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// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chromeos/components/proximity_auth/webui/proximity_auth_ui.h" #include <memory> #include "chromeos/components/proximity_auth/webui/proximity_a...
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#include "Grid.h" #include "GridSlot.h" #include "Chip.h" #include "../../engine/ui/Image.h" #include <memory> #include <cassert> namespace game::gameplay { using namespace engine; Grid::Grid(const math::Point& position, const int size) : scene::GameObject{position} { static constexpr auto SPRITE_SHEET = "assets...
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#include <iostream> using namespace std; class int_pair{ int left; int right; public: int_pair(int l,int r): left(l),right(r){} int operator[](unsigned int i){ if(i==0) return left; return right; } string to_string(){ return "("+std::to_string(left)+","+std::to_string(right)+")"; ...
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/* Copyright 2008,2009,2010 Alun Williams This file is part of MAF. MAF is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. MAF is...
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#include <algorithm> #include <iostream> #include <iterator> #include <map> #include <sstream> #include <string> using namespace std; int main() { string s; int n; map<string, int> m; do { cin >> n; if (n == 0) return 0; while (n--) { cin >> s; ...
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#include<bits/stdc++.h> using namespace std; #define ll long long #define mset(m,v) memset(m,v,sizeof(m)) #define iter(a,it) for(auto it: a) #define f(it,o) f(aut(it, (o).begin()); it != (o).end(); ++ it) #define tr(cont, it) for(typeof(cont.begin()) it = cont.begin(); it != cont.end(); it++) #define ...
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#ifndef SPELL_H #define SPELL_H #include <string> #include <memory> #include "Card.h" class Spell; typedef std::shared_ptr<Spell> SpellPtr; class Spell : public Card { protected: Spell(std::string name, std::string descript, bool owner, int origCost); public: virtual ~Spell(); }; #endif
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#pragma once #include "OrbitalElement.h" #include "ScriptedMesh.h" class Planet : public OrbitalElement, public ScriptedMesh { public: Planet(const std::string &planetName, OrbitalElement *parent = 0); Planet(lua_State *L); ~Planet(); int setParent(lua_State *L); virtual const std::string write(con...
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#include <iostream> #include "FileReader.h" #include <fstream> #include <algorithm> #include "ConfigModel.h" #include <string> #include <list> #include <vector> /// <summary> /// Metoda pobierająca dane z konfiguracji ///<returns> lista obiektów wczytanych z konfiguracji</returns> /// </summary> list<ConfigModel> File...
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#include "ElementalObject.h" ElementalObject::ElementalObject() : m_CurrElement(NO_ELEMENT) { } ElementalObject::~ElementalObject() { } ELEMENT ElementalObject::GetElement() { return m_CurrElement; } void ElementalObject::SetElement(ELEMENT SetElement) { m_CurrElement = SetElement; }
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#ifndef CME212_GRAPH_HPP #define CME212_GRAPH_HPP /** @file Graph.hpp * @brief An undirected graph type */ #include <algorithm> #include <vector> #include <cassert> #include <unordered_map> #include <map> #include <set> #include "CME212/Util.hpp" #include "CME212/Point.hpp" /** @class Graph * @brief A template ...
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#include "bindingchecker.h" #include <QDebug> /*! \class BindingChecker */ /*! \fn BindingChecker::BindingChecker(QObject *parent) */ BindingChecker::BindingChecker(QObject *parent) : QObject(parent) , m_someVar("123") { qDebug() << "I'm been created!"; } void BindingChecker::anotherFunction()...
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#include<bits/stdc++.h> using namespace std; int t[10001][10001]; int MCM(vector<int> &arr, int i, int j){ if(i + 1 >= j){ return 0; } if(t[i][j] != -1) return t[i][j]; int mn = INT_MAX; for(int k = i + 1; k <= j - 1; k++){ mn = min(mn, (MCM(arr, i, k) + MCM(arr,...
