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#include <stdio.h> #include <string.h> int main() { char str1[10]; char str2[10]; int a=0; scanf("%s %s",str1, str2 ); for (int i = 0; i < 10; i++) { if (str1[i] != str2[i]) { a = 1; break; } }printf("%d", a); return 0; }
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#ifndef _MCOMMAND_HANDLER_H #define _MCOMMAND_HANDLER_H #include "MiNetLib.h" #include "MiNetCommon.h" #include <vector> using namespace std; namespace minet { class MCommand; class MCommandCommunicator; class MCommandHandler; typedef MCommandResult (MCommandHanderFunc) (MCommand* pCommand, MCommandHandler* pHandler); /// 커맨드 핸들러 기반 클래스 class MINET_API MCommandHandler { protected: vector<int> m_vecCmdID; MCommandCommunicator* m_pCC; protected: void SetCmdHandler(int nID, MCommandHanderFunc* fnFunc); public: MCommandHandler(MCommandCommunicator* pCC) : m_pCC(pCC) {} virtual ~MCommandHandler(); MCommandCommunicator* GetCommandCommunicator() const { return m_pCC; } }; #define DECL_CMD_HANDLER(_func) static MCommandResult _func(MCommand* pCommand, MCommandHandler* pHandler); #define IMPL_CMD_HANDLER(_class, _func) MCommandResult _class::_func(MCommand* pCommand, MCommandHandler* pHandler) } // namespace minet #endif
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#include "GraphicSystem.h" #include <iostream> using namespace std; GraphicSystem::GraphicSystem(std::vector<Entity*>* entities) : System(entities) { //ctor } GraphicSystem::~GraphicSystem() { //dtor } void GraphicSystem::update() { cout << "Graphic System updated" << endl; }
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/** * Definition for binary tree * struct TreeNode { * int val; * TreeNode *left; * TreeNode *right; * TreeNode(int x) : val(x), left(NULL), right(NULL) {} * }; */ struct node{ TreeNode* root; }; vector<int> Solution::inorderTraversal(TreeNode* A) { stack<node> s; vector<int> ans; if(A==NULL){ return ans; } node curr; curr.root = A; while(curr.root != NULL){ s.push(curr); curr.root = curr.root -> left; } while(!s.empty()){ node temp = s.top(); s.pop(); ans.push_back(temp.root->val); curr.root = temp.root->right; while(curr.root != NULL){ s.push(curr); curr.root = curr.root -> left; } } return ans; }
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IceBoxPruning_BruteForce.cpp
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /** * Contains code for box pruning. * \file IceBoxPruning.cpp * \author Pierre Terdiman * \date January, 29, 2000 */ /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Precompiled Header #include "Stdafx.h" using namespace Meshmerizer; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Brute-force versions are kept: // - to check the optimized versions return the correct list of intersections // - to check the speed of the optimized code against the brute-force one /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /** * Brute-force bipartite box pruning. Returns a list of overlapping pairs of boxes, each box of the pair belongs to a different set. * \param nb0 [in] number of boxes in the first set * \param list0 [in] list of boxes for the first set * \param nb1 [in] number of boxes in the second set * \param list1 [in] list of boxes for the second set * \param pairs [out] list of overlapping pairs * \return true if success. */ /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// bool Meshmerizer::BruteForceBipartiteBoxTest(udword nb0, const AABB** list0, udword nb1, const AABB** list1, Container& pairs) { // Checkings if(!nb0 || !list0 || !nb1 || !list1) return false; // Brute-force nb0*nb1 overlap tests for(udword i=0;i<nb0;i++) { for(udword j=0;j<nb1;j++) { if(list0[i]->Intersect(*list1[j])) pairs.Add(i).Add(j); } } return true; } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /** * Complete box pruning. Returns a list of overlapping pairs of boxes, each box of the pair belongs to the same set. * \param nb [in] number of boxes * \param list [in] list of boxes * \param pairs [out] list of overlapping pairs * \return true if success. */ /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// bool Meshmerizer::BruteForceCompleteBoxTest(udword nb, const AABB** list, Container& pairs) { // Checkings if(!nb || !list) return false; // Brute-force n(n-1)/2 overlap tests for(udword i=0;i<nb;i++) { for(udword j=i+1;j<nb;j++) { if(list[i]->Intersect(*list[j])) pairs.Add(i).Add(j); } } return true; }
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#pragma once #include "CCSort.h" class BoubleSort : public CCSort { public: BoubleSort(bool flag); virtual ~BoubleSort(); virtual void sort(int *arr, int len); virtual void boubleSort(int *arr, int len); };
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/* Queues.cpp - Luis Ibanez - 3/6/2020 ----------------------------------- This file contains the 'main' function where program execution begins and ends. Performs queue simulation based on details given in homework 3 description. Runs through simulations for every queue type, asking user for output file name before each. */ #include "Implementations/Solution.h" int main() { // problem 1 int p1_queue = geogeo1; RunProblemOne(p1_queue); p1_queue = geoD1; RunProblemOne(p1_queue); p1_queue = geoX1; RunProblemOne(p1_queue); // problem 2 int p2_queue = geogeokk; RunProblemTwo(p2_queue); p2_queue = geoDkk; RunProblemTwo(p2_queue); p2_queue = geoXkk; RunProblemTwo(p2_queue); return 0; }
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#pragma once #include <GL/glew.h> #include <GLFW/glfw3.h> #include <cuda_runtime.h> #include <cuda_gl_interop.h> #include <fstream> #include <glm/glm.hpp> #include <glm/gtx/transform.hpp> #include "glslUtility.hpp" #include <iostream> #include <sstream> #include <stdlib.h> #include <string> #include "sceneStructs.h" #include "image.h" #include "pathtrace.h" #include "utilities.h" #include "scene.h" using namespace std; //------------------------------- //----------PATH TRACER---------- //------------------------------- extern Scene* scene; extern int iteration; extern int width; extern int height; void runCuda(); void keyCallback(GLFWwindow *window, int key, int scancode, int action, int mods);
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// // Licensed to Green Energy Corp (www.greenenergycorp.com) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. Green Enery Corp licenses this file // to you under the Apache License, Version 2.0 (the // "License"); you may not use this file except in compliance // with the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, // software distributed under the License is distributed on an // "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the License for the // specific language governing permissions and limitations // under the License. // #include "MasterStates.h" #include <opendnp3/APL/Configure.h> #include <opendnp3/APL/Exception.h> #include <opendnp3/APL/Logger.h> #include <opendnp3/APL/AsyncTaskInterfaces.h> #include <opendnp3/APL/AsyncTaskGroup.h> #include "Master.h" #include <boost/bind.hpp> namespace apl { namespace dnp { /* AMS_Base */ void AMS_Base::StartTask(Master*, ITask*, MasterTaskBase*) { throw InvalidStateException(LOCATION, this->Name()); } void AMS_Base::OnLowerLayerUp(Master*) { throw InvalidStateException(LOCATION, this->Name()); } void AMS_Base::OnLowerLayerDown(Master*) { throw InvalidStateException(LOCATION, this->Name()); } void