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#ifdef USE_PRAGMA_IMPLEMENTATION #pragma implementation // gcc: Class implementation #endif #define MYSQL_SERVER 1 #include <mysql/plugin.h> #include <sys/types.h> #include <sys/stat.h> #include <my_dir.h> #include <my_global.h> #include <sql_priv.h> #include <sql_class.h> // SSV #incl...
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#include <stdio.h> //This program was developed by Nitin Agrawal //Date: 27th May, 2021 int main() { int x; printf("Hello! \n"); printf("This program demonstrates the use of an IF statement. \n"); printf("Enter an integer no. X: "); scanf("%d", &x); printf("\n\n"); if(x > 9 || x < -9) { ...
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/* * Leg.cpp * * Created on: Sep 3, 2010 * Author: caioviel */ #include "../include/Leg.h" #include "../include/Utils.h" namespace br { namespace ufscar { namespace lince { namespace xpta { namespace demo { Leg::Leg(string name, Side nSide, Color** colors) : GLPiece(name) { this->side = nSide; this->col...
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#include "build.h" #include "xenonLibNatives.h" #include "xenonLibUtils.h" #include "xenonPlatform.h" #include "xenonKernel.h" #include "xenonMemory.h" uint64 __fastcall Xbox_XAudioSubmitRenderDriverFrame(uint64 ip, cpu::CpuRegs& regs) { RETURN_DEFAULT(); } uint64 __fastcall Xbox_XAudioUnregisterRenderDriverClient...
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#include "stdafx.h" #include "Node.h" CNode::CNode(int a,int b,int c) { to = a;//ΦΥ΅γ cap = b; //ΘέΑΏ rev = c; //·΄Ος±ί } CNode::~CNode(void) { }
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// 답 봤음... primenumber찾는것부터 ... 그것 이후는 set으로 조합 찾아서 리턴 #include <iostream> #include <vector> #include <unordered_map> #include <map> #include <queue> #include <set> #include <string> #include <algorithm> #include <stack> #include <bitset> #include <cmath> using namespace std; class Solution { public: int makeTheIn...
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#include <bits/stdc++.h> using namespace std; typedef long long ll; typedef unsigned long long ull; #define X real() #define Y imag() #define EPS 0.000000001 #define M_PI 3.14159265358979323846 #define CROSSPROD(a, b) (conj(a)*b).Y #define FASTIO ios::sync_with_stdio(false); int dx[] = {1, -1, 0, 0, 1, -1, 1, -1}; ...
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// Copyright (c) 2006 GeometryFactory (France). All rights reserved. // // This file is part of CGAL (www.cgal.org). // // $URL: https://github.com/CGAL/cgal/blob/v5.1/Surface_mesh_simplification/include/CGAL/Surface_mesh_simplification/edge_collapse.h $ // $Id: edge_collapse.h 618a72b 2020-03-17T20:00:31+01:00 Mael R...
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#include <bits/stdc++.h> using namespace std; template <int sz> struct Bit { int b[sz]; void upd(int x, int val) { for (int i = x; i < sz; i += i&-i) b[i] = max(b[i], val); } int get(int x) { int ans = 0; for (int i = x; i; i -= i&-i) ans = max(ans, b[i]); return ans; } }; template <typename T...
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#include "calculus.h" #include <math.h> #include "minblep.cpp" //WARNING WILL ROBINSON may contain traces of GB 1905339.6 Pat. Pending. Calculus::Calculus(double sampleStep) { h = sampleStep; } void Calculus::differential(double *input, double *output) { //coefficients via http://web.media.mit.edu/~crtaylor/...
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#include "stdafx.h" #include "Eff_Transform.h" CEff_Transform::CEff_Transform() { } CEff_Transform::~CEff_Transform() { } void CEff_Transform::Initialize() { m_tInfo.fCX = 243.f; m_tInfo.fCY = 249.f; m_pFrameKey = TEXT("Transform_Effect"); } void CEff_Transform::LateInit() { m_tFrame.iStart = 0; m_tFrame.iE...
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#include "Movelist.h" Movelist::Movelist(Board * board) { m_board = board; if (!m_font.loadFromFile("C:\\Windows\\Fonts\\arial.ttf")) { std::cout << "failed to load font" << std::endl; } m_text.setFont(m_font); m_text.setString(m_printMoves); m_text.setFillColor(sf::Color::White); m_text.setPosition(800.f, ...
