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#ifndef DROPPACK_H_ #define DROPPACK_H_ #include <string> #include <vector> #include "CreatureAction.hpp" #include "ObjectDisplayGrid.hpp" #include "Dungeon.hpp" #include "KeyboardListener.hpp" class DropPack: public CreatureAction{ private: public: DropPack(std::string name, Creature *owner); ...
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/* 法一:f[i][j]表示以i为根,节点量为j的子树最大苹果数 f[i][j] = f[l[i]][k] + f[r[i]][j-1-k] + a[i] f[i][0] = 0, a[1] = 0 求f[i][Q] */ #include <cstdio> #include <algorithm> #include <vector> using namespace std; struct edge{ int ls; int next; int num; }; vector<edge> e[maxn]; int dfs(int x){ } int main(){ ...
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/************************************************************* * > File Name : P1349.cpp * > Author : Tony * > Created Time : 2019/05/19 12:05:52 **************************************************************/ #include <bits/stdc++.h> using namespace std; inline int read() { int x = 0, ...
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// Ingresar un n�mero natural n e indicar si es primo. #include<iostream> using namespace std; int main(){ int num, i; cout<<"Ingrese el numero: "; cin>>num; if (num == 1) cout<< "El numero no es primo"<<endl; for (i = 2; i < num; i++) { if (num % i == 0) { cout << "El numero no...
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//update screen info void screenUpdate(void) { //Draw starting mode display.clearDisplay(); display.setCursor(0, 0); display.setTextColor(SSD1306_WHITE); display.setTextSize(1); display.setTextWrap(1); display.println(modeString[mode]); display.print(knob1String[mode]); display.print(" "); dis...
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// // Created by Bayramov Nidjat on 18.12.18. // #ifndef LAB_3_BACKBUTTON_H #define LAB_3_BACKBUTTON_H #include "Button.h" class BackButton : public Button { public: BackButton(const std::string &button_name, const int &x, const int &y) : Button(button_name, x, y) { getButtonNormalTexture().l...
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#include <iostream> #include <vector> #include <algorithm> using namespace std; int main7() { int n; cin >> n; vector<int> v = { }; while (n > 0) { v.push_back(n % 2); n /= 2; } reverse(begin(v), end(v)); for(auto num : v) { cout << num; } return 0; }
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// REVIEW(DavidGa): This needs to be drastically simplified and moved // into shlsrvc.h. // FMTINFO.H // // Classes defined: // // CFormatInfo // CFormatInfoArray // // Structures defined: // // FMT_ELEMENT // FMT_WINDOW // FMT_WINGROUP // LOGFONTSEARCH // AUTO_COLOR ...
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/* ** * * Quick and dirty code. Should work as is, except I did not really tested it. * TODO: clean it and remove debug. * ** */ #include <stdlib.h> #include <string.h> #include <stdio.h> /* Min-heap data structure. Basically by the book. */ class node { public: double priority; void *data; }; class heap { pub...
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// Do not remove the include below #include "nanoPinPad.h" //timer to reset the pins #include <MsTimer2.h> //keypad library #include <Keypad.h> //add EEPROM #include <EEPROM.h> //memory testing //#define MEMTEST #ifdef MEMTEST #include <MemoryFree.h> #endif //time to block misuse #define DELAYtime const byte ROWS ...
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////////////////////////////////////////////////////////// // This class has been automatically generated on // Tue May 28 15:27:24 2013 by ROOT version 5.34/07 // from TTree HWWTree_em/HWW DilepNtuple_em // found on file: 161305.root ////////////////////////////////////////////////////////// #ifndef MyAna_h #define M...
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#include <bits/stdc++.h> // g++ -std=c++14 -o a a.cpp using namespace std; typedef pair<int, int> P; typedef long long ll; #define rep(i, n) for(int i = 0; i < (n); i++) #define repto(i, n) for(int i = 0; i <= (n); i++) #define all(c) (c).begin(), (c).end() #define uniq(c) c.erase(unique(all(c)), (c).end(...
