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#ifndef _RWG_WEB_DEFAULT_STARTUP_ #define _RWG_WEB_DEFAULT_STARTUP_ #include <string> #include "web/req.hpp" #include "web/res.hpp" namespace rwg_web { class default_startup { private: const std::string _uri; public: default_startup(const std::string); void run(rwg_web::req &, rwg_web::res &); }; } #en...
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#include "../includes/VulkanRenderer.h" int VulkanRenderer::Init(GLFWwindow *newWindow) { window = newWindow; try { CreateInstance(); CreateSurface(); GetPhysicalDevice(); CreateLogicalDevice(); CreateSwapChain(); } catch (const std::exception &e) { ...
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#ifndef _IVIDEO_H_ #define _IVIDEO_H_ #include "IShader.h" #include "ITexture.h" namespace easy2d { class IVideo { public: enum EVideoType { VideoGLES2, VideoD3D9, }; public: virtual ~IVideo(){} virtual bool create(void* hWindow, unsigned int width, unsigned int height, bool isFullScreen) = 0; virtual voi...
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#include "ruros.h" #include <pthread.h> #include <stdio.h> #include <unistd.h> #include <stdlib.h> #include "unix_io.h" #include "serialize.h" using namespace ruros; namespace BB { Result Mult(const int& a,const int& b,int& result); } namespace AA { #include "serv1.server.cpp" #include "serv2.client.cpp" Result Add(...
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#pragma once #include <map> #include <memory> #include <mutex> #include "client_metric.h" #include "collectable.h" #include "family.h" #include "histogram.h" #include "summary.h" namespace prometheus { class Registry : public Collectable { public: // collectable std::vector<MetricFamily> Collect() override; ...
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//---------------------------------------------------------------------------// //! //! \file tstAdjointElectronMaterial.cpp //! \author Luke Kersting //! \brief Adjoint electron material class unit tests //! //---------------------------------------------------------------------------// // Std Lib Includes #includ...
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vector <lli> t; void topologicalSortUtil(lli u, bool visited[], stack <lli> &st) { visited[u]=true; for(auto it : adj[u]) { if(!visited[it]) topologicalSortUtil(it, visited, st); } st.push(u); } void topologicalSort() { bool visited[V]; forz(i,V) visited[i]=fal...
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//=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- unsigned char *vertexSource_basic; unsigned char *fragmentSource_basic; //========================================================= var ...
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #include "core/platform/env.h" #include <fstream> #include "gtest/gtest.h" #include "core/common/path_string.h" #include "test/util/include/asserts.h" namespace onnxruntime { namespace test { TEST(PlatformEnvTest, Dire...
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#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QMainWindow> #include "setwindow.h" #include "parkwindow.h" namespace Ui { class MainWindow; } class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(QWidget *parent = nullptr); ~MainWindow(); private slots: void on_pbtlogou...
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#include <bits/stdc++.h> using namespace std; #define fr(i,n) _back #define pb push_back #define eb emplace_back #define mk make_pair #define fi first #define se second #define endl '\n' typedef long long ll; typedef pair<int,int> ii; typedef vector<ii> vii; const ll INF = 1e18; const double PI = acos(-1.0); const in...
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#include<iostream> void printLastKLines(char* filename,const int k) { ifstream file(filenmae); string L[k]; int size=0; while(file.good()) { getline(file,L[size%k]); size++; } int start=(size>k)?(size%k):0; int count=(size>k)?k:size; for(int i=0;i<count;i++) { cout<<L[start+i]<<"\n"; } } int main() { ...
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#include "resource_loader.h" #include "app/application.h" #include "os/thread.h" bool IsFileSupported(const String& extension, ResourceFile::Type supportedFileType) { if (extension.empty()) { return false; } String extensions(SupportedFiles.at(supportedFileType)); return extensions.find(extension) != String::n...
