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#include "Robot.h" RobotBuilder::RobotBuilder(simxInt clientId, simxInt handle) : ObjectBuilder{clientId, handle} { } Robot::Robot(const RobotBuilder &robotBuilder) : Object(robotBuilder) { } Robot::~Robot() { }
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#include<iostream> #include<vector> #include<algorithm> using namespace std; int main() { int t; cin>>t; for(int i=0;i<t;i++) { vector<int> vec; vec.resize(10); int var,n; cin>>var; n=var; for(int j=9;j>1;j--) { while(var%j==0&&var>0){var/=j;vec[j]++;} } if(var>1){cout<<-1<<endl;} else if(n...
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#include<bits/stdc++.h> using namespace std; int main(){ int n, r; cin >> n >> r; vector<int> a(n); vector<int> heaters; for(int i=1; i<=n; i++){ cin >> a[i]; if(a[i] == 1){ heaters.push_back(i); } } bool flag=false, possible=true; //flag indica si todos los espacios son calentados int auxStart, aux...
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#include <iostream> #include <string> #include "Buckethead.h" using namespace std; // constructor Buckethead::Buckethead() : Zombie("Buckethead", "BH", 3, 9, 1, 3) { }
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#include<stdio.h> #include<stdlib.h> #include<string.h> #define TAM 10 struct Estoque { char nome_produto[30]; char setor[30]; int qtd_produtos; float preco_prod; }; struct estoque estoque[TAM]; int cadastro(struct estoque estoque[TAM]) { for(int i = 0; i<=TAM; i++) { printf("Qual o no...
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//--------------------------------------------------------------------------- // This header contains the implementation of the class // ELENA RT manager. // (C)2023, by Aleksey Rakov //--------------------------------------------------------------------------- #i...
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/** * Created by yuanpingzhou on 3/9/17 */ #include <iostream> #include <thread> #include <atomic> #include <thrift/protocol/TBinaryProtocol.h> #include <thrift/transport/TSocket.h> #include <thrift/transport/TTransportUtils.h> #include <boost/exception/all.hpp> #include <boost/make_shared.hpp> #include <boost/chr...
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#pragma once #include "ComponentBase.h" #include <list> #include <functional> namespace ggEngine { class Game; class TimeBasedEventInfo; class TimeBasedEventManager : public ComponentBase { public: TimeBasedEventManager(Game *game); void Update(double deltaTimeInMs); void Reset(); void AddEvent(TimeBasedEve...
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#ifndef PLAYERATTRIBUTES_HPP #define PLAYERATTRIBUTES_HPP #include <chrono> typedef std::chrono::system_clock::time_point time_point; /** * @brief The PlayerAttributes class Properties of the players e.g. health and endurance. */ class PlayerAttributes { public: /** * @brief PlayerAttributes Constructor...
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#ifndef GAMEROLEPLAYPORTALINFORMATIONS_H #define GAMEROLEPLAYPORTALINFORMATIONS_H #include "PortalInformation.h" #include "GameRolePlayActorInformations.h" #include "../BotCoreAPI/BotCoreAPI.h" #include <string> #include <vector> class GameRolePlayPortalInformations : public GameRolePlayActorInformations { public: ...
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#pragma once #include <iostream> #include <string> #include "Node.h" using namespace std; template<class T> class List { friend class Node<T>; Node<T>* Head; Node<T>* Tail; int count; public: class Iterator { friend class List<T>; Node<T>* it; Iterator(Node<T>* ptr) { it = ptr; } public: Iterator(...
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# include " modules / rtp_rtcp / source / rtcp_packet / nack . h " # include < algorithm > # include < cstdint > # include < utility > # include " modules / rtp_rtcp / source / byte_io . h " # include " modules / rtp_rtcp / source / rtcp_packet / common_header . h " # include " rtc_base / checks . h " # include " rtc_b...
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#pragma once #define DLL_EXPORT #include"PreInclude.h" #include"UIBase.h" #include"ControlBase.h" namespace GuruLib { typedef int LOW, HIGH; class ProgressBar : public UIBase, public ControlBase { public: LIB ProgressBar(int x_pos, int y_pos, int width, int height, UnitType type = PIXEL, const char* _unique_...