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#pragma once #include <string> #include <thread> #include "output_helper.h" #include "position.h" #include "transposition_table.h" #include "input_handler.h" #define AVERAGE_GAME_LENGTH 30 using namespace std; class UCIHelper : public InputHandler { private: OutputHelper output; /* Store the current board po...
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#pragma once #include "Header.h" void FUN::Show(double** matrix, int n) { for (int i = 0; i < n; i++) { for (int j = 0; j < n; j++) { std::cout << std::setw(12) << matrix[i][j] << " "; } std::cout << "\n"; } std::cout << "\n"; } void FUN::MultMatrix(double** a, double** b, int n) { double** c = new d...
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class Solution { public: int removeDuplicates(vector<int>& nums) { vector<int>::iterator cur = nums.begin(); while(cur != nums.end() && cur + 1 != nums.end()){ if(*cur == *(cur+1))cur = nums.erase(cur); else cur++; } return nums.size(); } };
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#include <stdint.h> #include <thread> #include <iostream> #include <queue> #include <string> #include <mutex> #include <string.h> #include <cinttypes> #include "libnetstream.h" #if defined( _WINDOWS ) #include <windows.h> #endif #define MAX_CHAT_CONTENT 1024 bool g_running = true; bool g_close_connection = false; st...
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#ifndef DISIGN_PATTERNS_IN_CPP_FACTORYMOTHOD_H #define DISIGN_PATTERNS_IN_CPP_FACTORYMOTHOD_H #include "soap.h" #include <memory> namespace factorymethod { class SoapFactory { public: virtual std::shared_ptr< SoapBase > CreatSoap() = 0; }; class LuxFactory : public SoapFactory { public: virtual std::share...
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#include <cstdint> #include <cstring> #include <iostream> #include <string> int main() { int16_t c, temp, index, result[12]; uint16_t i, size_a, size_b; std::string a, b; while (std::cin >> a >> b) { if (a == "0" && b == "0") { break; } memset(result, 0, sizeof(res...
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#include <bits/stdc++.h> using namespace std; #define ll long long #define SIZE 100005 #define inf 100000000 int dist[SIZE]; // change the value of SIZE as you want int path[SIZE]; struct edges { int v; int w; }; bool operator < (struct edges a, struct edges b) { return a.w > b.w; } void dij(int node, priority...
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#include <iostream> using namespace std; /***************************冒泡排序******************************/ //时间复杂度n*n,空间复杂度1 void bubbleSort (int a[], int n) { for(int i=0;i<n;++i){//n轮循环 for(int j=0;j<n-1;++j){//每轮循环进行n-i次比较,将最大值放到尾部 if(a[j]>a[j+1]) { int tmp=a[j+1]; ...
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///////////////////////////////////////////////////////////////////////////// // Name: selecitonEllipsoid.cpp // Author: Imagicien ->LAMIRANDE-NADEAU Julien & NAZRATI Réda<- // Creation Date: 10/26/2009 // // Description: This is the implementation file for SelectionEllipsoid class. // // L...
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/* Code adapted from Bjarne Stroustrup FAQ; http://www.stroustrup.com/bs_faq2.html#finally Demonstrates the RAII (Resource Acquizition Is Initialization) pattern/idiom. Here we use it to make a low-level file-handle exception-proof. We could just as well use it to protect - a server socket (if you don'...
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#ifndef __UTILITIES_HPP_INCLUDED #define __UTILITIES_HPP_INCLUDED #include <iostream> #include <cassert> #include <memory> #include <exception> // Comment this out if you do not want to see debug messages. #define __USING_DEBUGGING // Comment this out if you do not want to use fatal error checking. // **************...