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/* * MainWindow.cpp * * Created on: Nov. 04 2018 * Author: Thomas Wiemann * * Copyright (c) 2018 Thomas Wiemann. * Restricted usage. Licensed for participants of the course "The C++ Programming Language" only. * No unauthorized distribution. */ #include "MainWindow.hpp" #include "Camera.hpp" #inclu...
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#include <iostream> #include "SepChain.h" using namespace std; Chaining::Chaining() { } Chaining::~Chaining() { } int Chaining::Hashfunc(float rating) { return rating * 10; } void Chaining::insert(string id, float rating, int votes) { array[Hashfunc(rating)].addAtStart(id, rating, votes); } bool Chaining::se...
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#pragma once #ifndef RENDER_H #define RENDER_H #include "VertexArray.h" #include "VertexBuffer.h" #include "VertexBufferLayout.h" #include "Shader.h" #include "Curve.h" #include <vector> struct RenderObject { VertexArray vertex_array; VertexBuffer vertex_buffer; VertexBufferLayout layout; Shader shader; }; clas...
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printstarinmiddle.cpp
#include <iostream> using namespace std; int main() { char s[100]; int i,e,count=0; cout<<"enter the string"; cin>>s; for(i=0;s[i]!=0;i++) { count++; } e=count/2; if(count%2!=0) { s[e]='*'; for(i=0;s[i]!='\0';i++) { cout<<s[i]; } } else { s[e-1]='*'; ...
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#if !defined(AFX_DLGFILEBROWSE_H__942D1242_B4AD_11D3_9CE3_E7C9978DB001__INCLUDED_) #define AFX_DLGFILEBROWSE_H__942D1242_B4AD_11D3_9CE3_E7C9978DB001__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // DlgFileBrowse.h : header file // class CThreadRunningDlg; /////////////////////////////////////...
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ColourBlendStateAttachment.cpp
/* This file belongs to RendererLib. See LICENSE file in root folder. */ #include "Pipeline/ColourBlendStateAttachment.hpp" namespace renderer { ColourBlendStateAttachment::ColourBlendStateAttachment( bool blendEnable , BlendFactor srcColorBlendFactor , BlendFactor dstColorBlendFactor , BlendOp colorBlendOp ...
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#include<iostream> using namespace std; int main () { int n; cin>>n; if(n>=2&&n<=100000) { int a=0,b=0,m,t; for(int i=0;i<n;i++) { cin>>t; if(t<1&&t>1000000000) goto loop; if(t%2==0) a++; if(t%4==0) b++; } m=a-...
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//Copyright Maarten 't Hart 2019 #pragma once #include "Planet.h" struct GravityAffectedObject { bool disposed; Point3D* position; Point3D* velocity; int count; GravityAffectedObject(Point3D*position, Point3D*velocity, int count); Point3D& Position(int index); Point3D& Velocity(int index); double Speed()...
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rengooooooku/DirectX12-BaseSystem
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#pragma comment( lib, "d3dcompiler.lib" ) #pragma comment( lib, "dxgi.lib" ) #include "d3d.h" #include "dxgi.h" #include <PlatformHelpers.h> namespace dxgi { void ReleaseIUnknown(IUnknown* p) { p->Release(); } std::shared_ptr<IDXGIFactory4> CreateFactory() { IDXGIFactory4* factory; DirectX::ThrowIfFailed(C...
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/* vi: set sw=4 ts=4: * * Copyright (C) 2001 - 2010 Christian Hohnstaedt. * * All rights reserved. */ #ifndef __NEWKEY_H #define __NEWKEY_H #include "ui_NewKey.h" #include "lib/pkcs11_lib.h" #include <QtCore/QStringList> class NewKey: public QDialog, public Ui::NewKey { Q_OBJECT public: NewKey(QWidget *par...
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FormFilterDirection.cpp
// // FormFilterDirection.cpp // asommers // // copyright 2001, sony online entertainment //------------------------------------------------------------------- #include "FirstTerrainEditor.h" #include "FormFilterDirection.h" #include "sharedTerrain/Filter.h" //------------------------------------------------------...
