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using Unity.MLAgents;
using Unity.MLAgents.Actuators;
using Unity.MLAgents.Integrations.Match3;
namespace Unity.MLAgentsExamples
{
public class Match3ExampleActuatorComponent : Match3ActuatorComponent
{
/// <inheritdoc/>
public override IActuator[] CreateActuators()
{
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using UnityEngine;
public class PushBlockWithInputSettings : MonoBehaviour
{
/// <summary>
/// The "walking speed" of the agents in the scene.
/// </summary>
public float agentRunSpeed;
/// <summary>
/// The agent rotation speed.
/// Every agent will use this setting.
/// </summary>
... | ml-agents/Project/Assets/ML-Agents/Examples/PushBlockWithInput/Scripts/PushBlockWithInputSettings.cs/0 | {
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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{
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_OutlineCol ("Outline color", color) = (1., 1., 1., 1.)
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using UnityEngine;
namespace Unity.MLAgentsExamples
{
public class DirectionIndicator : MonoBehaviour
{
public bool updatedByAgent; //should this be updated by the agent? If not, it will use local settings
public Transform transformToFollow; //ex: hips or body
public Transform targetTo... | ml-agents/Project/Assets/ML-Agents/Examples/SharedAssets/Scripts/DirectionIndicator.cs/0 | {
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using UnityEngine;
using Unity.MLAgents;
namespace Unity.MLAgentsExamples
{
/// <summary>
/// A helper class for the ML-Agents example scenes to override various
/// global settings, and restore them afterwards.
/// This can modify some Physics and time-stepping properties, so you
/// shouldn't cop... | ml-agents/Project/Assets/ML-Agents/Examples/SharedAssets/Scripts/ProjectSettingsOverrides.cs/0 | {
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using System;
using UnityEngine;
using Unity.MLAgents;
using Unity.MLAgents.Actuators;
using Unity.MLAgentsExamples;
using Unity.MLAgents.Sensors;
using BodyPart = Unity.MLAgentsExamples.BodyPart;
using Random = UnityEngine.Random;
public class WalkerAgent : Agent
{
[Header("Walk Speed")]
[Range(0.1f, 10)]
... | ml-agents/Project/Assets/ML-Agents/Examples/Walker/Scripts/WalkerAgent.cs/0 | {
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<jupyter_start><jupyter_text>ML-Agents Open a UnityEnvironment Setup<jupyter_code>#@title Install Rendering Dependencies { display-mode: "form" }
#@markdown (You only need to run this code when using Colab's hosted runtime)
import os
from IPython.display import HTML, display
def progress(value, max=100):
return ... | ml-agents/colab/Colab_UnityEnvironment_1_Run.ipynb/0 | {
"file_path": "ml-agents/colab/Colab_UnityEnvironment_1_Run.ipynb",
"repo_id": "ml-agents",
"token_count": 3403
} | 1,935 |
namespace Unity.MLAgents.Extensions.Editor
{
}
| ml-agents/com.unity.ml-agents.extensions/Editor/EditorExample.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents.extensions/Editor/EditorExample.cs",
"repo_id": "ml-agents",
"token_count": 17
} | 1,936 |
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.ML-Agents.Extensions.EditorTests")]
[assembly: InternalsVisibleTo("Unity.ML-Agents.Extensions.Editor")]
[assembly: InternalsVisibleTo("Unity.ML-Agents.Extensions.Tests")]
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} | 1,937 |
#if MLA_INPUT_SYSTEM
using UnityEngine.InputSystem;
namespace Unity.MLAgents.Extensions.Input
{
/// <summary>
/// Implement this interface if you are listening to C# events from the generated C# class from the
/// <see cref="InputActionAsset"/>. This interface works with the <see cref="InputActuatorCompone... | ml-agents/com.unity.ml-agents.extensions/Runtime/Input/IInputActionAssetProvider.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents.extensions/Runtime/Input/IInputActionAssetProvider.cs",
"repo_id": "ml-agents",
"token_count": 475
} | 1,938 |
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#if MLA_INPUT_TESTS
using NUnit.Framework;
using Unity.MLAgents.Actuators;
using Unity.MLAgents.Extensions.Input;
using UnityEngine.InputSystem;
namespace Unity.MLAgents.Extensions.Tests.Runtime.Input
{
public class IntegerInputActionAdaptorTests : InputTestFixture
{
IntegerInputActionAdaptor m_Adaptor... | ml-agents/com.unity.ml-agents.extensions/Tests/Runtime/Input/Adaptors/IntegerInputActionAdaptorTests.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents.extensions/Tests/Runtime/Input/Adaptors/IntegerInputActionAdaptorTests.cs",
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"repo_id": "ml-agents",
"token_count": 71
} | 1,942 |
using UnityEngine;
using UnityEditor;
using Unity.MLAgents.Policies;
namespace Unity.MLAgents.Editor
{
/// <summary>
/// PropertyDrawer for BrainParameters. Defines how BrainParameters are displayed in the
/// Inspector.
