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/* *********************************************** Author :111qqz Created Time :2016年11月22日 星期二 19时43分10秒 File Name :code/poj/1200.cpp ************************************************ */ #include <cstdio> #include <cstring> #include <iostream> #include <algorithm> #include <vector> #include <queue> #include <set> #include <map> #include <string> #include <cmath> #include <cstdlib> #include <ctime> #define fst first #define sec second #define lson l,m,rt<<1 #define rson m+1,r,rt<<1|1 #define ms(a,x) memset(a,x,sizeof(a)) typedef long long LL; #define pi pair < int ,int > #define MP make_pair using namespace std; const double eps = 1E-8; const int dx4[4]={1,0,0,-1}; const int dy4[4]={0,-1,1,0}; const int inf = 0x3f3f3f3f; int id[200]; int n,nc; unsigned int BKDHash(char *str,char *end) { unsigned int seed = nc; unsigned int hash = 0 ; while (str<end){ hash = hash*seed+(*str++); } return (hash&0x7fffffff); } const int N = 2E7; char st[N],tmp[N]; map<int,bool>mp; int main() { #ifndef ONLINE_JUDGE freopen("code/in.txt","r",stdin); #endif ms(id,-1); scanf("%d %d",&n,&nc); scanf("%s",st); int len = strlen(st); for ( int i = 0 ; i < len-n+1 ; i++) { int id = BKDHash(st+i,st+i+n); // for ( int j = i ; j < i+n ; j++) printf("%c",st[j]); // printf("\n"); // cout<<"tmp:"<<tmp<<endl; mp[id] = true; } /* char *s = st; char *t =s + len; for ( ; s<=t-n ; s++) { int id = BKDHash(s,s+n); mp[id] = true; } */ int siz = mp.size(); printf("%d\n",siz); #ifndef ONLINE_JUDGE fclose(stdin); #endif return 0; }
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#ifdef LINUX #include "GLWindow/GLWindow.h" #include <stdio.h> #include <stdexcept> #include <vector> namespace blortGLWindow{ void GLWindow::init(unsigned int width, unsigned int height, const char* name){ GLint att[] = { GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None }; dpy = XOpenDisplay(NULL); if(dpy == NULL){ throw std::runtime_error("[GLWindow::init] Error cannot connect to X server"); } root = DefaultRootWindow(dpy); vi = glXChooseVisual(dpy, 0, att); if(vi == NULL) throw std::runtime_error("[GLWindow::init] Error no appropriate visual found"); cmap = XCreateColormap(dpy, root, vi->visual, AllocNone); swa.colormap = cmap; swa.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | PointerMotionMask; glWin = XCreateWindow(dpy, root, 0, 0, width, height, 0, vi->depth, InputOutput, vi->visual, CWColormap | CWEventMask, &swa); wmDelete = XInternAtom(dpy, "WM_DELETE_WINDOW", true); XSetWMProtocols(dpy, glWin, &wmDelete, 1); XMapWindow(dpy, glWin); XStoreName(dpy, glWin, name); glc = glXCreateContext(dpy, vi, NULL, GL_TRUE); glXMakeCurrent(dpy, glWin, glc); printf("OpenGL Version: %s\n", glGetString(GL_VERSION)); glXSwapBuffers(dpy, glWin); } void GLWindow::quit(){ glXMakeCurrent(dpy, None, NULL); glXDestroyContext(dpy, glc); XDestroyWindow(dpy, glWin); XCloseDisplay(dpy); } GLWindow::GLWindow(){ init(320,240,"OpenGL Window"); } GLWindow::GLWindow(unsigned int width, unsigned int height){ init(width, height, "OpenGL Window"); } GLWindow::GLWindow(unsigned int width, unsigned int height, const char* name){ init(width, height, name); } GLWindow::~GLWindow(){ quit(); } void GLWindow::Activate(){ glXMakeCurrent(dpy, glWin, glc); } void GLWindow::Update(){ glXSwapBuffers(dpy, glWin); } } /* namespace */ #endif /* LINUX */
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// // Created by Lachezar on 14.7.2020 г.. // #ifndef PROJECT_AUTOMAT_STATE_H #define PROJECT_AUTOMAT_STATE_H template< typename T> class State { public: State( const char *nameState, int countState, int state );//todo State();//todo State(const State&);//todo State&operator=(const State &);//todo ~State(); private: T *nameState;///??? int countState; int state =1; }; template< typename T> State<T>::State( const char *nameState, int countState, int state ) : nameState( nameState ), countState( countState ), state( state ) { } template< typename T > State< T >::State( ) { } template< typename T > State< T >::State( const State & ) { } template< typename T > State<T> &State< T >::operator=( const State<T> & ) { return *this; } template< typename T > State< T >::~State( ) { } #endif //PROJECT_AUTOMAT_STATE_H
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#ifndef Utils_h #define Utils_h #include <QtCore> #include <string> #include "SubstitutionMatrix.h" class Alignment { // Constructor and Destructor public: Alignment(std::string strA, std::string strB, double score); ~Alignment(); // Attributes private: std::string _strA, _strB; double _score; // Methods public: /** Get the alignment score */ double getScore(); /** Get the first string aligned */ std::string getStringA(); /** Get the second string aligned */ std::string getStringB(); }; class QAlignment { // Constructor and Destructor public: QAlignment(QString strA, QString strB, double score); ~QAlignment(); // Attributes private: QString _strA, _strB; double _score; // Methods public: /** Get the alignment score */ double getScore(); /** Get the first string aligned */ QString getStringA(); /** Get the second string aligned */ QString getStringB(); }; class Levenshtein { // Constructor and Destructor public: Levenshtein(std::string strA, std::string strB); ~Levenshtein(); // Attributes private: SubstitutionMatrix _S; std::string _strA, _strB; double _gapPenalty; char _gapSymbol; // Methods public: /** Align the two strings */ Alignment align(); /** Get the current gap penalty */ double getGapPenalty(); /** Get the gap symbol */ char getGapSymbol(); /** Get the substitution matrix */ SubstitutionMatrix getSubstitutionMatrix(); /** Change the current gap penalty */ void setGapPenalty(double gapPenalty); /** Change gap symbol */ void setGapSymbol(char gapSymbol); /** Use a specific substitution matrix stored in a file */ bool useSubstitutionMatrix(std::string filename); private: /** Convert a char to an int */ int _charToNum(const char c); }; class QLevenshtein { // Constructor and Destructor public: QLevenshtein(QString strA, QString strB); ~QLevenshtein(); // Attributes private: SubstitutionMatrix _S; QString _strA, _strB; double _gapPenalty; char _gapSymbol; // Methods public: /** Align the two strings */ QAlignment align(); /** Get the current gap penalty */ double getGapPenalty(); /** Get the gap symbol */ char getGapSymbol(); /** Get the substitution matrix */ SubstitutionMatrix getSubstitutionMatrix(); /** Change the current gap penalty */ void setGapPenalty(double gapPenalty); /** Change gap symbol */ void setGapSymbol(char gapSymbol); /** Use a specific substitution matrix stored in a file */ bool useSubstitutionMatrix(QString filename); private: /** Convert a char to an int */ int _charToNum(const QChar c); }; // TODO : changer la fonction de place int charToNum(const QChar c); #endif
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#include "AbstractGraph.hpp" AbstractGraph::AbstractGraph(QVector3D offset) : offset_(offset) { } AbstractGraph::~AbstractGraph() { } QVector3D AbstractGraph::getOffset() const { return offset_; }
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// Copyright 2019 Yasakova Anastasia #include <gtest-mpi-listener.hpp> #include <gtest/gtest.h> #include <vector> #include <algorithm> #include "../../../modules/task_3/yasakova_a_linear_filtering/linear_filtering.h" TEST(Linear_Filtering_MPI, test1) { int rank; MPI_Comm_rank(MPI_COMM_WORLD, &rank); if (rank == 0) { ASSERT_ANY_THROW(getImage(-1, 3)); } } TEST(Linear_Filtering_MPI, test2) { std::vector <int> a; int rank; std::vector <int> mask = { 0, 0, 0, 0, 1, 0, 0, 0, 0 }; MPI_Comm_rank(MPI_COMM_WORLD, &rank); if (rank == 0) { a = getImage(5, 7); ASSERT_ANY_THROW(ParallelLinearFilter(mask, a, 3, 2)); } } TEST(Linear_Filtering_MPI, test3) { int rows = 3, cols = 3; std::vector <int> mask = { 0, 1, 0, 1, -4, 1, 0, 1, 0 }; std::vector <int> a(rows * cols), ans_seq(rows * cols); int rank; MPI_Comm_rank(MPI_COMM_WORLD, &rank); if (rank == 0) { a[0] = 150; a[1] = 128; a[2] = 100; a[3] = 200; a[4] = 175; a[5] = 100; a[6] = 50; a[7] = 250; a[8] = 200; ans_seq[0] = 28; ans_seq[1] = 41; ans_seq[2] = 28; ans_seq[3] = -225; ans_seq[4] = -22; ans_seq[5] = 175; ans_seq[6] = 350; ans_seq[7] = -325; ans_seq[8] = -50; } std::vector <int> ans(rows * cols); ans = ParallelLinearFilter(mask, a, rows, cols); if (rank == 0) { ASSERT_EQ(ans_seq, ans); } } TEST(Linear_Filtering_MPI, test4) { int rows = 10, cols = 10; std::vector <int> mask = { 1, 2, 1, 2, 4, 2, 1, 2, 1 }; std::vector <int> a(rows * cols); int rank; MPI_Comm_rank(MPI_COMM_WORLD, &rank); if (rank == 0) { a = getImage(rows, cols); } std::vector <int> ans(rows * cols); ans = ParallelLinearFilter(mask, a, rows, cols); std::vector <int> ans_seq(rows * cols); if (rank == 0) { ans_seq = SequentialLinearFilter(mask, a, rows, cols); ASSERT_EQ(ans_seq, ans); } } TEST(Linear_Filtering_MPI, test5) { int rows = 20, cols = 40; std::vector <int> mask = { 1, 2, 1, 2, 4, 2, 1, 2, 1 }; std::vector <int> a(rows * cols); int rank; MPI_Comm_rank(MPI_COMM_WORLD, &rank); if (rank == 0) { a = getImage(rows, cols); } std::vector <int> ans(rows * cols); ans = ParallelLinearFilter(mask, a, rows, cols); std::vector <int> ans_seq(rows * cols); if (rank == 0) { ans_seq = SequentialLinearFilter(mask, a, rows, cols); ASSERT_EQ(ans_seq, ans); } } int main(int argc, char** argv) { ::testing::InitGoogleTest(&argc, argv); MPI_Init(&argc, &argv); ::testing::AddGlobalTestEnvironment(new GTestMPIListener::MPIEnvironment); ::testing::TestEventListeners& listeners = ::testing::UnitTest::GetInstance()->listeners(); listeners.Release(listeners.default_result_printer()); listeners.Release(listeners.default_xml_generator()); listeners.Append(new GTestMPIListener::MPIMinimalistPrinter); return RUN_ALL_TESTS(); }
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#include<stdio.h> #include<math.h> main() { int p,r,t,c; printf("enter the values of p,r,t\n"); scanf("%d %d %d",&p,&r,&t); c=p*(pow((1+r/100),t)); printf("compound interest = %d",c); return 0; }
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#ifndef _GAMES_ENUMS_STARCRAFT2UNITS_HPP #define _GAMES_ENUMS_STARCRAFT2UNITS_HPP enum eStarCraft2Units { NONE, MAX_UNIT_TYPE_NUM }; #endif // _GAMES_ENUMS_STARCRAFT2UNITS_HPP
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/* * Copyright (c) 2012 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ /* * Specifies the interface for the AEC core. */ #ifndef WEBRTC_MODULES_AUDIO_PROCESSING_AEC_AEC_CORE_H_ #define WEBRTC_MODULES_AUDIO_PROCESSING_AEC_AEC_CORE_H_ #include <stddef.h> #include "webrtc/typedefs.h" namespace webrtc { #define FRAME_LEN 80 #define PART_LEN 64 // Length of partition #define PART_LEN1 (PART_LEN + 1) // Unique fft coefficients #define PART_LEN2 (PART_LEN * 2) // Length of partition * 2 #define NUM_HIGH_BANDS_MAX 2 // Max number of high bands typedef float complex_t[2]; // For performance reasons, some arrays of complex numbers are replaced by twice // as long arrays of float, all the real parts followed by all the imaginary // ones (complex_t[SIZE] -> float[2][SIZE]). This allows SIMD optimizations and // is better than two arrays (one for the real parts and one for the imaginary // parts) as this other way would require two pointers instead of one and cause // extra register spilling. This also allows the offsets to be calculated at // compile time. // Metrics enum { kOffsetLevel = -100 }; typedef struct Stats { float instant; float average; float min; float max; float sum; float hisum; float himean; size_t counter; size_t hicounter; } Stats; typedef struct AecCore AecCore; AecCore* WebRtcAec_CreateAec(int instance_count); // Returns NULL on error. void WebRtcAec_FreeAec(AecCore* aec); int WebRtcAec_InitAec(AecCore* aec, int sampFreq); void WebRtcAec_InitAec_SSE2(void); #if defined(MIPS_FPU_LE) void WebRtcAec_InitAec_mips(void); #endif #if defined(WEBRTC_DETECT_NEON) || defined(WEBRTC_HAS_NEON) void WebRtcAec_InitAec_neon(void); #endif void WebRtcAec_BufferFarendPartition(AecCore* aec, const float* farend); void WebRtcAec_ProcessFrames(AecCore* aec, const float* const* nearend, size_t num_bands, size_t num_samples, int knownDelay, float* const* out); // A helper function to call WebRtc_MoveReadPtr() for all far-end buffers. // Returns the number of elements moved, and adjusts |system_delay| by the // corresponding amount in ms. int WebRtcAec_MoveFarReadPtr(AecCore* aec, int elements); // Calculates the median, standard deviation and amount of poor values among the // delay estimates aggregated up to the first call to the function. After that // first call the metrics are aggregated and updated every second. With poor // values we mean values that most likely will cause the AEC to perform poorly. // TODO(bjornv): Consider changing tests and tools to handle constant // constant aggregation window throughout the session instead. int WebRtcAec_GetDelayMetricsCore(AecCore* self, int* median, int* std, float* fraction_poor_delays); // Returns the echo state (1: echo, 0: no echo). int WebRtcAec_echo_state(AecCore* self); // Gets statistics of the echo metrics ERL, ERLE, A_NLP. void WebRtcAec_GetEchoStats(AecCore* self, Stats* erl, Stats* erle, Stats* a_nlp, float* divergent_filter_fraction); // Sets local configuration modes. void WebRtcAec_SetConfigCore(AecCore* self, int nlp_mode, int metrics_mode, int delay_logging); // Non-zero enables, zero disables. void WebRtcAec_enable_delay_agnostic(AecCore* self, int enable); // Returns non-zero if delay agnostic (i.e., signal based delay estimation) is // enabled and zero if disabled. int WebRtcAec_delay_agnostic_enabled(AecCore* self); // Non-zero enables, zero disables. void WebRtcAec_enable_aec3(AecCore* self, int enable); // Returns 1 if the next generation aec is enabled and zero if disabled. int WebRtcAec_aec3_enabled(AecCore* self); // Turns on/off the refined adaptive filter feature. void WebRtcAec_enable_refined_adaptive_filter(AecCore* self, bool enable); // Returns whether the refined adaptive filter is enabled. bool WebRtcAec_refined_adaptive_filter(const AecCore* self); // Enables or disables extended filter mode. Non-zero enables, zero disables. void WebRtcAec_enable_extended_filter(AecCore* self, int enable); // Returns non-zero if extended filter mode is enabled and zero if disabled. int WebRtcAec_extended_filter_enabled(AecCore* self); // Returns the current |system_delay|, i.e., the buffered difference between // far-end and near-end. int WebRtcAec_system_delay(AecCore* self); // Sets the |system_delay| to |value|. Note that if the value is changed // improperly, there can be a performance regression. So it should be used with // care. void WebRtcAec_SetSystemDelay(AecCore* self, int delay); } // namespace webrtc #endif // WEBRTC_MODULES_AUDIO_PROCESSING_AEC_AEC_CORE_H_
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19-Remove-Nth-Node-From-End-of-List.cpp
class Solution { public: ListNode* removeNthFromEnd(ListNode* head, int n) { ListNode* ph = new ListNode(); ph->next = head; ListNode* slow = ph; ListNode* fast = ph; for(int i=0; i<n; i++) fast = fast->next; while(fast->next){ slow = slow->next; fast = fast->next; } ListNode* deleteNode = slow->next; slow->next = slow->next->next; delete deleteNode; return ph->next; } }; /* 19. Remove-Nth-Node-From-End-of-List.cpp ////////////////////////////////////////////////// Given the head of a linked list, remove the nth node from the end of the list and return its head. Input: head = [1,2,3,4,5], n = 2 Output: [1,2,3,5] https://leetcode.com/problems/remove-nth-node-from-end-of-list/ ////////////////////////////////////////////////// */
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/bindings/python/src/OpenSpaceToolkitIOPy/URL/Query.cpp
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Query.cpp
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// @project Open Space Toolkit ▸ I/O /// @file bindings/python/src/OpenSpaceToolkitIOPy/URL/Query.cpp /// @author Lucas Brémond <lucas@loftorbital.com> /// @license Apache License 2.0 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// #include <OpenSpaceToolkitIOPy/Utilities/IterableConverter.hpp> #include <OpenSpaceToolkit/IO/URL/Query.hpp> //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// inline void OpenSpaceToolkitIOPy_URL_Query ( ) { using namespace boost::python ; using ostk::core::ctnr::Array ; using ostk::io::url::Query ; scope in_Query = class_<Query>("Query", init<const Array<Query::Parameter>&>()) .def(self == self) .def(self != self) .def("__str__", +[] (const Query& aQuery) -> std::string { return aQuery.toString() ; }) .def("__repr__", +[] (const Query& aQuery) -> std::string { return aQuery.toString() ; }) .def("is_defined", &Query::isDefined) .def("has_parameter_with_name", &Query::hasParameterWithName) .def("get_parameter_with_name", &Query::getParameterWithName) .def("to_string", &Query::toString) .def("add_parameter", &Query::addParameter) .def("undefined", &Query::Undefined).staticmethod("undefined") .def("parse", &Query::Parse).staticmethod("parse") ; scope in_Parameter = class_<Query::Parameter>("Parameter", init<const Query::Parameter::Name&, const Query::Parameter::Value&>()) .def(self == self) .def(self != self) .def("is_defined", &Query::Parameter::isDefined) .def("get_name", &Query::Parameter::getName) .def("get_value", &Query::Parameter::getValue) ; IterableConverter() .from_python<Array<Query::Parameter>>() .to_python<Array<Query::Parameter>>() ; } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/unstructure_data/NativeSCHISMOutput.cpp
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NativeSCHISMOutput.cpp
#include "NativeSCHISMOutput.h" #include "MeshConstants.h" #include "SCHISMFileUtil.h" #include <sstream> #include <stdlib.h> #include <algorithm> const int DATA_NUM_BYTE = 4; const int MAX_CELL_NODE = MeshConstants::MAX_NUM_NODE_PER_CELL; const int DEFAULT_INT_VALUE = -9999; const float DEFAULT_FLOAT_VALUE = -9999.0; const std::string DEFAULT_STR_VALUE = "error"; NativeSchismOutputVar::NativeSchismOutputVar(const std::string& a_varName):SCHISMVar(a_varName) { } NativeSchismOutputVar::NativeSchismOutputVar():SCHISMVar() { } void NativeSchismOutputVar::set_cur(const int& a_record) { //TIME dimension must be first dimension SCHISMDim * TIMEDim = m_schismfilePtr->get_dim(m_dimensions[0]); //move filestream to specified TIME block if(TIMEDim->name()==MeshConstants::DIM_TIME) { m_schismfilePtr->set_cur(a_record,m_offsetInDataBlock); } } bool NativeSchismOutputVar:: put_a_float(const float& a_value, int * a_dimLoc) { int dataSize = computeDataNumPerTIMEStep(); if(!m_float_cache) { m_float_cache = new float [dataSize]; } int dimSize = num_dims(); int bufferIndex = 0; for(int iDim=0;iDim<dimSize;iDim++) { int temp = bufferIndex; int nextDimSize = 1; if(iDim < (dimSize-1)) { SCHISMDim * nextDim = m_schismfilePtr->get_dim(m_dimensions[iDim+1]); nextDimSize = nextDim->size(); } bufferIndex = (temp+a_dimLoc[iDim])*nextDimSize; } m_float_cache[bufferIndex] = a_value; return true; } bool NativeSchismOutputVar::get(int * a_buffer) const { int dataSize = computeDataNumPerTIMEStep(); if(m_data_cached) { for(int idata=0;idata<dataSize;idata++) { a_buffer[idata] = m_int_cache[idata]; } } else { union { int* intArray; char * cBuffer; } intArrayReader; intArrayReader.cBuffer = new char [dataSize*DATA_NUM_BYTE]; m_schismfilePtr->read(intArrayReader.cBuffer,dataSize*DATA_NUM_BYTE); for(int idata=0;idata<dataSize;idata++) { a_buffer[idata] = intArrayReader.intArray[idata]; } delete intArrayReader.cBuffer; } return true; } bool NativeSchismOutputVar::get(float * a_buffer) const { int dataSize = computeDataNumPerTIMEStep(); if(m_data_cached) { for(int idata=0;idata<dataSize;idata++) { a_buffer[idata] = m_float_cache[idata]; } } else { union { float* floatArray; char * cBuffer; } floatArrayBuffer; bool hasLayer = hasVerticalLayerDimension(); if(!hasLayer) { floatArrayBuffer.cBuffer = new char [dataSize*DATA_NUM_BYTE]; m_schismfilePtr->read(floatArrayBuffer.cBuffer,dataSize*DATA_NUM_BYTE); for(int idata=0;idata<dataSize;idata++) { a_buffer[idata] = floatArrayBuffer.floatArray[idata]; } delete floatArrayBuffer.cBuffer; } else { int staggeredDataSize = computeDataNumPerTIMEStepWitHStaggeredLayers(); floatArrayBuffer.cBuffer = new char [staggeredDataSize*DATA_NUM_BYTE]; m_schismfilePtr->read(floatArrayBuffer.cBuffer,staggeredDataSize*DATA_NUM_BYTE); // nodeDim is dim 1 SCHISMDim * nodeDim = m_schismfilePtr->get_dim(m_dimensions[1]); int totalNodeNum = nodeDim->size(); int comSize =1; if (m_num_dim>3) { SCHISMDim * comDim = m_schismfilePtr->get_dim(m_dimensions[3]); comSize = comDim->size(); } SCHISMDim * layerDim = m_schismfilePtr->get_dim(m_dimensions[2]); int numLayer = layerDim->size(); std::string level_center = (this->m_schismfilePtr)->level_center(); int read_buffer_index = 0; int out_buffer_index =0; int * kbp00 = new int [totalNodeNum]; fill_bottom(kbp00); for(int iNode=0;iNode<totalNodeNum;iNode++) { int valid_bottom_layer = std::max(1,kbp00[iNode]); for(int iLayer = valid_bottom_layer; iLayer<numLayer+1;iLayer++) { for(int iComponent = 0 ;iComponent<comSize; iComponent++) { //int numDataLayer=numLayer-max(1,m_kbp00[iNode])+1; //int outDataIndex = iNode*numDataLayer*comSize + (iLayer -1) * comSize + iComponent; // remove extra bottom data for half level dataset if ((level_center != MeshConstants::HALF_LAYER) || ((level_center == MeshConstants::HALF_LAYER)&&(iLayer>valid_bottom_layer))) { a_buffer[out_buffer_index] = floatArrayBuffer.floatArray[read_buffer_index]; out_buffer_index++; } read_buffer_index++; } } } delete kbp00; delete floatArrayBuffer.cBuffer; } } return true; } void NativeSchismOutputVar::setOffsetInDataBlock(const int& a_offset) { m_offsetInDataBlock = a_offset; } NativeSchismOutputVar::~NativeSchismOutputVar() { } NativeSchismOutput::NativeSchismOutput(const std::string a_SCHISMOutputFile):SCHISMFile(a_SCHISMOutputFile), m_numByte(4), m_dataBlockBeginOffset(0), m_dataBlockLength(0) { m_schismOutputFileStream = new ifstream(a_SCHISMOutputFile.c_str(),ios::binary); if(m_schismOutputFileStream->is_open()) { } else { m_is_valid = false; return; } // get length of file: m_schismOutputFileStream->seekg (0, ios::end); m_fileLength = m_schismOutputFileStream->tellg(); m_schismOutputFileStream->seekg (0, ios::beg); m_varLongNameMap["hvel"] = "hvel"; m_varLongNameMap["elev"] = "surface_elevation"; m_varLongNameMap["salt"] = "salt"; m_varLongNameMap["temp"] = "temp"; m_is_valid = load_dims_Vars(); } NativeSchismOutput::~NativeSchismOutput() { close(); if(m_total_num_vars) { for(int ivar=0;ivar<m_total_num_vars;ivar++) { delete m_variables[ivar]; } delete m_variables; } if(m_total_num_dims) { for(int idim=0;idim<m_total_num_dims;idim++) { delete m_dimensions[idim]; } delete m_dimensions; } } void NativeSchismOutput::set_cur(const int& a_step, const int& a_extraOffset) { long long pos = (long long)(m_dataBlockBeginOffset) + (long long)(a_step)* (long long)(m_dataBlockLength) + (long long) (a_extraOffset); m_schismOutputFileStream->seekg( pos,ios::beg); if ( ( m_schismOutputFileStream->rdstate() & std::ifstream::failbit ) != 0 ) { std::stringstream ss; ss<<"fail to move filestream loc when setting current TIME step " <<a_step<<" \n"; throw SCHISMFileException(ss.str()); } } void NativeSchismOutput::close() { if(m_schismOutputFileStream) { if(m_schismOutputFileStream->is_open()) { m_schismOutputFileStream->close(); } delete m_schismOutputFileStream; } } bool NativeSchismOutput::read(char * a_buffer, const int& a_numByte) { m_schismOutputFileStream->read(a_buffer,a_numByte); return true; } bool NativeSchismOutput::load_dims_Vars() { m_schismOutputFileStream->read(m_data_format,48); m_schismOutputFileStream->read(m_data_description,48); m_schismOutputFileStream->read(m_start_time,48); m_schismOutputFileStream->read(m_var_nm,48); m_schismOutputFileStream->read(m_var_dim,48); struct Header { int numberRecord ; float dtout ; int nspool ; int ivs ; int i23d ; int nvrt ; int kz ; float h0 ; float h_s ; float h_c ; float theta_b ; float theta_f ; }; union { char* cBuffer; Header* header; } readHeaderBuffer; readHeaderBuffer.cBuffer = new char [12*DATA_NUM_BYTE]; m_schismOutputFileStream->read(readHeaderBuffer.cBuffer,12*DATA_NUM_BYTE); int nvrt = readHeaderBuffer.header->nvrt; int kz = readHeaderBuffer.header->kz; int i23d = readHeaderBuffer.header->i23d; int ivs = readHeaderBuffer.header->ivs; int nrec = readHeaderBuffer.header->numberRecord; float HS = readHeaderBuffer.header->h_s; float Hc = readHeaderBuffer.header->h_c; float THETAB = readHeaderBuffer.header->theta_b; float THETAF = readHeaderBuffer.header->theta_f; delete readHeaderBuffer.cBuffer; union { float * values ; char * cBuffer ; } floatArrayBuffer; floatArrayBuffer.cBuffer = new char [nvrt*DATA_NUM_BYTE] ; m_schismOutputFileStream->read(floatArrayBuffer.cBuffer,(kz-1)*DATA_NUM_BYTE) ; m_schismOutputFileStream->read(floatArrayBuffer.cBuffer,(nvrt-kz+1)*DATA_NUM_BYTE); int nSigmaDim = m_total_num_dims; SCHISMDim * sigmaDim = newSCHISMDim(MeshConstants::DIM_SIGMA_LAYERS, nSigmaDim, nvrt-kz+1); m_dimensions[nSigmaDim] = sigmaDim; m_total_num_dims++; int nvDim = m_total_num_dims; SCHISMDim * vDim = newSCHISMDim(MeshConstants::DIM_LAYERS , nvDim, nvrt); m_dimensions[nvDim] = vDim; m_total_num_dims++; int nzDim = m_total_num_dims; SCHISMDim * zDim = newSCHISMDim(MeshConstants::DIM_KZ_LAYERS , nzDim, kz-1); m_dimensions[nzDim] = zDim; m_total_num_dims++; int nComponentDim = -1; //a invalid dim id if(ivs>1) { nComponentDim = m_total_num_dims; SCHISMDim * comDim = newSCHISMDim(MeshConstants::DIM_VAR_COMPONENT, nComponentDim, ivs); m_dimensions[nComponentDim] = comDim; m_total_num_dims++; } NativeSchismOutputVar * sigmaVar = new NativeSchismOutputVar(MeshConstants::LAYER_SCOORD); sigmaVar->m_schismfilePtr = this; sigmaVar->add_dimension(nSigmaDim); SCHISMAtt * sigma_center_att = new SCHISMAtt(m_var_location_att); sigma_center_att->add_string_value("node"); SCHISMAtt * HSAtt = new SCHISMAtt(m_hs_att); HSAtt->add_float_value(HS); SCHISMAtt * HcAtt = new SCHISMAtt(m_hc_att); HcAtt->add_float_value(Hc); SCHISMAtt * THETABAtt = new SCHISMAtt(m_thetab_att); THETABAtt->add_float_value(THETAB); SCHISMAtt * THETAFAtt = new SCHISMAtt(m_thetaf_att); THETAFAtt->add_float_value(THETAF); sigmaVar->add_att(sigma_center_att); sigmaVar->add_att(HSAtt); sigmaVar->add_att(HcAtt); sigmaVar->add_att(THETABAtt); sigmaVar->add_att(THETAFAtt); //add sigma variable int sigmaVarId = m_total_num_vars; m_variables[sigmaVarId] = sigmaVar; m_total_num_vars++; //fill sigma values sigmaVar->cache_data(floatArrayBuffer.values); union { int* intValue; char* fourChar; } singleIntBuffer; singleIntBuffer.fourChar = new char [DATA_NUM_BYTE]; m_schismOutputFileStream->read(singleIntBuffer.fourChar,DATA_NUM_BYTE); //it might be number of node(61-64), ele (70) or sides (67) depends on file type int totalNumberOfNodes = *(singleIntBuffer.intValue); m_schismOutputFileStream->read(singleIntBuffer.fourChar,DATA_NUM_BYTE); int totalNumberOfEle = *(singleIntBuffer.intValue); delete floatArrayBuffer.cBuffer; delete singleIntBuffer.fourChar; //total chars needed to be read in for x y dp floatArrayBuffer.cBuffer = new char [3*DATA_NUM_BYTE]; singleIntBuffer.fourChar = new char [DATA_NUM_BYTE]; float * xcoord = new float [totalNumberOfNodes]; float * ycoord = new float [totalNumberOfNodes]; float * depth = new float [totalNumberOfNodes]; int * kbp00 = new int [totalNumberOfNodes]; for(int iNode =0;iNode<totalNumberOfNodes;iNode++) { //this is x,y ,dp,they are float m_schismOutputFileStream->read(floatArrayBuffer.cBuffer,3*DATA_NUM_BYTE); //this is kbp00, has to be int m_schismOutputFileStream->read(singleIntBuffer.fourChar,DATA_NUM_BYTE); kbp00[iNode] = *singleIntBuffer.intValue; xcoord[iNode]= floatArrayBuffer.values[0]; ycoord[iNode]= floatArrayBuffer.values[1]; depth[iNode]= floatArrayBuffer.values[2]; } SCHISMAtt * center_att = new SCHISMAtt(m_var_location_att); //61-64 are node CENTERed, 65 above is face CENTER size_t startPos = m_SCHISMOutputFile.find_last_of("."); std::string fileType = m_SCHISMOutputFile.substr(startPos+1,2); int fileTypeInt = -9999; try { fileTypeInt = atoi(fileType.c_str());; } catch (...) { cout<<"file name "<<m_SCHISMOutputFile<<" don't contain SCHISM output type surfix (61-70)\n"; return false; } std::string node_dim_name = MeshConstants::DIM_MESH_NODES; std::string node_bottom_name = MeshConstants::NODE_BOTTOM; if ((fileTypeInt==67)||(fileTypeInt==68)||(fileTypeInt==65)) //nodes of mesh defined by original mesh side center { node_dim_name = MeshConstants::DIM_MESH_EDGES; node_bottom_name = MeshConstants::EDGE_BOTTOM; m_data_center = MeshConstants::EDGE; if(fileTypeInt==68) { m_layer_center = MeshConstants::HALF_LAYER; } } else if ((fileTypeInt==70)) { node_dim_name = MeshConstants::DIM_MESH_FACES; node_bottom_name = MeshConstants::FACE_BOTTOM; m_data_center = MeshConstants::ELEM; m_layer_center = MeshConstants::HALF_LAYER; } else if ((fileTypeInt>=65)&&(fileTypeInt<=69)) { node_dim_name = MeshConstants::DIM_MESH_FACES; node_bottom_name = MeshConstants::FACE_BOTTOM; m_data_center =MeshConstants::ELEM; } // add node dim int nNodeDim = m_total_num_dims; SCHISMDim * nodeDim = newSCHISMDim(node_dim_name, nNodeDim, totalNumberOfNodes); m_dimensions[nNodeDim] = nodeDim; m_total_num_dims++; NativeSchismOutputVar * bottom_var = new NativeSchismOutputVar(node_bottom_name); bottom_var->add_dimension(nNodeDim); bottom_var->m_schismfilePtr= this; bottom_var->cache_data(kbp00); int bottom_var_id = m_total_num_vars; m_variables[bottom_var_id] = bottom_var; m_total_num_vars++; // add node x, y,norminal depth variables NativeSchismOutputVar * xVar = new NativeSchismOutputVar(m_node_x); xVar->add_dimension(nNodeDim); xVar->m_schismfilePtr = this; xVar->cache_data(xcoord); delete xcoord; int xVarId = m_total_num_vars; m_variables[xVarId] = xVar; m_total_num_vars++; NativeSchismOutputVar * yVar = new NativeSchismOutputVar(m_node_y); yVar->add_dimension(nNodeDim); yVar->m_schismfilePtr = this; yVar->cache_data(ycoord); delete ycoord; int yVarId = m_total_num_vars; m_variables[yVarId] = yVar; m_total_num_vars++; NativeSchismOutputVar * depthVar = new NativeSchismOutputVar(m_node_depth); depthVar->add_dimension(nNodeDim); depthVar->m_schismfilePtr = this; depthVar->cache_data(depth); delete depth; delete floatArrayBuffer.cBuffer; delete singleIntBuffer.fourChar; int depthVarId = m_total_num_vars; m_variables[depthVarId] = depthVar; m_total_num_vars++; union { int* intArray; char * cBuffer; } threeIntArrayBuffer; union { int* intArray; char * cBuffer; } fourIntArrayBuffer; singleIntBuffer.fourChar = new char [DATA_NUM_BYTE]; threeIntArrayBuffer.cBuffer = new char [3*DATA_NUM_BYTE]; fourIntArrayBuffer.cBuffer = new char [4*DATA_NUM_BYTE]; int * nodes = new int [totalNumberOfEle*(MAX_CELL_NODE+1)]; int index = 0; for(int iCell =0;iCell<totalNumberOfEle;iCell++) { m_schismOutputFileStream->read(singleIntBuffer.fourChar,DATA_NUM_BYTE); index=iCell*(MAX_CELL_NODE+1); int num_node_in_cell = *singleIntBuffer.intValue; if ((num_node_in_cell<3) || (num_node_in_cell>4)) { std::string invalidCellNum("invalid cell number %i, must be 3 or 4",num_node_in_cell); throw SCHISMFileException(invalidCellNum); } else if (num_node_in_cell==3) { m_schismOutputFileStream->read(threeIntArrayBuffer.cBuffer,3*DATA_NUM_BYTE); nodes[index] = num_node_in_cell; nodes[index+1] = threeIntArrayBuffer.intArray[0]; nodes[index+2] = threeIntArrayBuffer.intArray[1]; nodes[index+3] = threeIntArrayBuffer.intArray[2]; } else if (num_node_in_cell==4) { m_schismOutputFileStream->read(fourIntArrayBuffer.cBuffer,4*DATA_NUM_BYTE); nodes[index] = num_node_in_cell; nodes[index+1] = fourIntArrayBuffer.intArray[0]; nodes[index+2] = fourIntArrayBuffer.intArray[1]; nodes[index+3] = fourIntArrayBuffer.intArray[2]; nodes[index+4] = fourIntArrayBuffer.intArray[3]; } } //momerize current location in file,used to navigated to //output data block std::streamoff startOffset = m_schismOutputFileStream->tellg(); // int nCellDim = m_total_num_dims; SCHISMDim * cellDim = newSCHISMDim(m_dim_mesh_faces, nCellDim, totalNumberOfEle); m_dimensions[nCellDim] = cellDim; m_total_num_dims++; int nCellNodeDim = m_total_num_dims; SCHISMDim * cellNodeDim = newSCHISMDim(MeshConstants::DIM_MESH_FACE_NODES, nCellNodeDim, (MAX_CELL_NODE+1)); // a extra position for cell number m_dimensions[nCellNodeDim] = cellNodeDim; m_total_num_dims++; NativeSchismOutputVar * cellNodesVar = new NativeSchismOutputVar(m_mesh_face_nodes); cellNodesVar->add_dimension(nCellDim); cellNodesVar->add_dimension(nCellNodeDim); cellNodesVar->m_schismfilePtr = this; cellNodesVar->cache_data(nodes); delete nodes; delete threeIntArrayBuffer.cBuffer; delete fourIntArrayBuffer.cBuffer; delete singleIntBuffer.fourChar; int cellNodeVarId = m_total_num_vars; m_variables[cellNodeVarId] = cellNodesVar; m_total_num_vars++; // built TIME dim and TIME var int nTIMEDim = m_total_num_dims; SCHISMDim * TIMEDim = newSCHISMDim(m_dim_time, nTIMEDim, nrec); m_dimensions[nTIMEDim] = TIMEDim; m_total_num_dims++; NativeSchismOutputVar * TIMEVar = new NativeSchismOutputVar(m_time); TIMEVar->add_dimension(nTIMEDim); TIMEVar->m_schismfilePtr = this; int TIMEVarId = m_total_num_vars; m_variables[TIMEVarId] = TIMEVar; m_total_num_vars++; // built surface and output data var NativeSchismOutputVar * surfaceVar = new NativeSchismOutputVar(m_node_surface); surfaceVar->add_dimension(nTIMEDim); surfaceVar->add_dimension(nNodeDim); surfaceVar->m_schismfilePtr = this; // surface data begin after TIME and step values in a data record block surfaceVar->setOffsetInDataBlock(2*DATA_NUM_BYTE); int surfaceVarId = m_total_num_vars; m_variables[surfaceVarId] = surfaceVar; m_total_num_vars++; // compute a single step size based on ouput i23d int singleRecordByteSize = DATA_NUM_BYTE + // TIME DATA_NUM_BYTE + // step DATA_NUM_BYTE * totalNumberOfNodes; // eta2 if (i23d==2) { singleRecordByteSize += ivs*totalNumberOfNodes*DATA_NUM_BYTE; } else { for(int iNode=0;iNode<totalNumberOfNodes;iNode++) { singleRecordByteSize += ivs*DATA_NUM_BYTE*(nvrt-max(1,kbp00[iNode])+1); } } float* TIMEValues = new float [nrec]; union { float * floatValue; char* fourChar; } singleFloatBuffer; singleFloatBuffer.fourChar = new char [DATA_NUM_BYTE]; m_schismOutputFileStream->seekg(startOffset); for(int iRec =0; iRec<nrec;iRec++) { //m_schismOutputFileStream->seekg(startOffset+iRec*singleRecordByteSize); m_schismOutputFileStream->read(singleFloatBuffer.fourChar,DATA_NUM_BYTE); TIMEValues[iRec] = *(singleFloatBuffer.floatValue); m_schismOutputFileStream->seekg(singleRecordByteSize-DATA_NUM_BYTE,ios::cur); } //move stream to begin m_schismOutputFileStream->clear(); m_schismOutputFileStream->seekg(0,ios::beg); // save dataBlockstart and datablock length as member data m_dataBlockBeginOffset = startOffset; m_dataBlockLength = singleRecordByteSize; TIMEVar->cache_data(TIMEValues); delete singleFloatBuffer.fourChar; delete TIMEValues; //extract output variable name //startPos = m_SCHISMOutputFile.find_last_of("_"); //size_t endPos = m_SCHISMOutputFile.find_last_of("."); char * fileDir = 0; char * fileName = new char [MAX_FILE_NAME_LEN]; char * fileExt = 0; decomposePath(m_SCHISMOutputFile.c_str(), fileDir, fileName, fileExt); std::string fileNameStr(fileName); startPos = fileNameStr.find_first_of("_"); std::string SCHISMOutput = "output"; // if (!(startPos == std::string::npos)&&!(endPos == std::string::npos)) if (!(startPos == std::string::npos)) { //SCHISMOutput = m_SCHISMOutputFile.substr(startPos+1,endPos-startPos-1); SCHISMOutput = fileNameStr.substr(startPos+1); } else { cout<<"file name "<<m_SCHISMOutputFile<<" don't contain valid data name\n"; } std::string labelName ; if (m_varLongNameMap.find(SCHISMOutput)!=m_varLongNameMap.end()) { labelName = m_varLongNameMap[SCHISMOutput]; } else { labelName = SCHISMOutput; } delete fileName; NativeSchismOutputVar * outputVar = new NativeSchismOutputVar(labelName); outputVar->add_dimension(nTIMEDim); outputVar->add_dimension(nNodeDim); outputVar->m_schismfilePtr = this; outputVar->setOffsetInDataBlock(DATA_NUM_BYTE * (totalNumberOfNodes+2)); //outputVar->add_att(center_att); // decide if it has layer dimension if(i23d == 3) { outputVar->add_dimension(nvDim); // also setup staggered layering //outputVar->set_kbp(kbp00); } // is vector if(ivs>1) { outputVar->add_dimension(nComponentDim); } int outputVarId = m_total_num_vars; m_variables[outputVarId] = outputVar; m_total_num_vars++; delete kbp00; return true; }
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cc
fidl.cc