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common_autotest.cpp
 /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/brownie/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief 自動テスト。 */ /** include */ #pragma warning(push) #pragma warning(disable:4464) #include "../include.h" #p...
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max_range_sum_query.cpp
#include <cstdio> #include <algorithm> #define N 70000 using namespace std; struct seg{ int lsum, rsum, msum;//, sum; }; int arr[N+1]; seg tree[4*N + 1]; int sum[N+1]; // Building segment tree void build(int node, int l, int r) { if(l == r) tree[node] = ( (seg){ arr[l], arr[l], arr[l] } ); else { build( 2 * no...
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#include <Ports.h> PortI2C myI2C (1); DeviceI2C clock (myI2C,0x51); // clockchip = r8564je void setup() { Serial.begin(57600); Serial.println("\n[clock]"); bool ok = clock.isPresent(); Serial.println(ok?"da":"weg"); if(ok){ Serial.println("Init"); clock.send(); clock.write(2); clock....
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#pragma once #include <cstdio> // librl #include "gc.h" #include "raycast.h" // game #include "enums.h" #include "inventory.h" namespace game { struct game_t; enum subclass_t { ent_subclass_actor, ent_subclass_item, ent_subclass_equip, }; struct entity_t : librl::gc_base_t { entity_t(const uint32_t type...
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#include "box.hpp" #include <iostream> int main() { cppug::box box{3}; box.push(42); std::cout << box.pop() << '\n'; }
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#include <cmath> #include <cstdlib> #include <functional> #include <iostream> using namespace std; // Complex coordinates for 2d plane class Coord { public: int x; int y; Coord(int x, int y) : x(x), y(y) {} Coord() : x(0), y(0) {} int norm1() const { return abs(x) + abs(y); } int normsq()...
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#ifndef _MENCI_WEB_CRAWLER_UTILITY_H #define _MENCI_WEB_CRAWLER_UTILITY_H #include <string> bool checkSuffix(const std::string &str, const std::string &pattern); bool checkPrefix(const std::string &str, const std::string &pattern); void stringToLower(std::string &str); #endif // _MENCI_WEB_CRAWLER_UTILITY_H
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#include<stdio.h> main(){ float caixa, quantidade, preco; float valorCompra, limite, valorPagar; printf("Qual o valor em caixa? R$ "); scanf("%f", &caixa); printf("Qual a quantidade? R$ "); scanf("%f", &quantidade); printf("Qual o preco? R$ "); scanf("%f", &preco); valorCompra = quantidade * preco; ...
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#include "Message.hpp" Message::Message(const Message&m):contents(m.contents),folders(m.folders) { put_Msg_in_Folders(folders); } Message& Message::operator=(const Message&rhs) { if(&rhs!=this) { remove_Msg_from_Folders(); contents=rhs.contents; folders=rhs.folders; put_Msg_in_Folders(fold...
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/****************************************************************************** * Copyright (c) 2004-2011 O. Dolomanov, OlexSys * * * * This file is part of the OlexSys Development Framework. * ...
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/********************************************************************************************* z80.c z80 cpu emulation code 2013/10/30 S.Suwa http://www.suwa-koubou.jp http://www.suwa-koubou.jp/micom/MZ80Emulator/mz80emu_en.html ******************************************************************************...
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#pragma once #include <iosfwd> #include <string> #include <prc/parser/ast.hpp> #include <prc/rank.hpp> #include <prc/suit.hpp> namespace prc { class card { public: card() = default; card(prc::rank r, prc::suit s); explicit card(parser::ast::card); prc::rank const& rank() const; prc::suit const& suit() con...
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/********************************************************************* * Project Ford LCIS- Park-Asist * (c) copyright 2016 * Company Harman International * All rights reserved * *Secrecy Level STRICTLY CONFIDENTIAL *******************************************************************...
