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#include <Engine/Character.h> #include <Engine/Scene.h> #include <Engine/Action.h> #include <Engine/Engine.h> using namespace vne; // ============================================================================ // ============================================================================ Character::Character() : ...
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#include "lifes.h" #include<QFont> Lifes::Lifes() : QGraphicsTextItem() { lifes = 3; setPlainText(QString("Lifes: " + QString::number(lifes))); setDefaultTextColor(Qt::red); setFont(QFont("times", 16)); setPos(0,30); } void Lifes::decrase() { lifes--; setPlainText(QString("Lifes: " + QS...
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#include <iostream> #include <vector> using namespace std; vector<int> vrr; int n, m; int main() { int k = 0; cin >> m >> n; for(int i = 0; i < n; i++){ for(int j = 0; j < m; j++){ int a, b; cin >> a; if(j){ if(i){ if(a + b +...
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#include<cstdio> #include<cstring> #include<algorithm> using namespace std; const int maxn = 50 + 10; const int maxt = 180 * 50 + 100; struct Node { int time,num; }dp[maxt]; int t[maxn]; int main() { int Test; scanf("%d",&Test); for(int test = 1; test <= Test; test++) { int n,time,sum_t ...
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////////////////////////////////////////////////////////////////////////////// // // (C) Copyright Ion Gaztañaga 2005. Distributed under the Boost // Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/shmem for do...
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// Automatically generated file #ifndef __BOOL_REWRITER_PARAMS_HPP_ #define __BOOL_REWRITER_PARAMS_HPP_ #include "util/params.h" #include "util/gparams.h" struct bool_rewriter_params { params_ref const & p; params_ref g; bool_rewriter_params(params_ref const & _p = params_ref::get_empty()): p(_p), g(gparams:...
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#include <iostream> #include <cstdio> #include <cstdlib> #include <algorithm> #include <vector> #include <cmath> #include <queue> using namespace std; class point { public: float x, y; point () {} point (float _x, float _y) { x = _x; y = _y; } }; float distance (float Ax, float Ay, float Bx, float By) {...
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#include "activity_imp.h" #include "altar_imp.h" #include "var_imp.h" #include "coin_imp.h" #include "coin_event.h" #include "activity_dc.h" #include "user_event.h" #include "coin_event.h" #include "link_event.h" #include "altar_event.h" #include "pay_event.h" #include "local.h" #include "util.h" #include "common.h" #i...
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#ifndef EARSERANDOM_H #define EARSERANDOM_H #include "earseabstraction.h" #include <QObject> class EarseRandom : public EarseAbstraction { public: EarseRandom(QString diskPath,QString logPath); signals: // EarseAbstraction interface public: void Earse(); }; #endif // EARSERANDOM_H
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#pragma once // Most of this code was copied from the Boost HTTP server example, and as // such is licensed under the Boost Software License, version 1.0. #include <boost/thread/thread.hpp> #include <boost/bind.hpp> #include <boost/asio.hpp> #include <memory> #include "http_global.hpp" #include "httpconnection.hpp" ...
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#include "Test1.h" int main(int argc, char **argv) { std::string s("asd"); std::map abc; std::map def; std::map asd; printf("%s\n", s.c_str()); }
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//============================================================================== // mpGameSession.cpp // // Copyright (c) Ensemble Studios, 2008 //============================================================================== #include "Common.h" #include "mpGameSession.h" // xgame #include "gamesettings.h" ...
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// // AVRPowerSupply.cpp // // Created by Chris Marrin on 3/9/2014. // #include "m8r.h" #include "ADC.h" #include "Button.h" #include "DeviceStream.h" #include "EventListener.h" #include "FixedPoint.h" #include "INA219.h" #include "Menu.h" #include "System.h" #include "TextLCD.h" #include "Timer0.h" #include "Timer...
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/* Sensores.h - Librería para manejar los sensores Creado por Luis Guanuco. 02 de Julio de 2015 */ #ifndef Sensores_h #define Sensores_h #include "Arduino.h" class Sensores { private: int _pin; virtual int _valor; bool _conectado; public: Sensores(int pin_number); virtual int getValor(void); ...
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#include "mex.h" #include "string.h" #include <string> #include <map> #define HARD 0 void computePhoc(char *str, std::map<char,int> vocUni2pos, std::map<std::string,int> vocBi2pos, int Nvoc, int *levels, int Nlevels, int totalLevels, float *out); void mexFunction(int nlhs, mxArray *plhs[], int nrhs, const mxArray *...