// WARNING: This file is machine generated by fidlgen. #include <fuchsia/device/lifecycle/test/llcpp/fidl.h> #include <memory> namespace llcpp { namespace fuchsia { namespace device { namespace lifecycle { namespace test { void ::llcpp::fuchsia::device::lifecycle::test::TestDevice_SubscribeToLifecycle_Result::SizeAndOffsetAssertionHelper() { static_assert(sizeof(TestDevice_SubscribeToLifecycle_Result) == sizeof(fidl_xunion_t)); static_assert(offsetof(TestDevice_SubscribeToLifecycle_Result, ordinal_) == offsetof(fidl_xunion_t, tag)); static_assert(offsetof(TestDevice_SubscribeToLifecycle_Result, envelope_) == offsetof(fidl_xunion_t, envelope)); } void ::llcpp::fuchsia::device::lifecycle::test::TestDevice_RemoveChild_Result::SizeAndOffsetAssertionHelper() { static_assert(sizeof(TestDevice_RemoveChild_Result) == sizeof(fidl_xunion_t)); static_assert(offsetof(TestDevice_RemoveChild_Result, ordinal_) == offsetof(fidl_xunion_t, tag)); static_assert(offsetof(TestDevice_RemoveChild_Result, envelope_) == offsetof(fidl_xunion_t, envelope)); } void ::llcpp::fuchsia::device::lifecycle::test::TestDevice_CompleteChildInit_Result::SizeAndOffsetAssertionHelper() { static_assert(sizeof(TestDevice_CompleteChildInit_Result) == sizeof(fidl_xunion_t)); static_assert(offsetof(TestDevice_CompleteChildInit_Result, ordinal_) == offsetof(fidl_xunion_t, tag)); static_assert(offsetof(TestDevice_CompleteChildInit_Result, envelope_) == offsetof(fidl_xunion_t, envelope)); } void ::llcpp::fuchsia::device::lifecycle::test::TestDevice_AddChild_Result::SizeAndOffsetAssertionHelper() { static_assert(sizeof(TestDevice_AddChild_Result) == sizeof(fidl_xunion_t)); static_assert(offsetof(TestDevice_AddChild_Result, ordinal_) == offsetof(fidl_xunion_t, tag)); static_assert(offsetof(TestDevice_AddChild_Result, envelope_) == offsetof(fidl_xunion_t, envelope)); } namespace { [[maybe_unused]] constexpr uint64_t kLifecycle_OnChildPreRelease_Ordinal = 0x5b8ccdc000000000lu; [[maybe_unused]] constexpr uint64_t kLifecycle_OnChildPreRelease_GenOrdinal = 0x45196940343cd66alu; extern "C" const fidl_type_t fuchsia_device_lifecycle_test_LifecycleOnChildPreReleaseRequestTable; extern "C" const fidl_type_t fuchsia_device_lifecycle_test_LifecycleOnChildPreReleaseEventTable; extern "C" const fidl_type_t v1_fuchsia_device_lifecycle_test_LifecycleOnChildPreReleaseEventTable; } // namespace zx_status_t Lifecycle::SyncClient::HandleEvents(Lifecycle::EventHandlers handlers) { return Lifecycle::Call::HandleEvents(::zx::unowned_channel(channel_), std::move(handlers)); } zx_status_t Lifecycle::Call::HandleEvents(::zx::unowned_channel client_end, Lifecycle::EventHandlers handlers) { zx_status_t status = client_end->wait_one(ZX_CHANNEL_READABLE | ZX_CHANNEL_PEER_CLOSED, ::zx::time::infinite(), nullptr); if (status != ZX_OK) { return status; } constexpr uint32_t kReadAllocSize = ([]() constexpr { uint32_t x = 0; if (::fidl::internal::ClampedMessageSize<OnChildPreReleaseResponse, ::fidl::MessageDirection::kReceiving>() >= x) { x = ::fidl::internal::ClampedMessageSize<OnChildPreReleaseResponse, ::fidl::MessageDirection::kReceiving>(); } return x; })(); constexpr uint32_t kHandleAllocSize = ([]() constexpr { uint32_t x = 0; if (OnChildPreReleaseResponse::MaxNumHandles >= x) { x = OnChildPreReleaseResponse::MaxNumHandles; } if (x > ZX_CHANNEL_MAX_MSG_HANDLES) { x = ZX_CHANNEL_MAX_MSG_HANDLES; } return x; })(); ::fidl::internal::ByteStorage<kReadAllocSize> read_storage; uint8_t* read_bytes = read_storage.buffer().data(); zx_handle_t read_handles[kHandleAllocSize]; uint32_t actual_bytes; uint32_t actual_handles; status = client_end->read(ZX_CHANNEL_READ_MAY_DISCARD, read_bytes, read_handles, kReadAllocSize, kHandleAllocSize, &actual_bytes, &actual_handles); if (status == ZX_ERR_BUFFER_TOO_SMALL) { // Message size is unexpectedly larger than calculated. // This can only be due to a newer version of the protocol defining a new event, // whose size exceeds the maximum of known events in the current protocol. return handlers.unknown(); } if (status != ZX_OK) { return status; } if (actual_bytes < sizeof(fidl_message_header_t)) { zx_handle_close_many(read_handles, actual_handles); return ZX_ERR_INVALID_ARGS; } auto msg = fidl_msg_t { .bytes = read_bytes, .handles = read_handles, .num_bytes = actual_bytes, .num_handles = actual_handles }; fidl_message_header_t* hdr = reinterpret_cast<fidl_message_header_t*>(msg.bytes); status = fidl_validate_txn_header(hdr); if (status != ZX_OK) { return status; } switch (hdr->ordinal) { case kLifecycle_OnChildPreRelease_Ordinal: case kLifecycle_OnChildPreRelease_GenOrdinal: { auto result = ::fidl::DecodeAs<OnChildPreReleaseResponse>(&msg); if (result.status != ZX_OK) { return result.status; } auto message = result.message.message(); return handlers.on_child_pre_release(std::move(message->child_id)); } default: zx_handle_close_many(read_handles, actual_handles); return handlers.unknown(); } } bool Lifecycle::TryDispatch(Interface* impl, fidl_msg_t* msg, ::fidl::Transaction* txn) { if (msg->num_bytes < sizeof(fidl_message_header_t)) { zx_handle_close_many(msg->handles, msg->num_handles); txn->Close(ZX_ERR_INVALID_ARGS); return true; } fidl_message_header_t* hdr = reinterpret_cast<fidl_message_header_t*>(msg->bytes); zx_status_t status = fidl_validate_txn_header(hdr); if (status != ZX_OK) { txn->Close(status); return true; } switch (hdr->ordinal) { default: { return false; } } } bool Lifecycle::Dispatch(Interface* impl, fidl_msg_t* msg, ::fidl::Transaction* txn) { bool found = TryDispatch(impl, msg, txn); if (!found) { zx_handle_close_many(msg->handles, msg->num_handles); txn->Close(ZX_ERR_NOT_SUPPORTED); } return found; } zx_status_t Lifecycle::SendOnChildPreReleaseEvent(::zx::unowned_channel _chan, uint64_t child_id) { constexpr uint32_t _kWriteAllocSize = ::fidl::internal::ClampedMessageSize<OnChildPreReleaseResponse, ::fidl::MessageDirection::kSending>(); FIDL_ALIGNDECL uint8_t _write_bytes[_kWriteAllocSize] = {}; auto& _response = *reinterpret_cast<OnChildPreReleaseResponse*>(_write_bytes); Lifecycle::SetTransactionHeaderFor::OnChildPreReleaseResponse( ::fidl::DecodedMessage<OnChildPreReleaseResponse>( ::fidl::BytePart(reinterpret_cast<uint8_t*>(&_response), OnChildPreReleaseResponse::PrimarySize, OnChildPreReleaseResponse::PrimarySize))); _response.child_id = std::move(child_id); ::fidl::BytePart _response_bytes(_write_bytes, _kWriteAllocSize, sizeof(OnChildPreReleaseResponse)); return ::fidl::Write(::zx::unowned_channel(_chan), ::fidl::DecodedMessage<OnChildPreReleaseResponse>(std::move(_response_bytes))); } zx_status_t Lifecycle::SendOnChildPreReleaseEvent(::zx::unowned_channel _chan, ::fidl::BytePart _buffer, uint64_t child_id) { if (_buffer.capacity() < OnChildPreReleaseResponse::PrimarySize) { return ZX_ERR_BUFFER_TOO_SMALL; } auto& _response = *reinterpret_cast<OnChildPreReleaseResponse*>(_buffer.data()); Lifecycle::SetTransactionHeaderFor::OnChildPreReleaseResponse( ::fidl::DecodedMessage<OnChildPreReleaseResponse>( ::fidl::BytePart(reinterpret_cast<uint8_t*>(&_response), OnChildPreReleaseResponse::PrimarySize, OnChildPreReleaseResponse::PrimarySize))); _response.child_id = std::move(child_id); _buffer.set_actual(sizeof(OnChildPreReleaseResponse)); return ::fidl::Write(::zx::unowned_channel(_chan), ::fidl::DecodedMessage<OnChildPreReleaseResponse>(std::move(_buffer))); } zx_status_t Lifecycle::SendOnChildPreReleaseEvent(::zx::unowned_channel _chan, ::fidl::DecodedMessage<OnChildPreReleaseResponse> params) { Lifecycle::SetTransactionHeaderFor::OnChildPreReleaseResponse(params); return ::fidl::Write(::zx::unowned_channel(_chan), std::move(params)); } void Lifecycle::SetTransactionHeaderFor::OnChildPreReleaseResponse(const ::fidl::DecodedMessage<Lifecycle::OnChildPreReleaseResponse>& _msg) { fidl_init_txn_header(&_msg.message()->_hdr, 0, kLifecycle_OnChildPreRelease_GenOrdinal); _msg.message()->_hdr.flags[0] |= FIDL_TXN_HEADER_UNION_FROM_XUNION_FLAG; } namespace { [[maybe_unused]] constexpr uint64_t kTestDevice_AddChild_Ordinal = 0x1ffc4d2900000000lu; [[maybe_unused]] constexpr uint64_t kTestDevice_AddChild_GenOrdinal = 0x7ffb522521de57belu; extern "C" const fidl_type_t fuchsia_device_lifecycle_test_TestDeviceAddChildRequestTable; extern "C" const fidl_type_t fuchsia_device_lifecycle_test_TestDeviceAddChildResponseTable; extern "C" const fidl_type_t v1_fuchsia_device_lifecycle_test_TestDeviceAddChildResponseTable; [[maybe_unused]] constexpr uint64_t kTestDevice_RemoveChild_Ordinal = 0x60d5f7ec00000000lu; [[maybe_unused]] constexpr uint64_t kTestDevice_RemoveChild_GenOrdinal = 0x1cf9401a022c96f1lu; extern "C" const fidl_type_t fuchsia_device_lifecycle_test_TestDeviceRemoveChildRequestTable; extern "C" const fidl_type_t fuchsia_device_lifecycle_test_TestDeviceRemoveChildResponseTable; extern "C" const fidl_type_t v1_fuchsia_device_lifecycle_test_TestDeviceRemoveChildResponseTable; [[maybe_unused]] constexpr uint64_t kTestDevice_CompleteChildInit_Ordinal = 0x2d7bf2ad00000000lu; [[maybe_unused]] constexpr uint64_t kTestDevice_CompleteChildInit_GenOrdinal = 0x5004816bf608d448lu; extern "C" const fidl_type_t fuchsia_device_lifecycle_test_TestDeviceCompleteChildInitRequestTable; extern "C" const fidl_type_t fuchsia_device_lifecycle_test_TestDeviceCompleteChildInitResponseTable; extern "C" const fidl_type_t v1_fuchsia_device_lifecycle_test_TestDeviceCompleteChildInitResponseTable; [[maybe_unused]] constexpr uint64_t kTestDevice_SubscribeToLifecycle_Ordinal = 0x41ac589900000000lu; [[maybe_unused]] constexpr uint64_t kTestDevice_SubscribeToLifecycle_GenOrdinal = 0x650868f21ef733bflu; extern "C" const fidl_type_t fuchsia_device_lifecycle_test_TestDeviceSubscribeToLifecycleRequestTable; extern "C" const fidl_type_t fuchsia_device_lifecycle_test_TestDeviceSubscribeToLifecycleResponseTable; extern "C" const fidl_type_t v1_fuchsia_device_lifecycle_test_TestDeviceSubscribeToLifecycleResponseTable; } // namespace template <> TestDevice::ResultOf::AddChild_Impl<TestDevice::AddChildResponse>::AddChild_Impl(::zx::unowned_channel _client_end, bool init_complete, int32_t init_status) { constexpr uint32_t _kWriteAllocSize = ::fidl::internal::ClampedMessageSize<AddChildRequest, ::fidl::MessageDirection::kSending>(); ::fidl::internal::AlignedBuffer<_kWriteAllocSize> _write_bytes_inlined; auto& _write_bytes_array = _write_bytes_inlined; uint8_t* _write_bytes = _write_bytes_array.view().data(); memset(_write_bytes, 0, AddChildRequest::PrimarySize); auto& _request = *reinterpret_cast<AddChildRequest*>(_write_bytes); _request.init_complete = std::move(init_complete); _request.init_status = std::move(init_status); ::fidl::BytePart _request_bytes(_write_bytes, _kWriteAllocSize, sizeof(AddChildRequest)); ::fidl::DecodedMessage<AddChildRequest> _decoded_request(std::move(_request_bytes)); Super::SetResult( TestDevice::InPlace::AddChild(std::move(_client_end), std::move(_decoded_request), Super::response_buffer())); } TestDevice::ResultOf::AddChild TestDevice::SyncClient::AddChild(bool init_complete, int32_t init_status) { return ResultOf::AddChild(::zx::unowned_channel(this->channel_), std::move(init_complete), std::move(init_status)); } TestDevice::ResultOf::AddChild TestDevice::Call::AddChild(::zx::unowned_channel _client_end, bool init_complete, int32_t init_status) { return ResultOf::AddChild(std::move(_client_end), std::move(init_complete), std::move(init_status)); } template <> TestDevice::UnownedResultOf::AddChild_Impl<TestDevice::AddChildResponse>::AddChild_Impl(::zx::unowned_channel _client_end, ::fidl::BytePart _request_buffer, bool init_complete, int32_t init_status, ::fidl::BytePart _response_buffer) { if (_request_buffer.capacity() < AddChildRequest::PrimarySize) { Super::SetFailure(::fidl::DecodeResult<AddChildResponse>(ZX_ERR_BUFFER_TOO_SMALL, ::fidl::internal::kErrorRequestBufferTooSmall)); return; } memset(_request_buffer.data(), 0, AddChildRequest::PrimarySize); auto& _request = *reinterpret_cast<AddChildRequest*>(_request_buffer.data()); _request.init_complete = std::move(init_complete); _request.init_status = std::move(init_status); _request_buffer.set_actual(sizeof(AddChildRequest)); ::fidl::DecodedMessage<AddChildRequest> _decoded_request(std::move(_request_buffer)); Super::SetResult( TestDevice::InPlace::AddChild(std::move(_client_end), std::move(_decoded_request), std::move(_response_buffer))); } TestDevice::UnownedResultOf::AddChild TestDevice::SyncClient::AddChild(::fidl::BytePart _request_buffer, bool init_complete, int32_t init_status, ::fidl::BytePart _response_buffer) { return UnownedResultOf::AddChild(::zx::unowned_channel(this->channel_), std::move(_request_buffer), std::move(init_complete), std::move(init_status), std::move(_response_buffer)); } TestDevice::UnownedResultOf::AddChild TestDevice::Call::AddChild(::zx::unowned_channel _client_end, ::fidl::BytePart _request_buffer, bool init_complete, int32_t init_status, ::fidl::BytePart _response_buffer) { return UnownedResultOf::AddChild(std::move(_client_end), std::move(_request_buffer), std::move(init_complete), std::move(init_status), std::move(_response_buffer)); } ::fidl::DecodeResult<TestDevice::AddChildResponse> TestDevice::InPlace::AddChild(::zx::unowned_channel _client_end, ::fidl::DecodedMessage<AddChildRequest> params, ::fidl::BytePart response_buffer) { TestDevice::SetTransactionHeaderFor::AddChildRequest(params); auto _encode_request_result = ::fidl::Encode(std::move(params)); if (_encode_request_result.status != ZX_OK) { return ::fidl::DecodeResult<TestDevice::AddChildResponse>::FromFailure( std::move(_encode_request_result)); } auto _call_result = ::fidl::Call<AddChildRequest, AddChildResponse>( std::move(_client_end), std::move(_encode_request_result.message), std::move(response_buffer)); if (_call_result.status != ZX_OK) { return ::fidl::DecodeResult<TestDevice::AddChildResponse>::FromFailure( std::move(_call_result)); } return ::fidl::Decode(std::move(_call_result.message)); } template <> TestDevice::ResultOf::RemoveChild_Impl<TestDevice::RemoveChildResponse>::RemoveChild_Impl(::zx::unowned_channel _client_end, uint64_t child_id) { constexpr uint32_t _kWriteAllocSize = ::fidl::internal::ClampedMessageSize<RemoveChildRequest, ::fidl::MessageDirection::kSending>(); ::fidl::internal::AlignedBuffer<_kWriteAllocSize> _write_bytes_inlined; auto& _write_bytes_array = _write_bytes_inlined; uint8_t* _write_bytes = _write_bytes_array.view().data(); memset(_write_bytes, 0, RemoveChildRequest::PrimarySize); auto& _request = *reinterpret_cast<RemoveChildRequest*>(_write_bytes); _request.child_id = std::move(child_id); ::fidl::BytePart _request_bytes(_write_bytes, _kWriteAllocSize, sizeof(RemoveChildRequest)); ::fidl::DecodedMessage<RemoveChildRequest> _decoded_request(std::move(_request_bytes)); Super::SetResult( TestDevice::InPlace::RemoveChild(std::move(_client_end), std::move(_decoded_request), Super::response_buffer())); } TestDevice::ResultOf::RemoveChild TestDevice::SyncClient::RemoveChild(uint64_t child_id) { return ResultOf::RemoveChild(::zx::unowned_channel(this->channel_), std::move(child_id)); } TestDevice::ResultOf::RemoveChild TestDevice::Call::RemoveChild(::zx::unowned_channel _client_end, uint64_t child_id) { return ResultOf::RemoveChild(std::move(_client_end), std::move(child_id)); } template <> TestDevice::UnownedResultOf::RemoveChild_Impl<TestDevice::RemoveChildResponse>::RemoveChild_Impl(::zx::unowned_channel _client_end, ::fidl::BytePart _request_buffer, uint64_t child_id, ::fidl::BytePart _response_buffer) { if (_request_buffer.capacity() < RemoveChildRequest::PrimarySize) { Super::SetFailure(::fidl::DecodeResult<RemoveChildResponse>(ZX_ERR_BUFFER_TOO_SMALL, ::fidl::internal::kErrorRequestBufferTooSmall)); return; } memset(_request_buffer.data(), 0, RemoveChildRequest::PrimarySize); auto& _request = *reinterpret_cast<RemoveChildRequest*>(_request_buffer.data()); _request.child_id = std::move(child_id); _request_buffer.set_actual(sizeof(RemoveChildRequest)); ::fidl::DecodedMessage<RemoveChildRequest> _decoded_request(std::move(_request_buffer)); Super::SetResult( TestDevice::InPlace::RemoveChild(std::move(_client_end), std::move(_decoded_request), std::move(_response_buffer))); } TestDevice::UnownedResultOf::RemoveChild TestDevice::SyncClient::RemoveChild(::fidl::BytePart _request_buffer, uint64_t child_id, ::fidl::BytePart _response_buffer) { return UnownedResultOf::RemoveChild(::zx::unowned_channel(this->channel_), std::move(_request_buffer), std::move(child_id), std::move(_response_buffer)); } TestDevice::UnownedResultOf::RemoveChild TestDevice::Call::RemoveChild(::zx::unowned_channel _client_end, ::fidl::BytePart _request_buffer, uint64_t child_id, ::fidl::BytePart _response_buffer) { return UnownedResultOf::RemoveChild(std::move(_client_end), std::move(_request_buffer), std::move(child_id), std::move(_response_buffer)); } ::fidl::DecodeResult<TestDevice::RemoveChildResponse> TestDevice::InPlace::RemoveChild(::zx::unowned_channel _client_end, ::fidl::DecodedMessage<RemoveChildRequest> params, ::fidl::BytePart response_buffer) { TestDevice::SetTransactionHeaderFor::RemoveChildRequest(params); auto _encode_request_result = ::fidl::Encode(std::move(params)); if (_encode_request_result.status != ZX_OK) { return ::fidl::DecodeResult<TestDevice::RemoveChildResponse>::FromFailure( std::move(_encode_request_result)); } auto _call_result = ::fidl::Call<RemoveChildRequest, RemoveChildResponse>( std::move(_client_end), std::move(_encode_request_result.message), std::move(response_buffer)); if (_call_result.status != ZX_OK) { return ::fidl::DecodeResult<TestDevice::RemoveChildResponse>::FromFailure( std::move(_call_result)); } return ::fidl::Decode(std::move(_call_result.message)); } template <> TestDevice::ResultOf::CompleteChildInit_Impl<TestDevice::CompleteChildInitResponse>::CompleteChildInit_Impl(::zx::unowned_channel _client_end, uint64_t child_id) { constexpr uint32_t _kWriteAllocSize = ::fidl::internal::ClampedMessageSize<CompleteChildInitRequest, ::fidl::MessageDirection::kSending>(); ::fidl::internal::AlignedBuffer<_kWriteAllocSize> _write_bytes_inlined; auto& _write_bytes_array = _write_bytes_inlined; uint8_t* _write_bytes = _write_bytes_array.view().data(); memset(_write_bytes, 0, CompleteChildInitRequest::PrimarySize); auto& _request = *reinterpret_cast<CompleteChildInitRequest*>(_write_bytes); _request.child_id = std::move(child_id); ::fidl::BytePart _request_bytes(_write_bytes, _kWriteAllocSize, sizeof(CompleteChildInitRequest)); ::fidl::DecodedMessage<CompleteChildInitRequest> _decoded_request(std::move(_request_bytes)); Super::SetResult( TestDevice::InPlace::CompleteChildInit(std::move(_client_end), std::move(_decoded_request), Super::response_buffer())); } TestDevice::ResultOf::CompleteChildInit TestDevice::SyncClient::CompleteChildInit(uint64_t child_id) { return ResultOf::CompleteChildInit(::zx::unowned_channel(this->channel_), std::move(child_id)); } TestDevice::ResultOf::CompleteChildInit TestDevice::Call::CompleteChildInit(::zx::unowned_channel _client_end, uint64_t child_id) { return ResultOf::CompleteChildInit(std::move(_client_end), std::move(child_id)); } template <> TestDevice::UnownedResultOf::CompleteChildInit_Impl<TestDevice::CompleteChildInitResponse>::CompleteChildInit_Impl(::zx::unowned_channel _client_end, ::fidl::BytePart _request_buffer, uint64_t child_id, ::fidl::BytePart _response_buffer) { if (_request_buffer.capacity() < CompleteChildInitRequest::PrimarySize) { Super::SetFailure(::fidl::DecodeResult<CompleteChildInitResponse>(ZX_ERR_BUFFER_TOO_SMALL, ::fidl::internal::kErrorRequestBufferTooSmall)); return; } memset(_request_buffer.data(), 0, CompleteChildInitRequest::PrimarySize); auto& _request = *reinterpret_cast<CompleteChildInitRequest*>(_request_buffer.data()); _request.child_id = std::move(child_id); _request_buffer.set_actual(sizeof(CompleteChildInitRequest)); ::fidl::DecodedMessage<CompleteChildInitRequest> _decoded_request(std::move(_request_buffer)); Super::SetResult( TestDevice::InPlace::CompleteChildInit(std::move(_client_end), std::move(_decoded_request), std::move(_response_buffer))); } TestDevice::UnownedResultOf::CompleteChildInit TestDevice::SyncClient::CompleteChildInit(::fidl::BytePart _request_buffer, uint64_t child_id, ::fidl::BytePart _response_buffer) { return UnownedResultOf::CompleteChildInit(::zx::unowned_channel(this->channel_), std::move(_request_buffer), std::move(child_id), std::move(_response_buffer)); } TestDevice::UnownedResultOf::CompleteChildInit TestDevice::Call::CompleteChildInit(::zx::unowned_channel _client_end, ::fidl::BytePart _request_buffer, uint64_t child_id, ::fidl::BytePart _response_buffer) { return UnownedResultOf::CompleteChildInit(std::move(_client_end), std::move(_request_buffer), std::move(child_id), std::move(_response_buffer)); } ::fidl::DecodeResult<TestDevice::CompleteChildInitResponse> TestDevice::InPlace::CompleteChildInit(::zx::unowned_channel _client_end, ::fidl::DecodedMessage<CompleteChildInitRequest> params, ::fidl::BytePart response_buffer) { TestDevice::SetTransactionHeaderFor::CompleteChildInitRequest(params); auto _encode_request_result = ::fidl::Encode(std::move(params)); if (_encode_request_result.status != ZX_OK) { return ::fidl::DecodeResult<TestDevice::CompleteChildInitResponse>::FromFailure( std::move(_encode_request_result)); } auto _call_result = ::fidl::Call<CompleteChildInitRequest, CompleteChildInitResponse>( std::move(_client_end), std::move(_encode_request_result.message), std::move(response_buffer)); if (_call_result.status != ZX_OK) { return ::fidl::DecodeResult<TestDevice::CompleteChildInitResponse>::FromFailure( std::move(_call_result)); } return ::fidl::Decode(std::move(_call_result.message)); } template <> TestDevice::ResultOf::SubscribeToLifecycle_Impl<TestDevice::SubscribeToLifecycleResponse>::SubscribeToLifecycle_Impl(::zx::unowned_channel _client_end, ::zx::channel client) { constexpr uint32_t _kWriteAllocSize = ::fidl::internal::ClampedMessageSize<SubscribeToLifecycleRequest, ::fidl::MessageDirection::kSending>(); ::fidl::internal::AlignedBuffer<_kWriteAllocSize> _write_bytes_inlined; auto& _write_bytes_array = _write_bytes_inlined; uint8_t* _write_bytes = _write_bytes_array.view().data(); memset(_write_bytes, 0, SubscribeToLifecycleRequest::PrimarySize); auto& _request = *reinterpret_cast<SubscribeToLifecycleRequest*>(_write_bytes); _request.client = std::move(client); ::fidl::BytePart _request_bytes(_write_bytes, _kWriteAllocSize, sizeof(SubscribeToLifecycleRequest)); ::fidl::DecodedMessage<SubscribeToLifecycleRequest> _decoded_request(std::move(_request_bytes)); Super::SetResult( TestDevice::InPlace::SubscribeToLifecycle(std::move(_client_end), std::move(_decoded_request), Super::response_buffer())); } TestDevice::ResultOf::SubscribeToLifecycle TestDevice::SyncClient::SubscribeToLifecycle(::zx::channel client) { return ResultOf::SubscribeToLifecycle(::zx::unowned_channel(this->channel_), std::move(client)); } TestDevice::ResultOf::SubscribeToLifecycle TestDevice::Call::SubscribeToLifecycle(::zx::unowned_channel _client_end, ::zx::channel client) { return ResultOf::SubscribeToLifecycle(std::move(_client_end), std::move(client)); } template <> TestDevice::UnownedResultOf::SubscribeToLifecycle_Impl<TestDevice::SubscribeToLifecycleResponse>::SubscribeToLifecycle_Impl(::zx::unowned_channel _client_end, ::fidl::BytePart _request_buffer, ::zx::channel client, ::fidl::BytePart _response_buffer) { if (_request_buffer.capacity() < SubscribeToLifecycleRequest::PrimarySize) { Super::SetFailure(::fidl::DecodeResult<SubscribeToLifecycleResponse>(ZX_ERR_BUFFER_TOO_SMALL, ::fidl::internal::kErrorRequestBufferTooSmall)); return; } memset(_request_buffer.data(), 0, SubscribeToLifecycleRequest::PrimarySize); auto& _request = *reinterpret_cast<SubscribeToLifecycleRequest*>(_request_buffer.data()); _request.client = std::move(client); _request_buffer.set_actual(sizeof(SubscribeToLifecycleRequest)); ::fidl::DecodedMessage<SubscribeToLifecycleRequest> _decoded_request(std::move(_request_buffer)); Super::SetResult( TestDevice::InPlace::SubscribeToLifecycle(std::move(_client_end), std::move(_decoded_request), std::move(_response_buffer))); } TestDevice::UnownedResultOf::SubscribeToLifecycle TestDevice::SyncClient::SubscribeToLifecycle(::fidl::BytePart _request_buffer, ::zx::channel client, ::fidl::BytePart _response_buffer) { return UnownedResultOf::SubscribeToLifecycle(::zx::unowned_channel(this->channel_), std::move(_request_buffer), std::move(client), std::move(_response_buffer)); } TestDevice::UnownedResultOf::SubscribeToLifecycle TestDevice::Call::SubscribeToLifecycle(::zx::unowned_channel _client_end, ::fidl::BytePart _request_buffer, ::zx::channel client, ::fidl::BytePart _response_buffer) { return UnownedResultOf::SubscribeToLifecycle(std::move(_client_end), std::move(_request_buffer), std::move(client), std::move(_response_buffer)); } ::fidl::DecodeResult<TestDevice::SubscribeToLifecycleResponse> TestDevice::InPlace::SubscribeToLifecycle(::zx::unowned_channel _client_end, ::fidl::DecodedMessage<SubscribeToLifecycleRequest> params, ::fidl::BytePart response_buffer) { TestDevice::SetTransactionHeaderFor::SubscribeToLifecycleRequest(params); auto _encode_request_result = ::fidl::Encode(std::move(params)); if (_encode_request_result.status != ZX_OK) { return ::fidl::DecodeResult<TestDevice::SubscribeToLifecycleResponse>::FromFailure( std::move(_encode_request_result)); } auto _call_result = ::fidl::Call<SubscribeToLifecycleRequest, SubscribeToLifecycleResponse>( std::move(_client_end), std::move(_encode_request_result.message), std::move(response_buffer)); if (_call_result.status != ZX_OK) { return ::fidl::DecodeResult<TestDevice::SubscribeToLifecycleResponse>::FromFailure( std::move(_call_result)); } return ::fidl::Decode(std::move(_call_result.message)); } bool TestDevice::TryDispatch(Interface* impl, fidl_msg_t* msg, ::fidl::Transaction* txn) { if (msg->num_bytes < sizeof(fidl_message_header_t)) { zx_handle_close_many(msg->handles, msg->num_handles); txn->Close(ZX_ERR_INVALID_ARGS); return true; } fidl_message_header_t* hdr = reinterpret_cast<fidl_message_header_t*>(msg->bytes); zx_status_t status = fidl_validate_txn_header(hdr); if (status != ZX_OK) { txn->Close(status); return true; } switch (hdr->ordinal) { case kTestDevice_AddChild_Ordinal: case kTestDevice_AddChild_GenOrdinal: { auto result = ::fidl::DecodeAs<AddChildRequest>(msg); if (result.status != ZX_OK) { txn->Close(ZX_ERR_INVALID_ARGS); return true; } auto message = result.message.message(); impl->AddChild(std::move(message->init_complete), std::move(message->init_status), Interface::AddChildCompleter::Sync(txn)); return true; } case kTestDevice_RemoveChild_Ordinal: case kTestDevice_RemoveChild_GenOrdinal: { auto result = ::fidl::DecodeAs<RemoveChildRequest>(msg); if (result.status != ZX_OK) { txn->Close(ZX_ERR_INVALID_ARGS); return true; } auto message = result.message.message(); impl->RemoveChild(std::move(message->child_id), Interface::RemoveChildCompleter::Sync(txn)); return true; } case kTestDevice_CompleteChildInit_Ordinal: case kTestDevice_CompleteChildInit_GenOrdinal: { auto result = ::fidl::DecodeAs<CompleteChildInitRequest>(msg); if (result.status != ZX_OK) { txn->Close(ZX_ERR_INVALID_ARGS); return true; } auto message = result.message.message(); impl->CompleteChildInit(std::move(message->child_id), Interface::CompleteChildInitCompleter::Sync(txn)); return true; } case kTestDevice_SubscribeToLifecycle_Ordinal: case kTestDevice_SubscribeToLifecycle_GenOrdinal: { auto result = ::fidl::DecodeAs<SubscribeToLifecycleRequest>(msg); if (result.status != ZX_OK) { txn->Close(ZX_ERR_INVALID_ARGS); return true; } auto message = result.message.message(); impl->SubscribeToLifecycle(std::move(message->client), Interface::SubscribeToLifecycleCompleter::Sync(txn)); return true; } default: { return false; } } } bool TestDevice::Dispatch(Interface* impl, fidl_msg_t* msg, ::fidl::Transaction* txn) { bool found = TryDispatch(impl, msg, txn); if (!found) { zx_handle_close_many(msg->handles, msg->num_handles); txn->Close(ZX_ERR_NOT_SUPPORTED); } return found; } void TestDevice::Interface::AddChildCompleterBase::Reply(::llcpp::fuchsia::device::lifecycle::test::TestDevice_AddChild_Result result) { constexpr uint32_t _kWriteAllocSize = ::fidl::internal::ClampedMessageSize<AddChildResponse, ::fidl::MessageDirection::kSending>(); FIDL_ALIGNDECL uint8_t _write_bytes[_kWriteAllocSize]; AddChildResponse _response = {}; TestDevice::SetTransactionHeaderFor::AddChildResponse( ::fidl::DecodedMessage<AddChildResponse>( ::fidl::BytePart(reinterpret_cast<uint8_t*>(&_response), AddChildResponse::PrimarySize, AddChildResponse::PrimarySize))); _response.result = std::move(result); auto _linearize_result = ::fidl::Linearize(&_response, ::fidl::BytePart(_write_bytes, _kWriteAllocSize)); if (_linearize_result.status != ZX_OK) { CompleterBase::Close(ZX_ERR_INTERNAL); return; } CompleterBase::SendReply(std::move(_linearize_result.message)); } void TestDevice::Interface::AddChildCompleterBase::ReplySuccess(uint64_t child_id) { TestDevice_AddChild_Response response; response.child_id = std::move(child_id); Reply(TestDevice_AddChild_Result::WithResponse(&response)); } void TestDevice::Interface::AddChildCompleterBase::ReplyError(int32_t error) { Reply(TestDevice_AddChild_Result::WithErr(&error)); } void TestDevice::Interface::AddChildCompleterBase::Reply(::fidl::BytePart _buffer, ::llcpp::fuchsia::device::lifecycle::test::TestDevice_AddChild_Result result) { if (_buffer.capacity() < AddChildResponse::PrimarySize) { CompleterBase::Close(ZX_ERR_INTERNAL); return; } AddChildResponse _response = {}; TestDevice::SetTransactionHeaderFor::AddChildResponse( ::fidl::DecodedMessage<AddChildResponse>( ::fidl::BytePart(reinterpret_cast<uint8_t*>(&_response), AddChildResponse::PrimarySize, AddChildResponse::PrimarySize))); _response.result = std::move(result); auto _linearize_result = ::fidl::Linearize(&_response, std::move(_buffer)); if (_linearize_result.status != ZX_OK) { CompleterBase::Close(ZX_ERR_INTERNAL); return; } CompleterBase::SendReply(std::move(_linearize_result.message)); } void TestDevice::Interface::AddChildCompleterBase::ReplySuccess(::fidl::BytePart _buffer, uint64_t child_id) { TestDevice_AddChild_Response response; response.child_id = std::move(child_id); Reply(std::move(_buffer), TestDevice_AddChild_Result::WithResponse(&response)); } void TestDevice::Interface::AddChildCompleterBase::Reply(::fidl::DecodedMessage<AddChildResponse> params) { TestDevice::SetTransactionHeaderFor::AddChildResponse(params); CompleterBase::SendReply(std::move(params)); } void TestDevice::Interface::RemoveChildCompleterBase::Reply(::llcpp::fuchsia::device::lifecycle::test::TestDevice_RemoveChild_Result result) { constexpr uint32_t _kWriteAllocSize = ::fidl::internal::ClampedMessageSize<RemoveChildResponse, ::fidl::MessageDirection::kSending>(); FIDL_ALIGNDECL uint8_t _write_bytes[_kWriteAllocSize]; RemoveChildResponse _response = {}; TestDevice::SetTransactionHeaderFor::RemoveChildResponse( ::fidl::DecodedMessage<RemoveChildResponse>( ::fidl::BytePart(reinterpret_cast<uint8_t*>(&_response), RemoveChildResponse::PrimarySize, RemoveChildResponse::PrimarySize))); _response.result = std::move(result); auto _linearize_result = ::fidl::Linearize(&_response, ::fidl::BytePart(_write_bytes, _kWriteAllocSize)); if (_linearize_result.status != ZX_OK) { CompleterBase::Close(ZX_ERR_INTERNAL); return; } CompleterBase::SendReply(std::move(_linearize_result.message)); } void TestDevice::Interface::RemoveChildCompleterBase::ReplySuccess() { TestDevice_RemoveChild_Response response; Reply(TestDevice_RemoveChild_Result::WithResponse(&response)); } void TestDevice::Interface::RemoveChildCompleterBase::ReplyError(int32_t error) { Reply(TestDevice_RemoveChild_Result::WithErr(&error)); } void TestDevice::Interface::RemoveChildCompleterBase::Reply(::fidl::BytePart _buffer, ::llcpp::fuchsia::device::lifecycle::test::TestDevice_RemoveChild_Result result) { if (_buffer.capacity() < RemoveChildResponse::PrimarySize) { CompleterBase::Close(ZX_ERR_INTERNAL); return; } RemoveChildResponse _response = {}; TestDevice::SetTransactionHeaderFor::RemoveChildResponse( ::fidl::DecodedMessage<RemoveChildResponse>( ::fidl::BytePart(reinterpret_cast<uint8_t*>(&_response), RemoveChildResponse::PrimarySize, RemoveChildResponse::PrimarySize))); _response.result = std::move(result); auto _linearize_result = ::fidl::Linearize(&_response, std::move(_buffer)); if (_linearize_result.status != ZX_OK) { CompleterBase::Close(ZX_ERR_INTERNAL); return; } CompleterBase::SendReply(std::move(_linearize_result.message)); } void TestDevice::Interface::RemoveChildCompleterBase::ReplySuccess(::fidl::BytePart _buffer) { TestDevice_RemoveChild_Response response; Reply(std::move(_buffer), TestDevice_RemoveChild_Result::WithResponse(&response)); } void TestDevice::Interface::RemoveChildCompleterBase::Reply(::fidl::DecodedMessage<RemoveChildResponse> params) { TestDevice::SetTransactionHeaderFor::RemoveChildResponse(params); CompleterBase::SendReply(std::move(params)); } void TestDevice::Interface::CompleteChildInitCompleterBase::Reply(::llcpp::fuchsia::device::lifecycle::test::TestDevice_CompleteChildInit_Result result) { constexpr uint32_t _kWriteAllocSize = ::fidl::internal::ClampedMessageSize<CompleteChildInitResponse, ::fidl::MessageDirection::kSending>(); FIDL_ALIGNDECL uint8_t _write_bytes[_kWriteAllocSize]; CompleteChildInitResponse _response = {}; TestDevice::SetTransactionHeaderFor::CompleteChildInitResponse( ::fidl::DecodedMessage<CompleteChildInitResponse>( ::fidl::BytePart(reinterpret_cast<uint8_t*>(&_response), CompleteChildInitResponse::PrimarySize, CompleteChildInitResponse::PrimarySize))); _response.result = std::move(result); auto _linearize_result = ::fidl::Linearize(&_response, ::fidl::BytePart(_write_bytes, _kWriteAllocSize)); if (_linearize_result.status != ZX_OK) { CompleterBase::Close(ZX_ERR_INTERNAL); return; } CompleterBase::SendReply(std::move(_linearize_result.message)); } void TestDevice::Interface::CompleteChildInitCompleterBase::ReplySuccess() { TestDevice_CompleteChildInit_Response response; Reply(TestDevice_CompleteChildInit_Result::WithResponse(&response)); } void TestDevice::Interface::CompleteChildInitCompleterBase::ReplyError(int32_t error) { Reply(TestDevice_CompleteChildInit_Result::WithErr(&error)); } void TestDevice::Interface::CompleteChildInitCompleterBase::Reply(::fidl::BytePart _buffer, ::llcpp::fuchsia::device::lifecycle::test::TestDevice_CompleteChildInit_Result result) { if (_buffer.capacity() < CompleteChildInitResponse::PrimarySize) { CompleterBase::Close(ZX_ERR_INTERNAL); return; } CompleteChildInitResponse _response = {}; TestDevice::SetTransactionHeaderFor::CompleteChildInitResponse( ::fidl::DecodedMessage<CompleteChildInitResponse>( ::fidl::BytePart(reinterpret_cast<uint8_t*>(&_response), CompleteChildInitResponse::PrimarySize, CompleteChildInitResponse::PrimarySize))); _response.result = std::move(result); auto _linearize_result = ::fidl::Linearize(&_response, std::move(_buffer)); if (_linearize_result.status != ZX_OK) { CompleterBase::Close(ZX_ERR_INTERNAL); return; } CompleterBase::SendReply(std::move(_linearize_result.message)); } void TestDevice::Interface::CompleteChildInitCompleterBase::ReplySuccess(::fidl::BytePart _buffer) { TestDevice_CompleteChildInit_Response response; Reply(std::move(_buffer), TestDevice_CompleteChildInit_Result::WithResponse(&response)); } void TestDevice::Interface::CompleteChildInitCompleterBase::Reply(::fidl::DecodedMessage<CompleteChildInitResponse> params) { TestDevice::SetTransactionHeaderFor::CompleteChildInitResponse(params); CompleterBase::SendReply(std::move(params)); } void TestDevice::Interface::SubscribeToLifecycleCompleterBase::Reply(::llcpp::fuchsia::device::lifecycle::test::TestDevice_SubscribeToLifecycle_Result result) { constexpr uint32_t _kWriteAllocSize = ::fidl::internal::ClampedMessageSize<SubscribeToLifecycleResponse, ::fidl::MessageDirection::kSending>(); FIDL_ALIGNDECL uint8_t _write_bytes[_kWriteAllocSize]; SubscribeToLifecycleResponse _response = {}; TestDevice::SetTransactionHeaderFor::SubscribeToLifecycleResponse( ::fidl::DecodedMessage<SubscribeToLifecycleResponse>( ::fidl::BytePart(reinterpret_cast<uint8_t*>(&_response), SubscribeToLifecycleResponse::PrimarySize, SubscribeToLifecycleResponse::PrimarySize))); _response.result = std::move(result); auto _linearize_result = ::fidl::Linearize(&_response, ::fidl::BytePart(_write_bytes, _kWriteAllocSize)); if (_linearize_result.status != ZX_OK) { CompleterBase::Close(ZX_ERR_INTERNAL); return; } CompleterBase::SendReply(std::move(_linearize_result.message)); } void TestDevice::Interface::SubscribeToLifecycleCompleterBase::ReplySuccess() { TestDevice_SubscribeToLifecycle_Response response; Reply(TestDevice_SubscribeToLifecycle_Result::WithResponse(&response)); } void TestDevice::Interface::SubscribeToLifecycleCompleterBase::ReplyError(int32_t error) { Reply(TestDevice_SubscribeToLifecycle_Result::WithErr(&error)); } void TestDevice::Interface::SubscribeToLifecycleCompleterBase::Reply(::fidl::BytePart _buffer, ::llcpp::fuchsia::device::lifecycle::test::TestDevice_SubscribeToLifecycle_Result result) { if (_buffer.capacity() < SubscribeToLifecycleResponse::PrimarySize) { CompleterBase::Close(ZX_ERR_INTERNAL); return; } SubscribeToLifecycleResponse _response = {}; TestDevice::SetTransactionHeaderFor::SubscribeToLifecycleResponse( ::fidl::DecodedMessage<SubscribeToLifecycleResponse>( ::fidl::BytePart(reinterpret_cast<uint8_t*>(&_response), SubscribeToLifecycleResponse::PrimarySize, SubscribeToLifecycleResponse::PrimarySize))); _response.result = std::move(result); auto _linearize_result = ::fidl::Linearize(&_response, std::move(_buffer)); if (_linearize_result.status != ZX_OK) { CompleterBase::Close(ZX_ERR_INTERNAL); return; } CompleterBase::SendReply(std::move(_linearize_result.message)); } void TestDevice::Interface::SubscribeToLifecycleCompleterBase::ReplySuccess(::fidl::BytePart _buffer) { TestDevice_SubscribeToLifecycle_Response response; Reply(std::move(_buffer), TestDevice_SubscribeToLifecycle_Result::WithResponse(&response)); } void TestDevice::Interface::SubscribeToLifecycleCompleterBase::Reply(::fidl::DecodedMessage<SubscribeToLifecycleResponse> params) { TestDevice::SetTransactionHeaderFor::SubscribeToLifecycleResponse(params); CompleterBase::SendReply(std::move(params)); } void TestDevice::SetTransactionHeaderFor::AddChildRequest(const ::fidl::DecodedMessage<TestDevice::AddChildRequest>& _msg) { fidl_init_txn_header(&_msg.message()->_hdr, 0, kTestDevice_AddChild_GenOrdinal); _msg.message()->_hdr.flags[0] |= FIDL_TXN_HEADER_UNION_FROM_XUNION_FLAG; } void TestDevice::SetTransactionHeaderFor::AddChildResponse(const ::fidl::DecodedMessage<TestDevice::AddChildResponse>& _msg) { fidl_init_txn_header(&_msg.message()->_hdr, 0, kTestDevice_AddChild_GenOrdinal); _msg.message()->_hdr.flags[0] |= FIDL_TXN_HEADER_UNION_FROM_XUNION_FLAG; } void TestDevice::SetTransactionHeaderFor::RemoveChildRequest(const ::fidl::DecodedMessage<TestDevice::RemoveChildRequest>& _msg) { fidl_init_txn_header(&_msg.message()->_hdr, 0, kTestDevice_RemoveChild_GenOrdinal); _msg.message()->_hdr.flags[0] |= FIDL_TXN_HEADER_UNION_FROM_XUNION_FLAG; } void TestDevice::SetTransactionHeaderFor::RemoveChildResponse(const ::fidl::DecodedMessage<TestDevice::RemoveChildResponse>& _msg) { fidl_init_txn_header(&_msg.message()->_hdr, 0, kTestDevice_RemoveChild_GenOrdinal); _msg.message()->_hdr.flags[0] |= FIDL_TXN_HEADER_UNION_FROM_XUNION_FLAG; } void TestDevice::SetTransactionHeaderFor::CompleteChildInitRequest(const ::fidl::DecodedMessage<TestDevice::CompleteChildInitRequest>& _msg) { fidl_init_txn_header(&_msg.message()->_hdr, 0, kTestDevice_CompleteChildInit_GenOrdinal); _msg.message()->_hdr.flags[0] |= FIDL_TXN_HEADER_UNION_FROM_XUNION_FLAG; } void TestDevice::SetTransactionHeaderFor::CompleteChildInitResponse(const ::fidl::DecodedMessage<TestDevice::CompleteChildInitResponse>& _msg) { fidl_init_txn_header(&_msg.message()->_hdr, 0, kTestDevice_CompleteChildInit_GenOrdinal); _msg.message()->_hdr.flags[0] |= FIDL_TXN_HEADER_UNION_FROM_XUNION_FLAG; } void TestDevice::SetTransactionHeaderFor::SubscribeToLifecycleRequest(const ::fidl::DecodedMessage<TestDevice::SubscribeToLifecycleRequest>& _msg) { fidl_init_txn_header(&_msg.message()->_hdr, 0, kTestDevice_SubscribeToLifecycle_GenOrdinal); _msg.message()->_hdr.flags[0] |= FIDL_TXN_HEADER_UNION_FROM_XUNION_FLAG; } void TestDevice::SetTransactionHeaderFor::SubscribeToLifecycleResponse(const ::fidl::DecodedMessage<TestDevice::SubscribeToLifecycleResponse>& _msg) { fidl_init_txn_header(&_msg.message()->_hdr, 0, kTestDevice_SubscribeToLifecycle_GenOrdinal); _msg.message()->_hdr.flags[0] |= FIDL_TXN_HEADER_UNION_FROM_XUNION_FLAG; } } // namespace test } // namespace lifecycle } // namespace device } // namespace fuchsia } // namespace llcpp