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// Copyright (C) 2018-2021 Intel Corporation // SPDX-License-Identifier: Apache-2.0 // #include "ngraph/op/roi_pooling.hpp" #include "itt.hpp" using namespace std; using namespace ngraph; constexpr NodeTypeInfo op::ROIPooling::type_info; op::ROIPooling::ROIPooling(const Output<Node>& input, ...
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#include "inicio.h" #include "ui_inicio.h" #include <QMessageBox> #include <nuevousuario.h> #include <cuentadelusuario.h> #include <iostream> #include <QTextStream> #include <QFile> #include <QDebug> inicio::inicio(QWidget *parent) : QDialog(parent), ui(new Ui::inicio) { ui->setupUi(this); ...
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#include </usr/local/include/fftw3.h> #include <stdio.h> #include <math.h> #include <complex.h> #include <iostream> #define NR 100 #define DR 0.12315 #define NT 1000 #define DT 0.1 #define SD 0.1 #define EF 0.25 #define REAL 0 #define IMAG 1 void generate_gaussian_signal(fftw_complex* signal, double* wgrid) { ...
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UnitTest_calculater.cpp
#include "pch.h" #include "CppUnitTest.h" #include "../StaticLib_calculater/StaticLib_calculater.cpp" #include <stdexcept> using namespace Microsoft::VisualStudio::CppUnitTestFramework; namespace UnitTestcalculater { TEST_CLASS(UnitTestcalculater) { public: Calculator* cal = new Calculator(); TEST_METHOD(...
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#include"stdafx.h" #include"colorrect3d.h" #include"../app.h" using namespace Maid; using namespace Sqrat; void ColorRect3D::Register() { RootTable().Bind( _SC("ColorRect3D"), DerivedClassEx<ColorRect3D,CppDrawType, ColorRect3DAllocator>() .SqObject(_SC("Matrix" ), &ColorRect3D::Matrix) ...
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/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* Character.hpp :+: :+: :+: ...
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#include "ns3/core-module.h" #include "ns3/network-module.h" #include "ns3/dce-module.h" #include "ns3/point-to-point-module.h" #include "ns3/internet-module.h" #include "ns3/flow-monitor-module.h" #include "ns3/flow-monitor-helper.h" #include <string> #include <sstream> #include <vector> #include <iostream> #include <...
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#include <bits/stdc++.h> #define YES cout << "YES\n" #define NO cout << "NO\n" #define endl "\n" // #define int long long typedef long long ll; #define forp(i, x, t) for (int i = x; i < t; i++) #define forn(i, x, t) for (int i = x; i > t; i--) #define deb(x) cout << #x << " = " << x << endl #define all(x) x.begin(), x....
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#pragma once //---------------------------------------------------------------------------------------------- // // //---------------------------------------------------------------------------------------------- // Author Date Version Description //--------------------------------------------------------...
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#ifndef main_hpp #define main_hpp #include <sys/select.h> #include <termios.h> #include <sys/ioctl.h> #include <stdio.h> #include <cstdio> #include <iostream> #include <algorithm> #include <vector> #include <stack> #include <cstring> #include <iomanip> #include <unistd.h> #include <queue> #include <fstream> const int ...
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MyStacksMin.h
#include "MyStacks.h" template <class T> class ArrayStackMin : public ArrayStack<T> { public: ArrayStackMin(int size = 10); ~ArrayStackMin(){ delete min_stack; } bool Push(const T &data); bool Pop(T &data); bool GetMin(T *pmin); void ShowMin(); private: T *min_stack; int min_top; }; template <class...
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#ifndef M_LINEAR_REGRESSION_MODEL_H #define M_LINEAR_REGRESSION_MODEL_H #include <Eigen/Dense> #include "../Common/IRegressionModel.h" // Multivariate Linear Regression model for float type values class MLinearRegressionModel : public IRegressionModel<float> { public: explicit MLinearRegressionModel( ...
