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#pragma once #include "Graphics/EnvironmentProbes/EnvProbe.h" #include "Math/Shape/Sphere.h" namespace Graphics { // Forward declaration struct sDataRequiredToRenderAFrame; namespace EnvironmentCaptureManager { struct sCaptureProbes { cEnvProbe EnvironmentProbe; // Environment probe, it capture the very deta...
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/* * ===================================================================================== * * Filename: ChainFunctor.hpp * * Description: Chain functor tests * * Version: 1.0 * Created: 10/21/2014 07:54:38 PM * Revision: none * Compiler: gcc * * Author: Dav...
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#include <bits/stdc++.h> using namespace std; typedef long long ll; typedef pair<int, int> ii; typedef vector<int> vi; typedef vector<ii> vii; typedef vector<vi> vvi; #define INF 1e9 #define FOR(i, a, b) for(int i=int(a); i<int(b); i++) #define FORC(cont, it) for(decltype((cont).begin()) it = (cont).begin(); it != (c...
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#include "PlayerState.h" #include "player.h" #include <iostream> using namespace std; PlayerState::PlayerState(int _round) { round = _round; } PlayerState::~PlayerState() { } FreezeState::FreezeState(int round):PlayerState(round) { } void FreezeState::execute(Player* p) { if (!p->getAct() && round-- > 0) { cout...
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#include "tp_caffe2_utils/FillOps.h" namespace tp_caffe2_utils { //################################################################################################## caffe2::OperatorDef* addXavierFillOp(caffe2::NetDef& net, const std::vector<int64_t>& shape, ...
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/** * @file * @author Dan Nixon (120263697) * * For CSC3224 Project 1. */ #include "OptionsMenu.h" #include <Engine_Utility/StringUtils.h> #include "DemoGame.h" using namespace Engine::Common; using namespace Engine::Maths; using namespace Engine::UIMenu; using namespace Engine::Utility; namespace GameDev { n...
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#include <iostream> #include <cmath> using namespace std; int main() { int usage,voltage; cin>>usage>> cin>>voltage>> Electricity Cost : 320.437; Service : 228.17; Ft : 60.294; Vat 7 % : 38.0289; X = Electricity Cost + Service + Ft + Vat 7 %; cout<<"Total cost : Bath"<<X; ...
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#define CATCH_CONFIG_MAIN #include <vector> #include "catch2/catch.hpp" #include "number_of_islands.hpp" TEST_CASE( "island counting tests" ) { Solution soln; SECTION( "known results" ) { std::vector<std::vector<char>> grid; int expected_result; grid = {}; expected_result =...
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#pragma once namespace logic { public struct TickInfo { int button; const char* log; }; public ref class LogicInterface { private: class Logic* logic; public: LogicInterface(); ~LogicInterface(); void clearScreen(int buttonId); System::Boolean connect(); float ...
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#include "Register_TB.h" #include <iostream> // Stimulus Generator Implementation template<int W> testbench<W>::testbench( sc_module_name name, double clkPeriod, sc_time_unit timeUnit ): sc_module( name ), _clkPeriod( clkPeriod ), _timeUnit( timeUnit ), ...
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#include "..\include\graphics\GameObjects.h" #include "graphics\draw.h" #include "graphics\Load.h" void __internal::t_setUniform(const Shader & s, int & loc_io, int & tex_io, const Camera & val) { t_setUniform(s, loc_io, tex_io, val.proj); // 0 t_setUniform(s, loc_io, tex_io, val.view); } void __internal::t_setUnif...
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#include <bits/stdc++.h> using namespace std; int n; vector <int> tree[1010]; bool vis[1010], vis2[1010]; int dp[1010][3]; int rec(int node, bool ik) { if(dp[node][ik]!=-1) return dp[node][ik]; vis[node]=1; vis2[node]=1; //cout<<node<<' '<<ik<<endl; int ans=0; if(ik) { ...
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/* * Copyright (c) 2014, Stanislav Vorobiov * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of ...