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// Copyright (c) 2016 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "source/opt/build_module.h" #include <utility> #include <vector> #include "source/opt/ir_context.h" #include "source/opt/ir_loader.h" #include "source/table.h" #include "source/util/make_unique.h" namespace spvtools { namespace { // Sets the module header for IrLoader. Meets the interface requirement of // spvBinaryParse(). spv_result_t SetSpvHeader(void* builder, spv_endianness_t, uint32_t magic, uint32_t version, uint32_t generator, uint32_t id_bound, uint32_t reserved) { reinterpret_cast<opt::IrLoader*>(builder)->SetModuleHeader( magic, version, generator, id_bound, reserved); return SPV_SUCCESS; } // Processes a parsed instruction for IrLoader. Meets the interface requirement // of spvBinaryParse(). spv_result_t SetSpvInst(void* builder, const spv_parsed_instruction_t* inst) { if (reinterpret_cast<opt::IrLoader*>(builder)->AddInstruction(inst)) { return SPV_SUCCESS; } return SPV_ERROR_INVALID_BINARY; } } // namespace std::unique_ptr<opt::IRContext> BuildModule(spv_target_env env, MessageConsumer consumer, const uint32_t* binary, const size_t size) { return BuildModule(env, consumer, binary, size, true); } std::unique_ptr<opt::IRContext> BuildModule(spv_target_env env, MessageConsumer consumer, const uint32_t* binary, const size_t size, bool extra_line_tracking) { auto context = spvContextCreate(env); SetContextMessageConsumer(context, consumer); auto irContext = MakeUnique<opt::IRContext>(env, consumer); opt::IrLoader loader(consumer, irContext->module()); loader.SetExtraLineTracking(extra_line_tracking); spv_result_t status = spvBinaryParse(context, &loader, binary, size, SetSpvHeader, SetSpvInst, nullptr); loader.EndModule(); spvContextDestroy(context); return status == SPV_SUCCESS ? std::move(irContext) : nullptr; } std::unique_ptr<opt::IRContext> BuildModule(spv_target_env env, MessageConsumer consumer, const std::string& text, uint32_t assemble_options) { SpirvTools t(env); t.SetMessageConsumer(consumer); std::vector<uint32_t> binary; if (!t.Assemble(text, &binary, assemble_options)) return nullptr; return BuildModule(env, consumer, binary.data(), binary.size()); } } // namespace spvtools
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#include "stdafx.h" #include <atlstr.h> #include "..\L_SignalProcessing\P300SignalProc.h" using namespace System; using namespace System::Collections; using namespace System::Runtime::InteropServices; using namespace BCILib::P300; namespace BCILib { namespace Processor { public ref class P300Util { public: static bool EEGChannelAverage(String ^eeg_path) { CString path(eeg_path); LPCSTR pfn = path; return CP300SignalProc::EEG_ChannelAverage(pfn); } static bool TrainModel(String ^cfg_fn) { CString cfg(cfg_fn); LPCSTR cfn = cfg; CP300SignalProc p300; return p300.TrainModel(cfn); } static P300Result GetResult(CP300SignalProc *proc, array<double> ^score, array <unsigned short> ^code, int num_stim, int num_round) { RESULT result; pin_ptr<double> pd = &score[0]; double *pscore = pd; pin_ptr<unsigned short> ps = &code[0]; unsigned short *pcode = ps; proc->GetResult(pscore, pcode, num_stim, num_round, &result); Console::WriteLine("Get result {0}, confidence = {1} / threshold = {2}, reject = {3}", result.iResult, result.fConfidence, result.fResult, result.iReject); P300Result res; res.result = result.iResult; res.confidence = result.fConfidence; res.threshold = result.fResult; res.accept = !result.iReject; return res; } }; } }
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#pragma once #include <iostream> #include <vector> class Matrix { private: //Сама матрица std::vector<std::vector<double>> Data; // функции Друзья: Ввод friend std::istream& operator >> (std::istream&, Matrix&); // функции Друзья: Вывод friend std::ostream& operator << (std::ostream&, const Matrix&); public: // Инициализация матрицы Matrix(size_t n); //Проверка на размер //inline void size_check(const Matrix& other); // Возможность записывать матрицу через {} Matrix(const std::vector<std::vector<double>>& data) : Data(data) {} // Операция взятия индекса std::vector<double>& operator[](size_t i); const std::vector<double>& operator[](size_t i) const; // Операция сложения с числом Matrix& operator+=(double num); Matrix operator+(double num) const; // Операция вычитания числа Matrix& operator-=(double num); Matrix operator-(double num) const; // Операция умножения на число Matrix& operator*=(double num); Matrix operator*(double num) const; // Операция деления на число Matrix& operator/=(double num); Matrix operator/(double num) const; //Операция сложения матриц Matrix& operator+=(const Matrix& other); Matrix operator+(const Matrix& other) const; //Операция вычитания матриц Matrix& operator-=(const Matrix& other); Matrix operator-(const Matrix& other) const; //Операция умножения матриц Matrix operator*(const Matrix& other) const; //Недоделанный кусок кода double det(); };
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nfc.h
#ifndef CORE_FILTERS_NFC_H #define CORE_FILTERS_NFC_H #include <cstddef> #include "alspan.h" struct NfcFilter1 { float base_gain, gain; float b1, a1; float z[1]; }; struct NfcFilter2 { float base_gain, gain; float b1, b2, a1, a2; float z[2]; }; struct NfcFilter3 { float base_gain, gain; float b1, b2, b3, a1, a2, a3; float z[3]; }; struct NfcFilter4 { float base_gain, gain; float b1, b2, b3, b4, a1, a2, a3, a4; float z[4]; }; class NfcFilter { NfcFilter1 first; NfcFilter2 second; NfcFilter3 third; NfcFilter4 fourth; public: /* NOTE: * w0 = speed_of_sound / (source_distance * sample_rate); * w1 = speed_of_sound / (control_distance * sample_rate); * * Generally speaking, the control distance should be approximately the * average speaker distance, or based on the reference delay if outputing * NFC-HOA. It must not be negative, 0, or infinite. The source distance * should not be too small relative to the control distance. */ void init(const float w1) noexcept; void adjust(const float w0) noexcept; /* Near-field control filter for first-order ambisonic channels (1-3). */ void process1(const al::span<const float> src, float *RESTRICT dst); /* Near-field control filter for second-order ambisonic channels (4-8). */ void process2(const al::span<const float> src, float *RESTRICT dst); /* Near-field control filter for third-order ambisonic channels (9-15). */ void process3(const al::span<const float> src, float *RESTRICT dst); /* Near-field control filter for fourth-order ambisonic channels (16-24). */ void process4(const al::span<const float> src, float *RESTRICT dst); }; #endif /* CORE_FILTERS_NFC_H */
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/LightOJ/1021_(Bitmask_dp).cpp
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aurko96/Competitive-Programming
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1021_(Bitmask_dp).cpp
#include<bits/stdc++.h> #define LL long long using namespace std; int n,base,num[20],len; string str; LL dp[1<<16][20]; int Set(int N,int pos){return N = N | (1<<pos);} int Reset(int N,int pos){return N = N & ~(1<<pos);} bool Check(int N,int pos){return (bool)(N & (1<<pos));} LL call(int mask,int val) { if(mask==(1<<len)-1) { if(val==0) return 1; else return 0; } if(dp[mask][val]!=-1) return dp[mask][val]; LL ret=0; for(int i=0;i<len;i++) { if(Check(mask,i)==0) // Checks a digit is taken to form a number or not { int div=((val*base)+num[i])%n; // Divisibility of a number by n ret+=call(Set(mask,i),div); // Gives different permutation of given numbers divisible by n } } return dp[mask][val]=ret; } int main() { int t; cin>>t; for(int i=1;i<=t;i++) { memset(dp,-1,sizeof(dp)); cin>>base>>n>>str; len=str.size(); for(int j=0;j<len;j++) { if(str[j]>='0' && str[j]<='9') num[j]=(str[j]-'0'); else num[j]=(str[j]-'A')+10; } LL ans; ans=call(0,0); cout<<"Case "<<i<<": "<<ans<<"\n"; } }
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/src/res/pdecoder.h
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venid/liteng
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pdecoder.h
#pragma once #include "resource.h" #include <string> class Object; class ProgramDecoder : public ResDecoder { public: ProgramDecoder(ResManager *theManager, const char* ext) : ResDecoder(theManager, ext) {} Object* decode(const std::string &theName); };
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/src/fluid/banaccount.h
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banaccount.h
// Copyright (c) 2019-2021 Duality Blockchain Solutions Developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef FLUID_BANACCOUNT_H #define FLUID_BANACCOUNT_H #include "dbwrapper.h" #include "serialize.h" #include "sync.h" #include "uint256.h" class CScript; class CBanAccount { public: static const int CURRENT_VERSION = 1; int nVersion; std::vector<unsigned char> FluidScript; std::vector<unsigned char> vchFullObjectPath; int64_t nTimeStamp; std::vector<std::vector<unsigned char>> vSovereignAddresses; uint256 txHash; unsigned int nHeight; CBanAccount() { SetNull(); } CBanAccount(const CScript& fluidScript, const std::vector<unsigned char>& fqdn, const int64_t& timestamp, const std::vector<std::vector<unsigned char> >& addresses, const uint256& txid, const unsigned int& height); inline void SetNull() { nVersion = CBanAccount::CURRENT_VERSION; FluidScript.clear(); vchFullObjectPath.clear(); nTimeStamp = 0; vSovereignAddresses.clear(); txHash.SetNull(); nHeight = 0; } ADD_SERIALIZE_METHODS; template <typename Stream, typename Operation> inline void SerializationOp(Stream& s, Operation ser_action) { READWRITE(this->nVersion); READWRITE(FluidScript); READWRITE(vchFullObjectPath); READWRITE(nTimeStamp); READWRITE(vSovereignAddresses); READWRITE(txHash); READWRITE(VARINT(nHeight)); } inline friend bool operator==(const CBanAccount& a, const CBanAccount& b) { return (a.vchFullObjectPath == b.vchFullObjectPath && a.txHash == b.txHash && a.nTimeStamp == b.nTimeStamp); } inline friend bool operator!=(const CBanAccount& a, const CBanAccount& b) { return !(a == b); } friend bool operator<(const CBanAccount& a, const CBanAccount& b) { return (a.nTimeStamp < b.nTimeStamp); } friend bool operator>(const CBanAccount& a, const CBanAccount& b) { return (a.nTimeStamp > b.nTimeStamp); } inline CBanAccount operator=(const CBanAccount& b) { nVersion = b.nVersion; FluidScript = b.FluidScript; vchFullObjectPath = b.vchFullObjectPath; nTimeStamp = b.nTimeStamp; vSovereignAddresses.clear(); //clear out previous entries for (const std::vector<unsigned char>& vchAddress : b.vSovereignAddresses) { vSovereignAddresses.push_back(vchAddress); } txHash = b.txHash; nHeight = b.nHeight; return *this; } inline bool IsNull() const { return (nTimeStamp == 0); } }; static CCriticalSection cs_ban_account; class CBanAccountDB : public CDBWrapper { public: CBanAccountDB(size_t nCacheSize, bool fMemory, bool fWipe, bool obfuscate); bool AddBanAccountEntry(const CBanAccount& entry); bool GetAllBanAccountRecords(std::vector<CBanAccount>& entries); bool RecordExists(const std::vector<unsigned char>& vchFluidScript); }; bool CheckBanAccountDB(); bool AddBanAccountEntry(const CBanAccount& entry); bool GetAllBanAccountRecords(std::vector<CBanAccount>& entries); extern CBanAccountDB* pBanAccountDB; #endif // FLUID_BANACCOUNT_H
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/lesvelos.cpp
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[]
no_license
TitiCrou/TAC
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lesvelos.cpp
#include "lesvelos.h" /** * @brief Constructeur de LesVelos héritant de LesVehicules */ LesVelos::LesVelos(): LesVehicules() { }
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/src/adapterremoval/trimmed_reads.cc
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[]
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wzthu/Rbowtie2
ba0d821af53d3c9bc8b565ecd1cf4a025a826289
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trimmed_reads.cc
/*************************************************************************\ * AdapterRemoval - cleaning next-generation sequencing reads * * * * Copyright (C) 2011 by Stinus Lindgreen - stinus@binf.ku.dk * * Copyright (C) 2014 by Mikkel Schubert - mikkelsch@gmail.com * * * * If you use the program, please cite the paper: * * S. Lindgreen (2012): AdapterRemoval: Easy Cleaning of Next Generation * * Sequencing Reads, BMC Research Notes, 5:337 * * http://www.biomedcentral.com/1756-0500/5/337/ * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see <http://www.gnu.org/licenses/>. * \*************************************************************************/ #include "trimmed_reads.h" #include "userconfig.h" namespace ar { inline void add_chunk(chunk_vec& chunks, size_t target, output_chunk_ptr chunk) { if (chunk.get()) { chunks.push_back(chunk_pair(target, std::move(chunk))); } } trimmed_reads::trimmed_reads(const userconfig& config, size_t offset, bool eof) : m_config(config) , m_encoding(*config.quality_output_fmt) , m_offset(offset) , m_mate_1() , m_mate_2() , m_singleton() , m_collapsed() , m_collapsed_truncated() , m_discarded() { m_mate_1.reset(new fastq_output_chunk(eof)); if (config.paired_ended_mode && !config.interleaved_output) { m_mate_2.reset(new fastq_output_chunk(eof)); } if (!config.combined_output) { m_discarded.reset(new fastq_output_chunk(eof)); if (config.paired_ended_mode) { m_singleton.reset(new fastq_output_chunk(eof)); } if (config.collapse) { m_collapsed.reset(new fastq_output_chunk(eof)); m_collapsed_truncated.reset(new fastq_output_chunk(eof)); } } } void trimmed_reads::add_mate_1_read(fastq& read, read_status state, size_t read_count) { // Single end reads always go into the mate 1 file or the discarded file distribute_read(m_mate_1, m_mate_1, read, state, PASSED, read_count); } void trimmed_reads::add_mate_2_read(fastq& read, read_status state, size_t read_count) { // Single end reads always go into the mate 2 file or the discarded file distribute_read(m_mate_2, m_mate_1, read, state, PASSED, read_count); } void trimmed_reads::add_pe_reads(fastq& read_1, read_status state_1, fastq& read_2, read_status state_2) { distribute_read(m_mate_1, m_mate_1, read_1, state_1, state_2); distribute_read(m_mate_2, m_mate_1, read_2, state_2, state_1); } void trimmed_reads::add_collapsed_read(fastq& read, read_status state, size_t read_count) { output_chunk_ptr& destination = m_config.combined_output ? m_mate_1 : m_collapsed; // Collapsed reads may go into the mate 1, mate 2, or discard file distribute_read(destination, destination, read, state, PASSED, read_count); } void trimmed_reads::add_collapsed_truncated_read(fastq& read, read_status state, size_t read_count) { output_chunk_ptr& destination = m_config.combined_output ? m_mate_1 : m_collapsed_truncated; // Collapsed tr. reads may go into the mate 1, mate 2, or discard file distribute_read(destination, destination, read, state, PASSED, read_count); } chunk_vec trimmed_reads::finalize() { chunk_vec chunks; add_chunk(chunks, m_offset + ai_write_mate_1, std::move(m_mate_1)); add_chunk(chunks, m_offset + ai_write_mate_2, std::move(m_mate_2)); add_chunk(chunks, m_offset + ai_write_singleton, std::move(m_singleton)); add_chunk(chunks, m_offset + ai_write_collapsed, std::move(m_collapsed)); add_chunk(chunks, m_offset + ai_write_collapsed_truncated, std::move(m_collapsed_truncated)); add_chunk(chunks, m_offset + ai_write_discarded, std::move(m_discarded)); return chunks; } void trimmed_reads::distribute_read(output_chunk_ptr& regular, output_chunk_ptr& interleaved, fastq& read, read_status state_1, read_status state_2, size_t read_count) { if (state_1 == PASSED) { if (state_2 == PASSED || m_config.combined_output) { if (m_config.interleaved_output) { interleaved->add(m_encoding, read, read_count); } else { regular->add(m_encoding, read, read_count); } } else { m_singleton->add(m_encoding, read, read_count); } } else if (m_config.combined_output) { read.discard(); if (m_config.interleaved_output) { interleaved->add(m_encoding, read, read_count); } else { regular->add(m_encoding, read, read_count); } } else { m_discarded->add(m_encoding, read, read_count); } } } // namespace ar
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/4_module/ex01/ClapTrap.cpp
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ClapTrap.cpp
#include "ClapTrap.hpp" ClapTrap::ClapTrap() { this->name = "default"; this->hit_points = 10; this->energy_points = 10; this->attack_dmg = 0; std::cout << "ClapTrap " << name << " is created." << std::endl; } ClapTrap::ClapTrap(std::string name) { this->name = name; this->hit_points = 10; this->energy_points = 10; this->attack_dmg = 0; std::cout << name << " is created!" << std::endl; } ClapTrap& ClapTrap::operator=(const ClapTrap &obj2) { this->name = obj2.name; this->hit_points = obj2.hit_points; this->energy_points = obj2.energy_points; this->attack_dmg = obj2.attack_dmg; return (*this); } ClapTrap::ClapTrap(const ClapTrap&obj2) { *this = obj2; } ClapTrap::~ClapTrap() { std::cout << "ClapTrap " << name << " is died! Bye Bye " << name << std::endl; } void ClapTrap::attack(std::string const &target) { std::cout << ClapTrap::name << " attacks " << target << ", causing " << ClapTrap::attack_dmg << " points of damage!" << std::endl; } void ClapTrap::takeDamage(unsigned int amount) { std::cout << ClapTrap::name << " is taking " << amount << " damage!" << std::endl; } void ClapTrap::beRepaired(unsigned int amount) { std::cout << ClapTrap::name << " was healed by " << amount << " points" << std::endl; }
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/SDL Work/String Editor/StringProperties.cpp
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StringProperties.cpp
// StringProperties.cpp : implementation file // #include "stdafx.h" #include "String Editor.h" #include "StringProperties.h" #include "StringInfo.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // StringProperties dialog StringProperties::StringProperties(CString* nlang, int lang,CStringInfo* dat, CFont* font,CWnd* pParent /*=NULL*/) : CDialog(StringProperties::IDD, pParent) { mlang=lang; m_data=dat; propfont=font; clang=0; nlanguages=nlang; //{{AFX_DATA_INIT(StringProperties) m_vel1 = _T(""); m_l1 = _T(""); //}}AFX_DATA_INIT } StringProperties::~StringProperties() { // delete []m_data; } void StringProperties::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(StringProperties) DDX_Control(pDX, IDC_L1, m_cl1); DDX_Control(pDX, IDC_EL1, m_cel1); DDX_Control(pDX, IDC_ID, m_cid); DDX_Text(pDX, IDC_ID, m_id); DDX_Text(pDX, IDC_EL1, m_vel1); DDX_Text(pDX, IDC_L1, m_l1); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(StringProperties, CDialog) //{{AFX_MSG_MAP(StringProperties) ON_WM_CLOSE() ON_BN_CLICKED(IDC_LNEXT, OnLnext) ON_BN_CLICKED(IDC_LPREV, OnLprev) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // StringProperties message handlers void StringProperties::OnOK() { CWnd * focus=GetFocus(); if(focus==GetDlgItem(IDC_ID)) { GetDlgItem(IDC_EL1)->SetFocus(); return; } if(focus==GetDlgItem(IDC_EL1)) { clang++; if (clang<mlang) { m_cl1.SetWindowText(nlanguages[clang]); UpdateData(TRUE); m_data->m_Strings[clang-1]=m_vel1; m_vel1=m_data->m_Strings[clang]; m_cel1.SetWindowText(m_data->m_Strings[clang]); GetDlgItem(IDC_EL1)->SetFocus(); return; } } if (focus==GetDlgItem(IDOK)) clang++; UpdateData(TRUE); m_data->m_Symbol=m_id; m_data->m_Strings[clang-1]=m_vel1; // m_data->m_Strings[1]=m_russian; // TODO: Add extra validation here CDialog::OnOK(); } void StringProperties::OnClose() { // GetDlgItem(IDOK)->SetFocus(); // OnOK(); OnCancel(); } BOOL StringProperties::OnInitDialog() { CDialog::OnInitDialog(); GetDlgItem(IDC_ID)->SetFocus(); m_id = m_data->m_Symbol; if (m_id=="") m_id="IDS_"; m_cid.SetFont(propfont); m_cel1.SetFont(propfont); m_vel1=m_data->m_Strings[clang]; UpdateData(FALSE); m_cl1.SetWindowText(nlanguages[0]); // TODO: Add extra initialization here return FALSE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } void StringProperties::OnLnext() { clang++; if (clang<mlang) { m_cl1.SetWindowText(nlanguages[clang]); UpdateData(TRUE); m_data->m_Strings[clang-1]=m_vel1; m_vel1=m_data->m_Strings[clang]; m_cel1.SetWindowText(m_data->m_Strings[clang]); UpdateData(FALSE); return; } else clang--; } void StringProperties::OnLprev() { clang--; if (clang>-1) { m_cl1.SetWindowText(nlanguages[clang]); UpdateData(TRUE); m_data->m_Strings[clang+1]=m_vel1; m_vel1=m_data->m_Strings[clang]; m_cel1.SetWindowText(m_data->m_Strings[clang]); UpdateData(FALSE); return; } else clang++; }
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/LidarHandler/LidarHandler.h
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LidarHandler.h
//#include <vector> #ifndef DATAPOINT_H #define DATAPOINT_H #include "DataPoint.h" #endif // Exported func. to python, just to run the original cpp program void CallMain(); // Display distance values of some lasers for testing void DisplayDistance(const std::vector<DataPoint>& frame, int& cycle_counter); // Writes contents of one frame to a CSV file void WriteToCSV(const std::vector<DataPoint>& frame, int& frame_counter); // COLORING ---------------------------------------------------------------------------------------------- // Color points void ColorPoints(std::vector<DataPoint>& frame); // Colors points as they come in order (default order is azimuth if frame is not sorted) void ColorInOrder(std::vector<DataPoint>& frame, int color_switch_threshold, float color_switch_factor); void ColorBy4Diff(std::vector<DataPoint>& frame); void ColorByDistance(std::vector<DataPoint>& frame); void ColorByLaser(std::vector<DataPoint>& frame); void ColorByObjects(std::vector<DataPoint>& frame); // UTIL -------------------------------------------------------------------------------------------------- // Comparison function for std::sort, by distance // Hide DataPoint(laser) when condition is true; for testing purposes bool HideLaser(DataPoint& laser, const bool condition);
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/ZigZag Conversion.cpp
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ZigZag Conversion.cpp
//WTF, I wrote j++ at first in sencond iner loop! class Solution { public: string convert(string s, int nRows) { // Start typing your C/C++ solution below // DO NOT write int main() function vector<string> vs; vs.resize(nRows, ""); for (int i = 0; i < s.size();) { for (int j = 0; j < nRows && i < s.size(); j++) { vs[j].push_back(s[i++]); } for (int j = nRows - 2; j > 0 && i < s.size(); j--) { vs[j].push_back(s[i++]); } } string r(""); for (int i = 0; i < nRows; i++) { r += vs[i]; } return r; } };
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/ACM2/MemorizeDFS/1978How many ways.cpp
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thinking-bzf/Cpp-coding
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1978How many ways.cpp
#include <iostream> #include <cstring> using namespace std; int Map[105][105]; int ans[105][105]; int n, m; int check(int x, int y) { if (x < 1 || x > m || y < 1 || y > n) return false; return true; } int dfs(int x, int y) { if (ans[x][y] >= 0) return ans[x][y]; ans[x][y] = 0; for (int i = 0; i <= Map[x][y]; i++) for (int j = 0; j <= Map[x][y] - i; j++) { int xx = x + i; int yy = y + j; if (check(xx, yy)) ans[x][y] = (dfs(xx, yy) + ans[x][y]) % 10000; } return ans[x][y]; } int main() { int k; cin >> k; while (k--) { cin >> m >> n; memset(ans, -1, sizeof(ans)); for (int i = 1; i <= m; i++) for (int j = 1; j <= n; j++) cin >> Map[i][j]; ans[m][n] = 1; cout << dfs(1, 1) << endl; } }
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/swap.cpp
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refs/heads/main
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swap.cpp
#include <iostream> using namespace std; class aman; class anish { private: int val1; friend void exchange(anish &, aman &); public: void set_data(int a) { val1 = a; } void display () { cout<<"The value of class 1 :"<<val1<<endl; } }; class aman { private: int val2; friend void exchange(anish &, aman &); public: void det(int a) { val2 = a; } void display () { cout<<"The value of class 1 :"<<val2<<endl; } }; void exchange(anish & a, aman & b) { int temp; temp = a.val1; a.val1 = b.val2; b.val2 = temp; cout<<"value 1:"<<a.val1<<endl; cout<<"value 2:"<<b.val2<<endl; } int main() { anish c1; aman c2; c1.set_data(2); c1.display(); c2.det(6); c2.display(); cout << "Aftr exchangin the values \n"<< endl; exchange(c1 ,c2 ); return 0; }
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/Example/src/PlatformBackground.cpp
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PlatformBackground.cpp
/********************************************************************* Matt Marchant 2014 - 2017 http://trederia.blogspot.com xygine - Zlib license. This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. *********************************************************************/ #include <PlatformBackground.hpp> #include <xygine/Resource.hpp> #include <xygine/Entity.hpp> #include <xygine/Scene.hpp> #include <SFML/Graphics/RenderTarget.hpp> #include <SFML/Graphics/RenderStates.hpp> using namespace Plat; namespace { const float nearOffset = 540.f; } Background::Background(xy::MessageBus& mb, xy::TextureResource& tr) : xy::Component (mb, this), m_nearTexture (nullptr), m_farTexture (nullptr) { m_nearTexture = &tr.get("assets/images/platform/background_near.png"); m_farTexture = &tr.get("assets/images/platform/background_far.png"); m_nearTexture->setRepeated(true); m_farTexture->setRepeated(true); m_farVertices = { sf::Vertex({ 0.f, 0.f }, { 0.f, 0.f}), sf::Vertex({ xy::DefaultSceneSize.x, 0.f }, { xy::DefaultSceneSize.x, 0.f }), sf::Vertex({ xy::DefaultSceneSize }, { xy::DefaultSceneSize }), sf::Vertex({ 0.f, xy::DefaultSceneSize.y }, { 0.f, xy::DefaultSceneSize.y }) }; m_nearVertices = { sf::Vertex({ 0.f, nearOffset },{ 0.f, 0.f }), sf::Vertex({ xy::DefaultSceneSize.x, nearOffset },{ xy::DefaultSceneSize.x, 0.f }), sf::Vertex({ xy::DefaultSceneSize.x, xy::DefaultSceneSize.y + nearOffset },{ xy::DefaultSceneSize }), sf::Vertex({ 0.f, xy::DefaultSceneSize.y + nearOffset },{ 0.f, xy::DefaultSceneSize.y }) }; } //public void Background::entityUpdate(xy::Entity& entity, float dt) { const auto& tx = xy::Scene::getViewMatrix().getInverse(); sf::Vector2f offset = tx.transformPoint({}); offset *= 0.3f; m_nearVertices[0].texCoords = offset; m_nearVertices[1].texCoords = offset + sf::Vector2f(xy::DefaultSceneSize.x, 0.f); m_nearVertices[2].texCoords = offset + xy::DefaultSceneSize; m_nearVertices[3].texCoords = offset + sf::Vector2f(0.f, xy::DefaultSceneSize.y); } void Background::setAmbientColour(const sf::Color& colour) { for (auto& v : m_farVertices) v.color = colour; for (auto& v : m_nearVertices) v.color = colour; } //private void Background::draw(sf::RenderTarget& rt, sf::RenderStates states) const { states.texture = m_farTexture; states.transform *= xy::Scene::getViewMatrix().getInverse(); rt.draw(m_farVertices.data(), m_farVertices.size(), sf::Quads, states); states.texture = m_nearTexture; rt.draw(m_nearVertices.data(), m_nearVertices.size(), sf::Quads, states); }
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/lang/c++/beginning-c++-programming-udemy/2nd pass/11-functions/1-what-is-a-function/3-function-definition.cpp
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3-function-definition.cpp
#include <iostream> #include <iomanip> #include <cctype> #include <cstring> #include <math.h> using namespace std; double area_circle(double radius) { return 3.14 * radius * radius; } int main() { double radius {}; cout << "whats r: "; cin >> radius; double area = area_circle(radius); cout << "circle area is: " << area << endl; return 0; }
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patch-src_Operators_HashJoin.h
$NetBSD: patch-src_Operators_HashJoin.h,v 1.1 2011/12/20 13:42:47 wiz Exp $ Add missing header. --- src/Operators/HashJoin.h.orig 2006-09-29 18:20:44.000000000 +0000 +++ src/Operators/HashJoin.h @@ -44,7 +44,7 @@ #include "../Wrappers/MultiBlock.h" #include "../Util/HashMap.h" #include <math.h> -#include <hash_map.h> +#include <hash_map> class PBObject { public:
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/Embedded_Computer/src/Demo/StaticWalking/StaticWalk.cpp
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glocklueng/RobotFoot
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StaticWalk.cpp
/** ******************************************************************************^M * @file StaticWalk.cpp * @author Mathieu Drapeau * @date 2013-09-20 * @brief Class to test mouvement on robot ******************************************************************************^M */ #include "StaticWalk.h" #include "WalkStatus.h" #include <iostream> #include <fstream> #include <boost/thread.hpp> #include <sstream> #include <iterator> StaticWalk::StaticWalk(std::shared_ptr<ThreadManager> threadManager_ptr, std::shared_ptr<MotorControl> mc_ptr): _threadManager(threadManager_ptr), _motion(mc_ptr) { } StaticWalk::~StaticWalk() { } void StaticWalk::init(const std::string filename, const bool isUsingAlgorithm, const bool isMotorActivated, const bool isStandAlone) { bIsMotorActivated = isMotorActivated; bIsUsingAlgorithm = isUsingAlgorithm; bIsStandAlone = isStandAlone; std::string strLine; std::ifstream file; file.open( filename.c_str() ); std::vector<double> vPos; getline( file, strLine ); while( !file.eof() ) { vPos.clear(); std::istringstream iss(strLine); std::copy(std::istream_iterator<double>(iss), std::istream_iterator<double>(), std::back_inserter(vPos)); vPosition.push_back(vPos); getline( file, strLine ); } itrPos = vPosition.begin(); itrEnd = vPosition.end(); /*for(std::vector<std::vector<double>>::iterator itr = vPosition.begin(); itr != vPosition.end(); ++itr) { for(std::vector<double>::iterator it = itr->begin(); it != itr->end(); ++it) { Logger::getInstance() << *it << " "; } Logger::getInstance() << std::endl; }*/ } void StaticWalk::initPosition(const int msInitializationTime) { // Enable Torque if( bIsMotorActivated && !_motion->SetTorque(true, MotorControl::Config::ALL_LEGS ) ) { Logger::getInstance() << "SetTorque Failed\n"; return; } if(bIsMotorActivated) { if( itrPos != itrEnd && !_motion->InitPositions( *itrPos, MotorControl::Config::ALL_LEGS, msInitializationTime ) ) { Logger::getInstance() << "InitPosition Failed\n"; return; } } } void StaticWalk::run(double msDt) { try { std::vector<double> dummy; if(!bIsUsingAlgorithm) { //_threadManager->wait(); boost::chrono::system_clock::time_point start = boost::chrono::system_clock::now(); // Process mouvement with file as input for(;itrPos != itrEnd; ++itrPos) { //_motion->HardGet( dummy, MotorControl::Config::ALL_LEGS ); if (!bIsStandAlone) { boost::this_thread::interruption_point(); Logger::getInstance(Logger::LogLvl::DEBUG) << "StaticWalk : wait for MotorControl" << std::endl; _threadManager->wait(); } boost::chrono::duration<double> sec = boost::chrono::system_clock::now() - start; Logger::getInstance(Logger::LogLvl::DEBUG) << "took " << sec.count() << " seconds" << std::endl; start = boost::chrono::system_clock::now(); if (bIsMotorActivated) { if (bIsStandAlone) { Logger::getInstance() << "StaticWalk : HardSet" << std::endl; _motion->HardSet( *itrPos, MotorControl::Config::ALL_LEGS ); Logger::getInstance() << "StaticWalk : After HardSet" << std::endl; } else { if(!_motion->SetPositions( *itrPos, MotorControl::Config::ALL_LEGS ) ) { Logger::getInstance() << "SetPosition Failed\n"; break; } } } for(std::vector<double>::iterator it = itrPos->begin(); it != itrPos->end(); ++it) { Logger::getInstance() << *it << " "; } Logger::getInstance() << std::endl; if (bIsStandAlone) { usleep(msDt*1000); } else { _threadManager->resume(ThreadManager::Task::MOTOR_CONTROL); Logger::getInstance(Logger::LogLvl::DEBUG) << "StaticWalk : Iteration done" << std::endl; _threadManager->resume(ThreadManager::Task::MOTOR_CONTROL); } } } else { //Process mouvement with algorithm //TODO remove HardCoded const double tf = 3.1; double dt = msDt; WalkStatus calculR(2); //const int numberOfExecution = 1; //for( int i = 0; i < numberOfExecution; i++ ) //{ //if( i % 2 == 0 ) //{ calculR.initAllTrajParam(0.03, 0.02); //calculL.initAllTrajParam(-0.03, 0.00); //} //else //{ //calculR.initAllTrajParam(-0.03, 0.00); //calculL.initAllTrajParam(0.03, 0.02); //} std::vector<double> vPos; for( double time = 0.0; time <= tf + dt; time += dt ) { //boost::chrono::system_clock::time_point start = boost::chrono::system_clock::now();i boost::this_thread::interruption_point(); _threadManager->wait(); // Right Leg movement if(bIsMotorActivated) { vPos.clear(); _motion->ReadPositions( vPos, MotorControl::Config::RIGHT_LEG ); } calculR.Process( time, vPos ); calculR.getMotorPosition( vPos ); if(bIsMotorActivated) { if( !_motion->SetPositions( vPos, MotorControl::Config::RIGHT_LEG ) ) { break; } } for(std::vector<double>::iterator it = vPos.begin(); it != vPos.end(); ++it) { Logger::getInstance() << *it << " "; } Logger::getInstance() << std::endl; //boost::chrono::duration<double> sec = boost::chrono::system_clock::now() - start; //std::cout << "took " << sec.count() << " seconds\n"; ////TODO Left leg movement should be calculated in the calcul algorithm. // // Left Leg movement // vPos.clear(); // _motion->ReadPositions( vPos, MotorControl::LEFT_LEG ); // // Reverse motor angles // std::vector<double>::iterator itr = vPos.begin(); // const std::vector<double>::iterator end = vPos.end(); // for( ; itr != end; itr++ ) // { // *itr = -*itr; // } // calculL.Process( time, vPos ); // calculL.getMotorPosition( vPos ); // // Reverse motor angles // itr = vPos.begin(); // for( ; itr != end; itr++ ) // { // *itr = -*itr; // } // if( !_motion->SetPositions( vPos, MotorControl::LEFT_LEG ) ) // { // break; // } //usleep(dt*1000*1000); _threadManager->resume(ThreadManager::Task::MOTOR_CONTROL); } //} } while(1) { _motion->HardGet( dummy, MotorControl::Config::ALL_LEGS ); } } catch(boost::thread_interrupted const &e) { Logger::getInstance() << "LEGS_CONTROL task Interrupted. " << std::endl; } }
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/src/ofxNanoVG.h
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ofxNanoVG.h
