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// This is an open source non-commercial project. Dear PVS-Studio, please check it. // PVS-Studio Static Code Analyzer for C, C++ and C#: http://www.viva64.com /** Copyright (c) 2016 Roman Katuntsev <sbkarr@stappler.org> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and...
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/* ----------------------------------- * Mentors Team * ----------------------------------- * ultrasonic.h * header file for ultrasonic ranging sensor * * created by: FENG Zili * date: 2012.09.20 */ #include "msp430f149.h" #include "system.h" #ifndef _ULTRASONIC_H_ #define _ULTRASONIC_H_ cla...
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#include <cppunit/extensions/HelperMacros.h> #include <cppunit/TestCase.h> // local includes #include <iostream> #include <stdio.h> #include <assert.h> #include "agnosDefines.h" #undef AGNOS_DEBUG #define AGNOS_DEBUG 0 #include "Parameter.h" #include "PseudoSpectralTensorProduct.h" #include "Element.h" #include ...
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/** Copyright 2019 Samuel Cowen <samuel.cowen@camelsoftware.com> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, cop...
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#ifndef CALENDAR_H #define CALENDAR_H #include <QtCore> #include <QObject> #include <QMutex> #include <QWaitCondition> #include <time.h> class Calendar : public QObject { Q_OBJECT public: enum Object{ Light, Curtain, Null }; explicit Calendar(Object = Null, QObject *parent =...
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/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include <aws/iotfleethub/IoTFleetHub_EXPORTS.h> #include <aws/core/utils/memory/stl/AWSString.h> #include <aws/iotfleethub/model/ApplicationState.h> #include <aws/core/utils/memory/stl/A...
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#ifndef GAME_INFO #define GAME_INFO #include "Map.hpp" #include "Team.hpp" #include "Player.hpp" #include "Egg.hpp" #include <vector> class GameInfo { public: // Map Function void SetSizeMap(int x, int y); void AddCaseMap(Coordonnees Coo, std::vector<int> Ressources); void DisplayMap(); // Team Function...
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#include "StdAfx.h" #include "Inspection_result.h" CInspection_result::CInspection_result(void) { objtype = 0x3CD09AB2; // object type - default is 0x3CD09AB2 - 1020304050 size = 0; // size on disk of file/structure - to be calculated later /* UINT type; // type of image UINT dimx; // h...
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/* * File: main.cpp * Author: Paul Cazeaux * * Created on December 20, 2016, 11:43 AM */ #include <Tpetra_Core.hpp> #include "parameters/multilayer.h" #include "bilayer/compute_dos.h" #include "bilayer/compute_conductivity.h" #include <iostream> #include <fstream> static const int dim = 1;...
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//============================================================================= /** * @file gfl2_UI_Device.h * @brief 入力デバイスの抽象クラス * @author obata_toshihiro * @date 2010.10.22 */ //============================================================================= #ifndef __gfl2_UI_DEVICE_H__ #define __gf...
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#include "SchemeIncorrectRelay.h" SchemeIncorrectRelay::~SchemeIncorrectRelay () { } int SchemeIncorrectRelay::fixDescription () { // Нет ошибок завершения описания return 0; }
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#include <sys/types.h> #include "Named.hh" #ifndef crate_controller_hh #define crate_controller_hh // singleton class // class CrateController: public Named{ public: static CrateController* GetInstance(); void A32D32_read(u_int32_t, u_int32_t*); void A32D16_read(u_int32_t, u_int16_t*); void A32D16_write(u_int32_t, u_...
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Palindrome List Given a singly linked list, determine if its a palindrome. Return 1 or 0 denoting if its a palindrome or not, respectively. Notes: Expected solution is linear in time and constant in space. For example, List 1-->2-->1 is a palindrome. List 1-->2-->3 is not a palindrome. /** * Definition fo...
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#ifndef RGBSEGMENTATION_H #define RGBSEGMENTATION_H #include <iostream> #include <string> #include <QMainWindow> #include <QFileDialog> #include <boost/make_shared.hpp> #include <pcl/point_types.h> #include <pcl/io/pcd_io.h> #include <pcl/io/ply_io.h> #include <pcl/common/common.h> #include <pcl/common/pca.h> #includ...