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#ifndef __CHUNK_MERGER__ #define __CHUNK_MERGER__ #include <iostream> #include <vector> #include <iterator> #include <fstream> #include "../../Base/Data.hpp" #include "../../FileManager/Models/LocalReference.hpp" class ChunkMerger { public: /** * @brief * Processes the file at the file path and r...
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// -*- mode:c++;tab-width:2;indent-tabs-mode:t;show-trailing-whitespace:t;rm-trailing-spaces:t -*- // vi: set ts=2 noet: // // (c) Copyright Rosetta Commons Member Institutions. // (c) This file is part of the Rosetta software suite and is made available under license. // (c) The Rosetta software is developed by the co...
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#include<iostream> using namespace std; int main(){ int n; float money; cin>>n; if(n>10){ money = (n*5000) - ((n*5000)*(0.1)); } else money = n*5000; cout<<money; }
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#include "sfmlboxinstanceinfo.h" #include "../spriterengine/global/settings.h" namespace SpriterEngine { SfmlBoxInstanceInfo::SfmlBoxInstanceInfo(point initialSize) : BoxInstanceInfo(initialSize), rectangle(sf::Vector2f(initialSize.x, initialSize.y)) { } void SfmlBoxInstanceInfo::render() { } void Sfml...
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#include "InputManager.h" InputManager* InputManager::instance = nullptr; InputManager::InputManager() { mouseX = 0; mouseY = 0; updateCounter = 0; quitRequested = false; } InputManager::~InputManager() { } void InputManager::Update() { SDL_Event event; SDL_GetMouseState(&mouseX, &mouseY); ...
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// Copyright Epic Games, Inc. All Rights Reserved. #include "ProjectIRRUPTIONGameModeBase.h" #include "Blueprint/UserWidget.h" #include "Components/EditableText.h" #include "Components/TextBlock.h" #include "Kismet/GameplayStatics.h" AProjectIRRUPTIONGameModeBase::AProjectIRRUPTIONGameModeBase() { } void AProjec...
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/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of th...
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#include <boost/thread/thread.hpp> #include <boost/atomic.hpp> #include <cstdatomic> #include <boost/lockfree/spsc_queue.hpp> #include <string> #include <cstdio> #include <sched.h> #include <sys/types.h> #include <unistd.h> #include <sys/syscall.h> #include <boost/scoped_ptr.hpp> #include <sys/time.h> #include <boost/l...
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SESkeletonEx.cpp
#include "stdafx.h" #include "SESkeletonEx.h" #include "SESkeletonSerializerEx.h" #include "OgreLogManager.h" #include "OgreResourceGroupManager.h" #include "OgreSkeletonManager.h" SkeletonEx::SkeletonEx(Ogre::ResourceManager* creator, const Ogre::String& name, Ogre::ResourceHandle handle, const Ogre::String& gr...
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loud-and-rich.cpp
class Solution { public: int loudAndRich(vector <vector<int>> &G,vector <int> &quiet,vector <int> &visited,vector <int>&answer, int i){ for (int j=0;j<quiet.size();j++){ if (G[i][j] && !visited[j]){ int ind = loudAndRich(G,quiet,visited,answer,j); if (quiet[ind] <...
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// // Created by artem on 04.12.2019. // #ifndef PATTERNS_CLIENTCARETAKER_H #define PATTERNS_CLIENTCARETAKER_H #include "ClientSnap.h" #include "stack" class ClientCareTaker { private: std::stack<ClientSnap *> snaps; public: void save(ClientSnap *snap); ClientSnap* restore(); }; #endif //PATTERNS_CLIEN...
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#include <RF24Network.h> #include <RF24.h> #include <SPI.h> #include <Servo.h> byte switchPin = 12; RF24 radio(9, 10); RF24Network network(radio); const uint16_t this_node = 1; const uint16_t parent_node = 0; const unsigned long interval = 1000; // every sec struct message_1 { bool pulsador; }; message_1 ...