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#include <iostream> #include <cmath> #include <cstdio> #include <cstdlib> #if __APPLE__ #include <GLUT/glut.h> #else #include <GL/glut.h> #endif using namespace std; bool leftDown = false, rightDown = false; int lastPos[2]; float cameraPos[4] = {0, 1, 4, 1}; // TODO: Your code here! setup a proper cam...
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#include "mail.h" #include <QBuffer> #include <QString> const QByteArray DataParcel::getSignature() const { return signature; } const QString DataParcel::getSignatureKey() const { return signatureKey; } const Contact *DataParcel::getSender() const { return sender; } QString DataParcel::getUid() const ...
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/* * Copyright 2019-present Infosys Limited * * SPDX-License-Identifier: Apache-2.0 */ /****************************************************************************** * * This is an auto generated file. * Please do not edit this file. * All edits to be made through template source file * <TOP-DIR/scripts/Gtp...
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int CheckHDirection() { if (!digitalRead(LEFT)) { Serial.println("LEFT has been pressed"); buttonDebounceTimer = 5; cleared = false; return -1; } if (!digitalRead(RIGHT)) { Serial.println("RIGHT has been pressed"); buttonDebounceTimer = 5; cleared = false; return 1; } else{r...
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// // Generated file, do not edit! Created by opp_msgc 4.1 from sysReply.msg. // #ifndef _SYSREPLY_M_H_ #define _SYSREPLY_M_H_ #include <omnetpp.h> // opp_msgc version check #define MSGC_VERSION 0x0401 #if (MSGC_VERSION!=OMNETPP_VERSION) # error Version mismatch! Probably this file was generated by an earlier ver...
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// // ProgressScene.cpp // DefendRadish // // Created by mac on 18/5/10. // // #include "ProgressScene.hpp" #include "SceneManage.hpp" #include "Constant.h" #include "CocoStudio.h" #include "ui/cocosGUI.h" #include "SceneManage.hpp" using namespace cocos2d; cocos2d::Scene* ProgressScene::createScene() { re...
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searchandmergecontactduplicatecontactdialogtest.cpp
/* SPDX-FileCopyrightText: 2014-2023 Laurent Montel <montel@kde.org> SPDX-License-Identifier: GPL-2.0-or-later */ #include "searchandmergecontactduplicatecontactdialogtest.h" #include "../searchduplicate/searchandmergecontactduplicatecontactdialog.h" #include <QStandardPaths> #include <QTest> #include <QStac...
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A - Orac and Factors.cpp
/* Isn't passion overrated?*/ #include<bits/stdc++.h> #define pb push_back #define mp make_pair #define ll long long #define mod 1000000007 using namespace std; ll gcd(ll a, ll b) { if (b == 0) return a; return gcd(b, a % b); } int main() { ios_base:: sync_with_stdio(false); cin.tie(NULL); cout.ti...
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#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QMainWindow> #include <QPainter> #include <QMouseEvent> #include <QPaintEvent> #include <QResizeEvent> #include <QColor> #include <QPixmap> #include <QPoint> #include <QPalette> #include <QLabel> #include <QComboBox> #include <QSpinBox> #include <QToolButton> #includ...
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#include<bits/stdc++.h> using namespace std; int main() { int t,n,i,arr[1000],j,k,l,sum; cin>>t; while(t--) { cin>>n>>sum; for(i=0;i<n;i++) cin>>arr[i]; for(i=0;i<n;i++) { for(j=i+1;j<n;j++) { for(k=j+1;k<n;k++) { for(l=k+1;l<n;l++) if(sum==(arr[i]+arr[j]+arr[k]+arr[l])) {...
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#include <string> #include "CapStation.h" #include "manager_msg/activity.h" /* Constructeur */ CapStation::CapStation(int teamColor) : Machine(teamColor) { m_name += "CS"; m_faType = FinalApproachingGoal::CS; m_type = "CapStation"; m_blackCap = 0; m_greyCap = 0; m_stockID[0] = 1, m_stockID[1] ...