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#ifndef PLAYLISTITEMDELEGATE_H #define PLAYLISTITEMDELEGATE_H #include <QStyledItemDelegate> #include "stareditor.h" class Playlist; class PlaylistItemDelegate : public QStyledItemDelegate { Q_OBJECT private: Playlist *_playlist; QMap<int, StarEditor*> _editors; public: enum EditMode { Editable, NoStarsYet, R...
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/* * Copyright 2016 WebAssembly Community Group participants * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by...
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#include<bits/stdc++.h> using namespace std; #define MOD 1000000007 #define pb push_back #define sl(n) scanf("%d",&n) int n=0,target=0; vector<int> inp; int isprinted[16][16][1501]={0}; void print(int *ans,int k){ for(int i=0;i<k;++i) cout<<ans[i]<<" "; cout<<endl; } void sumIt(int j,int pos,int *ans,i...
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#ifndef PlaceBuildingCGameState_h #define PlaceBuildingCGameState_h #include "Application.h" #include "CPlayerController.h" #include "InputSubscriber.h" #include "SelectionBox.h" #include <Game/CommandData.h> #include <OIS.h> #include <OgreSceneNode.h> /* ------------------------------------------------------------...
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#include<iostream.h> #include<conio.h> void main() { int a,i,s=0; clrscr(); for(i=0;i<5;i++) { cout<<"Enter Number["<<i<<"]:-"; cin>>a; s=s+a; } cout<<"\n\nAverage is : "<<(s/5); getch(); }
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#include<iostream4> using namespace std; int main() { int a[3][3],b[3][3]; int c[3][3]; int i,j; cout<<"Enter Matrix A\n"; for(i=0;i<3;i++) for(j=0;j<3;j++) cin>>a[i][j]; cout<<"Enter Matrix B\n"; for(i=0;i<3;i++) for(j=0;j<3;j++) cin>>b[i][j]; cout<<"Matrix C:\n"; for(i=0;i<3;i++) for(j=0;j<3;j...
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kensniper/triton2
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AGIPPromoterUserList.cpp
#include "AGIPPromoterUserList.h" // AGIPPromoterUserList AGIPPromoterUserList::AGIPPromoterUserList(void) : SysProtocol(AGIP_CURRENT_VERSION, CMD_PROMOTER_USER_LIST, sizeof(SAGIPPromoterUserList)) { m_data = (SAGIPPromoterUserList*)m_pucPDU; } AGIPPromoterUserList::~AGIPPromoterUserList(void) { } uint16_t AGIPP...
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/* * Copyright 2020 Google LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to ...
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/* Modified to run on STM32L100, taken from https://github.com/sumotoy/RA8875 originall written by: Max MC Costa for s.u.m.o.t.o.y Thi sversion is stripped down to the bare minimum tro run on the STM32L100 Discovery board ------------------------------------------------------------------------------------- >>>...
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#include "Utils.h" std::string unda::utils::ReadTextFile(const std::string& path) { std::ifstream shaderFile(path); std::stringstream shaderSource; std::string line; if (shaderFile.is_open()) { while (std::getline(shaderFile, line)) { shaderSource << line << std::endl; } shaderFile.close(...
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// // CIJoinMenu.h // CoreImpact // // Created by Richard Yoon on 4/5/21. // Copyright © 2021 Game Design Initiative at Cornell. All rights reserved. // #ifndef __CI_JOIN_MENU_H__ #define __CI_JOIN_MENU_H__ #include <cugl/cugl.h> #include "CIMenuState.h" #include "CIGameSettings.h" #include "CIGameConstants.h" /...
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#include "GameScene.h" #include "SimpleAudioEngine.h" USING_NS_CC; Scene* GameScene::createScene() { // 'scene' is an autorelease object auto scene = Scene::create(); // 'layer' is an autorelease object auto layer = GameScene::create(); // add layer as a child to scene scene->addChild(layer); // return the ...
