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/* *********************************************** Author :111qqz Created Time :2016年11月22日 星期二 19时43分10秒 File Name :code/poj/1200.cpp ************************************************ */ #include <cstdio> #include <cstring> #include <iostream> #include <algorithm> #include <vector> #include <queue> #include <set> #inc...
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#ifdef LINUX #include "GLWindow/GLWindow.h" #include <stdio.h> #include <stdexcept> #include <vector> namespace blortGLWindow{ void GLWindow::init(unsigned int width, unsigned int height, const char* name){ GLint att[] = { GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None }; dpy = XOpenDisplay(NULL); if(dpy ...
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// // Created by Lachezar on 14.7.2020 г.. // #ifndef PROJECT_AUTOMAT_STATE_H #define PROJECT_AUTOMAT_STATE_H template< typename T> class State { public: State( const char *nameState, int countState, int state );//todo State();//todo State(const State&);//todo State&operator=(const State &);//todo ...
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#ifndef Utils_h #define Utils_h #include <QtCore> #include <string> #include "SubstitutionMatrix.h" class Alignment { // Constructor and Destructor public: Alignment(std::string strA, std::string strB, double score); ~Alignment(); // Attributes private: std::string _strA, _st...
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#include "AbstractGraph.hpp" AbstractGraph::AbstractGraph(QVector3D offset) : offset_(offset) { } AbstractGraph::~AbstractGraph() { } QVector3D AbstractGraph::getOffset() const { return offset_; }
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// Copyright 2019 Yasakova Anastasia #include <gtest-mpi-listener.hpp> #include <gtest/gtest.h> #include <vector> #include <algorithm> #include "../../../modules/task_3/yasakova_a_linear_filtering/linear_filtering.h" TEST(Linear_Filtering_MPI, test1) { int rank; MPI_Comm_rank(MPI_COMM_WORLD, &rank); if (ra...
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#include<stdio.h> #include<math.h> main() { int p,r,t,c; printf("enter the values of p,r,t\n"); scanf("%d %d %d",&p,&r,&t); c=p*(pow((1+r/100),t)); printf("compound interest = %d",c); return 0; }
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#ifndef _GAMES_ENUMS_STARCRAFT2UNITS_HPP #define _GAMES_ENUMS_STARCRAFT2UNITS_HPP enum eStarCraft2Units { NONE, MAX_UNIT_TYPE_NUM }; #endif // _GAMES_ENUMS_STARCRAFT2UNITS_HPP
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/* * Copyright (c) 2012 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contribut...
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class Solution { public: ListNode* removeNthFromEnd(ListNode* head, int n) { ListNode* ph = new ListNode(); ph->next = head; ListNode* slow = ph; ListNode* fast = ph; for(int i=0; i<n; i++) fast = fast->next; while(fast->next){ s...
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// @project Open Space Toolkit ▸ I/O /// @file bindings/python/src/OpenSpaceToolkitIOPy/URL/Query.cpp /// @author Lucas Brémond <luc...
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#include "NativeSCHISMOutput.h" #include "MeshConstants.h" #include "SCHISMFileUtil.h" #include <sstream> #include <stdlib.h> #include <algorithm> const int DATA_NUM_BYTE = 4; const int MAX_CELL_NODE = MeshConstants::MAX_NUM_NODE_PER_CELL; const int DEFAULT_INT_VALUE = -9999; const float DEFAULT...
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// WARNING: This file is machine generated by fidlgen. #include <fuchsia/device/lifecycle/test/llcpp/fidl.h> #include <memory> namespace llcpp { namespace fuchsia { namespace device { namespace lifecycle { namespace test { void ::llcpp::fuchsia::device::lifecycle::test::TestDevice_SubscribeToLifecycle_Result::SizeA...
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// Copyright (c) 2016 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to...
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#include "stdafx.h" #include <atlstr.h> #include "..\L_SignalProcessing\P300SignalProc.h" using namespace System; using namespace System::Collections; using namespace System::Runtime::InteropServices; using namespace BCILib::P300; namespace BCILib { namespace Processor { public ref class P300Util { public: ...
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#pragma once #include <iostream> #include <vector> class Matrix { private: //Сама матрица std::vector<std::vector<double>> Data; // функции Друзья: Ввод friend std::istream& operator >> (std::istream&, Matrix&); // функции Друзья: Вывод friend std::ostream& operator << (std::ostream&, const...