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#include "Window.h" #include <utility> Window::Window(): window_(nullptr), width_(640), height_(480) { std::clog << "[DEBUG] GLWindow::GLWindow()" << std::endl; } Window::Window(std::string title, const int width, const int height): window_(nullptr), title_(std::move(title)), ...
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#include "bohater.h" #include "pocisk.h" Bohater::Bohater(Vector2f& position,Vector2f &scale,float left, float right, float top, float bottom) { setPosition(position); setScale(scale); setBounds(left,right,top,bottom); setTextureRect({0, 0, texture_size.x, texture_size.y}); setOrigin(float(texture...
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/* * disjointPathsPython.cxx * * Created on: Jul 7, 2020 * Author: fuksova */ #include <pybind11/pybind11.h> #include "disjoint-paths/disjointParams.hxx" //#include "disjoint-paths/disjointPathsMethods.hxx" #include "disjoint-paths/ilp/solver-disjoint-ilp.hxx" //#include "disjoint-paths/completeStructure.hx...
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#ifndef TEAMMANAGER #define TEAMMANAGER #pragma warning (disable:4786) //------------------------------------------------------------------------ // // Name: TeamManager.h // // Desc: Singleton class to handle the management of Team. // // Author: Mat Buckland 2002 (fup@ai-junkie.com) // //--------...
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#ifndef SUMOSCHOCADORESPLAY_H #define SUMOSCHOCADORESPLAY_H #include "../EngineMM/ConectorDeEngine.h" #include "../EngineMM/Animacion.h" //#include "../EngineMM/Camera.h" //#include "../EngineMM/Tilemap.h" #include "../EngineMM/MeshRender.h" #include "../EngineMM/SceneImporter.h" #include "../EngineMM/TileRenderer.h" #...
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// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-...
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/* * PythonDef.cpp * This file defines the interface which can be used for python language and also a wrapper for Hex Game */ #include <boost/python.hpp> #include "Game.h" #include "Player.h" #include "HexBoard.h" #include "Strategy.h" #include "AbstractStrategy.h" using namespace boost::python; /** * HexGamePyE...
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#ifndef PACKEDBYTES_H_ #define PACKEDBYTES_H_ template<int BYTE_COUNT> class ByteArray { unsigned char data[BYTE_COUNT]; public: ByteArray() { for (unsigned int i = 0; i < BYTE_COUNT; ++i) { data[i] = BYTE_COUNT; } }; virtual ~ByteArray() {}; static unsigned int ByteCount(); inline const unsigned char...
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#include <iostream> #include <vector> #include <cstdio> #include <string.h> using namespace std; int Answer; int arr[26]; int main(int argc, char** argv) { int T, test_case; cin >> T; for(test_case = 0; test_case < T; test_case++) { Answer = 0; string tmpStr; cin>>tmpStr; memset(arr, 0, sizeof(arr)); ...
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// Copyright 2020 The Fuchsia Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SRC_MEDIA_AUDIO_AUDIO_CORE_SHARED_LOUDNESS_TRANSFORM_H_ #define SRC_MEDIA_AUDIO_AUDIO_CORE_SHARED_LOUDNESS_TRANSFORM_H_ #include <fuchsia/media/cp...
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/******************************************************************************** ** Form generated from reading UI file 'helpWindow.ui' ** ** Created by: Qt User Interface Compiler version 5.11.1 ** ** WARNING! All changes made in this file will be lost when recompiling UI file! ***************************************...
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#include "ServersCheckerDlg.h" #include "Gui/Dialogs/LogWindow.h" #include "Core/Utils/CoreUtils.h" #include "Gui/GuiTools.h" #include "Func/WinUtils.h" #include "Core/Utils/CryptoUtils.h" #include "Core/Upload/UploadManager.h" #include "ServersChecker.h" #include "Core/ServiceLocator.h" #include "Core/Setti...