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/* * Dawn Graphics * Written by David Avedissian (c) 2017-2020 (git@dga.dev) */ #pragma once #include "Base.h" #include <vector> #include <utility> #include <cstddef> #include <dga/hash_combine.h> namespace dw { namespace gfx { // Vertex Declaration. class DW_API VertexDecl { public: enum class Attribute { Po...
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#include <iostream> constexpr double nan = 0.0/0.0; double choose(uint32_t n, uint32_t r) { const uint32_t nmax=500, rmax = nmax/2; static double memo[nmax][rmax] = {0}; if (n > nmax || r > nmax) return nan; if (memo[n][r] != 0) return memo[n][r]; uint32_t bottom = min(r, n-r); double num = 1, den = 1; for ...
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/*****************************************************/ // Copyright © 2007-2012 Navico // Confidential and proprietary. All rights reserved. /*****************************************************/ /*! \class tCheckBox \brief A tCheckBox has a check state toggled by Enter key \todo - consider reim...
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/**************************************************************************** * U N R E G I S T E R E D C O P Y * * You are on day 11 of your 30 day trial period. * * This file was produced by an UNREGISTERED COPY of Parser Generator. It is * for evaluation purposes only. If you continue to use ...
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// HeatPreCal.cpp: implementation of the CHeatPreCal class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "AutoIPED.h" #include "HeatPreCal.h" #include "ParseExpression.h" #include "vtot.h" #include <math.h> #include <stdlib.h> #include "AutoIPEDView.h" #includ...
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// This is brl/bseg/bvpl/pro/processes/bvpl_convert_direction_to_hue_process.cxx #include <iostream> #include <string> #include <bprb/bprb_func_process.h> //: // \file // \brief A process for converting direction to hue // \author Vishal Jain // \date July 7, 2009 // // \verbatim // Modifications // <none yet> // \en...
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// // GameOverLayer.cpp // findrabbit // // Created by Lipu Zhong on 15/7/28. // // #include "GameOverLayer.h"
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dz31.3.cpp
#include <iostream> #include <cstdlib> #include <cstring> #include <string> #define PI 3.14 using namespace std; class Circle { protected: double radius; public: Circle(double _radius):radius(_radius) {} virtual ~Circle() {} virtual double GetRadius() { return radius; } virtual double GetPer() { return ...
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WebsterBolek/ClickBall
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ranking.h
#ifndef RANKING_H #define RANKING_H #include <QGraphicsTextItem> #include "dialog.h" class Ranking: public QGraphicsTextItem{ public: Ranking(QGraphicsItem * parent=0); void punkt(); int pokazranking(); private: int ranking; }; #endif // RANKING_H
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#ifndef WINDOW_H #define WINDOW_H #include <QtCore/QObject> #include <QtQuick/QQuickWindow> class Window : public QObject { Q_OBJECT Q_PROPERTY(int surfaceRole READ surfaceRole WRITE setSurfaceRole NOTIFY surfaceRoleChanged) public: explicit Window(QObject *parent = 0); int surfaceRole() const; v...
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adharsh/Render
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#pragma once namespace ginkgo { class Window; class Layer; class Camera; class CubeMap; class PhongShader; class ReflectionShader; class Text; class ScreenBuffer; class LensLayer; class LensShader; class Game { private: bool isGameOver; private: Window& window; Layer* layer; Camera* camera; ...
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#include "../csg/csg.hpp"
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SankaW57/ClientManagementApp
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newproject.cpp
#include "newproject.h" #include "ui_newproject.h" NewProject::NewProject(QWidget *parent) : QDialog(parent), ui(new Ui::NewProject) { ui->setupUi(this); } NewProject::~NewProject() { delete ui; }
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lvirgili/programming_challenges
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#include <bits/stdc++.h> using namespace std; int main() { int n, m; while (cin >> n >> m) { int b[n + 2][m + 2]; memset(b, 0, sizeof b); for (int i = 1; i <= n; ++i) { for (int j = 1; j <= m; ++j) { cin >> b[i][j]; } } ...