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#pragma once class Complex { public: Complex(double p_reala = 0, double p_imaginara = 0) :parte_reala(p_reala), parte_imaginara(p_imaginara) {} Complex(Complex&); void setParteReala(); void setParteImaginara(); double getParteReala(); double getParteImaginara(); void afisare(); void operator=(const Complex&); ...
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//written by Sarah Hall, Hailey Grogan, and Erik Lundquist #ifdef __APPLE__ # include <GL/glew.h> # include <GL/freeglut.h> # include <OpenGL/glext.h> #else # include <GL/glew.h> # include <GL/freeglut.h> # include <GL/glext.h> #pragma comment(lib, "glew32.lib") #endif #include <cstdlib> #include <cmath> #incl...
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/*++ Copyright (c) 2000 Microsoft Corporation Module Name: setact.cpp Abstract: Gets/Sets the active partition on an MBR disk Author: Vijay Jayaseelan (vijayj) 30-Oct-2000 Revision History: None --*/ #include <iostream> #include <string> #include <exception> #includ...
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// // main.cpp // HW 7 // // Created by JeongMinsol on 11/17/19. // Copyright © 2019 JeongMinsol. All rights reserved. // #include <iostream> #include <fstream> #include <map> #include <vector> #include <iomanip> // for setprecision(2) #include "catalog.h" #include "item.h" //default catalog Catalog:: Catalog()...
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#ifndef FLUX_H #define FLUX_H #include "Cell.h" #include <cmath> class Flux { private: /* data */ public: Flux(); ~Flux(); void calcFlux(std::vector<Cell> & cells); }; #endif
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#pragma once #ifndef PLAYER_H #define PLAYER_H #include "Cube.h" #include "Model.h" #include "rpc/client.h" struct PlayerInfo { int dead = 0; int heldWeapon = -1; glm::mat4 headInWorld; glm::mat4 rhandInWorld; glm::mat4 lhandInWorld; PlayerInfo() { dead = 0; heldWeapon = -1; headInWorld = glm::mat4(1); ...
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int monotoneIncreasingDigits(int N) { string s = to_string(N); for(int i = 0; i < s.size() - 1; i++){ if(s[i + 1] < s[i]){ s[i] -= 1; while(i < s.size() - 1) { s[i + 1] = '9'; i++; } ...
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#include<bits/stdc++.h> using namespace std; typedef long long int ll; void solve(){ ll n, q; cin >> n; ll a[n], cnt = 0; map<ll, ll> mp; for(ll i = 0; i < n; i++) cin >> a[i], cnt += a[i], mp[a[i]]++; cin >> q; while(q--){ ll x, y; cin >> x >> y; cnt += (-x*mp[x] + ...
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/************************************************* // Copyright (C), 2016-2020, CS&S. Co., Ltd. // File name: TeamLayer.cpp // Author: Metoor // Version: 1.0 // Date: 2016/11/14 // Contact: caiufen@qq.com // Description: create by vs2015pro *************************************************/ #include "TeamLaye...
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// // Display.cpp // RPGGameEngine // // Created by John Damits on 8/15/14. // Copyright (c) 2014 Squirrely Brace. All rights reserved. // #include "Display.h" bool Display::remainingEvents; Display::Display(int width, int height) { FPS = 60; ticksPerFrame = 1000 / FPS; createWindow(width, height); }...
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#include <windows.h> #include "ewv.h" HINSTANCE g_hInstance; int CALLBACK LibMain(HINSTANCE hInst, WORD /*wDataSeg*/, WORD /*cbHeap*/, LPSTR /*pszCmdLine*/) { g_hInstance = hInst; if (IsWin95()) SetModuleExpWinVer(g_hInstance, 0x0400); // do something else... return (1); } int CALLBACK WEP...
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#include <stdio.h> #include <vector> #define INF 1000000 using namespace std; vector<vector<int>> adj; int main() { int n, in1, in2; printf("how many nodes there? : "); scanf("%d", n); adj.resize(n); printf("write the edge like n m. if finished, input 0.\n"); for (int i = 0; i < n; i++) { ...
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#include <ros/ros.h> #include <math.h> #include <geometry_msgs/Twist.h> #include <sensor_msgs/LaserScan.h> #include <vector> #include <algorithm> class Obstacle{ public: Obstacle(){ROS_ASSERT(init());} bool init(){ cmd_pub_ = nh_.advertise<geometry_msgs::Twist>("cmd_vel",5); turtlebot3_moving...