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blue.cpp
#include "ros/ros.h" #include "std_msgs/String.h" #include "vedio/xy.h" #include <opencv/cv.h> #include <pylon/PylonIncludes.h> #include "opencv2/core/core.hpp" #include "opencv2/highgui/highgui.hpp" #include "opencv2/imgproc/imgproc.hpp" #include "opencv2/gpu/gpu.hpp" #include <cmath> #include <iostream> #include <...
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Functs.cpp
#include <algorithm> #include <vector> #include "PNM_ex.h" #include "geom.h" double get_vect_mult(Vect a, Vect b) { return a.x * b.y - a.y * b.x; } Vect get_norm(Point a, Point b) { return Vect(a, b); } Rect get_line(Point a, Point b, double thick) { Vect s = get_norm(a, b); double l = s.len()...
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WindowsErrorsToException.cpp
#include "WindowsErrorsToException.h" #include <Windows\WindowsInclude.h> WindowsException::WindowsException() noexcept: m_error_code( NO_ERROR ) { } WindowsException::WindowsException( HRESULT error_code ) noexcept : m_error_code( error_code ) { } WindowsException::WindowsException( const WindowsExcept...
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main.cpp
#include <bits/stdc++.h> using namespace std; class Solution { bool solve(vector< vector<char> >& board, int index, vector< vector<bool> >& row, vector< vector<bool> >& col, vector< vector< vector<bool> > >& square){ if(index > 80) return true; int i = index/9, j = index%9; if(board[i][j] ...
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bossxu/acm
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c.cpp
#include<iostream> #include<cstdio> #include<cstring> #include<string> #include<algorithm> #include<queue> #include<stack> #include<vector> #include<cmath> #include<set> #include<cstdlib> #include<functional> #include<climits> #include<cctype> #include<iomanip> using namespace std; typedef long long ll; #define INF 0x3...
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daniellycosta/DCA1202_Trat_de_Classes_Abstratas
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screen.cpp
#include "screen.h" #include<iostream> #include<vector> using namespace std; /** * @brief Construtor da Screen * @param nl "altura" da tela * @param nc "largura" da tela * @details A tela é gerada através de um vetor de vetor de char preenchido de espaços. * OBS.:O eixo y cresce da direita para a esquerda e o x d...
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RoeTexture.h
#ifndef ROETEXTURE_H_ #define ROETEXTURE_H_ #include <GL/gl.h> #include <SDL/SDL.h> #include <SDL/SDL_image.h> #include <map> #include "RoeCommon.h" #include "RoeVector3.h" #include "RoeMatrix.h" #include "RoeColor.h" namespace Roe { struct S_TextureIntern { GLuint iTexture; //textur-index Matrix mStdMatrix;...
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aurialLoop/julapy
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Paddle.h
/* * Paddle.h * emptyExample * * Created by lukasz karluk on 1/04/10. * Copyright 2010 __MyCompanyName__. All rights reserved. * */ #ifndef HOLLER_PONG_PADDLE #define HOLLER_PONG_PADDLE #include "ofMain.h" #include "PongConfig.h" class Paddle { public : Paddle(); void setColor ( int color ); voi...
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BaseStateQueryServiceAnswHandler.cc
//-------------------------------------------------------------------------- // Code generated by the SmartSoft MDSD Toolchain // The SmartSoft Toolchain has been developed by: // // Service Robotics Research Center // University of Applied Sciences Ulm // Prittwitzstr. 10 // 89075 Ulm (Germany) // // Information abo...
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mayf3/machine_learning
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bayes_estimation.cc
// Copyright @2021 mayf3 #include "algorithm/naive_bayes/bayes_estimation.h" #include "algorithm/learner/learner_factory.h" #include "utils/math/math_utils.h" namespace algorithm { namespace naive_bayes { REGISTER_LEARNER(BayesEstimation, kBayesEstimationName); BayesEstimation::BayesEstimation(const learner::Learn...
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spring/svn-spring-archive
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Textures.h
#ifndef TERRAIN_TEXTURES_H #define TERRAIN_TEXTURES_H class TdfParser; class CBitmap; namespace terrain { struct ILoadCallback; struct Heightmap; class TQuad; struct float2 { float2() { x=y=0.0f; } float2(float X,float Y) : x(X), y(Y) {} float x,y; }; //--------------------------...
