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hissingmicrophone.cpp
/* Hissing Microphone https://open.kattis.com/problems/hissingmicrophone */ #include "stdafx.h" #include <iostream> #include <string> using namespace std; int main() { string input; cin >> input; if (input.find("ss") != -1) cout << "hiss"; else cout << "no hiss"; return 0; }
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Curso.cpp
#include "stdafx.h" #include "Curso.h" Curso::Curso(string codigo, string nom, int room, Jornada hora, Dias dia) { codigoCurso = codigo; nombre = nom; aula = room; horario = hora; diaSemana = dia; } string Curso::getCodigo() { return codigoCurso; } string Curso::getNombre() { return nombre; } int Curso::getAula() { return aula; } ListaEstudiante Curso::getListaEstudiantes() { return listaEstudiantes; } string Curso::getHorario() { string jornada = ""; switch (horario) { case dia: jornada = "Dia, "; break; case tarde: jornada = "Tarde, "; break; case noche: jornada = "Noche, "; break; default: jornada = "Error"; } string diaDeSemana = ""; switch (diaSemana) { case lunes: diaDeSemana = "Lunes"; break; case martes: diaDeSemana = "Martes"; break; case miercoles: diaDeSemana = "Miercoles"; break; case jueves: diaDeSemana = "Jueves"; break; case viernes: diaDeSemana = "Viernes"; break; default: diaDeSemana = "Error"; } return jornada + diaDeSemana; } Curso::~Curso() { }
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disk.cpp
#include <iostream> #include <random> #include <cmath> #include <drt/vec.hpp> #include <drt/hittable_list.hpp> #include <drt/camera.hpp> #include <drt/lambertian.hpp> #include <drt/texture.hpp> #include <drt/diffuse_light.hpp> #include <drt/aarect.hpp> #include <drt/color_maps.hpp> #include <drt/ray_color.hpp> #include <drt/render_scene.hpp> #include <drt/disk.hpp> #include <drt/dielectric.hpp> using std::make_shared; using std::log; using namespace drt; template<typename Real> hittable_list<Real> disk_scene() { hittable_list<Real> objects; Real radius = 1; vec<Real,3> center(0,0,0); Real inv_rt2 = 1.0/sqrt(2.0); vec<Real,3> normal(inv_rt2,0,-inv_rt2); auto disk_ptr = make_shared<disk<Real>>(radius, center, normal); auto coord = [=](hit_record<Real> const & hr) { return viridis(hr.u); }; auto texture = make_shared<lambda_texture<Real>>(coord); auto mat = make_shared<lambertian<Real>>(texture); objects.add(disk_ptr, mat); return objects; } int main() { using Real = double; const Real aspect_ratio = 1.0; const int64_t image_width = 800; const int64_t image_height = static_cast<int64_t>(image_width/aspect_ratio); const int64_t samples_per_pixel = 256; auto world = disk_scene<Real>(); drt::vec<Real> lookat(0,0,0); drt::vec<Real> lookfrom(0, -4, 2); drt::vec<Real> vup(0,0,1); drt::camera<Real> cam(lookfrom, lookat, vup, Real(40), aspect_ratio); auto [o, d] = cam.backlight(); auto disk_ptr = make_shared<disk<Real>>(10.0, o, d); auto mat = make_shared<diffuse_light<Real>>(vec<Real>(5,5,5)); world.add(disk_ptr, mat); drt::vec<Real> background(0.0, 0.0, 0.0); drt::render_scene<Real>("disk.png", image_width, image_height, background, cam, world, samples_per_pixel); }
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ZFontFreetype.cpp
#include "ZFontFreetype.h" #include <cassert> #include <map> #include <ft2build.h> #include <iconv.h> using namespace PaintsNow; #ifdef __linux__ #include <freetype2/ftglyph.h> #else #ifdef _MSC_VER #include <freetype/ftglyph.h> #endif #endif class FontFreetypeImpl : public IFontBase::Font { public: unsigned char* buffer; size_t fontSize; FT_Library lib; FT_Face face; iconv_t conv; }; void ZFontFreetype::Close(Font* font) { FontFreetypeImpl* impl = static_cast<FontFreetypeImpl*>(font); if (impl->buffer != nullptr) { delete[] impl->buffer; iconv_close(impl->conv); if (impl->face != nullptr) { FT_Done_Face(impl->face); } if (impl->lib != nullptr) { FT_Done_FreeType(impl->lib); } delete impl; } } IFontBase::Font* ZFontFreetype::Load(IStreamBase& stream, size_t length) { // Read a memory block unsigned char* buffer = new unsigned char[length]; if (!stream.Read(buffer, length)) { delete[] buffer; return nullptr; } FontFreetypeImpl* impl = new FontFreetypeImpl(); impl->buffer = buffer; impl->fontSize = 0; FT_Init_FreeType(&impl->lib); FT_New_Memory_Face(impl->lib, buffer, (FT_Long)length, 0, &impl->face); // const int DPI = 96; // FT_Set_Char_Size(face, ppx, ppx, DPI, DPI); // bitmapSize = 14; FT_Face face = impl->face; // scan for all available encodings const char* targetEnc = "UCS-2"; // size_t selected = 0; for (size_t i = 0; i < (size_t)face->num_charmaps; i++) { const FT_CharMapRec* cm = face->charmaps[i]; if (cm->encoding == FT_ENCODING_UNICODE) { // unicode targetEnc = "UTF-16"; // selected = i; break; } else if (cm->encoding == FT_ENCODING_GB2312) { targetEnc = "GB2312"; // selected = i; break; } else if (cm->encoding == FT_ENCODING_BIG5) { targetEnc = "BIG5"; // selected = i; break; } } // FT_Set_Charmap(face, face->charmaps[selected]); // if(m_ansi) // FT_Select_Charmap(*(reinterpret_cast<FT_Face*>(m_face)), FT_ENCODING_GB2312); // else // FT_Select_Charmap(face, FT_ENCODING_UNICODE); FT_Set_Charmap(impl->face, face->charmaps[0]); FT_Select_Charmap(impl->face, FT_ENCODING_UNICODE); impl->conv = iconv_open(targetEnc, "UTF-8"); return impl; } IFontBase::CHARINFO ZFontFreetype::RenderTexture(Font* font, String& texture, FONTCHAR character, size_t fontSize, float hinting) const { FontFreetypeImpl* impl = static_cast<FontFreetypeImpl*>(font); if (impl->fontSize != fontSize) { impl->fontSize = fontSize; FT_Set_Pixel_Sizes(impl->face, (FT_UInt)fontSize, (FT_UInt)fontSize); } // character = 0x4f5c; FT_Face face = impl->face; size_t index = FT_Get_Char_Index(face, (FT_ULong)character); FT_Glyph glyph; FT_Load_Glyph(face, (FT_UInt)index, FT_LOAD_DEFAULT); FT_Get_Glyph(face->glyph, &glyph); FT_Render_Glyph(face->glyph, FT_RENDER_MODE_MONO); FT_Glyph_To_Bitmap(&glyph, FT_RENDER_MODE_NORMAL, 0, 1); FT_BitmapGlyph& bitmap_glyph = (FT_BitmapGlyph&)glyph; FT_Bitmap& bitmap = bitmap_glyph->bitmap; const int size = 4 * bitmap.width * bitmap.rows; texture.resize(size); unsigned char* data = (unsigned char*)texture.data(); // static char buf[256]; // printf("Data allocated at: %p, size = %d\n", data, size); // printf("CHAR %c\n", character); for (size_t j = 0; j < (size_t)bitmap.rows; j++) { for (size_t i = 0; i < (size_t)bitmap.width; i++) { unsigned char* p = &data[4 * (i + (bitmap.rows - j - 1) * bitmap.width)]; // p[0] = p[1] = p[2] = 255; p[0] = p[1] = p[2] = bitmap.buffer[i + bitmap.width * j]; p[3] = 255; // printf("%02X ", bitmap.buffer[i + bitmap.width * j]); } // printf("\n"); } // printf("\n"); IFontBase::CHARINFO info; info.height = bitmap.rows; info.width = bitmap.width; info.adv.x() = face->glyph->advance.x / 64; // info.adv.x() = face->glyph->metrics.horiAdvance; info.adv.y() = face->glyph->advance.y / 64; info.bearing.x() = face->glyph->metrics.horiBearingX/ 64; info.bearing.y() = face->glyph->metrics.horiBearingY / 64; info.delta.x() = bitmap_glyph->left; info.delta.y() = (bitmap_glyph->top - info.height); FT_Done_Glyph(glyph); return info; }
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dpvacmi.h
/*==========================================================================; * * Copyright (C) 1999 Microsoft Corporation. All Rights Reserved. * * File: dpvacmi.h * Content: Definition of object which implements ACM compression provider interface * * History: * Date By Reason * =========== =========== ==================== * 10/27/99 rodtoll created * 12/16/99 rodtoll Bug #123250 - Insert proper names/descriptions for codecs * Codec names now based on resource entries for format and * names are constructed using ACM names + bitrate * 03/03/2000 rodtoll Updated to handle alternative gamevoice build. * 06/27/2001 rodtoll RC2: DPVOICE: DPVACM's DllMain calls into acm -- potential hang * Move global initialization to first object creation ***************************************************************************/ #ifndef __DPVACMI_H #define __DPVACMI_H extern "C" DNCRITICAL_SECTION g_csObjectCountLock; extern "C" HINSTANCE g_hDllInst; LONG IncrementObjectCount(); LONG DecrementObjectCount(); class CDPVACMI: public CDPVCPI { public: static HRESULT InitCompressionList( HINSTANCE hInst, const wchar_t *szwRegistryBase ); HRESULT CreateCompressor( DPVCPIOBJECT *This, LPWAVEFORMATEX lpwfxSrcFormat, GUID guidTargetCT, PDPVCOMPRESSOR *ppCompressor, DWORD dwFlags ); HRESULT CreateDeCompressor( DPVCPIOBJECT *This, GUID guidTargetCT, LPWAVEFORMATEX lpwfxSrcFormat, PDPVCOMPRESSOR *ppCompressor, DWORD dwFlags ); static WAVEFORMATEX s_wfxInnerFormat; // Inner format static HRESULT GetCompressionNameAndDescription( HINSTANCE hInst, DVFULLCOMPRESSIONINFO *pdvCompressionInfo ); static HRESULT GetDriverNameW( HACMDRIVERID hadid, wchar_t *szwDriverName ); static HRESULT GetDriverNameA( HACMDRIVERID hadid, wchar_t *szwDriverName ); static HRESULT LoadAndAllocString( HINSTANCE hInstance, UINT uiResourceID, wchar_t **lpswzString ); static void AddEntry( CompressionNode *pNewNode ); static HRESULT LoadDefaultTypes( HINSTANCE hInst ); }; #endif
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#include "utils/ErrorReporting.h" #include "processing/Reader.h" #include "processing/Writer.h" #include "processing/StringBuilder.h" int main(int argc, char** argv) { classifyingTimer tmr; StringBuilder sb; unsigned int readerCount = 1; PReader pRead = std::make_shared<StandardReader>(); PWriter pWrite = std::make_shared<SimpleWriter>(); pRead->Begin(); pWrite->Begin(); while (!pRead->eof()) { PSpecString p = pRead->get(tmr, readerCount); sb.insert(p,1); pWrite->Write(sb.GetString()); } pWrite->End(); return 0; }
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file_test.cc
/* * Copyright 2019 Google LLC. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * https://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "private_join_and_compute/util/file.h" #include <gmock/gmock.h> #include <gtest/gtest.h> #include <memory> #include <string> #include "private_join_and_compute/util/status.inc" namespace private_join_and_compute { namespace { template <typename T1, typename T2> void AssertOkAndHolds(const T1& expected_value, const StatusOr<T2>& status_or) { EXPECT_TRUE(status_or.ok()) << status_or.status(); EXPECT_EQ(expected_value, status_or.value()); } class FileTest : public testing::Test { public: FileTest() : testing::Test(), f_(File::GetFile()) {} std::unique_ptr<File> f_; }; TEST_F(FileTest, WriteDataThenReadTest) { EXPECT_TRUE(f_->Open(testing::TempDir() + "/tmp.txt", "wb").ok()); EXPECT_TRUE(f_->Write("water", 4).ok()); EXPECT_TRUE(f_->Close().ok()); EXPECT_TRUE(f_->Open(testing::TempDir() + "/tmp.txt", "rb").ok()); AssertOkAndHolds(true, f_->HasMore()); AssertOkAndHolds("wat", f_->Read(3)); AssertOkAndHolds(true, f_->HasMore()); AssertOkAndHolds("e", f_->Read(1)); AssertOkAndHolds(false, f_->HasMore()); EXPECT_TRUE(f_->Close().ok()); } TEST_F(FileTest, ReadLineTest) { EXPECT_TRUE(f_->Open(testing::TempDir() + "/tmp.txt", "wb").ok()); EXPECT_TRUE(f_->Write("Line1\nLine2\n\n", 13).ok()); EXPECT_TRUE(f_->Close().ok()); EXPECT_TRUE(f_->Open(testing::TempDir() + "/tmp.txt", "r").ok()); AssertOkAndHolds(true, f_->HasMore()); AssertOkAndHolds("Line1", f_->ReadLine()); AssertOkAndHolds(true, f_->HasMore()); AssertOkAndHolds("Line2", f_->ReadLine()); AssertOkAndHolds(true, f_->HasMore()); AssertOkAndHolds("", f_->ReadLine()); AssertOkAndHolds(false, f_->HasMore()); EXPECT_TRUE(f_->Close().ok()); } TEST_F(FileTest, CannotOpenFileIfAnotherFileIsAlreadyOpened) { EXPECT_TRUE(f_->Open(testing::TempDir() + "/tmp.txt", "w").ok()); EXPECT_FALSE(f_->Open(testing::TempDir() + "/tmp1.txt", "w").ok()); EXPECT_TRUE(f_->Close().ok()); } TEST_F(FileTest, AllOperationsFailWhenThereIsNoOpenedFile) { EXPECT_FALSE(f_->Close().ok()); EXPECT_FALSE(f_->HasMore().ok()); EXPECT_FALSE(f_->Read(1).ok()); EXPECT_FALSE(f_->ReadLine().ok()); EXPECT_FALSE(f_->Write("w", 1).ok()); } TEST_F(FileTest, AllOperationsFailWhenThereIsNoOpenedFileAfterClosing) { EXPECT_TRUE(f_->Open(testing::TempDir() + "/tmp.txt", "w").ok()); EXPECT_TRUE(f_->Close().ok()); EXPECT_FALSE(f_->Close().ok()); EXPECT_FALSE(f_->HasMore().ok()); EXPECT_FALSE(f_->Read(1).ok()); EXPECT_FALSE(f_->ReadLine().ok()); EXPECT_FALSE(f_->Write("w", 1).ok()); } TEST_F(FileTest, TestRename) { EXPECT_TRUE(f_->Open(testing::TempDir() + "/tmp.txt", "w").ok()); EXPECT_TRUE(f_->Write("water", 5).ok()); EXPECT_TRUE(f_->Close().ok()); EXPECT_TRUE(RenameFile(testing::TempDir() + "/tmp.txt", testing::TempDir() + "/tmp1.txt") .ok()); EXPECT_FALSE(f_->Open(testing::TempDir() + "/tmp.txt", "r").ok()); EXPECT_TRUE(f_->Open(testing::TempDir() + "/tmp1.txt", "r").ok()); AssertOkAndHolds(true, f_->HasMore()); AssertOkAndHolds("water", f_->Read(5)); AssertOkAndHolds(false, f_->HasMore()); EXPECT_TRUE(f_->Close().ok()); } TEST_F(FileTest, TestDelete) { // Create file and delete it. EXPECT_TRUE(f_->Open(testing::TempDir() + "/tmp.txt", "w").ok()); EXPECT_TRUE(f_->Write("water", 5).ok()); EXPECT_TRUE(f_->Close().ok()); EXPECT_TRUE(DeleteFile(testing::TempDir() + "/tmp.txt").ok()); EXPECT_FALSE(f_->Open(testing::TempDir() + "/tmp.txt", "r").ok()); // Try to delete nonexistent file. EXPECT_FALSE(DeleteFile(testing::TempDir() + "/tmp2.txt").ok()); } TEST_F(FileTest, JoinPathWithMultipleArgs) { std::string ret = JoinPath("/tmp", "foo", "bar/", "/baz/"); EXPECT_EQ("/tmp/foo.bar.baz", ret); } TEST_F(FileTest, JoinPathWithMultipleArgsStartingWithEndSlashDir) { std::string ret = JoinPath("/tmp/", "foo", "bar/", "/baz/"); EXPECT_EQ("/tmp/foo.bar.baz", ret); } TEST_F(FileTest, ReadLineWithCarriageReturnsTest) { EXPECT_TRUE(f_->Open(testing::TempDir() + "/tmp.txt", "wb").ok()); std::string file_string = "Line1\nLine2\r\nLine3\r\nLine4\n\n"; EXPECT_TRUE(f_->Write(file_string, file_string.size()).ok()); EXPECT_TRUE(f_->Close().ok()); EXPECT_TRUE(f_->Open(testing::TempDir() + "/tmp.txt", "r").ok()); AssertOkAndHolds(true, f_->HasMore()); AssertOkAndHolds("Line1", f_->ReadLine()); AssertOkAndHolds(true, f_->HasMore()); AssertOkAndHolds("Line2", f_->ReadLine()); AssertOkAndHolds(true, f_->HasMore()); AssertOkAndHolds("Line3", f_->ReadLine()); AssertOkAndHolds(true, f_->HasMore()); AssertOkAndHolds("Line4", f_->ReadLine()); AssertOkAndHolds(true, f_->HasMore()); AssertOkAndHolds("", f_->ReadLine()); AssertOkAndHolds(false, f_->HasMore()); EXPECT_TRUE(f_->Close().ok()); } } // namespace } // namespace private_join_and_compute
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FontLibrary.h
#pragma once #include "engine/graphicalassets/font/Font.h" #include "engine/graphicalassets/font/FontLookupFunctions.h" #include "engine/base/core/stl/List.h" #define FONT_LIST \ FONT_ENTRY(debug_font_8x8_bold, AsciiExclamationOffset)\ // namespace FontID { #define FONT_ENTRY(Namespace, LookupFn) Namespace, enum Enum { FONT_LIST Count }; #undef FONT_ENTRY } class FontLibrary { FixedList<Font, FontID::Count> m_fontCollection; protected: void AddFontFromSpriteSheet( int(*charToSpriteIndexLookupFn)(char), const u32 spriteCount, const u8 paletteLength, const u16* palette, const u8* widthMap, const u8* heightMap, const u32 dataLength, const u32 compressionFlags, const u32* data, const u32* offsets); public: FontLibrary(); ~FontLibrary(); Font* GetFont(FontID::Enum fontId); }; #define FONTLIB_DEFINE_SPRITE_EXTRENS(Prefix, Namespace, LookupFn) \ namespace Prefix##Namespace\ {\ extern const u32 spriteCount; \ extern const u8 paletteLength; \ extern const u16 palette[]; \ extern const u8 widthMap[]; \ extern const u8 heightMap[]; \ extern const u32 dataLength; \ extern const u32 compressionTypeSize;\ extern const u32 data[]; \ extern const u32 offsets[]; \ }\ #define FONTLIB_ADD_SPRITE_SHEET(Prefix, Namespace, LookupFn) \ {\ using namespace Prefix##Namespace;\ AddFontFromSpriteSheet(LookupFn, spriteCount, paletteLength, palette, widthMap, heightMap, dataLength, compressionTypeSize, data, offsets);\ totalBytes += sizeof(u32) * dataLength;\ }
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#include "EngineWrapper.h" #pragma once namespace Ogre{ class Root; }; namespace vega { struct EngineWrapper; }
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addbook.cpp
#include "addbook.h" #include "ui_addbook.h" AddBook::AddBook(QWidget *parent) : QDialog(parent), ui(new Ui::AddBook) { ui->setupUi(this); } AddBook::~AddBook() { delete ui; } void AddBook::on_buttonBox_accepted() { QSqlQuery *query = new QSqlQuery; query->prepare("INSERT INTO Books(NameBook,Author,NameEdition,YearOfPublication,NumberOfPages,Availability_ID)\ Values (:NameBook,:Author,:NameEdition,:YearOfPublication,:NumberOfPages,1)"); query->bindValue(":NameBook",ui->NameBook->text()); query->bindValue(":Author",ui->Author->text()); query->bindValue(":NameEdition",ui->NameEdition->text()); query->bindValue(":YearOfPublication",ui->YearOfPublication->text().toInt()); query->bindValue(":NumberOfPages",ui->NumberOfPages->text().toInt()); if(query->exec()){ qDebug()<<"Book add"; } }
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/include/sensors/accel_lis2dh12.h
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accel_lis2dh12.h
/**------------------------------------------------------------------------- @file accel_lis22dh12.h @brief Implementation of ST LIS2DH12 accel. sensor @author Hoang Nguyen Hoan @date Jan. 17, 2020 @license MIT License Copyright (c) 2020 I-SYST inc. All rights reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------*/ #ifndef __ACCEL_LIS2DH12_H__ #define __ACCEL_LIS2DH12_H__ #include <stdint.h> #include "coredev/iopincfg.h" #include "sensors/accel_sensor.h" #include "sensors/temp_sensor.h" #define LIS2DH12_I2C_DEVADDR 0x18 //!< 7 bits i2c address for SA0 = 0 #define LIS2DH12_I2C_DEVADDR1 0x19 //!< 7 bits i2c address for SA0 = 1 #define LIS2DH12_WHO_AM_I_REG 0x0F #define LIS2DH12_WHO_AM_I_ID 0x33 #define LIS2DH12_STATUS_REG_AUX 0x07 #define LIS2DH12_STATUS_REG_AUX_TDA (1<<2) //!< Temperature new data avail #define LIS2DH12_STATUS_REG_AUX_TOR (1<<6) //!< Temperature data overrun #define LIS2DH12_OUT_TEMP_L 0x0C #define LIS2DH12_OUT_TEMP_H 0x0D #define LIS2DH12_CTRL_REG0 0x1E #define LIS2DH12_CTRL_REG0_SDO_PU_DISC (1<<7) //!< Disconnect SDO/SA0 pullup #define LIS2DH12_TEMP_CFG_REG 0x1F #define LIS2DH12_TEMP_CFG_EN (3<<6) //!< Temperature sensor enable #define LIS2DH12_CTRL_REG1 0x20 #define LIS2DH12_CTRL_REG1_XEN (1<<0) //!< X axis enable #define LIS2DH12_CTRL_REG1_YEN (1<<1) //!< Y axis enable #define LIS2DH12_CTRL_REG1_ZEN (1<<2) //!< Z axis enable #define LIS2DH12_CTRL_REG1_LPEN (1<<3) //!< Low power enable #define LIS2DH12_CTRL_REG1_ODR_MASK (0xF<<4) #define LIS2DH12_CTRL_REG1_ODR_PWRDWN (0<<4) //!< Power down #define LIS2DH12_CTRL_REG1_ODR_1HZ (1<<4) //!< 1 Hz #define LIS2DH12_CTRL_REG1_ODR_10HZ (2<<4) //!< 10 Hz #define LIS2DH12_CTRL_REG1_ODR_25HZ (3<<4) //!< 25 Hz #define LIS2DH12_CTRL_REG1_ODR_50HZ (4<<4) //!< 50 Hz #define LIS2DH12_CTRL_REG1_ODR_100HZ (5<<4) //!< 100 Hz #define LIS2DH12_CTRL_REG1_ODR_200HZ (6<<4) //!< 200 Hz #define LIS2DH12_CTRL_REG1_ODR_400HZ (7<<4) //!< 400 Hz #define LIS2DH12_CTRL_REG1_ODR_1620HZ (8<<4) //!< Low power mode 1.62 KHz #define LIS2DH12_CTRL_REG1_ODR_HR_LP (9<<4) //!< HR/ Normal 1.344 KHz, Low power 5.376 KHz #define LIS2DH12_CTRL_REG2 0x21 #define LIS2DH12_CTRL_REG2_HP_IA1 (1<<0) //!< High pass filter enable for AOI on int1 #define LIS2DH12_CTRL_REG2_HP_IA2 (1<<1) //!< High pass filter enable for AOI on int2 #define LIS2DH12_CTRL_REG2_HP_CLICK (1<<2) //!< High pass filter enable on click function #define LIS2DH12_CTRL_REG2_FDS (1<<3) //!< Filtered data #define LIS2DH12_CTRL_REG2_HPCF_MASK (3<<4) //!< High pass cut off freq #define LIS2DH12_CTRL_REG2_HPM_MASK (3<<6) //!< High pass filter mode #define LIS2DH12_CTRL_REG2_HPM_NORMALRST (0<<6) //!< Normal mode (reset by reading register) #define LIS2DH12_CTRL_REG2_HPM_REFSIG (1<<6) #define LIS2DH12_CTRL_REG2_HPM_NORMAL (2<<6) #define LIS2DH12_CTRL_REG2_HPM_AUTORST (3<<6) //!< Auto reset on interrupt event #define LIS2DH12_CTRL_REG3 0x22 #define LIS2DH12_CTRL_REG3_I1_OVERRUN (1<<1) //!< Enable Fifo overrun on int1 #define LIS2DH12_CTRL_REG3_I1_WTM (1<<2) //!< Enable Fifo watermark on int1 #define LIS2DH12_CTRL_REG3_I1_ZYXDA (1<<4) //!< Enable ZYXDA on int1 #define LIS2DH12_CTRL_REG3_I1_IA2 (1<<5) //!< Enable IA2 on int1 #define LIS2DH12_CTRL_REG3_I1_IA1 (1<<6) //!< Enable IA1 on int1 #define LIS2DH12_CTRL_REG3_I1_CLICK (1<<7) //!< Enable CLICK on int1 #define LIS2DH12_CTRL_REG4 0x23 #define LIS2DH12_CTRL_REG4_SIM_3WIRE (1<<0) //!< SPI serial 3 wire mode #define LIS2DH12_CTRL_REG4_ST_MASK (3<<1) //!< Self test select mask #define LIS2DH12_CTRL_REG4_ST_NORMAL (0<<1) //!< Normal operation #define LIS2DH12_CTRL_REG4_ST_SELFTEST0 (1<<1) #define LIS2DH12_CTRL_REG4_ST_SELFTEST1 (2<<1) #define LIS2DH12_CTRL_REG4_HR (1<<3) //!< HR mode #define LIS2DH12_CTRL_REG4_FS_MASK (3<<4) //!< Full scale selection mask #define LIS2DH12_CTRL_REG4_FS_2G (0<<4) #define LIS2DH12_CTRL_REG4_FS_4G (1<<4) #define LIS2DH12_CTRL_REG4_FS_8G (2<<4) #define LIS2DH12_CTRL_REG4_FS_16G (3<<4) #define LIS2DH12_CTRL_REG4_BLE (1<<6) //!< Big endian #define LIS2DH12_CTRL_REG4_BDU (1<<7) //!< Blocking data update #define LIS2DH12_CTRL_REG5 0x24 #define LIS2DH12_CTRL_REG5_D4D_INT2 (1<<0) //!< Enable 4D detection on int2 #define LIS2DH12_CTRL_REG5_LIR_INT2 (1<<1) //!< Interrupt latched mode on int2 #define LIS2DH12_CTRL_REG5_D4D_INT1 (1<<2) //!< Enable 4D detection on int1 #define LIS2DH12_CTRL_REG5_LIR_INT1 (1<<3) //!< Interrupt latched mode on int1 #define LIS2DH12_CTRL_REG5_FIFO_EN (1<<6) //!< Enable Fifo #define LIS2DH12_CTRL_REG5_BOOT (1<<7) //!< Reboot memory content #define LIS2DH12_CTRL_REG6 0x25 #define LIS2DH12_CTRL_REG6_INT_POLARITY_LOW (1<<1) //!< Interrupt active low #define LIS2DH12_CTRL_REG6_I2_ACT (1<<3) //!< Enable activity on int2 #define LIS2DH12_CTRL_REG6_I2_BOOT (1<<4) //!< Enable boot on int2 #define LIS2DH12_CTRL_REG6_I2_IA2 (1<<5) //!< Enable interrupt2 functions on int2 #define LIS2DH12_CTRL_REG6_I2_IA1 (1<<6) //!< Enable interrupt1 function on int2 #define LIS2DH12_CTRL_REG6_I2_CLICK (1<<7) //!< Enable CLICK on int2 #define LIS2DH12_REFERENCE 0x26 //!< Reference value for interrupt generation #define LIS2DH12_STATUS_REG 0x27 #define LIS2DH12_STATUS_REG_XDA (1<<0) //!< New X-axis data avail #define LIS2DH12_STATUS_REG_YDA (1<<1) //!< New Y-axis data avail #define LIS2DH12_STATUS_REG_ZDA (1<<2) //!< New Z-axis data avail #define LIS2DH12_STATUS_REG_XZDA (1<<3) //!< New XYZ-axis data avail #define LIS2DH12_STATUS_REG_XOR (1<<4) //!< New X-axis data overrun #define LIS2DH12_STATUS_REG_YOR (1<<5) //!< New Y-axis data overrun #define LIS2DH12_STATUS_REG_ZOR (1<<6) //!< New Z-axis data overrun #define LIS2DH12_STATUS_REG_XYZOR (1<<7) //!< New XYZ-axis data overrun #define LIS2DH12_OUT_X_L 0x28 #define LIS2DH12_OUT_X_H 0x29 #define LIS2DH12_OUT_Y_L 0x2A #define LIS2DH12_OUT_Y_H 0x2B #define LIS2DH12_OUT_Z_L 0x2C #define LIS2DH12_OUT_Z_H 0x2D #define LIS2DH12_FIFO_CTRL_REG 0x2E #define LIS2DH12_FIFO_CTRL_REG_FTH_MASK (0x1F<<0) //!< #define LIS2DH12_FIFO_CTRL_REG_TR_MASK (1<<5) #define LIS2DH12_FIFO_CTRL_REG_TR_INT1 (0<<5) //!< Trigger event on int1 #define LIS2DH12_FIFO_CTRL_REG_TR_INT2 (1<<5) //!< Trigger event on int2 #define LIS2DH12_FIFO_CTRL_REG_FM_MASK (3<<6) //!< Fifo mode selection mask #define LIS2DH12_FIFO_CTRL_REG_FM_BYPASS (0<<6) #define LIS2DH12_FIFO_CTRL_REG_FM_FIFO (1<<6) //!< Fifo mode #define LIS2DH12_FIFO_CTRL_REG_FM_STREAM (2<<6) //!< Stream mode #define LIS2DH12_FIFO_CTRL_REG_FM_STREAM_FIFO (3<<6) //!< Stream to fifo #define LIS2DH12_FIFO_SRC_REG 0x2F #define LIS2DH12_FIFO_SRC_REG_FSS_MASK (0x1F<<0) //!< Nb of samples in fifo #define LIS2DH12_FIFO_SRC_REG_EMPTY (1<<5) //!< Fifo empty #define LIS2DH12_FIFO_SRC_REG_OVRN_FIFO (1<<6) //!< Fifo overrun (full) #define LIS2DH12_FIFO_SRC_REG_WTM (1<<7) //!< Fifo threshold reached #define LIS2DH12_INT1_CFG 0x30 #define LIS2DH12_INT1_CFG_XLIE (1<<0) //!< Enable interrupt on XL #define LIS2DH12_INT1_CFG_XHIE (1<<1) //!< Enable interrupt on XH #define LIS2DH12_INT1_CFG_YLIE (1<<2) //!< Enable interrupt on YL #define LIS2DH12_INT1_CFG_YHIE (1<<3) //!< Enable interrupt on YH #define LIS2DH12_INT1_CFG_ZLIE (1<<4) //!< Enable interrupt on ZL #define LIS2DH12_INT1_CFG_ZHIE (1<<5) //!< Enable interrupt on ZH #define LIS2DH12_INT1_CFG_6D (1<<6) //!< Enable 6 direction detection #define LIS2DH12_INT1_CFG_AOI_AND (1<<7) //!< AND interrupt event #define LIS2DH12_INT1_SRC 0x31 #define LIS2DH12_INT1_SRC_XL (1<<0) //!< XL interrupt event #define LIS2DH12_INT1_SRC_XH (1<<1) //!< XH interrupt event #define LIS2DH12_INT1_SRC_YL (1<<2) //!< YL interrupt event #define LIS2DH12_INT1_SRC_YH (1<<3) //!< YH interrupt event #define LIS2DH12_INT1_SRC_ZL (1<<4) //!< ZL interrupt event #define LIS2DH12_INT1_SRC_ZH (1<<5) //!< ZH interrupt event #define LIS2DH12_INT1_SRC_IA (1<<6) //!< Interrupt event #define LIS2DH12_INT1_THS 0x32 #define LIS2DH12_INT1_THS_MASK (0x7F) #define LIS2DH12_INT1_DURATION 0x33 #define LIS2DH12_INT2_CFG 0x34 #define LIS2DH12_INT2_CFG_XLIE (1<<0) //!< Enable interrupt on XL #define LIS2DH12_INT2_CFG_XHIE (1<<1) //!< Enable interrupt on XH #define LIS2DH12_INT2_CFG_YLIE (1<<2) //!< Enable interrupt on YL #define LIS2DH12_INT2_CFG_YHIE (1<<3) //!< Enable interrupt on YH #define LIS2DH12_INT2_CFG_ZLIE (1<<4) //!< Enable interrupt on ZL #define LIS2DH12_INT2_CFG_ZHIE (1<<5) //!< Enable interrupt on ZH #define LIS2DH12_INT2_CFG_6D (1<<6) //!< Enable 6 direction detection #define LIS2DH12_INT2_CFG_AOI_AND (1<<7) //!< AND interrupt event #define LIS2DH12_INT2_SRC 0x35 #define LIS2DH12_INT2_SRC_XL (1<<0) //!< XL interrupt event #define LIS2DH12_INT2_SRC_XH (1<<1) //!< XH interrupt event #define LIS2DH12_INT2_SRC_YL (1<<2) //!< YL interrupt event #define LIS2DH12_INT2_SRC_YH (1<<3) //!< YH interrupt event #define LIS2DH12_INT2_SRC_ZL (1<<4) //!< ZL interrupt event #define LIS2DH12_INT2_SRC_ZH (1<<5) //!< ZH interrupt event #define LIS2DH12_INT2_SRC_IA (1<<6) //!< Interrupt event #define LIS2DH12_INT2_THS 0x36 #define LIS2DH12_INT2_THS_MASK (0x7F) #define LIS2DH12_INT2_DURATION 0x37 #define LIS2DH12_CLICK_CFG 0x38 #define LIS2DH12_CLICK_CFG_XS (1<<0) //!< Enable single click interrupt on X axis #define LIS2DH12_CLICK_CFG_XD (1<<1) //!< Enable double click interrupt on X axis #define LIS2DH12_CLICK_CFG_YS (1<<2) //!< Enable single click interrupt on Y axis #define LIS2DH12_CLICK_CFG_YD (1<<3) //!< Enable double click interrupt on Y axis #define LIS2DH12_CLICK_CFG_ZS (1<<4) //!< Enable single click interrupt on Z axis #define LIS2DH12_CLICK_CFG_ZD (1<<5) //!< Enable double click interrupt on Z axis #define LIS2DH12_CLICK_SRC 0x39 #define LIS2DH12_CLICK_SRC_X (1<<0) //!< Click dtected on X axis #define LIS2DH12_CLICK_SRC_Y (1<<1) //!< Click dtected on Y axis #define LIS2DH12_CLICK_SRC_Z (1<<2) //!< Click dtected on Z axis #define LIS2DH12_CLICK_SRC_SIGN_NEG (1<<3) //!< Click sign negative #define LIS2DH12_CLICK_SRC_SCLICK (1<<4) //!< Enable single click detection #define LIS2DH12_CLICK_SRC_DCLICK (1<<5) //!< Enable double click detection #define LIS2DH12_CLICK_SRC_IA (1<<6) //!< Click interrupt flag #define LIS2DH12_CLICK_THS 0x3A #define LIS2DH12_CLICK_THS_THS_MASK (0x7F) #define LIS2DH12_CLICK_THS_LIR_CLICK (1<<7) //!< Interrupt duration #define LIS2DH12_TIME_LIMIT 0x3B #define LIS2DH12_TIME_LIMIT_MASK (0x7F) //!< Click time limit #define LIS2DH12_TIME_LATENCY 0x3C //!< Click time latency #define LIS2DH12_TIME_WINDOW 0x3D //!< Click time window #define LIS2DH12_ACT_THS 0x3E #define LIS2DH12_ACT_THS_MASK (0x7F) //!< Sleep-to-wake activation threshold #define LIS2DH12_ACT_DUR 0x3F //!< Sleep-to-wake duration #define LIS2DH12_TEMP_MAX_C 127 class AccelLis2dh12 : public AccelSensor, public TempSensor { public: /** * @brief Initialize accelerometer sensor. * * NOTE: This sensor must be the first to be initialized. * * @param Cfg : Accelerometer configuration data * @param pIntrf : Pointer to communication interface * @param pTimer : Pointer to Timer use for time stamp * * @return true - Success */ bool Init(const ACCELSENSOR_CFG &Cfg, DeviceIntrf * const pIntrf, Timer * const pTimer = NULL); /** * @brief Initialize sensor (require implementation). * * @param CfgData : Reference to configuration data * @param pIntrf : Pointer to interface to the sensor. * This pointer will be kept internally * for all access to device. * DONOT delete this object externally * @param pTimer : Pointer to timer for retrieval of time stamp * This pointer will be kept internally * for all access to device. * DONOT delete this object externally * * @return * - true : Success * - false : Failed */ bool Init(const TEMPSENSOR_CFG &CfgData, DeviceIntrf * const pIntrf = NULL, Timer * const pTimer = NULL); uint16_t Scale(uint16_t Value); /** * @brief Set sampling frequency. * * The sampling frequency is relevant only in continuous mode. * * @return Frequency in mHz (milliHerz) */ uint32_t SamplingFrequency(uint32_t Freq); /** * @brief Set and enable filter cutoff frequency * * Optional implementation can override this to implement filtering supported by the device * * @param Freq : Filter frequency in mHz * * @return Actual frequency in mHz */ uint32_t FilterFreq(uint32_t Freq); virtual bool Enable(); virtual void Disable(); virtual void Reset(); /** * @brief Power off the device completely. * * If supported, this will put the device in complete power down. * Full re-intialization is required to re-enable the device. */ void PowerOff(); void IntHandler(); bool UpdateData(); bool Read(ACCELSENSOR_RAWDATA &Data) { return AccelSensor::Read(Data); } bool Read(ACCELSENSOR_DATA &Data) { return AccelSensor::Read(Data); } void Read(TEMPSENSOR_DATA &Data) { TempSensor::Read(Data); } bool StartSampling() { return true; } private: bool Init(uint32_t DevAddr, DeviceIntrf * const pIntrf, Timer * const pTimer = NULL); }; #endif // __ACCEL_LIS2DH12_H__
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/** High level game logic. Main loop, etc. */ #include "main.h" class Game { public: Game(); ~Game(); bool Initialise(); void MainLoop(); private: Renderer renderer; protected: };
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#pragma once #include "stdafx.h" class parser { std::fstream fileStream; std::string currentCommand; std::string commType; std::string command; std::vector<std::string> fileList; std::vector<std::string>::iterator fileIterator; public: parser(std::string file); bool moreFiles(std::string file); std::string currentFile(); bool hasMoreCommands(); void advance(); std::string commandType(); std::string arg1(); int arg2(); void endStream(); std::string getCommand(); std::string getFullCommand(); }; bool try_stoi(int & i, const std::string & s); void getFilesList(std::string filePath, std::string extension, std::vector<std::string> & returnFileName);
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#include "common/Core.hpp" using namespace MXNES; const char * const Core::_STRFTIME_FORMAT_STRING = "%c"; Core::Core() : _logStream(std::cout), _errStream(std::cerr), _isRunning(true), _SYSTEM_FREQUENCY(_get_system_frequency()) { QueryPerformanceCounter(&_previousTimestamp); } Core::~Core() { _isRunning = false; } bool Core::is_running() const { return _isRunning; } void Core::stop_running() { _isRunning = false; } void Core::alert_msg(const char * const msg) const { MessageBox(nullptr, msg, "MXNES Message", MB_OK | MB_ICONINFORMATION); logmsg(msg); } void Core::alert_err(const char * const msg) const { MessageBox(nullptr, msg, "MXNES Error!", MB_OK | MB_ICONERROR); } void Core::sleep(const u32 milliseconds) const { Sleep(milliseconds); } void Core::sleep_for_frame_delay() { u32 msToSleep; LARGE_INTEGER currentTimestamp, elapsedMicroseconds; QueryPerformanceCounter(&currentTimestamp); elapsedMicroseconds.QuadPart = currentTimestamp.QuadPart - _previousTimestamp.QuadPart; elapsedMicroseconds.QuadPart *= 1000000; elapsedMicroseconds.QuadPart /= _SYSTEM_FREQUENCY.QuadPart; msToSleep = static_cast<u32>(std::lround(((DEFAULT::FRAMERATE_MS * 1000.0) - elapsedMicroseconds.QuadPart) / 1000.0)); //Events that block this thread, a long-running function, as well as the first invocation of this function, //have the potential to cause elapsedMicroseconds to be greater than the framerate's millisecond period, which //would cause msToSleep to wrap past 0 to an impossibly high value. To counter this, we detect such cases here //and simply prevent the thread from sleeping. if (msToSleep > (DEFAULT::FRAMERATE_MS)) { msToSleep = 0; } sleep(msToSleep); QueryPerformanceCounter(&_previousTimestamp); } Core& Core::get_app_core() { return Registry::retrieve_object<Core>(); } const LARGE_INTEGER Core::_get_system_frequency() const { LARGE_INTEGER tmpFrequency; QueryPerformanceFrequency(&tmpFrequency); return tmpFrequency; }
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Monster.cpp
#include <stdio.h> #include "Monster.h" Monster::Monster(const std::string& name, int hp, int dmg, double attackspeed) : Character(name, hp, dmg, attackspeed) {} Monster Monster::parse(const std::string& filename){ JSON MonsterMap = JSON::parseFromFile(filename); return Monster(MonsterMap.get<std::string>("name"), MonsterMap.get<int>("health_points"), MonsterMap.get<int>("damage"), MonsterMap.get<double>("attack_cooldown")); }
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/world/tiles/features/source/unit_tests/StoneMarker_test.cpp
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StoneMarker_test.cpp
#include "gtest/gtest.h" TEST(SW_World_Tiles_Features_StoneMarker, serialization_id) { StoneMarker st; EXPECT_EQ(ClassIdentifier::CLASS_ID_STONE_MARKER, st.get_class_identifier()); }
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httpserver.h
#ifndef HTTPSERVER_H #define HTTPSERVER_H #include <QObject> #include <QString> #include <QHostAddress> #include <QTcpServer> #include <QTcpSocket> #include <QTCore> #include "controller.h" class HttpServer : public QObject { Q_OBJECT public: explicit HttpServer(QHostAddress address, int port, QObject *parent=nullptr); ~HttpServer(); bool listen(); void close(); private slots: void newConnection(); private: int port; QHostAddress address; QTcpServer *tcpServer; }; #endif // HTTPSERVER_H
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SLEPcEigenSolver.h
// Copyright (C) 2005-2017 Garth N. Wells // // This file is part of DOLFIN. // // DOLFIN is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // DOLFIN is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with DOLFIN. If not, see <http://www.gnu.org/licenses/>. #ifndef __SLEPC_EIGEN_SOLVER_H #define __SLEPC_EIGEN_SOLVER_H #ifdef HAS_SLEPC #include <memory> #include <string> #include <slepceps.h> #include "common/types.h" #include "common/MPI.h" #include "PETScObject.h" namespace dolfin { /// Forward declarations class GenericVector; class PETScMatrix; class PETScVector; class VectorSpaceBasis; /// This class provides an eigenvalue solver for PETSc matrices. It /// is a wrapper for the SLEPc eigenvalue solver. /// /// The following parameters may be specified to control the solver. /// /// 1. "spectrum" /// /// This parameter controls which part of the spectrum to compute. /// Possible values are /// /// "largest magnitude" (eigenvalues with largest magnitude) /// "smallest magnitude" (eigenvalues with smallest magnitude) /// "largest real" (eigenvalues with largest double part) /// "smallest real" (eigenvalues with smallest double part) /// "largest imaginary" (eigenvalues with largest imaginary part) /// "smallest imaginary" (eigenvalues with smallest imaginary part) /// "target magnitude" (eigenvalues closest to target in magnitude) /// "target real" (eigenvalues closest to target in real part) /// "target imaginary" (eigenvalues closest to target in imaginary part) /// /// 2. "solver" /// /// This parameter controls which algorithm is used by SLEPc. /// Possible values are /// /// "power" (power iteration) /// "subspace" (subspace iteration) /// "arnoldi" (Arnoldi) /// "lanczos" (Lanczos) /// "krylov-schur" (Krylov-Schur) /// "lapack" (LAPACK, all values, direct, small systems only) /// "arpack" (ARPACK) /// /// 3. "tolerance" /// /// This parameter controls the tolerance used by SLEPc. Possible /// values are positive double numbers. /// /// 4. "maximum_iterations" /// /// This parameter controls the maximum number of iterations used by SLEPc. /// Possible values are positive integers. /// /// Note that both the tolerance and the number of iterations must be /// specified if either one is specified. /// /// 5. "problem_type" /// /// This parameter can be used to give extra information about the /// type of the eigenvalue problem. Some solver types require this /// extra piece of information. Possible values are: /// /// "hermitian" (Hermitian) /// "non_hermitian" (Non-Hermitian) /// "gen_hermitian" (Generalized Hermitian) /// "gen_non_hermitian" (Generalized Non-Hermitian) /// "pos_gen_non_hermitian" (Generalized Non-Hermitian with positive semidefinite B) /// /// 6. "spectral_transform" /// /// This parameter controls the application of a spectral /// transform. A spectral transform can be used to enhance the /// convergence of the eigensolver and in particular to only compute /// eigenvalues in the interior of the spectrum. Possible values /// are: /// /// "shift-and-invert" (A shift-and-invert transform) /// /// Note that if a spectral transform is given, then also a non-zero /// spectral shift parameter has to be provided. /// /// The default is no spectral transform. /// /// 7. "spectral_shift" /// /// This parameter controls the spectral shift used by the spectral /// transform and must be provided if a spectral transform is /// given. The possible values are real numbers. class SLEPcEigenSolver : public Variable, public PETScObject { public: /// Create eigenvalue solver explicit SLEPcEigenSolver(MPI_Comm comm); /// Create eigenvalue solver from EPS object explicit SLEPcEigenSolver(EPS eps); /// Create eigenvalue solver for Ax = \lambda explicit SLEPcEigenSolver(std::shared_ptr<const PETScMatrix> A); /// Create eigenvalue solver for Ax = \lambda x SLEPcEigenSolver(MPI_Comm comm, std::shared_ptr<const PETScMatrix> A); /// Create eigenvalue solver for Ax = \lambda x on MPI_COMM_WORLD SLEPcEigenSolver(std::shared_ptr<const PETScMatrix> A, std::shared_ptr<const PETScMatrix> B); /// Create eigenvalue solver for Ax = \lambda x SLEPcEigenSolver(MPI_Comm comm, std::shared_ptr<const PETScMatrix> A, std::shared_ptr<const PETScMatrix> B); /// Destructor ~SLEPcEigenSolver(); /// Set opeartors (B may be nullptr for regular eigenvalues /// problems) void set_operators(std::shared_ptr<const PETScMatrix> A, std::shared_ptr<const PETScMatrix> B); /// Compute all eigenpairs of the matrix A (solve Ax = \lambda x) void solve(); /// Compute the n first eigenpairs of the matrix A (solve Ax = \lambda x) void solve(std::size_t n); /// Get ith eigenvalue void get_eigenvalue(double& lr, double& lc, std::size_t i) const; /// Get ith eigenpair void get_eigenpair(double& lr, double& lc, GenericVector& r, GenericVector& c, std::size_t i) const; /// Get ith eigenpair void get_eigenpair(double& lr, double& lc, PETScVector& r, PETScVector& c, std::size_t i) const; /// Get the number of iterations used by the solver std::size_t get_iteration_number() const; /// Get the number of converged eigenvalues std::size_t get_number_converged() const; /// Set deflation space. The VectorSpaceBasis does not need to be /// orthonormal. void set_deflation_space(const VectorSpaceBasis& deflation_space); /// Set inital space. The VectorSpaceBasis does not need to be /// orthonormal. void set_initial_space(const VectorSpaceBasis& initial_space); /// Sets the prefix used by PETSc when searching the PETSc options /// database void set_options_prefix(std::string options_prefix); /// Returns the prefix used by PETSc when searching the PETSc /// options database std::string get_options_prefix() const; /// Set options from PETSc options database void set_from_options() const; /// Return SLEPc EPS pointer EPS eps() const; /// Default parameter values static Parameters default_parameters() { Parameters p("slepc_eigenvalue_solver"); p.add<std::string>("problem_type"); p.add<std::string>("spectrum"); p.add<std::string>("solver"); p.add<double>("tolerance"); p.add<int>("maximum_iterations"); p.add<std::string>("spectral_transform"); p.add<double>("spectral_shift"); p.add<bool>("verbose"); return p; } private: /// Callback for changes in parameter values void read_parameters(); // Set problem type (used for SLEPc internals) void set_problem_type(std::string type); // Set spectral transform void set_spectral_transform(std::string transform, double shift); // Set spectrum void set_spectrum(std::string solver); // Set solver void set_solver(std::string spectrum); // Set tolerance void set_tolerance(double tolerance, int maxiter); // SLEPc solver pointer EPS _eps; }; } #endif #endif
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schedule_cuts.h
#ifndef GCA_SCHEDULE_CUTS_H #define GCA_SCHEDULE_CUTS_H #include "gcode/cut.h" namespace gca { vector<cut*> schedule_cuts(const vector<cut*>& cuts); } #endif
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stsnelson/SW-Dev
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Headerblock.cpp
#include <iostream> using namespace std; int Main() { /** \brief This is the test function \details this will be fun… \param[in] a the number \param[out] b the tot \return the result \author Steve Snelson \date 10/06/2014 */ int iTest=0; //to return a value cout << “Hello world”; //saying hello to the world return iTest; }
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/src/apdl-refi/apdl-refi-console/main.cpp
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Mosaic-DigammaDB/apdl-dev
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main.cpp
#include <QApplication> #include <QFileDialog> #include <QDebug> #include "textio.h" #include "apdlns.h" #include "apdl-refi/apdl-refi/apdl-refi.h" #include "apdl-refi/apdl-refi/apdl-basic-application.h" #include "apdl-refi/apdl-refi/deployment/apdl-repository-info.h" #include "base32.h" USING_APDLNS(RefI) USING_APDLNS(TextIO) USING_APDLNS(Base32) int main(int argc, char *argv[]) { QApplication qapp(argc, argv); QString path = QFileDialog::getOpenFileName(nullptr, "Open APDL File"); qDebug() << "Path: " << path; QString text = load_file(path); qDebug() << "File text: \n========\n" << text << "\n--------\n"; QByteArray qba; decode_qstring(text, qba); APDL_Refi ari; ari.absorb_data(qba); qDebug() << "test1: " << ari.basic_application_info()->name(); qDebug() << "test1: " << ari.repository_info()->url(); QString report; ari.supply_report(report); qDebug() << "REPORT: \n========\n\n" << report << "\n\n--------"; QString save_path = QFileDialog::getSaveFileName(nullptr, "(OPTIONAL) Save Report:"); if(!save_path.isEmpty()) { save_file(save_path, report); } return 0; }
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UnitTestModule.cc
#include "TauAnalysis/FittingTools/plugins/UnitTestModule.h" #include "FWCore/MessageLogger/interface/MessageLogger.h" #include "TauAnalysis/FittingTools/interface/InterpolGridTable.h" #include "TauAnalysis/FittingTools/interface/InterpolGridVector.h" #include <iostream> UnitTestModule::UnitTestModule(const edm::ParameterSet& cfg) { std::cout << "<UnitTestModule::UnitTestModule>:" << std::endl; } UnitTestModule::~UnitTestModule() { std::cout << "<UnitTestModule::~UnitTestModule>:" << std::endl; } void UnitTestModule::endJob() { std::cout << "<UnitTestModule::endJob>:" << std::endl; InterpolGridTable* interpolGridTable = new InterpolGridTable(); interpolGridTable->loadXML("AHbb_xSection.xml"); interpolGridTable->print(std::cout); std::cout << "interpolated value(x = 1.25, y = 1.25) = " << interpolGridTable->getValue(1.25, 1.25) << std::endl; std::cout << "interpolated value(x = 1.00, y = 1.75) = " << interpolGridTable->getValue(1.00, 1.75) << std::endl; std::cout << "interpolated value(x = 1.00, y = 2.00) = " << interpolGridTable->getValue(1.00, 2.00) << std::endl; std::cout << "interpolated value(x = 1.50, y = 2.00) = " << interpolGridTable->getValue(1.50, 2.00) << std::endl; std::cout << "interpolated value(x = 1.50, y = 2.25) = " << interpolGridTable->getValue(1.50, 2.25) << std::endl; std::cout << "interpolated value(x = 0.50, y = 0.50) = " << interpolGridTable->getValue(0.50, 0.50) << std::endl; delete interpolGridTable; InterpolGridVector* interpolGridVector = new InterpolGridVector(); interpolGridVector->loadXML("AHbb_acceptance.xml"); interpolGridVector->print(std::cout); std::cout << "interpolated value(x = 0.50) = " << interpolGridVector->getValue(0.50) << std::endl; std::cout << "interpolated value(x = 1.00) = " << interpolGridVector->getValue(1.00) << std::endl; std::cout << "interpolated value(x = 1.75) = " << interpolGridVector->getValue(1.75) << std::endl; std::cout << "interpolated value(x = 2.00) = " << interpolGridVector->getValue(2.00) << std::endl; std::cout << "interpolated value(x = 2.25) = " << interpolGridVector->getValue(2.25) << std::endl; delete interpolGridVector; std::cout << "done." << std::endl; } #include "FWCore/Framework/interface/MakerMacros.h" DEFINE_FWK_MODULE(UnitTestModule);
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KKSAttrWidget.h
/*********************************************************************** * Module: KKSAttrWidget.h * Author: sergey * Modified: 23 марта 2012 г. 12:13:26 * Purpose: Declaration of the class KKSAttrWidget ***********************************************************************/ #if !defined(__KKSSITOOOM_KKSAttrWidget_h) #define __KKSSITOOOM_KKSAttrWidget_h #include "kksgui_config.h" #include "KKSIndAttr.h" class KKSAttrValue; class _GUI_EXPORT KKSAttrWidget { public: KKSAttrWidget(const KKSAttrValue *av, KKSIndAttrClass isSys); virtual ~KKSAttrWidget (void); void setAttrValue(const KKSAttrValue * av); const KKSAttrValue * attrValue() const; protected: // // Variables // const KKSAttrValue *m_av; KKSIndAttrClass m_isSystem; //private: //Q_OBJECT }; #endif
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/BuildingEscape/Source/BuildingEscape/OpenDoor2.cpp
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OpenDoor2.cpp
// Jeremy Kolasa 2019 #include "OpenDoor2.h" #include "Gameframework/Actor.h" // Sets default values for this component's properties UOpenDoor2::UOpenDoor2() { // Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features // off to improve performance if you don't need them. PrimaryComponentTick.bCanEverTick = true; // ... } // Called when the game starts void UOpenDoor2::BeginPlay() { Super::BeginPlay(); //ActorThatOpens = GetWorld()->GetFirstPlayerController()->GetPawn(); // Poll the Trigger volume every fram // if the ActorThatOpens is in the volume if (PressurePlate->IsOverlappingActor(ActorThatOpens)) { // the door opens OpenDoor(); } // ... } void UOpenDoor2::OpenDoor() { AActor* Owner = GetOwner(); FRotator NewRotation = FRotator(0.0f, OpenAngle, 0.0f); Owner->SetActorRotation(NewRotation); } // Called every frame void UOpenDoor2::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) { Super::TickComponent(DeltaTime, TickType, ThisTickFunction); // ... }
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cpu_info.cpp
/// /// @file cpu_info.cpp /// @brief Detect the CPUs' cache sizes /// /// Copyright (C) 2018 Kim Walisch, <kim.walisch@gmail.com> /// /// This file is distributed under the BSD License. See the COPYING /// file in the top level directory. /// #include <primesieve/CpuInfo.hpp> #include <iostream> using namespace std; using namespace primesieve; int main() { const CpuInfo cpu; string error = cpu.getError(); if (!error.empty()) { cerr << "Error: " << error << endl; return 1; } if (!cpu.hasCpuCores() && cpu.cpuCores() > 0) { cerr << "Invalid CPU cores: " << cpu.cpuCores() << endl; return 1; } if (!cpu.hasCpuThreads() && cpu.cpuThreads() > 0) { cerr << "Invalid CPU threads: " << cpu.cpuThreads() << endl; return 1; } if (!cpu.hasL1Cache() && cpu.l1CacheSize() > 0) { cerr << "Invalid L1 cache size: " << cpu.l1CacheSize() << endl; return 1; } if (!cpu.hasL2Cache() && cpu.l2CacheSize() > 0) { cerr << "Invalid L2 cache size: " << cpu.l2CacheSize() << endl; return 1; } if (!cpu.hasL3Cache() && cpu.l3CacheSize() > 0) { cerr << "Invalid L3 cache size: " << cpu.l3CacheSize() << endl; return 1; } if (!cpu.hasL1Sharing() && cpu.l1Sharing() > 0) { cerr << "Invalid L1 cache sharing: " << cpu.l1Sharing() << endl; return 1; } if (!cpu.hasL2Sharing() && cpu.l2Sharing() > 0) { cerr << "Invalid L2 cache sharing: " << cpu.l2Sharing() << endl; return 1; } if (!cpu.hasL3Sharing() && cpu.l3Sharing() > 0) { cerr << "Invalid L3 cache sharing: " << cpu.l3Sharing() << endl; return 1; } if (!cpu.hasThreadsPerCore() && cpu.threadsPerCore() > 0) { cerr << "Invalid threads per CPU core: " << cpu.threadsPerCore() << endl; return 1; } if (cpu.hasCpuName()) cout << cpu.cpuName() << endl; cout << "L1 cache size: " << (cpu.l1CacheSize() >> 10) << " KiB" << endl; cout << "L2 cache size: " << (cpu.l2CacheSize() >> 10) << " KiB" << endl; cout << "L3 cache size: " << (cpu.l3CacheSize() >> 10) << " KiB" << endl; if (cpu.hasL2Cache()) { if (cpu.hasPrivateL2Cache()) cout << "L2 cache: private" << endl; else cout << "L2 cache: shared" << endl; } return 0; }
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/Averaging.cpp
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Averaging.cpp
// ALEX FLAMAND // 02/28/2018 // #5 // The purpose of this program is to calculate the positive and negative averages of five integers input by the user. #include <iostream> using namespace std; int main() { const int MAXNUMS = 5; int i; double usenum, positiveSum, negativeSum, avpnum, avnnum; // CREATE TWO NEW VARIABLES, ONE FOR THE RESULT OF THE CALCULATION FOR THE AVERAGE OF THE TWO POSITIVE INTEGERS, AND positiveSum = 0; // ANOTHER FOR THE RESULT OF THE CALCULATION FOR THE TWO NEGATIVE INTEGERS negativeSum = 0; for (i = 1; i <= MAXNUMS; i++) { cout << "Enter a number (positive or negative) : "; cin >> usenum; if (usenum >= 0) positiveSum = (positiveSum + usenum); else negativeSum = (negativeSum + usenum); } avpnum = positiveSum / 2; // DIVIDE BY TWO TO AVERAGE THE TWO POSITIVE INTEGERS (ZERO NOT INCLUDED IN CALCULATION) avnnum = negativeSum / 2; // DIVIDE BY TWO TO AVERAGE THE TWO NEGATICE INTEGERS (ZERO NOT INCLUDED IN CALCULATION) cout << "The positive average is " << avpnum << endl; // DISPLAY POSITIVE AVERAGE cout << "The negative average is " << avnnum << endl; // DISPLAY NEGATIVE AVERAGE return 0; }
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/c_plus_plus/reference.cpp
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reference.cpp
#include <iostream> int main(int argc, char const *argv[]) { int i = 0; int& j = i; std::cout << "i: " << i << '\n'; std::cout << "j: " << j << '\n'; j = j + 1; std::cout << "[after: j + 1] i: "<< i << '\n'; std::cout << "[after: j + 1] j: " << j << '\n'; return 0; }
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Cpvr.h
#ifndef _CPVR_H_ #define _CPVR_H_ #include "MessageHandler.h" #include "UserManager.h" #ifdef __cplusplus #include <string> #include <vector> namespace Hippo { class CpvrRes; class UserManager; class Cpvr : public MessageHandler { public: Cpvr(); ~Cpvr(); int recordStart(char *scheduleID, int needReqRes); int recordStop(char *scheduleID); int recordClose(char *scheduleID); int recordEnd(char *scheduleID); int recordDelete(char *scheduleID); int recordReleaseResource(char *scheduleID); Message *timerCreate(int what, int arg, time_t tm); protected: virtual void handleMessage(Message *msg); UserManager cpvrUserMng; }; void *cpvr_timer_create(int what, int arg, time_t tm); } // namespace Hippo #endif // __cplusplus #endif // _CPVR_H_
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/src/PathTracing/PathTracing.cpp
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agordeevw/pathtracer
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PathTracing.cpp
#include <thread> #include <vector> #include <glm/glm.hpp> #include "PathTracing/Camera.h" #include "PathTracing/Hitable.h" #include "PathTracing/Material.h" #include "PathTracing/PathTracing.h" #include "PathTracing/Ray.h" #include "PathTracing/Scene.h" #include "Util/Image.h" #include "Util/Random.h" namespace PathTracing { namespace { glm::vec3 noHitColor(const Ray& r) { float param = (glm::normalize(r.direction).y + 1.0f) * 0.5f; return glm::mix(glm::vec3{1.0f, 1.0f, 1.0f}, glm::vec3{0.1f, 0.3f, 0.5f}, param); } glm::vec3 color(const Ray& r, const Hitable& hitable, int depth) { HitRecord rec; if (hitable.hit(r, 0.001f, FLT_MAX, rec)) { Ray scattered; glm::vec3 ret = rec.material->emit(rec.u, rec.v, rec.point); glm::vec3 attenuation; if (depth < 50 && rec.material->scatter(r, rec, attenuation, scattered)) { ret += attenuation * color(scattered, hitable, depth + 1); } return ret; } else { return noHitColor(r); } } } // namespace Util::Image traceScene(const Scene& scene, const Camera& camera, const TracingParameters& params) { using Util::Random::randf; scene.buildBVH(camera.getShutterOpenTime(), camera.getShutterCloseTime()); Util::Image image(params.imageWidth, params.imageHeight); auto renderTile = [&scene, &camera, &image, &params](int startX, int startY, int sizeX, int sizeY) { for (int y = startY; y < std::min(startY + sizeY, params.imageHeight); y++) { for (int x = startX; x < std::min(startX + sizeX, params.imageWidth); x++) { glm::vec3 col{}; for (int sample = 0; sample < params.samplesPerPixel; sample++) { float u = (float(x) + randf(-0.5f, 0.5f)) / float(params.imageWidth); float v = (float(y) + randf(-0.5f, 0.5f)) / float(params.imageHeight); col += color(camera.getRay(u, v), scene.getWorld(), 0) / float(params.samplesPerPixel); } // tone mapping float m = glm::max(glm::max(glm::max(col.r, col.g), col.b), 1.0f); col /= m; m = glm::clamp((m - 1.0f) * 0.2f, 0.0f, 1.0f); col = col * (1.0f - m) + glm::vec3{ m }; // gamma-correction col = glm::sqrt(col); image.setPixel(x, y, 255.99f * col); } } }; const int groupSizeX = 32, groupSizeY = 32; auto renderThreadTask = [&params, &renderTile, groupSizeX, groupSizeY](int threadId) { for (int gY = 0; gY < params.imageHeight / groupSizeY + 1; gY++) { for (int gX = 0; gX < params.imageWidth / groupSizeX + 1; gX++) { int gId = gX + gY * params.imageHeight / groupSizeY; if (gId % params.threadsCount == threadId) { renderTile(gX * groupSizeX, gY * groupSizeY, groupSizeX, groupSizeY); } } } }; if (params.threadsCount > 1) { std::vector<std::thread> renderThreads(params.threadsCount); for (int i = 0; i < params.threadsCount; i++) { renderThreads[i] = std::thread(renderThreadTask, i); } for (int i = 0; i < params.threadsCount; i++) { renderThreads[i].join(); } } else { renderTile(0, 0, params.imageWidth, params.imageHeight); } return image; } } // namespace PathTracing
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/config/include/Config.hpp
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tttapa/EAGLE
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Config.hpp
#pragma once #include <Matrix.hpp> #include <ODEOptions.hpp> #include <filesystem> namespace Config { // Home directory const std::filesystem::path home = getenv("HOME"); /* ------ Matrix & Parameter data loading ----------------------------------- */ extern const std::filesystem::path loadPath; /* ------ Image export dimensions ------------------------------------------- */ extern const size_t px_x; extern const size_t px_y; /* ------ Attitude LQR & LQE ------------------------------------------------ */ namespace Attitude { extern const Matrix<9, 9> Q; extern const Matrix<3, 3> R; extern const RowVector<3> varDynamics; extern const RowVector<7> varSensors; } // namespace Attitude /* ------ Altitude PI controller and LQE ------------------------------------ */ namespace Altitude { extern const Matrix<1, 3> Qdiag; extern const Matrix<3, 3> Q; extern const Matrix<1, 1> K_i; extern const double maxIntegralInfluence; extern const RowVector<1> varDynamics; extern const RowVector<1> varSensors; } // namespace Altitude /* ------ Simulation options (for ODE solver) ------------------------------- */ extern const AdaptiveODEOptions odeopt; } // namespace Config
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/OJ25 二叉树中和为某一路径的值.cpp
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ProMoriarty/PointToOffer
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refs/heads/master
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OJ25 二叉树中和为某一路径的值.cpp
/* 输入一颗二叉树和一个整数,打印出二叉树中结点值的和为输入整数的所有路径。 路径定义为从树的根结点开始往下一直到叶结点所经过的结点形成一条路径。 */ /* struct TreeNode { int val; struct TreeNode *left; struct TreeNode *right; TreeNode(int x) : val(x), left(NULL), right(NULL) { } };*/ class Solution { public: vector<vector<int> > FindPath(TreeNode* root,int expectNumber) { if(root) dfsFind(root, expectNumber); return allRes; } private: vector<vector<int>> allRes; vector<int> tmp; void dfsFind(TreeNode* root,int left){ tmp.push_back(root->val); if(left-root->val==0 && root->left==NULL && root->right==NULL) allRes.push_back(tmp); else{ if(root->left) dfsFind(root->left,left-root->val); if(root->right) dfsFind(root->right,left-root->val); } tmp.pop_back(); } };
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/Game/GameMain/gameGraphics/InitGraphics.h
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Wessebanan/PA2526-Grupp-C
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2022-03-31T01:47:52.065338
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InitGraphics.h
#pragma once #include "ecs.h" #include "GraphicsECSSystems.h" #include "../Renderers/Renderers.h" #include "..//gameUtility/GlobalsCamera.h" struct WorldMeshData { void* pMesh; UINT vertexCount; }; using namespace ecs; using namespace ecs::components; using namespace ecs::systems; void InitGraphicsComponents(EntityComponentSystem& rEcs, UINT renderBufferSize, UINT clientWidth, UINT clientHeight) { /* Specify that we only need to reserve memory for a single component for all 'singleton' graphic components. */ rEcs.reserveComponentCount<RenderManagerComponent>(1); rEcs.reserveComponentCount<MeshManagerComponent>(1); rEcs.reserveComponentCount<StateManagerComponent>(1); rEcs.reserveComponentCount<RenderBufferComponent>(1); rEcs.reserveComponentCount<PipelineShadowMapComponent>(1); rEcs.reserveComponentCount<PipelineForwardComponent>(1); /* To create an entity we need some component info, but all these have their own Initialize() so we create empty components and fill them after creation when they are in the correct ECS memory. */ components::RenderManagerComponent rmDummy; components::MeshManagerComponent mmDummy; components::StateManagerComponent smDummy; components::RenderBufferComponent rbDummy; components::PipelineShadowMapComponent psmDummy; components::PipelineDepthPrePassComponent pdppDummy; components::PipelineOutlineComponent poDummy; components::PipelineForwardComponent pfDummy; BaseComponent* graphics_components[] = { &rmDummy, &mmDummy, &smDummy, &rbDummy, &psmDummy, &pdppDummy, &poDummy, &pfDummy }; ComponentList list; list.initialInfo = graphics_components; list.componentCount = sizeof(graphics_components) / sizeof(BaseComponent*); /* Fetch id of the graphics entity. All graphic components used by renderer systems are attached to this entity for easy access. Nice! */ ID graphics_entity_id = rEcs.createEntity(list)->getID(); /* Initialize all 'singleton' graphic components. */ graphics::RenderManager& r_renderer_mgr = rEcs.getComponentFromEntity<components::RenderManagerComponent>(graphics_entity_id)->mgr; graphics::MeshManager& r_mesh_mgr = rEcs.getComponentFromEntity<components::MeshManagerComponent>(graphics_entity_id)->mgr; graphics::StateManager& r_state_mgr = rEcs.getComponentFromEntity<components::StateManagerComponent>(graphics_entity_id)->mgr; r_renderer_mgr.Initialize(renderBufferSize); r_mesh_mgr.Initialize(1000000, 1000000); // Max vertex count and intance count! We can't render more than we specify here. r_state_mgr.Initialize(); components::PipelineShadowMapComponent* p_psmComp = rEcs.getComponentFromEntity<components::PipelineShadowMapComponent>(graphics_entity_id); components::PipelineForwardComponent* p_pfComp = rEcs.getComponentFromEntity<components::PipelineForwardComponent>(graphics_entity_id); components::PipelineDepthPrePassComponent* p_pdppComp = rEcs.getComponentFromEntity<components::PipelineDepthPrePassComponent>(graphics_entity_id); components::PipelineOutlineComponent* p_poComp = rEcs.getComponentFromEntity<components::PipelineOutlineComponent>(graphics_entity_id); p_psmComp->pipelineDesc.PixelsWidth = 2048; p_psmComp->pipelineDesc.Width = 30.0f; p_psmComp->pipelineDesc.Height = 30.0f; p_psmComp->pipelineDesc.NearPlane = 1.0f; p_psmComp->pipelineDesc.FarPlane = 48.0f; p_psmComp->pipeline = r_renderer_mgr.CreatePipeline(new graphics::ShadowMapPipeline, &p_psmComp->pipelineDesc); p_pfComp->pipelineDesc.ClientWidth = clientWidth; p_pfComp->pipelineDesc.ClientHeight = clientHeight; p_pfComp->pipelineDesc.Fov = CameraDefines::fovAngle; p_pfComp->pipelineDesc.NearPlane = CameraDefines::nearPlane; p_pfComp->pipelineDesc.FarPlane = CameraDefines::farPlane; p_pfComp->pipelineDesc.ClearColor[0] = 0.45f; p_pfComp->pipelineDesc.ClearColor[1] = 0.35f; p_pfComp->pipelineDesc.ClearColor[2] = 1.00f; //p_pfComp->pipelineDesc.ClearColor[0] = 255.f / 255.f; //p_pfComp->pipelineDesc.ClearColor[1] = 127.f / 255.f; //p_pfComp->pipelineDesc.ClearColor[2] = 80.f / 255.f; p_pfComp->pipeline = r_renderer_mgr.CreatePipeline(new graphics::ForwardRenderingPipeline, &p_pfComp->pipelineDesc); p_pdppComp->pipelineDesc.ClientWidth = clientWidth; p_pdppComp->pipelineDesc.ClientHeight = clientHeight; p_pdppComp->pipelineDesc.pDepthBuffer = p_pfComp->pipelineDesc.pDepthBuffer; p_pdppComp->pipelineDesc.pViewMatrixBuffer = p_pfComp->pipelineDesc.pViewMatrixBuffer; p_pdppComp->pipelineDesc.pProjMatrixBuffer = p_pfComp->pipelineDesc.pProjMatrixBuffer; p_pdppComp->pipelineDesc.pInvProjMatrixBuffer = p_pfComp->pipelineDesc.pInvProjMatrixBuffer; p_pdppComp->pipeline = r_renderer_mgr.CreatePipeline(new graphics::DepthPrePassPipeline, &p_pdppComp->pipelineDesc); p_poComp->pipelineDesc.ClientWidth = clientWidth; p_poComp->pipelineDesc.ClientHeight = clientHeight; p_poComp->pipeline = r_renderer_mgr.CreatePipeline(new graphics::FakeStencilPipeline, &p_poComp->pipelineDesc); components::RenderBufferComponent* p_render_buffer = static_cast<components::RenderBufferComponent*>(rEcs.getAllComponentsOfType(components::RenderBufferComponent::typeID).next()); p_render_buffer->buffer.Initialize(renderBufferSize, 256); p_render_buffer->bufferSize = renderBufferSize; } void InitGraphicsPreRenderSystems(EntityComponentSystem& rEcs) { rEcs.createSystem<systems::RenderBufferResetSystem>(0); rEcs.createSystem<systems::ClearGPURenderSystem>(0); } void InitGraphicsRenderSystems(EntityComponentSystem& rEcs, WorldMeshData& rMapMeshData, WorldMeshData& rOceanMeshData, const UINT clientWidth, const UINT clientHeight) { /* Fetch all renderers from the ECS memory and Initialize() them. They like to be initialized, this is how we keep these monsters tamed. */ graphics::RenderManager& r_render_mgr = static_cast<components::RenderManagerComponent*>(rEcs.getAllComponentsOfType(components::RenderManagerComponent::typeID).next())->mgr; graphics::StateManager& r_state_mgr = static_cast<components::StateManagerComponent*>(rEcs.getAllComponentsOfType(components::StateManagerComponent::typeID).next())->mgr; graphics::MeshManager& r_mesh_mgr = static_cast<components::MeshManagerComponent*>(rEcs.getAllComponentsOfType(components::MeshManagerComponent::typeID).next())->mgr; graphics::RenderBuffer& r_render_buffer = static_cast<components::RenderBufferComponent*>(rEcs.getAllComponentsOfType(components::RenderBufferComponent::typeID).next())->buffer; // Make sure no render system is created before UnitRenderSystem if they use the same constant buffer // That will cause outlines to break suuuper hard // No touch >:( /* !!NOTE!!: Everything between 'WeaponRenderSystem' and 'UnitRenderSystem' will receive outline */ rEcs.createSystem<systems::WeaponRenderSystem>(9) ->Initialize(&r_render_mgr, &r_render_buffer); rEcs.createSystem<systems::UnitRenderSystem>(9) ->Initialize(&r_render_mgr, &r_render_buffer); /* !!NOTE!!: Everything between 'WeaponRenderSystem' and 'UnitRenderSystem' will receive outline */ rEcs.createSystem<ParticleRenderSystem>(9) ->Initialize(&r_render_mgr, &r_render_buffer, &r_state_mgr); rEcs.createSystem<TrapRenderSystem>(9)->Initialize(&r_render_mgr, &r_render_buffer); rEcs.createSystem<systems::SceneObjectRenderSystem>(9) ->Initialize(&r_render_mgr, &r_render_buffer); rEcs.createSystem<MapRenderSystem>(9) ->Initialize(&r_render_mgr, &r_state_mgr, rMapMeshData.pMesh, rMapMeshData.vertexCount); rEcs.createSystem<DefaultRenderSystem>(9) ->Initialize(&r_render_mgr, &r_render_buffer); rEcs.createSystem<PowerupLootRenderSystem>(9) ->Initialize(&r_render_mgr, &r_render_buffer); /* For some reason this doesn't work rEcs.createSystem<PowerupLootRenderSystem>(9) ->Initialize(&r_render_mgr, &r_render_buffer);*/ rEcs.createSystem<OceanRenderSystem>(9) ->Initialize(&r_render_mgr, &r_state_mgr, rOceanMeshData.pMesh, rOceanMeshData.vertexCount); rEcs.createSystem<WorldSceneRenderSystem>(9) ->Initialize(&r_render_mgr, &r_render_buffer); /* These stay outcommented, so we can easily compare performance boost between instance and single mesh rendering */ //rEcs.createSystem<systems::TileInstanceRenderSystem>(9)->Initialize(&r_render_mgr, &r_render_buffer); //systems::OceanRenderSystem* p_ocean_renderer = rEcs.createSystem<systems::OceanRenderSystem>(9); //p_ocean_renderer->Initialize(&r_render_mgr, &r_render_buffer); } void InitGraphicsPostRenderSystems(EntityComponentSystem& rEcs) { rEcs.createSystem<systems::UploadRenderBufferSystem>(9); rEcs.createSystem<systems::PipelineShadowMapSystem>(9); rEcs.createSystem<systems::PipelineForwardSystem>(9); rEcs.createSystem<systems::ExecuteGPURenderSystem>(9); //UnitRenderSystem* p_unit_system = (UnitRenderSystem*)rEcs.getSystem<UnitRenderSystem>(); //WeaponRenderSystem* p_weapon_system = (WeaponRenderSystem*)rEcs.getSystem<WeaponRenderSystem>(); //rEcs.createSystem<systems::OutlineRenderSystem>(9) // ->Initialize(graphics::GetDisplayResolution().x, graphics::GetDisplayResolution().y // , p_unit_system->mRenderProgram, p_weapon_system->mRenderProgram, // &static_cast<components::RenderManagerComponent*>(rEcs.getAllComponentsOfType(components::RenderManagerComponent::typeID).next())->mgr); } void InitMeshes(EntityComponentSystem& rEcs) { /* In this function, we load ALL meshes we would like to render in the game. Later, when we want to use them, we simply call graphics::MeshManager::GetMeshCPU(MESH_TYPE); */ graphics::MeshManager& mesh_manager = static_cast<components::MeshManagerComponent*>(rEcs.getAllComponentsOfType(components::MeshManagerComponent::typeID).next())->mgr; MeshContainer::Initialize(&mesh_manager); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_TILE, "../meshes/hexagon_tile5.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_BARREL, "../meshes/Barrel.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_BOX, "../meshes/Box.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_CACTUS, "../meshes/Cactus.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_CAGE, "../meshes/Cage.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_COWSKULL, "../meshes/CowSkull.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_FRUITTREE, "../meshes/FruitTree.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_GIANTSKULL, "../meshes/crystal_formation.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_TOWER, "../meshes/Tower.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_WINTERTREE, "../meshes/WinterTree.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_WORLD_SCENE_SHARK, "../meshes/shark_fin.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_UNIT, "../DudeMesh11.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_WEAPON_SWORD, "../meshes/sword.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_WEAPON_HAMMER, "../meshes/weapon_maul.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_WEAPON_BOMB, "../meshes/weapon_bomb.fbx"); // Create Quad For GPU { struct float3 { float x, y, z; }; struct float2 { float x, y; }; float3 vertices[6] = { -1.0f, -1.0f, 0.5f, -1.0f, 1.0f, 0.5f, 1.0f, -1.0f, 0.5f, 1.0f, -1.0f, 0.5f, -1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 0.5f, }; float2 uv[6] = { 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, }; graphics::VERTEX_DATA data = { NULL }; data.pVertexPositions = vertices; data.pVertexTexCoords = uv; MeshContainer::CreateGPUMesh(GAME_OBJECT_TYPE_QUAD, 6, 0, data, NULL); } MeshContainer::LoadMesh(GAME_OBJECT_TYPE_TRAP_FIRE, "../meshes/trap_fire.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_TRAP_FREEZE, "../meshes/trap_freeze.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_TRAP_SPRING, "../meshes/TrapPlate.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_TRAP_SPIKES, "../meshes/trap_spikes.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_POWERUP_HEALTH_PACK, "../meshes/hexagon_tile5.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_BARREL_STONES, "../meshes/barrel_rock.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_BARREL_BARREL, "../meshes/Barrel.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_TREE_LEAVES, "../meshes/tree_leaves.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_TREE_TRUNK, "../meshes/tree_trunk.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_TREE_ROCK, "../meshes/tree_rock.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_PINE_LEAVES, "../meshes/pine_tree_leaves.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_PINE_TRUNK, "../meshes/pine_tree_trunk.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_DESERT_CACTUS, "../meshes/desert_cactus.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_DESERT_BOX, "../meshes/desert_box.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_DESERT_SKULL, "../meshes/desert_skull.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_TOWER_TOWER, "../meshes/tower_tower.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_TOWER_CAGE, "../meshes/tower_cage.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_MESH_CRYSTAL_FORMATION, "../meshes/crystal_formation.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_MESH_CAGE, "../meshes/Cage.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_MESH_COWSKULL, "../meshes/CowSkull.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_MESH_BOX_BOXES, "../meshes/box_box.fbx"); MeshContainer::LoadMesh(GAME_OBJECT_TYPE_MESH_BOX_PLANKS, "../meshes/box_planks.fbx"); }
9b9118efe209ed46219e9cf08569a39a1854e984
83898b2d2d4de90dbb53a8efca2ba07f32df53d4
/filerecord.cpp
f66da44aa8c78c661f54a6904619961cde11ec1a
[]
no_license
udubouski/Text-editor
818549d5d37366de2e4bec0b19f10c0cd077068d
1ad34db0216207633777de40d00ba0921d1e9ad3
refs/heads/master
2021-06-21T17:57:21.365188
2017-08-24T23:03:03
2017-08-24T23:03:03
101,343,968
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filerecord.cpp
#include "filerecord.h" FileRecord::FileRecord(QObject *parent): QObject(parent) { } Text* FileRecord::read(QString file, QFont defFont) { QFile inFile(file); if(!inFile.open(QIODevice::ReadOnly)) throw FileOpenException(); Text *text = new Text(); if(file.endsWith(".xml")) { reader.setDevice(&inFile); reader.readNext(); reader.readNext(); reader.readNext(); do{ Line line = Line(reader.attributes()[0].value().toInt(), text); reader.readNext(); do{ QXmlStreamAttributes attrs = reader.attributes(); reader.readNext(); if(reader.isEndElement() && reader.name().toString() == "font"){ reader.readNext(); break; } QString str = reader.text().toString(); add_similar_font_text(attrs, str, line); reader.readNext(); reader.readNext(); if(reader.isEndElement() && reader.name().toString() == "line") break; } while(true); text->push_back(line); reader.readNext(); } while(!(reader.isEndElement() && reader.name().toString() == "Text")); } else if(file.endsWith(".txt")) { int height = QFontMetrics(defFont).height(); bool endsWithEmpty = true; QTextCodec* codec = QTextCodec::codecForName("UTF-8"); QTextCodec::setCodecForLocale(codec); while(!inFile.atEnd()) { Line line = Line(height, text); QByteArray byteLine = inFile.readLine(); QString t; if(byteLine.endsWith('\n')){ byteLine.remove(byteLine.length() - 1, 1); endsWithEmpty = true; } else endsWithEmpty = false; t = codec->toUnicode(byteLine); foreach (const QChar& s, t) { line.push_back(Symbol(defFont, s)); } text->push_back(line); } if(endsWithEmpty) text->push_back(Line(height, text)); } inFile.close(); return text; } bool FileRecord::write(const Text* text, QString file) { QFile outFile(file); if(!outFile.open(QIODevice::WriteOnly)) return false; if(file.endsWith(".xml")) { writer.setDevice(&outFile); writer.writeStartDocument(); QFont curFont; QString simText; writer.writeStartElement(QString("Text")); for(int i = 0; i < text->length(); ++i) { writer.writeStartElement(QString("line")); writer.writeAttribute(QString("height"), QString(QString::number(text->at(i).height()))); if(!text->at(i).isEmpty()) curFont = text->at(i).at(0).font(); writer.writeStartElement(QString("font")); add_font_attrs(curFont); for(int j = 0; j < text->at(i).length(); ++j) { if(curFont != text->at(i).at(j).font()) { writer.writeCharacters(simText); writer.writeEndElement(); simText = QString(); curFont = text->at(i).at(j).font(); writer.writeStartElement(QString("font")); add_font_attrs(curFont); } simText += text->at(i).at(j).value(); } writer.writeCharacters(simText); simText = QString(); writer.writeEndElement(); writer.writeEndElement(); } writer.writeEndElement(); writer.writeEndDocument(); } else if(file.endsWith(".txt")) { QTextStream outStream(&outFile); for(int i = 0; i < text->length() - 1; ++i) { for(int j = 0; j < text->at(i).length(); ++j) outStream << text->at(i).at(j).value(); outStream << '\n'; } if(!text->at(text->length() - 1).isEmpty()) for(int j = 0; j < text->at(text->length() - 1).length(); ++j) outStream << text->at(text->length() - 1).at(j).value(); } outFile.close(); return true; } void FileRecord::add_font_attrs(const QFont& font) { writer.writeAttribute(QString("family"), QString(font.family())); writer.writeAttribute(QString("size"), QString(QString::number(font.pointSize()))); writer.writeAttribute(QString("bold"), QString( font.bold() ? "true" : "false" )); writer.writeAttribute(QString("italic"), QString( font.italic() ? "true" : "false" )); } void FileRecord::add_similar_font_text(QXmlStreamAttributes attributes, QString text, Line& line) { QString family = attributes[0].value().toString(); int size = attributes[1].value().toInt(); bool bold = attributes[2].value() == "true" ? true : false; bool italic = attributes[3].value() == "true" ? true : false; QFont font = QFont(family, size, -1, italic); font.setBold(bold); foreach (QChar ch, text) { line.push_back(Symbol(font, ch)); } }
ecd8fb12f070ae1cdeb4c30baa9047561cc6c2ef
72013a8c097ea0a14b00552163376809baacfad0
/main.cpp
051543f679e4cea99b72407c7432a440ceab01e3
[]
no_license
idriana/Snake
1ff2b76766fb8ffa56328a3b49c405cef38ab2b5
c4af8988ee1e928c0d0345be921c4bb55ba96701
refs/heads/master
2023-05-30T20:02:00.899802
2021-06-17T15:26:15
2021-06-17T15:26:15
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main.cpp