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test_loaddb.hpp
/* * Copyright 2008 Search Solution Corporation * Copyright 2016 CUBRID Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-...
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irqlevel/kstor
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smp.cpp
#include "smp.h" #include "atomic.h" namespace Core { int Smp::GetCpuId() { return get_kapi()->smp_processor_id(); } void Smp::PreemptDisable() { get_kapi()->preempt_disable(); } void Smp::PreemptEnable() { get_kapi()->preempt_enable(); } void Smp::LockOnlineCpus() { get_kapi()->get_online_cpus(); ...
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Player.h
#pragma once #include "Attribute.h" #include "Character.h" class CPlayer : public CCharacter { friend void RegisterGameClasses(); public: enum { ePlayerCommand_EndPhase, ePlayerCommand_Move, ePlayerCommand_FaceEdit, ePlayerCommand_Action, ePlayerCommand_SelectTargetLevelGrid, ePlayerCommand_SelectTarge...
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#pragma once #include <cstdio> namespace utils { namespace debug { void check_error(const char* file, int line, const char* func); } /* namespace debug */ } /* namespace utils */ #ifdef DEBUG #define CHECK_ERR() utils::debug::check_error(__FILE__, __LINE__, __func__) #else #define CHECK_ERR() #endif // ...
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albertomila/continous-formation
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#pragma once #include <windows.h> class Thread { public: Thread (); virtual ~Thread (); bool CreateThread (); int IsCreated (){ return (this->hThread != NULL); } DWORD Timeout; HANDLE GetThreadHandle (){ return this->hThread; } DWORD GetThreadId (){ return this->hThreadId; } HANDLE GetMainThreadHandle ...
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/// <summary> /// @Author Eoin Abbey-Maher /// </summary> #ifndef BALL #define BALL #include "Block.h" #include "ScreenSize.h" #include "Enemy.h" #include "Paddle.h" #include "KeyHandler.h" #include <iostream> #include <SFML\Graphics.hpp> class Ball { public: /// <summary> /// Default Constructor /// </summary> ...
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MYREarth/secret-weapon
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j.cpp
#include <cstdio> #include <queue> #include <map> using namespace std; struct state { int u,v,end; state(int u,int v,int end):u(u),v(v),end(end){} }; inline bool operator <(const state &a,const state &b) { return(a.u<b.u || a.u==b.u && (a.v<b.v || a.v==b.v && a.end<b.end)); } int end[110],a[110][10],ans[110...
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CF1086D.cpp
#include <bits/stdc++.h> using namespace std; typedef long long ll; typedef pair<int, int> pii; #define FOR(i, a, b) for (int (i) = (a); (i) <= (b); (i)++) #define ROF(i, a, b) for (int (i) = (a); (i) >= (b); (i)--) #define REP(i, n) FOR(i, 0, (n)-1) #define sqr(x) ((x) * (x)) #define all(x) (x).begin(), (x).end() #de...
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TSiLiHit.h
#ifndef TSILIHIT_H #define TSILIHIT_H /** \addtogroup Detectors * @{ */ #include <cstdio> #include <utility> #include "TFragment.h" #include "TChannel.h" #include "TGRSIDetectorHit.h" #include "TPulseAnalyzer.h" class TSiLiHit : public TGRSIDetectorHit { public: TSiLiHit(); TSiLiHit(TFragment &); virtual...
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zywangzy/LeetCode
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solution.cpp
#include "../../IOLib.hpp" class Solution { public: string licenseKeyFormatting(string S, int K) { vector<char> str; for(auto c: S){ if(c != '-') str.push_back(toupper(c)); } int num = str.size() % K; string res; auto it = str.begin(); ...