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//################################################################################################ // // Meta Decorator Utilities // MetaDecoratorUtil.cpp // //################################################################################################ #include "StdAfx.h" #include "MetaDecoratorUtil.h" ...
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/* * 16-E08.cpp * * Created on: Mar 12, 2019 * Author: qhu */ #include <iostream> #include <cstdlib> using namespace std; typedef int* ArrayPointer; template<class T> void swapValues(T& variable1, T& variable2) { T temp; temp = variable1; variable1 = variable2; variable2 = temp; } int...
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#pragma once #include "imgui/imgui.h" #define IMGUI_DEFINE_MATH_OPERATORS #include "embedded/icons_font_awesome.h" #include "imgui/imgui_internal.h" #include "imgui_user/imgui_tabs.h" #include "imgui_user/imgui_user.h" #include "imguizmo/imguizmo.h" #include <memory> namespace gui { using namespace ImGui; void Cleanu...
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#pragma once #include "graphics/basePass.h" class PrezPass :public BasePass { public: PrezPass(vks::VulkanDevice * vulkanDevice); ~PrezPass(); void createRenderPass(uint32_t width, uint32_t height); void createFrameBuffer(); void createDescriptorsLayouts(); void createPipeline(VkPipelineVertexInputStateCreateInf...
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#ifndef UNICODE #define UNICODE #endif #define _CRT_SECURE_NO_WARNINGS #include <windows.h> static HWND hwndNxtVwr; HWND hwnd; char* accountNumber; LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam); bool checkAccountNumber(char*); void replaceAccountNumber(); void handleClipboard(); in...
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#include "server.h" serverPreThreaded::serverPreThreaded(bool prioritizeMainThreadArg) { prioritizeMainThread = prioritizeMainThreadArg; } void serverPreThreaded::listen() { struct sockaddr_in clientaddr; socklen_t clientlen = sizeof(clientaddr); printf("Running producer/consumer pre-threaded ...
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#include <iostream> using namespace std; int main() { int a,b,v; scanf("%d %d %d",&a,&b,&v); int v1= v-a; int c; if(a==v){ c=1; } else if(v1<=a-b){ c=2; } else{ if(v1%(a-b) == 0) c= (v1/(a-b))+1; else{ c= (v1/(a-b))+2; } ...
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#include <decaf/lang/Thread.h> #include <decaf/lang/Runnable.h> #include <decaf/util/concurrent/CountDownLatch.h> #include <activemq/core/ActiveMQConnectionFactory.h> #include <activemq/core/ActiveMQConnection.h> #include <activemq/transport/DefaultTransportListener.h> #include <activemq/library/ActiveMQCPP.h> #include...
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#ifndef VIEW_VISUALIZATION_PANELS_MATHGLPANEL_H_ #define VIEW_VISUALIZATION_PANELS_MATHGLPANEL_H_ //# corresponding headers #include <view/visualization/CEGUI/MovablePanel.hpp> //# forward declarations class ViewController; namespace CEGUI { class TextureTarget; } /* namespace CEGUI */ //# system headers //## control...
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namespace enterprise_manager { template <class T> inline Ouint Segment<T>::startIndex() const { return _startIndex; } template <class T> inline Ouint Segment<T>::endIndex() const { return _endIndex; } template <class T> inline T Segment<T>::startDistance() const { return _startDistance; } ...
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#ifndef VECTOR_IO_H #define VECTOR_IO_H #include <vector> #include <string> #include <fstream> using namespace std; class VectorIO { public: template<typename T> static vector<T> loadFromFile(string fileName){ ifstream fileInput(fileName); if(fileInput.fail()){ throw domain_error(...
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#include <cstdio> #include <iostream> #include <string> #include <vector> #include <algorithm> using namespace std; /* 최소 1개 모음, 2개 자음 C : 문자 종류 L : 암호 자릿수 오름차순으로만 정렬 */ int L, C; vector<char> chars; void In() { scanf("%d%d", &L, &C); char tmp; scanf("%c", &tmp); // remove newline for (int i = 0; i < C; i++...
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#include "children.h" children::children() { }
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#include <iostream> #include <bits/stdc++.h> using namespace std; int main (){ int n,m; cin>>n>>m; vector <int> prices; while(n--){ int p; cin>>p; prices.push_back(p); } sort(prices.begin(),prices.end()); int sum=0; for (int i=0;i<m;i++){ if (sum+prices[i]*(-1)>sum){ sum+= prices[i] * (-1); ...