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#include <cstdio> #include <cctype> #define ull unsigned long long #define MAXBUF (1 << 17) static char buf[MAXBUF]; int pbuf; static inline void Init() { pbuf = MAXBUF; } static inline const char NextCh() { if(pbuf == MAXBUF) { fread(buf, 1, MAXBUF, stdin); pbuf = 0; } return buf[pbuf++]; } static inlin...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 3.0.x | ...
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#ifndef CaseGraphique_hpp #define CaseGraphique_hpp #include <gtkmm/eventbox.h> #include <gtkmm/image.h> #include <map> #include <memory> #include <string> // Déclarations incomplètes des classes Presentateur et GrenouillolandGraphique. class Presentateur; class GrenouillolandGraphique; /** * @class CaseGraphiqu...
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/* Copyright 2019-2021 Google LLC Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software...
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#include <iostream> #include "Fraccion.h" using namespace std; int main() { Fraccion t(1, 9); cout<<"Fracción: "; t.imprime(); std::cout << endl; cout<<"División: "; std::cout << t.getDouble() << endl; cout<<"Mínima Expresión: "; t.imprimeMinima(); std::cout << endl; }
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/** * @note This file is part of MABE, https://github.com/mercere99/MABE2 * @copyright Copyright (C) Michigan State University, MIT Software license; see doc/LICENSE.md * @date 2021. * * @file TraitSet.hpp * @brief A collection of traits with the same type (or collections of that type). * * A TraitSet is...
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// // Created by yuri on 20-3-18. // #ifndef PACMAN_GAME_H #define PACMAN_GAME_H #include <vector> #include "GameObjectStruct.h" #include "Character.h" class Game { private: int score; int lives; public: Game() : score(0), lives(3) { } void init() { } // TODO: This convention is not...
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#include "bfxtoutpoint.h" #include "bfxttools.h" BFXTOutPoint::BFXTOutPoint() { setNull(); } BFXTOutPoint::BFXTOutPoint(const uint256& hashIn, unsigned int indexIn) { hash = hashIn; index = indexIn; hashStr = hashIn.ToString(); } void BFXTOutPoint::setNull() { hash = 0; index = (unsigne...
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#ifndef NOTIFICATION_POLICY_H #define NOTIFICATION_POLICY_H #include <cassert> // assert #include <mutation_accumulation/utility/data_traits.h> // data_types::discrete_type, etc #include <mutation_accumulation/configuration/utilities/lifetime_risk.h> // time_greater_than_zero /**************************************...
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// GeometricObhect.h // Modified from // Copyright (C) Kevin Suffern 2000-2007. Modified by G. Orr #ifndef __GEOMETRIC_OBJECT__ #define __GEOMETRIC_OBJECT__ #include <math.h> #include "Constants.h" #include "RGBColor.h" #include "Vector3D.h" #include "Ray.h" #include "ShadeRec.h" #include "Material.h" ...
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#include <iostream> #include <fstream> #include <cassert> using namespace std; template <class TYPE> class Matrix{ private: TYPE **arr; int rows; int columns; public: Matrix(){} Matrix(int row, int cols): rows(row), columns(cols){ arr = new TYPE*[row]; for(int i = 0; i < row; i++){...
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// Evaluate the polynomial // https://www.codechef.com/problems/POLYEVAL // Number theoretic transform // O(N log N) #include <bits/stdc++.h> using namespace std; const long long MOD = 786433; const int MAX_N = 8e5 + 5; namespace NTT { const long long P = MOD; // P = 2 ^ 18 * 3 + 1 const int K = 18; ...
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#pragma once #include <QObject> #include "database/structures.h" class ModelSignaller : public QObject { Q_OBJECT signals: void courseAdded(Course course); void courseEdited(Course course); void courseOrderingEdited(Course course); void courseDeleted(int id); void factAdded(Fact fact); ...
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#include "SAAbstractPlotEditor.h" SAAbstractPlotEditor::SAAbstractPlotEditor(QwtPlot *parent) :QObject(parent) ,m_isEnable(false) { } SAAbstractPlotEditor::~SAAbstractPlotEditor() { } const QwtPlot *SAAbstractPlotEditor::plot() const { return qobject_cast<const QwtPlot *>( parent() ); ...