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WorkerServerScanner.cpp
#include "WorkerServerScanner.h" namespace Test { WorkerServerScanner::WorkerServerScanner(IScanner* pIScanner, Pipe& pipe) : WorkerServerScanner() { this->pIScanner = pIScanner; this->pipe = std::move(pipe); } std::unique_ptr<WorkerServerScanner> WorkerServerScanner::Create(IScanner* pIScanner, Pip...
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prime1.cpp
//--------------------------------------------------- // Purpose: Program to check for prime // numbers using a factoring approach // Author: John Gauch //--------------------------------------------------- #include <cmath> #include <iostream> using namespace std; int main() { // Local variabl...
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#ifndef BS_HW1F_H #define BS_HW1F_H #include "Diffusion_Model0.h" #include "../Instruments/InterfaceESG0.h" #include <Math.h> using namespace std; class BS_HW1F: public DIF_MODEL0{ public: int Time_step; double Delta_t; double HW_Alpha; double HW_Sigma; double Prorata; int Antithetic; int NB_Time_Step; int NB_...
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AddTimeCardTrans.h
#pragma once #include "ModifyEmployeeTransaction.h" #include "Date.h" class AddTimeCardTrans : public ModifyEmployeeTransaction { public: AddTimeCardTrans(int employeeID, const Date& date, float hours); virtual ~AddTimeCardTrans(); // Inherited via ModifyEmployeeTransaction virtual void changeEmployee(Employee &...
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#ifndef SmallMimic_h #define SmallMimic_h #include "Arduino.h" #define ledBlink true // 1/0 to enable or disable LED blinking #define ledPin 2 // Pin for the onboard LED (Wemos D1 Mini) #define ledOnState LOW // Pin state for LED on (Wemos D1 Mini is kind of backwards) enum MouseButton { LEFT = 0 , RIGHT =...
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//转自https://blog.csdn.net/u014646950/article/details/51100185 //C/C++二进制读写png文件 #include "iostream" #include "fstream" #include "string" using namespace std; /* class PngMsg { private : unsigned char markMsg[8]; //十进制,相当于16进制89.50.4e.47.0d.0a.1a.0a; char widthloc; char heigtMsgloc; char BitDepthloc;//图像深度 char Co...
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#include "Drawer.h" void pos(int x, int y)//设置光标位置 { COORD pos; pos.X = x; pos.Y = y; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos); } void col(unsigned short ForeColor)//颜色设置 { HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);//获取当前窗口句柄 SetConsoleTextAttribute(handle, ForeColor);//设置颜色 }
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Path.h
#include <vector> #include <tuple> #include "Error.h" struct point { double x; double y; double z; inline point operator+(const point& other) const { point res{ x + other.x, y + other.y, z + other.z }; return res; } inline point operator-(const point& other) const { point res{ x - other.x, y - other.y, z...
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ScottGarryFoster/UNI-YEAR1-MarioBros3
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#include "Background.h" Background::Background() { } Background::Background(SpriteBatch* f_sb) { m_sb = f_sb; m_tsmTransparent = new TextureSelfManaged(); m_tsmTransparent->LoadTextureFromLocation(m_sb->get_renderer(),"Images/Mario3/Transparent.png"); } Background::~Background() { if(m_tsmTexture != nullptr) ...
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//b13 #include <iostream> #include <math.h> using namespace std; int main() { float x,y,a; cout << "Nhap vao 2 so nguyen:"; cin >> x >> y; a=sqrt(x*x+y*y); cout << "Khoang cach tu diem (x,y) den diem O(0,0) la :" << a << endl; }
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//****************************************************************************** // Project: Weather-based simulation framework (WBSF) // Programmer: Jacques Régnière, Rémi Saint-Amant // // It under the terms of the GNU General Public License as published by // the Free Software Foundation // It is ...
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Nathan Russell_HK Project Attempt 2.cpp
// Nathan Russell_HK Game Project-2.cpp // last edited 2/3/2018 at 10:28 // last synced #include "stdafx.h" #include <iostream> #include <cstdlib> #include <ctime> #include <string> using namespace std; using std::endl; using std::cin; using std::cout; void persona() { //creates a sort of skynet personality //e...
