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using UnityEngine;
using System.Collections;
// Cartoon FX - (c) 2013, Jean Moreno
// Automatically destroys the GameObject when there are no children left.
public class CFX_AutodestructWhenNoChildren : MonoBehaviour
{
// Update is called once per frame
void Update ()
{
if( transform.childCount == 0)
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
// CartoonFX 3 Shader
// (c) 2013, Jean Moreno
Shader "Cartoon FX/Particle Multiply Colored"
{
Properties
{
_TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5)
_MainTex ("Particle Texture (alpha)", 2D) = "white" {}
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## Secondary development of the build engine
xLua's build engine supports secondary development, and you can use it to generate some text files (for example, code and configuration files). The xLua's link.xml file is generated by the build engine plugin. Other application scenarios (such as generating a Lua IDE auto c... | jynew/jyx2/Assets/XLua/Doc/Custom_Generate_EN.md/0 | {
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using System;
using System.IO;
using System.Collections.Generic;
using UnityEngine;
using XLua;
namespace XLuaTest
{
[LuaCallCSharp]
public class Foo1Parent
{
}
[LuaCallCSharp]
public class Foo2Parent
{
}
[LuaCallCSharp]
public class Foo1Child : Foo1Parent
{
}
[... | jynew/jyx2/Assets/XLua/Examples/09_GenericMethod/Foo.cs/0 | {
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/*
* Tencent is pleased to support the open source community by making xLua available.
* Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved.
* Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License... | jynew/jyx2/Assets/XLua/Src/LuaBase.cs/0 | {
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/*
* Tencent is pleased to support the open source community by making xLua available.
* Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved.
* Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License... | jynew/jyx2/Assets/XLua/Src/ObjectCasters.cs/0 | {
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-nowarn:0162
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-nowarn:0114
-nowarn:0108
-nowarn:1635
-nowarn:0642
-nowarn:0105
-nowarn:0436
-nowarn:0109
-nowarn:3021
-define:HSFRAMEWORK_NET_ABOVE_4_5
-define:UNITASK_ADDRESSABLE_SUPPORT | jynew/jyx2/Assets/csc.rsp/0 | {
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{
"dependencies": {
"com.unity.2d.sprite": "1.0.0",
"com.unity.2d.tilemap": "1.0.0",
"com.unity.ads": "3.7.5",
"com.unity.analytics": "3.6.12",
"com.unity.assetbundlebrowser": "https://gitee.com/ookk47oo/AssetBundles-Browser.git",
"com.unity.cinemachine": "2.6.11",
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#import <Foundation/Foundation.h>
#import "AntiAddictionAsyncHttp.h"
NS_ASSUME_NONNULL_BEGIN
extern NSString *ANTI_ADDICTION_HTTP_FINISH_NOTIFICATION;
@interface AntiAddictionHttpManager : NSObject
@property (nonatomic) NSString *unityVersion;
+ (NSInteger)httpTaskIndex;
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using System;
using System.Threading.Tasks;
using TapTap.AntiAddiction.Internal;
using TapTap.AntiAddiction.Model;
using CheckPayResult = Plugins.AntiAddictionUIKit.CheckPayResult;
namespace TapTap.AntiAddiction
{
public sealed class AntiAddictionNewJob : IAntiAddictionJob
{
private Action<int, string... | jynew/jyx2/TapSdkFiles/TapTap/AntiAddiction/Script/Wrapper/AntiAddictionNewJob.cs/0 | {
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using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace TapTap.Common.Editor
{
public class TapFileHelper : System.IDisposable
{
private string filePath;
public TapFileHelper(string fPath)
{
filePath = fPath;
if (!System.IO.... | jynew/jyx2/TapSdkFiles/TapTap/Common/Editor/TapFileHelper.cs/0 | {
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{
"zh_hans":{
"network_error_click_retry":"网络异常,点击重试"
},
"en":{
"network_error_click_retry":"Network error, click to retry"
},
"zh_hant":{
"network_error_click_retry":"網路異常,點擊重試"
},
"ja":{
"network_error_click_retry":"ネットワークエラーです。もう一度やり直してください"
},
"ko"... | jynew/jyx2/TapSdkFiles/TapTap/Common/Plugins/iOS/Resource/TapCommonResource.bundle/TapCommonLanguage.json/0 | {
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// -----------------------------------------------------------------------
// <copyright file="ScrollView.cs" company="AillieoTech">
// Copyright (c) AillieoTech. All rights reserved.