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#ifndef CUSTOMER_H #define CUSTOMER_H #include "Client.h" enum Copt { C_CREATE = 1, C_SEND, C_VIEW_INV, C_QUIT }; class Customer : public Client { public: Customer(Comm& comm) : Client(comm) {} int get_menu_option(){ order_menu.print_menu(customer_menu); std::cin >> cmd; std::cin.ignore (std...
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#pragma once #include "../system/object.hh" #include "../system/symbol.hh" namespace Scarlett { extern void match_tree( Ptr a_, Ptr b_, std::function<void (Symbol const *, Ptr)> const &f); }
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#include <iostream> #include <iomanip> #include <math.h> using namespace std; void input(int &grade1, int &grade2){ cout<<"Hello!"<<endl; cout<<"Enter Grade 1: "; cin>>grade1; cout<<"Enter Grade 2: "; cin>>grade2; } void ArithMean(int grade1, int grade2, double &AMean){ AMean=(((double)grade1...
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// 测试下 #if // 看一下应用格式: // #if 表达式 // 如果表达式为真程序段1 // #else // 否则程序段2 // #endif // 在程序中,应用比较多的#if 1或是#if 0,后面加#endif #if 0 #include <iostream> using std::cout; int main() { cout << " *" << '\n'; cout << " * *" << '\n'; cout << " * * *" << '\n'; cout << " * * * *" << '\n'; ...
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#include "canpch.h" #include "DisabledComponent.h" namespace Can { DisabledComponent::DisabledComponent() { } }
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#include "udpmanager.h" UdpManager::UdpManager(QHostAddress sender, QObject *parent) : QObject(parent) { _socket = std::unique_ptr<QUdpSocket>(new QUdpSocket(this)); _sender = sender; _socket->bind(_sender, 1234); QHostAddress senders; quint16 senderPort; QByteArray buffer; _socket->writeD...
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#include <sstream> #include <iomanip> #include <cstdlib> #include <cstdint> #include <climits> #include <mcpdis.hh> #define FN(a) void a(operation&, dictionary&) #define GN(a) void a(operation&o, dictionary&c) #define HN(a) void a(operation&, dictionary&c) #define USE_B literal_t b = (1 << o.argul(L'b')) #defin...
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#ifndef ecXmlOrientation_H_ #define ecXmlOrientation_H_ //------------------------------------------------------------------------------ // Copyright (c) 2002-2013 Energid Technologies. All rights reserved. // /// @file ecXmlOrientation.h /// @class EcXmlOrientation /// @brief Defined class for describing orientation. ...
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#ifndef INPUT_SOURCE_HPP #define INPUT_SOURCE_HPP #include <string> class Game; class InputSource{ friend Game; private: std::string name; bool pressed; bool down; bool released; InputSource(); public: const std::string &getName(); bool isPressed();...
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//===----------------------------------------------------------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===---------------------------...
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#include <treelike/renderer/sprite_cubic_animation.h> #include <treelike/utility/assert_log.h> #include <cinder/gl/gl.h> using namespace cinder; namespace treelike { namespace renderer { CREATE_CPP( sprite_cubic_animation, std::string const& relative_path ) { CREATE( sprite_cubic_animation, relative_path...
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/* -*- mesa-c++ -*- * * Copyright (c) 2022 Collabora LTD * * Author: Gert Wollny <gert.wollny@collabora.com> * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, in...
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#include <ros/ros.h> #include <geometry_msgs/Point32.h> int main(int argc, char **argv) { ros::init(argc, argv, "setpoint_node"); ROS_INFO("Starting setpoint publisher"); ros::NodeHandle setpoint_node; while (ros::Time(0) == ros::Time::now()) { ROS_INFO("Setpoint_node spinning waiting for time to become...
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/** * Adobe Experience Manager OSGI config (AEM) API * Swagger AEM OSGI is an OpenAPI specification for Adobe Experience Manager (AEM) OSGI Configurations API * * OpenAPI spec version: 1.0.0-pre.0 * Contact: opensource@shinesolutions.com * * NOTE: This class is auto generated by OpenAPI Generator (https://openap...
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#ifndef COMMINTERFACE_H #define COMMINTERFACE_H #include <QObject> #include <QIODevice> #include <QSerialPort> #include "CommDispatcher.h" #include "RobotCommInterface.h" #include "RobotProtocol.h" #include "FileEnvReplicator.h" class CommInterface : public QObject, public Comm::CommDispatcher { Q_OBJECT private: ...