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#ifndef CORE_FILTERS_NFC_H #define CORE_FILTERS_NFC_H #include <cstddef> #include "alspan.h" struct NfcFilter1 { float base_gain, gain; float b1, a1; float z[1]; }; struct NfcFilter2 { float base_gain, gain; float b1, b2, a1, a2; float z[2]; }; struct NfcFilter3 { float base_gain, gain; ...
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#include<bits/stdc++.h> #define LL long long using namespace std; int n,base,num[20],len; string str; LL dp[1<<16][20]; int Set(int N,int pos){return N = N | (1<<pos);} int Reset(int N,int pos){return N = N & ~(1<<pos);} bool Check(int N,int pos){return (bool)(N & (1<<pos));} LL call(int mask,int val) { if(mask==...
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#pragma once #include "resource.h" #include <string> class Object; class ProgramDecoder : public ResDecoder { public: ProgramDecoder(ResManager *theManager, const char* ext) : ResDecoder(theManager, ext) {} Object* decode(const std::string &theName); };
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// Copyright (c) 2019-2021 Duality Blockchain Solutions Developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef FLUID_BANACCOUNT_H #define FLUID_BANACCOUNT_H #include "dbwrapper.h" #include "serialize.h" #include "sy...
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#include "lesvelos.h" /** * @brief Constructeur de LesVelos héritant de LesVehicules */ LesVelos::LesVelos(): LesVehicules() { }
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/*************************************************************************\ * AdapterRemoval - cleaning next-generation sequencing reads * * * * Copyright (C) 2011 by Stinus Lindgreen - stinus@binf.ku.dk * * Copyright (C) 20...
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#include "ClapTrap.hpp" ClapTrap::ClapTrap() { this->name = "default"; this->hit_points = 10; this->energy_points = 10; this->attack_dmg = 0; std::cout << "ClapTrap " << name << " is created." << std::endl; } ClapTrap::ClapTrap(std::string name) { this->name = name; this->hit_points = 10; this->energy_points ...
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// StringProperties.cpp : implementation file // #include "stdafx.h" #include "String Editor.h" #include "StringProperties.h" #include "StringInfo.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////...
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//#include <vector> #ifndef DATAPOINT_H #define DATAPOINT_H #include "DataPoint.h" #endif // Exported func. to python, just to run the original cpp program void CallMain(); // Display distance values of some lasers for testing void DisplayDistance(const std::vector<DataPoint>& frame, int& cycle_counter); // Writes c...
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//WTF, I wrote j++ at first in sencond iner loop! class Solution { public: string convert(string s, int nRows) { // Start typing your C/C++ solution below // DO NOT write int main() function vector<string> vs; vs.resize(nRows, ""); for (int i = 0; i < s.size();) { ...
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#include <iostream> #include <cstring> using namespace std; int Map[105][105]; int ans[105][105]; int n, m; int check(int x, int y) { if (x < 1 || x > m || y < 1 || y > n) return false; return true; } int dfs(int x, int y) { if (ans[x][y] >= 0) return ans[x][y]; ans[x][y] = 0; for (...
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#include <iostream> using namespace std; class aman; class anish { private: int val1; friend void exchange(anish &, aman &); public: void set_data(int a) { val1 = a; } void display () { cout<<"The value of class 1 :"<<val1<<endl; } }; class aman { ...
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/********************************************************************* Matt Marchant 2014 - 2017 http://trederia.blogspot.com xygine - Zlib license. This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this soft...
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#include <iostream> #include <iomanip> #include <cctype> #include <cstring> #include <math.h> using namespace std; double area_circle(double radius) { return 3.14 * radius * radius; } int main() { double radius {}; cout << "whats r: "; cin >> radius; double area = area_circle(radius); cout ...
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$NetBSD: patch-src_Operators_HashJoin.h,v 1.1 2011/12/20 13:42:47 wiz Exp $ Add missing header. --- src/Operators/HashJoin.h.orig 2006-09-29 18:20:44.000000000 +0000 +++ src/Operators/HashJoin.h @@ -44,7 +44,7 @@ #include "../Wrappers/MultiBlock.h" #include "../Util/HashMap.h" #include <math.h> -#include <hash_map...
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/** ******************************************************************************^M * @file StaticWalk.cpp * @author Mathieu Drapeau * @date 2013-09-20 * @brief Class to test mouvement on robot ******************************************************************************^M */ #include "StaticWalk.h" #incl...