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#pragma once #include "Inventory\Inventory.h" #include "Inventory\GearSlot.h" class GearSlots : public Inventory{ public: GearSlots::GearSlots(TextureHolder const& textures, int invWidth, int x_offset, int y_offset); std::vector<GearSlot> slots; void GearSlots::Command(GearSlot* slot, Inventory* inventory); void d...
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/*palindrome min cuts*/ #include <iostream> #include <stdio.h> #include <bits/stdc++.h> using namespace std; int mincutspalindrome(string str){ int len = str.length(); bool p[len][len]; int c[len][len]; memset(p,0,len*len*sizeof(bool)); memset(c,0,len*len*sizeof(int)); for(int i = 0; i < len; ++i) p[i][i] =...
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#ifndef __DEFAULT_THEME #define __DEFAULT_THEME namespace default_res { } /* * Window Controls */ void CloseButton::fadeIn() { } void CloseButton::fadeOut() { } void CloseButton::draw() { SDLExt_DrawRect((*getContainer())->getRenderer(),getX(),getY(),getWidth(),getHeight(),{255,0,0}); } void MaximizeButton::...
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#include "CommandsDiodColor.h" #include "DiodColor.h" // класс команды включения-выключения диода SetDiodColorCommand::SetDiodColorCommand(DiodColor& colorRef): ICommand(), color(colorRef) { } SetDiodColorCommand::~SetDiodColorCommand() { } std::string SetDiodColorCommand::getName() { return "set-led-color"; ...
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#include "../lib/gtest.h" #include "../src/ej03.h" TEST(redimensionarTest, caso1) { matriz a{{1, 2, 3, 4}, {5, 6, 7, 8}, {9, 10, 11, 12}}; matriz esperada{{1, 2, 3, 4, 5, 6}, {7, 8, 9, 10, 11, 12}}; matriz aPrima = redimensionar(a, 6, 2); ASSERT_EQ...
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#include <iostream> #include <string> #include <iomanip> #include <Windows.h> #include <fstream> using namespace std; #pragma pack(push, 1) struct Shop { string shop_name; string item_name; double price_for_item; //у гривня int amount_of_items; //наприклад 100 штук }; #pragma pack(pop) void Crea...
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 #include "pm_mode.cnf" #if (PM_MODE_ALLMENU_OFF != 1) //----------------------------------------------------- // include //----------------------------------------------------- #include "weoGlobalData.h" #include "weDebug.h" #define PUSH_RELEASE(ptr, some) GlobalData* GlobalData::this_ = NULL; ...
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bool catch_valid = false; double X, Y, Z, L; //以腰部舵机中心建立坐标系,直角坐标系与柱坐标系相互转换 byte theta; //底盘的极角,极轴以底盘舵机90˚方向,theta为弧度制 byte angle_alpha; //X = L * cos(theta); Y = L * sin(theta); String Z_store = "", L_store = "", theta_store = "", STORE = "", alpha_store = ""; void setup() { Serial.begin(9600); Serial.println(...
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#ifndef SMGPCONNECTREQ_H_ #define SMGPCONNECTREQ_H_ #include "SMGPBase.h" namespace smsp { class SMGPConnectReq: public SMGPBase { public: SMGPConnectReq(); virtual ~SMGPConnectReq(); SMGPConnectReq(const SMGPConnectReq& other) { this->clientId_ = other.clientId_; this->authClient_ = other.authClient_...
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#include <stdio.h> #include <stdlib.h> void calcula_tempo( int &hora, int &minuto){ int min_hora=60; hora=minuto/min_hora;//calcula hora minuto=(minuto-(min_hora*hora)); //calcula minutos } int main(){ int minuto,hora=0; printf("Informe a quantidade de minutos: \n\n"); scanf("%d",&minuto); calcula_tempo(hora,minu...