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#pragma once #include "jabbrclient\room.h" class jabbr_room { public: jabbr_room(); explicit jabbr_room(const jabbr::room& room); ~jabbr_room(); utility::string_t get_name() const; private: jabbr::room m_room; };
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#include "systitle.h" SysTitle::SysTitle() { m_theme = "default"; m_title = "System Setting"; m_backListener = 0; m_backFunc = 0; m_backEnabled = false; m_backButton = 0; m_inited = false; } SysTitle::~SysTitle() { } void SysTitle::setBackClickCB(CCNode *listener,SEL_CallFuncND func) { ...
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import java.io.File; import java.io.FileNotFoundException; import java.io.FileReader; import java.io.FileWriter; import java.io.IOException; import java.util.*; public class solution { public static void main(String[] args) throws FileNotFoundException, IOException { char a[] = {'y', 'h', 'e', 's', 'o', ...
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/******************************************************************************* * file name: test.cpp * author: Hui Chen. (c) 2020 * mail: chenhui13@baidu.com * created time:...
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#include <iostream> #include <vector> using namespace std; bool isAllEqual(vector<int> v); // prototype bool equalRecursive(int num, vector<int> v); // prototype int main() { vector<int> v = {0, 1, 0, 1, 23}; //cout << isAllEqual(v); cout << equalRecursive(v.at(v.size() - 1), v); return 0; } ...
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#include <iostream> #include <fstream> #include <vector> #include <algorithm> #include <limits> #define WORDS_TO_CONFIRM 9 #define WORDS_KNOWN 8000 using namespace std; vector<string> wordList, filteredWordList, definitionList; void loadWordList(); void createFilteredWordList(); void filterKnownWords(); void loadFr...
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#include <iostream> using namespace std; class Vehicle { protected: string no;//编号 public: Vehicle(string nonono):no(nonono){} virtual void display()=0;//应收费用 }; class Car:public Vehicle { int num; int weight; public: Car(string nonono,int nn,int ww):Vehicle(nonono),num(nn),weight(ww){} ...
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/*********************************************************************** * Copyright (c) 2012, Baidu Inc. All rights reserved. * * Licensed under the BSD License * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * license.txt **********...
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/* ** EPITECH PROJECT, 2018 ** <------------> ** File description: ** <-------> */ #include "Clock.hpp" Clock::Clock() : _currentTime(0), _lastTime(0), _elapsedTime(0), _totalTime(0) { tick(); } Clock::~Clock() { } void Clock::tick() { struct timeval currentTime; gettimeofday(&currentTime, nullptr); _curre...
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#ifndef ADDMANAGERBTN_H #define ADDMANAGERBTN_H #include "ui/addmanager.h" class Managers; class AddManagerBtn : public AddManager { Q_OBJECT public: AddManagerBtn(QWidget *parent = 0); ~AddManagerBtn(); private: Managers *manager; private slots: void slotSave(); }; #endif...
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#pragma once #include "EnvStateSave.h" #include <Windows.h> #include <algorithm> #include "..\HSTCommon\CallInfo.h" #include "TracerDbInstance.h" #include <array> void CollectHandleInfo(HANDLE systemHandle, CallType callType) { EnvStateSave state; CallInfo info{ callType }; info.systemHandle = systemHandle; info.s...
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#include<stdio.h> #include<string.h> char str[21]; int main() { int len = 0; int flag = 1; scanf("%s", str); len = strlen(str); for (int i = 0; i < len/2; i++) { if (str[i] != str[len - 1 - i]) { flag = 0; break; } } if (flag == 0) { printf("false\n"); } else { ...
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#include <iostream> using namespace std; int main() { char strValue[]="21212"; int i=0,j=4; while(i!=j) { if(strValue[i]==strValue[j]) { i++; j--; } else break; } if(i==j) cout<<"It is a palindrome"; else c...
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#include "lithe.hh" namespace lithe { void __enter(void *__this) { (reinterpret_cast<Scheduler *>(__this))->enter(); } void __yield(void *__this, lithe_sched_t *child) { (reinterpret_cast<Scheduler *>(__this))->yield(child); } void __reg(void *__this, lithe_sched_t *child) { (reinterpret_cast<Scheduler *>(...