AMS_Base::OnSendSuccess(Master*) { throw InvalidStateException(LOCATION, this->Name()); } void AMS_Base::OnFailure(Master*) { throw InvalidStateException(LOCATION, this->Name()); } void AMS_Base::OnPartialResponse(Master*, const APDU&) { throw InvalidStateException(LOCATION, this->Name()); } void AMS_Base::OnFinalResponse(Master*, const APDU&) { throw InvalidStateException(LOCATION, this->Name()); } void AMS_Base::OnUnsolResponse(Master*, const APDU&) { throw InvalidStateException(LOCATION, this->Name()); } void AMS_Base::ChangeState(Master* c, AMS_Base* apState) { c->mpState = apState; } void AMS_Base::ChangeTask(Master* c, MasterTaskBase* apTask) { c->mpTask = apTask; } /* AMS_Closed */ AMS_Closed AMS_Closed::mInstance; void AMS_Closed::OnLowerLayerUp(Master* c) { ChangeState(c, AMS_Idle::Inst()); } /* AMS_OpenBase */ void AMS_OpenBase::OnUnsolResponse(Master* c, const APDU& arAPDU) { c->ProcessDataResponse(arAPDU); } void AMS_OpenBase::OnLowerLayerDown(Master* c) { ChangeState(c, AMS_Closed::Inst()); } /* AMS_Idle */ AMS_Idle AMS_Idle::mInstance; void AMS_Idle::StartTask(Master* c, ITask* apScheTask, MasterTaskBase* apMasterTask) { this->ChangeState(c, AMS_Waiting::Inst()); this->ChangeTask(c, apMasterTask); c->mpScheduledTask = apScheTask; c->StartTask(apMasterTask, true); } /* AMS_WaitForSimpleRsp */ AMS_Waiting AMS_Waiting::mInstance; void AMS_Waiting::OnLowerLayerDown(Master* c) { ChangeState(c, AMS_Closed::Inst()); c->mpTask->OnFailure(); } void AMS_Waiting::OnFailure(Master* c) { this->ChangeState(c, AMS_Idle::Inst()); c->mpTask->OnFailure(); c->mpScheduledTask->OnComplete(false); } void AMS_Waiting::OnPartialResponse(Master* c, const APDU& arAPDU) { switch(c->mpTask->OnPartialResponse(arAPDU)) { case(TR_FAIL): this->ChangeState(c, AMS_Idle::Inst()); c->mpScheduledTask->OnComplete(false); break; case(TR_CONTINUE): break; default: throw InvalidStateException(LOCATION, "Tasks must return FAIL or CONTINUE in on partial responses"); } } void AMS_Waiting::OnFinalResponse(Master* c, const APDU& arAPDU) { switch(c->mpTask->OnFinalResponse(arAPDU)) { case(TR_FAIL): this->ChangeState(c, AMS_Idle::Inst()); c->mpScheduledTask->OnComplete(false); break; case(TR_CONTINUE): //multi request task! c->StartTask(c->mpTask, false); break; case(TR_SUCCESS): this->ChangeState(c, AMS_Idle::Inst()); c->mpScheduledTask->OnComplete(true); } } } } //ens ns
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#ifndef REVERB_TUNER_LV2_LV2_WORLD_H #define REVERB_TUNER_LV2_LV2_WORLD_H #include <string> #include <slv2/slv2.h> namespace ReverbTuner { struct Lv2World { Lv2World (); ~Lv2World (); /// Return Value as float, free value struct static float value_as_float (SLV2Value val); /// Return value as string, free value struct static std::string value_as_string (SLV2Value val); SLV2World world; SLV2Plugins plugins; // Port classes SLV2Value input_class; SLV2Value output_class; SLV2Value control_class; SLV2Value audio_class; // Port properties SLV2Value optional; SLV2Value latency; SLV2Value integer; SLV2Value toggled; SLV2Value srate; }; } // namespace ReverbTuner #endif // REVERB_TUNER_LV2_LV2_WORLD_H
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#ifdef _WIN32 #define _CRT_SECURE_NO_WARNINGS #define _CRT_NONSTDC_NO_DEPRECATE #endif #include <iostream> #include "gtest/gtest.h" #include "TestUtils.h" #define BUILD 1 #define EXECUTE 0 //////////////////////////////////// // PROTECTIONS //////////////////////////////////// //////////////////////////////////// // Protection Alkatraz // E-motion (UK) (1990) (UK retail version) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, Alkatraz_Emotion_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/E-motion (UK) (1990) (UK retail