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#include "rodos.h" #include "common.h" // @autor: Sergio Montenegro, Uni Wuezburg namespace Common { uint32_t counter1 = 0; uint32_t counter2 = 0; }
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45. [Like And Useful] Jump Game II.cpp
// think it as bfs. shortest path problem. O(N). // say 2 3 1 1 4. // level 0: 2 // level 1: 3 1 // level 2: 1 4. class Solution { public: int jump(vector<int>& nums) { int n = nums.size(), step = 0, start = 0, cur = 0, next = 0; while(start < n-1){ step++; for(; start <= cu...
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#include <bits/stdc++.h> #define _n 233005 using namespace std; int main() { int n, v=0, aux; scanf("%d", &n); for(int i=0; i<n; i++) { scanf("%d",&aux); if(!aux)v++; } if(v > n/2) puts("Y"); else puts("N"); }
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#include "client/reader/TibiaClientMemoryReader.hpp" #include "memory/Addresses.hpp" #include <cstdint> namespace Amb { namespace Client { namespace Reader { TibiaClientMemoryReader::TibiaClientMemoryReader(DWORD pid) : processMemoryReader{ pid } {} ...
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#include "Entity.h" Entity::Entity() : x(0.0f), y(0.0f), xVel(0.0f), yVel(0.0f), xAccel(0.0f), yAccel(0.0f), remove(false) {} Entity::Entity(float x, float y, SheetSprite sprite) : x(x), y(y), xVel(0.0f), yVel(0.0f), xAccel(0.0f), yAccel(0.0f), sprite(sprite), remove(false) {} Entity::Entity(const Entity& rhs) :...
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#ifndef SHEETEDITORVIEW_H #define SHEETEDITORVIEW_H #include <QGraphicsView> #include <QMouseEvent> #include <QScrollBar> class SheetEditorView : public QGraphicsView { Q_OBJECT bool _pan; int _panStartX, _panStartY; public: explicit SheetEditorView(QWidget *parent = 0); ~SheetEditorView(); ...
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snmpSSHDomain.cpp
#include <sigLogH/net-snmp-config.h> #include <sigLogH/net-snmp-features.h> #include <sigLogH/library/snmpSSHDomain.h> #include <stdio.h> #include <sys/types.h> #include <errno.h> #include <libssh2.h> #include <libssh2_sftp.h> #ifdef HAVE_SYS_PARAM_H #include <sys/param.h> #endif #if HAVE_STRING_H #include <string....
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add_two_floats__request__type_support_c.cpp
// generated from rosidl_typesupport_fastrtps_c/resource/msg__type_support_c.cpp.em // generated code does not contain a copyright notice #include "contact/srv/add_two_floats__request__rosidl_typesupport_fastrtps_c.h" #include <cassert> #include <limits> #include <string> // Provides the rosidl_typesupport_fastrtps_...
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vector.cpp
/*! \file vector.cpp \author Sho Ikeda Copyright (c) 2015-2018 Sho Ikeda This software is released under the MIT License. http://opensource.org/licenses/mit-license.php */ #include "vector.hpp" // Zisc #include "zisc/arith_array.hpp" #include "zisc/utility.hpp" #include "zisc/vector.hpp" // Nanairo #inclu...
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#ifndef _SetTableStatusProc_H #define _SetTableStatusProc_H #include "CDLSocketHandler.h" #include "IProcess.h" class SetTableStatusProc :public IProcess { public: SetTableStatusProc(); virtual ~SetTableStatusProc(); virtual int doRequest(CDLSocketHandler* clientHandler, InputPacket* inputPacket, Context* p...
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mcworker.cpp
#include "mcworker.h" #include "includes.h" #include <chrono> #include <random> static std::mt19937 rng(std::chrono::high_resolution_clock::now().time_since_epoch().count()); MCWorker::MCWorker(QMap<QString, double> a, QList<QString> g, double c, unsigned long t, int th) { map = a; genes = ...