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#pragma once #include <glibmm/ustring.h> namespace StringTools { std::vector<Glib::ustring> splitStringOnAnyDelimiter(const Glib::ustring& s, char delimiter); Glib::ustring replaceAll(const Glib::ustring& in, const Glib::ustring& pattern, const Glib::ustring& replace); };
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#include "../../includes/IOUtils.h" #include "../../includes/json11.hpp" #include <fstream> #include <sstream> #include <iostream> #include <iterator> #include <stdlib.h> std::vector<std::vector<int32_t>> readMatrixFromFile(std::string fileName) { std::ifstream infile(fileName); if (!infile.is_open()) { std::...
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#include "brent.h" #include "vectorfunction.h" namespace Math { Real ParabolicExtremum(Real a, Real b, Real c, Real fa, Real fb, Real fc) { Real bc = b-c; Real ba = b-a; Real fbc = fb-fc; Real fba = fb-fa; Real num = ba*ba*fbc-bc*bc*fba; Real den = ba*fbc-bc*fba; if(den==Zero) return (den*num>Zero ? -In...
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#include "pair.h" #include <string> #include <iostream> #define PRINT(a) std::cout << (#a) << " " << (a) << "\n"; int main() { pair<int, std::string> p1; pair<int, std::string> p2 {2, "str"}; pair<int, std::string> p3(3, "str"); pair<int, std::string> p4 = p2; p1 = p4; PRINT(p1 == p4); P...
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/* * Copyright (c) 2017-2019 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
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/////////////////////////////////////////////////////////////////////////////// // // Item 50: Understand when it makes sense to replace new and delete. // // Things to remember // // There are many valid reasons for writing custom versions of new and delete, // including improving performance, debugging heap usage err...
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// ArrayListStack.h // Pete Myers, OIT Winter 2020 // Implementation of Stack data structure using an ArrayList // // Handout Assignment 2 // By Kate LaFrance // #pragma once #include "Stack.h" #include "ArrayList.h" template <class T> class ArrayListStack : public Stack<T> { private: ArrayList<T> contents; public...
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// AJOUTER TASID template<class S, class P> void Tasid<S,P>::decallerDroite(int i){ for (int j = m.size()-1; j>i; j--){ //décaller tous les élé à droite de la fin à i m[j]=m[j-1]; } } template<class S, class P> void Tasid<S,P>::decallerGauche(int i){ //decaller tous les élé à gauche de i à la ...
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#include <iostream> #include <fstream> #include <string> #include "Token.h" #include "Lexer.h" #include "Function.h" using namespace std; void Lexer::GetNextToken(string Line, int LineNumber, int EndFileId) { int Identifier = 0; int Size = Line.size(); СharacterReadMode = 0; // Флаг, сигнализирующ...
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#ifndef FILTER_H #define FILTER_H #include <QImage> class Filter { public: Filter(); virtual ~Filter(); virtual QImage process(const QImage& image) = 0; }; #endif // FILTER_H
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static void fsort_tmp(struct file_struct **fp, size_t num, struct file_struct **tmp) { struct file_struct **f1, **f2, **t; size_t n1, n2; n1 = num / 2; n2 = num - n1; f1 = fp; f2 = fp + n1; if (n1 > 1) fsort_tmp(f1, n1, tmp); if (n2 > 1) fsort_tmp(f2, n2, tmp); while (f_name_cmp(*f1, *f2) <= 0) ...
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// Simulation.hpp // // Header file for a magnetic nanoparticle simulation. Current // behaviour allows the user to run a master equation integration to // determine the relaxation of a magnetic particle cluster. // // Oliver W. Laslett (2015) // O.Laslett@soton.ac.uk // #ifndef SIM_H #define SIM_H #include<ParticleCl...
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#include <adc.h> #include <Config.h> #include <misc.h> #include <stdint-gcc.h> #include <stm32f10x.h> #include <stm32f10x_adc.h> #include <stm32f10x_dma.h> #include <stm32f10x_gpio.h> #include <stm32f10x_rcc.h> #include <stm32f10x_tim.h> #include <systick/SysTime.h> #include <Sampler.h> #include <task/TaskHandler.h> #i...
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#include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <cstring> #include <string.h> #include <stdio.h> #include <cmath> #include <limits> #include <assert.h> #include <stdint.h> #include "il2cpp-class-internals.h" #include "codegen/il2cpp-codegen.h" #include "i...