#pragma once #include "ofMain.h" #include "nanovg/src/nanovg.h" #include "nanovg/src/nanovg_gl.h" NVGcontext *nvgCreateOFX(int flags); void nvgDeleteOFX(NVGcontext *ctx); int nvglCreateImageFromHandleOF(NVGcontext* ctx, GLuint textureId, int w, int h, int flags); GLuint nvglImageHandleOF(NVGcontext* ctx, int image); inline NVGcolor toNVGcolor(ofColor c) { return nvgRGBA(c.r, c.g, c.b, c.a); } inline ofColor NVGtoOFcolor(NVGcolor n) { return ofColor(n.r, n.g, n.b, n.a); } class ofxNanoVG { protected: NVGcontext* ctx; int flags; public: ofxNanoVG(int flags = 0):ctx(0), flags(flags) { } void setup() { ctx = nvgCreateOFX(flags); } void setup(int new_flags) { flags = new_flags; ctx = nvgCreateOFX(new_flags); } virtual ~ofxNanoVG(); void beginFrame(int windowWidth, int windowHeight, float devicePixelRatio = 1.0) { nvgBeginFrame(ctx, windowWidth, windowHeight, devicePixelRatio); } void cancelFrame() { nvgCancelFrame(ctx); } void endFrame() { nvgEndFrame(ctx); } void save() { nvgSave(ctx); } void restore() { nvgRestore(ctx); } void reset() { nvgReset(ctx); } void strokeColor(ofColor c) { nvgStrokeColor(ctx, toNVGcolor(c)); } void strokeColor(float r, float g, float b, float a = 255.0f) { strokeColor(ofColor(r, g, b, a)); } void strokePaint(NVGpaint paint) { nvgStrokePaint(ctx, paint); } void fillColor(ofColor c) { nvgFillColor(ctx, toNVGcolor(c)); } void fillColor(float r, float g, float b, float a = 255.0f) { fillColor(ofColor(r, g, b, a)); } void fillPaint(NVGpaint paint) { nvgFillPaint(ctx, paint); } void miterLimit(float limit) { nvgMiterLimit(ctx, limit); } void strokeWidth(float width) { nvgStrokeWidth(ctx, width); } // line end (cap) draw style: NVG_BUTT, NVG_ROUND, NVG_SQUARE void lineCap(int cap) { nvgLineCap(ctx, cap); } // sharp corner draw style: NVG_MITER, NVG_ROUND, NVG_BEVEL void lineJoin(int join) { nvgLineJoin(ctx, join); } void globalAlpha(float alpha) { nvgGlobalAlpha(ctx, alpha); } struct Transform { union { float a, b, c, d, x, y; float f[6]; }; }; void resetTransform() { nvgResetTransform(ctx); } void transform(const Transform& t) { nvgTransform(ctx, t.a, t.b, t.c, t.d, t.x, t.y); } void transform(float a, float b, float c, float d, float x, float y) { nvgTransform(ctx, a, b, c, d, x, y); } void translate(float x, float y) { nvgTranslate(ctx, x, y); } void rotate(float angle) { nvgRotate(ctx, angle); } void skewX(float angle) { nvgSkewX(ctx, angle); } void skewY(float angle) { nvgSkewY(ctx, angle); } void scale(float x, float y) { nvgScale(ctx, x, y); } Transform currentTransform() { Transform t; nvgCurrentTransform(ctx, t.f); return t; } static Transform transformIdentity() { Transform t; nvgTransformIdentity(t.f); return t; } static Transform transformTranslate(float x, float y) { Transform t; nvgTransformTranslate(t.f, x, y); return t; } static Transform transformScale(float x, float y) { Transform t; nvgTransformScale(t.f, x, y); return t; } static Transform transformRotate(float angle) { Transform t; nvgTransformRotate(t.f, angle); return t; } static Transform transformSkewX(float angle) { Transform t; nvgTransformSkewX(t.f, angle); return t; } static Transform transformSkewY(float angle) { Transform t; nvgTransformSkewY(t.f, angle); return t; } static Transform transformMultiply(Transform a, Transform b) { nvgTransformMultiply(a.f, b.f); return a; } static Transform transformPremultiply(Transform a, Transform b) { nvgTransformPremultiply(a.f, b.f); return a; } static bool transformInverse(Transform& dst, Transform src) { return !!nvgTransformInverse(dst.f, src.f); } static ofVec2f transformPoint(const Transform& xform, ofVec2f v) { nvgTransformPoint(&v.x, &v.y, xform.f, v.x, v.y); return v; } int createImageRaw(const string& filename, int imageFlags) { return nvgCreateImage(ctx, filename.c_str(), imageFlags); } int createImageBuf(const ofBuffer& buf, int imageFlags) { return nvgCreateImageMem(ctx, imageFlags, (unsigned char*)buf.getData(), buf.size()); } int createImageRGBA(int w, int h, int imageFlags, const unsigned char* data) { return nvgCreateImageRGBA(ctx, w, h, imageFlags, data); } int createImage(const string& filename, int imageFlags) { return createImageBuf(ofBufferFromFile(filename, true), imageFlags); } void updateImage(int image, const unsigned char* data) { nvgUpdateImage(ctx, image, data); } void imageSize(int image, int& w, int& h) { nvgImageSize(ctx, image, &w, &h); } void deleteImage(int image) { nvgDeleteImage(ctx, image); } NVGpaint linearGradient(float sx, float sy, float ex, float ey, ofColor icol, ofColor ocol) { NVGcolor nicol = toNVGcolor(icol); NVGcolor nocol = toNVGcolor(ocol); return nvgLinearGradient(ctx, sx, sy, ex, ey, nicol, nocol); } NVGpaint boxGradient(ofRectangle rect, float radius, float feather, ofColor icol, ofColor ocol) { NVGcolor nicol = toNVGcolor(icol); NVGcolor nocol = toNVGcolor(ocol); return nvgBoxGradient(ctx, rect.x, rect.y, rect.width, rect.height, radius, feather, nicol, nocol); } NVGpaint radialGradient(ofVec2f center, float in_radius, float out_radius, ofColor icol, ofColor ocol) { return nvgRadialGradient(ctx, center.x, center.y, in_radius, out_radius, toNVGcolor(icol), toNVGcolor(ocol)); } NVGpaint imagePattern(ofVec2f top_left, ofVec2f bottom_right, float angle, int image, float alpha) { return nvgImagePattern(ctx, top_left.x, top_left.y, bottom_right.x, bottom_right.y, angle, image, alpha); } void scissor(float x, float y, float w, float h) { nvgScissor(ctx, x, y, w, h); } void scissor(ofRectangle rect) { scissor(rect.x, rect.y, rect.width, rect.height); } void intersectScissor(float x, float y, float w, float h) { nvgIntersectScissor(ctx, x, y, w, h); } void intersectScissor(ofRectangle r) { intersectScissor(r.x, r.y, r.width, r.height); } void resetScissor() { nvgResetScissor(ctx); } void beginPath() { nvgBeginPath(ctx); } void moveTo(float x, float y) { nvgMoveTo(ctx, x, y); } void moveTo(ofVec2f v) { moveTo(v.x, v.y); } void lineTo(float x, float y) { nvgLineTo(ctx, x, y); } void lineTo(ofVec2f v) { lineTo(v.x, v.y); } void bezierTo(float c1x, float c1y, float c2x, float c2y, float x, float y) { nvgBezierTo(ctx, c1x, c1y, c2x, c2y, x, y); } void bezierTo(ofVec2f c1, ofVec2f c2, ofVec2f v) { bezierTo(c1.x, c1.y, c2.x, c2.y, v.x, v.y); } void quadTo(float cx, float cy, float x, float y) { nvgQuadTo(ctx, cx, cy, x, y); } void quadTo(ofVec2f c, ofVec2f v) { quadTo(c.x, c.y, v.x, v.y); } void closePath() { nvgClosePath(ctx); } void pathWinding(int dir) { nvgPathWinding(ctx, dir); } void arcTo(float x1, float y1, float x2, float y2, float radius) { nvgArcTo(ctx, x1, y1, x2, y2, radius); } void arcTo(ofVec2f v1, ofVec2f v2, float radius) { arcTo(v1.x, v1.y, v2.x, v2.y, radius); } void rect(float x, float y, float w, float h) { nvgRect(ctx, x, y, w, h); } void rect(ofRectangle r) { rect(r.x, r.y, r.width, r.height); } void roundedRect(float x, float y, float w, float h, float r) { nvgRoundedRect(ctx, x, y, w, h, r); } void roundedRect(ofRectangle rect, float radius) { roundedRect(rect.x, rect.y, rect.width, rect.height, radius); } void ellipse(float cx, float cy, float rx, float ry) { nvgEllipse(ctx, cx, cy, rx, ry); } void ellipse(ofVec2f c, float rx, float ry) { ellipse(c.x, c.y, rx, ry); } void circle(float cx, float cy, float r) { nvgCircle(ctx, cx, cy, r); } void circle(ofVec2f c, float r) { circle(c.x, c.y, r); } void fill() { nvgFill(ctx); } void stroke() { nvgStroke(ctx); } int createFontBare(const string& name, const string& filename) { return nvgCreateFont(ctx, name.c_str(), filename.c_str()); } int createFont(const string& name, const string& filename) { return createFontBuf(name, ofBufferFromFile(filename, true)); } int createFontBuf(const string& name, const ofBuffer& buf); int findFont(const string& name) { return nvgFindFont(ctx, name.c_str()); } void fontSize(float size) { nvgFontSize(ctx, size); } void fontBlur(float blur) { nvgFontBlur(ctx, blur); } void textLetterSpacing(float spacing) { nvgTextLetterSpacing(ctx, spacing); } void textLineHeight(float height) { nvgTextLineHeight(ctx, height); } void textAlign(int align) { nvgTextAlign(ctx, align); } void fontFaceId(int font) { nvgFontFaceId(ctx, font); } void fontFace(const string& name) { nvgFontFace(ctx, name.c_str()); } float text(float x, float y, const string& str) { return nvgText(ctx, x, y, str.c_str(), NULL); } float text(ofVec2f v, const string& str) { return text(v.x, v.y, str); } void textBox(float x, float y, float breakRowWidth, const string& str) { nvgTextBox(ctx, x, y, breakRowWidth, str.c_str(), NULL); } void textBox(ofVec2f v, float breakRowWidth, const string& str) { textBox(v.x, v.y, breakRowWidth, str); } float textBounds(float x, float y, const string& str, ofRectangle& bounds) { float b[4]; float f = nvgTextBounds(ctx, x, y, str.c_str(), NULL, b); bounds.x = b[0], bounds.y = b[1], bounds.width = b[2]-b[0], bounds.height = b[3]-b[1]; return f; } float textBounds(ofVec2f v, const string& str, ofRectangle& bounds) { return textBounds(v.x, v.y, str, bounds); } void textBoxBounds(float x, float y, float breakRowWidth, const string& str, ofRectangle& bounds) { float b[4]; nvgTextBoxBounds(ctx, x, y, breakRowWidth, str.c_str(), NULL, b); bounds.x = b[0], bounds.y = b[1], bounds.width = b[2]-b[0], bounds.height = b[3]-b[1]; } void textBoxBounds(ofVec2f v, float breakRowWidth, const string& str, ofRectangle& bounds) { textBoxBounds(v.x, v.y, breakRowWidth, str, bounds); } int textGlyphPositions(float x, float y, const string& str, vector<NVGglyphPosition>& positions) { int i = nvgTextGlyphPositions(ctx, x, y, str.c_str(), NULL, positions.data(), positions.size()); return i; } int textGlyphPositions(ofVec2f v, const string& str, vector<NVGglyphPosition>& positions) { return textGlyphPositions(v.x, v.y, str, positions); } void textMetrics(float& ascender, float& descender, float& lineh) { nvgTextMetrics(ctx, &ascender, &descender, &lineh); } int textBreakLines(const string& str, float breakRowWidth, vector<NVGtextRow> rows); };
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#ifndef COMPAREPARTICLEWEIGHTS_H #define COMPAREPARTICLEWEIGHTS_H #include "particle_filter/Particle.h" namespace particle_filter { /** * @class CompareParticleWeights * * @author Stephan Wirth * * @brief Class with one operator to compare two pointers of particles according * to the weight of the particles. * * With this class as compare function, std::sort() can be used on arrays of * pointers to Particle. After sorting the array with this function, the * particle with the smallest weight will be at the last position. * * @see Particle */ template <class StateType> class CompareParticleWeights { public: /** * @return true if the weight of the particle p1 is higher than the weight * of particle p2. */ bool operator()(const particle_filter::Particle<StateType>* p1, const particle_filter::Particle<StateType>* p2) const { return p1->getWeight() > p2->getWeight(); } }; } // namespace particle_filter #endif
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// // ShaderProperty.hpp // 3DRasEngine // // Created by 于京平 on 2017/6/4. // Copyright © 2017年 于京平. All rights reserved. // #ifndef ShaderProperty_hpp #define ShaderProperty_hpp #include <cstdio> #include <cstring> #include <cstdlib> #include <functional> #include <cmath> #include "Light.hpp" #include "BMPManager.hpp" #include "ObjectProperties.hpp" #include "ShaderProperty.hpp" #endif /* ShaderProperty_hpp */
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#ifndef CLCENTERKERNEL_H #define CLCENTERKERNEL_H #include <fstream> #include <iostream> #include "clmatrix.h" #include "clutil.h" class CLCenterKernel { private: CLCenterKernel(); public: static std::shared_ptr<CLMatrix> subtract(cl::Context context, cl::CommandQueue queue, std::shared_ptr<CLMatrix> minuend, std::shared_ptr<CLMatrix> subtrahend); }; #endif // CLCENTERKERNEL_H
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$NetBSD: patch-src_contactlistdragview.cpp,v 1.1 2020/06/18 13:55:15 nia Exp $ Fix Qt 5.15 build issues --- src/contactlistdragview.cpp.orig 2018-11-02 00:15:39.000000000 +0000 +++ src/contactlistdragview.cpp @@ -43,6 +43,7 @@ #include <QMimeData> #include <QMouseEvent> #include <QPainter> +#include <QPainterPath> #include <QScrollBar> #include <QMessageBox>
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#ifndef ROUTING_H_INCLUDED #define ROUTING_H_INCLUDED #include "Topology.h" #include "Assignment.h" #include <queue> struct RouteCompare{ /** * @brief Compare the cost of two routes. * @param routeA Route to be compared with. * @param routeB Route to compare. * @return true if the cost of routeA is larger than routeB. * False otherwise. */ bool operator()( Route* & routeA, Route* & routeB); }; /////////////////////////////////////////////////////////////// class Routing{ public: static void Dijkstra(); static void Dijkstra(Assignment*); static Route* Dijkstra(int orN, int deN); // static void setKYEN(int K); static void Yen(Assignment*); static void Yen(int K); static void Yen(int orN, int deN, int KYEN, vector<Route*>&A); static void Yen(int orN, int deN, int K); static vector<Route*> Yen(unsigned int orN,unsigned int deN, int K); public: static int KYEN; }; #endif // ROUTING_H_INCLUDED
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// Copyright (c) 2019, the Dart project authors. Please see the AUTHORS file // for details. All rights reserved. Use of this source code is governed by a // BSD-style license that can be found in the LICENSE file. #include "platform/globals.h" #if defined(DART_HOST_OS_WINDOWS) #include <Psapi.h> #include <Windows.h> #include <combaseapi.h> #include <stdio.h> #include <tchar.h> #endif #include "vm/bootstrap_natives.h" #include "vm/dart_api_impl.h" #include "vm/exceptions.h" #include "vm/ffi/native_assets.h" #include "vm/globals.h" #include "vm/hash_table.h" #include "vm/native_entry.h" #include "vm/object_store.h" #include "vm/symbols.h" #include "vm/uri.h" #if defined(DART_HOST_OS_LINUX) || defined(DART_HOST_OS_MACOS) || \ defined(DART_HOST_OS_ANDROID) || defined(DART_HOST_OS_FUCHSIA) #include <dlfcn.h> #endif namespace dart { #if defined(USING_SIMULATOR) || (defined(DART_PRECOMPILER) && !defined(TESTING)) DART_NORETURN static void SimulatorUnsupported() { #if defined(USING_SIMULATOR) Exceptions::ThrowUnsupportedError( "Not supported on simulated architectures."); #else Exceptions::ThrowUnsupportedError("Not supported in precompiler."); #endif } DEFINE_NATIVE_ENTRY(Ffi_dl_open, 0, 1) { SimulatorUnsupported(); } DEFINE_NATIVE_ENTRY(Ffi_dl_processLibrary, 0, 0) { SimulatorUnsupported(); } DEFINE_NATIVE_ENTRY(Ffi_dl_executableLibrary, 0, 0) { SimulatorUnsupported(); } DEFINE_NATIVE_ENTRY(Ffi_dl_lookup, 1, 2) { SimulatorUnsupported(); } DEFINE_NATIVE_ENTRY(Ffi_dl_getHandle, 0, 1) { SimulatorUnsupported(); } DEFINE_NATIVE_ENTRY(Ffi_dl_close, 0, 1) { SimulatorUnsupported(); } DEFINE_NATIVE_ENTRY(Ffi_dl_providesSymbol, 0, 2) { SimulatorUnsupported(); } DEFINE_NATIVE_ENTRY(Ffi_GetFfiNativeResolver, 1, 0) { SimulatorUnsupported(); } #else // defined(USING_SIMULATOR) || \ // (defined(DART_PRECOMPILER) && !defined(TESTING)) // If an error occurs populates |error| (if provided) with an error message // (caller must free this message when it is no longer needed). static void* LoadDynamicLibrary(const char* library_file, char** error = nullptr) { char* utils_error = nullptr; void* handle = Utils::LoadDynamicLibrary(library_file, &utils_error); if (utils_error != nullptr) { if (error != nullptr) { *error = OS::SCreate( /*use malloc*/ nullptr, "Failed to load dynamic library '%s': %s", library_file != nullptr ? library_file : "<process>", utils_error); } free(utils_error); } return handle; } #if defined(DART_HOST_OS_WINDOWS) // On windows, nullptr signals trying a lookup in all loaded modules. const nullptr_t kWindowsDynamicLibraryProcessPtr = nullptr; void* co_task_mem_allocated = nullptr; // If an error occurs populates |error| with an error message // (caller must free this message when it is no longer needed). void* LookupSymbolInProcess(const char* symbol, char** error) { // Force loading ole32.dll. if (co_task_mem_allocated == nullptr) { co_task_mem_allocated = CoTaskMemAlloc(sizeof(intptr_t)); CoTaskMemFree(co_task_mem_allocated); } HANDLE current_process = OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_VM_READ, FALSE, GetCurrentProcessId()); if (current_process == nullptr) { *error = OS::SCreate(nullptr, "Failed to open current process."); return nullptr; } HMODULE modules[1024]; DWORD cb_needed; if (EnumProcessModules(current_process, modules, sizeof(modules), &cb_needed) != 0) { for (intptr_t i = 0; i < (cb_needed / sizeof(HMODULE)); i++) { if (auto result = reinterpret_cast<void*>(GetProcAddress(modules[i], symbol))) { CloseHandle(current_process); return result; } } } CloseHandle(current_process); *error = OS::SCreate( nullptr, // Use `malloc`. "None of the loaded modules contained the requested symbol '%s'.", symbol); return nullptr; } #endif // If an error occurs populates |error| with an error message // (caller must free this message when it is no longer needed). static void* ResolveSymbol(void* handle, const char* symbol, char** error) { #if defined(DART_HOST_OS_WINDOWS) if (handle == kWindowsDynamicLibraryProcessPtr) { return LookupSymbolInProcess(symbol, error); } #endif return Utils::ResolveSymbolInDynamicLibrary(handle, symbol, error); } static bool SymbolExists(void* handle, const char* symbol) { char* error = nullptr; #if !defined(DART_HOST_OS_WINDOWS) Utils::ResolveSymbolInDynamicLibrary(handle, symbol, &error); #else if (handle == nullptr) { LookupSymbolInProcess(symbol, &error); } else { Utils::ResolveSymbolInDynamicLibrary(handle, symbol, &error); } #endif if (error != nullptr) { free(error); return false; } return true; } DEFINE_NATIVE_ENTRY(Ffi_dl_open, 0, 1) { GET_NON_NULL_NATIVE_ARGUMENT(String, lib_path, arguments->NativeArgAt(0)); char* error = nullptr; void* handle = LoadDynamicLibrary(lib_path.ToCString(), &error); if (error != nullptr) { const String& msg = String::Handle(String::New(error)); free(error); Exceptions::ThrowArgumentError(msg); } return DynamicLibrary::New(handle, true); } DEFINE_NATIVE_ENTRY(Ffi_dl_processLibrary, 0, 0) { #if defined(DART_HOST_OS_LINUX) || defined(DART_HOST_OS_MACOS) || \ defined(DART_HOST_OS_ANDROID) || defined(DART_HOST_OS_FUCHSIA) return DynamicLibrary::New(RTLD_DEFAULT, false); #else return DynamicLibrary::New(kWindowsDynamicLibraryProcessPtr, false); #endif } DEFINE_NATIVE_ENTRY(Ffi_dl_executableLibrary, 0, 0) { return DynamicLibrary::New(LoadDynamicLibrary(nullptr), false); } DEFINE_NATIVE_ENTRY(Ffi_dl_close, 0, 1) { GET_NON_NULL_NATIVE_ARGUMENT(DynamicLibrary, dlib, arguments->NativeArgAt(0)); if (dlib.IsClosed()) { // Already closed, nothing to do } else if (!dlib.CanBeClosed()) { const String& msg = String::Handle( String::New("DynamicLibrary.process() and DynamicLibrary.executable() " "can't be closed.")); Exceptions::ThrowStateError(msg); } else { void* handle = dlib.GetHandle(); char* error = nullptr; Utils::UnloadDynamicLibrary(handle, &error); if (error == nullptr) { dlib.SetClosed(true); } else { const String& msg = String::Handle(String::New(error)); free(error); Exceptions::ThrowStateError(msg); } } return Object::null(); } DEFINE_NATIVE_ENTRY(Ffi_dl_lookup, 1, 2) { GET_NON_NULL_NATIVE_ARGUMENT(DynamicLibrary, dlib, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(String, argSymbolName, arguments->NativeArgAt(1)); if (dlib.IsClosed()) { const String& msg = String::Handle(String::New("Cannot lookup symbols in closed library.")); Exceptions::ThrowStateError(msg); } void* handle = dlib.GetHandle(); char* error = nullptr; const uword pointer = reinterpret_cast<uword>( ResolveSymbol(handle, argSymbolName.ToCString(), &error)); if (error != nullptr) { const String& msg = String::Handle(String::NewFormatted( "Failed to lookup symbol '%s': %s", argSymbolName.ToCString(), error)); free(error); Exceptions::ThrowArgumentError(msg); } return Pointer::New(pointer); } DEFINE_NATIVE_ENTRY(Ffi_dl_getHandle, 0, 1) { GET_NON_NULL_NATIVE_ARGUMENT(DynamicLibrary, dlib, arguments->NativeArgAt(0)); intptr_t handle = reinterpret_cast<intptr_t>(dlib.GetHandle()); return Integer::NewFromUint64(handle); } DEFINE_NATIVE_ENTRY(Ffi_dl_providesSymbol, 0, 2) { GET_NON_NULL_NATIVE_ARGUMENT(DynamicLibrary, dlib, arguments->NativeArgAt(0)); GET_NON_NULL_NATIVE_ARGUMENT(String, argSymbolName, arguments->NativeArgAt(1)); void* handle = dlib.GetHandle(); return Bool::Get(SymbolExists(handle, argSymbolName.ToCString())).ptr(); } // nullptr if no native resolver is installed. static Dart_FfiNativeResolver GetFfiNativeResolver(Thread* const thread, const String& lib_url_str) { const Library& lib = Library::Handle(Library::LookupLibrary(thread, lib_url_str)); if (lib.IsNull()) { // It is not an error to not have a native resolver installed. return nullptr; } return lib.ffi_native_resolver(); } // If an error occurs populates |error| with an error message // (caller must free this message when it is no longer needed). static void* FfiResolveWithFfiNativeResolver(Thread* const thread, Dart_FfiNativeResolver resolver, const String& symbol, intptr_t args_n, char** error) { auto* result = resolver(symbol.ToCString(), args_n); if (result == nullptr) { *error = OS::SCreate(/*use malloc*/ nullptr, "Couldn't resolve function: '%s'", symbol.ToCString()); } return result; } #if defined(DART_TARGET_OS_WINDOWS) // Replaces back slashes with forward slashes in place. static void ReplaceBackSlashes(char* cstr) { const intptr_t length = strlen(cstr); for (int i = 0; i < length; i++) { cstr[i] = cstr[i] == '\\' ? '/' : cstr[i]; } } #endif const char* file_schema = "file://"; const int file_schema_length = 7; // Get a file path with only forward slashes from the script path. static StringPtr GetPlatformScriptPath(Thread* thread) { IsolateGroupSource* const source = thread->isolate_group()->source(); #if defined(DART_TARGET_OS_WINDOWS) // Isolate.spawnUri sets a `source` including the file schema. // And on Windows we get an extra forward slash in that case. const char* file_schema_slash = "file:///"; const int file_schema_slash_length = 8; const char* path = source->script_uri; if (strlen(source->script_uri) > file_schema_slash_length && strncmp(source->script_uri, file_schema_slash, file_schema_slash_length) == 0) { path = (source->script_uri + file_schema_slash_length); } // Replace backward slashes with forward slashes. const intptr_t len = strlen(path); char* path_copy = reinterpret_cast<char*>(malloc(len + 1)); snprintf(path_copy, len + 1, "%s", path); ReplaceBackSlashes(path_copy); const auto& result = String::Handle(String::New(path_copy)); free(path_copy); return result.ptr(); #else // Isolate.spawnUri sets a `source` including the file schema. if (strlen(source->script_uri) > file_schema_length && strncmp(source->script_uri, file_schema, file_schema_length) == 0) { const char* path = (source->script_uri + file_schema_length); return String::New(path); } return String::New(source->script_uri); #endif } // Array::null if asset is not in mapping or no mapping. static ArrayPtr GetAssetLocation(Thread* const thread, const String& asset) { Zone* const zone = thread->zone(); auto& result = Array::Handle(zone); const auto& native_assets_map = Array::Handle(zone, GetNativeAssetsMap(thread)); if (!native_assets_map.IsNull()) { NativeAssetsMap map(native_assets_map.ptr()); const auto& lookup = Object::Handle(zone, map.GetOrNull(asset)); if (!lookup.IsNull()) { result = Array::Cast(lookup).ptr(); } map.Release(); } return result.ptr(); } // If an error occurs populates |error| with an error message // (caller must free this message when it is no longer needed). // // The |asset_location| is formatted as follows: // ['<path_type>', '<path (optional)>'] // The |asset_location| is conform to: pkg/vm/lib/native_assets/validator.dart static void* FfiResolveAsset(Thread* const thread, const Array& asset_location, const String& symbol, char** error) { Zone* const zone = thread->zone(); const auto& asset_type = String::Cast(Object::Handle(zone, asset_location.At(0))); String& path = String::Handle(zone); if (asset_type.Equals(Symbols::absolute()) || asset_type.Equals(Symbols::relative()) || asset_type.Equals(Symbols::system())) { path = String::RawCast(asset_location.At(1)); } void* handle = nullptr; if (asset_type.Equals(Symbols::absolute())) { handle = LoadDynamicLibrary(path.ToCString(), error); } else if (asset_type.Equals(Symbols::relative())) { const auto& platform_script_uri = String::Handle( zone, String::NewFormatted( "%s%s", file_schema, String::Handle(zone, GetPlatformScriptPath(thread)).ToCString())); const char* target_uri = nullptr; char* path_cstr = path.ToMallocCString(); #if defined(DART_TARGET_OS_WINDOWS) ReplaceBackSlashes(path_cstr); #endif const bool resolved = ResolveUri(path_cstr, platform_script_uri.ToCString(), &target_uri); free(path_cstr); if (!resolved) { *error = OS::SCreate(/*use malloc*/ nullptr, "Failed to resolve '%s' relative to '%s'.", path.ToCString(), platform_script_uri.ToCString()); } else { const char* target_path = target_uri + file_schema_length; handle = LoadDynamicLibrary(target_path, error); } } else if (asset_type.Equals(Symbols::system())) { handle = LoadDynamicLibrary(path.ToCString(), error); } else if (asset_type.Equals(Symbols::process())) { #if defined(DART_HOST_OS_LINUX) || defined(DART_HOST_OS_MACOS) || \ defined(DART_HOST_OS_ANDROID) || defined(DART_HOST_OS_FUCHSIA) handle = RTLD_DEFAULT; #else handle = kWindowsDynamicLibraryProcessPtr; #endif } else if (asset_type.Equals(Symbols::executable())) { handle = LoadDynamicLibrary(nullptr, error); } else { UNREACHABLE(); } if (*error != nullptr) { char* inner_error = *error; *error = OS::SCreate(/*use malloc*/ nullptr, "Failed to load dynamic library '%s': %s", path.ToCString(), inner_error); free(inner_error); } else { void* const result = ResolveSymbol(handle, symbol.ToCString(), error); if (*error != nullptr) { char* inner_error = *error; *error = OS::SCreate(/*use malloc*/ nullptr, "Failed to lookup symbol '%s': %s", symbol.ToCString(), inner_error); free(inner_error); } else { return result; } } ASSERT(*error != nullptr); return nullptr; } // Frees |error|. static void ThrowFfiResolveError(const String& symbol, const String& asset, char* error) { const String& error_message = String::Handle(String::NewFormatted( "Couldn't resolve native function '%s' in '%s' : %s.\n", symbol.ToCString(), asset.ToCString(), error)); free(error); Exceptions::ThrowArgumentError(error_message); } // FFI native C function pointer resolver. static intptr_t FfiResolve(Dart_Handle asset_handle, Dart_Handle symbol_handle, uintptr_t args_n) { auto* const thread = Thread::Current(); DARTSCOPE(thread); auto* const zone = thread->zone(); const String& asset = Api::UnwrapStringHandle(zone, asset_handle); const String& symbol = Api::UnwrapStringHandle(zone, symbol_handle); char* error = nullptr; // Resolver resolution. auto resolver = GetFfiNativeResolver(thread, asset); if (resolver != nullptr) { void* ffi_native_result = FfiResolveWithFfiNativeResolver( thread, resolver, symbol, args_n, &error); if (error != nullptr) { ThrowFfiResolveError(symbol, asset, error); } return reinterpret_cast<intptr_t>(ffi_native_result); } // Native assets resolution. const auto& asset_location = Array::Handle(zone, GetAssetLocation(thread, asset)); if (!asset_location.IsNull()) { void* asset_result = FfiResolveAsset(thread, asset_location, symbol, &error); if (error != nullptr) { ThrowFfiResolveError(symbol, asset, error); } return reinterpret_cast<intptr_t>(asset_result); } // Resolution in current process. #if !defined(DART_HOST_OS_WINDOWS) void* const result = Utils::ResolveSymbolInDynamicLibrary( RTLD_DEFAULT, symbol.ToCString(), &error); #else void* const result = LookupSymbolInProcess(symbol.ToCString(), &error); #endif if (error != nullptr) { ThrowFfiResolveError(symbol, asset, error); } return reinterpret_cast<intptr_t>(result); } // Bootstrap to get the FFI Native resolver through a `native` call. DEFINE_NATIVE_ENTRY(Ffi_GetFfiNativeResolver, 1, 0) { return Pointer::New(reinterpret_cast<intptr_t>(FfiResolve)); } #endif // defined(USING_SIMULATOR) || \ // (defined(DART_PRECOMPILER) && !defined(TESTING)) } // namespace dart
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/P2/tmpl_2018-01_CP/TopLevelBVH.cpp
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refs/heads/master
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TopLevelBVH.cpp
#include "TopLevelBVH.h" #include "precomp.h" TopLevelBVH::TopLevelBVH( const std::vector<RTObject *> &objects ) : objects( objects ), tree_size( objects.size() * 2 - 1 ) { // alloc memory for the tree nodes = new TopLevelBVHNode[tree_size]; rebuild(); for ( unsigned int i = 0; i < RAYPACKET_RAYS_PER_PACKET; ++i ) { m_I[i] = i; } } TopLevelBVH::~TopLevelBVH() { delete[] nodes; } void TopLevelBVH::rebuild() { for ( auto object : objects ) { object->updateAABBbounds(); } for ( int i = 0; i < objects.size(); i++ ) { nodes[tree_size - i - 1].bounds = objects[i]->getAABBBounds(); nodes[tree_size - i - 1].object = objects[i]; nodes[tree_size - i - 1].son = 0; // not necessary, neither harmful } // nodes[2n-1]: // nodes={root,inner_node,...,inner_node,leaf_node,...,leaf_node} // root and (n-2) innernodes and n leafnodes int leaf_ptr = tree_size; // index of the last leaf node that was added in th tree int inner_ptr = tree_size - objects.size(); // index of the last inner node that was added to the tree // Any inner node whose index is larger than inner_ptr has been added to the tree // Any leaf node whose index is less than leaf_ptr has not been added to the tree // So, any node whose index is in [inner_ptr, leaf_ptr) need to be checked. // function to find the best match of a node auto findBestMatch = [&]( int a ) { // assert( inner_ptr > 0 ); // assert( inner_ptr <= a ); // assert( a < leaf_ptr ); int least_index = 0; float least_surface = numeric_limits<float>::max(); // check every one in [inner_ptr, leaf_ptr) for ( int b = inner_ptr; b < leaf_ptr; b++ ) { if ( b == a ) continue; // aabb = i.aabb+b.aabb AABB aabb = nodes[a].bounds; aabb.expandToInclude( nodes[b].bounds ); float sa = aabb.surfaceArea(); if ( sa < least_surface ) { least_surface = sa; least_index = b; } } return least_index; }; int A = tree_size - 1; // init finding best pair with the last one int B = findBestMatch( A ); while ( inner_ptr > 0 ) { int C = findBestMatch( B ); if ( A == C ) { // best pair is found // swap them to the "finished" segment leaf_ptr--; std::swap( nodes[A], nodes[leaf_ptr] ); leaf_ptr--; std::swap( nodes[B], nodes[leaf_ptr] ); // construct their father node inner_ptr--; nodes[inner_ptr].bounds = nodes[leaf_ptr].bounds; nodes[inner_ptr].bounds.expandToInclude( nodes[leaf_ptr + 1].bounds ); nodes[inner_ptr].object = nullptr; nodes[inner_ptr].son = leaf_ptr; // exit strategy if ( inner_ptr == 0 ) break; // prepare for next pair A = inner_ptr; B = findBestMatch( A ); } else { // No best pair found A = B; B = C; } } } bool TopLevelBVH::getIntersection( const RTRay &ray, RTIntersection *intersection, bool occlusion, const float &distance ) const { assert( intersection->object == nullptr ); assert( !intersection->isIntersecting() ); // Working set std::vector<int> todo; todo.reserve( 100 ); // recursive code: // intersection visitNode(node,ray){ // static intersection; // intersect, fnear, ffar = findIntersection(node.aabb,ray) // if(!intersect) return; // if(fnear > intersection.rayT) return; // if(is leaf) // intersect = intersectleave(node, ray) // if(is not leaf) // visitNode(son,ray); // visitNode(son+1,ray); // } // // "Push" on the root node to the working set todo.push_back( 0 ); while ( !todo.empty() ) { // Pop off the next node to work on. TopLevelBVHNode current = nodes[todo.back()]; todo.pop_back(); float fNear, fFar; bool intersect; intersect = current.bounds.intersect( ray, &fNear, &fFar ); // early exit when not intersecting aabb if ( !intersect ) continue; // If this node is further than the closest found intersection, continue if ( intersection->isIntersecting() && ( fNear > intersection->rayT ) ) continue; if ( current.object ) // current is leaf node { RTIntersection currentIntersection; // find the intersection with subBVH if ( current.object->getIntersection( ray, currentIntersection, occlusion,distance ) ) { if ( occlusion == true && currentIntersection.rayT<distance) { return true; } // why? if ( !( intersection->isIntersecting() ) || ( intersection->isIntersecting() && ( currentIntersection.rayT < intersection->rayT ) ) ) *intersection = currentIntersection; } } else // current is inner node { todo.push_back( current.son ); todo.push_back( current.son + 1 ); } } // If we hit something, // if ( intersection->object != NULL ) // intersection->hit = ray.o + ray.d * intersection->t; if ( intersection->object == nullptr ) { intersection->rayT = -1; } return intersection->object != NULL; } struct StackNode { int cell; unsigned int ia; // Index to the first alive ray }; #ifdef BVH_RANGED_TRAVERSAL bool TopLevelBVH::getIntersection( const RayPacket &raypacket, RTIntersection *intersection ) const { // assert( intersection->object == nullptr ); // assert( !intersection->isIntersecting() ); // Working set StackNode todo[64]; bool anyHitted = false; int todoOffset = 0, nodeNum = 0; unsigned int ia = 0; while ( true ) { // Pop off the next node to work on. TopLevelBVHNode currentN = nodes[nodeNum]; ia = 0; ia = getFirstHit( raypacket, currentN.bounds, ia ); if ( ia < RAYPACKET_RAYS_PER_PACKET ) { if ( currentN.object ) // current is leaf node { const unsigned int ie = getLastHit( raypacket, currentN.bounds, ia ); if ( raypacket.m_Frustum.Intersect( currentN.object->getAABBBounds() ) ) { for ( unsigned int i = ia; i < ie; ++i ) { RTIntersection current; currentN.object->getIntersection( raypacket.m_ray[i], current ); if ( current.isIntersecting() ) { anyHitted |= true; if ( intersection[i].rayT < 0.0f || current.rayT < intersection[i].rayT ) { ( intersection[i] ) = current; } } } } } else // current is inner node { StackNode &node = todo[todoOffset++]; node.cell = currentN.son+1; node.ia = ia; nodeNum = currentN.son; continue; } } if ( todoOffset == 0 ) break; const StackNode &node = todo[--todoOffset]; nodeNum = node.cell; ia = node.ia; } // If we hit something, // if ( intersection->object != NULL ) // intersection->hit = ray.o + ray.d * intersection->t; if ( intersection->object == nullptr ) { intersection->rayT = -1; } return intersection->object != NULL; } #endif #ifdef BVH_PARTITION_TRAVERSAL bool TopLevelBVH::getIntersection( const RayPacket &raypacket, RTIntersection *intersection ) const { // assert( intersection->object == nullptr ); // assert( !intersection->isIntersecting() ); // Working set StackNode todo[64]; bool anyHitted = false; int todoOffset = 0, nodeNum = 0; unsigned int ia = 0; unsigned int I[RAYPACKET_RAYS_PER_PACKET]; memcpy( I, m_I, RAYPACKET_RAYS_PER_PACKET * sizeof( unsigned int ) ); while ( true ) { // Pop off the next node to work on. TopLevelBVHNode currentN = nodes[nodeNum]; ia = partRays( raypacket, currentN.bounds, ia, I ); if ( ia < RAYPACKET_RAYS_PER_PACKET ) { if ( currentN.object ) // current is leaf node { const unsigned int ie = getLastHit( raypacket, currentN.bounds, ia, I ); if ( raypacket.m_Frustum.Intersect( currentN.object->getAABBBounds() ) ) { for ( unsigned int i = ia; i < ie; ++i ) { RTIntersection current; currentN.object->getIntersection( raypacket.m_ray[i], current ); if ( current.isIntersecting() ) { anyHitted |= true; if ( intersection[i].rayT < 0.0f || current.rayT < intersection[i].rayT ) { ( intersection[i] ) = current; } } } } } else // current is inner node { StackNode &node = todo[todoOffset++]; node.cell = currentN.son + 1; node.ia = ia; nodeNum = currentN.son; continue; } } if ( todoOffset == 0 ) break; const StackNode &node = todo[--todoOffset]; nodeNum = node.cell; ia = node.ia; } // If we hit something, // if ( intersection->object != NULL ) // intersection->hit = ray.o + ray.d * intersection->t; if ( intersection->object == nullptr ) { intersection->rayT = -1; } return intersection->object != NULL; } int TopLevelBVH::getLastHit( const RayPacket &raypacket, const AABB &box, int ia, const unsigned int *aRayIndex ) const { for ( unsigned int ie = ( RAYPACKET_RAYS_PER_PACKET - 1 ); ie > ia; --ie ) { float bbhits[2]; if ( box.intersect( raypacket.m_ray[aRayIndex[ie]], bbhits, bbhits + 1 ) ) return ie + 1; } return ia + 1; } int TopLevelBVH::partRays( const RayPacket &raypacket, const AABB &box, int ia, unsigned int *aRayIndex ) const { if ( !raypacket.m_Frustum.Intersect( box ) ) return RAYPACKET_RAYS_PER_PACKET; unsigned int ie = 0; for ( unsigned int i = 0; i < ia; ++i ) { float bbhits[2]; if ( box.intersect( raypacket.m_ray[aRayIndex[i]], bbhits, bbhits + 1 ) ) std::swap( aRayIndex[ie++], aRayIndex[i] ); } return ie; } #endif
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/waveshare_1_54/waveshare_1_54.ino
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ChristophHu/adafruit_feather_m0_waveshare_1_45
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// includes #include <SPI.h> // standard Bibliothek #include <epaper_1_54.h> // Klasse epd #include "imagesdata.h" // Logos int counter = 0; void setup() { // Setup Code Serial.begin(115200); // Serial Monitor delay(2000); // Pause 2 Sek. EPaper_1_54 EPD; // Deklarieren des Objekt der Klasse epd (epd.h) if (EPD.Init() != 0) { // Rückgabewert der Initialisierung Serial.println("EPaper_1_54 initialisiert"); return; } EPD.ClearFrame(); // Funktioniert 01.06.2018 //EPD.DisplayFrame(DEMO_IMAGE_BLACK, DEMO_IMAGE_RED); // Ladebild laden delay(5000); // Pause 2 Sek. Serial.println("Setup abgeschlossen"); } void loop() { // Schleife // Code in der Schleife /* 1. Würfel (1-6) abbilden 2. Zufallszahlen abbilden 3. Laden verschiedenster Frames nacheinander */ counter++; Serial.println("Schleife: "); delay(2000); // Pause 2 Sek. }
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/STM32_nrf24_remote_V1.0/STM32_nrf24_remote_V1.0.ino
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kevinsagen47/NRF24-Projects
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STM32_nrf24_remote_V1.0.ino
/* DIY Arduino based RC Transmitter by Dejan Nedelkovski, www.HowToMechatronics.com Library: TMRh20/RF24, https://github.com/tmrh20/RF24/ */ #include <SPI.h> #include <nRF24L01.h> #include <RF24.h> //#include <Wire.h> // Define the digital inputs float elapsedTime, currentTime, previousTime; int c = 0; RF24 radio(PA4, PB0); // nRF24L01 (CE, CSN) const byte address[6] = "11100"; // Address // Max size of this struct is 32 bytes - NRF24L01 buffer limit struct Data_Package { short Lx; short Ly; short Rx; short Ry; byte L1; byte L2; byte R1; byte R2; byte bup; byte bdown; byte bright; byte bleft; byte b1; byte b2; byte b3; byte b4; byte bstart; byte bselect; byte banalog; }; Data_Package data; //Create a variable with the above structure void setup() { Serial.begin(115200); // Define the radio communication radio.begin(); radio.openWritingPipe(address); radio.setAutoAck(false); radio.setDataRate(RF24_250KBPS); radio.setPALevel(RF24_PA_HIGH); // Activate the Arduino internal pull-up resistors pinMode(PB9, INPUT_PULLUP); pinMode(PB8, INPUT_PULLUP); pinMode(PB7, INPUT_PULLUP); pinMode(PB4, INPUT_PULLUP); pinMode(PB5, INPUT_PULLUP); pinMode(PB6, INPUT_PULLUP); pinMode(PB3, INPUT_PULLUP); pinMode(PA15, INPUT_PULLUP); pinMode(PB12, INPUT_PULLUP); pinMode(PA10, INPUT_PULLUP); pinMode(PA9, INPUT_PULLUP); pinMode(PA8, INPUT_PULLUP); pinMode(PB15, INPUT_PULLUP); pinMode(PB13, INPUT_PULLUP); pinMode(PB14, INPUT_PULLUP); // pinMode(bA0, INPUT_PULLUP); // Set initial default values data.Lx = 1500; // Values from 0 to 255. When Joystick is in resting position, the value is in the middle, or 127. We actually map the pot value from 0 to 1023 to 0 to 255 because that's one BYTE value data.Ly = 1500; data.Rx = 1500; data.Ly = 1500; data.L1 =0; data.L2 =0; data.R1 =0; data.R2 =0; data.bup =0; data.bdown =0; data.bright =0; data.bleft =0; data.b1 =0; data.b2 =0; data.b3 =0; data.b4 =0; data.bstart =0; data.bselect =0; data.banalog =0; } void loop() { // Read all analog inputs and map them to one Byte value data.Lx = map(analogRead(PA0), 0, 1023, 1000, 2000); // Convert the analog read value from 0 to 1023 into a BYTE value from 0 to 255 data.Ly = map(analogRead(PA1), 0, 1023, 1000, 2000); data.Rx = map(analogRead(PA3), 0, 1023, 2000, 1000); data.Ry = map(analogRead(PA2), 0, 1023, 2000, 1000); data.L1 =! digitalRead(PB8); data.L2 =! digitalRead(PB9); data.R1 =! digitalRead(PA9); data.R2 =! digitalRead(PA10); data.bup =! digitalRead(PB7); data.bdown =! digitalRead(PB5); data.bright =! digitalRead(PB4); data.bleft =! digitalRead(PB6); data.b1 =! digitalRead(PA8); data.b2 =! digitalRead(PB14); data.b3 =! digitalRead(PB13); data.b4 =! digitalRead(PB15); data.bstart =! digitalRead(PB12); data.bselect =! digitalRead(PB3); data.banalog =! digitalRead(PA15); // If toggle switch 1 is switched on // Send the whole data from the structure to the receiver //Serial.println(data.Rx); radio.write(&data, sizeof(Data_Package)); }
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// This program demonstrates the type conversion operators for // the Length class. #include "Length2.h" #include <iostream> #include <string> using namespace std; int main() { Length distance(0); double feet; int inches; distance.setLength(4, 6); cout << "The Length object is " << distance << "." << endl; // Convert and print feet = distance; inches = distance; cout << "The Length object measures " << feet << " feet." << endl; cout << "The Length object measures " << inches << " inches." << endl; return 0; }
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/Desktop/DumpSPI.cpp
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DumpSPI.cpp
/** @file @brief Implementation @date 2016 @author Sensics, Inc. <http://sensics.com/osvr> */ // Copyright 2016 Sensics, Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // SPDX-License-Identifier: Apache 2.0 // Internal Includes #include "array_init.h" // Library/third-party includes // - none // Standard includes #include <iomanip> #include <iostream> int main() { default_array_init(); for (int patt = 0; patt < PATTERN_COUNT; ++patt) { std::cout << std::setw(2) << std::setfill('0') << patt << ": "; for (int b = 0; b < DRIVER_BUFFER_LENGTH; ++b) { std::cout << " 0x" << std::hex << std::setw(2) << std::setfill('0') << int(ir_led_driver_buffer[patt][b]); } std::cout << std::endl; } return 0; }
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/Main project/SFML/Chargement.cpp
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Chargement.cpp