/// </summary>
[CustomPropertyDrawer(typeof(BrainParameters))]
internal cl... | ml-agents/com.unity.ml-agents/Editor/BrainParametersDrawer.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Editor/BrainParametersDrawer.cs",
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"repo_id": "ml-agents",
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using System;
using System.Linq;
using UnityEngine;
namespace Unity.MLAgents.Actuators
{
/// <summary>
/// Defines the structure of the actions to be used by the Actuator system.
/// </summary>
[Serializable]
public struct ActionSpec
{
[SerializeField]
int m_NumContinuousActions... | ml-agents/com.unity.ml-agents/Runtime/Actuators/ActionSpec.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/Actuators/ActionSpec.cs",
"repo_id": "ml-agents",
"token_count": 2334
} | 1,946 |
namespace Unity.MLAgents.Actuators
{
/// <summary>
/// Interface that allows objects to fill out an <see cref="ActionBuffers"/> data structure for controlling
/// behavior of Agents or Actuators.
/// </summary>
public interface IHeuristicProvider
{
/// <summary>
/// Method called... | ml-agents/com.unity.ml-agents/Runtime/Actuators/IHeuristicProvider.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/Actuators/IHeuristicProvider.cs",
"repo_id": "ml-agents",
"token_count": 268
} | 1,947 |
using System;
using Unity.Mathematics;
using UnityEngine;
namespace Unity.MLAgents.Areas
{
/// <summary>
/// The Training Ares Replicator allows for a training area object group to be replicated dynamically during runtime.
/// </summary>
[DefaultExecutionOrder(-5)]
public class TrainingAreaReplicat... | ml-agents/com.unity.ml-agents/Runtime/Areas/TrainingAreaReplicator.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/Areas/TrainingAreaReplicator.cs",
"repo_id": "ml-agents",
"token_count": 2080
} | 1,948 |
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"repo_id": "ml-agents",
"token_count": 39
} | 1,949 |
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"token_count": 39
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// <auto-generated>
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: mlagents_envs/communicator_objects/custom_reset_parameters.proto
// </auto-generated>
#pragma warning disable 1591, 0612, 3021
#region Designer generated code
using pb = global::Google.Protobuf;
using pbc = global::Googl... | ml-agents/com.unity.ml-agents/Runtime/Grpc/CommunicatorObjects/CustomResetParameters.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/Grpc/CommunicatorObjects/CustomResetParameters.cs",
"repo_id": "ml-agents",
"token_count": 2059
} | 1,951 |
// <auto-generated>
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: mlagents_envs/communicator_objects/unity_message.proto
// </auto-generated>
#pragma warning disable 1591, 0612, 3021
#region Designer generated code
using pb = global::Google.Protobuf;
using pbc = global::Google.Protobuf... | ml-agents/com.unity.ml-agents/Runtime/Grpc/CommunicatorObjects/UnityMessage.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/Grpc/CommunicatorObjects/UnityMessage.cs",
"repo_id": "ml-agents",
"token_count": 4200
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{
"name": "Unity.ML-Agents.CommunicatorObjects",
"rootNamespace": "",
"references": [],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [
"System.IO.Abstractions.dll",
"Google.Protobuf.dll",
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timeCreated: 1680984637 | ml-agents/com.unity.ml-agents/Runtime/Inference/SymbolicTensorShapeExtensions.cs.meta/0 | {
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"repo_id": "ml-agents",
"token_count": 39
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using System;
using System.Collections.Generic;
namespace Unity.MLAgents
{
/// <summary>
/// An array-like object that stores up to four elements.
/// This is a value type that does not allocate any additional memory.