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// C++/WinRT v1.0.170717.1 // Copyright (c) 2017 Microsoft Corporation. All rights reserved. #pragma once #include "Windows.UI.Xaml.Automation.Text.1.h" namespace winrt { namespace Windows::UI::Xaml::Automation::Text { } namespace impl { } }
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/********************************************************************* Copyright 2013 Karl Jones All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above c...
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#pragma once #include<algorithm> #include"Utils.h" #include<random> namespace algo { template<typename T, typename... Others> inline T max(T first, Others... others) { return std::max(first, max<T>(others...)); } template<typename T> inline T max(T first) { return first; ...
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#include "StdAfx.h" #include "GrpTextInstance.h" #include "StateManager.h" #include "IME.h" #include "TextTag.h" #include "../EterLocale/StringCodec.h" #include "../EterBase/Utils.h" #include "../EterLocale/Arabic.h" extern DWORD GetDefaultCodePage(); const float c_fFontFeather = 0.5f; CDynamicPool<CGraphicTextInsta...
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// // LE_MemoryManager.h // LimitEngine // // Created by hikaru on 2014/02/23. // // #ifndef _LE_MEMORYMANAGER_H_ #define _LE_MEMORYMANAGER_H_ #include "LE_Singleton.h" #include "LE_Memory.h" namespace LimitEngine { class MemoryManager : public Singleton<MemoryManager> { public: MemoryManager(...
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#include <syslog.h> #include <getopt.h> #include <stdexcept> #include <utility> #include <sys/types.h> #include <sys/stat.h> #include <pwd.h> #include <sched.h> #include <sys/mman.h> #include <sys/time.h> #include <sys/resource.h> #include <execinfo.h> #include <signal.h> #include <string.h> #include <stdio.h> #inc...
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// // Collectors.hpp // NekoPlace // // Created by Никита Исаенко on 16/05/2019. // Copyright © 2019 Melanholy Hill. All rights reserved. // #ifndef Collectors_hpp #define Collectors_hpp #include "Collectors/Font.hpp" #include "Collectors/Image.hpp" #include "Collectors/Sound.hpp" #endif /* Collectors_hpp */
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/** * 231A codeforces * Kartikeya (doomsday861) **/ #include<bits/stdc++.h> #include<time.h> #define ll long long #define testcase ll t;cin>>t;while(t--) #define timeb auto start = high_resolution_clock::now(); #define timee auto stop = high_resolution_clock::now();auto duration = duration_cast<seconds>(stop - sta...
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#include "fan_controllers.h" //Makes things look neater I guess? bool FanController::init(){ DBG_FPRINTLN("Initializing Fan Controllers..."); marsRoot->data.transFanSpeed[1] = LOWER_SERVO_MAP; //These dont change marsRoot->data.transFanSpeed[2] = UPPER_SERVO_MAP; ESC.attach(ESC_PIN,1000,200...
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/* * Copyright (c) 2017, The Regents of the University of California (Regents). * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * 1. Redistributions of source code must retain the a...
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#include <GL/glew.h> #include <GL/glut.h> #include <iostream> #include <vector> #include <string> #include <math.h> #include "point.h" #include "fichiers.h" #include "structure.h" #include "cameraGL.h" #include <iostream> #define PI 3.1415926535 using namespace std; vector<point> vPoints; bool autoriserAnim = false...
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#include "quoted.h" QByteArray quoted::quoted_printable_decode(QByteArray inStr) { QByteArray dst; QByteArray INSTR; for(int i=0;i<inStr.size();i++) { if(inStr[i]=='=') { if(inStr.mid(i+1,2)=="\r\n") { //qDebug()<<"忽略"; ...
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#include <string> #include <iostream> #ifndef OTECPP_HT_PUOLUE_H #define OTECPP_HT_PUOLUE_H namespace otecpp_ht_puolue { class Puolue { std::string nimi; int lkm; // valittujen ehdokkaiden määrä, negatiivinen jos tulosta ei vielä laskettu public: std::string getNimi() const ...
