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/* Даден е базов абстрактен клас Auto, който съдържа полетата тип на автомобила (лек, товарен). Съдържа символен низ със съответната дума - марка на автомобила и година на производство. Инициализиращия конструктор да задава стойност на тези полета чрез параметри. Реализирайте абстрактен метод за извеждане на съдържани...
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#include "MusicSubSystem.h" #include "../../ScriptSystem.h" string ScriptISound::classname = "ISound"; CPPToLuaBinder<ScriptISound>::RegType ScriptISound::Register[] = { {"IsStereoSound", &ScriptISound::IsStereoSound}, {"IsMonoSound", &ScriptISound::IsMonoSound}, {"IsPlaying", &ScriptISound::IsPlaying}, {"Pla...
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#ifndef SRC_IO_CONSOLE_MSGSTREAM_H #define SRC_IO_CONSOLE_MSGSTREAM_H #include <iostream> #include <memory> #include <utility> namespace deiimos { class MsgObject { public: // verbosity enum v_level { SILENT = 0, INFO1 = 1, INFO2 = 2, INFO3 = 3 }; private: ...
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#include<bits/stdc++.h> using namespace std; int main() { int n;string s="EASY"; cin>>n;int b; while(n--) { cin>>b; if(b==1) s="HARD"; } cout<<s; }
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class DefaultEventhandlers; class CfgPatches { class EOD_SUIT { units[]={}; author="Mr Ewok, NorX Aengell,Burnes15th"; weapons[]={"EOD9_HELMET","EOD_SUIT_vest","EOD_Uniform"}; requiredVersion=0.1; requiredAddons[]={}; }; }; class Extended_PostInit_EventHandlers { EOD_SUIT_Init="if (hasInterface) then {[] ...
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#include <iostream> #include <vector> #include <algorithm> using namespace std; vector<vector<int>> adj; vector<bool> visited; int dfs(int pos) { visited[pos] = true; for (int next : adj[pos]) { if (!visited[next]) dfs(next); } return 0; } int main() { int N, M; cin >> N >> M; adj.resize(N); visited.resiz...
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// // Copyright (c) 2002--2010 // Toon Knapen, Karl Meerbergen, Kresimir Fresl, // Thomas Klimpel and Rutger ter Borg // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // THIS FILE IS AUTOMATICALLY GENERATED ...
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#ifndef PIECEP_H #define PIECEP_H #include "pieceView.h" class PieceP : public PieceView { public: PieceP(); void show(); }; #endif // PIECEP_H
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/* Two trees are identical when they have same data and arrangement of data is also same. */ bool isIdentical(Node *r1, Node *r2) { if (r1 == NULL && r2 == NULL) return 1; if (r1 == NULL || r2 == NULL) return 0; return ( (r1->data == r2->data) && isIdentical(r1->left, r2->left) && isIde...
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/** * Al cerrar un expendio de naranjas, 15 clientes que aun no han pagado recibirán * un 15% de descuento si compran más de 10 kilos. Determinar cuanto pagará cada * cliente y cuanto percibirá la tienda por esas compras. */ #include <iostream> using namespace std; int main() { int index = 1; float totalP = 0...
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#include <iostream> #include "Polynomial.h" static const std::string computationResults[] = { "8x^4+7x^3+5x^2+4x-1", "40x^5-21x^4-24x^3-15x^2-33x+7", "200x^5-105x^4-120x^3-75x^2-165x+35", "200x^5-105x^4-120x^3-75x^2-165x+35", "0", "400x^5-210x^4-240x^3-150x^2-330x+70", "200x^5-105x^4-120x^3...
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// // Created by xuche on 2019/12/25. // #include "person.hpp" person person::operator-(int year){ this->age -= year; return *this; } person person::operator-(){ this->age = -this->age; return *this; } person operator-(int year, person & man){ return (-man + year); } using std::cout; using std:...