#include <SFML/Window.hpp> #include <SFML/System.hpp> #include <SFML/Graphics.hpp> #include <SFML/Window/Keyboard.hpp> #include <SFML/Window/Event.hpp> #include <random> #include "windows.h" #include "Snake.h" /** \brief manage sprites push them to window. * * Set new texture to every sprite every tick according to field state. * * @param snake - Snake object * @param window - Window for pushing sprites * @param sprites - global sprite matrix */ void draw(Snake snake, sf::RenderWindow *window, std::vector<std::vector<sf::Sprite>> &sprites) { sf::Texture snake_texture, wall_texture, empty_texture, apple_texture; snake_texture.loadFromFile("snake.jpg"); wall_texture.loadFromFile("wall.jpg"); empty_texture.loadFromFile("empty.jpg"); apple_texture.loadFromFile("apple.jpg"); for (int i = 0; i < snake.field.size; i++) { for (int j = 0; j < snake.field.size; j++) { switch (snake.field.body[i][j]) { case Wall_id: sprites[i][j].setTexture(wall_texture); break; case Snake_id: sprites[i][j].setTexture(snake_texture); break; case Empty_id: sprites[i][j].setTexture(empty_texture); break; case Apple_id: sprites[i][j].setTexture(apple_texture); break; } } } for (int i = 0; i < snake.field.size; i++) { for (int j = 0; j < snake.field.size; j++) { window->draw(sprites[i][j]); } } window->display(); } /** \brief main function with cycle for game. * * Initialize window, game and global sprite matrix. Process events from player's input. Process game running. * * @return 0 if program is finished */ int main() { const int n = 10; sf::RenderWindow window; window.create(sf::VideoMode(640, 640), "My window"); sf::Texture texture; texture.loadFromFile("play_button.jpg"); sf::Sprite sprite(texture); sf::Rect sprite_rect = sprite.getTextureRect(); unsigned int button_x = (window.getSize().x - sprite_rect.width) / 2; unsigned int button_y = (window.getSize().y - sprite_rect.height) / 2; sprite_rect.left = button_x; sprite_rect.top = button_y; sprite.setPosition(button_x, button_y); Snake snake(n); std::vector<std::vector<sf::Sprite>> sprites; for (int i = 0; i < n; i++) { std::vector<sf::Sprite> sprite_column; for (int j = 0; j < n; j++) { sprite_column.emplace_back(); sprite_column[j].setPosition(10.f / float(n) * 64 * i, 10.f / float(n) * 64 * j); sprite_column[j].scale(sf::Vector2f(10.f / float(n), 10.f / float(n))); } sprites.push_back(sprite_column); } bool working = snake.move(); bool game = true; sf::Event event; int cycle = 0; while (working) { bool happen = window.pollEvent(event); if (game) { Sleep(32); if (cycle == 100 / snake.field.size - 1) game = snake.move(); draw(snake, &window, sprites); if (sf::Keyboard::isKeyPressed(sf::Keyboard::W)) { snake.up(); } if (sf::Keyboard::isKeyPressed(sf::Keyboard::A)) { snake.left(); } if (sf::Keyboard::isKeyPressed(sf::Keyboard::D)) { snake.right(); } if (sf::Keyboard::isKeyPressed(sf::Keyboard::S)) { snake.down(); } cycle = (cycle + 1) % (100 / snake.field.size); if (not game) draw(snake, &window, sprites); } else { window.draw(sprite); window.display(); if (happen and event.type == sf::Event::MouseButtonPressed and sf::Mouse::isButtonPressed(sf::Mouse::Left)) { sf::Vector2 pos = sf::Mouse::getPosition(window); if (sprite_rect.contains(pos)) { game = snake.new_game(); } } } if (happen and event.type == sf::Event::Closed) { window.close(); working = false; } } return 0; }
be53658e9a913b5e599a9fb86f73094ec0ca56ad
b99db6159e2a01f6e214661fc8a7c362aa37dd80
/core-metadata/metadata/model/testModel.cpp
757323a265725885ee54ec75722805744a1fc8e0
[]
no_license
WuZihao1/husky-kylin
4cc2c1371570c66f5b9037cd0037f08564f35b0f
7897789e9fded4b063e4fdcc1d3467d7c4f85ffd
refs/heads/master
2020-03-29T04:51:52.937335
2018-09-20T04:25:33
2018-09-20T04:25:33
null
0
0
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UTF-8
C++
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891
cpp
testModel.cpp
#include <iostream> #include "DataModelDesc.hpp" #include "TableRef.hpp" #include "TableDesc.hpp" #include "ColumnDesc.hpp" #include "TblColRef.hpp" #include "ModelDimensionDesc.hpp" int main() { // Fof testing only DataModelDesc * model = new DataModelDesc(); //std::cout<<"The model owner: "<<model->getOwner()<<std::endl; std::cout<<"The model name: "<<model->getName()<<std::endl; TableRef * rootFactTableRef = model->getRootFactTableRef(); std::cout<<"The table name: "<<rootFactTableRef->getTableName()<<std::endl; TableDesc * rootFactTableDesc = rootFactTableRef->getTableDesc(); std::vector<ColumnDesc *> columns = rootFactTableDesc->getColumns(); std::cout<<"The columns in the fact table: "<<std::endl; for(std::vector<ColumnDesc *>::iterator it = columns.begin(); it != columns.end(); it++) std::cout<<(*it)->getName()<<std::endl; return 0; }
65225cb402a00a613454eecdae779ca389c94a7f
47b18327335a72b1c530d9c424be954a178c37df
/ModelSoft/OpenSim_Installation/LoadOpenSimLibrary.h
1317f983f3c30bdc5e451fa9f09681251fb7621e
[]
no_license
MaartenAfschrift/TrackingWalkingDynamics
6f02e94e553f781a1dbb9704adf2c2cc3b6ed724
c08f16dc9ebfb8a3ffaf8c470d6e223844f62f08
refs/heads/master
2020-03-31T08:05:50.126767
2019-01-17T10:50:54
2019-01-17T10:50:54
152,045,571
0
1
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h
LoadOpenSimLibrary.h
#ifndef _LoadOpenSimLibrary_h_ #define _LoadOpenSimLibrary_h_ /* -------------------------------------------------------------------------- * * OpenSim: LoadOpenSimLibrary.h * * -------------------------------------------------------------------------- * * The OpenSim API is a toolkit for musculoskeletal modeling and simulation. * * See http://opensim.stanford.edu and the NOTICE file for more information. * * OpenSim is developed at Stanford University and supported by the US * * National Institutes of Health (U54 GM072970, R24 HD065690) and by DARPA * * through the Warrior Web program. * * * * Copyright (c) 2005-2012 Stanford University and the Authors * * Author(s): Frank C. Anderson, Ayman Habib * * * * Licensed under the Apache License, Version 2.0 (the "License"); you may * * not use this file except in compliance with the License. You may obtain a * * copy of the License at http://www.apache.org/licenses/LICENSE-2.0. * * * * Unless required by applicable law or agreed to in writing, software * * distributed under the License is distributed on an "AS IS" BASIS, * * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * * See the License for the specific language governing permissions and * * limitations under the License. * * -------------------------------------------------------------------------- */ #include <string> #include "osimCommonDLL.h" #ifndef _WIN32 #define OPENSIM_PORTABLE_HMODULE void * #define OPENSIM_PORTABLE_HINSTANCE void * #define WINAPI #include <dlfcn.h> #define GetProcAddress(handle, proc) dlsym(handle, proc) #else #define OPENSIM_PORTABLE_HMODULE void * #define OPENSIM_PORTABLE_HINSTANCE void * #define WINAPI //#include <dlfcn.h> #define GetProcAddress(handle, proc) dlsym(handle, proc) //#define OPENSIM_PORTABLE_HMODULE HMODULE //#define OPENSIM_PORTABLE_HINSTANCE HINSTANCE #endif namespace OpenSim { OSIMCOMMON_API OPENSIM_PORTABLE_HMODULE WINAPI LoadOpenSimLibrary(const std::string &lpLibFileName, bool verbose); OSIMCOMMON_API void LoadOpenSimLibrary(const std::string &aLibraryName); OSIMCOMMON_API void LoadOpenSimLibraries(int argc,char **argv); } #endif // __LoadOpenSimLibrary_h__
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/src/Scripting/Wren/Marshal.hpp
7a30c1670212f0852d243e83a775a20c38f1e0db
[]
no_license
jvidziunas/Eldritch2
7a99ab852c93768b4caf1cefe7ba415b71987281
3491f2f380f5ae4dd155594b94fea28f791f3069
refs/heads/master
2021-01-10T09:37:08.120746
2018-04-11T00:22:20
2018-04-11T00:22:20
43,710,529
2
1
null
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null
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WINDOWS-1252
C++
false
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1,207
hpp
Marshal.hpp
/*==================================================================*\ Marshal.hpp ------------------------------------------------------------------ Purpose: ------------------------------------------------------------------ ©2010-2017 Eldritch Entertainment, LLC. \*==================================================================*/ #pragma once //==================================================================// // INCLUDES //==================================================================// //------------------------------------------------------------------// struct WrenVM; namespace Eldritch2 { namespace Scripting { namespace Wren { template <typename T, typename... Arguments> T& SetReturn( WrenVM* vm, Arguments&&... arguments ); template <typename T> ETPureFunctionHint T& GetSlotAs( WrenVM* vm, int slot ); } // namespace Wren } // namespace Scripting } // namespace Eldritch2 //==================================================================// // INLINE FUNCTION DEFINITIONS //==================================================================// #include <Scripting/Wren/Marshal.inl> //------------------------------------------------------------------//
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open_dis.cpp
//FISIERUL: open_dis.cpp // contine definitiile functiilor obiectului hash #include "def1.cpp" #include <iostream.h> #include <string.h> #include <alloc.h> //constructor hash::hash() { D = 11; for(int i=0;i<D;i++) tabela_dispersie[i]=NULL; } // definitiile functiilor membru ale clasei hash int hash::calcul_hash(char *s) { register int h; for(h=0;*s != '\0'; ) h += *s++; return h%D; } char * hash::makesir(char *s) //alocator memorie { char *p; return strcpy(p=(char *)malloc(strlen(s)+1),s) ; } INTRARE * hash::caut(char *s) {INTRARE *p; for(p=tabela_dispersie[calcul_hash(s)]; p != NULL ; p=p->urm) if(!strcmp(s,p->nume)) return p; return NULL; } INTRARE * hash::install(char *nume,int atribut) { INTRARE *p; int indice; if((p=caut(nume)) == NULL){ p=new INTRARE; p->nume=makesir(nume); p->atribut=atribut; p->urm=tabela_dispersie[indice=calcul_hash(p->nume)]; tabela_dispersie[indice]=p; } else{ cerr << "Atentie, acest simbol este deja instalat"; return p; } } INTRARE * hash::assign_val(char *nume,int val) { INTRARE *p; if((p=caut(nume)) == NULL){ cerr << "Eroare, identificator inexistent" << "\n" ; return NULL; } p->atribut=val; return p; } int hash::retrieve_val(char *nume) { INTRARE *p; if((p=caut(nume)) == NULL){ cerr << "Eroare, identificator inexistent" ; return NULL; } return p->atribut; } void hash::del( char* nume) { INTRARE *p,*cap,*ant; int indice; cap=tabela_dispersie[indice=calcul_hash(nume)]; if((p=(INTRARE *)caut(nume)) == NULL){ cerr <<"Eroare, identificator inexistent" ; return; } ant=cap->urm; if(cap == p) if(ant == NULL){ delete p;tabela_dispersie[indice]=NULL; return; } else{ delete p;tabela_dispersie[indice]=ant; return; } ant=cap; while(ant->urm != p) ant=ant->urm; ant->urm=p->urm; delete p; return; } void hash::print_tab_disp(void) {INTRARE *p; for(int i=0 ; i<D ; i++) if(tabela_dispersie[i]) for(p=tabela_dispersie[i];p;p=p->urm) cout << i << '\t' << p->nume << '\t' << p->atribut << '\n';}
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HDU_2069.cpp
#include<bits/stdc++.h> using namespace std; typedef long long LL; #define RG register int #define ULL unsigned long long int type[5]={1,5,10,25,50}; const int Max=1000,num=120; int dp[Max][num]; int anc[Max]; void soive(){ dp[0][0]=1; for(int i=0;i<=4;i++){ for(int j=1;j<=100;j++){ for(int k=type[i];k<Max;k++){ dp[k][j]+=dp[k-type[i]][j-1]; } } } for(int i=0;i<Max;i++){ for(int j=0;j<=100;j++){ anc[i]+=dp[i][j]; } } } int main() { int s; soive(); while(cin>>s){cout<<anc[s]<<endl;} return 0; }
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audioout.cpp
#include "audioout.h" AudioOUT::AudioOUT() { // Set up the format, eg. QAudioFormat format; // 8 kHz is commonly chosen for VoIP applications which are comparable // to this project. Can be put higher but just consumes more bandwidth. // For this application, having a very high sampling rate also doesn't // really matter (it's just speech anyway). format.setSampleRate(8000); format.setChannelCount(1); format.setSampleSize(16); format.setCodec("audio/pcm"); format.setByteOrder(QAudioFormat::LittleEndian); format.setSampleType(QAudioFormat::SignedInt); info = std::make_shared<QAudioDeviceInfo>(QAudioDeviceInfo::defaultOutputDevice()); audio = std::make_shared<QAudioOutput>(format, this); audio->setBufferSize(2048); dev = audio->start(); } AudioOUT::~AudioOUT() { } /* * This function takes the received data and * output them into the audio output device. */ void AudioOUT::playMessage(QByteArray sound) { dev->write(sound.data(), sound.size()); } std::shared_ptr<QAudioDeviceInfo> AudioOUT::getInfo() const { return info; } std::shared_ptr<QAudioOutput> AudioOUT::getAudio() const { return audio; }
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interleave.h
#pragma once #include <array> #include <bitset> #include <type_traits> // Interleaves the bits of two values according to a pattern. If a bit in the // pattern is 1, then the corresponding bit in the result will be the next bit // in x. If the bit is 0, then it will be the next bit from y. template<size_t N> std::bitset<2*N> interleave_pattern(const std::bitset<N>& x, const std::bitset<N>& y, const std::bitset<2*N>& pattern) { std::bitset<2*N> out; size_t x_idx = 0; size_t y_idx = 0; for (size_t i = 0; i < pattern.size(); ++i) { out[i] = pattern[i] ? x[x_idx++] : y[y_idx++]; } return out; } // Interleaves the bits of two values. The bits of x will be in the even // positions of the resultant value (0, 2, 4, ...), and the bits of y // will be in the odd positions. template<size_t N> std::enable_if_t<(N == 1) || ((N & (N-1)) != 0), std::bitset<2*N>> //Bit size not a power of 2 interleave(const std::bitset<N>& x, const std::bitset<N>& y) { std::bitset<2*N> out; for (size_t i = 0; i < N; ++i) { out[2*i] = x[i]; out[(2*i)+1] = y[i]; } return out; } // Interleaves the bits of two values. The bits of x will be in the even // positions of the resultant value (0, 2, 4, ...), and the bits of y // will be in the odd positions. template<size_t N> std::enable_if_t<(N > 1) && ((N & (N-1)) == 0), std::bitset<2*N>> //Bit size is a power of 2 interleave(const std::bitset<N>& x_in, const std::bitset<N>& y_in) { std::bitset<2*N> x = x_in.to_ullong(); std::bitset<2*N> y = y_in.to_ullong(); std::bitset<2*N> mask; mask.flip(); size_t s = N; //bit size must be power of 2 do { mask ^= (mask << s); x = (x | (x << s)) & mask; y = (y | (y << s)) & mask; } while ((s >>= 1) > 0); return x | (y << 1); } template<size_t N> std::enable_if_t<(N == 1) || ((N & (N-1)) != 0), std::bitset<N>> //Bit size is not a power of 2 reverse(std::bitset<N> bits) { bool temp; for (size_t i = 0; i < N/2; ++i) { temp = bits[i]; bits[i] = bits[N-i-1]; bits[N-i-1] = temp; } return bits; } template<size_t N> std::enable_if_t<(N > 1) && ((N & (N-1)) == 0), std::bitset<N>> //Bit size is a power of 2 reverse(std::bitset<N> bits) { size_t s = N; //bit size must be power of 2 std::bitset<N> mask; mask.flip(); while ((s >>= 1) > 0) { mask ^= (mask << s); bits = ((bits >> s) & mask) | ((bits << s) & ~mask); } return bits; } // Reorders the bits in a value according to a user provided order. Index // 0 of the order array corresponds to the least significant bit value to reorder, // so {8, 7, 6, ..., 1, 0} would reverse the bits of an 8-bit value. template<size_t N> std::bitset<N> reorder(std::bitset<N> bits, const std::array<unsigned int, N>& order) { const std::bitset<N> original = bits; for (size_t i = 0; i < N; ++i) { bits[i] = original[order[i]]; } return bits; }
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main.cpp
#define quiz2 #ifdef quiz1 #include <iostream> #include "cents.h" int main() { Cents dime(10); Cents nickle(5); if (nickle > dime) std::cout << "a nickle is greater than a dime.\n"; if (nickle >= dime) std::cout << "a nickle is greater than or equal to a dime.\n"; if (nickle < dime) std::cout << "a dime is greater than a nickle.\n"; if (nickle <= dime) std::cout << "a dime is greater than or equal to a nickle.\n"; return 0; } #endif // quiz1 #ifdef quiz2 #include <iostream> #include <vector> #include <algorithm> #include "car.h" int main() { std::vector<Car> v; v.push_back(Car("Toyota", "Corolla")); v.push_back(Car("Honda", "Accord")); v.push_back(Car("Toyota", "Camry")); v.push_back(Car("Honda", "Civic")); std::sort(v.begin(), v.end()); // requires an overloaded operator< for (auto &car : v) std::cout << car << '\n'; // requires an overloaded operator<< return 0; } #endif // quiz2
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04SimpleTyper_main.cpp
// ** 2011-01-30 Win32 4.3 04SimpleTyper // ** Yishi Guo #include <windows.h> #include <string> #include "resource.h" LRESULT CALLBACK MainWndProc( HWND, UINT, WPARAM, LPARAM ); int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow ) { char szClassName[] = "MainWClass"; WNDCLASSEX wndclass; wndclass.cbSize = sizeof( wndclass ); wndclass.style = CS_HREDRAW | CS_VREDRAW; wndclass.lpfnWndProc = MainWndProc; wndclass.cbClsExtra = 0; wndclass.cbWndExtra = 0; wndclass.hInstance = hInstance; wndclass.hIcon = ::LoadIcon( hInstance, (LPSTR)IDI_TYPER ); wndclass.hCursor = ::LoadCursor( NULL, IDC_ARROW ); wndclass.hbrBackground = (HBRUSH)::GetStockObject( WHITE_BRUSH ); // wndclass.hbrBackground = (HBRUSH)(COLOR_3DFACE + 1); wndclass.lpszMenuName = (LPSTR)IDR_TYPER; wndclass.lpszClassName = szClassName; wndclass.hIconSm = NULL; ::RegisterClassEx( &wndclass ); HWND hwnd = ::CreateWindowEx( 0, szClassName, "My First Window!", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL ); if ( hwnd == NULL ) { ::MessageBox( NULL, "Creating window error!", "Error", MB_OK | MB_ICONEXCLAMATION ); return -1; } ::ShowWindow( hwnd, nCmdShow ); ::UpdateWindow( hwnd ); MSG msg; while ( ::GetMessage( &msg, NULL, 0, 0 ) ) { ::TranslateMessage( &msg ); ::DispatchMessage( &msg ); } return msg.wParam; } LRESULT CALLBACK MainWndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam ) { char szText[] = "Simplest Window Application!"; static std::string str; switch( message ) { case WM_CREATE: { ::SetWindowText( hwnd, szText ); return 0; } case WM_COMMAND: { switch( LOWORD( wParam ) ) { case ID_FILE_EXIT: // File > Exit ::SendMessage( hwnd, WM_CLOSE, 0, 0 ); break; } return 0; } case WM_PAINT: { HDC hdc; PAINTSTRUCT ps; hdc = ::BeginPaint( hwnd, &ps ); // Set the background and Text color ::SetTextColor( hdc, RGB( 255, 0, 0 ) ); ::SetBkColor( hdc, ::GetSysColor( COLOR_3DFACE ) ); ::TextOut( hdc, 10, 10, str.c_str(), str.length() ); ::EndPaint( hwnd, &ps ); return 0; } case WM_CHAR: { str += char( wParam ); ::InvalidateRect( hwnd, NULL, 0 ); return 0; } case WM_LBUTTONDOWN: { char szPoint[56]; wsprintf( szPoint, "X = %d, Y = %d", LOWORD(lParam), HIWORD(lParam) ); str = szPoint; if ( wParam & MK_SHIFT ) { str += " < Shift Key is down."; } ::InvalidateRect( hwnd, NULL, TRUE ); return 0; } case WM_CLOSE: { int nSel = ::MessageBox( NULL, "Is close the window?", "Closing", MB_YESNO ); switch ( nSel ) { case IDYES: ::DestroyWindow( hwnd ); return 0; case IDNO: return 0; } } case WM_DESTROY: ::PostQuitMessage( 0 ); return 0; } return ::DefWindowProc( hwnd, message, wParam, lParam ); }
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reservation.h
#ifndef RESERVATION_H #define RESERVATION_H #include <QString> #include <QSqlQuery> #include <QSqlQueryModel> class reservation { public: reservation(); reservation(int numres, QString destination, QString datedep, int idclient, int codean, QString datearr); int get_numres(); QString get_destination(); QString get_datedep(); int get_idclient(); int get_codean(); QString get_datearr(); bool ajouter_res(); QSqlQueryModel* afficher_res(); bool supprimer_res(int idreservation); bool modifier_res(int numres ); bool search(int numres); QSqlQueryModel* recherche_res(int numres); private: QString datedep, datearr, destination; int numres, idclient, codean; }; #endif // RESERVATION_H
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exp.h
#ifndef EXP_H #define EXP_H #include "atom.h" #include <string> using std :: string; #include <iostream> using namespace std; class Exp { public: virtual bool evaluate() = 0; virtual string getResultTree() = 0; }; class MatchExp : public Exp { public: MatchExp(Term* left, Term* right): _left(left), _right(right){ } bool evaluate(){ return _left->match(*_right); } string getResultTree(){ string temp; // cout << _left -> value() << endl; // cout << _right -> value(); temp += _left -> value(); temp += " = " ; temp += _right -> value(); return temp; } private: Term* _left; Term* _right; }; class ConjExp : public Exp { public: ConjExp(Exp *left, Exp *right) : _left(left), _right(right) { } bool evaluate() { return (_left->evaluate() && _right->evaluate()); } string getResultTree(){ return "456"; } private: Exp * _left; Exp * _right; }; class DisjExp : public Exp { public: DisjExp(Exp *left, Exp *right) : _left(left), _right(right) { } bool evaluate() { return (_left->evaluate() || _right->evaluate()); } string getResultTree(){ return "789"; } private: Exp * _left; Exp * _right; }; #endif
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#include <bits/stdc++.h> using namespace std; int n, cs, vis[101], deg[101]; vector <int> order, edge[101]; string a[101]; map <string, int> mp; struct data { int u; bool operator < (const data &p) const { return u > p.u; } }; void BFS() { priority_queue <data> q; data u, v; for(int i = 0; i < n; ++i) if(!deg[i]) { u.u = i; q.push(u); } while(!q.empty()) { int u = q.top().u; q.pop(); order.push_back(u); for(int i = 0, s = edge[u].size(); i < s; ++i) { v.u = edge[u][i]; --deg[v.u]; if(!deg[v.u]) q.push(v); } } } void topsort() { BFS(); printf("Case #%d: Dilbert should drink beverages in this order:", ++cs); for(int i = 0, s = order.size(); i < s; ++i) cout << ' ' << a[order[i]]; printf(".\n\n"); } int main() { // freopen("a.txt", "r", stdin); int m; string u, v; while(scanf("%d", &n) == 1) { for(int i = 0; i < n; ++i) { cin >> a[i]; mp[a[i]] = i; } scanf("%d", &m); while(m--) { cin >> u >> v; edge[mp[u]].push_back(mp[v]); ++deg[mp[v]]; } topsort(); for(int i = 0; i < n; ++i) { edge[i].clear(); vis[i] = 0; deg[i] = 0; } order.clear(); mp.clear(); } return 0; }
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DeconEngineUtils.cpp
// Written by Navdeep Jaitly for the Department of Energy (PNNL, Richland, WA) // Copyright 2006, Battelle Memorial Institute // E-mail: navdeep.jaitly@pnl.gov // Website: http://ncrr.pnl.gov/software // ------------------------------------------------------------------------------- // // Licensed under the Apache License, Version 2.0; you may not use this file except // in compliance with the License. You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 #include "DeconEngineUtils.h" #include "Utilities/SavGolSmoother.h" #include "Utilities/Interpolation.h" #include "Utilities/Apodization.h" #include "Utilities/FFT32.h" namespace DeconEngine { void Utils::SetData(std::vector<double> &vectData, float (&data) __gc []) { vectData.clear() ; int numPoints = data->Length ; for (int ptNum = 0 ; ptNum < numPoints ; ptNum++) { vectData.push_back((double)data[ptNum]) ; } } void Utils::SetData(std::vector<float> &vectData, float (&data) __gc []) { vectData.clear() ; int numPoints = data->Length ; for (int ptNum = 0 ; ptNum < numPoints ; ptNum++) { float val = data[ptNum] ; vectData.push_back(val) ; } } void Utils::GetData(std::vector<float> &vectData, float (&data) __gc []) { int numPoints = vectData.size() ; data = new float __gc [numPoints] ; for (int ptNum = 0 ; ptNum < numPoints ; ptNum++) { data[ptNum] = vectData[ptNum] ; } } void Utils::GetData(std::vector<double> &vectData, float (&data) __gc []) { int numPoints = vectData.size() ; data = new float __gc [numPoints] ; for (int ptNum = 0 ; ptNum < numPoints ; ptNum++) { data[ptNum] = (float) vectData[ptNum] ; } } void Utils::GetStr(System::String *src, char *dest) { if (src == 0 || src == "" || src->get_Length() == 0) { dest[0] = '\0' ; return ; } int len = src->get_Length() ; for (int i = 0 ; i < len ; i++) { dest[i] = (char) src->Chars[i] ; } dest[len] = '\0' ; } void Utils::GetStr(const char *src, System::String **dest) { if (src == NULL) { *dest = NULL ; return ; } if (strlen(src) == 0) { *dest = new System::String("") ; return ; } *dest = new System::String(src) ; return ; } double Utils::GetAverage(float (&intensities) __gc [], float maxIntensity) { int numPts = intensities->Length ; if (numPts == 0) return 0 ; double backgroundIntensity = 0 ; int numPtsUsed = 0 ; for (int i = 0 ; i < numPts ; i++) { if (intensities[i] <= maxIntensity && intensities[i] != 0) { backgroundIntensity += intensities[i] ; numPtsUsed++ ; } } return backgroundIntensity / numPtsUsed ; } double Utils::GetAverage(std::vector<double> &intensities, float maxIntensity) { int numPts = intensities.size() ; if (numPts == 0) return 0 ; double backgroundIntensity = 0 ; int numPtsUsed = 0 ; for (int i = 0 ; i < numPts ; i++) { if (intensities[i] <= maxIntensity && intensities[i] != 0) { backgroundIntensity += intensities[i] ; numPtsUsed++ ; } } return backgroundIntensity / numPtsUsed ; } double Utils::GetTIC(double min_mz, double max_mz, std::vector<double> &mzs, std::vector<double> &intensities, float minIntensity, double &bpi, double &bp_mz) { int numPts = intensities.size() ; if (numPts == 0) return 0 ; double sum = 0 ; int numPtsUsed = 0 ; bpi = 0 ; for (int i = 0 ; i < numPts ; i++) { if (mzs[i] >= min_mz && mzs[i] < max_mz && intensities[i] >= minIntensity) { sum += intensities[i] ; if (intensities[i] > bpi) { bpi = intensities[i] ; bp_mz = mzs[i] ; } } } return sum ; } void Utils::ConvertElementTableToFormula(Engine::TheoreticalProfile::AtomicInformation &elemental_isotope_composition, System::Collections::Hashtable* elementCounts, Engine::TheoreticalProfile::MolecularFormula &formula) { char element_char[16] ; System::Collections::IEnumerator* elements = elementCounts->Keys->GetEnumerator(); formula.Clear() ; Engine::TheoreticalProfile::AtomicCount atomic_count ; while(elements->MoveNext()) { // Get the next element symbol in the table System::String* element = __try_cast<System::String*>(elements->Current); DeconEngine::Utils::GetStr(element, element_char) ; // Put it in a character array int count = *static_cast<__box int*>(elementCounts->Item[element]); // find the index of the element in the AtomicInformation int index = elemental_isotope_composition.GetElementIndex(element_char) ; if (index == -1) { throw new System::ApplicationException(System::String::Concat(S"Unknown element ", element)); } else { atomic_count.mint_index = index ; atomic_count.mdbl_num_copies = count ; double mono_mass = elemental_isotope_composition.mvect_elemental_isotopes[index].marr_isotope_mass[0] * count ; double avg_mass = elemental_isotope_composition.mvect_elemental_isotopes[index].mdbl_average_mass * count ; formula.AddAtomicCount(atomic_count, mono_mass, avg_mass ) ; } } } void Utils::SetPeaks(Engine::PeakProcessing::PeakData &pk_data, DeconToolsV2::Peaks::clsPeak* (&peaks) __gc []) { Engine::PeakProcessing::Peak enginePeak ; for (int pkNum = 0 ; pkNum < peaks->Length ; pkNum++) { enginePeak.mdbl_FWHM = peaks[pkNum]->mdbl_FWHM ; enginePeak.mdbl_intensity = peaks[pkNum]->mdbl_intensity ; enginePeak.mdbl_mz = peaks[pkNum]->mdbl_mz ; enginePeak.mdbl_SN = peaks[pkNum]->mdbl_SN ; enginePeak.mint_data_index = peaks[pkNum]->mint_data_index ; enginePeak.mint_peak_index = peaks[pkNum]->mint_peak_index ; pk_data.AddPeak(enginePeak) ; } pk_data.InitializeUnprocessedPeakData() ; } void Utils::SavitzkyGolaySmooth(short num_left, short num_right, short order, float (&mzs) __gc [], float (&intensities) __gc []) { Engine::Utilities::SavGolSmoother *sgSmoother = __nogc new Engine::Utilities::SavGolSmoother(num_left, num_right, order) ; std::vector<double> vectX ; std::vector<double> vectY ; int num_pts = mzs->Length ; for (int pt_num = 0 ; pt_num < num_pts ; pt_num++) { vectX.push_back((double)mzs[pt_num]) ; vectY.push_back((double)intensities[pt_num]) ; } sgSmoother->Smooth(&vectX, &vectY) ; for (int pt_num = 0 ; pt_num < num_pts ; pt_num++) { mzs[pt_num] = (float)vectX[pt_num] ; intensities[pt_num] = (float) vectY[pt_num] ; } delete sgSmoother ; } int Utils::ZeroFillUnevenData(float (&mzs) __gc [], float (&intensities) __gc [], int maxPtsToAdd) { std::vector<float> vectX ; std::vector<float> vectY ; int num_pts = mzs->Length ; for (int pt_num = 0 ; pt_num < num_pts ; pt_num++) { float currentMZ = mzs[pt_num] ; float currentIntensity = intensities[pt_num] ; vectX.push_back(currentMZ) ; vectY.push_back(currentIntensity) ; } int numPtsX = vectX.size() ; Engine::Utilities::Interpolation __nogc *interp = __nogc new Engine::Utilities::Interpolation() ; interp->ZeroFillMissing(vectX, vectY, maxPtsToAdd) ; int num_pts_new = (int) vectX.size() ; intensities = new float __gc [num_pts_new] ; mzs = new float __gc [num_pts_new] ; for (int i = 0 ; i < num_pts_new ; i++) { mzs[i] = vectX[i] ; intensities[i] = vectY[i] ; } delete interp ; return num_pts_new ; } void Utils::Apodize(double minX, double maxX, double sampleRate, int apexPositionPercent, float (&intensities) __gc [], DeconToolsV2::Readers::ApodizationType type) { float __nogc *arrIntensities = __nogc new float [intensities->Length] ; for (int i = 0 ; i < intensities->Length ; i++) arrIntensities[i] = intensities[i] ; Engine::Utilities::Apodization::Apodize(minX, maxX, sampleRate, false, (Engine::Utilities::ApodizationType) type, arrIntensities, intensities->Length, apexPositionPercent) ; for (int i = 0 ; i < intensities->Length ; i++) intensities[i] = arrIntensities[i] ; delete [] arrIntensities ; } void Utils::UnApodize(float (&intensities) __gc[], DeconToolsV2::Readers::ApodizationType type) { } void Utils::FourierTransform(float (&intensities) __gc []) { float __nogc *arrIntensities = __nogc new float [intensities->Length] ; for (int i = 0 ; i < intensities->Length ; i++) arrIntensities[i] = intensities[i] ; Engine::FFT::realft(intensities->Length, arrIntensities, 1) ; for (int i = 0 ; i < intensities->Length ; i++) intensities[i] = arrIntensities[i] ; delete [] arrIntensities ; } void Utils::InverseFourierTransform(float (&intensities) __gc []) { float __nogc *arrIntensities = __nogc new float [intensities->Length] ; for (int i = 0 ; i < intensities->Length ; i++) arrIntensities[i] = intensities[i] ; Engine::FFT::realft(intensities->Length, arrIntensities, -1) ; for (int i = 0 ; i < intensities->Length ; i++) intensities[i] = arrIntensities[i] ; delete [] arrIntensities ; } }
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StPicoKFVertexFitter.h
#ifndef StPicoKFVertexFitter_h #define StPicoKFVertexFitter_h /* ************************************************** * Class to fit primary vertex using KF vertex maker * * Usage: * * ************************************************** * Authors: * **Liang He(he202@purdue.edu) * Mustafa Mustafa (mmustafa@lbl.gov) * * ** Code Maintainer * * ************************************************** */ #include <vector> #include "StThreeVectorF.hh" class StPicoDst; class StPicoKFVertexFitter { public: StPicoKFVertexFitter() {} ~StPicoKFVertexFitter() {} StThreeVectorF primaryVertexRefit(StPicoDst const*, std::vector<int> const& tracksToRemove = std::vector<int>()) const; }; #endif
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squid_repos_function_3249_squid-3.4.14.cpp
bool MemStore::keepInLocalMemory(const StoreEntry &e) const { if (!e.memoryCachable()) { debugs(20, 7, HERE << "Not memory cachable: " << e); return false; // will not cache due to entry state or properties } assert(e.mem_obj); const int64_t loadedSize = e.mem_obj->endOffset(); const int64_t expectedSize = e.mem_obj->expectedReplySize(); // may be < 0 const int64_t ramSize = max(loadedSize, expectedSize); if (ramSize > static_cast<int64_t>(Config.Store.maxInMemObjSize)) { debugs(20, 5, HERE << "Too big max(" << loadedSize << ", " << expectedSize << "): " << e); return false; // will not cache due to cachable entry size limits } if (!willFit(ramSize)) { debugs(20, 5, HERE << "Wont fit max(" << loadedSize << ", " << expectedSize << "): " << e); return false; // will not cache due to memory cache slot limit } return true; }
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YouBotBaseTestWithoutThread.cpp
#include "youbot_driver/testing/YouBotBaseTestWithoutThread.hpp" using namespace youbot; YouBotBaseTestWithoutThread::YouBotBaseTestWithoutThread() { } YouBotBaseTestWithoutThread::~YouBotBaseTestWithoutThread() { } void YouBotBaseTestWithoutThread::setUp() { Logger::logginLevel = trace; ethercatMaster = &EthercatMaster::getInstance("youbot-ethercat.cfg", CONFIG_FOLDER_PATH, false); if(ethercatMaster->isThreadActive()){ LOG(error) << "Thread Active"; EthercatMaster::destroy(); ethercatMaster = &EthercatMaster::getInstance("youbot-ethercat.cfg", CONFIG_FOLDER_PATH, false); } jointNO = 4; stepStartTime = 1000; durationNull = 1000; overallTime = 0; startTime = 0; updateCycle = 2000; setAngle.angle = 0 * radian; setVel.angularVelocity = 0 * radian_per_second; currentSetpoint.current = 0 * ampere; } void YouBotBaseTestWithoutThread::tearDown() { EthercatMaster::destroy(); } void YouBotBaseTestWithoutThread::YouBotBaseTestWithoutThread_PositionMode() { LOG(info) <<__func__<< "\n"; YouBotBase myBase("youbot-base"); myBase.doJointCommutation(); DataTrace myTrace(myBase.getBaseJoint(jointNO), __func__, true); myBase.getBaseJoint(jointNO).setEncoderToZero(); if (!ethercatMaster->isThreadActive()) { ethercatMaster->sendProcessData(); ethercatMaster->receiveProcessData(); } myTrace.startTrace(); ClearMotorControllerTimeoutFlag clearTimeoutFlag; myBase.getBaseJoint(1).setConfigurationParameter(clearTimeoutFlag); myBase.getBaseJoint(2).setConfigurationParameter(clearTimeoutFlag); myBase.getBaseJoint(3).setConfigurationParameter(clearTimeoutFlag); myBase.getBaseJoint(4).setConfigurationParameter(clearTimeoutFlag); startTime = myTrace.getTimeDurationMilliSec(); overallTime = startTime + durationNull + stepStartTime + durationNull; while (myTrace.getTimeDurationMilliSec() < overallTime) { if (myTrace.getTimeDurationMilliSec() > startTime + durationNull) { setAngle.angle = 0 * radian; } if (myTrace.getTimeDurationMilliSec() > startTime + durationNull && myTrace.getTimeDurationMilliSec() < startTime + durationNull + stepStartTime) { setAngle.angle = 2 * radian; } if (myTrace.getTimeDurationMilliSec() > startTime + durationNull + stepStartTime) { setAngle.angle = 0 * radian; } myBase.getBaseJoint(jointNO).setData(setAngle); if (!ethercatMaster->isThreadActive()) { ethercatMaster->sendProcessData(); ethercatMaster->receiveProcessData(); } myTrace.updateTrace(setAngle); SLEEP_MICROSEC(updateCycle); } myTrace.stopTrace(); myTrace.plotTrace(); } void YouBotBaseTestWithoutThread::YouBotBaseTestWithoutThread_VelocityMode() { LOG(info) <<__func__<< "\n"; YouBotBase myBase("youbot-base"); myBase.doJointCommutation(); DataTrace myTrace(myBase.getBaseJoint(jointNO), __func__, true); myBase.getBaseJoint(jointNO).setEncoderToZero(); if (!ethercatMaster->isThreadActive()) { ethercatMaster->sendProcessData(); ethercatMaster->receiveProcessData(); } myTrace.startTrace(); ClearMotorControllerTimeoutFlag clearTimeoutFlag; myBase.getBaseJoint(1).setConfigurationParameter(clearTimeoutFlag); myBase.getBaseJoint(2).setConfigurationParameter(clearTimeoutFlag); myBase.getBaseJoint(3).setConfigurationParameter(clearTimeoutFlag); myBase.getBaseJoint(4).setConfigurationParameter(clearTimeoutFlag); startTime = myTrace.getTimeDurationMilliSec(); overallTime = startTime + durationNull + stepStartTime + durationNull; while (myTrace.getTimeDurationMilliSec() < overallTime) { if (myTrace.getTimeDurationMilliSec() > startTime + durationNull) { setVel.angularVelocity = 0 * radian_per_second; } if (myTrace.getTimeDurationMilliSec() > startTime + durationNull && myTrace.getTimeDurationMilliSec() < startTime + durationNull + stepStartTime) { setVel.angularVelocity = 2 * radian_per_second; } if (myTrace.getTimeDurationMilliSec() > startTime + durationNull + stepStartTime) { setVel.angularVelocity = 0 * radian_per_second; } myBase.getBaseJoint(jointNO).setData(setVel); if (!ethercatMaster->isThreadActive()) { ethercatMaster->sendProcessData(); ethercatMaster->receiveProcessData(); } myTrace.updateTrace(setVel); SLEEP_MICROSEC(updateCycle); } myTrace.stopTrace(); myTrace.plotTrace(); } void YouBotBaseTestWithoutThread::YouBotBaseTestWithoutThread_CurrentMode() { LOG(info) <<__func__<< "\n"; YouBotBase myBase("youbot-base"); myBase.doJointCommutation(); DataTrace myTrace(myBase.getBaseJoint(jointNO), __func__, true); myBase.getBaseJoint(jointNO).setEncoderToZero(); if (!ethercatMaster->isThreadActive()) { ethercatMaster->sendProcessData(); ethercatMaster->receiveProcessData(); } myTrace.startTrace(); ClearMotorControllerTimeoutFlag clearTimeoutFlag; myBase.getBaseJoint(1).setConfigurationParameter(clearTimeoutFlag); myBase.getBaseJoint(2).setConfigurationParameter(clearTimeoutFlag); myBase.getBaseJoint(3).setConfigurationParameter(clearTimeoutFlag); myBase.getBaseJoint(4).setConfigurationParameter(clearTimeoutFlag); startTime = myTrace.getTimeDurationMilliSec(); overallTime = startTime + durationNull + stepStartTime + durationNull; while (myTrace.getTimeDurationMilliSec() < overallTime) { if (myTrace.getTimeDurationMilliSec() > startTime + durationNull) { currentSetpoint.current = 0 * ampere; } if (myTrace.getTimeDurationMilliSec() > startTime + durationNull && myTrace.getTimeDurationMilliSec() < startTime + durationNull + stepStartTime) { currentSetpoint.current = 0.5 * ampere; } if (myTrace.getTimeDurationMilliSec() > startTime + durationNull + stepStartTime) { currentSetpoint.current = 0 * ampere; } myBase.getBaseJoint(jointNO).setData(currentSetpoint); if (!ethercatMaster->isThreadActive()) { ethercatMaster->sendProcessData(); ethercatMaster->receiveProcessData(); } myTrace.updateTrace(currentSetpoint); SLEEP_MICROSEC(updateCycle); } myTrace.stopTrace(); myTrace.plotTrace(); }
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#include "cart.h" #include "ui_cart.h" #include <QFile> #include <QDebug> Cart::Cart(QWidget *parent) : QDialog(parent), ui(new Ui::Cart) { ui->setupUi(this); ui -> pushButton_2 -> hide(); float total = 0; ui -> textBrowser -> setPlainText(""); QFile file("C:\\Users\\mubee\\Documents\\FoodOrderingSystem\\files\\cart.txt"); if(!file.open(QFile::ReadOnly | QFile::Text)){ qDebug() << "Error opening file!"; } QTextStream r(&file); int count = 0; while (!file.atEnd()){ count++; QString line = file.readLine(); QStringList item = line.split("_"); item[3] = item[3].simplified(); ui -> textBrowser ->append(QString::number(count) + ". " + item[0] + "\t" + item[1] + "\t Rs. " + item[2] + "\t " + item [3]); total += (item[2].toFloat() * item[3].toFloat()); } ui -> textBrowser -> append("Total =" + QString::number(total)); file.close(); } Cart::~Cart() { delete ui; } void Cart::on_pushButton_clicked() { ch = new Checkout; ch -> show(); hide(); } void Cart::on_pushButton_2_clicked() { parentWidget() -> show(); hide(); }
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LISTAS.cpp
/* LISTAS SIMPLEMENTE ENLAZADAS */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <iostream> using namespace std ; class NODO { public : char NOM[20] ; NODO * SIG ; NODO ( char * ); ~NODO() ; }; NODO::NODO(char * S) { strcpy ( NOM , S ); } NODO::~NODO() { cout << "\n\n MATANDO A .... " << NOM << "\n"; getchar() ; } class LISTA { private : NODO * INICIO ; NODO * AUX; void PONER_P(NODO *); void PONER_F(NODO *); void INSERT(NODO *); public : LISTA() ; ~LISTA() ; void AGREGAR_P(char *); void AGREGAR_F(char *); void INSERTAR(char *); void MIRAR() ; void RARIM(); }; LISTA::LISTA() { INICIO = NULL ; AUX=NULL; } LISTA::~LISTA() { cout << "\n\n DESTRUYENDO TODOS LOS NODOS \n"; NODO * P, * AUX; P=INICIO; //cout << "\nNOM: " << P->NOM << " DIR: " << P; while(AUX->SIG) { AUX=P->SIG; cout << "\n\nNOM: " << P->NOM << " DIR: " << P << "\n"; //cout << "\nNOMAUX " << AUX->NOM << " DIR: "<< AUX ; delete P; cout << "\nNOM: " << P->NOM << " DIR: " << P << "\n"; P=AUX; } cout << "\n\n\nFUNCION MIRAR" ; MIRAR(); } void LISTA::AGREGAR_P(char * S) { NODO * P ; P = new NODO(S) ; PONER_P(P) ; } void LISTA::PONER_P(NODO * PN) { PN->SIG = INICIO ; INICIO = PN ; } void LISTA::AGREGAR_F(char * S) { NODO * P ; P = new NODO(S) ; PONER_F(P) ; } void LISTA::PONER_F(NODO * PN) { NODO * P ; P = INICIO ; PN->SIG = NULL ; if ( ! INICIO ) { /* LISTA VACIA */ INICIO = PN ; return ; } /* LISTA NO VACIA */ while ( P->SIG ) P = P->SIG ; // LLEVO P HASTA EL ULTIMO NODO P->SIG = PN ; } void LISTA::INSERTAR(char * S) { NODO * P ; P = new NODO(S) ; INSERT(P) ; } void LISTA::INSERT(NODO * PN) { NODO * P , * ANT ; P = INICIO ; ANT = NULL ; if ( ! INICIO ) { /* LISTA VACIA */ PN->SIG = NULL ; INICIO = PN ; return ; } /* LISTA NO VACIA */ while ( P ) { if ( strcmp (P->NOM , PN->NOM) < 0 ) { /* BARRIDO */ ANT = P ; P = P->SIG ; } else { /* EUREKA !!! */ if ( ANT ) { /* NODO INTERMEDIO */ PN->SIG = P ; ANT->SIG = PN ; return ; } /* PRIMER NODO */ PN->SIG = INICIO ; INICIO = PN ; return ; } /* else */ } /* while */ /* NUEVO ULTIMO NODO */ PN->SIG = NULL ; ANT->SIG = PN ; } void LISTA::MIRAR() { NODO * P ; cout << "\n\n\n\t CONTENIDO DE LA LISTA \n\n"; P = INICIO ; while (P) { cout << "\n\n\t " << P->NOM ; P = P->SIG ; } getchar(); } void LISTA::RARIM() { NODO * P ; int cont=0,i; cout << "\n\n\n\t CONTENIDO DE LA LISTA \n\n"; AUX=INICIO; P = INICIO ; while (P) { P = P->SIG ; cont++; } P=AUX; while(cont) { P=AUX; for(i=0;i<cont-1;i++) P=P->SIG; cout << "\n\n\t " << P->NOM ; cont--; } getchar(); } char * GENERANOM(); int main() { LISTA L ; char BUF[20] ; strcpy ( BUF , GENERANOM() ); while ( strcmp(BUF,"FIN") ) { L.INSERTAR(BUF) ; strcpy ( BUF , GENERANOM() ); } L.MIRAR() ; L.RARIM(); printf("\n\n\n\n FIN DEL PROGRAMA\n\n"); return 0 ; } char * GENERANOM() { static int I = 0 ; static char NOM[][20] = {"FELIPE","ANA","LAURA","CACHO", "PEPE","LOLA","LUIS","PACO", "LUCRECIA","CAROLINA","ENZO","BETO","FIN"}; return NOM[I++] ; }
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#include <iostream> #include <bits/stdc++.h> using namespace std; void function1() { int m; cin>>m; int arr[m]; for(int i =0;i<m;i++) cin>>arr[i]; int n; cin>>n; int table[n+1]; memset(table,0,sizeof(table)); table[0] = 1; for(int j =0;j<m;j++) { for(int i =1;i<=n;i++) { if(i>=arr[j]) { table[i] += table[i-arr[j]]; } } } cout<<table[n]<<endl; } void reverse(string &s) { int l = 0; int h = s.size()-1; while(l<h) { swap(s[l],s[h]); l++; h--; } } void function2() { int n; cin>>n; string s; cin>>s; char map[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZ_."; reverse(s); cout<<s<<endl; int index; for(int i =0;i<s.size();i++) { if(s[i]=='.') index = 27; else if(s[i]=='_') index = 26; else index = s[i]-'A'; s[i] = map[(index+n)%28]; } cout<<s<<endl; } void function3() { int n; cin>>n; int arr[n]; for(int i =0;i<n;i++) cin>>arr[i]; set<int>s; int i; for(i = 2;i<1000000;i++) { for(int j =0;j<n;j++) { s.insert(arr[j]%i); } if(s.size()==n) break; s.clear(); } cout<<i<<endl; } int main() { function3(); return 0; }
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/moderate/cashRegister/cashRegister.cpp
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p-lots/codeeval
31d3b38560ea513a872b83f5eb702dda0a3346aa
aea06e6fd955920c9ba019599035796bda5a0ca6
refs/heads/master
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cashRegister.cpp
// https://www.codeeval.com/open_challenges/54/ #include <string> #include <iostream> #include <fstream> #include <vector> #include <string> using namespace std; void get_change(double pp, double ch, string& output) { double diff = ch - pp; if (diff < 0.0) { output = "ERROR"; return; } else if (diff == 0.0) { output = "ZERO"; return; } vector<double> valArr; valArr.push_back(100.0); valArr.push_back(50.0); valArr.push_back(20.0); valArr.push_back(10.0); valArr.push_back(5.0); valArr.push_back(2.0); valArr.push_back(1.0); valArr.push_back(0.5); valArr.push_back(0.25); valArr.push_back(0.10); valArr.push_back(0.05); valArr.push_back(0.01); vector<string> words; words.push_back("ONE HUNDRED"); words.push_back("FIFTY"); words.push_back("TWENTY"); words.push_back("TEN"); words.push_back("FIVE"); words.push_back("TWO"); words.push_back("ONE"); words.push_back("HALF DOLLAR"); words.push_back("QUARTER"); words.push_back("DIME"); words.push_back("NICKEL"); words.push_back("PENNY"); int i = 0; while (diff > 0 && i < valArr.size()) { if (diff >= valArr[i]) { diff -= valArr[i]; output += (words[i] + (diff > 0.01 ? "," : "")); } else ++i; } } void split_line(string line, double& pp, double& ch) { string::size_type end = line.find(";"); pp = stod(line.substr(0, end)); ch = stod(line.substr(end + 1)); } int main(int argc, char *argv[]) { ifstream file(argv[1]); string line; while (getline(file, line)) { double pp, ch; split_line(line, pp, ch); string output; get_change(pp, ch, output); cout << output << endl; } file.close(); return 0; }
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/one.test/template.neq.rate/tools/simulator/include/NoneqResponseInfo.h
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amcadmus/noneq.msm
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NoneqResponseInfo.h
#ifndef __NoneqResponseInfo_h_NONEQMSM_wanghan__ #define __NoneqResponseInfo_h_NONEQMSM_wanghan__ #include <vector> #include <list> #include "Defines.h" #include "Distribution.h" #include "Perturbation.h" #include "Traj.h" using namespace std; class NoneqResponseInfo { double x0, x1; double dt; double noneqTime; double noneqCheckFeq; int numCheck; int checkNumFeq; int countNoneq; int countNoneqSeg; const Perturbation * ppert; int numMode; vector<double > order0; // time vector<vector<double > > order1; // time x vec vector<vector<vector<double > > > order2; // time x mat vector<double > Gj; // vec vector<vector<double > > Hjk; // mat int ntraj; public: NoneqResponseInfo (); // ~NoneqResponseInfo (); public: void reinit (const double & x0, const double & x1, const double & dt, const double & noneqTime, const double & noneqCheckFeq, const Perturbation & pert); int inSet (const Dofs & x) ; void newTraj (); double trajObservable (const Traj & traj); void depositMainTraj (const Traj & traj, const double & sigma, const Dofs & dw); void average (); void collect () ; public: void calculate (const double & time, const Perturbation & pert1, double & rate, const int order = 1); const vector<double > & get_order0 () const {return order0;} const vector<vector<double > > & get_order1 () const {return order1;} public: void save (const string & filename) const; void load (const string & filename); } ; #endif
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/spjm/spjm/spjm/spjm.cpp
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spjm.cpp
// spjm.cpp : 定义控制台应用程序的入口点。 // #include "stdafx.h" #include "ProcessJobState.h" #include "AlarmManagement.h" #include <iostream> #include <string> char GetKey() { char key; std::cin >> key; return key; } std::string GetEvent() { std::string key; std::cin >> key; return key; } class ProcessJob : public ProcessJobState { virtual void OnQueued(void) { }; virtual void OnSettingUp(void) { }; }; class AlarmManagement : public AlarmManagementState { virtual void OnSet() { }; virtual void OnClear() { }; }; int _tmain(int argc, _TCHAR* argv[]) { std::cout << "boost::fsm ProcessJob state model example\n\n"; std::cout << "abort<CR>: Aborts process job\n"; std::cout << "aborted<CR>: Aborted process job\n"; std::cout << "start<CR>: Starts process job\n"; std::cout << "cancel<CR>: Cancels process job\n"; std::cout << "depart<CR>: Depart process job\n"; std::cout << "complete<CR>: Comletes process job\n"; std::cout << "alloc<CR>: Allocates process job\n"; std::cout << "pause<CR>: Pauses process job\n"; std::cout << "paused<CR>: Paused process job\n"; std::cout << "resume<CR>: Resumes process job\n"; std::cout << "stop<CR>: Stops process job\n"; std::cout << "stopped<CR>: Stopped process job\n"; std::cout << "quit<CR>: Quits the program\n\n"; std::cout << "stepalloc<CR> : Alloc Step \n"; std::cout << "stepstart<CR> : Start Step \n"; ProcessJob Pjm; Pjm.initiate(); std::string key = GetEvent(); while ( key != "quit" ) { if( key == "abort") { Pjm.process_event(EvAbort()); } else if(key == "aborted") { Pjm.process_event(EvAborted()); } else if(key == "start") { Pjm.process_event(EvStart()); } else if(key == "cancel") { Pjm.process_event(EvCancel()); } else if(key == "depart") { Pjm.process_event(EvDepart()); } else if(key == "complete") { Pjm.process_event(EvCompleted()); } else if(key == "alloc") { Pjm.process_event(EvAllocate()); } else if(key == "pause") { Pjm.process_event(EvPause()); } else if(key == "paused") { Pjm.process_event(EvPaused()); } else if(key == "resume") { Pjm.process_event(EvResume()); } else if(key == "stop") { Pjm.process_event(EvStop()); } else if(key == "stopped") { Pjm.process_event(EvStopped()); } else if(key == "state") { std::cout<< "State: "<< Pjm.GetState() << "\n"; } else if (key == "stepstart") { Pjm.process_event(EvStepStart()); } else if (key == "stepalloc") { Pjm.process_event(EvStepAlloc()); } else if (key == "stepend") { Pjm.process_event(EvStepEnd()); } else if (key == "stepjump") { Pjm.process_event(EvStepJump()); } else if (key == "stepdepart") { Pjm.process_event(EvStepDepart()); } else if (key == "stepcomplete") { Pjm.process_event(EvStepComplete()); } key = GetEvent(); } AlarmManagement ALM; ALM.initiate(); key = ""; while ( key != "quit" ) { if( key == "set") { ALM.process_event(EvSet()); } else if(key == "clear") { ALM.process_event(EvClear()); } else if(key == "state") { std::cout<< "State: "<< ALM.GetState() << "\n"; } key = GetEvent(); } return 0; }
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/apollo/modules/drivers/ydlidar/driver/ydlidar_driver_component.cc
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YDLIDAR/ydlidar_apollo_driver
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ydlidar_driver_component.cc
/****************************************************************************** * Copyright 2020 EAIBOT. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *****************************************************************************/ #include "modules/drivers/ydlidar/driver/ydlidar_driver_component.h" #include "cyber/cyber.h" namespace apollo { namespace drivers { namespace ydlidar { bool YDLidarDriverComponent::Init() { AINFO << "YDLidar driver component init"; Config ydlidar_config; if (!GetProtoConfig(&ydlidar_config)) { return false; } AINFO << "ydlidar config: " << ydlidar_config.DebugString(); if (!ydlidar_config.has_port()) { AERROR << "lidar port is empty!"; return false; } auto writer = node_->CreateWriter<apollo::drivers::ydlidar::LidarScan> (ydlidar_config.scan_channel()); if (!writer) { return false; } auto pc_writer = node_->CreateWriter<apollo::drivers::PointCloud> (ydlidar_config.pc_channel()); if (!pc_writer) { return false; } laser_scan_msg_ = std::make_shared<apollo::drivers::ydlidar::LidarScan>(); if (!laser_scan_msg_) { return false; } laser_scan_msg_->mutable_header()->set_frame_id(ydlidar_config.frame_id()); point_cloud_ = std::make_shared<apollo::drivers::PointCloud>(); point_cloud_->Clear(); if (!point_cloud_) { return false; } point_cloud_->mutable_header()->set_frame_id(ydlidar_config.frame_id()); // start the writer writer_ = std::move(writer); pc_writer_ = std::move(pc_writer); auto driver = std::unique_ptr<CYdLidar>(new CYdLidar()); if (!driver) { return false; } // start the driver dvr_ = std::move(driver); //////////////////////string property///////////////// //port std::string str_optvalue = ydlidar_config.port(); dvr_->setlidaropt(LidarPropSerialPort, str_optvalue.c_str(), str_optvalue.size()); //ignore array str_optvalue = ydlidar_config.ignore_array(); dvr_->setlidaropt(LidarPropIgnoreArray, str_optvalue.c_str(), str_optvalue.size()); //////////////////////int property///////////////// /// lidar baudrate int optval = ydlidar_config.baudrate(); dvr_->setlidaropt(LidarPropSerialBaudrate, &optval, sizeof(int)); /// tof lidar optval = ydlidar_config.lidar_type(); dvr_->setlidaropt(LidarPropLidarType, &optval, sizeof(int)); /// device type optval = ydlidar_config.device_type(); dvr_->setlidaropt(LidarPropDeviceType, &optval, sizeof(int)); /// sample rate optval = ydlidar_config.sample_rate(); dvr_->setlidaropt(LidarPropSampleRate, &optval, sizeof(int)); /// abnormal count optval = ydlidar_config.abnormal_check_count(); dvr_->setlidaropt(LidarPropAbnormalCheckCount, &optval, sizeof(int)); //////////////////////bool property///////////////// /// fixed angle resolution bool b_optvalue = ydlidar_config.resolution_fixed(); dvr_->setlidaropt(LidarPropFixedResolution, &b_optvalue, sizeof(bool)); /// rotate 180 b_optvalue = ydlidar_config.reversion(); dvr_->setlidaropt(LidarPropReversion, &b_optvalue, sizeof(bool)); /// Counterclockwise b_optvalue = ydlidar_config.inverted(); dvr_->setlidaropt(LidarPropInverted, &b_optvalue, sizeof(bool)); b_optvalue = ydlidar_config.auto_reconnect(); dvr_->setlidaropt(LidarPropAutoReconnect, &b_optvalue, sizeof(bool)); /// one-way communication b_optvalue = ydlidar_config.issinglechannel(); dvr_->setlidaropt(LidarPropSingleChannel, &b_optvalue, sizeof(bool)); /// intensity b_optvalue = ydlidar_config.intensity(); dvr_->setlidaropt(LidarPropIntenstiy, &b_optvalue, sizeof(bool)); /// Motor DTR b_optvalue = ydlidar_config.support_motor_dtr(); dvr_->setlidaropt(LidarPropSupportMotorDtrCtrl, &b_optvalue, sizeof(bool)); //////////////////////float property///////////////// /// unit: ° float f_optvalue = ydlidar_config.max_angle(); dvr_->setlidaropt(LidarPropMaxAngle, &f_optvalue, sizeof(float)); laser_scan_msg_->mutable_config()->set_max_angle(f_optvalue); f_optvalue = ydlidar_config.min_angle(); dvr_->setlidaropt(LidarPropMinAngle, &f_optvalue, sizeof(float)); laser_scan_msg_->mutable_config()->set_min_angle(f_optvalue); /// unit: m f_optvalue = ydlidar_config.max_range(); dvr_->setlidaropt(LidarPropMaxRange, &f_optvalue, sizeof(float)); laser_scan_msg_->mutable_config()->set_max_range(f_optvalue); f_optvalue = ydlidar_config.min_range(); dvr_->setlidaropt(LidarPropMinRange, &f_optvalue, sizeof(float)); laser_scan_msg_->mutable_config()->set_min_range(f_optvalue); /// unit: Hz f_optvalue = ydlidar_config.frequency(); dvr_->setlidaropt(LidarPropScanFrequency, &f_optvalue, sizeof(float)); if (!dvr_->initialize()) { return false; } if (!dvr_->turnOn()) { return false; } // spawn device poll thread runing_ = true; device_thread_ = std::shared_ptr<std::thread>( new std::thread(std::bind(&YDLidarDriverComponent::scan_data_poll, this))); return true; } /** @brief Device poll thread main loop. */ void YDLidarDriverComponent::scan_data_poll() { while (!apollo::cyber::IsShutdown()) { // poll scan until end of one ring data LaserScan scan; bool ret = dvr_->doProcessSimple(scan); if (ret) { common::util::FillHeader(node_->Name(), laser_scan_msg_.get()); laser_scan_msg_->mutable_header()->set_lidar_timestamp(scan.stamp); common::util::FillHeader(node_->Name(), point_cloud_.get()); point_cloud_->mutable_header()->set_lidar_timestamp(scan.stamp); laser_scan_msg_->mutable_config()->set_angle_increment( scan.config.angle_increment); laser_scan_msg_->mutable_config()->set_scan_time(scan.config.scan_time); laser_scan_msg_->mutable_config()->set_time_increment( scan.config.time_increment); apollo::drivers::ydlidar::LaserPoint point; laser_scan_msg_->clear_points(); point_cloud_->clear_point(); for (size_t i = 0; i < scan.points.size(); i++) { point.set_angle(scan.points[i].angle); point.set_range(scan.points[i].range); point.set_intensity(scan.points[i].intensity); laser_scan_msg_->add_points()->CopyFrom(point); PointXYZIT *point_new = point_cloud_->add_point(); point_new->set_x(scan.points[i].range * cos(scan.points[i].angle)); point_new->set_y(scan.points[i].range * sin(scan.points[i].angle)); point_new->set_z(0.0); point_new->set_intensity(scan.points[i].intensity); point_new->set_timestamp(static_cast<uint64_t>(scan.stamp + i * scan.config.time_increment * 1e9)); } writer_->Write(laser_scan_msg_); pc_writer_->Write(point_cloud_); AINFO << "publish scan msg[" << scan.stamp << "]: " << laser_scan_msg_->points_size() << " in " << 1.0 / scan.config.scan_time << "Hz"; } else { AWARN << "Lidar poll data failed"; } } dvr_->turnOff(); dvr_->disconnecting(); AWARN << "CompYDDriver thread exit"; runing_ = false; } } // namespace ydlidar } // namespace drivers } // namespace apollo
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/engine_api.cpp
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Maligosus/hlds-v8
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engine_api.cpp
#include <extdll.h> #include <meta_api.h> #include "hldsv8.h" enginefuncs_t meta_engfuncs = { v8_PrecacheModel, // pfnPrecacheModel() v8_PrecacheSound, // pfnPrecacheSound() v8_SetModel, // pfnSetModel() v8_ModelIndex, // pfnModelIndex() v8_ModelFrames, // pfnModelFrames() v8_SetSize, // pfnSetSize() v8_ChangeLevel, // pfnChangeLevel() v8_GetSpawnParms, // pfnGetSpawnParms() v8_SaveSpawnParms, // pfnSaveSpawnParms() v8_VecToYaw, // pfnVecToYaw() v8_VecToAngles, // pfnVecToAngles() v8_MoveToOrigin, // pfnMoveToOrigin() v8_ChangeYaw, // pfnChangeYaw() v8_ChangePitch, // pfnChangePitch() v8_FindEntityByString, // pfnFindEntityByString() v8_GetEntityIllum, // pfnGetEntityIllum() v8_FindEntityInSphere, // pfnFindEntityInSphere() v8_FindClientInPVS, // pfnFindClientInPVS() v8_EntitiesInPVS, // pfnEntitiesInPVS() v8_MakeVectors, // pfnMakeVectors() v8_AngleVectors, // pfnAngleVectors() v8_CreateEntity, // pfnCreateEntity() v8_RemoveEntity, // pfnRemoveEntity() v8_CreateNamedEntity, // pfnCreateNamedEntity() v8_MakeStatic, // pfnMakeStatic() v8_EntIsOnFloor, // pfnEntIsOnFloor() v8_DropToFloor, // pfnDropToFloor() v8_WalkMove, // pfnWalkMove() v8_SetOrigin, // pfnSetOrigin() v8_EmitSound, // pfnEmitSound() v8_EmitAmbientSound, // pfnEmitAmbientSound() v8_TraceLine, // pfnTraceLine() v8_TraceToss, // pfnTraceToss() v8_TraceMonsterHull, // pfnTraceMonsterHull() v8_TraceHull, // pfnTraceHull() v8_TraceModel, // pfnTraceModel() v8_TraceTexture, // pfnTraceTexture() v8_TraceSphere, // pfnTraceSphere() v8_GetAimVector, // pfnGetAimVector() v8_ServerCommand, // pfnServerCommand() v8_ServerExecute, // pfnServerExecute() v8_ClientCommand, // pfnClientCommand() v8_ParticleEffect, // pfnParticleEffect() v8_LightStyle, // pfnLightStyle() v8_DecalIndex, // pfnDecalIndex() v8_PointContents, // pfnPointContents() v8_MessageBegin, // pfnMessageBegin() v8_MessageEnd, // pfnMessageEnd() v8_WriteByte, // pfnWriteByte() v8_WriteChar, // pfnWriteChar() v8_WriteShort, // pfnWriteShort() v8_WriteLong, // pfnWriteLong() v8_WriteAngle, // pfnWriteAngle() v8_WriteCoord, // pfnWriteCoord() v8_WriteString, // pfnWriteString() v8_WriteEntity, // pfnWriteEntity() v8_CVarRegister, // pfnCVarRegister() v8_CVarGetFloat, // pfnCVarGetFloat() v8_CVarGetString, // pfnCVarGetString() v8_CVarSetFloat, // pfnCVarSetFloat() v8_CVarSetString, // pfnCVarSetString() v8_AlertMessage, // pfnAlertMessage() v8_EngineFprintf, // pfnEngineFprintf() v8_PvAllocEntPrivateData, // pfnPvAllocEntPrivateData() v8_PvEntPrivateData, // pfnPvEntPrivateData() v8_FreeEntPrivateData, // pfnFreeEntPrivateData() v8_SzFromIndex, // pfnSzFromIndex() v8_AllocString, // pfnAllocString() v8_GetVarsOfEnt, // pfnGetVarsOfEnt() v8_PEntityOfEntOffset, // pfnPEntityOfEntOffset() v8_EntOffsetOfPEntity, // pfnEntOffsetOfPEntity() v8_IndexOfEdict, // pfnIndexOfEdict() v8_PEntityOfEntIndex, // pfnPEntityOfEntIndex() v8_FindEntityByVars, // pfnFindEntityByVars() v8_GetModelPtr, // pfnGetModelPtr() v8_RegUserMsg, // pfnRegUserMsg() v8_AnimationAutomove, // pfnAnimationAutomove() v8_GetBonePosition, // pfnGetBonePosition() v8_FunctionFromName, // pfnFunctionFromName() v8_NameForFunction, // pfnNameForFunction() v8_ClientPrintf, // pfnClientPrintf() v8_ServerPrint, // pfnServerPrint() v8_Cmd_Args, // pfnCmd_Args() v8_Cmd_Argv, // pfnCmd_Argv() v8_Cmd_Argc, // pfnCmd_Argc() v8_GetAttachment, // pfnGetAttachment() v8_CRC32_Init, // pfnCRC32_Init() v8_CRC32_ProcessBuffer, // pfnCRC32_ProcessBuffer() v8_CRC32_ProcessByte, // pfnCRC32_ProcessByte() v8_CRC32_Final, // pfnCRC32_Final() v8_RandomLong, // pfnRandomLong() v8_RandomFloat, // pfnRandomFloat() v8_SetView, // pfnSetView() v8_Time, // pfnTime() v8_CrosshairAngle, // pfnCrosshairAngle() v8_LoadFileForMe, // pfnLoadFileForMe() v8_FreeFile, // pfnFreeFile() v8_EndSection, // pfnEndSection() v8_CompareFileTime, // pfnCompareFileTime() v8_GetGameDir, // pfnGetGameDir() v8_Cvar_RegisterVariable, // pfnCvar_RegisterVariable() v8_FadeClientVolume, // pfnFadeClientVolume() v8_SetClientMaxspeed, // pfnSetClientMaxspeed() v8_CreateFakeClient, // pfnCreateFakeClient() v8_RunPlayerMove, // pfnRunPlayerMove() v8_NumberOfEntities, // pfnNumberOfEntities() v8_GetInfoKeyBuffer, // pfnGetInfoKeyBuffer() v8_InfoKeyValue, // pfnInfoKeyValue() v8_SetKeyValue, // pfnSetKeyValue() v8_SetClientKeyValue, // pfnSetClientKeyValue() v8_IsMapValid, // pfnIsMapValid() v8_StaticDecal, // pfnStaticDecal() v8_PrecacheGeneric, // pfnPrecacheGeneric() v8_GetPlayerUserId, // pfnGetPlayerUserId() v8_BuildSoundMsg, // pfnBuildSoundMsg() v8_IsDedicatedServer, // pfnIsDedicatedServer() v8_CVarGetPointer, // pfnCVarGetPointer() v8_GetPlayerWONId, // pfnGetPlayerWONId() v8_Info_RemoveKey, // pfnInfo_RemoveKey() v8_GetPhysicsKeyValue, // pfnGetPhysicsKeyValue() v8_SetPhysicsKeyValue, // pfnSetPhysicsKeyValue() v8_GetPhysicsInfoString, // pfnGetPhysicsInfoString() v8_PrecacheEvent, // pfnPrecacheEvent() v8_PlaybackEvent, // pfnPlaybackEvent() v8_SetFatPVS, // pfnSetFatPVS() v8_SetFatPAS, // pfnSetFatPAS() v8_CheckVisibility, // pfnCheckVisibility() v8_DeltaSetField, // pfnDeltaSetField() v8_DeltaUnsetField, // pfnDeltaUnsetField() v8_DeltaAddEncoder, // pfnDeltaAddEncoder() v8_GetCurrentPlayer, // pfnGetCurrentPlayer() v8_CanSkipPlayer, // pfnCanSkipPlayer() v8_DeltaFindField, // pfnDeltaFindField() v8_DeltaSetFieldByIndex, // pfnDeltaSetFieldByIndex() v8_DeltaUnsetFieldByIndex, // pfnDeltaUnsetFieldByIndex() v8_SetGroupMask, // pfnSetGroupMask() v8_CreateInstancedBaseline, // pfnCreateInstancedBaseline() v8_Cvar_DirectSet, // pfnCvar_DirectSet() v8_ForceUnmodified, // pfnForceUnmodified() v8_GetPlayerStats, // pfnGetPlayerStats() v8_AddServerCommand, // pfnAddServerCommand() // Added in SDK 2.2: v8_Voice_GetClientListening, // pfnVoice_GetClientListening() v8_Voice_SetClientListening, // pfnVoice_SetClientListening() // Added for HL 1109 (no SDK update): v8_GetPlayerAuthId, // pfnGetPlayerAuthId() // Added 2003-11-10 (no SDK update): v8_SequenceGet, // pfnSequenceGet() v8_SequencePickSentence, // pfnSequencePickSentence() v8_GetFileSize, // pfnGetFileSize() v8_GetApproxWavePlayLen, // pfnGetApproxWavePlayLen() v8_IsCareerMatch, // pfnIsCareerMatch() v8_GetLocalizedStringLength, // pfnGetLocalizedStringLength() v8_RegisterTutorMessageShown, // pfnRegisterTutorMessageShown() v8_GetTimesTutorMessageShown, // pfnGetTimesTutorMessageShown() v8_ProcessTutorMessageDecayBuffer, // pfnProcessTutorMessageDecayBuffer() v8_ConstructTutorMessageDecayBuffer, // pfnConstructTutorMessageDecayBuffer() v8_ResetTutorMessageDecayData, // pfnResetTutorMessageDecayData() // Added Added 2005-08-11 (no SDK update) v8_QueryClientCvarValue, // pfnQueryClientCvarValue() // Added Added 2005-11-22 (no SDK update) v8_QueryClientCvarValue2, // pfnQueryClientCvarValue2() }; C_DLLEXPORT int GetEngineFunctions(enginefuncs_t *pengfuncsFromEngine, int *interfaceVersion) { if(!pengfuncsFromEngine) { UTIL_LogPrintf("GetEngineFunctions called with null pengfuncsFromEngine"); return(FALSE); } else if(*interfaceVersion != ENGINE_INTERFACE_VERSION) { UTIL_LogPrintf("GetEngineFunctions version mismatch; requested=%d ours=%d", *interfaceVersion, ENGINE_INTERFACE_VERSION); // Tell metamod what version we had, so it can figure out who is out of date. *interfaceVersion = ENGINE_INTERFACE_VERSION; return(FALSE); } memcpy(pengfuncsFromEngine, &meta_engfuncs, sizeof(enginefuncs_t)); return(TRUE); }
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//======================================================================================== // Copyright (c) 2020. Triad National Security, LLC. All rights reserved. // // This program was produced under U.S. Government contract 89233218CNA000001 for Los // Alamos National Laboratory (LANL), which is operated by Triad National Security, LLC // for the U.S. Department of Energy/National Nuclear Security Administration. All rights // in the program are reserved by Triad National Security, LLC, and the U.S. Department // of Energy/National Nuclear Security Administration. The Government is granted for // itself and others acting on its behalf a nonexclusive, paid-up, irrevocable worldwide // license in this material to reproduce, prepare derivative works, distribute copies to // the public, perform publicly and display publicly, and to permit others to do so. // // This program is open source under the BSD-3 License. See LICENSE file for details. //======================================================================================== #ifndef ETHON_TEST_CONVERGENCE_HPP_ #define ETHON_TEST_CONVERGENCE_HPP_ #include <cassert> #include <cmath> #include <vector> struct Errors { std::vector<double> dx_, Linf_, L1_, L2_; void push( const std::vector<double> &result, const std::vector<double> &expected, const double dx); }; struct ConvergenceOrder { double conv_Linf, conv_L1, conv_L2; // order of convergence in the different norms double R2_Linf, R2_L1, R2_L2; // correlation coefficients in the different norms ConvergenceOrder(const Errors &errs); void ComputeConvergence( const std::vector<double> &x, const std::vector<double> &y, double *conv, double *R2); }; #endif // ETHON_TEST_CONVERGENCE_HPP_
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#include "Vec.hpp" #include <cmath> struct Sample { float R, G, B, A; }; typedef Vec4 Position; struct MeshPoint { Position position; Sample sample; }; Sample black = { 0.0, 0., 0., 1. }; Vec4 const & cast(Sample const & sample) { return reinterpret_cast<Vec4 const &>(sample); } Sample const & cast(Vec4 const & vec) { return reinterpret_cast<Sample const &>(vec); } Sample sample_texture( Vec4 const * texture_start, int columns, int rows, float s, float t ) { t = 1. - t; if (s < 0.) { return black; } if (1. <= s) { return black; } if (t < 0.) { return black; } if (1. <= t) { return black; } s = s * (columns - 1); float s_index_f = std::floor(s); float s_frac = s - s_index_f; int s_index = static_cast<int>(s_index_f); t = t * (rows - 1); float t_index_f = std::floor(t); float t_frac = t - t_index_f; int t_index = static_cast<int>(t_index_f); Vec4 const * top_left = texture_start + s_index + columns * t_index; Vec4 const * bottom_left = texture_start + s_index + columns * (t_index + 1); Vec4 const * top_right = texture_start + (s_index + 1) + columns * t_index; Vec4 const * bottom_right = texture_start + (s_index + 1) + columns * (t_index + 1); float u = s_frac; float up = 1. - s_frac; float v = t_frac; float vp = 1. - t_frac; Vec4 out = up * vp * *top_left; out += up * v * *bottom_left; out += u * vp * *top_right; out += u * v * *bottom_right; return *reinterpret_cast<Sample*>(&out); } Vec4 lower_left (64, 64, 1, 1); Vec4 upper_left (127,256, 1, 1); Vec4 lower_right (256, 127, 1, 1); Vec4 upper_right (496, 496, 1, 1); Position surface(float u, float v) { Vec4 low = (1 - u) * lower_left + u * lower_right, high = (1 - u) * upper_left + u * upper_right; return (1 - v) * low + v * high; } extern "C" { void generate_mesh( MeshPoint * mesh, int mesh_width, int mesh_height, Sample const * texture, int texture_width, int texture_height ) { for (int j = 0; j < mesh_height; ++j) { float t = static_cast<float>(j) / static_cast<float>(mesh_width - 1); for (int i = 0; i < mesh_width; ++i) { float s = static_cast<float>(i) / static_cast<float>(mesh_height - 1); MeshPoint * out = mesh + j * mesh_width + i; out->position = surface(s, t); out->sample = sample_texture(&cast(*texture), texture_width, texture_height, s, t); } } } }
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//------------------------------------------------------------------- // Base Objects for Service Solutions (BOSS) // www.t-boss.ru // // Created: 03.05.2014 // mail: boss@t-boss.ru // // Copyright (C) 2014 t-Boss //------------------------------------------------------------------- #include "core/module.h" #include "core/ibase.h" #include "core/co_class.h" #include "core/base.h" #include <iostream> #include <stdexcept> namespace MyNs { namespace IFaces { struct IFace1 : public Boss::Inherit<Boss::IBase> { BOSS_DECLARE_IFACEID_HEX(0xAEC344BF) // CRC32(MyNs.IFaces.IFace1) }; struct IFace2 : public Boss::Inherit<Boss::IBase> { BOSS_DECLARE_IFACEID_HEX(0x37CA1505) // CRC32(MyNs.IFaces.IFace2) }; struct IFace3 : public Boss::Inherit<Boss::IBase> { BOSS_DECLARE_IFACEID_HEX(0x40CD2593) // CRC32(MyNs.IFaces.IFace3) }; } namespace Impl { class SomeClass { public: SomeClass() { std::cout << "SomeClass" << std::endl; } virtual ~SomeClass() { std::cout << "~SomeClass" << std::endl; } virtual void SomeClassMethod() { std::cout << "SomeClass::SomeClassMethod" << std::endl; } }; class Face1 : public Boss::SimpleCoClass<IFaces::IFace1> { public: Face1() { std::cout << "Face1" << std::endl; } ~Face1() { std::cout << "~Face1" << std::endl; } void FinalizeConstruct() { std::cout << "Face1::FinalizeConstruct" << std::endl; } void BeforeRelease() { std::cout << "Face1::BeforeRelease" << std::endl; } }; class Face2 : public Boss::SimpleCoClass<IFaces::IFace2> , public SomeClass { public: Face2() { std::cout << "Face2" << std::endl; } ~Face2() { std::cout << "~Face2" << std::endl; } void FinalizeConstruct() { std::cout << "Face2::FinalizeConstruct" << std::endl; SomeClassMethod(); } void BeforeRelease() { std::cout << "Face2::BeforeRelease" << std::endl; } }; class Face_1_2_3 : public Boss::SimpleCoClass<IFaces::IFace3, Face1, Face2> { public: Face_1_2_3(bool throwInSomeClassMethod) : ThrowInSomeClassMethod(throwInSomeClassMethod) { std::cout << "Face_1_2_3" << std::endl; } ~Face_1_2_3() { std::cout << "~Face_1_2_3" << std::endl; } void FinalizeConstruct() { std::cout << "Face_1_2_3::FinalizeConstruct" << std::endl; } void BeforeRelease() { std::cout << "Face_1_2_3::BeforeRelease" << std::endl; } virtual void SomeClassMethod() { std::cout << "Face_1_2_3::SomeClassMethod" << std::endl; if (ThrowInSomeClassMethod) throw std::runtime_error("Exception from Face_1_2_3::SomeClassMethod."); } private: bool ThrowInSomeClassMethod; }; } } int main() { try { Boss::Base<MyNs::Impl::Face_1_2_3>::Create(false); std::cout << std::endl; Boss::Base<MyNs::Impl::Face_1_2_3>::Create(true); } catch (std::exception const &e) { std::cerr << "Error: " << e.what() << std::endl; } return 0; }
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Closest Distance.cpp
#include <bits/stdc++.h> #define Read() freopen("in.txt", "r", stdin) #define Write() freopen("out.txt", "w", stdout) #define min3(a, b, c) min(a, min(b, c)) #define max3(a, b, c) max(a, max(b, c)) #define REP(i, a, b) for(int i = a; a<=b; i++) #define FOR(i, a, b) for(int i = a; a<b; i++) #define MEM(a, x) memset(a, x, sizeof(a)) #define SQR(x) ((x)*(x)) #define pb push_back #define LL long long #define ULL unsigned long long #define MAX 10000000 using namespace std; int main(int argc, char const *argv[]) { //Read(); //Write(); int tc; scanf("%d", &tc); for(int i = 1; i<=tc; i++){ double ax, bx, ay, by, cx, dx, cy, dy, mndis = MAX; double x1, x2, y1, y2, x3, x4, y3, y4, dis1, dis2; scanf("%lf %lf %lf %lf %lf %lf %lf %lf", &ax, &ay, &bx, &by, &cx, &cy, &dx, &dy); for(int i = 0; i<50; i++){ x1 = (bx+2*ax)/3.0; y1 = (by+2*ay)/3.0; x2 = (ax+2*bx)/3.0; y2 = (ay+2*by)/3.0; x3 = (dx+2*cx)/3.0; y3 = (dy+2*cy)/3.0; x4 = (cx+2*dx)/3.0; y4 = (cy+2*dy)/3.0; dis1 = sqrt(SQR(x1-x3) + SQR(y1-y3)); dis2 = sqrt(SQR(x2-x4) + SQR(y2-y4)); if(dis1<=dis2){ bx = x2; by = y2; dx = x4; dy = y4; if(dis1<mndis) mndis = dis1; } else{ ax = x1; ay = y1; cx = x3; cy = y3; if(dis2<mndis) mndis = dis2; } } printf("Case %d: %0.8lf\n", i, mndis); } return 0; }
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#include<cstdio> #include<string> #include<cstring> using namespace std; char tmp[100]; int i,j,k,l,m,n; void work(); void work() { int i,j,k,l,m,n; scanf("%s",tmp); string a(tmp); int leng=a.length(); i=0;int pre=1,ans=0; while(i<=leng-1) { if (a[i]=='O') ans=ans+pre; if (a[i]=='O') pre++; else pre=1; i++; } printf("%d\n",ans); return; } int main() { scanf("%d",&n); for (i=1;i<=n;i++) work(); return 0; }
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outgoing_message.h
// Copyright 2022 The Fuchsia Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include <lib/fidl/cpp/wire/internal/transport.h> #include <lib/fidl/cpp/wire/status.h> #include <lib/fidl/cpp/wire/wire_coding_traits.h> #include <lib/fidl/cpp/wire_format_metadata.h> #include <zircon/fidl.h> #include <cstdint> #ifndef LIB_FIDL_CPP_WIRE_INCLUDE_LIB_FIDL_CPP_WIRE_OUTGOING_MESSAGE_H_ #define LIB_FIDL_CPP_WIRE_INCLUDE_LIB_FIDL_CPP_WIRE_OUTGOING_MESSAGE_H_ namespace fidl_testing { // Forward declaration of test helpers to support friend declaration. class MessageChecker; } // namespace fidl_testing namespace fidl { namespace internal { template <typename> class UnownedEncodedMessageBase; } // |OutgoingMessage| represents a FIDL message on the write path. // // This class does not allocate its own memory storage. Instead, users need to // pass in encoding buffers of sufficient size, which an |OutgoingMessage| will // borrow until its destruction. // // This class takes ownership of handles in the message. // // For efficiency, errors are stored inside this object. |Write| operations are // no-op and return the contained error if the message is in an error state. class OutgoingMessage : public ::fidl::Status { public: // Copy and move is disabled for the sake of avoiding double handle close. // It is possible to implement the move operations with correct semantics if they are // ever needed. OutgoingMessage(const OutgoingMessage&) = delete; OutgoingMessage(OutgoingMessage&&) = delete; OutgoingMessage& operator=(const OutgoingMessage&) = delete; OutgoingMessage& operator=(OutgoingMessage&&) = delete; OutgoingMessage() = delete; ~OutgoingMessage(); // Creates an object which can manage a FIDL message. This should only be used // when interfacing with C APIs. |c_msg| must contain an already-encoded // message. The handles in |c_msg| are owned by the returned |OutgoingMessage| // object. // // Only the channel transport is supported for C messages. For other transports, // use other constructors of |OutgoingMessage|. // // The bytes must represent a transactional message. static OutgoingMessage FromEncodedCMessage(const fidl_outgoing_msg_t* c_msg); // Creates an object which can manage an encoded FIDL value. // This is identical to |FromEncodedCMessage| but the |OutgoingMessage| // is non-transactional instead of transactional. static OutgoingMessage FromEncodedCValue(const fidl_outgoing_msg_t* c_msg); struct InternalIovecConstructorArgs { const internal::TransportVTable* transport_vtable; zx_channel_iovec_t* iovecs; uint32_t iovec_capacity; fidl_handle_t* handles; fidl_handle_metadata_t* handle_metadata; uint32_t handle_capacity; uint8_t* backing_buffer; uint32_t backing_buffer_capacity; bool is_transactional; }; // Creates an object which can manage a FIDL message. // |args.iovecs|, |args.handles| and |args.backing_buffer| contain undefined data that will be // populated during |Encode|. // Internal-only function that should not be called outside of the FIDL library. static OutgoingMessage Create_InternalMayBreak(InternalIovecConstructorArgs args) { return OutgoingMessage(args); } struct InternalByteBackedConstructorArgs { const internal::TransportVTable* transport_vtable; uint8_t* bytes; uint32_t num_bytes; fidl_handle_t* handles; fidl_handle_metadata_t* handle_metadata; uint32_t num_handles; bool is_transactional; }; // Creates an object which can manage a FIDL message or body. // |args.bytes| and |args.handles| should already contain encoded data. // Internal-only function that should not be called outside of the FIDL library. static OutgoingMessage Create_InternalMayBreak(InternalByteBackedConstructorArgs args) { return OutgoingMessage(args); } // Creates an empty outgoing message representing an error. // // |failure| must contain an error result. explicit OutgoingMessage(const ::fidl::Status& failure); // Set the txid in the message header. // // Requires that the message is encoded, and is a transactional message. // Requires that there are sufficient bytes to store the header in the buffer. void set_txid(zx_txid_t txid) { if (!ok()) { return; } ZX_ASSERT(is_transactional_); ZX_ASSERT(iovec_actual() >= 1 && iovecs()[0].capacity >= sizeof(fidl_message_header_t)); // The byte buffer is const because the kernel only reads the bytes. // const_cast is needed to populate it here. static_cast<fidl_message_header_t*>(const_cast<void*>(iovecs()[0].buffer))->txid = txid; } zx_channel_iovec_t* iovecs() const { return iovec_message().iovecs; } uint32_t iovec_actual() const { return iovec_message().num_iovecs; } fidl_handle_t* handles() const { return iovec_message().handles; } fidl_transport_type transport_type() const { return transport_vtable_->type; } uint32_t handle_actual() const { return iovec_message().num_handles; } template <typename Transport> typename Transport::HandleMetadata* handle_metadata() const { ZX_ASSERT(Transport::VTable.type == transport_vtable_->type); return reinterpret_cast<typename Transport::HandleMetadata*>(iovec_message().handle_metadata); } // Convert the outgoing message to its C API counterpart, releasing the // ownership of handles to the caller in the process. This consumes the // |OutgoingMessage|. // // This should only be called while the message is in its encoded form. fidl_outgoing_msg_t ReleaseToEncodedCMessage() &&; // Returns the number of bytes in the message. uint32_t CountBytes() const; // Returns true iff the bytes in this message are identical to the bytes in the argument. bool BytesMatch(const OutgoingMessage& other) const; // Holds a heap-allocated contiguous copy of the bytes in this message. // // This owns the allocated buffer and frees it when the object goes out of scope. // To create a |CopiedBytes|, use |CopyBytes|. class CopiedBytes { public: CopiedBytes() = default; CopiedBytes(CopiedBytes&&) = default; CopiedBytes& operator=(CopiedBytes&&) = default; CopiedBytes(const CopiedBytes&) = delete; CopiedBytes& operator=(const CopiedBytes&) = delete; uint8_t* data() { return bytes_.data(); } size_t size() const { return bytes_.size(); } private: explicit CopiedBytes(const OutgoingMessage& msg); std::vector<uint8_t> bytes_; friend class OutgoingMessage; }; // Create a heap-allocated contiguous copy of the bytes in this message. CopiedBytes CopyBytes() const { return CopiedBytes(*this); } // Release the handles to prevent them to be closed by CloseHandles. This method is only useful // when interfacing with low-level channel operations which consume the handles. void ReleaseHandles() { iovec_message().num_handles = 0; } // Writes the message to the |transport|. void Write(internal::AnyUnownedTransport transport, WriteOptions options = {}); // Writes the message to the |transport|. This overload takes a concrete // transport endpoint, such as a |zx::unowned_channel|. template <typename TransportObject> void Write(TransportObject&& transport, WriteOptions options = {}) { Write(internal::MakeAnyUnownedTransport(std::forward<TransportObject>(transport)), std::move(options)); } // Makes a call and returns the response read from the transport, without // decoding. template <typename TransportObject> auto Call(TransportObject&& transport, typename internal::AssociatedTransport<TransportObject>::MessageStorageView storage, CallOptions options = {}) { return CallImpl(internal::MakeAnyUnownedTransport(std::forward<TransportObject>(transport)), static_cast<internal::MessageStorageViewBase&>(storage), std::move(options)); } bool is_transactional() const { return is_transactional_; } private: OutgoingMessage(fidl_outgoing_msg_t msg, uint32_t handle_capacity) : ::fidl::Status(::fidl::Status::Ok()), message_(msg), handle_capacity_(handle_capacity) {} void EncodeImpl(fidl::internal::WireFormatVersion wire_format_version, void* data, size_t inline_size, fidl::internal::TopLevelEncodeFn encode_fn); uint32_t iovec_capacity() const { return iovec_capacity_; } uint32_t handle_capacity() const { return handle_capacity_; } uint32_t backing_buffer_capacity() const { return backing_buffer_capacity_; } uint8_t* backing_buffer() const { return backing_buffer_; } friend ::fidl_testing::MessageChecker; explicit OutgoingMessage(InternalIovecConstructorArgs args); explicit OutgoingMessage(InternalByteBackedConstructorArgs args); explicit OutgoingMessage(const fidl_outgoing_msg_t* msg, bool is_transactional); fidl::IncomingHeaderAndMessage CallImpl(internal::AnyUnownedTransport transport, internal::MessageStorageViewBase& storage, CallOptions options); fidl_outgoing_msg_iovec_t& iovec_message() { ZX_DEBUG_ASSERT(message_.type == FIDL_OUTGOING_MSG_TYPE_IOVEC); return message_.iovec; } const fidl_outgoing_msg_iovec_t& iovec_message() const { ZX_DEBUG_ASSERT(message_.type == FIDL_OUTGOING_MSG_TYPE_IOVEC); return message_.iovec; } using Status::SetStatus; const internal::TransportVTable* transport_vtable_ = nullptr; fidl_outgoing_msg_t message_ = {}; uint32_t iovec_capacity_ = 0; uint32_t handle_capacity_ = 0; uint32_t backing_buffer_capacity_ = 0; uint8_t* backing_buffer_ = nullptr; // If OutgoingMessage is constructed with a fidl_outgoing_msg_t* that contains bytes // rather than iovec, it is converted to a single-element iovec pointing to the bytes. zx_channel_iovec_t converted_byte_message_iovec_ = {}; bool is_transactional_ = false; template <typename> friend class internal::UnownedEncodedMessageBase; }; } // namespace fidl #endif // LIB_FIDL_CPP_WIRE_INCLUDE_LIB_FIDL_CPP_WIRE_OUTGOING_MESSAGE_H_