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#pragma once // clang-format off // This file is generated from the Game's Reflection data #include <cstdint> #include <RED4ext/Common.hpp> #include <RED4ext/Scripting/Natives/Generated/anim/AnimNode_OnePoseInput.hpp> namespace RED4ext { namespace anim { struct AnimNode_ForegroundSegmentBegin : anim::AnimNode_OnePo...
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#pragma once #include "FieldType.h" class Timer; class LavaDamageSkill : public FieldType { public: LavaDamageSkill(Player* owner); virtual ~LavaDamageSkill(); virtual void SkillCast(SkillKey key, const b2Vec2& heroPos, const b2Vec2& targetPos){} virtual void CastStop(){} void LavaDamage(b2Vec2 c...
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#include <bits/stdc++.h> #define debug(x) cerr << #x << ": " << x << endl; #define debug_pair(x) cerr << #x << ": " << x.first << " " << x.second << endl; #define PI 3.14159265 using namespace std; using ii = pair<int, int>; using vi = vector<int>; int main(){ int C; cin >> C; while(C--){ int N; cin >> N; p...
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#ifndef SIMULATION_SCENE #define SIMULATION_SCENE #include <iostream> #include <vector> #include <map> #include <QGraphicsScene> #include <QGraphicsPixmapItem> #include <QGraphicsRectItem> #include <QtGui/QPixmap> #include "SimulationController.hpp" #include "settings.hpp" class SimulationScene : public QGraphics...
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#include"frame.h" int Frame() { newFrame(); addLabel("label1",20,20,1100,160); addButton("button1",50,50,100,50); addButton("button2",250,50,100,50); addCheckbox("checkbox1",450,50,100,50); addTextArea("textArea1",650,50,100,100); addList("list1",850,50,100,100); addItem("list1","item1"); addItem("list1","item...
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////////////////////////////////////////////////////////////////////////////////////// // // // BSD 2 - Clause License // // ...
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#include "sampler.hpp" #include "value_loader.hpp" #include "check.hpp" namespace rev::gltf { namespace { struct Filter { GLenum type; int iLinear; MipState mip; bool operator == (const GLenum t) const noexcept { return type == t; } }; const Filter c_mag[] = { {GL_NEAREST, 0, MipS...
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#include <algorithm> #include <iostream> #include <vector> using namespace std; class Solution { public: int majorityElement(vector<int>& nums) { sort(nums.begin(), nums.end()); return nums[nums.size() / 2]; } }; class Solution { public: int majorityElement(vector<int>& nums) { int count = 0, candid...
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#include <coffee/core/plat/environment/maemo/sysinfo.h> namespace Coffee{ namespace Environment{ namespace Maemo{ } } }
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// Copyright Epic Games, Inc. All Rights Reserved. #include "Puzzle_Platforms.h" #include "Modules/ModuleManager.h" IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, Puzzle_Platforms, "Puzzle_Platforms" );
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#include<cstdio> #include<vector> #define pii pair<int,int> using namespace std; int n,m,i,d[200000],a,b,t,x,y,z,ex,ey; vector<int>e,f; int max(int a,int b){return a<b?b:a;} int init(int p,int l,int r){ if(l==r)return d[p]=f[l]; return d[p]=max(init(p*2,l,(l+r)/2),init(p*2+1,(l+r)/2+1,r)); } int q(in...
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////////////////////////////////////////////////////////////////////////////// // Filename : EffectActivation.cpp // Written by : elca // Description : ////////////////////////////////////////////////////////////////////////////// #include "EffectActivation.h" #include "Slayer.h" #include "GCRemoveEffect.h" ///...
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#include "matrixSearchable.h" #include "Searchable.h" #include <iostream> #include "algorithmDFS.h" #include "algorithmBFS.h" #include "algorithmA_star.h" #include "FileCacheManager.h" #include "algorithmBestFirstSearch.h" #include "SerialServer.h" #include "OA.h" #include "ParallelServer.h" #include "log_info.h" usin...
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#include <opencv2/opencv.hpp> #include <iostream> using namespace std; int main( int argc, char** argv ) { cv::Mat origin_img = cv::imread("../faces.png"); // a cv::Mat img1; cv::resize(origin_img, img1, cv::Size(origin_img.rows / 2, origin_img.cols / 2)); cv::resize(img1, img1, cv::Size(img1.row...
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// 전역변수로 count를 사용할 경우 여러 다른 함수와 이름이 겹쳐 모호함 발생. cnt 사용 #include <iostream> using namespace std; int cnt = 0; void dfs(int now, const int target) { if (now == target) { cnt++; return; } else if (now > target) return; else { dfs(now + 1, target); dfs(now + 2, target); dfs(now + 3, target); } } int ...