#include "Chargement.h" #include "GameManager.h" #include "ResourceManager.h" Chargement::Chargement() { m_actualWindow = GameManager::Instance()->GetWindow(); isLoaded = false; LoadThread = std::thread(&Chargement::Load, this); LoadingBack.setSize(sf::Vector2f(1000, 30)); LoadingBack.setFillColor(sf::Color(50, 50, 50, 255)); LoadingBack.setOrigin(LoadingBack.getSize().x / 2, LoadingBack.getSize().y / 2); LoadingBack.setPosition(960, 900); LoadingBar.setSize(sf::Vector2f(0, 30)); LoadingBar.setFillColor(sf::Color{ 159, 60, 61, 255 }); LoadingBar.setPosition(LoadingBack.getGlobalBounds().left, LoadingBack.getGlobalBounds().top); BackgroundTexture[0].loadFromFile("Ressources/Textures/Background_Chargement1.png"); BackgroundTexture[1].loadFromFile("Ressources/Textures/Background_Chargement2.png"); spBackground[0].setTexture(BackgroundTexture[0]); spBackground[1].setTexture(BackgroundTexture[1]); spBackground[1].setPosition(-1920, 0); LogoTexture[0].loadFromFile(("Ressources/Textures/Logo1.png")); LogoTexture[1].loadFromFile(("Ressources/Textures/Logo2.png")); spLogo[0].setTexture(LogoTexture[0]); spLogo[1].setTexture(LogoTexture[1]); for (int i = 0; i < 2; i++) { spLogo[i].setOrigin(spLogo[i].getGlobalBounds().width / 2, spLogo[i].getGlobalBounds().height / 2); spLogo[i].setPosition(960, 700); } spLogo[0].setScale(0, 1); spLogo[1].setScale(1, 1); Scale[0] = 1; Scale[1] = 0; Font.loadFromFile("Ressources/Font/Font.TTF"); Percent.setFont(Font); Percent.setCharacterSize(50); Percent.setFillColor(sf::Color::White); Percent.setOutlineColor(sf::Color::Black); Percent.setOutlineThickness(4); Percent.setString("0 %"); Percent.setOrigin(Percent.getGlobalBounds().width / 2, Percent.getGlobalBounds().height / 2); Percent.setPosition(LoadingBack.getPosition().x, LoadingBack.getPosition().y + LoadingBack.getSize().y * 2); } Chargement::~Chargement() { } void Chargement::Update() { spBackground[1].move(50, 0); if (spBackground[1].getPosition().x >= 1920) spBackground[1].setPosition(-1920, 0); if (AnimLogo.getElapsedTime().asSeconds() > 1 && AnimLogo.getElapsedTime().asSeconds() < 4) { if (Scale[0] > 0) Scale[0] -= 0.05; if (Scale[1] < 1 && Scale[0] <= 0.1) Scale[1] += 0.05; } else if (AnimLogo.getElapsedTime().asSeconds() > 4 && AnimLogo.getElapsedTime().asSeconds() < 6) { if (Scale[1] > 0) Scale[1] -= 0.05; if (Scale[0] < 1 && Scale[1] <= 0.1) Scale[0] += 0.05; } else if (AnimLogo.getElapsedTime().asSeconds() > 6) AnimLogo.restart(); spLogo[0].setScale(Scale[0], 1); spLogo[1].setScale(Scale[1], 1); if (isLoaded == true) { GameManager::Instance()->LoadScene(e_Enum::MENU); } else if (isLoaded == false) { // 24 is font + texture vectors final size LoadingBar.setSize(sf::Vector2f((ResourceManager::Instance()->GetVectorsSize() / 129) * LoadingBack.getSize().x, 30)); Percent.setString(std::to_string(int(ResourceManager::Instance()->GetVectorsSize() / 129 * 100)) + " %"); Percent.setOrigin(Percent.getGlobalBounds().width / 2, Percent.getGlobalBounds().height / 2); } //Percent.setPosition(LoadingBack.getPosition().x, LoadingBack.getPosition().y + LoadingBack.getSize().y); } void Chargement::Display() { m_actualWindow->clear(sf::Color{ 200, 119, 57, 255 }); m_actualWindow->draw(spBackground[1]); m_actualWindow->draw(spBackground[0]); m_actualWindow->draw(LoadingBack); m_actualWindow->draw(LoadingBar); for (int i = 0; i < 2; i++) { m_actualWindow->draw(spLogo[i]); } m_actualWindow->draw(Percent); } void Chargement::EventManager(sf::Event p_pollingEvent) { } void Chargement::Load() { ResourceManager::Instance()->Load(); //std::cout << ResourceManager::Instance()->GetTextureVector().size() + ResourceManager::Instance()->GetFontVector().size() << std::endl; isLoaded = true; }
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#include<bits/stdc++.h> using namespace std; int findNextPrime(int n){ if(n==1)return 2; if(n==2)return 3; if(n%2==0) return findNextPrime(n+1); for(int i=3;i*i<=n;i++){ if(n%i==0) return findNextPrime(n+1); } return n; } int main() { int t;cin>>t; while(t--){ int x,y; cin>>x>>y; cout<<findNextPrime(x+y+1)-x-y<<endl; } return 0; }
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// 6.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include<Windows.h> #include<iostream> using namespace std; //createprocess program int main() { HANDLE thread; DWORD ThreadID; HANDLE hProcess = NULL; HANDLE hThread = NULL; STARTUPINFO si; PROCESS_INFORMATION pi; DWORD dwProcessId = 0; DWORD dwThreadId = 0; ZeroMemory(&si, sizeof(si)); ZeroMemory(&pi, sizeof(pi)); BOOL createproc = NULL; createproc = CreateProcess( L"C:\\Program Files\\Windows Media Player\\wmplayer.exe",//NAME OF APP NULL,//Command line NULL,//Security attribute NULL,//thread attribute FALSE,//inherit 0,//creation flag NULL,//environment NULL,//current dir &si,//startupinfo &pi//process info ); if (createproc == FALSE) { cout << "process creation failed" << GetLastError() << endl; } cout << "Create process success"; cout << "process id:" << pi.dwProcessId << endl; cout << "Thread Id:" << pi.dwThreadId << endl; cout << "Get process Id" << GetProcessId(pi.hProcess) << endl; cout << "Get Thread Id" << GetThreadId(pi.hThread) << endl; cout << "Get Thread Id" << GetCurrentThreadId() << endl; cout << "Process Id of Thread" << GetProcessIdOfThread(pi.hThread) << endl; WaitForSingleObject( pi.hProcess,//process INFINITE//Time ); CloseHandle(pi.hProcess); CloseHandle(pi.hThread); system("pause"); return 0; }
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453826_osupo.cpp
#include <iostream> #include <iomanip> #include <cstdio> #include <cassert> #include <cstring> #include <vector> #include <valarray> #include <array> #include <queue> #include <set> #include <unordered_set> #include <map> #include <unordered_map> #include <algorithm> #include <cmath> #include <complex> #include <random> using namespace std; //template using uint = unsigned int; using ll = long long; using ull = unsigned long long; template<class T> using V = vector<T>; template<class T> using VV = V<V<T>>; constexpr ll TEN(int n) { return (n==0) ? 1 : 10*TEN(n-1); } ll calc(V<ll> v) { ll n = v.size(); ll ans = 0; while (true) { ll sm = 0; for (ll d: v) { sm += d / n; } if (sm == 0) break; ans += sm; for (ll &d: v) { d = (d % n) + sm - d / n; } } return ans; } int main() { ll n; cin >> n; V<ll> v(n); for (int i = 0; i < n; i++) { cin >> v[i]; } cout << calc(v) << endl; return 0; }
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paranthesis.cpp
#include<iostream> using namespace std; int power(int a,int b) { int ret=1; while (b>0){ ret*=a; b--; } return ret; } int main(){ int n=4,y=0; int i,j,x,count; bool value[n]; i=power(2,n); for(j=0;j<i;j++){ cout<<j<<endl; x=j; while(x>0){ value[y++]=x%2; x/=2; cout << value[y-1]; /*switch(value[y-1]){ case 0: cout << ")"; case 1: cout << "("; } */ } cout << endl; y=0; } return 0; }
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main.cpp
#include <iostream> #include <bits/stdc++.h> using namespace std; int integerPower(int base,int exponent) { int sum; sum=base; for(int i=1;i<exponent;i++) { sum*=base; } return sum; } int main() { unsigned int base; int exponent; cin>>base; cin>>exponent; cout<<integerPower(base,exponent); }
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camera.cpp
// // Created by 長井亨 on 2019-08-10. // #include "camera.hpp" #include "math.hpp" namespace nagato { Camera::Camera(const Vector3f &lookfrom, const Vector3f &up, const Vector3f &lookat, Float fov, int width, int height) : lookfrom_(lookfrom), lookat_(lookat), up_(up), fov_(fov * M_PI / 180), aspect_((Float) width / height), width_(width), height_(height) {} }
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/special_pair_brute.cpp
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special_pair_brute.cpp
#include<bits/stdc++.h> using namespace std; int main() { int n; cin>>n; vector<int> v(n); for(int i=0;i<n;i++) cin>>v[i]; int count = 0; for(int i=0;i<n;i++) { for(int j=0;j<n;j++) if(!(v[i]&v[j])) count++; } cout<<count<<'\n'; }
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/Material/AceTable/AceReader/Blocks/DLWBlock.cpp
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DLWBlock.cpp
/* Copyright (c) 2012, Esteban Pellegrino All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the <organization> nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESTEBAN PELLEGRINO BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include <cstdlib> #include "DLWBlock.hpp" #include "../AceUtils.hpp" using namespace std; using namespace Ace; DLWBlock::DLWBlock(const int nxs[nxs_size], const int jxs[jxs_size],const std::vector<double>& xss, AceTable* ace_table, const vector<int>& tyrs, const vector<int>& mats) : ACEBlock(xss,ace_table), LDLWBlock(nxs,jxs,xss,nxs[NeutronTable::NR],ace_table) { /* Get the number of MT numbers (i.e. of tabulated cross sections) */ int nmt = nxs[NeutronTable::NR]; /* Get the location data */ vector<int> land_data = LDLWBlock.getData(); for(int i = 0 ; i < nmt ; i++) { /* Location in the table */ int loca = jxs[NeutronTable::DLW] + land_data[i] - 1; /* Set the start point on the XSS table */ setBegin(xss.begin() + (loca - 1)); /* Push the angular distribution into the container */ energy_dist.push_back(EnergyDistribution(getPosition(),xss.begin() + jxs[NeutronTable::DLW] - 1)); if(abs(tyrs[i]) > 100) { /* Insert the data of the TYR distribution */ tyr_dist[mats[i]] = TyrDistribution(tyrs[i],xss.begin() + jxs[NeutronTable::DLW] + abs(tyrs[i]) - 102); } } } ReactionContainer& DLWBlock::reas() const {return dynamic_cast<NeutronTable*>(ace_table)->getReactions();}; void DLWBlock::updateData() { energy_dist.clear(); tyr_dist.clear(); ReactionContainer::iterator it_rea; for(it_rea = reas().begin() + 1; it_rea != reas().end() ; it_rea++) { /* The first reaction with no data for the angular distribution defines the end of the NR array */ if((*it_rea).getEnergy().getKind() == EnergyDistribution::no_data) break; energy_dist.push_back((*it_rea).getEnergy()); if ((*it_rea).getTyr().getType() == TyrDistribution::distribution) tyr_dist[(*it_rea).getMt()] = (*it_rea).getTyr(); } /* New array to hold the location of the tabulated angular distributions */ vector<int> new_ldlw; /* Current number of cross sections */ int dlw_size = energy_dist.size(); new_ldlw.resize(dlw_size); int size_tyr = 0; std::map<int,TyrDistribution>::const_iterator it_tyr; for(it_tyr = tyr_dist.begin() ; it_tyr != tyr_dist.end() ; it_tyr++) size_tyr += (*it_tyr).second.getSize(); /* Initial position (first xs is at "offset" 1) */ new_ldlw[0] = size_tyr + 1; int last_size = energy_dist[0].getSize(); int last_land = 1; for(int i = 1 ; i < dlw_size ; i++) { new_ldlw[i] = last_land + last_size; last_size = energy_dist[i].getSize(); last_land = new_ldlw[i]; } /* Set the new values of the XS location */ LDLWBlock.setData(new_ldlw); } void DLWBlock::updatePointers(int nxs[nxs_size], const int jxs_old[jxs_size], int jxs_new[jxs_size]) const { LDLWBlock.updatePointers(nxs,jxs_old,jxs_new); nxs[NeutronTable::NR] = energy_dist.size(); int size = 0; /* Get the size of each XS tabulated */ vector<EnergyDistribution>::const_iterator it_ener; for(it_ener = energy_dist.begin() ; it_ener != energy_dist.end() ; it_ener++) size += (*it_ener).getSize(); std::map<int,TyrDistribution>::const_iterator it_tyr; for(it_tyr = tyr_dist.begin() ; it_tyr != tyr_dist.end() ; it_tyr++) size += (*it_tyr).second.getSize(); shiftJXSArray(jxs_old,jxs_new,NeutronTable::DLW,size); } /* Dump the block, on a XSS stream */ void DLWBlock::dump(std::ostream& xss) { LDLWBlock.dump(xss); std::map<int,TyrDistribution>::const_iterator it_tyr; for(it_tyr = tyr_dist.begin() ; it_tyr != tyr_dist.end() ; it_tyr++) (*it_tyr).second.dump(xss); vector<EnergyDistribution>::const_iterator it_ener; for(it_ener = energy_dist.begin() ; it_ener != energy_dist.end() ; it_ener++) (*it_ener).dump(xss); } int DLWBlock::getSize() const { int size = 0; /* Get the size of each XS tabulated */ vector<EnergyDistribution>::const_iterator it_ener; for(it_ener = energy_dist.begin() ; it_ener != energy_dist.end() ; it_ener++) size += (*it_ener).getSize(); std::map<int,TyrDistribution>::const_iterator it_tyr; for(it_tyr = tyr_dist.begin() ; it_tyr != tyr_dist.end() ; it_tyr++) size += (*it_tyr).second.getSize(); return size; }
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GateWashOutActor.hh
/*---------------------- Copyright (C): OpenGATE Collaboration This software is distributed under the terms of the GNU Lesser General Public Licence (LGPL) See GATE/LICENSE.txt for further details ----------------------*/ /*! \class GateWashOutActor \author I. Martinez-Rovira (immamartinez@gmail.com) S. Jan (sebastien.jan@cea.fr) */ #ifndef GATEWASHOUTACTOR_HH #define GATEWASHOUTACTOR_HH #include "GateVActor.hh" #include "GateActorManager.hh" #include "GateActorMessenger.hh" #include "GateWashOutActorMessenger.hh" #include "GateVVolume.hh" #include "GateSourceMgr.hh" #include "GateVSource.hh" #include "GateSourceVoxellized.hh" #include "GateVSourceVoxelReader.hh" class GateWashOutActor : public GateVActor { public: virtual ~GateWashOutActor(); FCT_FOR_AUTO_CREATOR_ACTOR(GateWashOutActor) virtual void Construct(); virtual void BeginOfRunAction(const G4Run * r); virtual void BeginOfEventAction(const G4Event * event); virtual void EndOfEventAction(const G4Event * event); virtual void UserSteppingAction(const GateVVolume * /*v*/, const G4Step* /*s*/){}; virtual void PreUserTrackingAction(const GateVVolume * /*v*/, const G4Track* /*t*/) {}; virtual void PostUserTrackingAction(const GateVVolume * /*v*/, const G4Track* /*t*/) {}; G4double GetWashOutModelValue(); virtual void ReadWashOutTable(G4String fileName); G4double ScaleValue(G4double value,G4String unit); virtual void SaveData() {}; virtual void ResetData() {}; protected: GateWashOutActor(G4String name, G4int depth=0); GateWashOutActorMessenger * pWashOutActor; GateActorMessenger * pActor; GateVVolume * v; GateVSource * mSourceNow; GateVSourceVoxelReader * mSVReader; G4int mSourceID; G4int mSourceWashOutID; G4double mTimeNow; G4double mModel; std::vector<G4double> mGateWashOutActivityIni; std::vector< std::vector<G4double> > mGateWashOutParameters; std::vector<G4String> mGateWashOutSources; }; MAKE_AUTO_CREATOR_ACTOR(WashOutActor,GateWashOutActor) #endif /* end #define GATEWASHOUTACTOR_HH */
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engineXML.h
/* LTE Game Engine SDK: Copyright (C) 2006, SiberianSTAR <haxormail@gmail.com> Based on Irrlicht 1.0: Copyright (C) 2002-2006 Nikolaus Gebhardt For conditions of distribution and use, see copyright notice in engine.h http://www.ltestudios.com */ #ifndef __engine_XML_H_INCLUDED__ #define __engine_XML_H_INCLUDED__ #include <stdio.h> namespace psp { namespace engine { namespace io { //! Enumeration of all supported source text file formats enum ETEXT_FORMAT { //! ASCII, file without byte order mark, or not a text file ETF_ASCII, //! UTF-8 format ETF_UTF8, //! UTF-16 format, big endian ETF_UTF16_BE, //! UTF-16 format, little endian ETF_UTF16_LE, //! UTF-32 format, big endian ETF_UTF32_BE, //! UTF-32 format, little endian ETF_UTF32_LE, }; //! Enumeration for all xml nodes which are parsed by engineXMLReader enum EXML_NODE { //! No xml node. This is usually the node if you did not read anything yet. EXN_NONE, //! A xml element, like <foo> EXN_ELEMENT, //! End of an xml element, like </foo> EXN_ELEMENT_END, //! Text within a xml element: <foo> this is the text. </foo> EXN_TEXT, //! An xml comment like &lt;!-- I am a comment --&gt; or a DTD definition. EXN_COMMENT, //! An xml cdata section like &lt;![CDATA[ this is some CDATA ]]&gt; EXN_CDATA, //! Unknown element. EXN_UNKNOWN }; //! Callback class for file read abstraction. /** With this, it is possible to make the xml parser read in other things than just files. The engine engine is using this for example to read xml from compressed .zip files. To make the parser read in any other data, derive a class from this interface, implement the two methods to read your data and give a pointer to an instance of your implementation when calling createengineXMLReader(), createengineXMLReaderUTF16() or createengineXMLReaderUTF32() */ class IFileReadCallBack { public: //! virtual destructor virtual ~IFileReadCallBack() {}; //! Reads an amount of bytes from the file. /** \param buffer: Pointer to buffer where to read bytes will be written to. \param sizeToRead: Amount of bytes to read from the file. \return Returns how much bytes were read. */ virtual int read(void* buffer, int sizeToRead) = 0; //! Returns size of file in bytes virtual int getSize() = 0; }; //! Empty class to be used as parent class for engineXMLReader. /** If you need another class as base class for the xml reader, you can do this by creating the reader using for example new CXMLReaderImpl<char, YourBaseClass>(yourcallback); The engine Engine for example needs IUnknown as base class for every object to let it automaticly reference countend, hence it replaces IXMLBase with IUnknown. See engineXML.cpp on how this can be done in detail. */ class IXMLBase { }; //! Interface providing easy read access to a XML file. /** You can create an instance of this reader using one of the factory functions createengineXMLReader(), createengineXMLReaderUTF16() and createengineXMLReaderUTF32(). If using the parser from the engine Engine, please use IFileSystem::createXMLReader() instead. For a detailed intro how to use the parser, see \ref enginexmlexample and \ref features. The typical usage of this parser looks like this: \code #include <engineXML.h> using namespace engine; // engineXML is located in the namespace engine::io using namespace io; void main() { // create the reader using one of the factory functions engineXMLReader* xml = createengineXMLReader("config.xml"); if (xml == 0) return; // file could not be opened // parse the file until end reached while(xml->read()) { // based on xml->getNodeType(), do something. } // delete the xml parser after usage delete xml; } \endcode See \ref enginexmlexample for a more detailed example. */ template<class char_type, class super_class> class IengineXMLReader : public super_class { public: //! Destructor virtual ~IengineXMLReader() {}; //! Reads forward to the next xml node. /** \return Returns false, if there was no further node. */ virtual bool read() = 0; //! Returns the type of the current XML node. virtual EXML_NODE getNodeType() const = 0; //! Returns attribute count of the current XML node. /** This is usually non null if the current node is EXN_ELEMENT, and the element has attributes. \return Returns amount of attributes of this xml node. */ virtual int getAttributeCount() const = 0; //! Returns name of an attribute. /** \param idx: Zero based index, should be something between 0 and getAttributeCount()-1. \return Name of the attribute, 0 if an attribute with this index does not exist. */ virtual const char_type* getAttributeName(int idx) const = 0; //! Returns the value of an attribute. /** \param idx: Zero based index, should be something between 0 and getAttributeCount()-1. \return Value of the attribute, 0 if an attribute with this index does not exist. */ virtual const char_type* getAttributeValue(int idx) const = 0; //! Returns the value of an attribute. /** \param name: Name of the attribute. \return Value of the attribute, 0 if an attribute with this name does not exist. */ virtual const char_type* getAttributeValue(const char_type* name) const = 0; //! Returns the value of an attribute in a safe way. /** Like getAttributeValue(), but does not return 0 if the attribute does not exist. An empty string ("") is returned then. \param name: Name of the attribute. \return Value of the attribute, and "" if an attribute with this name does not exist */ virtual const char_type* getAttributeValueSafe(const char_type* name) const = 0; //! Returns the value of an attribute as integer. /** \param name Name of the attribute. \return Value of the attribute as integer, and 0 if an attribute with this name does not exist or the value could not be interpreted as integer. */ virtual int getAttributeValueAsInt(const char_type* name) const = 0; //! Returns the value of an attribute as integer. /** \param idx: Zero based index, should be something between 0 and getAttributeCount()-1. \return Value of the attribute as integer, and 0 if an attribute with this index does not exist or the value could not be interpreted as integer. */ virtual int getAttributeValueAsInt(int idx) const = 0; //! Returns the value of an attribute as float. /** \param name: Name of the attribute. \return Value of the attribute as float, and 0 if an attribute with this name does not exist or the value could not be interpreted as float. */ virtual float getAttributeValueAsFloat(const char_type* name) const = 0; //! Returns the value of an attribute as float. /** \param idx: Zero based index, should be something between 0 and getAttributeCount()-1. \return Value of the attribute as float, and 0 if an attribute with this index does not exist or the value could not be interpreted as float. */ virtual float getAttributeValueAsFloat(int idx) const = 0; //! Returns the name of the current node. /** Only non null, if the node type is EXN_ELEMENT. \return Name of the current node or 0 if the node has no name. */ virtual const char_type* getNodeName() const = 0; //! Returns data of the current node. /** Only non null if the node has some data and it is of type EXN_TEXT or EXN_UNKNOWN. */ virtual const char_type* getNodeData() const = 0; //! Returns if an element is an empty element, like <foo /> virtual bool isEmptyElement() const = 0; //! Returns format of the source xml file. /** It is not necessary to use this method because the parser will convert the input file format to the format wanted by the user when creating the parser. This method is useful to get/display additional informations. */ virtual ETEXT_FORMAT getSourceFormat() const = 0; //! Returns format of the strings returned by the parser. /** This will be UTF8 for example when you created a parser with engineXMLReaderUTF8() and UTF32 when it has been created using engineXMLReaderUTF32. It should not be necessary to call this method and only exists for informational purposes. */ virtual ETEXT_FORMAT getParserFormat() const = 0; }; //! defines the utf-16 type. /** Not using wchar_t for this because wchar_t has 16 bit on windows and 32 bit on other operating systems. */ typedef unsigned short char16; //! defines the utf-32 type. /** Not using wchar_t for this because wchar_t has 16 bit on windows and 32 bit on other operating systems. */ typedef unsigned long char32; //! A UTF-8 or ASCII character xml parser. /** This means that all character data will be returned in 8 bit ASCII or UTF-8 by this parser. The file to read can be in any format, it will be converted to UTF-8 if it is not in this format. Create an instance of this with createengineXMLReader(); See IengineXMLReader for description on how to use it. */ typedef IengineXMLReader<char, IXMLBase> engineXMLReader; //! A UTF-16 xml parser. /** This means that all character data will be returned in UTF-16 by this parser. The file to read can be in any format, it will be converted to UTF-16 if it is not in this format. Create an instance of this with createengineXMLReaderUTF16(); See IengineXMLReader for description on how to use it. */ typedef IengineXMLReader<char16, IXMLBase> engineXMLReaderUTF16; //! A UTF-32 xml parser. /** This means that all character data will be returned in UTF-32 by this parser. The file to read can be in any format, it will be converted to UTF-32 if it is not in this format. Create an instance of this with createengineXMLReaderUTF32(); See IengineXMLReader for description on how to use it. */ typedef IengineXMLReader<char32, IXMLBase> engineXMLReaderUTF32; //! Creates an instance of an UFT-8 or ASCII character xml parser. /** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can be in any format, it will be converted to UTF-8 if it is not in this format. If you are using the engine Engine, it is better not to use this function but IFileSystem::createXMLReaderUTF8() instead. \param filename: Name of file to be opened. \return Returns a pointer to the created xml parser. This pointer should be deleted using 'delete' after no longer needed. Returns 0 if an error occured and the file could not be opened. */ engineXMLReader* createengineXMLReader(const char* filename); //! Creates an instance of an UFT-8 or ASCII character xml parser. /** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can be in any format, it will be converted to UTF-8 if it is not in this format. If you are using the engine Engine, it is better not to use this function but IFileSystem::createXMLReaderUTF8() instead. \param file: Pointer to opened file, must have been opened in binary mode, e.g. using fopen("foo.bar", "wb"); The file will not be closed after it has been read. \return Returns a pointer to the created xml parser. This pointer should be deleted using 'delete' after no longer needed. Returns 0 if an error occured and the file could not be opened. */ engineXMLReader* createengineXMLReader(FILE* file); //! Creates an instance of an UFT-8 or ASCII character xml parser. /** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can be in any format, it will be converted to UTF-8 if it is not in this format. If you are using the engine Engine, it is better not to use this function but IFileSystem::createXMLReaderUTF8() instead. \param callback: Callback for file read abstraction. Implement your own callback to make the xml parser read in other things than just files. See IFileReadCallBack for more information about this. \return Returns a pointer to the created xml parser. This pointer should be deleted using 'delete' after no longer needed. Returns 0 if an error occured and the file could not be opened. */ engineXMLReader* createengineXMLReader(IFileReadCallBack* callback); //! Creates an instance of an UFT-16 xml parser. /** This means that all character data will be returned in UTF-16. The file to read can be in any format, it will be converted to UTF-16 if it is not in this format. If you are using the engine Engine, it is better not to use this function but IFileSystem::createXMLReader() instead. \param filename: Name of file to be opened. \return Returns a pointer to the created xml parser. This pointer should be deleted using 'delete' after no longer needed. Returns 0 if an error occured and the file could not be opened. */ engineXMLReaderUTF16* createengineXMLReaderUTF16(const char* filename); //! Creates an instance of an UFT-16 xml parser. /** This means that all character data will be returned in UTF-16. The file to read can be in any format, it will be converted to UTF-16 if it is not in this format. If you are using the engine Engine, it is better not to use this function but IFileSystem::createXMLReader() instead. \param file: Pointer to opened file, must have been opened in binary mode, e.g. using fopen("foo.bar", "wb"); The file will not be closed after it has been read. \return Returns a pointer to the created xml parser. This pointer should be deleted using 'delete' after no longer needed. Returns 0 if an error occured and the file could not be opened. */ engineXMLReaderUTF16* createengineXMLReaderUTF16(FILE* file); //! Creates an instance of an UFT-16 xml parser. /** This means that all character data will be returned in UTF-16. The file to read can be in any format, it will be converted to UTF-16 if it is not in this format. If you are using the engine Engine, it is better not to use this function but IFileSystem::createXMLReader() instead. \param callback: Callback for file read abstraction. Implement your own callback to make the xml parser read in other things than just files. See IFileReadCallBack for more information about this. \return Returns a pointer to the created xml parser. This pointer should be deleted using 'delete' after no longer needed. Returns 0 if an error occured and the file could not be opened. */ engineXMLReaderUTF16* createengineXMLReaderUTF16(IFileReadCallBack* callback); //! Creates an instance of an UFT-32 xml parser. /** This means that all character data will be returned in UTF-32. The file to read can be in any format, it will be converted to UTF-32 if it is not in this format. If you are using the engine Engine, it is better not to use this function but IFileSystem::createXMLReader() instead. \param filename: Name of file to be opened. \return Returns a pointer to the created xml parser. This pointer should be deleted using 'delete' after no longer needed. Returns 0 if an error occured and the file could not be opened. */ engineXMLReaderUTF32* createengineXMLReaderUTF32(const char* filename); //! Creates an instance of an UFT-32 xml parser. /** This means that all character data will be returned in UTF-32. The file to read can be in any format, it will be converted to UTF-32 if it is not in this format. if you are using the engine Engine, it is better not to use this function but IFileSystem::createXMLReader() instead. \param file: Pointer to opened file, must have been opened in binary mode, e.g. using fopen("foo.bar", "wb"); The file will not be closed after it has been read. \return Returns a pointer to the created xml parser. This pointer should be deleted using 'delete' after no longer needed. Returns 0 if an error occured and the file could not be opened. */ engineXMLReaderUTF32* createengineXMLReaderUTF32(FILE* file); //! Creates an instance of an UFT-32 xml parser. /** This means that all character data will be returned in UTF-32. The file to read can be in any format, it will be converted to UTF-32 if it is not in this format. If you are using the engine Engine, it is better not to use this function but IFileSystem::createXMLReader() instead. \param callback: Callback for file read abstraction. Implement your own callback to make the xml parser read in other things than just files. See IFileReadCallBack for more information about this. \return Returns a pointer to the created xml parser. This pointer should be deleted using 'delete' after no longer needed. Returns 0 if an error occured and the file could not be opened. */ engineXMLReaderUTF32* createengineXMLReaderUTF32(IFileReadCallBack* callback); /*! \file enginexml.h \brief Header file of the engineXML, the engine XML parser. This file includes everything needed for using engineXML, the XML parser of the engine Engine. To use engineXML, you only need to include this file in your project: \code #include <engineXML.h> \endcode It is also common to use the two namespaces in which engineXML is included, directly after #including engineXML.h: \code #include <engineXML.h> using namespace engine; using namespace io; \endcode */ } // end namespace psp } // end namespace io } // end namespace engine #endif // __engine_XML_H_INCLUDED__
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/elm_multiGPU.h
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lynch829/ELMdouble
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elm_multiGPU.h
#ifndef ELM_H #define ELM_H #include "cuda.h" #include <stdio.h> #include <cublas_v2.h> //Revision Feb. 15 13 //Change the label to double so this ELM can work with regression // // class CElm { public: CElm( const char*, const char*, int C, int F, int Tr, int Te, int N, const char*); //CElm(train file, test file, NoClass, NoFeature, NoTrain, NoTest, NoHidden, Type) ~CElm(); ////void func(); //for multiGPU int gpuid[100]; //100 GPUs max int ThreadsperBlock; int ThreadsperSM; int BlocksperGrid; //for scale in case of single precision bool bRegularize; //Regularize or Not double COEFREG; //regularize coeff double SCALE; double *dSCALE; double *dCOEFREG; FILE* fpointer; double TeA,TrA; //test acc and train acc double TeT, TrT; //test time and train time double *train; //train data 2D matrix //row is sample //column is feature //NoSample x NoFeature: it is this guy that make my thought crooked //change //int *train_label; //first 1D vector double *train_label; double *train_label_matrix;//later, 2D matrix //row is number of Class //col is number of NoTrain double *train_output_matrix; int NoTrain; int NoTest; int NoFeature; double *test; char nnType[32]; //neuron network type //change //int *test_label; double *test_label; //double *test_label_matrix; //Have to specify the dimension of the matrix double *test_output_matrix; //for classification //int type;//activation func, different from nnType //Number of hidden Neurons int NoHidden; //number of class = No of Output Neurons int NoClass; //1 mean regression //the matrix to compute classification double *H; //NoHidden x NoSample double *d_H; //for cuda mem //NoNeed to store in elm because H is different from train and test //never can store device memory because they are expensive double *d_InputWeight, *InputWeight; //NoHidden x NoFeature double *BiasHiddenNeurons; //NoHidden x 1 //after I add 1 to each feature, no need BiasHidden add but I need chang //2 things: read feature file and add one more dim in W matrix double *d_OutputWeight, *d_OutputWeightT;//NoHIdden x NoClass //Solv min by GaussSeidel void compute_Wo( double *W, double *H, double *T); //WH = T void solveGaussSeidel(double *x, double *d_L, double *d_U, double *b, const int N); //Method void run_train(); //run the classificatyion void run_train_GaussSeidel(); void run_test(); //test //load the data into memory void load(const char * file, double * label, double * feature,const int NoFeature, const int NoSample); //Initialize neuron net void neuralnet_init(int NoHidden); void neuralnet_destroy(); //compute the H matrix for using pinvers in training void compute_H(double*, const double * Feature, int NoSample); //used in testing void sumSig( double* , double* Feature, double* Input, int ); void rbfNN( double*, const double* Feature, const double* Input, int); //void gaussianRbf( double*, const double* Feature, const double* Input, int); //this double * is a device memory double* compute_weight(double* dpinvH, double* T); //classify the test data void classify(); void func(int *p); //count the number of feature int CountFeature(char * line);//from a line count features //convert from class to binary class -1 1 void convert(double*, const double * label, const int No, const int NoClass); void print_matrix(double *A, int r, int c); //cuda relate function //__device__ void activate_fun(const char* fun, double * H); double compute_accuracy(const double *output_matrix, const int *label, int R, int C); double compute_accuracy_device(const double *output_matrix, const double *label, int R, int C); }; #endif
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/lianbiaocaozuo/lianbiaocaozuo/lianbiaocaozuo.cpp
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CuteXiaoKe/ExtraHomework
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lianbiaocaozuo.cpp
#include <iostream> using namespace std; struct Node { char data; Node* next; }; Node* create(char a[20]) { Node* p=(Node*)malloc(sizeof(Node)); p->data=a[0]; Node* r=p; for(int i=1;a[i]!='\0';i++) { Node* q=(Node*)malloc(sizeof(Node)); p->next=q; q->data=a[i]; p=q; p->next=NULL; } Node* f=r; while(f!=NULL) { cout<<f->data<<" "; f=f->next; } cout<<endl; return r; } char display(Node*q,int n) { int count=1; Node* p=q; while(count!=3) { p=p->next; count++; } return p->data; } Node* insert(Node*e,int n,char m) { Node* p=e; Node* r=p; int i=1; while(i!=2) { p=p->next; i++; } Node* s=(Node*)malloc(sizeof(Node)); s->data=m; s->next=p->next; p->next=s; Node* q=r; while(r!=NULL) { cout<<r->data<<" "; r=r->next; } cout<<endl; return q; } Node* deleteone(Node*p,int n) { Node* r=p; int i=1; while(i!=n-1) { p=p->next; i++; } Node* f=p->next; p->next=p->next->next; delete(f); Node* o=r; while(r!=NULL) { cout<<r->data<<" "; r=r->next; } cout<<endl; return o; } void deleteall(Node* q) { Node* p=q; Node* r=p->next; while(r!=NULL) { Node* f=p; p=p->next; r=r->next; delete(f); } delete(p); } int main() { char a[20]={'a','b','c','d','e','f'}; cout<<display(create(a),3)<<endl; deleteall(deleteone(insert(create(a),3,'e'),3)); }
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StudyingFather/my-code
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5375.cpp
#include <iostream> #include <queue> #include <stack> #include <algorithm> using namespace std; queue<int> q; stack<int> s; priority_queue<int> maxh; priority_queue<int,vector<int>,greater<int> > minh; bool a[5]={0,1,1,1,1}; int main() { int n; cin>>n; while(n--) { int op,v; cin>>op>>v; if(op==1) { q.push(v); s.push(v); maxh.push(v); minh.push(v); } else { if(q.empty())a[1]=false; if(s.empty())a[2]=false; if(maxh.empty())a[3]=false; if(minh.empty())a[4]=false; if(a[1]&&q.front()!=v)a[1]=false; if(a[2]&&s.top()!=v)a[2]=false; if(a[3]&&maxh.top()!=v)a[3]=false; if(a[4]&&minh.top()!=v)a[4]=false; if(a[1])q.pop(); if(a[2])s.pop(); if(a[3])maxh.pop(); if(a[4])minh.pop(); } } for(int i=1;i<=4;i++) cout<<(a[i]?"Yes":"No")<<endl; return 0; }
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/project_1/_main_/led.cpp
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mitchvoll/CISC340
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led.cpp
#include <Adafruit_MotorShield.h> #include <Adafruit_NeoPixel.h> #include "Arduino.h" #include "led.h" #include <Adafruit_NeoPixel.h> #define NUMPIXELS 16 // constructor Led::Led(int data_pin) { pin = data_pin; pixels = Adafruit_NeoPixel(NUMPIXELS, pin, NEO_GRB + NEO_KHZ800); pixels.begin(); pixels.setBrightness(255); } void Led::setAll(int onOff,int rgb[]){ for(int i=0;i<NUMPIXELS;i++){ if(onOff) pixels.setPixelColor(i, pixels.Color(rgb[0],rgb[1],rgb[2])); else pixels.setPixelColor(i, pixels.Color(0,0,0)); pixels.show(); } } void Led::setLed(int led_1_to_16, int onOff, int rgb[]){ if(onOff) pixels.setPixelColor( led_1_to_16, pixels.Color(rgb[0],rgb[1],rgb[2])); else pixels.setPixelColor(led_1_to_16, pixels.Color(0,0,0)); pixels.show(); } void Led::setRange(int led_1_to_16_start, int led_1_to_16_end, int onOff, int rgb[]){ for(int i=led_1_to_16_start;i<=led_1_to_16_end;i++){ if(onOff) pixels.setPixelColor(i, pixels.Color(rgb[0],rgb[1],rgb[2])); else pixels.setPixelColor(i, pixels.Color(0,0,0)); pixels.show(); } }
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/EDRendererD3D/IndexBuffer.h
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fullsaildevelopment/FSGDEngine
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refs/heads/master
2021-01-22T13:17:25.142686
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IndexBuffer.h
#pragma once namespace EDRendererD3D { /// A singleton class used to hold the index buffers used for rendering indexed geometry. class IndexBuffer { private: IndexBuffer(void); IndexBuffer(const IndexBuffer &) {} IndexBuffer &operator=(const IndexBuffer &) { return *this; } /// the one and only instance. static IndexBuffer *instancePtr; /// The buffer used for all indices. ID3D11Buffer *indexBufferPtr; public: ~IndexBuffer(void); /// Gets a reference to the one and only IndexBuffer instance. static IndexBuffer &GetReference(); /// Deletes the instance of the IndexBuffer. static void DeleteInstance(); /// Adds new indices to the indexBuffer. /// \param indices - The indices to be added. /// \param numIndices - The number of indices to be added. /// \return Returns the location in the index buffer where the added /// indices begin. This is needed for rendering. UINT AddIndices(const UINT *_indices, UINT numIndices); inline ID3D11Buffer * const GetIndices() { return indexBufferPtr; } /// Solution declarations, ignore these UINT AddIndicesSolution(const UINT *_indices, UINT numIndices); }; }
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ocaduacelab/featherroomserver
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2020-05-02T16:34:26.306667
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server_june__esp32_2019.ino
/************************ Web Room Server ACE Lab June 2019 ESp32 update. *************************/ #include <WiFi.h> // Include the Wi-Fi library #include <WiFiClient.h> // Client WIFI library #include <WebServer.h> // Web Server Library #include <ESPmDNS.h> // MDNS --> so you can set something like esp.local (doesn't work on Android) #include <ArduinoJson.h> // Arduino JSON library #include "DHT.h" // Humidity / Temp sensor library #include <ESP32Servo.h> // Servo library specifically for ESP32 /********** TEMP / HUMID SENSOR **************/ #define DHTTYPE DHT22 #define DHTPIN 14 //NOTE: For working with a faster than ATmega328p 16 MHz Arduino chip, like an ESP8266, // You need to increase the threshold for cycle counts considered a 1 or 0. DHT dht(DHTPIN, DHTTYPE, 11); float humidity; float temp_c; float temp_f; /********** PHOTOCELL **************/ int photocellPin = A2; // the cell and 10K pulldown are connected to a2 int photocellReading; // the analog reading from the sensor divider /********** SOIL MOISTURE SENSOR **************/ // INPUT_PULLUP // 0 = fine // 1 = water me // adjustment threshold = onboard pentometer. int soilPin = A2; int soilReading; int soilOutput; String soil_status = ""; /********** PIR SENSOR **************/ int pirPin = 15; // choose the input pin (for PIR sensor) int pirState = LOW; // we start, assuming no motion detected int pirVal = 0; // variable for reading the pin status String motion_status = ""; /********** SERVO **************/ bool servoGo; String servo_status =""; class Sweeper { Servo servo; // the servo int pos; // current servo position int increment; // increment to move for each interval int updateInterval; // interval between updates unsigned long lastUpdate; // last update of position public: Sweeper(int interval) { updateInterval = interval; increment = 1; } void Attach(int pin) { servo.attach(pin); } void Reset(){ servo.write(0); servo_status = "off"; } void Detach() { servo.detach(); } void Update() { if(servoGo) { servo_status = "on"; if((millis() - lastUpdate) > updateInterval) // time to update { lastUpdate = millis(); pos += increment; servo.write(pos); //Serial.println(pos); if ((pos >= 180) || (pos <= 0)) // end of sweep { // reverse direction increment = -increment; } } } else { servo.write(0); servo_status = "off"; } } }; Sweeper sweeper1(10); /********** TIMER **************/ unsigned long previousMillis = 0; // will store last time things were read const long interval = 60000; // 1 minute /********** ESP Server and AP **************/ const char *wider_ssid = "xxx"; const char *wider_password = "xxx"; // IP address: 192.168.0.18 // MAC address: 80-7D-3A-F2-4B-5C WebServer server(80); void handleRoot(); void handleNotFound(); void handleLED(); void handleJSON(); void handleServo(); /********** LED **************/ String led_status=""; /********** SETUP **************/ void setup() { Serial.begin(115200); delay(10); Serial.println('\n'); Serial.println("file used: server_june_esp32_2019.ino"); pinMode(LED_BUILTIN, OUTPUT); digitalWrite(LED_BUILTIN, LOW); pinMode(pirPin, INPUT); pinMode(soilPin, INPUT_PULLUP); WiFi.mode(WIFI_STA); WiFi.begin(wider_ssid, wider_password); // Wait for connection while (WiFi.status() != WL_CONNECTED) { delay(500); Serial.print("."); } Serial.println(""); Serial.print("Connected to "); Serial.println(wider_ssid); Serial.print("IP address: "); Serial.println(WiFi.localIP()); if (!MDNS.begin("roomstation")) { // Start the mDNS responder for roomstation.local Serial.println("Error setting up MDNS responder!"); } Serial.println("mDNS responder started"); Serial.print("IP address:\t"); server.on("/", handleRoot); // Call the 'handleRoot' function when a client requests URI "/" server.onNotFound(handleNotFound); // When a client requests an unknown URI (i.e. something other than "/"), call function "handleNotFound" server.on("/led", HTTP_POST, handleLED); // Call the 'handleLED' function when a POST request is made to URI "/LED" server.on("/servo", HTTP_POST, handleServo); server.on("/ambientroom",handleJSON); server.begin(); // Actually start the server Serial.println("HTTP server started"); dht.begin(); Serial.println("DHTxx started"); Serial.println("setting initial values: "); led_status="off"; sweeper1.Attach(32); sweeper1.Reset(); servoGo = false; pirState = LOW; humidity = dht.readHumidity(); // Read humidity (percent) temp_f = dht.readTemperature(true); // Read temperature as Fahrenheit temp_c = dht.readTemperature(); // read temp as celcius soilReading = analogRead(soilPin); Serial.println(humidity); Serial.println(temp_c); Serial.println(soilReading); } void loop() { if(servoGo == 0){ pirVal = digitalRead(pirPin); // read pirValue photocellReading = analogRead(photocellPin); // read the current light setting // every minute get new values for soil / temp / humidity unsigned long currentMillis = millis(); if(currentMillis - previousMillis >= interval) { previousMillis = currentMillis; Serial.println("getting new values"); humidity = dht.readHumidity(); // Read humidity (percent) temp_f = dht.readTemperature(true); // Read temperature as Fahrenheit temp_c = dht.readTemperature(); // read temp as celcius soilReading = analogRead(soilPin); // if these aren't coming out as numbers if (isnan(humidity) || isnan(temp_f) || isnan(temp_c)) { Serial.println("Failed to read from DHT sensor!"); return; } } // set the pir value if (pirVal == HIGH) { if (pirState == LOW) { //Serial.print(servoGo); Serial.println("Motion detected"); //Serial.println(pirVal); motion_status = "yes"; pirState = HIGH; } }else{ if (pirState == HIGH){ motion_status = "no"; //Serial.println(pirVal); Serial.println("motion done"); pirState = LOW; } } }else { pirState = LOW; motion_status = "no"; } // set the LED status if(digitalRead(LED_BUILTIN) == 0){ led_status = "off"; }else{ led_status = "on"; } // update the server and the sweeper server.handleClient(); sweeper1.Update(); } /********** FUNCTIONS **************/ String createJsonResponse(){ String tempF = String((float)temp_f); String tempC = String((float)temp_c); String humid = String((float)humidity); String light = String((int)photocellReading); String soil = String((int)soilReading); String servo = servo_status; String ledStatus = led_status; String motion = motion_status; StaticJsonBuffer<500> jsonBuffer; JsonObject &root = jsonBuffer.createObject(); JsonArray &tempCValue = root.createNestedArray("temperature_c"); JsonArray &humidValue = root.createNestedArray("humidity"); JsonArray &tempFValue = root.createNestedArray("temperature_f"); JsonArray &lightValue = root.createNestedArray("light"); JsonArray &soilValue = root.createNestedArray("soil_moisture"); JsonArray &servoValue = root.createNestedArray("servo_running"); JsonArray &ledValue = root.createNestedArray("led_status"); JsonArray &motionValue = root.createNestedArray("motion_detected"); humidValue.add(humid); humidValue.add("percent"); ledValue.add(ledStatus); lightValue.add(light); motionValue.add(motion); servoValue.add(servo); soilValue.add(soil); tempCValue.add(tempC); tempCValue.add("celcius"); tempFValue.add(tempF); tempFValue.add("fahrenheit"); String json; root.prettyPrintTo(json); return json; } /********** Handle the root / home page and handle the 404 error page. *********/ void handleRoot() { server.send(200, "text/html", "<p>hello from esp32!</p><form action=\"/led\" method=\"POST\"><input type=\"submit\" value=\"toggleLED\"></form><form action=\"/servo\" method=\"POST\"><input type=\"submit\" value=\"toggleServo\"></form>"); } void handleNotFound(){ servoGo = false; String message = "File Not Found\n\n"; message += "URI: "; message += server.uri(); message += "\nMethod: "; message += (server.method() == HTTP_GET)?"GET":"POST"; message += "\nArguments: "; message += server.args(); message += "\n"; for (uint8_t i=0; i<server.args(); i++){ message += " " + server.argName(i) + ": " + server.arg(i) + "\n"; } server.send(404, "text/plain", message); } void handleLED(){ digitalWrite(LED_BUILTIN,!digitalRead(LED_BUILTIN)); // Change the state of the LED server.sendHeader("Location","/"); // Add a header to respond with a new location for the browser to go to the home page again server.send(303); // Send it back to the browser with an HTTP status 303 (See Other) to redirect } void handleServo(){ if(servoGo == false){ servoGo = true; }else if(servoGo == true){ servoGo = false; } //Serial.println(servoGo); server.sendHeader("Location","/"); server.send(303); } void handleJSON(){ server.send ( 200, "text/json", createJsonResponse()); }
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#include <bits/stdc++.h> #include <print.hpp> using namespace std; // #include <atcoder/all> // using namespace atcoder; #define ll long long #define ld long double #define REP(i,m,n) for(int i=(int)(m); i<(int)(n); i++) #define rep(i,n) REP(i,0,n) #define RREP(i,m,n) for(int i=(int)(m); i>=(int)(n); i--) #define rrep(i,n) RREP(i,(n)-1,0) #define all(v) v.begin(), v.end() #define endk '\n' const int inf = 1e9+7; const ll longinf = 1LL<<60; const ll mod = 1e9+7; const ll mod2 = 998244353; const ld eps = 1e-10; template<typename T1, typename T2> inline void chmin(T1 &a, T2 b){if(a>b) a=b;} template<typename T1, typename T2> inline void chmax(T1 &a, T2 b){if(a<b) a=b;} int main() { cin.tie(0); ios::sync_with_stdio(false); int n = 18, m = 6; vector<string> S(n); rep(i, n) cin >> S[i]; vector<vector<bool>> ok(1<<(2*m), vector<bool>(1<<m)); rep(i, 1<<m) rep(j, 1<<m) rep(k, 1<<m) { bool _ok = true; auto count = [&](int pos) { int ret = 0; ret += j>>pos&1; if(pos-1 >= 0) ret += j>>(pos-1)&1; if(pos+1 < m) ret += j>>(pos+1)&1; ret += i>>pos&1; ret += k>>pos&1; return ret; }; rep(l, m) { if((count(l) >= 3)^(j>>l&1)) _ok = false; } ok[(i<<m)+j][k] = _ok; } S.push_back(string(6, '0')); vector<vector<ll>> dp(n+2, vector<ll>(1<<(2*m))); dp[0][0] = 1; rep(i, n+1) { rep(j, 1<<(2*m)) { rep(k, 1<<m) { auto check = [&]() { rep(j, m) { if(S[i][j] == '0' && (k>>j)&1) return false; if(S[i][j] == '1' && !((k>>j)&1)) return false; } return true; }; if(!check()) continue; if(!ok[j][k]) continue; dp[i+1][((j&((1<<m)-1))<<m)+k] += dp[i][j]; } } } ll ans = 0; rep(i, 1<<m) ans += dp[n+1][i<<m]; cout << ans << endk; return 0; }
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/DWKernel/Point - Property.cpp
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Point - Property.cpp
/* Point.cpp geometry Date Author Remark 20-Nov-2013 srinivas Intail Version $HISTORY$*/ #include "Point.h" //Class Constructors Point::Point(void): Geometry(GEOM_POINT), m_iDimension(4) { m_point.x = 0; m_point.y = 0; m_point.z = 0; m_point.h = 0; } Point::Point(const Point &point): Geometry(GEOM_POINT), m_iDimension(point.m_iDimension) { m_point.x = point.m_point.x; m_point.y = point.m_point.y; m_point.z = point.m_point.z; m_point.h = point.m_point.h; } Point::Point(SPoint point): Geometry(GEOM_POINT), m_iDimension(4) { m_point.x = point.x; m_point.y = point.y; m_point.z = point.z; m_point.h = point.h; } Point::Point(int iDim, double dCoord[]): Geometry(GEOM_POINT), m_iDimension(iDim) { m_point.x = dCoord[0]; m_point.y = dCoord[1]; m_point.z = 0; m_point.h = 1; if( iDim > 2) { m_point.z = dCoord[2]; if( iDim == 4 ) { m_point.h = dCoord[3]; } } } Point::Point(double x, double y, double z, double h): Geometry(GEOM_POINT), m_iDimension(4) { m_point.x = x; m_point.y = y; m_point.z = z; m_point.h = h; } void Point::ModifyPoint(const Point &point) { *this = point; } void Point::ModifyPoint(double x, double y, double z, double h) { m_iDimension = 4; m_point.x = x; m_point.y = y; m_point.z = z; m_point.h = h; } void Point::ModifyPoint(int iDim, double dCoord[]) { m_iDimension = iDim; m_point.x = dCoord[0]; m_point.y = dCoord[1]; if( iDim > 2) { m_point.z = dCoord[2]; if( iDim == 4 ) { m_point.h = dCoord[3]; } } } //Operator Overloading Point &Point::operator =(const Point &point) { m_iDimension = point.m_iDimension; m_point.x = point.m_point.x; m_point.y = point.m_point.y; m_point.z = point.m_point.z; m_point.h = point.m_point.h; return *this; } Point Point::operator +(Point &point) { Point ptTemp; ptTemp.m_point.x = m_point.x + point.m_point.x; ptTemp.m_point.y = m_point.y + point.m_point.y; ptTemp.m_point.z = m_point.z + point.m_point.z; ptTemp.m_point.h = m_point.h + point.m_point.h; return ptTemp; } Point Point::operator +(Vector &vec) { Point ptTemp; ptTemp.m_point.x = m_point.x + vec.x; ptTemp.m_point.y = m_point.y + vec.y; ptTemp.m_point.z = m_point.z + vec.z; return ptTemp; } Point::~Point(void) { } double Point::X() { return m_point.x; } double Point::Y() { return m_point.y; } double Point::Z() { return m_point.z; }
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/core/vector/Distance.cpp
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cvjena/nice-core
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Distance.cpp
#include <core/vector/Distance.h> namespace NICE { template<> Ipp32f EuclidianDistance<Ipp32f>::doCalculate(const VectorT<Ipp32f>& v1, const VectorT<Ipp32f>& v2) const { if(v1.size()!=v2.size()) fthrow(Exception, "Input vectors must have the same size."); Ipp32f dist = 0; #ifdef NICE_USELIB_IPP VectorT<Ipp32f> res(v1.size()); ippsSub_32f(v1.getDataPointer(), v2.getDataPointer(), res.getDataPointer(), v1.size()); ippsSqr_32f(res.getDataPointer(), res.getDataPointer(), res.size()); dist = res.Sum(); #else // NICE_USELIB_IPP const Ipp32f* pSrc1 = v1.getDataPointer(); const Ipp32f* pSrc2 = v2.getDataPointer(); for(Ipp32u i=0; i<v1.size(); ++i,++pSrc1,++pSrc2) dist += (*pSrc1-*pSrc2)*(*pSrc1-*pSrc2); #endif // NICE_USELIB_IPP dist = std::sqrt(dist); return dist; } template<> Ipp32f BhattacharyyaDistance<Ipp32f>::doCalculate(const VectorT<Ipp32f>& v1, const VectorT<Ipp32f>& v2) const { if(v1.size()!=v2.size()) fthrow(Exception, "Input vectors must have the same size."); Ipp32f B; #ifdef NICE_USELIB_IPP VectorT<Ipp32f> v1f(v1); v1f *= v2; ippsSqrt(v1f.getDataPointer(), v1f.getDataPointer(), v1f.size()); ippsSum(v1f.getDataPointer(), v1f.size(), &B); #else // NICE_USELIB_IPP B = 0.0; for(uint i=0; i<v1.size(); ++i) B += std::sqrt(v1[i]*v2[i]); #endif // NICE_USELIB_IPP return std::sqrt(1-B); } }
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//***************************************************************************** // // Finger.h // // Class responsible for modelling a finger on a hand. // // Copyright (c) 2015 Brandon To, Minh Mai, and Yuzhou Liu // This code is licensed under BSD license (see LICENSE.txt for details) // // Created: // December 28, 2015 // // Modified: // March 18, 2016 // //***************************************************************************** #ifndef _FINGER_H_ #define _FINGER_H_ #include <memory> #include <SDL.h> #include "Image.h" #define NUM_FINGERS 5 enum class FingerType : unsigned char { THUMB = 0, INDEX = 1, MIDDLE = 2, RING = 3, PINKY = 4, }; class Finger { private: /* Fields */ FingerType _type; SDL_Renderer *_renderer; std::unique_ptr<Image> _image; std::unique_ptr<Image> _staticImage; unsigned char _pressure; public: /* Constructor */ Finger(FingerType type, SDL_Renderer *renderer); /* Destructor */ ~Finger(); /* Methods */ const std::unique_ptr<Image> &getImage(); const std::unique_ptr<Image> &getStaticImage(); void setPressure(unsigned char pressure); void setRenderRect(SDL_Rect &renderRect); void render(); }; //***************************************************************************** // //! Operator overload for unary operation. Converts the type to a value. //! //! \param type FingerType class enumeration. //! //! \return Returns the value that the type represents. // //***************************************************************************** inline unsigned char operator+(FingerType type) { return static_cast<unsigned char>(type); } #endif /* _FINGER_H_ */
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#include "../include/pclpp_viewer/vtk_viewer_nodelet.h" int main(int argc, char **argv) { int i_arg = 0; std::string viewer_name = ""; while (i_arg < argc) { if (boost::starts_with(argv[i_arg], "__name:")) { size_t header_len = strlen("__name:="); viewer_name = std::string(argv[i_arg]); viewer_name = viewer_name.substr(header_len, viewer_name.length() - header_len); } i_arg++; } ros::init(argc, argv, viewer_name.c_str()); boost::shared_ptr<ros::NodeHandle> nh(new ros::NodeHandle(viewer_name)); image_transport::ImageTransport it(*nh); pclpp_viewer::VTKViewerNodelet vtkViewer(viewer_name, nh, it); ROS_INFO("starting viewer node -- %s", viewer_name.c_str()); return vtkViewer.main(argc, argv); }
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#include<stdio.h> int main() { int a=10,b=12,c=0; int r1,r2,r3,r4,r5; r1=(a!=6 && b>5); //op-1 printf("%d",r1); r2=(a==9 || b<3);//op-0 printf("%d",r2); r3=!(a<10);//op-1 printf("%d",r3); r4=!(a>5 && c);//op-1 printf("%d",r4); r5=(5 && c != 8 || !c);//op-1 printf("%d",r5); return 0; }
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#include<SoftwareSerial.h> SoftwareSerial sstt(11,10); char pr; int led=8; void setup() { sstt.begin(9600); pinMode(led,OUTPUT); } void loop() { if(sstt.available()>0){ pr=sstt.read(); if(pr=='1'){ digitalWrite(led,HIGH); delay(1000);} else if(pr=='0'){ digitalWrite(led,LOW); delay(1000);} } // put your main code here, to run repeatedly: }
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GraphTopology.h
/******************************************************************** * Copyright © 2018 Computational Molecular Biology Group, * * Freie Universität Berlin (GER) * * * * Redistribution and use in source and binary forms, with or * * without modification, are permitted provided that the * * following conditions are met: * * 1. Redistributions of source code must retain the above * * copyright notice, this list of conditions and the * * following disclaimer. * * 2. Redistributions in binary form must reproduce the above * * copyright notice, this list of conditions and the following * * disclaimer in the documentation and/or other materials * * provided with the distribution. * * 3. Neither the name of the copyright holder nor the names of * * its contributors may be used to endorse or promote products * * derived from this software without specific * * prior written permission. * * * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND * * CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, * * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR * * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * ********************************************************************/ /** * << detailed description >> * * @file GraphTopology.h * @brief << brief description >> * @author clonker * @date 21.03.17 * @copyright BSD-3 */ #pragma once #include <graphs/graphs.h> #include "common.h" #include "Topology.h" #include "reactions/reactions.h" #include "TopologyRegistry.h" namespace readdy::model { class StateModel; namespace top { class GraphTopology : public Topology { public: using ReactionRate = scalar; using ReactionRates = std::vector<ReactionRate>; /** * Creates a new graph topology. An internal graph object will be created with vertices corresponding to the * particles handed in. * @param type the type * @param context the kernel's context * @param stateModel the kernel's state model */ GraphTopology(TopologyTypeId type, Graph graph, const model::Context &context, const StateModel *stateModel); ~GraphTopology() override = default; GraphTopology(GraphTopology &&) = default; GraphTopology &operator=(GraphTopology &&) = default; GraphTopology(const GraphTopology &) = delete; GraphTopology &operator=(const GraphTopology &) = delete; void setGraph(Graph graph) { _graph = std::move(graph); } [[nodiscard]] const Graph &graph() const { return _graph; } [[nodiscard]] auto containsEdge(Graph::Edge edge) const { return _graph.containsEdge(std::forward<Graph::Edge>(edge)); } [[nodiscard]] auto containsEdge(Graph::PersistentVertexIndex ix1, Graph::PersistentVertexIndex ix2) const { return _graph.containsEdge(ix1, ix2); } void addEdge(Graph::iterator it1, Graph::iterator it2) { _graph.addEdge(it1, it2); } void addEdge(Graph::Edge edge) { _graph.addEdge(edge); } void addEdge(Graph::PersistentVertexIndex ix1, Graph::PersistentVertexIndex ix2) { _graph.addEdge(ix1, ix2); } void removeEdge(Graph::iterator it1, Graph::iterator it2) { _graph.removeEdge(it1, it2); } void removeEdge(Graph::Edge edge) { _graph.removeEdge(edge); } void removeEdge(Graph::PersistentVertexIndex ix1, Graph::PersistentVertexIndex ix2) { _graph.removeEdge(ix1, ix2); } void configure(); [[nodiscard]] ParticleTypeId typeOf(Graph::PersistentVertexIndex vertex) const; [[nodiscard]] ParticleTypeId typeOf(const Vertex &v) const; void updateReactionRates(const TopologyRegistry::StructuralReactionCollection &reactions) { _cumulativeRate = 0; _reaction_rates.resize(reactions.size()); auto that = this; std::transform(reactions.begin(), reactions.end(), _reaction_rates.begin(), [&](const auto &reaction) { const auto rate = reaction.rate(*that); _cumulativeRate += rate; return rate; }); } void updateSpatialReactionRates(const TopologyRegistry::SpatialReactionCollection &reactions, std::unique_ptr<GraphTopology> &other) { _spatial_reaction_rates.resize(reactions.size()); std::transform(reactions.begin(), reactions.end(), _spatial_reaction_rates.begin(), [&](const auto &reaction) { const auto rate = reaction.rate(*this, *other); return rate; }); } void validate() { if (!graph().isConnected()) { throw std::invalid_argument(fmt::format("The graph is not connected! (GEXF representation: {})", _graph.gexf())); } for(const auto [i1, i2] : graph().edges()) { if(graph().vertices().at(i1).deactivated()) { throw std::logic_error(fmt::format("Edge ({} -- {}) points to deactivated vertex {}!", i1, i2, i1)); } if(graph().vertices().at(i2).deactivated()) { throw std::logic_error(fmt::format("Edge ({} -- {}) points to deactivated vertex {}!", i1, i2, i2)); } } for(const auto& p : fetchParticles()) { if(context().particleTypes().infoOf(p.type()).flavor != particleflavor::TOPOLOGY) { throw std::runtime_error(fmt::format("Topology contains particle {} which is not a topology particle!", p)); } } } std::vector<GraphTopology> connectedComponents(); [[nodiscard]] bool isDeactivated() const { return deactivated; } void deactivate() { deactivated = true; } [[nodiscard]] bool isNormalParticle(const Kernel &k) const; [[nodiscard]] ReactionRate cumulativeRate() const { return _cumulativeRate; } [[nodiscard]] typename Graph::VertexList::persistent_iterator vertexIteratorForParticle(VertexData::ParticleIndex index); [[nodiscard]] typename Graph::VertexList::const_persistent_iterator vertexIteratorForParticle(VertexData::ParticleIndex index) const; [[nodiscard]] Graph::PersistentVertexIndex vertexIndexForParticle(VertexData::ParticleIndex index) const { auto it = vertexIteratorForParticle(index); if(it == _graph.vertices().end_persistent()) { throw std::invalid_argument(fmt::format("Particle {} not contained in graph", index)); } return {static_cast<std::size_t>(std::distance(_graph.vertices().begin_persistent(), it))}; } typename Graph::PersistentVertexIndex appendParticle(VertexData::ParticleIndex newParticle, Graph::PersistentVertexIndex counterPart); typename Graph::PersistentVertexIndex appendParticle(VertexData::ParticleIndex newParticle, VertexData::ParticleIndex counterPart); typename Graph::PersistentVertexIndex appendTopology(const GraphTopology &other, VertexData::ParticleIndex otherParticle, VertexData::ParticleIndex thisParticle, TopologyTypeId newType); [[nodiscard]] std::vector<VertexData::ParticleIndex> particleIndices() const; [[nodiscard]] TopologyTypeId type() const { return _topology_type; } TopologyTypeId &type() { return _topology_type; } [[nodiscard]] const ReactionRates &rates() const { return _reaction_rates; } [[nodiscard]] const model::Context &context() const { return _context.get(); } [[nodiscard]] std::vector<Particle> fetchParticles() const; [[nodiscard]] Particle particleForVertex(const Vertex &vertex) const; [[nodiscard]] Particle particleForVertex(Graph::PersistentVertexIndex vertexRef) const { return particleForVertex(_graph.vertices().at(vertexRef)); } void addEdgeBetweenParticles(std::size_t particleIndex1, std::size_t particleIndex2) { addEdge(vertexIndexForParticle(particleIndex1), vertexIndexForParticle(particleIndex2)); } [[nodiscard]] auto nParticles() const { return _graph.nVertices(); } void setVertexData(Graph::PersistentVertexIndex vix, const std::string &data) { _graph.vertices().at(vix)->data = data; } protected: Graph _graph; std::reference_wrapper<const model::Context> _context; const model::StateModel *_stateModel; ReactionRates _reaction_rates; ReactionRate _cumulativeRate{}; ReactionRates _spatial_reaction_rates; TopologyTypeId _topology_type; bool deactivated{false}; }; } }
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#include "mainwindow.h" #include "tcp_client_a.h" #include <QApplication> int main(int argc, char *argv[]) { QApplication a(argc, argv); a.setOrganizationName("Justin Jaro"); a.setOrganizationDomain("vltbeta.ml"); a.setApplicationName("NosMemSync_Client"); //MainWindow w; TCP_Client_A w; w.show(); return a.exec(); }
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#include <iostream> #include <string> using namespace std: string* char_star_array_to_string_array(char** input, int size) { string* temp_array = new string[size]; for (int i = 0; i < size; i++) { temp_array[i] = input[i]; } return temp_array; } int main() { char* arr_char[2]; arr_char[0] = "apple"; arr_char[1] = "banana"; cout << arr_char[0] << endl; cout << arr_char[1] << endl; string* str = char_star_array_to_string_array(arr_char, 2); //string* str = char_star_array_to_string_array(*&arr_char, 2); and this line is also works cout << str[0] << endl; cout << str[1] << endl; return 0; }
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Lily's Homework.cpp
#include <iostream> #include <algorithm> using namespace std; #define NULL 0 long long actual[500000],sorted[500000],c[500000],swaps,rev[500000],revo,revsorted[500000]; long long mod(long long a,long long b); void hashe(long long s,long long index); long long indexfinder(long long s); struct liste { long long key,num; struct liste *next; }; liste *hashmap[500000]; int main() { long siz; cin>>siz; for(int i=0;i<siz;i++) {cin>>actual[i]; sorted[i]=actual[i]; } sort(sorted,sorted+siz); for(int i=0;i<siz;i++) hashe(sorted[i],i); for(int i=0;i<siz;i++) {c[i]=indexfinder(actual[i]); } for(int i=0;i<siz;i++) {rev[i]=mod(c[i],siz-1); } for(long long int i=0;i<siz;i++) { if(c[i]==i) swaps=swaps; else { swaps+=1; long t1=c[i]; swap(c[i],c[c[i]]); i=min(i,c[i]); } } for(long long int i=0;i<siz;i++) { if(rev[i]==i) revo=revo; else { revo+=1; long t1=rev[i]; swap(rev[i],rev[rev[i]]); i=min(i,rev[i]); } } //for(int i=0;i<siz;i++) // cout<<rev[i]<<" "; //cout<<endl<<swaps; cout<<min(swaps,revo); return 0; } void hashe(long long s,long long index) { long value=s%500000; liste *p,*root; root=hashmap[value]; p=new(liste); p->next=NULL; p->key=index; p->num=s; if(root==NULL) { //cout<<"sexer"; hashmap[value]=p;} else { while(root->next!=NULL) root=root->next; root->next=p;} //cout<<"finish"; } long long indexfinder(long long s) { long value=s%500000; liste *root=hashmap[value]; while(root->num!=s) root=root->next; //cout<<root->key; return root->key; } long long mod(long long a,long long b) {if(a-b>0) return a-b; return b-a; }
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SMenu.cpp
#include "SMenu.h" #include "SPlaying.h" #include <cmath> namespace State { SMenu::SMenu(Core::Game* game) { this->game = game; } SMenu::~SMenu() { } void SMenu::initialize() { m_background.setTexture(game->resourceManager().textures["background"]); m_planet.setTexture(game->resourceManager().textures["planet"]); m_planet.setOrigin(sf::Vector2f{m_planet.getGlobalBounds().width / 2, m_planet.getGlobalBounds().height / 2}); m_planet.setPosition(sf::Vector2f{ game->width() / 2.0f, game->height() / 2.0f }); sf::Font& font = game->resourceManager().fonts["main"]; m_title.setFont(font); m_title.setString("Tiny Safe World"); m_title.setFillColor(sf::Color::White); m_title.setCharacterSize(115); m_title.setOrigin(sf::Vector2f{ m_title.getGlobalBounds().width / 2, m_title.getGlobalBounds().height / 2 }); m_copyright.setFont(font); m_copyright.setCharacterSize(30); m_copyright.setString("A game by Sander Boelhouwers for LD38"); m_copyright.setFillColor(sf::Color::White); m_copyright.setOrigin(sf::Vector2f{ m_copyright.getGlobalBounds().width / 2, m_copyright.getGlobalBounds().height / 2 }); m_copyright.setPosition(sf::Vector2f{ game->width() / 2.0f, (game->height() / 2.0f) + m_copyright.getGlobalBounds().height }); // set the position for the title based on the copyright text m_title.setPosition(sf::Vector2f{ game->width() / 2.0f, (game->height() / 2.0f) - (m_title.getGlobalBounds().height / 2) - m_copyright.getGlobalBounds().height }); m_start.setFont(font); m_start.setCharacterSize(30); m_start.setString("press <space> to start"); m_start.setFillColor(sf::Color::White); m_start.setOrigin(sf::Vector2f{ m_start.getGlobalBounds().width / 2, m_start.getGlobalBounds().height / 2 }); m_start.setPosition(sf::Vector2f{ game->width() / 2.0f, game->height() - 150.0f }); } void SMenu::handleEvents(sf::Event& event) { if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Key::Space) { game->stateManager().change<SPlaying>(game); } } void SMenu::update(float delta) { // move the start text up and down m_timer += delta; float offset = sinf(m_timer) * m_moveAmount; m_start.setPosition(sf::Vector2f{ game->width() / 2.0f, (game->height() - 150.0f) + offset }); } void SMenu::render(sf::RenderWindow& window) { window.draw(m_background); window.draw(m_planet); window.draw(m_title); window.draw(m_copyright); window.draw(m_start); } }
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OpTrait.h
#pragma once #include "Kinds.h" #include <mlir/IR/DialectImplementation.h> namespace dmc { namespace detail { struct OpTraitStorage; struct OpTraitsStorage; } // end namespace detail /// An attribute representing a parameterized op trait. class OpTraitAttr : public mlir::Attribute::AttrBase< OpTraitAttr, mlir::Attribute, detail::OpTraitStorage> { public: using Base::Base; static bool kindof(unsigned kind) { return kind == TraitAttr::OpTrait; } /// Attribute hooks. static OpTraitAttr get(mlir::FlatSymbolRefAttr nameAttr, mlir::ArrayAttr paramAttr); static OpTraitAttr getChecked( mlir::Location loc, mlir::FlatSymbolRefAttr nameAttr, mlir::ArrayAttr paramAttr); static mlir::LogicalResult verifyConstructionInvariants( mlir::Location loc, mlir::FlatSymbolRefAttr nameAttr, mlir::ArrayAttr paramAttr); /// Parsing and printing. static OpTraitAttr parse(mlir::DialectAsmParser &parser); void print(mlir::DialectAsmPrinter &printer); /// Getters. llvm::StringRef getName(); llvm::ArrayRef<mlir::Attribute> getParameters(); }; /// An attribute representing a dynamic operation's dynamic op traits. class OpTraitsAttr : public mlir::Attribute::AttrBase< OpTraitsAttr, mlir::Attribute, detail::OpTraitsStorage> { public: using Base::Base; static bool kindof(unsigned kind) { return kind == TraitAttr::OpTraits; } /// Attribute hooks. static OpTraitsAttr get(mlir::ArrayAttr traits); static OpTraitsAttr getChecked(mlir::Location loc, mlir::ArrayAttr traits); static mlir::LogicalResult verifyConstructionInvariants( mlir::Location loc, mlir::ArrayAttr traits); /// Parsing and printing. static OpTraitsAttr parse(mlir::DialectAsmParser &parser); void print(mlir::DialectAsmPrinter &printer); /// Getters. inline auto getValue() { return llvm::map_range(getUnderlyingValue(), [](mlir::Attribute attr) { return attr.cast<OpTraitAttr>(); }); } private: llvm::ArrayRef<mlir::Attribute> getUnderlyingValue(); }; } // end namespace dmc
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widget.h
#ifndef WIDGET_H #define WIDGET_H #include <QWidget> #include <QMouseEvent> #include <QButtonGroup> #include <QPixmap> #include <QLabel> #include <QPainter> #include "Eigen/Eigen" #define labelOpenPictureWidth 600; #define labelOpenPictureHeight 600; using namespace Eigen; namespace Ui { class CArmWidget; } class CArmWidget : public QWidget { Q_OBJECT public: explicit CArmWidget(QWidget *parent = 0); void paintEvent(QPaintEvent * ); ~CArmWidget(); void axisangle_2_matrix(const double AxisAngle[3], Matrix3d &m); void matrix_2_axisangle(const Matrix3d &m, double AxisAngle[3]); void matrix_2_Rotate(const Matrix3d &m,double AxisAngle[3]); private: void enlargePic(const QPoint originalImagePos1, int width, int height); void mouseReleaseEvent(QMouseEvent *event); double Distance_Point(QPointF StartPoint,QPointF EndPoint);//两直线距离 double Angle_Point(QPointF Line1,QPointF Line2); int iRadioButtonIndex; double dx,dy;//相对于图像原点的标定点的实际位置 QPoint originalImagePos,qPoint_MousePoint,enlargedImagePoint,qPoint_originalImagePoint[8]; QButtonGroup btnGroupFruits,btnGroupFruits_2; QString qStr_ImageFilePath; QPixmap OpenPiture, EnlargedPicture, OpenPiture_temp,Bkg; QPointF qPoint_MousePoint1; void MeasureLength(QPoint qPoint[4]); void calculateAngle(); private slots: void on_pushButtonOpenPicture_clicked(); void on_textEditReferenceValue_textChanged(); void on_lineEdit_B_textChanged(const QString &arg1); void on_lineEdit_ankle_textChanged(const QString &arg1); void on_radioButton_femur_clicked(); void on_radioButton_tibia_clicked(); void on_pushButtonRotatePic_clicked(); private: Ui::CArmWidget *ui; }; #endif // WIDGET_H
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color.cpp
#include <iostream> #include <string> using namespace std; int main(){ // int number = 0; // cout << "Enter a number : "; // cin >> number; // printf("Your Id is : %d \n", (number + 3)); string my_color = ""; cout << "Enter your favourite color : "; getline(cin, my_color); cout << "Hey " << my_color << " is my favourite color too.\n"; return 0; }
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Brehm1983/Coding-Tree
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Strange Counter.cpp
long strangeCounter(long t) { long k=3,time=3; while(t>time){ k=k+k; time+=k; } time-=k; time++; return k-(t-time); }
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reader.hh
#pragma once #include "file_fmt.hh" #include <meadow/istring.hh> #include <map> #include <memory> #include <span> #include <string_view> #include <vector> namespace BSP { struct Reader { inline Reader() = default; inline Reader(uint8_t const * base) { rebase(base); } inline Reader(Reader const &) = default; inline Reader(Reader &&) = default; inline ~Reader() = default; struct ReadException : public std::exception { ReadException(std::string what) : m_what(what) {} inline char const * what() const noexcept override { return m_what.data(); } private: std::string m_what; }; inline void rebase(uint8_t const * base) { m_base = reinterpret_cast<Header const *> (base); } inline Lump const & get_lump(LumpIndex lump_num) const { return m_base->lumps[static_cast<size_t>(lump_num)]; } template <typename T = uint8_t> T const * get_data(LumpIndex lump_num) const { Lump const & lump = get_lump(lump_num); return reinterpret_cast<T const *>(reinterpret_cast<uint8_t const *>(m_base) + lump.offs); } inline std::string_view get_string_view(LumpIndex lump_num) const { Lump const & lump = get_lump(lump_num); return std::string_view { reinterpret_cast<char const *>(reinterpret_cast<uint8_t const *>(m_base) + lump.offs), static_cast<size_t>(lump.size - 1) }; } template <typename T = uint8_t> std::span<T> get_data_span(LumpIndex lump_num, size_t offset = 0) const { Lump const & lump = get_lump(lump_num); return std::span<T> { reinterpret_cast<T const *>(reinterpret_cast<uint8_t const *>(m_base) + lump.offs + offset), lump.size / sizeof(T) - offset }; } inline BSP::Header const & header() { return *m_base; } // ================================ // CHECKS inline bool has_visibility() const { return get_lump(LumpIndex::VISIBILITY).size; } // ================================ // ENTITIES using Entity = std::map<meadow::istring_view, meadow::istring_view, std::less<>>; using EntityArray = std::vector<Entity>; inline std::string_view entities() const { return get_string_view(LumpIndex::ENTITIES); } static EntityArray parse_entities(std::string_view const &); EntityArray entities_parsed() const; // ================================ // SHADERS using ShaderArray = std::span<Shader const>; inline ShaderArray shaders() const { return get_data_span<Shader const>(LumpIndex::SHADERS); } // ================================ // PLANES using PlaneArray = std::span<Plane const>; inline PlaneArray planes() const { return get_data_span<Plane const>(LumpIndex::PLANES); } // ================================ // NODES using NodeArray = std::span<Node const>; inline NodeArray nodes() const { return get_data_span<Node const>(LumpIndex::NODES); } // ================================ // LEAFS using LeafArray = std::span<Leaf const>; inline LeafArray leafs() const { return get_data_span<Leaf const>(LumpIndex::LEAFS); } // ================================ // LEAFSURFACES using LeafSurfaceArray = std::span<int32_t const>; inline LeafSurfaceArray leafsurfaces() const { return get_data_span<int32_t const>(LumpIndex::LEAFSURFACES); } // ================================ // LEAFBRUSHES inline std::span<int32_t const> leafbrushes() const { return get_data_span<int32_t const>(LumpIndex::LEAFBRUSHES); } // ================================ // MODELS using ModelArray = std::span<Model const>; inline ModelArray models() const { return get_data_span<Model const>(LumpIndex::MODELS); } // ================================ // BRUSHES using BrushArray = std::span<Brush const>; inline BrushArray brushes() const { return get_data_span<Brush const>(LumpIndex::BRUSHES); } // ================================ // BRUSHSIDES using BrushSideArray = std::span<BrushSide const>; inline BrushSideArray brushsides() const { return get_data_span<BrushSide const>(LumpIndex::BRUSHSIDES); } // ================================ // DRAWVERTS using VertexArray = std::span<DrawVert const>; inline VertexArray drawverts() const { return get_data_span<DrawVert const>(LumpIndex::DRAWVERTS); } // ================================ // DRAWINDEXES using IndexArray = std::span<int32_t const>; inline IndexArray drawindices() const { return get_data_span<int32_t const>(LumpIndex::DRAWINDEXES); } // ================================ // FOGS using FogArray = std::span<Fog const>; inline FogArray fogs() const { return get_data_span<Fog const>(LumpIndex::FOGS); } // ================================ // SURFACES using SurfaceArray = std::span<Surface const>; inline SurfaceArray surfaces() const { return get_data_span<Surface const>(LumpIndex::SURFACES); } // ================================ // LIGHTMAPS using LightmapArray = std::span<Lightmap const>; inline LightmapArray lightmaps() const { return get_data_span<Lightmap const>(LumpIndex::LIGHTMAPS); } // ================================ // LIGHTGRID using LightgridArray = std::span<Lightgrid const>; inline LightgridArray lightgrids() const { return get_data_span<Lightgrid const>(LumpIndex::LIGHTGRID); } // ================================ // VISIBILITY struct Visibility { VisibilityHeader const & header; std::span<uint8_t const> data; struct Cluster { std::span<uint8_t const> data; inline bool can_see(int32_t other_cluster) const { // (other_cluster >> 3) determines which byte that cluster is in // (1 << (other_cluster & 7)) determines which bit of that byte is the vis for that cluster // this function is basically a faster way to do the following: // size_t cluster_byte = other_cluster / 8; // size_t cluster_bit = other_cluster % 8; // return data[cluster_byte] & (1 << cluster_bit); return data[other_cluster >> 3] & (1 << (other_cluster & 7)); } }; inline Cluster cluster(int32_t idx) const { return Cluster { std::span<uint8_t const> { data.data() + header.cluster_bytes * idx, static_cast<size_t>(header.cluster_bytes) }}; } }; inline Visibility visibility() const { return Visibility { *get_data<VisibilityHeader const>(LumpIndex::VISIBILITY), get_data_span<uint8_t const>(LumpIndex::VISIBILITY, sizeof(VisibilityHeader)) }; } // ================================ // LIGHTARRAY using LightArray = std::span<uint16_t const>; inline LightArray lightarray() const { return get_data_span<uint16_t const>(LumpIndex::LIGHTARRAY); } // ================================ private: Header const * m_base = nullptr; }; }
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qrc__DictionaryGUI.cpp
/**************************************************************************** ** Resource object code ** ** Created by: The Resource Compiler for Qt version 5.11.2 ** ** WARNING! All changes made in this file will be lost! *****************************************************************************/ static const unsigned char qt_resource_data[] = { // C:/Users/Administrator/Documents/Visual Studio 2015/Projects/Nam 2/Algorithm/1712822_DictionaryGUI/1712822_DictionaryGUI/settingButton.jpg 0x0,0x0,0x76,0xae, 0xff, 0xd8,0xff,0xe0,0x0,0x10,0x4a,0x46,0x49,0x46,0x0,0x1,0x1,0x1,0x0,0x48,0x0, 0x48,0x0,0x0,0xff,0xdb,0x0,0x43,0x0,0x3,0x2,0x2,0x2,0x2,0x2,0x3,0x2, 0x2,0x2,0x3,0x3,0x3,0x3,0x4,0x6,0x4,0x4,0x4,0x4,0x4,0x8,0x6,0x6, 0x5,0x6,0x9,0x8,0xa,0xa,0x9,0x8,0x9,0x9,0xa,0xc,0xf,0xc,0xa,0xb, 0xe,0xb,0x9,0x9,0xd,0x11,0xd,0xe,0xf,0x10,0x10,0x11,0x10,0xa,0xc,0x12, 0x13,0x12,0x10,0x13,0xf,0x10,0x10,0x10,0xff,0xdb,0x0,0x43,0x1,0x3,0x3,0x3, 0x4,0x3,0x4,0x8,0x4,0x4,0x8,0x10,0xb,0x9,0xb,0x10,0x10,0x10,0x10,0x10, 0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10, 0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10, 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0x75,0x72,0x69,0x0,0x66,0x69,0x6c,0x65,0x3a,0x2f,0x2f,0x2f,0x68,0x6f,0x6d,0x65, 0x2f,0x64,0x62,0x2f,0x73,0x76,0x67,0x5f,0x69,0x6e,0x66,0x6f,0x2f,0x73,0x76,0x67, 0x2f,0x63,0x65,0x2f,0x31,0x31,0x2f,0x63,0x65,0x31,0x31,0x30,0x63,0x35,0x33,0x62, 0x34,0x37,0x63,0x38,0x62,0x38,0x39,0x36,0x30,0x36,0x66,0x63,0x64,0x66,0x62,0x31, 0x31,0x34,0x37,0x34,0x35,0x37,0x63,0x2e,0x73,0x76,0x67,0x18,0xed,0x7b,0xc6,0x0, 0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82, }; static const unsigned char qt_resource_name[] = { // newPrefix 0x0,0x9, 0xc,0x78,0x54,0x88, 0x0,0x6e, 0x0,0x65,0x0,0x77,0x0,0x50,0x0,0x72,0x0,0x65,0x0,0x66,0x0,0x69,0x0,0x78, // settingButton.jpg 0x0,0x11, 0xa,0x51,0x46,0xc7, 0x0,0x73, 0x0,0x65,0x0,0x74,0x0,0x74,0x0,0x69,0x0,0x6e,0x0,0x67,0x0,0x42,0x0,0x75,0x0,0x74,0x0,0x74,0x0,0x6f,0x0,0x6e,0x0,0x2e,0x0,0x6a,0x0,0x70,0x0,0x67, // remove.png 0x0,0xa, 0x6,0xcb,0x4f,0xc7, 0x0,0x72, 0x0,0x65,0x0,0x6d,0x0,0x6f,0x0,0x76,0x0,0x65,0x0,0x2e,0x0,0x70,0x0,0x6e,0x0,0x67, // img_388871.png 0x0,0xe, 0xc,0x8,0x9c,0x27, 0x0,0x69, 0x0,0x6d,0x0,0x67,0x0,0x5f,0x0,0x33,0x0,0x38,0x0,0x38,0x0,0x38,0x0,0x37,0x0,0x31,0x0,0x2e,0x0,0x70,0x0,0x6e,0x0,0x67, }; static const unsigned char qt_resource_struct[] = { // : 0x0,0x0,0x0,0x0,0x0,0x2,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x1, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, // :/newPrefix 0x0,0x0,0x0,0x0,0x0,0x2,0x0,0x0,0x0,0x3,0x0,0x0,0x0,0x2, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, // :/newPrefix/remove.png 0x0,0x0,0x0,0x40,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x76,0xb2, 0x0,0x0,0x1,0x67,0x50,0x5d,0x60,0x6e, // :/newPrefix/settingButton.jpg 0x0,0x0,0x0,0x18,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x0, 0x0,0x0,0x1,0x67,0x50,0x61,0xad,0xe3, // :/newPrefix/img_388871.png 0x0,0x0,0x0,0x5a,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x7a,0x4a, 0x0,0x0,0x1,0x67,0x50,0x52,0x3,0x83, }; #ifdef QT_NAMESPACE # define QT_RCC_PREPEND_NAMESPACE(name) ::QT_NAMESPACE::name # define QT_RCC_MANGLE_NAMESPACE0(x) x # define QT_RCC_MANGLE_NAMESPACE1(a, b) a##_##b # define QT_RCC_MANGLE_NAMESPACE2(a, b) QT_RCC_MANGLE_NAMESPACE1(a,b) # define QT_RCC_MANGLE_NAMESPACE(name) QT_RCC_MANGLE_NAMESPACE2( \ QT_RCC_MANGLE_NAMESPACE0(name), QT_RCC_MANGLE_NAMESPACE0(QT_NAMESPACE)) #else # define QT_RCC_PREPEND_NAMESPACE(name) name # define QT_RCC_MANGLE_NAMESPACE(name) name #endif #ifdef QT_NAMESPACE namespace QT_NAMESPACE { #endif bool qRegisterResourceData(int, const unsigned char *, const unsigned char *, const unsigned char *); bool qUnregisterResourceData(int, const unsigned char *, const unsigned char *, const unsigned char *); #ifdef QT_NAMESPACE } #endif int QT_RCC_MANGLE_NAMESPACE(qInitResources__DictionaryGUI)(); int QT_RCC_MANGLE_NAMESPACE(qInitResources__DictionaryGUI)() { QT_RCC_PREPEND_NAMESPACE(qRegisterResourceData) (0x2, qt_resource_struct, qt_resource_name, qt_resource_data); return 1; } int QT_RCC_MANGLE_NAMESPACE(qCleanupResources__DictionaryGUI)(); int QT_RCC_MANGLE_NAMESPACE(qCleanupResources__DictionaryGUI)() { QT_RCC_PREPEND_NAMESPACE(qUnregisterResourceData) (0x2, qt_resource_struct, qt_resource_name, qt_resource_data); return 1; } namespace { struct initializer { initializer() { QT_RCC_MANGLE_NAMESPACE(qInitResources__DictionaryGUI)(); } ~initializer() { QT_RCC_MANGLE_NAMESPACE(qCleanupResources__DictionaryGUI)(); } } dummy; }
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/src/eval/TypedNumber.hpp
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[]
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r0mai/tungsten
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refs/heads/master
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hpp
TypedNumber.hpp
#ifndef EVAL_TYPEDNUMBER_HPP_ #define EVAL_TYPEDNUMBER_HPP_ #include "ast/Node.hpp" #include <functional> #include <type_traits> #include <boost/variant.hpp> namespace tungsten { namespace eval { /** * Simplifies operations with numeric operations when Rational is needed * by default, but the result should be Real, if there is an operation with * a Real */ class TypedNumber { public: /** * Defaults to Rational(0) */ TypedNumber(); TypedNumber(const math::Real& real); TypedNumber(const math::Rational& rational); TypedNumber(const math::ComplexReal& real); TypedNumber(const math::ComplexRational& rational); /** * Node has to be some sort of number */ TypedNumber(const ast::Node& node); ast::Node toNode() const; template<class T> bool is() const; static TypedNumber doPlus( const TypedNumber& x, const TypedNumber& y); static TypedNumber doTimes( const TypedNumber& x, const TypedNumber& y); private: typedef boost::variant<math::Real, math::Rational, math::ComplexReal, math::ComplexRational> Number; Number number; }; template<class T> bool TypedNumber::is() const { static_assert( std::is_same<T, math::Real>::value || std::is_same<T, math::Rational>::value || std::is_same<T, math::ComplexReal>::value || std::is_same<T, math::ComplexRational>::value, "Only ComplexRational, ComplexReal, Real or Rational allowed as T"); return boost::get<T>(&number) != nullptr; } }} //namespace tungsten::eval #endif /* EVAL_TYPEDNUMBER_HPP_ */
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/C_Origin/Intermediate/Build/Win64/UE4Editor/Inc/C_Origin/C_OriginGameModeBase.generated.h
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[]
no_license
HibikiGameWrok/C_Origin
ea665327c59adb90b38953b73f8ea88f47b7178c
43c3bb86d0846e634035c1eed455cfcdb6785c9a
refs/heads/master
2020-08-27T06:30:22.305505
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h
C_OriginGameModeBase.generated.h
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #ifdef C_ORIGIN_C_OriginGameModeBase_generated_h #error "C_OriginGameModeBase.generated.h already included, missing '#pragma once' in C_OriginGameModeBase.h" #endif #define C_ORIGIN_C_OriginGameModeBase_generated_h #define C_Origin_Source_C_Origin_C_OriginGameModeBase_h_15_RPC_WRAPPERS #define C_Origin_Source_C_Origin_C_OriginGameModeBase_h_15_RPC_WRAPPERS_NO_PURE_DECLS #define C_Origin_Source_C_Origin_C_OriginGameModeBase_h_15_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesAC_OriginGameModeBase(); \ friend struct Z_Construct_UClass_AC_OriginGameModeBase_Statics; \ public: \ DECLARE_CLASS(AC_OriginGameModeBase, AGameModeBase, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/C_Origin"), NO_API) \ DECLARE_SERIALIZER(AC_OriginGameModeBase) #define C_Origin_Source_C_Origin_C_OriginGameModeBase_h_15_INCLASS \ private: \ static void StaticRegisterNativesAC_OriginGameModeBase(); \ friend struct Z_Construct_UClass_AC_OriginGameModeBase_Statics; \ public: \ DECLARE_CLASS(AC_OriginGameModeBase, AGameModeBase, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/C_Origin"), NO_API) \ DECLARE_SERIALIZER(AC_OriginGameModeBase) #define C_Origin_Source_C_Origin_C_OriginGameModeBase_h_15_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API AC_OriginGameModeBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AC_OriginGameModeBase) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AC_OriginGameModeBase); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AC_OriginGameModeBase); \ private: \ /** Private move- and copy-constructors, should never be used */ \ NO_API AC_OriginGameModeBase(AC_OriginGameModeBase&&); \ NO_API AC_OriginGameModeBase(const AC_OriginGameModeBase&); \ public: #define C_Origin_Source_C_Origin_C_OriginGameModeBase_h_15_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API AC_OriginGameModeBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ private: \ /** Private move- and copy-constructors, should never be used */ \ NO_API AC_OriginGameModeBase(AC_OriginGameModeBase&&); \ NO_API AC_OriginGameModeBase(const AC_OriginGameModeBase&); \ public: \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AC_OriginGameModeBase); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AC_OriginGameModeBase); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AC_OriginGameModeBase) #define C_Origin_Source_C_Origin_C_OriginGameModeBase_h_15_PRIVATE_PROPERTY_OFFSET #define C_Origin_Source_C_Origin_C_OriginGameModeBase_h_12_PROLOG #define C_Origin_Source_C_Origin_C_OriginGameModeBase_h_15_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ C_Origin_Source_C_Origin_C_OriginGameModeBase_h_15_PRIVATE_PROPERTY_OFFSET \ C_Origin_Source_C_Origin_C_OriginGameModeBase_h_15_RPC_WRAPPERS \ C_Origin_Source_C_Origin_C_OriginGameModeBase_h_15_INCLASS \ C_Origin_Source_C_Origin_C_OriginGameModeBase_h_15_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS #define C_Origin_Source_C_Origin_C_OriginGameModeBase_h_15_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ C_Origin_Source_C_Origin_C_OriginGameModeBase_h_15_PRIVATE_PROPERTY_OFFSET \ C_Origin_Source_C_Origin_C_OriginGameModeBase_h_15_RPC_WRAPPERS_NO_PURE_DECLS \ C_Origin_Source_C_Origin_C_OriginGameModeBase_h_15_INCLASS_NO_PURE_DECLS \ C_Origin_Source_C_Origin_C_OriginGameModeBase_h_15_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS template<> C_ORIGIN_API UClass* StaticClass<class AC_OriginGameModeBase>(); #undef CURRENT_FILE_ID #define CURRENT_FILE_ID C_Origin_Source_C_Origin_C_OriginGameModeBase_h PRAGMA_ENABLE_DEPRECATION_WARNINGS
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/Ghost.cpp
000c3ef3378cc9f7e253f502f1bb550830337cc5
[]
no_license
matheusdfs/TheENDGame
97361765d9f58f8931eb74e3e406e4c6bcaea1a1
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refs/heads/main
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Ghost.cpp
#include "Ghost.h" Ghost::Ghost() { pl1 = NULL; attacking = false; attackdamage = false; death = false; cd = 0; count = 0; id = 1; health = 10; } Ghost::Ghost(int posX, int posY, Player* pl) { pl1 = pl; image.loadFromFile("Textures/Ghost.png"); image.createMaskFromColor(sf::Color::White); texture.loadFromImage(image); sprite.setTexture(texture); sf::IntRect r(0, 0, image.getSize().x, image.getSize().y); body = r; attacking = false; attackdamage = false; death = false; cd = 0; count = 0; id = 1; health = 10; sprite.setPosition(posX, posY); body.left = posX; body.top = posY; } Ghost::~Ghost() { } void Ghost::Execute() { sf::Vector2f direction; direction.x = pl1->getBody()->left - sprite.getPosition().x; direction.y = pl1->getBody()->top - sprite.getPosition().y; float tam = direction.x * direction.x + direction.y * direction.y; tam = sqrt(tam); if (tam == 0) { tam = 1; } direction.x = direction.x * 2.5f/ tam; direction.y = direction.y * 2.5f/ tam; body.left = body.left + static_cast<int>(direction.x); body.top = body.top + static_cast<int>(direction.y); sprite.setPosition(static_cast<float>(body.left), static_cast<float>(body.top)); }
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/1086就不告诉你.cpp
cc1840793fab293f110408a7171db84129b4a315
[]
no_license
KobeNorris/PTA-Practicing
4d5783267741ae0455558ee589026b3a516807ba
784b616336e9dccaa8472a91c9a0673b43f0b99a
refs/heads/master
2022-09-18T20:26:29.895725
2020-06-05T22:32:35
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1086就不告诉你.cpp
#include <iostream> #include <cstdio> using namespace std; int main(void) { int a, b, c, count = 0, num; scanf("%d %d", &a, &b); c = a * b; while(c != 0) { c = c / 10; count++; } c = a * b; if(c == 0) { printf("0\n"); return 0; } int list[count]; for(int t = count - 1; t >= 0; t--) { num = c; for(int i = 0; i < t; i++) num = num / 10; list[t] = num % 10; } int flag = 0; for(int t = 0; t < count; t++) { if(list[t]) flag = 1; if(flag) printf("%d", list[t]); } printf("\n"); return 0; }
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/lab_8_Mul_Add_Reordering_and_Fusion/src/NvDlaAddMulRelu.h
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[]
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eopXD/onnc-tutorial
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refs/heads/master
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NvDlaAddMulRelu.h
//===- NvDlaAddMulRelu.h ------------------------------------------------------===// // // The ONNC Project // // See LICENSE.TXT for details. // //===--------------------------------------------------------------------------===// #ifndef TARGET_NVDLA_NVDLA_ADD_MUL_RELU_H #define TARGET_NVDLA_NVDLA_ADD_MUL_RELU_H #include <onnc/IR/Compute/Reshape.h> #include <onnc/IR/Compute/Transpose.h> #include <onnc/IR/ComputeOperator.h> namespace onnc { namespace foonvdla { class NvDlaAddMulRelu : public ComputeOperator { public: static char ID; public: NvDlaAddMulRelu() : ComputeOperator("AddMulRelu", ID) {} virtual ~NvDlaAddMulRelu() {} // Paramater // Input & Ouput Tensor Tensor* getInput(unsigned int pIdx) override { return static_cast<Tensor*>(m_Inputs[pIdx]); } const Tensor* getInput(unsigned int pIdx) const override { return static_cast<Tensor*>(m_Inputs[pIdx]); } Tensor* getOutput(unsigned int pIdx) override { return static_cast<Tensor*>(m_Outputs[pIdx]); } const Tensor* getOutput(unsigned int pIdx) const override { return static_cast<Tensor*>(m_Outputs[pIdx]); } void printAttributes(std::ostream& pOS) const override; void accept(ComputeVisitor& pV) override; void accept(ComputeVisitor& pV) const override; static bool classof(const ComputeOperator* pOp); }; } // namespace foonvdla } // namespace onnc #endif
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/Trunk/src/hearthstone-world/AchievementInterface.h
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[]
no_license
Refuge89/Hearthstone
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refs/heads/master
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AchievementInterface.h
/*** * Demonstrike Core */ #pragma once struct AchievementData { uint32 id; bool completed; uint32 date; uint32 groupid; uint32 num_criterias; uint32 counter[32]; uint32 completionTimeLast; bool m_isDirty; }; enum AchievementFlags { ACHIEVEMENT_FLAG_COUNTER = 0x01, ACHIEVEMENT_FLAG_LEVELUP = 0x04, ACHIEVEMENT_FLAG_AVERAGE = 0x40, ACHIEVEMENT_FLAG_REALM_FIRST_OBTAIN = 0x100, ACHIEVEMENT_FLAG_REALM_FIRST_KILL = 0x200, }; enum AchievementCriteriaTypes { ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0, ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1, ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5, ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND = 15, ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP = 16, ACHIEVEMENT_CRITERIA_TYPE_DEATH = 17, ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER = 23, ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL = 29, ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE = 30, ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31, ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32, ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34, ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL = 35, ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36, ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38, ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING = 39, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40, ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41, ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42, ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43, ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK = 44, ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT = 45, ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION = 46, ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION = 47, ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP = 48, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49, ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50, ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52, ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53, ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54, ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS = 60, ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS = 61, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING = 63, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER = 65, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL = 66, ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67, ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2 = 69, ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL = 70, ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72, ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE = 74, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS = 75, ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76, ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL = 77, ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE = 78, ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS = 80, ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION = 82, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID = 83, ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS = 84, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD = 85, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED = 86, ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION = 87, ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION = 88, ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS = 89, ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM = 90, ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM = 91, ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED = 93, ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED = 94, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH = 95, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR = 99, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT = 101, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED = 102, ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED = 103, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED = 104, ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED = 105, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED = 106, ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED = 107, ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN = 108, ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE = 112, ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113, ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS = 114, ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS = 115, ACHIEVEMENT_CRITERIA_TYPE_116 = 116, ACHIEVEMENT_CRITERIA_TYPE_117 = 117, ACHIEVEMENT_CRITERIA_TYPE_118 = 118, ACHIEVEMENT_CRITERIA_TYPE_FINISH_RANDOM_DUNGEON = 119, ACHIEVEMENT_CRITERIA_TYPE_120 = 120, ACHIEVEMENT_CRITERIA_TYPE_121 = 121, ACHIEVEMENT_CRITERIA_TYPE_122 = 122, ACHIEVEMENT_CRITERIA_TYPE_123 = 123, ACHIEVEMENT_CRITERIA_TYPE_TOTAL = 124, }; // Making this an enum since they're reversed teamids. enum AchievementFactionReq { ACHIEVEMENT_FACTION_HORDE = 0, ACHIEVEMENT_FACTION_ALLIANCE = 1, }; enum AchievementCriteriaCondition { ACHIEVEMENT_CRITERIA_CONDITION_NONE = 0, ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH = 1, // reset this achievement when you die ACHIEVEMENT_CRITERIA_CONDITION_MAP = 3, ACHIEVEMENT_CRITERIA_CONDITION_ARENA_ZERO_LOSS = 4, }; enum AchievementCriteriaCompletionFlags { ACHIEVEMENT_CRITERIA_COMPLETE_ONE_FLAG = 2, }; enum AchievementCriteriaGroupFlags { ACHIEVEMENT_CRITERIA_GROUP_NOT_IN_GROUP = 2, }; inline uint32 unixTimeToTimeBitfields(time_t secs) { tm* lt = localtime(&secs); return (lt->tm_year - 100) << 24 | lt->tm_mon << 20 | (lt->tm_mday - 1) << 14 | lt->tm_wday << 11 | lt->tm_hour << 6 | lt->tm_min; } typedef std::set<AchievementCriteriaEntry*> AchievementCriteriaSet; typedef std::map<uint32, AchievementCriteriaSet*> AchievementCriteriaMap; class SERVER_DECL AchievementInterface { Player* m_player; map<uint32,AchievementData*> m_achivementDataMap; private: void GiveRewardsForAchievement(AchievementEntry * ae); void EventAchievementEarned(AchievementData * pData); void SendCriteriaUpdate(AchievementData * ad, uint32 idx); bool CanCompleteAchievement(AchievementData * ad); bool HandleBeforeChecks(AchievementData * ad); bool IsHardCoded(AchievementEntry * ae); AchievementData* CreateAchievementDataEntryForAchievement(AchievementEntry * ae); // Gets AchievementData struct. If there is none, one will be created. AchievementData* GetAchievementDataByAchievementID(uint32 ID); WorldPacket* m_achievementInspectPacket; public: AchievementInterface(Player* plr); ~AchievementInterface(); void LoadFromDB( QueryResult * pResult ); void SaveToDB(QueryBuffer * buffer); WorldPacket* BuildAchievementEarned(AchievementData * pData); WorldPacket* BuildAchievementData(bool forInspect = false); bool HasAchievement(uint32 ID); bool HasAchievements() { return m_achivementDataMap.size() > 0; } void ForceEarnedAchievement(uint32 achievementId); //---------------------------------------------------------------- void HandleAchievementCriteriaConditionDeath(); // Handlers for misc events //----------------------------------------------------------------- void HandleAchievementCriteriaKillCreature(uint32 killedMonster); void HandleAchievementCriteriaWinBattleground(uint32 bgMapId, uint32 scoreMargin, uint32 time, CBattleground* bg); void HandleAchievementCriteriaRequiresAchievement(uint32 achievementId); void HandleAchievementCriteriaLevelUp(uint32 level); void HandleAchievementCriteriaOwnItem(uint32 itemId, uint32 stack = 1); void HandleAchievementCriteriaLootItem(uint32 itemId, uint32 stack = 1); void HandleAchievementCriteriaQuestCount(uint32 questCount); void HandleAchievementCriteriaHonorableKillClass(uint32 classId); void HandleAchievementCriteriaHonorableKillRace(uint32 raceId); void HandleAchievementCriteriaHonorableKill(); void HandleAchievementCriteriaTalentResetCount(); void HandleAchievementCriteriaTalentResetCostTotal(uint32 cost); void HandleAchievementCriteriaBuyBankSlot(bool retroactive = false); void HandleAchievementCriteriaFlightPathsTaken(); void HandleAchievementCriteriaExploreArea(uint32 areaId, uint32 explorationFlags); void HandleAchievementCriteriaDoEmote(uint32 emoteId, Unit* pTarget); void HandleAchievementCriteriaCompleteQuestsInZone(uint32 zoneId); void HandleAchievementCriteriaReachSkillLevel(uint32 skillId, uint32 skillLevel); void HandleAchievementCriteriaWinDuel(); void HandleAchievementCriteriaLoseDuel(); void HandleAchievementCriteriaKilledByCreature(uint32 creatureEntry); void HandleAchievementCriteriaKilledByPlayer(); void HandleAchievementCriteriaDeath(); void HandleAchievementCriteriaDeathAtMap(uint32 mapId); //----------------------------------------------------------------- };
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/Project3/celestialbody.cpp
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emilblix/FYS-4150
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celestialbody.cpp
#include <celestialbody.h> #include <vec3.h> CelestialBody::CelestialBody(double x, double y, double vx, double vy, double mass_, double radius_,char const *name_) { position = vec3(x,y,0); velocity = vec3(vx,vy,0); mass = mass_; name = name_; radius = radius_; } CelestialBody::CelestialBody(vec3 pos, vec3 vel, double mass_) { position = pos; velocity = vel; mass = mass_; //resetForce(); } void CelestialBody::resetForce() { force.setToZero(); }
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/note.cpp
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TwinIsland-CCC/RhythmGame_Project_1_00
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refs/heads/main
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note.cpp
#include "note.h" Note::Note(QWidget *parent) : QWidget(parent) { } Note::Note(QWidget *parent,double start_time,char typ,QString img) : QWidget(parent),note_start_time(start_time),type(typ) { if(typ == 'Z' || typ == 'V') { move(320,0); image = ":/key/key/key1.png"; } else if(typ == 'X' || typ == 'C') { move(480,0); image = ":/key/key/key2.png"; } else { } resize(124,124); } int Note::judgetrigggered() { return judge->elapsed(); } Note::~Note() { }
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/clientui.cpp
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clientui.cpp
#include "clientui.h" #include "ui_clientui.h" ClientUI::ClientUI(QWidget *parent) : QDialog(parent), ui(new Ui::ClientUI) { ui->setupUi(this); connect(ui->pushButton,&QPushButton :: clicked,this,&ClientUI :: onStart); } ClientUI::~ClientUI() { delete ui; } void ClientUI :: onStart() { onStarted(ui->textEdit_2->toPlainText(),ui->textEdit->toPlainText()); } void ClientUI :: updateProgress(int p) { ui->progressBar->setValue(p); }
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/src/src/crypto/Zip/RCZipCipher.cpp
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no_license
drivestudy/HaoZip
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refs/heads/master
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RCZipCipher.cpp
/******************************************************************************** * 版权所有(C)2008,2009,2010,好压软件工作室,保留所有权利。 * ******************************************************************************** * 作者 : HaoZip * * 版本 : 1.7 * * 联系方式: haozip@gmail.com * * 官方网站: www.haozip.com * ********************************************************************************/ //include files #include "crypto/Zip/RCZipCipher.h" #include "algorithm/7zCrc.h" ///////////////////////////////////////////////////////////////// //RCZipCipher class implementation BEGIN_NAMESPACE_RCZIP RCZipCipher::RCZipCipher() { } RCZipCipher::~RCZipCipher() { } void RCZipCipher::UpdateKeys(byte_t b) { m_keys[0] = CRC_UPDATE_BYTE(m_keys[0], b); m_keys[1] += m_keys[0] & 0xff; m_keys[1] = m_keys[1] * 134775813L + 1; m_keys[2] = CRC_UPDATE_BYTE(m_keys[2], (byte_t)(m_keys[1] >> 24)); } byte_t RCZipCipher::DecryptByteSpec() { uint32_t temp = m_keys[2] | 2; return (byte_t)((temp * (temp ^ 1)) >> 8); } void RCZipCipher::SetPassword(const byte_t *password, uint32_t passwordLength) { if(password == NULL) { return ; } m_keys[0] = 305419896L; m_keys[1] = 591751049L; m_keys[2] = 878082192L; for (uint32_t i = 0; i < passwordLength; i++) { UpdateKeys(password[i]); } } byte_t RCZipCipher::DecryptByte(byte_t encryptedByte) { byte_t c = (byte_t)(encryptedByte ^ DecryptByteSpec()); UpdateKeys(c); return c ; } byte_t RCZipCipher::EncryptByte(byte_t b) { byte_t c = (byte_t)(b ^ DecryptByteSpec()); UpdateKeys(b); return c; } void RCZipCipher::DecryptHeader(byte_t *buffer) { for (int i = 0; i < 12; i++) { buffer[i] = DecryptByte(buffer[i]); } } void RCZipCipher::EncryptHeader(byte_t *buffer) { for (int i = 0; i < 12; i++) { buffer[i] = EncryptByte(buffer[i]); } } END_NAMESPACE_RCZIP
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/CSCI2270Assignment6Part2.cpp
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Travis024/Binary-Search-Trees-and-Linked-Lists
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CSCI2270Assignment6Part2.cpp
#include <iostream> #include <string> #include "MovieTree.hpp" using namespace std; //The default MovieTree constructor MovieTree::MovieTree(){ root = NULL; }; //The deconstructor; it frees up all memory by deleting the tree. MovieTree::~MovieTree(){ //Delete every node using post order transversal. //Pass through the root. DeleteAll(root); } void MovieTree::addMovieNode(int ranking, std::string title, int releaseYear, int quantity){ MovieNodeBST * newNodeBST = new MovieNodeBST(title[0]); MovieNodeBST * parentBST = root; MovieNodeBST * tempBST = root; MovieNodeLL * newNodeLL = new MovieNodeLL(ranking, title, releaseYear, quantity); if(root == NULL){ root = newNodeBST; root -> head = newNodeLL; root -> leftChild = NULL; root -> rightChild = NULL; } else{ while(tempBST != NULL){ parentBST = tempBST; if(tempBST -> letter > title[0]){ tempBST = tempBST -> leftChild; } else if(tempBST -> letter < title[0]){ tempBST = tempBST -> rightChild; } else{ break; } } if(parentBST -> letter == title[0]){ MovieNodeLL * tempLL = parentBST -> head; MovieNodeLL * parentLL = tempLL; //returns true if greater than, false if less than while(tempLL != NULL){ bool alphabeticalOrdering; int startIndex = 0; int endIndex; if(newNodeLL -> title.length() > tempLL -> title.length()){ endIndex= newNodeLL -> title.length(); } else{ endIndex = tempLL -> title.length(); } while(startIndex != endIndex){ if(newNodeLL -> title[startIndex] > tempLL -> title[startIndex]){ alphabeticalOrdering = true; break; } else if(newNodeLL -> title[startIndex] < tempLL -> title[startIndex]){ alphabeticalOrdering = false; break; } else{ startIndex++; } } if(alphabeticalOrdering){ parentLL = tempLL; tempLL = tempLL -> next; } else{ if(tempLL == parentBST -> head){ newNodeLL -> next = parentBST -> head; parentBST -> head = newNodeLL; return; } newNodeLL -> next = parentLL -> next; parentLL -> next = newNodeLL; return; } } parentLL -> next = newNodeLL; } else if(parentBST -> letter > title[0]){ parentBST -> leftChild = newNodeBST; newNodeBST -> parent = parentBST; newNodeBST -> head = newNodeLL; } else{ parentBST -> rightChild = newNodeBST; newNodeBST -> parent = parentBST; newNodeBST -> head = newNodeLL; } } } MovieNodeBST * MovieTree::searchBST(MovieNodeBST *node, std::string title){ MovieNodeBST * temp = node; if(temp != NULL){ if(temp -> letter == title[0]){ return temp; } else if(temp -> letter > title[0]){ return searchBST(temp -> leftChild, title); } else{ return searchBST(temp -> rightChild, title); } } } void MovieTree::deleteMovieNode(std::string title) { //Use the searchBST function to find the correct BST node MovieNodeBST * tempBST = searchBST(root, title); //If the BST doesn't exist, then the movie must not be in any linked list if(tempBST == NULL){ cout<<"Movie not found."<<endl; } else{ //Now, search for the movie title in the linked list MovieNodeLL * tempLL = searchLL(tempBST -> head, title); //Find the node before the one we're deleting //This is for updating pointers. //NOTE: Checks != tempLL in case tempLL is the parent. MovieNodeLL * parentLL = tempBST -> head; while(parentLL -> next != tempLL && parentLL != tempLL){ parentLL = parentLL -> next; } //If tempLL is NULL, the movie is NOT in the linked list. if(tempLL == NULL){ cout<<"Movie not found."<<endl; } else{ //we're deleting the head of the linked list if(tempLL == tempBST -> head){ //this is the last node, so delete the BST node, too! if(tempLL -> next == NULL){ //THIS IS THE LEAF CASE if(tempBST -> leftChild == NULL && tempBST -> rightChild == NULL){ //Check to see if tempBST is the left or right child if(tempBST -> letter < tempBST -> parent -> letter){ tempBST -> parent -> leftChild = NULL; delete tempBST; } else{ tempBST -> parent -> rightChild = NULL; delete tempBST; } } //THIS IS A ONE CHILD CASE //Check for root because we want to force it to the two child case. else if((tempBST -> leftChild != NULL || tempBST -> rightChild == NULL) && tempBST != root){ //the node being deleted has a left child if(tempBST -> leftChild != NULL){ MovieNodeBST * oneChildHolder = tempBST -> leftChild; //the node being deleted is a left child if(tempBST -> letter < tempBST -> parent -> letter){ tempBST -> parent -> leftChild = oneChildHolder; oneChildHolder -> parent = tempBST -> parent; delete tempBST; return; } //the node being deleted is a right child else{ tempBST -> parent -> rightChild = oneChildHolder; oneChildHolder -> parent = tempBST -> parent; delete tempBST; return; } } //the node being deleted has a right child if(tempBST -> rightChild != NULL){ MovieNodeBST * oneChildHolder = tempBST -> rightChild; //the node being deleted is a left child if(tempBST -> letter < tempBST -> parent -> letter){ tempBST -> parent -> leftChild = oneChildHolder; oneChildHolder -> parent = tempBST -> parent; delete tempBST; return; } //the node being deleted is a right child else{ tempBST -> parent -> rightChild = oneChildHolder; oneChildHolder -> parent = tempBST -> parent; delete tempBST; return; } } } //THIS IS A TWO CHILD CASE else{ MovieNodeBST * minRightTree = tempBST -> rightChild; while(minRightTree -> leftChild != NULL){ minRightTree = minRightTree -> leftChild; } //the child is the minimum value if(minRightTree == tempBST -> rightChild){ //we're deleting the root, so a new one must be delegated if(tempBST == root){ minRightTree -> leftChild = tempBST -> leftChild; minRightTree -> leftChild -> parent = minRightTree; root = minRightTree; delete tempBST; return; } //The node being deleted is a left child else if(tempBST -> letter < tempBST -> parent -> letter){ tempBST -> parent -> leftChild = minRightTree; minRightTree -> parent = tempBST -> parent; minRightTree -> leftChild = tempBST -> leftChild; minRightTree -> leftChild -> parent = minRightTree; delete tempBST; return; } //the node being deleted is a right child else{ tempBST -> parent -> rightChild = minRightTree; minRightTree -> parent = tempBST -> parent; minRightTree -> leftChild = tempBST -> leftChild; delete tempBST; return; } } //the minimum is NOT the child of tempBST! else{ //If the min has children, make sure they stay connected. if(minRightTree -> rightChild != NULL){ minRightTree -> parent -> leftChild = minRightTree -> rightChild; minRightTree -> rightChild -> parent = minRightTree -> parent; } //If it's the root, delegate a new root. //No parent pointers! if(tempBST == root){ minRightTree -> leftChild = tempBST -> leftChild; minRightTree -> rightChild = tempBST -> rightChild; tempBST -> rightChild -> parent = minRightTree; tempBST -> leftChild -> parent = minRightTree; root = minRightTree; delete tempBST; return; } //the node being deleted is a left child else if(tempBST -> letter < tempBST -> parent -> letter){ tempBST -> parent -> leftChild = minRightTree; minRightTree -> parent = tempBST -> parent; minRightTree -> leftChild = tempBST -> leftChild; minRightTree -> rightChild = tempBST -> rightChild; tempBST -> rightChild -> parent = minRightTree; tempBST -> leftChild -> parent = minRightTree; delete tempBST; return; } //the node being deleted is a right child else{ tempBST -> parent -> rightChild = minRightTree; minRightTree -> parent = tempBST -> parent; minRightTree -> leftChild = tempBST -> leftChild; minRightTree -> rightChild = tempBST -> rightChild; tempBST -> rightChild -> parent = minRightTree; tempBST -> leftChild -> parent = minRightTree; delete tempBST; return; } } } return; } //the linked list isn't empty, so make sure to delegate a new head for the BST else{ tempBST -> head = tempLL -> next; delete tempLL; return; } } //In this case, the node is at the end of the linked list //Just have to update one pointer and delete. else if(tempLL -> next == NULL){ parentLL -> next = NULL; delete tempLL; return; } //In this case, it's in the middle of the linked list. //Update a pointer and delete. else{ parentLL -> next = tempLL -> next; delete tempLL; return; } } } } MovieNodeBST * treeMinimum(MovieNodeBST * node) { MovieNodeBST * temp = node; //Go all the way down to the left end //Stop before making tmp NULL while(temp -> leftChild != NULL){ temp = temp -> leftChild; } return temp; } void MovieTree::findMovie(std::string title) { //First, see if the letter is in the BST MovieNodeBST * firstLetter = searchBST(root, title); //If the letter isn't in the BST, then this node will be NULL //The movie has not been found. if(firstLetter == NULL){ cout<<"Movie not found."<<endl; return; } //Now, see if the title is in the linked list MovieNodeLL * movieTitle = searchLL(firstLetter -> head, title); //If the title isn't in the linked list, then this node is NULL //The movie has not been found. if(movieTitle == NULL){ cout<<"Movie not found."<<endl; } //Otherwise, we found the movie. //Print all its info to the user. else{ cout << "Movie Info:" << endl; cout << "===========" << endl; cout << "Ranking:" << movieTitle->ranking << endl; cout << "Title:" << movieTitle->title << endl; cout << "Year:" << movieTitle->year << endl; cout << "Quantity:" << movieTitle->quantity << endl; } } void MovieTree::rentMovie(std::string title) { //See if the title exists in the BST MovieNodeBST * movieLetter = searchBST(root, title); //If the node is NULL, the letter, and thus the movie, don't exist. if(movieLetter == NULL){ cout<<"Movie not found."<<endl; return; } //search for the movie in the liked list MovieNodeLL * movieTitle = searchLL(movieLetter -> head, title); //If the node is NULL, the movie isn't in the list. if(movieTitle == NULL){ cout<<"Movie not found."<<endl; } else{ //rent the movie out/decrement quantity movieTitle -> quantity = movieTitle -> quantity - 1; //Display the info cout << "Movie has been rented." << endl; cout << "Movie Info:" << endl; cout << "===========" << endl; cout << "Ranking:" << movieTitle->ranking << endl; cout << "Title:" << movieTitle->title << endl; cout << "Year:" << movieTitle->year << endl; cout << "Quantity:" << movieTitle->quantity << endl; //If the qunatity is now 0, delete the node if(movieTitle -> quantity == 0){ deleteMovieNode(title); } } } int MovieTree::countMovieNodes(){ //initialize the number of movies as 0 int numberOfMovies = 0; //Pass its address through thge function so its value is changed at each BST node. countMovieNodes(root, &numberOfMovies); return numberOfMovies; } void MovieTree::countMovieNodes(MovieNodeBST *node, int *c) { //This will be an in order transversal of the tree if(node!=NULL){ //First, go through the left side of the tree from smallest to largest countMovieNodes(node -> leftChild, c); //For every BST node, count every movie it has. MovieNodeLL * transverseLL = node -> head; while(transverseLL != NULL){ //Remember to update C using a dereferencer *c = *c + 1; transverseLL = transverseLL -> next; } //then go through the entire right side of the tree countMovieNodes(node -> rightChild, c); } } void MovieTree::printMovieInventory(){ //call the private printMovieInventory function on the root printMovieInventory(root); } void MovieTree::printMovieInventory(MovieNodeBST * node){ //This will transverse the tree in order //At each BST node, print the linked list from head to end. if(node != NULL){ printMovieInventory(node -> leftChild); //Start with the left side of the tree MovieNodeLL * transverseLL = node -> head; //Go through the linked list and print every movie and its quantity while(transverseLL != NULL){ cout<<"Movie: "<<transverseLL->title<<" "<<transverseLL->quantity<<endl; transverseLL = transverseLL -> next; } //Then do the right side of the tree printMovieInventory(node -> rightChild); } } MovieNodeLL * MovieTree::searchLL(MovieNodeLL * head, std::string title){ MovieNodeLL * transverseLL = head; while(transverseLL != NULL){ if(transverseLL -> title == title){ return transverseLL; } else{ transverseLL = transverseLL -> next; } } return NULL; } void MovieTree::DeleteAll(MovieNodeBST * node){ //Post order transversal //This way we don't lose the root. if(node != NULL){ DeleteAll(node->leftChild); DeleteAll(node->rightChild); //Go through and delete each LL node as well MovieNodeLL * transverseLL = node -> head; MovieNodeLL * transverseNext = transverseLL -> next; while(transverseNext != NULL){ cout<<"Deleting: "<<transverseLL -> title<<endl; delete transverseLL; transverseLL = transverseNext; transverseNext = transverseNext -> next; } //Since we checked if transverseNext was NULL, transverseLL still exists //Delete it now cout<<"Deleting: "<<transverseLL -> title<<endl; delete transverseLL; //And finally, delete the BST node delete node; } }
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/Programming Assignments/PA8/PA8/TransactionNode.h
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StuartLBrown/CPTS-122-Projects
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TransactionNode.h
#include "Node.h" #pragma once using std::cout; using std::endl; class TransactionNode : public Node { private: int units; public: //overloaded destructor ~TransactionNode(){ delete left, right; } //default constructor TransactionNode(string _data = "", int _units = 0) : Node(_data){ units = _units; } //getter and setter int getUnits() { return units; } void setUnits(int newUnits) { units = newUnits; } //overloaded printData function void printData() { cout << data << " has " << units << " units" << endl; } };
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/digger/h/monster.cpp
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reenigne/reenigne
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monster.cpp
/* Digger Remastered Copyright (c) Andrew Jenner 1998-2004 */ #include <stdlib.h> #include "def.h" #include "monster.h" #include "main.h" #include "sprite.h" #include "digger.h" #include "drawing.h" #include "bags.h" #include "sound.h" #include "scores.h" #include "record.h" struct monster { Sint4 x,y,h,v,xr,yr,dir,hdir,t,hnt,death,bag,dtime,stime,chase; bool flag,nob,alive; } mondat[6]; Sint4 nextmonster=0,totalmonsters=0,maxmononscr=0,nextmontime=0,mongaptime=0; Sint4 chase=0; bool unbonusflag=false; void createmonster(void); void monai(Sint4 mon); void mondie(Sint4 mon); bool fieldclear(Sint4 dir,Sint4 x,Sint4 y); void squashmonster(Sint4 mon,Sint4 death,Sint4 bag); Sint4 nmononscr(void); void initmonsters(void) { Sint4 i; for (i=0;i<MONSTERS;i++) mondat[i].flag=false; nextmonster=0; mongaptime=45-(levof10()<<1); totalmonsters=levof10()+5; switch (levof10()) { case 1: maxmononscr=3; break; case 2: case 3: case 4: case 5: case 6: case 7: maxmononscr=4; break; case 8: case 9: case 10: maxmononscr=5; } nextmontime=10; unbonusflag=true; } void erasemonsters(void) { Sint4 i; for (i=0;i<MONSTERS;i++) if (mondat[i].flag) erasespr(i+FIRSTMONSTER); } void domonsters(void) { Sint4 i; if (nextmontime>0) nextmontime--; else { if (nextmonster<totalmonsters && nmononscr()<maxmononscr && isalive() && !bonusmode) createmonster(); if (unbonusflag && nextmonster==totalmonsters && nextmontime==0) if (isalive()) { unbonusflag=false; createbonus(); } } for (i=0;i<MONSTERS;i++) if (mondat[i].flag) { if (mondat[i].hnt>10-levof10()) { if (mondat[i].nob) { mondat[i].nob=false; mondat[i].hnt=0; } } if (mondat[i].alive) if (mondat[i].t==0) { monai(i); if (randno(15-levof10())==0) /* Need to split for determinism */ if (mondat[i].nob && mondat[i].alive) monai(i); } else mondat[i].t--; else mondie(i); } } void createmonster(void) { Sint4 i; for (i=0;i<MONSTERS;i++) if (!mondat[i].flag) { mondat[i].flag=true; mondat[i].alive=true; mondat[i].t=0; mondat[i].nob=true; mondat[i].hnt=0; mondat[i].h=14; mondat[i].v=0; mondat[i].x=292; mondat[i].y=18; mondat[i].xr=0; mondat[i].yr=0; mondat[i].dir=DIR_LEFT; mondat[i].hdir=DIR_LEFT; mondat[i].chase=chase+curplayer; chase=(chase+1)%diggers; nextmonster++; nextmontime=mongaptime; mondat[i].stime=5; movedrawspr(i+FIRSTMONSTER,mondat[i].x,mondat[i].y); break; } } bool mongotgold=false; void mongold(void) { mongotgold=true; } void monai(Sint4 mon) { Sint4 monox,monoy,dir,mdirp1,mdirp2,mdirp3,mdirp4,t; int clcoll[SPRITES],clfirst[TYPES],i,m,dig; bool push,bagf; monox=mondat[mon].x; monoy=mondat[mon].y; if (mondat[mon].xr==0 && mondat[mon].yr==0) { /* If we are here the monster needs to know which way to turn next. */ /* Turn hobbin back into nobbin if it's had its time */ if (mondat[mon].hnt>30+(levof10()<<1)) if (!mondat[mon].nob) { mondat[mon].hnt=0; mondat[mon].nob=true; } /* Set up monster direction properties to chase Digger */ dig=mondat[mon].chase; if (!digalive(dig)) dig=(diggers-1)-dig; if (abs(diggery(dig)-mondat[mon].y)>abs(diggerx(dig)-mondat[mon].x)) { if (diggery(dig)<mondat[mon].y) { mdirp1=DIR_UP; mdirp4=DIR_DOWN; } else { mdirp1=DIR_DOWN; mdirp4=DIR_UP; } if (diggerx(dig)<mondat[mon].x) { mdirp2=DIR_LEFT; mdirp3=DIR_RIGHT; } else { mdirp2=DIR_RIGHT; mdirp3=DIR_LEFT; } } else { if (diggerx(dig)<mondat[mon].x) { mdirp1=DIR_LEFT; mdirp4=DIR_RIGHT; } else { mdirp1=DIR_RIGHT; mdirp4=DIR_LEFT; } if (diggery(dig)<mondat[mon].y) { mdirp2=DIR_UP; mdirp3=DIR_DOWN; } else { mdirp2=DIR_DOWN; mdirp3=DIR_UP; } } /* In bonus mode, run away from Digger */ if (bonusmode) { t=mdirp1; mdirp1=mdirp4; mdirp4=t; t=mdirp2; mdirp2=mdirp3; mdirp3=t; } /* Adjust priorities so that monsters don't reverse direction unless they really have to */ dir=reversedir(mondat[mon].dir); if (dir==mdirp1) { mdirp1=mdirp2; mdirp2=mdirp3; mdirp3=mdirp4; mdirp4=dir; } if (dir==mdirp2) { mdirp2=mdirp3; mdirp3=mdirp4; mdirp4=dir; } if (dir==mdirp3) { mdirp3=mdirp4; mdirp4=dir; } /* Introduce a random element on levels <6 : occasionally swap p1 and p3 */ if (randno(levof10()+5)==1) /* Need to split for determinism */ if (levof10()<6) { t=mdirp1; mdirp1=mdirp3; mdirp3=t; } /* Check field and find direction */ if (fieldclear(mdirp1,mondat[mon].h,mondat[mon].v)) dir=mdirp1; else if (fieldclear(mdirp2,mondat[mon].h,mondat[mon].v)) dir=mdirp2; else if (fieldclear(mdirp3,mondat[mon].h,mondat[mon].v)) dir=mdirp3; else if (fieldclear(mdirp4,mondat[mon].h,mondat[mon].v)) dir=mdirp4; /* Hobbins don't care about the field: they go where they want. */ if (!mondat[mon].nob) dir=mdirp1; /* Monsters take a time penalty for changing direction */ if (mondat[mon].dir!=dir) mondat[mon].t++; /* Save the new direction */ mondat[mon].dir=dir; } /* If monster is about to go off edge of screen, stop it. */ if ((mondat[mon].x==292 && mondat[mon].dir==DIR_RIGHT) || (mondat[mon].x==12 && mondat[mon].dir==DIR_LEFT) || (mondat[mon].y==180 && mondat[mon].dir==DIR_DOWN) || (mondat[mon].y==18 && mondat[mon].dir==DIR_UP)) mondat[mon].dir=DIR_NONE; /* Change hdir for hobbin */ if (mondat[mon].dir==DIR_LEFT || mondat[mon].dir==DIR_RIGHT) mondat[mon].hdir=mondat[mon].dir; /* Hobbins dig */ if (!mondat[mon].nob) eatfield(mondat[mon].x,mondat[mon].y,mondat[mon].dir); /* (Draw new tunnels) and move monster */ switch (mondat[mon].dir) { case DIR_RIGHT: if (!mondat[mon].nob) drawrightblob(mondat[mon].x,mondat[mon].y); mondat[mon].x+=4; break; case DIR_UP: if (!mondat[mon].nob) drawtopblob(mondat[mon].x,mondat[mon].y); mondat[mon].y-=3; break; case DIR_LEFT: if (!mondat[mon].nob) drawleftblob(mondat[mon].x,mondat[mon].y); mondat[mon].x-=4; break; case DIR_DOWN: if (!mondat[mon].nob) drawbottomblob(mondat[mon].x,mondat[mon].y); mondat[mon].y+=3; break; } /* Hobbins can eat emeralds */ if (!mondat[mon].nob) hitemerald((mondat[mon].x-12)/20,(mondat[mon].y-18)/18, (mondat[mon].x-12)%20,(mondat[mon].y-18)%18, mondat[mon].dir); /* If Digger's gone, don't bother */ if (!isalive()) { mondat[mon].x=monox; mondat[mon].y=monoy; } /* If monster's just started, don't move yet */ if (mondat[mon].stime!=0) { mondat[mon].stime--; mondat[mon].x=monox; mondat[mon].y=monoy; } /* Increase time counter for hobbin */ if (!mondat[mon].nob && mondat[mon].hnt<100) mondat[mon].hnt++; /* Draw monster */ push=true; drawmon(mon,mondat[mon].nob,mondat[mon].hdir,mondat[mon].x,mondat[mon].y); for (i=0;i<TYPES;i++) clfirst[i]=first[i]; for (i=0;i<SPRITES;i++) clcoll[i]=coll[i]; incpenalty(); /* Collision with another monster */ if (clfirst[2]!=-1) { mondat[mon].t++; /* Time penalty */ /* Ensure both aren't moving in the same dir. */ i=clfirst[2]; do { m=i-FIRSTMONSTER; if (mondat[mon].dir==mondat[m].dir && mondat[m].stime==0 && mondat[mon].stime==0) mondat[m].dir=reversedir(mondat[m].dir); /* The kludge here is to preserve playback for a bug in previous versions. */ if (!kludge) incpenalty(); else if (!(m&1)) incpenalty(); i=clcoll[i]; } while (i!=-1); if (kludge) if (clfirst[0]!=-1) incpenalty(); } /* Check for collision with bag */ i=clfirst[1]; bagf=false; while (i!=-1) { if (bagexist(i-FIRSTBAG)) { bagf=true; break; } i=clcoll[i]; } if (bagf) { mondat[mon].t++; /* Time penalty */ mongotgold=false; if (mondat[mon].dir==DIR_RIGHT || mondat[mon].dir==DIR_LEFT) { push=pushbags(mondat[mon].dir,clfirst,clcoll); /* Horizontal push */ mondat[mon].t++; /* Time penalty */ } else if (!pushudbags(clfirst,clcoll)) /* Vertical push */ push=false; if (mongotgold) /* No time penalty if monster eats gold */ mondat[mon].t=0; if (!mondat[mon].nob && mondat[mon].hnt>1) removebags(clfirst,clcoll); /* Hobbins eat bags */ } /* Increase hobbin cross counter */ if (mondat[mon].nob && clfirst[2]!=-1 && isalive()) mondat[mon].hnt++; /* See if bags push monster back */ if (!push) { mondat[mon].x=monox; mondat[mon].y=monoy; drawmon(mon,mondat[mon].nob,mondat[mon].hdir,mondat[mon].x,mondat[mon].y); incpenalty(); if (mondat[mon].nob) /* The other way to create hobbin: stuck on h-bag */ mondat[mon].hnt++; if ((mondat[mon].dir==DIR_UP || mondat[mon].dir==DIR_DOWN) && mondat[mon].nob) mondat[mon].dir=reversedir(mondat[mon].dir); /* If vertical, give up */ } /* Collision with Digger */ if (clfirst[4]!=-1 && isalive()) if (bonusmode) { killmon(mon); i=clfirst[4]; while (i!=-1) { if (digalive(i-FIRSTDIGGER+curplayer)) sceatm(i-FIRSTDIGGER+curplayer); i=clcoll[i]; } soundeatm(); /* Collision in bonus mode */ } else { i=clfirst[4]; while (i!=-1) { if (digalive(i-FIRSTDIGGER+curplayer)) killdigger(i-FIRSTDIGGER+curplayer,3,0); /* Kill Digger */ i=clcoll[i]; } } /* Update co-ordinates */ mondat[mon].h=(mondat[mon].x-12)/20; mondat[mon].v=(mondat[mon].y-18)/18; mondat[mon].xr=(mondat[mon].x-12)%20; mondat[mon].yr=(mondat[mon].y-18)%18; } void mondie(Sint4 mon) { switch (mondat[mon].death) { case 1: if (bagy(mondat[mon].bag)+6>mondat[mon].y) mondat[mon].y=bagy(mondat[mon].bag); drawmondie(mon,mondat[mon].nob,mondat[mon].hdir,mondat[mon].x, mondat[mon].y); incpenalty(); if (getbagdir(mondat[mon].bag)==-1) { mondat[mon].dtime=1; mondat[mon].death=4; } break; case 4: if (mondat[mon].dtime!=0) mondat[mon].dtime--; else { killmon(mon); if (diggers==2) scorekill2(); else scorekill(curplayer); } } } bool fieldclear(Sint4 dir,Sint4 x,Sint4 y) { switch (dir) { case DIR_RIGHT: if (x<14) if ((getfield(x+1,y)&0x2000)==0) if ((getfield(x+1,y)&1)==0 || (getfield(x,y)&0x10)==0) return true; break; case DIR_UP: if (y>0) if ((getfield(x,y-1)&0x2000)==0) if ((getfield(x,y-1)&0x800)==0 || (getfield(x,y)&0x40)==0) return true; break; case DIR_LEFT: if (x>0) if ((getfield(x-1,y)&0x2000)==0) if ((getfield(x-1,y)&0x10)==0 || (getfield(x,y)&1)==0) return true; break; case DIR_DOWN: if (y<9) if ((getfield(x,y+1)&0x2000)==0) if ((getfield(x,y+1)&0x40)==0 || (getfield(x,y)&0x800)==0) return true; } return false; } void checkmonscared(Sint4 h) { Sint4 m; for (m=0;m<MONSTERS;m++) if (h==mondat[m].h && mondat[m].dir==DIR_UP) mondat[m].dir=DIR_DOWN; } void killmon(Sint4 mon) { if (mondat[mon].flag) { mondat[mon].flag=mondat[mon].alive=false; erasespr(mon+FIRSTMONSTER); if (bonusmode) totalmonsters++; } } void squashmonsters(Sint4 bag,int *clfirst,int *clcoll) { int next=clfirst[2],m; while (next!=-1) { m=next-FIRSTMONSTER; if (mondat[m].y>=bagy(bag)) squashmonster(m,1,bag); next=clcoll[next]; } } Sint4 killmonsters(int *clfirst,int *clcoll) { int next=clfirst[2],m,n=0; while (next!=-1) { m=next-FIRSTMONSTER; killmon(m); n++; next=clcoll[next]; } return n; } void squashmonster(Sint4 mon,Sint4 death,Sint4 bag) { mondat[mon].alive=false; mondat[mon].death=death; mondat[mon].bag=bag; } Sint4 monleft(void) { return nmononscr()+totalmonsters-nextmonster; } Sint4 nmononscr(void) { Sint4 i,n=0; for (i=0;i<MONSTERS;i++) if (mondat[i].flag) n++; return n; } void incmont(Sint4 n) { Sint4 m; if (n>MONSTERS) n=MONSTERS; for (m=1;m<n;m++) mondat[m].t++; } Sint4 getfield(Sint4 x,Sint4 y) { return field[y*15+x]; }
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/Programming-II/player.cpp
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[]
no_license
zhangke8/MSU-CS
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c6110a2e025bf5dba8e61e5e3e83e6fc2755dc2a
refs/heads/master
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player.cpp
///* // * File: player.cpp // * Author: zhangke8 // * // * Created on March 27, 2014, 7:41 PM // */ #include "player.h" using std::pair; #include<iostream> using std::cout; using std::endl; #include <vector> using std::vector; #include<algorithm> using std::copy; using std::transform; #include<iterator> using std::ostream_iterator; #include<sstream> using std::ostringstream; Player::Player(double x) { cash = x; }; bool Player::buy (Market &m, string stock, long date, long quantity) { vector <string> symbol{"AA", "AXP", "BA", "BAC", "CAT", "CSCO", "CVX", "DD", "DIS", "GE", "HD" , "HPQ", "IBM", "INTC", "JNJ", "JPM", "KFT", "KO", "MCD", "MMM", "MRK", "MSFT", "PFE", "PG", "T", "TRV", "UTX", "VZ", "WMT", "XOM"}; auto f = find(symbol.begin(), symbol.end(), stock); double price = m.get_price(stock, date); // gets stock price double stock_cost = price*quantity; // calculates price of stock quantity if ((f != symbol.end()) && (cash >= stock_cost) && (stock_cost > 0)) { // start if statement stocks[stock] += quantity; cash -= stock_cost; return true; }// end if statement else { // start else statement return false; } // end else statement } // end buy member function bool Player::sell (Market &m, string stock, long date, long quantity) { vector <string> symbol{"AA", "AXP", "BA", "BAC", "CAT", "CSCO", "CVX", "DD", "DIS", "GE", "HD" , "HPQ", "IBM", "INTC", "JNJ", "JPM", "KFT", "KO", "MCD", "MMM", "MRK", "MSFT", "PFE", "PG", "T", "TRV", "UTX", "VZ", "WMT", "XOM"}; auto s = find(symbol.begin(), symbol.end(), stock); double price = m.get_price(stock, date); // gets stock price double money_earned = price*quantity; // calculates money earned selling if ((s != symbol.end()) && (stocks[stock] >= quantity) && (money_earned > 0)) { // start if statement stocks[stock] -= quantity; cash += money_earned; return true; }// end if statement else { // start else statement return false; } // end else statement } // end sell member function typedef pair<string, long> Cnt; string s(Cnt p) { ostringstream oss; oss << p.first << ", quantity " << p.second << endl; return oss.str(); } string Player::to_str() { ostringstream o; o << "Player has: " << Player::cash << " dollars, Stocks are: \n"; transform(stocks.begin(),stocks.end(),ostream_iterator<string>(o, ""), s); return o.str(); } // //int main() { // // return 0; //}
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/ai_player.cpp
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[]
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patterson-tom/Tic-Tac-Toe-AI
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refs/heads/master
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2020-09-20T13:23:21
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ai_player.cpp
#include "ai_player.h" #include <limits.h> #include <algorithm> #include <iostream> AIPlayer::AIPlayer(char symbol) { this->symbol = symbol; } int AIPlayer::negamax(Board *board, int alpha, int beta, char player, int depth) { std::vector<Move> validMoves = getValidMoves(board->getBoard(), player); if (validMoves.size() == 0) return 0; int value = INT_MIN; for (auto &move : validMoves) { board->applyMove(&move); if (board->checkWin(&move)) { value = INT_MAX - depth; } else { value = std::max(value, -negamax(board, -beta, -alpha, player == 'x' ? 'o' : 'x', depth+1)); } board->undoMove(&move); alpha = std::max(alpha, value); if (alpha >= beta) { break; } } return value; } std::vector<Move> AIPlayer::getValidMoves(std::vector<char> *board, char player) { std::vector<Move> validMoves; for (unsigned int y = 0; y < 3; y++) { for (unsigned int x = 0; x < 3; x++) { if (board->at(y * 3 + x) != '-') { continue; } validMoves.push_back({x, y, player}); } } return validMoves; } Move AIPlayer::getNextMove(Board *board) { std::vector<Move> validMoves = getValidMoves(board->getBoard(), symbol); std::vector<int> scores; for (auto &move : validMoves) { board->applyMove(&move); if (board->checkWin(&move)){ scores.push_back(INT_MAX); board->undoMove(&move); break; } int val = -negamax(board, INT_MIN+1, INT_MAX, symbol == 'o' ? 'x' : 'o', 0); scores.push_back(val); board->undoMove(&move); } int index = std::distance(scores.begin(), std::max_element(scores.begin(), scores.end())); return validMoves.at(index); }
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/LuoGu/p1801.cpp
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[]
no_license
Igronemyk/OI
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refs/heads/master
2021-09-16T15:37:20.246679
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p1801.cpp
#include <cstdio> #include <set> #include <cstring> using namespace std; template<typename T> T read() { T result = 0;int f = 1;char c = getchar(); while(c > '9' || c < '0') {if(c == '-') f *= -1;c = getchar();} while(c <= '9' && c >= '0') {result = result * 10 + c -'0';c = getchar();} return result * f; } int main() { int M = read<int>(),N = read<int>(); int *values = new int[M],*querys = new int[M]; for(int i = 0;i < M;i++) { values[i] = read<int>(); } memset(querys,0,sizeof(int) * M); for(int i = 0;i < N;i++) { int tmpValue = read<int>(); querys[tmpValue - 1]++; } multiset<int> mst; bool init = false; multiset<int>::iterator nowValue; for(int i = 0;i < M;i++) { mst.insert(values[i]); if(init) { if(values[i] < *nowValue) { nowValue--; } } while(querys[i]--) { if(!init) { init = true; nowValue = mst.begin(); }else { nowValue++; } printf("%d\n",*nowValue); } } return 0; }
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/Cap-Man/TeleportSystem.h
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[]
no_license
nihk/Cap-Man
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refs/heads/master
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TeleportSystem.h
#pragma once #include "System.h" #include "Constants.h" #include "Point.h" class Rect; class TeleportSystem : public System { public: TeleportSystem(Manager& manager); ~TeleportSystem(); void updateEntity(float delta, int entity) override; private: static void emerge(::Rect& rect /* out */, const Point& center, const Rect& emergantPortPad, Directions::Direction emergingSide); };
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/butano/include/bn_affine_bg_map_item.h
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bn_affine_bg_map_item.h
/* * Copyright (c) 2020-2021 Gustavo Valiente gustavo.valiente@protonmail.com * zlib License, see LICENSE file. */ #ifndef BN_AFFINE_BG_MAP_ITEM_H #define BN_AFFINE_BG_MAP_ITEM_H /** * @file * bn::affine_bg_map_item header file. * * @ingroup affine_bg * @ingroup bg_map * @ingroup tool */ #include "bn_size.h" #include "bn_alignment.h" #include "bn_optional_fwd.h" #include "bn_compression_type.h" #include "bn_affine_bg_map_cell.h" namespace bn { class bg_palette_ptr; class affine_bg_map_ptr; class affine_bg_tiles_ptr; /** * @brief Contains the required information to generate affine background maps. * * The assets conversion tools generate an object of this type in the build folder for each *.bmp file * with `affine_bg` type. * * The map cells are not copied but referenced, so they should outlive the affine_bg_map_item * to avoid dangling references. * * @ingroup affine_bg * @ingroup bg_map * @ingroup tool */ class affine_bg_map_item { public: /** * @brief Constructor. * @param cells_ref Reference to one or more affine background map cells. * * The map cells are not copied but referenced, so they should outlive the affine_bg_map_item * to avoid dangling references. * * @param dimensions Size in map cells of the referenced map cells. */ constexpr affine_bg_map_item(const affine_bg_map_cell& cells_ref, const size& dimensions) : affine_bg_map_item(cells_ref, dimensions, compression_type::NONE) { } /** * @brief Constructor. * @param cells_ref Reference to one or more affine background map cells. * * The map cells are not copied but referenced, so they should outlive the affine_bg_map_item * to avoid dangling references. * * @param dimensions Size in map cells of the referenced map cells. * @param compression Compression type. */ constexpr affine_bg_map_item(const affine_bg_map_cell& cells_ref, const size& dimensions, compression_type compression) : _cells_ptr(&cells_ref), _dimensions(dimensions), _compression(compression) { BN_ASSERT(aligned<alignof(int)>(&cells_ref), "Map cells are not aligned"); BN_ASSERT((dimensions.width() == 16 && dimensions.height() == 16) || (dimensions.width() >= 32 && dimensions.width() % 32 == 0), "Invalid width: ", dimensions.width()); BN_ASSERT((dimensions.width() == 16 && dimensions.height() == 16) || (dimensions.height() >= 32 && dimensions.height() % 32 == 0), "Invalid height: ", dimensions.height()); } /** * @brief Returns the referenced map cells. */ [[nodiscard]] constexpr const affine_bg_map_cell& cells_ref() const { return *_cells_ptr; } /** * @brief Returns the size in map cells of the referenced map cells. */ [[nodiscard]] constexpr const size& dimensions() const { return _dimensions; } /** * @brief Indicates if maps generated with this item are big or not. * * Big backgrounds are slower CPU wise and don't support wrapping * (they can't be moved beyond their boundaries), but can have any width or height multiple of 256 pixels. */ [[nodiscard]] constexpr bool big() const { int width = _dimensions.width(); return width != _dimensions.height() || (width != 16 && width != 32 && width != 64 && width != 128); } /** * @brief Returns the compression type. */ [[nodiscard]] constexpr compression_type compression() const { return _compression; } /** * @brief Uncompresses the stored data in the map cells referenced by uncompressed_cells_ref. * * If the source and destination map cells overlap, the behavior is undefined. * * @param uncompressed_cells_ref Destination of the uncompressed map cells. * @param uncompressed_dimensions Size in map cells of the destination data. * @return An affine_bg_map_item pointing to the uncompressed map cells. */ [[nodiscard]] affine_bg_map_item uncompress(affine_bg_map_cell& uncompressed_cells_ref, const size& uncompressed_dimensions) const; /** * @brief Searches for an affine_bg_map_ptr which references the information provided by this item. * @param tiles Referenced tiles of the map to search. * @param palette Referenced color palette of the map to search. * @return affine_bg_map_ptr which references the information provided by this item if it has been found; * bn::nullopt otherwise. */ [[nodiscard]] optional<affine_bg_map_ptr> find_map( const affine_bg_tiles_ptr& tiles, const bg_palette_ptr& palette) const; /** * @brief Searches for an affine_bg_map_ptr which references the information provided by this item. * If it is not found, it creates an affine_bg_map_ptr which references it. * * The map cells are not copied but referenced, * so they should outlive the affine_bg_map_ptr to avoid dangling references. * * @param tiles Referenced tiles of the map to search or handle. * @param palette Referenced color palette of the map to search or handle. * @return affine_bg_map_ptr which references the information provided by this item if it has been found; * otherwise it returns an affine_bg_map_ptr which references it. */ [[nodiscard]] affine_bg_map_ptr create_map(affine_bg_tiles_ptr tiles, bg_palette_ptr palette) const; /** * @brief Creates an affine_bg_map_ptr which references the information provided by this item. * * The map system does not support multiple affine_bg_map_ptr items referencing to the same map cells. * If you are not sure if the information provided by this item is already referenced or not, * you should use the create_map method instead. * * The map cells are not copied but referenced, * so they should outlive the affine_bg_map_ptr to avoid dangling references. * * @param tiles Referenced tiles of the map to handle. * @param palette Referenced color palette of the map to handle. * @return affine_bg_map_ptr which references the information provided by this item. */ [[nodiscard]] affine_bg_map_ptr create_new_map(affine_bg_tiles_ptr tiles, bg_palette_ptr palette) const; /** * @brief Searches for an affine_bg_map_ptr which references the information provided by this item. * If it is not found, it creates an affine_bg_map_ptr which references it. * * The map cells are not copied but referenced, * so they should outlive the affine_bg_map_ptr to avoid dangling references. * * @param tiles Referenced tiles of the map to search or handle. * @param palette Referenced color palette of the map to search or handle. * @return affine_bg_map_ptr which references the information provided by this item if it has been found; * otherwise it returns an affine_bg_map_ptr which references it if it could be allocated; * bn::nullopt otherwise. */ [[nodiscard]] optional<affine_bg_map_ptr> create_map_optional( affine_bg_tiles_ptr tiles, bg_palette_ptr palette) const; /** * @brief Creates an affine_bg_map_ptr which references the information provided by this item. * * The map system does not support multiple affine_bg_map_ptr items referencing to the same map cells. * If you are not sure if the information provided by this item is already referenced or not, * you should use the create_map_optional method instead. * * The map cells are not copied but referenced, * so they should outlive the affine_bg_map_ptr to avoid dangling references. * * @param tiles Referenced tiles of the map to handle. * @param palette Referenced color palette of the map to handle. * @return affine_bg_map_ptr which references the information provided by this item * if the affine_bg_map_ptr can be allocated; bn::nullopt otherwise. */ [[nodiscard]] optional<affine_bg_map_ptr> create_new_map_optional( affine_bg_tiles_ptr tiles, bg_palette_ptr palette) const; /** * @brief Default equal operator. */ [[nodiscard]] constexpr friend bool operator==(const affine_bg_map_item& a, const affine_bg_map_item& b) = default; private: const affine_bg_map_cell* _cells_ptr; size _dimensions; compression_type _compression; }; } #endif
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/CS162 Project 4/CS162 Project 4/From Flip/vampire.cpp
e2eebe04cff9ba9f1eacd3fe751e23de79544537
[]
no_license
buteaut/CS162
2c1457feccdc2c667a1dc73f32f92ea244787d91
4b55518ba9b2f87f7e3633261d98bd659fb38966
refs/heads/master
2021-03-24T12:25:10.255380
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cpp
vampire.cpp
/********************************************************************************* ** Program name: Project 3 (Vampire Implementation File) ** Author: Thomas Buteau ** Date: 2-19-17 ** Description: Vampire implementation file. Attacks with 1D12, defends with 1D6, ** has 1 armor and 18 health. Has "charm" ability which gives 50% ** chance to dodge all damage (does not work against Medusa "glare"). ** *********************************************************************************/ #include "vampire.hpp" Vampire::Vampire() : Fighter(1,12,1,6,1,18,"Vampire") //default constructor { //intentionally left blank } Vampire::Vampire(std::string name) : Fighter(1, 12, 1, 6, 1, 18, name) { //intentionally left blank } Vampire::~Vampire() //deconstructor { //intentionally left blank } /********************************************************************************* ** Vampire::defense ** Description: Takes an int damage as an argument and reduces it with a dodge ** roll then, if applicable, armor and finally reduces health by ** the remaining damage amount. Reporting stats at each step. Has a ** 50% chance to use charm and reduce damage to 0. ** *********************************************************************************/ void Vampire::defense(int damage) { int dodge = 0; if (!charm()) { for (int i = 0; i < defDieNum; i++) { dodge += rollDice(defDiePow); } std::cout << name << " dodges " << dodge << " damage." << std::endl; damage -= dodge; if (damage > 0 && this->armor > 0) { std::cout << name << "'s armor absorbs " << armor << " damage." << std::endl << std::endl; } else { std::cout << std::endl; } damage -= armor; if (damage > 0) { health -= damage; std::cout << name << " takes " << damage << " and now has " << health << " health." << std::endl << std::endl; } } else std::cout << name << " uses Charm, it's super effective!" << std::endl << std::endl; } /********************************************************************************* ** Vampire::charm ** Description: Returns a bool for a random coin flip. ** *********************************************************************************/ bool Vampire::charm() { return rand() % 2; }
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/couples/ofxTimeline/ofxTLVideoDepthAlignmentScrubber.cpp
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DaneBettis/ofxRGBDepth
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07b47311126927a1b78f62306f876b1139c6e2d8
refs/heads/master
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2012-07-02T18:31:50
2012-07-02T18:31:50
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cpp
ofxTLVideoDepthAlignmentScrubber.cpp
/* * ofxTLVideoDepthAlignmentScrubber.cpp * RGBDPostAlign * * Created by James George on 11/16/11. * Copyright 2011 __MyCompanyName__. All rights reserved. * */ #include "ofxTLVideoDepthAlignmentScrubber.h" #include "ofxTimeline.h" ofxTLVideoDepthAlignmentScrubber::ofxTLVideoDepthAlignmentScrubber(){ videoSequence = NULL; depthSequence = NULL; selectedPairIndex = -1; } ofxTLVideoDepthAlignmentScrubber::~ofxTLVideoDepthAlignmentScrubber(){ } void ofxTLVideoDepthAlignmentScrubber::setup(){ enable(); } void ofxTLVideoDepthAlignmentScrubber::draw(){ if(!ready()){ ofPushStyle(); ofSetColor(255, 100, 0, 30); ofRect(bounds); ofPopStyle(); return; } ofPushStyle(); vector<VideoDepthPair>& alignedFrames = pairSequence.getPairs(); for(int i = 0; i < alignedFrames.size(); i++){ int videoFrame; if(depthSequence->doFramesHaveTimestamps()){ float videoPercent = alignedFrames[i].videoFrame / (videoSequence->getPlayer().getDuration()*1000.0); videoFrame = videoPercent * videoSequence->getPlayer().getTotalNumFrames(); } else{ videoFrame = alignedFrames[i].videoFrame; } int screenX = screenXForIndex( videoFrame ); if(i == selectedPairIndex){ ofSetColor(timeline->getColors().textColor); } else{ ofSetColor(timeline->getColors().keyColor); } ofLine(screenX, bounds.y, screenX, bounds.y+bounds.height); ofDrawBitmapString("video: " + ofToString(alignedFrames[i].videoFrame), ofPoint(screenX+10, bounds.y+15)); ofDrawBitmapString("depth: " + ofToString(alignedFrames[i].depthFrame), ofPoint(screenX+10, bounds.y+35)); } ofSetColor(0, 125, 255); int selectedScreenX = normalizedXtoScreenX(selectedPercent); ofLine(selectedScreenX, bounds.y, selectedScreenX, bounds.y+bounds.height); ofDrawBitmapString("sel.video: " + ofToString(selectedVideoFrame), ofPoint(selectedScreenX+10, bounds.y+55)); ofDrawBitmapString("sel.depth: " + ofToString(selectedDepthFrame), ofPoint(selectedScreenX+10, bounds.y+75)); ofPopStyle(); } void ofxTLVideoDepthAlignmentScrubber::selectPercent(float percent){ selectedPercent = percent; selectedVideoFrame = normalizedXtoScreenX(percent, zoomBounds); } void ofxTLVideoDepthAlignmentScrubber::keyPressed(ofKeyEventArgs& args){ if(args.key == OF_KEY_DEL || args.key == OF_KEY_BACKSPACE ){ if(selectedPairIndex != -1){ removeAlignmentPair(selectedPairIndex); selectedPairIndex = -1; } } } void ofxTLVideoDepthAlignmentScrubber::mousePressed(ofMouseEventArgs& args){ vector<VideoDepthPair> & alignedFrames = pairSequence.getPairs(); for(int i = 0; i < alignedFrames.size(); i++){ int videoFrame; if(depthSequence->doFramesHaveTimestamps()){ videoFrame = videoSequence->getPlayer().getTotalNumFrames() * alignedFrames[i].videoFrame / (videoSequence->getPlayer().getDuration()*1000.0); } else{ videoFrame = alignedFrames[i].videoFrame; } int screenX = screenXForIndex( videoFrame ); if(abs(args.x - screenX) < 5){ selectedPairIndex = i; return;; } } selectedPairIndex = -1; } void ofxTLVideoDepthAlignmentScrubber::mouseMoved(ofMouseEventArgs& args){ } void ofxTLVideoDepthAlignmentScrubber::mouseDragged(ofMouseEventArgs& args, bool snapped){ if(ready() && bounds.inside(args.x, args.y)){ selectedPercent = screenXtoNormalizedX(args.x); selectedVideoFrame = indexForScreenX(args.x); updateSelection(); } } void ofxTLVideoDepthAlignmentScrubber::updateSelection(){ videoSequence->selectFrame(selectedVideoFrame); if(depthSequence->doFramesHaveTimestamps()){ long selectedVideoTime = 1000*videoSequence->getCurrentTime(); selectedDepthFrame = depthSequence->frameForTime( pairSequence.getDepthFrameForVideoFrame(selectedVideoTime) ); depthSequence->selectFrame(selectedDepthFrame); } else{ selectedDepthFrame = pairSequence.getDepthFrameForVideoFrame(selectedVideoFrame); depthSequence->selectFrame(selectedDepthFrame); } } void ofxTLVideoDepthAlignmentScrubber::mouseReleased(ofMouseEventArgs& args){ } void ofxTLVideoDepthAlignmentScrubber::registerCurrentAlignment(){ if(depthSequence->doFramesHaveTimestamps()){ double videoSeconds = videoSequence->getCurrentTime(); long depthMillis = depthSequence->getSelectedTimeInMillis(); cout << "video seconds " << videoSeconds << " " << depthMillis << endl; pairSequence.addAlignedTime(long(1000*videoSeconds), depthMillis); } else{ pairSequence.addAlignedFrames(videoSequence->getSelectedFrame(), depthSequence->getSelectedFrame()); } save(); } //void ofxTLVideoDepthAlignmentScrubber::addAlignedPair(int videoFrame, int depthFrame){ // // // pairSequence.addAlignedFrame(videoFrame, depthFrame); // // save(); //} void ofxTLVideoDepthAlignmentScrubber::removeAlignmentPair(int index){ pairSequence.removeAlignedPair(index); save(); } void ofxTLVideoDepthAlignmentScrubber::save(){ if(xmlFileName == ""){ ofLogError("ofxTLVideoDepthAlignmentScrubber -- saving with no save file"); return; } pairSequence.savePairingFile(xmlFileName); } void ofxTLVideoDepthAlignmentScrubber::load(){ if(xmlFileName == ""){ pairSequence.reset(); ofLogError("ofxTLVideoDepthAlignmentScrubber -- loading no save file"); return; } pairSequence.loadPairingFile(xmlFileName); } vector<VideoDepthPair> & ofxTLVideoDepthAlignmentScrubber::getPairs(){ return pairSequence.getPairs(); } ofxRGBDVideoDepthSequence& ofxTLVideoDepthAlignmentScrubber::getPairSequence(){ return pairSequence; } bool ofxTLVideoDepthAlignmentScrubber::ready(){ return videoSequence != NULL && depthSequence != NULL && pairSequence.ready(); }