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DlgInsert.cpp
///////////////////////////////////////////////////////////////////////////// // DlgInsert.cpp : implementation file #include "StdAfx.h" #include "resource.h" #include "xObject.h" #include "DlgInsert.h" #include "FeData\Helpers\OutputMessage.h" #include "FeData\Helpers\ResourceManager.h" #include "FeData\Re...
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#include<iostream> #include<fstream> #include<string> #include<vector> using namespace std; int main() { vector<int> v; v.push_back(10); v.push_back(12); cout << v[0] << " " << v[1] << endl;; swap(v[0], v[1]); cout << v[0] << " " << v[1]; return 0; }
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#define LED_PIN 13 #define BUTTON1 A1 #define BUTTON2 A2 void switchLed(int on) { if (on) { digitalWrite(LED_PIN, LOW); } else { digitalWrite(LED_PIN, HIGH); } } int getButton1() { return !digitalRead(BUTTON1); } int getButton2() { return !digitalRead(BUTTON2); } unsigned long lastBlink = 0; int...
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/*========================================================================= Program: MAF2Medical Module: medGUIWizardPageNew Authors: Matteo Giacomoni, Gianluigi Crimi Copyright (c) B3C All rights reserved. See Copyright.txt or http://www.scsitaly.com/Copyright.htm for details. This software is distributed W...
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最小二乗法console.cpp
#include "#system.hpp" int _Main(){ int num=0; vectorx<double> Xi,Yi; double x=0,y=0,xx=0,xy=0; double a=0,b=0; cout<<"最小二乗法を行います\n要素数を入力してください >> "<<flush; cin>>num; Xi.resize(num); Yi.resize(num); for(int i=0;i<num;i++){ cout<<"X["<<i<<"]=? >> "<<flush; cin>>Xi[i]; } cout<<endl; fo...
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/* This file is produced by the JNI AutoWrapper Utility Copyright (c) 2012 by EarthView Image Inc */ #include "stableheaders.h" #include "graphic/frustum_def.h" #include <jni.h> #include "core_java/global_reference.h" #include "core_java/jni_load.h" #include <typeinfo> namespace EarthView { namespace World { name...
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#include<bits/stdc++.h> #include<iostream> using namespace std; #define ll long long int #define inf 1e18 #define mod 1000000007 const int N=1e5+5; void file_i_o(){ ios_base::sync_with_stdio(0); cin.tie(0); cout.tie(0); #ifndef ONLINE_JUDGE freopen("inputf.in", "r", stdin); freopen("outputf.in"...
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#pragma once /* * Here is Oriole specification for language to create a cutscene. */ /* Here is the import for the cutscene header. So if you import the language, * you won't need need to include cutscene and sceneNavigation. */ #include "../core/cutscene.h" #include "../core/sceneNavigation.h" #include "common.h...
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/* MIT License Copyright (c) 2018 Bartłomiej Żarnowski Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, mer...
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#include <iostream> //#include 是包含文件的意思 <iostream> 输入输出流(接受键盘的输入和控制台的输出功能) #include <string> // <string> 字符串相关文件 #include <array> //std::array 标准库 array头文件 #include <fstream> //std::ofstream std::ifstream 文件流操作 #include <io.h> //int main(){ return 0}; //main函数是程序执行的入口,整个项目只有这一个执行入口 #include "calculate.h" /...
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#ifndef COLLISION_CHECK_H #define COLLISION_CHECK_H #include "Shape.h" // AABB bool AABBCollisionCheck(std::shared_ptr<Shape> s1, std::shared_ptr<Shape> s2); bool AABBCollisionCheck(vector<AABB> v1, vector<AABB> v2); bool AABBCollisionCheck(AABB aabb1, AABB aabb2); bool IsGreaterPoint(const Point& p1, const Point& p2...
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// std::future template <typename T> struct future; // Jon's approach template <typename... T> struct future; // Bryce likes this because it simplifies when_all //template < class InputIt > //auto when_all(InputIt first, InputIt last) // -> future<std::vector<typename std::iterator_traits<InputIt>::value_type>>; ...