version) [Original] [TAPE].cdt", "./res/Tape/Record/E-motion (UK) (1990) (UK retail version) [Original] [TAPE].cdt_1.txt", 0x9D7F, 0x500, "A", 57000, EXECUTE)); } //////////////////////////////////// // Protection Ariolasoft K7 // - TODO TEST(Dumps_Tape_Protections, DISABLED_Ariolasoft_TODO) { // KO ! Bride of Frankenstein & Werner - Mach hin } //////////////////////////////////// // Protection Bleepload v1 // Thrust (UK) (1986) (v2) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, Bleepload_v1_Thrust_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Thrust (UK) (1986) (v2) [Original] [TAPE].cdt", "./res/Tape/Record/Thrust (UK) (1986) (v2) [Original] [TAPE].cdt_1.txt", 0x3EC2, 0x7000, "A", 100000, EXECUTE)); //// 28bc, 38b1, 3ec2 } //////////////////////////////////// // Protection Bleepload v2 // Flying Shark (UK) (1987) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, Bleepload_v2_Flying_shark_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Flying Shark (UK) (1987) [Original] [TAPE].cdt", "./res/Tape/Record/Flying Shark (UK) (1987) [Original] [TAPE].cdt_1.txt", 0x07E3, 0xC000, "A", 53000, EXECUTE)); //// 28bc, 38b1, 3ec2 } //////////////////////////////////// // Protection Bleepload v3 // Booty (UK) (1986) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, Bleepload_v3_Booty_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Booty (UK) (1986) [Original] [TAPE].cdt", "./res/Tape/Record/Booty (UK) (1986) [Original] [TAPE].cdt_1.txt", 0x1C65, 0x6001, "D", 43000, EXECUTE)); } //////////////////////////////////// // Protection Cassys // 007 The Living Daylights (UK) (1987) (UK retail version) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, Cassys_Living_daylights_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/007 The Living Daylights (UK) (1987) (UK retail version) [Original] [TAPE].cdt", "./res/Tape/Record/007 The Living Daylights (UK) (1987) (UK retail version) [Original] [TAPE].cdt_1.txt", 0x28BC, 0x78D, "A", 61000, EXECUTE)); } //////////////////////////////////// // Protection Codemaster // Little Puff In Dragonland (UK) (1989) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, Codemaster_Little_puff_in_dragonland_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Little Puff In Dragonland (UK) (1989) [Original] [TAPE].cdt", "./res/Tape/Record/Little Puff In Dragonland (UK) (1989) [Original] [TAPE].cdt_1.txt", 0xBC18, 0x2718, "L", 57000, EXECUTE)); } //////////////////////////////////// // Custom loader // Cauldron II (UK) (1988) (Silverbird) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, Custom_Cauldron_II_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Cauldron II (UK) (1988) (Silverbird) [Original] [TAPE].cdt", "./res/Tape/Record/Cauldron II (UK) (1988) (Silverbird) [Original] [TAPE].cdt_1.txt", 0x28BC, 0xC000, "A", 77000, EXECUTE)); } //////////////////////////////////// // Custom musical // The Red Arrows (UK) (1985) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, DISABLED_Custom_musical_The_red_arrow_cdt) { // TODO } //////////////////////////////////// // Digital Integration // TODO KO !! TEST(Dumps_Tape_Protections, DISABLED_Digital_Integration_TODO) { // TODO } //////////////////////////////////// // Dinamic poliload // After The War (UK) (Face 1) (1989) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, Dinamic_Poliload_After_The_War_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/After The War (UK) (Face 1) (1989) [Original] [TAPE].cdt", "./res/Tape/Record/After The War (UK) (Face 1) (1989) [Original] [TAPE].cdt_1.txt", 0xA4C0, 0x7FBC, "A", 80000, EXECUTE)); } // El Capitan Trueno (S) (Face A) (1989) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, Dinamic_Poliload_ElCapitanTrueno_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/El