly find and select from a list of values as user type. /// DisplayListView - used to display list of values. /// TargetL...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/TMProSupport/Scripts/Autocomplete/AutocompleteTMPro.cs/0
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fileFormatVersion: 2 guid: 10c79daeb6baccb4b9836484574737de folderAsset: yes DefaultImporter: userData:
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fileFormatVersion: 2 guid: f54633874eb2d2047992eacff6811ecd MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData:
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#if UIWIDGETS_TMPRO_SUPPORT namespace UIWidgets.TMProSupport { using TMPro; using UnityEngine; using UnityEngine.UI; /// <summary> /// List view item component. /// </summary> public class ListViewStringComponentTMPro : ListViewStringComponent { /// <summary> /// The Text component. /// </summary> [Ser...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/TMProSupport/Scripts/ListView/ListViewStringComponentTMPro.cs/0
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fileFormatVersion: 2 guid: 8b1fbe80f7518be41872eadbd10d7067 labels: - UiwidgetsTMProRecompilationStatus DefaultImporter: userData:
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namespace UIWidgets { using System; /// <summary> /// Track data. /// </summary> /// <typeparam name="TPoint">Point type.</typeparam> public interface ITrackData<TPoint> where TPoint : IComparable<TPoint> { /// <summary> /// Start point. /// </summary> TPoint StartPoint { get; } /// <summar...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/TracksView/ITrackData.cs/0
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namespace UIWidgets { using System; using UnityEngine.Events; /// <summary> /// Node toggle event. /// </summary> [Serializable] public class NodeToggleEvent : UnityEvent<int> { } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/TreeView/Events/NodeToggleEvent.cs/0
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namespace UIWidgets { using System; using System.Collections; using UIWidgets.Styles; using UnityEngine; using UnityEngine.Serialization; using UnityEngine.UI; /// <summary> /// Node toggle type. /// </summary> public enum NodeToggle { /// <summary> /// Rotate. /// </summary> Rotate = 0, /// <sum...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/TreeView/TreeViewComponentBase.cs/0
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namespace UIWidgets { using System; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.Networking; using UnityEngine.UI; #if UNITY_EDITOR using UnityEditor; #endif /// <summary> /// Compatibility functions. /// </summary> public static c...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Utilities/Compatibility.cs/0
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namespace UIWidgets.WidgetGeneration { using UnityEngine; using UnityEngine.UI; /// <summary> /// Autocomplete generator helper. /// </summary> public class AutocompleteGeneratorHelper : MonoBehaviour { /// <summary> /// Main object. /// </summary> public GameObject Main; /// <summary> /// Viewpor...
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' // Display the four colors interpolation between HSV colors from the side. // _ColorLeft - HSV color on the left side. // _ColorRight - HSV color on the right side. // _ColorBottom - HSV color on the bottom side. // _ColorTop - HSV col...
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using System; using System.Collections.Generic; // using System.Linq; do not use LINQ using System.Text; namespace UniRx { // copy, modified from Rx Official public sealed class CompositeDisposable : ICollection<IDisposable>, IDisposable, ICancelable { private readonly object _gate = new object()...
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using System; using System.Collections; namespace UniRx { public sealed class SerialDisposable : IDisposable, ICancelable { readonly object gate = new object(); IDisposable current; bool disposed; public bool IsDisposed { get { lock (gate) { return disposed; } } } pub...
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using System; namespace UniRx { public static partial class Observable { public static T Wait<T>(this IObservable<T> source) { return new UniRx.Operators.Wait<T>(source, InfiniteTimeSpan).Run(); } public static T Wait<T>(this IObservable<T> source, TimeSpan timeout...
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using System; using System.Collections.Generic; using System.Text; namespace UniRx { public static partial class Observable { } }
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#if !UNITY_METRO using System; using System.Collections; using System.Collections.Generic; using System.Text; using UniRx.InternalUtil; namespace UniRx { public static partial class Scheduler { public static readonly IScheduler ThreadPool = new ThreadPoolScheduler(); class ThreadPoolSchedule...
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using System; using System.Collections; using System.Collections.Generic; namespace UniRx.Operators { internal class DelayFrameObservable<T> : OperatorObservableBase<T> { readonly IObservable<T> source; readonly int frameCount; readonly FrameCountType frameCountType; public De...
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using System; #if UniRxLibrary using UnityObservable = UniRx.ObservableUnity; #else using UnityObservable = UniRx.Observable; #endif namespace UniRx.Operators { internal class ThrottleFirstFrameObservable<T> : OperatorObservableBase<T> { readonly IObservable<T> source; readonly int frameCount...
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// for uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; // require keep for Windows Universal App using UnityEngine; using UnityEngine.EventSystems; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservableDeselectTrigger : Ob...
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// for uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; // require keep for Windows Universal App using UnityEngine; using UnityEngine.EventSystems; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservableInitializePotentialD...
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// for uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; // require keep for Windows Universal App using UnityEngine; using UnityEngine.EventSystems; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservablePointerEnterTrigger ...
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// after uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; using UnityEngine; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservableTransformChangedTrigger : ObservableTriggerBase { Subject<Unit> onBeforeTransfor...
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using System; // require keep for Windows Universal App using UnityEngine; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservableVisibleTrigger : ObservableTriggerBase { Subject<Unit> onBecameInvisible; /// <summary>OnBecameInvisible is called when the renderer is ...
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member using System.Collections.Generic; using System.Threading; namespace Cysharp.Threading.Tasks { public class CancellationTokenEqualityComparer : IEqualityComparer<CancellationToken> { public static readonly IEqual...
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{ "name": "UniTask.DOTween", "references": [ "UniTask", "DOTween.Modules" ], "includePlatforms": [], "excludePlatforms": [], "allowUnsafeCode": false, "overrideReferences": false, "precompiledReferences": [], "autoReferenced": true, "defineConstraints": [], "v...
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member using System; using System.Collections.Generic; using System.Runtime.CompilerServices; namespace Cysharp.Threading.Tasks.Internal { internal static class ArrayPoolUtil { [MethodImpl(MethodImplOptions.AggressiveI...
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member using System; #if UNITY_2018_3_OR_NEWER using UnityEngine; #endif namespace Cysharp.Threading.Tasks.Internal { internal static class RuntimeHelpersAbstraction { // If we can use RuntimeHelpers.IsReferenceOrConta...
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using Cysharp.Threading.Tasks.Internal; using System; using System.Threading; namespace Cysharp.Threading.Tasks.Linq { public static partial class UniTaskAsyncEnumerable { public static IUniTaskAsyncEnumerable<(TFirst First, TSecond Second)> Zip<TFirst, TSecond>(this IUniTaskAsyncEnumerable<TFirst> f...
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