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clarkok/cdb
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byte_iterator.hpp
#ifndef _DB_UTILS_BYTE_ITERATOR_H_ #define _DB_UTILS_BYTE_ITERATOR_H_ #include <cassert> namespace cdb { namespace _Iterator { template <typename T> struct Iterator : std::iterator<std::random_access_iterator_tag, T> { T *start_ = nullptr; T *lower_limit_ = nullptr;...
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QOMatrix.cpp
/* NAME: QOMatrix.cpp DESCRIPTION: Source for Quesa OpenGL renderer class. COPYRIGHT: Copyright (c) 2007-2020, Quesa Developers. All rights reserved. For the current release of Quesa, please see: <https://github.com/jwwalker/Quesa> Redistrib...
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CF1198A.cpp
#include <bits/stdc++.h> using namespace std; typedef long long ll; typedef pair<int, int> pii; #define FOR(i, a, b) for (int (i) = (a); (i) <= (b); (i)++) #define ROF(i, a, b) for (int (i) = (a); (i) >= (b); (i)--) #define REP(i, n) FOR(i, 0, (n)-1) #define sqr(x) ((x) * (x)) #define all(x) (x).begin(), (x).end() #d...
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DRG-Modding/Header-Dumps
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ITM_MisDesMutator.hpp
#ifndef UE4SS_SDK_ITM_MisDesMutator_HPP #define UE4SS_SDK_ITM_MisDesMutator_HPP class UITM_MisDesMutator_C : public UUserWidget { FPointerToUberGraphFrame UberGraphFrame; class UWidgetAnimation* BlinkMutator; class UWidgetAnimation* BlinkWarning; class UImage* BlinkOverlay; class UButton* Button_Ou...
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#pragma once #include <vector> class Random { public: Random() = delete; public: static std::vector<int> Generate(int min, int max, int size); };
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#ifndef COMMAND_BASE_H #define COMMAND_BASE_H #include "Commands/Command.h" #include "Subsystems/Chassis.h" #include "OI.h" #include "Subsystems/CompressorSubsystem.h" #include "Subsystems/ThrowerSubsystem.h" #include "Subsystems/BallLoaderSubsystem.h" #include "Subsystems/LifterSubsystem.h" #include "Subsys...
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/*sample code for F5ZSW BF version Anthony LE CREN F4GOH@orange.fr Created 23/3/2022 the program send cw and ft8 sequence 4 times per minutes with GPS to have perfect timing */ #include <JTEncode.h> #include <SoftwareSerial.h> #include <TinyGPS.h> #include <TimerOne.h> //NANO pinout #define txPin 6 //tx pin...
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int wiggleMaxLength(int* nums, int numsSize){ if (numsSize < 2) return numsSize; int up[numsSize], down[numsSize]; memset(up, 0, sizeof(up)); memset(down, 0, sizeof(down)); up[0] = down[0] = 1; for (int i = 1; i < numsSize; i++) { if (nums[i] < nums[i - 1]) { up[i] = up[i - 1...
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#pragma once #include <iostream> #include <string> class Printer final { public: Printer() = default; ~Printer() = default; void info(std::string& info) const; void info(const char *info) const; };
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/* this ALWAYS GENERATED file contains the definitions for the interfaces */ /* File created by MIDL compiler version 3.02.88 */ /* at Fri Feb 18 03:27:35 2000 */ /* Compiler settings for e:\dragon21\private\dshowdm6\idl\.\control.odl: Os (OptLev=s), W1, Zp8, env=Win32, ms_ext, c_ext error checks: none */ //...
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/******************************************************************************* * Copyright 2023 Intel Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.o...
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/* * File: Functions.cpp * Author: Ahmed Elnoamany * Created on September 19, 2016, 2:54 PM */ #include <iostream> #include <string> #include <fstream> #include <time.h> #include <ctype.h> #include "Functions.h" using namespace std; void Functions::displayWord(string word,int size, bool identified[20]){ //c...
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// Jason Brillante "Damdoshi" // Hanged Bunny Studio 2014-2018 // // Lapin library #include "lapin_private.h" Decision lua_read_inside_array(const char *code, ssize_t &i, SmallConf &conf, SmallConf &root) { do { if (lua_read_array_node(code, i, conf, root) == BD_ERROR...
