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#include "Fighter.h" #include <vector> #include<sstream> Fighter::Fighter(string name, int hp, int strength, int magic) { } Fighter::~Fighter(void){} /*Fighter::Fighter(string name, int hp, int speed, int magic) { }*/ /* * getName() * * Returns the name of this fighter. */ s...
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// The following program illustrates multivariate LOrPE usage. // It generates a set of multivariate Gaussian random numbers // and then reconstructs the distribution using LOrPE. #include <tr1/array> #include "npstat/nm/BoxNDScanner.hh" #include "npstat/nm/rectangleQuadrature.hh" #include "npstat/rng/MersenneTwiste...
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/* Distributed Under the MIT license Uses the Bellman-Ford/Dijkstra Algorithm to find shortest path distances Programs by Masab Ahmad (UConn) */ #include <cstdio> #include <cstdlib> #include <pthread.h> //#include "carbon_user.h" /*For the Graphite Simulator*/ #include <time.h> #include <sys/timeb.h> #...
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// Gmsh - Copyright (C) 1997-2017 C. Geuzaine, J.-F. Remacle // // See the LICENSE.txt file for license information. Please report all // bugs and problems to the public mailing list <gmsh@onelab.info>. #ifndef _DELAUNAY_REFINEMENT_H #define _DELAUNAY_REFINEMENT_H #include "SPoint3.h" #include <vector> class Tet; cla...
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#include <bits/stdc++.h> #define FOR(i, a, n) for (int i = a; i < n; i++) #define REP(w, n) FOR(w, 0, n) using namespace std; typedef long long ll; int main() { int n; cin >> n; vector<vector<ll>> vv(n, vector<ll>(n)); REP(i, n) { REP(j, n) { cin >> vv[i][j]; } } int m; cin >> m; int re[n][n] = {}; REP(i, ...
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// synthesizer.cpp : This file contains the 'main' function. Program execution begins and ends there. // #include <iostream> #include "olcNoiseMaker.h"; // Oscilator function types #define OSC_SINE 0 #define OSC_SQUARE 1 #define OSC_TRIANGLE 2 #define OSC_SAW_ANA 3 #define OSC_SAW_DIG 4 #define OSC_SAW_REV 5 #defin...
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/**************************************************************** * * File : nn_controller.cpp * Description : structual support for the neural_controller * class. Handles reading and writing weights * through the backbone to the weight driver * and vice versa. Also uses reader_mnist class * to pip...
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// Emil Hedemalm // 2013-07-28 #ifndef AI_RACER_H #define AI_RACER_H #include "AI/AI.h" #include "MathLib.h" class RacingShipGlobal; class Racing; class Entity; class SRPlayer; class Waypoint; class Path; class AIRacer : public AI { public: AIRacer(Entity * shipEntity, SRPlayer * player, RacingShipGlobal * shipSta...
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#include "widget.h" #include <QPainter> #include <QDebug> widget::widget(QWidget *parent) : QWidget(parent) { m_x = 1; m_y = 1; } void widget::paintEvent(QPaintEvent *e) { QPainter p; p.begin(this); p.drawRect( m_x, m_y, 100, 100); p.end(); qDebug() << m_x << m_y; } void widget::cr...
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#include "bench_maxtree_algorithm.hpp" int main(int argc, char** argv) { run_test(argc, argv, meta_serial_hqueue ()); }
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#pragma once // Name: Remnant, Version: 1.0 /*!!DEFINE!!*/ /*!!HELPER_DEF!!*/ /*!!HELPER_INC!!*/ #ifdef _MSC_VER #pragma pack(push, 0x01) #endif namespace CG { //--------------------------------------------------------------------------- // Parameters //---------------------------------------------------------...
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#include <iostream> #include <bitset> using namespace std; class Solution { public: int hammingDistance(int x, int y) { bitset<32> xBit(x); bitset<32> yBit(y); int count = 0; for (int i = 0; i < xBit.size(); ++i) if (xBit[i] == yBit[i]) ++count; return 32 - count; } }; //int main(int argc, cha...
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/* * SetCdrUserFieldAction.h * * Created on: Jun 27, 2013 * Author: augcampos */ #include "asteriskcpp/manager/actions/SetCdrUserFieldAction.h" namespace asteriskcpp { SetCdrUserFieldAction::SetCdrUserFieldAction() { } SetCdrUserFieldAction::~SetCdrUserFieldAction() { } SetCd...
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///////////////////////////////// // 00167 - The Sultan's Successors ///////////////////////////////// #include<cstdio> #include<cstdlib> #define MAXCAND 8 unsigned int cnum,i,j,max,temp; char m[8][8]; void getcand(int a[], int k, int c[], int *cnd){ int i,j; bool go; *cnd = 0; for(i = 0; i < 8; i++){ go = 1; f...
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#pragma once class IGameObject; class GameObjectManagerImpl { public: GameObjectManagerImpl(); private: std::vector<std::shared_ptr<IGameObject>> m_GameObjects; }; extern GameObjectManagerImpl& GameObjectManager();
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//##################################################################### // Copyright (c) 2011-2013 Nathan Mitchell, Eftychios Sifakis. // This file is covered by the FreeBSD license. Please refer to the // license.txt file for more information. //##################################################################### ...
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#include<iostream> #include<stdio.h> #include<stdlib.h> #include<time.h> int main() { float vida = 100.0f, inicialVida = 100.0f, inicialEscudo = 50.0f, escudo = 50.0f, cura = 0; int powerUp = 0; int damagePlayer = 35.0f; int oro = 0, item, menus = 0; int valorItem = 0; int numRan = 0, seleccion = 0; int aux = 0;...
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msg << "FilesDiffer failed to read files (allocated: " << statSource.st_size << ", read source: " << finSource.gcount() << ", read dest: " << finDestination.gcount() << std::ends;
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/* Simple damped-driven pendulum solver */ #include <iomanip> #include <iostream> #include <fstream> #include <cmath> #include <gsl/gsl_errno.h> #include <gsl/gsl_odeiv.h> const int columnWidth = 20; // Width of output columns const int precision = 10; // Decimal places to output const double m = 5.2; // Mass of p...
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#include "stackForQueue.h" int StackForQueue::pop() { if (0 != s2.size()) { int value = s2.top(); s2.pop(); return value; } //s1 to s2 while ( !s1.empty() ) { int value = s1.top(); s1.pop(); s2.push(value); } if (0 != s2.size()) { int value = s2.top(); s2.pop(); return value; } } void Stac...
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#include <iostream> #include <assert.h> #include <string.h> #include <vector> #include <fstream> #include "./header/lexer.hpp" std::string read_file(const std::string &file_name) { std::ifstream ifs(file_name.c_str(), std::ios::in | std::ios::binary | std::ios::ate); std::ifstream::pos_type file_size = ifs.tell...
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#ifndef ROM_TEST_UTILS_EIGEN_HPP_ #define ROM_TEST_UTILS_EIGEN_HPP_ #include "pressio_utils.hpp" namespace pressio{ namespace rom{ namespace test{ namespace eigen{ template <typename T = std::size_t> auto convertFromVVecToMultiVec( const std::vector<std::vector<double>> & A0, T nrows, T ncols) -> pres...
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#include <Core/AresPerlinNoise.h> namespace Ares { // 构造函数 CPerlinNoise::CPerlinNoise() { SetUp(); } // 设置 void CPerlinNoise::SetUp() { float stepDegree = 2 * PI / EM_TABLE_SIZE; float degree = 0.0f; srand(GetTickCount()); for (int i=0; i<EM_TABLE_SIZE; i++) { // sinA的平方 + cosA的平方 = 1; 以确保为单位向...
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#include <iostream> #include <string> using namespace std; char OX[80]; int main() { int tc; int sum; string input; scanf("%d", &tc); while (tc--) { sum = 0; cin >> input; for (int i = 0; i < input.length(); i++) { OX[i] = input[i]; } int cnt = 0; for (int i = 0; i < input.length(); i++) { ...
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#pragma once #include "glew/include/GL/glew.h" #include "vertexarray.h" #include "indexbuffer.h" #include "shader.h" /** Clear all (unrelated) previous errors. */ //void GLClearError(); /** Check for an error and log the error to the console. @param function The function where the error happend @param file The fi...
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/******************************************************************************** ** Form generated from reading UI file 'mainwindow.ui' ** ** Created by: Qt User Interface Compiler version 5.10.0 ** ** WARNING! All changes made in this file will be lost when recompiling UI file! ***************************************...
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#include<iostream> #include "thread.h" using namespace std; mutex mutex1; cv cv1; int child_done = 0; void child(void *a) { char *message = (char*) a; mutex1.lock(); cout << "child run with message " << message << ", setting child_done = 1\n"; child_done = 1; mutex1.unlock(); } void parent(void *a) { i...
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//============================================================================ // Name : Ejercicio8.cpp // Author : // Version : // Copyright : Your copyright notice // Description : Dado un triángulo representado por sus lados L1, L2, L3, // determinar e imprimir una leyenda según sea: equilátero, i...
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/************************************************************************* > File Name: template.cpp > Author: 刘建飞 > Mail: liujianfei526@163.com > Created Time: 2016年01月22日 星期五 19时52分44秒 ************************************************************************/ #include<iostream> using namespace std; ...
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namespace impl { template<typename T, typename Arg1, typename... Args> inline void moveAll(std::vector<T>& data, const size_t& i, Arg1&& v1, Args&&... values) { data[i % data.size()] = std::move<Arg1>(v1); moveAll(data, i + 1, values...); } template<typename T, typename Arg1> inline ...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of condit...
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#include "SelectItem.h" #include "LogicPlan.h" #include "expr.h" #include "TableRef.h" namespace resolve { }
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#include <iostream> #include <vector> #include <opencv.hpp> #include <thread> #include <math.h> #define NUM_THREADS 8 // number of directions to average #define DIR_MEMORY 10 using namespace std; class BeeHandle { private: int move_dist; int max_x; int max_y; vector<cv::Point> bees; vector<cv::Point> flow...
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/* * Relation.cpp * * Created on: 21 ��ô 2018 * Author: parisbre56 */ #include "Relation.h" #include <cstring> #include <sstream> #include <stdexcept> using namespace std; Relation::Relation(uint64_t arraySize, uint32_t sizeTableRows, size_t sizePayloads, ...
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#include<bits/stdc++.h> using namespace std; /* Given a non negative integer number num. For every numbers i in the range 0 ≤ i ≤ num calculate the number of 1's in their binary representation and return them as an array. */ class Solution { public: vector<int> countBits(int num) { vector<int> dp(num +...
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#include "KingSystem/GameData/gdtSpecialFlags.h" #include <prim/seadStringUtil.h> #include "KingSystem/GameData/gdtCommonFlagsUtils.h" #include "KingSystem/GameData/gdtFlagUtils.h" namespace ksys::gdt { const char* str_Dungeon = "Dungeon"; const char* str_Remains = "Remains"; const char* sSmallKeyNumFlagSuffix = "_Sm...
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#if __OS_WIN #include <windows.h> #elif __OS_UNIX #include <stdlib.h> #include <string.h> #endif #include <stdio.h> #include <assert.h> #include <cuda_runtimecu.h> #include <ext/station.h> void stationCommand::dump() { register unsigned char *b = (unsigned char *)&data; register int l = length; printf...
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/* * File: Render.h * Author: aletormat * * Created on 17 de abril de 2015, 9:54 */ #ifndef RENDER_H #define RENDER_H #include <SFML/Graphics.hpp> #include "../Includes/AnimatedSprite.hpp" #include "Camara.h" #include "Hud.h" #include <iostream> class Render { public: Render(); Render(const Render& o...
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/***************************************** * general header file for sudoku puzzles * and rules wrapper * by M.Weller ****************************************/ #ifndef sudoku_cpp #define sudoku_cpp #include "sudoku.h" void sudoku_cell::init(const uint _num_digits, const uint _x, const uint _y, const uint _content...
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#include <bits/stdc++.h> #define ll long long #define newline "\n"; #define loop(from,to) for(int i=from;i<to;i++) #define OJ \ freopen("input.txt", "r", stdin); \ freopen("output.txt", "w", stdout); using namespace std; int main() { OJ; int n; cin >> n; int reqd = n - 10; int ans = 0; ...
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/** * xxx is * Copyright (C) 20xx THL A29 Limited, a xxx company. All rights reserved. * * Licensed under the xxx * * Unless required by applicable law or agreed to in writing, software distributed * under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR * CONDITIONS OF ANY KIND, either ex...
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#include <iostream> using namespace std; //opt -load LLVMTestPass.so -TestPass < ./input.ll > /dev/null int f(int a){ if(a < 3){ return 0; } return a + 5; } int main(){ int a = 3; if (a == 3){ int d = 4; a++; if(a > 5){ a = a * d; } } int b = 5; cout << a * b << endl; // ...
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#include <bits/stdc++.h> using namespace std; int precedence(char cpp){ if(cpp == '+'||cpp == '-') return 1; if(cpp == '*'||cpp == '/') return 2; return 0; } int applycpp(int a, int b, char cpp){ switch(cpp){ case '+': return a + b; case '-': return a - b; case '*': return a * b; case '/':...
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#include "cifa.h" Token tok; vector<Token> token; char ch; //当前字符 string strToken; string programme; vector<string> keywords; //保留字表 vector<string> Id; //符号表code=0 vector<string> ConstNum; //常数表code=3 vector<string> ConstString; //字符串常量表code=2 vector<string> ConstChar; //字符常量表code=1 int file_pointer; /** Token串 ...
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#include "resp_processor.h" #include "response_manager.h" #include "session_manager.h" #include "client_manager.h" #include "epoll_server.h" #include "common/logger.h" #include "common/index.h" #include "common/utility.h" RespProcessor::RespProcessor(SessionManager* pSessMgr, ClientManager* pClientMgr) :_sess_mgr_p...
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#include <iostream> #include<cstring> #include<cstdio> using namespace std; int n; char arr[5][5]; bool visited[5][5]; int dir[][2]={0,1,0,-1,1,0,-1,0}; //r,l,d,u int nmax; void dfs(int pos,int num){ int x=pos/n; int y=pos%n; if(arr[x][y]=='X'|| visited[x][y]) return ; int buf[4][4]; fo...
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// Tries - DataStructure - #include<bits/stdc++.h> using namespace std; class TrieNode{ public: char data; TrieNode** children; bool isTerminal; TrieNode(char d){ data = d; children = new TrieNode*[26]; for(int i=0;i<26;i++){ children[i] = NULL; } ...
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// // GAMEPLAY_GAME_CARD.hpp // MULTIPOLY // // Created by Christophe Bernard on 27/02/17. // Copyright © 2017 cbe. All rights reserved. // #ifndef GAMEPLAY_GAME_CARD_hpp #define GAMEPLAY_GAME_CARD_hpp #include "CORE_HELPERS_CLASS.h" #include "GAMEPLAY_COMPONENT_ENTITY.h" #include "CORE_MATH_QUATERNION.h" #includ...
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#include<bits/stdc++.h> using namespace std; int a[2002]; int binarysearch(int p,int q, int x) { while(q-p>1) { int b=(p+q)/2; if(a[b]>x) q=b; else p=b; } if(a[p]>x) return p; return q; } int main() { int i,j,n,b,c,d,e; unsigned long long ans; cin>>n; while(n!=0) { ans=0; for(i=1;i<=n;i++) ...
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// REQUIRES: linux // RUN: %clangxx_msan -O0 %s -o %t && %run %t #include <stdlib.h> #include <sys/stat.h> int main(void) { struct stat64 st; if (fstat64(0, &st)) exit(1); if (S_ISBLK(st.st_mode)) exit(0); return 0; }
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// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef InspectorHighlight_h #define InspectorHighlight_h #include "core/CoreExport.h" #include "platform/geometry/FloatQuad.h" #include "platform/geomet...
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/******************************************************************** * Copyright (c) 2013 - 2014, Pivotal Inc. * All rights reserved. * * Author: Zhanwei Wang ********************************************************************/ /******************************************************************** * 2014 - * op...
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#include "Core/Memory.h" #include <stdlib.h> // malloc / free #include <string.h> // memcpy namespace Core { //////////////////////////////////////////////////////////////// // PointerVoid //////////////////////////////////////////////////////////////// PointerVoid::PointerVoid() { m_iMemory = -1; m_iSize =...
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namespace impulse { namespace parser { // // class MessageParser // void MessageParser::identifier( Express& expr, Token peek ) { BEG( "Message::identifier( " << peek.value().inspect() << " )" ); Token token = lexer().nextToken(); expr.push( new Message( *token.value().get<Symbol>...
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#include"ZombieAI.h" CZombieAI::CZombieAI() { } CZombieAI::~CZombieAI() { } void CZombieAI::Update() { } /* CHASER_Mode, DEATH_Mode, FLOW_Mode, WALLOW_Mode, STAIRS_Mode, HITSTOP_Mode */ void CZombieAI::ZombieAISelect(ZombieAIName name) { switch (name) { CHASER_Mode: test(1); break; DEATH_Mode: break; F...
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#include <cstdio> #include <cstdlib> #include <cstring> #include <cmath> #include <ctime> #include <iostream> #include <algorithm> #include <string> #include <vector> #include <deque> #include <list> #include <set> #include <map> #include <stack> #include <queue> #include <numeric> #include <iomanip> ...
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#ifndef _RECT_H_ #define _RECT_H_ class Rect { public: Rect(); Rect(float _x, float _y, float _w, float _h); ~Rect(); float x; float y; float w; float h; private: }; #endif
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#include "astar.hpp" #include "dijkstra.hpp" #include "Graph.hpp" #include <cmath> #include <cstdint> #include <functional> #include <iostream> #include <iterator> using namespace std; int main() { Graph<std::pair<float, float>, double> g; constexpr std::size_t grid_size = 16u; const auto sqrt_2 = std::sqrt(2.); ...
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//################################################################## // ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⣠⣴⣖⣁⣀⣀⡄⠀⠀⠀ // ⠀⠀⠀⠀⠀⠀⢀⣀⣠⣴⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣯⣤⣄⣀⣀ // ⠀⠀⠀⠀⠀⠀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠛⠁ // ⠀⠀⠀⠀⠀⢸⣿⣿⣿⣿...
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// FILE: grocery.cxx // A small test program to test the simulate function for series of grocery store line. #include <iostream> // Provides cout #include <vector> // Provides vector #include <cstdlib> // Provides EXIT_SUCCESS #include <queue> // Provides queue #include "grocery.h" // Provides averager, b...
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// // Project: zMessanger (zIM) // // Version: 0.3 // // Description: ICQ client for MOTOMAGX Platform. // In future planed support XMPP protocol. // // Author: Ant-ON <prozanton@gmail.com>, (C) 2009-2010 // #include "ZImgeSelect.h" #include "ZXStatusText.h" #include <qlabel.h> #include <ZApplication.h> #include <...
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#pragma once #include "Vehicle.h" using namespace std; namespace assignment2 { class DeusExMachina { public: static DeusExMachina* GetInstance(); ~DeusExMachina(); void Travel() const; bool AddVehicle(Vehicle* vehicle); bool RemoveVehicle(unsigned int i); const Vehicle* GetFurthestTravelled() const; pri...
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#include <gtest/gtest.h> #include "GildedRose.h" TEST(GildedRoseTest, NormalItem) { vector<Item> items; items.push_back(Item("+5 Dexterity Vest", 0, 0)); items.push_back(Item("+5 Dexterity Vest", 0, 1)); items.push_back(Item("+5 Dexterity Vest", 0, 2)); items.push_back(Item("+5 Dexterity Vest", 0,...
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#include <iostream> #include <stan/math/prim/mat.hpp> #include <random> int main() { Eigen::VectorXd mean(2); mean << 0, 10; std::mt19937_64 rng; Eigen::MatrixXd var(2, 2); var << 1, 0.5, 0.5, 1; Eigen::VectorXd normalMat = stan::math::multi_normal_rng(mean, var, rng); std::cout << "nor...
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#include "GameRequestHandler.h" GameRequestHandler::GameRequestHandler(RequestHandlerFactory* fac, LoggedUser user, Game* game, Room room) : m_game(game), m_room(room) { m_handlerFactory = fac; m_user = user; /*std::thread t(&GameRequestHandler::checkPlayersInGame, this); t.detach();*/ } GameRequestH...
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#include<bits/stdc++.h> using namespace std; #define MAXN 300005 typedef long long LL; const LL INF=0x3f3f3f3f3f3f3f3f; template<typename _T> void read(_T &x){ _T f=1;x=0;char s=getchar(); while('0'>s||s>'9'){if(s=='-')f=-1;s=getchar();} while('0'<=s&&s<='9'){x=(x<<3)+(x<<1)+(s^48);s=getchar();} x*=f; } int n,m,T,a...