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flatlandspacestations.cpp
#include<bits/stdc++.h> using namespace std; int main(int argc, char const *argv[]) { int n,m,value; vector<int>ans; scanf("%d%d",&n,&m); int arr[m]; for(int i=0;i<m;i++) scanf("%d",&arr[i]); sort(arr, arr+m); for(int i=0;i<n;i++){ value=INT_MAX; for(int j=0;j<m;j++){ value = min(value,abs(i-arr[j])); ...
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partition_opener.cpp
/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by app...
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goluckyryan/programmings
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#include <iostream> #include <cmath> #include "../CppLibrary/constant.h" #include "../CppLibrary/nuclei_mass.h" using namespace std; int main(){ int choice; double Brho, mass, A, Z; cout << " choose floowing calculation: \n"; cout << "--------------------------------------------------\n"; cout << " 1) KE per...
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xiwang1289/BoostLog
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#include "logger.hxx" #include <iostream> #include <exception> int main(int argc, char* argv[]) { try { if (argc > 1) { Logger::initFromConfig(argv[1]); Logger::addDataFileLog("test.log"); } else { Logger::init(); } LOG_DEBUG("Start of loop"); LOG_TRACE("before for loop"); ...
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luchengbiao/base
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QCefViewBrowserAppHelper.cpp
#pragma region stl_headers #include <string> #pragma endregion stl_headers #pragma region cef_headers #include <include/cef_browser.h> #include <include/cef_command_line.h> #pragma endregion cef_headers #include "QCefViewBrowserApp.h" #include "QCefViewBrowserHandler.h" #include "BrowserDelegates/QCefViewDefaultBrows...
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adcpk/MadMan
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#ifndef WIDGETOBJECT_H #define WIDGETOBJECT_H #include <QWidget> #include <QModelIndex> #include "container/data_object.h" namespace Ui { class WidgetObject; } class ModelObject; class KeyFilterProxyModel; class Data_Index; class WidgetObject : public QWidget { Q_OBJECT public: explicit WidgetObject(QWidget* p...
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#ifndef RecoBTag_ONNXRuntime_tensor_fillers_h #define RecoBTag_ONNXRuntime_tensor_fillers_h #include "DataFormats/BTauReco/interface/DeepFlavourTagInfo.h" namespace btagbtvdeep { void jet_tensor_filler(float*& ptr, const btagbtvdeep::DeepFlavourFeatures& features); void cpf_tensor_filler(float*& ptr, const btag...
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#include <iostream> #include <cstdio> #include <cstdlib> #include <cmath> #include <cstring> #include <ctime> #include <vector> #include <deque> #include <set> #include <map> #include <queue> #include <stack> #include <bitset> #include <string> #include <algorithm> #include <complex> #in...
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#include<bits/stdc++.h> using namespace std; int n, m; string str; int main(){ ios_base::sync_with_stdio(0);cin.tie(NULL);cout.tie(NULL); cin >> n >> m; cin >> str; vector<int> odds(n); int mxodd=1, mxeven=0; for (int i = 0, l = 0, r = -1; i < n; i++) { int k = (i > r) ?...
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/** * \file RandomPermutation.cpp * \brief Prints a random permutation of integers * * Usage: RandomPermutation [-o] [-d] [-x] [-s seed] [-v] [-h] [num] * * Print a random permutation of numbers from 0 thru num-1 on standard output. * num is supplied on the command line as a decimal number (default is 100). *...
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// // Copyright (c) 2014 Limit Point Systems, Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable...
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#ifndef _COMMON_DEFS_H #define _COMMON_DEFS_H #include <string> //////////////////////////////////////////////////////////// ///////// Expression Types //////////// //////////////////////////////////////////////////////////// typedef enum { EXPRRESSION_TYPE_INT, EXPRRESSION_TYPE_BYTE, ...
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#include "irtree/blocks/BlockTree.hpp" #include <cassert> #include <stack> #include <unordered_map> #include <unordered_set> #include <queue> namespace IRT { BlockTree::BlockTree(std::shared_ptr<Statement> pre_root, bool is_main) : is_main_{is_main} { assert(pre_root != nullptr); CanonizeIrtree(pre_root); ...