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#include "Blastoise.h" #define hp 40 #define atk 52 #define def 43 #define speed 65 Blastoise::Blastoise() { this->Init(0, 1); } Blastoise::Blastoise(Wartortle * it) { this->Init(0, 1); // this->m_name = "Blastoise"; this->m_type = it->GetType(); this->m_listSkill = { it->GetSkillById(0), it->GetSkillById(1), i...
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out.appendf("<%s colspan=\"%d\" align=\"%s\">%s</%s>", ttag, column_span, is_header ? "center" : is_number(cell) ? "right" : "left", html_quote(cell), ttag);
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#include<bits/stdc++.h> using namespace std; int main(){ vector<vector<int>> mat={{1,0,0},{0,0,1},{1,0,0}}; int m=mat.size(); int n=mat[0].size(); int noofones=0; for(int i=0;i<m;i++){ for(int j=0;j<n;j++){ int key=mat[i][j]; if(key==1){ b...
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#include <semaphore.h> #ifndef BARRIER_H #define BARRIER_H class Barrier { private: // mutex sem_t m; // waiter sem_t w; // handshake sem_t h; int counter; int capacity; public: Barrier(int size); void wait(); }; #endif
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#ifndef ServerHelper_h #define ServerHelper_h #include <Arduino.h> #include <WiFi.h> class ServerHelper { public: ServerHelper(); void handleNewClient(WiFiClient client, String Header, String &requestUrl, String &queryParamsStr); void GetRequestParameters(String queryParamStr, String &ssid, String &pw);...
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// { Driver Code Starts // driver code #include <bits/stdc++.h> using namespace std; int min_lights(int hallway[], int n); int main() { int t; cin >> t; while (t--) { int n; cin >> n; int hallway[n]; for (int i = 0; i < n; i++) cin >> hallway[i]; cout...
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#pragma once #ifndef ENGINE_COMMON_STRUCTS #define ENGINE_COMMON_STRUCTS #ifndef ENGINE_COMMON_HEADERS #include "CommonHeaders.h" #endif // !#ifndef ENGINE_COMMON_HEADERS struct SwapChainSupportDetails { VkSurfaceCapabilitiesKHR capabilities; std::vector<VkSurfaceFormatKHR> formats; std::vector<VkPresent...
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#include <iostream> #include <cstdio> #include <cstdlib> #include <queue> #include <vector> #include <memory> #include <map> using namespace std; int BFS(int src,int ttl,map<int ,vector<int> >gf) { int count=0; map<int, int>visited; map<int, int>level; visited[src]=1; level[src]=0; queue<in...
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#include <bits/stdc++.h> #define loop(i,n) for(int i = 0;i < (n);i++) #define range(i,a,b) for(int i = (a);i <= (b);i++) #define rrep(i,n) for(int i = (n);i >= 0;i--) #define rran(i,a,b) for(int i = (b);i >= (a);i--) #define step(i,a,b,d) for(int i = (a);i <= (b); i += d) #define all(A) A.begin(),A.end() #define PI aco...
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// Given the root of a complete binary tree, return the number of the nodes in the tree. // According to Wikipedia, every level, except possibly the last, // is completely filled in a complete binary tree, and all nodes in the last level are as far left as possible. // It can have between 1 and 2h nodes inclusive a...
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/* * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in ...
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#pragma once #include <blib/IWindow.h> #include <blib/KeyListener.h> #include <EGL/egl.h> #include <vector> namespace blib { class App; namespace platform { namespace android { class Window : public blib::IWindow { private: App* app; EGLDisplay display; EGLSurface surface; EGLC...
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/* Arduino LCD + Keypad Library by Andy Gock http://micro.gock.net For use with common LCD / Keypad shields such as: DFRobot DFR0009 http://www.dfrobot.com/wiki/index.php?title=Arduino_LCD_KeyPad_Shield_%28SKU:_DFR0009%29 */ #ifndef DFR_LCD_KEYPAD_H #define DFR_LCD_KEYPAD_H #if defined(ARDUINO) && (ARDUIN...