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#include <iostream> #include <stdlib.h> #include <stdio.h> #include <cstring> using namespace std; class String { public: char* str; int size; String(const char* str = '\0') { cout << "constructor : String" << endl; size = strlen(str); this->str = new char[size + 1]; strcpy(this->str, str); } void print() { ...
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/* * CleanClass.cpp * * Created on: 18.01.2014 * Author: Stefan */ #include <string> #include <iostream> #include "CleanClass.h" using namespace std; CleanClass::CleanClass() { name = new string("Clean"); } CleanClass::~CleanClass() { cout << "Clean class destructor call"; delete name; ...
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#include <map> #include <string> #include <gl/glew.h> #include <glm/glm.hpp> #include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/type_ptr.hpp> #include <d3d11.h> #include "util.hpp" struct Character { GLuint textureID; glm::ivec2 size, bearing; GLuint advance; }; struct Character_D3D11 { ID3D11Texture2D *t...
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#include "D3D11GraphicFactory.h" #include "D3D11GraphicDevice.h" #include "D3D11FrameBuffer.h" #include "D3D11RenderBuffer.h" #include "D3D11GraphicBuffer.h" #include "D3D11Shader.h" #include "D3D11Texture.h" #include "D3D11RenderView.h" #include "D3D11BlendStateObject.h" #include "D3D11SamplerStateObject.h" #include ...
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//$Id: taskinfo.cpp,v 1.3 2006/08/28 21:00:32 ssuthiku Exp $ /* // CodeAnalyst for Open Source // Copyright 2002 . 2005 Advanced Micro Devices, Inc. // You may redistribute this program and/or modify this program under the terms // of the GNU General Public License as published by the Free Software // Foundation; eit...
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class Solution { public: vector<int> prisonAfterNDays(vector<int>& cells, int N) { if(N==0) return cells; if(N%14 ==0) N=14; else N=N%14; for(int i=0;i<N;i++) { vector<int> tmp(8,0); for(int j=1;j<7;j++) ...
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/** * @file SceneStack.h * @brief * @author Laurence Morin-Daoust * @version 1.0 * @date 2013-06-06 */ #ifndef SCENE_STACK_H #define SCENE_STACK_H #include <vector> #include <string> #include <sstream> #include "ISceneStack.h" #include "Animation.h" #include "../TypeDefEngine.h" class SceneStack : public ISceneSta...
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#include "QScriptEditWindow.h" #include <QMessageBox> #include <QTextBlock> #include <QTextDocument> #include <strtk.hpp> #include "Node.h" #include <thread> // Consider further retooling, pertaining to the proper fade-in of the window when it's reopened. QScriptEditWindow::QScriptEditWindow(QWidget *parent, Scri...
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/** * ClassImplements.hpp - * @author: Jonathan Beard * @version: Sun Jan 19 08:24:19 2014 */ #ifndef _CLASSIMPLEMENTS_HPP_ #define _CLASSIMPLEMENTS_HPP_ 1 #include <string> #include "ClassInherit.hpp" namespace Node { class ClassImplements : public ClassInherit { public: ClassImplements(); virtual ~ClassI...
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#include <cstdio> #include <algorithm> using namespace std; const int MAXN = 1000000 + 86; int x[MAXN<<1], n; inline int nxt(const int x, const int k) { return x % k == 0 ? x - k : x / k * k; } int main() { scanf("%d", &n); for (int i=0; i<n; ++i) x[i] = i + 1; for (int k=2; k<=n; ++k) for (int i=n,j; i>0; i=j) ...
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#include<iostream> #include<algorithm> #include<cstring> #include<iomanip> #include<stdio.h> #include<math.h> #include<cstdlib> #include<set> #include<map> #include<ctime> #include<stack> #include<queue> #include<vector> #include<set> #define ll long long int #define INF 0x7fffffff #defi...