/// </summary>
/// <remarks>
/// This does not implement any interfaces such ... | ml-agents/com.unity.ml-agents/Runtime/InplaceArray.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/InplaceArray.cs",
"repo_id": "ml-agents",
"token_count": 4220
} | 1,955 |
using UnityEngine;
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.ML-Agents.DevTests.Editor")]
namespace Unity.MLAgents
{
internal class MLAgentsSettings : ScriptableObject
{
[SerializeField]
private bool m_ConnectTrainer = true;
[SerializeField]
pr... | ml-agents/com.unity.ml-agents/Runtime/MLAgentsSettings.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/MLAgentsSettings.cs",
"repo_id": "ml-agents",
"token_count": 485
} | 1,956 |
using System;
using UnityEngine;
using UnityEngine.Rendering;
namespace Unity.MLAgents.Sensors
{
/// <summary>
/// A sensor that wraps a Camera object to generate visual observations for an agent.
/// </summary>
public class CameraSensor : ISensor, IBuiltInSensor, IDisposable
{
Camera m_Cam... | ml-agents/com.unity.ml-agents/Runtime/Sensors/CameraSensor.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/Sensors/CameraSensor.cs",
"repo_id": "ml-agents",
"token_count": 2868
} | 1,957 |
namespace Unity.MLAgents.Sensors
{
/// <summary>
/// A description of the observations that an ISensor produces.
/// This includes the size of the observation, the properties of each dimension, and how the observation
/// should be used for training.
/// </summary>
public struct ObservationSpec
... | ml-agents/com.unity.ml-agents/Runtime/Sensors/ObservationSpec.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/Sensors/ObservationSpec.cs",
"repo_id": "ml-agents",
"token_count": 2149
} | 1,958 |
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externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
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"repo_id": "ml-agents",
"token_count": 95
} | 1,961 |
using System;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
namespace Unity.MLAgents.SideChannels
{
/// <summary>
/// Collection of static utilities for managing the registering/unregistering of
/// <see cref="SideChannels"/> and the sending/receiving of messages for all the channel... | ml-agents/com.unity.ml-agents/Runtime/SideChannels/SideChannelManager.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/SideChannels/SideChannelManager.cs",
"repo_id": "ml-agents",
"token_count": 4867
} | 1,962 |
using System;
using System.Diagnostics;
using UnityEngine;
namespace Unity.MLAgents
{
internal static class Utilities
{
/// <summary>
/// Calculates the cumulative sum of an integer array. The result array will be one element
/// larger than the input array since it has a padded 0 at th... | ml-agents/com.unity.ml-agents/Runtime/Utilities.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/Utilities.cs",
"repo_id": "ml-agents",
"token_count": 928
} | 1,963 |
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"file_path": "ml-agents/com.unity.ml-agents/Tests/Editor/Actuators/ActionSpecTests.cs.meta",
"repo_id": "ml-agents",
"token_count": 40
} | 1,964 |
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"repo_id": "ml-agents",
"token_count": 41
} | 1,965 |
fileFormatVersion: 2
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timeCreated: 1603392289 | ml-agents/com.unity.ml-agents/Tests/Editor/Integrations/Match3/Match3ActuatorTests.cs.meta/0 | {
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folderAsset: yes
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"repo_id": "ml-agents",
"token_count": 37
} | 1,968 |
using NUnit.Framework;
namespace Unity.MLAgents.Tests
{
public class UtilitiesTests
{
[Test]
public void TestCumSum()
{
var output = Utilities.CumSum(new[] { 1, 2, 3, 10 });
CollectionAssert.AreEqual(output, new[] { 0, 1, 3, 6, 16 });