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#pragma once // BMP压缩与隐写术Dlg.cpp : 实现文件 // #include "stdafx.h" #include "BMP压缩与隐写术.h" #include "BMP压缩与隐写术Dlg.h" #include "afxdialogex.h" #include "time.h" #include "Run.h" #include "huff.h" #include "Secret.h" #include "md5.h" #include "wavelet.h" #include "ezw.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CBMP压...
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#pragma once #include "vec.hpp" namespace raytracer { template < class T > class primitive; template < class T > struct intersection { using type = T; T distance; const primitive <T> *primitive; }; } // namespace raytracer
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#include <iostream> #include <iomanip> #include <fstream> int main() { int total; int width; int result; result = div(total,10) std::cout << result; }
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#ifndef EXCEPTIONS_H_INCLUDED #define EXCEPTIONS_H_INCLUDED #include <exception> #include <sstream> #include "str.h" #include "strutil.h" class BetterException : std::exception { public: virtual std::string message() = 0; }; struct FileNotFoundException : BetterException { const char* filePath; FileNotF...
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#ifndef __VALUE_CONSTRAINTS_HOLDER_HH #define __VALUE_CONSTRAINTS_HOLDER_HH #include "TypeCommon.hh" #include "Utils.hh" #include "ASN1Exception.hh" namespace asn1 { template <typename NumericType> class ValueConstraintsHolder { public: // Constructor explicit ValueConstraintsHolder(const Type& type, NumericT...
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// // author: Kovacs Marton // email: tetra666@gmail.com // license: whatever. note my name // // ais.cpp // // artifical intelligence code, including the endpoint of remote control // #include "ais.hpp" #include "flyerz.hpp" #include <sstream> #include <iostream> // // DiskShipAiRandom functions // void DiskShipA...
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#include <iostream> #include<string> using namespace std; int main(int argc, char const *argv[]) { int ret = system("nc pwn1.chal.ctf.westerns.tokyo 12345"); }
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#ifndef __PROGTEST__ #include <cstring> #include <cstdlib> #include <cstdio> #include <cctype> #include <climits> #include <cassert> #include <iostream> #include <iomanip> #include <fstream> #include <sstream> #include <cstdint> #include <map> #include <vector> #include <algorithm> #include <set> #include <string> #in...
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// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_TEST_FAKE_PICTURE_LAYER_TILING_CLIENT_H_ #define CC_TEST_FAKE_PICTURE_LAYER_TILING_CLIENT_H_ #include <memory> #include "base/memory/raw_ptr.h" #include "cc/raster...
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#pragma once #include "ElectricEngine.hpp" #include "Car.hpp" class ElectricCar : virtual public Car { public: ElectricCar(ElectricEngine *engine); ElectricCar() = default; ~ElectricCar(); void addEnergy() override; ElectricEngine *changeEngine(int, int); protected: void charge(); Electri...
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#include "stdafx.h" #include "base.h" int Random(int n) { srand( (unsigned)GetTickCount( )); return rand()%n; } ////////////////////////////////////////////////////////////////// CCell::CCell(bool exist,COLORREF color) :m_exist(exist),m_color(color) { } void CCell::DrawCell(HDC hdc,int cellsize) { int l=m_column...
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/* ** EPITECH PROJECT, 2021 ** B_CPP_300_STG_3_1_CPPD14M_arthur_robine ** File description: ** Created by arthur, */ #ifndef B_CPP_300_STG_3_1_CPPD14M_ARTHUR_ROBINE_FRUITNODE_HPP #define B_CPP_300_STG_3_1_CPPD14M_ARTHUR_ROBINE_FRUITNODE_HPP #include "Fruit.hpp" typedef struct FruitNode_s { Fruit *content; st...
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#pragma once #include <iostream> #include "tinybmp_def.h" class TinyBitmap { public: TinyBitmap(); TinyBitmap(const char* _path); TinyBitmap(const TinyBitmap& rhs); virtual ~TinyBitmap(); public: void print_header(std::ostream& strm); void print_info_header(std::ostream& strm); public: BITM...