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using namespace System; namespace MonsterExtensions { public ref class Attack { }; public enum class AttackTypeEnum { Type1, Type2 }; public ref class AnimationSequence2D { }; public interface class IMonster { property String^ Name; property int Strength; prope...
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#include "Player.h" #include <QGraphicsScene> #include <QKeyEvent> #include <QDebug> Player::Player(QGraphicsItem *parent): QGraphicsPixmapItem(parent) { qDebug()<<"left\n"; setPixmap(QPixmap(":/images/Sabers.png")); setScale(0.5); } void Player::keyPressEvent(QKeyEvent * event) { if(event->key() == ...
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// Copyright (c) 2013-2018 LG Electronics, Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or...
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#include<stdio.h> int main() { int A,B; scanf("%d %d",&A,&B); if(A%B==0 || B%A==0) printf("Sao Multiplos\n"); else printf("Nao sao Multiplos\n"); }
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#include "Helpers.h" namespace lattice { namespace helpers { std::vector< std::vector<uint32_t> > ivals(Node *root) { std::vector< std::vector<uint32_t> > vals {}; for (Node &row : root->vertRange()) { vals.emplace_back(); auto &rowVals = vals.back(); for (Node &node : row.horizRange()) { ...
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int prime(unsigned int x) {int y; for (y=2;y<=sqrt(x);y+=1) if (x%y==0)break; if (y>sqrt(x))return 0; return 1; } void main() {int youmeiyou,i,n; youmeiyou=0; scanf("%d",&n); for (i=5;i<=n;i+=2) { if (prime(i-2)==0&&prime(i)==0) {printf("%d %d\n", i-2,i); youmeiyou=1;} } if (youmeiyou==0)printf...
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#ifndef COMBATUNIT_HPP #define COMBATUNIT_HPP #include "Item.hpp" #include "HealthPotion.hpp" #include <stdio.h> #include <stdlib.h> #include <time.h> class Item; class CombatUnit { public: CombatUnit(std::string name,int health,int damage); void UseItem(Item* item, CombatUnit* target); void ModifyHea...
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#ifndef HEADER_GUARD_SCOPEDLOCK_H #define HEADER_GUARD_SCOPEDLOCK_H #include <OpenThreads/Mutex> namespace JAZZROS { template<class M> class TScopedLock { private: M &m_lock; TScopedLock(const TScopedLock &); // prevent copy TScopedLock &operator=(const TScopedLock &...
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#pragma once // linking #pragma comment(lib, "dxgi.lib") #pragma comment(lib, "d3d11.lib") // includes #include <dxgi.h> #include <d3dcommon.h> #include <d3d11.h> #include <DirectXMath.h> #include <DirectXPackedVector.h> using namespace DirectX; using namespace DirectX::PackedVector; class D3D { public: D3D(...
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#include<iostream> #include<bits/stdc++.h> using namespace std; #include<math.h> class complex_num { public: int real, imag; complex_num() //default constructor {} complex_num(int r, int i) //constructor with arguments { real = r; imag = i; } complex_num(const com...
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#ifndef SYSTEM_MANAGER_H_INCLUDED #define SYSTEM_MANAGER_INCLUDED #include <memory> #include <vector> using std::unique_ptr; using std::vector; class Entity; class SystemManager { private: vector<unique_ptr<Entity>> mEntities; public: SystemManager(); ~SystemManager(); void update(); void draw()...
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#ifndef CONNECTDB_H #define CONNECTDB_H #include "customer.h" #include "employee.h" #include "manager.h" #include "rental.h" #include "disc.h" #include <QtSql/QSql> #include <QtSql/QSqlDatabase> #include <QtSql/QSqlError> #include <QtSql/QSqlQuery> #include <QVariant> #include <QtSql/QSqlTableModel> #inc...
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MumbleVoipModule.cpp
// For conditions of distribution and use, see copyright notice in license.txt #include "StableHeaders.h" #include "DebugOperatorNew.h" #include "MumbleVoipModule.h" #include "MemoryLeakCheck.h" #include "LinkPlugin.h" #include "RexLogicModule.h" #include "ModuleManager.h" #include "Avatar/Avatar.h" #include...