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#include "nn.h" #include <math.h> #include <QDebug> NN::NN(int units, double lr) : hiddenUnits(units), learningRate(lr) { weights.reserve(hiddenUnits); initWeights(); } void NN::initWeights() { for (auto i = 0;i < this->hiddenUnits; i++) weights.push_back(Utilities::getRa...
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#include <stdio.h> #include <string.h> #include <math.h> #include <stdlib.h> int main(){ int i=0,a[11]={0}; for(i=0;i<10;i++){ scanf("%d",&a[i]); } for(i=1;i<10;i++){ if(a[i]!=0){ printf("%d",i); a[i]--; break; } } for(i=0;i<10;i++){ while(a[i]!=0){ printf("%d",i); a[i]--; } } printf...
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// EnhancedFor.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <string> #include <iostream> int main() { auto texts = { "one", "two", "three" }; for (auto text : texts) { std::cout << text << '\n'; } for (auto c : "Hello") { std::cout << c << '\n'; } return 0...
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/* Robotarm Control the robot using smart phone via bluetooth using android app BluBug have an on-board bluetooth you can control. check the documentation at http://www.twob.co.in Control four dc motor with this code. This example code is in the public domain. modified 25 August 2016 by Sathish kum...
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#ifndef __GUIAPPLICATION_H__ #define __GUIAPPLICATION_H__ #include "../common/application.h" #include "guimodule.h" //---------------------------------------------------------------------------------------------------------------- class AskuGuiApplication : public AskuApplication { Q_OBJECT AskuGuiModule *guiModule...
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#include<iostream> using namespace std; /* 객체의 복사본을 생성할때 호출되는 생성자. 클래스 작성 시 복사생성자를 생략하면 디폴트 생성자처럼 컴파일러가 알아서 만듬 클래스 내부에서 메모리를 동적할당 및 해제하고 멤버포인터변수로 관리하는 경우 복사생성자 적용하지 않으면 문제가 발생 복사생성자 형태 : 클래스이름(const 클래스이름 &rhs); */ class CMyData { public: CMyData() { cout << "CMyData()" << endl; } CMyData(const CMyData& rhs) ...
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#ifndef __RNG2__ #define __RNG2__ #include <math.h> using namespace std; typedef double my_float; // A routine for generating good random numbers extern double ran3(long *idum); void initializeRan3(const long &lidum); extern double gammln(double xx); // A routine to generate poisson deviates with mean xm extern dou...
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#include "Camera.h" #include <glm/gtx/euler_angles.hpp> glm::vec3 Camera::sUp = glm::vec3(0, 1, 0); Camera::Camera() : mLook(glm::vec3(0, 0, -1)), mUp(glm::vec3(0, 1, 0)), mRight(glm::vec3(1, 0, 0)) { } Camera::~Camera() { } void Camera::setupProjection(const float fovy, const float aspectRatio)...
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#ifndef OP_PARAMS_HPP__ #define OP_PARAMS_HPP__ 1 #include <vector> #include <cstddef> #include <iostream> #include <iomanip> using std::cout; using std::istream; using std::ostream; using std::setw; using std::size_t; using std::string; using std::vector; string str2str(const char* s); float str2f(const char* s); b...
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#ifndef __NetCommon_H__ #define __NetCommon_H__ #include "./base/CCommon.h" #include "./base/CLog.h" #include "NetError.h" #include "NetDefine.h" class CLog; #define NET_LOGV(format, args...) CBase::CLog::V("net", format, args) #define NET_LOGD(format, args...) CBase::CLog::D("net", format, args) #define NET_LOGI(...