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#pragma once #include "ofMain.h" #include "nanovg/src/nanovg.h" #include "nanovg/src/nanovg_gl.h" NVGcontext *nvgCreateOFX(int flags); void nvgDeleteOFX(NVGcontext *ctx); int nvglCreateImageFromHandleOF(NVGcontext* ctx, GLuint textureId, int w, int h, int flags); GLuint nvglImageHandleOF(NVGcontext* ctx, i...
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#ifndef COMPAREPARTICLEWEIGHTS_H #define COMPAREPARTICLEWEIGHTS_H #include "particle_filter/Particle.h" namespace particle_filter { /** * @class CompareParticleWeights * * @author Stephan Wirth * * @brief Class with one operator to compare two pointers of particles according * to the weight of the parti...
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ShaderProperty.cpp
// // ShaderProperty.hpp // 3DRasEngine // // Created by 于京平 on 2017/6/4. // Copyright © 2017年 于京平. All rights reserved. // #ifndef ShaderProperty_hpp #define ShaderProperty_hpp #include <cstdio> #include <cstring> #include <cstdlib> #include <functional> #include <cmath> #include "Light.hpp" #include "BMPManage...
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#ifndef CLCENTERKERNEL_H #define CLCENTERKERNEL_H #include <fstream> #include <iostream> #include "clmatrix.h" #include "clutil.h" class CLCenterKernel { private: CLCenterKernel(); public: static std::shared_ptr<CLMatrix> subtract(cl::Context context, cl::CommandQueue queue, std::shared_ptr<CL...
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$NetBSD: patch-src_contactlistdragview.cpp,v 1.1 2020/06/18 13:55:15 nia Exp $ Fix Qt 5.15 build issues --- src/contactlistdragview.cpp.orig 2018-11-02 00:15:39.000000000 +0000 +++ src/contactlistdragview.cpp @@ -43,6 +43,7 @@ #include <QMimeData> #include <QMouseEvent> #include <QPainter> +#include <QPainterPath>...
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#ifndef ROUTING_H_INCLUDED #define ROUTING_H_INCLUDED #include "Topology.h" #include "Assignment.h" #include <queue> struct RouteCompare{ /** * @brief Compare the cost of two routes. * @param routeA Route to be compared with. * @param routeB Route to compare. * @return true if the cost of...
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// Copyright (c) 2019, the Dart project authors. Please see the AUTHORS file // for details. All rights reserved. Use of this source code is governed by a // BSD-style license that can be found in the LICENSE file. #include "platform/globals.h" #if defined(DART_HOST_OS_WINDOWS) #include <Psapi.h> #include <Windows.h>...
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#include "TopLevelBVH.h" #include "precomp.h" TopLevelBVH::TopLevelBVH( const std::vector<RTObject *> &objects ) : objects( objects ), tree_size( objects.size() * 2 - 1 ) { // alloc memory for the tree nodes = new TopLevelBVHNode[tree_size]; rebuild(); for ( unsigned int i = 0; i < RAYPACKET_RAYS_PER_PACKET; ++i...
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// includes #include <SPI.h> // standard Bibliothek #include <epaper_1_54.h> // Klasse epd #include "imagesdata.h" // Logos int counter = 0; void setup() { // Setup Code Serial.be...
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/* DIY Arduino based RC Transmitter by Dejan Nedelkovski, www.HowToMechatronics.com Library: TMRh20/RF24, https://github.com/tmrh20/RF24/ */ #include <SPI.h> #include <nRF24L01.h> #include <RF24.h> //#include <Wire.h> // Define the digital inputs float elapsedTime, currentTime, previousTime; int c = 0; RF...
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// This program demonstrates the type conversion operators for // the Length class. #include "Length2.h" #include <iostream> #include <string> using namespace std; int main() { Length distance(0); double feet; int inches; distance.setLength(4, 6); cout << "The Length object is " << dist...
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/** @file @brief Implementation @date 2016 @author Sensics, Inc. <http://sensics.com/osvr> */ // Copyright 2016 Sensics, Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the L...
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#include "Chargement.h" #include "GameManager.h" #include "ResourceManager.h" Chargement::Chargement() { m_actualWindow = GameManager::Instance()->GetWindow(); isLoaded = false; LoadThread = std::thread(&Chargement::Load, this); LoadingBack.setSize(sf::Vector2f(1000, 30)); LoadingBack.setFillColor(sf::Color(50...