Capitan Trueno (S) (Face A) (1989) [Original] [TAPE].cdt", "./res/Tape/Record/El Capitan Trueno (S) (Face A) (1989) [Original] [TAPE].cdt_1.txt", 0xA563, 0x3B1, "L", 68000, EXECUTE)); } //////////////////////////////////// // Elite MFM K7 Encoding // Frank Brunos Boxing(UK) (Face 1) (1985) (v1)[Original][TAPE].cdt TEST(Dumps_Tape_Protections, Elite_MFM_Frank_Brunos_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Frank Brunos Boxing (UK) (Face 1) (1985) (v1) [Original] [TAPE].cdt", "./res/Tape/Record/Frank Brunos Boxing (UK) (Face 1) (1985) (v1) [Original] [TAPE].cdt_1.txt", 0xBD4C, 0x55A, "C", 49000, EXECUTE)); } //////////////////////////////////// // Elmar Krieger // Prehistorik II (UK,F,G) (1993) [Original] [TAPE].cdt // Super Cauldron (UK,F,G) (1993) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, Elmar_Krieger_Prehistorik_2_cdt) { // Chgt TestTape test; // Press space CommandKeyboard cmd_space(" "); CommandRunCycles run_cycles(350); // First test : To the white screen, with '0' countdown ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Prehistorik II (UK,F,G) (1993) [Original] [TAPE].cdt", "./res/Tape/Record/Prehistorik II (UK,F,G) (1993) [Original] [TAPE].cdt_1.txt", 0x28BC, 0x6000, "A", 63000, EXECUTE)); run_cycles.Action(test.machine_); // "Espace" cmd_space.Action(test.machine_); run_cycles.Action(test.machine_); // "Espace" cmd_space.Action(test.machine_); // 2nd part // Another test, until game ASSERT_EQ(true, test.MoreTest("./res/Tape/Record/Prehistorik II (UK,F,G) (1993) [Original] [TAPE].cdt_2.txt", 0x28BC, 0x274, "A", 49000, EXECUTE)); // "Espace" run_cycles.Action(test.machine_); cmd_space.Action(test.machine_); run_cycles.Action(test.machine_); cmd_space.Action(test.machine_); // 3rd part // Another test, until game ASSERT_EQ(true, test.MoreTest("./res/Tape/Record/Prehistorik II (UK,F,G) (1993) [Original] [TAPE].cdt_3.txt", 0x28BC, 0x1097, "A", 19000, EXECUTE)); } //////////////////////////////////// // Protection Gremlin loader 2 // Basil The Great Mouse Detective (UK) (1987) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, Gremlin_loader_2_Basil_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Basil The Great Mouse Detective (UK) (1987) [Original] [TAPE].cdt", "./res/Tape/Record/Basil The Great Mouse Detective (UK) (1987) [Original] [TAPE].cdt_1.txt", 0x0275, 0x8000, "A", 63000, EXECUTE)); } //////////////////////////////////// // Protection Hexagon //Eswat - Cyber Police (UK) (64K) (Face A) (1990) [Original] [TAPE].cdt // Eswat - Cyber Police (UK) (64K) (Face B) (1990) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, Hexagon_Eswat_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Eswat - Cyber Police (UK) (64K) (Face A) (1990) [Original] [TAPE].cdt", "./res/Tape/Record/Eswat - Cyber Police(UK) (64K) (Face A) (1990)[Original][TAPE].cdt_1.txt", 0x81BE, 0x2AEB, "A", 40000, EXECUTE)); CommandKeyboard cmd_space(" "); CommandRunCycles run_cycles(350); // Press space cmd_space.Action(test.machine_); run_cycles.Action(test.machine_); // Insert tape 2 test.machine_->LoadTape("./res/Tape/Eswat - Cyber Police (UK) (64K) (Face B) (1990) [Original] [TAPE].cdt"); // Press space run_cycles.Action(test.machine_); cmd_space.Action(test.machine_); run_cycles.Action(test.machine_); cmd_space.Action(test.machine_); // Next ASSERT_EQ(true, test.MoreTest ( "./res/Tape/Record/Eswat - Cyber Police (UK) (64K) (Face B) (1990) [Original] [TAPE].cdt_1.txt", 0x3238, 0x14EF, "A", 19000, EXECUTE)); } //////////////////////////////////// // Protection Laser Load // The Krypton Factor (UK) (1987) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, LaserLoad_Krypton_Factor_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/The