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IrvingW/LeetCode-problems
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class Solution { public: bool isPerfectSquare(int num) { // 1, 4, 9, 16, 25 // sub: 1, 3, 5, 7, 9 int sub = 1; while(num > 0){ num -= sub; sub += 2; } return num == 0; } };
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#pragma once #include "wm/BasicHumanNeeds.h" #include "wm/SRGSimData.h" #include <SystemConfig.h> #include <essentials/EventTrigger.h> #include <knowledge_manager/ASPKnowledgeManager.h> #include <supplementary/InformationElement.h> #include <supplementary/WorldModel.h> namespace essentials { class SystemConfig; } n...
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// Copyright (c) 2018 The GAM Authors #ifndef INCLUDE_LOCKWRAPPER_H_ #define INCLUDE_LOCKWRAPPER_H_ #include <mutex> #include "settings.h" class LockWrapper { #ifdef USE_ATOMIC bool lock_ = 0; #else std::mutex lock_; #endif public: inline void lock() { #ifdef USE_ATOMIC while (__atomic_test_and_set(&lo...
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CC_ForestGathering.cpp
//Code Chef Forest Gathering May 2016 Long contest challenge //https://www.codechef.com/MAY16/problems/FORESTGA #include <iostream> #include<bits/stdc++.h> #define ll long long int using namespace std; int main() { ll N, W, L,a,b; vector<pair<ll,ll> > T; pair<ll,ll> temp; cin>>N>>W>>L; for(ll i=0;i<N;i++) { ...
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caller.cpp
//caller.cpp #include "caller.h" #include <QDBusInterface> Caller::Caller(QObject *parent) : QObject(parent) { //receive signal method 1 // QDBusConnection::sessionBus().connect("com.openthinks.dbus.service", "/","com.openthinks.dbus.interface","nameChanged", this,SLOT(onNameChanged(QString))); //receive sig...
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UocSoChungLonNhatCuaNSoNguyenDuongDauTien.cpp
#include<bits/stdc++.h> using namespace std; typedef long long ll; ll bcnn(ll a, ll b){ return a*b/__gcd(a,b); } int main(){ int t; cin>>t; while(t--){ ll n; cin>>n; ll x=1; for(ll i=1; i<=n; i++){ x=bcnn(x,i); } cout << x << endl; } }
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#ifndef FRIENDMSG_H #define FRIENDMSG_H #include <QWidget> #include<QLabel> #include<QMovie> #include<QMouseEvent> #include<QDebug> #include<QPropertyAnimation> #include<QImage> #include<QDesktopServices> #include<QPropertyAnimation> #include<QNetworkAccessManager> #include<QCryptographicHash> #include<talk.h> namespa...
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#ifndef SE_TEXT_RENDERER_H #define SE_TEXT_RENDERER_H #include "Selene/Utils/seStdIncludes.h" namespace Selene { class CTextRenderer { public: CTextRenderer(); virtual ~CTextRenderer(); virtual void Render(); virtual void Enable(); virtual void Disable(); virtual void SetEnabled(bool enabled); vi...
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randomGenerator.cpp
#include <iostream> #include <cstdlib> #include <ctime> using namespace std; int main(){ srand(time(0)); for(int i=0;i<20;i++){ cout<<1+(rand() % 100)<<endl; } }
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/* Emacs, this is -*-C++-*- */ #ifndef LIBMACHO_H_ #define LIBMACHO_H_ #include "types.h" #include "file.h" #include "architecture.h" #include "object.h" #include "load_command.h" #include "segment_command.h" #include "dylib_command.h" #include "uuid_command.h" #include "rpath_command.h" #include "umbrella_commands.h"...
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/* * You are given two non-empty linked lists representing two non-negative integers. * The digits are stored in reverse order, and each of their nodes contains a single digit. * Add the two numbers and return the sum as a linked list. * You may assume the two numbers do not contain any leading zero, * except the ...