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#include<bits/stdc++.h> using namespace std; int findNextPrime(int n){ if(n==1)return 2; if(n==2)return 3; if(n%2==0) return findNextPrime(n+1); for(int i=3;i*i<=n;i++){ if(n%i==0) return findNextPrime(n+1); } return n; } int main() { int t;cin>>t; while(t--)...
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// 6.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include<Windows.h> #include<iostream> using namespace std; //createprocess program int main() { HANDLE thread; DWORD ThreadID; HANDLE hProcess = NULL; HANDLE hThread = NULL; STARTUPINFO si; PROCESS_INFORMATION pi; DWORD d...
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#include <iostream> #include <iomanip> #include <cstdio> #include <cassert> #include <cstring> #include <vector> #include <valarray> #include <array> #include <queue> #include <set> #include <unordered_set> #include <map> #include <unordered_map> #include <algorithm> #include <cmath> #include <complex> #include <random...
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#include<iostream> using namespace std; int power(int a,int b) { int ret=1; while (b>0){ ret*=a; b--; } return ret; } int main(){ int n=4,y=0; int i,j,x,count; bool value[n]; i=power(2,n); for(j=0;j<i;j++){ cout<<j<<endl; x=j; while(x>0){ ...
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#include <iostream> #include <bits/stdc++.h> using namespace std; int integerPower(int base,int exponent) { int sum; sum=base; for(int i=1;i<exponent;i++) { sum*=base; } return sum; } int main() { unsigned int base; int exponent; cin>>base; cin>>exponent; cout<<integ...
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// // Created by 長井亨 on 2019-08-10. // #include "camera.hpp" #include "math.hpp" namespace nagato { Camera::Camera(const Vector3f &lookfrom, const Vector3f &up, const Vector3f &lookat, Float fov, int width, int height) : lookfrom_(lookfro...
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#include<bits/stdc++.h> using namespace std; int main() { int n; cin>>n; vector<int> v(n); for(int i=0;i<n;i++) cin>>v[i]; int count = 0; for(int i=0;i<n;i++) { for(int j=0;j<n;j++) if(!(v[i]&v[j])) count++; } cout<<count<<'\n'; }
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/* Copyright (c) 2012, Esteban Pellegrino All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the fo...
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/*---------------------- Copyright (C): OpenGATE Collaboration This software is distributed under the terms of the GNU Lesser General Public Licence (LGPL) See GATE/LICENSE.txt for further details ----------------------*/ /*! \class GateWashOutActor \author I. Martinez-Rovira (immamartinez@gmail.com) ...
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/* LTE Game Engine SDK: Copyright (C) 2006, SiberianSTAR <haxormail@gmail.com> Based on Irrlicht 1.0: Copyright (C) 2002-2006 Nikolaus Gebhardt For conditions of distribution and use, see copyright notice in engine.h http://www.ltestudios.com */ #ifndef __engine_XML_H_INCLUDED...
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#ifndef ELM_H #define ELM_H #include "cuda.h" #include <stdio.h> #include <cublas_v2.h> //Revision Feb. 15 13 //Change the label to double so this ELM can work with regression // // class CElm { public: CElm( const char*, const char*, int C, int F, int Tr, int Te, int N, const char*); //CElm(train...
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#include <iostream> using namespace std; struct Node { char data; Node* next; }; Node* create(char a[20]) { Node* p=(Node*)malloc(sizeof(Node)); p->data=a[0]; Node* r=p; for(int i=1;a[i]!='\0';i++) { Node* q=(Node*)malloc(sizeof(Node)); p->next=q; q->data=a[i]; p=q; p->next=NULL; } Node* f=r; ...
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#include <iostream> #include <queue> #include <stack> #include <algorithm> using namespace std; queue<int> q; stack<int> s; priority_queue<int> maxh; priority_queue<int,vector<int>,greater<int> > minh; bool a[5]={0,1,1,1,1}; int main() { int n; cin>>n; while(n--) { int op,v; cin>>op>>v; if(op==1) { q.pus...
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#include <Adafruit_MotorShield.h> #include <Adafruit_NeoPixel.h> #include "Arduino.h" #include "led.h" #include <Adafruit_NeoPixel.h> #define NUMPIXELS 16 // constructor Led::Led(int data_pin) { pin = data_pin; pixels = Adafruit_NeoPixel(NUMPIXELS, pin, NEO_GRB + NEO_KHZ800); pixels.begin(); pixels.setB...