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SceneDeserializeCallback.cpp
// Copyright (C) 2011 - 2014 David Reid. See included LICENCE. #include <GTGE/SceneDeserializeCallback.hpp> namespace GT { SceneDeserializeCallback::SceneDeserializeCallback() { } SceneDeserializeCallback::~SceneDeserializeCallback() { } bool SceneDeserializeCallback::IsChunkHandled(con...
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#include "naumaxia.h" #include "ship.h" #include "episkeuastiko.h" #include "eksereunisis.h" #include "peiratiko.h" #include "emporiko.h" #include "utils.h" #include <iostream> #include <cstdlib> #include <typeinfo> Naumaxia::Naumaxia(int rows, int cols, int num_ship) : rows(rows), cols(cols), num_ships(num_ship),...
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#pragma once #include <vector> #include <string> #include <cstdio> #include <experimental/filesystem> enum class SeekMode { Relative, Absolute }; class FileExplorer { std::vector<unsigned> _line_offsets; std::experimental::filesystem::path _current_path{"/"}; FILE * _sorted_entries_in_dir = nullptr; ...
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// Copyright 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_TASK_SEQUENCE_MANAGER_SEQUENCED_TASK_SOURCE_H_ #define BASE_TASK_SEQUENCE_MANAGER_SEQUENCED_TASK_SOURCE_H_ #include "fldserver/base/optional...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 2.3.0 | ...
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#ifndef __STIXEL_WORLD_H__ #define __STIXEL_WORLD_H__ #include <opencv2/opencv.hpp> struct Stixel { int u; int vT; int vB; int width; float disp; }; class StixelWorld { public: StixelWorld() = delete; StixelWorld( float focalLengthX, float focalLengthY, float principalPointX, float principalPointY, ...
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/* * File: ModuleProfilerFacade.h * * Author: Akira Sugiura (urasandesu@gmail.com) * * * Copyright (c) 2014 Akira Sugiura * * This software is MIT License. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation f...
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#pragma once // Alows to initializate the header just once #include "Component.h" #include "GameObject.h" #include "Vec2.h" #include <string> #include <iostream> #include <stdbool.h> #include <memory> class Cursor : public Component { private: public: Cursor(GameObject &); void Update(float); void Render(); boo...
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#pragma once #include <clang-c/Index.h> #include <ostream> #include <string> namespace cwap { class Location { public: const std::string file_name; const unsigned line; const unsigned column; const unsigned offset; static Location Create(const CXCursor& cursor); ...
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/* * HorizonOps.h * vachellia * */ #ifndef VCHL_HORIZON_OPS_H #define VCHL_HORIZON_OPS_H #include "RenderableOps.h" namespace alo { class HorizonOps : public RenderableOps { Vector3F m_center; float m_planetRadius; public: enum { Type = 298999 }; HorizonOps(); virtual ~HorizonOps(); ...
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#include <stdio.h> #include <allegro5/allegro.h> #include "gamestate/gamestate.h" #include "gamestate/titlescreen.h" #include "drawutils/drawutils.h" #include "input/inputs.h" #include "input/controller.h" #include "input/keyboard.h" const float FPS = 60; int main(int argc, char **argv){ ALLEGRO_EVENT_QUEUE *even...
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#include <lda/real_audio_channel.h> #include <lda/audio_controller.h> #include <cmath> using namespace lda; //!Default class constructor. //!It is private, so good luck creating it. real_audio_channel::real_audio_channel(int i, const int& main_vol) :index(i), repeat(0), volume(128), playing(false), monitoring(fal...
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/* * Copyright (c) 2021 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law ...
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//================================================================ // Joint.cpp //================================================================ #include "Joint.hpp" //================================================================ Joint::Joint() : body1(0) , body2(0)...
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#ifndef FORMATION_H #define FORMATION_H #include "kernel/Template.h" #include "representations/rcss/FieldDimensions.h" #include "representations/perception/FrameInfo.h" #include "representations/perception/Gamestate.h" #include "representations/perception/PlayerInfo.h" #include "representations/modeling/RobotPose.h"...