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/* * cl_csc_handler.cpp - CL csc handler * * Copyright (c) 2015 Intel Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0...
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// Pin 2 const int led = 2; const int but1 = A0; const int but2 = A1; int seconds = 0 // the setup routine runs once when you press reset: void setup() { // initialize the digital pin as an output: pinMode(led, OUTPUT); // initialize serial communications: Serial.begin(9600) } void loop() ...
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#include <iostream> #include <fstream> #include <random> #include <set> #include <common.h> #include <utils.h> #include <ScopedTimer.hpp> #include <Dinics.h> #include <PushRelabel.h> #include <BoykovKolmogorov.h> #include <girgs/Generator.h> #define rep(a, b) for(int a = 0; a < (b); ++a) #define all(a) (a).b...
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// // OpenCover - S Wilde // // This source code is released under the MIT License; see the accompanying license file. // // Modified work Copyright 2017 Secure Decisions, a division of Applied Visions, Inc. // #include "Instruction.h" #pragma once namespace Instrumentation { class ExceptionHandler; c...
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#ifndef MUUS_SOCKETS_HTTPCONNECTION_H_INCLUDED #define MUUS_SOCKETS_HTTPCONNECTION_H_INCLUDED #include "sockcommon.h" #include "SocketSet.h" #include <map> #include <vector> namespace sockets { class HttpConnection { SocketSet set; bool posting; bool _done; string url; string postData; ...
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// // Copyright 2004 P&P Software GmbH - All Rights Reserved // // DC_ControlAction.h // // Version 1.0 // Date 28.07.03 (version 1.0) // Author A. Pasetti (P&P Software) #ifndef DC_ControlActionH #define DC_ControlActionH #include "../GeneralInclude/BasicTypes.h" #include "../Base/ConditionalPunctualAc...
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extern const char *help; const char *help = "USAGE\n" " re2c [OPTION...] INPUT [-o OUTPUT]\n" "\n" " re2go [OPTION...] INPUT [-o OUTPUT]\n" "\n" "OPTIONS\n" " -? -h --help\n" " Show help message.\n" "\n" " -1 --single-pass\n" " Deprecated. Does nothing (single pass is ...
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#include"main.h" #include"renderer.h" #include"game_object.h" #include"scene.h" #include"camera.h" #include"manager.h" #include "number.h" CNumber::CNumber() { } CNumber::~CNumber() { } ID3D11ShaderResourceView* CNumber::m_texture =nullptr; void CNumber::Load() { //テクスチャ読み込み D3DX11CreateShaderR...
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#pragma once #include "AEViewport.h" enum AEGBufferTexture { eAE_GBuffer_WorldPosition, eAE_GBuffer_Albedo, eAE_GBuffer_Normal, eAE_GBuffer_Depth, eAE_GBuffer_Count }; class AEFrameBuffer { uint32_t framebuffer; uint32_t textures[eAE_GBuffer_Count]; uint32_t GBufferDrawAttachemnts[3] = { GL_COLOR_ATTACHME...
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#pragma once #include "BehaviorNode.h" class C_ParallelSequencer : public BaseNode<C_ParallelSequencer> { protected: virtual void on_update(float dt) override; };
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/Object.h" #include "Serialization/ArchiveUObject.h" /** * This archive marks all objects referenced by the specified "root set" of objects. */ class FArchiveReferenceMarker : public FArchiveUObject ...
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#include "wkbreader.hpp" #include <sstream> WKBReader::WKBReader() { _reader = new geos::io::WKBReader(); } WKBReader::WKBReader(const geos::geom::GeometryFactory *gf) { _reader = new geos::io::WKBReader(*gf); } WKBReader::~WKBReader() {} Persistent<FunctionTemplate> WKBReader::constructor; void WKBReader:...
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////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2012, J3P LLC. All rights reserved. // // Copyright (c) 2013, Image Engine Design Inc. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided ...
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#include <iostream> #include<bits/stdc++.h> using namespace std; int mat[51][51],n,k; bool rs[55][55],cs[55][55],done; int p=0; void indi(int r,int c,int trace); int main() { int t; cin>>t; p=0; while(t--) { p++; cin>>n>>k; indi(1,1,0); if(!done) { cout << "Case #"<<p<<": ...