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 4.1 | | \\ / A nd | Web: www.OpenFOAM.org | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class volScalarField; location "200"; object p; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // dimensions [0 2 -2 0 0 0 0]; internalField nonuniform List<scalar> 26785 ( -0.714606 -0.719495 -0.699332 -0.657745 -0.61455 -0.559797 -0.496206 -0.430644 -0.365182 -0.301166 -0.241025 -0.187835 -0.14489 -0.114731 -0.0971467 -0.0892759 -0.0875392 -0.0885794 -0.0899993 -0.0911461 -0.0921592 -0.0923967 -0.0910608 -0.0880753 -0.0837575 -0.0784813 -0.0725169 -0.0659915 -0.0589154 -0.0512091 -0.0427197 -0.0332861 -0.0228186 -0.0111938 0.00175718 0.0157102 0.0297659 0.0432606 0.0559356 0.0676076 0.0780971 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1.01859 0.974169 0.921067 0.812176 0.669237 0.421051 0.096774 -0.376441 -0.929457 -1.70722 -2.611 -3.64333 -4.73657 -6.03805 -7.40929 -8.78633 -10.1715 -11.6825 -13.1147 -14.4319 -15.5971 -16.5749 -17.1976 -17.5876 -18.0954 -19.0623 -19.7217 -19.2129 -18.4113 -17.2277 -16.1419 -15.0397 -13.9446 -12.8027 -11.8251 -10.8897 -10.0161 -9.14966 -8.44222 -7.78649 -7.18915 -6.59622 -6.1195 -5.67721 -5.26868 -4.84574 -4.50215 -4.17183 -3.84783 -3.48655 -3.18176 -2.87765 -2.56834 -2.23109 -1.96311 -1.72075 -1.50338 -1.31114 -1.18811 -1.10225 -1.04704 -1.02118 -1.02323 -1.04442 -1.06789 ) ; } fineplug { type cyclicAMI; value nonuniform List<scalar> 80 ( -2.56031 -2.72717 -1.24245 -4.05181 -3.7975 -0.425904 0.095798 0.478844 0.538055 0.899115 2.323 4.28782 4.24998 1.30949 1.78297 3.21568 5.21051 5.17366 5.46008 5.48993 5.95194 7.98558 7.33865 7.74325 7.59492 8.01166 9.33565 10.5366 10.5446 10.4038 9.89792 11.9043 13.6898 13.6408 13.344 12.942 13.3205 15.1432 15.2768 13.6192 15.4262 17.4295 18.357 19.4173 18.5729 17.8318 17.3131 17.1193 17.5568 21.6629 22.7593 20.9186 20.4524 21.0904 20.646 19.6723 18.0267 15.5042 22.2808 24.1877 21.6584 20.4504 18.7617 16.2213 16.2614 15.6398 14.4947 13.6767 20.1764 17.2016 15.7824 15.6857 15.4116 14.6985 13.0707 12.7682 13.7514 18.7897 16.2488 15.5208 ) ; } faceFine { type zeroGradient; } inletFace { type zeroGradient; } inlet { type zeroGradient; } inletWalls { type zeroGradient; } outletInlet { type cyclicAMI; value nonuniform List<scalar> 15 ( -2.83417 0.616283 3.0378 5.59812 7.94879 10.7085 13.4324 15.737 18.1417 20.6805 19.3247 20.5974 16.3727 15.3438 15.5179 ) ; } } // ************************************************************************* //
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/Memory_Game/Memory_Game/allen.h
277fa015235078f8763ef555805fb6c85ef23cc7
[]
no_license
dkelz16/MemoryGame
5cef4180e65153671edd0be3b761a0fbb626cd26
4c7266d2773a3201dc753f491401cb6620e69f55
refs/heads/master
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allen.h
#pragma once #include "dave.h" #include "jared.h" #include "derek.h" #include "allenMethodLibrary.h" #include <string> #include <iostream> #include <vector> #include <array> using namespace std; char board[100][100]; char symbols[50]; char* chars; void printDirections() { writeLine(""); writeLine("The object of the game is to match pairs of cards face down."); writeLine("Or in this case, symbols, that hide to act like cards.\n"); } int* findEmptySpot(int x, int y) { int newX = 0; int newY = 0; int coords[2] = { 0, 0 }; int maxSpots = 0; bool isEmpty = false; maxSpots = x * y; maxSpots /= 2; //GET RANDOM SPOT newX = getRandomNumber(x); newY = getRandomNumber(y); //CHECK IF SPOT NOT EMPTY if (board[newY][newX] == 'z') { isEmpty = true; coords[0] = newX; coords[1] = newY; } else { while (!isEmpty) { newX = getRandomNumber(x); newY = getRandomNumber(y); if (board[newY][newX] == 'z') { coords[0] = newX; coords[1] = newY; isEmpty = true; } } } //IF EMPTY RETURN COORDS return coords; } void generatePairs(int x, int y, int spotCount) { int emptyX = 0; int emptyY = 0; int symbolNum = 0; char symbol = ' '; int* coordinates; //AS MANY SYMBOLS AS NEEDED * 2 FOR SPOT COUNT for (int i = 0; i < (x * y / 2); i++) { //SAME SYMB TWICE for (int j = 0; j < 2; j++) { symbolNum = i + 33; symbol = (char)symbolNum; coordinates = findEmptySpot(x, y); emptyX = coordinates[0]; emptyY = coordinates[1]; board[emptyY][emptyX] = symbol; } } } void printBoard(int rows, int cols) { writeLine(rows); writeLine(cols); for (int i = 0; i <= cols; i++) { for (int j = 0; j < rows; j++) { write(board[i][j]); write(" "); } writeLine(" "); } } void initializeBoard(int min, int max) { for (int i = 0; i < min; i++) { for (int j = 0; j < max; j++) { board[j][i] = 'z'; } } } int figureLength(int spots) { if (spots % 10 == 0) { return 10; } else if (spots % 9 == 0) { return 9; } else if (spots % 8 == 0) { return 8; } else if (spots % 7 == 0) { return 7; } else if (spots % 6 == 0) { return 6; } else if (spots % 5 == 0) { return 5; } else if (spots % 4 == 0) { return 4; } else if (spots % 3 == 0) { return 3; } else { return 2; } } void convertToSingleArray(int leg, int wid) { int counter = 1; char spot = ' '; for (int i = 0; i < leg; i++) { for (int j = 0; j < wid; j++) { spot = board[j][i]; chars[counter] = spot; counter++; } } } int* generateAmountOfPairs(int numOfPairs) { chars = B; int length = 0; int width = 0; int count = 0; int spotCount = 0; int boardSize[2] = { 0,0 }; spotCount = numOfPairs * 2; //FIGURE BEST AMOUNT BASED ON AMOUNT OF PAIRS length = figureLength(spotCount); width = spotCount / length; boardSize[0] = length; boardSize[1] = width; write("There are "); write(numOfPairs); writeLine(" pairs. Good luck!\n"); initializeBoard(length, width); generatePairs(length, width, spotCount); convertToSingleArray(length, width); return boardSize; }
245e4d66b9ce483e550519506d2870b173ae9312
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/bitonic_sort/bitonicSort.cpp
f695145f4c74f681b71a048a198a4911c8666b9d
[]
no_license
HLSpolito/SDAccel_kernel_cache
ec5cbb853965b0ff3c0e48efdd2fd17d9b19d24e
802e9fe941f07bd085c87c2c181bd82c615e72cc
refs/heads/master
2021-09-25T05:15:12.535774
2018-10-18T11:39:33
2018-10-18T11:39:33
104,465,335
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2017-10-25T14:42:54
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cpp
bitonicSort.cpp
#include <cstring> #include <iostream> #ifdef CACHE #include "BitonicSortCache.h" extern "C" void bitonicSort(CacheA::DataType *src, bool dir){ #pragma HLS interface m_axi port = src bundle = gmem depth = 8 #pragma HLS interface s_axilite port = src bundle = control #pragma HLS interface s_axilite port = dir bundle = gmem #pragma HLS interface s_axilite port = dir bundle = control #pragma HLS interface s_axilite port = return bundle = control BitonicSortCache<int, EXP, CACHE> sorter(src); sorter.sort(dir); } #else #include "BitonicSort.h" #ifdef GLOBAL extern "C" void bitonicSort(int *src, bool dir){ #pragma HLS interface m_axi port = src bundle = gmem #pragma HLS interface s_axilite port = src bundle = control #pragma HLS interface s_axilite port = dir bundle = gmem #pragma HLS interface s_axilite port = dir bundle = control #pragma HLS interface s_axilite port = return bundle = control BitonicSort<int, EXP> sorter(src); sorter.sort(dir); } #else extern "C" void bitonicSort(int *src, bool dir){ #pragma HLS interface m_axi port = src bundle = gmem #pragma HLS interface s_axilite port = src bundle = control #pragma HLS interface s_axilite port = dir bundle = gmem #pragma HLS interface s_axilite port = dir bundle = control #pragma HLS interface s_axilite port = return bundle = control BitonicSortLocal<int, EXP, LIMIT> sorter(src); sorter.sort(dir); } #endif #endif
b9d8ca99a8f14f02df6fa13647b04e57e7d9a2a8
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/Tugas1_124200051(cpp).cpp
b3ff2cd1026d593f5c69ce61b54a79c31c936296
[]
no_license
dikhi123/124200051
db5b0d5674ac2ec40907bd0a80cb85a7809a7f1a
16be9acb9ea0b2e7e0df4034f751c08ffdb88ee9
refs/heads/master
2023-01-12T09:37:36.637828
2020-11-02T00:54:37
2020-11-02T00:54:37
304,607,641
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cpp
Tugas1_124200051(cpp).cpp
#include <iostream> using namespace std; int main() { char nama [50], nim [15]; float nilai_uts,nilai_uas,nilai_akhir; cout<< "-------------------------------------------" <<endl; cout<< "|Tugas Praktikum Algoritma dan Pemrograman|" <<endl; cout<< "|NIM : 124200051 |" << endl; cout<< "|Nama : Dikhi Dewantoro |" << endl; cout<< "-------------------------------------------" <<endl; cout<< "" <<endl; cout<<"Nama Mahasiswa : "; cin>>nama; cin.getline (nama,sizeof(nama)); cout<<"nim : "; cin>>nim; cout<< "" <<endl; cout<< "Nilai Uts = "; cin>> nilai_uts; cout<< "Nilai Uas = "; cin>> nilai_uas; cout<<"--------------------------------------------------------------------"<<endl; nilai_akhir = (nilai_uts + nilai_uas )/2; cout<<" Mahasiswa dengan nama "<<nama<<"("<<nim<<") mendapatkan nilai = "<<nilai_akhir; }
91de90ae7c87f1ae0727713f9fd5deb64f815aa8
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/proceso.cpp
8056e7db595c3ebee91a06b12cd92456e1c0986a
[]
no_license
jfcarrasco/programas-c
396c58a826c9baf976dffbea912f1023d27a6ffc
28c08cebe0df4dd5726d6db8208cd2cfb2407a0d
refs/heads/master
2016-09-02T00:10:08.048592
2015-10-28T09:02:18
2015-10-28T09:02:18
31,169,243
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cpp
proceso.cpp
#include <stdio.h> #include <stdlib.h> #include <sys/types.h> #include <unistd.h> pid_t hijo (char* program, char** arg_list){ pid_t hijo_pid; hijo_pid = fork (); if (hijo_pid != 0) return hijo_pid; else { execvp (program, arg_list); fprintf (stderr, "an error occurred in execvp\n"); abort (); } } int main (){ char* arg_list[] = { "firefox", NULL }; hijo ("firefox", arg_list); printf ("done with main program\n"); return EXIT_SUCCESS; }
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/Source/World.h
a83b2a9fe19497bbb591477a6bdec5d713cfb4f0
[]
no_license
LHuss/BumperCars
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5684d9ed024c4cdf0d63120215afb3fb87a985ee
refs/heads/master
2022-12-09T23:13:12.584118
2020-09-09T12:36:51
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World.h
// // COMP 371 Assignment Framework // // Created by Nicolas Bergeron on 8/7/14. // Updated by Gary Chang on 14/1/15 // // Copyright (c) 2014-2019 Concordia University. All rights reserved. // #pragma once #include <glm/glm.hpp> #include <vector> #include <list> #include "ComputerControlledCarModel.h" #include "PlayerControlledCarModel.h" #include "CarModel.h" #include "GridModel.h" #include "Camera.h" #include "Model.h" #include "PointLight.h" #include "SpotLight.h" #include "CollisionModel.h" struct LightSource { glm::vec3 position; glm::vec3 color; }; struct Collision { bool collided; glm::vec3 distance; }; class World { public: World(); ~World(); static World* GetInstance(); std::vector<PointLight*> GetPointLights() const { return mPointLights; } std::vector<SpotLight*> GetSpotLights() const { return mSpotLights; } void Update(float dt); void Draw(); void InitializeModels(); const Camera* GetCurrentCamera() const; const CameraType GetCurrentCameraType() const; static glm::mat4 GetInstancedViewProjectionMatrix(); void AddSpotLight(SpotLight* light); void RemoveSpotLight(SpotLight* light); void AddPointLight(PointLight* light); void RemovePointLight(PointLight* light); void AddCamera(CameraType type, Camera* camera); void ToggleCamera(); void DoCollisions(); Collision CheckCollision(CollisionModel& one, CollisionModel& two); private: static World* instance; PlayerControlledCarModel* playerCar; std::vector<ComputerControlledCarModel*> compCars; std::vector<CarModel*> cars; GridModel* grid; CubeModel* ground; std::list<CarModel*> projectileCars; std::vector<Model*> mobileModels; std::vector<Model*> staticModels; std::vector<Camera*> mCameras; unsigned int mCurrentCamera; std::vector<PointLight*> mPointLights; std::vector<SpotLight*> mSpotLights; };
3520b2f3fdd6f246dcc92a32ae60b8fd21f61c81
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/058shape_shifting_container.cc
c9975b44c401152301596b160d43a115a5609aec
[]
no_license
shaunstanislaus/mu
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379244666c86ef137f9b3a648e9ea9d294088440
refs/heads/master
2018-03-22T17:18:49.236482
2016-02-13T21:22:22
2016-02-13T21:25:10
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058shape_shifting_container.cc
//:: Container definitions can contain type parameters. //: //: Extremely hacky initial implementation. We still don't support the full //: complexity of type trees inside container definitions. So for example you //: can't have a container element with this type: //: (map (array address character) (list number)) :(scenario size_of_shape_shifting_container) container foo:_t [ x:_t y:number ] recipe main [ 1:foo:number <- merge 12, 13 3:foo:point <- merge 14, 15, 16 ] +mem: storing 12 in location 1 +mem: storing 13 in location 2 +mem: storing 14 in location 3 +mem: storing 15 in location 4 +mem: storing 16 in location 5 :(before "End Globals") // We'll use large type ordinals to mean "the following type of the variable". const int START_TYPE_INGREDIENTS = 2000; :(before "End Test Run Initialization") assert(Next_type_ordinal < START_TYPE_INGREDIENTS); :(before "End type_info Fields") map<string, type_ordinal> type_ingredient_names; //: Suppress unknown type checks in shape-shifting containers. :(before "Check Container Field Types(info)") if (!info.type_ingredient_names.empty()) continue; :(before "End container Name Refinements") if (name.find(':') != string::npos) { trace(9999, "parse") << "container has type ingredients; parsing" << end(); read_type_ingredients(name); } :(code) void read_type_ingredients(string& name) { string save_name = name; istringstream in(save_name); name = slurp_until(in, ':'); if (!contains_key(Type_ordinal, name) || get(Type_ordinal, name) == 0) put(Type_ordinal, name, Next_type_ordinal++); type_info& info = get_or_insert(Type, get(Type_ordinal, name)); long long int next_type_ordinal = START_TYPE_INGREDIENTS; while (has_data(in)) { string curr = slurp_until(in, ':'); if (info.type_ingredient_names.find(curr) != info.type_ingredient_names.end()) { raise_error << "can't repeat type ingredient names in a single container definition\n" << end(); return; } put(info.type_ingredient_names, curr, next_type_ordinal++); } } :(before "End insert_container Special-cases") // check for use of type ingredients else if (!properties->value.empty() && properties->value.at(0) == '_') { result->value = get(info.type_ingredient_names, properties->value); } :(before "End Container Type Checks") if (type->value >= START_TYPE_INGREDIENTS && (type->value - START_TYPE_INGREDIENTS) < SIZE(get(Type, type->value).type_ingredient_names)) return; :(before "End size_of(type) Container Cases") if (t.elements.at(i)->value >= START_TYPE_INGREDIENTS) { trace(9999, "type") << "checking size of type ingredient\n" << end(); long long int size = size_of_type_ingredient(t.elements.at(i), type->right); if (!size) raise_error << "illegal type '" << debug_string(type) << "' seems to be missing a type ingredient or three\n" << end(); result += size; continue; } :(code) // shape-shifting version of size_of long long int size_of_type_ingredient(const type_tree* element_template, const type_tree* rest_of_use) { long long int type_ingredient_index = element_template->value - START_TYPE_INGREDIENTS; const type_tree* curr = rest_of_use; if (!curr) return 0; while (type_ingredient_index > 0) { --type_ingredient_index; curr = curr->right; if (!curr) return 0; } assert(curr); assert(!curr->left); // unimplemented if (!contains_key(Type, curr->value)) return 0; trace(9999, "type") << "type deduced to be " << get(Type, curr->value).name << "$" << end(); type_tree tmp(curr->value); if (curr->right) tmp.right = new type_tree(*curr->right); return size_of(&tmp); } :(scenario get_on_shape_shifting_container) container foo:_t [ x:_t y:number ] recipe main [ 1:foo:point <- merge 14, 15, 16 2:number <- get 1:foo:point, y:offset ] +mem: storing 16 in location 2 :(before "End GET field Cases") const type_tree* type = get(Type, base_type).elements.at(i); if (type->value >= START_TYPE_INGREDIENTS) { long long int size = size_of_type_ingredient(type, base.type->right); if (!size) raise_error << "illegal field type '" << debug_string(type) << "' seems to be missing a type ingredient or three\n" << end(); src += size; continue; } :(scenario get_on_shape_shifting_container_2) container foo:_t [ x:_t y:number ] recipe main [ 1:foo:point <- merge 14, 15, 16 2:point <- get 1:foo:point, x:offset ] +mem: storing 14 in location 2 +mem: storing 15 in location 3 :(scenario get_on_shape_shifting_container_3) container foo:_t [ x:_t y:number ] recipe main [ 1:foo:address:point <- merge 34, 48 # unsafe 2:address:point <- get 1:foo:address:point, x:offset ] +mem: storing 34 in location 2 :(before "End element_type Special-cases") if (contains_type_ingredient(element)) { if (!canonized_base.type->right) raise_error << "illegal type '" << debug_string(canonized_base.type) << "' seems to be missing a type ingredient or three\n" << end(); replace_type_ingredient(element.type, canonized_base.type->right); } :(code) bool contains_type_ingredient(const reagent& x) { return contains_type_ingredient(x.type); } bool contains_type_ingredient(const type_tree* type) { if (!type) return false; if (type->value >= START_TYPE_INGREDIENTS) return true; return contains_type_ingredient(type->left) || contains_type_ingredient(type->right); } void replace_type_ingredient(type_tree* element_type, const type_tree* callsite_type) { if (!callsite_type) return; // error but it's already been raised above if (!element_type) return; if (element_type->value >= START_TYPE_INGREDIENTS) { if (!has_nth_type(callsite_type, element_type->value-START_TYPE_INGREDIENTS)) { raise_error << "illegal type '" << debug_string(callsite_type) << "' seems to be missing a type ingredient or three\n" << end(); return; } const type_tree* replacement = nth_type(callsite_type, element_type->value-START_TYPE_INGREDIENTS); element_type->value = replacement->value; element_type->left = replacement->left ? new type_tree(*replacement->left) : NULL; element_type->right = replacement->right ? new type_tree(*replacement->right) : NULL; } replace_type_ingredient(element_type->right, callsite_type); } const type_tree* nth_type(const type_tree* base, long long int n) { assert(n >= 0); if (n == 0) return base; return nth_type(base->right, n-1); } bool has_nth_type(const type_tree* base, long long int n) { assert(n >= 0); if (base == NULL) return false; if (n == 0) return true; return has_nth_type(base->right, n-1); } :(scenario get_on_shape_shifting_container_error) % Hide_errors = true; container foo:_t [ x:_t y:number ] recipe main [ 10:foo:point <- merge 14, 15, 16 1:number <- get 10:foo, 1:offset ] +error: illegal type 'foo' seems to be missing a type ingredient or three //: get-address similarly :(scenario get_address_on_shape_shifting_container) container foo:_t [ x:_t y:number ] recipe main [ 10:foo:point <- merge 14, 15, 16 1:address:number <- get-address 10:foo:point, 1:offset ] +mem: storing 12 in location 1 :(before "End GET_ADDRESS field Cases") const type_tree* type = get(Type, base_type).elements.at(i); if (type->value >= START_TYPE_INGREDIENTS) { long long int size = size_of_type_ingredient(type, base.type->right); if (!size) raise_error << "illegal type '" << debug_string(type) << "' seems to be missing a type ingredient or three\n" << end(); result += size; continue; } :(scenario get_on_shape_shifting_container_inside_shape_shifting_container) container foo:_t [ x:_t y:number ] container bar [ x:foo:point y:number ] recipe main [ 1:bar <- merge 14, 15, 16, 17 2:number <- get 1:bar, 1:offset ] +mem: storing 17 in location 2
7db033fbef5e7f1c40628d03692a4fb35aca624f
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/gfx/camera/generic_camera.cpp
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aconstlink/snakeoil
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generic_camera.cpp
//------------------------------------------------------------ // snakeoil (c) Alexis Constantin Link // Distributed under the MIT license //------------------------------------------------------------ #include "generic_camera.h" #include "ilens.h" #include "pinhole_lens.h" using namespace so_gfx ; //********************************************************************************************** generic_camera::generic_camera( void_t ) noexcept {} //********************************************************************************************** generic_camera::generic_camera( so_gfx::ilens_utr_t ptr ) noexcept { this_t::add_lens( ptr ) ; } //********************************************************************************************** generic_camera::generic_camera( this_rref_t rhv ) noexcept { _trafo = rhv._trafo ; _lenses = std::move( rhv._lenses ) ; } //********************************************************************************************** generic_camera::~generic_camera( void_t ) noexcept { for( ilens_ptr_t l : _lenses ) { l->destroy() ; } } //********************************************************************************************** generic_camera::this_ptr_t generic_camera::create( so_memory::purpose_cref_t p ) { return so_gfx::memory::alloc( this_t(), p ) ; } //********************************************************************************************** generic_camera::this_ptr_t generic_camera::create( this_rref_t rhv, so_memory::purpose_cref_t p ) { return so_gfx::memory::alloc( std::move(rhv), p ) ; } //********************************************************************************************** void_t generic_camera::destroy( this_ptr_t ptr ) { so_gfx::memory::dealloc( ptr ) ; } //********************************************************************************************** so_gfx::result generic_camera::add_lens( so_gfx::ilens_utr_t lptr ) { auto found = std::find( _lenses.begin(), _lenses.end(), lptr ) ; if( found != _lenses.end() ) return so_gfx::invalid_argument ; _lenses.push_back( lptr ) ; return so_gfx::ok ; } //********************************************************************************************** size_t generic_camera::get_num_lenses( void_t ) const { return _lenses.size() ; } //********************************************************************************************** ilens_ptr_t generic_camera::get_lens( size_t i ) { return i < _lenses.size() ? _lenses[i] : nullptr ; } //********************************************************************************************** void_t generic_camera::transform_by( so_math::so_3d::trafof_cref_t trafo ) { _trafo = _trafo * trafo ; } //********************************************************************************************** void_t generic_camera::set_transformaion( so_math::so_3d::trafof_cref_t trafo ) { _trafo = trafo ; for( auto * lptr : _lenses ) { lptr->transform_by( trafo ) ; } } //********************************************************************************************** void_t generic_camera::get_transformation( so_math::so_3d::trafof_ref_t trafo_out ) const { trafo_out = _trafo ; } //********************************************************************************************** void_t generic_camera::destroy( void_t ) { this_t::destroy( this ) ; } //**********************************************************************************************
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TylerJackson/SciCompRepo
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newton_interp.cpp
/*Tyler Jackson * 11/4/2013 * * newton_interp.cpp * This class implements newtons method for interpolation. In order to do this I first calculated * the coefficients by creating a lower triangular matrix like we discussed in lecture. Then I * performed forward substitution using the matrix class provided to solve for the coefficients. Once I * had the coefficients I could calculate the polynomial. */ #include "mat3.h" #include <iostream> using namespace std; int newton_coeffs(Mat &x, Mat&y, Mat&c){ x.Trans(); Mat B(x.Rows(), x.Rows()); for(int i=0;i<x.Rows();i++){ B(0,i)=0; B(i,0)=1; } for(int i=1;i<B.Rows();i++){ for(int j=1;j<=i;j++){ B(i,j)=1.0; for(int m=0;m<j;m++){ B(i,j)=B(i,j)*(x(i)-x(m)); } } } FwdSub(B,c,y); //simple check to see if the dimensions are all equal, if they are not, the coefficients //were calculated incorrectly--not perfect check, but not horrible if(c.Rows() == x.Rows()){ return 0; } else return 1; } double newton_eval(Mat &x, Mat&c, double z){ double answer=0; Mat w(x.Rows(),1); w(0,0)=c(0,0); for(int i=1;i<x.Rows();i++){ double multFactor=1.0; for(int j=0;j<i;j++){ multFactor=multFactor*(z-x(j,0)); } w(i,0)=c(i,0)*multFactor; } for(int i=0;i<w.Rows();i++){ answer=answer+w(i); } return answer; }
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/docs/examples/Canvas_drawRect.cpp
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google/skia
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Canvas_drawRect.cpp
// Copyright 2019 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "tools/fiddle/examples.h" // HASH=871b0da9b4a23de11ae7a772ce14aed3 REG_FIDDLE(Canvas_drawRect, 256, 256, false, 0) { void draw(SkCanvas* canvas) { SkPoint rectPts[] = { {64, 48}, {192, 160} }; SkPaint paint; paint.setAntiAlias(true); paint.setStyle(SkPaint::kStroke_Style); paint.setStrokeWidth(20); paint.setStrokeJoin(SkPaint::kRound_Join); SkMatrix rotator; rotator.setRotate(30, 128, 128); for (auto color : { SK_ColorRED, SK_ColorBLUE, SK_ColorYELLOW, SK_ColorMAGENTA } ) { paint.setColor(color); SkRect rect; rect.set(rectPts[0], rectPts[1]); canvas->drawRect(rect, paint); rotator.mapPoints(rectPts, 2); } } } // END FIDDLE
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refs/heads/master
2020-03-22T13:11:18.285798
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sub.cpp
/** * @file * * @brief Contains the method declarations used in the Sub Class * */ #include <iostream> #include "sub.h" /** * @brief Constructor method for the Sub class * * This constructor makes sure to initialize the left and right operands. * * @param lhs left hand side Expression * @param rhs right hand side Expression */ Sub::Sub(Expression* lhs, Expression* rhs) { leftOperand = lhs; rightOperand = rhs; } /** * @brief Destructor method for the Mul class * * This destructor deletes the expressions stored in the Mul Class and thus frees * up the memory. */ Sub::~Sub() { delete leftOperand; delete rightOperand; } /** * @brief Subtracts the expressions * * This function subtracts the right expression from the and the left one. They may be * simple doubles or long expressions of the Expression datatype. This is why evaluation * of both operands is needed before the subtraction operation can be performed, as to * make sure to complete all the previous operations first. * * @return The difference of the left and the right expressions */ double Sub::evaluate() const { return leftOperand->evaluate() - rightOperand->evaluate(); } /** * @brief Prints out the difference * * This functions outputs the subtraction operation performed in a human readable fashion * with brackets and a "-" symbol. */ void Sub::print() const { std::cout << "("; leftOperand->print(); std::cout << " - "; rightOperand->print(); std::cout << ")"; }
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/Unity/ShoesAppUnity/Classes/Native/Il2CppCompilerCalculateTypeValues_14Table.cpp
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[]
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sunrisemoment/unity-ios-demo
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Il2CppCompilerCalculateTypeValues_14Table.cpp
#include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <cstring> #include <string.h> #include <stdio.h> #include <cmath> #include <limits> #include <assert.h> #include "class-internals.h" #include "codegen/il2cpp-codegen.h" #include "UnityEngine_UnityEngine_SocialPlatforms_TimeScope2583939667.h" #include "UnityEngine_UnityEngine_SocialPlatforms_Range3455291607.h" #include "UnityEngine_UnityEngine_Plane3727654732.h" #include "UnityEngine_UnityEngine_Ray2469606224.h" #include "UnityEngine_UnityEngine_Rect3681755626.h" #include "UnityEngine_UnityEngine_RuntimeInitializeLoadType205334256.h" #include "UnityEngine_UnityEngine_RuntimeInitializeOnLoadMet3126475234.h" #include "UnityEngine_UnityEngine_SerializePrivateVariables2241034664.h" #include "UnityEngine_UnityEngine_SerializeField3073427462.h" #include "UnityEngine_UnityEngine_PreferBinarySerialization2472773525.h" #include "UnityEngine_UnityEngine_StackTraceUtility1881293839.h" #include "UnityEngine_UnityEngine_UnityException2687879050.h" #include "UnityEngine_UnityEngine_SharedBetweenAnimatorsAttr1565472209.h" #include "UnityEngine_UnityEngine_StateMachineBehaviour2151245329.h" #include "UnityEngine_UnityEngine_TrackedReference1045890189.h" #include "UnityEngine_UnityEngine_UnityAPICompatibilityVersi2508627033.h" #include "UnityEngine_UnityEngine_Events_PersistentListenerMo857969000.h" #include "UnityEngine_UnityEngine_Events_ArgumentCache4810721.h" #include "UnityEngine_UnityEngine_Events_BaseInvokableCall2229564840.h" #include "UnityEngine_UnityEngine_Events_UnityEventCallState3420894182.h" #include "UnityEngine_UnityEngine_Events_PersistentCall3793436469.h" #include "UnityEngine_UnityEngine_Events_PersistentCallGroup339478082.h" #include "UnityEngine_UnityEngine_Events_InvokableCallList2295673753.h" #include "UnityEngine_UnityEngine_Events_UnityEventBase828812576.h" #include "UnityEngine_UnityEngine_Events_UnityEvent408735097.h" #include "UnityEngine_UnityEngine_UnityString276356480.h" #include "UnityEngine_UnityEngine_Vector22243707579.h" #include "UnityEngine_UnityEngine_Vector42243707581.h" #include "UnityEngine_UnityEngine_Experimental_Director_Anim1808633952.h" #include "UnityEngine_UnityEngine_Experimental_Director_Fram1120735295.h" #include "UnityEngine_UnityEngine_Internal_DefaultValueAttri1027170048.h" #include "UnityEngine_UnityEngine_Internal_ExcludeFromDocsAtt665825653.h" #include "UnityEngine_UnityEngine_Logger3328995178.h" #include "UnityEngine_UnityEngine_Scripting_PreserveAttribut4182602970.h" #include "UnityEngine_UnityEngine_Scripting_UsedByNativeCode3212052468.h" #include "UnityEngine_UnityEngine_Scripting_RequiredByNative1913052472.h" #include "UnityEngine_UnityEngine_Serialization_FormerlySeri3673080018.h" #include "UnityEngine_UnityEngineInternal_TypeInferenceRules1810425448.h" #include "UnityEngine_UnityEngineInternal_TypeInferenceRuleA1390152093.h" #include "UnityEngine_UnityEngineInternal_GenericStack3718539591.h" #include "Vuforia_UnityExtensions_U3CModuleU3E3783534214.h" #include "Vuforia_UnityExtensions_Vuforia_ARController2638793709.h" #include "Vuforia_UnityExtensions_Vuforia_ARController_U3CU32604000414.h" #include "Vuforia_UnityExtensions_Vuforia_DigitalEyewearARCo1398758191.h" #include "Vuforia_UnityExtensions_Vuforia_DigitalEyewearARCo2121820252.h" #include "Vuforia_UnityExtensions_Vuforia_DigitalEyewearARCo3746630162.h" #include "Vuforia_UnityExtensions_Vuforia_DigitalEyewearARCon342269456.h" #include "Vuforia_UnityExtensions_Vuforia_DigitalEyewearARCo2750347603.h" #include "Vuforia_UnityExtensions_Vuforia_EyewearDevice1202635122.h" #include "Vuforia_UnityExtensions_Vuforia_EyewearDevice_EyeID642957731.h" #include "Vuforia_UnityExtensions_Vuforia_EyewearDevice_Eyew1521251591.h" #include "Vuforia_UnityExtensions_Vuforia_NullHoloLensApiAbs1386933393.h" #include "Vuforia_UnityExtensions_Vuforia_DeviceTracker2183873360.h" #include "Vuforia_UnityExtensions_Vuforia_DeviceTrackerARCon3939888793.h" #include "Vuforia_UnityExtensions_Vuforia_DistortionRenderin3766399464.h" #include "Vuforia_UnityExtensions_Vuforia_DistortionRenderin2945034146.h" #include "Vuforia_UnityExtensions_Vuforia_DelegateHelper1202011487.h" #include "Vuforia_UnityExtensions_Vuforia_PlayModeEyewearUser117253723.h" #include "Vuforia_UnityExtensions_Vuforia_PlayModeEyewearCal3632467967.h" #include "Vuforia_UnityExtensions_Vuforia_PlayModeEyewearDev2977282393.h" #include "Vuforia_UnityExtensions_Vuforia_DedicatedEyewearDevi22891981.h" #include "Vuforia_UnityExtensions_Vuforia_CameraConfiguratio3904398347.h" #include "Vuforia_UnityExtensions_Vuforia_BaseCameraConfigurat38459502.h" #include "Vuforia_UnityExtensions_Vuforia_BaseStereoViewerCa1102239676.h" #include "Vuforia_UnityExtensions_Vuforia_StereoViewerCamera3365023487.h" #include "Vuforia_UnityExtensions_Vuforia_HoloLensExtendedTr3502001541.h" #include "Vuforia_UnityExtensions_Vuforia_HoloLensExtendedTr1161658011.h" #include "Vuforia_UnityExtensions_Vuforia_HoloLensExtendedTr3432166560.h" #include "Vuforia_UnityExtensions_Vuforia_VuforiaExtendedTra2074328369.h" #include "Vuforia_UnityExtensions_Vuforia_VuMarkManagerImpl1660847547.h" #include "Vuforia_UnityExtensions_Vuforia_InstanceIdImpl3955455590.h" #include "Vuforia_UnityExtensions_Vuforia_VuMarkTargetImpl2700679413.h" #include "Vuforia_UnityExtensions_Vuforia_VuMarkTemplateImpl199901830.h" #include "Vuforia_UnityExtensions_Vuforia_MixedRealityContro1276557833.h" #include "Vuforia_UnityExtensions_Vuforia_MixedRealityControll38013191.h" #include "Vuforia_UnityExtensions_Vuforia_RotationalDeviceTr3644694819.h" #include "Vuforia_UnityExtensions_Vuforia_RotationalDeviceTra111727860.h" #include "Vuforia_UnityExtensions_Vuforia_CustomViewerParamet779886969.h" #include "Vuforia_UnityExtensions_Vuforia_DeviceTrackingMana2097550852.h" #include "Vuforia_UnityExtensions_Vuforia_FactorySetter648583075.h" #include "Vuforia_UnityExtensions_Vuforia_EyewearCalibration2025108506.h" #include "Vuforia_UnityExtensions_Vuforia_BackgroundPlaneAbs3732945727.h" #include "Vuforia_UnityExtensions_Vuforia_EyewearUserCalibra1518014586.h" #include "Vuforia_UnityExtensions_Vuforia_RotationalPlayMode3894463544.h" #include "Vuforia_UnityExtensions_Vuforia_RotationalDeviceTra832065887.h" #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1400 = { sizeof (TimeScope_t2583939667)+ sizeof (Il2CppObject), sizeof(int32_t), 0, 0 }; extern const int32_t g_FieldOffsetTable1400[4] = { TimeScope_t2583939667::get_offset_of_value___1() + static_cast<int32_t>(sizeof(Il2CppObject)), 0, 0, 0, }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1401 = { sizeof (Range_t3455291607)+ sizeof (Il2CppObject), sizeof(Range_t3455291607 ), 0, 0 }; extern const int32_t g_FieldOffsetTable1401[2] = { Range_t3455291607::get_offset_of_from_0() + static_cast<int32_t>(sizeof(Il2CppObject)), Range_t3455291607::get_offset_of_count_1() + static_cast<int32_t>(sizeof(Il2CppObject)), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1402 = { 0, -1, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1403 = { sizeof (Plane_t3727654732)+ sizeof (Il2CppObject), sizeof(Plane_t3727654732 ), 0, 0 }; extern const int32_t g_FieldOffsetTable1403[2] = { Plane_t3727654732::get_offset_of_m_Normal_0() + static_cast<int32_t>(sizeof(Il2CppObject)), Plane_t3727654732::get_offset_of_m_Distance_1() + static_cast<int32_t>(sizeof(Il2CppObject)), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1404 = { sizeof (Ray_t2469606224)+ sizeof (Il2CppObject), sizeof(Ray_t2469606224 ), 0, 0 }; extern const int32_t g_FieldOffsetTable1404[2] = { Ray_t2469606224::get_offset_of_m_Origin_0() + static_cast<int32_t>(sizeof(Il2CppObject)), Ray_t2469606224::get_offset_of_m_Direction_1() + static_cast<int32_t>(sizeof(Il2CppObject)), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1405 = { sizeof (Rect_t3681755626)+ sizeof (Il2CppObject), sizeof(Rect_t3681755626 ), 0, 0 }; extern const int32_t g_FieldOffsetTable1405[4] = { Rect_t3681755626::get_offset_of_m_XMin_0() + static_cast<int32_t>(sizeof(Il2CppObject)), Rect_t3681755626::get_offset_of_m_YMin_1() + static_cast<int32_t>(sizeof(Il2CppObject)), Rect_t3681755626::get_offset_of_m_Width_2() + static_cast<int32_t>(sizeof(Il2CppObject)), Rect_t3681755626::get_offset_of_m_Height_3() + static_cast<int32_t>(sizeof(Il2CppObject)), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1406 = { sizeof (RuntimeInitializeLoadType_t205334256)+ sizeof (Il2CppObject), sizeof(int32_t), 0, 0 }; extern const int32_t g_FieldOffsetTable1406[3] = { RuntimeInitializeLoadType_t205334256::get_offset_of_value___1() + static_cast<int32_t>(sizeof(Il2CppObject)), 0, 0, }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1407 = { sizeof (RuntimeInitializeOnLoadMethodAttribute_t3126475234), -1, 0, 0 }; extern const int32_t g_FieldOffsetTable1407[1] = { RuntimeInitializeOnLoadMethodAttribute_t3126475234::get_offset_of_U3CloadTypeU3Ek__BackingField_0(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1408 = { sizeof (SerializePrivateVariables_t2241034664), -1, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1409 = { sizeof (SerializeField_t3073427462), -1, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1410 = { sizeof (PreferBinarySerialization_t2472773525), -1, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1411 = { 0, -1, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1412 = { sizeof (StackTraceUtility_t1881293839), -1, sizeof(StackTraceUtility_t1881293839_StaticFields), 0 }; extern const int32_t g_FieldOffsetTable1412[1] = { StackTraceUtility_t1881293839_StaticFields::get_offset_of_projectFolder_0(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1413 = { sizeof (UnityException_t2687879050), -1, 0, 0 }; extern const int32_t g_FieldOffsetTable1413[2] = { 0, UnityException_t2687879050::get_offset_of_unityStackTrace_12(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1414 = { sizeof (SharedBetweenAnimatorsAttribute_t1565472209), -1, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1415 = { sizeof (StateMachineBehaviour_t2151245329), -1, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1416 = { sizeof (TrackedReference_t1045890189), sizeof(TrackedReference_t1045890189_marshaled_pinvoke), 0, 0 }; extern const int32_t g_FieldOffsetTable1416[1] = { TrackedReference_t1045890189::get_offset_of_m_Ptr_0(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1417 = { sizeof (UnityAPICompatibilityVersionAttribute_t2508627033), -1, 0, 0 }; extern const int32_t g_FieldOffsetTable1417[1] = { UnityAPICompatibilityVersionAttribute_t2508627033::get_offset_of__version_0(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1418 = { sizeof (PersistentListenerMode_t857969000)+ sizeof (Il2CppObject), sizeof(int32_t), 0, 0 }; extern const int32_t g_FieldOffsetTable1418[8] = { PersistentListenerMode_t857969000::get_offset_of_value___1() + static_cast<int32_t>(sizeof(Il2CppObject)), 0, 0, 0, 0, 0, 0, 0, }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1419 = { sizeof (ArgumentCache_t4810721), -1, 0, 0 }; extern const int32_t g_FieldOffsetTable1419[1] = { ArgumentCache_t4810721::get_offset_of_m_ObjectArgumentAssemblyTypeName_0(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1420 = { sizeof (BaseInvokableCall_t2229564840), -1, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1421 = { sizeof (UnityEventCallState_t3420894182)+ sizeof (Il2CppObject), sizeof(int32_t), 0, 0 }; extern const int32_t g_FieldOffsetTable1421[4] = { UnityEventCallState_t3420894182::get_offset_of_value___1() + static_cast<int32_t>(sizeof(Il2CppObject)), 0, 0, 0, }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1422 = { sizeof (PersistentCall_t3793436469), -1, 0, 0 }; extern const int32_t g_FieldOffsetTable1422[3] = { PersistentCall_t3793436469::get_offset_of_m_Mode_0(), PersistentCall_t3793436469::get_offset_of_m_Arguments_1(), PersistentCall_t3793436469::get_offset_of_m_CallState_2(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1423 = { sizeof (PersistentCallGroup_t339478082), -1, 0, 0 }; extern const int32_t g_FieldOffsetTable1423[1] = { PersistentCallGroup_t339478082::get_offset_of_m_Calls_0(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1424 = { sizeof (InvokableCallList_t2295673753), -1, 0, 0 }; extern const int32_t g_FieldOffsetTable1424[4] = { InvokableCallList_t2295673753::get_offset_of_m_PersistentCalls_0(), InvokableCallList_t2295673753::get_offset_of_m_RuntimeCalls_1(), InvokableCallList_t2295673753::get_offset_of_m_ExecutingCalls_2(), InvokableCallList_t2295673753::get_offset_of_m_NeedsUpdate_3(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1425 = { sizeof (UnityEventBase_t828812576), -1, 0, 0 }; extern const int32_t g_FieldOffsetTable1425[4] = { UnityEventBase_t828812576::get_offset_of_m_Calls_0(), UnityEventBase_t828812576::get_offset_of_m_PersistentCalls_1(), UnityEventBase_t828812576::get_offset_of_m_TypeName_2(), UnityEventBase_t828812576::get_offset_of_m_CallsDirty_3(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1426 = { sizeof (UnityEvent_t408735097), -1, 0, 0 }; extern const int32_t g_FieldOffsetTable1426[1] = { UnityEvent_t408735097::get_offset_of_m_InvokeArray_4(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1427 = { 0, 0, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1428 = { 0, 0, 0, 0 }; extern const int32_t g_FieldOffsetTable1428[1] = { 0, }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1429 = { 0, 0, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1430 = { 0, 0, 0, 0 }; extern const int32_t g_FieldOffsetTable1430[1] = { 0, }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1431 = { 0, 0, 0, 0 }; extern const int32_t g_FieldOffsetTable1431[1] = { 0, }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1432 = { 0, 0, 0, 0 }; extern const int32_t g_FieldOffsetTable1432[1] = { 0, }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1433 = { sizeof (UnityString_t276356480), -1, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1434 = { sizeof (Vector2_t2243707579)+ sizeof (Il2CppObject), sizeof(Vector2_t2243707579 ), 0, 0 }; extern const int32_t g_FieldOffsetTable1434[3] = { Vector2_t2243707579::get_offset_of_x_0() + static_cast<int32_t>(sizeof(Il2CppObject)), Vector2_t2243707579::get_offset_of_y_1() + static_cast<int32_t>(sizeof(Il2CppObject)), 0, }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1435 = { sizeof (Vector4_t2243707581)+ sizeof (Il2CppObject), sizeof(Vector4_t2243707581 ), 0, 0 }; extern const int32_t g_FieldOffsetTable1435[5] = { 0, Vector4_t2243707581::get_offset_of_x_1() + static_cast<int32_t>(sizeof(Il2CppObject)), Vector4_t2243707581::get_offset_of_y_2() + static_cast<int32_t>(sizeof(Il2CppObject)), Vector4_t2243707581::get_offset_of_z_3() + static_cast<int32_t>(sizeof(Il2CppObject)), Vector4_t2243707581::get_offset_of_w_4() + static_cast<int32_t>(sizeof(Il2CppObject)), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1436 = { sizeof (AnimationPlayableUtilities_t1808633952), -1, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1437 = { sizeof (FrameData_t1120735295)+ sizeof (Il2CppObject), sizeof(FrameData_t1120735295 ), 0, 0 }; extern const int32_t g_FieldOffsetTable1437[4] = { FrameData_t1120735295::get_offset_of_m_UpdateId_0() + static_cast<int32_t>(sizeof(Il2CppObject)), FrameData_t1120735295::get_offset_of_m_Time_1() + static_cast<int32_t>(sizeof(Il2CppObject)), FrameData_t1120735295::get_offset_of_m_LastTime_2() + static_cast<int32_t>(sizeof(Il2CppObject)), FrameData_t1120735295::get_offset_of_m_TimeScale_3() + static_cast<int32_t>(sizeof(Il2CppObject)), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1438 = { sizeof (DefaultValueAttribute_t1027170048), -1, 0, 0 }; extern const int32_t g_FieldOffsetTable1438[1] = { DefaultValueAttribute_t1027170048::get_offset_of_DefaultValue_0(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1439 = { sizeof (ExcludeFromDocsAttribute_t665825653), -1, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1440 = { 0, -1, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1441 = { 0, -1, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1442 = { sizeof (Logger_t3328995178), -1, 0, 0 }; extern const int32_t g_FieldOffsetTable1442[3] = { Logger_t3328995178::get_offset_of_U3ClogHandlerU3Ek__BackingField_0(), Logger_t3328995178::get_offset_of_U3ClogEnabledU3Ek__BackingField_1(), Logger_t3328995178::get_offset_of_U3CfilterLogTypeU3Ek__BackingField_2(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1443 = { sizeof (PreserveAttribute_t4182602970), -1, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1444 = { sizeof (UsedByNativeCodeAttribute_t3212052468), -1, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1445 = { sizeof (RequiredByNativeCodeAttribute_t1913052472), -1, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1446 = { sizeof (FormerlySerializedAsAttribute_t3673080018), -1, 0, 0 }; extern const int32_t g_FieldOffsetTable1446[1] = { FormerlySerializedAsAttribute_t3673080018::get_offset_of_m_oldName_0(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1447 = { sizeof (TypeInferenceRules_t1810425448)+ sizeof (Il2CppObject), sizeof(int32_t), 0, 0 }; extern const int32_t g_FieldOffsetTable1447[5] = { TypeInferenceRules_t1810425448::get_offset_of_value___1() + static_cast<int32_t>(sizeof(Il2CppObject)), 0, 0, 0, 0, }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1448 = { sizeof (TypeInferenceRuleAttribute_t1390152093), -1, 0, 0 }; extern const int32_t g_FieldOffsetTable1448[1] = { TypeInferenceRuleAttribute_t1390152093::get_offset_of__rule_0(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1449 = { sizeof (GenericStack_t3718539591), -1, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1450 = { sizeof (U3CModuleU3E_t3783534219), -1, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1451 = { sizeof (ARController_t2638793709), -1, 0, 0 }; extern const int32_t g_FieldOffsetTable1451[1] = { ARController_t2638793709::get_offset_of_mVuforiaBehaviour_0(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1452 = { sizeof (U3CU3Ec__DisplayClass11_0_t2604000414), -1, 0, 0 }; extern const int32_t g_FieldOffsetTable1452[1] = { U3CU3Ec__DisplayClass11_0_t2604000414::get_offset_of_controller_0(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1453 = { sizeof (DigitalEyewearARController_t1398758191), -1, sizeof(DigitalEyewearARController_t1398758191_StaticFields), 0 }; extern const int32_t g_FieldOffsetTable1453[28] = { 0, 0, 0, 0, 0, 0, DigitalEyewearARController_t1398758191::get_offset_of_mCameraOffset_7(), DigitalEyewearARController_t1398758191::get_offset_of_mDistortionRenderingMode_8(), DigitalEyewearARController_t1398758191::get_offset_of_mDistortionRenderingLayer_9(), DigitalEyewearARController_t1398758191::get_offset_of_mEyewearType_10(), DigitalEyewearARController_t1398758191::get_offset_of_mStereoFramework_11(), DigitalEyewearARController_t1398758191::get_offset_of_mSeeThroughConfiguration_12(), DigitalEyewearARController_t1398758191::get_offset_of_mViewerName_13(), DigitalEyewearARController_t1398758191::get_offset_of_mViewerManufacturer_14(), DigitalEyewearARController_t1398758191::get_offset_of_mUseCustomViewer_15(), DigitalEyewearARController_t1398758191::get_offset_of_mCustomViewer_16(), DigitalEyewearARController_t1398758191::get_offset_of_mCentralAnchorPoint_17(), DigitalEyewearARController_t1398758191::get_offset_of_mParentAnchorPoint_18(), DigitalEyewearARController_t1398758191::get_offset_of_mPrimaryCamera_19(), DigitalEyewearARController_t1398758191::get_offset_of_mPrimaryCameraOriginalRect_20(), DigitalEyewearARController_t1398758191::get_offset_of_mSecondaryCamera_21(), DigitalEyewearARController_t1398758191::get_offset_of_mSecondaryCameraOriginalRect_22(), DigitalEyewearARController_t1398758191::get_offset_of_mSecondaryCameraDisabledLocally_23(), DigitalEyewearARController_t1398758191::get_offset_of_mVuforiaBehaviour_24(), DigitalEyewearARController_t1398758191::get_offset_of_mDistortionRenderingBhvr_25(), DigitalEyewearARController_t1398758191::get_offset_of_mSetFocusPlaneAutomatically_26(), DigitalEyewearARController_t1398758191_StaticFields::get_offset_of_mInstance_27(), DigitalEyewearARController_t1398758191_StaticFields::get_offset_of_mPadlock_28(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1454 = { sizeof (EyewearType_t2121820252)+ sizeof (Il2CppObject), sizeof(int32_t), 0, 0 }; extern const int32_t g_FieldOffsetTable1454[4] = { EyewearType_t2121820252::get_offset_of_value___1() + static_cast<int32_t>(sizeof(Il2CppObject)), 0, 0, 0, }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1455 = { sizeof (StereoFramework_t3746630162)+ sizeof (Il2CppObject), sizeof(int32_t), 0, 0 }; extern const int32_t g_FieldOffsetTable1455[4] = { StereoFramework_t3746630162::get_offset_of_value___1() + static_cast<int32_t>(sizeof(Il2CppObject)), 0, 0, 0, }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1456 = { sizeof (SeeThroughConfiguration_t342269456)+ sizeof (Il2CppObject), sizeof(int32_t), 0, 0 }; extern const int32_t g_FieldOffsetTable1456[3] = { SeeThroughConfiguration_t342269456::get_offset_of_value___1() + static_cast<int32_t>(sizeof(Il2CppObject)), 0, 0, }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1457 = { sizeof (SerializableViewerParameters_t2750347603), -1, 0, 0 }; extern const int32_t g_FieldOffsetTable1457[11] = { SerializableViewerParameters_t2750347603::get_offset_of_Version_0(), SerializableViewerParameters_t2750347603::get_offset_of_Name_1(), SerializableViewerParameters_t2750347603::get_offset_of_Manufacturer_2(), SerializableViewerParameters_t2750347603::get_offset_of_ButtonType_3(), SerializableViewerParameters_t2750347603::get_offset_of_ScreenToLensDistance_4(), SerializableViewerParameters_t2750347603::get_offset_of_InterLensDistance_5(), SerializableViewerParameters_t2750347603::get_offset_of_TrayAlignment_6(), SerializableViewerParameters_t2750347603::get_offset_of_LensCenterToTrayDistance_7(), SerializableViewerParameters_t2750347603::get_offset_of_DistortionCoefficients_8(), SerializableViewerParameters_t2750347603::get_offset_of_FieldOfView_9(), SerializableViewerParameters_t2750347603::get_offset_of_ContainsMagnet_10(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1458 = { sizeof (EyewearDevice_t1202635122), -1, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1459 = { sizeof (EyeID_t642957731)+ sizeof (Il2CppObject), sizeof(int32_t), 0, 0 }; extern const int32_t g_FieldOffsetTable1459[4] = { EyeID_t642957731::get_offset_of_value___1() + static_cast<int32_t>(sizeof(Il2CppObject)), 0, 0, 0, }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1460 = { sizeof (EyewearCalibrationReading_t1521251591)+ sizeof (Il2CppObject), sizeof(EyewearCalibrationReading_t1521251591_marshaled_pinvoke), 0, 0 }; extern const int32_t g_FieldOffsetTable1460[5] = { EyewearCalibrationReading_t1521251591::get_offset_of_pose_0() + static_cast<int32_t>(sizeof(Il2CppObject)), EyewearCalibrationReading_t1521251591::get_offset_of_scale_1() + static_cast<int32_t>(sizeof(Il2CppObject)), EyewearCalibrationReading_t1521251591::get_offset_of_centerX_2() + static_cast<int32_t>(sizeof(Il2CppObject)), EyewearCalibrationReading_t1521251591::get_offset_of_centerY_3() + static_cast<int32_t>(sizeof(Il2CppObject)), EyewearCalibrationReading_t1521251591::get_offset_of_unused_4() + static_cast<int32_t>(sizeof(Il2CppObject)), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1461 = { 0, -1, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1462 = { sizeof (NullHoloLensApiAbstraction_t1386933393), -1, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1463 = { 0, -1, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1464 = { sizeof (DeviceTracker_t2183873360), -1, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1465 = { sizeof (DeviceTrackerARController_t3939888793), -1, sizeof(DeviceTrackerARController_t3939888793_StaticFields), 0 }; extern const int32_t g_FieldOffsetTable1465[13] = { DeviceTrackerARController_t3939888793_StaticFields::get_offset_of_DEFAULT_HEAD_PIVOT_1(), DeviceTrackerARController_t3939888793_StaticFields::get_offset_of_DEFAULT_HANDHELD_PIVOT_2(), DeviceTrackerARController_t3939888793::get_offset_of_mAutoInitTracker_3(), DeviceTrackerARController_t3939888793::get_offset_of_mAutoStartTracker_4(), DeviceTrackerARController_t3939888793::get_offset_of_mPosePrediction_5(), DeviceTrackerARController_t3939888793::get_offset_of_mModelCorrectionMode_6(), DeviceTrackerARController_t3939888793::get_offset_of_mModelTransformEnabled_7(), DeviceTrackerARController_t3939888793::get_offset_of_mModelTransform_8(), DeviceTrackerARController_t3939888793::get_offset_of_mTrackerStarted_9(), DeviceTrackerARController_t3939888793::get_offset_of_mTrackerWasActiveBeforePause_10(), DeviceTrackerARController_t3939888793::get_offset_of_mTrackerWasActiveBeforeDisabling_11(), DeviceTrackerARController_t3939888793_StaticFields::get_offset_of_mInstance_12(), DeviceTrackerARController_t3939888793_StaticFields::get_offset_of_mPadlock_13(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1466 = { sizeof (DistortionRenderingMode_t3766399464)+ sizeof (Il2CppObject), sizeof(int32_t), 0, 0 }; extern const int32_t g_FieldOffsetTable1466[4] = { DistortionRenderingMode_t3766399464::get_offset_of_value___1() + static_cast<int32_t>(sizeof(Il2CppObject)), 0, 0, 0, }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1467 = { sizeof (DistortionRenderingBehaviour_t2945034146), -1, 0, 0 }; extern const int32_t g_FieldOffsetTable1467[12] = { DistortionRenderingBehaviour_t2945034146::get_offset_of_mSingleTexture_2(), DistortionRenderingBehaviour_t2945034146::get_offset_of_mRenderLayer_3(), DistortionRenderingBehaviour_t2945034146::get_offset_of_mOriginalCullingMasks_4(), DistortionRenderingBehaviour_t2945034146::get_offset_of_mStereoCameras_5(), DistortionRenderingBehaviour_t2945034146::get_offset_of_mMeshes_6(), DistortionRenderingBehaviour_t2945034146::get_offset_of_mTextures_7(), DistortionRenderingBehaviour_t2945034146::get_offset_of_mStarted_8(), DistortionRenderingBehaviour_t2945034146::get_offset_of_mVideoBackgroundChanged_9(), DistortionRenderingBehaviour_t2945034146::get_offset_of_mOriginalLeftViewport_10(), DistortionRenderingBehaviour_t2945034146::get_offset_of_mOriginalRightViewport_11(), DistortionRenderingBehaviour_t2945034146::get_offset_of_mDualTextureLeftViewport_12(), DistortionRenderingBehaviour_t2945034146::get_offset_of_mDualTextureRightViewport_13(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1468 = { sizeof (DelegateHelper_t1202011487), -1, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1469 = { 0, -1, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1470 = { sizeof (PlayModeEyewearUserCalibratorImpl_t117253723), -1, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1471 = { sizeof (PlayModeEyewearCalibrationProfileManagerImpl_t3632467967), -1, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1472 = { sizeof (PlayModeEyewearDevice_t2977282393), -1, 0, 0 }; extern const int32_t g_FieldOffsetTable1472[3] = { PlayModeEyewearDevice_t2977282393::get_offset_of_mProfileManager_1(), PlayModeEyewearDevice_t2977282393::get_offset_of_mCalibrator_2(), PlayModeEyewearDevice_t2977282393::get_offset_of_mDummyPredictiveTracking_3(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1473 = { sizeof (DedicatedEyewearDevice_t22891981), -1, 0, 0 }; extern const int32_t g_FieldOffsetTable1473[2] = { DedicatedEyewearDevice_t22891981::get_offset_of_mProfileManager_1(), DedicatedEyewearDevice_t22891981::get_offset_of_mCalibrator_2(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1474 = { sizeof (CameraConfigurationUtility_t3904398347), -1, sizeof(CameraConfigurationUtility_t3904398347_StaticFields), 0 }; extern const int32_t g_FieldOffsetTable1474[6] = { CameraConfigurationUtility_t3904398347_StaticFields::get_offset_of_MIN_CENTER_0(), CameraConfigurationUtility_t3904398347_StaticFields::get_offset_of_MAX_CENTER_1(), CameraConfigurationUtility_t3904398347_StaticFields::get_offset_of_MAX_BOTTOM_2(), CameraConfigurationUtility_t3904398347_StaticFields::get_offset_of_MAX_TOP_3(), CameraConfigurationUtility_t3904398347_StaticFields::get_offset_of_MAX_LEFT_4(), CameraConfigurationUtility_t3904398347_StaticFields::get_offset_of_MAX_RIGHT_5(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1475 = { sizeof (BaseCameraConfiguration_t38459502), -1, 0, 0 }; extern const int32_t g_FieldOffsetTable1475[10] = { BaseCameraConfiguration_t38459502::get_offset_of_mCameraDeviceMode_0(), BaseCameraConfiguration_t38459502::get_offset_of_mLastVideoBackGroundMirroredFromSDK_1(), BaseCameraConfiguration_t38459502::get_offset_of_mOnVideoBackgroundConfigChanged_2(), BaseCameraConfiguration_t38459502::get_offset_of_mVideoBackgroundBehaviours_3(), BaseCameraConfiguration_t38459502::get_offset_of_mVideoBackgroundViewportRect_4(), BaseCameraConfiguration_t38459502::get_offset_of_mRenderVideoBackground_5(), BaseCameraConfiguration_t38459502::get_offset_of_mProjectionOrientation_6(), BaseCameraConfiguration_t38459502::get_offset_of_mInitialReflection_7(), BaseCameraConfiguration_t38459502::get_offset_of_mBackgroundPlaneBehaviour_8(), BaseCameraConfiguration_t38459502::get_offset_of_mCameraParameterChanged_9(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1476 = { sizeof (BaseStereoViewerCameraConfiguration_t1102239676), -1, 0, 0 }; extern const int32_t g_FieldOffsetTable1476[5] = { BaseStereoViewerCameraConfiguration_t1102239676::get_offset_of_mPrimaryCamera_10(), BaseStereoViewerCameraConfiguration_t1102239676::get_offset_of_mSecondaryCamera_11(), BaseStereoViewerCameraConfiguration_t1102239676::get_offset_of_mSkewFrustum_12(), BaseStereoViewerCameraConfiguration_t1102239676::get_offset_of_mScreenWidth_13(), BaseStereoViewerCameraConfiguration_t1102239676::get_offset_of_mScreenHeight_14(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1477 = { sizeof (StereoViewerCameraConfiguration_t3365023487), -1, 0, 0 }; extern const int32_t g_FieldOffsetTable1477[7] = { 0, StereoViewerCameraConfiguration_t3365023487::get_offset_of_mLastAppliedLeftNearClipPlane_16(), StereoViewerCameraConfiguration_t3365023487::get_offset_of_mLastAppliedLeftFarClipPlane_17(), StereoViewerCameraConfiguration_t3365023487::get_offset_of_mLastAppliedRightNearClipPlane_18(), StereoViewerCameraConfiguration_t3365023487::get_offset_of_mLastAppliedRightFarClipPlane_19(), StereoViewerCameraConfiguration_t3365023487::get_offset_of_mCameraOffset_20(), StereoViewerCameraConfiguration_t3365023487::get_offset_of_mIsDistorted_21(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1478 = { 0, -1, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1479 = { sizeof (HoloLensExtendedTrackingManager_t3502001541), -1, 0, 0 }; extern const int32_t g_FieldOffsetTable1479[15] = { HoloLensExtendedTrackingManager_t3502001541::get_offset_of_mNumFramesStablePose_0(), HoloLensExtendedTrackingManager_t3502001541::get_offset_of_mMaxPoseRelDistance_1(), HoloLensExtendedTrackingManager_t3502001541::get_offset_of_mMaxPoseAngleDiff_2(), HoloLensExtendedTrackingManager_t3502001541::get_offset_of_mMaxCamPoseAbsDistance_3(), HoloLensExtendedTrackingManager_t3502001541::get_offset_of_mMaxCamPoseAngleDiff_4(), HoloLensExtendedTrackingManager_t3502001541::get_offset_of_mMinNumFramesPoseOff_5(), HoloLensExtendedTrackingManager_t3502001541::get_offset_of_mMinPoseUpdateRelDistance_6(), HoloLensExtendedTrackingManager_t3502001541::get_offset_of_mMinPoseUpdateAngleDiff_7(), HoloLensExtendedTrackingManager_t3502001541::get_offset_of_mTrackableSizeInViewThreshold_8(), HoloLensExtendedTrackingManager_t3502001541::get_offset_of_mMaxDistanceFromViewCenterForPoseUpdate_9(), HoloLensExtendedTrackingManager_t3502001541::get_offset_of_mSetWorldAnchors_10(), HoloLensExtendedTrackingManager_t3502001541::get_offset_of_mTrackingList_11(), HoloLensExtendedTrackingManager_t3502001541::get_offset_of_mTrackablesExtendedTrackingEnabled_12(), HoloLensExtendedTrackingManager_t3502001541::get_offset_of_mTrackablesCurrentlyExtendedTracked_13(), HoloLensExtendedTrackingManager_t3502001541::get_offset_of_mExtendedTrackablesState_14(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1480 = { sizeof (PoseInfo_t1161658011)+ sizeof (Il2CppObject), sizeof(PoseInfo_t1161658011 ), 0, 0 }; extern const int32_t g_FieldOffsetTable1480[3] = { PoseInfo_t1161658011::get_offset_of_Position_0() + static_cast<int32_t>(sizeof(Il2CppObject)), PoseInfo_t1161658011::get_offset_of_Rotation_1() + static_cast<int32_t>(sizeof(Il2CppObject)), PoseInfo_t1161658011::get_offset_of_NumFramesPoseWasOff_2() + static_cast<int32_t>(sizeof(Il2CppObject)), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1481 = { sizeof (PoseAgeEntry_t3432166560)+ sizeof (Il2CppObject), sizeof(PoseAgeEntry_t3432166560 ), 0, 0 }; extern const int32_t g_FieldOffsetTable1481[3] = { PoseAgeEntry_t3432166560::get_offset_of_Pose_0() + static_cast<int32_t>(sizeof(Il2CppObject)), PoseAgeEntry_t3432166560::get_offset_of_CameraPose_1() + static_cast<int32_t>(sizeof(Il2CppObject)), PoseAgeEntry_t3432166560::get_offset_of_Age_2() + static_cast<int32_t>(sizeof(Il2CppObject)), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1482 = { 0, -1, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1483 = { sizeof (VuforiaExtendedTrackingManager_t2074328369), -1, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1484 = { sizeof (VuMarkManagerImpl_t1660847547), -1, 0, 0 }; extern const int32_t g_FieldOffsetTable1484[6] = { VuMarkManagerImpl_t1660847547::get_offset_of_mBehaviours_0(), VuMarkManagerImpl_t1660847547::get_offset_of_mActiveVuMarkTargets_1(), VuMarkManagerImpl_t1660847547::get_offset_of_mDestroyedBehaviours_2(), VuMarkManagerImpl_t1660847547::get_offset_of_mOnVuMarkDetected_3(), VuMarkManagerImpl_t1660847547::get_offset_of_mOnVuMarkLost_4(), VuMarkManagerImpl_t1660847547::get_offset_of_mOnVuMarkBehaviourDetected_5(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1485 = { sizeof (InstanceIdImpl_t3955455590), -1, 0, 0 }; extern const int32_t g_FieldOffsetTable1485[5] = { InstanceIdImpl_t3955455590::get_offset_of_mDataType_0(), InstanceIdImpl_t3955455590::get_offset_of_mBuffer_1(), InstanceIdImpl_t3955455590::get_offset_of_mNumericValue_2(), InstanceIdImpl_t3955455590::get_offset_of_mDataLength_3(), InstanceIdImpl_t3955455590::get_offset_of_mCachedStringValue_4(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1486 = { sizeof (VuMarkTargetImpl_t2700679413), -1, 0, 0 }; extern const int32_t g_FieldOffsetTable1486[5] = { VuMarkTargetImpl_t2700679413::get_offset_of_mVuMarkTemplate_0(), VuMarkTargetImpl_t2700679413::get_offset_of_mInstanceId_1(), VuMarkTargetImpl_t2700679413::get_offset_of_mTargetId_2(), VuMarkTargetImpl_t2700679413::get_offset_of_mInstanceImage_3(), VuMarkTargetImpl_t2700679413::get_offset_of_mInstanceImageHeader_4(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1487 = { sizeof (VuMarkTemplateImpl_t199901830), -1, 0, 0 }; extern const int32_t g_FieldOffsetTable1487[3] = { VuMarkTemplateImpl_t199901830::get_offset_of_mUserData_4(), VuMarkTemplateImpl_t199901830::get_offset_of_mOrigin_5(), VuMarkTemplateImpl_t199901830::get_offset_of_mTrackingFromRuntimeAppearance_6(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1488 = { sizeof (MixedRealityController_t1276557833), -1, sizeof(MixedRealityController_t1276557833_StaticFields), 0 }; extern const int32_t g_FieldOffsetTable1488[13] = { MixedRealityController_t1276557833_StaticFields::get_offset_of_mInstance_0(), MixedRealityController_t1276557833::get_offset_of_mVuforiaBehaviour_1(), MixedRealityController_t1276557833::get_offset_of_mDigitalEyewearBehaviour_2(), MixedRealityController_t1276557833::get_offset_of_mVideoBackgroundManager_3(), MixedRealityController_t1276557833::get_offset_of_mViewerHasBeenSetExternally_4(), MixedRealityController_t1276557833::get_offset_of_mViewerParameters_5(), MixedRealityController_t1276557833::get_offset_of_mFrameWorkHasBeenSetExternally_6(), MixedRealityController_t1276557833::get_offset_of_mStereoFramework_7(), MixedRealityController_t1276557833::get_offset_of_mCentralAnchorPoint_8(), MixedRealityController_t1276557833::get_offset_of_mLeftCameraOfExternalSDK_9(), MixedRealityController_t1276557833::get_offset_of_mRightCameraOfExternalSDK_10(), MixedRealityController_t1276557833::get_offset_of_mObjectTrackerStopped_11(), MixedRealityController_t1276557833::get_offset_of_mAutoStopCameraIfNotRequired_12(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1489 = { sizeof (Mode_t38013191)+ sizeof (Il2CppObject), sizeof(int32_t), 0, 0 }; extern const int32_t g_FieldOffsetTable1489[7] = { Mode_t38013191::get_offset_of_value___1() + static_cast<int32_t>(sizeof(Il2CppObject)), 0, 0, 0, 0, 0, 0, }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1490 = { sizeof (RotationalDeviceTracker_t3644694819), -1, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1491 = { sizeof (MODEL_CORRECTION_MODE_t111727860)+ sizeof (Il2CppObject), sizeof(int32_t), 0, 0 }; extern const int32_t g_FieldOffsetTable1491[4] = { MODEL_CORRECTION_MODE_t111727860::get_offset_of_value___1() + static_cast<int32_t>(sizeof(Il2CppObject)), 0, 0, 0, }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1492 = { sizeof (CustomViewerParameters_t779886969), -1, 0, 0 }; extern const int32_t g_FieldOffsetTable1492[7] = { CustomViewerParameters_t779886969::get_offset_of_mVersion_1(), CustomViewerParameters_t779886969::get_offset_of_mName_2(), CustomViewerParameters_t779886969::get_offset_of_mManufacturer_3(), CustomViewerParameters_t779886969::get_offset_of_mButtonType_4(), CustomViewerParameters_t779886969::get_offset_of_mScreenToLensDistance_5(), CustomViewerParameters_t779886969::get_offset_of_mTrayAlignment_6(), CustomViewerParameters_t779886969::get_offset_of_mMagnet_7(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1493 = { sizeof (DeviceTrackingManager_t2097550852), -1, 0, 0 }; extern const int32_t g_FieldOffsetTable1493[4] = { DeviceTrackingManager_t2097550852::get_offset_of_mDeviceTrackerPositonOffset_0(), DeviceTrackingManager_t2097550852::get_offset_of_mDeviceTrackerRotationOffset_1(), DeviceTrackingManager_t2097550852::get_offset_of_mBeforeDevicePoseUpdated_2(), DeviceTrackingManager_t2097550852::get_offset_of_mAfterDevicePoseUpdated_3(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1494 = { sizeof (FactorySetter_t648583075), -1, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1495 = { sizeof (EyewearCalibrationProfileManagerImpl_t2025108506), -1, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1496 = { sizeof (BackgroundPlaneAbstractBehaviour_t3732945727), -1, sizeof(BackgroundPlaneAbstractBehaviour_t3732945727_StaticFields), 0 }; extern const int32_t g_FieldOffsetTable1496[13] = { BackgroundPlaneAbstractBehaviour_t3732945727::get_offset_of_mTextureInfo_2(), BackgroundPlaneAbstractBehaviour_t3732945727::get_offset_of_mViewWidth_3(), BackgroundPlaneAbstractBehaviour_t3732945727::get_offset_of_mViewHeight_4(), BackgroundPlaneAbstractBehaviour_t3732945727::get_offset_of_mNumFramesToUpdateVideoBg_5(), BackgroundPlaneAbstractBehaviour_t3732945727::get_offset_of_mCamera_6(), BackgroundPlaneAbstractBehaviour_t3732945727_StaticFields::get_offset_of_maxDisplacement_7(), BackgroundPlaneAbstractBehaviour_t3732945727::get_offset_of_defaultNumDivisions_8(), BackgroundPlaneAbstractBehaviour_t3732945727::get_offset_of_mMesh_9(), BackgroundPlaneAbstractBehaviour_t3732945727::get_offset_of_mStereoDepth_10(), BackgroundPlaneAbstractBehaviour_t3732945727::get_offset_of_mBackgroundOffset_11(), BackgroundPlaneAbstractBehaviour_t3732945727::get_offset_of_mVuforiaBehaviour_12(), BackgroundPlaneAbstractBehaviour_t3732945727::get_offset_of_mBackgroundPlacedCallback_13(), BackgroundPlaneAbstractBehaviour_t3732945727::get_offset_of_mNumDivisions_14(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1497 = { sizeof (EyewearUserCalibratorImpl_t1518014586), -1, 0, 0 }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1498 = { sizeof (RotationalPlayModeDeviceTrackerImpl_t3894463544), -1, 0, 0 }; extern const int32_t g_FieldOffsetTable1498[3] = { RotationalPlayModeDeviceTrackerImpl_t3894463544::get_offset_of_mRotation_1(), RotationalPlayModeDeviceTrackerImpl_t3894463544::get_offset_of_mModelCorrectionTransform_2(), RotationalPlayModeDeviceTrackerImpl_t3894463544::get_offset_of_mModelCorrection_3(), }; extern const Il2CppTypeDefinitionSizes g_typeDefinitionSize1499 = { sizeof (RotationalDeviceTrackerImpl_t832065887), -1, 0, 0 }; #ifdef __clang__ #pragma clang diagnostic pop #endif
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TanksGameMode.cpp
// Fill out your copyright notice in the Description page of Project Settings. #include "TanksGameMode.h"
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9097212.cpp
#include <stdio.h> #include <string.h> const int maxn= 100010; void getFail(char* P, int* f) { int m = strlen(P); f[0] = 0; f[1] = 0; for(int i=1; i<m; i++) { int j = f[i]; while(j && P[i] != P[j]) j = f[j]; f[i+1] = P[i] == P[j]? j+1 : 0; } } int KMP(char* T, char* P, int* f) { int n =strlen(T), m = strlen(P); getFail(P, f); int j = 0; for(int i=0; i<n; i++) { while(j && P[j] != T[i]) j = f[j]; if(P[j] == T[i]) j++; //if(j == m) printf("%d\n", i - m+1); } return j; } int main() { char str1[maxn], str2[maxn]; int next1[maxn], next2[maxn]; int k1, k2; while(~scanf("%s %s",str1, str2)) { getFail(str1, next1); getFail(str2, next2); k1 = KMP(str1, str2, next1); k2 = KMP(str2, str1, next2); // printf("%d %d\n",k1, k2); if(k1==k2) { if(strcmp(str1,str2)<=0) printf("%s%s\n",str1, str2+k1); else printf("%s%s\n",str2, str1+k2); } else if(k1<k2) printf("%s%s\n",str2,str1+k2); else printf("%s%s\n",str1,str2+k1); } return 0; }
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Plane.cpp
// Plane.cpp: implementation of the CPlane class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "Plane.h" #ifdef _DEBUG #undef THIS_FILE static char THIS_FILE[]=__FILE__; #define new DEBUG_NEW #endif ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// IMPLEMENT_SERIAL(CPlane,CObject,1) CPlane::CPlane() { m_Color = RGB(200,200,200); m_IsTexturized = FALSE; } CPlane::~CPlane() { } void CPlane::Serialize(CArchive &ar) { CObject::Serialize(ar); m_BoundaryPoints.Serialize(ar); m_TextureFile.Serialize(ar); if (ar.IsStoring()) { // TODO: add storing code here ar << m_Color << m_IsTexturized; //<< m_TextureFile; } else { // TODO: add loading code here ar >> m_Color >> m_IsTexturized; //>> m_TextureFile; } } void CPlane::AddBoundary(CPoint m_ptList[], int N) { int i; for (i=0;i<N;i++) m_BoundaryPoints.Add(m_ptList[i]); }
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AOE-khkhan/LOCOInterpolate
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LCFunctionValue.cpp
#include <iostream> #include "LCFunctionValue.h" #include "LCError.h" #include "time.h" #include "LCRealFunctionValue.h" LCFunctionValue::LCFunctionValue() { } LCError LCFunctionValue::newFromWeightedSum(const std::vector<std::pair<double, LCFunctionValue*>> weightedSamples, LCFunctionValue **result) { LCError err; if (weightedSamples.size() == 0) { return LCError("cannot create new from empty list of weighted samples"); } if (dynamic_cast<LCRealFunctionValue*>(weightedSamples[0].second)) { LCRealFunctionValue* shapeInfo = new LCRealFunctionValue(0); for (auto weightedSample : weightedSamples) { LCErrorReturn(shapeInfo->add(weightedSample.first, weightedSample.second)); } *result = shapeInfo; return err; } return LCError("Shape info type not specified"); }
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guiComponent.cpp
/*===========================================================================* * Arch Engine - "GUI/guiComponent.cpp" * * * * Represents a generic GUI component. * * * * Marcelo de Matos Menezes - marcelodmmenezes@gmail.com * * Created: 21/06/2018 * * Last Modified: 24/06/2018 * *===========================================================================*/ #include "guiComponent.hpp" using namespace Core; using namespace OS; namespace GUI { GUIComponent::GUIComponent() { m_mouse_moved_listener.bind<GUIComponent, &GUIComponent::onMouseMovedEvent>(this); m_mouse_button_listener.bind<GUIComponent, &GUIComponent::onMouseButtonEvent>(this); } GUIComponent::~GUIComponent() { EventManager::getInstance().removeListener( m_mouse_moved_listener, EVENT_MOUSE_MOVED); EventManager::getInstance().removeListener( m_mouse_button_listener, EVENT_MOUSE_BUTTON); } void GUIComponent::trackMouse() { EventManager::getInstance().addListener( m_mouse_moved_listener, EVENT_MOUSE_MOVED); EventManager::getInstance().addListener( m_mouse_button_listener, EVENT_MOUSE_BUTTON); } void GUIComponent::untrackMouse() { EventManager::getInstance().removeListener( m_mouse_moved_listener, EVENT_MOUSE_MOVED); EventManager::getInstance().removeListener( m_mouse_button_listener, EVENT_MOUSE_BUTTON); } void GUIComponent::onMouseMovedEvent(EventPtr e) { auto evnt = std::static_pointer_cast<InputMouseMoved>(e); evnt->getValues(m_mouse_x, m_mouse_y); if (!evnt->isLocked()) { // Checking if mouse is inside control if (m_mouse_x >= m_mouse_space.x && m_mouse_x <= m_mouse_space.z && m_mouse_y >= m_mouse_space.y && m_mouse_y <= m_mouse_space.w) mouseHover(m_mouse_x, m_mouse_y); else mouseOut(); } } void GUIComponent::onMouseButtonEvent(EventPtr e) { auto evnt = std::static_pointer_cast<InputMouseButton>(e); evnt->getValues(m_mouse_x, m_mouse_y); if (!evnt->isLocked() && m_mouse_x >= m_mouse_space.x && m_mouse_x <= m_mouse_space.z && m_mouse_y >= m_mouse_space.y && m_mouse_y <= m_mouse_space.w) { if (evnt->pressed()) mouseDown(m_mouse_x, m_mouse_y, evnt->getButton()); else mouseUp(m_mouse_x, m_mouse_y, evnt->getButton()); } } }
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KeyProcess.cpp