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#include <bits/stdc++.h> using namespace std; #define SZ(X) (int)(X).size() #define ALL(X) (X).begin(),(X).end() #define ALLR(X) (X).rbegin(),(X).rend() using namespace std; int main() { long long n, m, x, c = 0; set<long long> a; while (cin >> n >> m && (n != 0 || m != 0)) { c = 0; for (int i = 0; i < n; ++i...
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#include "query.h" Query::Query(const std::string& s): q(new WordQuery(s)), use(new std::size_t(1)) { std::cout << "[Query] Created a Query with " + s + " and " + std::to_string(*use) << std::endl; } void Query::decr_use() { if (--*use == 0) { delete q; delete use; std::cout << "[Query...
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/* * Copyright (c) 2016~2021 ShangHai InfoTM Ltd all rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless...
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#ifndef AMATERIA_H # define AMATERIA_H # include <string> # include <iostream> # include "ICharacter.hpp" class AMateria { private: std::string _type; unsigned int xp_; AMateria(void); public: AMateria(std::string const & type); AMateria(AMateria const &src); virtual ~AMateria(); AMateria &operator=(AMa...
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#ifndef FENETREPRINCIPAL_H #define FENETREPRINCIPAL_H #include <QMainWindow> #include "modelgeneral.h" class fenetrePrincipal : public QMainWindow { Q_OBJECT public: explicit fenetrePrincipal(QWidget *parent = nullptr); signals: }; #endif // FENETREPRINCIPAL_H
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/** * @file * @brief Implementation of a module to deposit charges at a specific point * @copyright Copyright (c) 2017-2020 CERN and the Allpix Squared authors. * This software is distributed under the terms of the MIT License, copied verbatim in the file "LICENSE.md". * In applying this license, CERN does not wai...
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#ifndef INCLUDED_DXT1_CODEBOOK_H #define INCLUDED_DXT1_CODEBOOK_H #include "global.h" #include "dxt1_table.h" class cbVector { private: unsigned char pData[4]; public: cbVector() {;} ~cbVector() {;} inline unsigned char *GetPtr(void) {return pData;} inline unsigned char &operator[](int i) {...
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/*********************************************************************************** * * * Voreen - The Volume Rendering Engine * * ...
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/** -*- mode:C++ -*- */ //Include other classes: //gcnl:SymbolTableOfClasses.cpp:556 #include "Uq_10106UrSelf10.h" #include "Uq_10109211EventWindow10.h" #include "Ue_10105Empty10.h" #include "Uq_1010919AtomUtils10.h" namespace MFM{ template<class EC> Ue_10188Stretchy10<EC>::U...
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#pragma once #include <string> #include "lieux.hh" #include "nom.hh" class Transaction { public: Transaction(); Transaction(std::string nom, int montant, std::string lieux, float preussite); virtual std::string toString() = 0; virtual int evaluate() = 0; virtual int montant() =0; protected: s...
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// // Created by selya on 26.10.2018. // #ifndef A2D_VECTOR_HPP #define A2D_VECTOR_HPP #include <a2d/math/math_defines.hpp> #include <a2d/utils/utils.hpp> namespace a2d { // Vector base template template<int L, class T> class Vector; typedef Vector<2, float> Vector2f; typedef Vector<3, float> Vector3f; typedef Vec...
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#include "../classes/BST.h" #include <iostream> #include <string> void testExample(){ BST<int> theTree; theTree.Insert(12); theTree.Insert(10); theTree.Insert(8); theTree.Insert(11); theTree.Insert(14); theTree.Insert(13); theTree.Insert(16); theTree.Insert(15); theTree.Insert(17); ...
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// // Created by hao on 4/26/17. // #include "SkyBox.h" SkyBox::SkyBox(Camera* camera, Model *model, const vector<string> texturesPath) : cubemapTex(texturesPath) { this->camera = camera; this->model = model; } void SkyBox::Render(Shader &shader) { glDepthMask(GL_FALSE); shader.Use(); m...