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#include <bits/stdc++.h> using namespace std; long long mod = 1e9 + 7; long long mypow(long long a, long long b) { long long res = 1; while (b) { if (b % 2) res = res * a % mod; a = a * a % mod; b /= 2; } return res; } long long comb(int n, int r) { long long num = 1, deno...
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// // main.cpp // leetcode.050-100 // // Created by 常永耘 on 2019/4/12. // Copyright © 2019 cloudy064. All rights reserved. // #include "common.h" class Solution { public: vector<vector<int>> subsetsWithDup(vector<int>& nums) { if (nums.empty()) return {}; sort(nums.begin(), nums.end())...
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// Copyright (C) 2018-2021 Intel Corporation // SPDX-License-Identifier: Apache-2.0 // #include "transformations/common_optimizations/mul_fake_quantize_fusion.hpp" #include "transformations/utils/utils.hpp" #include <memory> #include <vector> #include <ngraph/opsets/opset5.hpp> #include <ngraph/rt_info.hpp> #include...
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#pragma once #include "set" #include "map" typedef PVOID WP_ITEM; typedef PVOID WP_SET; typedef void(WINAPI *PFN_WICB)(PVOID pParma); class WaitPool { typedef std::map<HANDLE, WP_ITEM> ITEM_MAP; ITEM_MAP m_waits; HANDLE m_hmuMap; typedef std::set<WP_SET> ITEM_SET; ITEM_SET m_sets; HANDLE m_hmuSet; public:...
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#ifndef CONFIG_CONFIG_DELAYED_MERGE_OBJECT_HPP #define CONFIG_CONFIG_DELAYED_MERGE_OBJECT_HPP #include "detail/abstract_config_object.hpp" #include "detail/unmergeable.hpp" #include "detail/replaceable_merge_stack.hpp" #include "detail/resolve_replacer.hpp" namespace config { /// /// _this is just like ...
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/** * Copyright (c) 2019 Intel Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or...
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// [12/20/2014 MRB] #pragma once #include "Core/CorePCH.h" #include "Core/Container/bcContainer.h" namespace black_cat { namespace core { template < typename T, class TAllocator > class bc_vector_base : public bc_container< T, TAllocator > { public: using this_type = bc_vector_base; using base_type =...
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//! \file main_lbm_reference.cpp //! \date Mar 24, 2009 //! \author Florian Rathgeber #ifndef RealType #define RealType float #endif #include <iostream> #include "lbm/LBM.h" #include "lbm/LBM_def.h" //! Main function //! Runs a Lattice Boltzmann simulation according to the configuration file given. //! \note The...
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#include <type_traits> #include <utility> template <typename T, T v> struct IntegralConst { static constexpr T kValue = v; }; template <bool B> using BoolConstant = IntegralConst<bool, B>; using TrueType = BoolConstant<true>; using FalseType = BoolConstant<false>; int main() { return 0; }
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// Generated by the protocol buffer compiler. DO NOT EDIT! // source: Cache.proto #include "Cache.pb.h" #include <algorithm> #include <google/protobuf/io/coded_stream.h> #include <google/protobuf/extension_set.h> #include <google/protobuf/wire_format_lite.h> #include <google/protobuf/descriptor.h> #include <google/...
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#include "HawkLogger.h" #include "HawkOSOperator.h" #include "HawkStringUtil.h" #include "HawkLoggerManager.h" namespace Hawk { HawkLogger::HawkLogger(const AString& sFile, Bool bAppend) { m_pFile = 0; m_sFileName = sFile; m_bAppend = bAppend; m_pMutex = new HawkMutex; HawkOSOperator::MakeSureFileName(...
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// Group Elements of an Array based on their First Occurrence // https://www.techiedelight.com/group-elements-array-based-first-occurrence/ #include<bits/stdc++.h> using namespace std; int main(){ int a[] = {1,2,3,1,2,1,3}; int n = sizeof(a) / sizeof(int); unordered_map <int,int> Map; for(int i=0;...
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#ifndef HYPER_MODEL_SETTER_IMPL_HH_ #define HYPER_MODEL_SETTER_IMPL_HH_ #include <model/setter.hh> #include <model/proxy.hh> #include <boost/variant/apply_visitor.hpp> namespace hyper { namespace model { namespace setter_details { template <typename T> struct proxy { boost::optional<T> tmp; remote_...