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#ifndef CIRCLE_H #define CIRCLE_H #include "geometricfigure.h" class Circle : public GeometricFigure { private: int xc, yc, radius, fillmode; public: Circle(int _xc, int _yc, int _radius, int _fillmode); void draw(Screen &t); }; #endif // CIRCULO_H
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/////////////////////////////////////////////////////////////////////////////// // SOFTWARE COPYRIGHT NOTICE AGREEMENT // // This software and its documentation are copyright (2011) by the // // Broad Institute. All rights are reserved. This software is supplied // ...
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#include <cstdio> #include <fstream> #include <algorithm> #include <ctime> #include "core.hxx" #include "pathfinder.hxx" #include "drawing.hxx" #include "parser.hxx" static bool dragging = false; static bool panningUp = false; static bool panning = false; static int lastX = 0, lastY = 0; static Beam::vector beams; st...
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#pragma once #include "Entity.h" #include "Point.h" #include <SDL.h> #include <SDL_image.h> #include <stdio.h> #include <string> #include "Weapon.h" class player: public Entity { public: player(std::vector<ReadableTexture*>* playerImages, SDL_Point playerImgSize, int scale, Weapon* weapon); bool onGround = false...
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#include "MarkedMap.h" #include <gtest/gtest.h> TEST(Maptest, FileReadTest) { std::string fileName = "none.txt"; ASSERT_THROW(MarkedMap map(fileName), std::runtime_error); fileName = "markedmap_test.txt"; ASSERT_NO_THROW(MarkedMap map(fileName)); } TEST(Maptest, GetHeroPosition) { std::string file...
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/* * Copyright (c) 2017-2019 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
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#ifndef __BSL_RESOURCEPOOL_H_ #define __BSL_RESOURCEPOOL_H_ #include "Lsc/exception/Lsc_exception.h" #include "Lsc/pool/Lsc_pool.h" #include "Lsc/pool/Lsc_poolalloc.h" #include "Lsc/utils/Lsc_memcpy.h" #include "Lsc/ResourcePool/Lsc_wrappers.h" namespace Lsc{ /** * * 用户可以通过资源池托管包括内存、句柄在内的各种资源,还可以建造、克...
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/******************************************************************************* * Copyright (c) 2020 krokoschlange and contributors. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * 1. Redistributions of so...
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#include<iostream> #include "mylist.h" using namespace std; Node *merge(Node *left, Node*right){ if(left==NULL) return right; if(right==NULL) return left; left->next=merge(right,left->next); return left; } int main(){ Node *l1=takeInput(); Node *l2=takeInput(); Node *head=merge(l1,l2); print(head); ...
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#include "core/asset_system.h" #include "utils/allocators.h" #include "utils/string.h" namespace sv { // Time to update one asset type, after this time will update the next type constexpr float UNUSED_CHECK_TIME = 1.f; struct Asset_internal; struct AssetType_internal { char name[ASSET_TYPE...
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//============================================================================ // Vector4SSE.cpp // // Copyright 2006-2009 Possibility Space Incorporated. //============================================================================ #include "FairyLandCommon.h" //---------------------------------------------...
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#ifndef JOGO_HEADER #define JOGO_HEADER #include "Mapa.h" #include "Util.h" class Jogo{ Mapa * mapa; vector<Jogador> jogEmJogo; bool aDecorrer; bool jogoCriado; bool predefinido; public: Jogo(int lin,int col,bool pre); Jogo(); void addJogador(Jogador j); bool removeJogador(Jogador j); void setADecorr...
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#include "ros/ros.h" #include "geometry_msgs/Twist.h" int main(int argc, char **argv) { ros::init(argc, argv, "test"); ros::NodeHandle n; ros::Rate loop_rate(10); ros::Publisher velPub = n.advertise<geometry_msgs::Twist>("/cmd_vel", 100); geometry_msgs::Twist msg; for (int i = 0; i < 100; i++)...