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#pragma once namespace EDRendererD3D { /// A singleton class used to hold the index buffers used for rendering indexed geometry. class IndexBuffer { private: IndexBuffer(void); IndexBuffer(const IndexBuffer &) {} IndexBuffer &operator=(const IndexBuffer &) { return *this; } ...
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/************************ Web Room Server ACE Lab June 2019 ESp32 update. *************************/ #include <WiFi.h> // Include the Wi-Fi library #include <WiFiClient.h> // Client WIFI library #include <WebServer.h> // Web Server Library #include <ESPmDNS.h> ...
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#include <bits/stdc++.h> #include <print.hpp> using namespace std; // #include <atcoder/all> // using namespace atcoder; #define ll long long #define ld long double #define REP(i,m,n) for(int i=(int)(m); i<(int)(n); i++) #define rep(i,n) REP(i,0,n) #define RREP(i,m,n) for(int i=(int)(m); i>=(int)(n); i--) #define rrep(...
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/* Point.cpp geometry Date Author Remark 20-Nov-2013 srinivas Intail Version $HISTORY$*/ #include "Point.h" //Class Constructors Point::Point(void): Geometry(GEOM_POINT), m_iDimension(4) { m_point.x = 0; m_point.y = 0; m_point.z = 0; m_point.h = 0; } Point::Point(const Point...
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#include <core/vector/Distance.h> namespace NICE { template<> Ipp32f EuclidianDistance<Ipp32f>::doCalculate(const VectorT<Ipp32f>& v1, const VectorT<Ipp32f>& v2) const { if(v1.size()!=v2.size()) fthrow(Exception, "Input vectors must have the same size."); Ipp32f dist = 0; #ifdef NICE_USELIB_IP...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 3.0.1 | ...
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//***************************************************************************** // // Finger.h // // Class responsible for modelling a finger on a hand. // // Copyright (c) 2015 Brandon To, Minh Mai, and Yuzhou Liu // This code is licensed under BSD license (see LICENSE.txt for details) // // Created: // December 28, 2...
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#include "../include/pclpp_viewer/vtk_viewer_nodelet.h" int main(int argc, char **argv) { int i_arg = 0; std::string viewer_name = ""; while (i_arg < argc) { if (boost::starts_with(argv[i_arg], "__name:")) { size_t header_len = strlen("__name:="); viewer_name = std::string(a...
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#include<stdio.h> int main() { int a=10,b=12,c=0; int r1,r2,r3,r4,r5; r1=(a!=6 && b>5); //op-1 printf("%d",r1); r2=(a==9 || b<3);//op-0 printf("%d",r2); r3=!(a<10);//op-1 printf("%d",r3); r4=!(a>5 && c);//op-1 printf("%d",r4); r5=(5 && c != 8 || !c);//op-1 printf("%d",r...
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#include<SoftwareSerial.h> SoftwareSerial sstt(11,10); char pr; int led=8; void setup() { sstt.begin(9600); pinMode(led,OUTPUT); } void loop() { if(sstt.available()>0){ pr=sstt.read(); if(pr=='1'){ digitalWrite(led,HIGH); delay(1000);} else if(pr=='0'){ digitalWrite(led,LOW); delay(1...
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/******************************************************************** * Copyright © 2018 Computational Molecular Biology Group, * * Freie Universität Berlin (GER) * * * * Redistribution and use in source and ...
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#include "mainwindow.h" #include "tcp_client_a.h" #include <QApplication> int main(int argc, char *argv[]) { QApplication a(argc, argv); a.setOrganizationName("Justin Jaro"); a.setOrganizationDomain("vltbeta.ml"); a.setApplicationName("NosMemSync_Client"); //MainWindow w; TCP...
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#include <iostream> #include <string> using namespace std: string* char_star_array_to_string_array(char** input, int size) { string* temp_array = new string[size]; for (int i = 0; i < size; i++) { temp_array[i] = input[i]; } return temp_array; } int main() { char* arr_char[2]; arr_char[0] = "apple"...
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#include <iostream> #include <algorithm> using namespace std; #define NULL 0 long long actual[500000],sorted[500000],c[500000],swaps,rev[500000],revo,revsorted[500000]; long long mod(long long a,long long b); void hashe(long long s,long long index); long long indexfinder(long long s); struct liste { long long key,num; ...