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// Copyright (c) 2019-present Steve O'Brien. All rights reserved. // See LICENSE in project source root. #include "NBDDevice.h" #include <libkern/c++/OSMetaClass.h> #include <libkern/c++/OSNumber.h> #include <miscfs/devfs/devfs.h> #include <IOKit/IOBSD.h> #include <IOKit/IOLib.h> #include "NBDDisk.h" #include "NB...
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#include "spaceship_data.h" spaceship::spaceship(const char* name) : object(m_data = new spaceship::data(name)) { } spaceship::spaceship(const spaceship& another) : object(m_data = another.is_null() ? nullptr : static_cast<spaceship::data*>(another.get_data()->clone())) { } spaceship& spaceship::operator = (...
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#include <fem.hpp> // Fortran EMulation library of fable module namespace BASIC_ENG { using namespace fem::major_types; void overfl(...) { throw std::runtime_error( "Missing function implementation: overfl"); } struct common_units { bool si; common_units() : si(fem::bool0) {} };...
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#pragma once #include "Entity.h" class LifePotion : public Entity { public: LifePotion(); ~LifePotion(); void update(sf::Time elapsed) override; void render(sf::RenderWindow* window) override; void setOnFloor(bool onFloor); bool isOnFloor(); private: sf::Texture texture_; bool onFloo...
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/** @file game_play_scene.hpp @datea 2017/5/16 @author 이성준 @brief */ #pragma once #include <vector> #include <d3d11_1.h> #include <directxcolors.h> #include "scene.hpp" #include "Unit.hpp" #include "Map.hpp" using namespace std; using namespace DirectX; extern D3D_DRIVER_TYPE g_driverType; extern IDXGIS...
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#include "udpboradcastclient.h" #include <QTimer> UDPBoradcastClient::UDPBoradcastClient(QObject *parent) : QObject(parent) { m_BroadcastUdpSocket.setParent(this); connect(&m_BroadcastUdpSocket , &QUdpSocket::readyRead , this , &UDPBoradcastClient::recordBroadcastFile); } bool UDPBoradcastClient::bindBroadcast...
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#include <iostream> #include <fstream> #include <iomanip> #include <ctime> #include "DebugUtil.h" int main() { // Logging to a stream std::stringstream ss; Debug a("Stream test ", Debug::V, std::cout); // Out to the stream a << a.I << "Testing the debuglogging to std::cout." << std::endl; // Logging to...
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#include <stdio.h> #include <unistd.h> #include <stdlib.h> #include <malloc.h> #include <sys/types.h> #include <sys/wait.h> #include <sys/stat.h> #include <pwd.h> #include <string.h> #include <dirent.h> #include <utility> #include <string> #include <vector> #include <fstream> using namespace std; /** * This is the h...
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// // RiceCooker.cpp // MiniProject // // Created by 전경안 on 2020/02/15. // Copyright © 2020 전경안. All rights reserved. // #include "RiceCooker.h" RiceCooker::RiceCooker():Appliance(),machineState(1) {} RiceCooker::RiceCooker(string machineName):Appliance(machineName),machineState(1) { } int RiceCooker::getMachineS...
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// Created by Wei Ni on 4/6/14. // Copyright (c) 2014 Wei Ni. All rights reserved. #ifndef LANE_H #define LANE_H #include <list> #include "Demand.h" class Vehicle; class Censor; class Demand; class Lane{ public: double _start_point; double _end_point; double _left_tran_start; ...
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#pragma once #include <cstdint> #ifdef _WIN32 #include <windows.h> #else /*_WIN32*/ #include <ctime> #endif /*_WIN32*/ typedef uint64_t TimerMicrosec; inline TimerMicrosec getCurrentTime() { #ifdef _WIN32 FILETIME t; GetSystemTimeAsFileTime(&t); return ((static_cast<unsigned long long>(t.dwHighDateTime) << 32) | t...
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#include <libxml/parser.h> #include <libxml/tree.h> #include <fstream> #include <string.h> #include "NDialog.h" #include "Dialog.h" #include "Component.h" void Dialog::GetXMLNodePropNum (xmlNode *node, const char *name, int *buf) { char *attr = (char *) xmlGetProp (node, (const xmlChar *)name); if (attr) { *buf =...
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#pragma once #pragma warning(disable : 4996)//compiler can't do locatltime_s function so this stops the prompting for avoiding deprecated localtime function. #include <set> #include <string> #include "CatalogEntry.h" #include "FileManagement.h" #include "MapManagement.h" #include"Song.h" #include <time.h> /* time...