Krypton Factor (UK) (1987) [Original] [TAPE].cdt", "./res/Tape/Record/The Krypton Factor (UK) (1987) [Original] [TAPE].cdt_1.txt", 0x30DF, 0x1ABC, "L", 51000, EXECUTE)); } //////////////////////////////////// // Protection Lenslok // Tomahawk (UK) (1986) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, DISABLED_Lenslok_Tomahawk_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Tomahawk (UK) (1986) [Original] [TAPE].cdt", "./res/Tape/Record/Tomahawk (UK) (1986) [Original] [TAPE].cdt_1.txt", 0x30DF, 0x1ABC, "L", 51000, EXECUTE)); } //////////////////////////////////// // Protection Lockout // Le Necromancien (F) (1987) (-Code Programme) (Version Split) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, Lockout_Necromancien_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Le Necromancien (F) (1987) (-Code Programme) (Version Split) [Original] [TAPE].cdt", "./res/Tape/Record/Le Necromancien (F) (1987) (-Code Programme) (Version Split) [Original] [TAPE].cdt_1.txt", 0x28BC, 0xCF65, "A", 24000, EXECUTE)); } //////////////////////////////////// // Protection Loriciel // Bactron (F) (1986) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, Loriciel_Bactron_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Bactron (F) (1986) [Original] [TAPE].cdt", "./res/Tape/Record/Bactron (F) (1986) [Original] [TAPE].cdt_1.txt", 0x28BC, 0x7E0B, "A", 61000, EXECUTE)); } //////////////////////////////////// // Protection Microkey // Despotik Design(F, UK, G) (1987)[Original][TAPE].cdt TEST(Dumps_Tape_Protections, Microkey_DespotikDesign_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Despotik Design (F,UK,G) (1987) [Original] [TAPE].cdt", "./res/Tape/Record/Despotik Design (F,UK,G) (1987) [Original] [TAPE].cdt_1.txt", 0x28BC, 0x5563, "A", 72000, EXECUTE)); } //////////////////////////////////// // Protection Opera soft // Sol Negro - Soleil Noir(S) (Face A) (1988)[Original][TAPE].cdt TEST(Dumps_Tape_Protections, OperaSoft_SolNegro_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Sol Negro - Soleil Noir (S) (Face A) (1988) [Original] [TAPE].cdt", "./res/Tape/Record/Sol Negro - Soleil Noir (S) (Face A) (1988) [Original] [TAPE].cdt_1.txt", 0x0137, 0x400, "H", 66000, EXECUTE)); } //////////////////////////////////// // Protection Ricochet // Stunt Car Racer - Normal Version (UK) (1990) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, Ricochet_StuntCarRacer_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Stunt Car Racer - Normal Version (UK) (1990) [Original] [TAPE].cdt", "./res/Tape/Record/Stunt Car Racer - Normal Version (UK) (1990) [Original] [TAPE].cdt_1.txt", 0x42ED, 0xA684, "L", 63000, EXECUTE)); } //////////////////////////////////// // Protection RubiK7 // Skate Ball(F) (1989)[Original][TAPE].cdt TEST(Dumps_Tape_Protections, RubiK7_SkateBall_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Skate Ball (F) (1989) [Original] [TAPE].cdt", "./res/Tape/Record/Skate Ball (F) (1989) [Original] [TAPE].cdt_1.txt", 0xBC96, 0x6F50, "L", 57000, EXECUTE)); } //////////////////////////////////// // Protection Spectrum // North Star (UK) (1988) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, Spectrum_NorthStar_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/North Star (UK) (1988) [Original] [TAPE].cdt", "./res/Tape/Record/North Star (UK) (1988) [Original] [TAPE].cdt_1.txt", 0x01FE, 0x2E32, "L", 68000, EXECUTE)); } //////////////////////////////////// // Protection Spectrum Multiload // Deflektor (UK) (1987) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, SpectrumMultiload_Deflektor_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Deflektor (UK) (1987) [Original] [TAPE].cdt", "./res/Tape/Record/Deflektor (UK) (1987) [Original] [TAPE].cdt_1.txt", 0x0183, 0x0AAD, "L", 51000, EXECUTE)); } //////////////////////////////////// // Protection Spectrum Pur // Chart Attack (UK) (Face 1A) (1991) (Lotus Turbo Challenge - Data - HandBook) [Original] [TAPE] [COMPILATION].cdt TEST(Dumps_Tape_Protections, SpectrumPur_Lotus_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Chart Attack (UK) (Face 1A) (1991) (Lotus Turbo Challenge - Data - HandBook) [Original] [TAPE] [COMPILATION].cdt", "./res/Tape/Record/Chart Attack (UK) (Face 1A) (1991) (Lotus Turbo Challenge - Data - HandBook) [Original] [TAPE] [COMPILATION].cdt_1.txt", 0x20E2, 0x7F11, "L", 46000, EXECUTE)); } //////////////////////////////////// // Protection Spectrum Variant 3 // Chicagos 30 (S) (1988) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, SpectrumVariant3_Chicagos30_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Chicagos 30 (S) (1988) [Original] [TAPE].cdt", "./res/Tape/Record/Chicagos 30 (S) (1988) [Original] [TAPE].cdt_1.txt", 0xA585, 0x2B90, "L", 65000, EXECUTE)); } //////////////////////////////////// // Protection Spectrum Variant 4 // Spherical (UK) (1989) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, SpectrumVariant4_Spherical_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Spherical (UK) (1989) [Original] [TAPE].cdt", "./res/Tape/Record/Spherical (UK) (1989) [Original] [TAPE].cdt_1.txt", 0x28BC, 0xF21B, "A", 2000, EXECUTE)); // Press space CommandKeyboard cmd_space(" "); CommandRunCycles run_cycles(100); run_cycles.Action(test.machine_); cmd_space.Action(test.machine_); // Second part // Another test, until game ASSERT_EQ(true, test.MoreTest("./res/Tape/Record/Spherical (UK) (1989) [Original] [TAPE].cdt_2.txt", 0x9F1C, 0x89EB, "L", 74000, EXECUTE)); } //////////////////////////////////// // Protection Spectrum Zydrloload // The Light Corridor (UK) (1990) [Original] [TAPE] TEST(Dumps_Tape_Protections, Spectrumzydroload_LightCorridor_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/The Light Corridor (UK) (1990) [Original] [TAPE].cdt", "./res/Tape/Record/The Light Corridor (UK) (1990) [Original] [TAPE].cdt_1.txt", 0xD143, 0x2100, "L", 75000, EXECUTE)); } //////////////////////////////////// // Protection SpecVar // Gryzor.cdt TEST(Dumps_Tape_Protections, SpecVar_Gryzor_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Gryzor.cdt", "./res/Tape/Record/Gryzor.cdt_1.txt", 0x80EE, 0x0700, "L", 31000, EXECUTE)); // Press space CommandKeyboard cmd_space(" "); CommandRunCycles run_cycles(100); run_cycles.Action(test.machine_); cmd_space.Action(test.machine_); // Second part // Another test, until game ASSERT_EQ(true, test.MoreTest("./res/Tape/Record/Gryzor.cdt_2.txt", 0x1F58, 0x5D4 , "L", 26000, EXECUTE)); } //////////////////////////////////// // Protection Speedlock // Alien Highway (UK) (1986) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, Speedlock_AlienHighway_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Alien Highway (UK) (1986) [Original] [TAPE].cdt", "./res/Tape/Record/Alien Highway (UK) (1986) [Original] [TAPE].cdt_1.txt", 0x28BC, 0x0E1D, "A", 13000, EXECUTE)); } //////////////////////////////////// // Protection Speedlock DATA TYPE_1 // Barbarian II(UK) (1989)[Original][TAPE].cdt TEST(Dumps_Tape_Protections, Speedlock_DataType1_BarbarianII_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Barbarian II (UK) (1989) [Original] [TAPE].cdt", "./res/Tape/Record/Barbarian II (UK) (1989) [Original] [TAPE].cdt_1.txt", 0xA85B, 0xB533, "E", 8500, EXECUTE)); // Press '0' CommandScanCode cmd_keyboard(test.machine_->GetKeyboardHandler(), 0x0b, 1); CommandScanCode cmd_keyboard_up(test.machine_->GetKeyboardHandler(), 