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// CurvedPoissonIPDG2D.m // function [OP,MM] = PoissonIPDG3D() // 2007/10/16 //--------------------------------------------------------- #include "NDGLib_headers.h" #include "NDG3D.h" #define NDG_New_CHOLINC 1 //--------------------------------------------------------- void NDG3D::PoissonIPDG3D(CSd& spOP, CSd& spMM)...
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/* IPLocation by Meeo This example will make use of Meeo. If you haven't already, visit Meeo at https://meeo.xyz and create an account. Then check how to get started with the Meeo library through https://github.com/meeo/meeo-arduino OTHER REQUIREMENTS Under Sketch > Include Library > Manage Libraries......
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#include <iostream> #include <climits> using namespace std; int i,j,k; char arr[9]; void x(); void play(int counter); void display(); void check(); main () { display(); for(j=1;j<=9;j++) { if(k!=1) { play(j); check(); } } if(k!=1) cout<<"DRAW"<<endl; } void display() { for (i=0;i<9;i++) { arr...
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#include <stdlib.h> #include <stdio.h> #include <string.h> #define N int main(){ long long a[81],b[81],c[81]; a[1]=0;b[1]=0;c[1]=1; a[2]=0;b[2]=1;c[2]=0; a[3]=1;b[3]=0;c[3]=1; int min=3;int from ,to; while((scanf("%d%d",&from,&to))!=EOF){ if(to>min){//动态扩展,随着程序中验证的数据越来越多,数据库也就越来越完善 //相应的,后续我们就不用计算了。 for(int i...
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#ifndef __jsb_cocos2dx_extension_h__ #define __jsb_cocos2dx_extension_h__ #include "jsapi.h" #include "jsfriendapi.h" extern JSClass *jsb_CCControl_class; extern JSObject *jsb_CCControl_prototype; JSBool js_cocos2dx_extension_CCControl_constructor(JSContext *cx, uint32_t argc, jsval *vp); void js_cocos2dx_extension...
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#include "REST_API.h" #include <QDebug> using QtJson::JsonObject; using QtJson::JsonArray; QString REST_API::processTemperature( QHttpRequestHeader header, QString body ) { QString responseHeader = getResponseHeader( 404 ).toString(); QString responseBody; if( header.method().compare( "GET" ) == 0 ) ...
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// Copyright (c) 2015-2019 The Khronos Group Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicab...
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#include<iostream> #include<string> #include<unordered_map> using namespace std; void totalSubsequences(string str, unordered_map<string, int> &m, string ans = ""){ //std::cout << "ans : " << ans << '\n'; if(str.size() == 0) return; if(m.count(ans)) return; totalSubsequences(s...
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#include "pw.h" #include <stdio.h> #include <sys/types.h> #include <sys/time.h> #include <time.h> #include <string.h> #include <stdlib.h> #include <assert.h> #include <mccodimage.h> #include <mcimage.h> #include <cccodimage.h> #include <lMSF.h> #include <MSF_RW.h> #include <powerwatsegm.h> #include <image_toolbox.h> #i...
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#include "http.h" void post_data_sensor(int type, float value){ CURL *curl; CURLcode res; /* In windows, this will init the winsock stuff */ curl_global_init(CURL_GLOBAL_ALL); /* get a curl handle */ curl = curl_easy_init(); if(curl) { /* Fi...
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//// //// Created by Boyan on 2021/1/2. //// //#include <iostream> //#include <cstring> //using namespace std; //typedef long long ll; //ll n,q,s,x,y; //#define fio ios::sync_with_stdio(false);istream::sync_with_stdio(false);ostream::sync_with_stdio(false);cin.tie(nullptr);cout.tie(nullptr); // //ll number[10005]; //ll...
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// // main.cpp // mazequeue.cpp // // Created by Nathan Tjoar on 1/31/19. // Copyright © 2019 Nathan Tjoar. All rights reserved. // #include <iostream> #include <queue> using namespace std; class Coord { public: Coord(int rr, int cc) : m_r(rr), m_c(cc) {} int r() const { return m_r; } int c() const { ...
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#ifndef MAP_H # define MAP_H # include <iostream> # include <string> # include <iomanip> class Contact { public: std::string getFirstName() const { return this->first_name; } void setFirstName(std::string value); std::string getLastName() const { return this->last_name; } void setLastName(std::s...