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/****************************** RMX SDK ******************************\ * Copyright (c) 2007 Vincent E. Milum Jr., All rights reserved. * * * * See license.txt for more information * * ...
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#ifndef FORMS_MAINFORM_H #define FORMS_MAINFORM_H #include <QMainWindow> class QAction; class QSplitter; class LinksModel; class LinksView; class LogView; class MainForm : public QMainWindow { Q_OBJECT public: explicit MainForm(QWidget* parent = nullptr); ~MainForm(); public slots: void loadSettings(); void ...
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#include <bits/stdc++.h> using namespace std; typedef long long int ll; const int di[4] = {0, 0, 1, -1}; const int dj[4] = {1, -1, 0, 0}; struct posi { int i, j, d; bool f; ll cost; bool operator < (const posi & ot) const { return cost > ot.cost; } }; const int N = 107; int n, m; posi ini, end; int visi[N][N]...
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#ifndef Dimension_H #define Dimension_H #include "DataNode.h" #include <vector> using namespace std; class Dimension { public: Dimension(int startingIndex, int dimensionSize); const int getIndex(); const int getOriginalIndex(); void calibrateData(); const double getData(unsigned int dataIndex); co...
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/* Copyright (C) Marco Tombesi, 2001. * All rights reserved worldwide. * * This software is provided "as is" without express or implied * warranties. You may freely copy and compile this source into * applications you distribute provided that the copyright text * below is included in the resulting source code, f...
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#include <iostream> #include <string.h> #include <random> #include <fstream> #include <stdio.h> #include <stdlib.h> #include <time.h> #include <iomanip> #include <algorithm> #include <math.h> #include <cmath> #include <vector> #include <stack> #include <queue> #include <array> #include <bitset> #include <map> #include ...
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#include <iostream> using namespace std; /* //Numero potencia de dos int main(){ int a; int e=1; cin>>a; while(e<a){ e=e*2; } if (e == a) cout<<"Es potencia de dos"; else cout<<"No es potencia de dos"; return 0; } /*int main(){ int a; float c; float b=2; cin>>a; while(b<a) ...
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// -*- mode:C++; tab-width:2; c-basic-offset:2; indent-tabs-mode:nil -*- // // Copyright (C) 2000-2005 by Roger Rene Kommer / artefaktur, Kassel, Germany. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public License (LGPL). // // // This ...
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#include <vector> #include <cmath> #include <cstdlib> #include <fstream> #include <iostream> #include <sstream> #include <assert.h> #include <iostream> inline double sgn(double x) { return (x > 0.0) ? 1.0 : ((x < 0.0) ? -1.0 : 0.0); } inline void Cross(double* A,double* B, double* C) { A[0] = B[1] * C[2] -...
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#pragma once #include <list> #include <optional> #include "core/macroses.hpp" #include "core/utils/numeric.hpp" #include "core/flow_calculators/definitions.hpp" #include "core/flow_calculators/reduction_stats.hpp" namespace graphcpp::flow_calculators::reductors::internal { template<class SymMatrixType, class No...
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#ifndef AISDI_MAPS_TREEMAP_H #define AISDI_MAPS_TREEMAP_H #include <cstddef> #include <initializer_list> #include <stdexcept> #include <utility> #include <iostream> namespace aisdi { template <typename KeyType, typename ValueType> class TreeMap { public: using key_type = KeyType; using mapped_type = ValueTyp...
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// Autor: Antonio Carrillo Ledesma. // R.F.C.: CALA-691229-TV5 // Dirección: Amsterdam 312 col. Hipodromo Condesa // Teléfono: 5-74-43-53 // Propiedad intelectual, todos los derechos reservados conforme a la ley, registro en trámite // Revisión 1.1-A void s_r_t(const char *cad, const unsigned int l...
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#include <string> #include <iostream> #include <vector> using namespace std; int main() { string plaintext, ciphertext, keyText; while (getline(cin, keyText)) { getline(cin, plaintext); vector<char> tmpPlain; ciphertext = ""; for (int i = 0; i < plaintext.length()...
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#ifndef GG_INIPARSER_HPP_INCLUDED #define GG_INIPARSER_HPP_INCLUDED #include <iosfwd> #include <string> #include "gg/refcounted.hpp" #include "gg/optional.hpp" #include "gg/enumerator.hpp" namespace gg { class ini_parser : public reference_counted { public: class entry; class section : pu...