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#include <map> #include <set> #include <list> #include <ctime> #include <cmath> #include <stack> #include <queue> #include <cfloat> #include <string> #include <vector> #include <cstdio> #include <bitset> #include <cstdlib> #include <cstring> #include <iostream> #include <algorithm> #define lowbit(x) x & (-x) #define ...
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/* * //**********************************************************732. My Calendar III.*************************************************** Implement a MyCalendarThree class to store your events. A new event can always be added. Your class will have one method, book(int start, int end). Formally, this represents a book...
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/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ /* * File: JefeFinal.cpp * Author: chiri * * Created on 20 de abril de 2016, 3:33 */ #include "JefeFinal.h" JefeFinal::Jefe...
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#include <cstdio> #include <cstring> #include <cstdlib> using namespace std; int pot10(int x) { int i = 1, ret = 1; for (int i = 0; i < x; i++) ret *= 10; return ret; } int main() { int n; long long int a, b; scanf ("%d ", &n); for (int i = 0; i < n; i++) { scanf ("%lld %l...
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#ifndef MYFIMORAPRIVATE_H #define MYFIMORAPRIVATE_H #include <QWidget> class ResourceView; class MeidaPlayerView; class TimeLineView; class ToolBarView; class IMediaPlayerControl; class MyFimoraPrivate : public QWidget { Q_OBJECT public: MyFimoraPrivate(QWidget *parent); ~MyFimoraPrivate(); void ini...
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/****************************************************************************** * Copyright AllSeen Alliance. All rights reserved. * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and th...
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#pragma once #include "core/matrix.h" #include "universe/universe.h" namespace Lumix { class Engine; class Model; class PipelineInstance; class RenderScene; class WorldEditor; class EditorIcon { public: enum Type { PHYSICAL_CONTROLLER, PHYSICAL_BOX, CAMERA, LIGHT, TERRAIN, ENTITY, COUN...
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#include "stdafx.h" #include "BankAccount.h" BankAccount::BankAccount(int acctNumber, double acctBalance) { //Declare variables accountNumber = acctNumber; accountBalance = acctBalance; } int BankAccount::withdrawFunds(double withdrawAmount) { //Checks for a negative balance, if negative then it returns false ...
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/*********************************************************************/ /* Copyright (c) 2017, EPFL/Blue Brain Project */ /* Raphael Dumusc <raphael.dumusc@epfl.ch> */ /* All rights reserved. */ /* ...
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class Solution { public: bool solve(int i, vector<int> &dp, vector<int> &arr, vector<bool> &visited) { if(i < 0 || i >= arr.size()) { return false; } if(visited[i]) { return false; } if(dp[i] != -1) { return dp[i]; } visited...
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#include "./lib/object.cpp" #include "scenes.hpp" #include <unistd.h> #include <clocale> #include <ncurses.h> int main() { try { setlocale(LC_ALL, "en_US.UTF-8"); initscr(); use_default_colors(); noecho(); keypad(stdscr, true); start_color(); init_pair(0, COLOR_BLACK, ...
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// // IntroScene.cpp // Regicide Mobile // // Created: 10/9/18 // Updated: 11/20/18 // // © 2018 Zachary Berry, All Rights Reserved // #include "IntroScene.hpp" #include "SimpleAudioEngine.h" using namespace cocos2d; using namespace cocos2d::ui; Scene* IntroScene::createScene() { auto ret = IntroSc...
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minmaxfilter.cpp
// // minmaxfilter.cpp // Sortfilt // // Created by Robert Weiss on 19/06/13. // Copyright (c) 2013 Robert Weiss. All rights reserved. // #include <algorithm> #include <deque> #include <float.h> #include <iostream> #include <vector> #include "minmaxfilter.h" #include "mex.h" void mexFunction(int nlhs, mxArray *p...
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#include "sort.h" #include <string> #include <iostream> using namespace std; int main() { string strVec[]={"File", "Edit", "View", "Project", "Build", "Debug", "Team", "SQL", "Tool"}; int intVec[]={45, 23, 98, 28, 198, 67, 128,187, 1}; QuickSort<string>(strVec, 0, 8); // TwoWayMergeSort<int>(intVec, 0, si...