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#pragma once #include <stdint.h> #include <string> #include <cstring> #include <vector> #include <map> #include <memory> #include <fstream> #include "../../nwnx/common/include/structs/CResRef.h" #include "../CKey/CKey.h" namespace aurora { class CERF : public CResourcesContainer { friend class CERFResource; pub...
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#ifndef PROJECT_STRINGREVERSE_H #define PROJECT_STRINGREVERSE_H class stringReverse { }; void LeftShiftOne(char* s,int n){ char t = s[0]; for(int i=1;i<n;i++){ s[i-1] = s[i]; } s[n-1] = t; } void LeftRotateString_1(char* s,int n,int m){ while(m--){ LeftShiftOne(s,n); ...
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/******************************************************************* * EmployeeRecord.cpp * Ran Crump * Prog 1 - Employee Record * * This program is entirely my own work *******************************************************************/ #include <stdlib.h> #include <iostream> #include <iomanip> #i...
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/*********************************************************************************** * * Demo Arduino code for 4CH AC DIMMER MODULE * * AC LINE FREQUENCY - 60HZ ! * * Variables for dimming - buf_CH1, buf_CH2, buf_CH3, buf_CH4 ! * * Variables have range 0-255. 0 - Fully ON, 255 - Fully OFF. * * KRIDA Electroni...
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#include <QtGui/QVBoxLayout> #include <QtGui/QHeaderView> #include "launcher/launcherwindow.h" LauncherWindow::LauncherWindow(MainObject *mainOb, QWidget *parent) : QMainWindow(parent) { mainObject = mainOb; setProperty("settings_namespace", QVariant("launcher_window")); mainObject->settings->restoreWindo...
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// Note: this file uses data file ./data/map and ./data/input #include <cstddef> #include <iostream> #include <fstream> #include <sstream> #include <string> #include <vector> #include <map> #include <random> #include <ctime> #include <stdexcept> using std::size_t; using std::cout; using std::endl; using std::ifstream; ...
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/*++ Copyright (c) 1985 - 1999, Microsoft Corporation Module Name: imewnd.h Abstract: This file defines the Default IME Window Class. Author: Revision History: Notes: --*/ #ifndef _IMEWND_H_ #define _IMEWND_H_ #include "cstring.h" extern "C" { // windows subclass L...
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#pragma once class Solution { public: string reverseWords(string s) { vector<string> chunks; string mid, res; for (int i = s.length() - 1; i >= 0; i--) { if (s[i] == ' ') { chunks.emplace_back(mid); mid = ""; } else...
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#define BOOST_TEST_DYN_LINK #define BOOST_AUTO_TEST_MAIN #include <boost/test/auto_unit_test.hpp> #include <boost/test/unit_test_suite.hpp> #include <boost/test/unit_test.hpp> #include <toolsbox/zip_tuple.hpp> #include <toolsbox/mpl/print_type.hpp> BOOST_AUTO_TEST_CASE( zip_tuple_01 ) { auto tuple = toolsbox::make_...
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#ifndef TMX_TILED_MAP_TILE_H #define TMX_TILED_MAP_TILE_H #include "TileLayerTile.h" #include "box2d/box2d.h" #include "tmxlite/Tileset.hpp" #include <vector> class Tile : public TileLayerTile { public: Tile(const std::vector<TextureRegion>& staticTiles, const tmx::Tileset::Tile& tmxTile); ~...
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// // Created by Zoli on 2019. 04. 17.. // #include "Blogpost.h" #include <iostream> Blogpost::Blogpost(std::string author_name, std::string title, std::string text, std::string publication_date) { SetAuthorName(author_name); SetTitle(title); SetText(text); SetPublicationDate(publication_date); } std:...
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// // HelloWorldWithTouch.h // Test // // Created by yeyuexia on 2/16/14. // // #ifndef __Test__HelloWorldWithTouch__ #define __Test__HelloWorldWithTouch__ #include <iostream> #include "cocos2d.h" #include "MainScene.h" class MainSceneWithTouch: public MainScene { public: virtual bool init(); static...
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#pragma once #ifndef NONBLOCKQUEUE_H #define NONBLOCKQUEUE_H #include <atomic> template<typename T, size_t SIZE> class TNonBlockQueue { public: TNonBlockQueue() : m_buffer(new Item[SIZE]) , m_bufferSize(SIZE) { for (size_t i = 0; i < m_bufferSize; ++i) ...