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#if _WIN32 #include "SDL.h" #else #include "SDL2/SDL.h" #include "SDL2/SDL_ttf.h" #endif #include "tile_map.h" #include "defines.h" #include <fstream> AV_Tile_Map::AV_Tile_Map() { /*if ( TTF_Init() < 0) { printf( "TTF_Init Error: %s\n", TTF_GetError() ); return; }*/ srcRect.x = 0; srcRect.y = 0; srcRect...
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#include <aesalgorithm.h> #include <openssl/aes.h> #include <string> using namespace std; AESAlgorithm::AESAlgorithm() { } string AESAlgorithm::encrypt(string args[], int n) { unsigned char* oneKey = (unsigned char*)args[0].c_str(); AES_KEY key; // must be 16 bytes AES_set_encrypt_key(oneKey, 128, &key)...
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#ifndef MENU_H #define MENU_H #include <QWidget> #include <QNetworkAccessManager> #include <QNetworkReply> #include <QUrl> #include <QTimer> #include <QEventLoop> #include <QKeyEvent> #include <QScrollArea> #include <QInputDialog> #include "downloadmanager.h" namespace Ui { class Menu; } class Menu : public QWidget ...
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#ifndef _RTX_RT_MATERIAL_MAT_VISITOR_H_ #define _RTX_RT_MATERIAL_MAT_VISITOR_H_ #include <CppUtil/Basic/HeapObj.h> namespace RTX { class Material; class Lambertian; class Metal; class Dielectric; class Light; class OpMaterial; class Isotropic; class MatVisitor : public CppUtil::Basic::HeapObj { HEAP_OBJ_SE...
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#include<bits/stdc++.h> using namespace std; int main() { int t,n,k; string str; cin>>t; while(t--){ cin>>n>>k>>str; int m=999999,pos; for(int i=0; i<n; i++){ if((int)str[i]<m){ m=(int)str[i]; pos=i; } } vec...
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#include "Mur.h" Mur::Mur() { } Mur::Mur(const float _x, const float _y, const float _largeur, const float _hauteur) { x = _x; y = _y; largeur = _largeur; hauteur = _hauteur; rectangleMur = IntRect(x, y, largeur, hauteur); } Mur::~Mur() { } float Mur::GetX() const { return x; } float Mur::GetY() const { re...
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#ifndef BULLETMANAGER_H #define BULLETMANAGER_H #include <vector> #include "MeshManager.h" #include "TextureManager.h" #include "Bullet.h" #include "MathsHelper.h" class BulletManager { private: MeshManager* m_meshManager; TextureManager* m_textureManager; Shader* m_shader; //int m_clipsCapacity; //float m_reloa...
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int main() { extern int err; return err; } int err = 2;
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#include "usual.h" class Solution { public: vector<int> restoreArray(vector<vector<int>>& adjacentPairs) { unordered_map<int, vector<int>> edges; for (const auto& e : adjacentPairs) { edges[e[0]].push_back(e[1]); edges[e[1]].push_back(e[0]); } vector<int> ter...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 2.4.x | ...
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#include <iostream> using namespace std; int main() { int n, last = 1, ans = 0; cin >> n; for (int i = 1; i <= n; i++) { last *= i; ans += last; } cout << ans; return 0; }
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Player.cpp
#include "Player.h" Player::Player(Ogre::SceneManager* mSceneMgr) { this->mSceneMgr = mSceneMgr; rotated = false; position[0] = 0; position[1] = 0; direction = Direction::NORTH; mRotating = false; mRotatingLeft = false; walking = false; dying = false; dyingProgress = 1.0; nextKey = 0; } Pl...
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// Licensed under the MIT License <http://opensource.org/licenses/MIT> // Author: Andrew Stalin <andrew.stalin@gmail.com> // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PU...
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#include <Adafruit_NeoPixel.h> Adafruit_NeoPixel strand(64, 0); #include "frames.h" int colors[4][3] { {0, 0, 0}, {255, 0, 155}, {0, 0, 255}, {200, 200, 0} }; int whichFrame = 0; void setup() { strand.begin(); strand.clear(); strand.setBrightness(10); } void loop() { for (int i = 0; i < strand...