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//说明部分 //系统 #include "stdafx.h" #include <queue> #include <string> // Boost #define BOOST_PYTHON_STATIC_LIB #include <boost/any.hpp> //任务队列的任务实现 #include <boost/bind.hpp> //任务队列的线程功能 #include <boost/python.hpp> //python封装 #include <boost/python/def.hpp> //python封装 #include <boost/python/d...
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//##############Easy_Avr Library C++################### /* Copyright (c) 2015 Elijah Jensen Permission is hereby granted, free of charge, to any person obtaining a copy of this software/hardware and associated documentation files (the "Software" or "Hardware" design plans), to deal in the Software/Hardware without res...
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class Solution { public: vector<int> countBits(int A) { int cnt = 0 ; vector<int> help(A + 1, 0); //long long int ans = 0; for (int i=1 ;i<=A ;i++) { if (i%2!=0) { help[i] = 1 + help[i-1]; }else { help[i] = help[i/2]; ...
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#include<bits/stdc++.h> using namespace std; #define rep(i, n) for(int i=0;i<n;++i) #define rep1(i, n) for(int i=1;i<=n;++i) #define ll long long int main(){ int N;cin>>N; vector<int>A(N); rep(i,N)cin>>A[i]; sort(A.begin(), A.end(), greater<int>()); ll ans = A[0]; rep(i,N-2){ ans += 1LL ...
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/*************************************************************************************** * Original Author: Gabriele Giuseppini * Created: 2018-01-19 * Copyright: Gabriele Giuseppini (https://github.com/GabrieleGiuseppini) ***************************************************************************************/ #...
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#pragma once #include <Wide/Semantic/Functions/FunctionSkeleton.h> namespace Wide { namespace Semantic { namespace Functions { class DefaultedAssignmentOperator : public FunctionSkeleton { std::vector<ConstructorContext::member> members; const Parse::Function* f...
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#include "cellule.h" //Constructeurs de cellule Cellule::Cellule():a_x(-1.),b_x(1.),a_y(-1),b_y(1), uin(0.){ } Cellule:: Cellule(double inf_x, double sup_x,double inf_y,double sup_y ,double valeur){ a_x=inf_x; b_x=sup_x; a_y=inf_y; b_y=sup_y; uin = valeur; } Cellule::Cellule(const Cellule &c){ ...
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#include <SPI.h> #include <Wire.h> #include <Servo.h> const int MPU_addr=0x68; using namespace std; Servo ServoX, ServoY, ServoZ; double AcX,AcY,AcZ,Tmp,GyX,GyY,GyZ; double aX,DaX,aY,DaY,aZ,DaZ,RealDX,RealDY,RealDZ; short LS11 = 0; short LS15 = 0; short LS21 = 0; short LS25 = 0; short LS31 = 0; short LS35 = 0; short L...
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/* Copyright 2013-present Barefoot Networks, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable la...
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//////////////////////////////////////////////////////////////////////////////// /// DISCLAIMER /// /// Copyright 2014-2020 ArangoDB GmbH, Cologne, Germany /// Copyright 2004-2014 triAGENS GmbH, Cologne, Germany /// /// Licensed under the Apache License, Version 2.0 (the "License"); /// you may not use this file except...
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// Copyright (C) 2010 von Karman Institute for Fluid Dynamics, Belgium // // This software is distributed under the terms of the // GNU Lesser General Public License version 3 (LGPLv3). // See doc/lgpl.txt and doc/gpl.txt for the license text. #include <set> #include "Common/Log.hpp" #include "Common/CLink.hpp" #incl...
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/******************************************************************* ** This code is part of Breakout. ** ** Breakout is free software: you can redistribute it and/or modify ** it under the terms of the CC BY 4.0 license as published by ** Creative Commons, either version 4 of the License, or (at your ** option) any la...