output = Utilit... | ml-agents/com.unity.ml-agents/Tests/Editor/UtilitiesTests.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Tests/Editor/UtilitiesTests.cs",
"repo_id": "ml-agents",
"token_count": 320
} | 1,969 |
using NUnit.Framework;
using Unity.MLAgents.Sensors;
namespace Unity.MLAgents.Tests
{
public class Float2DSensor : ISensor
{
public int Width { get; }
public int Height { get; }
string m_Name;
private ObservationSpec m_ObservationSpec;
public float[,] floatData;
... | ml-agents/com.unity.ml-agents/Tests/Runtime/Sensor/FloatVisualSensorTests.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Tests/Runtime/Sensor/FloatVisualSensorTests.cs",
"repo_id": "ml-agents",
"token_count": 1541
} | 1,970 |
using System.Collections.Generic;
using System.Text.RegularExpressions;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using Unity.MLAgents.Sensors;
namespace Unity.MLAgents.Tests
{
public class DummySensor : ISensor
{
string m_Name = "DummySensor";
ObservationSpec m_Obs... | ml-agents/com.unity.ml-agents/Tests/Runtime/Sensor/SensorShapeValidatorTests.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Tests/Runtime/Sensor/SensorShapeValidatorTests.cs",
"repo_id": "ml-agents",
"token_count": 2480
} | 1,971 |
fileFormatVersion: 2
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timeCreated: 1616137685 | ml-agents/com.unity.ml-agents/Tests/Runtime/Utils.meta/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Tests/Runtime/Utils.meta",
"repo_id": "ml-agents",
"token_count": 42
} | 1,972 |
behaviors:
Pyramids:
trainer_type: ppo
time_horizon: 128
max_steps: 1.0e7
hyperparameters:
batch_size: 128
beta: 0.01
buffer_size: 2048
epsilon: 0.2
lambd: 0.95
learning_rate: 0.0003
num_epoch: 3
network_settings:
num_layers: 2
normalize: false... | ml-agents/config/imitation/Pyramids.yaml/0 | {
"file_path": "ml-agents/config/imitation/Pyramids.yaml",
"repo_id": "ml-agents",
"token_count": 419
} | 1,973 |
behaviors:
Pyramids:
trainer_type: ppo
hyperparameters:
batch_size: 128
buffer_size: 2048
learning_rate: 0.0003
beta: 0.01
epsilon: 0.2
lambd: 0.95
num_epoch: 3
learning_rate_schedule: linear
network_settings:
normalize: false
hidden_units: 512
... | ml-agents/config/ppo/PyramidsRND.yaml/0 | {
"file_path": "ml-agents/config/ppo/PyramidsRND.yaml",
"repo_id": "ml-agents",
"token_count": 360
} | 1,974 |
behaviors:
Pyramids:
trainer_type: sac
hyperparameters:
learning_rate: 0.0003
learning_rate_schedule: constant
batch_size: 128
buffer_size: 2000000
buffer_init_steps: 1000
tau: 0.01
steps_per_update: 10.0
save_replay_buffer: false
init_entcoef: 0.01
... | ml-agents/config/sac/Pyramids.yaml/0 | {
"file_path": "ml-agents/config/sac/Pyramids.yaml",
"repo_id": "ml-agents",
"token_count": 423
} | 1,975 |
# The Hugging Face Integration
The [Hugging Face Hub 🤗](https://huggingface.co/models?pipeline_tag=reinforcement-learning) is a central place **where anyone can share and download models**.
It allows you to:
- **Host** your trained models.
- **Download** trained models from the community.
- Visualize your agents **p... | ml-agents/docs/Hugging-Face-Integration.md/0 | {
"file_path": "ml-agents/docs/Hugging-Face-Integration.md",
"repo_id": "ml-agents",
"token_count": 770
} | 1,976 |
# Upgrading
# Migrating
<!---
TODO: update ml-agents-env package version before release
--->
## Migrating to the ml-agents-envs 0.30.0 package
- Python 3.10.12 is now the minimum version of python supported due to [python3.6 EOL](https://endoflife.date/python).
Please update your python installation to 3.10.12 or hi... | ml-agents/docs/Migrating.md/0 | {
"file_path": "ml-agents/docs/Migrating.md",
"repo_id": "ml-agents",
"token_count": 12908
} | 1,977 |
# Customizing Training via Plugins
ML-Agents provides support for running your own python implementations of specific interfaces during the training
process. These interfaces are currently fairly limited, but will be expanded in the future.