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#include <iostream> #include <cmath> using namespace std; extern "C" { void asinb (double, int); void printNumber(double a) { cout << a; } } int main() { asinb(M_PI / 2, 3); // 3 * sin (PI / 2) return 0; }
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#include "qgcbroadcaster.h" QGcBroadcaster::QGcBroadcaster(QObject *parent) : QObject(parent) { } bool QGcBroadcaster::signalBroadcast(QString signal) { }
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//This program is free software: you can redistribute it and/or modify //it under the terms of the GNU General Public License as published by //the Free Software Foundation, either version 3 of the License, or //(at your option) any later version. //This program is distributed in the hope that it will be useful, //but...
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/*---------------------------------------------------------------------- John Robbins Microsoft Systems Journal, December 1997 - Bugslayer Column! ----------------------------------------------------------------------*/ #include "stdafx.h" #include "TraceSrv.h" #include "Trace.h" IMPLEMENT_MEMDEBUG ( CTrace ) ; // Th...
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// Copyright 2021 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_UI_ASH_APP_ACCESS_NOTIFIER_H_ #define CHROME_BROWSER_UI_ASH_APP_ACCESS_NOTIFIER_H_ #include <list> #include <map> #include <string> #include <vector> #...
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#pragma once #include <GxGraphics/Graphics.module.hxx> #include <GxGraphics/Graphics/PixelFormat.hxx> #include <GxGraphics/Graphics/Gpu/GpuDefinitions.hxx> namespace Graphyte::Graphics { class GpuResource { }; static_assert(!std::is_polymorphic_v<GpuResource>); class GpuSampler : public GpuResourc...
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#include "geometry.h" //////////////////////////////////////////////// vec3 Vector_Add(vec3& v1, vec3& v2) { return { v1.x + v2.x, v1.y + v2.y, v1.z + v2.z }; } vec3 Vector_Sub(vec3& v1, vec3& v2) { return { v1.x - v2.x, v1.y - v2.y, v1.z - v2.z }; } vec3 Vector_Mul(vec3& v1, float k) { return { v1.x * k, v1.y *...
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#include <iostream> #include <sstream> #include <cmath> #include <string> #include <string.h> #include <cstdio> #include <vector> #include <queue> #include <map> #include <set> #include <algorithm> #include <cassert> using namespace std; #define all(x) (x).begin(), (x).end() #define pb push_back #define ...
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/** THIS IS AN AUTOMATICALLY GENERATED FILE. DO NOT MODIFY * BY HAND!! * * Generated by lcm-gen **/ //#include <lcm/lcm_coretypes.h> #ifndef __exlcm_waypoint_t_hpp__ #define __exlcm_waypoint_t_hpp__ namespace exlcm { class waypoint_t { public: float station_m; float east_m; ...
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/** * Template for Contests * * @author Sanjeev */ #include <bits/stdc++.h> using namespace std; int main() { ios_base::sync_with_stdio(false); cin.tie(NULL); cout.tie(NULL); int t, n, s, e; cin >>t; while(t--){ cin >>n; int ans = 0; while(n--){ cin >>s ...
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// Name: David Klein // Quarter, Year: Fall 2013 // Lab: 021 // // This file is to be modified by the student. // main.cpp //////////////////////////////////////////////////////////// // FRONT VIEW - Drop z axis // SIDE VIEW - Drop x axis // TOP VIEW - Drop y axis #include <GL/glut.h> #include <math.h> #include <iostr...
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KeyboardArrows.cpp
#include "KeyboardArrows.h" #include "helpers/GlobalKeyboard.h" KeyboardArrows::KeyboardArrows(QObject *parent) : ComponentBase ("KeyboardArrows", "Generated triggers on arrow or WASD keys", parent) { setIcon(":/images/gamepad.svg"); createOutput("Up", m_arrowUp).sampling(0ms); createOutput("Down", m_arro...
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20_ValidParentheses_Easy.cpp
/* Given a string containing just the characters '(', ')', '{', '}', '[' and ']', determine if the input string is valid. The brackets must close in the correct order, "()" and "()[]{}" are all valid but "(]" and "([)]" are not. Tags: Stack, String */ class Solution { public: bool isValid(string s) { stac...