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/* Project FoundationEx Destroyer Studios LLC Copyright © 1997-2004. All Rights Reserved. SUBSYSTEM: FoundationEx FILE: MemDebug.h AUTHOR: John DiCamillo OVERVIEW ======== Memory Debugging class */ #ifndef MemDebug_h #define MemDebug_h // +------------------------...
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#include <iostream> #include <algorithm> #include <utility> #include <vector> #include <deque> #define pii pair<int,int> #define F first #define S second using namespace std; int N, M, K, ans, x; vector<pii> points; deque<int> dq; int main(){ cin >> N >> M >> K; for(int i = 0; i < N; i++){ cin >> x; points.emp...
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#include <stdio.h> #include <stdlib.h> // Merging two arrays int* Merge(int A[], int B[]){ int a = A[0]; // The size of array A is stored in A[0] int b = B[0]; // The size of array B is stored in B[0] int *C = (int*)malloc(sizeof(int)*(a+b+1)); // Actual size = Effective size(a+b) + one for storing the Effective si...
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#include <iostream> #include <cstring> #include "Leap.h" using namespace Leap; class SampleListener : public Listener { public: virtual void onInit(const Controller&); virtual void onConnect(const Controller&); virtual void onDisconnect(const Controller&); virtual void onExit(const Controller&); ...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: v1912 | ...
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#include<iostream> struct Curs { int id; char* denumire; int prezenti; }; struct nod { Curs info; nod* next; }; struct HashTable { nod** vector; int dim; }; Curs creareCurs(char* denumire, int prezenti, int id) { Curs c; c.denumire = (char*)malloc(sizeof(char)*(strlen(denumire) + 1)); ...
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#include <stdio.h> #include <stdint.h> void test1(){ int a = 0; uint16_t b = a; printf("%u\n", b); int c = (int)b; printf("%d\n", c); } void test2(){ char a = 12; char b = a%10; printf("%d\n", b); } int main(void){ test2(); return 0; }
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#include <iostream> using namespace std; int main() { // your code goes here int angle1; int angle2; int angle3; cin >> angle1; cin >> angle2; cin >> angle3; if (angle1 + angle2 + angle3 == 180) { if (angle1 == angle2 && angle2 == angle3 && angle3 == angle1) { cout << "Equilateral" << endl; } else ...
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#include <algorithm> #include <cstdint> #include <iostream> #include <string> #include <random> using vec = std::vector<int64_t>; std::mt19937_64 gen64; vec makeVec(int64_t size) { vec result(size); for (auto& elem : result) elem = gen64(); return result; } std::string showVec(const vec& v) { ...
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// 8. // Math Tutor // // This program started in Programming Challenge 15 of Chapter 3 , and was modified // in Programming Challenge 9 of Chapter 4 . Modify the program again so it displays a // menu allowing the user to select an addition, subtraction, multiplication, or division // pro...
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#include "Linear.hh" ActivationFunction* Linear::instance = new Linear(); Linear::Linear () {} ActivationFunction* Linear::getInstance () { return instance; } std::string Linear::getName () const { return "linear"; } double Linear::f (double x) const { return x; } double Linear::df (double x) const { ...
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//#include <math.h> //#include <stdlib.h> #include "artist.h" #include "corruptedspectator.h" double Artist::S = 0; int Artist::winner = -1; QList<Artist*> Artist::artists; Artist::Artist(const QString &name, double earnings): name_(name), toTribe(0) { setEarnings(earnings); artists.appe...
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#include "model.h" int amount_line_check(BasicString * string, int width, bool type) { int index = 0; int amount_symbol = 0; int amount_line = 0; while (index < string->Size()) { if (string->At(index) == '\n') { if (type) { amount_line++; amount_symbol = 0; } else { amount_symbol++;...
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/*********************************************************************************************************************/ /* File Name: binary_buffer_output_stream.cpp */ /* Author: Ing. Jesus Rocha <chuyangel.rm@gmail.com>, July 2016. ...