#include "device.h" #include "Key.h" //------------------------------------------------------- // 外部変数 //------------------------------------------------------- LPDIRECTINPUTDEVICE8 pKeyDevice = NULL; //キーデバイス -> 外部キー入力 // キーの状態を種類別に格納する変数 int Key[KEYMAX]; // キーの種類別に押されているかのフラグ bool PreKey[KEYMAX] = {false}; // キーデバイスの取得 LPDIRECTINPUTDEVICE8 GetKeyDevice () { return pKeyDevice; } //----------------------------------------------------------------------------- // キーボード用オブジェクト作成 //----------------------------------------------------------------------------- HRESULT InitKeyDevice ( HWND hWnd ) { LPDIRECTINPUT8 pDinput = GetInputDevice (); HRESULT hr; //「DirectInputデバイス」オブジェクトの作成(キーボード) if(FAILED (hr = pDinput->CreateDevice ( GUID_SysKeyboard, &pKeyDevice, NULL ) ) ) { return hr; } //デバイスをキーボードに設定 if(FAILED (hr = pKeyDevice->SetDataFormat (&c_dfDIKeyboard) ) ) { return hr; } //協調レベルの設定 *当該アプリケーション(ゲーム)と、windowsOS自体のキーボードデバイスの占有率設定 if(FAILED (hr = pKeyDevice->SetCooperativeLevel( hWnd, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND ) ) ) // * 非排他でバック・グラウンド { return hr; } //デバイスを「取得」する pKeyDevice->Acquire(); // * 作成したデバイスへのアクセス権取得 return S_OK; } //================================================================== // キー状態チェック // 第1引数( キーの定数 )、第2引数( キーの種類 ) //================================================================= // 第1引数( キーの定数 )、第2引数( キーの種類 ) void KeyCheck ( int DIK, int st ) { HRESULT hr = pKeyDevice->Acquire(); //デバイスへのアクセス権の再取得 if( (hr==DI_OK) || (hr==S_FALSE) ) { BYTE diks[256]; pKeyDevice->GetDeviceState(sizeof (diks), &diks); if ( diks[DIK] & 0x80 ) { if ( !PreKey[st] ) { Key[st] = PUSH; } else { Key[st] = ON; } PreKey[st] = true; } else { if ( !PreKey[st] ) { Key[st] = OFF; } else { Key[st] = RELEASE; } PreKey[st] = false; } } } // キー別状態判定 // 第1引数( キーの種類 )、第2引数( キーの状態 ) bool StCheck(int st, int Keyst) { return ( Key[st] == Keyst ); } // 全てのキーの状態チェック void AllKeyCheck () { KeyCheck ( DIK_RETURN, ENTER ); KeyCheck ( DIK_A, LEFT ); KeyCheck ( DIK_D, RIGHT ); KeyCheck ( DIK_W, UP ); KeyCheck ( DIK_S, DOWN ); }
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coin-change.cpp
class Solution { public: int coinChange(vector<int>& coins, int amount) { if(amount<1) { return 0; } vector<int> dp(amount, 0); return canChange(coins, amount, dp); } int canChange(vector<int>& coins, int amount, vector<int>& dp) { if(amount < 0) { return -1; } if(amount == 0) { return 0; } if(dp[amount-1]!=0) { return dp[amount-1]; } int min = INT_MAX; for( auto coin: coins) { int result = canChange(coins, amount-coin, dp); if(result >= 0 && result < min) { min = 1 + result; } } dp[amount-1] = (min == INT_MAX)? -1: min; return dp[amount-1]; } };
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cpp
sql_create_generation.cpp
#include "shared.h" string flush_create_buffer() { // for each element in the create buffer, // add generate_sql_create(element) to // the result. string res; for(auto table : Data::sql_create_buffer) { res += generate_sql_create(table) + "\n\n"; } for(auto table : Data::sql_create_buffer) { res += generate_bridge_tables(table); } Data::sql_create_buffer.clear(); return res; } string generate_sql_create(pair<string, vector<string>> input_table) { // this function is called after the needed // metadata is saved, in the create buffer, // tables are saved the way that non-reference // fields are save as comma seperated, and // reference fields are not saved at all, // to define them in sql, we have to look at: // Data::table_relationss and // Data::reference_isMultiple. string res = "create table " + sqlize_table_name(input_table.first) + " (\n"; res += spaces(5) + "id uint_128 not null,\n"; for(auto field : input_table.second) { res += (spaces(5) + field + " not null,\n"); } // search the whole Data::table_relations and // collect relations that start with this tale // name, and then use Data::reference_isMultiple // to find weather it's multiple or not. vector<pair<pair<string, string>, string>> relations; // for example: (Car, owner) -> Person for(auto relation : Data::table_relations) { if(relation.first.first == input_table.first) { relations.push_back(relation); } } for(auto relation : relations) { if(!Data::reference_isMultiple.at(relation.first)) { // single reference res += (spaces(5) + relation.first.second + " references "); res += (relation.second + ",\n"); } } res.pop_back(); res.pop_back(); res += "\n);"; return res; } string generate_bridge_tables(pair<string, vector<string>> input_table) { vector<pair<pair<string, string>, string>> relations; // for example: (Car, owner) -> Person for(auto relation : Data::table_relations) { if(relation.first.first == input_table.first) { relations.push_back(relation); } } vector<pair<string, string>> bridge_tables; for(auto relation : relations) { if(Data::reference_isMultiple.at(relation.first)) { bridge_tables.push_back(make_pair(relation.first.first, relation.first.second)); } } string res; for(auto table : bridge_tables) { string table_name = table.first + "_" + table.second; table_name = sqlize_table_name(table_name); res += "create table " + table_name + " (\n" + spaces(5) + table.first + "_id,\n" + spaces(5) + table.second + "_id\n);\n\n"; } return res; } string add_to_create_buffer(string tns_command) { // first of all: table name must start with // an upper case letter string table_name = extract_table_name_from_create(tns_command); bool ok = check_capital_first_letter(table_name); if(!ok) { return "Error:{table names must be started with upper case letters}"; } // seperate fields by comma, then add // the non-reference fields to // Data::sql_create_buffer // and ignore the reference fields. vector<string> tokenized_create = tokenize_create(tns_command); vector<string> table_fields; // extract non-reference fields for(auto field : tokenized_create) { if(!is_reference_field(field)) { table_fields.push_back(field); } } Data::sql_create_buffer.push_back(make_pair(table_name, table_fields)); return ""; } bool check_capital_first_letter(string input) { if(input[0] >= 'A' && input[0] <= 'Z') { return true; } return false; } bool has_explicit_from_name(string from_part) { if(string_contains(from_part, "as")) { return true; } return false; } void add_target_to_references(vector<string>& tokenized_select, vector<string>& tokenized_where) { for(int i = 0; i < tokenized_select.size(); i++) { tokenized_select[i] = "target." + tokenized_select[i]; } set<string> keywords = {"some", "of", "provide", "end", "and", "or"}; bool is_in_nested = false; bool is_in_provide = false; for(int i = 0; i < tokenized_where.size(); i++) { string condition = tokenized_where[i]; add_spaces_for_operators(condition); auto space_seperated = seperate_by_spaces(condition); string changed_condition; for(auto expression : space_seperated) { if(is_alphabetic(expression[0]) && (keywords.find(expression) == keywords.end()) && (!is_in_provide)) { changed_condition += ("target." + expression); } else { if(expression == "of") { is_in_nested = true; } if(expression == "provide") { is_in_provide = true; } if(expression == "end") { is_in_provide = false; is_in_nested = false; } changed_condition += expression; } changed_condition += " "; } tokenized_where[i] = changed_condition; } }
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/RandEnemy.cpp
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[]
no_license
s92077/Game
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refs/heads/master
2021-01-17T08:08:29.219520
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RandEnemy.cpp
#include "class.h" RandEnemy::RandEnemy() { //Initialize the offsets x = 0; y = 0; //Initialize the velocity xVel = 2; yVel = 1; //Initialize animation variables frame = 0; status = RANDENEMY_Down; } void RandEnemy::move(int a,int b,int tm) { if((((a < x) && (x - a) <= 40)||((a > x) && (a - x <= 35))) && (((b < y)&&(y - b <= 60))|| ((b > y) &&(b - y <= 45)))) { if(x<a) { xVel=10; x+=xVel; } else if(x>a) { xVel=10; x-=xVel; } } else { switch(rand()%3) { case 0: for(int i=tm;i<=tm+5000;i+=200) { x+=xVel; if(x+35>1920) { x=960; } } break; case 1: for(int i=tm;i<=tm+5000;i+=200) { x-=xVel; if(x<=0) { x=960; } } break; case 2: for(int i=tm;i<=tm+5000;i+=200) { x=x; } break; } } if((((a < x) && (x - a) <= 40)||((a > x) && (a - x <= 35))) && (((b < y)&&(y - b <= 60))|| ((b > y) &&(b - y <= 45)))) { if(y<b) { yVel=10; y+=yVel; } else if(y>b) { yVel=10; y-=yVel; } } else { switch(rand()%3) { case 0: for(int i=tm;i<=tm+5000;i+=200) { y+=yVel; if(y+45>1440) { y=720; } } break; case 1: for(int i=tm;i<=tm+5000;i+=200) { y-=yVel; if(y<=0) { y=720; } } break; case 2: for(int i=tm;i<=tm+5000;i+=200) { y=y; } break; } } } void RandEnemy::show() { //Set the animation to left status = RANDENEMY_Down; //Move to the next frame in the animation frame++; //Loop the animation if( frame >= 2 ) { frame = 0; } apply_surface( x - camera.x,y - camera.y, randenemy, screen , &randenemyDown[ frame ] ); }
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/acm训练/ACDREAM_数据结构/连续最大和变形.cpp
ffd38c0e423108624c6da600522b9097d5ea594d
[]
no_license
zerolxf/zero
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refs/heads/master
2021-06-27T04:13:00.721188
2020-10-08T07:45:46
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连续最大和变形.cpp
#include<iostream> #include<cstdio> #include<cstring> #include<cmath> #include<string> #include<queue> #include<cstdlib> #include<algorithm> #include<stack> #include<map> #include<queue> #include<vector> using namespace std; const int maxn = 5e5+100; #define pr(x) cout << #x << " = " << x << " "; #define prln(x) cout << #x << " = " << x <<endl; #define ll long long #define lson 1, m, rt<<1 #define rson m+1, r, rt<<1|1 #define root 1, n_, 1 typedef pair<int, int> Interval; int a[maxn]; struct node { int l,r; int preR, sufL; Interval sub; }dat[maxn<<1]; int sum(const Interval& x) { return a[x.second] - a[x.first - 1]; } Interval getmax(const Interval& x, const Interval& y) { int sx = sum(x), sy = sum(y); if(sx != sy) return sx > sy? x:y; int dx = x.second - x.first, dy = y.second - y.first; if(dx != dy) return dx < dy? x:y; return x < y? x:y; } node pushup(const node& x, const node& y) { node ans; ans.l = x.l; ans.r = y.r; ans.preR = getmax(Interval(x.l,x.preR), Interval(x.l,y.preR)).second; ans.sufL = getmax(Interval(x.sufL,y.r), Interval(y.sufL, y.r)).first; ans.sub = getmax(Interval(x.sufL,y.preR), getmax(x.sub,y.sub)); return ans; } void update(int rt, int l, int r) { //if(l > r) return; if(l == r) { dat[rt].l = dat[rt].r = l; dat[rt].preR = dat[rt].sufL = l; dat[rt].sub = Interval(l,l); return; } int m = l + r >> 1; update(rt<<1, l, m); update(rt<<1|1, m+1, r); dat[rt] = pushup(dat[rt<<1], dat[rt<<1|1]); } node query(int rt, int ql, int qr) { if(ql <= dat[rt].l && dat[rt].r <= qr) { return dat[rt]; } node ans; int m = dat[rt].l + dat[rt].r >> 1; if(ql <= m && m < qr) return pushup(query(rt<<1,ql,qr), query(rt<<1|1,ql,qr)); else if(ql <= m) ans = query(rt<<1,ql,qr); else if(m < qr) ans = query(rt<<1|1, ql, qr); return ans; } int main(){ #ifdef LOCAL freopen("C:\\Users\\lxf\\Desktop\\in.txt","r",stdin); //freopen("C:\\Users\\lxf\\Desktop\\out.txt","w",stdout); #endif int n, m, len; while(cin >> n >> m) { len = m + n; for(int i = 1; i <= n; ++i) { scanf("%d", a+i); a[i+n] = a[i]; } Interval ans(1,1); n <<= 1; for(int i = 1; i <= n; ++i) a[i] += a[i-1]; update(1, 1, n); n >>=1; for(int i = 1; i <= n; ++i) ans = getmax(ans, query(1, i, i+m-1).sub); cout << sum(ans) << " "<< (ans.first-1)%n+1 << " " << (ans.second-1)%n+1 << "\n"; } return 0; }
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/cpp/leetcode/1042. flower-planting-with-no-adjacent.cpp
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[]
no_license
blacksea3/leetcode
e48a35ad7a1a1bb8dd9a98ffc1af6694c09061ee
18f87742b64253861ca37a2fb197bb8cb656bcf2
refs/heads/master
2021-07-12T04:45:59.428804
2020-07-19T02:01:29
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cpp
1042. flower-planting-with-no-adjacent.cpp
#include "public.h" //252ms, 74.52% //注意题设限制, 直接随意给花园花种类, 无需考虑冲突而回溯 class Solution { public: vector<int> gardenNoAdj(int N, vector<vector<int>>& paths) { struct Node { int col = 0; vector<int> nexts; }; vector<Node> gardens(N + 1); //下标为花园序号, 内容为邻居花园序号们 for (auto& path : paths) { gardens[path[0]].nexts.push_back(path[1]); gardens[path[1]].nexts.push_back(path[0]); } vector<int> res(N + 1, 0); //植花 for (int i = 1; i <= N; ++i) { vector<bool> cols(5, true); for (auto& next : gardens[i].nexts) { cols[gardens[next].col] = false; } for (int j = 1; j <= 4; ++j) { if (cols[j]) { gardens[i].col = j; res[i] = j; } } } res.erase(res.begin()); return res; } }; /* int main() { Solution* s = new Solution(); vector<vector<int>> paths = { {1, 2},{2, 3},{3, 1} }; auto res = s->gardenNoAdj(3, paths); return 0; } */
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/leocad-18.01/qt/lc_qmodellistdialog.cpp
bc43c49f11a848fd3b363cb7230fcd3b97de29a6
[]
no_license
RinatB2017/Qt_github
9faaa54e3c8e7a5f84f742d49f4559dcdd5622dd
5177baa735c0140d39d8b0e84fc6af3dcb581abd
refs/heads/master
2023-08-08T08:36:17.664868
2023-07-28T07:39:35
2023-07-28T07:39:35
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cpp
lc_qmodellistdialog.cpp
#include "lc_global.h" #include "lc_qmodellistdialog.h" #include "ui_lc_qmodellistdialog.h" #include "project.h" #include "lc_profile.h" lcQModelListDialog::lcQModelListDialog(QWidget* Parent, QList<QPair<QString, lcModel*>>& Models) : QDialog(Parent), mModels(Models), ui(new Ui::lcQModelListDialog) { ui->setupUi(this); for (QList<QPair<QString, lcModel*>>::iterator it = Models.begin(); it != Models.end(); it++) { QListWidgetItem* Item = new QListWidgetItem(it->first); Item->setData(Qt::UserRole, qVariantFromValue<uintptr_t>((uintptr_t)it->second)); ui->ModelList->addItem(Item); } ui->ModelList->setCurrentRow(lcGetActiveProject()->GetActiveModelIndex()); UpdateButtons(); } lcQModelListDialog::~lcQModelListDialog() { delete ui; } void lcQModelListDialog::UpdateButtons() { int CurrentModel = ui->ModelList->currentRow(); int NumModels = ui->ModelList->count(); ui->DeleteModel->setEnabled(NumModels > 1); ui->MoveUp->setEnabled(NumModels > 1 && CurrentModel > 0); ui->MoveDown->setEnabled(NumModels > 1 && CurrentModel < NumModels - 1); } void lcQModelListDialog::accept() { mModels.clear(); for (int ItemIdx = 0; ItemIdx < ui->ModelList->count(); ItemIdx++) { QListWidgetItem* Item = ui->ModelList->item(ItemIdx); mModels.append(QPair<QString, lcModel*>(Item->text(), (lcModel*)Item->data(Qt::UserRole).value<uintptr_t>())); } mActiveModel = ui->ModelList->currentRow(); if (mActiveModel < 0) mActiveModel = 0; QDialog::accept(); } void lcQModelListDialog::on_NewModel_clicked() { QStringList ModelNames; for (int ItemIdx = 0; ItemIdx < ui->ModelList->count(); ItemIdx++) ModelNames.append(ui->ModelList->item(ItemIdx)->text()); QString Name = lcGetActiveProject()->GetNewModelName(this, tr("New Submodel"), QString(), ModelNames); if (Name.isEmpty()) return; QListWidgetItem* Item = new QListWidgetItem(Name); Item->setData(Qt::UserRole, qVariantFromValue<uintptr_t>(0)); ui->ModelList->addItem(Item); UpdateButtons(); } void lcQModelListDialog::on_DeleteModel_clicked() { if (ui->ModelList->count() == 1) { QMessageBox::information(this, tr("Error"), tr("The model cannot be empty.")); return; } QList<QListWidgetItem*> SelectedItems = ui->ModelList->selectedItems(); if (SelectedItems.isEmpty()) return; QString Prompt = tr("Are you sure you want to delete the submodel '%1'?").arg(SelectedItems[0]->text()); if (QMessageBox::question(this, tr("Delete Submodel"), Prompt, QMessageBox::Yes | QMessageBox::No) != QMessageBox::Yes) return; delete SelectedItems[0]; UpdateButtons(); } void lcQModelListDialog::on_RenameModel_clicked() { QList<QListWidgetItem*> SelectedItems = ui->ModelList->selectedItems(); if (SelectedItems.isEmpty()) return; QStringList ModelNames; for (int ItemIdx = 0; ItemIdx < ui->ModelList->count(); ItemIdx++) ModelNames.append(ui->ModelList->item(ItemIdx)->text()); QString Name = lcGetActiveProject()->GetNewModelName(this, tr("Rename Submodel"), SelectedItems[0]->text(), ModelNames); if (!Name.isEmpty()) SelectedItems[0]->setText(Name); } void lcQModelListDialog::on_ExportModel_clicked() { QListWidgetItem* CurrentItem = ui->ModelList->currentItem(); if (!CurrentItem) return; lcModel* Model = (lcModel*)CurrentItem->data(Qt::UserRole).value<uintptr_t>(); if (!Model) { QMessageBox::information(this, tr("LeoCAD"), tr("Nothing to export.")); return; } QString SaveFileName = QFileInfo(QDir(lcGetProfileString(LC_PROFILE_PROJECTS_PATH)), CurrentItem->text()).absoluteFilePath(); SaveFileName = QFileDialog::getSaveFileName(this, tr("Save Model"), SaveFileName, tr("Supported Files (*.ldr *.dat);;All Files (*.*)")); if (SaveFileName.isEmpty()) return; lcGetActiveProject()->ExportModel(SaveFileName, Model); lcSetProfileString(LC_PROFILE_PROJECTS_PATH, QFileInfo(SaveFileName).absolutePath()); } void lcQModelListDialog::on_MoveUp_clicked() { QList<QListWidgetItem*> SelectedItems = ui->ModelList->selectedItems(); if (SelectedItems.isEmpty()) return; QListWidgetItem* Item = SelectedItems[0]; int Row = ui->ModelList->row(Item); if (Row == 0) return; ui->ModelList->takeItem(Row); ui->ModelList->insertItem(Row - 1, Item); ui->ModelList->setCurrentItem(Item); UpdateButtons(); } void lcQModelListDialog::on_MoveDown_clicked() { QList<QListWidgetItem*> SelectedItems = ui->ModelList->selectedItems(); if (SelectedItems.isEmpty()) return; QListWidgetItem* Item = SelectedItems[0]; int Row = ui->ModelList->row(Item); ui->ModelList->takeItem(Row); ui->ModelList->insertItem(Row + 1, Item); ui->ModelList->setCurrentItem(Item); UpdateButtons(); } void lcQModelListDialog::on_ModelList_itemDoubleClicked(QListWidgetItem* Item) { Q_UNUSED(Item); accept(); } void lcQModelListDialog::on_ModelList_currentRowChanged(int CurrentRow) { Q_UNUSED(CurrentRow); UpdateButtons(); }
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/Contests/#675 div2/bargain.cpp
29f9bb2f8aecad4e381cd9114b2b39debf827906
[]
no_license
gauravengine/CPP_Freak
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refs/heads/main
2023-08-02T04:10:32.720437
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bargain.cpp
#include<bits/stdc++.h> using namespace std; typedef long long ll; #define mod 1000000007 int main(){ ios::sync_with_stdio(false); cin.tie(0); return 0; }
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/opencv/widget.cpp
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no_license
Nao-Chu/qtcv
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widget.cpp
#include "widget.h" #include "imshow.h" Widget::Widget(QWidget *parent) : QWidget(parent) { Imshow imshow; } Widget::~Widget() { }
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/libLassebq/GMLuaAutogen.cpp
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[]
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YAL-Forks/libLassebq
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GMLuaAutogen.cpp
#include "GMLuaAutogen.h" lua_CFunction lua_get_RLFunc_by_id(const int id) { switch (id) { case 0: return (lua_camera_create); case 1: return (lua_camera_create_view); case 2: return (lua_camera_destroy); case 3: return (lua_camera_apply); case 4: return (lua_camera_get_active); case 5: return (lua_camera_get_default); case 6: return (lua_camera_set_default); case 7: return (lua_camera_set_view_mat); case 8: return (lua_camera_set_proj_mat); case 9: return (lua_camera_set_update_script); case 10: return (lua_camera_set_begin_script); case 11: return (lua_camera_set_end_script); case 12: return (lua_camera_set_view_pos); case 13: return (lua_camera_set_view_size); case 14: return (lua_camera_set_view_speed); case 15: return (lua_camera_set_view_border); case 16: return (lua_camera_set_view_angle); case 17: return (lua_camera_set_view_target); case 18: return (lua_camera_get_view_mat); case 19: return (lua_camera_get_proj_mat); case 20: return (lua_camera_get_update_script); case 21: return (lua_camera_get_begin_script); case 22: return (lua_camera_get_end_script); case 23: return (lua_camera_get_view_x); case 24: return (lua_camera_get_view_y); case 25: return (lua_camera_get_view_width); case 26: return (lua_camera_get_view_height); case 27: return (lua_camera_get_view_speed_x); case 28: return (lua_camera_get_view_speed_y); case 29: return (lua_camera_get_view_border_x); case 30: return (lua_camera_get_view_border_y); case 31: return (lua_camera_get_view_angle); case 32: return (lua_camera_get_view_target); case 33: return (lua_view_get_camera); case 34: return (lua_view_get_visible); case 35: return (lua_view_get_xport); case 36: return (lua_view_get_yport); case 37: return (lua_view_get_wport); case 38: return (lua_view_get_hport); case 39: return (lua_view_get_surface_id); case 40: return (lua_view_set_camera); case 41: return (lua_view_set_visible); case 42: return (lua_view_set_xport); case 43: return (lua_view_set_yport); case 44: return (lua_view_set_wport); case 45: return (lua_view_set_hport); case 46: return (lua_view_set_surface_id); case 47: return (lua_move_random); case 48: return (lua_place_free); case 49: return (lua_place_empty); case 50: return (lua_place_meeting); case 51: return (lua_place_snapped); case 52: return (lua_move_snap); case 53: return (lua_move_towards_point); case 54: return (lua_move_contact); case 55: return (lua_move_contact_solid); case 56: return (lua_move_contact_all); case 57: return (lua_move_outside_solid); case 58: return (lua_move_outside_all); case 59: return (lua_move_bounce); case 60: return (lua_move_bounce_solid); case 61: return (lua_move_bounce_all); case 62: return (lua_move_wrap); case 63: return (lua_motion_set); case 64: return (lua_motion_add); case 65: return (lua_distance_to_point); case 66: return (lua_distance_to_object); case 67: return (lua_path_start); case 68: return (lua_path_end); case 69: return (lua_mp_linear_step); case 70: return (lua_mp_linear_path); case 71: return (lua_mp_linear_step_object); case 72: return (lua_mp_linear_path_object); case 73: return (lua_mp_potential_settings); case 74: return (lua_mp_potential_step); case 75: return (lua_mp_potential_path); case 76: return (lua_mp_potential_step_object); case 77: return (lua_mp_potential_path_object); case 78: return (lua_mp_grid_create); case 79: return (lua_mp_grid_destroy); case 80: return (lua_mp_grid_clear_all); case 81: return (lua_mp_grid_clear_cell); case 82: return (lua_mp_grid_clear_rectangle); case 83: return (lua_mp_grid_add_cell); case 84: return (lua_mp_grid_get_cell); case 85: return (lua_mp_grid_add_rectangle); case 86: return (lua_mp_grid_add_instances); case 87: return (lua_mp_grid_path); case 88: return (lua_mp_grid_draw); case 89: return (lua_mp_grid_to_ds_grid); case 90: return (lua_collision_point); case 91: return (lua_collision_point_list); case 92: return (lua_collision_rectangle); case 93: return (lua_collision_rectangle_list); case 94: return (lua_collision_circle); case 95: return (lua_collision_circle_list); case 96: return (lua_collision_ellipse); case 97: return (lua_collision_ellipse_list); case 98: return (lua_collision_line); case 99: return (lua_collision_line_list); case 100: return (lua_instance_find); case 101: return (lua_instance_exists); case 102: return (lua_instance_number); case 103: return (lua_instance_position); case 104: return (lua_instance_position_list); case 105: return (lua_instance_nearest); case 106: return (lua_instance_furthest); case 107: return (lua_instance_place); case 108: return (lua_instance_place_list); case 109: return (lua_instance_create_depth); case 110: return (lua_instance_create_layer); case 111: return (lua_instance_copy); case 112: return (lua_instance_change); case 113: return (lua_instance_destroy); case 114: return (lua_instance_sprite); case 115: return (lua_position_empty); case 116: return (lua_position_meeting); case 117: return (lua_position_destroy); case 118: return (lua_position_change); case 119: return (lua_instance_id_get); case 120: return (lua_instance_deactivate_all); case 121: return (lua_instance_deactivate_object); case 122: return (lua_instance_deactivate_region); case 123: return (lua_instance_activate_all); case 124: return (lua_instance_activate_object); case 125: return (lua_instance_activate_region); case 126: return (lua_instance_deactivate_region_special); case 127: return (lua_room_goto); case 128: return (lua_room_goto_previous); case 129: return (lua_room_goto_next); case 130: return (lua_room_previous); case 131: return (lua_room_next); case 132: return (lua_room_restart); case 133: return (lua_game_end); case 134: return (lua_game_restart); case 135: return (lua_game_load); case 136: return (lua_game_save); case 137: return (lua_game_save_buffer); case 138: return (lua_game_load_buffer); case 139: return (lua_transition_define); case 140: return (lua_transition_exists); case 141: return (lua_sleep); case 142: return (lua_point_in_rectangle); case 143: return (lua_point_in_triangle); case 144: return (lua_point_in_circle); case 145: return (lua_rectangle_in_rectangle); case 146: return (lua_rectangle_in_triangle); case 147: return (lua_rectangle_in_circle); case 148: return (lua_is_bool); case 149: return (lua_is_real); case 150: return (lua_is_string); case 151: return (lua_is_array); case 152: return (lua_is_undefined); case 153: return (lua_is_int32); case 154: return (lua_is_int64); case 155: return (lua_is_ptr); case 156: return (lua_is_vec3); case 157: return (lua_is_vec4); case 158: return (lua_is_matrix); case 159: return (lua_typeof); case 160: return (lua_array_length_1d); case 161: return (lua_array_length_2d); case 162: return (lua_array_height_2d); case 163: return (lua_array_get); case 164: return (lua_array_set); case 165: return (lua_array_set_pre); case 166: return (lua_array_set_post); case 167: return (lua_array_get_2D); case 168: return (lua_array_set_2D); case 169: return (lua_array_set_2D_pre); case 170: return (lua_array_set_2D_post); case 171: return (lua_array_equals); case 172: return (lua_array_create); case 173: return (lua_array_copy); case 174: return (lua_random); case 175: return (lua_random_range); case 176: return (lua_irandom); case 177: return (lua_irandom_range); case 178: return (lua_random_use_old_version); case 179: return (lua_random_set_seed); case 180: return (lua_random_get_seed); case 181: return (lua_randomize); case 182: return (lua_randomise); case 183: return (lua_abs); case 184: return (lua_round); case 185: return (lua_floor); case 186: return (lua_ceil); case 187: return (lua_sign); case 188: return (lua_frac); case 189: return (lua_sqrt); case 190: return (lua_sqr); case 191: return (lua_exp); case 192: return (lua_ln); case 193: return (lua_log2); case 194: return (lua_log10); case 195: return (lua_sin); case 196: return (lua_cos); case 197: return (lua_tan); case 198: return (lua_arcsin); case 199: return (lua_arccos); case 200: return (lua_arctan); case 201: return (lua_arctan2); case 202: return (lua_dsin); case 203: return (lua_dcos); case 204: return (lua_dtan); case 205: return (lua_darcsin); case 206: return (lua_darccos); case 207: return (lua_darctan); case 208: return (lua_darctan2); case 209: return (lua_degtorad); case 210: return (lua_radtodeg); case 211: return (lua_power); case 212: return (lua_logn); case 213: return (lua_min); case 214: return (lua_max); case 215: return (lua_min3); case 216: return (lua_max3); case 217: return (lua_mean); case 218: return (lua_median); case 219: return (lua_choose); case 220: return (lua_clamp); case 221: return (lua_lerp); case 222: return (lua_real); case 223: return (lua_bool); case 224: return (lua_string); case 225: return (lua_int64); case 226: return (lua_ptr); case 227: return (lua_string_format); case 228: return (lua_chr); case 229: return (lua_ansi_char); case 230: return (lua_ord); case 231: return (lua_string_length); case 232: return (lua_string_pos); case 233: return (lua_string_copy); case 234: return (lua_string_char_at); case 235: return (lua_string_ord_at); case 236: return (lua_string_byte_length); case 237: return (lua_string_byte_at); case 238: return (lua_string_set_byte_at); case 239: return (lua_string_delete); case 240: return (lua_string_insert); case 241: return (lua_string_lower); case 242: return (lua_string_upper); case 243: return (lua_string_repeat); case 244: return (lua_string_letters); case 245: return (lua_string_digits); case 246: return (lua_string_lettersdigits); case 247: return (lua_string_replace); case 248: return (lua_string_replace_all); case 249: return (lua_string_count); case 250: return (lua_string_hash_to_newline); case 251: return (lua_point_distance); case 252: return (lua_point_direction); case 253: return (lua_lengthdir_x); case 254: return (lua_lengthdir_y); case 255: return (lua_point_distance_3d); case 256: return (lua_dot_product); case 257: return (lua_dot_product_normalised); case 258: return (lua_dot_product_normalized); case 259: return (lua_dot_product_3d); case 260: return (lua_dot_product_3d_normalised); case 261: return (lua_dot_product_3d_normalized); case 262: return (lua_math_set_epsilon); case 263: return (lua_math_get_epsilon); case 264: return (lua_angle_difference); case 265: return (lua_display_get_width); case 266: return (lua_display_get_height); case 267: return (lua_display_get_colordepth); case 268: return (lua_display_get_frequency); case 269: return (lua_display_get_orientation); case 270: return (lua_display_set_size); case 271: return (lua_display_set_colordepth); case 272: return (lua_display_set_frequency); case 273: return (lua_display_set_all); case 274: return (lua_display_test_all); case 275: return (lua_display_reset); case 276: return (lua_display_mouse_get_x); case 277: return (lua_display_mouse_get_y); case 278: return (lua_display_mouse_set); case 279: return (lua_draw_enable_drawevent); case 280: return (lua_display_get_windows_vertex_buffer_method); case 281: return (lua_display_get_windows_alternate_sync); case 282: return (lua_display_set_windows_vertex_buffer_method); case 283: return (lua_display_set_windows_alternate_sync); case 284: return (lua_display_set_ui_visibility); case 285: return (lua_display_set_timing_method); case 286: return (lua_display_get_timing_method); case 287: return (lua_display_set_sleep_margin); case 288: return (lua_display_get_sleep_margin); case 289: return (lua_window_set_visible); case 290: return (lua_window_get_visible); case 291: return (lua_window_set_fullscreen); case 292: return (lua_window_get_fullscreen); case 293: return (lua_window_set_showborder); case 294: return (lua_window_get_showborder); case 295: return (lua_window_set_showicons); case 296: return (lua_window_get_showicons); case 297: return (lua_window_set_stayontop); case 298: return (lua_window_get_stayontop); case 299: return (lua_window_set_sizeable); case 300: return (lua_window_get_sizeable); case 301: return (lua_window_set_caption); case 302: return (lua_window_get_caption); case 303: return (lua_window_set_cursor); case 304: return (lua_window_get_cursor); case 305: return (lua_window_set_color); case 306: return (lua_window_set_colour); case 307: return (lua_window_get_color); case 308: return (lua_window_get_colour); case 309: return (lua_window_set_min_width); case 310: return (lua_window_set_max_width); case 311: return (lua_window_set_min_height); case 312: return (lua_window_set_max_height); case 313: return (lua_window_set_position); case 314: return (lua_window_set_size); case 315: return (lua_window_set_rectangle); case 316: return (lua_window_center); case 317: return (lua_window_default); case 318: return (lua_window_get_x); case 319: return (lua_window_get_y); case 320: return (lua_window_get_width); case 321: return (lua_window_get_height); case 322: return (lua_window_get_visible_rects); case 323: return (lua_window_mouse_get_x); case 324: return (lua_window_mouse_get_y); case 325: return (lua_window_mouse_set); case 326: return (lua_window_view_mouse_get_x); case 327: return (lua_window_view_mouse_get_y); case 328: return (lua_window_view_mouse_set); case 329: return (lua_window_views_mouse_get_x); case 330: return (lua_window_views_mouse_get_y); case 331: return (lua_window_views_mouse_set); case 332: return (lua_screen_save); case 333: return (lua_screen_save_part); case 334: return (lua_draw_getpixel); case 335: return (lua_draw_getpixel_ext); case 336: return (lua_draw_set_color); case 337: return (lua_draw_set_colour); case 338: return (lua_draw_set_alpha); case 339: return (lua_draw_get_color); case 340: return (lua_draw_get_colour); case 341: return (lua_draw_get_alpha); case 342: return (lua_make_color); case 343: return (lua_make_colour); case 344: return (lua_make_color_rgb); case 345: return (lua_make_colour_rgb); case 346: return (lua_make_color_hsv); case 347: return (lua_make_colour_hsv); case 348: return (lua_color_get_red); case 349: return (lua_colour_get_red); case 350: return (lua_color_get_green); case 351: return (lua_colour_get_green); case 352: return (lua_color_get_blue); case 353: return (lua_colour_get_blue); case 354: return (lua_color_get_hue); case 355: return (lua_colour_get_hue); case 356: return (lua_color_get_saturation); case 357: return (lua_colour_get_saturation); case 358: return (lua_color_get_value); case 359: return (lua_colour_get_value); case 360: return (lua_merge_color); case 361: return (lua_merge_colour); case 362: return (lua_draw_set_blend_mode); case 363: return (lua_draw_set_blend_mode_ext); case 364: return (lua_draw_set_color_write_enable); case 365: return (lua_draw_set_colour_write_enable); case 366: return (lua_draw_set_alpha_test); case 367: return (lua_draw_set_alpha_test_ref_value); case 368: return (lua_draw_get_alpha_test); case 369: return (lua_draw_get_alpha_test_ref_value); case 370: return (lua_draw_clear); case 371: return (lua_draw_clear_alpha); case 372: return (lua_draw_point); case 373: return (lua_draw_line); case 374: return (lua_draw_line_width); case 375: return (lua_draw_rectangle); case 376: return (lua_draw_roundrect); case 377: return (lua_draw_roundrect_ext); case 378: return (lua_draw_triangle); case 379: return (lua_draw_circle); case 380: return (lua_draw_ellipse); case 381: return (lua_draw_arrow); case 382: return (lua_draw_button); case 383: return (lua_draw_healthbar); case 384: return (lua_draw_path); case 385: return (lua_draw_point_color); case 386: return (lua_draw_point_colour); case 387: return (lua_draw_line_color); case 388: return (lua_draw_line_colour); case 389: return (lua_draw_line_width_color); case 390: return (lua_draw_line_width_colour); case 391: return (lua_draw_rectangle_color); case 392: return (lua_draw_rectangle_colour); case 393: return (lua_draw_roundrect_color); case 394: return (lua_draw_roundrect_colour); case 395: return (lua_draw_roundrect_color_ext); case 396: return (lua_draw_roundrect_colour_ext); case 397: return (lua_draw_triangle_color); case 398: return (lua_draw_triangle_colour); case 399: return (lua_draw_circle_color); case 400: return (lua_draw_circle_colour); case 401: return (lua_draw_ellipse_color); case 402: return (lua_draw_ellipse_colour); case 403: return (lua_draw_get_circle_precision); case 404: return (lua_draw_set_circle_precision); case 405: return (lua_draw_primitive_begin); case 406: return (lua_draw_primitive_begin_texture); case 407: return (lua_draw_primitive_end); case 408: return (lua_draw_vertex); case 409: return (lua_draw_vertex_color); case 410: return (lua_draw_vertex_colour); case 411: return (lua_draw_vertex_texture); case 412: return (lua_draw_vertex_texture_color); case 413: return (lua_draw_vertex_texture_colour); case 414: return (lua_sprite_get_uvs); case 415: return (lua_background_get_uvs); case 416: return (lua_font_get_uvs); case 417: return (lua_sprite_get_texture); case 418: return (lua_background_get_texture); case 419: return (lua_font_get_texture); case 420: return (lua_texture_exists); case 421: return (lua_texture_set_interpolation); case 422: return (lua_texture_set_interpolation_ext); case 423: return (lua_texture_set_blending); case 424: return (lua_texture_set_repeat); case 425: return (lua_texture_set_repeat_ext); case 426: return (lua_texture_get_width); case 427: return (lua_texture_get_height); case 428: return (lua_texture_preload); case 429: return (lua_texture_set_priority); case 430: return (lua_texture_global_scale); case 431: return (lua_texture_get_uvs); case 432: return (lua_draw_get_font); case 433: return (lua_draw_set_font); case 434: return (lua_draw_get_halign); case 435: return (lua_draw_set_halign); case 436: return (lua_draw_get_valign); case 437: return (lua_draw_set_valign); case 438: return (lua_string_width); case 439: return (lua_string_height); case 440: return (lua_string_width_ext); case 441: return (lua_string_height_ext); case 442: return (lua_draw_text); case 443: return (lua_draw_text_ext); case 444: return (lua_draw_text_transformed); case 445: return (lua_draw_text_ext_transformed); case 446: return (lua_draw_text_color); case 447: return (lua_draw_text_colour); case 448: return (lua_draw_text_transformed_color); case 449: return (lua_draw_text_transformed_colour); case 450: return (lua_draw_text_ext_color); case 451: return (lua_draw_text_ext_colour); case 452: return (lua_draw_text_ext_transformed_color); case 453: return (lua_draw_text_ext_transformed_colour); case 454: return (lua_collision_shape); case 455: return (lua_draw_self); case 456: return (lua_draw_sprite); case 457: return (lua_draw_shape); case 458: return (lua_draw_shape_string); case 459: return (lua_draw_sprite_ext); case 460: return (lua_draw_sprite_pos); case 461: return (lua_draw_sprite_stretched); case 462: return (lua_draw_sprite_stretched_ext); case 463: return (lua_draw_sprite_part); case 464: return (lua_draw_sprite_part_ext); case 465: return (lua_draw_sprite_general); case 466: return (lua_draw_sprite_tiled); case 467: return (lua_draw_sprite_tiled_ext); case 468: return (lua_draw_background); case 469: return (lua_draw_background_ext); case 470: return (lua_draw_background_stretched); case 471: return (lua_draw_background_stretched_ext); case 472: return (lua_draw_background_part); case 473: return (lua_draw_background_part_ext); case 474: return (lua_draw_background_general); case 475: return (lua_draw_background_tiled); case 476: return (lua_draw_background_tiled_ext); case 477: return (lua_shader_enable_corner_id); case 478: return (lua_tile_get_x); case 479: return (lua_tile_get_y); case 480: return (lua_tile_get_left); case 481: return (lua_tile_get_top); case 482: return (lua_tile_get_width); case 483: return (lua_tile_get_height); case 484: return (lua_tile_get_depth); case 485: return (lua_tile_get_visible); case 486: return (lua_tile_get_xscale); case 487: return (lua_tile_get_yscale); case 488: return (lua_tile_get_blend); case 489: return (lua_tile_get_alpha); case 490: return (lua_tile_get_background); case 491: return (lua_tile_set_visible); case 492: return (lua_tile_set_background); case 493: return (lua_tile_set_region); case 494: return (lua_tile_set_position); case 495: return (lua_tile_set_depth); case 496: return (lua_tile_set_scale); case 497: return (lua_tile_set_blend); case 498: return (lua_tile_set_alpha); case 499: return (lua_tile_get_count); case 500: return (lua_tile_get_id); case 501: return (lua_tile_get_ids); case 502: return (lua_tile_get_ids_at_depth); case 503: return (lua_tile_add); case 504: return (lua_tile_exists); case 505: return (lua_tile_delete); case 506: return (lua_tile_layer_hide); case 507: return (lua_tile_layer_show); case 508: return (lua_tile_layer_delete); case 509: return (lua_tile_layer_shift); case 510: return (lua_tile_layer_find); case 511: return (lua_tile_layer_delete_at); case 512: return (lua_tile_layer_depth); case 513: return (lua_surface_create); case 514: return (lua_surface_create_ext); case 515: return (lua_surface_create_special); case 516: return (lua_surface_resize); case 517: return (lua_surface_free); case 518: return (lua_surface_exists); case 519: return (lua_surface_get_width); case 520: return (lua_surface_get_height); case 521: return (lua_surface_get_texture); case 522: return (lua_surface_get_target); case 523: return (lua_surface_set_target); case 524: return (lua_surface_get_target_ext); case 525: return (lua_surface_set_target_ext); case 526: return (lua_surface_reset_target); case 527: return (lua_surface_depth_disable); case 528: return (lua_surface_get_depth_disable); case 529: return (lua_draw_surface); case 530: return (lua_draw_surface_ext); case 531: return (lua_draw_surface_stretched); case 532: return (lua_draw_surface_stretched_ext); case 533: return (lua_draw_surface_part); case 534: return (lua_draw_surface_part_ext); case 535: return (lua_draw_surface_general); case 536: return (lua_draw_surface_tiled); case 537: return (lua_draw_surface_tiled_ext); case 538: return (lua_surface_save); case 539: return (lua_surface_save_part); case 540: return (lua_surface_getpixel); case 541: return (lua_surface_getpixel_ext); case 542: return (lua_surface_copy); case 543: return (lua_surface_copy_part); case 544: return (lua_skeleton_animation_set); case 545: return (lua_skeleton_animation_get); case 546: return (lua_skeleton_animation_mix); case 547: return (lua_skeleton_animation_set_ext); case 548: return (lua_skeleton_animation_get_ext); case 549: return (lua_skeleton_animation_get_duration); case 550: return (lua_skeleton_animation_get_frames); case 551: return (lua_skeleton_animation_clear); case 552: return (lua_skeleton_skin_set); case 553: return (lua_skeleton_skin_get); case 554: return (lua_skeleton_attachment_set); case 555: return (lua_skeleton_attachment_get); case 556: return (lua_skeleton_attachment_create); case 557: return (lua_skeleton_collision_draw_set); case 558: return (lua_skeleton_bone_data_get); case 559: return (lua_skeleton_bone_data_set); case 560: return (lua_skeleton_bone_state_get); case 561: return (lua_skeleton_bone_state_set); case 562: return (lua_draw_skeleton); case 563: return (lua_draw_skeleton_time); case 564: return (lua_draw_skeleton_instance); case 565: return (lua_draw_skeleton_collision); case 566: return (lua_skeleton_animation_list); case 567: return (lua_skeleton_skin_list); case 568: return (lua_skeleton_slot_data); case 569: return (lua_skeleton_animation_get_frame); case 570: return (lua_skeleton_animation_set_frame); case 571: return (lua_skeleton_get_minmax); case 572: return (lua_skeleton_get_num_bounds); case 573: return (lua_skeleton_get_bounds); case 574: return (lua_draw_enable_swf_aa); case 575: return (lua_draw_set_swf_aa_level); case 576: return (lua_draw_get_swf_aa_level); case 577: return (lua_action_path_old); case 578: return (lua_action_set_sprite); case 579: return (lua_action_draw_font); case 580: return (lua_action_draw_font_old); case 581: return (lua_action_fill_color); case 582: return (lua_action_fill_colour); case 583: return (lua_action_line_color); case 584: return (lua_action_line_colour); case 585: return (lua_action_highscore); case 586: return (lua_action_set_relative); case 587: return (lua_action_move); case 588: return (lua_action_set_motion); case 589: return (lua_action_set_hspeed); case 590: return (lua_action_set_vspeed); case 591: return (lua_action_set_gravity); case 592: return (lua_action_set_friction); case 593: return (lua_action_move_point); case 594: return (lua_action_move_to); case 595: return (lua_action_move_start); case 596: return (lua_action_move_random); case 597: return (lua_action_snap); case 598: return (lua_action_wrap); case 599: return (lua_action_reverse_xdir); case 600: return (lua_action_reverse_ydir); case 601: return (lua_action_move_contact); case 602: return (lua_action_bounce); case 603: return (lua_action_path); case 604: return (lua_action_path_end); case 605: return (lua_action_path_position); case 606: return (lua_action_path_speed); case 607: return (lua_action_linear_step); case 608: return (lua_action_potential_step); case 609: return (lua_action_kill_object); case 610: return (lua_action_create_object); case 611: return (lua_action_create_object_motion); case 612: return (lua_action_create_object_random); case 613: return (lua_action_change_object); case 614: return (lua_action_kill_position); case 615: return (lua_action_sprite_set); case 616: return (lua_action_sprite_transform); case 617: return (lua_action_sprite_color); case 618: return (lua_action_sprite_colour); case 619: return (lua_action_sound); case 620: return (lua_action_end_sound); case 621: return (lua_action_if_sound); case 622: return (lua_action_another_room); case 623: return (lua_action_current_room); case 624: return (lua_action_previous_room); case 625: return (lua_action_next_room); case 626: return (lua_action_if_previous_room); case 627: return (lua_action_if_next_room); case 628: return (lua_action_set_alarm); case 629: return (lua_action_sleep); case 630: return (lua_action_set_timeline); case 631: return (lua_action_set_timeline_position); case 632: return (lua_action_set_timeline_speed); case 633: return (lua_action_timeline_set); case 634: return (lua_action_timeline_start); case 635: return (lua_action_timeline_pause); case 636: return (lua_action_timeline_stop); case 637: return (lua_action_message); case 638: return (lua_action_show_info); case 639: return (lua_action_show_video); case 640: return (lua_action_end_game); case 641: return (lua_action_restart_game); case 642: return (lua_action_save_game); case 643: return (lua_action_load_game); case 644: return (lua_action_replace_sprite); case 645: return (lua_action_replace_sound); case 646: return (lua_action_replace_background); case 647: return (lua_action_if_empty); case 648: return (lua_action_if_collision); case 649: return (lua_action_if); case 650: return (lua_action_if_number); case 651: return (lua_action_if_object); case 652: return (lua_action_if_question); case 653: return (lua_action_if_dice); case 654: return (lua_action_if_mouse); case 655: return (lua_action_if_aligned); case 656: return (lua_action_execute_script); case 657: return (lua_action_inherited); case 658: return (lua_action_if_variable); case 659: return (lua_action_draw_variable); case 660: return (lua_action_set_score); case 661: return (lua_action_if_score); case 662: return (lua_action_draw_score); case 663: return (lua_action_highscore_show); case 664: return (lua_action_highscore_clear); case 665: return (lua_action_set_life); case 666: return (lua_action_if_life); case 667: return (lua_action_draw_life); case 668: return (lua_action_draw_life_images); case 669: return (lua_action_set_health); case 670: return (lua_action_if_health); case 671: return (lua_action_draw_health); case 672: return (lua_action_set_caption); case 673: return (lua_action_partsyst_create); case 674: return (lua_action_partsyst_destroy); case 675: return (lua_action_partsyst_clear); case 676: return (lua_action_parttype_create_old); case 677: return (lua_action_parttype_create); case 678: return (lua_action_parttype_color); case 679: return (lua_action_parttype_colour); case 680: return (lua_action_parttype_life); case 681: return (lua_action_parttype_speed); case 682: return (lua_action_parttype_gravity); case 683: return (lua_action_parttype_secondary); case 684: return (lua_action_partemit_create); case 685: return (lua_action_partemit_destroy); case 686: return (lua_action_partemit_burst); case 687: return (lua_action_partemit_stream); case 688: return (lua_action_cd_play); case 689: return (lua_action_cd_stop); case 690: return (lua_action_cd_pause); case 691: return (lua_action_cd_resume); case 692: return (lua_action_cd_present); case 693: return (lua_action_cd_playing); case 694: return (lua_action_set_cursor); case 695: return (lua_action_webpage); case 696: return (lua_action_draw_sprite); case 697: return (lua_action_draw_background); case 698: return (lua_action_draw_text); case 699: return (lua_action_draw_text_transformed); case 700: return (lua_action_draw_rectangle); case 701: return (lua_action_draw_gradient_hor); case 702: return (lua_action_draw_gradient_vert); case 703: return (lua_action_draw_ellipse); case 704: return (lua_action_draw_ellipse_gradient); case 705: return (lua_action_draw_line); case 706: return (lua_action_draw_arrow); case 707: return (lua_action_color); case 708: return (lua_action_colour); case 709: return (lua_action_font); case 710: return (lua_action_fullscreen); case 711: return (lua_action_snapshot); case 712: return (lua_action_effect); case 713: return (lua_file_bin_open); case 714: return (lua_file_bin_rewrite); case 715: return (lua_file_bin_close); case 716: return (lua_file_bin_position); case 717: return (lua_file_bin_size); case 718: return (lua_file_bin_seek); case 719: return (lua_file_bin_read_byte); case 720: return (lua_file_bin_write_byte); case 721: return (lua_file_text_open_from_string); case 722: return (lua_file_text_open_read); case 723: return (lua_file_text_open_write); case 724: return (lua_file_text_open_append); case 725: return (lua_file_text_close); case 726: return (lua_file_text_read_string); case 727: return (lua_file_text_read_real); case 728: return (lua_file_text_readln); case 729: return (lua_file_text_eof); case 730: return (lua_file_text_eoln); case 731: return (lua_file_text_write_string); case 732: return (lua_file_text_write_real); case 733: return (lua_file_text_writeln); case 734: return (lua_file_open_read); case 735: return (lua_file_open_write); case 736: return (lua_file_open_append); case 737: return (lua_file_close); case 738: return (lua_file_read_string); case 739: return (lua_file_read_real); case 740: return (lua_file_readln); case 741: return (lua_file_eof); case 742: return (lua_file_write_string); case 743: return (lua_file_write_real); case 744: return (lua_file_writeln); case 745: return (lua_file_exists); case 746: return (lua_file_delete); case 747: return (lua_file_rename); case 748: return (lua_file_copy); case 749: return (lua_directory_exists); case 750: return (lua_directory_create); case 751: return (lua_directory_destroy); case 752: return (lua_file_find_first); case 753: return (lua_file_find_next); case 754: return (lua_file_find_close); case 755: return (lua_file_attributes); case 756: return (lua_filename_name); case 757: return (lua_filename_path); case 758: return (lua_filename_dir); case 759: return (lua_filename_drive); case 760: return (lua_filename_ext); case 761: return (lua_filename_change_ext); case 762: return (lua_execute_program); case 763: return (lua_execute_shell); case 764: return (lua_parameter_count); case 765: return (lua_parameter_string); case 766: return (lua_environment_get_variable); case 767: return (lua_ini_open_from_string); case 768: return (lua_ini_open); case 769: return (lua_ini_close); case 770: return (lua_ini_read_string); case 771: return (lua_ini_read_real); case 772: return (lua_ini_write_string); case 773: return (lua_ini_write_real); case 774: return (lua_ini_key_exists); case 775: return (lua_ini_section_exists); case 776: return (lua_ini_key_delete); case 777: return (lua_ini_section_delete); case 778: return (lua_http_post_string); case 779: return (lua_http_get); case 780: return (lua_http_get_file); case 781: return (lua_http_request); case 782: return (lua_http_get_request_crossorigin); case 783: return (lua_http_set_request_crossorigin); case 784: return (lua_json_encode); case 785: return (lua_json_decode); case 786: return (lua_zip_unzip); case 787: return (lua_load_csv); case 788: return (lua_sprite_name); case 789: return (lua_sprite_exists); case 790: return (lua_sprite_get_name); case 791: return (lua_sprite_get_number); case 792: return (lua_sprite_get_width); case 793: return (lua_sprite_get_height); case 794: return (lua_sprite_get_transparent); case 795: return (lua_sprite_get_smooth); case 796: return (lua_sprite_get_preload); case 797: return (lua_sprite_get_xoffset); case 798: return (lua_sprite_get_yoffset); case 799: return (lua_sprite_get_bbox_mode); case 800: return (lua_sprite_get_bbox_left); case 801: return (lua_sprite_get_bbox_right); case 802: return (lua_sprite_get_bbox_top); case 803: return (lua_sprite_get_bbox_bottom); case 804: return (lua_sprite_get_precise); case 805: return (lua_sprite_collision_mask); case 806: return (lua_sprite_set_cache_size); case 807: return (lua_sprite_set_cache_size_ext); case 808: return (lua_font_set_cache_size); case 809: return (lua_sprite_get_tpe); case 810: return (lua_sprite_set_offset); case 811: return (lua_sprite_set_bbox_mode); case 812: return (lua_sprite_set_bbox); case 813: return (lua_sprite_set_precise); case 814: return (lua_sprite_set_alpha_from_sprite); case 815: return (lua_sprite_add); case 816: return (lua_sprite_create_from_screen); case 817: return (lua_sprite_add_from_screen); case 818: return (lua_sprite_create_from_surface); case 819: return (lua_sprite_add_from_surface); case 820: return (lua_sprite_replace); case 821: return (lua_sprite_add_sprite); case 822: return (lua_sprite_replace_sprite); case 823: return (lua_sprite_save_strip); case 824: return (lua_sprite_delete); case 825: return (lua_sprite_duplicate); case 826: return (lua_sprite_assign); case 827: return (lua_sprite_merge); case 828: return (lua_sprite_save); case 829: return (lua_sprite_prefetch); case 830: return (lua_sprite_prefetch_multi); case 831: return (lua_sprite_flush); case 832: return (lua_sprite_flush_multi); case 833: return (lua_sprite_set_speed); case 834: return (lua_sprite_get_speed_type); case 835: return (lua_sprite_get_speed); case 836: return (lua_background_name); case 837: return (lua_background_exists); case 838: return (lua_background_get_name); case 839: return (lua_background_get_width); case 840: return (lua_background_get_height); case 841: return (lua_background_get_transparent); case 842: return (lua_background_get_smooth); case 843: return (lua_background_get_preload); case 844: return (lua_background_set_alpha_from_background); case 845: return (lua_background_create_color); case 846: return (lua_background_create_colour); case 847: return (lua_background_replace); case 848: return (lua_background_create_from_screen); case 849: return (lua_background_create_from_surface); case 850: return (lua_background_create_gradient); case 851: return (lua_background_add); case 852: return (lua_background_add_background); case 853: return (lua_background_replace_background); case 854: return (lua_background_delete); case 855: return (lua_background_duplicate); case 856: return (lua_background_assign); case 857: return (lua_background_save); case 858: return (lua_background_prefetch); case 859: return (lua_background_prefetch_multi); case 860: return (lua_background_flush); case 861: return (lua_background_flush_multi); case 862: return (lua_texture_is_ready); case 863: return (lua_texture_prefetch); case 864: return (lua_texture_flush); case 865: return (lua_texturegroup_get_textures); case 866: return (lua_texturegroup_get_sprites); case 867: return (lua_texturegroup_get_fonts); case 868: return (lua_texturegroup_get_tilesets); case 869: return (lua_texture_debug_messages); case 870: return (lua_sound_name); case 871: return (lua_sound_exists); case 872: return (lua_sound_get_name); case 873: return (lua_sound_get_kind); case 874: return (lua_sound_get_preload); case 875: return (lua_sound_discard); case 876: return (lua_sound_restore); case 877: return (lua_sound_add); case 878: return (lua_sound_replace); case 879: return (lua_sound_delete); case 880: return (lua_audio_delete); case 881: return (lua_font_name); case 882: return (lua_font_exists); case 883: return (lua_font_get_name); case 884: return (lua_font_get_fontname); case 885: return (lua_font_get_size); case 886: return (lua_font_get_bold); case 887: return (lua_font_get_italic); case 888: return (lua_font_get_first); case 889: return (lua_font_get_last); case 890: return (lua_font_add_enable_aa); case 891: return (lua_font_add_get_enable_aa); case 892: return (lua_font_add); case 893: return (lua_font_add_sprite); case 894: return (lua_font_add_sprite_ext); case 895: return (lua_font_replace_sprite); case 896: return (lua_font_replace_sprite_ext); case 897: return (lua_font_delete); case 898: return (lua_font_set_dynamic_texture_size); case 899: return (lua_font_get_dynamic_texture_size); case 900: return (lua_script_exists); case 901: return (lua_script_get_name); case 902: return (lua_script_get_text); case 903: return (lua_script_execute); case 904: return (lua_path_name); case 905: return (lua_path_exists); case 906: return (lua_path_get_name); case 907: return (lua_path_get_length); case 908: return (lua_path_get_time); case 909: return (lua_path_get_kind); case 910: return (lua_path_get_closed); case 911: return (lua_path_get_precision); case 912: return (lua_path_get_number); case 913: return (lua_path_get_point_x); case 914: return (lua_path_get_point_y); case 915: return (lua_path_get_point_speed); case 916: return (lua_path_get_x); case 917: return (lua_path_get_y); case 918: return (lua_path_get_speed); case 919: return (lua_path_set_kind); case 920: return (lua_path_set_closed); case 921: return (lua_path_set_precision); case 922: return (lua_path_add); case 923: return (lua_path_duplicate); case 924: return (lua_path_assign); case 925: return (lua_path_append); case 926: return (lua_path_delete); case 927: return (lua_path_add_point); case 928: return (lua_path_insert_point); case 929: return (lua_path_change_point); case 930: return (lua_path_delete_point); case 931: return (lua_path_clear_points); case 932: return (lua_path_reverse); case 933: return (lua_path_mirror); case 934: return (lua_path_flip); case 935: return (lua_path_rotate); case 936: return (lua_path_rescale); case 937: return (lua_path_shift); case 938: return (lua_timeline_name); case 939: return (lua_timeline_exists); case 940: return (lua_timeline_get_name); case 941: return (lua_timeline_add); case 942: return (lua_timeline_delete); case 943: return (lua_timeline_moment_clear); case 944: return (lua_timeline_clear); case 945: return (lua_timeline_moment_add); case 946: return (lua_timeline_moment_add_script); case 947: return (lua_timeline_size); case 948: return (lua_timeline_max_moment); case 949: return (lua_object_name); case 950: return (lua_object_exists); case 951: return (lua_object_get_name); case 952: return (lua_object_get_sprite); case 953: return (lua_object_get_solid); case 954: return (lua_object_get_visible); case 955: return (lua_object_get_persistent); case 956: return (lua_object_get_mask); case 957: return (lua_object_get_parent); case 958: return (lua_object_get_physics); case 959: return (lua_object_is_ancestor); case 960: return (lua_object_set_sprite); case 961: return (lua_object_set_solid); case 962: return (lua_object_set_visible); case 963: return (lua_object_set_persistent); case 964: return (lua_object_set_mask); case 965: return (lua_object_set_parent); case 966: return (lua_object_set_collisions); case 967: return (lua_object_add); case 968: return (lua_object_delete); case 969: return (lua_object_event_clear); case 970: return (lua_object_event_add); case 971: return (lua_room_name); case 972: return (lua_room_exists); case 973: return (lua_room_get_name); case 974: return (lua_room_set_width); case 975: return (lua_room_set_height); case 976: return (lua_room_set_caption); case 977: return (lua_room_set_persistent); case 978: return (lua_room_set_code); case 979: return (lua_room_set_background_color); case 980: return (lua_room_set_background_colour); case 981: return (lua_room_set_background); case 982: return (lua_room_set_viewport); case 983: return (lua_room_get_viewport); case 984: return (lua_room_set_view_enabled); case 985: return (lua_room_add); case 986: return (lua_room_duplicate); case 987: return (lua_room_assign); case 988: return (lua_room_instance_add); case 989: return (lua_room_instance_clear); case 990: return (lua_room_tile_add); case 991: return (lua_room_tile_add_ext); case 992: return (lua_room_tile_clear); case 993: return (lua_room_get_camera); case 994: return (lua_room_set_camera); case 995: return (lua_asset_get_index); case 996: return (lua_asset_get_type); case 997: return (lua_splash_set_caption); case 998: return (lua_splash_set_fullscreen); case 999: return (lua_splash_set_border); case 1000: return (lua_splash_set_size); case 1001: return (lua_splash_set_adapt); case 1002: return (lua_splash_set_top); case 1003: return (lua_splash_set_color); case 1004: return (lua_splash_set_main); case 1005: return (lua_splash_set_scale); case 1006: return (lua_splash_set_cursor); case 1007: return (lua_splash_set_interrupt); case 1008: return (lua_splash_set_stop_key); case 1009: return (lua_splash_set_stop_mouse); case 1010: return (lua_splash_show_video); case 1011: return (lua_splash_show_image); case 1012: return (lua_splash_show_text); case 1013: return (lua_show_image); case 1014: return (lua_show_video); case 1015: return (lua_show_text); case 1016: return (lua_show_message); case 1017: return (lua_show_question); case 1018: return (lua_show_message_async); case 1019: return (lua_show_question_async); case 1020: return (lua_show_error); case 1021: return (lua_show_info); case 1022: return (lua_load_info); case 1023: return (lua_highscore_show); case 1024: return (lua_highscore_set_background); case 1025: return (lua_highscore_set_border); case 1026: return (lua_highscore_set_font); case 1027: return (lua_highscore_set_strings); case 1028: return (lua_highscore_set_colors); case 1029: return (lua_highscore_show_ext); case 1030: return (lua_highscore_clear); case 1031: return (lua_highscore_add); case 1032: return (lua_highscore_add_current); case 1033: return (lua_highscore_value); case 1034: return (lua_highscore_name); case 1035: return (lua_draw_highscore); case 1036: return (lua_show_message_ext); case 1037: return (lua_message_background); case 1038: return (lua_message_button); case 1039: return (lua_message_alpha); case 1040: return (lua_message_text_font); case 1041: return (lua_message_button_font); case 1042: return (lua_message_input_font); case 1043: return (lua_message_mouse_color); case 1044: return (lua_message_input_color); case 1045: return (lua_message_position); case 1046: return (lua_message_size); case 1047: return (lua_message_caption); case 1048: return (lua_show_menu); case 1049: return (lua_show_menu_pos); case 1050: return (lua_get_integer); case 1051: return (lua_get_integer_async); case 1052: return (lua_get_string); case 1053: return (lua_get_string_async); case 1054: return (lua_get_login_async); case 1055: return (lua_get_color); case 1056: return (lua_get_open_filename); case 1057: return (lua_get_save_filename); case 1058: return (lua_get_open_filename_ext); case 1059: return (lua_get_save_filename_ext); case 1060: return (lua_get_directory); case 1061: return (lua_get_directory_alt); case 1062: return (lua_keyboard_get_numlock); case 1063: return (lua_keyboard_set_numlock); case 1064: return (lua_keyboard_key_press); case 1065: return (lua_keyboard_key_release); case 1066: return (lua_keyboard_set_map); case 1067: return (lua_keyboard_get_map); case 1068: return (lua_keyboard_unset_map); case 1069: return (lua_keyboard_check); case 1070: return (lua_keyboard_check_pressed); case 1071: return (lua_keyboard_check_released); case 1072: return (lua_keyboard_check_direct); case 1073: return (lua_mouse_check_button); case 1074: return (lua_mouse_check_button_pressed); case 1075: return (lua_mouse_check_button_released); case 1076: return (lua_mouse_wheel_up); case 1077: return (lua_mouse_wheel_down); case 1078: return (lua_keyboard_virtual_show); case 1079: return (lua_keyboard_virtual_hide); case 1080: return (lua_keyboard_virtual_status); case 1081: return (lua_keyboard_virtual_height); case 1082: return (lua_keyboard_clear); case 1083: return (lua_mouse_clear); case 1084: return (lua_io_clear); case 1085: return (lua_io_handle); case 1086: return (lua_device_mouse_dbclick_enable); case 1087: return (lua_keyboard_wait); case 1088: return (lua_mouse_wait); case 1089: return (lua_browser_input_capture); case 1090: return (lua_gpio_set); case 1091: return (lua_gpio_clear); case 1092: return (lua_gpio_get); case 1093: return (lua_gpio_set_mode); case 1094: return (lua_F_GPIO_Set_Function); case 1095: return (lua_gesture_drag_time); case 1096: return (lua_gesture_drag_distance); case 1097: return (lua_gesture_flick_speed); case 1098: return (lua_gesture_double_tap_time); case 1099: return (lua_gesture_double_tap_distance); case 1100: return (lua_gesture_pinch_distance); case 1101: return (lua_gesture_pinch_angle_towards); case 1102: return (lua_gesture_pinch_angle_away); case 1103: return (lua_gesture_rotate_time); case 1104: return (lua_gesture_rotate_angle); case 1105: return (lua_gesture_tap_count); case 1106: return (lua_gesture_get_drag_time); case 1107: return (lua_gesture_get_drag_distance); case 1108: return (lua_gesture_get_flick_speed); case 1109: return (lua_gesture_get_double_tap_time); case 1110: return (lua_gesture_get_double_tap_distance); case 1111: return (lua_gesture_get_pinch_distance); case 1112: return (lua_gesture_get_pinch_angle_towards); case 1113: return (lua_gesture_get_pinch_angle_away); case 1114: return (lua_gesture_get_rotate_time); case 1115: return (lua_gesture_get_rotate_angle); case 1116: return (lua_gesture_get_tap_count); case 1117: return (lua_matrix_get); case 1118: return (lua_matrix_set); case 1119: return (lua_matrix_build_identity); case 1120: return (lua_matrix_build); case 1121: return (lua_matrix_build_lookat); case 1122: return (lua_matrix_build_projection_ortho); case 1123: return (lua_matrix_build_projection_perspective); case 1124: return (lua_matrix_build_projection_perspective_fov); case 1125: return (lua_matrix_multiply); case 1126: return (lua_matrix_transform_vertex); case 1127: return (lua_frustum_build); case 1128: return (lua_frustum_test_sphere); case 1129: return (lua_draw_texture_flush); case 1130: return (lua_draw_flush); case 1131: return (lua_matrix_stack_push); case 1132: return (lua_matrix_stack_pop); case 1133: return (lua_matrix_stack_set); case 1134: return (lua_matrix_stack_clear); case 1135: return (lua_matrix_stack_top); case 1136: return (lua_matrix_stack_is_empty); case 1137: return (lua_gpu_set_blendenable); case 1138: return (lua_gpu_set_ztestenable); case 1139: return (lua_gpu_set_zfunc); case 1140: return (lua_gpu_set_zwriteenable); case 1141: return (lua_gpu_set_fog); case 1142: return (lua_gpu_set_cullmode); case 1143: return (lua_gpu_set_blendmode); case 1144: return (lua_gpu_set_blendmode_ext); case 1145: return (lua_gpu_set_blendmode_ext_sepalpha); case 1146: return (lua_gpu_set_colorwriteenable); case 1147: return (lua_gpu_set_colourwriteenable); case 1148: return (lua_gpu_set_alphatestenable); case 1149: return (lua_gpu_set_alphatestref); case 1150: return (lua_gpu_set_alphatestfunc); case 1151: return (lua_gpu_set_texfilter); case 1152: return (lua_gpu_set_texfilter_ext); case 1153: return (lua_gpu_set_texrepeat); case 1154: return (lua_gpu_set_texrepeat_ext); case 1155: return (lua_gpu_set_tex_filter); case 1156: return (lua_gpu_set_tex_filter_ext); case 1157: return (lua_gpu_set_tex_repeat); case 1158: return (lua_gpu_set_tex_repeat_ext); case 1159: return (lua_gpu_set_tex_mip_filter); case 1160: return (lua_gpu_set_tex_mip_filter_ext); case 1161: return (lua_gpu_set_tex_mip_bias); case 1162: return (lua_gpu_set_tex_mip_bias_ext); case 1163: return (lua_gpu_set_tex_min_mip); case 1164: return (lua_gpu_set_tex_min_mip_ext); case 1165: return (lua_gpu_set_tex_max_mip); case 1166: return (lua_gpu_set_tex_max_mip_ext); case 1167: return (lua_gpu_set_tex_max_aniso); case 1168: return (lua_gpu_set_tex_max_aniso_ext); case 1169: return (lua_gpu_set_tex_mip_enable); case 1170: return (lua_gpu_set_tex_mip_enable_ext); case 1171: return (lua_gpu_get_blendenable); case 1172: return (lua_gpu_get_ztestenable); case 1173: return (lua_gpu_get_zfunc); case 1174: return (lua_gpu_get_zwriteenable); case 1175: return (lua_gpu_get_fog); case 1176: return (lua_gpu_get_cullmode); case 1177: return (lua_gpu_get_blendmode); case 1178: return (lua_gpu_get_blendmode_ext); case 1179: return (lua_gpu_get_blendmode_ext_sepalpha); case 1180: return (lua_gpu_get_blendmode_src); case 1181: return (lua_gpu_get_blendmode_dest); case 1182: return (lua_gpu_get_blendmode_srcalpha); case 1183: return (lua_gpu_get_blendmode_destalpha); case 1184: return (lua_gpu_get_colorwriteenable); case 1185: return (lua_gpu_get_colourwriteenable); case 1186: return (lua_gpu_get_alphatestenable); case 1187: return (lua_gpu_get_alphatestref); case 1188: return (lua_gpu_get_alphatestfunc); case 1189: return (lua_gpu_get_texfilter); case 1190: return (lua_gpu_get_texfilter_ext); case 1191: return (lua_gpu_get_texrepeat); case 1192: return (lua_gpu_get_texrepeat_ext); case 1193: return (lua_gpu_get_tex_filter); case 1194: return (lua_gpu_get_tex_filter_ext); case 1195: return (lua_gpu_get_tex_repeat); case 1196: return (lua_gpu_get_tex_repeat_ext); case 1197: return (lua_gpu_get_tex_mip_filter); case 1198: return (lua_gpu_get_tex_mip_filter_ext); case 1199: return (lua_gpu_get_tex_mip_bias); case 1200: return (lua_gpu_get_tex_mip_bias_ext); case 1201: return (lua_gpu_get_tex_min_mip); case 1202: return (lua_gpu_get_tex_min_mip_ext); case 1203: return (lua_gpu_get_tex_max_mip); case 1204: return (lua_gpu_get_tex_max_mip_ext); case 1205: return (lua_gpu_get_tex_max_aniso); case 1206: return (lua_gpu_get_tex_max_aniso_ext); case 1207: return (lua_gpu_get_tex_mip_enable); case 1208: return (lua_gpu_get_tex_mip_enable_ext); case 1209: return (lua_gpu_push_state); case 1210: return (lua_gpu_pop_state); case 1211: return (lua_gpu_get_state); case 1212: return (lua_gpu_set_state); case 1213: return (lua_draw_light_define_ambient); case 1214: return (lua_draw_light_define_direction); case 1215: return (lua_draw_light_define_point); case 1216: return (lua_draw_light_enable); case 1217: return (lua_draw_set_lighting); case 1218: return (lua_draw_light_get_ambient); case 1219: return (lua_draw_light_get); case 1220: return (lua_draw_get_lighting); case 1221: return (lua_part_type_create); case 1222: return (lua_part_type_destroy); case 1223: return (lua_part_type_exists); case 1224: return (lua_part_type_clear); case 1225: return (lua_part_type_shape); case 1226: return (lua_part_type_sprite); case 1227: return (lua_part_type_size); case 1228: return (lua_part_type_scale); case 1229: return (lua_part_type_life); case 1230: return (lua_part_type_step); case 1231: return (lua_part_type_death); case 1232: return (lua_part_type_speed); case 1233: return (lua_part_type_direction); case 1234: return (lua_part_type_orientation); case 1235: return (lua_part_type_gravity); case 1236: return (lua_part_type_color_mix); case 1237: return (lua_part_type_color_rgb); case 1238: return (lua_part_type_color_hsv); case 1239: return (lua_part_type_color1); case 1240: return (lua_part_type_color2); case 1241: return (lua_part_type_color3); case 1242: return (lua_part_type_color); case 1243: return (lua_part_type_colour_mix); case 1244: return (lua_part_type_colour_rgb); case 1245: return (lua_part_type_colour_hsv); case 1246: return (lua_part_type_colour1); case 1247: return (lua_part_type_colour2); case 1248: return (lua_part_type_colour3); case 1249: return (lua_part_type_colour); case 1250: return (lua_part_type_alpha1); case 1251: return (lua_part_type_alpha2); case 1252: return (lua_part_type_alpha3); case 1253: return (lua_part_type_alpha); case 1254: return (lua_part_type_blend); case 1255: return (lua_part_system_create); case 1256: return (lua_part_system_destroy); case 1257: return (lua_part_system_exists); case 1258: return (lua_part_system_clear); case 1259: return (lua_part_system_draw_order); case 1260: return (lua_part_system_depth); case 1261: return (lua_part_system_position); case 1262: return (lua_part_system_automatic_update); case 1263: return (lua_part_system_automatic_draw); case 1264: return (lua_part_system_update); case 1265: return (lua_part_system_drawit); case 1266: return (lua_part_system_create_layer); case 1267: return (lua_part_system_get_layer); case 1268: return (lua_part_system_layer); case 1269: return (lua_part_particles_create); case 1270: return (lua_part_particles_create_color); case 1271: return (lua_part_particles_create_colour); case 1272: return (lua_part_particles_clear); case 1273: return (lua_part_particles_count); case 1274: return (lua_part_emitter_create); case 1275: return (lua_part_emitter_destroy); case 1276: return (lua_part_emitter_destroy_all); case 1277: return (lua_part_emitter_exists); case 1278: return (lua_part_emitter_clear); case 1279: return (lua_part_emitter_region); case 1280: return (lua_part_emitter_burst); case 1281: return (lua_part_emitter_stream); case 1282: return (lua_effect_create_below); case 1283: return (lua_effect_create_above); case 1284: return (lua_effect_clear); case 1285: return (lua_event_inherited); case 1286: return (lua_event_perform); case 1287: return (lua_event_user); case 1288: return (lua_event_perform_object); case 1289: return (lua_external_define); case 1290: return (lua_external_call); case 1291: return (lua_external_free); case 1292: return (lua_external_define0); case 1293: return (lua_external_call0); case 1294: return (lua_external_define1); case 1295: return (lua_external_call1); case 1296: return (lua_external_define2); case 1297: return (lua_external_call2); case 1298: return (lua_external_define3); case 1299: return (lua_external_call3); case 1300: return (lua_external_define4); case 1301: return (lua_external_call4); case 1302: return (lua_external_define5); case 1303: return (lua_external_call5); case 1304: return (lua_external_define6); case 1305: return (lua_external_call6); case 1306: return (lua_external_define7); case 1307: return (lua_external_call7); case 1308: return (lua_external_define8); case 1309: return (lua_external_call8); case 1310: return (lua_window_handle); case 1311: return (lua_window_device); case 1312: return (lua_show_debug_message); case 1313: return (lua_show_debug_overlay); case 1314: return (lua_debug_event); case 1315: return (lua_debug_get_callstack); case 1316: return (lua_set_program_priority); case 1317: return (lua_set_application_title); case 1318: return (lua_gif_add_surface); case 1319: return (lua_gif_save); case 1320: return (lua_gif_open); case 1321: return (lua_alarm_set); case 1322: return (lua_alarm_get); case 1323: return (lua_variable_global_exists); case 1324: return (lua_variable_global_get); case 1325: return (lua_variable_global_set); case 1326: return (lua_variable_instance_exists); case 1327: return (lua_variable_instance_get); case 1328: return (lua_variable_instance_set); case 1329: return (lua_variable_instance_get_names); case 1330: return (lua_clipboard_has_text); case 1331: return (lua_clipboard_set_text); case 1332: return (lua_clipboard_get_text); case 1333: return (lua_date_current_datetime); case 1334: return (lua_date_current_date); case 1335: return (lua_date_current_time); case 1336: return (lua_date_create_datetime); case 1337: return (lua_date_create_date); case 1338: return (lua_date_create_time); case 1339: return (lua_date_valid_datetime); case 1340: return (lua_date_valid_date); case 1341: return (lua_date_valid_time); case 1342: return (lua_date_inc_year); case 1343: return (lua_date_inc_month); case 1344: return (lua_date_inc_week); case 1345: return (lua_date_inc_day); case 1346: return (lua_date_inc_hour); case 1347: return (lua_date_inc_minute); case 1348: return (lua_date_inc_second); case 1349: return (lua_date_get_year); case 1350: return (lua_date_get_month); case 1351: return (lua_date_get_week); case 1352: return (lua_date_get_day); case 1353: return (lua_date_get_hour); case 1354: return (lua_date_get_minute); case 1355: return (lua_date_get_second); case 1356: return (lua_date_get_weekday); case 1357: return (lua_date_get_day_of_year); case 1358: return (lua_date_get_hour_of_year); case 1359: return (lua_date_get_minute_of_year); case 1360: return (lua_date_get_second_of_year); case 1361: return (lua_date_year_span); case 1362: return (lua_date_month_span); case 1363: return (lua_date_week_span); case 1364: return (lua_date_day_span); case 1365: return (lua_date_hour_span); case 1366: return (lua_date_minute_span); case 1367: return (lua_date_second_span); case 1368: return (lua_date_compare_datetime); case 1369: return (lua_date_compare_date); case 1370: return (lua_date_compare_time); case 1371: return (lua_date_date_of); case 1372: return (lua_date_time_of); case 1373: return (lua_date_datetime_string); case 1374: return (lua_date_date_string); case 1375: return (lua_date_time_string); case 1376: return (lua_date_days_in_month); case 1377: return (lua_date_days_in_year); case 1378: return (lua_date_leap_year); case 1379: return (lua_date_is_today); case 1380: return (lua_date_set_timezone); case 1381: return (lua_date_get_timezone); case 1382: return (lua_game_set_speed); case 1383: return (lua_game_get_speed); case 1384: return (lua_ds_set_precision); case 1385: return (lua_ds_exists); case 1386: return (lua_ds_stack_create); case 1387: return (lua_ds_stack_destroy); case 1388: return (lua_ds_stack_clear); case 1389: return (lua_ds_stack_copy); case 1390: return (lua_ds_stack_size); case 1391: return (lua_ds_stack_empty); case 1392: return (lua_ds_stack_push); case 1393: return (lua_ds_stack_pop); case 1394: return (lua_ds_stack_top); case 1395: return (lua_ds_stack_write); case 1396: return (lua_ds_stack_read); case 1397: return (lua_ds_queue_create); case 1398: return (lua_ds_queue_destroy); case 1399: return (lua_ds_queue_clear); case 1400: return (lua_ds_queue_copy); case 1401: return (lua_ds_queue_size); case 1402: return (lua_ds_queue_empty); case 1403: return (lua_ds_queue_enqueue); case 1404: return (lua_ds_queue_dequeue); case 1405: return (lua_ds_queue_head); case 1406: return (lua_ds_queue_tail); case 1407: return (lua_ds_queue_write); case 1408: return (lua_ds_queue_read); case 1409: return (lua_ds_list_create); case 1410: return (lua_ds_list_destroy); case 1411: return (lua_ds_list_clear); case 1412: return (lua_ds_list_copy); case 1413: return (lua_ds_list_size); case 1414: return (lua_ds_list_empty); case 1415: return (lua_ds_list_add); case 1416: return (lua_ds_list_insert); case 1417: return (lua_ds_list_replace); case 1418: return (lua_ds_list_delete); case 1419: return (lua_ds_list_find_index); case 1420: return (lua_ds_list_find_value); case 1421: return (lua_ds_list_mark_as_list); case 1422: return (lua_ds_list_mark_as_map); case 1423: return (lua_ds_list_sort); case 1424: return (lua_ds_list_shuffle); case 1425: return (lua_ds_list_write); case 1426: return (lua_ds_list_read); case 1427: return (lua_ds_list_set); case 1428: return (lua_ds_list_set_post); case 1429: return (lua_ds_list_set_pre); case 1430: return (lua_ds_map_create); case 1431: return (lua_ds_map_destroy); case 1432: return (lua_ds_map_clear); case 1433: return (lua_ds_map_copy); case 1434: return (lua_ds_map_size); case 1435: return (lua_ds_map_empty); case 1436: return (lua_ds_map_add); case 1437: return (lua_ds_map_set); case 1438: return (lua_ds_map_set_pre); case 1439: return (lua_ds_map_set_post); case 1440: return (lua_ds_map_add_list); case 1441: return (lua_ds_map_add_map); case 1442: return (lua_ds_map_replace); case 1443: return (lua_ds_map_replace_list); case 1444: return (lua_ds_map_replace_map); case 1445: return (lua_ds_map_delete); case 1446: return (lua_ds_map_exists); case 1447: return (lua_ds_map_find_value); case 1448: return (lua_ds_map_find_previous); case 1449: return (lua_ds_map_find_next); case 1450: return (lua_ds_map_find_first); case 1451: return (lua_ds_map_find_last); case 1452: return (lua_ds_map_write); case 1453: return (lua_ds_map_read); case 1454: return (lua_ds_map_secure_save); case 1455: return (lua_ds_map_secure_load); case 1456: return (lua_ds_map_secure_load_buffer); case 1457: return (lua_ds_map_secure_save_buffer); case 1458: return (lua_ds_priority_create); case 1459: return (lua_ds_priority_destroy); case 1460: return (lua_ds_priority_clear); case 1461: return (lua_ds_priority_copy); case 1462: return (lua_ds_priority_size); case 1463: return (lua_ds_priority_empty); case 1464: return (lua_ds_priority_add); case 1465: return (lua_ds_priority_change_priority); case 1466: return (lua_ds_priority_find_priority); case 1467: return (lua_ds_priority_delete_value); case 1468: return (lua_ds_priority_delete_min); case 1469: return (lua_ds_priority_find_min); case 1470: return (lua_ds_priority_delete_max); case 1471: return (lua_ds_priority_find_max); case 1472: return (lua_ds_priority_write); case 1473: return (lua_ds_priority_read); case 1474: return (lua_ds_grid_create); case 1475: return (lua_ds_grid_destroy); case 1476: return (lua_ds_grid_copy); case 1477: return (lua_ds_grid_resize); case 1478: return (lua_ds_grid_width); case 1479: return (lua_ds_grid_height); case 1480: return (lua_ds_grid_clear); case 1481: return (lua_ds_grid_set); case 1482: return (lua_ds_grid_set_pre); case 1483: return (lua_ds_grid_set_post); case 1484: return (lua_ds_grid_add); case 1485: return (lua_ds_grid_multiply); case 1486: return (lua_ds_grid_set_region); case 1487: return (lua_ds_grid_add_region); case 1488: return (lua_ds_grid_multiply_region); case 1489: return (lua_ds_grid_set_disk); case 1490: return (lua_ds_grid_add_disk); case 1491: return (lua_ds_grid_multiply_disk); case 1492: return (lua_ds_grid_set_grid_region); case 1493: return (lua_ds_grid_add_grid_region); case 1494: return (lua_ds_grid_multiply_grid_region); case 1495: return (lua_ds_grid_get); case 1496: return (lua_ds_grid_get_sum); case 1497: return (lua_ds_grid_get_max); case 1498: return (lua_ds_grid_get_min); case 1499: return (lua_ds_grid_get_mean); case 1500: return (lua_ds_grid_get_disk_sum); case 1501: return (lua_ds_grid_get_disk_max); case 1502: return (lua_ds_grid_get_disk_min); case 1503: return (lua_ds_grid_get_disk_mean); case 1504: return (lua_ds_grid_value_exists); case 1505: return (lua_ds_grid_value_x); case 1506: return (lua_ds_grid_value_y); case 1507: return (lua_ds_grid_value_disk_exists); case 1508: return (lua_ds_grid_value_disk_x); case 1509: return (lua_ds_grid_value_disk_y); case 1510: return (lua_ds_grid_shuffle); case 1511: return (lua_ds_grid_write); case 1512: return (lua_ds_grid_read); case 1513: return (lua_ds_grid_sort); case 1514: return (lua_sound_play); case 1515: return (lua_sound_loop); case 1516: return (lua_sound_stop); case 1517: return (lua_sound_stop_all); case 1518: return (lua_sound_isplaying); case 1519: return (lua_sound_volume); case 1520: return (lua_sound_fade); case 1521: return (lua_sound_pan); case 1522: return (lua_sound_background_tempo); case 1523: return (lua_sound_global_volume); case 1524: return (lua_sound_set_search_directory); case 1525: return (lua_sound_effect_set); case 1526: return (lua_sound_effect_chorus); case 1527: return (lua_sound_effect_compressor); case 1528: return (lua_sound_effect_echo); case 1529: return (lua_sound_effect_flanger); case 1530: return (lua_sound_effect_gargle); case 1531: return (lua_sound_effect_equalizer); case 1532: return (lua_sound_effect_reverb); case 1533: return (lua_sound_3d_set_sound_position); case 1534: return (lua_sound_3d_set_sound_velocity); case 1535: return (lua_sound_3d_set_sound_distance); case 1536: return (lua_sound_3d_set_sound_cone); case 1537: return (lua_cd_init); case 1538: return (lua_cd_present); case 1539: return (lua_cd_number); case 1540: return (lua_cd_playing); case 1541: return (lua_cd_paused); case 1542: return (lua_cd_track); case 1543: return (lua_cd_length); case 1544: return (lua_cd_track_length); case 1545: return (lua_cd_position); case 1546: return (lua_cd_track_position); case 1547: return (lua_cd_play); case 1548: return (lua_cd_stop); case 1549: return (lua_cd_pause); case 1550: return (lua_cd_resume); case 1551: return (lua_cd_set_position); case 1552: return (lua_cd_set_track_position); case 1553: return (lua_cd_open_door); case 1554: return (lua_cd_close_door); case 1555: return (lua_MCI_command); case 1556: return (lua_audio_listener_position); case 1557: return (lua_audio_listener_velocity); case 1558: return (lua_audio_listener_orientation); case 1559: return (lua_audio_emitter_position); case 1560: return (lua_audio_emitter_velocity); case 1561: return (lua_audio_system); case 1562: return (lua_audio_emitter_create); case 1563: return (lua_audio_emitter_free); case 1564: return (lua_audio_play_sound); case 1565: return (lua_audio_play_sound_on); case 1566: return (lua_audio_play_sound_at); case 1567: return (lua_audio_falloff_set_model); case 1568: return (lua_audio_stop_sound); case 1569: return (lua_audio_pause_sound); case 1570: return (lua_audio_resume_sound); case 1571: return (lua_audio_pause_all); case 1572: return (lua_audio_resume_all); case 1573: return (lua_audio_is_playing); case 1574: return (lua_audio_is_paused); case 1575: return (lua_audio_exists); case 1576: return (lua_audio_system_is_available); case 1577: return (lua_audio_master_gain); case 1578: return (lua_audio_emitter_exists); case 1579: return (lua_audio_get_type); case 1580: return (lua_audio_emitter_gain); case 1581: return (lua_audio_emitter_pitch); case 1582: return (lua_audio_emitter_falloff); case 1583: return (lua_audio_channel_num); case 1584: return (lua_audio_play_music); case 1585: return (lua_audio_stop_music); case 1586: return (lua_audio_pause_music); case 1587: return (lua_audio_resume_music); case 1588: return (lua_audio_music_is_playing); case 1589: return (lua_audio_music_gain); case 1590: return (lua_audio_sound_gain); case 1591: return (lua_audio_sound_pitch); case 1592: return (lua_audio_stop_all); case 1593: return (lua_audio_sound_length); case 1594: return (lua_audio_emitter_get_gain); case 1595: return (lua_audio_emitter_get_pitch); case 1596: return (lua_audio_emitter_get_x); case 1597: return (lua_audio_emitter_get_y); case 1598: return (lua_audio_emitter_get_z); case 1599: return (lua_audio_emitter_get_vx); case 1600: return (lua_audio_emitter_get_vy); case 1601: return (lua_audio_emitter_get_vz); case 1602: return (lua_audio_listener_set_position); case 1603: return (lua_audio_listener_set_velocity); case 1604: return (lua_audio_listener_set_orientation); case 1605: return (lua_audio_listener_get_data); case 1606: return (lua_audio_set_master_gain); case 1607: return (lua_audio_get_master_gain); case 1608: return (lua_audio_sound_get_gain); case 1609: return (lua_audio_sound_get_pitch); case 1610: return (lua_audio_get_name); case 1611: return (lua_audio_sound_set_track_position); case 1612: return (lua_audio_sound_get_track_position); case 1613: return (lua_audio_group_load); case 1614: return (lua_audio_group_unload); case 1615: return (lua_audio_group_is_loaded); case 1616: return (lua_audio_group_load_progress); case 1617: return (lua_audio_group_name); case 1618: return (lua_audio_group_stop_all); case 1619: return (lua_audio_group_set_gain); case 1620: return (lua_audio_create_buffer_sound); case 1621: return (lua_audio_free_buffer_sound); case 1622: return (lua_audio_create_play_queue); case 1623: return (lua_audio_free_play_queue); case 1624: return (lua_audio_queue_sound); case 1625: return (lua_audio_start_recording); case 1626: return (lua_audio_stop_recording); case 1627: return (lua_audio_get_recorder_count); case 1628: return (lua_audio_get_recorder_info); case 1629: return (lua_audio_sound_get_listener_mask); case 1630: return (lua_audio_sound_set_listener_mask); case 1631: return (lua_audio_emitter_get_listener_mask); case 1632: return (lua_audio_emitter_set_listener_mask); case 1633: return (lua_audio_get_listener_mask); case 1634: return (lua_audio_set_listener_mask); case 1635: return (lua_audio_get_listener_info); case 1636: return (lua_audio_get_listener_count); case 1637: return (lua_audio_create_sync_group); case 1638: return (lua_audio_destroy_sync_group); case 1639: return (lua_audio_play_in_sync_group); case 1640: return (lua_audio_start_sync_group); case 1641: return (lua_audio_pause_sync_group); case 1642: return (lua_audio_resume_sync_group); case 1643: return (lua_audio_stop_sync_group); case 1644: return (lua_audio_sync_group_get_track_pos); case 1645: return (lua_audio_sync_group_debug); case 1646: return (lua_audio_sync_group_is_playing); case 1647: return (lua_audio_create_stream); case 1648: return (lua_audio_destroy_stream); case 1649: return (lua_audio_debug); case 1650: return (lua_physics_world_create); case 1651: return (lua_physics_world_gravity); case 1652: return (lua_physics_world_update_speed); case 1653: return (lua_physics_world_update_iterations); case 1654: return (lua_physics_world_draw_debug); case 1655: return (lua_physics_pause_enable); case 1656: return (lua_physics_fixture_create); case 1657: return (lua_physics_fixture_set_kinematic); case 1658: return (lua_physics_fixture_set_awake); case 1659: return (lua_physics_fixture_set_density); case 1660: return (lua_physics_fixture_set_restitution); case 1661: return (lua_physics_fixture_set_friction); case 1662: return (lua_physics_fixture_set_collision_group); case 1663: return (lua_physics_fixture_set_sensor); case 1664: return (lua_physics_fixture_set_linear_damping); case 1665: return (lua_physics_fixture_set_angular_damping); case 1666: return (lua_physics_fixture_set_circle_shape); case 1667: return (lua_physics_fixture_set_box_shape); case 1668: return (lua_physics_fixture_set_edge_shape); case 1669: return (lua_physics_fixture_set_polygon_shape); case 1670: return (lua_physics_fixture_set_chain_shape); case 1671: return (lua_physics_fixture_add_point); case 1672: return (lua_physics_fixture_bind); case 1673: return (lua_physics_fixture_bind_ext); case 1674: return (lua_physics_fixture_delete); case 1675: return (lua_physics_apply_force); case 1676: return (lua_physics_apply_impulse); case 1677: return (lua_physics_apply_angular_impulse); case 1678: return (lua_physics_apply_local_force); case 1679: return (lua_physics_apply_local_impulse); case 1680: return (lua_physics_apply_torque); case 1681: return (lua_physics_mass_properties); case 1682: return (lua_physics_draw_debug); case 1683: return (lua_physics_test_overlap); case 1684: return (lua_physics_remove_fixture); case 1685: return (lua_physics_get_friction); case 1686: return (lua_physics_get_density); case 1687: return (lua_physics_get_restitution); case 1688: return (lua_physics_set_friction); case 1689: return (lua_physics_set_density); case 1690: return (lua_physics_set_restitution); case 1691: return (lua_physics_joint_distance_create); case 1692: return (lua_physics_joint_rope_create); case 1693: return (lua_physics_joint_revolute_create); case 1694: return (lua_physics_joint_prismatic_create); case 1695: return (lua_physics_joint_pulley_create); case 1696: return (lua_physics_joint_wheel_create); case 1697: return (lua_physics_joint_gear_create); case 1698: return (lua_physics_joint_weld_create); case 1699: return (lua_physics_joint_friction_create); case 1700: return (lua_physics_joint_enable_motor); case 1701: return (lua_physics_joint_get_value); case 1702: return (lua_physics_joint_set_value); case 1703: return (lua_physics_joint_delete); case 1704: return (lua_physics_particle_create); case 1705: return (lua_physics_particle_delete); case 1706: return (lua_physics_particle_delete_region_circle); case 1707: return (lua_physics_particle_delete_region_box); case 1708: return (lua_physics_particle_delete_region_poly); case 1709: return (lua_physics_particle_set_flags); case 1710: return (lua_physics_particle_set_category_flags); case 1711: return (lua_physics_particle_draw); case 1712: return (lua_physics_particle_draw_ext); case 1713: return (lua_physics_particle_count); case 1714: return (lua_physics_particle_get_data); case 1715: return (lua_physics_particle_get_data_particle); case 1716: return (lua_physics_particle_group_begin); case 1717: return (lua_physics_particle_group_circle); case 1718: return (lua_physics_particle_group_box); case 1719: return (lua_physics_particle_group_polygon); case 1720: return (lua_physics_particle_group_add_point); case 1721: return (lua_physics_particle_group_end); case 1722: return (lua_physics_particle_group_join); case 1723: return (lua_physics_particle_group_delete); case 1724: return (lua_physics_particle_group_count); case 1725: return (lua_physics_particle_group_get_data); case 1726: return (lua_physics_particle_group_get_mass); case 1727: return (lua_physics_particle_group_get_inertia); case 1728: return (lua_physics_particle_group_get_centre_x); case 1729: return (lua_physics_particle_group_get_centre_y); case 1730: return (lua_physics_particle_group_get_vel_x); case 1731: return (lua_physics_particle_group_get_vel_y); case 1732: return (lua_physics_particle_group_get_ang_vel); case 1733: return (lua_physics_particle_group_get_x); case 1734: return (lua_physics_particle_group_get_y); case 1735: return (lua_physics_particle_group_get_angle); case 1736: return (lua_physics_particle_set_group_flags); case 1737: return (lua_physics_particle_get_group_flags); case 1738: return (lua_physics_particle_get_max_count); case 1739: return (lua_physics_particle_get_radius); case 1740: return (lua_physics_particle_get_density); case 1741: return (lua_physics_particle_get_damping); case 1742: return (lua_physics_particle_get_gravity_scale); case 1743: return (lua_physics_particle_set_max_count); case 1744: return (lua_physics_particle_set_radius); case 1745: return (lua_physics_particle_set_density); case 1746: return (lua_physics_particle_set_damping); case 1747: return (lua_physics_particle_set_gravity_scale); case 1748: return (lua_gamepad_is_supported); case 1749: return (lua_gamepad_get_device_count); case 1750: return (lua_gamepad_is_connected); case 1751: return (lua_gamepad_get_description); case 1752: return (lua_gamepad_get_button_threshold); case 1753: return (lua_gamepad_set_button_threshold); case 1754: return (lua_gamepad_get_axis_deadzone); case 1755: return (lua_gamepad_set_axis_deadzone); case 1756: return (lua_gamepad_button_count); case 1757: return (lua_gamepad_button_check); case 1758: return (lua_gamepad_button_check_pressed); case 1759: return (lua_gamepad_button_check_released); case 1760: return (lua_gamepad_button_value); case 1761: return (lua_gamepad_axis_count); case 1762: return (lua_gamepad_axis_value); case 1763: return (lua_gamepad_hat_value); case 1764: return (lua_gamepad_hat_count); case 1765: return (lua_gamepad_remove_mapping); case 1766: return (lua_gamepad_test_mapping); case 1767: return (lua_gamepad_get_mapping); case 1768: return (lua_gamepad_get_guid); case 1769: return (lua_gamepad_set_vibration); case 1770: return (lua_gamepad_add_hardware_mapping_from_string); case 1771: return (lua_gamepad_add_hardware_mapping_from_file); case 1772: return (lua_gamepad_get_hardware_mappings); case 1773: return (lua_gamepad_set_color); case 1774: return (lua_gamepad_set_colour); case 1775: return (lua_buffer_create); case 1776: return (lua_buffer_delete); case 1777: return (lua_buffer_write); case 1778: return (lua_buffer_read); case 1779: return (lua_buffer_poke); case 1780: return (lua_buffer_peek); case 1781: return (lua_buffer_seek); case 1782: return (lua_buffer_save); case 1783: return (lua_buffer_save_ext); case 1784: return (lua_buffer_load); case 1785: return (lua_buffer_load_ext); case 1786: return (lua_buffer_load_partial); case 1787: return (lua_buffer_save_async); case 1788: return (lua_buffer_load_async); case 1789: return (lua_buffer_async_group_begin); case 1790: return (lua_buffer_async_group_end); case 1791: return (lua_buffer_async_group_option); case 1792: return (lua_buffer_copy); case 1793: return (lua_buffer_exists); case 1794: return (lua_buffer_get_type); case 1795: return (lua_buffer_get_alignment); case 1796: return (lua_buffer_fill); case 1797: return (lua_buffer_get_size); case 1798: return (lua_buffer_tell); case 1799: return (lua_buffer_resize); case 1800: return (lua_buffer_md5); case 1801: return (lua_buffer_sha1); case 1802: return (lua_buffer_base64_encode); case 1803: return (lua_buffer_base64_decode); case 1804: return (lua_buffer_base64_decode_ext); case 1805: return (lua_buffer_sizeof); case 1806: return (lua_buffer_get_address); case 1807: return (lua_buffer_get_surface); case 1808: return (lua_buffer_set_surface); case 1809: return (lua_buffer_create_from_vertex_buffer); case 1810: return (lua_buffer_create_from_vertex_buffer_ext); case 1811: return (lua_buffer_copy_from_vertex_buffer); case 1812: return (lua_buffer_compress); case 1813: return (lua_buffer_decompress); case 1814: return (lua_vertex_create_buffer); case 1815: return (lua_vertex_create_buffer_ext); case 1816: return (lua_vertex_delete_buffer); case 1817: return (lua_vertex_begin); case 1818: return (lua_vertex_end); case 1819: return (lua_vertex_position); case 1820: return (lua_vertex_position_3d); case 1821: return (lua_vertex_colour); case 1822: return (lua_vertex_color); case 1823: return (lua_vertex_argb); case 1824: return (lua_vertex_texcoord); case 1825: return (lua_vertex_normal); case 1826: return (lua_vertex_float1); case 1827: return (lua_vertex_float2); case 1828: return (lua_vertex_float3); case 1829: return (lua_vertex_float4); case 1830: return (lua_vertex_ubyte4); case 1831: return (lua_vertex_submit); case 1832: return (lua_vertex_freeze); case 1833: return (lua_vertex_get_number); case 1834: return (lua_vertex_get_buffer_size); case 1835: return (lua_vertex_create_buffer_from_buffer); case 1836: return (lua_vertex_create_buffer_from_buffer_ext); case 1837: return (lua_network_create_socket); case 1838: return (lua_network_create_socket_ext); case 1839: return (lua_network_create_server); case 1840: return (lua_network_create_server_raw); case 1841: return (lua_network_connect); case 1842: return (lua_network_connect_raw); case 1843: return (lua_network_send_packet); case 1844: return (lua_network_send_raw); case 1845: return (lua_network_send_broadcast); case 1846: return (lua_network_send_udp); case 1847: return (lua_network_send_udp_raw); case 1848: return (lua_network_resolve); case 1849: return (lua_network_destroy); case 1850: return (lua_network_set_timeout); case 1851: return (lua_network_set_config); case 1852: return (lua_shader_set); case 1853: return (lua_shader_get_name); case 1854: return (lua_shader_reset); case 1855: return (lua_shader_current); case 1856: return (lua_shader_get_uniform); case 1857: return (lua_shader_get_sampler_index); case 1858: return (lua_shader_set_uniform_i); case 1859: return (lua_shader_set_uniform_i_array); case 1860: return (lua_shader_set_uniform_f); case 1861: return (lua_shader_set_uniform_f_array); case 1862: return (lua_shader_set_uniform_matrix); case 1863: return (lua_shader_set_uniform_matrix_array); case 1864: return (lua_shader_is_compiled); case 1865: return (lua_shaders_are_supported); case 1866: return (lua_texture_set_stage); case 1867: return (lua_texture_get_texel_width); case 1868: return (lua_texture_get_texel_height); case 1869: return (lua_vertex_format_begin); case 1870: return (lua_vertex_format_delete); case 1871: return (lua_vertex_format_end); case 1872: return (lua_vertex_format_add_position); case 1873: return (lua_vertex_format_add_position_3d); case 1874: return (lua_vertex_format_add_colour); case 1875: return (lua_vertex_format_add_color); case 1876: return (lua_vertex_format_add_normal); case 1877: return (lua_vertex_format_add_textcoord); case 1878: return (lua_vertex_format_add_texcoord); case 1879: return (lua_vertex_format_add_custom); case 1880: return (lua_steam_activate_overlay); case 1881: return (lua_steam_is_overlay_enabled); case 1882: return (lua_steam_is_overlay_activated); case 1883: return (lua_steam_get_persona_name); case 1884: return (lua_steam_initialised); case 1885: return (lua_steam_is_cloud_enabled_for_app); case 1886: return (lua_steam_is_cloud_enabled_for_account); case 1887: return (lua_steam_file_persisted); case 1888: return (lua_steam_get_quota_total); case 1889: return (lua_steam_get_quota_free); case 1890: return (lua_steam_file_write); case 1891: return (lua_steam_file_write_file); case 1892: return (lua_steam_file_read); case 1893: return (lua_steam_file_delete); case 1894: return (lua_steam_file_exists); case 1895: return (lua_steam_file_size); case 1896: return (lua_steam_file_share); case 1897: return (lua_steam_publish_workshop_file); case 1898: return (lua_steam_is_screenshot_requested); case 1899: return (lua_steam_send_screenshot); case 1900: return (lua_steam_is_user_logged_on); case 1901: return (lua_steam_get_user_steam_id); case 1902: return (lua_steam_user_owns_dlc); case 1903: return (lua_steam_user_installed_dlc); case 1904: return (lua_steam_current_game_language); case 1905: return (lua_steam_available_languages); case 1906: return (lua_steam_activate_overlay_browser); case 1907: return (lua_steam_activate_overlay_user); case 1908: return (lua_steam_activate_overlay_store); case 1909: return (lua_steam_get_user_persona_name); case 1910: return (lua_steam_set_achievement); case 1911: return (lua_steam_get_achievement); case 1912: return (lua_steam_clear_achievement); case 1913: return (lua_steam_set_stat_int); case 1914: return (lua_steam_set_stat_float); case 1915: return (lua_steam_set_stat_avg_rate); case 1916: return (lua_steam_get_stat_int); case 1917: return (lua_steam_get_stat_float); case 1918: return (lua_steam_get_stat_avg_rate); case 1919: return (lua_steam_reset_all_stats); case 1920: return (lua_steam_reset_all_stats_achievements); case 1921: return (lua_steam_stats_ready); case 1922: return (lua_steam_create_leaderboard); case 1923: return (lua_steam_upload_score); case 1924: return (lua_steam_download_scores_around_user); case 1925: return (lua_steam_download_scores); case 1926: return (lua_steam_download_friends_scores); case 1927: return (lua_steam_upload_score_buffer); case 1928: return (lua_steam_upload_score_ext); case 1929: return (lua_steam_upload_score_buffer_ext); case 1930: return (lua_steam_get_app_id); case 1931: return (lua_steam_get_user_account_id); case 1932: return (lua_steam_ugc_download); case 1933: return (lua_steam_ugc_create_item); case 1934: return (lua_steam_ugc_start_item_update); case 1935: return (lua_steam_ugc_set_item_title); case 1936: return (lua_steam_ugc_set_item_description); case 1937: return (lua_steam_ugc_set_item_visibility); case 1938: return (lua_steam_ugc_set_item_tags); case 1939: return (lua_steam_ugc_set_item_content); case 1940: return (lua_steam_ugc_set_item_preview); case 1941: return (lua_steam_ugc_submit_item_update); case 1942: return (lua_steam_ugc_get_item_update_progress); case 1943: return (lua_steam_ugc_subscribe_item); case 1944: return (lua_steam_ugc_unsubscribe_item); case 1945: return (lua_steam_ugc_num_subscribed_items); case 1946: return (lua_steam_ugc_get_subscribed_items); case 1947: return (lua_steam_ugc_get_item_install_info); case 1948: return (lua_steam_ugc_get_item_update_info); case 1949: return (lua_steam_ugc_request_item_details); case 1950: return (lua_steam_ugc_create_query_user); case 1951: return (lua_steam_ugc_create_query_user_ex); case 1952: return (lua_steam_ugc_create_query_all); case 1953: return (lua_steam_ugc_create_query_all_ex); case 1954: return (lua_steam_ugc_query_set_cloud_filename_filter); case 1955: return (lua_steam_ugc_query_set_match_any_tag); case 1956: return (lua_steam_ugc_query_set_search_text); case 1957: return (lua_steam_ugc_query_set_ranked_by_trend_days); case 1958: return (lua_steam_ugc_query_add_required_tag); case 1959: return (lua_steam_ugc_query_add_excluded_tag); case 1960: return (lua_steam_ugc_query_set_return_long_description); case 1961: return (lua_steam_ugc_query_set_return_total_only); case 1962: return (lua_steam_ugc_query_set_allow_cached_response); case 1963: return (lua_steam_ugc_send_query); case 1964: return (lua_push_local_notification); case 1965: return (lua_push_get_first_local_notification); case 1966: return (lua_push_get_next_local_notification); case 1967: return (lua_push_cancel_local_notification); case 1968: return (lua_push_get_application_badge_number); case 1969: return (lua_push_set_application_badge_number); case 1970: return (lua_iap_activate); case 1971: return (lua_iap_status); case 1972: return (lua_iap_acquire); case 1973: return (lua_iap_consume); case 1974: return (lua_iap_is_purchased); case 1975: return (lua_iap_enumerate_products); case 1976: return (lua_iap_restore_all); case 1977: return (lua_iap_product_details); case 1978: return (lua_iap_purchase_details); case 1979: return (lua_iap_store_status); case 1980: return (lua_iap_event_queue); case 1981: return (lua_iap_product_status); case 1982: return (lua_iap_is_downloaded); case 1983: return (lua_iap_product_files); case 1984: return (lua_iap_files_purchased); case 1985: return (lua_YoYo_AddVirtualKey); case 1986: return (lua_YoYo_DeleteVirtualKey); case 1987: return (lua_YoYo_ShowVirtualKey); case 1988: return (lua_YoYo_HideVirtualKey); case 1989: return (lua_virtual_key_add); case 1990: return (lua_virtual_key_delete); case 1991: return (lua_virtual_key_show); case 1992: return (lua_virtual_key_hide); case 1993: return (lua_YoYo_LoginAchievements); case 1994: return (lua_YoYo_LogoutAchievements); case 1995: return (lua_YoYo_PostAchievement); case 1996: return (lua_YoYo_PostScore); case 1997: return (lua_YoYo_AchievementsAvailable); case 1998: return (lua_achievement_available); case 1999: return (lua_achievement_post_score); case 2000: return (lua_achievement_post); case 2001: return (lua_achievement_increment); case 2002: return (lua_achievement_event); case 2003: return (lua_achievement_login); case 2004: return (lua_achievement_logout); case 2005: return (lua_achievement_reset); case 2006: return (lua_achievement_show_achievements); case 2007: return (lua_achievement_show); case 2008: return (lua_achievement_show_leaderboards); case 2009: return (lua_achievement_load_friends); case 2010: return (lua_achievement_load_leaderboard); case 2011: return (lua_achievement_get_pic); case 2012: return (lua_achievement_get_info); case 2013: return (lua_achievement_load_progress); case 2014: return (lua_achievement_send_challenge); case 2015: return (lua_achievement_get_challenges); case 2016: return (lua_achievement_show_challenge_notifications); case 2017: return (lua_cloud_file_save); case 2018: return (lua_cloud_string_save); case 2019: return (lua_cloud_synchronise); case 2020: return (lua_YoYo_OpenURL); case 2021: return (lua_YoYo_OpenURL_ext); case 2022: return (lua_YoYo_OpenURL_full); case 2023: return (lua_url_open); case 2024: return (lua_url_open_ext); case 2025: return (lua_url_open_full); case 2026: return (lua_url_get_domain); case 2027: return (lua_YoYo_EnableAds); case 2028: return (lua_YoYo_DisableAds); case 2029: return (lua_YoYo_LeaveRating); case 2030: return (lua_ads_enable); case 2031: return (lua_ads_disable); case 2032: return (lua_ads_event); case 2033: return (lua_ads_event_preload); case 2034: return (lua_ads_get_display_width); case 2035: return (lua_ads_get_display_height); case 2036: return (lua_ads_move); case 2037: return (lua_ads_interstitial_available); case 2038: return (lua_ads_interstitial_display); case 2039: return (lua_ads_engagement_available); case 2040: return (lua_ads_engagement_launch); case 2041: return (lua_ads_engagement_active); case 2042: return (lua_ads_setup); case 2043: return (lua_ads_set_reward_callback); case 2044: return (lua_clickable_add); case 2045: return (lua_clickable_add_ext); case 2046: return (lua_clickable_change); case 2047: return (lua_clickable_change_ext); case 2048: return (lua_clickable_delete); case 2049: return (lua_clickable_exists); case 2050: return (lua_clickable_set_style); case 2051: return (lua_shop_leave_rating); case 2052: return (lua_YoYo_GetTimer); case 2053: return (lua_YoYo_GetPlatform); case 2054: return (lua_YoYo_GetDevice); case 2055: return (lua_YoYo_GetCPUDetails); case 2056: return (lua_YoYo_GetConfig); case 2057: return (lua_YoYo_GetSessionKey); case 2058: return (lua_YoYo_CheckSecurity); case 2059: return (lua_get_timer); case 2060: return (lua_os_get_config); case 2061: return (lua_os_get_info); case 2062: return (lua_os_get_language); case 2063: return (lua_os_get_region); case 2064: return (lua_os_request_permission); case 2065: return (lua_os_check_permission); case 2066: return (lua_code_is_compiled); case 2067: return (lua_display_get_dpi_x); case 2068: return (lua_display_get_dpi_y); case 2069: return (lua_display_set_gui_size); case 2070: return (lua_display_get_gui_width); case 2071: return (lua_display_get_gui_height); case 2072: return (lua_display_set_gui_maximise); case 2073: return (lua_display_set_gui_maximize); case 2074: return (lua_YoYo_OF_StartDashboard); case 2075: return (lua_YoYo_OF_AddAchievement); case 2076: return (lua_YoYo_OF_AddLeaderboard); case 2077: return (lua_YoYo_OF_SendChallenge); case 2078: return (lua_YoYo_OF_SendInvite); case 2079: return (lua_YoYo_OF_SendSocial); case 2080: return (lua_YoYo_OF_SetURL); case 2081: return (lua_YoYo_OF_AcceptChallenge); case 2082: return (lua_YoYo_OF_IsOnline); case 2083: return (lua_YoYo_OF_SendChallengeResult); case 2084: return (lua_openfeint_start); case 2085: return (lua_achievement_map_achievement); case 2086: return (lua_achievement_map_leaderboard); case 2087: return (lua_openfeint_send_challenge); case 2088: return (lua_openfeint_send_invite); case 2089: return (lua_openfeint_send_social); case 2090: return (lua_openfeint_set_url); case 2091: return (lua_openfeint_accept_challenge); case 2092: return (lua_achievement_login_status); case 2093: return (lua_openfeint_send_result); case 2094: return (lua_YoYo_MouseCheckButton); case 2095: return (lua_YoYo_MouseCheckButtonPressed); case 2096: return (lua_YoYo_MouseCheckButtonReleased); case 2097: return (lua_YoYo_MouseX); case 2098: return (lua_YoYo_MouseY); case 2099: return (lua_YoYo_MouseXRaw); case 2100: return (lua_YoYo_MouseYRaw); case 2101: return (lua_YoYo_GetTiltX); case 2102: return (lua_YoYo_GetTiltY); case 2103: return (lua_YoYo_GetTiltZ); case 2104: return (lua_YoYo_IsKeypadOpen); case 2105: return (lua_device_mouse_check_button); case 2106: return (lua_device_mouse_check_button_pressed); case 2107: return (lua_device_mouse_check_button_released); case 2108: return (lua_device_mouse_x); case 2109: return (lua_device_mouse_y); case 2110: return (lua_device_mouse_raw_x); case 2111: return (lua_device_mouse_raw_y); case 2112: return (lua_device_mouse_x_to_gui); case 2113: return (lua_device_mouse_y_to_gui); case 2114: return (lua_device_get_tilt_x); case 2115: return (lua_device_get_tilt_y); case 2116: return (lua_device_get_tilt_z); case 2117: return (lua_device_is_keypad_open); case 2118: return (lua_facebook_init); case 2119: return (lua_facebook_login); case 2120: return (lua_facebook_status); case 2121: return (lua_facebook_graph_request); case 2122: return (lua_facebook_dialog); case 2123: return (lua_facebook_logout); case 2124: return (lua_facebook_user_id); case 2125: return (lua_facebook_accesstoken); case 2126: return (lua_facebook_launch_offerwall); case 2127: return (lua_facebook_post_message); case 2128: return (lua_facebook_send_invite); case 2129: return (lua_facebook_check_permission); case 2130: return (lua_facebook_request_read_permissions); case 2131: return (lua_facebook_request_publish_permissions); case 2132: return (lua_YoYo_OSPauseEvent); case 2133: return (lua_os_is_paused); case 2134: return (lua_window_has_focus); case 2135: return (lua_base64_encode); case 2136: return (lua_base64_decode); case 2137: return (lua_md5_string_unicode); case 2138: return (lua_md5_string_utf8); case 2139: return (lua_md5_file); case 2140: return (lua_sha1_string_unicode); case 2141: return (lua_sha1_string_utf8); case 2142: return (lua_sha1_file); case 2143: return (lua_os_is_network_connected); case 2144: return (lua_os_powersave_enable); case 2145: return (lua_os_lock_orientation); case 2146: return (lua_analytics_event); case 2147: return (lua_analytics_event_ext); case 2148: return (lua_winphone_license_trial_version); case 2149: return (lua_winphone_tile_title); case 2150: return (lua_winphone_tile_count); case 2151: return (lua_winphone_tile_back_title); case 2152: return (lua_winphone_tile_back_content); case 2153: return (lua_winphone_tile_back_content_wide); case 2154: return (lua_winphone_tile_front_image); case 2155: return (lua_winphone_tile_front_image_small); case 2156: return (lua_winphone_tile_front_image_wide); case 2157: return (lua_winphone_tile_back_image); case 2158: return (lua_winphone_tile_back_image_wide); case 2159: return (lua_winphone_tile_background_color); case 2160: return (lua_winphone_tile_background_colour); case 2161: return (lua_winphone_tile_icon_image); case 2162: return (lua_winphone_tile_small_icon_image); case 2163: return (lua_winphone_tile_wide_content); case 2164: return (lua_winphone_tile_cycle_images); case 2165: return (lua_winphone_tile_small_background_image); case 2166: return (lua_gml_release_mode); case 2167: return (lua_application_surface_draw_enable); case 2168: return (lua_application_get_position); case 2169: return (lua_application_surface_enable); case 2170: return (lua_application_surface_is_enabled); case 2171: return (lua_yyg_player_run); case 2172: return (lua_yyg_player_restarted); case 2173: return (lua_yyg_player_launch_args); case 2174: return (lua_extension_stubfunc_real); case 2175: return (lua_extension_stubfunc_string); case 2176: return (lua_ps4_share_screenshot_enable); case 2177: return (lua_ps4_share_video_enable); case 2178: return (lua_ps4_touchpad_mouse_enable); case 2179: return (lua_xboxone_package_check_license); case 2180: return (lua_xboxone_get_user_count); case 2181: return (lua_xboxone_get_user); case 2182: return (lua_xboxone_get_activating_user); case 2183: return (lua_xboxone_user_is_active); case 2184: return (lua_xboxone_user_is_guest); case 2185: return (lua_xboxone_user_is_signed_in); case 2186: return (lua_xboxone_user_is_remote); case 2187: return (lua_xboxone_gamedisplayname_for_user); case 2188: return (lua_xboxone_appdisplayname_for_user); case 2189: return (lua_xboxone_user_id_for_user); case 2190: return (lua_xboxone_agegroup_for_user); case 2191: return (lua_xboxone_gamerscore_for_user); case 2192: return (lua_xboxone_reputation_for_user); case 2193: return (lua_xboxone_user_for_pad); case 2194: return (lua_xboxone_pad_count_for_user); case 2195: return (lua_xboxone_pad_for_user); case 2196: return (lua_xboxone_sponsor_for_user); case 2197: return (lua_xboxone_show_account_picker); case 2198: return (lua_xboxone_sprite_add_from_gamerpicture); case 2199: return (lua_xboxone_show_profile_card_for_user); case 2200: return (lua_xboxone_generate_player_session_id); case 2201: return (lua_xboxone_set_savedata_user); case 2202: return (lua_xboxone_get_savedata_user); case 2203: return (lua_xboxone_get_file_error); case 2204: return (lua_xboxone_was_terminated); case 2205: return (lua_xboxone_is_suspending); case 2206: return (lua_xboxone_is_constrained); case 2207: return (lua_xboxone_suspend); case 2208: return (lua_xboxone_show_help); case 2209: return (lua_xboxone_license_trial_version); case 2210: return (lua_xboxone_license_trial_user); case 2211: return (lua_xboxone_license_trial_time_remaining); case 2212: return (lua_xboxone_check_privilege); case 2213: return (lua_xboxone_fire_event); case 2214: return (lua_xboxone_get_stats_for_user); case 2215: return (lua_xboxone_stats_setup); case 2216: return (lua_xboxone_stats_set_stat_real); case 2217: return (lua_xboxone_stats_set_stat_int); case 2218: return (lua_xboxone_stats_set_stat_string); case 2219: return (lua_xboxone_stats_delete_stat); case 2220: return (lua_xboxone_stats_get_stat); case 2221: return (lua_xboxone_stats_get_stat_names); case 2222: return (lua_xboxone_stats_add_user); case 2223: return (lua_xboxone_stats_remove_user); case 2224: return (lua_xboxone_stats_flush_user); case 2225: return (lua_xboxone_stats_get_leaderboard); case 2226: return (lua_xboxone_stats_get_social_leaderboard); case 2227: return (lua_xboxone_achievements_set_progress); case 2228: return (lua_xboxone_set_rich_presence); case 2229: return (lua_xboxone_matchmaking_create); case 2230: return (lua_xboxone_matchmaking_find); case 2231: return (lua_xboxone_matchmaking_start); case 2232: return (lua_xboxone_matchmaking_stop); case 2233: return (lua_xboxone_matchmaking_session_get_users); case 2234: return (lua_xboxone_matchmaking_session_leave); case 2235: return (lua_xboxone_matchmaking_send_invites); case 2236: return (lua_xboxone_matchmaking_set_joinable_session); case 2237: return (lua_xboxone_matchmaking_join_invite); case 2238: return (lua_xboxone_matchmaking_join_session); case 2239: return (lua_xboxone_matchmaking_set_find_timeout); case 2240: return (lua_xboxone_chat_add_user_to_channel); case 2241: return (lua_xboxone_chat_remove_user_from_channel); case 2242: return (lua_xboxone_chat_set_muted); case 2243: return (lua_xboxone_set_service_configuration_id); case 2244: return (lua_xboxone_read_player_leaderboard); case 2245: return (lua_xboxlive_get_user_count); case 2246: return (lua_xboxlive_get_user); case 2247: return (lua_xboxlive_get_activating_user); case 2248: return (lua_xboxlive_user_is_active); case 2249: return (lua_xboxlive_user_is_guest); case 2250: return (lua_xboxlive_user_is_signed_in); case 2251: return (lua_xboxlive_user_is_signing_in); case 2252: return (lua_xboxlive_user_is_remote); case 2253: return (lua_xboxlive_gamedisplayname_for_user); case 2254: return (lua_xboxlive_appdisplayname_for_user); case 2255: return (lua_xboxlive_gamertag_for_user); case 2256: return (lua_xboxlive_user_id_for_user); case 2257: return (lua_xboxlive_agegroup_for_user); case 2258: return (lua_xboxlive_gamerscore_for_user); case 2259: return (lua_xboxlive_reputation_for_user); case 2260: return (lua_xboxlive_user_for_pad); case 2261: return (lua_xboxlive_pad_count_for_user); case 2262: return (lua_xboxlive_pad_for_user); case 2263: return (lua_xboxlive_sponsor_for_user); case 2264: return (lua_xboxlive_show_account_picker); case 2265: return (lua_xboxlive_sprite_add_from_gamerpicture); case 2266: return (lua_xboxlive_show_profile_card_for_user); case 2267: return (lua_xboxlive_generate_player_session_id); case 2268: return (lua_xboxlive_read_player_leaderboard); case 2269: return (lua_xboxlive_set_savedata_user); case 2270: return (lua_xboxlive_get_savedata_user); case 2271: return (lua_xboxlive_get_file_error); case 2272: return (lua_uwp_was_terminated); case 2273: return (lua_uwp_is_suspending); case 2274: return (lua_uwp_is_constrained); case 2275: return (lua_uwp_suspend); case 2276: return (lua_uwp_show_help); case 2277: return (lua_uwp_license_trial_version); case 2278: return (lua_uwp_license_trial_user); case 2279: return (lua_uwp_license_trial_time_remaining); case 2280: return (lua_uwp_check_privilege); case 2281: return (lua_xboxlive_fire_event); case 2282: return (lua_xboxlive_get_stats_for_user); case 2283: return (lua_xboxlive_stats_setup); case 2284: return (lua_xboxlive_stats_set_stat_real); case 2285: return (lua_xboxlive_stats_set_stat_int); case 2286: return (lua_xboxlive_stats_set_stat_string); case 2287: return (lua_xboxlive_stats_delete_stat); case 2288: return (lua_xboxlive_stats_get_stat); case 2289: return (lua_xboxlive_stats_get_stat_names); case 2290: return (lua_xboxlive_stats_add_user); case 2291: return (lua_xboxlive_stats_remove_user); case 2292: return (lua_xboxlive_stats_flush_user); case 2293: return (lua_xboxlive_stats_get_leaderboard); case 2294: return (lua_xboxlive_stats_get_social_leaderboard); case 2295: return (lua_xboxlive_achievements_set_progress); case 2296: return (lua_xboxlive_set_rich_presence); case 2297: return (lua_xboxlive_matchmaking_create); case 2298: return (lua_xboxlive_matchmaking_find); case 2299: return (lua_xboxlive_matchmaking_start); case 2300: return (lua_xboxlive_matchmaking_stop); case 2301: return (lua_xboxlive_matchmaking_session_get_users); case 2302: return (lua_xboxlive_matchmaking_session_leave); case 2303: return (lua_xboxlive_matchmaking_send_invites); case 2304: return (lua_xboxlive_matchmaking_set_joinable_session); case 2305: return (lua_xboxlive_matchmaking_join_invite); case 2306: return (lua_xboxlive_matchmaking_join_session); case 2307: return (lua_xboxlive_matchmaking_set_find_timeout); case 2308: return (lua_xboxlive_chat_add_user_to_channel); case 2309: return (lua_xboxlive_chat_remove_user_from_channel); case 2310: return (lua_xboxlive_chat_set_muted); case 2311: return (lua_xboxlive_set_service_configuration_id); case 2312: return (lua_psn_get_leaderboard_score_range); case 2313: return (lua_psn_default_user_name); case 2314: return (lua_psn_name_for_pad); case 2315: return (lua_psn_unlock_trophy); case 2316: return (lua_psn_get_trophy_unlock_state); case 2317: return (lua_psn_init_np_libs); case 2318: return (lua_psn_exit_np_libs); case 2319: return (lua_psn_get_leaderboard_score); case 2320: return (lua_psn_post_leaderboard_score); case 2321: return (lua_psn_post_leaderboard_score_comment); case 2322: return (lua_psn_check_np_availability); case 2323: return (lua_psn_tick_error_dialog); case 2324: return (lua_psn_get_friends_scores); case 2325: return (lua_psn_name_for_user); case 2326: return (lua_psn_default_user); case 2327: return (lua_psn_user_for_pad); case 2328: return (lua_matchmaking_reset_create_params); case 2329: return (lua_matchmaking_add_create_param); case 2330: return (lua_matchmaking_session_create); case 2331: return (lua_matchmaking_session_get_users); case 2332: return (lua_matchmaking_session_get_owner); case 2333: return (lua_matchmaking_session_set_closed); case 2334: return (lua_matchmaking_session_set_open); case 2335: return (lua_matchmaking_session_set_hidden); case 2336: return (lua_matchmaking_reset_find_params); case 2337: return (lua_matchmaking_add_find_param); case 2338: return (lua_matchmaking_session_find); case 2339: return (lua_matchmaking_session_join); case 2340: return (lua_matchmaking_session_leave); case 2341: return (lua_matchmaking_session_update); case 2342: return (lua_matchmaking_start); case 2343: return (lua_matchmaking_stop); case 2344: return (lua_matchmaking_session_invite_start); case 2345: return (lua_matchmaking_send_invites_no_ui); case 2346: return (lua_matchmaking_send_invites); case 2347: return (lua_matchmaking_tick_invites); case 2348: return (lua_matchmaking_join_invite); case 2349: return (lua_psn_np_check_plus); case 2350: return (lua_psn_np_commerce_dialog_open); case 2351: return (lua_psn_np_commerce_dialog_tick); case 2352: return (lua_psn_np_notify_plus_feature); case 2353: return (lua_psn_set_content_restriction); case 2354: return (lua_psn_load_modules); case 2355: return (lua_psn_get_avatar_url); case 2356: return (lua_psn_get_tus_data); case 2357: return (lua_psn_set_tus_data); case 2358: return (lua_psn_get_tus_variable); case 2359: return (lua_psn_set_tus_variable); case 2360: return (lua_psn_delete_tus_data); case 2361: return (lua_psn_content_restriction_add); case 2362: return (lua_psn_net_check); case 2363: return (lua_psn_setup_trophies); case 2364: return (lua_psn_tick); case 2365: return (lua_psn_init_trophy); case 2366: return (lua_psn_np_status); case 2367: return (lua_psn_show_error_dialog); case 2368: return (lua_psn_check_free_space); case 2369: return (lua_psn_get_entitlement_list); case 2370: return (lua_video_open); case 2371: return (lua_video_close); case 2372: return (lua_video_draw); case 2373: return (lua_video_set_volume); case 2374: return (lua_switch_get_operation_mode); case 2375: return (lua_switch_get_performance_mode); case 2376: return (lua_switch_set_performance_config); case 2377: return (lua_switch_get_performance_config); case 2378: return (lua_switch_language_get_desired_language); case 2379: return (lua_switch_set_local_network_mode); case 2380: return (lua_switch_controller_vibration_permitted); case 2381: return (lua_switch_controller_show_strap_guide); case 2382: return (lua_switch_controller_support_show); case 2383: return (lua_switch_controller_support_set_defaults); case 2384: return (lua_switch_controller_support_set_all); case 2385: return (lua_switch_controller_support_set_identification_color); case 2386: return (lua_switch_controller_support_set_identification_colour); case 2387: return (lua_switch_controller_support_set_show_explain_text); case 2388: return (lua_switch_controller_support_set_show_identification_colors); case 2389: return (lua_switch_controller_support_set_show_identification_colours); case 2390: return (lua_switch_controller_support_set_left_justify); case 2391: return (lua_switch_controller_support_set_permit_joycon_dual); case 2392: return (lua_switch_controller_support_set_singleplayer_only); case 2393: return (lua_switch_controller_support_set_maintain_connections); case 2394: return (lua_switch_controller_support_set_player_min); case 2395: return (lua_switch_controller_support_set_player_max); case 2396: return (lua_switch_controller_support_set_explain_text); case 2397: return (lua_switch_controller_support_get_player_count); case 2398: return (lua_switch_controller_support_get_selected_id); case 2399: return (lua_switch_controller_joycon_set_holdtype); case 2400: return (lua_switch_controller_joycon_get_holdtype); case 2401: return (lua_switch_controller_joycon_left_connected); case 2402: return (lua_switch_controller_joycon_right_connected); case 2403: return (lua_switch_controller_set_supported_styles); case 2404: return (lua_switch_controller_get_supported_styles); case 2405: return (lua_switch_controller_set_handheld_activation_mode); case 2406: return (lua_switch_controller_get_handheld_activation_mode); case 2407: return (lua_switch_controller_vibrate_hd); case 2408: return (lua_switch_controller_acceleration); case 2409: return (lua_switch_controller_angular_velocity); case 2410: return (lua_switch_controller_direction); case 2411: return (lua_switch_controller_angle); case 2412: return (lua_switch_controller_is_at_rest); case 2413: return (lua_switch_controller_get_sixaxis_handle_count); case 2414: return (lua_switch_controller_set_gyro_zero_drift_mode); case 2415: return (lua_switch_controller_get_gyro_zero_drift_mode); case 2416: return (lua_switch_controller_is_sensor_fusion_enabled); case 2417: return (lua_switch_controller_enable_sensor_fusion); case 2418: return (lua_switch_controller_set_sensor_fusion_params); case 2419: return (lua_switch_controller_get_sensor_fusion_params); case 2420: return (lua_switch_controller_reset_sensor_fusion_params); case 2421: return (lua_switch_screenshot_disable); case 2422: return (lua_switch_screenshot_enable); case 2423: return (lua_switch_screenshot_set_orientation); case 2424: return (lua_switch_recording_enable); case 2425: return (lua_switch_recording_disable); case 2426: return (lua_switch_save_data_mount); case 2427: return (lua_switch_save_data_commit); case 2428: return (lua_switch_save_data_unmount); case 2429: return (lua_switch_theme_set); case 2430: return (lua_switch_add_ssl_certificate); case 2431: return (lua_switch_accounts_get_accounts); case 2432: return (lua_switch_accounts_get_nickname); case 2433: return (lua_switch_accounts_open_preselected_user); case 2434: return (lua_switch_accounts_open_user); case 2435: return (lua_switch_accounts_close_user); case 2436: return (lua_switch_accounts_login_user); case 2437: return (lua_switch_accounts_is_user_open); case 2438: return (lua_switch_accounts_is_user_online); case 2439: return (lua_switch_accounts_select_account); case 2440: return (lua_switch_accounts_get_online_token); case 2441: return (lua_switch_irsensor_get_mode); case 2442: return (lua_switch_irsensor_set_mode); case 2443: return (lua_switch_irsensor_common_config_set_all); case 2444: return (lua_switch_irsensor_common_config_set_exposure_time); case 2445: return (lua_switch_irsensor_common_config_set_light_target); case 2446: return (lua_switch_irsensor_common_config_set_gain); case 2447: return (lua_switch_irsensor_common_config_is_negative_image_used); case 2448: return (lua_switch_irsensor_cluster_config_set_defaults); case 2449: return (lua_switch_irsensor_cluster_config_set_window_of_interest); case 2450: return (lua_switch_irsensor_cluster_config_set_object_pixel_count_min); case 2451: return (lua_switch_irsensor_cluster_config_set_object_pixel_count_max); case 2452: return (lua_switch_irsensor_cluster_config_set_object_intensity_min); case 2453: return (lua_switch_irsensor_cluster_config_set_external_light_filtering); case 2454: return (lua_switch_irsensor_cluster_create_state_buffer); case 2455: return (lua_switch_irsensor_moment_config_set_defaults); case 2456: return (lua_switch_irsensor_moment_config_set_window_of_interest); case 2457: return (lua_switch_irsensor_moment_config_set_preprocess); case 2458: return (lua_switch_irsensor_moment_config_set_preprocess_intensity_threshold); case 2459: return (lua_switch_irsensor_moment_create_state_buffer); case 2460: return (lua_switch_irsensor_image_config_set_defaults); case 2461: return (lua_switch_irsensor_image_config_set_format); case 2462: return (lua_switch_irsensor_image_config_set_orig_format); case 2463: return (lua_switch_irsensor_image_config_set_trimming_format); case 2464: return (lua_switch_irsensor_image_config_set_trimming_start); case 2465: return (lua_switch_irsensor_image_config_set_external_light_filtering); case 2466: return (lua_switch_irsensor_image_create_state_buffers); case 2467: return (lua_switch_irsensor_hand_config_set_mode); case 2468: return (lua_switch_irsensor_hand_create_state_buffers); case 2469: return (lua_switch_bnvib_load); case 2470: return (lua_switch_bnvib_unload); case 2471: return (lua_switch_bnvib_get_value); case 2472: return (lua_switch_bnvib_is_looping); case 2473: return (lua_switch_bnvib_get_loop_end_position); case 2474: return (lua_switch_bnvib_get_loop_interval); case 2475: return (lua_switch_bnvib_get_loop_start_position); case 2476: return (lua_switch_bnvib_get_length); case 2477: return (lua_switch_bnvib_get_sampling_rate); case 2478: return (lua_switch_matchmaking_start); case 2479: return (lua_switch_matchmaking_stop); case 2480: return (lua_switch_matchmaking_session_create); case 2481: return (lua_switch_matchmaking_session_leave); case 2482: return (lua_switch_matchmaking_session_find); case 2483: return (lua_switch_matchmaking_session_join); case 2484: return (lua_switch_matchmaking_session_autojoin); case 2485: return (lua_switch_gameserver_login_user); case 2486: return (lua_switch_gameserver_logout_user); case 2487: return (lua_switch_controller_get_default_joycon_assignment); case 2488: return (lua_switch_controller_set_default_joycon_assignment); case 2489: return (lua_switch_controller_start_lr_assignment); case 2490: return (lua_switch_controller_stop_lr_assignment); case 2491: return (lua_switch_leaderboard_get_scores); case 2492: return (lua_switch_leaderboard_post_score); case 2493: return (lua_switch_leaderboard_post_common_data); case 2494: return (lua_switch_error_show_os_code); case 2495: return (lua_switch_show_store); case 2496: return (lua_switch_error_get_os_code_info); case 2497: return (lua_switch_error_begin); case 2498: return (lua_switch_error_end); case 2499: return (lua_switch_error_set_application_code); case 2500: return (lua_switch_error_set_dialog_message); case 2501: return (lua_switch_error_set_fullscreen_message); case 2502: return (lua_switch_error_set_language_code); case 2506: return (lua_ERROR); case 2507: return (lua_testFailed); case 2529: return (lua_win8_livetile_tile_notification); case 2530: return (lua_win8_livetile_tile_clear); case 2531: return (lua_win8_livetile_badge_notification); case 2532: return (lua_win8_livetile_badge_clear); case 2533: return (lua_win8_livetile_queue_enable); case 2534: return (lua_win8_appbar_enable); case 2535: return (lua_win8_appbar_add_element); case 2536: return (lua_win8_appbar_remove_element); case 2537: return (lua_win8_share_image); case 2538: return (lua_win8_share_screenshot); case 2539: return (lua_win8_share_file); case 2540: return (lua_win8_share_url); case 2541: return (lua_win8_share_text); case 2542: return (lua_win8_settingscharm_add_entry); case 2543: return (lua_win8_settingscharm_add_html_entry); case 2544: return (lua_win8_settingscharm_add_xaml_entry); case 2545: return (lua_win8_settingscharm_set_xaml_property); case 2546: return (lua_win8_settingscharm_get_xaml_property); case 2547: return (lua_win8_settingscharm_remove_entry); case 2548: return (lua_win8_search_enable); case 2549: return (lua_win8_search_disable); case 2550: return (lua_win8_search_add_suggestions); case 2551: return (lua_win8_device_touchscreen_available); case 2552: return (lua_win8_secondarytile_pin); case 2553: return (lua_win8_secondarytile_delete); case 2554: return (lua_win8_secondarytile_badge_notification); case 2555: return (lua_win8_license_initialize_sandbox); case 2556: return (lua_win8_license_trial_version); case 2557: return (lua_win8_livetile_notification_begin); case 2558: return (lua_win8_livetile_notification_secondary_begin); case 2559: return (lua_win8_livetile_notification_expiry); case 2560: return (lua_win8_livetile_notification_tag); case 2561: return (lua_win8_livetile_notification_text_add); case 2562: return (lua_win8_livetile_notification_image_add); case 2563: return (lua_win8_livetile_notification_end); case 2564: return (lua_uwp_livetile_tile_clear); case 2565: return (lua_uwp_livetile_badge_notification); case 2566: return (lua_uwp_livetile_badge_clear); case 2567: return (lua_uwp_livetile_queue_enable); case 2568: return (lua_uwp_secondarytile_pin); case 2569: return (lua_uwp_secondarytile_delete); case 2570: return (lua_uwp_secondarytile_badge_notification); case 2571: return (lua_uwp_secondarytile_tile_clear); case 2572: return (lua_uwp_secondarytile_badge_clear); case 2573: return (lua_uwp_livetile_notification_begin); case 2574: return (lua_uwp_livetile_notification_secondary_begin); case 2575: return (lua_uwp_livetile_notification_expiry); case 2576: return (lua_uwp_livetile_notification_tag); case 2577: return (lua_uwp_livetile_notification_text_add); case 2578: return (lua_uwp_livetile_notification_image_add); case 2579: return (lua_uwp_livetile_notification_end); case 2580: return (lua_uwp_livetile_notification_template_add); case 2581: return (lua_uwp_appbar_enable); case 2582: return (lua_uwp_appbar_add_element); case 2583: return (lua_uwp_appbar_remove_element); case 2584: return (lua_uwp_device_touchscreen_available); case 2585: return (lua_layer_get_id); case 2586: return (lua_layer_get_id_at_depth); case 2587: return (lua_layer_get_depth); case 2588: return (lua_layer_create); case 2589: return (lua_layer_destroy); case 2590: return (lua_layer_destroy_instances); case 2591: return (lua_layer_add_instance); case 2592: return (lua_layer_has_instance); case 2593: return (lua_layer_set_visible); case 2594: return (lua_layer_get_visible); case 2595: return (lua_layer_exists); case 2596: return (lua_layer_x); case 2597: return (lua_layer_y); case 2598: return (lua_layer_get_x); case 2599: return (lua_layer_get_y); case 2600: return (lua_layer_hspeed); case 2601: return (lua_layer_vspeed); case 2602: return (lua_layer_get_hspeed); case 2603: return (lua_layer_get_vspeed); case 2604: return (lua_layer_script_begin); case 2605: return (lua_layer_script_end); case 2606: return (lua_layer_shader); case 2607: return (lua_layer_get_script_begin); case 2608: return (lua_layer_get_script_end); case 2609: return (lua_layer_get_shader); case 2610: return (lua_layer_set_target_room); case 2611: return (lua_layer_get_target_room); case 2612: return (lua_layer_reset_target_room); case 2613: return (lua_layer_get_all); case 2614: return (lua_layer_get_all_elements); case 2615: return (lua_layer_get_name); case 2616: return (lua_layer_depth); case 2617: return (lua_layer_get_element_layer); case 2618: return (lua_layer_get_element_type); case 2619: return (lua_layer_element_move); case 2620: return (lua_layer_force_draw_depth); case 2621: return (lua_layer_is_draw_depth_forced); case 2622: return (lua_layer_get_forced_depth); case 2623: return (lua_layer_background_get_id); case 2624: return (lua_layer_background_exists); case 2625: return (lua_layer_background_create); case 2626: return (lua_layer_background_destroy); case 2627: return (lua_layer_background_visible); case 2628: return (lua_layer_background_htiled); case 2629: return (lua_layer_background_vtiled); case 2630: return (lua_layer_background_xscale); case 2631: return (lua_layer_background_yscale); case 2632: return (lua_layer_background_stretch); case 2633: return (lua_layer_background_blend); case 2634: return (lua_layer_background_alpha); case 2635: return (lua_layer_background_index); case 2636: return (lua_layer_background_speed); case 2637: return (lua_layer_background_sprite); case 2638: return (lua_layer_background_change); case 2639: return (lua_layer_background_get_visible); case 2640: return (lua_layer_background_get_sprite); case 2641: return (lua_layer_background_get_htiled); case 2642: return (lua_layer_background_get_vtiled); case 2643: return (lua_layer_background_get_xscale); case 2644: return (lua_layer_background_get_yscale); case 2645: return (lua_layer_background_get_stretch); case 2646: return (lua_layer_background_get_blend); case 2647: return (lua_layer_background_get_alpha); case 2648: return (lua_layer_background_get_index); case 2649: return (lua_layer_background_get_speed); case 2650: return (lua_layer_sprite_get_id); case 2651: return (lua_layer_sprite_exists); case 2652: return (lua_layer_sprite_create); case 2653: return (lua_layer_sprite_destroy); case 2654: return (lua_layer_sprite_change); case 2655: return (lua_layer_sprite_index); case 2656: return (lua_layer_sprite_speed); case 2657: return (lua_layer_sprite_xscale); case 2658: return (lua_layer_sprite_yscale); case 2659: return (lua_layer_sprite_angle); case 2660: return (lua_layer_sprite_blend); case 2661: return (lua_layer_sprite_alpha); case 2662: return (lua_layer_sprite_x); case 2663: return (lua_layer_sprite_y); case 2664: return (lua_layer_sprite_get_sprite); case 2665: return (lua_layer_sprite_get_index); case 2666: return (lua_layer_sprite_get_speed); case 2667: return (lua_layer_sprite_get_xscale); case 2668: return (lua_layer_sprite_get_yscale); case 2669: return (lua_layer_sprite_get_angle); case 2670: return (lua_layer_sprite_get_blend); case 2671: return (lua_layer_sprite_get_alpha); case 2672: return (lua_layer_sprite_get_x); case 2673: return (lua_layer_sprite_get_y); case 2674: return (lua_instance_activate_layer); case 2675: return (lua_instance_deactivate_layer); case 2676: return (lua_layer_tilemap_get_id); case 2677: return (lua_layer_tilemap_exists); case 2678: return (lua_layer_tilemap_create); case 2679: return (lua_layer_tilemap_destroy); case 2680: return (lua_tilemap_tileset); case 2681: return (lua_tilemap_x); case 2682: return (lua_tilemap_y); case 2683: return (lua_tilemap_set); case 2684: return (lua_tilemap_set_at_pixel); case 2685: return (lua_tilemap_get_tileset); case 2686: return (lua_tilemap_get_tile_width); case 2687: return (lua_tilemap_get_tile_height); case 2688: return (lua_tilemap_get_width); case 2689: return (lua_tilemap_get_height); case 2690: return (lua_tilemap_set_width); case 2691: return (lua_tilemap_set_height); case 2692: return (lua_tilemap_get_x); case 2693: return (lua_tilemap_get_y); case 2694: return (lua_tilemap_get); case 2695: return (lua_tilemap_get_at_pixel); case 2696: return (lua_tilemap_get_cell_x_at_pixel); case 2697: return (lua_tilemap_get_cell_y_at_pixel); case 2698: return (lua_tilemap_clear); case 2699: return (lua_draw_tilemap); case 2700: return (lua_draw_tile); case 2701: return (lua_tilemap_set_global_mask); case 2702: return (lua_tilemap_get_global_mask); case 2703: return (lua_tilemap_set_mask); case 2704: return (lua_tilemap_get_mask); case 2705: return (lua_tilemap_get_frame); case 2706: return (lua_tile_set_empty); case 2707: return (lua_tile_set_index); case 2708: return (lua_tile_set_flip); case 2709: return (lua_tile_set_mirror); case 2710: return (lua_tile_set_rotate); case 2711: return (lua_tile_get_empty); case 2712: return (lua_tile_get_index); case 2713: return (lua_tile_get_flip); case 2714: return (lua_tile_get_mirror); case 2715: return (lua_tile_get_rotate); case 2716: return (lua_layer_tile_exists); case 2717: return (lua_layer_tile_create); case 2718: return (lua_layer_tile_destroy); case 2719: return (lua_layer_tile_change); case 2720: return (lua_layer_tile_xscale); case 2721: return (lua_layer_tile_yscale); case 2722: return (lua_layer_tile_blend); case 2723: return (lua_layer_tile_alpha); case 2724: return (lua_layer_tile_x); case 2725: return (lua_layer_tile_y); case 2726: return (lua_layer_tile_region); case 2727: return (lua_layer_tile_visible); case 2728: return (lua_layer_tile_get_sprite); case 2729: return (lua_layer_tile_get_xscale); case 2730: return (lua_layer_tile_get_yscale); case 2731: return (lua_layer_tile_get_blend); case 2732: return (lua_layer_tile_get_alpha); case 2733: return (lua_layer_tile_get_x); case 2734: return (lua_layer_tile_get_y); case 2735: return (lua_layer_tile_get_region); case 2736: return (lua_layer_tile_get_visible); case 2737: return (lua_layer_instance_get_instance); default: return (nullptr); } } #pragma region //rfunc int lua_camera_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 0, 0); } int lua_camera_create_view(lua_State *_pL) { return DoLuaGMLCall(_pL, 1, 4); } int lua_camera_destroy(lua_State *_pL) { return DoLuaGMLCall(_pL, 2, 1); } int lua_camera_apply(lua_State *_pL) { return DoLuaGMLCall(_pL, 3, 1); } int lua_camera_get_active(lua_State *_pL) { return DoLuaGMLCall(_pL, 4, 0); } int lua_camera_get_default(lua_State *_pL) { return DoLuaGMLCall(_pL, 5, 0); } int lua_camera_set_default(lua_State *_pL) { return DoLuaGMLCall(_pL, 6, 1); } int lua_camera_set_view_mat(lua_State *_pL) { return DoLuaGMLCall(_pL, 7, 2); } int lua_camera_set_proj_mat(lua_State *_pL) { return DoLuaGMLCall(_pL, 8, 2); } int lua_camera_set_update_script(lua_State *_pL) { return DoLuaGMLCall(_pL, 9, 2); } int lua_camera_set_begin_script(lua_State *_pL) { return DoLuaGMLCall(_pL, 10, 2); } int lua_camera_set_end_script(lua_State *_pL) { return DoLuaGMLCall(_pL, 11, 2); } int lua_camera_set_view_pos(lua_State *_pL) { return DoLuaGMLCall(_pL, 12, 3); } int lua_camera_set_view_size(lua_State *_pL) { return DoLuaGMLCall(_pL, 13, 3); } int lua_camera_set_view_speed(lua_State *_pL) { return DoLuaGMLCall(_pL, 14, 3); } int lua_camera_set_view_border(lua_State *_pL) { return DoLuaGMLCall(_pL, 15, 3); } int lua_camera_set_view_angle(lua_State *_pL) { return DoLuaGMLCall(_pL, 16, 2); } int lua_camera_set_view_target(lua_State *_pL) { return DoLuaGMLCall(_pL, 17, 2); } int lua_camera_get_view_mat(lua_State *_pL) { return DoLuaGMLCall(_pL, 18, 1); } int lua_camera_get_proj_mat(lua_State *_pL) { return DoLuaGMLCall(_pL, 19, 1); } int lua_camera_get_update_script(lua_State *_pL) { return DoLuaGMLCall(_pL, 20, 1); } int lua_camera_get_begin_script(lua_State *_pL) { return DoLuaGMLCall(_pL, 21, 1); } int lua_camera_get_end_script(lua_State *_pL) { return DoLuaGMLCall(_pL, 22, 1); } int lua_camera_get_view_x(lua_State *_pL) { return DoLuaGMLCall(_pL, 23, 1); } int lua_camera_get_view_y(lua_State *_pL) { return DoLuaGMLCall(_pL, 24, 1); } int lua_camera_get_view_width(lua_State *_pL) { return DoLuaGMLCall(_pL, 25, 1); } int lua_camera_get_view_height(lua_State *_pL) { return DoLuaGMLCall(_pL, 26, 1); } int lua_camera_get_view_speed_x(lua_State *_pL) { return DoLuaGMLCall(_pL, 27, 1); } int lua_camera_get_view_speed_y(lua_State *_pL) { return DoLuaGMLCall(_pL, 28, 1); } int lua_camera_get_view_border_x(lua_State *_pL) { return DoLuaGMLCall(_pL, 29, 1); } int lua_camera_get_view_border_y(lua_State *_pL) { return DoLuaGMLCall(_pL, 30, 1); } int lua_camera_get_view_angle(lua_State *_pL) { return DoLuaGMLCall(_pL, 31, 1); } int lua_camera_get_view_target(lua_State *_pL) { return DoLuaGMLCall(_pL, 32, 1); } int lua_view_get_camera(lua_State *_pL) { return DoLuaGMLCall(_pL, 33, 1); } int lua_view_get_visible(lua_State *_pL) { return DoLuaGMLCall(_pL, 34, 1); } int lua_view_get_xport(lua_State *_pL) { return DoLuaGMLCall(_pL, 35, 1); } int lua_view_get_yport(lua_State *_pL) { return DoLuaGMLCall(_pL, 36, 1); } int lua_view_get_wport(lua_State *_pL) { return DoLuaGMLCall(_pL, 37, 1); } int lua_view_get_hport(lua_State *_pL) { return DoLuaGMLCall(_pL, 38, 1); } int lua_view_get_surface_id(lua_State *_pL) { return DoLuaGMLCall(_pL, 39, 1); } int lua_view_set_camera(lua_State *_pL) { return DoLuaGMLCall(_pL, 40, 2); } int lua_view_set_visible(lua_State *_pL) { return DoLuaGMLCall(_pL, 41, 2); } int lua_view_set_xport(lua_State *_pL) { return DoLuaGMLCall(_pL, 42, 2); } int lua_view_set_yport(lua_State *_pL) { return DoLuaGMLCall(_pL, 43, 2); } int lua_view_set_wport(lua_State *_pL) { return DoLuaGMLCall(_pL, 44, 2); } int lua_view_set_hport(lua_State *_pL) { return DoLuaGMLCall(_pL, 45, 2); } int lua_view_set_surface_id(lua_State *_pL) { return DoLuaGMLCall(_pL, 46, 2); } int lua_move_random(lua_State *_pL) { return DoLuaGMLCall(_pL, 47, 2); } int lua_place_free(lua_State *_pL) { return DoLuaGMLCall(_pL, 48, 2); } int lua_place_empty(lua_State *_pL) { return DoLuaGMLCall(_pL, 49, 2); } int lua_place_meeting(lua_State *_pL) { return DoLuaGMLCall(_pL, 50, 3); } int lua_place_snapped(lua_State *_pL) { return DoLuaGMLCall(_pL, 51, 2); } int lua_move_snap(lua_State *_pL) { return DoLuaGMLCall(_pL, 52, 2); } int lua_move_towards_point(lua_State *_pL) { return DoLuaGMLCall(_pL, 53, 3); } int lua_move_contact(lua_State *_pL) { return DoLuaGMLCall(_pL, 54, 1); } int lua_move_contact_solid(lua_State *_pL) { return DoLuaGMLCall(_pL, 55, 2); } int lua_move_contact_all(lua_State *_pL) { return DoLuaGMLCall(_pL, 56, 2); } int lua_move_outside_solid(lua_State *_pL) { return DoLuaGMLCall(_pL, 57, 2); } int lua_move_outside_all(lua_State *_pL) { return DoLuaGMLCall(_pL, 58, 2); } int lua_move_bounce(lua_State *_pL) { return DoLuaGMLCall(_pL, 59, 1); } int lua_move_bounce_solid(lua_State *_pL) { return DoLuaGMLCall(_pL, 60, 1); } int lua_move_bounce_all(lua_State *_pL) { return DoLuaGMLCall(_pL, 61, 1); } int lua_move_wrap(lua_State *_pL) { return DoLuaGMLCall(_pL, 62, 3); } int lua_motion_set(lua_State *_pL) { return DoLuaGMLCall(_pL, 63, 2); } int lua_motion_add(lua_State *_pL) { return DoLuaGMLCall(_pL, 64, 2); } int lua_distance_to_point(lua_State *_pL) { return DoLuaGMLCall(_pL, 65, 2); } int lua_distance_to_object(lua_State *_pL) { return DoLuaGMLCall(_pL, 66, 1); } int lua_path_start(lua_State *_pL) { return DoLuaGMLCall(_pL, 67, 4); } int lua_path_end(lua_State *_pL) { return DoLuaGMLCall(_pL, 68, 0); } int lua_mp_linear_step(lua_State *_pL) { return DoLuaGMLCall(_pL, 69, 4); } int lua_mp_linear_path(lua_State *_pL) { return DoLuaGMLCall(_pL, 70, 5); } int lua_mp_linear_step_object(lua_State *_pL) { return DoLuaGMLCall(_pL, 71, 4); } int lua_mp_linear_path_object(lua_State *_pL) { return DoLuaGMLCall(_pL, 72, 5); } int lua_mp_potential_settings(lua_State *_pL) { return DoLuaGMLCall(_pL, 73, 4); } int lua_mp_potential_step(lua_State *_pL) { return DoLuaGMLCall(_pL, 74, 4); } int lua_mp_potential_path(lua_State *_pL) { return DoLuaGMLCall(_pL, 75, 6); } int lua_mp_potential_step_object(lua_State *_pL) { return DoLuaGMLCall(_pL, 76, 4); } int lua_mp_potential_path_object(lua_State *_pL) { return DoLuaGMLCall(_pL, 77, 6); } int lua_mp_grid_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 78, 6); } int lua_mp_grid_destroy(lua_State *_pL) { return DoLuaGMLCall(_pL, 79, 1); } int lua_mp_grid_clear_all(lua_State *_pL) { return DoLuaGMLCall(_pL, 80, 1); } int lua_mp_grid_clear_cell(lua_State *_pL) { return DoLuaGMLCall(_pL, 81, 3); } int lua_mp_grid_clear_rectangle(lua_State *_pL) { return DoLuaGMLCall(_pL, 82, 5); } int lua_mp_grid_add_cell(lua_State *_pL) { return DoLuaGMLCall(_pL, 83, 3); } int lua_mp_grid_get_cell(lua_State *_pL) { return DoLuaGMLCall(_pL, 84, 3); } int lua_mp_grid_add_rectangle(lua_State *_pL) { return DoLuaGMLCall(_pL, 85, 5); } int lua_mp_grid_add_instances(lua_State *_pL) { return DoLuaGMLCall(_pL, 86, 3); } int lua_mp_grid_path(lua_State *_pL) { return DoLuaGMLCall(_pL, 87, 7); } int lua_mp_grid_draw(lua_State *_pL) { return DoLuaGMLCall(_pL, 88, 1); } int lua_mp_grid_to_ds_grid(lua_State *_pL) { return DoLuaGMLCall(_pL, 89, 1); } int lua_collision_point(lua_State *_pL) { return DoLuaGMLCall(_pL, 90, 5); } int lua_collision_point_list(lua_State *_pL) { return DoLuaGMLCall(_pL, 91, 7); } int lua_collision_rectangle(lua_State *_pL) { return DoLuaGMLCall(_pL, 92, 7); } int lua_collision_rectangle_list(lua_State *_pL) { return DoLuaGMLCall(_pL, 93, 9); } int lua_collision_circle(lua_State *_pL) { return DoLuaGMLCall(_pL, 94, 6); } int lua_collision_circle_list(lua_State *_pL) { return DoLuaGMLCall(_pL, 95, 8); } int lua_collision_ellipse(lua_State *_pL) { return DoLuaGMLCall(_pL, 96, 7); } int lua_collision_ellipse_list(lua_State *_pL) { return DoLuaGMLCall(_pL, 97, 9); } int lua_collision_line(lua_State *_pL) { return DoLuaGMLCall(_pL, 98, 7); } int lua_collision_line_list(lua_State *_pL) { return DoLuaGMLCall(_pL, 99, 9); } int lua_instance_find(lua_State *_pL) { return DoLuaGMLCall(_pL, 100, 2); } int lua_instance_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 101, 1); } int lua_instance_number(lua_State *_pL) { return DoLuaGMLCall(_pL, 102, 1); } int lua_instance_position(lua_State *_pL) { return DoLuaGMLCall(_pL, 103, 3); } int lua_instance_position_list(lua_State *_pL) { return DoLuaGMLCall(_pL, 104, 4); } int lua_instance_nearest(lua_State *_pL) { return DoLuaGMLCall(_pL, 105, 3); } int lua_instance_furthest(lua_State *_pL) { return DoLuaGMLCall(_pL, 106, 3); } int lua_instance_place(lua_State *_pL) { return DoLuaGMLCall(_pL, 107, 3); } int lua_instance_place_list(lua_State *_pL) { return DoLuaGMLCall(_pL, 108, 5); } int lua_instance_create_depth(lua_State *_pL) { return DoLuaGMLCall(_pL, 109, 4); } int lua_instance_create_layer(lua_State *_pL) { return DoLuaGMLCall(_pL, 110, 4); } int lua_instance_copy(lua_State *_pL) { return DoLuaGMLCall(_pL, 111, 1); } int lua_instance_change(lua_State *_pL) { return DoLuaGMLCall(_pL, 112, 2); } int lua_instance_destroy(lua_State *_pL) { return DoLuaGMLCall(_pL, 113, -1); } int lua_instance_sprite(lua_State *_pL) { return DoLuaGMLCall(_pL, 114, 1); } int lua_position_empty(lua_State *_pL) { return DoLuaGMLCall(_pL, 115, 2); } int lua_position_meeting(lua_State *_pL) { return DoLuaGMLCall(_pL, 116, 3); } int lua_position_destroy(lua_State *_pL) { return DoLuaGMLCall(_pL, 117, 2); } int lua_position_change(lua_State *_pL) { return DoLuaGMLCall(_pL, 118, 4); } int lua_instance_id_get(lua_State *_pL) { return DoLuaGMLCall(_pL, 119, 1); } int lua_instance_deactivate_all(lua_State *_pL) { return DoLuaGMLCall(_pL, 120, 1); } int lua_instance_deactivate_object(lua_State *_pL) { return DoLuaGMLCall(_pL, 121, 1); } int lua_instance_deactivate_region(lua_State *_pL) { return DoLuaGMLCall(_pL, 122, 6); } int lua_instance_activate_all(lua_State *_pL) { return DoLuaGMLCall(_pL, 123, 0); } int lua_instance_activate_object(lua_State *_pL) { return DoLuaGMLCall(_pL, 124, 1); } int lua_instance_activate_region(lua_State *_pL) { return DoLuaGMLCall(_pL, 125, 5); } int lua_instance_deactivate_region_special(lua_State *_pL) { return DoLuaGMLCall(_pL, 126, 5); } int lua_room_goto(lua_State *_pL) { return DoLuaGMLCall(_pL, 127, 1); } int lua_room_goto_previous(lua_State *_pL) { return DoLuaGMLCall(_pL, 128, 0); } int lua_room_goto_next(lua_State *_pL) { return DoLuaGMLCall(_pL, 129, 0); } int lua_room_previous(lua_State *_pL) { return DoLuaGMLCall(_pL, 130, 1); } int lua_room_next(lua_State *_pL) { return DoLuaGMLCall(_pL, 131, 1); } int lua_room_restart(lua_State *_pL) { return DoLuaGMLCall(_pL, 132, 0); } int lua_game_end(lua_State *_pL) { return DoLuaGMLCall(_pL, 133, 0); } int lua_game_restart(lua_State *_pL) { return DoLuaGMLCall(_pL, 134, 0); } int lua_game_load(lua_State *_pL) { return DoLuaGMLCall(_pL, 135, 1); } int lua_game_save(lua_State *_pL) { return DoLuaGMLCall(_pL, 136, 1); } int lua_game_save_buffer(lua_State *_pL) { return DoLuaGMLCall(_pL, 137, 1); } int lua_game_load_buffer(lua_State *_pL) { return DoLuaGMLCall(_pL, 138, 1); } int lua_transition_define(lua_State *_pL) { return DoLuaGMLCall(_pL, 139, 2); } int lua_transition_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 140, 1); } int lua_sleep(lua_State *_pL) { return DoLuaGMLCall(_pL, 141, 1); } int lua_point_in_rectangle(lua_State *_pL) { return DoLuaGMLCall(_pL, 142, 6); } int lua_point_in_triangle(lua_State *_pL) { return DoLuaGMLCall(_pL, 143, 8); } int lua_point_in_circle(lua_State *_pL) { return DoLuaGMLCall(_pL, 144, 5); } int lua_rectangle_in_rectangle(lua_State *_pL) { return DoLuaGMLCall(_pL, 145, 8); } int lua_rectangle_in_triangle(lua_State *_pL) { return DoLuaGMLCall(_pL, 146, 10); } int lua_rectangle_in_circle(lua_State *_pL) { return DoLuaGMLCall(_pL, 147, 7); } int lua_is_bool(lua_State *_pL) { return DoLuaGMLCall(_pL, 148, 1); } int lua_is_real(lua_State *_pL) { return DoLuaGMLCall(_pL, 149, 1); } int lua_is_string(lua_State *_pL) { return DoLuaGMLCall(_pL, 150, 1); } int lua_is_array(lua_State *_pL) { return DoLuaGMLCall(_pL, 151, 1); } int lua_is_undefined(lua_State *_pL) { return DoLuaGMLCall(_pL, 152, 1); } int lua_is_int32(lua_State *_pL) { return DoLuaGMLCall(_pL, 153, 1); } int lua_is_int64(lua_State *_pL) { return DoLuaGMLCall(_pL, 154, 1); } int lua_is_ptr(lua_State *_pL) { return DoLuaGMLCall(_pL, 155, 1); } int lua_is_vec3(lua_State *_pL) { return DoLuaGMLCall(_pL, 156, 1); } int lua_is_vec4(lua_State *_pL) { return DoLuaGMLCall(_pL, 157, 1); } int lua_is_matrix(lua_State *_pL) { return DoLuaGMLCall(_pL, 158, 1); } int lua_typeof(lua_State *_pL) { return DoLuaGMLCall(_pL, 159, 1); } int lua_array_length_1d(lua_State *_pL) { return DoLuaGMLCall(_pL, 160, 1); } int lua_array_length_2d(lua_State *_pL) { return DoLuaGMLCall(_pL, 161, 2); } int lua_array_height_2d(lua_State *_pL) { return DoLuaGMLCall(_pL, 162, 1); } int lua_array_get(lua_State *_pL) { return DoLuaGMLCall(_pL, 163, 2); } int lua_array_set(lua_State *_pL) { return DoLuaGMLCall(_pL, 164, 3); } int lua_array_set_pre(lua_State *_pL) { return DoLuaGMLCall(_pL, 165, 3); } int lua_array_set_post(lua_State *_pL) { return DoLuaGMLCall(_pL, 166, 3); } int lua_array_get_2D(lua_State *_pL) { return DoLuaGMLCall(_pL, 167, 2); } int lua_array_set_2D(lua_State *_pL) { return DoLuaGMLCall(_pL, 168, 3); } int lua_array_set_2D_pre(lua_State *_pL) { return DoLuaGMLCall(_pL, 169, 3); } int lua_array_set_2D_post(lua_State *_pL) { return DoLuaGMLCall(_pL, 170, 3); } int lua_array_equals(lua_State *_pL) { return DoLuaGMLCall(_pL, 171, 2); } int lua_array_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 172, -1); } int lua_array_copy(lua_State *_pL) { return DoLuaGMLCall(_pL, 173, 5); } int lua_random(lua_State *_pL) { return DoLuaGMLCall(_pL, 174, 1); } int lua_random_range(lua_State *_pL) { return DoLuaGMLCall(_pL, 175, 2); } int lua_irandom(lua_State *_pL) { return DoLuaGMLCall(_pL, 176, 1); } int lua_irandom_range(lua_State *_pL) { return DoLuaGMLCall(_pL, 177, 2); } int lua_random_use_old_version(lua_State *_pL) { return DoLuaGMLCall(_pL, 178, 1); } int lua_random_set_seed(lua_State *_pL) { return DoLuaGMLCall(_pL, 179, 1); } int lua_random_get_seed(lua_State *_pL) { return DoLuaGMLCall(_pL, 180, 0); } int lua_randomize(lua_State *_pL) { return DoLuaGMLCall(_pL, 181, 0); } int lua_randomise(lua_State *_pL) { return DoLuaGMLCall(_pL, 182, 0); } int lua_abs(lua_State *_pL) { return DoLuaGMLCall(_pL, 183, 1); } int lua_round(lua_State *_pL) { return DoLuaGMLCall(_pL, 184, 1); } int lua_floor(lua_State *_pL) { return DoLuaGMLCall(_pL, 185, 1); } int lua_ceil(lua_State *_pL) { return DoLuaGMLCall(_pL, 186, 1); } int lua_sign(lua_State *_pL) { return DoLuaGMLCall(_pL, 187, 1); } int lua_frac(lua_State *_pL) { return DoLuaGMLCall(_pL, 188, 1); } int lua_sqrt(lua_State *_pL) { return DoLuaGMLCall(_pL, 189, 1); } int lua_sqr(lua_State *_pL) { return DoLuaGMLCall(_pL, 190, 1); } int lua_exp(lua_State *_pL) { return DoLuaGMLCall(_pL, 191, 1); } int lua_ln(lua_State *_pL) { return DoLuaGMLCall(_pL, 192, 1); } int lua_log2(lua_State *_pL) { return DoLuaGMLCall(_pL, 193, 1); } int lua_log10(lua_State *_pL) { return DoLuaGMLCall(_pL, 194, 1); } int lua_sin(lua_State *_pL) { return DoLuaGMLCall(_pL, 195, 1); } int lua_cos(lua_State *_pL) { return DoLuaGMLCall(_pL, 196, 1); } int lua_tan(lua_State *_pL) { return DoLuaGMLCall(_pL, 197, 1); } int lua_arcsin(lua_State *_pL) { return DoLuaGMLCall(_pL, 198, 1); } int lua_arccos(lua_State *_pL) { return DoLuaGMLCall(_pL, 199, 1); } int lua_arctan(lua_State *_pL) { return DoLuaGMLCall(_pL, 200, 1); } int lua_arctan2(lua_State *_pL) { return DoLuaGMLCall(_pL, 201, 2); } int lua_dsin(lua_State *_pL) { return DoLuaGMLCall(_pL, 202, 1); } int lua_dcos(lua_State *_pL) { return DoLuaGMLCall(_pL, 203, 1); } int lua_dtan(lua_State *_pL) { return DoLuaGMLCall(_pL, 204, 1); } int lua_darcsin(lua_State *_pL) { return DoLuaGMLCall(_pL, 205, 1); } int lua_darccos(lua_State *_pL) { return DoLuaGMLCall(_pL, 206, 1); } int lua_darctan(lua_State *_pL) { return DoLuaGMLCall(_pL, 207, 1); } int lua_darctan2(lua_State *_pL) { return DoLuaGMLCall(_pL, 208, 2); } int lua_degtorad(lua_State *_pL) { return DoLuaGMLCall(_pL, 209, 1); } int lua_radtodeg(lua_State *_pL) { return DoLuaGMLCall(_pL, 210, 1); } int lua_power(lua_State *_pL) { return DoLuaGMLCall(_pL, 211, 2); } int lua_logn(lua_State *_pL) { return DoLuaGMLCall(_pL, 212, 2); } int lua_min(lua_State *_pL) { return DoLuaGMLCall(_pL, 213, -1); } int lua_max(lua_State *_pL) { return DoLuaGMLCall(_pL, 214, -1); } int lua_min3(lua_State *_pL) { return DoLuaGMLCall(_pL, 215, 3); } int lua_max3(lua_State *_pL) { return DoLuaGMLCall(_pL, 216, 3); } int lua_mean(lua_State *_pL) { return DoLuaGMLCall(_pL, 217, -1); } int lua_median(lua_State *_pL) { return DoLuaGMLCall(_pL, 218, -1); } int lua_choose(lua_State *_pL) { return DoLuaGMLCall(_pL, 219, -1); } int lua_clamp(lua_State *_pL) { return DoLuaGMLCall(_pL, 220, 3); } int lua_lerp(lua_State *_pL) { return DoLuaGMLCall(_pL, 221, 3); } int lua_real(lua_State *_pL) { return DoLuaGMLCall(_pL, 222, 1); } int lua_bool(lua_State *_pL) { return DoLuaGMLCall(_pL, 223, 1); } int lua_string(lua_State *_pL) { return DoLuaGMLCall(_pL, 224, 1); } int lua_int64(lua_State *_pL) { return DoLuaGMLCall(_pL, 225, 1); } int lua_ptr(lua_State *_pL) { return DoLuaGMLCall(_pL, 226, 1); } int lua_string_format(lua_State *_pL) { return DoLuaGMLCall(_pL, 227, 3); } int lua_chr(lua_State *_pL) { return DoLuaGMLCall(_pL, 228, 1); } int lua_ansi_char(lua_State *_pL) { return DoLuaGMLCall(_pL, 229, 1); } int lua_ord(lua_State *_pL) { return DoLuaGMLCall(_pL, 230, 1); } int lua_string_length(lua_State *_pL) { return DoLuaGMLCall(_pL, 231, 1); } int lua_string_pos(lua_State *_pL) { return DoLuaGMLCall(_pL, 232, 2); } int lua_string_copy(lua_State *_pL) { return DoLuaGMLCall(_pL, 233, 3); } int lua_string_char_at(lua_State *_pL) { return DoLuaGMLCall(_pL, 234, 2); } int lua_string_ord_at(lua_State *_pL) { return DoLuaGMLCall(_pL, 235, 2); } int lua_string_byte_length(lua_State *_pL) { return DoLuaGMLCall(_pL, 236, 1); } int lua_string_byte_at(lua_State *_pL) { return DoLuaGMLCall(_pL, 237, 2); } int lua_string_set_byte_at(lua_State *_pL) { return DoLuaGMLCall(_pL, 238, 3); } int lua_string_delete(lua_State *_pL) { return DoLuaGMLCall(_pL, 239, 3); } int lua_string_insert(lua_State *_pL) { return DoLuaGMLCall(_pL, 240, 3); } int lua_string_lower(lua_State *_pL) { return DoLuaGMLCall(_pL, 241, 1); } int lua_string_upper(lua_State *_pL) { return DoLuaGMLCall(_pL, 242, 1); } int lua_string_repeat(lua_State *_pL) { return DoLuaGMLCall(_pL, 243, 2); } int lua_string_letters(lua_State *_pL) { return DoLuaGMLCall(_pL, 244, 1); } int lua_string_digits(lua_State *_pL) { return DoLuaGMLCall(_pL, 245, 1); } int lua_string_lettersdigits(lua_State *_pL) { return DoLuaGMLCall(_pL, 246, 1); } int lua_string_replace(lua_State *_pL) { return DoLuaGMLCall(_pL, 247, 3); } int lua_string_replace_all(lua_State *_pL) { return DoLuaGMLCall(_pL, 248, 3); } int lua_string_count(lua_State *_pL) { return DoLuaGMLCall(_pL, 249, 2); } int lua_string_hash_to_newline(lua_State *_pL) { return DoLuaGMLCall(_pL, 250, 1); } int lua_point_distance(lua_State *_pL) { return DoLuaGMLCall(_pL, 251, 4); } int lua_point_direction(lua_State *_pL) { return DoLuaGMLCall(_pL, 252, 4); } int lua_lengthdir_x(lua_State *_pL) { return DoLuaGMLCall(_pL, 253, 2); } int lua_lengthdir_y(lua_State *_pL) { return DoLuaGMLCall(_pL, 254, 2); } int lua_point_distance_3d(lua_State *_pL) { return DoLuaGMLCall(_pL, 255, 6); } int lua_dot_product(lua_State *_pL) { return DoLuaGMLCall(_pL, 256, 4); } int lua_dot_product_normalised(lua_State *_pL) { return DoLuaGMLCall(_pL, 257, 4); } int lua_dot_product_normalized(lua_State *_pL) { return DoLuaGMLCall(_pL, 258, 4); } int lua_dot_product_3d(lua_State *_pL) { return DoLuaGMLCall(_pL, 259, 6); } int lua_dot_product_3d_normalised(lua_State *_pL) { return DoLuaGMLCall(_pL, 260, 6); } int lua_dot_product_3d_normalized(lua_State *_pL) { return DoLuaGMLCall(_pL, 261, 6); } int lua_math_set_epsilon(lua_State *_pL) { return DoLuaGMLCall(_pL, 262, 1); } int lua_math_get_epsilon(lua_State *_pL) { return DoLuaGMLCall(_pL, 263, 0); } int lua_angle_difference(lua_State *_pL) { return DoLuaGMLCall(_pL, 264, 1); } int lua_display_get_width(lua_State *_pL) { return DoLuaGMLCall(_pL, 265, 0); } int lua_display_get_height(lua_State *_pL) { return DoLuaGMLCall(_pL, 266, 0); } int lua_display_get_colordepth(lua_State *_pL) { return DoLuaGMLCall(_pL, 267, 0); } int lua_display_get_frequency(lua_State *_pL) { return DoLuaGMLCall(_pL, 268, 0); } int lua_display_get_orientation(lua_State *_pL) { return DoLuaGMLCall(_pL, 269, 0); } int lua_display_set_size(lua_State *_pL) { return DoLuaGMLCall(_pL, 270, 2); } int lua_display_set_colordepth(lua_State *_pL) { return DoLuaGMLCall(_pL, 271, 1); } int lua_display_set_frequency(lua_State *_pL) { return DoLuaGMLCall(_pL, 272, 1); } int lua_display_set_all(lua_State *_pL) { return DoLuaGMLCall(_pL, 273, 4); } int lua_display_test_all(lua_State *_pL) { return DoLuaGMLCall(_pL, 274, 4); } int lua_display_reset(lua_State *_pL) { return DoLuaGMLCall(_pL, 275, 1); } int lua_display_mouse_get_x(lua_State *_pL) { return DoLuaGMLCall(_pL, 276, 0); } int lua_display_mouse_get_y(lua_State *_pL) { return DoLuaGMLCall(_pL, 277, 0); } int lua_display_mouse_set(lua_State *_pL) { return DoLuaGMLCall(_pL, 278, 2); } int lua_draw_enable_drawevent(lua_State *_pL) { return DoLuaGMLCall(_pL, 279, 1); } int lua_display_get_windows_vertex_buffer_method(lua_State *_pL) { return DoLuaGMLCall(_pL, 280, 0); } int lua_display_get_windows_alternate_sync(lua_State *_pL) { return DoLuaGMLCall(_pL, 281, 0); } int lua_display_set_windows_vertex_buffer_method(lua_State *_pL) { return DoLuaGMLCall(_pL, 282, 1); } int lua_display_set_windows_alternate_sync(lua_State *_pL) { return DoLuaGMLCall(_pL, 283, 1); } int lua_display_set_ui_visibility(lua_State *_pL) { return DoLuaGMLCall(_pL, 284, 1); } int lua_display_set_timing_method(lua_State *_pL) { return DoLuaGMLCall(_pL, 285, 1); } int lua_display_get_timing_method(lua_State *_pL) { return DoLuaGMLCall(_pL, 286, 0); } int lua_display_set_sleep_margin(lua_State *_pL) { return DoLuaGMLCall(_pL, 287, 1); } int lua_display_get_sleep_margin(lua_State *_pL) { return DoLuaGMLCall(_pL, 288, 0); } int lua_window_set_visible(lua_State *_pL) { return DoLuaGMLCall(_pL, 289, 1); } int lua_window_get_visible(lua_State *_pL) { return DoLuaGMLCall(_pL, 290, 0); } int lua_window_set_fullscreen(lua_State *_pL) { return DoLuaGMLCall(_pL, 291, 1); } int lua_window_get_fullscreen(lua_State *_pL) { return DoLuaGMLCall(_pL, 292, 0); } int lua_window_set_showborder(lua_State *_pL) { return DoLuaGMLCall(_pL, 293, 1); } int lua_window_get_showborder(lua_State *_pL) { return DoLuaGMLCall(_pL, 294, 0); } int lua_window_set_showicons(lua_State *_pL) { return DoLuaGMLCall(_pL, 295, 1); } int lua_window_get_showicons(lua_State *_pL) { return DoLuaGMLCall(_pL, 296, 0); } int lua_window_set_stayontop(lua_State *_pL) { return DoLuaGMLCall(_pL, 297, 1); } int lua_window_get_stayontop(lua_State *_pL) { return DoLuaGMLCall(_pL, 298, 0); } int lua_window_set_sizeable(lua_State *_pL) { return DoLuaGMLCall(_pL, 299, 1); } int lua_window_get_sizeable(lua_State *_pL) { return DoLuaGMLCall(_pL, 300, 0); } int lua_window_set_caption(lua_State *_pL) { return DoLuaGMLCall(_pL, 301, 1); } int lua_window_get_caption(lua_State *_pL) { return DoLuaGMLCall(_pL, 302, 0); } int lua_window_set_cursor(lua_State *_pL) { return DoLuaGMLCall(_pL, 303, 1); } int lua_window_get_cursor(lua_State *_pL) { return DoLuaGMLCall(_pL, 304, 0); } int lua_window_set_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 305, 1); } int lua_window_set_colour(lua_State *_pL) { return DoLuaGMLCall(_pL, 306, 1); } int lua_window_get_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 307, 0); } int lua_window_get_colour(lua_State *_pL) { return DoLuaGMLCall(_pL, 308, 0); } int lua_window_set_min_width(lua_State *_pL) { return DoLuaGMLCall(_pL, 309, 1); } int lua_window_set_max_width(lua_State *_pL) { return DoLuaGMLCall(_pL, 310, 1); } int lua_window_set_min_height(lua_State *_pL) { return DoLuaGMLCall(_pL, 311, 1); } int lua_window_set_max_height(lua_State *_pL) { return DoLuaGMLCall(_pL, 312, 1); } int lua_window_set_position(lua_State *_pL) { return DoLuaGMLCall(_pL, 313, 2); } int lua_window_set_size(lua_State *_pL) { return DoLuaGMLCall(_pL, 314, 2); } int lua_window_set_rectangle(lua_State *_pL) { return DoLuaGMLCall(_pL, 315, 4); } int lua_window_center(lua_State *_pL) { return DoLuaGMLCall(_pL, 316, 0); } int lua_window_default(lua_State *_pL) { return DoLuaGMLCall(_pL, 317, 0); } int lua_window_get_x(lua_State *_pL) { return DoLuaGMLCall(_pL, 318, 0); } int lua_window_get_y(lua_State *_pL) { return DoLuaGMLCall(_pL, 319, 0); } int lua_window_get_width(lua_State *_pL) { return DoLuaGMLCall(_pL, 320, 0); } int lua_window_get_height(lua_State *_pL) { return DoLuaGMLCall(_pL, 321, 0); } int lua_window_get_visible_rects(lua_State *_pL) { return DoLuaGMLCall(_pL, 322, 4); } int lua_window_mouse_get_x(lua_State *_pL) { return DoLuaGMLCall(_pL, 323, 0); } int lua_window_mouse_get_y(lua_State *_pL) { return DoLuaGMLCall(_pL, 324, 0); } int lua_window_mouse_set(lua_State *_pL) { return DoLuaGMLCall(_pL, 325, 2); } int lua_window_view_mouse_get_x(lua_State *_pL) { return DoLuaGMLCall(_pL, 326, 1); } int lua_window_view_mouse_get_y(lua_State *_pL) { return DoLuaGMLCall(_pL, 327, 1); } int lua_window_view_mouse_set(lua_State *_pL) { return DoLuaGMLCall(_pL, 328, 3); } int lua_window_views_mouse_get_x(lua_State *_pL) { return DoLuaGMLCall(_pL, 329, 0); } int lua_window_views_mouse_get_y(lua_State *_pL) { return DoLuaGMLCall(_pL, 330, 0); } int lua_window_views_mouse_set(lua_State *_pL) { return DoLuaGMLCall(_pL, 331, 2); } int lua_screen_save(lua_State *_pL) { return DoLuaGMLCall(_pL, 332, 1); } int lua_screen_save_part(lua_State *_pL) { return DoLuaGMLCall(_pL, 333, 5); } int lua_draw_getpixel(lua_State *_pL) { return DoLuaGMLCall(_pL, 334, 2); } int lua_draw_getpixel_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 335, 2); } int lua_draw_set_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 336, 1); } int lua_draw_set_colour(lua_State *_pL) { return DoLuaGMLCall(_pL, 337, 1); } int lua_draw_set_alpha(lua_State *_pL) { return DoLuaGMLCall(_pL, 338, 1); } int lua_draw_get_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 339, 0); } int lua_draw_get_colour(lua_State *_pL) { return DoLuaGMLCall(_pL, 340, 0); } int lua_draw_get_alpha(lua_State *_pL) { return DoLuaGMLCall(_pL, 341, 0); } int lua_make_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 342, 3); } int lua_make_colour(lua_State *_pL) { return DoLuaGMLCall(_pL, 343, 3); } int lua_make_color_rgb(lua_State *_pL) { return DoLuaGMLCall(_pL, 344, 3); } int lua_make_colour_rgb(lua_State *_pL) { return DoLuaGMLCall(_pL, 345, 3); } int lua_make_color_hsv(lua_State *_pL) { return DoLuaGMLCall(_pL, 346, 3); } int lua_make_colour_hsv(lua_State *_pL) { return DoLuaGMLCall(_pL, 347, 3); } int lua_color_get_red(lua_State *_pL) { return DoLuaGMLCall(_pL, 348, 1); } int lua_colour_get_red(lua_State *_pL) { return DoLuaGMLCall(_pL, 349, 1); } int lua_color_get_green(lua_State *_pL) { return DoLuaGMLCall(_pL, 350, 1); } int lua_colour_get_green(lua_State *_pL) { return DoLuaGMLCall(_pL, 351, 1); } int lua_color_get_blue(lua_State *_pL) { return DoLuaGMLCall(_pL, 352, 1); } int lua_colour_get_blue(lua_State *_pL) { return DoLuaGMLCall(_pL, 353, 1); } int lua_color_get_hue(lua_State *_pL) { return DoLuaGMLCall(_pL, 354, 1); } int lua_colour_get_hue(lua_State *_pL) { return DoLuaGMLCall(_pL, 355, 1); } int lua_color_get_saturation(lua_State *_pL) { return DoLuaGMLCall(_pL, 356, 1); } int lua_colour_get_saturation(lua_State *_pL) { return DoLuaGMLCall(_pL, 357, 1); } int lua_color_get_value(lua_State *_pL) { return DoLuaGMLCall(_pL, 358, 1); } int lua_colour_get_value(lua_State *_pL) { return DoLuaGMLCall(_pL, 359, 1); } int lua_merge_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 360, 3); } int lua_merge_colour(lua_State *_pL) { return DoLuaGMLCall(_pL, 361, 3); } int lua_draw_set_blend_mode(lua_State *_pL) { return DoLuaGMLCall(_pL, 362, 1); } int lua_draw_set_blend_mode_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 363, 2); } int lua_draw_set_color_write_enable(lua_State *_pL) { return DoLuaGMLCall(_pL, 364, 4); } int lua_draw_set_colour_write_enable(lua_State *_pL) { return DoLuaGMLCall(_pL, 365, 4); } int lua_draw_set_alpha_test(lua_State *_pL) { return DoLuaGMLCall(_pL, 366, 1); } int lua_draw_set_alpha_test_ref_value(lua_State *_pL) { return DoLuaGMLCall(_pL, 367, 1); } int lua_draw_get_alpha_test(lua_State *_pL) { return DoLuaGMLCall(_pL, 368, 0); } int lua_draw_get_alpha_test_ref_value(lua_State *_pL) { return DoLuaGMLCall(_pL, 369, 0); } int lua_draw_clear(lua_State *_pL) { return DoLuaGMLCall(_pL, 370, 1); } int lua_draw_clear_alpha(lua_State *_pL) { return DoLuaGMLCall(_pL, 371, 2); } int lua_draw_point(lua_State *_pL) { return DoLuaGMLCall(_pL, 372, 2); } int lua_draw_line(lua_State *_pL) { return DoLuaGMLCall(_pL, 373, 4); } int lua_draw_line_width(lua_State *_pL) { return DoLuaGMLCall(_pL, 374, 5); } int lua_draw_rectangle(lua_State *_pL) { return DoLuaGMLCall(_pL, 375, 5); } int lua_draw_roundrect(lua_State *_pL) { return DoLuaGMLCall(_pL, 376, 5); } int lua_draw_roundrect_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 377, 5); } int lua_draw_triangle(lua_State *_pL) { return DoLuaGMLCall(_pL, 378, 7); } int lua_draw_circle(lua_State *_pL) { return DoLuaGMLCall(_pL, 379, 4); } int lua_draw_ellipse(lua_State *_pL) { return DoLuaGMLCall(_pL, 380, 5); } int lua_draw_arrow(lua_State *_pL) { return DoLuaGMLCall(_pL, 381, 5); } int lua_draw_button(lua_State *_pL) { return DoLuaGMLCall(_pL, 382, 5); } int lua_draw_healthbar(lua_State *_pL) { return DoLuaGMLCall(_pL, 383, 11); } int lua_draw_path(lua_State *_pL) { return DoLuaGMLCall(_pL, 384, 4); } int lua_draw_point_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 385, 3); } int lua_draw_point_colour(lua_State *_pL) { return DoLuaGMLCall(_pL, 386, 3); } int lua_draw_line_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 387, 6); } int lua_draw_line_colour(lua_State *_pL) { return DoLuaGMLCall(_pL, 388, 6); } int lua_draw_line_width_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 389, 7); } int lua_draw_line_width_colour(lua_State *_pL) { return DoLuaGMLCall(_pL, 390, 7); } int lua_draw_rectangle_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 391, 9); } int lua_draw_rectangle_colour(lua_State *_pL) { return DoLuaGMLCall(_pL, 392, 9); } int lua_draw_roundrect_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 393, 7); } int lua_draw_roundrect_colour(lua_State *_pL) { return DoLuaGMLCall(_pL, 394, 7); } int lua_draw_roundrect_color_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 395, 7); } int lua_draw_roundrect_colour_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 396, 7); } int lua_draw_triangle_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 397, 10); } int lua_draw_triangle_colour(lua_State *_pL) { return DoLuaGMLCall(_pL, 398, 10); } int lua_draw_circle_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 399, 6); } int lua_draw_circle_colour(lua_State *_pL) { return DoLuaGMLCall(_pL, 400, 6); } int lua_draw_ellipse_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 401, 7); } int lua_draw_ellipse_colour(lua_State *_pL) { return DoLuaGMLCall(_pL, 402, 7); } int lua_draw_get_circle_precision(lua_State *_pL) { return DoLuaGMLCall(_pL, 403, 0); } int lua_draw_set_circle_precision(lua_State *_pL) { return DoLuaGMLCall(_pL, 404, 1); } int lua_draw_primitive_begin(lua_State *_pL) { return DoLuaGMLCall(_pL, 405, 1); } int lua_draw_primitive_begin_texture(lua_State *_pL) { return DoLuaGMLCall(_pL, 406, 2); } int lua_draw_primitive_end(lua_State *_pL) { return DoLuaGMLCall(_pL, 407, 0); } int lua_draw_vertex(lua_State *_pL) { return DoLuaGMLCall(_pL, 408, 2); } int lua_draw_vertex_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 409, 4); } int lua_draw_vertex_colour(lua_State *_pL) { return DoLuaGMLCall(_pL, 410, 4); } int lua_draw_vertex_texture(lua_State *_pL) { return DoLuaGMLCall(_pL, 411, 4); } int lua_draw_vertex_texture_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 412, 6); } int lua_draw_vertex_texture_colour(lua_State *_pL) { return DoLuaGMLCall(_pL, 413, 6); } int lua_sprite_get_uvs(lua_State *_pL) { return DoLuaGMLCall(_pL, 414, 2); } int lua_background_get_uvs(lua_State *_pL) { return DoLuaGMLCall(_pL, 415, 2); } int lua_font_get_uvs(lua_State *_pL) { return DoLuaGMLCall(_pL, 416, 2); } int lua_sprite_get_texture(lua_State *_pL) { return DoLuaGMLCall(_pL, 417, 2); } int lua_background_get_texture(lua_State *_pL) { return DoLuaGMLCall(_pL, 418, 1); } int lua_font_get_texture(lua_State *_pL) { return DoLuaGMLCall(_pL, 419, 1); } int lua_texture_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 420, 1); } int lua_texture_set_interpolation(lua_State *_pL) { return DoLuaGMLCall(_pL, 421, 1); } int lua_texture_set_interpolation_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 422, 2); } int lua_texture_set_blending(lua_State *_pL) { return DoLuaGMLCall(_pL, 423, 1); } int lua_texture_set_repeat(lua_State *_pL) { return DoLuaGMLCall(_pL, 424, 1); } int lua_texture_set_repeat_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 425, 2); } int lua_texture_get_width(lua_State *_pL) { return DoLuaGMLCall(_pL, 426, 1); } int lua_texture_get_height(lua_State *_pL) { return DoLuaGMLCall(_pL, 427, 1); } int lua_texture_preload(lua_State *_pL) { return DoLuaGMLCall(_pL, 428, 1); } int lua_texture_set_priority(lua_State *_pL) { return DoLuaGMLCall(_pL, 429, 2); } int lua_texture_global_scale(lua_State *_pL) { return DoLuaGMLCall(_pL, 430, 1); } int lua_texture_get_uvs(lua_State *_pL) { return DoLuaGMLCall(_pL, 431, 1); } int lua_draw_get_font(lua_State *_pL) { return DoLuaGMLCall(_pL, 432, 0); } int lua_draw_set_font(lua_State *_pL) { return DoLuaGMLCall(_pL, 433, 1); } int lua_draw_get_halign(lua_State *_pL) { return DoLuaGMLCall(_pL, 434, 0); } int lua_draw_set_halign(lua_State *_pL) { return DoLuaGMLCall(_pL, 435, 1); } int lua_draw_get_valign(lua_State *_pL) { return DoLuaGMLCall(_pL, 436, 0); } int lua_draw_set_valign(lua_State *_pL) { return DoLuaGMLCall(_pL, 437, 1); } int lua_string_width(lua_State *_pL) { return DoLuaGMLCall(_pL, 438, 1); } int lua_string_height(lua_State *_pL) { return DoLuaGMLCall(_pL, 439, 1); } int lua_string_width_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 440, 3); } int lua_string_height_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 441, 3); } int lua_draw_text(lua_State *_pL) { return DoLuaGMLCall(_pL, 442, 3); } int lua_draw_text_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 443, 5); } int lua_draw_text_transformed(lua_State *_pL) { return DoLuaGMLCall(_pL, 444, 6); } int lua_draw_text_ext_transformed(lua_State *_pL) { return DoLuaGMLCall(_pL, 445, 8); } int lua_draw_text_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 446, 8); } int lua_draw_text_colour(lua_State *_pL) { return DoLuaGMLCall(_pL, 447, 8); } int lua_draw_text_transformed_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 448, 11); } int lua_draw_text_transformed_colour(lua_State *_pL) { return DoLuaGMLCall(_pL, 449, 11); } int lua_draw_text_ext_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 450, 10); } int lua_draw_text_ext_colour(lua_State *_pL) { return DoLuaGMLCall(_pL, 451, 10); } int lua_draw_text_ext_transformed_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 452, 13); } int lua_draw_text_ext_transformed_colour(lua_State *_pL) { return DoLuaGMLCall(_pL, 453, 13); } int lua_collision_shape(lua_State *_pL) { return DoLuaGMLCall(_pL, 454, 9); } int lua_draw_self(lua_State *_pL) { return DoLuaGMLCall(_pL, 455, 0); } int lua_draw_sprite(lua_State *_pL) { return DoLuaGMLCall(_pL, 456, 4); } int lua_draw_shape(lua_State *_pL) { return DoLuaGMLCall(_pL, 457, 11); } int lua_draw_shape_string(lua_State *_pL) { return DoLuaGMLCall(_pL, 458, 10); } int lua_draw_sprite_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 459, 9); } int lua_draw_sprite_pos(lua_State *_pL) { return DoLuaGMLCall(_pL, 460, 11); } int lua_draw_sprite_stretched(lua_State *_pL) { return DoLuaGMLCall(_pL, 461, 6); } int lua_draw_sprite_stretched_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 462, 8); } int lua_draw_sprite_part(lua_State *_pL) { return DoLuaGMLCall(_pL, 463, 8); } int lua_draw_sprite_part_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 464, 12); } int lua_draw_sprite_general(lua_State *_pL) { return DoLuaGMLCall(_pL, 465, 16); } int lua_draw_sprite_tiled(lua_State *_pL) { return DoLuaGMLCall(_pL, 466, 4); } int lua_draw_sprite_tiled_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 467, 8); } int lua_draw_background(lua_State *_pL) { return DoLuaGMLCall(_pL, 468, 3); } int lua_draw_background_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 469, 8); } int lua_draw_background_stretched(lua_State *_pL) { return DoLuaGMLCall(_pL, 470, 5); } int lua_draw_background_stretched_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 471, 7); } int lua_draw_background_part(lua_State *_pL) { return DoLuaGMLCall(_pL, 472, 7); } int lua_draw_background_part_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 473, 11); } int lua_draw_background_general(lua_State *_pL) { return DoLuaGMLCall(_pL, 474, 15); } int lua_draw_background_tiled(lua_State *_pL) { return DoLuaGMLCall(_pL, 475, 3); } int lua_draw_background_tiled_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 476, 7); } int lua_shader_enable_corner_id(lua_State *_pL) { return DoLuaGMLCall(_pL, 477, 1); } int lua_tile_get_x(lua_State *_pL) { return DoLuaGMLCall(_pL, 478, 1); } int lua_tile_get_y(lua_State *_pL) { return DoLuaGMLCall(_pL, 479, 1); } int lua_tile_get_left(lua_State *_pL) { return DoLuaGMLCall(_pL, 480, 1); } int lua_tile_get_top(lua_State *_pL) { return DoLuaGMLCall(_pL, 481, 1); } int lua_tile_get_width(lua_State *_pL) { return DoLuaGMLCall(_pL, 482, 1); } int lua_tile_get_height(lua_State *_pL) { return DoLuaGMLCall(_pL, 483, 1); } int lua_tile_get_depth(lua_State *_pL) { return DoLuaGMLCall(_pL, 484, 1); } int lua_tile_get_visible(lua_State *_pL) { return DoLuaGMLCall(_pL, 485, 1); } int lua_tile_get_xscale(lua_State *_pL) { return DoLuaGMLCall(_pL, 486, 1); } int lua_tile_get_yscale(lua_State *_pL) { return DoLuaGMLCall(_pL, 487, 1); } int lua_tile_get_blend(lua_State *_pL) { return DoLuaGMLCall(_pL, 488, 1); } int lua_tile_get_alpha(lua_State *_pL) { return DoLuaGMLCall(_pL, 489, 1); } int lua_tile_get_background(lua_State *_pL) { return DoLuaGMLCall(_pL, 490, 1); } int lua_tile_set_visible(lua_State *_pL) { return DoLuaGMLCall(_pL, 491, 2); } int lua_tile_set_background(lua_State *_pL) { return DoLuaGMLCall(_pL, 492, 2); } int lua_tile_set_region(lua_State *_pL) { return DoLuaGMLCall(_pL, 493, 5); } int lua_tile_set_position(lua_State *_pL) { return DoLuaGMLCall(_pL, 494, 3); } int lua_tile_set_depth(lua_State *_pL) { return DoLuaGMLCall(_pL, 495, 2); } int lua_tile_set_scale(lua_State *_pL) { return DoLuaGMLCall(_pL, 496, 3); } int lua_tile_set_blend(lua_State *_pL) { return DoLuaGMLCall(_pL, 497, 2); } int lua_tile_set_alpha(lua_State *_pL) { return DoLuaGMLCall(_pL, 498, 2); } int lua_tile_get_count(lua_State *_pL) { return DoLuaGMLCall(_pL, 499, 0); } int lua_tile_get_id(lua_State *_pL) { return DoLuaGMLCall(_pL, 500, 1); } int lua_tile_get_ids(lua_State *_pL) { return DoLuaGMLCall(_pL, 501, 0); } int lua_tile_get_ids_at_depth(lua_State *_pL) { return DoLuaGMLCall(_pL, 502, 1); } int lua_tile_add(lua_State *_pL) { return DoLuaGMLCall(_pL, 503, 8); } int lua_tile_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 504, 1); } int lua_tile_delete(lua_State *_pL) { return DoLuaGMLCall(_pL, 505, 1); } int lua_tile_layer_hide(lua_State *_pL) { return DoLuaGMLCall(_pL, 506, 1); } int lua_tile_layer_show(lua_State *_pL) { return DoLuaGMLCall(_pL, 507, 1); } int lua_tile_layer_delete(lua_State *_pL) { return DoLuaGMLCall(_pL, 508, 1); } int lua_tile_layer_shift(lua_State *_pL) { return DoLuaGMLCall(_pL, 509, 3); } int lua_tile_layer_find(lua_State *_pL) { return DoLuaGMLCall(_pL, 510, 3); } int lua_tile_layer_delete_at(lua_State *_pL) { return DoLuaGMLCall(_pL, 511, 3); } int lua_tile_layer_depth(lua_State *_pL) { return DoLuaGMLCall(_pL, 512, 2); } int lua_surface_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 513, 2); } int lua_surface_create_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 514, 3); } int lua_surface_create_special(lua_State *_pL) { return DoLuaGMLCall(_pL, 515, 3); } int lua_surface_resize(lua_State *_pL) { return DoLuaGMLCall(_pL, 516, 3); } int lua_surface_free(lua_State *_pL) { return DoLuaGMLCall(_pL, 517, 1); } int lua_surface_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 518, 1); } int lua_surface_get_width(lua_State *_pL) { return DoLuaGMLCall(_pL, 519, 1); } int lua_surface_get_height(lua_State *_pL) { return DoLuaGMLCall(_pL, 520, 1); } int lua_surface_get_texture(lua_State *_pL) { return DoLuaGMLCall(_pL, 521, 1); } int lua_surface_get_target(lua_State *_pL) { return DoLuaGMLCall(_pL, 522, 0); } int lua_surface_set_target(lua_State *_pL) { return DoLuaGMLCall(_pL, 523, 1); } int lua_surface_get_target_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 524, 1); } int lua_surface_set_target_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 525, 2); } int lua_surface_reset_target(lua_State *_pL) { return DoLuaGMLCall(_pL, 526, 0); } int lua_surface_depth_disable(lua_State *_pL) { return DoLuaGMLCall(_pL, 527, 1); } int lua_surface_get_depth_disable(lua_State *_pL) { return DoLuaGMLCall(_pL, 528, 0); } int lua_draw_surface(lua_State *_pL) { return DoLuaGMLCall(_pL, 529, 3); } int lua_draw_surface_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 530, 8); } int lua_draw_surface_stretched(lua_State *_pL) { return DoLuaGMLCall(_pL, 531, 5); } int lua_draw_surface_stretched_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 532, 7); } int lua_draw_surface_part(lua_State *_pL) { return DoLuaGMLCall(_pL, 533, 7); } int lua_draw_surface_part_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 534, 11); } int lua_draw_surface_general(lua_State *_pL) { return DoLuaGMLCall(_pL, 535, 15); } int lua_draw_surface_tiled(lua_State *_pL) { return DoLuaGMLCall(_pL, 536, 3); } int lua_draw_surface_tiled_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 537, 7); } int lua_surface_save(lua_State *_pL) { return DoLuaGMLCall(_pL, 538, 2); } int lua_surface_save_part(lua_State *_pL) { return DoLuaGMLCall(_pL, 539, 6); } int lua_surface_getpixel(lua_State *_pL) { return DoLuaGMLCall(_pL, 540, 3); } int lua_surface_getpixel_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 541, 3); } int lua_surface_copy(lua_State *_pL) { return DoLuaGMLCall(_pL, 542, 4); } int lua_surface_copy_part(lua_State *_pL) { return DoLuaGMLCall(_pL, 543, 8); } int lua_skeleton_animation_set(lua_State *_pL) { return DoLuaGMLCall(_pL, 544, 1); } int lua_skeleton_animation_get(lua_State *_pL) { return DoLuaGMLCall(_pL, 545, 0); } int lua_skeleton_animation_mix(lua_State *_pL) { return DoLuaGMLCall(_pL, 546, 3); } int lua_skeleton_animation_set_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 547, 2); } int lua_skeleton_animation_get_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 548, 1); } int lua_skeleton_animation_get_duration(lua_State *_pL) { return DoLuaGMLCall(_pL, 549, 1); } int lua_skeleton_animation_get_frames(lua_State *_pL) { return DoLuaGMLCall(_pL, 550, 1); } int lua_skeleton_animation_clear(lua_State *_pL) { return DoLuaGMLCall(_pL, 551, 1); } int lua_skeleton_skin_set(lua_State *_pL) { return DoLuaGMLCall(_pL, 552, 2); } int lua_skeleton_skin_get(lua_State *_pL) { return DoLuaGMLCall(_pL, 553, 2); } int lua_skeleton_attachment_set(lua_State *_pL) { return DoLuaGMLCall(_pL, 554, 2); } int lua_skeleton_attachment_get(lua_State *_pL) { return DoLuaGMLCall(_pL, 555, 2); } int lua_skeleton_attachment_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 556, 1); } int lua_skeleton_collision_draw_set(lua_State *_pL) { return DoLuaGMLCall(_pL, 557, 1); } int lua_skeleton_bone_data_get(lua_State *_pL) { return DoLuaGMLCall(_pL, 558, 2); } int lua_skeleton_bone_data_set(lua_State *_pL) { return DoLuaGMLCall(_pL, 559, 2); } int lua_skeleton_bone_state_get(lua_State *_pL) { return DoLuaGMLCall(_pL, 560, 2); } int lua_skeleton_bone_state_set(lua_State *_pL) { return DoLuaGMLCall(_pL, 561, 2); } int lua_draw_skeleton(lua_State *_pL) { return DoLuaGMLCall(_pL, 562, 11); } int lua_draw_skeleton_time(lua_State *_pL) { return DoLuaGMLCall(_pL, 563, 11); } int lua_draw_skeleton_instance(lua_State *_pL) { return DoLuaGMLCall(_pL, 564, 4); } int lua_draw_skeleton_collision(lua_State *_pL) { return DoLuaGMLCall(_pL, 565, 9); } int lua_skeleton_animation_list(lua_State *_pL) { return DoLuaGMLCall(_pL, 566, 2); } int lua_skeleton_skin_list(lua_State *_pL) { return DoLuaGMLCall(_pL, 567, 2); } int lua_skeleton_slot_data(lua_State *_pL) { return DoLuaGMLCall(_pL, 568, 2); } int lua_skeleton_animation_get_frame(lua_State *_pL) { return DoLuaGMLCall(_pL, 569, 1); } int lua_skeleton_animation_set_frame(lua_State *_pL) { return DoLuaGMLCall(_pL, 570, 2); } int lua_skeleton_get_minmax(lua_State *_pL) { return DoLuaGMLCall(_pL, 571, 0); } int lua_skeleton_get_num_bounds(lua_State *_pL) { return DoLuaGMLCall(_pL, 572, 0); } int lua_skeleton_get_bounds(lua_State *_pL) { return DoLuaGMLCall(_pL, 573, 1); } int lua_draw_enable_swf_aa(lua_State *_pL) { return DoLuaGMLCall(_pL, 574, 1); } int lua_draw_set_swf_aa_level(lua_State *_pL) { return DoLuaGMLCall(_pL, 575, 1); } int lua_draw_get_swf_aa_level(lua_State *_pL) { return DoLuaGMLCall(_pL, 576, 0); } int lua_action_path_old(lua_State *_pL) { return DoLuaGMLCall(_pL, 577, 3); } int lua_action_set_sprite(lua_State *_pL) { return DoLuaGMLCall(_pL, 578, 2); } int lua_action_draw_font(lua_State *_pL) { return DoLuaGMLCall(_pL, 579, 1); } int lua_action_draw_font_old(lua_State *_pL) { return DoLuaGMLCall(_pL, 580, 6); } int lua_action_fill_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 581, 1); } int lua_action_fill_colour(lua_State *_pL) { return DoLuaGMLCall(_pL, 582, 1); } int lua_action_line_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 583, 1); } int lua_action_line_colour(lua_State *_pL) { return DoLuaGMLCall(_pL, 584, 1); } int lua_action_highscore(lua_State *_pL) { return DoLuaGMLCall(_pL, 585, 0); } int lua_action_set_relative(lua_State *_pL) { return DoLuaGMLCall(_pL, 586, 1); } int lua_action_move(lua_State *_pL) { return DoLuaGMLCall(_pL, 587, 2); } int lua_action_set_motion(lua_State *_pL) { return DoLuaGMLCall(_pL, 588, 2); } int lua_action_set_hspeed(lua_State *_pL) { return DoLuaGMLCall(_pL, 589, 1); } int lua_action_set_vspeed(lua_State *_pL) { return DoLuaGMLCall(_pL, 590, 1); } int lua_action_set_gravity(lua_State *_pL) { return DoLuaGMLCall(_pL, 591, 2); } int lua_action_set_friction(lua_State *_pL) { return DoLuaGMLCall(_pL, 592, 1); } int lua_action_move_point(lua_State *_pL) { return DoLuaGMLCall(_pL, 593, 3); } int lua_action_move_to(lua_State *_pL) { return DoLuaGMLCall(_pL, 594, 2); } int lua_action_move_start(lua_State *_pL) { return DoLuaGMLCall(_pL, 595, 0); } int lua_action_move_random(lua_State *_pL) { return DoLuaGMLCall(_pL, 596, 2); } int lua_action_snap(lua_State *_pL) { return DoLuaGMLCall(_pL, 597, 2); } int lua_action_wrap(lua_State *_pL) { return DoLuaGMLCall(_pL, 598, 1); } int lua_action_reverse_xdir(lua_State *_pL) { return DoLuaGMLCall(_pL, 599, 0); } int lua_action_reverse_ydir(lua_State *_pL) { return DoLuaGMLCall(_pL, 600, 0); } int lua_action_move_contact(lua_State *_pL) { return DoLuaGMLCall(_pL, 601, 3); } int lua_action_bounce(lua_State *_pL) { return DoLuaGMLCall(_pL, 602, 2); } int lua_action_path(lua_State *_pL) { return DoLuaGMLCall(_pL, 603, 4); } int lua_action_path_end(lua_State *_pL) { return DoLuaGMLCall(_pL, 604, 0); } int lua_action_path_position(lua_State *_pL) { return DoLuaGMLCall(_pL, 605, 1); } int lua_action_path_speed(lua_State *_pL) { return DoLuaGMLCall(_pL, 606, 1); } int lua_action_linear_step(lua_State *_pL) { return DoLuaGMLCall(_pL, 607, 4); } int lua_action_potential_step(lua_State *_pL) { return DoLuaGMLCall(_pL, 608, 4); } int lua_action_kill_object(lua_State *_pL) { return DoLuaGMLCall(_pL, 609, 0); } int lua_action_create_object(lua_State *_pL) { return DoLuaGMLCall(_pL, 610, 3); } int lua_action_create_object_motion(lua_State *_pL) { return DoLuaGMLCall(_pL, 611, 5); } int lua_action_create_object_random(lua_State *_pL) { return DoLuaGMLCall(_pL, 612, 6); } int lua_action_change_object(lua_State *_pL) { return DoLuaGMLCall(_pL, 613, 2); } int lua_action_kill_position(lua_State *_pL) { return DoLuaGMLCall(_pL, 614, 2); } int lua_action_sprite_set(lua_State *_pL) { return DoLuaGMLCall(_pL, 615, 3); } int lua_action_sprite_transform(lua_State *_pL) { return DoLuaGMLCall(_pL, 616, 4); } int lua_action_sprite_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 617, 2); } int lua_action_sprite_colour(lua_State *_pL) { return DoLuaGMLCall(_pL, 618, 2); } int lua_action_sound(lua_State *_pL) { return DoLuaGMLCall(_pL, 619, 2); } int lua_action_end_sound(lua_State *_pL) { return DoLuaGMLCall(_pL, 620, 1); } int lua_action_if_sound(lua_State *_pL) { return DoLuaGMLCall(_pL, 621, 1); } int lua_action_another_room(lua_State *_pL) { return DoLuaGMLCall(_pL, 622, 1); } int lua_action_current_room(lua_State *_pL) { return DoLuaGMLCall(_pL, 623, 0); } int lua_action_previous_room(lua_State *_pL) { return DoLuaGMLCall(_pL, 624, 0); } int lua_action_next_room(lua_State *_pL) { return DoLuaGMLCall(_pL, 625, 0); } int lua_action_if_previous_room(lua_State *_pL) { return DoLuaGMLCall(_pL, 626, 0); } int lua_action_if_next_room(lua_State *_pL) { return DoLuaGMLCall(_pL, 627, 0); } int lua_action_set_alarm(lua_State *_pL) { return DoLuaGMLCall(_pL, 628, 2); } int lua_action_sleep(lua_State *_pL) { return DoLuaGMLCall(_pL, 629, 2); } int lua_action_set_timeline(lua_State *_pL) { return DoLuaGMLCall(_pL, 630, 2); } int lua_action_set_timeline_position(lua_State *_pL) { return DoLuaGMLCall(_pL, 631, 1); } int lua_action_set_timeline_speed(lua_State *_pL) { return DoLuaGMLCall(_pL, 632, 1); } int lua_action_timeline_set(lua_State *_pL) { return DoLuaGMLCall(_pL, 633, 4); } int lua_action_timeline_start(lua_State *_pL) { return DoLuaGMLCall(_pL, 634, 0); } int lua_action_timeline_pause(lua_State *_pL) { return DoLuaGMLCall(_pL, 635, 0); } int lua_action_timeline_stop(lua_State *_pL) { return DoLuaGMLCall(_pL, 636, 0); } int lua_action_message(lua_State *_pL) { return DoLuaGMLCall(_pL, 637, 1); } int lua_action_show_info(lua_State *_pL) { return DoLuaGMLCall(_pL, 638, 0); } int lua_action_show_video(lua_State *_pL) { return DoLuaGMLCall(_pL, 639, 3); } int lua_action_end_game(lua_State *_pL) { return DoLuaGMLCall(_pL, 640, 0); } int lua_action_restart_game(lua_State *_pL) { return DoLuaGMLCall(_pL, 641, 0); } int lua_action_save_game(lua_State *_pL) { return DoLuaGMLCall(_pL, 642, 1); } int lua_action_load_game(lua_State *_pL) { return DoLuaGMLCall(_pL, 643, 1); } int lua_action_replace_sprite(lua_State *_pL) { return DoLuaGMLCall(_pL, 644, 3); } int lua_action_replace_sound(lua_State *_pL) { return DoLuaGMLCall(_pL, 645, 2); } int lua_action_replace_background(lua_State *_pL) { return DoLuaGMLCall(_pL, 646, 2); } int lua_action_if_empty(lua_State *_pL) { return DoLuaGMLCall(_pL, 647, 3); } int lua_action_if_collision(lua_State *_pL) { return DoLuaGMLCall(_pL, 648, 3); } int lua_action_if(lua_State *_pL) { return DoLuaGMLCall(_pL, 649, 1); } int lua_action_if_number(lua_State *_pL) { return DoLuaGMLCall(_pL, 650, 3); } int lua_action_if_object(lua_State *_pL) { return DoLuaGMLCall(_pL, 651, 3); } int lua_action_if_question(lua_State *_pL) { return DoLuaGMLCall(_pL, 652, 1); } int lua_action_if_dice(lua_State *_pL) { return DoLuaGMLCall(_pL, 653, 1); } int lua_action_if_mouse(lua_State *_pL) { return DoLuaGMLCall(_pL, 654, 1); } int lua_action_if_aligned(lua_State *_pL) { return DoLuaGMLCall(_pL, 655, 2); } int lua_action_execute_script(lua_State *_pL) { return DoLuaGMLCall(_pL, 656, 6); } int lua_action_inherited(lua_State *_pL) { return DoLuaGMLCall(_pL, 657, 0); } int lua_action_if_variable(lua_State *_pL) { return DoLuaGMLCall(_pL, 658, 3); } int lua_action_draw_variable(lua_State *_pL) { return DoLuaGMLCall(_pL, 659, 3); } int lua_action_set_score(lua_State *_pL) { return DoLuaGMLCall(_pL, 660, 1); } int lua_action_if_score(lua_State *_pL) { return DoLuaGMLCall(_pL, 661, 2); } int lua_action_draw_score(lua_State *_pL) { return DoLuaGMLCall(_pL, 662, 3); } int lua_action_highscore_show(lua_State *_pL) { return DoLuaGMLCall(_pL, 663, 11); } int lua_action_highscore_clear(lua_State *_pL) { return DoLuaGMLCall(_pL, 664, 0); } int lua_action_set_life(lua_State *_pL) { return DoLuaGMLCall(_pL, 665, 1); } int lua_action_if_life(lua_State *_pL) { return DoLuaGMLCall(_pL, 666, 2); } int lua_action_draw_life(lua_State *_pL) { return DoLuaGMLCall(_pL, 667, 3); } int lua_action_draw_life_images(lua_State *_pL) { return DoLuaGMLCall(_pL, 668, 3); } int lua_action_set_health(lua_State *_pL) { return DoLuaGMLCall(_pL, 669, 1); } int lua_action_if_health(lua_State *_pL) { return DoLuaGMLCall(_pL, 670, 2); } int lua_action_draw_health(lua_State *_pL) { return DoLuaGMLCall(_pL, 671, 6); } int lua_action_set_caption(lua_State *_pL) { return DoLuaGMLCall(_pL, 672, 6); } int lua_action_partsyst_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 673, 1); } int lua_action_partsyst_destroy(lua_State *_pL) { return DoLuaGMLCall(_pL, 674, 0); } int lua_action_partsyst_clear(lua_State *_pL) { return DoLuaGMLCall(_pL, 675, 0); } int lua_action_parttype_create_old(lua_State *_pL) { return DoLuaGMLCall(_pL, 676, 6); } int lua_action_parttype_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 677, 6); } int lua_action_parttype_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 678, 6); } int lua_action_parttype_colour(lua_State *_pL) { return DoLuaGMLCall(_pL, 679, 6); } int lua_action_parttype_life(lua_State *_pL) { return DoLuaGMLCall(_pL, 680, 3); } int lua_action_parttype_speed(lua_State *_pL) { return DoLuaGMLCall(_pL, 681, 6); } int lua_action_parttype_gravity(lua_State *_pL) { return DoLuaGMLCall(_pL, 682, 3); } int lua_action_parttype_secondary(lua_State *_pL) { return DoLuaGMLCall(_pL, 683, 5); } int lua_action_partemit_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 684, 6); } int lua_action_partemit_destroy(lua_State *_pL) { return DoLuaGMLCall(_pL, 685, 1); } int lua_action_partemit_burst(lua_State *_pL) { return DoLuaGMLCall(_pL, 686, 3); } int lua_action_partemit_stream(lua_State *_pL) { return DoLuaGMLCall(_pL, 687, 3); } int lua_action_cd_play(lua_State *_pL) { return DoLuaGMLCall(_pL, 688, 2); } int lua_action_cd_stop(lua_State *_pL) { return DoLuaGMLCall(_pL, 689, 0); } int lua_action_cd_pause(lua_State *_pL) { return DoLuaGMLCall(_pL, 690, 0); } int lua_action_cd_resume(lua_State *_pL) { return DoLuaGMLCall(_pL, 691, 0); } int lua_action_cd_present(lua_State *_pL) { return DoLuaGMLCall(_pL, 692, 0); } int lua_action_cd_playing(lua_State *_pL) { return DoLuaGMLCall(_pL, 693, 0); } int lua_action_set_cursor(lua_State *_pL) { return DoLuaGMLCall(_pL, 694, 2); } int lua_action_webpage(lua_State *_pL) { return DoLuaGMLCall(_pL, 695, 1); } int lua_action_draw_sprite(lua_State *_pL) { return DoLuaGMLCall(_pL, 696, 4); } int lua_action_draw_background(lua_State *_pL) { return DoLuaGMLCall(_pL, 697, 4); } int lua_action_draw_text(lua_State *_pL) { return DoLuaGMLCall(_pL, 698, 3); } int lua_action_draw_text_transformed(lua_State *_pL) { return DoLuaGMLCall(_pL, 699, 6); } int lua_action_draw_rectangle(lua_State *_pL) { return DoLuaGMLCall(_pL, 700, 5); } int lua_action_draw_gradient_hor(lua_State *_pL) { return DoLuaGMLCall(_pL, 701, 6); } int lua_action_draw_gradient_vert(lua_State *_pL) { return DoLuaGMLCall(_pL, 702, 6); } int lua_action_draw_ellipse(lua_State *_pL) { return DoLuaGMLCall(_pL, 703, 5); } int lua_action_draw_ellipse_gradient(lua_State *_pL) { return DoLuaGMLCall(_pL, 704, 6); } int lua_action_draw_line(lua_State *_pL) { return DoLuaGMLCall(_pL, 705, 4); } int lua_action_draw_arrow(lua_State *_pL) { return DoLuaGMLCall(_pL, 706, 5); } int lua_action_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 707, 1); } int lua_action_colour(lua_State *_pL) { return DoLuaGMLCall(_pL, 708, 1); } int lua_action_font(lua_State *_pL) { return DoLuaGMLCall(_pL, 709, 2); } int lua_action_fullscreen(lua_State *_pL) { return DoLuaGMLCall(_pL, 710, 1); } int lua_action_snapshot(lua_State *_pL) { return DoLuaGMLCall(_pL, 711, 1); } int lua_action_effect(lua_State *_pL) { return DoLuaGMLCall(_pL, 712, 6); } int lua_file_bin_open(lua_State *_pL) { return DoLuaGMLCall(_pL, 713, 2); } int lua_file_bin_rewrite(lua_State *_pL) { return DoLuaGMLCall(_pL, 714, 1); } int lua_file_bin_close(lua_State *_pL) { return DoLuaGMLCall(_pL, 715, 1); } int lua_file_bin_position(lua_State *_pL) { return DoLuaGMLCall(_pL, 716, 1); } int lua_file_bin_size(lua_State *_pL) { return DoLuaGMLCall(_pL, 717, 1); } int lua_file_bin_seek(lua_State *_pL) { return DoLuaGMLCall(_pL, 718, 2); } int lua_file_bin_read_byte(lua_State *_pL) { return DoLuaGMLCall(_pL, 719, 1); } int lua_file_bin_write_byte(lua_State *_pL) { return DoLuaGMLCall(_pL, 720, 2); } int lua_file_text_open_from_string(lua_State *_pL) { return DoLuaGMLCall(_pL, 721, 1); } int lua_file_text_open_read(lua_State *_pL) { return DoLuaGMLCall(_pL, 722, 1); } int lua_file_text_open_write(lua_State *_pL) { return DoLuaGMLCall(_pL, 723, 1); } int lua_file_text_open_append(lua_State *_pL) { return DoLuaGMLCall(_pL, 724, 1); } int lua_file_text_close(lua_State *_pL) { return DoLuaGMLCall(_pL, 725, 1); } int lua_file_text_read_string(lua_State *_pL) { return DoLuaGMLCall(_pL, 726, 1); } int lua_file_text_read_real(lua_State *_pL) { return DoLuaGMLCall(_pL, 727, 1); } int lua_file_text_readln(lua_State *_pL) { return DoLuaGMLCall(_pL, 728, 1); } int lua_file_text_eof(lua_State *_pL) { return DoLuaGMLCall(_pL, 729, 1); } int lua_file_text_eoln(lua_State *_pL) { return DoLuaGMLCall(_pL, 730, 1); } int lua_file_text_write_string(lua_State *_pL) { return DoLuaGMLCall(_pL, 731, 2); } int lua_file_text_write_real(lua_State *_pL) { return DoLuaGMLCall(_pL, 732, 2); } int lua_file_text_writeln(lua_State *_pL) { return DoLuaGMLCall(_pL, 733, 1); } int lua_file_open_read(lua_State *_pL) { return DoLuaGMLCall(_pL, 734, 1); } int lua_file_open_write(lua_State *_pL) { return DoLuaGMLCall(_pL, 735, 1); } int lua_file_open_append(lua_State *_pL) { return DoLuaGMLCall(_pL, 736, 1); } int lua_file_close(lua_State *_pL) { return DoLuaGMLCall(_pL, 737, 0); } int lua_file_read_string(lua_State *_pL) { return DoLuaGMLCall(_pL, 738, 0); } int lua_file_read_real(lua_State *_pL) { return DoLuaGMLCall(_pL, 739, 0); } int lua_file_readln(lua_State *_pL) { return DoLuaGMLCall(_pL, 740, 0); } int lua_file_eof(lua_State *_pL) { return DoLuaGMLCall(_pL, 741, 0); } int lua_file_write_string(lua_State *_pL) { return DoLuaGMLCall(_pL, 742, 1); } int lua_file_write_real(lua_State *_pL) { return DoLuaGMLCall(_pL, 743, 1); } int lua_file_writeln(lua_State *_pL) { return DoLuaGMLCall(_pL, 744, 0); } int lua_file_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 745, 1); } int lua_file_delete(lua_State *_pL) { return DoLuaGMLCall(_pL, 746, 1); } int lua_file_rename(lua_State *_pL) { return DoLuaGMLCall(_pL, 747, 2); } int lua_file_copy(lua_State *_pL) { return DoLuaGMLCall(_pL, 748, 2); } int lua_directory_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 749, 1); } int lua_directory_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 750, 1); } int lua_directory_destroy(lua_State *_pL) { return DoLuaGMLCall(_pL, 751, 1); } int lua_file_find_first(lua_State *_pL) { return DoLuaGMLCall(_pL, 752, 2); } int lua_file_find_next(lua_State *_pL) { return DoLuaGMLCall(_pL, 753, 0); } int lua_file_find_close(lua_State *_pL) { return DoLuaGMLCall(_pL, 754, 0); } int lua_file_attributes(lua_State *_pL) { return DoLuaGMLCall(_pL, 755, 2); } int lua_filename_name(lua_State *_pL) { return DoLuaGMLCall(_pL, 756, 1); } int lua_filename_path(lua_State *_pL) { return DoLuaGMLCall(_pL, 757, 1); } int lua_filename_dir(lua_State *_pL) { return DoLuaGMLCall(_pL, 758, 1); } int lua_filename_drive(lua_State *_pL) { return DoLuaGMLCall(_pL, 759, 1); } int lua_filename_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 760, 1); } int lua_filename_change_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 761, 2); } int lua_execute_program(lua_State *_pL) { return DoLuaGMLCall(_pL, 762, 3); } int lua_execute_shell(lua_State *_pL) { return DoLuaGMLCall(_pL, 763, 2); } int lua_parameter_count(lua_State *_pL) { return DoLuaGMLCall(_pL, 764, 0); } int lua_parameter_string(lua_State *_pL) { return DoLuaGMLCall(_pL, 765, 1); } int lua_environment_get_variable(lua_State *_pL) { return DoLuaGMLCall(_pL, 766, 1); } int lua_ini_open_from_string(lua_State *_pL) { return DoLuaGMLCall(_pL, 767, 1); } int lua_ini_open(lua_State *_pL) { return DoLuaGMLCall(_pL, 768, 1); } int lua_ini_close(lua_State *_pL) { return DoLuaGMLCall(_pL, 769, 0); } int lua_ini_read_string(lua_State *_pL) { return DoLuaGMLCall(_pL, 770, 3); } int lua_ini_read_real(lua_State *_pL) { return DoLuaGMLCall(_pL, 771, 3); } int lua_ini_write_string(lua_State *_pL) { return DoLuaGMLCall(_pL, 772, 3); } int lua_ini_write_real(lua_State *_pL) { return DoLuaGMLCall(_pL, 773, 3); } int lua_ini_key_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 774, 2); } int lua_ini_section_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 775, 1); } int lua_ini_key_delete(lua_State *_pL) { return DoLuaGMLCall(_pL, 776, 2); } int lua_ini_section_delete(lua_State *_pL) { return DoLuaGMLCall(_pL, 777, 1); } int lua_http_post_string(lua_State *_pL) { return DoLuaGMLCall(_pL, 778, 2); } int lua_http_get(lua_State *_pL) { return DoLuaGMLCall(_pL, 779, 1); } int lua_http_get_file(lua_State *_pL) { return DoLuaGMLCall(_pL, 780, 2); } int lua_http_request(lua_State *_pL) { return DoLuaGMLCall(_pL, 781, 4); } int lua_http_get_request_crossorigin(lua_State *_pL) { return DoLuaGMLCall(_pL, 782, 0); } int lua_http_set_request_crossorigin(lua_State *_pL) { return DoLuaGMLCall(_pL, 783, 1); } int lua_json_encode(lua_State *_pL) { return DoLuaGMLCall(_pL, 784, 1); } int lua_json_decode(lua_State *_pL) { return DoLuaGMLCall(_pL, 785, 1); } int lua_zip_unzip(lua_State *_pL) { return DoLuaGMLCall(_pL, 786, 2); } int lua_load_csv(lua_State *_pL) { return DoLuaGMLCall(_pL, 787, 1); } int lua_sprite_name(lua_State *_pL) { return DoLuaGMLCall(_pL, 788, 1); } int lua_sprite_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 789, 1); } int lua_sprite_get_name(lua_State *_pL) { return DoLuaGMLCall(_pL, 790, 1); } int lua_sprite_get_number(lua_State *_pL) { return DoLuaGMLCall(_pL, 791, 1); } int lua_sprite_get_width(lua_State *_pL) { return DoLuaGMLCall(_pL, 792, 1); } int lua_sprite_get_height(lua_State *_pL) { return DoLuaGMLCall(_pL, 793, 1); } int lua_sprite_get_transparent(lua_State *_pL) { return DoLuaGMLCall(_pL, 794, 1); } int lua_sprite_get_smooth(lua_State *_pL) { return DoLuaGMLCall(_pL, 795, 1); } int lua_sprite_get_preload(lua_State *_pL) { return DoLuaGMLCall(_pL, 796, 1); } int lua_sprite_get_xoffset(lua_State *_pL) { return DoLuaGMLCall(_pL, 797, 1); } int lua_sprite_get_yoffset(lua_State *_pL) { return DoLuaGMLCall(_pL, 798, 1); } int lua_sprite_get_bbox_mode(lua_State *_pL) { return DoLuaGMLCall(_pL, 799, 1); } int lua_sprite_get_bbox_left(lua_State *_pL) { return DoLuaGMLCall(_pL, 800, 1); } int lua_sprite_get_bbox_right(lua_State *_pL) { return DoLuaGMLCall(_pL, 801, 1); } int lua_sprite_get_bbox_top(lua_State *_pL) { return DoLuaGMLCall(_pL, 802, 1); } int lua_sprite_get_bbox_bottom(lua_State *_pL) { return DoLuaGMLCall(_pL, 803, 1); } int lua_sprite_get_precise(lua_State *_pL) { return DoLuaGMLCall(_pL, 804, 1); } int lua_sprite_collision_mask(lua_State *_pL) { return DoLuaGMLCall(_pL, 805, 9); } int lua_sprite_set_cache_size(lua_State *_pL) { return DoLuaGMLCall(_pL, 806, 2); } int lua_sprite_set_cache_size_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 807, 3); } int lua_font_set_cache_size(lua_State *_pL) { return DoLuaGMLCall(_pL, 808, 2); } int lua_sprite_get_tpe(lua_State *_pL) { return DoLuaGMLCall(_pL, 809, 2); } int lua_sprite_set_offset(lua_State *_pL) { return DoLuaGMLCall(_pL, 810, 3); } int lua_sprite_set_bbox_mode(lua_State *_pL) { return DoLuaGMLCall(_pL, 811, 2); } int lua_sprite_set_bbox(lua_State *_pL) { return DoLuaGMLCall(_pL, 812, 5); } int lua_sprite_set_precise(lua_State *_pL) { return DoLuaGMLCall(_pL, 813, 2); } int lua_sprite_set_alpha_from_sprite(lua_State *_pL) { return DoLuaGMLCall(_pL, 814, 2); } int lua_sprite_add(lua_State *_pL) { return DoLuaGMLCall(_pL, 815, 6); } int lua_sprite_create_from_screen(lua_State *_pL) { return DoLuaGMLCall(_pL, 816, 8); } int lua_sprite_add_from_screen(lua_State *_pL) { return DoLuaGMLCall(_pL, 817, 7); } int lua_sprite_create_from_surface(lua_State *_pL) { return DoLuaGMLCall(_pL, 818, 9); } int lua_sprite_add_from_surface(lua_State *_pL) { return DoLuaGMLCall(_pL, 819, 8); } int lua_sprite_replace(lua_State *_pL) { return DoLuaGMLCall(_pL, 820, 7); } int lua_sprite_add_sprite(lua_State *_pL) { return DoLuaGMLCall(_pL, 821, 1); } int lua_sprite_replace_sprite(lua_State *_pL) { return DoLuaGMLCall(_pL, 822, 2); } int lua_sprite_save_strip(lua_State *_pL) { return DoLuaGMLCall(_pL, 823, 2); } int lua_sprite_delete(lua_State *_pL) { return DoLuaGMLCall(_pL, 824, 1); } int lua_sprite_duplicate(lua_State *_pL) { return DoLuaGMLCall(_pL, 825, 1); } int lua_sprite_assign(lua_State *_pL) { return DoLuaGMLCall(_pL, 826, 2); } int lua_sprite_merge(lua_State *_pL) { return DoLuaGMLCall(_pL, 827, 2); } int lua_sprite_save(lua_State *_pL) { return DoLuaGMLCall(_pL, 828, 3); } int lua_sprite_prefetch(lua_State *_pL) { return DoLuaGMLCall(_pL, 829, 1); } int lua_sprite_prefetch_multi(lua_State *_pL) { return DoLuaGMLCall(_pL, 830, 1); } int lua_sprite_flush(lua_State *_pL) { return DoLuaGMLCall(_pL, 831, 1); } int lua_sprite_flush_multi(lua_State *_pL) { return DoLuaGMLCall(_pL, 832, 1); } int lua_sprite_set_speed(lua_State *_pL) { return DoLuaGMLCall(_pL, 833, 3); } int lua_sprite_get_speed_type(lua_State *_pL) { return DoLuaGMLCall(_pL, 834, 1); } int lua_sprite_get_speed(lua_State *_pL) { return DoLuaGMLCall(_pL, 835, 1); } int lua_background_name(lua_State *_pL) { return DoLuaGMLCall(_pL, 836, 1); } int lua_background_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 837, 1); } int lua_background_get_name(lua_State *_pL) { return DoLuaGMLCall(_pL, 838, 1); } int lua_background_get_width(lua_State *_pL) { return DoLuaGMLCall(_pL, 839, 1); } int lua_background_get_height(lua_State *_pL) { return DoLuaGMLCall(_pL, 840, 1); } int lua_background_get_transparent(lua_State *_pL) { return DoLuaGMLCall(_pL, 841, 1); } int lua_background_get_smooth(lua_State *_pL) { return DoLuaGMLCall(_pL, 842, 1); } int lua_background_get_preload(lua_State *_pL) { return DoLuaGMLCall(_pL, 843, 1); } int lua_background_set_alpha_from_background(lua_State *_pL) { return DoLuaGMLCall(_pL, 844, 2); } int lua_background_create_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 845, 3); } int lua_background_create_colour(lua_State *_pL) { return DoLuaGMLCall(_pL, 846, 3); } int lua_background_replace(lua_State *_pL) { return DoLuaGMLCall(_pL, 847, 4); } int lua_background_create_from_screen(lua_State *_pL) { return DoLuaGMLCall(_pL, 848, 6); } int lua_background_create_from_surface(lua_State *_pL) { return DoLuaGMLCall(_pL, 849, 7); } int lua_background_create_gradient(lua_State *_pL) { return DoLuaGMLCall(_pL, 850, 5); } int lua_background_add(lua_State *_pL) { return DoLuaGMLCall(_pL, 851, 3); } int lua_background_add_background(lua_State *_pL) { return DoLuaGMLCall(_pL, 852, 1); } int lua_background_replace_background(lua_State *_pL) { return DoLuaGMLCall(_pL, 853, 2); } int lua_background_delete(lua_State *_pL) { return DoLuaGMLCall(_pL, 854, 1); } int lua_background_duplicate(lua_State *_pL) { return DoLuaGMLCall(_pL, 855, 1); } int lua_background_assign(lua_State *_pL) { return DoLuaGMLCall(_pL, 856, 2); } int lua_background_save(lua_State *_pL) { return DoLuaGMLCall(_pL, 857, 2); } int lua_background_prefetch(lua_State *_pL) { return DoLuaGMLCall(_pL, 858, 1); } int lua_background_prefetch_multi(lua_State *_pL) { return DoLuaGMLCall(_pL, 859, 1); } int lua_background_flush(lua_State *_pL) { return DoLuaGMLCall(_pL, 860, 1); } int lua_background_flush_multi(lua_State *_pL) { return DoLuaGMLCall(_pL, 861, 1); } int lua_texture_is_ready(lua_State *_pL) { return DoLuaGMLCall(_pL, 862, 1); } int lua_texture_prefetch(lua_State *_pL) { return DoLuaGMLCall(_pL, 863, 1); } int lua_texture_flush(lua_State *_pL) { return DoLuaGMLCall(_pL, 864, 1); } int lua_texturegroup_get_textures(lua_State *_pL) { return DoLuaGMLCall(_pL, 865, 1); } int lua_texturegroup_get_sprites(lua_State *_pL) { return DoLuaGMLCall(_pL, 866, 1); } int lua_texturegroup_get_fonts(lua_State *_pL) { return DoLuaGMLCall(_pL, 867, 1); } int lua_texturegroup_get_tilesets(lua_State *_pL) { return DoLuaGMLCall(_pL, 868, 1); } int lua_texture_debug_messages(lua_State *_pL) { return DoLuaGMLCall(_pL, 869, 1); } int lua_sound_name(lua_State *_pL) { return DoLuaGMLCall(_pL, 870, 1); } int lua_sound_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 871, 1); } int lua_sound_get_name(lua_State *_pL) { return DoLuaGMLCall(_pL, 872, 1); } int lua_sound_get_kind(lua_State *_pL) { return DoLuaGMLCall(_pL, 873, 1); } int lua_sound_get_preload(lua_State *_pL) { return DoLuaGMLCall(_pL, 874, 1); } int lua_sound_discard(lua_State *_pL) { return DoLuaGMLCall(_pL, 875, 1); } int lua_sound_restore(lua_State *_pL) { return DoLuaGMLCall(_pL, 876, 1); } int lua_sound_add(lua_State *_pL) { return DoLuaGMLCall(_pL, 877, 3); } int lua_sound_replace(lua_State *_pL) { return DoLuaGMLCall(_pL, 878, 4); } int lua_sound_delete(lua_State *_pL) { return DoLuaGMLCall(_pL, 879, 1); } int lua_audio_delete(lua_State *_pL) { return DoLuaGMLCall(_pL, 880, 1); } int lua_font_name(lua_State *_pL) { return DoLuaGMLCall(_pL, 881, 1); } int lua_font_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 882, 1); } int lua_font_get_name(lua_State *_pL) { return DoLuaGMLCall(_pL, 883, 1); } int lua_font_get_fontname(lua_State *_pL) { return DoLuaGMLCall(_pL, 884, 1); } int lua_font_get_size(lua_State *_pL) { return DoLuaGMLCall(_pL, 885, 1); } int lua_font_get_bold(lua_State *_pL) { return DoLuaGMLCall(_pL, 886, 1); } int lua_font_get_italic(lua_State *_pL) { return DoLuaGMLCall(_pL, 887, 1); } int lua_font_get_first(lua_State *_pL) { return DoLuaGMLCall(_pL, 888, 1); } int lua_font_get_last(lua_State *_pL) { return DoLuaGMLCall(_pL, 889, 1); } int lua_font_add_enable_aa(lua_State *_pL) { return DoLuaGMLCall(_pL, 890, 1); } int lua_font_add_get_enable_aa(lua_State *_pL) { return DoLuaGMLCall(_pL, 891, 0); } int lua_font_add(lua_State *_pL) { return DoLuaGMLCall(_pL, 892, 6); } int lua_font_add_sprite(lua_State *_pL) { return DoLuaGMLCall(_pL, 893, 4); } int lua_font_add_sprite_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 894, 4); } int lua_font_replace_sprite(lua_State *_pL) { return DoLuaGMLCall(_pL, 895, 5); } int lua_font_replace_sprite_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 896, 5); } int lua_font_delete(lua_State *_pL) { return DoLuaGMLCall(_pL, 897, 1); } int lua_font_set_dynamic_texture_size(lua_State *_pL) { return DoLuaGMLCall(_pL, 898, 1); } int lua_font_get_dynamic_texture_size(lua_State *_pL) { return DoLuaGMLCall(_pL, 899, 0); } int lua_script_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 900, 1); } int lua_script_get_name(lua_State *_pL) { return DoLuaGMLCall(_pL, 901, 1); } int lua_script_get_text(lua_State *_pL) { return DoLuaGMLCall(_pL, 902, 1); } int lua_script_execute(lua_State *_pL) { return DoLuaGMLCall(_pL, 903, -1); } int lua_path_name(lua_State *_pL) { return DoLuaGMLCall(_pL, 904, 1); } int lua_path_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 905, 1); } int lua_path_get_name(lua_State *_pL) { return DoLuaGMLCall(_pL, 906, 1); } int lua_path_get_length(lua_State *_pL) { return DoLuaGMLCall(_pL, 907, 1); } int lua_path_get_time(lua_State *_pL) { return DoLuaGMLCall(_pL, 908, 2); } int lua_path_get_kind(lua_State *_pL) { return DoLuaGMLCall(_pL, 909, 1); } int lua_path_get_closed(lua_State *_pL) { return DoLuaGMLCall(_pL, 910, 1); } int lua_path_get_precision(lua_State *_pL) { return DoLuaGMLCall(_pL, 911, 1); } int lua_path_get_number(lua_State *_pL) { return DoLuaGMLCall(_pL, 912, 1); } int lua_path_get_point_x(lua_State *_pL) { return DoLuaGMLCall(_pL, 913, 2); } int lua_path_get_point_y(lua_State *_pL) { return DoLuaGMLCall(_pL, 914, 2); } int lua_path_get_point_speed(lua_State *_pL) { return DoLuaGMLCall(_pL, 915, 2); } int lua_path_get_x(lua_State *_pL) { return DoLuaGMLCall(_pL, 916, 2); } int lua_path_get_y(lua_State *_pL) { return DoLuaGMLCall(_pL, 917, 2); } int lua_path_get_speed(lua_State *_pL) { return DoLuaGMLCall(_pL, 918, 2); } int lua_path_set_kind(lua_State *_pL) { return DoLuaGMLCall(_pL, 919, 2); } int lua_path_set_closed(lua_State *_pL) { return DoLuaGMLCall(_pL, 920, 2); } int lua_path_set_precision(lua_State *_pL) { return DoLuaGMLCall(_pL, 921, 2); } int lua_path_add(lua_State *_pL) { return DoLuaGMLCall(_pL, 922, 0); } int lua_path_duplicate(lua_State *_pL) { return DoLuaGMLCall(_pL, 923, 1); } int lua_path_assign(lua_State *_pL) { return DoLuaGMLCall(_pL, 924, 2); } int lua_path_append(lua_State *_pL) { return DoLuaGMLCall(_pL, 925, 2); } int lua_path_delete(lua_State *_pL) { return DoLuaGMLCall(_pL, 926, 1); } int lua_path_add_point(lua_State *_pL) { return DoLuaGMLCall(_pL, 927, 4); } int lua_path_insert_point(lua_State *_pL) { return DoLuaGMLCall(_pL, 928, 5); } int lua_path_change_point(lua_State *_pL) { return DoLuaGMLCall(_pL, 929, 5); } int lua_path_delete_point(lua_State *_pL) { return DoLuaGMLCall(_pL, 930, 2); } int lua_path_clear_points(lua_State *_pL) { return DoLuaGMLCall(_pL, 931, 1); } int lua_path_reverse(lua_State *_pL) { return DoLuaGMLCall(_pL, 932, 1); } int lua_path_mirror(lua_State *_pL) { return DoLuaGMLCall(_pL, 933, 1); } int lua_path_flip(lua_State *_pL) { return DoLuaGMLCall(_pL, 934, 1); } int lua_path_rotate(lua_State *_pL) { return DoLuaGMLCall(_pL, 935, 2); } int lua_path_rescale(lua_State *_pL) { return DoLuaGMLCall(_pL, 936, 3); } int lua_path_shift(lua_State *_pL) { return DoLuaGMLCall(_pL, 937, 3); } int lua_timeline_name(lua_State *_pL) { return DoLuaGMLCall(_pL, 938, 1); } int lua_timeline_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 939, 1); } int lua_timeline_get_name(lua_State *_pL) { return DoLuaGMLCall(_pL, 940, 1); } int lua_timeline_add(lua_State *_pL) { return DoLuaGMLCall(_pL, 941, 0); } int lua_timeline_delete(lua_State *_pL) { return DoLuaGMLCall(_pL, 942, 1); } int lua_timeline_moment_clear(lua_State *_pL) { return DoLuaGMLCall(_pL, 943, 2); } int lua_timeline_clear(lua_State *_pL) { return DoLuaGMLCall(_pL, 944, 1); } int lua_timeline_moment_add(lua_State *_pL) { return DoLuaGMLCall(_pL, 945, 3); } int lua_timeline_moment_add_script(lua_State *_pL) { return DoLuaGMLCall(_pL, 946, 3); } int lua_timeline_size(lua_State *_pL) { return DoLuaGMLCall(_pL, 947, 1); } int lua_timeline_max_moment(lua_State *_pL) { return DoLuaGMLCall(_pL, 948, 1); } int lua_object_name(lua_State *_pL) { return DoLuaGMLCall(_pL, 949, 1); } int lua_object_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 950, 1); } int lua_object_get_name(lua_State *_pL) { return DoLuaGMLCall(_pL, 951, 1); } int lua_object_get_sprite(lua_State *_pL) { return DoLuaGMLCall(_pL, 952, 1); } int lua_object_get_solid(lua_State *_pL) { return DoLuaGMLCall(_pL, 953, 1); } int lua_object_get_visible(lua_State *_pL) { return DoLuaGMLCall(_pL, 954, 1); } int lua_object_get_persistent(lua_State *_pL) { return DoLuaGMLCall(_pL, 955, 1); } int lua_object_get_mask(lua_State *_pL) { return DoLuaGMLCall(_pL, 956, 1); } int lua_object_get_parent(lua_State *_pL) { return DoLuaGMLCall(_pL, 957, 1); } int lua_object_get_physics(lua_State *_pL) { return DoLuaGMLCall(_pL, 958, 1); } int lua_object_is_ancestor(lua_State *_pL) { return DoLuaGMLCall(_pL, 959, 2); } int lua_object_set_sprite(lua_State *_pL) { return DoLuaGMLCall(_pL, 960, 2); } int lua_object_set_solid(lua_State *_pL) { return DoLuaGMLCall(_pL, 961, 2); } int lua_object_set_visible(lua_State *_pL) { return DoLuaGMLCall(_pL, 962, 2); } int lua_object_set_persistent(lua_State *_pL) { return DoLuaGMLCall(_pL, 963, 2); } int lua_object_set_mask(lua_State *_pL) { return DoLuaGMLCall(_pL, 964, 2); } int lua_object_set_parent(lua_State *_pL) { return DoLuaGMLCall(_pL, 965, 2); } int lua_object_set_collisions(lua_State *_pL) { return DoLuaGMLCall(_pL, 966, 2); } int lua_object_add(lua_State *_pL) { return DoLuaGMLCall(_pL, 967, 0); } int lua_object_delete(lua_State *_pL) { return DoLuaGMLCall(_pL, 968, 1); } int lua_object_event_clear(lua_State *_pL) { return DoLuaGMLCall(_pL, 969, 3); } int lua_object_event_add(lua_State *_pL) { return DoLuaGMLCall(_pL, 970, 4); } int lua_room_name(lua_State *_pL) { return DoLuaGMLCall(_pL, 971, 1); } int lua_room_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 972, 1); } int lua_room_get_name(lua_State *_pL) { return DoLuaGMLCall(_pL, 973, 1); } int lua_room_set_width(lua_State *_pL) { return DoLuaGMLCall(_pL, 974, 2); } int lua_room_set_height(lua_State *_pL) { return DoLuaGMLCall(_pL, 975, 2); } int lua_room_set_caption(lua_State *_pL) { return DoLuaGMLCall(_pL, 976, 2); } int lua_room_set_persistent(lua_State *_pL) { return DoLuaGMLCall(_pL, 977, 2); } int lua_room_set_code(lua_State *_pL) { return DoLuaGMLCall(_pL, 978, 2); } int lua_room_set_background_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 979, 3); } int lua_room_set_background_colour(lua_State *_pL) { return DoLuaGMLCall(_pL, 980, 3); } int lua_room_set_background(lua_State *_pL) { return DoLuaGMLCall(_pL, 981, 12); } int lua_room_set_viewport(lua_State *_pL) { return DoLuaGMLCall(_pL, 982, 7); } int lua_room_get_viewport(lua_State *_pL) { return DoLuaGMLCall(_pL, 983, 2); } int lua_room_set_view_enabled(lua_State *_pL) { return DoLuaGMLCall(_pL, 984, 2); } int lua_room_add(lua_State *_pL) { return DoLuaGMLCall(_pL, 985, 0); } int lua_room_duplicate(lua_State *_pL) { return DoLuaGMLCall(_pL, 986, 1); } int lua_room_assign(lua_State *_pL) { return DoLuaGMLCall(_pL, 987, 2); } int lua_room_instance_add(lua_State *_pL) { return DoLuaGMLCall(_pL, 988, 4); } int lua_room_instance_clear(lua_State *_pL) { return DoLuaGMLCall(_pL, 989, 1); } int lua_room_tile_add(lua_State *_pL) { return DoLuaGMLCall(_pL, 990, 9); } int lua_room_tile_add_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 991, 12); } int lua_room_tile_clear(lua_State *_pL) { return DoLuaGMLCall(_pL, 992, 1); } int lua_room_get_camera(lua_State *_pL) { return DoLuaGMLCall(_pL, 993, 2); } int lua_room_set_camera(lua_State *_pL) { return DoLuaGMLCall(_pL, 994, 3); } int lua_asset_get_index(lua_State *_pL) { return DoLuaGMLCall(_pL, 995, 1); } int lua_asset_get_type(lua_State *_pL) { return DoLuaGMLCall(_pL, 996, 1); } int lua_splash_set_caption(lua_State *_pL) { return DoLuaGMLCall(_pL, 997, 1); } int lua_splash_set_fullscreen(lua_State *_pL) { return DoLuaGMLCall(_pL, 998, 1); } int lua_splash_set_border(lua_State *_pL) { return DoLuaGMLCall(_pL, 999, 1); } int lua_splash_set_size(lua_State *_pL) { return DoLuaGMLCall(_pL, 1000, 2); } int lua_splash_set_adapt(lua_State *_pL) { return DoLuaGMLCall(_pL, 1001, 1); } int lua_splash_set_top(lua_State *_pL) { return DoLuaGMLCall(_pL, 1002, 1); } int lua_splash_set_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 1003, 1); } int lua_splash_set_main(lua_State *_pL) { return DoLuaGMLCall(_pL, 1004, 1); } int lua_splash_set_scale(lua_State *_pL) { return DoLuaGMLCall(_pL, 1005, 1); } int lua_splash_set_cursor(lua_State *_pL) { return DoLuaGMLCall(_pL, 1006, 1); } int lua_splash_set_interrupt(lua_State *_pL) { return DoLuaGMLCall(_pL, 1007, 1); } int lua_splash_set_stop_key(lua_State *_pL) { return DoLuaGMLCall(_pL, 1008, 1); } int lua_splash_set_stop_mouse(lua_State *_pL) { return DoLuaGMLCall(_pL, 1009, 1); } int lua_splash_show_video(lua_State *_pL) { return DoLuaGMLCall(_pL, 1010, 2); } int lua_splash_show_image(lua_State *_pL) { return DoLuaGMLCall(_pL, 1011, 2); } int lua_splash_show_text(lua_State *_pL) { return DoLuaGMLCall(_pL, 1012, 2); } int lua_show_image(lua_State *_pL) { return DoLuaGMLCall(_pL, 1013, 3); } int lua_show_video(lua_State *_pL) { return DoLuaGMLCall(_pL, 1014, 3); } int lua_show_text(lua_State *_pL) { return DoLuaGMLCall(_pL, 1015, 4); } int lua_show_message(lua_State *_pL) { return DoLuaGMLCall(_pL, 1016, 1); } int lua_show_question(lua_State *_pL) { return DoLuaGMLCall(_pL, 1017, 1); } int lua_show_message_async(lua_State *_pL) { return DoLuaGMLCall(_pL, 1018, 1); } int lua_show_question_async(lua_State *_pL) { return DoLuaGMLCall(_pL, 1019, 1); } int lua_show_error(lua_State *_pL) { return DoLuaGMLCall(_pL, 1020, 2); } int lua_show_info(lua_State *_pL) { return DoLuaGMLCall(_pL, 1021, 0); } int lua_load_info(lua_State *_pL) { return DoLuaGMLCall(_pL, 1022, 1); } int lua_highscore_show(lua_State *_pL) { return DoLuaGMLCall(_pL, 1023, 1); } int lua_highscore_set_background(lua_State *_pL) { return DoLuaGMLCall(_pL, 1024, 1); } int lua_highscore_set_border(lua_State *_pL) { return DoLuaGMLCall(_pL, 1025, 1); } int lua_highscore_set_font(lua_State *_pL) { return DoLuaGMLCall(_pL, 1026, 3); } int lua_highscore_set_strings(lua_State *_pL) { return DoLuaGMLCall(_pL, 1027, 3); } int lua_highscore_set_colors(lua_State *_pL) { return DoLuaGMLCall(_pL, 1028, 3); } int lua_highscore_show_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1029, 7); } int lua_highscore_clear(lua_State *_pL) { return DoLuaGMLCall(_pL, 1030, 0); } int lua_highscore_add(lua_State *_pL) { return DoLuaGMLCall(_pL, 1031, 2); } int lua_highscore_add_current(lua_State *_pL) { return DoLuaGMLCall(_pL, 1032, 0); } int lua_highscore_value(lua_State *_pL) { return DoLuaGMLCall(_pL, 1033, 1); } int lua_highscore_name(lua_State *_pL) { return DoLuaGMLCall(_pL, 1034, 1); } int lua_draw_highscore(lua_State *_pL) { return DoLuaGMLCall(_pL, 1035, 4); } int lua_show_message_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1036, 4); } int lua_message_background(lua_State *_pL) { return DoLuaGMLCall(_pL, 1037, 1); } int lua_message_button(lua_State *_pL) { return DoLuaGMLCall(_pL, 1038, 1); } int lua_message_alpha(lua_State *_pL) { return DoLuaGMLCall(_pL, 1039, 1); } int lua_message_text_font(lua_State *_pL) { return DoLuaGMLCall(_pL, 1040, 4); } int lua_message_button_font(lua_State *_pL) { return DoLuaGMLCall(_pL, 1041, 4); } int lua_message_input_font(lua_State *_pL) { return DoLuaGMLCall(_pL, 1042, 4); } int lua_message_mouse_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 1043, 1); } int lua_message_input_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 1044, 1); } int lua_message_position(lua_State *_pL) { return DoLuaGMLCall(_pL, 1045, 2); } int lua_message_size(lua_State *_pL) { return DoLuaGMLCall(_pL, 1046, 2); } int lua_message_caption(lua_State *_pL) { return DoLuaGMLCall(_pL, 1047, 2); } int lua_show_menu(lua_State *_pL) { return DoLuaGMLCall(_pL, 1048, 2); } int lua_show_menu_pos(lua_State *_pL) { return DoLuaGMLCall(_pL, 1049, 4); } int lua_get_integer(lua_State *_pL) { return DoLuaGMLCall(_pL, 1050, 2); } int lua_get_integer_async(lua_State *_pL) { return DoLuaGMLCall(_pL, 1051, 2); } int lua_get_string(lua_State *_pL) { return DoLuaGMLCall(_pL, 1052, 2); } int lua_get_string_async(lua_State *_pL) { return DoLuaGMLCall(_pL, 1053, 2); } int lua_get_login_async(lua_State *_pL) { return DoLuaGMLCall(_pL, 1054, 2); } int lua_get_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 1055, 1); } int lua_get_open_filename(lua_State *_pL) { return DoLuaGMLCall(_pL, 1056, 2); } int lua_get_save_filename(lua_State *_pL) { return DoLuaGMLCall(_pL, 1057, 2); } int lua_get_open_filename_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1058, 4); } int lua_get_save_filename_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1059, 4); } int lua_get_directory(lua_State *_pL) { return DoLuaGMLCall(_pL, 1060, 1); } int lua_get_directory_alt(lua_State *_pL) { return DoLuaGMLCall(_pL, 1061, 2); } int lua_keyboard_get_numlock(lua_State *_pL) { return DoLuaGMLCall(_pL, 1062, 0); } int lua_keyboard_set_numlock(lua_State *_pL) { return DoLuaGMLCall(_pL, 1063, 1); } int lua_keyboard_key_press(lua_State *_pL) { return DoLuaGMLCall(_pL, 1064, 1); } int lua_keyboard_key_release(lua_State *_pL) { return DoLuaGMLCall(_pL, 1065, 1); } int lua_keyboard_set_map(lua_State *_pL) { return DoLuaGMLCall(_pL, 1066, 2); } int lua_keyboard_get_map(lua_State *_pL) { return DoLuaGMLCall(_pL, 1067, 1); } int lua_keyboard_unset_map(lua_State *_pL) { return DoLuaGMLCall(_pL, 1068, 0); } int lua_keyboard_check(lua_State *_pL) { return DoLuaGMLCall(_pL, 1069, 1); } int lua_keyboard_check_pressed(lua_State *_pL) { return DoLuaGMLCall(_pL, 1070, 1); } int lua_keyboard_check_released(lua_State *_pL) { return DoLuaGMLCall(_pL, 1071, 1); } int lua_keyboard_check_direct(lua_State *_pL) { return DoLuaGMLCall(_pL, 1072, 1); } int lua_mouse_check_button(lua_State *_pL) { return DoLuaGMLCall(_pL, 1073, 1); } int lua_mouse_check_button_pressed(lua_State *_pL) { return DoLuaGMLCall(_pL, 1074, 1); } int lua_mouse_check_button_released(lua_State *_pL) { return DoLuaGMLCall(_pL, 1075, 1); } int lua_mouse_wheel_up(lua_State *_pL) { return DoLuaGMLCall(_pL, 1076, 0); } int lua_mouse_wheel_down(lua_State *_pL) { return DoLuaGMLCall(_pL, 1077, 0); } int lua_keyboard_virtual_show(lua_State *_pL) { return DoLuaGMLCall(_pL, 1078, 4); } int lua_keyboard_virtual_hide(lua_State *_pL) { return DoLuaGMLCall(_pL, 1079, 0); } int lua_keyboard_virtual_status(lua_State *_pL) { return DoLuaGMLCall(_pL, 1080, 0); } int lua_keyboard_virtual_height(lua_State *_pL) { return DoLuaGMLCall(_pL, 1081, 0); } int lua_keyboard_clear(lua_State *_pL) { return DoLuaGMLCall(_pL, 1082, 1); } int lua_mouse_clear(lua_State *_pL) { return DoLuaGMLCall(_pL, 1083, 1); } int lua_io_clear(lua_State *_pL) { return DoLuaGMLCall(_pL, 1084, 0); } int lua_io_handle(lua_State *_pL) { return DoLuaGMLCall(_pL, 1085, 0); } int lua_device_mouse_dbclick_enable(lua_State *_pL) { return DoLuaGMLCall(_pL, 1086, 0); } int lua_keyboard_wait(lua_State *_pL) { return DoLuaGMLCall(_pL, 1087, 0); } int lua_mouse_wait(lua_State *_pL) { return DoLuaGMLCall(_pL, 1088, 0); } int lua_browser_input_capture(lua_State *_pL) { return DoLuaGMLCall(_pL, 1089, 1); } int lua_gpio_set(lua_State *_pL) { return DoLuaGMLCall(_pL, 1090, 2); } int lua_gpio_clear(lua_State *_pL) { return DoLuaGMLCall(_pL, 1091, 1); } int lua_gpio_get(lua_State *_pL) { return DoLuaGMLCall(_pL, 1092, 1); } int lua_gpio_set_mode(lua_State *_pL) { return DoLuaGMLCall(_pL, 1093, 2); } int lua_F_GPIO_Set_Function(lua_State *_pL) { return DoLuaGMLCall(_pL, 1094, 2); } int lua_gesture_drag_time(lua_State *_pL) { return DoLuaGMLCall(_pL, 1095, 1); } int lua_gesture_drag_distance(lua_State *_pL) { return DoLuaGMLCall(_pL, 1096, 1); } int lua_gesture_flick_speed(lua_State *_pL) { return DoLuaGMLCall(_pL, 1097, 1); } int lua_gesture_double_tap_time(lua_State *_pL) { return DoLuaGMLCall(_pL, 1098, 1); } int lua_gesture_double_tap_distance(lua_State *_pL) { return DoLuaGMLCall(_pL, 1099, 1); } int lua_gesture_pinch_distance(lua_State *_pL) { return DoLuaGMLCall(_pL, 1100, 1); } int lua_gesture_pinch_angle_towards(lua_State *_pL) { return DoLuaGMLCall(_pL, 1101, 1); } int lua_gesture_pinch_angle_away(lua_State *_pL) { return DoLuaGMLCall(_pL, 1102, 1); } int lua_gesture_rotate_time(lua_State *_pL) { return DoLuaGMLCall(_pL, 1103, 1); } int lua_gesture_rotate_angle(lua_State *_pL) { return DoLuaGMLCall(_pL, 1104, 1); } int lua_gesture_tap_count(lua_State *_pL) { return DoLuaGMLCall(_pL, 1105, 1); } int lua_gesture_get_drag_time(lua_State *_pL) { return DoLuaGMLCall(_pL, 1106, 0); } int lua_gesture_get_drag_distance(lua_State *_pL) { return DoLuaGMLCall(_pL, 1107, 0); } int lua_gesture_get_flick_speed(lua_State *_pL) { return DoLuaGMLCall(_pL, 1108, 0); } int lua_gesture_get_double_tap_time(lua_State *_pL) { return DoLuaGMLCall(_pL, 1109, 0); } int lua_gesture_get_double_tap_distance(lua_State *_pL) { return DoLuaGMLCall(_pL, 1110, 0); } int lua_gesture_get_pinch_distance(lua_State *_pL) { return DoLuaGMLCall(_pL, 1111, 0); } int lua_gesture_get_pinch_angle_towards(lua_State *_pL) { return DoLuaGMLCall(_pL, 1112, 0); } int lua_gesture_get_pinch_angle_away(lua_State *_pL) { return DoLuaGMLCall(_pL, 1113, 0); } int lua_gesture_get_rotate_time(lua_State *_pL) { return DoLuaGMLCall(_pL, 1114, 0); } int lua_gesture_get_rotate_angle(lua_State *_pL) { return DoLuaGMLCall(_pL, 1115, 0); } int lua_gesture_get_tap_count(lua_State *_pL) { return DoLuaGMLCall(_pL, 1116, 