**Note:** Plugin interfaces should currently be considered "in beta", and the... | ml-agents/docs/Training-Plugins.md/0 | {
"file_path": "ml-agents/docs/Training-Plugins.md",
"repo_id": "ml-agents",
"token_count": 818
} | 1,978 |
<img src="docs/images/unity-wide.png" align="middle" width="3000"/>
# Unity ML-Agents 工具包(Beta) v0.3.1
**注意:** 本文档为v0.3版本文档的部分翻译版,目前并不会随着英文版文档更新而更新。若要查看更新更全的英文版文档,请查看[这里](https://github.com/Unity-Technologies/ml-agents)。
**Unity Machine Learning Agents** (ML-Agents) 是一款开源的 Unity 插件,
使得我们得以在游戏环境和模拟环境中训练智能 agent。您可以使用... | ml-agents/localized_docs/zh-CN/README.md/0 | {
"file_path": "ml-agents/localized_docs/zh-CN/README.md",
"repo_id": "ml-agents",
"token_count": 2696
} | 1,979 |
# Generated by the protocol buffer compiler. DO NOT EDIT!
# source: mlagents_envs/communicator_objects/agent_info_action_pair.proto
import sys
_b=sys.version_info[0]<3 and (lambda x:x) or (lambda x:x.encode('latin1'))
from google.protobuf import descriptor as _descriptor
from google.protobuf import message as _messag... | ml-agents/ml-agents-envs/mlagents_envs/communicator_objects/agent_info_action_pair_pb2.py/0 | {
"file_path": "ml-agents/ml-agents-envs/mlagents_envs/communicator_objects/agent_info_action_pair_pb2.py",
"repo_id": "ml-agents",
"token_count": 1443
} | 1,980 |
# Generated by the protocol buffer compiler. DO NOT EDIT!
# source: mlagents_envs/communicator_objects/header.proto
import sys
_b=sys.version_info[0]<3 and (lambda x:x) or (lambda x:x.encode('latin1'))
from google.protobuf import descriptor as _descriptor
from google.protobuf import message as _message
from google.pr... | ml-agents/ml-agents-envs/mlagents_envs/communicator_objects/header_pb2.py/0 | {
"file_path": "ml-agents/ml-agents-envs/mlagents_envs/communicator_objects/header_pb2.py",
"repo_id": "ml-agents",
"token_count": 1029
} | 1,981 |
# Generated by the protocol buffer compiler. DO NOT EDIT!
# source: mlagents_envs/communicator_objects/unity_rl_initialization_output.proto
import sys
_b=sys.version_info[0]<3 and (lambda x:x) or (lambda x:x.encode('latin1'))
from google.protobuf import descriptor as _descriptor
from google.protobuf import message as... | ml-agents/ml-agents-envs/mlagents_envs/communicator_objects/unity_rl_initialization_output_pb2.py/0 | {
"file_path": "ml-agents/ml-agents-envs/mlagents_envs/communicator_objects/unity_rl_initialization_output_pb2.py",
"repo_id": "ml-agents",
"token_count": 2256
} | 1,982 |
from typing import Optional, Dict, Any, Tuple
from gym import error
from mlagents_envs.base_env import BaseEnv
from pettingzoo import ParallelEnv
from mlagents_envs.envs.unity_pettingzoo_base_env import UnityPettingzooBaseEnv
class UnityParallelEnv(UnityPettingzooBaseEnv, ParallelEnv):
"""
Unity Parallel (Pe... | ml-agents/ml-agents-envs/mlagents_envs/envs/unity_parallel_env.py/0 | {
"file_path": "ml-agents/ml-agents-envs/mlagents_envs/envs/unity_parallel_env.py",
"repo_id": "ml-agents",
"token_count": 641
} | 1,983 |
from mlagents_envs.side_channel import SideChannel, IncomingMessage, OutgoingMessage
import uuid
from typing import Dict, Optional, List
class FloatPropertiesChannel(SideChannel):
"""
This is the SideChannel for float properties shared with Unity.