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#ifndef IARITHMS_LIB #define IARITHMS_LIB #endif #include "Arith_273_THP.hpp" #include "Product_273_THP.hpp" #include "../Arith_271_OHP/Product_271_OHP.hpp" //#include "StandardRadarData.h" #include "GDef.h" #include "CJulMsGMT.h" #include <fstream> Arith_273_THP::Arith_273_THP() { } Arith_273_THP::~Arith_273_THP() ...
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#include <Blocking.h> #include "systemc.h" #include "Bus.h" #include "SlaveDummy.h" #include "MasterDummy.h" #include "../../SingleMasterMultiSlave/ESL/Compound.h" using namespace std; int sc_main(int, char **) { //std::cout << sc_delta_count() << std::endl; //Connection to Dummies MasterDummy masterD...
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#pragma once #include <cstddef> #include <cstdint> #include <limits> // All values below should only be used in code through Currency and Config classes, never directly. // This approach allows unlimited customization through config file/command line parameters // Never include this header into other headers ...
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/** * @file */ #pragma once #include "libbirch/ReadersWriterLock.hpp" namespace libbirch { class Any; /** * Memo for copying graphs of unknown size, implemented as a hash map that is * resized and rehashed as needed. * * @ingroup libbirch */ class Memo { public: /** * Constructor. */ Memo(); /** ...
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#include <iostream> #include <vector> #include <cmath> using namespace std; const unsigned long long n = 20000000, k = 15000000; vector<bool> primes(n, true); void populate() { primes[0] = primes[1] = false; for (unsigned long long i = 2; i < n; ++i) { if (primes[i] == true) { unsig...
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#include <iostream> #include <boost/asio.hpp> #include <boost/bind.hpp> using namespace std; class hello_world_server { public: void on_timeout(const boost::system::error_code& error) { if (error) { cerr << "Error happened" << endl; } clog << "Hello, World!" << endl; } }; int main(int,...
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#pragma once #include "Warrior.h" class Orcs : public Warrior { public: Orcs(); ~Orcs(); void SetBoost(int boost); private: int boost; //умножает здоровье и атаку на значение boost, а броню делит на (boost + 1) }; //------------------------------------------------------ class Devourers : public Orc...
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#ifndef UART_BUS_H #define UART_BUS_H #include <Wire.h> #include <SerialTransfer.h> struct TX { /* The payload with control recipe for tx to Arduino Uno. It has on/off instructions for water pump ("PUMP"), speed setting for PC fan (0-255), brightness setting for Neopixel LED lights (0-255). Arduino Uno rece...
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#ifndef _MAP_H_ #define _MAP_H_ #include "SDL2/SDL.h" #include <vector> #include <string> #include "Tile.h" #include "Texture.h" using namespace std; class Map { public: Texture *textureTileset; private: vector<Tile> tileList; public: Map(); bool onLoad(string file); ...
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#include "stdafx.h" #include "VikingThunder.h" VikingThunder::VikingThunder() { texture_projectile.loadFromFile("VikingThunder.png"); } VikingThunder::~VikingThunder() { } void VikingThunder::Init(sf::Vector2f &position_initial, float damage_received, int id_caster, bool can_affect_player, bool can_affe...
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#include <Arduino.h> #include <WiFi.h> #include <ESP32Ping.h> #include <Wire.h> #include <PubSubClient.h> #include <Adafruit_BME280.h> #include <Adafruit_CCS811.h> #include <Adafruit_SGP30.h> #include <Adafruit_ADS1015.h> #include <Adafruit_Sensor.h> #define MQTT_VERSION MQTT_VERSION_3_1 #define SEALEVELPRESSURE_HPA ...
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#include <QtTest> #include "NewFile/newfile.h" #include "NewFile/newfile2d.h" #include "NewFile/newfile3d.h" #include "NewFile/newfiletxt.h" #include "mainsource.h" // add necessary includes here class test : public QObject { Q_OBJECT public: test(); ~test(); private slots: void test_loadFiles(); ...
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#include "mainwindow.h" #include "ui_mainwindow.h" #include <QMessageBox> #include <QStandardItemModel> MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); } MainWindow::~MainWindow() { delete ui; } void MainWindow::on_btnImport_clicked() { ...
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#ifndef RMAP_H #define RMAP_H /********************************************************************* Copyright 2019 James C. Hoe Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction...