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#include "taskspaceonline3.h" TaskSpaceOnline3::TaskSpaceOnline3(int N_s, double Ds) { _timeStep=.005; NStride=N_s; LeftHipRollModification= 2;3.2;3.1;2.7;2; RightHipRollModification=2;3.2;3.1;2.7;2; FirstHipRollModification=2;3.2;3.1;2.7;2; HipPitchModification=1;//2; beta_toe=7*M_PI/18*0; ...
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/** * Copyright (c) 2016-2017 Zubax Robotics <info@zubax.com> */ #pragma once #include <hal.h> #include <array> #include <cstdint> namespace board { namespace usb { /** * Takes about one second to complete! */ void init(); SerialUSBDriver* getSerialUSBDriver(); enum class State { Disconnected, Connec...
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//============================================================================================== // FILE : ControllerEdit.cpp // ABSTRACT : Binds a MipParameter to an edit box // HISTORY : 2005.11.04 Nikon Corp. - Created // // Copyright (c) 2005, Nikon Corp. All rights reserved. //============================...
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#include<windows.h> #include<math.h> #define NUM 1000 #define TWOPI (2 * 3.14159) LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); int WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpszCmdLine, int iCmdShow) { WNDCLASSEX wndClass; MSG msg; TCHAR szAppName[] = TEXT("SineWaveProgram"); HWND hw...
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//function Template for C++ /* A binary tree node has data, pointer to left child and a pointer to right child / struct Node { int data; Node* left; Node* right; }; */ /* Should convert tree to its mirror */ void rotate(Node *node){ if (node->left != NULL && node->right != NULL){ Node *temp ...
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#ifndef __KOKKOSBATCHED_VECTOR_SIMD_ARITH_HPP__ #define __KOKKOSBATCHED_VECTOR_SIMD_ARITH_HPP__ /// \author Kyungjoo Kim (kyukim@sandia.gov) #include "Kokkos_Complex.hpp" #include "KokkosKernels_Macros.hpp" namespace KokkosBatched { #define KOKKOSKERNELS_SIMD_ARITH_RETURN_TYPE(T, l) Vector<SIMD<T>, l> #define KOKKO...
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#include<iostream> #include<algorithm> #include<cstring> #include<queue> #include<string> using namespace std; char str[1000000+100]; struct node { int count; struct node *next[26]; struct node *fail; void init() { int i; for(i=0; i<26; i++) next[i] = NULL; count = 0; fail = NUL...
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#include<iostream> using namespace std; double triangle(double a, double t){ return (a*t)/2; } double circle(double r){ return r*r*3.14; } double square(double r){ return r*r; } int main(){ int x,a,t,r,L; cout<<"CALCULATE AREA"<<endl; cout<<"Menu :"<<endl; cout<<"1) Triangle"<<endl; cout<<"2) Circle"<<endl;...
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#include <stdio.h> void update(int *a,int *b) { // Complete this function int val1 = *a; int val2 = *b; *a = val1 + val2; if(val1 > val2) //to create an absolute value marker over b { *b = val1 - val2; }//if b is greater than val it subtracts b with val else ...
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/* * Player.cpp * * Copyright 2009 Stephen Eisenhauer <mail@stepheneisenhauer.com> * * Class for Player objects. */ #include <wiisprite.h> #include "Player.h" using namespace wsp; // Default constructor Player::Player() { // Player width and height theRect.width = 64; theRect.height = 20...
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/* Given an array of integers, print the array in such a way that the first element is first maximum and second element is first minimum and so on. */ #include<bits/stdc++.h> using namespace std; void alternateSort(int arr[],int n){ sort(arr,arr+n); int i=0,j=n-1; int flag=1; while(i<=j){ ...
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/*========================================================================= Program: GDCM (Grassroots DICOM). A DICOM library Copyright (c) 2006-2011 Mathieu Malaterre All rights reserved. See Copyright.txt or http://gdcm.sourceforge.net/Copyright.html for details. This software is distributed WITHOUT A...