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#include "SMenu.h" #include "SPlaying.h" #include <cmath> namespace State { SMenu::SMenu(Core::Game* game) { this->game = game; } SMenu::~SMenu() { } void SMenu::initialize() { m_background.setTexture(game->resourceManager().textures["background"]); m_planet.setTexture(game->resourceManager().textures...
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#pragma once #include "Kinds.h" #include <mlir/IR/DialectImplementation.h> namespace dmc { namespace detail { struct OpTraitStorage; struct OpTraitsStorage; } // end namespace detail /// An attribute representing a parameterized op trait. class OpTraitAttr : public mlir::Attribute::AttrBase< Op...
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#ifndef WIDGET_H #define WIDGET_H #include <QWidget> #include <QMouseEvent> #include <QButtonGroup> #include <QPixmap> #include <QLabel> #include <QPainter> #include "Eigen/Eigen" #define labelOpenPictureWidth 600; #define labelOpenPictureHeight 600; using namespace Eigen; namespace Ui { class CArmWidget; } class ...
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#include <iostream> #include <string> using namespace std; int main(){ // int number = 0; // cout << "Enter a number : "; // cin >> number; // printf("Your Id is : %d \n", (number + 3)); string my_color = ""; cout << "Enter your favourite color : "; getline(cin, my_color); cout << "Hey...
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long strangeCounter(long t) { long k=3,time=3; while(t>time){ k=k+k; time+=k; } time-=k; time++; return k-(t-time); }
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#pragma once #include "file_fmt.hh" #include <meadow/istring.hh> #include <map> #include <memory> #include <span> #include <string_view> #include <vector> namespace BSP { struct Reader { inline Reader() = default; inline Reader(uint8_t const * base) { rebase(base); } inline Reader(Reader const &) = defa...
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/**************************************************************************** ** Resource object code ** ** Created by: The Resource Compiler for Qt version 5.11.2 ** ** WARNING! All changes made in this file will be lost! *****************************************************************************/ static const unsi...
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#ifndef EVAL_TYPEDNUMBER_HPP_ #define EVAL_TYPEDNUMBER_HPP_ #include "ast/Node.hpp" #include <functional> #include <type_traits> #include <boost/variant.hpp> namespace tungsten { namespace eval { /** * Simplifies operations with numeric operations when Rational is needed * by default, but the result should be R...
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ==============================================================...
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#include "Ghost.h" Ghost::Ghost() { pl1 = NULL; attacking = false; attackdamage = false; death = false; cd = 0; count = 0; id = 1; health = 10; } Ghost::Ghost(int posX, int posY, Player* pl) { pl1 = pl; image.loadFromFile("Textures/Ghost.png"); image.createMaskFromColor(sf::Color::White);...
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#include <iostream> #include <cstdio> using namespace std; int main(void) { int a, b, c, count = 0, num; scanf("%d %d", &a, &b); c = a * b; while(c != 0) { c = c / 10; count++; } c = a * b; if(c == 0) { printf("0\n"); return 0; } int list[count]; for(int t = count - 1; t >= 0; t--) { num = c; ...
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//===- NvDlaAddMulRelu.h ------------------------------------------------------===// // // The ONNC Project // // See LICENSE.TXT for details. // //===--------------------------------------------------------------------------===// #ifndef TARGET_NVDLA_NVDLA_ADD_MUL_RELU_H #define TARGET_NVDL...
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/*** * Demonstrike Core */ #pragma once struct AchievementData { uint32 id; bool completed; uint32 date; uint32 groupid; uint32 num_criterias; uint32 counter[32]; uint32 completionTimeLast; bool m_isDirty; }; enum AchievementFlags { ACHIEVEMENT_FLAG_COUNTER = 0x01, ACHIEVEMENT_FLAG_LEVELUP = 0x04, A...
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celestialbody.cpp
#include <celestialbody.h> #include <vec3.h> CelestialBody::CelestialBody(double x, double y, double vx, double vy, double mass_, double radius_,char const *name_) { position = vec3(x,y,0); velocity = vec3(vx,vy,0); mass = mass_; name = name_; radius = radius_; } CelestialBody::Cel...