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#include "Hallway.h" #include "Room.h" #include <stdlib.h> Hallway::Hallway(Room* firstRoom, Room* secondRoom) : enemy { rand() % 10 }, destroyed { false }, rooms{ firstRoom, secondRoom } { } Hallway::~Hallway() { } int Hallway::getEnemy() const { return this->enemy; } void Hallway::setEnemy(int enemy) { this...
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#include <stdio.h> int main(void) { //変数の宣言 int num; //入力部分 printf("2016年11月の日にちを入力せよ。 \n"); printf("日にち: "); scanf("%d",&num); //条件分岐 if (1 <= num && num <= 30){ if (num % 7 == 0){ printf("11月%d日は月曜日です。 \n",num); } else if (num % 7 == 1){ ...
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#include "String.h" #include <stdarg.h> #include <stdio.h> String::String() { data = NULL; length = 0; allocate(255); updateLength(); } String::String(int size) { data = NULL; length = 0; allocate(size); updateLength(); } String::String(const char *ss) { data = NULL; length = 0; ...
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#pragma once #include "ofMain.h" #include "Canvas.h" #include "MaskFrame.h" class BufferPattern{ public: void setup(); void update(); void draw(); vector<ofFbo> *getBuffers(); int test(); protected: vector<ofFbo> buffers; int width, height, numBuffers; };
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#include "fordulo.h" #include "cube.h" void fordulo(int sebesseg) { setSideSi(4,true); for(int i=0; i<sebesseg/2; i++) { showNextLevel(); delay(2); } setRowFront(4,3,true); setRowFront(4,4,false); for(int i=0; i<sebesseg/2; i++) { showNextLevel(); delay(2); } setRowFront(4,2,true); ...
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/**! * nan-example - src/fibonacci.cc * * Copyright(c) 2014 fengmk2 and other contributors. * MIT Licensed * * Authors: * fengmk2 <fengmk2@gmail.com> (http://fengmk2.github.com) */ #include <nan.h> #include "./fibonacci.h" int _fibonacci(int n) { if (n == 0 || n == 1) { return n; } return _fibonac...
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#ifndef _JIMI_INTERNAL_NONASSIGNABLE_H_ #define _JIMI_INTERNAL_NONASSIGNABLE_H_ #if defined(_MSC_VER) && (_MSC_VER >= 1020) #pragma once #endif #include "jimi/basic/stddef.h" namespace jimi { namespace internal { // protection from unintended ADL class NonAssignable { public: #ifdef __GNUC__ //! Explicitly...
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#include "timemaster_node.h" bool kill_node = false; bool TimeMasterNode::start(int argc,char **argv) { bool status = false; process = new TimeMasterNodeProcess(); set_basenodename(BASE_NODE_NAME); initialize_firmware(MAJOR_RELEASE_VERSION,MINOR_RELEASE_VERSION,BUILD_NUMBER,FIRMWARE_DESCRIPTION); diagnostic = prei...
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// File: 'materialdesignicons-webfont.ttf' (531476 bytes) // Exported using binary_to_compressed_c.cpp static const unsigned int MaterialDesign_compressed_size = 361566; static const unsigned int MaterialDesign_compressed_data[361568/4] = { 0x0000bc57, 0x00000000, 0x141c0800, 0x00000400, 0x00010037, 0x000a0000, 0x0...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: v1806 | ...
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menu.cc
#include <ScintillaHeaders.h> using namespace Scintilla; Menu::Menu() noexcept : mid(0) { } void Menu::CreatePopUp() { } void Menu::Destroy() { } void Menu::Show(Point pt, Window &w) { }
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Set.cpp
#include <vector> #include "Set.h" #include "Line.h" /* This class implemets a Set which a data structure inside the cache to hold valid bit, tag, and data. Author: Omar Farooq Date: 11/26/14 */ Set::Set(){ } Set::Set(int setAssoc, int _blockSize) :setSize(setAssoc), blockSize(_blockSize) { lines = std::vector<Li...