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// // Copyright(C) 2011-2012 Loogia, All rights reserved. // // $Rev: 7062 $ // $Author: than $ // $Date: 2012-04-28 11:08:42 +0800 (鍛ㄥ叚, 2012-04-28) $ // // Define interface ICenterClient. // #ifndef __ICENTER__CLIENT__H #define __ICENTER__CLIENT__H #include "include/GameSys.h" #include "include/IOsApi.h" #include "...
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 6 \\/ M anipulation | \*-------...
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#pragma once #define FMOD_CHECK_CALL(x) \ [](auto err) { \ if (err != FMOD::FMOD_RESULT::OK) \ { \ DEBUG("{}: {}", #x, FMOD::ErrStr(err)); \ return false; ...
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#include <util/string.h> #include <console.h> #include <util/port.h> int kisspace(const char c) { return (c == ' ' || c == '\n'); } int kisdigit(const char c) { return (c >= '0' && c <= '9'); } int kisletter(const char c) { return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z'); } int kstrlen(const char *s) { ...
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#include "stdafx.h" #include<iostream> #include<vector> #include<map> #include<string> #include<thread> using namespace std; // //void myprint(const int &i, char *pmybuf) //{ // cout << i << endl; //分析认为,此处i并非主线程中的mvar引用,实际是值传递,但即便主线程detach了子线程,那么子线程的i值仍然是安全的。 // cout << pmybuf << endl;//指针在detach子线程时绝对会有问题 // return;...
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/** * * This software module was originally developed for research purposes, * by Multimedia Lab at Ghent University (Belgium). * Its performance may not be optimized for specific applications. * * Those intending to use this software module in hardware or software products * are advized that its use may in...
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#ifndef LinkedRawList_hpp #define LinkedRawList_hpp #define LinkedRawList_AVAILABLE #include "RawList.hpp" #include "LinkedRawPointerList.hpp" #include "LinkedListNode.hpp" #include "LinkedIterator.hpp" #ifdef LinkedRawList_LogApp #include "ame_Logger_config.hpp" #include "ame_Logger.hpp" #define LinkedRawListLo...
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// 程序清单 3.6 // cout.put();和cout对字符的识别输出 #include <iostream> int main() { using namespace std; char ch = 'M'; int i = ch; cout << ch << "的ascll编码为: " << i << endl; cout << "加上一以后:" << endl; ch = ch + 1; i = ch; cout << ch << "的ascll编码为: " << i << endl; cout << "使用cout.put()函数输出字符:" << endl; cout.put(ch); // 句...
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#ifndef INCLUDED_UTILITIES_THREAD_POOL_HPP #define INCLUDED_UTILITIES_THREAD_POOL_HPP #include <atomic> #include <condition_variable> #include <functional> #include <mutex> #include <queue> #include <thread> #include <vector> #include "wait_flag.hpp" class thread_pool { public: static thread_pool & default_pool(); ...
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 6 \\/ M anipulation | \*-------...
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/*=========================================================================== * * File: ObWlrdRecord.CPP * Author: Dave Humphrey (uesp@sympatico.ca) * Created On: April 12, 2006 * * Implements the CObWrldRecord class for worldspace records. * *============================================================...
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class Solution { public: vector<int> findDuplicates(vector<int>& nums) { int n = nums.size(); map<int, int> mp; vector<int> a; for (int i=0; i<n; i++) { if (mp[nums[i]] == 0) { mp[nums[i]]++; }else{ ...
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#include <DomoticNode.h> #include <domoticPi.h> #include <exceptions.h> #include <IInput.h> #include <InputFactory.h> #include <IOutput.h> #include <OutputFactory.h> #include <SerialInterface.h> #include <algorithm> #ifdef DOMOTIC_PI_APPLE_HOMEKIT #include <hap/libHAP.h> #endif // DOMOTIC_PI_APPLE_HOMEKIT using name...
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#include "Animation.h" Animation::Animation() { } Animation::~Animation() { } bool Animation::Load(const char *file) { if (file == "") { file = "../animations/wasp2_walk.anim"; } std::cerr << "file: " << file << std::endl; Tokenizer* token = new Tokenizer(); token->Open(file); //get initial params t...
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// // Description: Simple 3 axis joystick using the LSM9DS1 sensor // #include <Wire.h> #include <SPI.h> #include <SparkFunLSM9DS1.h> #include <math.h> // LSM9DS1 setup LSM9DS1 imu; #define LSM9DS1_M 0x1E #define LSM9DS1_AG 0x6B #define PRINT_CALCULATED #define REFRESH_RATE 20 // Enable debug on serial #define ON_...
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "GameFramework/Character.h" #include "Characters/CharacterControls.h" #include "Characters/HealthSystem.h" #include "Characters/CharacterGetters.h" #include "Camera/CameraShake.h" #include "DuskfallCharacter.ge...
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#include <string> #include <vector> #include <queue> using namespace std; int solution(int n, vector<vector<int>> edge) { int answer = 0, max_val = -2147000000; queue<pair<int, int>> Q; vector<int> graph[n + 1]; vector<int> chk(n + 1, 0); for (int i = 0; i < edge.size(); i ++) { graph...
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#include <iostream> #include <sstream> #include <string> #include <sapi.h> #include <fstream> ISpVoice *Voice = NULL; HRESULT hRes; std::wstring str_to_wstr(std::string s) { std::wstring w(s.begin(), s.end()); return w; } void init_voice_com() { CoInitialize(0); hRes = CoCreateInstance(CLSID_SpVoice, NULL, CLSCT...
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//Trade.cpp //Author: Andrew VanKooten //Description: Derived class that derives from Transaction that stores a trade transaction //Assumptions: Appropiate files are included #include "Trade.h" Trade::Trade() { } //Overloaded Constructor //Description: the info in descriptions will be added to the protected members i...
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#pragma once #include "SchedulerData.h" #include <fstream> class Scheduler { public: explicit Scheduler(std::string schedulerType, int weight, int quantum); ~Scheduler(); bool init(const std::string& inPath, const std::string& outPath); void run(); /* Get packet from file and put in appropriate queue in dataStruc...
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#include<stdio.h> int main(){ int t,a,b,c[110],sum,temp,flag; scanf("%d",&t); while(t--){ int i;flag=0; for(i=0;i<=109;i++)c[i]=0; sum=0; scanf("%d%d",&a,&b); i=a; while(a--){ scanf("%d",&temp...
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#include "ServoDiagnostics.h" #ifdef CFG_X // TODO: Ler a posição de vários motores // TODO: Controlar a posição do motor atraves da serial do pc ServoDiagnostics::ServoDiagnostics(PinName tx, PinName rx, int baud) { this->tx = tx; this->rx = rx; this->baudRate = baud; this->serial = new BufferSerial(tx, rx...
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const char *ap_set_listener(cmd_parms *cmd, void *dummy, const char *ips) { char *host, *scope_id; apr_port_t port; apr_status_t rv; const char *err = ap_check_cmd_context(cmd, GLOBAL_ONLY); if (err != NULL) { return err; } rv = apr_parse_addr_port(&host, &scope_id, &port, ips, cmd...
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#include "Camera.h" #include "global.h" #include "mathlib.h" Camera::Camera(PlayerMove& pmove) : pmove(pmove) {} auto Camera::viewVector() const -> glm::vec3 { return pmove.forward; } auto Camera::viewMatrix() const -> glm::mat4 { auto& pitch = pmove.angles.x; auto& yaw = pmove.angles.y; auto& pos...
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#ifndef AUDIO_MANAGER_H #define AUDIO_MANAGER_H #include <deque> #include <memory> #include <optional> #include <string> #include <unordered_map> #include <vector> #include "al.h" #include "Midi.h" #include "../Math/Vector3.h" // This class manages what sounds and music are played by OpenAL Soft. class MusicDefin...
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#include "track.h" #include <iostream> #include <fstream> #include "canvas.h" #include "circle.h" #include "frame.h" #include "lighting.h" #include "matrixstack.h" #include "mesh.h" #include "shaderprogram.h" #include "spline.h" #include "support.h" #include "texture.h" #include "vertex.h" Track::Track() : mesh_(NUL...
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// // ORDeque.hpp // Lab4 // // Created by Austin Tebbs on 10/20/15. // Copyright © 2015 Austin Tebbs. All rights reserved. // #ifndef ORDeque_h #define ORDeque_h #include "LinkedList.h" #include <stdio.h> class ORDeque { private: LinkedList <int> my_ordeque; public: bool exists(int car); bool ...
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// // Created by Marius on 3/28/2020. // #ifndef SEARCHINGTECHNIQUES_PERSON_H #define SEARCHINGTECHNIQUES_PERSON_H #include <iostream> class Person { private: std::string name; std::string address; std::string skills; int age; int id; public: Person(const std::string &name, const std::string &address, co...
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// Copyright 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/assistant/util/assistant_util.h" #include <string> #include "ash/assistant/model/assistant_ui_model.h" #include "base/strings/string_util....
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#include "GameView.h" #include "D3DGraphics.h" #include "Camera.h" #include "Graphics.h" #include "Model_TexturedNM.h" using namespace DirectX; using std::vector; GameView::GameView() : m_pGfx( nullptr ), m_pD3D( nullptr ), m_pCam( nullptr ) {} GameView::GameView( Graphics * pGfx, D3DGraphics * pD3D, Camera* pCa...
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#include <iostream> #include <SDL.h> #include <time.h> #include "Application.h" int main( int argc, char* argv[] ) { srand( time( 0 ) ); Application app; app.Run(); system("PAUSE"); return 0; }
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/* * LammpsSimulationAtomTypeEvent.cpp * API Glue * */ #include "stdio.h" #include "LammpsSimulationAtomTypeEvent.h" namespace lammpswrappers { LammpsSimulationAtomTypeEvent::LammpsSimulationAtomTypeEvent(IAPISimulation *sim, IAPIAtomType *atomType) : ...
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#include <iostream> using namespace std; #include "List.h" int main( int argc, char *argv[] ) { cout << "I-35 Simulator" << endl; List list; list.addItem(1); list.addItem(2); list.print(); }
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#include <iostream> #include <vector> #include <algorithm> #include "PPH.hpp" using namespace std; vector<parOrdenado> partition(vector<parOrdenado> &val, float chave){ vector<parOrdenado> lDireito; //Lado Direito da chave unsigned i; for(i=0; i<val.size();i++){ if(val[i].razao>chave){ ...
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#include "AST.hpp" ExprAST::ExprAST(internal::ExprASTImpl* ptr): _ast(ptr) {} ExprAST ExprAST::number(double v) { return ExprAST(new internal::NumberExprAST(v)); } ExprAST ExprAST::variable(std::string const& name) { return ExprAST(new internal::VariableExprAST(name)); } ExprAST ExprAST::op(char op, ExprAST const& lef...
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#include<cstdio> #include<vector> #include<cstdlib> #include<algorithm> using namespace std; struct node { int val, weight,sz; node *left, * right; node(){} node(int val):val(val) { weight = rand(); sz=0; } }; void update(node * u) { if(u==NULL) return; u->sz = (...
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#pragma once #include "afxwin.h" #include "ListerCashier.h" // CDialogCashier dialog class CDialogCashier : public CDialog { DECLARE_DYNAMIC(CDialogCashier) public: CDialogCashier(CWnd* pParent = NULL); // standard constructor virtual ~CDialogCashier(); CListerCashier *SetListCashier (CListerCashier *p) { CL...
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#pragma once #include "wrapperMx.h" #include <stdexcept> //// the transformer struct maxpool3d { enum CALL_TYPE {FPROP, BPROP}; // way of calling maxpool3d (); virtual ~maxpool3d (); // options CALL_TYPE ct; mwSize pad[6]; mwSize pool[3]; mwSize stride[3]; // intermediate data: max elements index ...
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#include <map> #include <vector> #include <iostream> #include "JoeEngineConfig.h" #include "../EngineInstance.h" #include "../Utils/ScopedTimer.h" #include "../Containers/PackedArray.h" #include "VulkanRenderer.h" #include "../Scene/SceneManager.h" #include "../EngineInstance.h" namespace JoeEngine { static void ...
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#include<iostream> using namespace std; int main(){ int n; string A[7]={"Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"}; cin >> n; while(n--){ int m, d; int sum=0; cin >> m >> d; switch(m){ case 1: sum=((d+5)%7); ...
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#include <hadouken/http/api_request_handler.hpp> #include <hadouken/http/connection_handler.hpp> using namespace hadouken::http; api_request_handler::api_request_handler(boost::function<std::string(std::string)> const& rpc_callback) : rpc_callback_(rpc_callback) { } void api_request_handler::execute(...
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/* * Copyright (c) 2017-2019 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
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#include "Module.h" Module::Module(std::string name, std::string category, std::string description, uint64_t key) { this->name = name; this->category = category; this->description = description; this->key = key; } void Module::onBaseTick() { onLoop(); if (wasEnabled != isEnabled) { if (isEnabled) { onEnabl...
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/*************************************************************************** * Copyright (C) 2012-2015 Highway-9 Studio. * * 787280310@qq.com * * * * This program is free software; you ca...
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// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/base/hex_utils.h" #include <algorithm> #include <cstdint> #include <vector> #include "base/strings/string_number_conversions.h" #include "...
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#pragma once #include "Direct3D.h" struct AnimationNum { unsigned int numU; unsigned int numV; }; //板ポリゴン頂点情報  //MSDN頂点フォーマットを参照 FVFの設定によって型、数、順番が決まる struct SpriteVertex { float x, y, z; //3次元座標 float rhw; //2D変換済みフラグ スクリーン座標 DWORD colorDefuse; float u, v; //UV座標 }; class Sprite { friend class Direct3D...
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#include<iostream.h> #include"Tdate.h" void main() { Tutorpair tutorpair; Tutorpair newone(12,3.7); cout<<"back in main"<<endl; }
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#include "timer.h" #include <chrono> #include <cstdio> #include <ctime> #include <thread> #include "injector.h" #define ANSI_COLOR_RED "\x1b[31m" #define ANSI_COLOR_GREEN "\x1b[32m" #define ANSI_COLOR_YELLOW "\x1b[33m" #define ANSI_COLOR_BLUE "\x1b[34m" #define ANSI_COLOR_MAGENTA "\x1b[35m" #define ANSI_COLOR_CYAN "\...
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// Fill out your copyright notice in the Description page of Project Settings. #include "TotemTrap.h" #include "AIController.h" #include "MainCharacter.h" #include "Components/SphereComponent.h" #include "EnemyBullet.h" ATotemTrap::ATotemTrap() { // Set this pawn to call Tick() every frame. You can turn this off...
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#pragma once #include "Globals.h" #include "Program.h" #include "../Utils.h" class SingleColorSweepEndToStart : public Program { public: SingleColorSweepEndToStart() : Program(), currentCycle(0), currentColor(getRandomNumber(0, amountOfColors())), ...
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#include <bits/stdc++.h> using namespace std; vector<int> solve(int n, int f = 1) { if(n == 1) { vector<int> v = {f}; return v; } if(n == 3) { vector<int> v = {f, f, 3*f}; return v; } vector<int> res; for(int i = 1; i <= (n + 1)/2; i++) res.push_b...
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#include <iostream> #include <cassert> #include <cstdlib> using namespace std; // Convencion: esta la funcion foo(const T&), y su amiguita fooPointer(Nodo<T>*), que en general es llamada por la otra (y se puede usar de una perfectamente) // Antes las sobrecargaba ambas como foo, pero en c++ un literal int...
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/* Copyright (c) 2013-2016 The Squash Authors * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, me...
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//====================================================================== // File: table.h // Author: Timothy A. Budd // Description: This file contains the interface and implementation // of the dictionary and table template classes. // // Copyright (c) 1992 by Timothy A. Budd. All Rights...
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/* * Author : Pallab * Program : 1421.cxx * * 2012-03-05 23:23:34 * I have not failed, I have just found 10000 ways that won't work. * */ #include <iostream> #include <algorithm> #include <vector> #include <sstream> #include <fstream> #include <string> #include <list> #include <map> #include <set> #include <que...
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#ifndef ADRIVAL_OPTIONAL_H #define ADRIVAL_OPTIONAL_H #pragma once #include <type_traits> #include <exception> namespace adrival { template<typename T> class optional { using data_t = typename std::aligned_storage<sizeof(T), std::alignment_of<T>::value>::type; public: optional() : has_value_(false) {} optional(co...
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/////////////////////////////////////////////////////////////////////////////// // // ValidatorT304ExpWaitTmr.cpp // // See header file for documentation. // // Copyright Radisys Limited // /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////...
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/**************************************************************************** * AdaptationMultihomed.h * **************************************************************************** * Copyright (C) 2012 Technische Universitaet Berlin * * ...
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#ifndef IMAGE360_STEREOSPHERE_H #define IMAGE360_STEREOSPHERE_H /* * This class is responsible to creating two spheres with 360 equirectangular * stereo image texture mapped to it. These two image textures correspond to the * left and right eye and are either Computer Generated or Captured with a * stereo camera */ /...
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////////////////////////////////////////////// // Name : Enemy // // Author : 山田 聖弥 // // Date : 2017/1/10 ////////////////////////////////////////////// #include "Enemy.h" #include "GameManager.h" #include "Player.h" #include "CollisionManager.h" #include "Debug.h" #define new new(_NORMAL_BLOCK, __FILE__, __LINE__) ...
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// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. #include "pal/unicodedata.h" // // THIS FILE IS GENERATED. DO NOT HAND EDIT. // IF YOU NEED TO UPDATE UNICODE VERSION FOLLOW THE GUIDE AT src/libraries/System.Private.CoreLib/Tools/...
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1387 - Setu #define _CRT_SECURE_NO_DEPRECATE #define _SECURE_SCL 0 #pragma comment(linker, "/STACK:66777216") #define _USE_MATH_DEFINES #include <algorithm> #include <string> #include <complex> #include <cassert> #include <memory> #include <set> #include <stack> #include <map> #include <list> #include <deque> #include ...
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/** * 本例主要是为了比较指针与数组的区别,以及不同定义方式的数组是指针还是数组 * */ #include <iostream> #include <stdlib.h> using namespace std; void charArrPointerDiff() { char arr1[] = "Hello World"; char arr2[20] = "Hello World"; char* parr1 = arr1; char* parr2 = arr2; char* parr1Incre = arr1 + 4; char* parr2Incre = arr2 + 4; cout << "pa...
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#pragma once #include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <stdint.h> #include "mscorlib_System_Object2689449295.h" // System.String struct String_t; // System.IO.TextReader struct TextReader_t1561828458; #ifdef __clang__ #pragma clang diagnostic p...
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#include "json.hpp" class TEST_JSON { public: nlohmann::json jj_noLightning = nlohmann::json::parse(R"({"success":true,"error":{"code":"warn_no_data","description":"No data was returned for the request."},"response":[]})"); nlohmann::json jj_lightning = nlohmann::json::parse(R"({"success":true,"error":null,"r...
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/* * ScrSweepSettings.h * * Created on: 12.03.2016 * Author: Sebi */ #include "Screen/ScrSweepSettings.h" #include "stdio.h" #include "RF/mrf24j.h" extern int arrayIdx; extern Mrf24j RF; extern unsigned long measuringFreq; unsigned long freqSet = 5000; ScrSweepSettings::ScrSweepSettings() { } ScrSweepS...
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showBits2.cpp
#include <iostream> using namespace std; void showbits(int var) { typedef unsigned char uc; uc* p = (uc*)&var;//得到第一个字节 for(int j = 0;j < 4;j++,p++) { uc byte = *p; for(int i = 0;i < 8;i++) { cout << (0x80 & byte ? '1' : '0'); byte = byte << 1; } cout << ' '; } }//打印出来的是0x64 0x63 0x62 0x61,这就是小端系统...
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/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of ...
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#ifndef NODE_H #define NODE_H template <typename T> class Node { public: T info; Node<T> *next; Node() { next = 0; } Node(T val) { info = val; next = 0; } }; #endif
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#pragma once /*========================================================================= medInria Copyright (c) INRIA 2013 - 2020. All rights reserved. See LICENSE.txt for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICU...
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//---------------------------------------------------------------------------// //! //! \file Utility_NormalDistribution_def.hpp //! \author Alex Robinson //! \brief Normal distribution class declaration. //! //---------------------------------------------------------------------------// #ifndef UTILITY_NORMAL_DIST...
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cObject_Channel.cpp
#include "cObject_Channel.h" #include "AudioEngine/cAudio_System.h" #include "AudioEngine/cAudio_System_FMOD.h" #include "AssetItems/cItem_Audio.h" #include <iostream> cObject_Channel::cObject_Channel() : cObject_Common() // Need common items , cObject_ChannelControl() // Full channel control , cObject_3d...
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#include <iostream> #include <stdio.h> #include <math.h> #include <set> #define MAX 505 using namespace std; typedef pair<int,int> ii; typedef pair<double,double> dd; typedef pair<double,ii> dii; int pai[MAX], ranking[MAX]; set<dii> adj; void unir(int a, int b){ if(ranking[a] >= ranking[b]){ pai[b] = a; ...
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#include <SoftwareSerial.h> #include "DHT.h" #define DHTPIN 2 // 디지털 2번핀 사용 #define DHTTYPE DHT11 // DHT 11 모델사용 DHT dht(DHTPIN, DHTTYPE); int cds=0; String arduino_num = "01"; SoftwareSerial BTSerial(4,5); // Rx, Tx void setup() { Serial.begin(9600); // 시리얼 모니터 BTSerial.begin(9600); // 블루투스...
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Cell.cpp
#include "Cell.h" Cell::Cell() { // invalid numbers setIndexOfRow(-1); setIndexOfCol(-1); } Cell::Cell(int indexOfRow, int indexOfCol) { setIndexOfRow(indexOfRow); setIndexOfCol(indexOfCol); } void Cell::setIndexOfRow(int row) { this->indexOfRow = row; } void Cell::setIndexOfCol(int col) { this->indexOfCol ...
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// auto-generated file (rttidump-exporter by h0pk1nz) #pragma once #include <ue/sys/gui/C_UniFunctor_1_TPL_978C1783.h> namespace ue { namespace sys { namespace gui { /** ue::sys::gui::C_UniObjectCreator_1<ue::sys::gui::widgets::controllers::C_ComboBoxKey> (VTable=0x01E8A440) */ class C_UniObjectCreator_1_TPL_E349...
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////////////////////////////////////////////////////////////////////////////// // breezeexceptionlist.cpp // window decoration exceptions // ------------------- // // SPDX-FileCopyrightText: 2009 Hugo Pereira Da Costa <hugo.pereira@free.fr> // // SPDX-License-Identifier: MIT ////////////////////////////////////////////...
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#pragma once #include <vector> #include <string> namespace ru { class Map; class Room; class ResourceManager; } class Editor; #define ButtonWidth 100 #define ButtonHeight 100 enum EditorTabs { TILEMAP = 0, OBJVIEWER, GENERATION }; enum ToolStates { SELECT, ROOM, BRUSH, ERASE,...
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502-h-1.cpp
#include <iostream> #include <cstdio> #include <map> #include <set> #include <vector> #include <string> #include <cmath> #include <algorithm> using namespace std; const int INF=1000000000; int getint() { int x; scanf("%d",&x); return x; } const int MAXN=5005; const long long LINF=1...
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#include <iostream> #include "GCPtr.h" #include "GCPInfo.h" using namespace std; void main(void) { list<int> l; list<int>::iterator it; it=l.begin(); /*int *p=new int(2); int *p2=p; GCPInfo<int> a(p,0); GCPInfo<int> b(p2); cout<<(int)(a==b); p2=new int(2); GCPInfo<int> c(p2); cout<<(int)(a==c);*/ return...
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