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#include "dconnectedcompdistance.h" ///for now, this just calls getCCDistAndNearestCC_() and discards imgNearestCC void DConnectedComponentDistance::getCCDist_(DImage &imgCCDist, const DImage &imgCCs){ DImage imgTmp; getCCDistAndNearestCC_(imgCCDist, imgTmp, imgCCs); } ///for now, this just calls getCCD...
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#ifndef MONTHLY_CARE_PLAN_HPP #define MONTHLY_CARE_PLAN_HPP #include <iostream> #include <QWidget> #include <QBoxLayout> #include <QLabel> #include <QListWidget> #include <QApplication> #include <QSplitter> #include "one_human.hpp" class monthly_care_plan :public QWidget{ public: QWidget *verticalLayoutWidget; QVB...
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// third_party/blink/public/mojom/native_file_system/native_file_system_directory_handle.mojom-shared-internal.h is auto generated by mojom_bindings_generator.py, do not edit // Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found ...
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#pragma once #include "Window.h" namespace EACRipper { class Dialog : public Window { private: enum { WM_APP_ENDDIALOG = WM_APP + 100 }; private: std::vector<uint8_t> dlgData; bool isDialogEnded; intptr_t endDialogResult; protected: explicit Dialog(HWND = nullptr); virtual ~Dialog() = 0; protecte...
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BlockOutputStreamFromRowOutputStream.cpp
#include <Core/Block.h> #include <Formats/BlockOutputStreamFromRowOutputStream.h> namespace DB { BlockOutputStreamFromRowOutputStream::BlockOutputStreamFromRowOutputStream(RowOutputStreamPtr row_output_, const Block & header_) : row_output(row_output_), header(header_) {} void BlockOutputStreamFromRowOutputStr...
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#include <string> #include <iostream> using namespace std; struct class1 {int ID; string name; int points;}; int main() { int i,n,maximum; cout<<"Please input the size of the class"<<endl; cin>>n; class1 student[n]; for(i=0;i<n;i++) { cout<<"student "<<i<<"'s "<<"ID "; cin>>student[i].ID...
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#include "Arduino.h" #include <Wire.h> #include "SoftwareSerial.h" // Shield Jumper on SW (using pins 12/13 or 8/9 as RX/TX) SoftwareSerial port(12, 13); #define pcSerial SERIAL_PORT_MONITOR #define ADDRESS 13 #define DEBUG 1 #include "EasyVR.h" EasyVR easyvr(port); int group; int idx; int word1, word2, word3; int...
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#include "sword.h" #include "../util.h" EntityType Sword::update(Entity* me, Entity& player, uint8_t frame) { int16_t px = player.x; int8_t py = player.y; switch (player.dir) { case LEFT: me->x = px - 18; me->y = py - 4; me->currentFrame = 0; me->mir...
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#ifndef _REMOTE_GYRO_H_ #define _REMOTE_GYRO_H_ #include <atomic> #include <thread> class RemoteGyro { public: RemoteGyro(); ~RemoteGyro(); double GetAngle(); private: void Run(); // ZeroMQ data void *_ctx; void *_sub; std::atomic<double> _angle; std::thread _thread; }; #endif // _REMOTE_GYRO_H...
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class Solution { public: bool wordBreak(string s, vector<string>& wordDict) { s = " " + s; vector<bool> dp(s.size(), false); dp[0] = true; for (int i = 1; i < dp.size(); ++i) { for (auto w : wordDict) { if (w.size() <= i && s.substr(i-w.size()+1, w.size())...
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#ifndef _SFX_MANAGER_ #define _SFX_MANAGER_ #include <list> #include "../Util/JSingleton.h" class ISFX; //------------------------------------------------------------------------------------------- /// /// class CSFXManager /// @brief manager of sfx in game. /// //---------------------------------------...
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#pragma once #include "PiTypeDef.h" #include "PiProcessDef.h" Pi_NameSpace_Begin class CPiProcess { public: CPiProcess(void); ~CPiProcess(void); public: static bool IsProcessNameExist( tcpchar szProcessName ); static bool IsExistModule( tcpchar szModulePath ); //枚举获取进程ID static bool EnumProce...
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#pragma once #include <iostream> #include <cstdio> #include <cmath> #include <algorithm> #include <cstring> #include <vector> #include <armadillo> #include <queue> // #include "Projection.hpp" #include "KMax.hpp" using namespace arma; using namespace std; class Gibbs { public: static void relax(std::vector<mat> ...
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/** * @file */ /****************************************************************************** * Copyright (c) 2013, AllSeen Alliance. All rights reserved. * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above *...
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#include <stdio.h> void func01(void) { printf("func01\n"); } void func02(int a) { printf("+_+: %d\n", a); } int func03(void) { return 2015; } int func04(int a, int b) { return a > b ? a - b : b - a; } int main(void) { func01(); func02(5); printf("%d\n", func03()); printf("%d\n", func04(5, 10)); return 0; ...
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session_map.h
#pragma once #include "logger.h" #include <memory> #include <shared_mutex> #include <string> #include <unordered_map> namespace nibaserver { class server_session; // A map of user_id -> session ptr // Needs to be thread safe // forward declare as server_session also need a session_map class session_map { public:...
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cipher.cpp
#include "key.h" #include "controller.h" #ifndef FIFO_LEN #define FIFO_LEN 64 #endif void MOD_NAME::Cipher_main(void) // Scoping operator(::) means that the thread Cipher_main belongs to Module Cipher { char var; char result; while(1){ wait(cipher_security_event); wait(500, SC_MS); for(int i=0; i<=...
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bipartite_graph.cpp
/********************************************* * ------------------------ * ------------------------ * file name: bipartite_graph.cpp * author : @ JY * date : 2021--01--16 **********************************************/ #include <bits/stdc++.h> namespace p1963{ const int N = 1e5 + 12; ...
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#include "pch.h" #include "CppUnitTest.h" #include "ArmorTank.h" #include "BasicTank.h" #include "FastTank.h" #include "PowerTank.h" using namespace Microsoft::VisualStudio::CppUnitTestFramework; namespace Tests { TEST_CLASS(EnemyTankTest) { public: TEST_METHOD(BasicTankType) { BasicTank basicTank; Asse...
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#include<bits/stdc++.h> using namespace std; typedef long long LL; typedef pair<LL, LL> pii; typedef pair<LL, pii> ppi; #define FOR(i, n) for(int i = 1; i<=n; i++) #define F0R(i, n) for(int i = 0; i<n; i++) #define mp make_pair #define pb push_back #define f first #define s second //var LL n, k, m, t1, t2, t3; vecto...
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printf("Server loaded: APR %s, APR-Util %s\n", apr_version_string(), apu_version_string());
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# include " absl / strings / internal / cord_rep_consume . h " # include < array > # include < utility > # include " absl / container / inlined_vector . h " # include " absl / functional / function_ref . h " # include " absl / strings / internal / cord_internal . h " namespace absl { ABSL_NAMESPACE_BEGIN namespace cord...
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#include "StdAfx.h" #include "KLinePrint.h" #include "Utility.h" #include "direct.h" #include "io.h" #include <fstream> #include <sstream> using namespace std; Utility::Utility(void) { } Utility::~Utility(void) { } int CStringToInt(const CString& str) { int ip = atoi((LPCTSTR)str); return ip...
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#include <iostream> #include <vector> #include <set> using namespace std; vector<int> edges[1000001]; set<int> noin; bool found[1000001]; int ind[1000001]; int main() { int n,k,t,l,node; cin >> n; for(int i=0;i<n;i++) { cin >> k; for(int j=0;j<k;j++) { cin >> t; if(j>0) { ind[t]++; edges[l]...
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/* Remove all elements from a linked list of integers that have value val. Example Given: 1 --> 2 --> 6 --> 3 --> 4 --> 5 --> 6, val = 6 Return: 1 --> 2 --> 3 --> 4 --> 5 */ /** * Definition for singly-linked list. * struct ListNode { * int val; * ListNode *next; * ListNode(int x) : val(x), next(NULL...
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/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkOSWindow_Unix_DEFINED #define SkOSWindow_Unix_DEFINED #include <GL/glx.h> #include <X11/Xlib.h> #include "SkWindow.h" class SkEvent; struct S...
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ExtFixedJoint.h
// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation...
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#include<iostream> using namespace std; struct node { int key; node* pNext; }; struct Queue { node* pHead; node* pTail; }; void CreateQueue(Queue& q) { q.pHead = q.pTail = NULL; } node* GetNode(int x) { node* p = new node; if (p == NULL) exit(-1); p->key = x; p->pNext = NULL; return p; } void EnQueue(Queue&...
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// // Created by gaojian on 19-2-27. // #ifndef CPP_WALL_H #define CPP_WALL_H #include "mapsite.h" class Wall : public MapSite { public: ~Wall() override = default; }; #endif //CPP_WALL_H
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is_class.cpp
// // Created by xxx on 2019/8/19. // #include <iostream> #include "../deps/googletest/googletest/include/gtest/gtest.h" using namespace std; template<typename T> class IsClassT { private: typedef char One; typedef struct { char a[2]; } Two; template<typename C> static One test(int C::*); template<typ...
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vectorOne.cpp
#include<iostream> #include<vector> using std::cout; using std::cin; using std::vector; using std::endl; void print_vectorVal(vector<int> data){ data.push_back(12); for(int i=0;i<data.size();i++){ cout<<data[i]<<"\t"; } cout<<endl; } void print_vectorRef(vector<int> &data){ data.push_back(1...
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#include<iostream> #include<algorithm> using namespace std; int main(){ string S; cin >> S; if(S.size()==1 || S.size()==2 || S.size()==3){ cout << 0 << endl; } else{ int count=0; for(int i=4;i<=S.size();i++){ for(int j=0;j<S.size()-(i-1);j++){ string A; for(int k=j;k<i+j;k+...
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#include <iostream> #include <stdio.h> #include <stdlib.h> #include <algorithm> #include <cmath> #include <climits> #include <vector> #include <queue> #include <cstring> #include <iterator> #include <list> #include <set> #include <map> #include <bitset> using namespace std; typedef long long LL; int main() { int H...
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Creatures.cpp
// Name: ±i®Ñ»Ê B10615025 // Date: 2018/5/19 // Last Update: 2018/5/19 // Problem statement: Creatures #include "Creatures.h" Creature::Creature() : strength(10), hitpoints(10) { } Creature::Creature(int newStrength, int newHit) : strength(newStrength), hitpoints(newHit) { } int Creature::getDamage() { int damage; ...
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main.cpp
#include <SDL.h> // http://nyaocat.hatenablog.jp/entry/2014/01/27/153145 int main(int, char ** const) { SDL_Init(SDL_INIT_VIDEO); SDL_Window* window = SDL_CreateWindow("Hello SDL",SDL_WINDOWPOS_CENTERED,SDL_WINDOWPOS_CENTERED,640,480,0); SDL_Renderer* render = SDL_CreateRenderer(window, -1, 0); SDL_...
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Queue.h
#ifndef Queue_H #define Queue_H class FullQueue { }; class EmptyQueue { }; template<class ItemType> struct NodeType; template<class ItemType> class Queue { public: Queue(); ~Queue(); void MakeEmpty(); void Enqueue(ItemType); void Dequeue(ItemType&); bool IsEmpty() const; bool IsFull() const; private: NodeTy...
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Curve.cpp
#include "stdafx.h" #include "Curve.h" #include <algorithm> IMPLEMENT_SERIAL(CCurve, CElement, VERSION_NUMBER) CCurve::CCurve() { } CCurve::~CCurve() { } // Constructor for a curve object CCurve::CCurve(const CPoint& first, const CPoint& second, COLORREF color) : CElement(first, color) { // Store the second point...
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MeshRenderer.h
#ifndef MESHRENDERER_H #define MESHRENDERER_H #include "Component.h" #include "VertexBuffer.h" #include "VertexArray.h" #include "ShaderProgram.h" #include "Texture.h" #include <SDL2/SDL.h> #include <GL/glew.h> #include <glm/ext.hpp> #include <iostream> #include <string> #include <memory> namespace myengine { clas...
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#ifndef _HTS_CONSTS_HPP_ #define _HTS_CONSTS_HPP_ #define HTS_OK (0) #define HTS_NOT_OK (1) #define HTS_TRUE (1) #define HTS_FALSE (0) #define THREAD_REQUEST_BUFFER_SIZE (512) #define REQ_QUEUE_SIZE ...
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trackpagehandler.cpp
#include "trackpagehandler.h" TrackPageHandler::TrackPageHandler() { }
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VideoOutput.cpp
/* Copyright (C) 2013 Stefan Duffner, LIRIS, INSA de Lyon, France This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program...
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#ifndef __PLAYER_H__ #define __PLAYER_H__ #include <iostream> #include "common.h" #include <limits> #include "board.h" using namespace std; class Player { Side me; Side opp; Board *board; public: Player(Side side); ~Player(); bool haveTime; int depth; void setBoard(Board *newBoard); Move *doMo...
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#ifndef OBJPIPE_READER_H #define OBJPIPE_READER_H ///\file ///\ingroup objpipe #include <objpipe/detail/fwd.h> #include <objpipe/detail/virtual.h> namespace objpipe { /** * \brief An object pipe reader. * \ingroup objpipe * * \tparam T The type of objects emitted by the object pipe. */ template<typename T> cl...
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Main.cpp
#include "Simple_window.h" double one(double x) { return 1; } double slope(double x) { return x / 2; } double square(double x) { return x * x; } //double cos(double x) { return cos(x); } double sloping_cos(double x) { return cos(x) + slope(x); } int main() { int xmax = 600; int ymax = 600; int x_orig = xmax / 2; ...
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nextround.cpp
#include <iostream> using namespace std; int main() { int p,f; int s=0; int a[10]; cin>>p>>f; for(int i=0;i<p;i++) cin>>a[i]; for(int j=0;j<p;j++) { if(a[f]>=a[j]) s++; } cout<<s; return 0; }
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/* Defines class distance_counter<RandomAccessIterator, Distance, Counting>, for use in measuring the performance of certain STL generic algorithms. Objects of this class behave like those of type Distance (which should be a type capable of representing the difference between iterators of type RandomAccessIterator) b...
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Piece.cpp
// // Piece.cpp // Chess // // Created by Christian Bodnar on 3/18/13. // Copyright (c) 2013 George Fox University. All rights reserved. // #include "Piece.h" #include "Player.h" Piece::Piece(std::string color, bool white) : _color(color), _white(white) {} bool Piece::moveTo (Player& byPlayer, Square& to) { ...
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#pragma once class ITool { public: virtual void printLine(const char* str) = 0; virtual void printHeader(const char* str) = 0; virtual ~ITool() {} }; class IPDFTool : public ITool {}; class PDFTool : public IPDFTool { public: void printLine(const char* str) { cout << "PDF Line: " << str << endl; }; void print...
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FrStereoRectMap.h
/**************************************************************************** * Copyright (c) 2006-2008 by Focus Robotics. * * All rights reserved. No part of this design may be reproduced stored * in a retrieval system, or transmitted, in any form or by any means, * electronic, mechanical, photocopying, recording...
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/* JvAsteroids: Trabalho 3 Departamento de Computação UFSCar Universidade Federal de São Carlos Disciplina: Estrutura de Dados Professor: Roberto Ferrari Aluno(a): RA: João Gabriel Melo Barbirato 726546 Leonardo de Oliveira Peralta 726...