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#include "schema.h" #include "record.h" #include "../../include/ksql/sql-parser.h" // Load schema from the input btree void Schema::Load(const BTree& btree) { LoadFromSubtree(btree, 1); // Page 1 is the root page of schema table } void Schema::LoadFromSubtree(const BTree& btree ,int root_page){ BTreeNode node(root_...
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#ifndef math3d_intersections_hpp #define math3d_intersections_hpp #include "helpers.hpp" #include <limits> namespace math3d { namespace intersect { //! template <typename T> struct Intersection { typedef vector<T, 3> vector_type; Intersection() : point_( 0 ) , normal_( 0 ) { } Intersection( ...
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#include <bits/stdc++.h> using namespace std; int main() { int T,a,b; scanf("%d",&T); while (T--) { scanf("%d %d",&a,&b); if (a==1) puts(b<=1?"Yes":"No"); else if (a<=3) puts(b<=3?"Yes":"No"); else puts("Yes"); } return 0; }
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// // Created by Vitali Kurlovich on 8/23/16. // #ifndef RMPROPELLER_RMPROGRAM_HPP #define RMPROPELLER_RMPROGRAM_HPP #include <vector> #include "graphics/material/material_common.hpp" #include "RMShader.hpp" namespace rmengine { namespace graphics { class RMShaderProgram : public RMObject { ...
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#include <Arduino.h> #include <ESP8266WiFi.h> #include "DHT.h" // See // https://www.instructables.com/id/Quick-Start-to-Nodemcu-ESP8266-on-Arduino-IDE/ // Note about pin mappings // static const uint8_t D0 = 16; // static const uint8_t D1 = 5; // static const uint8_t D2 = 4; // static const uint8_t D3 = 0; ...
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#include "chrominobicolore.h" #include <QDebug> using namespace std; int ChrominoBicolore::nombre_chrominos_bicolore(0); ChrominoBicolore::ChrominoBicolore(QVector<Case *> &cases, QGraphicsItem *parent) :Chromino(cases[0],cases[1],cases[2],parent) { nombre_chrominos_bicolore++; idChrominoBicolore = nombre...
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// --------------------------------------------------------------------------- // // This file is part of the <kortex> library suite // // Copyright (C) 2015 Engin Tola // // See LICENSE file for license information. // // author: Engin Tola // e-mail: engintola@gmail.com // web : http://www.engintola.com // web : ...
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#include <fstream> #include <vector> #include <deque> #include <algorithm> #include <queue> using namespace std; ifstream f("6st.in"); ofstream g("6st.out"); int n,m,i,j,k,crs[301],minim[301],actual,prezent,el,minact,gint[301],gext[301],viz[301],initial,nr,total[301],vizcalc[301],suma; vector <int> a[301]; de...
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// Copyright (c) 2017, Formax Inc. All rights reserved. #ifndef FUTURES_CELL_PROXY_UNITTEST_COMMON_H #define FUTURES_CELL_PROXY_UNITTEST_COMMON_H #include <string> #include "futures_cell_proxy/proto/futures_service.pb.h" /////////////////////////////// 宏定义开始 //////////////////////////////// // #ifndef FUNC_NAME #de...
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// { Driver Code Starts #include<bits/stdc++.h> using namespace std; // } Driver Code Ends class Solution { public: void dfs(int u, vector<int>adj[], vector<bool>&vis) { //marking current vertex as visited. vis[u] = true; //iterating over the adjacent vertices. for(auto v: adj[u]) { //...
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#include "p5.hpp" using namespace p5; /* Game of life running on the entire desktop as a layered window */ int ** Array2D(int rows, int columns) { int **arr = new int *[rows]; for (int i=0; i<rows; i++) { arr[i] = new int[columns]; } return arr; } static const int w = 2; // size of a ...
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#include <Wire.h> #define Addr 0x1E int BEARING_HYSTERESIS = 3; int COURSE_CORRECTION_INTERVAL = 500; void initCompass() { // Setup compass module Wire.begin(); // Set operating mode to continuous Wire.beginTransmission(Addr); Wire.write(byte(0x02)); Wire.write(byte(0x00)); Wire.endTransmission(); } i...
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// Code inside "setup" gets run once, when the program first starts up void setup() { pinMode(13, OUTPUT); // Set pin 13 to be in output mode Serial.begin(9600); } // Code inside "loop" gets run over and over again, once "setup" has finished void loop() { if(Serial.available() > 0) { char message = Seri...
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/* Copyright 2013-2014 Patrick Spendrin <ps_ml@gmx.de> * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions...
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#include "RestaurantReservations.h" #include "Restaurant.h" #include "Reservation.h" #include <iostream> #include <iomanip> #include <string> #include <vector> #include <fstream> using namespace std; RestaurantReservations::RestaurantReservations() //Default constructor { } void RestaurantReservations::ProcessTrans...
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#include <Utils/Math/FixedPoint.h> #include <gtest/gtest.h> #include <sstream> using namespace apb; using namespace std; TEST(FixedPointTests, Q3_4_defaultConstructor_shouldSetTheValueTo0) { stringstream ss; FixedPointQ3_4 testee; ss << testee; EXPECT_EQ(ss.str(), "0"); } TEST(FixedPointTests, Q3...
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/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include <aws/appintegrations/AppIntegrationsService_EXPORTS.h> #include <aws/core/utils/memory/stl/AWSString.h> #include <utility> namespace Aws { namespace Utils { namespace Json { c...
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#include "ugp.h" inline float dist(float x1,float y1,float x2, float y2){ return sqrt((x2-x1)*(x2-x1)+(y2-y1)*(y2-y1)); } void GetOrientations(Mat & src,Mat & dst){ int kernel_size = 3; int scale = 1; int delta = 0; int ddepth = CV_32F; Mat grad_x, grad_y; Sobel( src, grad_x, ddepth, 1, 0, 3, scale,...
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#include "GameFrame.h" #include "ModuleManager.h" void GameFrameModule::StartupModule() { } void GameFrameModule::ShutdownModule() { } IMPLEMENT_MODULE(GameFrameModule, GameFrame);
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#include <cstring> #include <oxc_smallrl_q.h> // #include <oxc_debug1.h> #include <task.h> using namespace std; using namespace SMLRL; void task_smallrl_cmd( void * /*prm*/ ) { struct SmallRlCmd cmd; BaseType_t ts; while(1) { ts = xQueueReceive( smallrl_cmd_queue, &cmd, 2000 ); if( ts != pdTRUE ) { ...
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//CalcNewState(); ver si ponerlo, en caso de que si, donde? //inicializacion y destruccion de allegro poner en otro archivo. #include <stdio.h> #include <allegro5/allegro.h> #define FPS 50.0 #define LOOKLEFT -1 #define LOOKRIGHT 1 #define EXIT ALLEGRO_KEY_SPACE //VER SI DEJAR ESO COMO EXIT...
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#include <iostream> #include <sstream> #include <ios> #include <iomanip> #include <functional> #include <algorithm> #include <vector> #include <string> #include <list> #include <queue> #include <deque> #include <stack> #include <set> #include <map> #include <cstdio> #include <cstdlib> #include <cmath> ...
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/* * Tencent is pleased to support the open source community by making Pebble available. * Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved. * Licensed under the MIT License (the "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the Lic...
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#include <iostream> //#include <fstream> using namespace std; #define nbuf 131072 //#define cin f #define nmax 1000010 //ifstream f("date.in"); char buf[nbuf]; int pos(nbuf); int gI() { int n=0; while (buf[pos]<'0' || buf[pos]>'9') { if(++pos>=nbuf) cin.read(buf,nbuf),pos=0; } while (buf...
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// // cpTerrainPro.cpp // Final Project: Terrain Generation Using OpenGL 4 and Qt 5 // CSCI 5239 Spring 2017 // // Description: Create a program using OpenGL and GLSL demonstrating knowledge of advanced computer graphics // // Created by Chris Pillion on 5/3/17. // Copyright © 2017 University of Colorado - CPilli...
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#include <bits/stdc++.h> #define INF 1LL << 62 #define rep(i, a, b) for(int i = int(a); i < int(b); i++) #define pb push_back #define debug(x) cout << #x << " = " << x << endl; #define debug2(x,y) cout << #x << " = " << x << " --- " << #y << " = " << y << "\n"; #define debugM( x, l, c ) { rep( i, 0, l ){ rep( j, 0, c ...
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#include <memory> #include "envoy/common/platform.h" #include "envoy/config/core/v3/base.pb.h" #include "envoy/network/exception.h" #include "envoy/network/socket.h" #include "source/common/api/os_sys_calls_impl.h" #include "source/common/network/io_socket_handle_impl.h" #include "source/common/network/listen_socket_...
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#include "PlayerProjectileCollisionComponent.h" #include "GameEngine/Util/CollisionManager.h" #include "GameEngine/EntitySystem/Entity.h" #include "GameEngine/GameEngineMain.h" #include <vector> using namespace GameEngine; PlayerProjectileCollisionComponent::PlayerProjectileCollisionComponent() { leftPlayerHitbox = ...
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/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
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#ifndef _SLICEOPERATHANDLER_H_ #define _SLICEOPERATHANDLER_H_ #include <cstddef> #include <iostream> #include <memory> template<typename T,std::size_t t> class sliceMatrix; template<typename Elem,std::size_t dim,std::size_t callsLeft> class sliceOperatHandler{ private: sliceMatrix<Elem,dim>& slice; std::sha...
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#pragma once #include "reflib_net_def.h" namespace RefLib { class CircularBuffer { public: CircularBuffer(unsigned int size = DEF_SOCKET_BUFFER_SIZE); virtual ~CircularBuffer(); void Clear() { _headPos = 0; _tailPos = 0; } unsigned int Size() const { return (_hea...
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#ifndef _LOGGER_H #define _LOGGER_H class MainWindow; class Logger { public: static Logger& logger() { static Logger logger; return logger; } void init_logger(MainWindow* w); void log(const char* text); private: Logger(); MainWindow* m_mainWindow; }; #endif
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#include<stdio.h> #include<stdlib.h> #include<algorithm> #include<iostream> #include<vector> #include<map> using namespace std; vector<int> v1, v2, v; vector<int>::iterator it; map<int, int> m; int main(){ freopen("A-small-attempt0.in", "r", stdin); freopen("A-sm-out.txt", "w", stdout); int a, b, c, d; int s...
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#include "Sorted_2_3_Tree.hpp" typedef unsigned char byte; Sorted_2_3_Tree::Sorted_2_3_Tree() : Root(nullptr) {} Sorted_2_3_Tree::~Sorted_2_3_Tree() { Dispose(Root); } void Sorted_2_3_Tree::Insert(std::string value) { Root = Insert(Root, value); } void Sorted_2_3_Tree::Remove(std::string value) { Remove(Root, v...
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/* DSA Lab 4: Implementation of Circular Linked List Code written by Sushovan Shakya (THA075BEI046) */ #include <iostream> #define null NULL using namespace std; struct Node { int data; Node *next; }; class List { private: Node* head, *tail; public: List() { head = null; tail = null; } bool isEmpt...
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#include <iostream> #include <math.h> using namespace std; int main(int argc, char* argv[]) { int n, i, dem; dem = 0; i = 1; cout << "n= "; cin >> n; while (i <= n) { if (n%i == 0) dem++; i = i + 1; } if (dem == 2) cout << "SNT" << endl; else cout << "k la SNT" << endl; system("pause...
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#include <iostream> #include <vector> #include <string> #include "Shape.h" #include "Rectangle.h" #include "Rhombus.h" #include "AcuteTriangle.h" #include "RightTriangle.h" #include "SlotMachine.h" using std::cout; using std::cin; using std::endl; using std::string; using std::vector; int main () { Rectangle rect(4...
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#include<iostream> #include<list> using namespace std; int nElement, nChose; int gcd(int a, int b){ if(b==0) return a; else return gcd(b,a%b); } bool read(){ cin >> nElement >> nChose; if(nElement==0 && nChose==0) return false; return true; } void work(){ if(nChose==0){ cout << 1 << endl; ret...
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//--------------------------------------------------------------------------- #pragma hdrstop #include <vcl.h> #include <stdio.h> #include <Math.hpp> #include "dac_ploan.h" #include "loanApp.h" #include "ploanSQL.h" #include "functions.h" #ifndef _WRFLOW //In Project->Options->directories/conditionals, append ";_WRF...
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#include<iostream> using namespace std; class factors { int a,b,c,i,n; public: void get(); void print(); }; void factors :: get() { cout << "enter the number whose prime factors you want to enter\n"; cin >> n; } void factors :: print() { for (i=1; i<=n ; i++) { if (n%i == 0) { c...
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/* * $Id$ * * objectStorageLogSetup.h, Initialize the logging mechanism in objectStorage. * * * */ #ifndef _object_storage_log_setup_h #define _object_storage_log_setup_h #include <fcntl.h> #include <unistd.h> #include <errno.h> #include <syslog.h> #include <boost/noncopyable.hpp> #include <boost/filesystem/o...
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/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ /* * File: SignedTransactionHelper.hpp * Author: ubuntu * * Created on April 3, 2018, 9:39 AM */ #ifndef SIGNEDTRANSACTIONHEL...
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schc.cpp
/* * Copyright (c) 2018, Department of Information and Communication Engineering. * University of Murcia. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source co...
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#ifndef _DECISIONTREE_HPP_ #define _DECISIONTREE_HPP_ #include <vector> #include <stdexcept> #include "DecisionNode.hpp" #include "Abstract/AbstractDataSet.hpp" namespace Kaadugal { // T: AbstractFeatureResponse which is the feature response function or weak learner // S: AbstractStatistics which contains so...
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#include <iostream> using namespace std; int main(void) { cout << "My heart's in the Highlands, my heart is not here\n" << "My heart's in the Highlands, a-chasing the deer\n" << "A - chasing the wild deer, and following the roe\n" << "My heart's in the Highlands wherever I go.\n" << "Farewell to the Highlands...
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mainwindow.cpp
#include "mainwindow.h" #include "ui_mainwindow.h" MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); thread1 = new mythread(); thread2 = new mythread(); } MainWindow::~MainWindow() { delete ui; } void MainWindow::on_pus...
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#ifndef DIRECTSTATICV_HPP #define DIRECTSTATICV_HPP #include <vector> #include "Behavior.hpp" #include "Triple.hpp" #define DirectStaticV_CALL_NAME getPos class DirectStaticV : public virtual Behavior { public: DirectStaticV(std::string name); virtual std::vector<Triple> Dir...
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/*billing warnet*/ /*ica nissolekha*/ /*20051397064*/ #include <iostream> /*run this program using the console pauser or add your own getch,system("pause")or input loop*/ using namespace std; int main(int argc, char** argv) { int j1jam,j1menit,j1detik,j2jam,j2menit,j2detik,jumlahdetik,jumlahbayar,selisi...
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#pragma once #include <stdexcept> #include <Windows.h> class NsError : public std::runtime_error { const NTSTATUS status; protected: NsError(NTSTATUS status, const char* string); public: NsError(NTSTATUS status); NTSTATUS GetStatus() const; operator NTSTATUS() const; }; class W32Error : public NsErro...
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#include <iostream> using namespace std; int main() { int inputNum; cin >> inputNum; int num = 1; while (inputNum>num*num) { num *= 10; } int prev = num/10; int next = num; int pivot = (prev + next) / 2; bool is_squareNum = false; while (1) { //cout << prev << " " << next << " " << pivot << endl;...
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#pragma once #include <QPoint> #include <QLine> namespace MathTools { qreal avg(qreal p1, qreal p2); QPointF midpoint(const QLineF& line); };
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#include "sparsematrix.h" #include "colorengine.h" #include "lodepng.h" #include <stddef.h> #include <node.h> #include <math.h> #include <iostream> /** * Constructor for a new sparse matrix */ Sparsematrix::Sparsematrix(int w, int h, int bw, int bh, int lt, unsigned int *bdata, int db, int fl, int tpl, int tpt, int ...
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/************************************************************************** ** ** This file is part of AudioCarver ** ** Copyright (c) 2013 Andrew Fillebrown. ** ** Contact: Andy Fillebrown (andy.fillebrown@gmail.com) ** ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as...
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Q11 - Ary.cpp
#include <stdio.h> #include <stdlib.h> #define MAX 10 // máximo do vetor de células (ver na função main) /* Estrutura célula contendo os seguintes campos: - valor - linha e coluna (posição da célula) - ponteiro para o próximo elemento - ponteiro para o elemento anterior */ typedef struct celula { int valor;...
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Primitives.cpp
/* * Primitive.cpp * * Created on: Feb 19, 2009 * Author: njoubert * Modified: sidch */ #include "Primitives.hpp" Primitive::Primitive(RGB const & c, Material const & m, Mat4 const & modelToWorld) { c_ = c; m_ = m; modelToWorld_ = modelToWorld; worldToModel_ = modelToWorld.inverse(); } Primi...