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#pragma once #include "textura.h" #include "modelo.h" #include "recurso.h" namespace graficos{ class Textura_Arreglada : public Recurso { public: Textura_Arreglada(); Textura_Arreglada(Textura2D *textura,GLuint numeroframes,const char* nombre); Textura_Arreglada(Textura2D *textura,GLuint numeroframes,Trans...
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class Solution { public: bool isAdditiveNumber(string num) { for(int i = 0; i<num.size()/2; i++){ if(dfs(stoll(num.substr(0, i+1)), i+1, num)) return true; if(num[0]=='0') return false; } return false; } bool dfs(long long int p...
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/* * _10motors.cpp * * Created: 10-Nov-16 1:44:31 PM * Author: RHITVIK */ /* * coinAcceptor_innterruptProgram.cpp * * Created: 26-Jul-16 7:34:29 PM * Author: RHITVIK */ // #include <avr/io.h> // // int main(void) // { // GICR |= (1<<INT1); // MCUCR |= (1<<ISC10) | (1<<ISC11); // // while(1) //...
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#include "cpp_tools.h" #include <iostream> #include <iterator> #include <algorithm> #include <limits> #include <random> #include <ctime> #include <cstdlib> #include <string> #include <typeinfo> #include <array> #include <vector> #include <string_view> #include <numeric> #include <cassert> #include <tuple> #include <chr...
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#include <iostream> #include <fstream> #include <cmath> using namespace std; int main(){ int m=100; double c=1; double t_max=2.0; double t=0.0; double u[m+1]; double u_final[m+1]; double u_inicial[m-1]; double delta_t=0.01; double delta_x=0.01; double beta= c*delta_t/delta_x; ...
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#include <cmath> #include <cstdio> #include <vector> #include <iostream> #include <algorithm> using namespace std; int main() { int t, n; cin >> t; while(t--){ cin >> n; long a[n]; vector<bool> c(n+1, false); for(int i=0; i<n; i++){ cin >> a[i]; } ...
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#include "ModelManager.h" CMesh CModelManager::m_MeshData[MODEL_MAX]; //メッシュデータ保存用 bool CModelManager::m_MeshLoadFlg[MODEL_MAX] = {false}; //モデルデータ読み込みフラグ //-----モデルデータパス----- #define PATH_MESH_PLAYER _T("../data/model/model/RedHood.x") //プレイヤー(赤ずきん) #define PATH_MESH_BEE _T("../data/model/model/Bee.x") ...
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#include <bits/stdc++.h> using namespace std; const int maxn = 100000 + 5; int dep[maxn], fa[22][maxn]; int n, m; vector<int> e[maxn]; int vis[maxn]; struct que{ int x, y, a, d; que(){} que(int _x, int _y, int _a, int _d): x(_x), y(_y), a(_a), d(_d){} }; void dfs(int u, int f) { fa[0][u] = f; for (int v : ...
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#include <iostream> using namespace std; class Delivery{ public: double speed; // km/h double type; // 1=bicycle, 2=moto, 3=car double getTimeRestaurantHome(double pDistance, double pSpeed){ // Distancia en kilometros cout<< "Dura "<<(pDistance/pSpeed)*60 << " minutos en...
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#pragma once #include <string> #include "Time.h" using namespace std; class Chapter { public: Chapter(Time time, int index = 0, string name = ""); Chapter(const Chapter &chapter); ~Chapter(); Chapter& operator-=(const Chapter &right); Chapter& operator-(const Chapter &right); Chapter& operator*=(const float ...
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#include <cmath> #include <iostream> #include <fstream> #include <sstream> #include <iomanip> using namespace std; /* * The function * void **matrix() * reserves dynamic memory for a two-dimensional matrix * using the C++ command new . No initialization of the elements. * Input data: * int row - n...
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#include"tracer.h" /* 矩阵相乘 pragma one:内参矩阵 pragma two:相机坐标系采样点集 pragma three:前一帧姿态矩阵 pragma four: CAD模型可见采样点 pragma five: 采样点和搜索点相对位置误差 pragma six:采样的个数 pragma seven:法向量 */ //求加权矩阵W,W对应的是一个对角矩阵 static int weight_error(int gesture_nnum,MARTIX randomError, MARTIX* weight_martix) { int ret = 0; if (!weight_marti...