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#include <World.hpp> #include <Camera.hpp> #include <Window.hpp> #include <SceneManager.hpp> extern unsigned int Window_Width, Window_Height; void World::_Pivot::CreateMouseCollision() { _needdebug = true; if (this->_visable) { colshape.clear(); btCollisionShape* _shap; _shap = new btCapsuleShapeX(0.2f, 0...
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#pragma once #include <fcntl.h> #include <stdio.h> #include <stdlib.h> #include <gphoto2/gphoto2-camera.h> void error_func (GPContext *, const char *, va_list , void *); void message_func (GPContext *, const char *, va_list, void *);
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#pragma once class CCamera { VEC3 pos; // eye VEC3 target; VEC3 up_aux; // 3 orthonormals axis in world space VEC3 front; VEC3 up; VEC3 left; // Prepective params float fov_vertical; // in radians!! float z_near; float z_far; float aspect_ratio; // Matrix MAT44 view; ...
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#pragma once #include "array.cpp" class heap { public: heap() {} heap(int capicaty) { array b(capicaty); a = b; } ~heap() {} private: //获取父亲结点下标 int parent(int index) { return (index - 1)/2; } //获取左孩子结点下标 int leftChild(int index) { return index * 2 + 1...
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// // MP3Player.cpp // CS394State // // Created by Chris Hartman on 4/1/13. // Copyright (c) 2013 Chris Hartman. All rights reserved. // #include "MP3Player.h" #include <iostream> using std::cout; MP3Player::MP3Player(unique_ptr<MP3PlayerState> state):_state(std::move(state)) {} void MP3Player::pushPlayButton() ...
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#pragma once #include "../Parser/ActionsAndRules.h" #include<iostream> #include<stack> #pragma warning (disable : 4101) namespace CodeAnalysis { class Tuple { public: using Type_name = std::string; using Namespace_name = std::string; using File_name = std::string; Tuple() {}; Tuple(std::string typ, std:...
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// // SPARK particle engine // // Copyright (C) 2008-2011 - Julien Fryer - julienfryer@gmail.com // Copyright (C) 2017 - Frederic Martin - fredakilla@gmail.com // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising fro...
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#include <clashingcountries/core_util/config_vars.hpp> const std::vector<std::string> settings_ints { "screen_width", "screen_height" }; const std::vector<std::string> settings_bools { "fullscreen" }; const std::vector<std::string> settings_strings { }; std::map<std::string, int> int_settings; std:...
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// // Lines.hpp // slotmachine-mobile // // Created by Stephen Kobata on 12/23/19. // #ifndef Lines_hpp #define Lines_hpp #include <stdio.h> #include "Line.hpp" class Lines { public: Lines(); static const int TOTAL_LINES = 25; static const std::string lineDefs[]; Line *lines[25]; }; #endif /...
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/* * AppRegistry.h * * Created on: 23/05/2013 * Author: roger */ #ifndef APPREGISTRY_H_ #define APPREGISTRY_H_ #include "App.h" #include <Logger.h> #define MAX_APPS 10 //#define DEBUG_APPREGISTRY class AppRegistry { private: Logger *loggerAppRegistry; int count=0; App *apps[MAX_APPS]; App *currentApp...
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#include <jni.h> #include <string> #include "opencv2/opencv.hpp" #include "android_log.h" #include "FaceDetector.h" #include "BitmapMatUtil.h" using namespace cv; extern "C" JNIEXPORT jintArray JNICALL Java_com_tianshaokai_opencv_OpenCVLearn_gray (JNIEnv *env, jclass, jintArray buf, jint w, jint h) { //获取...
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#pragma once #include <iostream> #include <map> #include <queue> #include <iterator> using namespace std; struct node { int data; node* left; node* right; int key; bool visited = 0; }; node* getNewNode(int data){ node* temp = new node(); temp->data = data; temp->left = NULL; temp->right =...
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// // SVPickProcess.h // SVEngine // Copyright 2017-2020 // yizhou Fu,long Yin,longfei Lin,ziyu Xu,xiaofan Li,daming Li // #include "SVPickProcess.h" #include "../app/SVInst.h" #include "../app/SVGlobalMgr.h" #include "../event/SVEventMgr.h" #include "../event/SVOpEvent.h" #include "../basesys/SVSceneMgr.h" #include "...
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/* * Copyright (c) 2010, * Commissariat a l'Energie Atomique (CEA) * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyri...
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#include "BullsCows.h" #include "DistinktNumber/DistinktNumber.h" #include "header.h" using namespace std; using SR::ScreenRender; BullsCows::BullsCows():menues(&sr, &keys), solveres(&sr, &keys){ playing = true; // så länge spelet håller igång är denna true, så nu startas spelt resultPos.X = 10; // t...
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// // Created by werl on 10/02/17. // #include <sys/time.h> #include <zconf.h> #include "../../inc/Algorithms/FruchtermanReingold.h" FruchtermanReingold::FruchtermanReingold(Graph *g) : Algorithm(g) { W = 40; L = 30; area = W * L; t = graph->numVertices; k = sqrt(area / (double)t); initialPlac...
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// // utils.cpp // gearsbox // // Created by dyno on 6/23/16. // // #include <fstream> #include <chrono> #include "macro.h" #include "utils.hpp" #include "async_task_pool.cpp" using namespace gearsbox; bool gearsbox::readJson(const std::string& param, Json::Value& config){ CHECK_RTF(param.size()>0, "param siz...
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#include<bits/stdc++.h> #define ll long long #define int long long #define endl '\n' #define rep(i,a,b) for(int i=a;i<=b;i++) #define pll pair<ll,ll> #define pii pair<int,int> #define vpll vector<pll> #define SZ(x) ((int)x.size()) #define FIO ios_base::sync_with_stdio(0);cin.tie(NULL);cout.tie(NULL) #define watch(x)...
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#include<iostream> #include<cstdlib> #include<cmath> #include<fstream> #include"omp.h" #define N 32768 using namespace std; void init_matrix(double **A, double **B, double **C, double **C2 ,int local_i, int local_j, int block_size); void init_matrix_s(double **A, double **B, double **C); void matrix_multi_serial(dou...
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#ifndef WORKER_HXX_INCLUDED #define WORKER_HXX_INCLUDED #include "tile.hxx" namespace game_of_life { class Worker { public: static void makeIteration(const AbstractTile& prev, AbstractTile& next); }; } #endif
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#pragma once #include <GrowingArray.h> struct SpawnpointComponentData { bool myExistsInEntity = false; CU::GrowingArray<std::string> myUnitTypes; float mySpawnpointLifetime = 0.f; float mySpawnInterval = 0.f; int mySpawnPerInterval = 0; int myUnitCount = 0; };
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// // Copyright (C) 2014 OpenSim Ltd. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program i...
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#include "common.h" struct errorName { unsigned mask; std::string name; } const errorName[8] = { {errTooShort, "input too short"}, {errTooLong, "input too long"}, {errEmptyField, "field has no digits"}, {errTooBig, "field value greater than 255"}, {errWrongChara...
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// AlpSample.h : main header file for the ALPSAMPLE application // // This is a part of the ALP application programming interface. // Copyright (C) 2004 ViALUX GmbH // All rights reserved. // #if !defined(AFX_ALPSAMPLE_H__AA820937_C345_408A_90D2_8025C7E13002__INCLUDED_) #define AFX_ALPSAMPLE_H__AA820937_C345_408A_90D2...
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#include "ClientStruct.h" ClientStruct::ClientStruct(int clitfd) : clitFd(clitfd), readFlag(ReadFlag::NONE), writeFlag(WriteFlag::NONE), evs(EPOLLONESHOT) { qMsg = std::make_shared<MyQueue<std::string>>(); } const ReadFlag ClientStruct::setRead(const mRR& otFlags) { ulm lk(mtRead...
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// // Created by emma on 3/1/18. // #ifndef ASSIGNMENT4_MOVIESTORE_H #define ASSIGNMENT4_MOVIESTORE_H #include "RentalStore.h" #include "MovieFactory.h" #include "ActionHandler.h" class MovieStore : public RentalStore { public: MovieFactory factory; ActionHandler actionHandler; // constructors Mov...