You can modify the float properties of an environment with... | ml-agents/ml-agents-envs/mlagents_envs/side_channel/float_properties_channel.py/0 | {
"file_path": "ml-agents/ml-agents-envs/mlagents_envs/side_channel/float_properties_channel.py",
"repo_id": "ml-agents",
"token_count": 860
} | 1,984 |
import os
from pathlib import Path
import pytest
from mlagents_envs.registry import default_registry, UnityEnvRegistry
from mlagents_envs.registry.remote_registry_entry import RemoteRegistryEntry
BASIC_ID = "Basic"
def create_registry(tmp_dir: str) -> UnityEnvRegistry:
reg = UnityEnvRegistry()
entry = Remo... | ml-agents/ml-agents-envs/tests/test_registry.py/0 | {
"file_path": "ml-agents/ml-agents-envs/tests/test_registry.py",
"repo_id": "ml-agents",
"token_count": 545
} | 1,985 |
from typing import Dict, cast
import attr
from mlagents.torch_utils import torch, default_device
from mlagents.trainers.buffer import AgentBuffer, BufferKey, RewardSignalUtil
from mlagents_envs.timers import timed
from mlagents.trainers.policy.torch_policy import TorchPolicy
from mlagents.trainers.optimizer.torch_op... | ml-agents/ml-agents-trainer-plugin/mlagents_trainer_plugin/a2c/a2c_optimizer.py/0 | {
"file_path": "ml-agents/ml-agents-trainer-plugin/mlagents_trainer_plugin/a2c/a2c_optimizer.py",
"repo_id": "ml-agents",
"token_count": 3079
} | 1,986 |
# Version of the library that will be used to upload to pypi
__version__ = "1.1.0.dev0"
# Git tag that will be checked to determine whether to trigger upload to pypi
__release_tag__ = None
| ml-agents/ml-agents/mlagents/trainers/__init__.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/trainers/__init__.py",
"repo_id": "ml-agents",
"token_count": 58
} | 1,987 |
# # Unity ML-Agents Toolkit
import abc
from typing import Any, Tuple, List
class BaseModelSaver(abc.ABC):
"""This class is the base class for the ModelSaver"""
def __init__(self):
pass
@abc.abstractmethod
def register(self, module: Any) -> None:
"""
Register the modules to th... | ml-agents/ml-agents/mlagents/trainers/model_saver/model_saver.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/trainers/model_saver/model_saver.py",
"repo_id": "ml-agents",
"token_count": 952
} | 1,988 |
import yaml
import pytest
from mlagents.trainers.upgrade_config import convert_behaviors, remove_nones, convert
from mlagents.trainers.settings import RewardSignalType
from mlagents.trainers.ppo.trainer import PPOSettings, TRAINER_NAME as PPO_TRAINER_NAME
from mlagents.trainers.sac.trainer import SACSettings, TRAINER_... | ml-agents/ml-agents/mlagents/trainers/tests/test_config_conversion.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/trainers/tests/test_config_conversion.py",
"repo_id": "ml-agents",
"token_count": 3036
} | 1,989 |
import yaml
from mlagents.trainers.settings import RunOptions
from mlagents.trainers.training_analytics_side_channel import (
TrainingAnalyticsSideChannel,
)
test_curriculum_config_yaml = """
environment_parameters:
param_1:
curriculum:
- name: Lesson1
completion_criteria:
... | ml-agents/ml-agents/mlagents/trainers/tests/test_training_analytics_side_channel.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/trainers/tests/test_training_analytics_side_channel.py",
"repo_id": "ml-agents",
"token_count": 751
} | 1,990 |
import pytest
import numpy as np
from mlagents.trainers.ghost.trainer import GhostTrainer
from mlagents.trainers.ghost.controller import GhostController
from mlagents.trainers.behavior_id_utils import BehaviorIdentifiers
from mlagents.trainers.ppo.trainer import PPOTrainer
from mlagents.trainers.agent_processor impor... | ml-agents/ml-agents/mlagents/trainers/tests/torch_entities/test_ghost.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/trainers/tests/torch_entities/test_ghost.py",
"repo_id": "ml-agents",
"token_count": 3236
} | 1,991 |
from mlagents.torch_utils import torch
from typing import List
import math
from mlagents.trainers.torch_entities.layers import (
linear_layer,
Swish,
Initialization,
LayerNorm,
)
class ConditionalEncoder(torch.nn.Module):
def __init__(
self,
input_size: int,
goal_size: int... | ml-agents/ml-agents/mlagents/trainers/torch_entities/conditioning.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/trainers/torch_entities/conditioning.py",