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#include <iostream> #include <string> #include <cstring> #include <cmath> using namespace std; const string month[12] = { "Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec" }; const int days[2][12] = { {31,28,31,30,31,30,31,31,30,31,30,31}, {31,29,31,30,31,30,31,31,30,31,30,31} }; ...
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2); // a.insert(2)
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Scene.cpp
#include "StandardEngineFramework.h" #include "Scene.h" #include "Renderer.h" #include "GameObject.h" using namespace HyEngine; Scene::Scene() { } Scene::~Scene() { for (auto& obj : m_opaqueObjects) SAFE_DELETE(obj); m_opaqueObjects.clear(); for (auto& obj : m_alphaObjects) SAFE_DELETE(obj); m_alphaObjects.c...
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Perfect Squares.cpp
class Solution { public: int numSquares(int n) { int dp[n+1]; for(int i=0;i<=n;i++) dp[i]=i; for(int i=2;i<=n;i++){ for(int x=1;x*x<=i;x++) { int t=x*x; if(t>i) break; dp[i]=min(d...
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testBeamSetup.h
/* * testBeamSetup.h * * Created on: Sep 28, 2017 * Author: cligtenb */ #ifndef TESTBEAMSETUP_H_ #define TESTBEAMSETUP_H_ struct TimePixDetectorConfiguration : DetectorConfiguration { constexpr static double driftSpeed=0.079; //mm/ns TimePixDetectorConfiguration() : DetectorConfiguration{ 1, {0}, //np...
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#include <cassert> #include <chrono> #include <iostream> #include <set> #include <thread> #include <boost/dynamic_bitset.hpp> #include <sdd/sdd.hh> #include <sdd/tools/size.hh> #include "mc/classic/bound_error.hh" #include "mc/classic/bounded_post.hh" #include "mc/classic/dead.hh" #include "mc/classic/dump.hh" #incl...
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pe0023.cpp
// A perfect numebr is a number for which the sum of it's proper devisors // is exactly equal to the number. // For example, the sum of the proper divisors of 28 would be // 1 + 2 + 3 + 4 + 6 +14 = 28. which means 28 is a perfect number. // // A number N is called deficient if the sum of it's proper divisors is less //...
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Tiviv/BachelorsThesis
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OpenGLWindow.cpp
#include "Pixio/Windowing/OpenGL/OpenGLWindow.h" #include <cstring> #include <iostream> #include <map> #include <GL/freeglut.h> using namespace std; static map<int, OpenGLWindow*> windows; bool OpenGLWindow::init = false; void OpenGLWindow::render() { int i = glutGetWindow(); windows[i]->onRender(); } void...
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/mock-fb-2.cpp
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mock-fb-2.cpp
#include <iostream> #include <vector> #include <unordered_map> #include <algorithm> using namespace std; // O(n) class Solution { public: vector<int> productExceptSelf(vector<int>& nums) { vector<int> res(nums.size(), 0); int p = 1; for (int i = 0; i < nums.size(); i++) { res[i] =...
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DepthOfFieldJob.cpp
#include "core/renderer/jobs/DepthOfFieldJob.h" #include "core/renderer/CommonJobIncludes.h" #include "vulkan/RenderTarget.h" #include "vulkan/handles/Sampler.h" #include "core/Log.h" #include <vulkan/vulkan_core.h> #include <thread> namespace Utopian { DepthOfFieldJob::DepthOfFieldJob(Vk::Device* device, uint32_t ...
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core_func_swizzle.cpp
#define GLM_FORCE_SWIZZLE #include <glm/ext/scalar_relational.hpp> #include <glm/ext/vector_relational.hpp> #include <glm/glm.hpp> static int test_ivec2_swizzle() { int Error = 0; # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR || GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION { glm::ivec2 A(1, 2); glm::ivec2 B = A...