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/* * Pierwotna, podstawowa mapka. */ #ifndef MAPA1_H_ #define MAPA1_H_ #include "Mapa.h" class Mapa1: public Mapa { public: Mapa1(); ~Mapa1(); }; #endif /* MAPA1_H_ */
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/* * Author: fabien gouyon * http://www.iua.upf.es/~fgouyon * Description: * * Syntax: C++ * * Copyright (c) 2001-2004 MUSIC TECHNOLOGY GROUP (MTG) * UNIVERSITAT POMPEU FABRA * * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU G...
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#include<iostream> #include<cstdio> #include<vector> using namespace std; int main(){ int n; cin>>n; getchar(); string st; int found = 0; vector<string>vec; for(int i=0;i<n;i++){ getline(cin,st); for(int i=0;i<st.size();i++){ if(found == 0 ){ if(st[i]=='O' && st[i+1]=='O' && i<5){ cout<<"YES...
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class Palindrome { private: bool _Equal(string str){ string strtmp = str; reverse(str.begin(), str.end()); if(str == strtmp){ return true; } return false; } public: string addToPalindrome(string A, int n) { // write code here strin...
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#include "zawodnik-terminarz.h" #include "ui_zawodnik-terminarz.h" #include "QtDebug" ZawodnikTerminarz::ZawodnikTerminarz(QWidget *parent) : QWidget(parent), ui(new Ui::ZawodnikTerminarz) { ui->setupUi(this); qmodel=new QSqlQueryModel(this); ui->tableView->setModel(qmodel); refreshModel(); } ...
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#include <bits/stdc++.h> #include "atcoder.h" void Main() { ints(n); V<int> ans; rep(n) { ints(a); if (even(a)) ans.eb(a); } wt(ans); }
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//Author: AnandRaj doubleux #include <bits/stdc++.h> using namespace std; typedef long long ll; typedef long double ld; typedef pair<int,int> pii; typedef vector<int> vi; typedef vector<vi> vvi; typedef vector<pii> vpii; typedef pair<ll,ll> pll; typedef vector<ll> vl; typedef vector<vl> vvl; typedef vecto...
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ofApp.cpp
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup(){ ofSetDataPathRoot(ofFile("model/")); grabber.setup(1280,768); light.setup(); // Setup tracker light.setup(); siri.setSpeaker("Samantha"); siri.setSinger("Bad News"); siri.setContent(...
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#ifndef _AFFICHAGE_ #define _AFFICHAGE_ /*------------------------------- include -----------------------------------*/ #include "main.hpp" /*------------------------------- declaration fonctions ---------------------*/ Robot * configuration_initiale_robot(Uint32 couleur, Coord position); floa...
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/****************************************************************** * Copyright (C) 2016 Jordi Serrano Berbel <jsberbel95@gmail.com> * * This can not be copied, modified and/or distributed without * * express permission of the copyright owner. * ***************************************************...
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/* * USER: Raj Manvar * LANG: C++ * */ #include <bits/stdc++.h> #include <unistd.h> #define pb push_back #define mp make_pair #define f first #define s second #define DRT() int t; cin>>t; while(t--) #define TRACE #ifdef TRACE #define trace1(x) cerr << #x << ": " << x << endl; #define trace2(x, y) ...
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/***************************************************************************** * Clookup.cpp * Implements the vendor lexicon object for SR and TTS lookup lexicons * * Owner: YunusM * * Copyright 1999 Microsoft Corporation All Rights Reserved. **********************************************************************...
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#include <iostream> #include <vector> /* CodeForces CF1015B problem */ using namespace std; int main(int argc, char **argv) { int n; string s, t; cin >> n >> s >> t; vector<int> ans; for (int i=0; i<n; i++) { int j; for (j=i; j<n; j++) { if (t[i] == s[j]) { for (int k=j; k>i; k--) { ans.push_back(...