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#include "note.h" Note::Note(QWidget *parent) : QWidget(parent) { } Note::Note(QWidget *parent,double start_time,char typ,QString img) : QWidget(parent),note_start_time(start_time),type(typ) { if(typ == 'Z' || typ == 'V') { move(320,0); image = ":/key/key/key1.png"; } else if(typ ==...
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clientui.cpp
#include "clientui.h" #include "ui_clientui.h" ClientUI::ClientUI(QWidget *parent) : QDialog(parent), ui(new Ui::ClientUI) { ui->setupUi(this); connect(ui->pushButton,&QPushButton :: clicked,this,&ClientUI :: onStart); } ClientUI::~ClientUI() { delete ui; } void ClientUI :: onStart(...
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/******************************************************************************** * 版权所有(C)2008,2009,2010,好压软件工作室,保留所有权利。 * ******************************************************************************** * 作者 : HaoZip * * 版本 : 1....
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CSCI2270Assignment6Part2.cpp
#include <iostream> #include <string> #include "MovieTree.hpp" using namespace std; //The default MovieTree constructor MovieTree::MovieTree(){ root = NULL; }; //The deconstructor; it frees up all memory by deleting the tree. MovieTree::~MovieTree(){ //Delete every node using post order transv...
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#include "Node.h" #pragma once using std::cout; using std::endl; class TransactionNode : public Node { private: int units; public: //overloaded destructor ~TransactionNode(){ delete left, right; } //default constructor TransactionNode(string _data = "", int _units = 0) : Node(_data){ units = _units; } //ge...
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/* Digger Remastered Copyright (c) Andrew Jenner 1998-2004 */ #include <stdlib.h> #include "def.h" #include "monster.h" #include "main.h" #include "sprite.h" #include "digger.h" #include "drawing.h" #include "bags.h" #include "sound.h" #include "scores.h" #include "record.h" struct monster { Sint4 x,y,h,v,xr,yr,...
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///* // * File: player.cpp // * Author: zhangke8 // * // * Created on March 27, 2014, 7:41 PM // */ #include "player.h" using std::pair; #include<iostream> using std::cout; using std::endl; #include <vector> using std::vector; #include<algorithm> using std::copy; using std::transform; #include<iterator> using std::...
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ai_player.cpp
#include "ai_player.h" #include <limits.h> #include <algorithm> #include <iostream> AIPlayer::AIPlayer(char symbol) { this->symbol = symbol; } int AIPlayer::negamax(Board *board, int alpha, int beta, char player, int depth) { std::vector<Move> validMoves = getValidMoves(board->getBoard(), player); if (v...
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Igronemyk/OI
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p1801.cpp
#include <cstdio> #include <set> #include <cstring> using namespace std; template<typename T> T read() { T result = 0;int f = 1;char c = getchar(); while(c > '9' || c < '0') {if(c == '-') f *= -1;c = getchar();} while(c <= '9' && c >= '0') {result = result * 10 + c -'0';c = getchar();} return result *...
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#pragma once #include "System.h" #include "Constants.h" #include "Point.h" class Rect; class TeleportSystem : public System { public: TeleportSystem(Manager& manager); ~TeleportSystem(); void updateEntity(float delta, int entity) override; private: static void emerge(::Rect& rect /* out */, co...
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bn_affine_bg_map_item.h
/* * Copyright (c) 2020-2021 Gustavo Valiente gustavo.valiente@protonmail.com * zlib License, see LICENSE file. */ #ifndef BN_AFFINE_BG_MAP_ITEM_H #define BN_AFFINE_BG_MAP_ITEM_H /** * @file * bn::affine_bg_map_item header file. * * @ingroup affine_bg * @ingroup bg_map * @ingroup tool */ #include "bn_size....
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vampire.cpp
/********************************************************************************* ** Program name: Project 3 (Vampire Implementation File) ** Author: Thomas Buteau ** Date: 2-19-17 ** Description: Vampire implementation file. Attacks with 1D12, defends with 1D6, ** has 1 armor and 18 health. Has "charm" ability wh...
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ofxTLVideoDepthAlignmentScrubber.cpp
/* * ofxTLVideoDepthAlignmentScrubber.cpp * RGBDPostAlign * * Created by James George on 11/16/11. * Copyright 2011 __MyCompanyName__. All rights reserved. * */ #include "ofxTLVideoDepthAlignmentScrubber.h" #include "ofxTimeline.h" ofxTLVideoDepthAlignmentScrubber::ofxTLVideoDepthAlignmentScrubber(){ vide...