0); } int lua_matrix_get(lua_State *_pL) { return DoLuaGMLCall(_pL, 1117, 1); } int lua_matrix_set(lua_State *_pL) { return DoLuaGMLCall(_pL, 1118, 2); } int lua_matrix_build_identity(lua_State *_pL) { return DoLuaGMLCall(_pL, 1119, 0); } int lua_matrix_build(lua_State *_pL) { return DoLuaGMLCall(_pL, 1120, 9); } int lua_matrix_build_lookat(lua_State *_pL) { return DoLuaGMLCall(_pL, 1121, 9); } int lua_matrix_build_projection_ortho(lua_State *_pL) { return DoLuaGMLCall(_pL, 1122, 4); } int lua_matrix_build_projection_perspective(lua_State *_pL) { return DoLuaGMLCall(_pL, 1123, 4); } int lua_matrix_build_projection_perspective_fov(lua_State *_pL) { return DoLuaGMLCall(_pL, 1124, 4); } int lua_matrix_multiply(lua_State *_pL) { return DoLuaGMLCall(_pL, 1125, 2); } int lua_matrix_transform_vertex(lua_State *_pL) { return DoLuaGMLCall(_pL, 1126, 4); } int lua_frustum_build(lua_State *_pL) { return DoLuaGMLCall(_pL, 1127, 0); } int lua_frustum_test_sphere(lua_State *_pL) { return DoLuaGMLCall(_pL, 1128, 4); } int lua_draw_texture_flush(lua_State *_pL) { return DoLuaGMLCall(_pL, 1129, 0); } int lua_draw_flush(lua_State *_pL) { return DoLuaGMLCall(_pL, 1130, 0); } int lua_matrix_stack_push(lua_State *_pL) { return DoLuaGMLCall(_pL, 1131, 0); } int lua_matrix_stack_pop(lua_State *_pL) { return DoLuaGMLCall(_pL, 1132, 0); } int lua_matrix_stack_set(lua_State *_pL) { return DoLuaGMLCall(_pL, 1133, 1); } int lua_matrix_stack_clear(lua_State *_pL) { return DoLuaGMLCall(_pL, 1134, 0); } int lua_matrix_stack_top(lua_State *_pL) { return DoLuaGMLCall(_pL, 1135, 0); } int lua_matrix_stack_is_empty(lua_State *_pL) { return DoLuaGMLCall(_pL, 1136, 0); } int lua_gpu_set_blendenable(lua_State *_pL) { return DoLuaGMLCall(_pL, 1137, 1); } int lua_gpu_set_ztestenable(lua_State *_pL) { return DoLuaGMLCall(_pL, 1138, 1); } int lua_gpu_set_zfunc(lua_State *_pL) { return DoLuaGMLCall(_pL, 1139, 1); } int lua_gpu_set_zwriteenable(lua_State *_pL) { return DoLuaGMLCall(_pL, 1140, 1); } int lua_gpu_set_fog(lua_State *_pL) { return DoLuaGMLCall(_pL, 1141, -1); } int lua_gpu_set_cullmode(lua_State *_pL) { return DoLuaGMLCall(_pL, 1142, 1); } int lua_gpu_set_blendmode(lua_State *_pL) { return DoLuaGMLCall(_pL, 1143, 1); } int lua_gpu_set_blendmode_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1144, -1); } int lua_gpu_set_blendmode_ext_sepalpha(lua_State *_pL) { return DoLuaGMLCall(_pL, 1145, -1); } int lua_gpu_set_colorwriteenable(lua_State *_pL) { return DoLuaGMLCall(_pL, 1146, -1); } int lua_gpu_set_colourwriteenable(lua_State *_pL) { return DoLuaGMLCall(_pL, 1147, -1); } int lua_gpu_set_alphatestenable(lua_State *_pL) { return DoLuaGMLCall(_pL, 1148, 1); } int lua_gpu_set_alphatestref(lua_State *_pL) { return DoLuaGMLCall(_pL, 1149, 1); } int lua_gpu_set_alphatestfunc(lua_State *_pL) { return DoLuaGMLCall(_pL, 1150, 1); } int lua_gpu_set_texfilter(lua_State *_pL) { return DoLuaGMLCall(_pL, 1151, 1); } int lua_gpu_set_texfilter_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1152, 2); } int lua_gpu_set_texrepeat(lua_State *_pL) { return DoLuaGMLCall(_pL, 1153, 1); } int lua_gpu_set_texrepeat_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1154, 2); } int lua_gpu_set_tex_filter(lua_State *_pL) { return DoLuaGMLCall(_pL, 1155, 1); } int lua_gpu_set_tex_filter_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1156, 2); } int lua_gpu_set_tex_repeat(lua_State *_pL) { return DoLuaGMLCall(_pL, 1157, 1); } int lua_gpu_set_tex_repeat_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1158, 2); } int lua_gpu_set_tex_mip_filter(lua_State *_pL) { return DoLuaGMLCall(_pL, 1159, 1); } int lua_gpu_set_tex_mip_filter_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1160, 2); } int lua_gpu_set_tex_mip_bias(lua_State *_pL) { return DoLuaGMLCall(_pL, 1161, 1); } int lua_gpu_set_tex_mip_bias_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1162, 2); } int lua_gpu_set_tex_min_mip(lua_State *_pL) { return DoLuaGMLCall(_pL, 1163, 1); } int lua_gpu_set_tex_min_mip_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1164, 2); } int lua_gpu_set_tex_max_mip(lua_State *_pL) { return DoLuaGMLCall(_pL, 1165, 1); } int lua_gpu_set_tex_max_mip_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1166, 2); } int lua_gpu_set_tex_max_aniso(lua_State *_pL) { return DoLuaGMLCall(_pL, 1167, 1); } int lua_gpu_set_tex_max_aniso_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1168, 2); } int lua_gpu_set_tex_mip_enable(lua_State *_pL) { return DoLuaGMLCall(_pL, 1169, 1); } int lua_gpu_set_tex_mip_enable_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1170, 2); } int lua_gpu_get_blendenable(lua_State *_pL) { return DoLuaGMLCall(_pL, 1171, 0); } int lua_gpu_get_ztestenable(lua_State *_pL) { return DoLuaGMLCall(_pL, 1172, 0); } int lua_gpu_get_zfunc(lua_State *_pL) { return DoLuaGMLCall(_pL, 1173, 0); } int lua_gpu_get_zwriteenable(lua_State *_pL) { return DoLuaGMLCall(_pL, 1174, 0); } int lua_gpu_get_fog(lua_State *_pL) { return DoLuaGMLCall(_pL, 1175, 0); } int lua_gpu_get_cullmode(lua_State *_pL) { return DoLuaGMLCall(_pL, 1176, 0); } int lua_gpu_get_blendmode(lua_State *_pL) { return DoLuaGMLCall(_pL, 1177, 0); } int lua_gpu_get_blendmode_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1178, 0); } int lua_gpu_get_blendmode_ext_sepalpha(lua_State *_pL) { return DoLuaGMLCall(_pL, 1179, 0); } int lua_gpu_get_blendmode_src(lua_State *_pL) { return DoLuaGMLCall(_pL, 1180, 0); } int lua_gpu_get_blendmode_dest(lua_State *_pL) { return DoLuaGMLCall(_pL, 1181, 0); } int lua_gpu_get_blendmode_srcalpha(lua_State *_pL) { return DoLuaGMLCall(_pL, 1182, 0); } int lua_gpu_get_blendmode_destalpha(lua_State *_pL) { return DoLuaGMLCall(_pL, 1183, 0); } int lua_gpu_get_colorwriteenable(lua_State *_pL) { return DoLuaGMLCall(_pL, 1184, 0); } int lua_gpu_get_colourwriteenable(lua_State *_pL) { return DoLuaGMLCall(_pL, 1185, 0); } int lua_gpu_get_alphatestenable(lua_State *_pL) { return DoLuaGMLCall(_pL, 1186, 0); } int lua_gpu_get_alphatestref(lua_State *_pL) { return DoLuaGMLCall(_pL, 1187, 0); } int lua_gpu_get_alphatestfunc(lua_State *_pL) { return DoLuaGMLCall(_pL, 1188, 0); } int lua_gpu_get_texfilter(lua_State *_pL) { return DoLuaGMLCall(_pL, 1189, 0); } int lua_gpu_get_texfilter_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1190, 1); } int lua_gpu_get_texrepeat(lua_State *_pL) { return DoLuaGMLCall(_pL, 1191, 0); } int lua_gpu_get_texrepeat_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1192, 1); } int lua_gpu_get_tex_filter(lua_State *_pL) { return DoLuaGMLCall(_pL, 1193, 0); } int lua_gpu_get_tex_filter_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1194, 1); } int lua_gpu_get_tex_repeat(lua_State *_pL) { return DoLuaGMLCall(_pL, 1195, 0); } int lua_gpu_get_tex_repeat_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1196, 1); } int lua_gpu_get_tex_mip_filter(lua_State *_pL) { return DoLuaGMLCall(_pL, 1197, 0); } int lua_gpu_get_tex_mip_filter_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1198, 1); } int lua_gpu_get_tex_mip_bias(lua_State *_pL) { return DoLuaGMLCall(_pL, 1199, 0); } int lua_gpu_get_tex_mip_bias_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1200, 1); } int lua_gpu_get_tex_min_mip(lua_State *_pL) { return DoLuaGMLCall(_pL, 1201, 0); } int lua_gpu_get_tex_min_mip_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1202, 1); } int lua_gpu_get_tex_max_mip(lua_State *_pL) { return DoLuaGMLCall(_pL, 1203, 0); } int lua_gpu_get_tex_max_mip_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1204, 1); } int lua_gpu_get_tex_max_aniso(lua_State *_pL) { return DoLuaGMLCall(_pL, 1205, 1); } int lua_gpu_get_tex_max_aniso_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1206, 2); } int lua_gpu_get_tex_mip_enable(lua_State *_pL) { return DoLuaGMLCall(_pL, 1207, 0); } int lua_gpu_get_tex_mip_enable_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1208, 1); } int lua_gpu_push_state(lua_State *_pL) { return DoLuaGMLCall(_pL, 1209, 0); } int lua_gpu_pop_state(lua_State *_pL) { return DoLuaGMLCall(_pL, 1210, 0); } int lua_gpu_get_state(lua_State *_pL) { return DoLuaGMLCall(_pL, 1211, 0); } int lua_gpu_set_state(lua_State *_pL) { return DoLuaGMLCall(_pL, 1212, 1); } int lua_draw_light_define_ambient(lua_State *_pL) { return DoLuaGMLCall(_pL, 1213, 1); } int lua_draw_light_define_direction(lua_State *_pL) { return DoLuaGMLCall(_pL, 1214, 5); } int lua_draw_light_define_point(lua_State *_pL) { return DoLuaGMLCall(_pL, 1215, 6); } int lua_draw_light_enable(lua_State *_pL) { return DoLuaGMLCall(_pL, 1216, 2); } int lua_draw_set_lighting(lua_State *_pL) { return DoLuaGMLCall(_pL, 1217, 1); } int lua_draw_light_get_ambient(lua_State *_pL) { return DoLuaGMLCall(_pL, 1218, 0); } int lua_draw_light_get(lua_State *_pL) { return DoLuaGMLCall(_pL, 1219, 1); } int lua_draw_get_lighting(lua_State *_pL) { return DoLuaGMLCall(_pL, 1220, 0); } int lua_part_type_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 1221, 0); } int lua_part_type_destroy(lua_State *_pL) { return DoLuaGMLCall(_pL, 1222, 1); } int lua_part_type_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 1223, 1); } int lua_part_type_clear(lua_State *_pL) { return DoLuaGMLCall(_pL, 1224, 1); } int lua_part_type_shape(lua_State *_pL) { return DoLuaGMLCall(_pL, 1225, 2); } int lua_part_type_sprite(lua_State *_pL) { return DoLuaGMLCall(_pL, 1226, 5); } int lua_part_type_size(lua_State *_pL) { return DoLuaGMLCall(_pL, 1227, 5); } int lua_part_type_scale(lua_State *_pL) { return DoLuaGMLCall(_pL, 1228, 3); } int lua_part_type_life(lua_State *_pL) { return DoLuaGMLCall(_pL, 1229, 3); } int lua_part_type_step(lua_State *_pL) { return DoLuaGMLCall(_pL, 1230, 3); } int lua_part_type_death(lua_State *_pL) { return DoLuaGMLCall(_pL, 1231, 3); } int lua_part_type_speed(lua_State *_pL) { return DoLuaGMLCall(_pL, 1232, 5); } int lua_part_type_direction(lua_State *_pL) { return DoLuaGMLCall(_pL, 1233, 5); } int lua_part_type_orientation(lua_State *_pL) { return DoLuaGMLCall(_pL, 1234, 6); } int lua_part_type_gravity(lua_State *_pL) { return DoLuaGMLCall(_pL, 1235, 3); } int lua_part_type_color_mix(lua_State *_pL) { return DoLuaGMLCall(_pL, 1236, 3); } int lua_part_type_color_rgb(lua_State *_pL) { return DoLuaGMLCall(_pL, 1237, 7); } int lua_part_type_color_hsv(lua_State *_pL) { return DoLuaGMLCall(_pL, 1238, 7); } int lua_part_type_color1(lua_State *_pL) { return DoLuaGMLCall(_pL, 1239, 2); } int lua_part_type_color2(lua_State *_pL) { return DoLuaGMLCall(_pL, 1240, 3); } int lua_part_type_color3(lua_State *_pL) { return DoLuaGMLCall(_pL, 1241, 4); } int lua_part_type_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 1242, 4); } int lua_part_type_colour_mix(lua_State *_pL) { return DoLuaGMLCall(_pL, 1243, 3); } int lua_part_type_colour_rgb(lua_State *_pL) { return DoLuaGMLCall(_pL, 1244, 7); } int lua_part_type_colour_hsv(lua_State *_pL) { return DoLuaGMLCall(_pL, 1245, 7); } int lua_part_type_colour1(lua_State *_pL) { return DoLuaGMLCall(_pL, 1246, 2); } int lua_part_type_colour2(lua_State *_pL) { return DoLuaGMLCall(_pL, 1247, 3); } int lua_part_type_colour3(lua_State *_pL) { return DoLuaGMLCall(_pL, 1248, 4); } int lua_part_type_colour(lua_State *_pL) { return DoLuaGMLCall(_pL, 1249, 4); } int lua_part_type_alpha1(lua_State *_pL) { return DoLuaGMLCall(_pL, 1250, 2); } int lua_part_type_alpha2(lua_State *_pL) { return DoLuaGMLCall(_pL, 1251, 3); } int lua_part_type_alpha3(lua_State *_pL) { return DoLuaGMLCall(_pL, 1252, 4); } int lua_part_type_alpha(lua_State *_pL) { return DoLuaGMLCall(_pL, 1253, 4); } int lua_part_type_blend(lua_State *_pL) { return DoLuaGMLCall(_pL, 1254, 2); } int lua_part_system_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 1255, 0); } int lua_part_system_destroy(lua_State *_pL) { return DoLuaGMLCall(_pL, 1256, 1); } int lua_part_system_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 1257, 1); } int lua_part_system_clear(lua_State *_pL) { return DoLuaGMLCall(_pL, 1258, 1); } int lua_part_system_draw_order(lua_State *_pL) { return DoLuaGMLCall(_pL, 1259, 2); } int lua_part_system_depth(lua_State *_pL) { return DoLuaGMLCall(_pL, 1260, 2); } int lua_part_system_position(lua_State *_pL) { return DoLuaGMLCall(_pL, 1261, 3); } int lua_part_system_automatic_update(lua_State *_pL) { return DoLuaGMLCall(_pL, 1262, 2); } int lua_part_system_automatic_draw(lua_State *_pL) { return DoLuaGMLCall(_pL, 1263, 2); } int lua_part_system_update(lua_State *_pL) { return DoLuaGMLCall(_pL, 1264, 1); } int lua_part_system_drawit(lua_State *_pL) { return DoLuaGMLCall(_pL, 1265, 1); } int lua_part_system_create_layer(lua_State *_pL) { return DoLuaGMLCall(_pL, 1266, 2); } int lua_part_system_get_layer(lua_State *_pL) { return DoLuaGMLCall(_pL, 1267, 1); } int lua_part_system_layer(lua_State *_pL) { return DoLuaGMLCall(_pL, 1268, 2); } int lua_part_particles_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 1269, 5); } int lua_part_particles_create_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 1270, 6); } int lua_part_particles_create_colour(lua_State *_pL) { return DoLuaGMLCall(_pL, 1271, 6); } int lua_part_particles_clear(lua_State *_pL) { return DoLuaGMLCall(_pL, 1272, 1); } int lua_part_particles_count(lua_State *_pL) { return DoLuaGMLCall(_pL, 1273, 1); } int lua_part_emitter_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 1274, 1); } int lua_part_emitter_destroy(lua_State *_pL) { return DoLuaGMLCall(_pL, 1275, 2); } int lua_part_emitter_destroy_all(lua_State *_pL) { return DoLuaGMLCall(_pL, 1276, 1); } int lua_part_emitter_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 1277, 2); } int lua_part_emitter_clear(lua_State *_pL) { return DoLuaGMLCall(_pL, 1278, 2); } int lua_part_emitter_region(lua_State *_pL) { return DoLuaGMLCall(_pL, 1279, 8); } int lua_part_emitter_burst(lua_State *_pL) { return DoLuaGMLCall(_pL, 1280, 4); } int lua_part_emitter_stream(lua_State *_pL) { return DoLuaGMLCall(_pL, 1281, 4); } int lua_effect_create_below(lua_State *_pL) { return DoLuaGMLCall(_pL, 1282, 5); } int lua_effect_create_above(lua_State *_pL) { return DoLuaGMLCall(_pL, 1283, 5); } int lua_effect_clear(lua_State *_pL) { return DoLuaGMLCall(_pL, 1284, 0); } int lua_event_inherited(lua_State *_pL) { return DoLuaGMLCall(_pL, 1285, 0); } int lua_event_perform(lua_State *_pL) { return DoLuaGMLCall(_pL, 1286, 2); } int lua_event_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 1287, 1); } int lua_event_perform_object(lua_State *_pL) { return DoLuaGMLCall(_pL, 1288, 3); } int lua_external_define(lua_State *_pL) { return DoLuaGMLCall(_pL, 1289, -1); } int lua_external_call(lua_State *_pL) { return DoLuaGMLCall(_pL, 1290, -1); } int lua_external_free(lua_State *_pL) { return DoLuaGMLCall(_pL, 1291, 1); } int lua_external_define0(lua_State *_pL) { return DoLuaGMLCall(_pL, 1292, 3); } int lua_external_call0(lua_State *_pL) { return DoLuaGMLCall(_pL, 1293, 1); } int lua_external_define1(lua_State *_pL) { return DoLuaGMLCall(_pL, 1294, 4); } int lua_external_call1(lua_State *_pL) { return DoLuaGMLCall(_pL, 1295, 2); } int lua_external_define2(lua_State *_pL) { return DoLuaGMLCall(_pL, 1296, 5); } int lua_external_call2(lua_State *_pL) { return DoLuaGMLCall(_pL, 1297, 3); } int lua_external_define3(lua_State *_pL) { return DoLuaGMLCall(_pL, 1298, 6); } int lua_external_call3(lua_State *_pL) { return DoLuaGMLCall(_pL, 1299, 4); } int lua_external_define4(lua_State *_pL) { return DoLuaGMLCall(_pL, 1300, 7); } int lua_external_call4(lua_State *_pL) { return DoLuaGMLCall(_pL, 1301, 5); } int lua_external_define5(lua_State *_pL) { return DoLuaGMLCall(_pL, 1302, 3); } int lua_external_call5(lua_State *_pL) { return DoLuaGMLCall(_pL, 1303, 6); } int lua_external_define6(lua_State *_pL) { return DoLuaGMLCall(_pL, 1304, 3); } int lua_external_call6(lua_State *_pL) { return DoLuaGMLCall(_pL, 1305, 7); } int lua_external_define7(lua_State *_pL) { return DoLuaGMLCall(_pL, 1306, 3); } int lua_external_call7(lua_State *_pL) { return DoLuaGMLCall(_pL, 1307, 8); } int lua_external_define8(lua_State *_pL) { return DoLuaGMLCall(_pL, 1308, 3); } int lua_external_call8(lua_State *_pL) { return DoLuaGMLCall(_pL, 1309, 9); } int lua_window_handle(lua_State *_pL) { return DoLuaGMLCall(_pL, 1310, 0); } int lua_window_device(lua_State *_pL) { return DoLuaGMLCall(_pL, 1311, 0); } int lua_show_debug_message(lua_State *_pL) { return DoLuaGMLCall(_pL, 1312, 1); } int lua_show_debug_overlay(lua_State *_pL) { return DoLuaGMLCall(_pL, 1313, 1); } int lua_debug_event(lua_State *_pL) { return DoLuaGMLCall(_pL, 1314, 1); } int lua_debug_get_callstack(lua_State *_pL) { return DoLuaGMLCall(_pL, 1315, 0); } int lua_set_program_priority(lua_State *_pL) { return DoLuaGMLCall(_pL, 1316, 1); } int lua_set_application_title(lua_State *_pL) { return DoLuaGMLCall(_pL, 1317, 1); } int lua_gif_add_surface(lua_State *_pL) { return DoLuaGMLCall(_pL, 1318, 3); } int lua_gif_save(lua_State *_pL) { return DoLuaGMLCall(_pL, 1319, 2); } int lua_gif_open(lua_State *_pL) { return DoLuaGMLCall(_pL, 1320, 2); } int lua_alarm_set(lua_State *_pL) { return DoLuaGMLCall(_pL, 1321, 2); } int lua_alarm_get(lua_State *_pL) { return DoLuaGMLCall(_pL, 1322, 1); } int lua_variable_global_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 1323, 1); } int lua_variable_global_get(lua_State *_pL) { return DoLuaGMLCall(_pL, 1324, 1); } int lua_variable_global_set(lua_State *_pL) { return DoLuaGMLCall(_pL, 1325, 2); } int lua_variable_instance_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 1326, 2); } int lua_variable_instance_get(lua_State *_pL) { return DoLuaGMLCall(_pL, 1327, 2); } int lua_variable_instance_set(lua_State *_pL) { return DoLuaGMLCall(_pL, 1328, 3); } int lua_variable_instance_get_names(lua_State *_pL) { return DoLuaGMLCall(_pL, 1329, 1); } int lua_clipboard_has_text(lua_State *_pL) { return DoLuaGMLCall(_pL, 1330, 0); } int lua_clipboard_set_text(lua_State *_pL) { return DoLuaGMLCall(_pL, 1331, 1); } int lua_clipboard_get_text(lua_State *_pL) { return DoLuaGMLCall(_pL, 1332, 0); } int lua_date_current_datetime(lua_State *_pL) { return DoLuaGMLCall(_pL, 1333, 0); } int lua_date_current_date(lua_State *_pL) { return DoLuaGMLCall(_pL, 1334, 0); } int lua_date_current_time(lua_State *_pL) { return DoLuaGMLCall(_pL, 1335, 0); } int lua_date_create_datetime(lua_State *_pL) { return DoLuaGMLCall(_pL, 1336, 6); } int lua_date_create_date(lua_State *_pL) { return DoLuaGMLCall(_pL, 1337, 3); } int lua_date_create_time(lua_State *_pL) { return DoLuaGMLCall(_pL, 1338, 3); } int lua_date_valid_datetime(lua_State *_pL) { return DoLuaGMLCall(_pL, 1339, 6); } int lua_date_valid_date(lua_State *_pL) { return DoLuaGMLCall(_pL, 1340, 3); } int lua_date_valid_time(lua_State *_pL) { return DoLuaGMLCall(_pL, 1341, 3); } int lua_date_inc_year(lua_State *_pL) { return DoLuaGMLCall(_pL, 1342, 2); } int lua_date_inc_month(lua_State *_pL) { return DoLuaGMLCall(_pL, 1343, 2); } int lua_date_inc_week(lua_State *_pL) { return DoLuaGMLCall(_pL, 1344, 2); } int lua_date_inc_day(lua_State *_pL) { return DoLuaGMLCall(_pL, 1345, 2); } int lua_date_inc_hour(lua_State *_pL) { return DoLuaGMLCall(_pL, 1346, 2); } int lua_date_inc_minute(lua_State *_pL) { return DoLuaGMLCall(_pL, 1347, 2); } int lua_date_inc_second(lua_State *_pL) { return DoLuaGMLCall(_pL, 1348, 2); } int lua_date_get_year(lua_State *_pL) { return DoLuaGMLCall(_pL, 1349, 1); } int lua_date_get_month(lua_State *_pL) { return DoLuaGMLCall(_pL, 1350, 1); } int lua_date_get_week(lua_State *_pL) { return DoLuaGMLCall(_pL, 1351, 1); } int lua_date_get_day(lua_State *_pL) { return DoLuaGMLCall(_pL, 1352, 1); } int lua_date_get_hour(lua_State *_pL) { return DoLuaGMLCall(_pL, 1353, 1); } int lua_date_get_minute(lua_State *_pL) { return DoLuaGMLCall(_pL, 1354, 1); } int lua_date_get_second(lua_State *_pL) { return DoLuaGMLCall(_pL, 1355, 1); } int lua_date_get_weekday(lua_State *_pL) { return DoLuaGMLCall(_pL, 1356, 1); } int lua_date_get_day_of_year(lua_State *_pL) { return DoLuaGMLCall(_pL, 1357, 1); } int lua_date_get_hour_of_year(lua_State *_pL) { return DoLuaGMLCall(_pL, 1358, 1); } int lua_date_get_minute_of_year(lua_State *_pL) { return DoLuaGMLCall(_pL, 1359, 1); } int lua_date_get_second_of_year(lua_State *_pL) { return DoLuaGMLCall(_pL, 1360, 1); } int lua_date_year_span(lua_State *_pL) { return DoLuaGMLCall(_pL, 1361, 2); } int lua_date_month_span(lua_State *_pL) { return DoLuaGMLCall(_pL, 1362, 2); } int lua_date_week_span(lua_State *_pL) { return DoLuaGMLCall(_pL, 1363, 2); } int lua_date_day_span(lua_State *_pL) { return DoLuaGMLCall(_pL, 1364, 2); } int lua_date_hour_span(lua_State *_pL) { return DoLuaGMLCall(_pL, 1365, 2); } int lua_date_minute_span(lua_State *_pL) { return DoLuaGMLCall(_pL, 1366, 2); } int lua_date_second_span(lua_State *_pL) { return DoLuaGMLCall(_pL, 1367, 2); } int lua_date_compare_datetime(lua_State *_pL) { return DoLuaGMLCall(_pL, 1368, 2); } int lua_date_compare_date(lua_State *_pL) { return DoLuaGMLCall(_pL, 1369, 2); } int lua_date_compare_time(lua_State *_pL) { return DoLuaGMLCall(_pL, 1370, 2); } int lua_date_date_of(lua_State *_pL) { return DoLuaGMLCall(_pL, 1371, 1); } int lua_date_time_of(lua_State *_pL) { return DoLuaGMLCall(_pL, 1372, 1); } int lua_date_datetime_string(lua_State *_pL) { return DoLuaGMLCall(_pL, 1373, 1); } int lua_date_date_string(lua_State *_pL) { return DoLuaGMLCall(_pL, 1374, 1); } int lua_date_time_string(lua_State *_pL) { return DoLuaGMLCall(_pL, 1375, 1); } int lua_date_days_in_month(lua_State *_pL) { return DoLuaGMLCall(_pL, 1376, 1); } int lua_date_days_in_year(lua_State *_pL) { return DoLuaGMLCall(_pL, 1377, 1); } int lua_date_leap_year(lua_State *_pL) { return DoLuaGMLCall(_pL, 1378, 1); } int lua_date_is_today(lua_State *_pL) { return DoLuaGMLCall(_pL, 1379, 1); } int lua_date_set_timezone(lua_State *_pL) { return DoLuaGMLCall(_pL, 1380, 1); } int lua_date_get_timezone(lua_State *_pL) { return DoLuaGMLCall(_pL, 1381, 0); } int lua_game_set_speed(lua_State *_pL) { return DoLuaGMLCall(_pL, 1382, 2); } int lua_game_get_speed(lua_State *_pL) { return DoLuaGMLCall(_pL, 1383, 2); } int lua_ds_set_precision(lua_State *_pL) { return DoLuaGMLCall(_pL, 1384, 1); } int lua_ds_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 1385, 2); } int lua_ds_stack_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 1386, 0); } int lua_ds_stack_destroy(lua_State *_pL) { return DoLuaGMLCall(_pL, 1387, 1); } int lua_ds_stack_clear(lua_State *_pL) { return DoLuaGMLCall(_pL, 1388, 1); } int lua_ds_stack_copy(lua_State *_pL) { return DoLuaGMLCall(_pL, 1389, 2); } int lua_ds_stack_size(lua_State *_pL) { return DoLuaGMLCall(_pL, 1390, 1); } int lua_ds_stack_empty(lua_State *_pL) { return DoLuaGMLCall(_pL, 1391, 1); } int lua_ds_stack_push(lua_State *_pL) { return DoLuaGMLCall(_pL, 1392, -1); } int lua_ds_stack_pop(lua_State *_pL) { return DoLuaGMLCall(_pL, 1393, 1); } int lua_ds_stack_top(lua_State *_pL) { return DoLuaGMLCall(_pL, 1394, 1); } int lua_ds_stack_write(lua_State *_pL) { return DoLuaGMLCall(_pL, 1395, 1); } int lua_ds_stack_read(lua_State *_pL) { return DoLuaGMLCall(_pL, 1396, 2); } int lua_ds_queue_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 1397, 0); } int lua_ds_queue_destroy(lua_State *_pL) { return DoLuaGMLCall(_pL, 1398, 1); } int lua_ds_queue_clear(lua_State *_pL) { return DoLuaGMLCall(_pL, 1399, 1); } int lua_ds_queue_copy(lua_State *_pL) { return DoLuaGMLCall(_pL, 1400, 2); } int lua_ds_queue_size(lua_State *_pL) { return DoLuaGMLCall(_pL, 1401, 1); } int lua_ds_queue_empty(lua_State *_pL) { return DoLuaGMLCall(_pL, 1402, 1); } int lua_ds_queue_enqueue(lua_State *_pL) { return DoLuaGMLCall(_pL, 1403, -1); } int lua_ds_queue_dequeue(lua_State *_pL) { return DoLuaGMLCall(_pL, 1404, 1); } int lua_ds_queue_head(lua_State *_pL) { return DoLuaGMLCall(_pL, 1405, 1); } int lua_ds_queue_tail(lua_State *_pL) { return DoLuaGMLCall(_pL, 1406, 1); } int lua_ds_queue_write(lua_State *_pL) { return DoLuaGMLCall(_pL, 1407, 1); } int lua_ds_queue_read(lua_State *_pL) { return DoLuaGMLCall(_pL, 1408, 2); } int lua_ds_list_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 1409, 0); } int lua_ds_list_destroy(lua_State *_pL) { return DoLuaGMLCall(_pL, 1410, 1); } int lua_ds_list_clear(lua_State *_pL) { return DoLuaGMLCall(_pL, 1411, 1); } int lua_ds_list_copy(lua_State *_pL) { return DoLuaGMLCall(_pL, 1412, 2); } int lua_ds_list_size(lua_State *_pL) { return DoLuaGMLCall(_pL, 1413, 1); } int lua_ds_list_empty(lua_State *_pL) { return DoLuaGMLCall(_pL, 1414, 1); } int lua_ds_list_add(lua_State *_pL) { return DoLuaGMLCall(_pL, 1415, -1); } int lua_ds_list_insert(lua_State *_pL) { return DoLuaGMLCall(_pL, 1416, 3); } int lua_ds_list_replace(lua_State *_pL) { return DoLuaGMLCall(_pL, 1417, 3); } int lua_ds_list_delete(lua_State *_pL) { return DoLuaGMLCall(_pL, 1418, 2); } int lua_ds_list_find_index(lua_State *_pL) { return DoLuaGMLCall(_pL, 1419, 2); } int lua_ds_list_find_value(lua_State *_pL) { return DoLuaGMLCall(_pL, 1420, 2); } int lua_ds_list_mark_as_list(lua_State *_pL) { return DoLuaGMLCall(_pL, 1421, 2); } int lua_ds_list_mark_as_map(lua_State *_pL) { return DoLuaGMLCall(_pL, 1422, 2); } int lua_ds_list_sort(lua_State *_pL) { return DoLuaGMLCall(_pL, 1423, 2); } int lua_ds_list_shuffle(lua_State *_pL) { return DoLuaGMLCall(_pL, 1424, 1); } int lua_ds_list_write(lua_State *_pL) { return DoLuaGMLCall(_pL, 1425, 1); } int lua_ds_list_read(lua_State *_pL) { return DoLuaGMLCall(_pL, 1426, 2); } int lua_ds_list_set(lua_State *_pL) { return DoLuaGMLCall(_pL, 1427, 3); } int lua_ds_list_set_post(lua_State *_pL) { return DoLuaGMLCall(_pL, 1428, 3); } int lua_ds_list_set_pre(lua_State *_pL) { return DoLuaGMLCall(_pL, 1429, 3); } int lua_ds_map_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 1430, 0); } int lua_ds_map_destroy(lua_State *_pL) { return DoLuaGMLCall(_pL, 1431, 1); } int lua_ds_map_clear(lua_State *_pL) { return DoLuaGMLCall(_pL, 1432, 1); } int lua_ds_map_copy(lua_State *_pL) { return DoLuaGMLCall(_pL, 1433, 2); } int lua_ds_map_size(lua_State *_pL) { return DoLuaGMLCall(_pL, 1434, 1); } int lua_ds_map_empty(lua_State *_pL) { return DoLuaGMLCall(_pL, 1435, 1); } int lua_ds_map_add(lua_State *_pL) { return DoLuaGMLCall(_pL, 1436, 3); } int lua_ds_map_set(lua_State *_pL) { return DoLuaGMLCall(_pL, 1437, 3); } int lua_ds_map_set_pre(lua_State *_pL) { return DoLuaGMLCall(_pL, 1438, 3); } int lua_ds_map_set_post(lua_State *_pL) { return DoLuaGMLCall(_pL, 1439, 3); } int lua_ds_map_add_list(lua_State *_pL) { return DoLuaGMLCall(_pL, 1440, 3); } int lua_ds_map_add_map(lua_State *_pL) { return DoLuaGMLCall(_pL, 1441, 3); } int lua_ds_map_replace(lua_State *_pL) { return DoLuaGMLCall(_pL, 1442, 3); } int lua_ds_map_replace_list(lua_State *_pL) { return DoLuaGMLCall(_pL, 1443, 3); } int lua_ds_map_replace_map(lua_State *_pL) { return DoLuaGMLCall(_pL, 1444, 3); } int lua_ds_map_delete(lua_State *_pL) { return DoLuaGMLCall(_pL, 1445, 2); } int lua_ds_map_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 1446, 2); } int lua_ds_map_find_value(lua_State *_pL) { return DoLuaGMLCall(_pL, 1447, 2); } int lua_ds_map_find_previous(lua_State *_pL) { return DoLuaGMLCall(_pL, 1448, 2); } int lua_ds_map_find_next(lua_State *_pL) { return DoLuaGMLCall(_pL, 1449, 2); } int lua_ds_map_find_first(lua_State *_pL) { return DoLuaGMLCall(_pL, 1450, 1); } int lua_ds_map_find_last(lua_State *_pL) { return DoLuaGMLCall(_pL, 1451, 1); } int lua_ds_map_write(lua_State *_pL) { return DoLuaGMLCall(_pL, 1452, 1); } int lua_ds_map_read(lua_State *_pL) { return DoLuaGMLCall(_pL, 1453, 2); } int lua_ds_map_secure_save(lua_State *_pL) { return DoLuaGMLCall(_pL, 1454, 2); } int lua_ds_map_secure_load(lua_State *_pL) { return DoLuaGMLCall(_pL, 1455, 1); } int lua_ds_map_secure_load_buffer(lua_State *_pL) { return DoLuaGMLCall(_pL, 1456, 1); } int lua_ds_map_secure_save_buffer(lua_State *_pL) { return DoLuaGMLCall(_pL, 1457, 2); } int lua_ds_priority_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 1458, 0); } int lua_ds_priority_destroy(lua_State *_pL) { return DoLuaGMLCall(_pL, 1459, 1); } int lua_ds_priority_clear(lua_State *_pL) { return DoLuaGMLCall(_pL, 1460, 1); } int lua_ds_priority_copy(lua_State *_pL) { return DoLuaGMLCall(_pL, 1461, 2); } int lua_ds_priority_size(lua_State *_pL) { return DoLuaGMLCall(_pL, 1462, 1); } int lua_ds_priority_empty(lua_State *_pL) { return DoLuaGMLCall(_pL, 1463, 1); } int lua_ds_priority_add(lua_State *_pL) { return DoLuaGMLCall(_pL, 1464, 3); } int lua_ds_priority_change_priority(lua_State *_pL) { return DoLuaGMLCall(_pL, 1465, 3); } int lua_ds_priority_find_priority(lua_State *_pL) { return DoLuaGMLCall(_pL, 1466, 2); } int lua_ds_priority_delete_value(lua_State *_pL) { return DoLuaGMLCall(_pL, 1467, 2); } int lua_ds_priority_delete_min(lua_State *_pL) { return DoLuaGMLCall(_pL, 1468, 1); } int lua_ds_priority_find_min(lua_State *_pL) { return DoLuaGMLCall(_pL, 1469, 1); } int lua_ds_priority_delete_max(lua_State *_pL) { return DoLuaGMLCall(_pL, 1470, 1); } int lua_ds_priority_find_max(lua_State *_pL) { return DoLuaGMLCall(_pL, 1471, 1); } int lua_ds_priority_write(lua_State *_pL) { return DoLuaGMLCall(_pL, 1472, 1); } int lua_ds_priority_read(lua_State *_pL) { return DoLuaGMLCall(_pL, 1473, 2); } int lua_ds_grid_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 1474, 2); } int lua_ds_grid_destroy(lua_State *_pL) { return DoLuaGMLCall(_pL, 1475, 1); } int lua_ds_grid_copy(lua_State *_pL) { return DoLuaGMLCall(_pL, 1476, 2); } int lua_ds_grid_resize(lua_State *_pL) { return DoLuaGMLCall(_pL, 1477, 3); } int lua_ds_grid_width(lua_State *_pL) { return DoLuaGMLCall(_pL, 1478, 1); } int lua_ds_grid_height(lua_State *_pL) { return DoLuaGMLCall(_pL, 1479, 1); } int lua_ds_grid_clear(lua_State *_pL) { return DoLuaGMLCall(_pL, 1480, 2); } int lua_ds_grid_set(lua_State *_pL) { return DoLuaGMLCall(_pL, 1481, 4); } int lua_ds_grid_set_pre(lua_State *_pL) { return DoLuaGMLCall(_pL, 1482, 4); } int lua_ds_grid_set_post(lua_State *_pL) { return DoLuaGMLCall(_pL, 1483, 4); } int lua_ds_grid_add(lua_State *_pL) { return DoLuaGMLCall(_pL, 1484, 4); } int lua_ds_grid_multiply(lua_State *_pL) { return DoLuaGMLCall(_pL, 1485, 4); } int lua_ds_grid_set_region(lua_State *_pL) { return DoLuaGMLCall(_pL, 1486, 6); } int lua_ds_grid_add_region(lua_State *_pL) { return DoLuaGMLCall(_pL, 1487, 6); } int lua_ds_grid_multiply_region(lua_State *_pL) { return DoLuaGMLCall(_pL, 1488, 6); } int lua_ds_grid_set_disk(lua_State *_pL) { return DoLuaGMLCall(_pL, 1489, 5); } int lua_ds_grid_add_disk(lua_State *_pL) { return DoLuaGMLCall(_pL, 1490, 5); } int lua_ds_grid_multiply_disk(lua_State *_pL) { return DoLuaGMLCall(_pL, 1491, 5); } int lua_ds_grid_set_grid_region(lua_State *_pL) { return DoLuaGMLCall(_pL, 1492, 8); } int lua_ds_grid_add_grid_region(lua_State *_pL) { return DoLuaGMLCall(_pL, 1493, 8); } int lua_ds_grid_multiply_grid_region(lua_State *_pL) { return DoLuaGMLCall(_pL, 1494, 8); } int lua_ds_grid_get(lua_State *_pL) { return DoLuaGMLCall(_pL, 1495, 3); } int lua_ds_grid_get_sum(lua_State *_pL) { return DoLuaGMLCall(_pL, 1496, 5); } int lua_ds_grid_get_max(lua_State *_pL) { return DoLuaGMLCall(_pL, 1497, 5); } int lua_ds_grid_get_min(lua_State *_pL) { return DoLuaGMLCall(_pL, 1498, 5); } int lua_ds_grid_get_mean(lua_State *_pL) { return DoLuaGMLCall(_pL, 1499, 5); } int lua_ds_grid_get_disk_sum(lua_State *_pL) { return DoLuaGMLCall(_pL, 1500, 4); } int lua_ds_grid_get_disk_max(lua_State *_pL) { return DoLuaGMLCall(_pL, 1501, 4); } int lua_ds_grid_get_disk_min(lua_State *_pL) { return DoLuaGMLCall(_pL, 1502, 4); } int lua_ds_grid_get_disk_mean(lua_State *_pL) { return DoLuaGMLCall(_pL, 1503, 4); } int lua_ds_grid_value_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 1504, 6); } int lua_ds_grid_value_x(lua_State *_pL) { return DoLuaGMLCall(_pL, 1505, 6); } int lua_ds_grid_value_y(lua_State *_pL) { return DoLuaGMLCall(_pL, 1506, 6); } int lua_ds_grid_value_disk_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 1507, 5); } int lua_ds_grid_value_disk_x(lua_State *_pL) { return DoLuaGMLCall(_pL, 1508, 5); } int lua_ds_grid_value_disk_y(lua_State *_pL) { return DoLuaGMLCall(_pL, 1509, 5); } int lua_ds_grid_shuffle(lua_State *_pL) { return DoLuaGMLCall(_pL, 1510, 1); } int lua_ds_grid_write(lua_State *_pL) { return DoLuaGMLCall(_pL, 1511, 1); } int lua_ds_grid_read(lua_State *_pL) { return DoLuaGMLCall(_pL, 1512, 2); } int lua_ds_grid_sort(lua_State *_pL) { return DoLuaGMLCall(_pL, 1513, 3); } int lua_sound_play(lua_State *_pL) { return DoLuaGMLCall(_pL, 1514, 1); } int lua_sound_loop(lua_State *_pL) { return DoLuaGMLCall(_pL, 1515, 1); } int lua_sound_stop(lua_State *_pL) { return DoLuaGMLCall(_pL, 1516, 1); } int lua_sound_stop_all(lua_State *_pL) { return DoLuaGMLCall(_pL, 1517, 0); } int lua_sound_isplaying(lua_State *_pL) { return DoLuaGMLCall(_pL, 1518, 1); } int lua_sound_volume(lua_State *_pL) { return DoLuaGMLCall(_pL, 1519, 2); } int lua_sound_fade(lua_State *_pL) { return DoLuaGMLCall(_pL, 1520, 3); } int lua_sound_pan(lua_State *_pL) { return DoLuaGMLCall(_pL, 1521, 2); } int lua_sound_background_tempo(lua_State *_pL) { return DoLuaGMLCall(_pL, 1522, 1); } int lua_sound_global_volume(lua_State *_pL) { return DoLuaGMLCall(_pL, 1523, 1); } int lua_sound_set_search_directory(lua_State *_pL) { return DoLuaGMLCall(_pL, 1524, 1); } int lua_sound_effect_set(lua_State *_pL) { return DoLuaGMLCall(_pL, 1525, 2); } int lua_sound_effect_chorus(lua_State *_pL) { return DoLuaGMLCall(_pL, 1526, 8); } int lua_sound_effect_compressor(lua_State *_pL) { return DoLuaGMLCall(_pL, 1527, 7); } int lua_sound_effect_echo(lua_State *_pL) { return DoLuaGMLCall(_pL, 1528, 6); } int lua_sound_effect_flanger(lua_State *_pL) { return DoLuaGMLCall(_pL, 1529, 8); } int lua_sound_effect_gargle(lua_State *_pL) { return DoLuaGMLCall(_pL, 1530, 3); } int lua_sound_effect_equalizer(lua_State *_pL) { return DoLuaGMLCall(_pL, 1531, 4); } int lua_sound_effect_reverb(lua_State *_pL) { return DoLuaGMLCall(_pL, 1532, 5); } int lua_sound_3d_set_sound_position(lua_State *_pL) { return DoLuaGMLCall(_pL, 1533, 4); } int lua_sound_3d_set_sound_velocity(lua_State *_pL) { return DoLuaGMLCall(_pL, 1534, 4); } int lua_sound_3d_set_sound_distance(lua_State *_pL) { return DoLuaGMLCall(_pL, 1535, 3); } int lua_sound_3d_set_sound_cone(lua_State *_pL) { return DoLuaGMLCall(_pL, 1536, 7); } int lua_cd_init(lua_State *_pL) { return DoLuaGMLCall(_pL, 1537, 0); } int lua_cd_present(lua_State *_pL) { return DoLuaGMLCall(_pL, 1538, 0); } int lua_cd_number(lua_State *_pL) { return DoLuaGMLCall(_pL, 1539, 0); } int lua_cd_playing(lua_State *_pL) { return DoLuaGMLCall(_pL, 1540, 0); } int lua_cd_paused(lua_State *_pL) { return DoLuaGMLCall(_pL, 1541, 0); } int lua_cd_track(lua_State *_pL) { return DoLuaGMLCall(_pL, 1542, 0); } int lua_cd_length(lua_State *_pL) { return DoLuaGMLCall(_pL, 1543, 0); } int lua_cd_track_length(lua_State *_pL) { return DoLuaGMLCall(_pL, 1544, 1); } int lua_cd_position(lua_State *_pL) { return DoLuaGMLCall(_pL, 1545, 0); } int lua_cd_track_position(lua_State *_pL) { return DoLuaGMLCall(_pL, 1546, 0); } int lua_cd_play(lua_State *_pL) { return DoLuaGMLCall(_pL, 1547, 2); } int lua_cd_stop(lua_State *_pL) { return DoLuaGMLCall(_pL, 1548, 0); } int lua_cd_pause(lua_State *_pL) { return DoLuaGMLCall(_pL, 1549, 0); } int lua_cd_resume(lua_State *_pL) { return DoLuaGMLCall(_pL, 1550, 0); } int lua_cd_set_position(lua_State *_pL) { return DoLuaGMLCall(_pL, 1551, 1); } int lua_cd_set_track_position(lua_State *_pL) { return DoLuaGMLCall(_pL, 1552, 1); } int lua_cd_open_door(lua_State *_pL) { return DoLuaGMLCall(_pL, 1553, 0); } int lua_cd_close_door(lua_State *_pL) { return DoLuaGMLCall(_pL, 1554, 0); } int lua_MCI_command(lua_State *_pL) { return DoLuaGMLCall(_pL, 1555, 1); } int lua_audio_listener_position(lua_State *_pL) { return DoLuaGMLCall(_pL, 1556, 3); } int lua_audio_listener_velocity(lua_State *_pL) { return DoLuaGMLCall(_pL, 1557, 3); } int lua_audio_listener_orientation(lua_State *_pL) { return DoLuaGMLCall(_pL, 1558, 6); } int lua_audio_emitter_position(lua_State *_pL) { return DoLuaGMLCall(_pL, 1559, 4); } int lua_audio_emitter_velocity(lua_State *_pL) { return DoLuaGMLCall(_pL, 1560, 4); } int lua_audio_system(lua_State *_pL) { return DoLuaGMLCall(_pL, 1561, 0); } int lua_audio_emitter_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 1562, 0); } int lua_audio_emitter_free(lua_State *_pL) { return DoLuaGMLCall(_pL, 1563, 1); } int lua_audio_play_sound(lua_State *_pL) { return DoLuaGMLCall(_pL, 1564, 3); } int lua_audio_play_sound_on(lua_State *_pL) { return DoLuaGMLCall(_pL, 1565, 4); } int lua_audio_play_sound_at(lua_State *_pL) { return DoLuaGMLCall(_pL, 1566, 9); } int lua_audio_falloff_set_model(lua_State *_pL) { return DoLuaGMLCall(_pL, 1567, 1); } int lua_audio_stop_sound(lua_State *_pL) { return DoLuaGMLCall(_pL, 1568, 1); } int lua_audio_pause_sound(lua_State *_pL) { return DoLuaGMLCall(_pL, 1569, 1); } int lua_audio_resume_sound(lua_State *_pL) { return DoLuaGMLCall(_pL, 1570, 1); } int lua_audio_pause_all(lua_State *_pL) { return DoLuaGMLCall(_pL, 1571, 0); } int lua_audio_resume_all(lua_State *_pL) { return DoLuaGMLCall(_pL, 1572, 0); } int lua_audio_is_playing(lua_State *_pL) { return DoLuaGMLCall(_pL, 1573, 1); } int lua_audio_is_paused(lua_State *_pL) { return DoLuaGMLCall(_pL, 1574, 1); } int lua_audio_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 1575, 1); } int lua_audio_system_is_available(lua_State *_pL) { return DoLuaGMLCall(_pL, 1576, 0); } int lua_audio_master_gain(lua_State *_pL) { return DoLuaGMLCall(_pL, 1577, 1); } int lua_audio_emitter_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 1578, 1); } int lua_audio_get_type(lua_State *_pL) { return DoLuaGMLCall(_pL, 1579, 1); } int lua_audio_emitter_gain(lua_State *_pL) { return DoLuaGMLCall(_pL, 1580, 2); } int lua_audio_emitter_pitch(lua_State *_pL) { return DoLuaGMLCall(_pL, 1581, 2); } int lua_audio_emitter_falloff(lua_State *_pL) { return DoLuaGMLCall(_pL, 1582, 4); } int lua_audio_channel_num(lua_State *_pL) { return DoLuaGMLCall(_pL, 1583, 1); } int lua_audio_play_music(lua_State *_pL) { return DoLuaGMLCall(_pL, 1584, 2); } int lua_audio_stop_music(lua_State *_pL) { return DoLuaGMLCall(_pL, 1585, 0); } int lua_audio_pause_music(lua_State *_pL) { return DoLuaGMLCall(_pL, 1586, 0); } int lua_audio_resume_music(lua_State *_pL) { return DoLuaGMLCall(_pL, 1587, 0); } int lua_audio_music_is_playing(lua_State *_pL) { return DoLuaGMLCall(_pL, 1588, 0); } int lua_audio_music_gain(lua_State *_pL) { return DoLuaGMLCall(_pL, 1589, 2); } int lua_audio_sound_gain(lua_State *_pL) { return DoLuaGMLCall(_pL, 1590, 3); } int lua_audio_sound_pitch(lua_State *_pL) { return DoLuaGMLCall(_pL, 1591, 2); } int lua_audio_stop_all(lua_State *_pL) { return DoLuaGMLCall(_pL, 1592, 0); } int lua_audio_sound_length(lua_State *_pL) { return DoLuaGMLCall(_pL, 1593, 1); } int lua_audio_emitter_get_gain(lua_State *_pL) { return DoLuaGMLCall(_pL, 1594, 1); } int lua_audio_emitter_get_pitch(lua_State *_pL) { return DoLuaGMLCall(_pL, 1595, 1); } int lua_audio_emitter_get_x(lua_State *_pL) { return DoLuaGMLCall(_pL, 1596, 1); } int lua_audio_emitter_get_y(lua_State *_pL) { return DoLuaGMLCall(_pL, 1597, 1); } int lua_audio_emitter_get_z(lua_State *_pL) { return DoLuaGMLCall(_pL, 1598, 1); } int lua_audio_emitter_get_vx(lua_State *_pL) { return DoLuaGMLCall(_pL, 1599, 1); } int lua_audio_emitter_get_vy(lua_State *_pL) { return DoLuaGMLCall(_pL, 1600, 1); } int lua_audio_emitter_get_vz(lua_State *_pL) { return DoLuaGMLCall(_pL, 1601, 1); } int lua_audio_listener_set_position(lua_State *_pL) { return DoLuaGMLCall(_pL, 1602, 4); } int lua_audio_listener_set_velocity(lua_State *_pL) { return DoLuaGMLCall(_pL, 1603, 4); } int lua_audio_listener_set_orientation(lua_State *_pL) { return DoLuaGMLCall(_pL, 1604, 7); } int lua_audio_listener_get_data(lua_State *_pL) { return DoLuaGMLCall(_pL, 1605, 1); } int lua_audio_set_master_gain(lua_State *_pL) { return DoLuaGMLCall(_pL, 1606, 2); } int lua_audio_get_master_gain(lua_State *_pL) { return DoLuaGMLCall(_pL, 1607, 1); } int lua_audio_sound_get_gain(lua_State *_pL) { return DoLuaGMLCall(_pL, 1608, 1); } int lua_audio_sound_get_pitch(lua_State *_pL) { return DoLuaGMLCall(_pL, 1609, 1); } int lua_audio_get_name(lua_State *_pL) { return DoLuaGMLCall(_pL, 1610, 1); } int lua_audio_sound_set_track_position(lua_State *_pL) { return DoLuaGMLCall(_pL, 1611, 2); } int lua_audio_sound_get_track_position(lua_State *_pL) { return DoLuaGMLCall(_pL, 1612, 1); } int lua_audio_group_load(lua_State *_pL) { return DoLuaGMLCall(_pL, 1613, 1); } int lua_audio_group_unload(lua_State *_pL) { return DoLuaGMLCall(_pL, 1614, 1); } int lua_audio_group_is_loaded(lua_State *_pL) { return DoLuaGMLCall(_pL, 1615, 1); } int lua_audio_group_load_progress(lua_State *_pL) { return DoLuaGMLCall(_pL, 1616, 1); } int lua_audio_group_name(lua_State *_pL) { return DoLuaGMLCall(_pL, 1617, 1); } int lua_audio_group_stop_all(lua_State *_pL) { return DoLuaGMLCall(_pL, 1618, 1); } int lua_audio_group_set_gain(lua_State *_pL) { return DoLuaGMLCall(_pL, 1619, 3); } int lua_audio_create_buffer_sound(lua_State *_pL) { return DoLuaGMLCall(_pL, 1620, 6); } int lua_audio_free_buffer_sound(lua_State *_pL) { return DoLuaGMLCall(_pL, 1621, 1); } int lua_audio_create_play_queue(lua_State *_pL) { return DoLuaGMLCall(_pL, 1622, 3); } int lua_audio_free_play_queue(lua_State *_pL) { return DoLuaGMLCall(_pL, 1623, 0); } int lua_audio_queue_sound(lua_State *_pL) { return DoLuaGMLCall(_pL, 1624, 4); } int lua_audio_start_recording(lua_State *_pL) { return DoLuaGMLCall(_pL, 1625, 1); } int lua_audio_stop_recording(lua_State *_pL) { return DoLuaGMLCall(_pL, 1626, 1); } int lua_audio_get_recorder_count(lua_State *_pL) { return DoLuaGMLCall(_pL, 1627, 0); } int lua_audio_get_recorder_info(lua_State *_pL) { return DoLuaGMLCall(_pL, 1628, 1); } int lua_audio_sound_get_listener_mask(lua_State *_pL) { return DoLuaGMLCall(_pL, 1629, 1); } int lua_audio_sound_set_listener_mask(lua_State *_pL) { return DoLuaGMLCall(_pL, 1630, 2); } int lua_audio_emitter_get_listener_mask(lua_State *_pL) { return DoLuaGMLCall(_pL, 1631, 1); } int lua_audio_emitter_set_listener_mask(lua_State *_pL) { return DoLuaGMLCall(_pL, 1632, 2); } int lua_audio_get_listener_mask(lua_State *_pL) { return DoLuaGMLCall(_pL, 1633, 0); } int lua_audio_set_listener_mask(lua_State *_pL) { return DoLuaGMLCall(_pL, 1634, 1); } int lua_audio_get_listener_info(lua_State *_pL) { return DoLuaGMLCall(_pL, 1635, 0); } int lua_audio_get_listener_count(lua_State *_pL) { return DoLuaGMLCall(_pL, 1636, 0); } int lua_audio_create_sync_group(lua_State *_pL) { return DoLuaGMLCall(_pL, 1637, 1); } int lua_audio_destroy_sync_group(lua_State *_pL) { return DoLuaGMLCall(_pL, 1638, 1); } int lua_audio_play_in_sync_group(lua_State *_pL) { return DoLuaGMLCall(_pL, 1639, 4); } int lua_audio_start_sync_group(lua_State *_pL) { return DoLuaGMLCall(_pL, 1640, 1); } int lua_audio_pause_sync_group(lua_State *_pL) { return DoLuaGMLCall(_pL, 1641, 1); } int lua_audio_resume_sync_group(lua_State *_pL) { return DoLuaGMLCall(_pL, 1642, 1); } int lua_audio_stop_sync_group(lua_State *_pL) { return DoLuaGMLCall(_pL, 1643, 1); } int lua_audio_sync_group_get_track_pos(lua_State *_pL) { return DoLuaGMLCall(_pL, 1644, 1); } int lua_audio_sync_group_debug(lua_State *_pL) { return DoLuaGMLCall(_pL, 1645, 1); } int lua_audio_sync_group_is_playing(lua_State *_pL) { return DoLuaGMLCall(_pL, 1646, 1); } int lua_audio_create_stream(lua_State *_pL) { return DoLuaGMLCall(_pL, 1647, 1); } int lua_audio_destroy_stream(lua_State *_pL) { return DoLuaGMLCall(_pL, 1648, 1); } int lua_audio_debug(lua_State *_pL) { return DoLuaGMLCall(_pL, 1649, 1); } int lua_physics_world_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 1650, 1); } int lua_physics_world_gravity(lua_State *_pL) { return DoLuaGMLCall(_pL, 1651, 2); } int lua_physics_world_update_speed(lua_State *_pL) { return DoLuaGMLCall(_pL, 1652, 1); } int lua_physics_world_update_iterations(lua_State *_pL) { return DoLuaGMLCall(_pL, 1653, 1); } int lua_physics_world_draw_debug(lua_State *_pL) { return DoLuaGMLCall(_pL, 1654, 1); } int lua_physics_pause_enable(lua_State *_pL) { return DoLuaGMLCall(_pL, 1655, 1); } int lua_physics_fixture_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 1656, 0); } int lua_physics_fixture_set_kinematic(lua_State *_pL) { return DoLuaGMLCall(_pL, 1657, 1); } int lua_physics_fixture_set_awake(lua_State *_pL) { return DoLuaGMLCall(_pL, 1658, 2); } int lua_physics_fixture_set_density(lua_State *_pL) { return DoLuaGMLCall(_pL, 1659, 2); } int lua_physics_fixture_set_restitution(lua_State *_pL) { return DoLuaGMLCall(_pL, 1660, 2); } int lua_physics_fixture_set_friction(lua_State *_pL) { return DoLuaGMLCall(_pL, 1661, 2); } int lua_physics_fixture_set_collision_group(lua_State *_pL) { return DoLuaGMLCall(_pL, 1662, 2); } int lua_physics_fixture_set_sensor(lua_State *_pL) { return DoLuaGMLCall(_pL, 1663, 2); } int lua_physics_fixture_set_linear_damping(lua_State *_pL) { return DoLuaGMLCall(_pL, 1664, 2); } int lua_physics_fixture_set_angular_damping(lua_State *_pL) { return DoLuaGMLCall(_pL, 1665, 2); } int lua_physics_fixture_set_circle_shape(lua_State *_pL) { return DoLuaGMLCall(_pL, 1666, 2); } int lua_physics_fixture_set_box_shape(lua_State *_pL) { return DoLuaGMLCall(_pL, 1667, 3); } int lua_physics_fixture_set_edge_shape(lua_State *_pL) { return DoLuaGMLCall(_pL, 1668, 5); } int lua_physics_fixture_set_polygon_shape(lua_State *_pL) { return DoLuaGMLCall(_pL, 1669, 1); } int lua_physics_fixture_set_chain_shape(lua_State *_pL) { return DoLuaGMLCall(_pL, 1670, 2); } int lua_physics_fixture_add_point(lua_State *_pL) { return DoLuaGMLCall(_pL, 1671, 3); } int lua_physics_fixture_bind(lua_State *_pL) { return DoLuaGMLCall(_pL, 1672, 2); } int lua_physics_fixture_bind_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1673, 4); } int lua_physics_fixture_delete(lua_State *_pL) { return DoLuaGMLCall(_pL, 1674, 1); } int lua_physics_apply_force(lua_State *_pL) { return DoLuaGMLCall(_pL, 1675, 4); } int lua_physics_apply_impulse(lua_State *_pL) { return DoLuaGMLCall(_pL, 1676, 4); } int lua_physics_apply_angular_impulse(lua_State *_pL) { return DoLuaGMLCall(_pL, 1677, 1); } int lua_physics_apply_local_force(lua_State *_pL) { return DoLuaGMLCall(_pL, 1678, 4); } int lua_physics_apply_local_impulse(lua_State *_pL) { return DoLuaGMLCall(_pL, 1679, 4); } int lua_physics_apply_torque(lua_State *_pL) { return DoLuaGMLCall(_pL, 1680, 1); } int lua_physics_mass_properties(lua_State *_pL) { return DoLuaGMLCall(_pL, 1681, 4); } int lua_physics_draw_debug(lua_State *_pL) { return DoLuaGMLCall(_pL, 1682, 0); } int lua_physics_test_overlap(lua_State *_pL) { return DoLuaGMLCall(_pL, 1683, 4); } int lua_physics_remove_fixture(lua_State *_pL) { return DoLuaGMLCall(_pL, 1684, 2); } int lua_physics_get_friction(lua_State *_pL) { return DoLuaGMLCall(_pL, 1685, 1); } int lua_physics_get_density(lua_State *_pL) { return DoLuaGMLCall(_pL, 1686, 1); } int lua_physics_get_restitution(lua_State *_pL) { return DoLuaGMLCall(_pL, 1687, 1); } int lua_physics_set_friction(lua_State *_pL) { return DoLuaGMLCall(_pL, 1688, 2); } int lua_physics_set_density(lua_State *_pL) { return DoLuaGMLCall(_pL, 1689, 2); } int lua_physics_set_restitution(lua_State *_pL) { return DoLuaGMLCall(_pL, 1690, 2); } int lua_physics_joint_distance_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 1691, 7); } int lua_physics_joint_rope_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 1692, 8); } int lua_physics_joint_revolute_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 1693, 11); } int lua_physics_joint_prismatic_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 1694, 13); } int lua_physics_joint_pulley_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 1695, 12); } int lua_physics_joint_wheel_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 1696, 12); } int lua_physics_joint_gear_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 1697, 5); } int lua_physics_joint_weld_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 1698, 8); } int lua_physics_joint_friction_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 1699, 7); } int lua_physics_joint_enable_motor(lua_State *_pL) { return DoLuaGMLCall(_pL, 1700, 2); } int lua_physics_joint_get_value(lua_State *_pL) { return DoLuaGMLCall(_pL, 1701, 2); } int lua_physics_joint_set_value(lua_State *_pL) { return DoLuaGMLCall(_pL, 1702, 3); } int lua_physics_joint_delete(lua_State *_pL) { return DoLuaGMLCall(_pL, 1703, 1); } int lua_physics_particle_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 1704, 8); } int lua_physics_particle_delete(lua_State *_pL) { return DoLuaGMLCall(_pL, 1705, 1); } int lua_physics_particle_delete_region_circle(lua_State *_pL) { return DoLuaGMLCall(_pL, 1706, 3); } int lua_physics_particle_delete_region_box(lua_State *_pL) { return DoLuaGMLCall(_pL, 1707, 4); } int lua_physics_particle_delete_region_poly(lua_State *_pL) { return DoLuaGMLCall(_pL, 1708, 1); } int lua_physics_particle_set_flags(lua_State *_pL) { return DoLuaGMLCall(_pL, 1709, 2); } int lua_physics_particle_set_category_flags(lua_State *_pL) { return DoLuaGMLCall(_pL, 1710, 2); } int lua_physics_particle_draw(lua_State *_pL) { return DoLuaGMLCall(_pL, 1711, 4); } int lua_physics_particle_draw_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1712, 9); } int lua_physics_particle_count(lua_State *_pL) { return DoLuaGMLCall(_pL, 1713, 0); } int lua_physics_particle_get_data(lua_State *_pL) { return DoLuaGMLCall(_pL, 1714, 2); } int lua_physics_particle_get_data_particle(lua_State *_pL) { return DoLuaGMLCall(_pL, 1715, 2); } int lua_physics_particle_group_begin(lua_State *_pL) { return DoLuaGMLCall(_pL, 1716, 12); } int lua_physics_particle_group_circle(lua_State *_pL) { return DoLuaGMLCall(_pL, 1717, 2); } int lua_physics_particle_group_box(lua_State *_pL) { return DoLuaGMLCall(_pL, 1718, 3); } int lua_physics_particle_group_polygon(lua_State *_pL) { return DoLuaGMLCall(_pL, 1719, 1); } int lua_physics_particle_group_add_point(lua_State *_pL) { return DoLuaGMLCall(_pL, 1720, 3); } int lua_physics_particle_group_end(lua_State *_pL) { return DoLuaGMLCall(_pL, 1721, 0); } int lua_physics_particle_group_join(lua_State *_pL) { return DoLuaGMLCall(_pL, 1722, 2); } int lua_physics_particle_group_delete(lua_State *_pL) { return DoLuaGMLCall(_pL, 1723, 1); } int lua_physics_particle_group_count(lua_State *_pL) { return DoLuaGMLCall(_pL, 1724, 1); } int lua_physics_particle_group_get_data(lua_State *_pL) { return DoLuaGMLCall(_pL, 1725, 3); } int lua_physics_particle_group_get_mass(lua_State *_pL) { return DoLuaGMLCall(_pL, 1726, 1); } int lua_physics_particle_group_get_inertia(lua_State *_pL) { return DoLuaGMLCall(_pL, 1727, 1); } int lua_physics_particle_group_get_centre_x(lua_State *_pL) { return DoLuaGMLCall(_pL, 1728, 1); } int lua_physics_particle_group_get_centre_y(lua_State *_pL) { return DoLuaGMLCall(_pL, 1729, 1); } int lua_physics_particle_group_get_vel_x(lua_State *_pL) { return DoLuaGMLCall(_pL, 1730, 1); } int lua_physics_particle_group_get_vel_y(lua_State *_pL) { return DoLuaGMLCall(_pL, 1731, 1); } int lua_physics_particle_group_get_ang_vel(lua_State *_pL) { return DoLuaGMLCall(_pL, 1732, 1); } int lua_physics_particle_group_get_x(lua_State *_pL) { return DoLuaGMLCall(_pL, 1733, 1); } int lua_physics_particle_group_get_y(lua_State *_pL) { return DoLuaGMLCall(_pL, 1734, 1); } int lua_physics_particle_group_get_angle(lua_State *_pL) { return DoLuaGMLCall(_pL, 1735, 1); } int lua_physics_particle_set_group_flags(lua_State *_pL) { return DoLuaGMLCall(_pL, 1736, 2); } int lua_physics_particle_get_group_flags(lua_State *_pL) { return DoLuaGMLCall(_pL, 1737, 1); } int lua_physics_particle_get_max_count(lua_State *_pL) { return DoLuaGMLCall(_pL, 1738, 0); } int lua_physics_particle_get_radius(lua_State *_pL) { return DoLuaGMLCall(_pL, 1739, 0); } int lua_physics_particle_get_density(lua_State *_pL) { return DoLuaGMLCall(_pL, 1740, 0); } int lua_physics_particle_get_damping(lua_State *_pL) { return DoLuaGMLCall(_pL, 1741, 0); } int lua_physics_particle_get_gravity_scale(lua_State *_pL) { return DoLuaGMLCall(_pL, 1742, 0); } int lua_physics_particle_set_max_count(lua_State *_pL) { return DoLuaGMLCall(_pL, 1743, 1); } int lua_physics_particle_set_radius(lua_State *_pL) { return DoLuaGMLCall(_pL, 1744, 1); } int lua_physics_particle_set_density(lua_State *_pL) { return DoLuaGMLCall(_pL, 1745, 1); } int lua_physics_particle_set_damping(lua_State *_pL) { return DoLuaGMLCall(_pL, 1746, 1); } int lua_physics_particle_set_gravity_scale(lua_State *_pL) { return DoLuaGMLCall(_pL, 1747, 1); } int lua_gamepad_is_supported(lua_State *_pL) { return DoLuaGMLCall(_pL, 1748, 0); } int lua_gamepad_get_device_count(lua_State *_pL) { return DoLuaGMLCall(_pL, 1749, 0); } int lua_gamepad_is_connected(lua_State *_pL) { return DoLuaGMLCall(_pL, 1750, 1); } int lua_gamepad_get_description(lua_State *_pL) { return DoLuaGMLCall(_pL, 1751, 1); } int lua_gamepad_get_button_threshold(lua_State *_pL) { return DoLuaGMLCall(_pL, 1752, 1); } int lua_gamepad_set_button_threshold(lua_State *_pL) { return DoLuaGMLCall(_pL, 1753, 2); } int lua_gamepad_get_axis_deadzone(lua_State *_pL) { return DoLuaGMLCall(_pL, 1754, 1); } int lua_gamepad_set_axis_deadzone(lua_State *_pL) { return DoLuaGMLCall(_pL, 1755, 2); } int lua_gamepad_button_count(lua_State *_pL) { return DoLuaGMLCall(_pL, 1756, 1); } int lua_gamepad_button_check(lua_State *_pL) { return DoLuaGMLCall(_pL, 1757, 2); } int lua_gamepad_button_check_pressed(lua_State *_pL) { return DoLuaGMLCall(_pL, 1758, 2); } int lua_gamepad_button_check_released(lua_State *_pL) { return DoLuaGMLCall(_pL, 1759, 2); } int lua_gamepad_button_value(lua_State *_pL) { return DoLuaGMLCall(_pL, 1760, 2); } int lua_gamepad_axis_count(lua_State *_pL) { return DoLuaGMLCall(_pL, 1761, 1); } int lua_gamepad_axis_value(lua_State *_pL) { return DoLuaGMLCall(_pL, 1762, 2); } int lua_gamepad_hat_value(lua_State *_pL) { return DoLuaGMLCall(_pL, 1763, 2); } int lua_gamepad_hat_count(lua_State *_pL) { return DoLuaGMLCall(_pL, 1764, 1); } int lua_gamepad_remove_mapping(lua_State *_pL) { return DoLuaGMLCall(_pL, 1765, 1); } int lua_gamepad_test_mapping(lua_State *_pL) { return DoLuaGMLCall(_pL, 1766, 2); } int lua_gamepad_get_mapping(lua_State *_pL) { return DoLuaGMLCall(_pL, 1767, 1); } int lua_gamepad_get_guid(lua_State *_pL) { return DoLuaGMLCall(_pL, 1768, 1); } int lua_gamepad_set_vibration(lua_State *_pL) { return DoLuaGMLCall(_pL, 1769, 3); } int lua_gamepad_add_hardware_mapping_from_string(lua_State *_pL) { return DoLuaGMLCall(_pL, 1770, 1); } int lua_gamepad_add_hardware_mapping_from_file(lua_State *_pL) { return DoLuaGMLCall(_pL, 1771, 1); } int lua_gamepad_get_hardware_mappings(lua_State *_pL) { return DoLuaGMLCall(_pL, 1772, 0); } int lua_gamepad_set_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 1773, 2); } int lua_gamepad_set_colour(lua_State *_pL) { return DoLuaGMLCall(_pL, 1774, 2); } int lua_buffer_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 1775, 3); } int lua_buffer_delete(lua_State *_pL) { return DoLuaGMLCall(_pL, 1776, 1); } int lua_buffer_write(lua_State *_pL) { return DoLuaGMLCall(_pL, 1777, 3); } int lua_buffer_read(lua_State *_pL) { return DoLuaGMLCall(_pL, 1778, 2); } int lua_buffer_poke(lua_State *_pL) { return DoLuaGMLCall(_pL, 1779, 4); } int lua_buffer_peek(lua_State *_pL) { return DoLuaGMLCall(_pL, 1780, 3); } int lua_buffer_seek(lua_State *_pL) { return DoLuaGMLCall(_pL, 1781, 3); } int lua_buffer_save(lua_State *_pL) { return DoLuaGMLCall(_pL, 1782, 2); } int lua_buffer_save_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1783, 4); } int lua_buffer_load(lua_State *_pL) { return DoLuaGMLCall(_pL, 1784, 1); } int lua_buffer_load_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1785, 3); } int lua_buffer_load_partial(lua_State *_pL) { return DoLuaGMLCall(_pL, 1786, 5); } int lua_buffer_save_async(lua_State *_pL) { return DoLuaGMLCall(_pL, 1787, 4); } int lua_buffer_load_async(lua_State *_pL) { return DoLuaGMLCall(_pL, 1788, 4); } int lua_buffer_async_group_begin(lua_State *_pL) { return DoLuaGMLCall(_pL, 1789, 1); } int lua_buffer_async_group_end(lua_State *_pL) { return DoLuaGMLCall(_pL, 1790, 0); } int lua_buffer_async_group_option(lua_State *_pL) { return DoLuaGMLCall(_pL, 1791, 2); } int lua_buffer_copy(lua_State *_pL) { return DoLuaGMLCall(_pL, 1792, 5); } int lua_buffer_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 1793, 1); } int lua_buffer_get_type(lua_State *_pL) { return DoLuaGMLCall(_pL, 1794, 1); } int lua_buffer_get_alignment(lua_State *_pL) { return DoLuaGMLCall(_pL, 1795, 1); } int lua_buffer_fill(lua_State *_pL) { return DoLuaGMLCall(_pL, 1796, 5); } int lua_buffer_get_size(lua_State *_pL) { return DoLuaGMLCall(_pL, 1797, 1); } int lua_buffer_tell(lua_State *_pL) { return DoLuaGMLCall(_pL, 1798, 1); } int lua_buffer_resize(lua_State *_pL) { return DoLuaGMLCall(_pL, 1799, 2); } int lua_buffer_md5(lua_State *_pL) { return DoLuaGMLCall(_pL, 1800, 3); } int lua_buffer_sha1(lua_State *_pL) { return DoLuaGMLCall(_pL, 1801, 3); } int lua_buffer_base64_encode(lua_State *_pL) { return DoLuaGMLCall(_pL, 1802, 3); } int lua_buffer_base64_decode(lua_State *_pL) { return DoLuaGMLCall(_pL, 1803, 1); } int lua_buffer_base64_decode_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1804, 3); } int lua_buffer_sizeof(lua_State *_pL) { return DoLuaGMLCall(_pL, 1805, 1); } int lua_buffer_get_address(lua_State *_pL) { return DoLuaGMLCall(_pL, 1806, 1); } int lua_buffer_get_surface(lua_State *_pL) { return DoLuaGMLCall(_pL, 1807, 5); } int lua_buffer_set_surface(lua_State *_pL) { return DoLuaGMLCall(_pL, 1808, 5); } int lua_buffer_create_from_vertex_buffer(lua_State *_pL) { return DoLuaGMLCall(_pL, 1809, 3); } int lua_buffer_create_from_vertex_buffer_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1810, 5); } int lua_buffer_copy_from_vertex_buffer(lua_State *_pL) { return DoLuaGMLCall(_pL, 1811, 5); } int lua_buffer_compress(lua_State *_pL) { return DoLuaGMLCall(_pL, 1812, 3); } int lua_buffer_decompress(lua_State *_pL) { return DoLuaGMLCall(_pL, 1813, 1); } int lua_vertex_create_buffer(lua_State *_pL) { return DoLuaGMLCall(_pL, 1814, 0); } int lua_vertex_create_buffer_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1815, 1); } int lua_vertex_delete_buffer(lua_State *_pL) { return DoLuaGMLCall(_pL, 1816, 1); } int lua_vertex_begin(lua_State *_pL) { return DoLuaGMLCall(_pL, 1817, 2); } int lua_vertex_end(lua_State *_pL) { return DoLuaGMLCall(_pL, 1818, 1); } int lua_vertex_position(lua_State *_pL) { return DoLuaGMLCall(_pL, 1819, 3); } int lua_vertex_position_3d(lua_State *_pL) { return DoLuaGMLCall(_pL, 1820, 4); } int lua_vertex_colour(lua_State *_pL) { return DoLuaGMLCall(_pL, 1821, 3); } int lua_vertex_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 1822, 3); } int lua_vertex_argb(lua_State *_pL) { return DoLuaGMLCall(_pL, 1823, 2); } int lua_vertex_texcoord(lua_State *_pL) { return DoLuaGMLCall(_pL, 1824, 3); } int lua_vertex_normal(lua_State *_pL) { return DoLuaGMLCall(_pL, 1825, 4); } int lua_vertex_float1(lua_State *_pL) { return DoLuaGMLCall(_pL, 1826, 2); } int lua_vertex_float2(lua_State *_pL) { return DoLuaGMLCall(_pL, 1827, 3); } int lua_vertex_float3(lua_State *_pL) { return DoLuaGMLCall(_pL, 1828, 4); } int lua_vertex_float4(lua_State *_pL) { return DoLuaGMLCall(_pL, 1829, 5); } int lua_vertex_ubyte4(lua_State *_pL) { return DoLuaGMLCall(_pL, 1830, 5); } int lua_vertex_submit(lua_State *_pL) { return DoLuaGMLCall(_pL, 1831, 3); } int lua_vertex_freeze(lua_State *_pL) { return DoLuaGMLCall(_pL, 1832, 1); } int lua_vertex_get_number(lua_State *_pL) { return DoLuaGMLCall(_pL, 1833, 1); } int lua_vertex_get_buffer_size(lua_State *_pL) { return DoLuaGMLCall(_pL, 1834, 1); } int lua_vertex_create_buffer_from_buffer(lua_State *_pL) { return DoLuaGMLCall(_pL, 1835, 2); } int lua_vertex_create_buffer_from_buffer_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1836, 4); } int lua_network_create_socket(lua_State *_pL) { return DoLuaGMLCall(_pL, 1837, 1); } int lua_network_create_socket_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1838, 2); } int lua_network_create_server(lua_State *_pL) { return DoLuaGMLCall(_pL, 1839, 3); } int lua_network_create_server_raw(lua_State *_pL) { return DoLuaGMLCall(_pL, 1840, 3); } int lua_network_connect(lua_State *_pL) { return DoLuaGMLCall(_pL, 1841, 3); } int lua_network_connect_raw(lua_State *_pL) { return DoLuaGMLCall(_pL, 1842, 3); } int lua_network_send_packet(lua_State *_pL) { return DoLuaGMLCall(_pL, 1843, 3); } int lua_network_send_raw(lua_State *_pL) { return DoLuaGMLCall(_pL, 1844, 3); } int lua_network_send_broadcast(lua_State *_pL) { return DoLuaGMLCall(_pL, 1845, 3); } int lua_network_send_udp(lua_State *_pL) { return DoLuaGMLCall(_pL, 1846, 5); } int lua_network_send_udp_raw(lua_State *_pL) { return DoLuaGMLCall(_pL, 1847, 5); } int lua_network_resolve(lua_State *_pL) { return DoLuaGMLCall(_pL, 1848, 1); } int lua_network_destroy(lua_State *_pL) { return DoLuaGMLCall(_pL, 1849, 1); } int lua_network_set_timeout(lua_State *_pL) { return DoLuaGMLCall(_pL, 1850, 3); } int lua_network_set_config(lua_State *_pL) { return DoLuaGMLCall(_pL, 1851, 2); } int lua_shader_set(lua_State *_pL) { return DoLuaGMLCall(_pL, 1852, 1); } int lua_shader_get_name(lua_State *_pL) { return DoLuaGMLCall(_pL, 1853, 1); } int lua_shader_reset(lua_State *_pL) { return DoLuaGMLCall(_pL, 1854, 1); } int lua_shader_current(lua_State *_pL) { return DoLuaGMLCall(_pL, 1855, 0); } int lua_shader_get_uniform(lua_State *_pL) { return DoLuaGMLCall(_pL, 1856, 2); } int lua_shader_get_sampler_index(lua_State *_pL) { return DoLuaGMLCall(_pL, 1857, 2); } int lua_shader_set_uniform_i(lua_State *_pL) { return DoLuaGMLCall(_pL, 1858, -1); } int lua_shader_set_uniform_i_array(lua_State *_pL) { return DoLuaGMLCall(_pL, 1859, 2); } int lua_shader_set_uniform_f(lua_State *_pL) { return DoLuaGMLCall(_pL, 1860, -1); } int lua_shader_set_uniform_f_array(lua_State *_pL) { return DoLuaGMLCall(_pL, 1861, 2); } int lua_shader_set_uniform_matrix(lua_State *_pL) { return DoLuaGMLCall(_pL, 1862, 1); } int lua_shader_set_uniform_matrix_array(lua_State *_pL) { return DoLuaGMLCall(_pL, 1863, 2); } int lua_shader_is_compiled(lua_State *_pL) { return DoLuaGMLCall(_pL, 1864, 1); } int lua_shaders_are_supported(lua_State *_pL) { return DoLuaGMLCall(_pL, 1865, 0); } int lua_texture_set_stage(lua_State *_pL) { return DoLuaGMLCall(_pL, 1866, 2); } int lua_texture_get_texel_width(lua_State *_pL) { return DoLuaGMLCall(_pL, 1867, 1); } int lua_texture_get_texel_height(lua_State *_pL) { return DoLuaGMLCall(_pL, 1868, 1); } int lua_vertex_format_begin(lua_State *_pL) { return DoLuaGMLCall(_pL, 1869, 0); } int lua_vertex_format_delete(lua_State *_pL) { return DoLuaGMLCall(_pL, 1870, 1); } int lua_vertex_format_end(lua_State *_pL) { return DoLuaGMLCall(_pL, 1871, 0); } int lua_vertex_format_add_position(lua_State *_pL) { return DoLuaGMLCall(_pL, 1872, 0); } int lua_vertex_format_add_position_3d(lua_State *_pL) { return DoLuaGMLCall(_pL, 1873, 0); } int lua_vertex_format_add_colour(lua_State *_pL) { return DoLuaGMLCall(_pL, 1874, 0); } int lua_vertex_format_add_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 1875, 0); } int lua_vertex_format_add_normal(lua_State *_pL) { return DoLuaGMLCall(_pL, 1876, 0); } int lua_vertex_format_add_textcoord(lua_State *_pL) { return DoLuaGMLCall(_pL, 1877, 0); } int lua_vertex_format_add_texcoord(lua_State *_pL) { return DoLuaGMLCall(_pL, 1878, 0); } int lua_vertex_format_add_custom(lua_State *_pL) { return DoLuaGMLCall(_pL, 1879, 2); } int lua_steam_activate_overlay(lua_State *_pL) { return DoLuaGMLCall(_pL, 1880, 1); } int lua_steam_is_overlay_enabled(lua_State *_pL) { return DoLuaGMLCall(_pL, 1881, 0); } int lua_steam_is_overlay_activated(lua_State *_pL) { return DoLuaGMLCall(_pL, 1882, 0); } int lua_steam_get_persona_name(lua_State *_pL) { return DoLuaGMLCall(_pL, 1883, 0); } int lua_steam_initialised(lua_State *_pL) { return DoLuaGMLCall(_pL, 1884, 0); } int lua_steam_is_cloud_enabled_for_app(lua_State *_pL) { return DoLuaGMLCall(_pL, 1885, 0); } int lua_steam_is_cloud_enabled_for_account(lua_State *_pL) { return DoLuaGMLCall(_pL, 1886, 0); } int lua_steam_file_persisted(lua_State *_pL) { return DoLuaGMLCall(_pL, 1887, 1); } int lua_steam_get_quota_total(lua_State *_pL) { return DoLuaGMLCall(_pL, 1888, 0); } int lua_steam_get_quota_free(lua_State *_pL) { return DoLuaGMLCall(_pL, 1889, 0); } int lua_steam_file_write(lua_State *_pL) { return DoLuaGMLCall(_pL, 1890, 3); } int lua_steam_file_write_file(lua_State *_pL) { return DoLuaGMLCall(_pL, 1891, 2); } int lua_steam_file_read(lua_State *_pL) { return DoLuaGMLCall(_pL, 1892, 1); } int lua_steam_file_delete(lua_State *_pL) { return DoLuaGMLCall(_pL, 1893, 1); } int lua_steam_file_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 1894, 1); } int lua_steam_file_size(lua_State *_pL) { return DoLuaGMLCall(_pL, 1895, 1); } int lua_steam_file_share(lua_State *_pL) { return DoLuaGMLCall(_pL, 1896, 1); } int lua_steam_publish_workshop_file(lua_State *_pL) { return DoLuaGMLCall(_pL, 1897, 4); } int lua_steam_is_screenshot_requested(lua_State *_pL) { return DoLuaGMLCall(_pL, 1898, 0); } int lua_steam_send_screenshot(lua_State *_pL) { return DoLuaGMLCall(_pL, 1899, 3); } int lua_steam_is_user_logged_on(lua_State *_pL) { return DoLuaGMLCall(_pL, 1900, 0); } int lua_steam_get_user_steam_id(lua_State *_pL) { return DoLuaGMLCall(_pL, 1901, 0); } int lua_steam_user_owns_dlc(lua_State *_pL) { return DoLuaGMLCall(_pL, 1902, 1); } int lua_steam_user_installed_dlc(lua_State *_pL) { return DoLuaGMLCall(_pL, 1903, 1); } int lua_steam_current_game_language(lua_State *_pL) { return DoLuaGMLCall(_pL, 1904, 1); } int lua_steam_available_languages(lua_State *_pL) { return DoLuaGMLCall(_pL, 1905, 1); } int lua_steam_activate_overlay_browser(lua_State *_pL) { return DoLuaGMLCall(_pL, 1906, 1); } int lua_steam_activate_overlay_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 1907, 2); } int lua_steam_activate_overlay_store(lua_State *_pL) { return DoLuaGMLCall(_pL, 1908, 1); } int lua_steam_get_user_persona_name(lua_State *_pL) { return DoLuaGMLCall(_pL, 1909, 1); } int lua_steam_set_achievement(lua_State *_pL) { return DoLuaGMLCall(_pL, 1910, 1); } int lua_steam_get_achievement(lua_State *_pL) { return DoLuaGMLCall(_pL, 1911, 1); } int lua_steam_clear_achievement(lua_State *_pL) { return DoLuaGMLCall(_pL, 1912, 1); } int lua_steam_set_stat_int(lua_State *_pL) { return DoLuaGMLCall(_pL, 1913, 2); } int lua_steam_set_stat_float(lua_State *_pL) { return DoLuaGMLCall(_pL, 1914, 2); } int lua_steam_set_stat_avg_rate(lua_State *_pL) { return DoLuaGMLCall(_pL, 1915, 3); } int lua_steam_get_stat_int(lua_State *_pL) { return DoLuaGMLCall(_pL, 1916, 1); } int lua_steam_get_stat_float(lua_State *_pL) { return DoLuaGMLCall(_pL, 1917, 1); } int lua_steam_get_stat_avg_rate(lua_State *_pL) { return DoLuaGMLCall(_pL, 1918, 1); } int lua_steam_reset_all_stats(lua_State *_pL) { return DoLuaGMLCall(_pL, 1919, 0); } int lua_steam_reset_all_stats_achievements(lua_State *_pL) { return DoLuaGMLCall(_pL, 1920, 0); } int lua_steam_stats_ready(lua_State *_pL) { return DoLuaGMLCall(_pL, 1921, 0); } int lua_steam_create_leaderboard(lua_State *_pL) { return DoLuaGMLCall(_pL, 1922, 3); } int lua_steam_upload_score(lua_State *_pL) { return DoLuaGMLCall(_pL, 1923, 2); } int lua_steam_download_scores_around_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 1924, 3); } int lua_steam_download_scores(lua_State *_pL) { return DoLuaGMLCall(_pL, 1925, 3); } int lua_steam_download_friends_scores(lua_State *_pL) { return DoLuaGMLCall(_pL, 1926, 1); } int lua_steam_upload_score_buffer(lua_State *_pL) { return DoLuaGMLCall(_pL, 1927, 3); } int lua_steam_upload_score_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1928, 3); } int lua_steam_upload_score_buffer_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 1929, 4); } int lua_steam_get_app_id(lua_State *_pL) { return DoLuaGMLCall(_pL, 1930, 0); } int lua_steam_get_user_account_id(lua_State *_pL) { return DoLuaGMLCall(_pL, 1931, 0); } int lua_steam_ugc_download(lua_State *_pL) { return DoLuaGMLCall(_pL, 1932, 2); } int lua_steam_ugc_create_item(lua_State *_pL) { return DoLuaGMLCall(_pL, 1933, 2); } int lua_steam_ugc_start_item_update(lua_State *_pL) { return DoLuaGMLCall(_pL, 1934, 2); } int lua_steam_ugc_set_item_title(lua_State *_pL) { return DoLuaGMLCall(_pL, 1935, 2); } int lua_steam_ugc_set_item_description(lua_State *_pL) { return DoLuaGMLCall(_pL, 1936, 2); } int lua_steam_ugc_set_item_visibility(lua_State *_pL) { return DoLuaGMLCall(_pL, 1937, 2); } int lua_steam_ugc_set_item_tags(lua_State *_pL) { return DoLuaGMLCall(_pL, 1938, 2); } int lua_steam_ugc_set_item_content(lua_State *_pL) { return DoLuaGMLCall(_pL, 1939, 2); } int lua_steam_ugc_set_item_preview(lua_State *_pL) { return DoLuaGMLCall(_pL, 1940, 2); } int lua_steam_ugc_submit_item_update(lua_State *_pL) { return DoLuaGMLCall(_pL, 1941, 2); } int lua_steam_ugc_get_item_update_progress(lua_State *_pL) { return DoLuaGMLCall(_pL, 1942, 1); } int lua_steam_ugc_subscribe_item(lua_State *_pL) { return DoLuaGMLCall(_pL, 1943, 1); } int lua_steam_ugc_unsubscribe_item(lua_State *_pL) { return DoLuaGMLCall(_pL, 1944, 1); } int lua_steam_ugc_num_subscribed_items(lua_State *_pL) { return DoLuaGMLCall(_pL, 1945, 0); } int lua_steam_ugc_get_subscribed_items(lua_State *_pL) { return DoLuaGMLCall(_pL, 1946, 1); } int lua_steam_ugc_get_item_install_info(lua_State *_pL) { return DoLuaGMLCall(_pL, 1947, 2); } int lua_steam_ugc_get_item_update_info(lua_State *_pL) { return DoLuaGMLCall(_pL, 1948, 2); } int lua_steam_ugc_request_item_details(lua_State *_pL) { return DoLuaGMLCall(_pL, 1949, 2); } int lua_steam_ugc_create_query_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 1950, 4); } int lua_steam_ugc_create_query_user_ex(lua_State *_pL) { return DoLuaGMLCall(_pL, 1951, 7); } int lua_steam_ugc_create_query_all(lua_State *_pL) { return DoLuaGMLCall(_pL, 1952, 3); } int lua_steam_ugc_create_query_all_ex(lua_State *_pL) { return DoLuaGMLCall(_pL, 1953, 5); } int lua_steam_ugc_query_set_cloud_filename_filter(lua_State *_pL) { return DoLuaGMLCall(_pL, 1954, 2); } int lua_steam_ugc_query_set_match_any_tag(lua_State *_pL) { return DoLuaGMLCall(_pL, 1955, 2); } int lua_steam_ugc_query_set_search_text(lua_State *_pL) { return DoLuaGMLCall(_pL, 1956, 2); } int lua_steam_ugc_query_set_ranked_by_trend_days(lua_State *_pL) { return DoLuaGMLCall(_pL, 1957, 2); } int lua_steam_ugc_query_add_required_tag(lua_State *_pL) { return DoLuaGMLCall(_pL, 1958, 2); } int lua_steam_ugc_query_add_excluded_tag(lua_State *_pL) { return DoLuaGMLCall(_pL, 1959, 2); } int lua_steam_ugc_query_set_return_long_description(lua_State *_pL) { return DoLuaGMLCall(_pL, 1960, 2); } int lua_steam_ugc_query_set_return_total_only(lua_State *_pL) { return DoLuaGMLCall(_pL, 1961, 2); } int lua_steam_ugc_query_set_allow_cached_response(lua_State *_pL) { return DoLuaGMLCall(_pL, 1962, 2); } int lua_steam_ugc_send_query(lua_State *_pL) { return DoLuaGMLCall(_pL, 1963, 1); } int lua_push_local_notification(lua_State *_pL) { return DoLuaGMLCall(_pL, 1964, 4); } int lua_push_get_first_local_notification(lua_State *_pL) { return DoLuaGMLCall(_pL, 1965, 1); } int lua_push_get_next_local_notification(lua_State *_pL) { return DoLuaGMLCall(_pL, 1966, 1); } int lua_push_cancel_local_notification(lua_State *_pL) { return DoLuaGMLCall(_pL, 1967, 1); } int lua_push_get_application_badge_number(lua_State *_pL) { return DoLuaGMLCall(_pL, 1968, 0); } int lua_push_set_application_badge_number(lua_State *_pL) { return DoLuaGMLCall(_pL, 1969, 1); } int lua_iap_activate(lua_State *_pL) { return DoLuaGMLCall(_pL, 1970, 1); } int lua_iap_status(lua_State *_pL) { return DoLuaGMLCall(_pL, 1971, 0); } int lua_iap_acquire(lua_State *_pL) { return DoLuaGMLCall(_pL, 1972, 2); } int lua_iap_consume(lua_State *_pL) { return DoLuaGMLCall(_pL, 1973, 1); } int lua_iap_is_purchased(lua_State *_pL) { return DoLuaGMLCall(_pL, 1974, 1); } int lua_iap_enumerate_products(lua_State *_pL) { return DoLuaGMLCall(_pL, 1975, 1); } int lua_iap_restore_all(lua_State *_pL) { return DoLuaGMLCall(_pL, 1976, 0); } int lua_iap_product_details(lua_State *_pL) { return DoLuaGMLCall(_pL, 1977, 2); } int lua_iap_purchase_details(lua_State *_pL) { return DoLuaGMLCall(_pL, 1978, 2); } int lua_iap_store_status(lua_State *_pL) { return DoLuaGMLCall(_pL, 1979, 0); } int lua_iap_event_queue(lua_State *_pL) { return DoLuaGMLCall(_pL, 1980, 0); } int lua_iap_product_status(lua_State *_pL) { return DoLuaGMLCall(_pL, 1981, 1); } int lua_iap_is_downloaded(lua_State *_pL) { return DoLuaGMLCall(_pL, 1982, 1); } int lua_iap_product_files(lua_State *_pL) { return DoLuaGMLCall(_pL, 1983, 2); } int lua_iap_files_purchased(lua_State *_pL) { return DoLuaGMLCall(_pL, 1984, 0); } int lua_YoYo_AddVirtualKey(lua_State *_pL) { return DoLuaGMLCall(_pL, 1985, 5); } int lua_YoYo_DeleteVirtualKey(lua_State *_pL) { return DoLuaGMLCall(_pL, 1986, 1); } int lua_YoYo_ShowVirtualKey(lua_State *_pL) { return DoLuaGMLCall(_pL, 1987, 1); } int lua_YoYo_HideVirtualKey(lua_State *_pL) { return DoLuaGMLCall(_pL, 1988, 1); } int lua_virtual_key_add(lua_State *_pL) { return DoLuaGMLCall(_pL, 1989, 5); } int lua_virtual_key_delete(lua_State *_pL) { return DoLuaGMLCall(_pL, 1990, 1); } int lua_virtual_key_show(lua_State *_pL) { return DoLuaGMLCall(_pL, 1991, 1); } int lua_virtual_key_hide(lua_State *_pL) { return DoLuaGMLCall(_pL, 1992, 1); } int lua_YoYo_LoginAchievements(lua_State *_pL) { return DoLuaGMLCall(_pL, 1993, 0); } int lua_YoYo_LogoutAchievements(lua_State *_pL) { return DoLuaGMLCall(_pL, 1994, 0); } int lua_YoYo_PostAchievement(lua_State *_pL) { return DoLuaGMLCall(_pL, 1995, 2); } int lua_YoYo_PostScore(lua_State *_pL) { return DoLuaGMLCall(_pL, 1996, 2); } int lua_YoYo_AchievementsAvailable(lua_State *_pL) { return DoLuaGMLCall(_pL, 1997, 0); } int lua_achievement_available(lua_State *_pL) { return DoLuaGMLCall(_pL, 1998, 0); } int lua_achievement_post_score(lua_State *_pL) { return DoLuaGMLCall(_pL, 1999, 2); } int lua_achievement_post(lua_State *_pL) { return DoLuaGMLCall(_pL, 2000, 2); } int lua_achievement_increment(lua_State *_pL) { return DoLuaGMLCall(_pL, 2001, 2); } int lua_achievement_event(lua_State *_pL) { return DoLuaGMLCall(_pL, 2002, 1); } int lua_achievement_login(lua_State *_pL) { return DoLuaGMLCall(_pL, 2003, 0); } int lua_achievement_logout(lua_State *_pL) { return DoLuaGMLCall(_pL, 2004, 0); } int lua_achievement_reset(lua_State *_pL) { return DoLuaGMLCall(_pL, 2005, 0); } int lua_achievement_show_achievements(lua_State *_pL) { return DoLuaGMLCall(_pL, 2006, 0); } int lua_achievement_show(lua_State *_pL) { return DoLuaGMLCall(_pL, 2007, 2); } int lua_achievement_show_leaderboards(lua_State *_pL) { return DoLuaGMLCall(_pL, 2008, 0); } int lua_achievement_load_friends(lua_State *_pL) { return DoLuaGMLCall(_pL, 2009, 0); } int lua_achievement_load_leaderboard(lua_State *_pL) { return DoLuaGMLCall(_pL, 2010, 4); } int lua_achievement_get_pic(lua_State *_pL) { return DoLuaGMLCall(_pL, 2011, 1); } int lua_achievement_get_info(lua_State *_pL) { return DoLuaGMLCall(_pL, 2012, 1); } int lua_achievement_load_progress(lua_State *_pL) { return DoLuaGMLCall(_pL, 2013, 0); } int lua_achievement_send_challenge(lua_State *_pL) { return DoLuaGMLCall(_pL, 2014, 5); } int lua_achievement_get_challenges(lua_State *_pL) { return DoLuaGMLCall(_pL, 2015, 0); } int lua_achievement_show_challenge_notifications(lua_State *_pL) { return DoLuaGMLCall(_pL, 2016, 3); } int lua_cloud_file_save(lua_State *_pL) { return DoLuaGMLCall(_pL, 2017, 2); } int lua_cloud_string_save(lua_State *_pL) { return DoLuaGMLCall(_pL, 2018, 2); } int lua_cloud_synchronise(lua_State *_pL) { return DoLuaGMLCall(_pL, 2019, 0); } int lua_YoYo_OpenURL(lua_State *_pL) { return DoLuaGMLCall(_pL, 2020, 1); } int lua_YoYo_OpenURL_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 2021, 2); } int lua_YoYo_OpenURL_full(lua_State *_pL) { return DoLuaGMLCall(_pL, 2022, 3); } int lua_url_open(lua_State *_pL) { return DoLuaGMLCall(_pL, 2023, 1); } int lua_url_open_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 2024, 2); } int lua_url_open_full(lua_State *_pL) { return DoLuaGMLCall(_pL, 2025, 3); } int lua_url_get_domain(lua_State *_pL) { return DoLuaGMLCall(_pL, 2026, 1); } int lua_YoYo_EnableAds(lua_State *_pL) { return DoLuaGMLCall(_pL, 2027, 5); } int lua_YoYo_DisableAds(lua_State *_pL) { return DoLuaGMLCall(_pL, 2028, 0); } int lua_YoYo_LeaveRating(lua_State *_pL) { return DoLuaGMLCall(_pL, 2029, 4); } int lua_ads_enable(lua_State *_pL) { return DoLuaGMLCall(_pL, 2030, 3); } int lua_ads_disable(lua_State *_pL) { return DoLuaGMLCall(_pL, 2031, 1); } int lua_ads_event(lua_State *_pL) { return DoLuaGMLCall(_pL, 2032, 1); } int lua_ads_event_preload(lua_State *_pL) { return DoLuaGMLCall(_pL, 2033, 1); } int lua_ads_get_display_width(lua_State *_pL) { return DoLuaGMLCall(_pL, 2034, 1); } int lua_ads_get_display_height(lua_State *_pL) { return DoLuaGMLCall(_pL, 2035, 1); } int lua_ads_move(lua_State *_pL) { return DoLuaGMLCall(_pL, 2036, 3); } int lua_ads_interstitial_available(lua_State *_pL) { return DoLuaGMLCall(_pL, 2037, 0); } int lua_ads_interstitial_display(lua_State *_pL) { return DoLuaGMLCall(_pL, 2038, 0); } int lua_ads_engagement_available(lua_State *_pL) { return DoLuaGMLCall(_pL, 2039, 1); } int lua_ads_engagement_launch(lua_State *_pL) { return DoLuaGMLCall(_pL, 2040, 1); } int lua_ads_engagement_active(lua_State *_pL) { return DoLuaGMLCall(_pL, 2041, 1); } int lua_ads_setup(lua_State *_pL) { return DoLuaGMLCall(_pL, 2042, 2); } int lua_ads_set_reward_callback(lua_State *_pL) { return DoLuaGMLCall(_pL, 2043, 1); } int lua_clickable_add(lua_State *_pL) { return DoLuaGMLCall(_pL, 2044, 6); } int lua_clickable_add_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 2045, 8); } int lua_clickable_change(lua_State *_pL) { return DoLuaGMLCall(_pL, 2046, 4); } int lua_clickable_change_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 2047, 5); } int lua_clickable_delete(lua_State *_pL) { return DoLuaGMLCall(_pL, 2048, 1); } int lua_clickable_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 2049, 1); } int lua_clickable_set_style(lua_State *_pL) { return DoLuaGMLCall(_pL, 2050, 2); } int lua_shop_leave_rating(lua_State *_pL) { return DoLuaGMLCall(_pL, 2051, 4); } int lua_YoYo_GetTimer(lua_State *_pL) { return DoLuaGMLCall(_pL, 2052, 0); } int lua_YoYo_GetPlatform(lua_State *_pL) { return DoLuaGMLCall(_pL, 2053, 0); } int lua_YoYo_GetDevice(lua_State *_pL) { return DoLuaGMLCall(_pL, 2054, 0); } int lua_YoYo_GetCPUDetails(lua_State *_pL) { return DoLuaGMLCall(_pL, 2055, 0); } int lua_YoYo_GetConfig(lua_State *_pL) { return DoLuaGMLCall(_pL, 2056, 0); } int lua_YoYo_GetSessionKey(lua_State *_pL) { return DoLuaGMLCall(_pL, 2057, 0); } int lua_YoYo_CheckSecurity(lua_State *_pL) { return DoLuaGMLCall(_pL, 2058, 1); } int lua_get_timer(lua_State *_pL) { return DoLuaGMLCall(_pL, 2059, 0); } int lua_os_get_config(lua_State *_pL) { return DoLuaGMLCall(_pL, 2060, 0); } int lua_os_get_info(lua_State *_pL) { return DoLuaGMLCall(_pL, 2061, 0); } int lua_os_get_language(lua_State *_pL) { return DoLuaGMLCall(_pL, 2062, 0); } int lua_os_get_region(lua_State *_pL) { return DoLuaGMLCall(_pL, 2063, 0); } int lua_os_request_permission(lua_State *_pL) { return DoLuaGMLCall(_pL, 2064, 1); } int lua_os_check_permission(lua_State *_pL) { return DoLuaGMLCall(_pL, 2065, 1); } int lua_code_is_compiled(lua_State *_pL) { return DoLuaGMLCall(_pL, 2066, 0); } int lua_display_get_dpi_x(lua_State *_pL) { return DoLuaGMLCall(_pL, 2067, 0); } int lua_display_get_dpi_y(lua_State *_pL) { return DoLuaGMLCall(_pL, 2068, 0); } int lua_display_set_gui_size(lua_State *_pL) { return DoLuaGMLCall(_pL, 2069, 2); } int lua_display_get_gui_width(lua_State *_pL) { return DoLuaGMLCall(_pL, 2070, 0); } int lua_display_get_gui_height(lua_State *_pL) { return DoLuaGMLCall(_pL, 2071, 0); } int lua_display_set_gui_maximise(lua_State *_pL) { return DoLuaGMLCall(_pL, 2072, 2); } int lua_display_set_gui_maximize(lua_State *_pL) { return DoLuaGMLCall(_pL, 2073, 2); } int lua_YoYo_OF_StartDashboard(lua_State *_pL) { return DoLuaGMLCall(_pL, 2074, 0); } int lua_YoYo_OF_AddAchievement(lua_State *_pL) { return DoLuaGMLCall(_pL, 2075, 2); } int lua_YoYo_OF_AddLeaderboard(lua_State *_pL) { return DoLuaGMLCall(_pL, 2076, 3); } int lua_YoYo_OF_SendChallenge(lua_State *_pL) { return DoLuaGMLCall(_pL, 2077, 3); } int lua_YoYo_OF_SendInvite(lua_State *_pL) { return DoLuaGMLCall(_pL, 2078, 1); } int lua_YoYo_OF_SendSocial(lua_State *_pL) { return DoLuaGMLCall(_pL, 2079, 3); } int lua_YoYo_OF_SetURL(lua_State *_pL) { return DoLuaGMLCall(_pL, 2080, 1); } int lua_YoYo_OF_AcceptChallenge(lua_State *_pL) { return DoLuaGMLCall(_pL, 2081, 0); } int lua_YoYo_OF_IsOnline(lua_State *_pL) { return DoLuaGMLCall(_pL, 2082, 0); } int lua_YoYo_OF_SendChallengeResult(lua_State *_pL) { return DoLuaGMLCall(_pL, 2083, 2); } int lua_openfeint_start(lua_State *_pL) { return DoLuaGMLCall(_pL, 2084, 0); } int lua_achievement_map_achievement(lua_State *_pL) { return DoLuaGMLCall(_pL, 2085, 2); } int lua_achievement_map_leaderboard(lua_State *_pL) { return DoLuaGMLCall(_pL, 2086, 3); } int lua_openfeint_send_challenge(lua_State *_pL) { return DoLuaGMLCall(_pL, 2087, 3); } int lua_openfeint_send_invite(lua_State *_pL) { return DoLuaGMLCall(_pL, 2088, 1); } int lua_openfeint_send_social(lua_State *_pL) { return DoLuaGMLCall(_pL, 2089, 3); } int lua_openfeint_set_url(lua_State *_pL) { return DoLuaGMLCall(_pL, 2090, 1); } int lua_openfeint_accept_challenge(lua_State *_pL) { return DoLuaGMLCall(_pL, 2091, 0); } int lua_achievement_login_status(lua_State *_pL) { return DoLuaGMLCall(_pL, 2092, 0); } int lua_openfeint_send_result(lua_State *_pL) { return DoLuaGMLCall(_pL, 2093, 2); } int lua_YoYo_MouseCheckButton(lua_State *_pL) { return DoLuaGMLCall(_pL, 2094, 2); } int lua_YoYo_MouseCheckButtonPressed(lua_State *_pL) { return DoLuaGMLCall(_pL, 2095, 2); } int lua_YoYo_MouseCheckButtonReleased(lua_State *_pL) { return DoLuaGMLCall(_pL, 2096, 2); } int lua_YoYo_MouseX(lua_State *_pL) { return DoLuaGMLCall(_pL, 2097, 1); } int lua_YoYo_MouseY(lua_State *_pL) { return DoLuaGMLCall(_pL, 2098, 1); } int lua_YoYo_MouseXRaw(lua_State *_pL) { return DoLuaGMLCall(_pL, 2099, 1); } int lua_YoYo_MouseYRaw(lua_State *_pL) { return DoLuaGMLCall(_pL, 2100, 1); } int lua_YoYo_GetTiltX(lua_State *_pL) { return DoLuaGMLCall(_pL, 2101, 0); } int lua_YoYo_GetTiltY(lua_State *_pL) { return DoLuaGMLCall(_pL, 2102, 0); } int lua_YoYo_GetTiltZ(lua_State *_pL) { return DoLuaGMLCall(_pL, 2103, 0); } int lua_YoYo_IsKeypadOpen(lua_State *_pL) { return DoLuaGMLCall(_pL, 2104, 0); } int lua_device_mouse_check_button(lua_State *_pL) { return DoLuaGMLCall(_pL, 2105, 2); } int lua_device_mouse_check_button_pressed(lua_State *_pL) { return DoLuaGMLCall(_pL, 2106, 2); } int lua_device_mouse_check_button_released(lua_State *_pL) { return DoLuaGMLCall(_pL, 2107, 2); } int lua_device_mouse_x(lua_State *_pL) { return DoLuaGMLCall(_pL, 2108, 1); } int lua_device_mouse_y(lua_State *_pL) { return DoLuaGMLCall(_pL, 2109, 1); } int lua_device_mouse_raw_x(lua_State *_pL) { return DoLuaGMLCall(_pL, 2110, 1); } int lua_device_mouse_raw_y(lua_State *_pL) { return DoLuaGMLCall(_pL, 2111, 1); } int lua_device_mouse_x_to_gui(lua_State *_pL) { return DoLuaGMLCall(_pL, 2112, 1); } int lua_device_mouse_y_to_gui(lua_State *_pL) { return DoLuaGMLCall(_pL, 2113, 1); } int lua_device_get_tilt_x(lua_State *_pL) { return DoLuaGMLCall(_pL, 2114, 0); } int lua_device_get_tilt_y(lua_State *_pL) { return DoLuaGMLCall(_pL, 2115, 0); } int lua_device_get_tilt_z(lua_State *_pL) { return DoLuaGMLCall(_pL, 2116, 0); } int lua_device_is_keypad_open(lua_State *_pL) { return DoLuaGMLCall(_pL, 2117, 0); } int lua_facebook_init(lua_State *_pL) { return DoLuaGMLCall(_pL, 2118, 0); } int lua_facebook_login(lua_State *_pL) { return DoLuaGMLCall(_pL, 2119, 2); } int lua_facebook_status(lua_State *_pL) { return DoLuaGMLCall(_pL, 2120, 0); } int lua_facebook_graph_request(lua_State *_pL) { return DoLuaGMLCall(_pL, 2121, 4); } int lua_facebook_dialog(lua_State *_pL) { return DoLuaGMLCall(_pL, 2122, 3); } int lua_facebook_logout(lua_State *_pL) { return DoLuaGMLCall(_pL, 2123, 0); } int lua_facebook_user_id(lua_State *_pL) { return DoLuaGMLCall(_pL, 2124, 0); } int lua_facebook_accesstoken(lua_State *_pL) { return DoLuaGMLCall(_pL, 2125, 0); } int lua_facebook_launch_offerwall(lua_State *_pL) { return DoLuaGMLCall(_pL, 2126, 1); } int lua_facebook_post_message(lua_State *_pL) { return DoLuaGMLCall(_pL, 2127, 7); } int lua_facebook_send_invite(lua_State *_pL) { return DoLuaGMLCall(_pL, 2128, 5); } int lua_facebook_check_permission(lua_State *_pL) { return DoLuaGMLCall(_pL, 2129, 1); } int lua_facebook_request_read_permissions(lua_State *_pL) { return DoLuaGMLCall(_pL, 2130, 1); } int lua_facebook_request_publish_permissions(lua_State *_pL) { return DoLuaGMLCall(_pL, 2131, 1); } int lua_YoYo_OSPauseEvent(lua_State *_pL) { return DoLuaGMLCall(_pL, 2132, 0); } int lua_os_is_paused(lua_State *_pL) { return DoLuaGMLCall(_pL, 2133, 0); } int lua_window_has_focus(lua_State *_pL) { return DoLuaGMLCall(_pL, 2134, 0); } int lua_base64_encode(lua_State *_pL) { return DoLuaGMLCall(_pL, 2135, 1); } int lua_base64_decode(lua_State *_pL) { return DoLuaGMLCall(_pL, 2136, 1); } int lua_md5_string_unicode(lua_State *_pL) { return DoLuaGMLCall(_pL, 2137, 1); } int lua_md5_string_utf8(lua_State *_pL) { return DoLuaGMLCall(_pL, 2138, 1); } int lua_md5_file(lua_State *_pL) { return DoLuaGMLCall(_pL, 2139, 1); } int lua_sha1_string_unicode(lua_State *_pL) { return DoLuaGMLCall(_pL, 2140, 1); } int lua_sha1_string_utf8(lua_State *_pL) { return DoLuaGMLCall(_pL, 2141, 1); } int lua_sha1_file(lua_State *_pL) { return DoLuaGMLCall(_pL, 2142, 1); } int lua_os_is_network_connected(lua_State *_pL) { return DoLuaGMLCall(_pL, 2143, 0); } int lua_os_powersave_enable(lua_State *_pL) { return DoLuaGMLCall(_pL, 2144, 1); } int lua_os_lock_orientation(lua_State *_pL) { return DoLuaGMLCall(_pL, 2145, 1); } int lua_analytics_event(lua_State *_pL) { return DoLuaGMLCall(_pL, 2146, 1); } int lua_analytics_event_ext(lua_State *_pL) { return DoLuaGMLCall(_pL, 2147, -1); } int lua_winphone_license_trial_version(lua_State *_pL) { return DoLuaGMLCall(_pL, 2148, 0); } int lua_winphone_tile_title(lua_State *_pL) { return DoLuaGMLCall(_pL, 2149, 1); } int lua_winphone_tile_count(lua_State *_pL) { return DoLuaGMLCall(_pL, 2150, 1); } int lua_winphone_tile_back_title(lua_State *_pL) { return DoLuaGMLCall(_pL, 2151, 1); } int lua_winphone_tile_back_content(lua_State *_pL) { return DoLuaGMLCall(_pL, 2152, 1); } int lua_winphone_tile_back_content_wide(lua_State *_pL) { return DoLuaGMLCall(_pL, 2153, 1); } int lua_winphone_tile_front_image(lua_State *_pL) { return DoLuaGMLCall(_pL, 2154, 1); } int lua_winphone_tile_front_image_small(lua_State *_pL) { return DoLuaGMLCall(_pL, 2155, 1); } int lua_winphone_tile_front_image_wide(lua_State *_pL) { return DoLuaGMLCall(_pL, 2156, 1); } int lua_winphone_tile_back_image(lua_State *_pL) { return DoLuaGMLCall(_pL, 2157, 1); } int lua_winphone_tile_back_image_wide(lua_State *_pL) { return DoLuaGMLCall(_pL, 2158, 1); } int lua_winphone_tile_background_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 2159, 1); } int lua_winphone_tile_background_colour(lua_State *_pL) { return DoLuaGMLCall(_pL, 2160, 1); } int lua_winphone_tile_icon_image(lua_State *_pL) { return DoLuaGMLCall(_pL, 2161, 1); } int lua_winphone_tile_small_icon_image(lua_State *_pL) { return DoLuaGMLCall(_pL, 2162, 1); } int lua_winphone_tile_wide_content(lua_State *_pL) { return DoLuaGMLCall(_pL, 2163, 2); } int lua_winphone_tile_cycle_images(lua_State *_pL) { return DoLuaGMLCall(_pL, 2164, -1); } int lua_winphone_tile_small_background_image(lua_State *_pL) { return DoLuaGMLCall(_pL, 2165, 1); } int lua_gml_release_mode(lua_State *_pL) { return DoLuaGMLCall(_pL, 2166, 1); } int lua_application_surface_draw_enable(lua_State *_pL) { return DoLuaGMLCall(_pL, 2167, 1); } int lua_application_get_position(lua_State *_pL) { return DoLuaGMLCall(_pL, 2168, 0); } int lua_application_surface_enable(lua_State *_pL) { return DoLuaGMLCall(_pL, 2169, 1); } int lua_application_surface_is_enabled(lua_State *_pL) { return DoLuaGMLCall(_pL, 2170, 0); } int lua_yyg_player_run(lua_State *_pL) { return DoLuaGMLCall(_pL, 2171, 4); } int lua_yyg_player_restarted(lua_State *_pL) { return DoLuaGMLCall(_pL, 2172, 0); } int lua_yyg_player_launch_args(lua_State *_pL) { return DoLuaGMLCall(_pL, 2173, 0); } int lua_extension_stubfunc_real(lua_State *_pL) { return DoLuaGMLCall(_pL, 2174, 0); } int lua_extension_stubfunc_string(lua_State *_pL) { return DoLuaGMLCall(_pL, 2175, 0); } int lua_ps4_share_screenshot_enable(lua_State *_pL) { return DoLuaGMLCall(_pL, 2176, 1); } int lua_ps4_share_video_enable(lua_State *_pL) { return DoLuaGMLCall(_pL, 2177, 1); } int lua_ps4_touchpad_mouse_enable(lua_State *_pL) { return DoLuaGMLCall(_pL, 2178, 1); } int lua_xboxone_package_check_license(lua_State *_pL) { return DoLuaGMLCall(_pL, 2179, 1); } int lua_xboxone_get_user_count(lua_State *_pL) { return DoLuaGMLCall(_pL, 2180, 0); } int lua_xboxone_get_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2181, 1); } int lua_xboxone_get_activating_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2182, 1); } int lua_xboxone_user_is_active(lua_State *_pL) { return DoLuaGMLCall(_pL, 2183, 1); } int lua_xboxone_user_is_guest(lua_State *_pL) { return DoLuaGMLCall(_pL, 2184, 1); } int lua_xboxone_user_is_signed_in(lua_State *_pL) { return DoLuaGMLCall(_pL, 2185, 1); } int lua_xboxone_user_is_remote(lua_State *_pL) { return DoLuaGMLCall(_pL, 2186, 1); } int lua_xboxone_gamedisplayname_for_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2187, 1); } int lua_xboxone_appdisplayname_for_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2188, 1); } int lua_xboxone_user_id_for_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2189, 1); } int lua_xboxone_agegroup_for_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2190, 1); } int lua_xboxone_gamerscore_for_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2191, 1); } int lua_xboxone_reputation_for_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2192, 1); } int lua_xboxone_user_for_pad(lua_State *_pL) { return DoLuaGMLCall(_pL, 2193, 1); } int lua_xboxone_pad_count_for_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2194, 1); } int lua_xboxone_pad_for_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2195, 2); } int lua_xboxone_sponsor_for_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2196, 2); } int lua_xboxone_show_account_picker(lua_State *_pL) { return DoLuaGMLCall(_pL, 2197, 2); } int lua_xboxone_sprite_add_from_gamerpicture(lua_State *_pL) { return DoLuaGMLCall(_pL, 2198, 4); } int lua_xboxone_show_profile_card_for_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2199, 2); } int lua_xboxone_generate_player_session_id(lua_State *_pL) { return DoLuaGMLCall(_pL, 2200, 0); } int lua_xboxone_set_savedata_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2201, 1); } int lua_xboxone_get_savedata_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2202, 0); } int lua_xboxone_get_file_error(lua_State *_pL) { return DoLuaGMLCall(_pL, 2203, 0); } int lua_xboxone_was_terminated(lua_State *_pL) { return DoLuaGMLCall(_pL, 2204, 0); } int lua_xboxone_is_suspending(lua_State *_pL) { return DoLuaGMLCall(_pL, 2205, 0); } int lua_xboxone_is_constrained(lua_State *_pL) { return DoLuaGMLCall(_pL, 2206, 0); } int lua_xboxone_suspend(lua_State *_pL) { return DoLuaGMLCall(_pL, 2207, 0); } int lua_xboxone_show_help(lua_State *_pL) { return DoLuaGMLCall(_pL, 2208, 1); } int lua_xboxone_license_trial_version(lua_State *_pL) { return DoLuaGMLCall(_pL, 2209, 0); } int lua_xboxone_license_trial_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2210, 0); } int lua_xboxone_license_trial_time_remaining(lua_State *_pL) { return DoLuaGMLCall(_pL, 2211, 0); } int lua_xboxone_check_privilege(lua_State *_pL) { return DoLuaGMLCall(_pL, 2212, 3); } int lua_xboxone_fire_event(lua_State *_pL) { return DoLuaGMLCall(_pL, 2213, -1); } int lua_xboxone_get_stats_for_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2214, -1); } int lua_xboxone_stats_setup(lua_State *_pL) { return DoLuaGMLCall(_pL, 2215, 2); } int lua_xboxone_stats_set_stat_real(lua_State *_pL) { return DoLuaGMLCall(_pL, 2216, 3); } int lua_xboxone_stats_set_stat_int(lua_State *_pL) { return DoLuaGMLCall(_pL, 2217, 3); } int lua_xboxone_stats_set_stat_string(lua_State *_pL) { return DoLuaGMLCall(_pL, 2218, 3); } int lua_xboxone_stats_delete_stat(lua_State *_pL) { return DoLuaGMLCall(_pL, 2219, 2); } int lua_xboxone_stats_get_stat(lua_State *_pL) { return DoLuaGMLCall(_pL, 2220, 2); } int lua_xboxone_stats_get_stat_names(lua_State *_pL) { return DoLuaGMLCall(_pL, 2221, 1); } int lua_xboxone_stats_add_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2222, 1); } int lua_xboxone_stats_remove_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2223, 1); } int lua_xboxone_stats_flush_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2224, 2); } int lua_xboxone_stats_get_leaderboard(lua_State *_pL) { return DoLuaGMLCall(_pL, 2225, 6); } int lua_xboxone_stats_get_social_leaderboard(lua_State *_pL) { return DoLuaGMLCall(_pL, 2226, 7); } int lua_xboxone_achievements_set_progress(lua_State *_pL) { return DoLuaGMLCall(_pL, 2227, 3); } int lua_xboxone_set_rich_presence(lua_State *_pL) { return DoLuaGMLCall(_pL, 2228, 3); } int lua_xboxone_matchmaking_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 2229, 4); } int lua_xboxone_matchmaking_find(lua_State *_pL) { return DoLuaGMLCall(_pL, 2230, 3); } int lua_xboxone_matchmaking_start(lua_State *_pL) { return DoLuaGMLCall(_pL, 2231, 1); } int lua_xboxone_matchmaking_stop(lua_State *_pL) { return DoLuaGMLCall(_pL, 2232, 1); } int lua_xboxone_matchmaking_session_get_users(lua_State *_pL) { return DoLuaGMLCall(_pL, 2233, 1); } int lua_xboxone_matchmaking_session_leave(lua_State *_pL) { return DoLuaGMLCall(_pL, 2234, 1); } int lua_xboxone_matchmaking_send_invites(lua_State *_pL) { return DoLuaGMLCall(_pL, 2235, 3); } int lua_xboxone_matchmaking_set_joinable_session(lua_State *_pL) { return DoLuaGMLCall(_pL, 2236, 2); } int lua_xboxone_matchmaking_join_invite(lua_State *_pL) { return DoLuaGMLCall(_pL, 2237, 4); } int lua_xboxone_matchmaking_join_session(lua_State *_pL) { return DoLuaGMLCall(_pL, 2238, 3); } int lua_xboxone_matchmaking_set_find_timeout(lua_State *_pL) { return DoLuaGMLCall(_pL, 2239, 1); } int lua_xboxone_chat_add_user_to_channel(lua_State *_pL) { return DoLuaGMLCall(_pL, 2240, 2); } int lua_xboxone_chat_remove_user_from_channel(lua_State *_pL) { return DoLuaGMLCall(_pL, 2241, 2); } int lua_xboxone_chat_set_muted(lua_State *_pL) { return DoLuaGMLCall(_pL, 2242, 1); } int lua_xboxone_set_service_configuration_id(lua_State *_pL) { return DoLuaGMLCall(_pL, 2243, 1); } int lua_xboxone_read_player_leaderboard(lua_State *_pL) { return DoLuaGMLCall(_pL, 2244, 4); } int lua_xboxlive_get_user_count(lua_State *_pL) { return DoLuaGMLCall(_pL, 2245, 0); } int lua_xboxlive_get_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2246, 1); } int lua_xboxlive_get_activating_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2247, 1); } int lua_xboxlive_user_is_active(lua_State *_pL) { return DoLuaGMLCall(_pL, 2248, 1); } int lua_xboxlive_user_is_guest(lua_State *_pL) { return DoLuaGMLCall(_pL, 2249, 1); } int lua_xboxlive_user_is_signed_in(lua_State *_pL) { return DoLuaGMLCall(_pL, 2250, 1); } int lua_xboxlive_user_is_signing_in(lua_State *_pL) { return DoLuaGMLCall(_pL, 2251, 1); } int lua_xboxlive_user_is_remote(lua_State *_pL) { return DoLuaGMLCall(_pL, 2252, 1); } int lua_xboxlive_gamedisplayname_for_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2253, 1); } int lua_xboxlive_appdisplayname_for_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2254, 1); } int lua_xboxlive_gamertag_for_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2255, -1); } int lua_xboxlive_user_id_for_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2256, 1); } int lua_xboxlive_agegroup_for_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2257, 1); } int lua_xboxlive_gamerscore_for_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2258, 1); } int lua_xboxlive_reputation_for_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2259, 1); } int lua_xboxlive_user_for_pad(lua_State *_pL) { return DoLuaGMLCall(_pL, 2260, 1); } int lua_xboxlive_pad_count_for_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2261, 1); } int lua_xboxlive_pad_for_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2262, 2); } int lua_xboxlive_sponsor_for_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2263, 2); } int lua_xboxlive_show_account_picker(lua_State *_pL) { return DoLuaGMLCall(_pL, 2264, 2); } int lua_xboxlive_sprite_add_from_gamerpicture(lua_State *_pL) { return DoLuaGMLCall(_pL, 2265, 4); } int lua_xboxlive_show_profile_card_for_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2266, 2); } int lua_xboxlive_generate_player_session_id(lua_State *_pL) { return DoLuaGMLCall(_pL, 2267, 0); } int lua_xboxlive_read_player_leaderboard(lua_State *_pL) { return DoLuaGMLCall(_pL, 2268, 4); } int lua_xboxlive_set_savedata_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2269, 1); } int lua_xboxlive_get_savedata_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2270, 0); } int lua_xboxlive_get_file_error(lua_State *_pL) { return DoLuaGMLCall(_pL, 2271, 0); } int lua_uwp_was_terminated(lua_State *_pL) { return DoLuaGMLCall(_pL, 2272, 0); } int lua_uwp_is_suspending(lua_State *_pL) { return DoLuaGMLCall(_pL, 2273, 0); } int lua_uwp_is_constrained(lua_State *_pL) { return DoLuaGMLCall(_pL, 2274, 0); } int lua_uwp_suspend(lua_State *_pL) { return DoLuaGMLCall(_pL, 2275, 0); } int lua_uwp_show_help(lua_State *_pL) { return DoLuaGMLCall(_pL, 2276, 1); } int lua_uwp_license_trial_version(lua_State *_pL) { return DoLuaGMLCall(_pL, 2277, 0); } int lua_uwp_license_trial_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2278, 0); } int lua_uwp_license_trial_time_remaining(lua_State *_pL) { return DoLuaGMLCall(_pL, 2279, 0); } int lua_uwp_check_privilege(lua_State *_pL) { return DoLuaGMLCall(_pL, 2280, 3); } int lua_xboxlive_fire_event(lua_State *_pL) { return DoLuaGMLCall(_pL, 2281, -1); } int lua_xboxlive_get_stats_for_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2282, -1); } int lua_xboxlive_stats_setup(lua_State *_pL) { return DoLuaGMLCall(_pL, 2283, 2); } int lua_xboxlive_stats_set_stat_real(lua_State *_pL) { return DoLuaGMLCall(_pL, 2284, 3); } int lua_xboxlive_stats_set_stat_int(lua_State *_pL) { return DoLuaGMLCall(_pL, 2285, 3); } int lua_xboxlive_stats_set_stat_string(lua_State *_pL) { return DoLuaGMLCall(_pL, 2286, 3); } int lua_xboxlive_stats_delete_stat(lua_State *_pL) { return DoLuaGMLCall(_pL, 2287, 2); } int lua_xboxlive_stats_get_stat(lua_State *_pL) { return DoLuaGMLCall(_pL, 2288, 2); } int lua_xboxlive_stats_get_stat_names(lua_State *_pL) { return DoLuaGMLCall(_pL, 2289, 1); } int lua_xboxlive_stats_add_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2290, 1); } int lua_xboxlive_stats_remove_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2291, 1); } int lua_xboxlive_stats_flush_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2292, 2); } int lua_xboxlive_stats_get_leaderboard(lua_State *_pL) { return DoLuaGMLCall(_pL, 2293, 6); } int lua_xboxlive_stats_get_social_leaderboard(lua_State *_pL) { return DoLuaGMLCall(_pL, 2294, 7); } int lua_xboxlive_achievements_set_progress(lua_State *_pL) { return DoLuaGMLCall(_pL, 2295, 3); } int lua_xboxlive_set_rich_presence(lua_State *_pL) { return DoLuaGMLCall(_pL, 2296, 3); } int lua_xboxlive_matchmaking_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 2297, -1); } int lua_xboxlive_matchmaking_find(lua_State *_pL) { return DoLuaGMLCall(_pL, 2298, -1); } int lua_xboxlive_matchmaking_start(lua_State *_pL) { return DoLuaGMLCall(_pL, 2299, 1); } int lua_xboxlive_matchmaking_stop(lua_State *_pL) { return DoLuaGMLCall(_pL, 2300, 1); } int lua_xboxlive_matchmaking_session_get_users(lua_State *_pL) { return DoLuaGMLCall(_pL, 2301, 1); } int lua_xboxlive_matchmaking_session_leave(lua_State *_pL) { return DoLuaGMLCall(_pL, 2302, 1); } int lua_xboxlive_matchmaking_send_invites(lua_State *_pL) { return DoLuaGMLCall(_pL, 2303, 3); } int lua_xboxlive_matchmaking_set_joinable_session(lua_State *_pL) { return DoLuaGMLCall(_pL, 2304, 2); } int lua_xboxlive_matchmaking_join_invite(lua_State *_pL) { return DoLuaGMLCall(_pL, 2305, 4); } int lua_xboxlive_matchmaking_join_session(lua_State *_pL) { return DoLuaGMLCall(_pL, 2306, 3); } int lua_xboxlive_matchmaking_set_find_timeout(lua_State *_pL) { return DoLuaGMLCall(_pL, 2307, 1); } int lua_xboxlive_chat_add_user_to_channel(lua_State *_pL) { return DoLuaGMLCall(_pL, 2308, 2); } int lua_xboxlive_chat_remove_user_from_channel(lua_State *_pL) { return DoLuaGMLCall(_pL, 2309, 2); } int lua_xboxlive_chat_set_muted(lua_State *_pL) { return DoLuaGMLCall(_pL, 2310, 2); } int lua_xboxlive_set_service_configuration_id(lua_State *_pL) { return DoLuaGMLCall(_pL, 2311, 1); } int lua_psn_get_leaderboard_score_range(lua_State *_pL) { return DoLuaGMLCall(_pL, 2312, 4); } int lua_psn_default_user_name(lua_State *_pL) { return DoLuaGMLCall(_pL, 2313, 0); } int lua_psn_name_for_pad(lua_State *_pL) { return DoLuaGMLCall(_pL, 2314, 1); } int lua_psn_unlock_trophy(lua_State *_pL) { return DoLuaGMLCall(_pL, 2315, 2); } int lua_psn_get_trophy_unlock_state(lua_State *_pL) { return DoLuaGMLCall(_pL, 2316, 1); } int lua_psn_init_np_libs(lua_State *_pL) { return DoLuaGMLCall(_pL, 2317, 3); } int lua_psn_exit_np_libs(lua_State *_pL) { return DoLuaGMLCall(_pL, 2318, 0); } int lua_psn_get_leaderboard_score(lua_State *_pL) { return DoLuaGMLCall(_pL, 2319, 2); } int lua_psn_post_leaderboard_score(lua_State *_pL) { return DoLuaGMLCall(_pL, 2320, 3); } int lua_psn_post_leaderboard_score_comment(lua_State *_pL) { return DoLuaGMLCall(_pL, 2321, 4); } int lua_psn_check_np_availability(lua_State *_pL) { return DoLuaGMLCall(_pL, 2322, 2); } int lua_psn_tick_error_dialog(lua_State *_pL) { return DoLuaGMLCall(_pL, 2323, 0); } int lua_psn_get_friends_scores(lua_State *_pL) { return DoLuaGMLCall(_pL, 2324, 4); } int lua_psn_name_for_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2325, 1); } int lua_psn_default_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2326, 0); } int lua_psn_user_for_pad(lua_State *_pL) { return DoLuaGMLCall(_pL, 2327, 1); } int lua_matchmaking_reset_create_params(lua_State *_pL) { return DoLuaGMLCall(_pL, 2328, 0); } int lua_matchmaking_add_create_param(lua_State *_pL) { return DoLuaGMLCall(_pL, 2329, 2); } int lua_matchmaking_session_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 2330, 2); } int lua_matchmaking_session_get_users(lua_State *_pL) { return DoLuaGMLCall(_pL, 2331, 1); } int lua_matchmaking_session_get_owner(lua_State *_pL) { return DoLuaGMLCall(_pL, 2332, 1); } int lua_matchmaking_session_set_closed(lua_State *_pL) { return DoLuaGMLCall(_pL, 2333, 1); } int lua_matchmaking_session_set_open(lua_State *_pL) { return DoLuaGMLCall(_pL, 2334, 1); } int lua_matchmaking_session_set_hidden(lua_State *_pL) { return DoLuaGMLCall(_pL, 2335, 1); } int lua_matchmaking_reset_find_params(lua_State *_pL) { return DoLuaGMLCall(_pL, 2336, 0); } int lua_matchmaking_add_find_param(lua_State *_pL) { return DoLuaGMLCall(_pL, 2337, 3); } int lua_matchmaking_session_find(lua_State *_pL) { return DoLuaGMLCall(_pL, 2338, 0); } int lua_matchmaking_session_join(lua_State *_pL) { return DoLuaGMLCall(_pL, 2339, 1); } int lua_matchmaking_session_leave(lua_State *_pL) { return DoLuaGMLCall(_pL, 2340, 1); } int lua_matchmaking_session_update(lua_State *_pL) { return DoLuaGMLCall(_pL, 2341, 1); } int lua_matchmaking_start(lua_State *_pL) { return DoLuaGMLCall(_pL, 2342, 2); } int lua_matchmaking_stop(lua_State *_pL) { return DoLuaGMLCall(_pL, 2343, 0); } int lua_matchmaking_session_invite_start(lua_State *_pL) { return DoLuaGMLCall(_pL, 2344, 1); } int lua_matchmaking_send_invites_no_ui(lua_State *_pL) { return DoLuaGMLCall(_pL, 2345, 4); } int lua_matchmaking_send_invites(lua_State *_pL) { return DoLuaGMLCall(_pL, 2346, 3); } int lua_matchmaking_tick_invites(lua_State *_pL) { return DoLuaGMLCall(_pL, 2347, 0); } int lua_matchmaking_join_invite(lua_State *_pL) { return DoLuaGMLCall(_pL, 2348, 1); } int lua_psn_np_check_plus(lua_State *_pL) { return DoLuaGMLCall(_pL, 2349, 3); } int lua_psn_np_commerce_dialog_open(lua_State *_pL) { return DoLuaGMLCall(_pL, 2350, 3); } int lua_psn_np_commerce_dialog_tick(lua_State *_pL) { return DoLuaGMLCall(_pL, 2351, 0); } int lua_psn_np_notify_plus_feature(lua_State *_pL) { return DoLuaGMLCall(_pL, 2352, 3); } int lua_psn_set_content_restriction(lua_State *_pL) { return DoLuaGMLCall(_pL, 2353, 1); } int lua_psn_load_modules(lua_State *_pL) { return DoLuaGMLCall(_pL, 2354, 0); } int lua_psn_get_avatar_url(lua_State *_pL) { return DoLuaGMLCall(_pL, 2355, 1); } int lua_psn_get_tus_data(lua_State *_pL) { return DoLuaGMLCall(_pL, 2356, 2); } int lua_psn_set_tus_data(lua_State *_pL) { return DoLuaGMLCall(_pL, 2357, 4); } int lua_psn_get_tus_variable(lua_State *_pL) { return DoLuaGMLCall(_pL, 2358, 2); } int lua_psn_set_tus_variable(lua_State *_pL) { return DoLuaGMLCall(_pL, 2359, 3); } int lua_psn_delete_tus_data(lua_State *_pL) { return DoLuaGMLCall(_pL, 2360, 2); } int lua_psn_content_restriction_add(lua_State *_pL) { return DoLuaGMLCall(_pL, 2361, 2); } int lua_psn_net_check(lua_State *_pL) { return DoLuaGMLCall(_pL, 2362, 1); } int lua_psn_setup_trophies(lua_State *_pL) { return DoLuaGMLCall(_pL, 2363, 0); } int lua_psn_tick(lua_State *_pL) { return DoLuaGMLCall(_pL, 2364, 0); } int lua_psn_init_trophy(lua_State *_pL) { return DoLuaGMLCall(_pL, 2365, 1); } int lua_psn_np_status(lua_State *_pL) { return DoLuaGMLCall(_pL, 2366, 1); } int lua_psn_show_error_dialog(lua_State *_pL) { return DoLuaGMLCall(_pL, 2367, 1); } int lua_psn_check_free_space(lua_State *_pL) { return DoLuaGMLCall(_pL, 2368, 2); } int lua_psn_get_entitlement_list(lua_State *_pL) { return DoLuaGMLCall(_pL, 2369, 0); } int lua_video_open(lua_State *_pL) { return DoLuaGMLCall(_pL, 2370, 1); } int lua_video_close(lua_State *_pL) { return DoLuaGMLCall(_pL, 2371, 0); } int lua_video_draw(lua_State *_pL) { return DoLuaGMLCall(_pL, 2372, 0); } int lua_video_set_volume(lua_State *_pL) { return DoLuaGMLCall(_pL, 2373, 1); } int lua_switch_get_operation_mode(lua_State *_pL) { return DoLuaGMLCall(_pL, 2374, 0); } int lua_switch_get_performance_mode(lua_State *_pL) { return DoLuaGMLCall(_pL, 2375, 0); } int lua_switch_set_performance_config(lua_State *_pL) { return DoLuaGMLCall(_pL, 2376, 2); } int lua_switch_get_performance_config(lua_State *_pL) { return DoLuaGMLCall(_pL, 2377, 1); } int lua_switch_language_get_desired_language(lua_State *_pL) { return DoLuaGMLCall(_pL, 2378, 0); } int lua_switch_set_local_network_mode(lua_State *_pL) { return DoLuaGMLCall(_pL, 2379, 1); } int lua_switch_controller_vibration_permitted(lua_State *_pL) { return DoLuaGMLCall(_pL, 2380, 0); } int lua_switch_controller_show_strap_guide(lua_State *_pL) { return DoLuaGMLCall(_pL, 2381, 0); } int lua_switch_controller_support_show(lua_State *_pL) { return DoLuaGMLCall(_pL, 2382, 0); } int lua_switch_controller_support_set_defaults(lua_State *_pL) { return DoLuaGMLCall(_pL, 2383, 0); } int lua_switch_controller_support_set_all(lua_State *_pL) { return DoLuaGMLCall(_pL, 2384, 8); } int lua_switch_controller_support_set_identification_color(lua_State *_pL) { return DoLuaGMLCall(_pL, 2385, 2); } int lua_switch_controller_support_set_identification_colour(lua_State *_pL) { return DoLuaGMLCall(_pL, 2386, 2); } int lua_switch_controller_support_set_show_explain_text(lua_State *_pL) { return DoLuaGMLCall(_pL, 2387, 1); } int lua_switch_controller_support_set_show_identification_colors(lua_State *_pL) { return DoLuaGMLCall(_pL, 2388, 1); } int lua_switch_controller_support_set_show_identification_colours(lua_State *_pL) { return DoLuaGMLCall(_pL, 2389, 1); } int lua_switch_controller_support_set_left_justify(lua_State *_pL) { return DoLuaGMLCall(_pL, 2390, 1); } int lua_switch_controller_support_set_permit_joycon_dual(lua_State *_pL) { return DoLuaGMLCall(_pL, 2391, 1); } int lua_switch_controller_support_set_singleplayer_only(lua_State *_pL) { return DoLuaGMLCall(_pL, 2392, 1); } int lua_switch_controller_support_set_maintain_connections(lua_State *_pL) { return DoLuaGMLCall(_pL, 2393, 1); } int lua_switch_controller_support_set_player_min(lua_State *_pL) { return DoLuaGMLCall(_pL, 2394, 1); } int lua_switch_controller_support_set_player_max(lua_State *_pL) { return DoLuaGMLCall(_pL, 2395, 1); } int lua_switch_controller_support_set_explain_text(lua_State *_pL) { return DoLuaGMLCall(_pL, 2396, 2); } int lua_switch_controller_support_get_player_count(lua_State *_pL) { return DoLuaGMLCall(_pL, 2397, 0); } int lua_switch_controller_support_get_selected_id(lua_State *_pL) { return DoLuaGMLCall(_pL, 2398, 0); } int lua_switch_controller_joycon_set_holdtype(lua_State *_pL) { return DoLuaGMLCall(_pL, 2399, 1); } int lua_switch_controller_joycon_get_holdtype(lua_State *_pL) { return DoLuaGMLCall(_pL, 2400, 0); } int lua_switch_controller_joycon_left_connected(lua_State *_pL) { return DoLuaGMLCall(_pL, 2401, 1); } int lua_switch_controller_joycon_right_connected(lua_State *_pL) { return DoLuaGMLCall(_pL, 2402, 1); } int lua_switch_controller_set_supported_styles(lua_State *_pL) { return DoLuaGMLCall(_pL, 2403, 1); } int lua_switch_controller_get_supported_styles(lua_State *_pL) { return DoLuaGMLCall(_pL, 2404, 0); } int lua_switch_controller_set_handheld_activation_mode(lua_State *_pL) { return DoLuaGMLCall(_pL, 2405, 1); } int lua_switch_controller_get_handheld_activation_mode(lua_State *_pL) { return DoLuaGMLCall(_pL, 2406, 0); } int lua_switch_controller_vibrate_hd(lua_State *_pL) { return DoLuaGMLCall(_pL, 2407, 6); } int lua_switch_controller_acceleration(lua_State *_pL) { return DoLuaGMLCall(_pL, 2408, -1); } int lua_switch_controller_angular_velocity(lua_State *_pL) { return DoLuaGMLCall(_pL, 2409, -1); } int lua_switch_controller_direction(lua_State *_pL) { return DoLuaGMLCall(_pL, 2410, -1); } int lua_switch_controller_angle(lua_State *_pL) { return DoLuaGMLCall(_pL, 2411, -1); } int lua_switch_controller_is_at_rest(lua_State *_pL) { return DoLuaGMLCall(_pL, 2412, -1); } int lua_switch_controller_get_sixaxis_handle_count(lua_State *_pL) { return DoLuaGMLCall(_pL, 2413, 1); } int lua_switch_controller_set_gyro_zero_drift_mode(lua_State *_pL) { return DoLuaGMLCall(_pL, 2414, 2); } int lua_switch_controller_get_gyro_zero_drift_mode(lua_State *_pL) { return DoLuaGMLCall(_pL, 2415, 3); } int lua_switch_controller_is_sensor_fusion_enabled(lua_State *_pL) { return DoLuaGMLCall(_pL, 2416, 2); } int lua_switch_controller_enable_sensor_fusion(lua_State *_pL) { return DoLuaGMLCall(_pL, 2417, 3); } int lua_switch_controller_set_sensor_fusion_params(lua_State *_pL) { return DoLuaGMLCall(_pL, 2418, 4); } int lua_switch_controller_get_sensor_fusion_params(lua_State *_pL) { return DoLuaGMLCall(_pL, 2419, 2); } int lua_switch_controller_reset_sensor_fusion_params(lua_State *_pL) { return DoLuaGMLCall(_pL, 2420, 2); } int lua_switch_screenshot_disable(lua_State *_pL) { return DoLuaGMLCall(_pL, 2421, 0); } int lua_switch_screenshot_enable(lua_State *_pL) { return DoLuaGMLCall(_pL, 2422, 0); } int lua_switch_screenshot_set_orientation(lua_State *_pL) { return DoLuaGMLCall(_pL, 2423, 1); } int lua_switch_recording_enable(lua_State *_pL) { return DoLuaGMLCall(_pL, 2424, 0); } int lua_switch_recording_disable(lua_State *_pL) { return DoLuaGMLCall(_pL, 2425, 0); } int lua_switch_save_data_mount(lua_State *_pL) { return DoLuaGMLCall(_pL, 2426, 1); } int lua_switch_save_data_commit(lua_State *_pL) { return DoLuaGMLCall(_pL, 2427, 0); } int lua_switch_save_data_unmount(lua_State *_pL) { return DoLuaGMLCall(_pL, 2428, 0); } int lua_switch_theme_set(lua_State *_pL) { return DoLuaGMLCall(_pL, 2429, 1); } int lua_switch_add_ssl_certificate(lua_State *_pL) { return DoLuaGMLCall(_pL, 2430, 2); } int lua_switch_accounts_get_accounts(lua_State *_pL) { return DoLuaGMLCall(_pL, 2431, 0); } int lua_switch_accounts_get_nickname(lua_State *_pL) { return DoLuaGMLCall(_pL, 2432, 1); } int lua_switch_accounts_open_preselected_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2433, 0); } int lua_switch_accounts_open_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2434, 1); } int lua_switch_accounts_close_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2435, 1); } int lua_switch_accounts_login_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2436, 1); } int lua_switch_accounts_is_user_open(lua_State *_pL) { return DoLuaGMLCall(_pL, 2437, 1); } int lua_switch_accounts_is_user_online(lua_State *_pL) { return DoLuaGMLCall(_pL, 2438, 1); } int lua_switch_accounts_select_account(lua_State *_pL) { return DoLuaGMLCall(_pL, 2439, 3); } int lua_switch_accounts_get_online_token(lua_State *_pL) { return DoLuaGMLCall(_pL, 2440, 1); } int lua_switch_irsensor_get_mode(lua_State *_pL) { return DoLuaGMLCall(_pL, 2441, 1); } int lua_switch_irsensor_set_mode(lua_State *_pL) { return DoLuaGMLCall(_pL, 2442, 2); } int lua_switch_irsensor_common_config_set_all(lua_State *_pL) { return DoLuaGMLCall(_pL, 2443, 5); } int lua_switch_irsensor_common_config_set_exposure_time(lua_State *_pL) { return DoLuaGMLCall(_pL, 2444, 2); } int lua_switch_irsensor_common_config_set_light_target(lua_State *_pL) { return DoLuaGMLCall(_pL, 2445, 2); } int lua_switch_irsensor_common_config_set_gain(lua_State *_pL) { return DoLuaGMLCall(_pL, 2446, 2); } int lua_switch_irsensor_common_config_is_negative_image_used(lua_State *_pL) { return DoLuaGMLCall(_pL, 2447, 2); } int lua_switch_irsensor_cluster_config_set_defaults(lua_State *_pL) { return DoLuaGMLCall(_pL, 2448, 1); } int lua_switch_irsensor_cluster_config_set_window_of_interest(lua_State *_pL) { return DoLuaGMLCall(_pL, 2449, 5); } int lua_switch_irsensor_cluster_config_set_object_pixel_count_min(lua_State *_pL) { return DoLuaGMLCall(_pL, 2450, 2); } int lua_switch_irsensor_cluster_config_set_object_pixel_count_max(lua_State *_pL) { return DoLuaGMLCall(_pL, 2451, 2); } int lua_switch_irsensor_cluster_config_set_object_intensity_min(lua_State *_pL) { return DoLuaGMLCall(_pL, 2452, 2); } int lua_switch_irsensor_cluster_config_set_external_light_filtering(lua_State *_pL) { return DoLuaGMLCall(_pL, 2453, 2); } int lua_switch_irsensor_cluster_create_state_buffer(lua_State *_pL) { return DoLuaGMLCall(_pL, 2454, 1); } int lua_switch_irsensor_moment_config_set_defaults(lua_State *_pL) { return DoLuaGMLCall(_pL, 2455, 1); } int lua_switch_irsensor_moment_config_set_window_of_interest(lua_State *_pL) { return DoLuaGMLCall(_pL, 2456, 5); } int lua_switch_irsensor_moment_config_set_preprocess(lua_State *_pL) { return DoLuaGMLCall(_pL, 2457, 2); } int lua_switch_irsensor_moment_config_set_preprocess_intensity_threshold(lua_State *_pL) { return DoLuaGMLCall(_pL, 2458, 2); } int lua_switch_irsensor_moment_create_state_buffer(lua_State *_pL) { return DoLuaGMLCall(_pL, 2459, 1); } int lua_switch_irsensor_image_config_set_defaults(lua_State *_pL) { return DoLuaGMLCall(_pL, 2460, 1); } int lua_switch_irsensor_image_config_set_format(lua_State *_pL) { return DoLuaGMLCall(_pL, 2461, 2); } int lua_switch_irsensor_image_config_set_orig_format(lua_State *_pL) { return DoLuaGMLCall(_pL, 2462, 2); } int lua_switch_irsensor_image_config_set_trimming_format(lua_State *_pL) { return DoLuaGMLCall(_pL, 2463, 2); } int lua_switch_irsensor_image_config_set_trimming_start(lua_State *_pL) { return DoLuaGMLCall(_pL, 2464, 3); } int lua_switch_irsensor_image_config_set_external_light_filtering(lua_State *_pL) { return DoLuaGMLCall(_pL, 2465, 2); } int lua_switch_irsensor_image_create_state_buffers(lua_State *_pL) { return DoLuaGMLCall(_pL, 2466, 1); } int lua_switch_irsensor_hand_config_set_mode(lua_State *_pL) { return DoLuaGMLCall(_pL, 2467, 2); } int lua_switch_irsensor_hand_create_state_buffers(lua_State *_pL) { return DoLuaGMLCall(_pL, 2468, 1); } int lua_switch_bnvib_load(lua_State *_pL) { return DoLuaGMLCall(_pL, 2469, 1); } int lua_switch_bnvib_unload(lua_State *_pL) { return DoLuaGMLCall(_pL, 2470, 1); } int lua_switch_bnvib_get_value(lua_State *_pL) { return DoLuaGMLCall(_pL, 2471, 2); } int lua_switch_bnvib_is_looping(lua_State *_pL) { return DoLuaGMLCall(_pL, 2472, 1); } int lua_switch_bnvib_get_loop_end_position(lua_State *_pL) { return DoLuaGMLCall(_pL, 2473, 1); } int lua_switch_bnvib_get_loop_interval(lua_State *_pL) { return DoLuaGMLCall(_pL, 2474, 1); } int lua_switch_bnvib_get_loop_start_position(lua_State *_pL) { return DoLuaGMLCall(_pL, 2475, 1); } int lua_switch_bnvib_get_length(lua_State *_pL) { return DoLuaGMLCall(_pL, 2476, 1); } int lua_switch_bnvib_get_sampling_rate(lua_State *_pL) { return DoLuaGMLCall(_pL, 2477, 1); } int lua_switch_matchmaking_start(lua_State *_pL) { return DoLuaGMLCall(_pL, 2478, 1); } int lua_switch_matchmaking_stop(lua_State *_pL) { return DoLuaGMLCall(_pL, 2479, 1); } int lua_switch_matchmaking_session_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 2480, 6); } int lua_switch_matchmaking_session_leave(lua_State *_pL) { return DoLuaGMLCall(_pL, 2481, 2); } int lua_switch_matchmaking_session_find(lua_State *_pL) { return DoLuaGMLCall(_pL, 2482, 3); } int lua_switch_matchmaking_session_join(lua_State *_pL) { return DoLuaGMLCall(_pL, 2483, 2); } int lua_switch_matchmaking_session_autojoin(lua_State *_pL) { return DoLuaGMLCall(_pL, 2484, 3); } int lua_switch_gameserver_login_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2485, 3); } int lua_switch_gameserver_logout_user(lua_State *_pL) { return DoLuaGMLCall(_pL, 2486, 1); } int lua_switch_controller_get_default_joycon_assignment(lua_State *_pL) { return DoLuaGMLCall(_pL, 2487, 0); } int lua_switch_controller_set_default_joycon_assignment(lua_State *_pL) { return DoLuaGMLCall(_pL, 2488, 1); } int lua_switch_controller_start_lr_assignment(lua_State *_pL) { return DoLuaGMLCall(_pL, 2489, 0); } int lua_switch_controller_stop_lr_assignment(lua_State *_pL) { return DoLuaGMLCall(_pL, 2490, 0); } int lua_switch_leaderboard_get_scores(lua_State *_pL) { return DoLuaGMLCall(_pL, 2491, -1); } int lua_switch_leaderboard_post_score(lua_State *_pL) { return DoLuaGMLCall(_pL, 2492, 3); } int lua_switch_leaderboard_post_common_data(lua_State *_pL) { return DoLuaGMLCall(_pL, 2493, -1); } int lua_switch_error_show_os_code(lua_State *_pL) { return DoLuaGMLCall(_pL, 2494, 1); } int lua_switch_show_store(lua_State *_pL) { return DoLuaGMLCall(_pL, 2495, 1); } int lua_switch_error_get_os_code_info(lua_State *_pL) { return DoLuaGMLCall(_pL, 2496, 1); } int lua_switch_error_begin(lua_State *_pL) { return DoLuaGMLCall(_pL, 2497, 0); } int lua_switch_error_end(lua_State *_pL) { return DoLuaGMLCall(_pL, 2498, 0); } int lua_switch_error_set_application_code(lua_State *_pL) { return DoLuaGMLCall(_pL, 2499, 1); } int lua_switch_error_set_dialog_message(lua_State *_pL) { return DoLuaGMLCall(_pL, 2500, 1); } int lua_switch_error_set_fullscreen_message(lua_State *_pL) { return DoLuaGMLCall(_pL, 2501, 1); } int lua_switch_error_set_language_code(lua_State *_pL) { return DoLuaGMLCall(_pL, 2502, 1); } int lua_ERROR(lua_State *_pL) { return DoLuaGMLCall(_pL, 2506, 1); } int lua_testFailed(lua_State *_pL) { return DoLuaGMLCall(_pL, 2507, 1); } int lua_win8_livetile_tile_notification(lua_State *_pL) { return DoLuaGMLCall(_pL, 2529, 4); } int lua_win8_livetile_tile_clear(lua_State *_pL) { return DoLuaGMLCall(_pL, 2530, 0); } int lua_win8_livetile_badge_notification(lua_State *_pL) { return DoLuaGMLCall(_pL, 2531, 1); } int lua_win8_livetile_badge_clear(lua_State *_pL) { return DoLuaGMLCall(_pL, 2532, 0); } int lua_win8_livetile_queue_enable(lua_State *_pL) { return DoLuaGMLCall(_pL, 2533, 1); } int lua_win8_appbar_enable(lua_State *_pL) { return DoLuaGMLCall(_pL, 2534, 1); } int lua_win8_appbar_add_element(lua_State *_pL) { return DoLuaGMLCall(_pL, 2535, 6); } int lua_win8_appbar_remove_element(lua_State *_pL) { return DoLuaGMLCall(_pL, 2536, 1); } int lua_win8_share_image(lua_State *_pL) { return DoLuaGMLCall(_pL, 2537, 3); } int lua_win8_share_screenshot(lua_State *_pL) { return DoLuaGMLCall(_pL, 2538, 2); } int lua_win8_share_file(lua_State *_pL) { return DoLuaGMLCall(_pL, 2539, 3); } int lua_win8_share_url(lua_State *_pL) { return DoLuaGMLCall(_pL, 2540, 3); } int lua_win8_share_text(lua_State *_pL) { return DoLuaGMLCall(_pL, 2541, 3); } int lua_win8_settingscharm_add_entry(lua_State *_pL) { return DoLuaGMLCall(_pL, 2542, 2); } int lua_win8_settingscharm_add_html_entry(lua_State *_pL) { return DoLuaGMLCall(_pL, 2543, 3); } int lua_win8_settingscharm_add_xaml_entry(lua_State *_pL) { return DoLuaGMLCall(_pL, 2544, 4); } int lua_win8_settingscharm_set_xaml_property(lua_State *_pL) { return DoLuaGMLCall(_pL, 2545, 4); } int lua_win8_settingscharm_get_xaml_property(lua_State *_pL) { return DoLuaGMLCall(_pL, 2546, 3); } int lua_win8_settingscharm_remove_entry(lua_State *_pL) { return DoLuaGMLCall(_pL, 2547, 1); } int lua_win8_search_enable(lua_State *_pL) { return DoLuaGMLCall(_pL, 2548, 1); } int lua_win8_search_disable(lua_State *_pL) { return DoLuaGMLCall(_pL, 2549, 0); } int lua_win8_search_add_suggestions(lua_State *_pL) { return DoLuaGMLCall(_pL, 2550, 1); } int lua_win8_device_touchscreen_available(lua_State *_pL) { return DoLuaGMLCall(_pL, 2551, 0); } int lua_win8_secondarytile_pin(lua_State *_pL) { return DoLuaGMLCall(_pL, 2552, 8); } int lua_win8_secondarytile_delete(lua_State *_pL) { return DoLuaGMLCall(_pL, 2553, 1); } int lua_win8_secondarytile_badge_notification(lua_State *_pL) { return DoLuaGMLCall(_pL, 2554, 2); } int lua_win8_license_initialize_sandbox(lua_State *_pL) { return DoLuaGMLCall(_pL, 2555, 1); } int lua_win8_license_trial_version(lua_State *_pL) { return DoLuaGMLCall(_pL, 2556, 0); } int lua_win8_livetile_notification_begin(lua_State *_pL) { return DoLuaGMLCall(_pL, 2557, 1); } int lua_win8_livetile_notification_secondary_begin(lua_State *_pL) { return DoLuaGMLCall(_pL, 2558, 2); } int lua_win8_livetile_notification_expiry(lua_State *_pL) { return DoLuaGMLCall(_pL, 2559, 1); } int lua_win8_livetile_notification_tag(lua_State *_pL) { return DoLuaGMLCall(_pL, 2560, 1); } int lua_win8_livetile_notification_text_add(lua_State *_pL) { return DoLuaGMLCall(_pL, 2561, 1); } int lua_win8_livetile_notification_image_add(lua_State *_pL) { return DoLuaGMLCall(_pL, 2562, 1); } int lua_win8_livetile_notification_end(lua_State *_pL) { return DoLuaGMLCall(_pL, 2563, 0); } int lua_uwp_livetile_tile_clear(lua_State *_pL) { return DoLuaGMLCall(_pL, 2564, 0); } int lua_uwp_livetile_badge_notification(lua_State *_pL) { return DoLuaGMLCall(_pL, 2565, 1); } int lua_uwp_livetile_badge_clear(lua_State *_pL) { return DoLuaGMLCall(_pL, 2566, 0); } int lua_uwp_livetile_queue_enable(lua_State *_pL) { return DoLuaGMLCall(_pL, 2567, 1); } int lua_uwp_secondarytile_pin(lua_State *_pL) { return DoLuaGMLCall(_pL, 2568, 8); } int lua_uwp_secondarytile_delete(lua_State *_pL) { return DoLuaGMLCall(_pL, 2569, 1); } int lua_uwp_secondarytile_badge_notification(lua_State *_pL) { return DoLuaGMLCall(_pL, 2570, 2); } int lua_uwp_secondarytile_tile_clear(lua_State *_pL) { return DoLuaGMLCall(_pL, 2571, 1); } int lua_uwp_secondarytile_badge_clear(lua_State *_pL) { return DoLuaGMLCall(_pL, 2572, 1); } int lua_uwp_livetile_notification_begin(lua_State *_pL) { return DoLuaGMLCall(_pL, 2573, 1); } int lua_uwp_livetile_notification_secondary_begin(lua_State *_pL) { return DoLuaGMLCall(_pL, 2574, 2); } int lua_uwp_livetile_notification_expiry(lua_State *_pL) { return DoLuaGMLCall(_pL, 2575, 1); } int lua_uwp_livetile_notification_tag(lua_State *_pL) { return DoLuaGMLCall(_pL, 2576, 1); } int lua_uwp_livetile_notification_text_add(lua_State *_pL) { return DoLuaGMLCall(_pL, 2577, 1); } int lua_uwp_livetile_notification_image_add(lua_State *_pL) { return DoLuaGMLCall(_pL, 2578, 1); } int lua_uwp_livetile_notification_end(lua_State *_pL) { return DoLuaGMLCall(_pL, 2579, 0); } int lua_uwp_livetile_notification_template_add(lua_State *_pL) { return DoLuaGMLCall(_pL, 2580, 1); } int lua_uwp_appbar_enable(lua_State *_pL) { return DoLuaGMLCall(_pL, 2581, 1); } int lua_uwp_appbar_add_element(lua_State *_pL) { return DoLuaGMLCall(_pL, 2582, 7); } int lua_uwp_appbar_remove_element(lua_State *_pL) { return DoLuaGMLCall(_pL, 2583, 1); } int lua_uwp_device_touchscreen_available(lua_State *_pL) { return DoLuaGMLCall(_pL, 2584, 0); } int lua_layer_get_id(lua_State *_pL) { return DoLuaGMLCall(_pL, 2585, 1); } int lua_layer_get_id_at_depth(lua_State *_pL) { return DoLuaGMLCall(_pL, 2586, 1); } int lua_layer_get_depth(lua_State *_pL) { return DoLuaGMLCall(_pL, 2587, 1); } int lua_layer_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 2588, 2); } int lua_layer_destroy(lua_State *_pL) { return DoLuaGMLCall(_pL, 2589, 1); } int lua_layer_destroy_instances(lua_State *_pL) { return DoLuaGMLCall(_pL, 2590, 1); } int lua_layer_add_instance(lua_State *_pL) { return DoLuaGMLCall(_pL, 2591, 2); } int lua_layer_has_instance(lua_State *_pL) { return DoLuaGMLCall(_pL, 2592, 2); } int lua_layer_set_visible(lua_State *_pL) { return DoLuaGMLCall(_pL, 2593, 2); } int lua_layer_get_visible(lua_State *_pL) { return DoLuaGMLCall(_pL, 2594, 1); } int lua_layer_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 2595, 1); } int lua_layer_x(lua_State *_pL) { return DoLuaGMLCall(_pL, 2596, 2); } int lua_layer_y(lua_State *_pL) { return DoLuaGMLCall(_pL, 2597, 2); } int lua_layer_get_x(lua_State *_pL) { return DoLuaGMLCall(_pL, 2598, 1); } int lua_layer_get_y(lua_State *_pL) { return DoLuaGMLCall(_pL, 2599, 1); } int lua_layer_hspeed(lua_State *_pL) { return DoLuaGMLCall(_pL, 2600, 2); } int lua_layer_vspeed(lua_State *_pL) { return DoLuaGMLCall(_pL, 2601, 2); } int lua_layer_get_hspeed(lua_State *_pL) { return DoLuaGMLCall(_pL, 2602, 1); } int lua_layer_get_vspeed(lua_State *_pL) { return DoLuaGMLCall(_pL, 2603, 1); } int lua_layer_script_begin(lua_State *_pL) { return DoLuaGMLCall(_pL, 2604, 2); } int lua_layer_script_end(lua_State *_pL) { return DoLuaGMLCall(_pL, 2605, 2); } int lua_layer_shader(lua_State *_pL) { return DoLuaGMLCall(_pL, 2606, 2); } int lua_layer_get_script_begin(lua_State *_pL) { return DoLuaGMLCall(_pL, 2607, 1); } int lua_layer_get_script_end(lua_State *_pL) { return DoLuaGMLCall(_pL, 2608, 1); } int lua_layer_get_shader(lua_State *_pL) { return DoLuaGMLCall(_pL, 2609, 1); } int lua_layer_set_target_room(lua_State *_pL) { return DoLuaGMLCall(_pL, 2610, 1); } int lua_layer_get_target_room(lua_State *_pL) { return DoLuaGMLCall(_pL, 2611, 0); } int lua_layer_reset_target_room(lua_State *_pL) { return DoLuaGMLCall(_pL, 2612, 0); } int lua_layer_get_all(lua_State *_pL) { return DoLuaGMLCall(_pL, 2613, 0); } int lua_layer_get_all_elements(lua_State *_pL) { return DoLuaGMLCall(_pL, 2614, 1); } int lua_layer_get_name(lua_State *_pL) { return DoLuaGMLCall(_pL, 2615, 1); } int lua_layer_depth(lua_State *_pL) { return DoLuaGMLCall(_pL, 2616, 2); } int lua_layer_get_element_layer(lua_State *_pL) { return DoLuaGMLCall(_pL, 2617, 1); } int lua_layer_get_element_type(lua_State *_pL) { return DoLuaGMLCall(_pL, 2618, 1); } int lua_layer_element_move(lua_State *_pL) { return DoLuaGMLCall(_pL, 2619, 2); } int lua_layer_force_draw_depth(lua_State *_pL) { return DoLuaGMLCall(_pL, 2620, 2); } int lua_layer_is_draw_depth_forced(lua_State *_pL) { return DoLuaGMLCall(_pL, 2621, 0); } int lua_layer_get_forced_depth(lua_State *_pL) { return DoLuaGMLCall(_pL, 2622, 0); } int lua_layer_background_get_id(lua_State *_pL) { return DoLuaGMLCall(_pL, 2623, 1); } int lua_layer_background_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 2624, 2); } int lua_layer_background_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 2625, 2); } int lua_layer_background_destroy(lua_State *_pL) { return DoLuaGMLCall(_pL, 2626, 1); } int lua_layer_background_visible(lua_State *_pL) { return DoLuaGMLCall(_pL, 2627, 2); } int lua_layer_background_htiled(lua_State *_pL) { return DoLuaGMLCall(_pL, 2628, 2); } int lua_layer_background_vtiled(lua_State *_pL) { return DoLuaGMLCall(_pL, 2629, 2); } int lua_layer_background_xscale(lua_State *_pL) { return DoLuaGMLCall(_pL, 2630, 2); } int lua_layer_background_yscale(lua_State *_pL) { return DoLuaGMLCall(_pL, 2631, 2); } int lua_layer_background_stretch(lua_State *_pL) { return DoLuaGMLCall(_pL, 2632, 2); } int lua_layer_background_blend(lua_State *_pL) { return DoLuaGMLCall(_pL, 2633, 2); } int lua_layer_background_alpha(lua_State *_pL) { return DoLuaGMLCall(_pL, 2634, 2); } int lua_layer_background_index(lua_State *_pL) { return DoLuaGMLCall(_pL, 2635, 2); } int lua_layer_background_speed(lua_State *_pL) { return DoLuaGMLCall(_pL, 2636, 2); } int lua_layer_background_sprite(lua_State *_pL) { return DoLuaGMLCall(_pL, 2637, 2); } int lua_layer_background_change(lua_State *_pL) { return DoLuaGMLCall(_pL, 2638, 2); } int lua_layer_background_get_visible(lua_State *_pL) { return DoLuaGMLCall(_pL, 2639, 1); } int lua_layer_background_get_sprite(lua_State *_pL) { return DoLuaGMLCall(_pL, 2640, 1); } int lua_layer_background_get_htiled(lua_State *_pL) { return DoLuaGMLCall(_pL, 2641, 1); } int lua_layer_background_get_vtiled(lua_State *_pL) { return DoLuaGMLCall(_pL, 2642, 1); } int lua_layer_background_get_xscale(lua_State *_pL) { return DoLuaGMLCall(_pL, 2643, 1); } int lua_layer_background_get_yscale(lua_State *_pL) { return DoLuaGMLCall(_pL, 2644, 1); } int lua_layer_background_get_stretch(lua_State *_pL) { return DoLuaGMLCall(_pL, 2645, 1); } int lua_layer_background_get_blend(lua_State *_pL) { return DoLuaGMLCall(_pL, 2646, 1); } int lua_layer_background_get_alpha(lua_State *_pL) { return DoLuaGMLCall(_pL, 2647, 1); } int lua_layer_background_get_index(lua_State *_pL) { return DoLuaGMLCall(_pL, 2648, 1); } int lua_layer_background_get_speed(lua_State *_pL) { return DoLuaGMLCall(_pL, 2649, 1); } int lua_layer_sprite_get_id(lua_State *_pL) { return DoLuaGMLCall(_pL, 2650, 2); } int lua_layer_sprite_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 2651, 2); } int lua_layer_sprite_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 2652, 4); } int lua_layer_sprite_destroy(lua_State *_pL) { return DoLuaGMLCall(_pL, 2653, 1); } int lua_layer_sprite_change(lua_State *_pL) { return DoLuaGMLCall(_pL, 2654, 2); } int lua_layer_sprite_index(lua_State *_pL) { return DoLuaGMLCall(_pL, 2655, 2); } int lua_layer_sprite_speed(lua_State *_pL) { return DoLuaGMLCall(_pL, 2656, 2); } int lua_layer_sprite_xscale(lua_State *_pL) { return DoLuaGMLCall(_pL, 2657, 2); } int lua_layer_sprite_yscale(lua_State *_pL) { return DoLuaGMLCall(_pL, 2658, 2); } int lua_layer_sprite_angle(lua_State *_pL) { return DoLuaGMLCall(_pL, 2659, 2); } int lua_layer_sprite_blend(lua_State *_pL) { return DoLuaGMLCall(_pL, 2660, 2); } int lua_layer_sprite_alpha(lua_State *_pL) { return DoLuaGMLCall(_pL, 2661, 2); } int lua_layer_sprite_x(lua_State *_pL) { return DoLuaGMLCall(_pL, 2662, 2); } int lua_layer_sprite_y(lua_State *_pL) { return DoLuaGMLCall(_pL, 2663, 2); } int lua_layer_sprite_get_sprite(lua_State *_pL) { return DoLuaGMLCall(_pL, 2664, 1); } int lua_layer_sprite_get_index(lua_State *_pL) { return DoLuaGMLCall(_pL, 2665, 1); } int lua_layer_sprite_get_speed(lua_State *_pL) { return DoLuaGMLCall(_pL, 2666, 1); } int lua_layer_sprite_get_xscale(lua_State *_pL) { return DoLuaGMLCall(_pL, 2667, 1); } int lua_layer_sprite_get_yscale(lua_State *_pL) { return DoLuaGMLCall(_pL, 2668, 1); } int lua_layer_sprite_get_angle(lua_State *_pL) { return DoLuaGMLCall(_pL, 2669, 1); } int lua_layer_sprite_get_blend(lua_State *_pL) { return DoLuaGMLCall(_pL, 2670, 1); } int lua_layer_sprite_get_alpha(lua_State *_pL) { return DoLuaGMLCall(_pL, 2671, 1); } int lua_layer_sprite_get_x(lua_State *_pL) { return DoLuaGMLCall(_pL, 2672, 1); } int lua_layer_sprite_get_y(lua_State *_pL) { return DoLuaGMLCall(_pL, 2673, 1); } int lua_instance_activate_layer(lua_State *_pL) { return DoLuaGMLCall(_pL, 2674, 1); } int lua_instance_deactivate_layer(lua_State *_pL) { return DoLuaGMLCall(_pL, 2675, 1); } int lua_layer_tilemap_get_id(lua_State *_pL) { return DoLuaGMLCall(_pL, 2676, 1); } int lua_layer_tilemap_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 2677, 2); } int lua_layer_tilemap_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 2678, 6); } int lua_layer_tilemap_destroy(lua_State *_pL) { return DoLuaGMLCall(_pL, 2679, 1); } int lua_tilemap_tileset(lua_State *_pL) { return DoLuaGMLCall(_pL, 2680, 2); } int lua_tilemap_x(lua_State *_pL) { return DoLuaGMLCall(_pL, 2681, 2); } int lua_tilemap_y(lua_State *_pL) { return DoLuaGMLCall(_pL, 2682, 2); } int lua_tilemap_set(lua_State *_pL) { return DoLuaGMLCall(_pL, 2683, 4); } int lua_tilemap_set_at_pixel(lua_State *_pL) { return DoLuaGMLCall(_pL, 2684, 4); } int lua_tilemap_get_tileset(lua_State *_pL) { return DoLuaGMLCall(_pL, 2685, 1); } int lua_tilemap_get_tile_width(lua_State *_pL) { return DoLuaGMLCall(_pL, 2686, 1); } int lua_tilemap_get_tile_height(lua_State *_pL) { return DoLuaGMLCall(_pL, 2687, 1); } int lua_tilemap_get_width(lua_State *_pL) { return DoLuaGMLCall(_pL, 2688, 1); } int lua_tilemap_get_height(lua_State *_pL) { return DoLuaGMLCall(_pL, 2689, 1); } int lua_tilemap_set_width(lua_State *_pL) { return DoLuaGMLCall(_pL, 2690, 1); } int lua_tilemap_set_height(lua_State *_pL) { return DoLuaGMLCall(_pL, 2691, 1); } int lua_tilemap_get_x(lua_State *_pL) { return DoLuaGMLCall(_pL, 2692, 1); } int lua_tilemap_get_y(lua_State *_pL) { return DoLuaGMLCall(_pL, 2693, 1); } int lua_tilemap_get(lua_State *_pL) { return DoLuaGMLCall(_pL, 2694, 3); } int lua_tilemap_get_at_pixel(lua_State *_pL) { return DoLuaGMLCall(_pL, 2695, 3); } int lua_tilemap_get_cell_x_at_pixel(lua_State *_pL) { return DoLuaGMLCall(_pL, 2696, 3); } int lua_tilemap_get_cell_y_at_pixel(lua_State *_pL) { return DoLuaGMLCall(_pL, 2697, 3); } int lua_tilemap_clear(lua_State *_pL) { return DoLuaGMLCall(_pL, 2698, 2); } int lua_draw_tilemap(lua_State *_pL) { return DoLuaGMLCall(_pL, 2699, 3); } int lua_draw_tile(lua_State *_pL) { return DoLuaGMLCall(_pL, 2700, 5); } int lua_tilemap_set_global_mask(lua_State *_pL) { return DoLuaGMLCall(_pL, 2701, 1); } int lua_tilemap_get_global_mask(lua_State *_pL) { return DoLuaGMLCall(_pL, 2702, 0); } int lua_tilemap_set_mask(lua_State *_pL) { return DoLuaGMLCall(_pL, 2703, 2); } int lua_tilemap_get_mask(lua_State *_pL) { return DoLuaGMLCall(_pL, 2704, 1); } int lua_tilemap_get_frame(lua_State *_pL) { return DoLuaGMLCall(_pL, 2705, 1); } int lua_tile_set_empty(lua_State *_pL) { return DoLuaGMLCall(_pL, 2706, 1); } int lua_tile_set_index(lua_State *_pL) { return DoLuaGMLCall(_pL, 2707, 2); } int lua_tile_set_flip(lua_State *_pL) { return DoLuaGMLCall(_pL, 2708, 2); } int lua_tile_set_mirror(lua_State *_pL) { return DoLuaGMLCall(_pL, 2709, 2); } int lua_tile_set_rotate(lua_State *_pL) { return DoLuaGMLCall(_pL, 2710, 2); } int lua_tile_get_empty(lua_State *_pL) { return DoLuaGMLCall(_pL, 2711, 1); } int lua_tile_get_index(lua_State *_pL) { return DoLuaGMLCall(_pL, 2712, 1); } int lua_tile_get_flip(lua_State *_pL) { return DoLuaGMLCall(_pL, 2713, 1); } int lua_tile_get_mirror(lua_State *_pL) { return DoLuaGMLCall(_pL, 2714, 1); } int lua_tile_get_rotate(lua_State *_pL) { return DoLuaGMLCall(_pL, 2715, 1); } int lua_layer_tile_exists(lua_State *_pL) { return DoLuaGMLCall(_pL, 2716, 2); } int lua_layer_tile_create(lua_State *_pL) { return DoLuaGMLCall(_pL, 2717, 8); } int lua_layer_tile_destroy(lua_State *_pL) { return DoLuaGMLCall(_pL, 2718, 1); } int lua_layer_tile_change(lua_State *_pL) { return DoLuaGMLCall(_pL, 2719, 2); } int lua_layer_tile_xscale(lua_State *_pL) { return DoLuaGMLCall(_pL, 2720, 2); } int lua_layer_tile_yscale(lua_State *_pL) { return DoLuaGMLCall(_pL, 2721, 2); } int lua_layer_tile_blend(lua_State *_pL) { return DoLuaGMLCall(_pL, 2722, 2); } int lua_layer_tile_alpha(lua_State *_pL) { return DoLuaGMLCall(_pL, 2723, 2); } int lua_layer_tile_x(lua_State *_pL) { return DoLuaGMLCall(_pL, 2724, 2); } int lua_layer_tile_y(lua_State *_pL) { return DoLuaGMLCall(_pL, 2725, 2); } int lua_layer_tile_region(lua_State *_pL) { return DoLuaGMLCall(_pL, 2726, 5); } int lua_layer_tile_visible(lua_State *_pL) { return DoLuaGMLCall(_pL, 2727, 2); } int lua_layer_tile_get_sprite(lua_State *_pL) { return DoLuaGMLCall(_pL, 2728, 1); } int lua_layer_tile_get_xscale(lua_State *_pL) { return DoLuaGMLCall(_pL, 2729, 1); } int lua_layer_tile_get_yscale(lua_State *_pL) { return DoLuaGMLCall(_pL, 2730, 1); } int lua_layer_tile_get_blend(lua_State *_pL) { return DoLuaGMLCall(_pL, 2731, 1); } int lua_layer_tile_get_alpha(lua_State *_pL) { return DoLuaGMLCall(_pL, 2732, 1); } int lua_layer_tile_get_x(lua_State *_pL) { return DoLuaGMLCall(_pL, 2733, 1); } int lua_layer_tile_get_y(lua_State *_pL) { return DoLuaGMLCall(_pL, 2734, 1); } int lua_layer_tile_get_region(lua_State *_pL) { return DoLuaGMLCall(_pL, 2735, 1); } int lua_layer_tile_get_visible(lua_State *_pL) { return DoLuaGMLCall(_pL, 2736, 1); } int lua_layer_instance_get_instance(lua_State *_pL) { return DoLuaGMLCall(_pL, 2737, 1); } #pragma endregion
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#include "main.h" int main() { ShlInserter obj1(2); ShlInserter obj2(1); obj1 <<= obj2; std::cout << obj1.Data() << "\n"; }
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2021-01-20T06:07:31.917622
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LibCommon_MathTest.inc
namespace e3 { namespace common { namespace test { TEST(MathTest, LambertW) { int i; double z, w, err; double max_err = 0.0000000000001; for (i = 0; i < 100; i++) { z = i / 100.0 - 0.3678794411714423215955; w = LambertW(z); err = exp(w) - z / w; EXPECT_NEAR(0, err, max_err); } for (i = 0; i < 100; i++) { z = i / 1.0e-1 - 0.3; w = LambertW(z); err = exp(w) - z / w; EXPECT_NEAR(0, err, max_err); } } TEST(MathTest, Clip) { EXPECT_EQ(3, clip<int>(3, 0, 5)); EXPECT_EQ(5, clip<int>(10, 0, 5)); EXPECT_EQ(0, clip<int>(-1, 0, 5)); EXPECT_EQ(0, clip<int>(1, 0, 0)); EXPECT_EQ(0, clip<int>(-1, 0, 0)); EXPECT_EQ(5, clip<int>(-1, 5, 0)); EXPECT_EQ(5, clip<int>(3, 5, 0)); EXPECT_EQ(5, clip<int>(6, 5, 0)); } TEST(BoundedRangeTest, Bounding) { BoundedRange<double> range = { -1, 2 }; EXPECT_EQ(2, range.bound(4)); } TEST(BoundedRangeTest, ZeroRange) { BoundedRange<double> range = { 0, 0 }; EXPECT_EQ(0, range.bound(4)); range = { 1, 1 }; EXPECT_EQ(1, range.bound(4)); } TEST(BoundedValueTest, CastOperator) { double raw = 1.99999999999; BoundedValue<double> value = { raw, -1, 2 }; EXPECT_NEAR(raw, (double)value, 0.000000001); } TEST(BoundedValueTest, Bounding) { BoundedValue<double> value = { 4, -1, 2 }; EXPECT_EQ(2, (double)value); double d = 4; value = d; EXPECT_NEAR(2, value.getValue(), 0.000000001); EXPECT_NEAR(2, (double)value, 0.000000001); } TEST(BoundedValueTest, ZeroRange) { BoundedValue<double> value = { 1, 0, 0 }; EXPECT_EQ(0, (double)value); } TEST(FreqPitch, ConvertAll) { double midiFrequencies[] = { 8.1757989156, 8.6619572180, 9.1770239974, 9.7227182413, 10.300861153500, 10.913382232300, 11.562325709700, 12.249857374400, 12.978271799400, 13.750000000000, 14.567617547400, 15.433853164300, 16.3515978313, 17.3239144361, 18.3540479948, 19.4454364826, 20.6017223071, 21.8267644646, 23.1246514195, 24.4997147489, 25.9565435987, 27.5000000000, 29.1352350949, 30.8677063285, 32.7031956626, 34.6478288721, 36.7080959897, 38.8908729653, 41.2034446141, 43.6535289291, 46.2493028390, 48.9994294977, 51.9130871975, 55.0000000000, 58.2704701898, 61.7354126570, 65.4063913251, 69.2956577442, 73.4161919794, 77.7817459305, 82.4068892282, 87.3070578583, 92.4986056779, 97.9988589954, 103.8261743950, 110.0000000000, 116.5409403795, 123.4708253140, 130.8127826503, 138.5913154884, 146.8323839587, 155.5634918610, 164.8137784564, 174.6141157165, 184.9972113558, 195.9977179909, 207.6523487900, 220.0000000000, 233.0818807590, 246.9416506281, 261.6255653006, 277.1826309769, 293.6647679174, 311.1269837221, 329.6275569129, 349.2282314330, 369.9944227116, 391.9954359817, 415.3046975799, 440.0000000000, 466.1637615181, 493.8833012561, 523.2511306012, 554.3652619537, 587.3295358348, 622.2539674442, 659.2551138257, 698.4564628660, 739.9888454233, 783.9908719635, 830.6093951599, 880.0000000000, 932.3275230362, 987.7666025122, 1046.5022612024, 1108.7305239075, 1174.6590716696, 1244.5079348883, 1318.5102276515, 1396.9129257320, 1479.9776908465, 1567.9817439270, 1661.2187903198, 1760.0000000000, 1864.6550460724, 1975.5332050245, 2093.0045224048, 2217.4610478150, 2349.3181433393, 2489.0158697766, 2637.0204553030, 2793.8258514640, 2959.9553816931, 3135.9634878540, 3322.4375806396, 3520.0000000000, 3729.3100921447, 3951.0664100490, 4186.0090448096, 4434.9220956300, 4698.6362866785, 4978.0317395533, 5274.0409106059, 5587.6517029281, 5919.9107633862, 6271.9269757080, 6644.8751612791, 7040.0000000000, 7458.6201842894, 7902.1328200980, 8372.0180896192, 8869.8441912599, 9397.2725733570, 9956.0634791066, 10548.0818212118, 11175.3034058561, 11839.8215267723, 12543.8539514160 }; for (uint16_t i = 0; i <= 127; i++) { double freq = PitchToFreq(i); EXPECT_NEAR(midiFrequencies[i], freq, 0.0005); EXPECT_NEAR(i, FreqToPitch(freq), 0.005); } } } } }
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/memory/pagepool.cpp
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pagepool.cpp
//////////////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2017, Kuba Sejdak <kuba.sejdak@gmail.com> // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // //////////////////////////////////////////////////////////////////////////////////// #include "pagepool.h" #include "regions.h" #include <hal/mmu.h> extern int _pagePoolStart_pa; using namespace HAL; namespace Memory { PagePool::PagePool() { // Check, that initial page starts at the beginning of first region. std::uint32_t initialPagePA = (std::uint32_t) &_pagePoolStart_pa; MemoryRegions& regions = MemoryRegions::instance(); assert(initialPagePA == regions.physicalAddress(0)); m_initialPage.setPhysicalAddress(initialPagePA); m_allPages.push_back(&m_initialPage); m_pagesCount = m_allPages.size(); m_freePagesCount = m_pagesCount; } bool PagePool::init() { MemoryRegions& regions = MemoryRegions::instance(); for (int i = 0; i < regions.count(); ++i) { std::uint32_t regionEndPA = regions.physicalAddress(i) + regions.totalSize(i); std::uint32_t regionUsedEndPA = regions.physicalAddress(i) + regions.usedSize(i); for (std::uint32_t address = regions.physicalAddress(i); address + IMMU::pageSize() < regionEndPA; address += IMMU::pageSize()) { if (address == regions.physicalAddress(0)) { // Skip address describing initial page. We already have it. continue; } Page* page = new Page(address); page->setOccupied(); ++m_pagesCount; if (address >= regionUsedEndPA) { page->setFree(); ++m_freePagesCount; } m_allPages.push_back(page); } } return true; } os::chain<Page> PagePool::allocatePages(unsigned int count) { os::chain<Page> pages; if (m_freePagesCount < count) return pages; for (unsigned int i = 0; i < count; ++i) { for (unsigned int j = 0; j < m_pagesCount; ++j) { if (!m_allPages[j]->isOccupied()) { m_allPages[j]->setOccupied(); pages.push_back(m_allPages[j]); } } } return pages; } void PagePool::releasePages(os::chain<Page>& pages) { while (pages.size() > 0) { for (unsigned int i = 0; i < m_pagesCount; ++i) { if (m_allPages[i]->physicalAddress() != pages[i]->physicalAddress()) assert(false); pages[i]->setFree(); pages.pop_back(); } } } unsigned int PagePool::pagesCount() { return m_pagesCount; } unsigned int PagePool::freePagesCount() { return m_freePagesCount; } } // namespace Memory
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/2/02-线性结构3 Reversing Linked List.cpp
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02-线性结构3 Reversing Linked List.cpp
#include <iostream> #include <vector> #include <algorithm> #include <iomanip> #define MaxSize 100000 /* * 刚开始的时候使用string来存储地址,然后想再排序,再reverse.后来发现这样子太麻烦了, * 没有想到很好的排序的方法。后来参考网上的资料发现可以直接用hash表的思想,节点地址左右 * index。但是也不知道这是不是最好的方法,是不是浪费太多空间了 * 参考网上的C++代码,直接用了reverse函数 */ using namespace std; //typedef struct LinkedNode * LinkedNodeP; struct LinkedNode { int data, next, pos; }; class ReversingLinkedList { public: void readLinkedList() { cin >> front_ >> num_ >> lengthOfSublist_; for (int i = 0; i < num_; ++i) { int current, data, next; cin >> current >> data >> next; nodes_[current].pos = current; nodes_[current].data = data; nodes_[current].next = next; } int tmp = front_; while (tmp != -1) { lists_.push_back(nodes_[tmp]); tmp = nodes_[tmp].next; } num_ = lists_.size(); } void reverseLink() { for (int i = 0; i < num_/lengthOfSublist_; ++i) { //使用list_.size()而不是num_就会解决当多余节点不在链表上的情况 std::reverse(lists_.begin()+i*lengthOfSublist_, lists_.begin()+(i+1)*lengthOfSublist_); } } void printResult() { for (int i = 0; i < num_; i ++) { cout << setw(5) << setfill('0') << lists_[i].pos; cout << " " << lists_[i].data << " "; if (i == num_-1) cout << -1 << '\n'; else cout << setw(5) << setfill('0') << lists_[i+1].pos << '\n'; } } private: int num_; int lengthOfSublist_; int front_; LinkedNode nodes_[MaxSize]; vector<LinkedNode> lists_; }; int main() { ReversingLinkedList test; test.readLinkedList(); test.reverseLink(); test.printResult(); return 0; } /* 函数方法: #include <iostream> #include <vector> #include <algorithm> #include <iomanip> const int MaxSize = 100000 + 100; /* * 刚开始的时候使用string来存储地址,然后想再排序,再reverse.后来发现这样子太麻烦了, * 没有想到很好的排序的方法。后来参考网上的资料发现可以直接用hash表的思想,节点地址左右 * index。但是也不知道这是不是最好的方法,是不是浪费太多空间了 * 参考网上的C++代码,直接用了reverse函数 using namespace std; struct LinkedNode { int data, next, pos; }; LinkedNode nodes_[MaxSize]; vector<LinkedNode> lists_; int main() { int front_, num_, lengthOfSublist_; cin >> front_ >> num_ >> lengthOfSublist_; for (int i = 0; i < num_; ++i) { int current, data, next; cin >> current >> data >> next; nodes_[current].pos = current; nodes_[current].data = data; nodes_[current].next = next; } int tmp = front_; while (tmp != -1) { lists_.push_back(nodes_[tmp]); tmp = nodes_[tmp].next; } for (int i = 0; i < (int)lists_.size()/lengthOfSublist_; ++i) { //使用list_.size()而不是num_就会解决当多余节点不在链表上的情况 std::reverse(lists_.begin()+i*lengthOfSublist_, lists_.begin()+(i+1)*lengthOfSublist_); } for (int i = 0; i < lists_.size(); i ++) { cout << setw(5) << setfill('0') << lists_[i].pos; cout << " " << lists_[i].data << " "; if (i == lists_.size()-1) cout << -1 << '\n'; else cout << setw(5) << setfill('0') << lists_[i+1].pos << '\n'; } } */ 00100 1 1 00100 4 -1 00100 1 12309 68237 6 -1 33218 3 00000 99999 5 68237 12309 2 33218
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INST.H
/* *********************************************************************** INST.H v1.0 Содержит описания классов для инсталлятора StarDict. Классы: TInstWindow, TInstallApp. (c) В.Перов. *********************************************************************** */ #if !defined (_INST_H) #define _INST_H #define txtMainWindowClassName "InstMainWindow" extern TModule* resModule; /* ----------------------------------------------------------------------- Оконные классы для инсталлятора StarDict : ----------------------------------------------------------------------- */ class TInstWindow : public TFrameWindow { // Окно, обрабатывающее команды меню и пр. DWORD idInst; /* Instance of app for DDEML */ HSZ hszApplic; HSZ hszTopic; HCONV hConv; /*Handle of established conversation*/ TBitmap* pSD, *pSDmono; void AskLanguage(); void AskUserInfo(); // UserName, Directory, GroupName. void AskDriveLetter(); void ShowPlans(); void ReadSignature(); void ChangeNumInstallation(); void CopyStarDictFiles(); void CopyOneFile(find_t*); void CreateGroupAndElements(); void RegisterStarDict(); void ShowFinishDialog(); void AddFonts(); public : TInstWindow(LPSTR); virtual ~TInstWindow(); LPSTR GetClassName() { return txtMainWindowClassName; }; void GetWindowClass(WNDCLASS&); void SetupWindow(); void Paint(TDC&, BOOL, TRect&); // *********** Команды меню: void CmQuit(); void CmDoAllWork(); void EvSize(uint sizeType, TSize& size); static HDDEDATA FAR PASCAL _export CallBack(WORD, WORD, HCONV, HSZ, HSZ, HDDEDATA, DWORD, DWORD); TProcInstance CallBackProc; DECLARE_RESPONSE_TABLE(TInstWindow); }; class TInstallApp : public TApplication { public : TInstallApp(LPSTR t);//, HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow); ~TInstallApp(); void InitInstance(); void InitMainWindow(); }; #endif // of _INST_H
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/VolumeStyleRendering/VolumeRenderingApp.cpp
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VolumeRenderingApp.cpp
#include <cinder/app/App.h> #include <cinder/app/RendererGl.h> #include <cinder/gl/gl.h> #include <CinderImGui.h> #include "RaycastVolume.h" #include "PostProcess.h" #include "VolumeRenderingAppUi.h" using namespace ci; using namespace app; class VolumeRenderingApp : public App { public: static void prepareSettings(Settings* settings); void setup() override; void update() override; void draw() override; void resize() override; void mouseWheel(MouseEvent event) override; void mouseDrag(MouseEvent event) override; void mouseDown(MouseEvent event) override; private: vec2 dragStart; RaycastVolume volume; CameraPersp camera; CameraPersp initialCamera; float dragPivotDistance{0.0f}; }; void VolumeRenderingApp::prepareSettings(Settings* settings) { settings->setWindowSize(1280, 720); } void VolumeRenderingApp::setup() { auto options = ui::Options(); options.font(app::getAssetPath("fonts/DroidSans.ttf"), 16); ui::initialize(options); // set camera initial setup camera.lookAt(vec3(0, 0, -4), vec3(0), vec3(0, 1, 0)); } void VolumeRenderingApp::update() { VolumeRenderingAppUi::DrawUi(volume); } void VolumeRenderingApp::draw() { gl::clear(); // volume raycasting { volume.setPosition(-volume.centerPoint()); volume.drawVolume(camera); } } void VolumeRenderingApp::resize() { camera.setAspectRatio(getWindowAspectRatio()); // update frame buffers volume.resizeFbos(); PostProcess::instance().resizeFbos(); } void VolumeRenderingApp::mouseWheel(MouseEvent event) { float increment = event.getWheelIncrement(); float multiplier = powf(1.2f, increment); // move camera vec3 translate = camera.getViewDirection() * (camera.getPivotDistance() * (1.0f - multiplier)); camera.setEyePoint(camera.getEyePoint() + translate); camera.setPivotDistance(camera.getPivotDistance() * multiplier); } void VolumeRenderingApp::mouseDrag(MouseEvent event) { if (event.isLeftDown()) { vec2 dragCurrent = event.getPos(); float deltaX = (dragCurrent.x - dragStart.x) / -100.0f; float deltaY = (dragCurrent.y - dragStart.y) / 100.0f; vec3 viewDirection = normalize(initialCamera.getViewDirection()); bool invertMotion = (initialCamera.getOrientation() * initialCamera.getWorldUp()).y < 0.0f; vec3 rightDirection = normalize(cross(initialCamera.getWorldUp(), viewDirection)); if (invertMotion) { deltaX = -deltaX; deltaY = -deltaY; } console() << deltaX << ", " << deltaY << std::endl; vec3 rotated = angleAxis(deltaY, rightDirection) * (-initialCamera.getViewDirection() * dragPivotDistance); rotated = angleAxis(deltaX, initialCamera.getWorldUp()) * rotated; camera.setEyePoint(initialCamera.getEyePoint() + initialCamera.getViewDirection() * dragPivotDistance + rotated); camera.setOrientation(angleAxis(deltaX, initialCamera.getWorldUp()) * angleAxis(deltaY, rightDirection) * initialCamera.getOrientation()); } } void VolumeRenderingApp::mouseDown(MouseEvent event) { if (event.isLeftDown()) { dragStart = event.getPos(); initialCamera = camera; dragPivotDistance = camera.getPivotDistance(); } } CINDER_APP (VolumeRenderingApp, RendererGl, &VolumeRenderingApp::prepareSettings)
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/src/FiniteVolume/Equation/AxisymmetricSource.cpp
cd61fcbdb17f10272880f802abf27154cac41f91
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tcfdwqq/Phase
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9bf94c7c58d2549aebedbb146d5487fb0b19bc05
refs/heads/master
2021-04-06T15:02:11.862162
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cpp
AxisymmetricSource.cpp
#include "AxisymmetricSource.h" ScalarFiniteVolumeField axi::src::div(const VectorFiniteVolumeField &u) { ScalarFiniteVolumeField divU(u.grid(), "", 0.); for (const Cell &cell: u.cells()) { Scalar tmp = 0.; for (const InteriorLink &nb: cell.neighbours()) tmp += dot(u(nb.face()), nb.face().polarOutwardNorm(cell.centroid())); for (const BoundaryLink &bd: cell.boundaries()) tmp += dot(u(bd.face()), bd.face().polarOutwardNorm(cell.centroid())); divU(cell) = tmp; } return divU; }
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/ACM-ICPC/2016/Regionals/D.cpp
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TioMinho/CompetitiveProgramming
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2021-06-19T16:12:46.881135
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cpp
D.cpp
#include <iostream> using namespace std; int main() { long int D, nD, M, nM; long int l, r; cin >> D >> nD >> M >> nM; long int menor = M+1; for (long int n = 1; n*n <= M; n++) { l = n; r = (M/n); if(l % nD != 0 && nM % l != 0 && l % D == 0 && M % l == 0 && l < menor) { menor = l; } else if(r % nD != 0 && nM % r != 0 && r % D == 0 && M % r == 0 && r < menor) { menor = r; } } if( menor < M+1 ) cout << menor << endl; else cout << -1 << endl; return 0; }
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/src/CSSV/caps/createBuffer.h
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dormon/Shadows
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h
createBuffer.h
#pragma once #include<Vars/Fwd.h> namespace cssv::caps{ void createBuffer(vars::Vars&vars); }