// </copyright>
// -----------------------------------------------------------------------
namespace TapSDK.UI.AillieoTech
{
using ... | jynew/jyx2/TapSdkFiles/TapTap/Common/UI/Scripts/ScrollViewEx/ScrollView/ScrollView.cs/0 | {
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# ChangeLog
## 3.13.0
### Fixed Bugs
- Android & iOS: 支持新的 scope (basic_info & email)
- Android: 修复一些情况下的错误崩溃
- iOS: 支持更安全的有端授权协议
## 3.11.1
### Fixed Bugs
- iOS: 修复登录模块对系统 URL 回调的使用方式
### Dependencies
- TapTap.Common v3.11.1
## 3.11.0
### Dependencies
- TapTap.Common v3.11.0
## 3.10.0
### Dependencies
- TapT... | jynew/jyx2/TapSdkFiles/TapTap/Login/CHANGELOG.md/0 | {
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//
// TTSDKProfile.h
// TapTapSDK
//
// Created by TapTap on 2017/10/27.
// Copyright © 2017年 易玩. All rights reserved.
//
#import <Foundation/Foundation.h>
/**
* @brief TapTap用户信息封装类
*
* 该类封装了所有用户信息提供的返回数据
*/
@interface TTSDKProfile : NSObject
/// 用户名
@property (nonatomic, readonly, strong) NSString *name;... | jynew/jyx2/TapSdkFiles/TapTap/Login/Plugins/iOS/TapLoginSDK.framework/Headers/TTSDKProfile.h/0 | {
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{
"name": "com.taptap.tds.login",
"displayName": "TapTap Login",
"description": "TapTap Develop Service",
"version": "3.16.5",
"unity": "2018.3",
"license": "MIT",
"dependencies": {
"com.taptap.tds.common": "https://github.com/TapTap/TapCommon-Unity.git#3.16.5"
}
}
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pytest_gpu:
name: Pytest GPU
agent:
type: Unity::VM::GPU
image: ml-agents/ml-agents-ubuntu-18.04:latest
flavor: b1.large
commands:
- |
eval "$($HOME/anaconda/bin/conda shell.bash hook)"
conda activate python3.10
python3 -m pip install pyyaml --index-url https://artifactory.prd.it... | ml-agents/.yamato/pytest-gpu.yml/0 | {
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using System;
using System.IO;
using System.Linq;
using System.Reflection;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using Unity.MLAgents;
using Unity.MLAgents.Editor;
namespace MLAgentsExamples.Tests.Settings
{
[TestFixture]
public class MLAgentsSettingsTests
{
string EditorBui... | ml-agents/DevProject/Assets/ML-Agents/Scripts/Tests/Editor/MLAgentsSettings/MLAgentsSettingsTests.cs/0 | {
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"repo_id": "ml-agents",
"token_count": 3045
} | 1,902 |
{
"dependencies": {
"com.unity.ai.navigation": {
"version": "2.0.0",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.modules.ai": "1.0.0"
},
"url": "https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-candidates"
},
"com.unity... | ml-agents/DevProject/Packages/packages-lock.json/0 | {
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} | 1,904 |
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using UnityEngine;
using Unity.MLAgents;
using Unity.MLAgents.Actuators;
using Unity.MLAgents.Sensors;
using Random = UnityEngine.Random;
public class FoodCollectorAgent : Agent
{
FoodCollectorSettings m_FoodCollecterSettings;
public GameObject area;
FoodCollectorArea m_MyArea;
bool m_Frozen;
bool ... | ml-agents/Project/Assets/ML-Agents/Examples/FoodCollector/Scripts/FoodCollectorAgent.cs/0 | {
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