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#include <iostream> using namespace std; int main(int argc, char const *argv[]) { cin.tie(0); ios::sync_with_stdio(false); int t, x; cin >> t >> x; double ans = (double)t / x; cout << ans << "\n"; return 0; }
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#include <stdio.h> int main() { int arr[4] = {1,2,3,4}; int* p = arr; // arr本身的类型就是int* int* p2 = &arr[0]; // 第一个元素的地址 return 0; }
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#include <cgv/base/register.h> #include "spherical_view_interactor.h" #ifdef _USRDLL # define CGV_EXPORTS #else # define CGV_FORCE_STATIC_LIB #endif #include <cgv/config/lib_begin.h> extern CGV_API cgv::base::object_registration_1<spherical_view_interactor,const char*> spherical_view_interactor_instance("trackball")...
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//=================================================================================================================== // // ProcessUnlockAndSchedule.cc -- Exit a postponed schedule block and take care of any pending schedule changes // // Copyright (c) 2017-2020 -- Adam Clark // Licensed under "THE BEER-...
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#include"util.h" #include<time.h> #include<stdio.h> #include<stdlib.h> #include<string> #include <SDL/SDL_ttf.h> SDL_Surface *texto; TTF_Font *fuente; SDL_Color bgcolor,fgcolor; SDL_Rect rectangulo; /* ******************************************************************************* */ /*se realiza el...
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// // Rect.cpp // RubixCube // // Created by Cohen Adair on 2015-10-04. // Copyright © 2015 Cohen Adair. All rights reserved. // #include "Rect.h" // constructors Rect::Rect() { this->topRight = new Point(0, 0, 0); this->topLeft = new Point(0, 0, 0); this->bottomRight = new Point(0, 0, 0); this->...
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#ifndef ALGORITHM_ALGORITHM_HPP_ #define ALGORITHM_ALGORITHM_HPP_ #include "IAlgorithm.hpp" #include "core/ParametersGetter.hpp" namespace algorithm { class Algorithm : public IAlgorithm { public: Algorithm( const cv::Mat&, core::ParametersGetter& ); ~Algorithm(); boost::shared_ptr<cv::Mat> run(); priv...
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/*********************************************************************************/ /********** THIS FILE IS GENERATED BY TOUCHGFX DESIGNER, DO NOT MODIFY ***********/ /*********************************************************************************/ #ifndef NUMBEREDITORBASE_HPP #define NUMBEREDITORBASE_HPP #include ...
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#include <Wire.h> #include <Adafruit_GFX.h> #include <Adafruit_SSD1306.h> #define OLED_RESET 4 Adafruit_SSD1306 display(OLED_RESET); void setup() { Serial.begin(115200); delay(500); display.begin(SSD1306_SWITCHCAPVCC, 0x3C); //I2C addr 0x3D (for the 128x64) display.display(); delay(1000); display.clearDis...
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#pragma once #include <iostream> #include <iostream> #include <vector> #include <string> #include <time.h> #include <stdlib.h> #include "BOARD.h" using namespace std; class Pool { public: Pool() = default; void FormPool(); //Formar as peças necessárias para completar o jogo void Form_init_coor(); //Obter ...
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#include <iostream> using namespace std; #include <stdio.h> #include <vector> int main() { int k; cin>>k; for(int j = 1; j <= k; j++){ int heigh=0, low=0, temp=0, n, t; cin>>t; for(int i=0; i<t; i++){ cin>>n; if (i == 0){ temp = n; } else if(n > temp){ heigh++...
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#include "pch.h" #include "CppUnitTest.h" #include "C://Users/User/source/repos/5.1E/5.1E/myerror.h" #include "C://Users/User/source/repos/5.1E/5.1E/myerror.cpp" using namespace Microsoft::VisualStudio::CppUnitTestFramework; namespace UnitTest1 { TEST_CLASS(UnitTest1) { public: TEST_METHOD(TestMe...