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//*****************************************************************// // Albany 2.0: Copyright 2012 Sandia Corporation // // This Software is released under the BSD license detailed // // in the file "license.txt" in the top-level Albany directory // //**************************************...
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/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that...
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#include<iostream> using namespace std; class info{ int id; public: void getid(){cout<<"press id:-";//cin>>id;cout<<"ID:-"<<id<<endl; } void setid(int a){id=a;} }; class abc{ public: void set(){ cin>>id;} }; class student : public info{ public: void print(){getid();}...
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// // ip/icmp.hpp // ~~~~~~~~~~~ // // Copyright (c) 2003-2021 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef BOOST_ASIO_IP_ICMP_HPP #define BOOST_...
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# include <iostream> # include <cmath> using namespace std; /* comment block lol lll */ int main() { int grid[3][2] = {{1, 2}, {3, 4}, {5, 6}}; cout << grid[2][0] << endl; // access array for(int i = 0; i < 3; i++) { for(int j = 0; j < 2; j++){ cout << grid[i][j]; } ...
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#include "globals.h" #include "applicationmodeintro.h" #include "applicationmanager.h" #include "core.h" #include "events.h" #include "fontmanager.h" #include "asserts.h" #include "memorycontrol.h" const float ApplicationModeIntro::TIME_TO_START_GAME = 5.f; // ************************************************* Applic...
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/*prototype 原型模式 创建未来的class 1.使用场景:由于需求的变化,对象经常剧烈的变化,但他们拥有比较稳定一致的接口clone 2.理论依据:虚函数 3.定义:使用原型实例指定创建对象的种类,然后通过拷贝这些原型来创建新的对象 4.步骤:如何创建易变类的实体对象,(采用原型克隆的方法来做,它使得我们可以非常灵活的动态创建“拥有某些稳定接口”的新对象)所需工作仅仅是注册一个新类的对象(即原型),然后在任何需要的地方Clone(深拷贝)。 5.技法:早绑定->晚绑定 6.变化:需创建新的对象 不变:接口 静态数据成员: 1.初始化在类体外进行,而前面不加static,以免与一般静态变量或对象相...
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#ifndef BOARD_H #define BOARD_H #include "Side.h" class Board { public: Board(int nHoles, int nInitialBeansPerHole); //Construct a Board with the indicated number of holes per side(not counting the pot) and initial number of beans per hole.If nHoles is not positive, act as if it were 1; if nInitialBeansPerHole is n...
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// Name: Torchlight3, Version: 4.26.1 #include "../pch.h" /*!!DEFINE!!*/ /*!!HELPER_DEF!!*/ /*!!HELPER_INC!!*/ #ifdef _MSC_VER #pragma pack(push, 0x01) #endif namespace CG { //--------------------------------------------------------------------------- // Functions //---------------------------------------------...
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#include "FileCopier.h" #include <string> #include <iostream> using namespace std; int main(int argc, char* argv[]) { if (argc > 1) { FileCopier main{argv[1]}; try { main.copierGoBrrrr(); } catch (...) { cerr << "Something goes wrong" << endl; } } else { cerr << "Write path to xml file" << endl; ...
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#include <boost/test/unit_test.hpp> #include <data/dictionaries/base_dictionary_warehouse.cpp> namespace constants { const std::string test_filepath_1("testdir/testfile"); const std::string test_filepath_2("testdir/testfile.aff"); const std::string test_filepath_3("testdir/testfile.dic"); const std::string codepag...
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#include <math.h> #include <LiquidCrystal.h> LiquidCrystal lcd = LiquidCrystal(12, 11, 10, 5, 4, 3, 1); int m = 0; // Menu transition int k = 4; // Item selection( Feed ) int before_k = 2; int i = 0; // Encoder count int before_i = 0; int j = 0; // Acceleration encoder ...