"repo_id": "ml-agents",
"token_count": 2272
} | 1,992 |
import copy
import json
import hmac
import hashlib
import sys
from typing import Optional, Dict
import mlagents_envs
import mlagents.trainers
from mlagents import torch_utils
from mlagents.trainers.settings import RewardSignalType
from mlagents_envs.exception import UnityCommunicationException
from mlagents_envs.side_c... | ml-agents/ml-agents/mlagents/trainers/training_analytics_side_channel.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/trainers/training_analytics_side_channel.py",
"repo_id": "ml-agents",
"token_count": 3655
} | 1,993 |
import argparse
from .yamato_utils import init_venv
def main():
parser = argparse.ArgumentParser()
parser.add_argument("--mlagents-version", default=None)
parser.add_argument("--extra-packages", default=None)
args = parser.parse_args()
extra_packages = []
if args.extra_packages is not None:
... | ml-agents/ml-agents/tests/yamato/setup_venv.py/0 | {
"file_path": "ml-agents/ml-agents/tests/yamato/setup_venv.py",
"repo_id": "ml-agents",
"token_count": 193
} | 1,994 |
syntax = "proto3";
option csharp_namespace = "Unity.MLAgents.CommunicatorObjects";
package communicator_objects;
message HeaderProto {
int32 status = 1;
string message = 2;
}
| ml-agents/protobuf-definitions/proto/mlagents_envs/communicator_objects/header.proto/0 | {
"file_path": "ml-agents/protobuf-definitions/proto/mlagents_envs/communicator_objects/header.proto",
"repo_id": "ml-agents",
"token_count": 61
} | 1,995 |
fileFormatVersion: 2
guid: 079ea0ed741ff194a80cce029630b5ac
folderAsset: yes
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
| xLua/Assets/Plugins/Android/libs/x86.meta/0 | {
"file_path": "xLua/Assets/Plugins/Android/libs/x86.meta",
"repo_id": "xLua",
"token_count": 62
} | 1,996 |
fileFormatVersion: 2
guid: 92f9773841d5ffd44b794b9b584a5c05
timeCreated: 1504062948
licenseType: Pro
PluginImporter:
serializedVersion: 2
iconMap: {}
executionOrder: {}
isPreloaded: 0
isOverridable: 0
platformData:
data:
first:
Any:
second:
enabled: 0
settings: {}
... | xLua/Assets/Plugins/WebGL/xlua_webgl.cpp.meta/0 | {
"file_path": "xLua/Assets/Plugins/WebGL/xlua_webgl.cpp.meta",
"repo_id": "xLua",
"token_count": 348
} | 1,997 |
fileFormatVersion: 2
guid: afd3fcbd8a9d48945b874adff2c0aa6d
folderAsset: yes
DefaultImporter:
userData:
| xLua/Assets/XLua/Examples/02_U3DScripting.meta/0 | {
"file_path": "xLua/Assets/XLua/Examples/02_U3DScripting.meta",
"repo_id": "xLua",
"token_count": 48
} | 1,998 |
fileFormatVersion: 2
guid: 554d570d8b369434ba8a099ebafee542
timeCreated: 1478591886
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
| xLua/Assets/XLua/Examples/04_LuaObjectOrented/InvokeLua.unity.meta/0 | {
"file_path": "xLua/Assets/XLua/Examples/04_LuaObjectOrented/InvokeLua.unity.meta",
"repo_id": "xLua",
"token_count": 72
} | 1,999 |
using System;
using UnityEditor;
using UnityEngine;
using CSObjectWrapEditor;
using XLua;
namespace XLuaTest
{
public static class BuildFromCLI
{
/// <summary>
/// 此方法通过Unity菜单调用。
/// </summary>
[MenuItem("XLua/Examples/13_BuildFromCLI")]
public static void BuildFromUni... | xLua/Assets/XLua/Examples/13_BuildFromCLI/Editor/BuildFromCLI.cs/0 | {
"file_path": "xLua/Assets/XLua/Examples/13_BuildFromCLI/Editor/BuildFromCLI.cs",
"repo_id": "xLua",
"token_count": 728
} | 2,000 |
fileFormatVersion: 2
guid: 5fa8c6bd6daed854c98654418f48a830
timeCreated: 1482482561
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences:
- Template: {fileID: 4900000, guid: 384feb229d259f549bbbac9e910b782b, type: 3}
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
a... | xLua/Assets/XLua/Src/Editor/LinkXmlGen/LinkXmlGen.cs.meta/0 | {
"file_path": "xLua/Assets/XLua/Src/Editor/LinkXmlGen/LinkXmlGen.cs.meta",
"repo_id": "xLua",
"token_count": 136
} | 2,001 |
/*
* Tencent is pleased to support the open source community by making xLua available.
* Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved.
* Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License... | xLua/Assets/XLua/Src/GenAttributes.cs/0 | {
"file_path": "xLua/Assets/XLua/Src/GenAttributes.cs",
"repo_id": "xLua",
"token_count": 2122
} | 2,002 |
/*
* Tencent is pleased to support the open source community by making xLua available.
* Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved.
* Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License... | xLua/Assets/XLua/Src/LuaTable.cs/0 | {
"file_path": "xLua/Assets/XLua/Src/LuaTable.cs",
"repo_id": "xLua",
"token_count": 6594
} | 2,003 |
/*
* Tencent is pleased to support the open source community by making xLua available.
* Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved.
* Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License ... | xLua/Assets/XLua/Src/StaticLuaCallbacks.cs/0 | {
"file_path": "xLua/Assets/XLua/Src/StaticLuaCallbacks.cs",
"repo_id": "xLua",
"token_count": 26159
} | 2,004 |
using System;
using System.Linq;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
namespace XLua
{
public class XLuaHotfixInject
{
public static void Useage()
{
Console.WriteLine("XLuaHotfixInject assmbly_path id_map_file_path [cfg_assmbly2_path] [search_p... | xLua/General/Src/XLuaHotfixInject.cs/0 | {
"file_path": "xLua/General/Src/XLuaHotfixInject.cs",
"repo_id": "xLua",
"token_count": 1732
} | 2,005 |
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft... | xLua/General/vs2013/XLuaUnitTestGenCode.csproj/0 | {
"file_path": "xLua/General/vs2013/XLuaUnitTestGenCode.csproj",
"repo_id": "xLua",
"token_count": 6091
} | 2,006 |
fileFormatVersion: 2
guid: 1f134b58b34a7854ea895e518b4ffb9c
timeCreated: 1483528414
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
| xLua/Test/UnitTest/StreamingAssets/csCallLua.lua.meta/0 | {
"file_path": "xLua/Test/UnitTest/StreamingAssets/csCallLua.lua.meta",
"repo_id": "xLua",
"token_count": 72
} | 2,007 |
require("luaCallCs")
require("luaCallCsReflect")
require("csCallLua")
require("genCode")
--require("luaTdrTest")
function islua53() return not not math.type end
-- for test case
CMyTestEnv = TestEnvironment:new()
function CMyTestEnv:new(oo)
local o = oo or {}
setmetatable(o, self)
self.__index = self
... | xLua/Test/UnitTest/StreamingAssets/main.lua/0 | {
"file_path": "xLua/Test/UnitTest/StreamingAssets/main.lua",
"repo_id": "xLua",
"token_count": 882
} | 2,008 |
fileFormatVersion: 2
guid: 04eee5a18722aca49bfb2fb28416ede1
folderAsset: yes
timeCreated: 1483527547
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
| xLua/Test/UnitTest/xLuaTest/CSharpCallLua/Resources.meta/0 | {
"file_path": "xLua/Test/UnitTest/xLuaTest/CSharpCallLua/Resources.meta",
"repo_id": "xLua",
"token_count": 73
} | 2,009 |
fileFormatVersion: 2
guid: cba25057ebcf1d54c9ad49fde9b6e62d
timeCreated: 1483527551
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
| xLua/Test/UnitTest/xLuaTest/CSharpCallLua/TestCSCallLua.cs.meta/0 | {
"file_path": "xLua/Test/UnitTest/xLuaTest/CSharpCallLua/TestCSCallLua.cs.meta",
"repo_id": "xLua",
"token_count": 102
} | 2,010 |
fileFormatVersion: 2
guid: 568886381954c3b408d0b9ace77f3af3
timeCreated: 1483527551
licenseType: Pro
TextScriptImporter:
userData:
assetBundleName:
assetBundleVariant:
| xLua/Test/UnitTest/xLuaTest/Resources/non_tlv_net_msg_type.xml.meta/0 | {
"file_path": "xLua/Test/UnitTest/xLuaTest/Resources/non_tlv_net_msg_type.xml.meta",
"repo_id": "xLua",
"token_count": 72
} | 2,011 |
/*
** $Id: luac.c,v 1.75 2015/03/12 01:58:27 lhf Exp $
** Lua compiler (saves bytecodes to files; also lists bytecodes)
** See Copyright Notice in lua.h
*/
#define luac_c
#define LUA_CORE
#include "lprefix.h"
#include <ctype.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "... | xLua/WebGLPlugins/luac.c/0 | {
"file_path": "xLua/WebGLPlugins/luac.c",
"repo_id": "xLua",
"token_count": 4811
} | 2,012 |
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