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#include "static_library/greeting.hpp" #include <iostream> int Foo::answerToUltimateQuestion() const { return 42; } void library_func() { std::cout << "Hello from static library!\n"; }
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#pragma once class AnalyserComponent : public juce::AudioAppComponent, private juce::Timer { public: AnalyserComponent() : forwardFFT(fftOrder), window(fftSize, juce::dsp::WindowingFunction<float>::hann) { setOpaque(true); setAudioChannels(2, 0); // we want a...
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/* Problem Statement: Given an array of n+2 elements, all elements from 1 to n occur * once except 2. Find the 2 repeating elements. * Author: Kajal Damji Gada * Date Created: 7th April, 2018 */ #include <iostream> #include <vector> #include <math.h> int func_fact(int n) { if (n == 1) { return 1; } else { ...
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#pragma once #ifndef PROGRAMENTRANCE_H_ #define PROGRAMENTRANCE_H_ #include "stdafx.h" class ProgramEntPoint : public CWinApp { public: ProgramEntPoint(); ~ProgramEntPoint(); private: virtual BOOL InitInstance() override; }; ProgramEntPoint g_WinApp; #endif
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// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, m...
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// Copyright (c) 2016 Doyub Kim #include <pch.h> #include <jet/grid_emitter_set2.h> #include <vector> using namespace jet; GridEmitterSet2::GridEmitterSet2() { } GridEmitterSet2::GridEmitterSet2( const std::vector<GridEmitter2Ptr>& emitters) { for (const auto& e : emitters) { addEmitter(e); } } ...
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/* 给定一个字符串 s,找到 s 中最长的回文子串。你可以假设 ? s 的最大长度为 1000。 示例 1: 输入 : "babad" 输出 : "bab" 注意 : "aba" 也是一个有效答案。 示例 2: 输入 : "cbbd" 输出 : "bb" 来源:力扣(LeetCode) 链接:https ://leetcode-cn.com/problems/longest-palindromic-substring 著作权归领扣网络所有。商业转载请联系官方授权,非商业转载请注明出处。 */ #include <string> #include <vector> #include <algorithm> ...
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#pragma once #include "AI/States/AI_IState.h" namespace gunner_AI { struct ArgumentState { ArgumentState() : arg_(-1), pylon_(-1), speed_(0.0f), target_(0.0f), init_(UNDEF_VALUE), finished_(false) {} virtual ~ArgumentState(){} virtual bool l_read(Lua::Config& config); int arg_; char pylon_; /*arg locat...
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#include "engine/prehistoric/core/util/Includes.hpp" #include <glew.h> #include "VKPBRShader.h" VKPBRShader::VKPBRShader(Window* window) : VKShader(window->getContext(), window->getSwapchain()) { AddShader(ResourceLoader::LoadShaderVK("vulkan/pbr/pbr_VS.spv"), VERTEX_SHADER); AddShader(ResourceLoader::LoadShaderVK(...
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// See license.txt for details about licensing. #include <stdlib.h> #include <stdio.h> #include <math.h> #include <time.h> class vec_t { public: float x, y, z; vec_t (const float x, const float y, const float z) : x(x), y(y), z(z) {} vec_t operator+(const vec_t& b) const { return vec_t(x + b.x, y + b.y,...
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#include "stdafx.h" #include "CppUnitTest.h" #include "../UBC_Sailbot/StandardCalc.h" using namespace Microsoft::VisualStudio::CppUnitTestFramework; namespace UBC_Sailbot_Unit_Tests { TEST_CLASS(UnitTest1) { public: TEST_METHOD(TestMethod1) { StandardCalc standard_calc; // already bound within the ...
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#ifndef QUICKSORT_H #define QUICKSORT_H #include "InsetionSort.h" #include "SortTestHelper.h" #include <time.h> #include <vector> /*打算重新学习下算法,顺便把相关的东西整理到自己博客上,博客一搜重复的内容一大片,不论是正确还是错误的都带着很多主观看法,所以写这个不是为了成为参考资料,只为整理下自己的思路、备忘,如果被网路上的同学们检索到,希望大家能够自己甄别其中好坏,有问题的地方,也希望能够提出来大家共同学习。 这里从快速排序和归并排序开始,因为对于新入行的同学来讲,这两个排序是理解递归的一个很好的...