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#include <iostream> #include <string> #include "conversion.h" int main(int argc, char** argv) { std::cout << gbenchmarkexample::IntToString(123) << std::endl; return 0; }
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#include <cstdio> #include <cstring> const int MAXN=2005; char num[MAXN]; int ans[MAXN]; int n; void dec(int o) { ans[n]-=o; int i=n; while (ans[i]<0) { ans[i-1]-=1; ans[i]+=10; i--; } while (!ans[ans[0]]) ans[0]++; } int main() { int test; scanf("%d", &test); while (test--) { scanf("%s", num); ...
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#include <gccore.h> #include <unistd.h> #include <string.h> #include "language/gettext.h" #include "language/UpdateLanguage.h" #include "prompts/PromptWindows.h" #include "prompts/ProgressWindow.h" #include "GUI/gui.h" #include "GUI/gui_optionbrowser.h" #include "settings/CSettings.h" #include "settings/GameTitles.h" ...
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//--------------------------------------------------------------------------- #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers #include <windows.h> #include <malloc.h> #include <memory.h> #include "StrUtils.h" #include "FileUtil.h" #include "OLE2Type.h" #include "OLE2CF.h" #includ...
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// error: OK // langId: 44 // langName: C++11 // langVersion: gcc-4.8.1 // time: 0 // date: 2013-08-07 14:33:36 // status: 0 // result: 0 // memory: 0 // signal: 0 // public: false // ------------------------------------------------ #include <boost/variant.hpp> #include <boost/spirit/include/karma.hpp> namespace karma...
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User.h
#pragma once /* Consists of User and Admin functionality. */ class User { public: string name; User(); User(string name); void Login(Database db); }; User::User(void) {} User::User(string name) { this->name = name; } void User::Login(Database db) { char input[100]; cout << "Welcome, " << this->name << "!"...
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#ifndef CASH_DISPENSER_H_INCLUDED #define CASH_DISPENSER_H_INCLUDED #include <fstream> #include "display.h" using namespace std; const int vb[5]={500,200,100,50,10}; ///valorile bancnotelor in ordine descrescatoare const int nrmaxb[5]={10,25,50,20,10}; ///nr maxim de bancnote de un anumit tip pe care a...
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/* Copyright 2000-2004 KnowNow, Inc. All rights reserved. @KNOWNOW_LICENSE_START@ Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of cond...
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#ifndef _PLAYER_H_ #define _PLAYER_H_ #include "Wizard.h" #include <string> namespace CastingSpells { class Player: public Wizard { public: void TrySpell(std::string spellname); }; } #endif
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not-over-yet/algorithms
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1021.cpp
#include <iostream> #include <vector> #include <deque> using namespace std; int main(void) { ios::sync_with_stdio(0); cin.tie(0); deque<int> dq; vector<int> find; int n, f, s = 0; cin >> n >> f; for (int i = 0; i < n; i++) dq.push_back(0); for (int i = 0, buf; i < f; i++) { ...
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blockheads/DwarfGame
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DwarfPlayerState.h
// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "GameFramework/PlayerState.h" #include "DwarfPlayerState.generated.h" // forward dec class ADworf; /** * State of each player in the game * This is where all of a players dwarves should be kept, and the state for ...
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#pragma once /*+ ________________________________________________________________________ (C) dGB Beheer B.V.; (LICENSE) http://opendtect.org/OpendTect_license.txt Author: Kristofer Tingdahl Date: 10-12-1999 ________________________________________________________________________ -*/ #include "ge...
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stepanplaunov/bmstu-ics9
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main.cpp
#include <iostream> #include "declaration.h" std::ostream& operator<< (std::ostream& os, Matrix& matr){ for (int i=0; i<matr.m; i++) for (int j=0; j<matr.n; j++){ os << matr[i][j].numerator << "/"; os << matr[i][j].denominator << std::endl; } return os; } int main() { ...
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lg6s/game
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checkbox.cpp
#include "checkbox.h" #include "resource.h" CheckBox::CheckBox(Resource &res):Button(res) { state = false; imgCheck = res.pixmap("gui/ckBox"); } void CheckBox::setChecked( bool c ) { if( state!=c ){ //state = c; emitClick(); } } bool CheckBox::isClicked() const { return state; } Tempest::...
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BundleInfoHandler.h
// // BundleInfoHandler.h // // Copyright (c) 2007-2014, Applied Informatics Software Engineering GmbH. // All rights reserved. // // SPDX-License-Identifier: Apache-2.0 // #ifndef BundleAdmin_BundleInfoHandler_INCLUDED #define BundleAdmin_BundleInfoHandler_INCLUDED #include "RequestHandler.h" #include <vector> c...