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King.cpp
#include "King.h" King::King(int tile, COLOR color) { m_tile = tile; m_type = Piece::TYPE::KING; m_color = color; SetupMoves(); } King::~King() { } void King::SetupMoves() { m_validMoves = { Move(Move::Direction::UP_LEFT, 1), Move(Move::Direction::UP, 1), Move(Move::D...
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#include <cstdio> #include <cmath> #include <cstdlib> #include <cstring> #include"def2.hxx" #include<cassert> #include<cctype> #include <unistd.h> #define MAX_OP 10 Node::Node (Node* parent, double data, type t): data_ (data), type_ (t), left_ (NULL), right_ (NULL), parent_ (parent) {} Def...
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main.cpp
#include "ksApplication.h" #include "ksComplex.h" #include "ksPathFinder.h" #include "ksButton.h" #include "ksContainer.h" #include "ksTransition.h" #include "ksScene.h" #include "ksAudioTrack.h" #include "ksImageControl.h" #include <string> #include <vector> #include <iostream> int main() { ksApplication app("KingEn...
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#ifndef _BUGROBOT_H_ #define _BUGROBOT_H_ #include <ros/ros.h> #include <std_msgs/String.h> #include <iostream> #include <ros/ros.h> #include <geometry_msgs/Twist.h> #include <sstream> #include <nav_msgs/Odometry.h> #include <sensor_msgs/LaserScan.h> #include <tf/transform_broadcaster.h> #include <cmath> #include "Loc...
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/* * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org> * * SPDX-License-Identifier: BSD-2-Clause */ #include <LibTest/TestCase.h> #include <AK/CircularQueue.h> #include <AK/DeprecatedString.h> TEST_CASE(basic) { CircularQueue<int, 3> ints; EXPECT(ints.is_empty()); ints.enqueue(1); int...
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#pragma warning(disable : 4786) #include "particleSystem.h" #include "modelerview.h" #include "modelerapp.h" #include "modelerdraw.h" #include <stdio.h> #include <stdlib.h> #include <assert.h> #include <math.h> #include <limits.h> using namespace std; /************* * Destructor *************/ ParticleSystem::~P...
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// // Node.cpp // SharedPointer // // Created by action.zhou on 2019/8/12. // Copyright © 2019年 action.zhou. All rights reserved. // #include <stdio.h> #include "Node.h" #include "Scene.h" #include <iostream> using namespace std; Node::Node(int i) :i(i), scene_(nullptr), parent_(nullptr) { } Node::~Node(){ ...
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// // Created by kazem on 7/25/17. // #ifndef CHOLOPENMP_UTIL_H #define CHOLOPENMP_UTIL_H #include <fstream> #include <iomanip> #include <iostream> #include <limits> #include <map> #include <sstream> #include <vector> #include "nasoq/common/def.h" #include "nasoq/common/transpose_unsym.h" namespace nasoq { /* * r...
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// Arthur_model_1.cpp : 콘솔 응용 프로그램에 대한 진입점을 정의합니다. // #include "stdafx.h" int _tmain(int argc, _TCHAR* argv[]) { return 0; } #include <iostream> #include <fstream> #include <iomanip> #include <stdlib.h> #include <random> using namespace std; int a1 = 10, b1 = 5, c1=1, a2 = 1, b2 = 10, c2= 5, a...
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#pragma once #include "person.h" #include <string> class student: public person{ private: std::string fyp_name; float cgpa; public: student(std::string first_name,std::string last_name,std::string age, std::string fyp_name,float cgpa); ~student(); std::string getfyp_name(); float getcgpa(); ...
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#include "producer.h" extern QMutex *mutex; extern QSemaphore *full,*empty; extern int producetCount; extern int consumerCount; extern int producerMs; extern int consumerMs; extern int producerTs; extern int consumerTs; extern int storeMax; extern int goodMax; extern int usedGood; extern int producedGood; extern int i...
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#include "GeneralUtility.h" // Split string by delimeter, stores outpit in result void GeneralUtility::split(std::vector<string>& result, const string &s, char delim) { std::stringstream ss(s); std::string item; while (getline(ss, item, delim)) { result.push_back(item); } } // Trim white...
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#pragma once #include "NAutomata.h" #include <memory> namespace ak47 { using std::string; class Regex { public: Regex(const std::string& regex); Regex(const std::string& regex, bool Init); bool IsMatch(const std::string& str); void Init(); protected: std::string regex; std::shared_ptr<ak47::NAutom...
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#ifndef RELOGIO_H #define RELOGIO_H using namespace std; class Relogio { public: Relogio(); virtual ~Relogio(); void setHorario(int, int, int); int getHora(int); int getMinuto(int); int getSegundo(int); void avancarHorario(int hora, int minuto,...
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#include <cstdio> #include <cstring> using namespace std; const int N=11000; struct Aho_Corasick_Automaton{ int go[N][26],fail[N],cnt; // AC_Auto int h,t,Q[N]; // BFS_queue int edge,hd[N],pr[N],to[N],val[N],sum[N]; // Fail_Tree void addedge(int u,int v){ to[++edge]=v,pr[edge]=hd[u],hd[u]=edge; } void...
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/*============================================================================ The Medical Imaging Interaction Toolkit (MITK) Copyright (c) German Cancer Research Center (DKFZ) All rights reserved. Use of this source code is governed by a 3-clause BSD license that can be found in the LICENSE file. =================...
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#include<opencv2\opencv.hpp> #include"SkinDetector.h" using namespace std; using namespace cv; int main() { VideoCapture capture; //open capture object at location zero (default location for webcam) capture.open(0); //set height and width of capture frame capture.set(CV_CAP_PROP_FRAME_WIDTH,320); ...
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#include "PhysicsComponent.h" #include "Actor.h" #include <math.h> const char *PhysicsComponent::g_Name = "PhysicsComponent"; PhysicsComponent::PhysicsComponent() { setPosition(Vector2(0.0, 0.0)); setVelocity(Vector2(0.0, 0.0)); setMass(1.0); setGrav(1.0); } PhysicsComponent::PhysicsComponent(Vector2 p_position...
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#ifndef TETRIS_H_ #define TETRIS_H_ #include <StandardCplusplus.h> #include <set> #include "piece.h" typedef struct{ int x; int y; }PointStruct; /*typedef struct{ int x_right; int x_left; int y_top; int y_bottom; }BoundsStruct; */ using namespace std; void tetris_setup(); void tetris_loop();...
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#include "h_string.h" size_t wstrlen(const wchar_t* s) { const wchar_t* sc; for (sc = s; *sc != 0; sc++); return sc - s; } h_string::h_string() { w_str = L""; len = 0; } h_string::h_string(h_string &s) { len = s.len; w_str = new wchar_t[len + 1]; for (int i = 0; i < len; i++) w_str[i] = s.w_str[i]; w_str[...
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#include "pch.h" #include "PlayerStateMachine.h" #include "Components/Orientation.h" #include "GameObject.h" std::vector<State> PlayerStateMachine::m_possibleStates = { State::walk, State::idle }; PlayerStateMachine::PlayerStateMachine() { m_currentState = State::idle; } void PlayerStateMachine::Start(GameObject*...
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#include<iostream> #include<stack> using namespace std; void swap(int **x,int i,int j) { int a=x[i][0],b=x[i][1],c=x[i][2]; x[i][0]=x[j][0];x[i][1]=x[j][1];x[i][2]=x[j][2]; x[j][0]=a;x[j][1]=b;x[j][2]=c; } void heapify(int **heap,int i) { if(i<=0) return; if(heap[i][0]>heap[(i-1)/2][0]||(heap[i]...
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// Portions Copyright 2019 // Xuesong (Simon) Zhou // If you help write or modify the code, please also list your names here. // The reason of having Copyright info here is to ensure all the modified version, as a whole, under the GPL // and further prevent a violation of the GPL. // More about "How to use GNU...
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#ifndef __FADEANIMATION_PHOTOBOOTH_H #define __FADEANIMATION_PHOTOBOOTH_H #include "animation.h" #include "jgui/jimage.h" #include "jgui/jcolor.h" #include <vector> class FadeAnimation : public Animation { private: std::vector<jgui::Image *> _frames; jgui::jcolor_t<float> _color; int _state; int _index; ...
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#include <bits/stdc++.h> using namespace std; int main(){ freopen("square.in","r",stdin); freopen("square.out","w",stdout); double ans1=0,ans2=0,ans3=0; int a,b,c; int n; double k; double ba[2000]; scanf("%d%lf",&n,&k); ba[0]=n; for(int i=1;i<k;i++){ ba[i]=sqrt(ba[i-1]*ba[i-1])/sqrt(2); } for(int i=0;i<k;...
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/********************************************************************** * AUTHOR : Kermite & Maclem * Lab #9 : Testing * CLASS : CS1B * SECTION : TTH 8:00a - 11:50a * DUE DATE : 2/19/15 *********************************************************************/ #include "HeaderFile.h" void GetOutput(i...
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/*---- By Sam Warren 2019 ---- ---- Embree scene implmentation as an interface for scene construction and ray queries. ---- Scene flags improve results for certain tyes of scenes. If the scene flag is changed, the scene must be re-comitted to apply the changes. Uses one device per scene, hence the RTCDevice is k...
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#include <iostream> #include <SDL2/SDL.h> #include <SDL2/SDL_events.h> #include <SDL2/SDL_image.h> #include <SDL2/SDL_ttf.h> #include <curl/curl.h> #include <string> #include <switch.h> #include "Game.h" #define DEBUG SDL_Window* window = NULL; SDL_Renderer* renderer = NULL; SDL_Surface* screen = NULL; SDL_Texture*...
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#include <iostream> #include <climits> #include <vector> #include <queue> #include <utility> using namespace std; struct knight { int x, y; }; struct cell { int first, second; }; knight arr[2020]; int mat[2020][2020]; int moves = 0; int cnt = 0; int n, m, k; int pX, pY; void bfs(int x, int y) { vector <...
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#include "system.h" #include "mbsim/frames/fixed_relative_frame.h" #include "mbsim/objects/rigid_body.h" #include "mbsim/links/joint.h" #include "mbsim/constitutive_laws/constitutive_laws.h" #include "mbsim/environment.h" #include "mbsim/functions/kinematics/kinematics.h" #include "mbsim/functions/kinetics/kinetics.h" ...
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/********************************************************************** * LeechCraft - modular cross-platform feature rich internet client. * Copyright (C) 2006-2013 Georg Rudoy * * Boost Software License - Version 1.0 - August 17th, 2003 * * Permission is hereby granted, free of charge, to any person or organiz...
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/********************************************************************* * Software License Agreement (BSD License) * * Copyright (c) 2008, Willow Garage, Inc. * All ...
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// Name: mace, Version: 1.9.1.12285 #include "../pch.h" /*!!DEFINE!!*/ /*!!HELPER_DEF!!*/ /*!!HELPER_INC!!*/ #ifdef _MSC_VER #pragma pack(push, 0x01) #endif namespace SDK { //--------------------------------------------------------------------------- // Functions //----------------------------------------------...
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#ifndef STRINGCALCULATOR_H #define STRINGCALCULATOR_H #include <string> class StringCalculator { public : StringCalculator(); int Add(std::string numbers); }; #endif // !STRINGCALCULATOR_H
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#include <include/vigenereautokeywidget.h> #include "ui_vigenereautokeywidget.h" #include <QFileDialog> #include <QMessageBox> #include <fstream> #include <include/cipher/util.h> VigenereAutoKeyWidget::VigenereAutoKeyWidget(QWidget *parent) : QWidget(parent), ui(new Ui::VigenereAutoKeyWidget) { ui->setupUi(this)...
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// See LICENSE for license details. #ifndef __SIMIF_CONVEY_H #define __SIMIF_CONVEY_H #include "simif.h" #include <stdint.h> #include <stdio.h> extern "C"{ #include <wdm_user.h> } class simif_convey_t: public virtual simif_t { public: simif_convey_t(int argc, char** argv); virtual ~simif_convey_t(); ...
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#ifndef ARABICA_DTDPARSER_TOKENIZER_H #define ARABICA_DTDPARSER_TOKENIZER_H // $Id: Tokenizer.h,v 1.11 2001/12/13 16:12:20 jez Exp $ #include <string> #include <XML/UnicodeCharacters.h> #include <XML/XMLCharacterClasses.h> namespace DTD { template<class stringT> class Token { public: enum Type...
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#include <stdlib.h> #include <iostream> #include <stack> #include <utility> using namespace std; int** co; int re; stack<pair<int,int> > q; inline int make(int** c, int a, int b, int n) { int count=0; for (int i = 0; i < n; i++) { if (c[a][i] == 0) { q.push(pair<int, int>(a, i)); count++; c[a][i] = 1; ...
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/// @author: Roberto Preghenella /// @email: preghenella@bo.infn.it /// @author: Antonio Uras /// @email: antonio.uras@cern.ch /// @author: Marco van Leeuwen /// @email: marco.van.leeuwen@cern.ch #include "PreShower.hh" #include "TDatabasePDG.h" #include "THnSparse.h" #include "TRandom.h" #include "TDatime.h" #inclu...
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// // main.cpp // quick_sort // // Created by Peter on 11/8/18. // Copyright © 2018 Peter. All rights reserved. // #include <iostream> using namespace std; int partition(int * arr, int p ,int r); void quicksort(int * arr, int p ,int r); void kthsmallest(int * arr, int p ,int r, int k); int main(int argc, const ...
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#ifndef BNODE_H #define BNODE_H #include <iostream> class Bnode { private: int *key; // vetor de chaves int d; // grau minimo Bnode **c; // vetor de ponteiros para filhos int n; // numero atual de chaves bool leaf; // true se o noh eh uma folha, false caso contrari...
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#include <iostream> #include<fstream> using namespace std; int main() { ifstream fin; // create input stream char ch; // variable for storing GET pointer character fin.open("my.txt"); // load file into RAM fin >> ch; // storing 1st GET pointer vale...
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#ifndef Services_h_ #define Services_h_ #include "Services.h" #include "Singleton.hpp" #include "ErrorCodes.hpp" #include "LoadStatus.hpp" #include "CallbackID.hpp" #include "ResultID.hpp" namespace SteamAPIWrap { class CServices : public CSteamAPIContext, public CSingleton<CServices> { public: bool Startup(...
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// Task Score: 100% // Correctness: 100% // Performance: 100% // Time Complexity: O(N) // Space Complexity: O(1) #include <cfloat> int solution(vector<int> &A) { double min_avg = DBL_MAX; int idx = 0; for(size_t i = 0; i < A.size() - 2; i++) { double avg = std::min(double(A[i] + A[i + 1]) / 2, ...
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#include <cstdio> #include <DirectXMath.h> #include <DirectXPackedVector.h> #include <DirectXColors.h> #include <DirectXCollision.h> using namespace DirectX; using point3 = XMFLOAT3; // 3D point using rtcolor = XMFLOAT3; void main() { struct Ray { XMFLOAT3 pos; XMFLOAT3 dir; } st...
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#include "Team.h" #include <iostream> #include <algorithm> using namespace std; Team::Team(const string tname, const string tColor, const int tYear) { teamName = tname; teamColor = tColor; teamYear = tYear; head = NULL; } Team::~Team() { if (head != NULL) { PlayerNode* current = head; PlayerNo...
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#ifndef TITLE_H #define TITLE_H #include <SFML/Graphics.hpp> #include <string> using namespace sf; using namespace std; class title { protected: int center[2]; Font font; public: title(int center_x, int center_y); void initFont(string filePath); Text createTitle(string txt, int fontsz, int style); //RectangleSh...
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/********************************************************************* ** Program: Predator prey game ** Author: Group 48 ** Date: Feb 5, 2018 ** Description: Menu class implementation *********************************************************************/ #include <iostream> #include <cstdlib> #include "bugWorld.hpp" ...
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/**************************************************************************** ** Meta object code from reading C++ file 'QtGuiApplication1.h' ** ** Created by: The Qt Meta Object Compiler version 67 (Qt 5.14.1) ** ** WARNING! All changes made in this file will be lost! **************************************************...
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/* * ACM Timus Online * Pairs - Problem 1169 * * solution: the problem can be reformulated as follows: find x1..xk which satisfies the first two Viete relations: * x1 + x2 + ... + xi = N * x1x2 + ... + xi-1xi = K * for some i * * for a value i for x1 a pair (n, k) turns in (n - i, k - i * (n - i)). *...
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#include "editlinedialog.h" #include "ui_editlinedialog.h" #include "openglwidget.h" #include "myshape.h" #include"changelinedialog.h" #include"rotatelinedialog.h" #include"tranlinedialog.h" #include"scalelinedialog.h" #include"QMessageBox" editlineDialog::editlineDialog(QWidget *parent) : QDialog(parent), ui(...
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// TestDlg.h : header file // #if !defined(AFX_TESTDLG_H__85E8D483_7487_48F6_A87B_C37F8760B0A8__INCLUDED_) #define AFX_TESTDLG_H__85E8D483_7487_48F6_A87B_C37F8760B0A8__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 ///////////////////////////////////////////////////////////////////////////// //...
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#include "itkImage.h" #include "itkImageFileReader.h" #include "itkBinaryBallStructuringElement.h" #include "itkBinaryDilateImageFilter.h" #include "itkBinaryErodeImageFilter.h" #include "itkNotImageFilter.h" #include "itkHessianToObjectnessMeasureImageFilter.h" #include "itkMultiScaleHessianBasedMeasureImageFilter.h"...
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// Copyright (c) 2018, The Bitcoin Note Developers. // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #pragma once #include <boost/optional.hpp> #include <CryptoNote.h> namespace CryptoNote { class CachedTransaction { public: ...
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#include "sema/SymbolManager.hpp" //#include "visitor/AstNodeInclude.hpp" //#include "AST/PType.hpp" #include <cstring> // SymbolEntry SymbolEntry::SymbolEntry(const char* vn, const char* k, int lev, PTypeSharedPtr pt, const char* a) { this->var_name = vn; this->kind = k; this->level = lev; this->type = pt; this-...
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#include "dialog.h" #include "ui_dialog.h" Dialog::Dialog(QWidget *parent) : QDialog(parent), ui(new Ui::Dialog) { ui->setupUi(this); MyUiInit(); } Dialog::~Dialog() { delete mAds; delete server; mAds = nullptr; server = nullptr; delete ui; } void Dialog::MyUiInit() { ui->btn...
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#ifndef Example_H_ #define Example_H_ #include "gameplay.h" using namespace gameplay; /** * Simple example of how you can reload the scenes that you generate using * the Unity3D exporter at runtime for rapid iteration. */ class Example: public Game { public: Example(); void keyEvent(Keyboard::KeyEvent evt, i...
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/****************************************************************************** BigWorld Technology Copyright BigWorld Pty, Ltd. All Rights Reserved. Commercial in confidence. WARNING: This computer program is protected by copyright law and international treaties. Unauthorized use, reproduction or distribution of thi...
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#include<cstdio> #include<queue> #include<vector> using namespace std; const int N=1005,tx[4]={0,0,-1,1},ty[4]={1,-1,0,0}; int n,m,p,s[10],cnt[10]; bool vis[N][N]; char str[N],a[N][N]; struct Map{ int x,y; }; bool check(int x,int y,int color){ if (x<1 || x>n || y<1 || y>m || (a[x][y]-'0'!=color && a[x][y]!='.'...
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 7 \\/ M anipulation | \*-------...