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#pragma once #include "NodeInterface.h" /** @brief L'expert de Forme de la COR*/ class NodeInterface_Shape : public NodeInterface { public: /** @brief Le constructeur par défaut. */ NodeInterface_Shape(NodeInterface* ni); /** @brief Le destructeur. */ virtual ~NodeInterface_Shape(); /** @see NodeInterface.exec...
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#pragma once #include "afxcmn.h" // CSearchDlg 对话框 class CSearchDlg : public CDialogEx { DECLARE_DYNAMIC(CSearchDlg) public: CSearchDlg(CWnd* pParent = NULL); // 标准构造函数 virtual ~CSearchDlg(); // 对话框数据 enum { IDD = IDD_Search }; protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 支持 ...
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#include <iostream> #include <cstdlib> #include <algorithm> #include <functional> int sum(int arg1, int arg2) { std::cout << "arg1 = " << arg1 << std::endl; std::cout << "arg2 = " << arg2 << std::endl; int sum = arg1 + arg2; std::cout << "sum = " << sum << std::endl; return sum; } int main(void) { // ptr_fun ...
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//***************************************************************************** // Copyright 2017-2019 Intel Corporation // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://w...
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/* ReactionEvent.h * This small structure describes a particle or a pair of * particles, which is a candidate for a certain reaction. */ #ifndef __REACTIONEVENT_H_INCLUDED__ #define __REACTIONEVENT_H_INCLUDED__ #include <vector> struct ReactionEvent { ReactionEvent( unsigned int inReactionId, bool inForwardOrB...
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/* * Copyright (c) 1990 by Columbia University. */ #include "Fontobj.h" extern "C" { char * strcpy(char *, char *); int strlen(char *); } Fontobj::Fontobj() { fontname= (char *) 0; } Fontobj::Fontobj(Dlnk **objhd, char *f) { if (objhd == (Dlnk **) 0) ; else if (*objhd == (Dlnk *) 0) *objhd= (Dlnk *) this...
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#include "MainWindow.h" #include "ui_MainWindow.h" MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); updateUi(); } MainWindow::~MainWindow() { delete ui; } void MainWindow::updateUi() { setWindowIcon(QIcon("res/logo.ico")); setWindo...
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#include <iostream> using namespace std; template <typename T> void Rearrange(T a[], int n, int r[]) { T *u = new T[n + 1]; // move elements for (int i = 1; i != n; ++i) { u[r[i]] = a[i]; } for (int i = 1; i != n; ++i) { a[i] = u[i]; } delete[] u; } int main() { co...
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#pragma once #include "Singleton.h" #include "Sprite.h" class Effect : public Sprite { public: Effect(); void Update() override; }; class EffectManager : public Singleton<EffectManager> { public: vector<Effect*> effects; void CreateEffect(); void SpawnEffect(Vec2 pos); void DeleteE...
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#pragma once // Name: Shenmue3SDK, Version: 1.4.1 #ifdef _MSC_VER #pragma pack(push, 0x8) #endif namespace SDK { //--------------------------------------------------------------------------- // Script Structs //--------------------------------------------------------------------------- // UserDefinedStruct ST_Cuts...
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// Ghost XpressView.h : interface of the CGhostXpressView class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_GHOSTXPRESSVIEW_H__7CBB600E_B7F7_11D9_B539_FF062122A253__INCLUDED_) #define AFX_GHOSTXPRESSVIEW_H__7CBB600E_B7F7_11D9_B539_FF062122A253__INCLUDED_ #i...
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/******************************************************************************* * @file IUserListModule.cpp 2014\8\26 16:36:25 $ * @author 快刀<kuaidao@mogujie.com> * @brief ******************************************************************************/ #include "stdafx.h" #include "Modules/IUserL...
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//////////////////////////////////////////////////////////////////////////////// // // The University of Illinois/NCSA // Open Source License (NCSA) // // Copyright (c) 2014-2020, Advanced Micro Devices, Inc. All rights reserved. // // Developed by: // // AMD Research and AMD HSA Software Development //...