0x0b, 0); CommandRunCycles run_cycles(100); run_cycles.Action(test.machine_); cmd_keyboard.Action(test.machine_); run_cycles.Action(test.machine_); cmd_keyboard_up.Action(test.machine_); // Another test, until game ASSERT_EQ(true, test.MoreTest("./res/Tape/Record/Barbarian II (UK) (1989) [Original] [TAPE].cdt_2.txt", 0xB860, 0x2BA3, "A", 64000, EXECUTE)); } //////////////////////////////////// // Protection Speedlock V1 // 10th_Frame__RERELEASE_KIXX.cdt TEST(Dumps_Tape_Protections, SpeedlockV1_10thFrame_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/10th_Frame__RERELEASE_KIXX.cdt", "./res/Tape/Record/10th_Frame__RERELEASE_KIXX.cdt_1.txt", 0xBC18, 0x0400, "L", 60000, EXECUTE)); } //////////////////////////////////// // Protection Speedlock V1 Chaine // 3D Starfighter (UK) (1987) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, SpeedlockV1Chaine_3DStarfighter_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/3D Starfighter (UK) (1987) [Original] [TAPE].cdt", "./res/Tape/Record/3D Starfighter (UK) (1987) [Original] [TAPE].cdt_1.txt", 0xBC18, 0x1FA7, "L", 61100, EXECUTE)); } //////////////////////////////////// // Protection Speedlock V2 // Frankenstein Junior(UK) (1987)[Codemasters Software][Original][TAPE].cdt TEST(Dumps_Tape_Protections, SpeedlockV2_FrankensteinJr_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Frankenstein Junior (UK) (1987) [Codemasters Software] [Original] [TAPE].cdt", "./res/Tape/Record/Frankenstein Junior (UK) (1987) [Codemasters Software] [Original] [TAPE].cdt_1.txt", 0xBC18, 0x610B, "L", 70000, EXECUTE)); } //////////////////////////////////// // Protection Speedlock V2 chaine // Arkanoid (UK) (1987) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, SpeedlockV2Chaine_Arkanoid_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Arkanoid (UK) (1987) [Original] [TAPE].cdt", "./res/Tape/Record/Arkanoid (UK) (1987) [Original] [TAPE].cdt_1.txt", 0xBC18, 0x22F, "L", 51000, EXECUTE)); } //////////////////////////////////// // Protection Speedlock V2 chaine Type 1 // Combat School (UK) (1987) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, SpeedlockV2ChaineType1_CombatSchool_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Combat School (UK) (1987) [Original] [TAPE].cdt", "./res/Tape/Record/Combat School (UK) (1987) [Original] [TAPE].cdt_1.txt", 0xA527, 0x3E8, "A", 52000, EXECUTE)); CommandKeyboard cmd_space(" "); CommandRunCycles run_cycles(100); run_cycles.Action(test.machine_); cmd_space.Action(test.machine_); // Another test, until game ASSERT_EQ(true, test.MoreTest("./res/Tape/Record/Combat School (UK) (1987) [Original] [TAPE].cdt_2.txt", 0xA0D1, 0xF5F, "L", 18000, EXECUTE)); } //////////////////////////////////// // Protection Speedlock V2 chaine Type 2 // Amstrad Gold Hits 3 (UK) (Face 2B) (1988) (6. World Class Leaderboard - Terrain B) [Original] [TAPE] [COMPILATION].cdt TEST(Dumps_Tape_Protections, SpeedlockV2ChaineType2_Leaderboard_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Amstrad Gold Hits 3 (UK) (Face 2B) (1988) (6. World Class Leaderboard - Terrain B) [Original] [TAPE] [COMPILATION].cdt", "./res/Tape/Record/Amstrad Gold Hits 3 (UK) (Face 2B) (1988) (6. World Class Leaderboard - Terrain B) [Original] [TAPE] [COMPILATION].cdt_1.txt" , 0xBAA4, 0x5B2A, "A", 60000, EXECUTE)); } //////////////////////////////////// // Protection Speedlock V2 Data Type 1 // Arkanoid Revenge Of Doh (UK) (1988) (UK retail version) [Original] [TAPE].cdt // TODO : NOT WORKING ! //////////////////////////////////// // Protection Speedlock V3 // 750cc Grand Prix (UK) (1989) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, SpeedlockV3_750cc_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/750cc Grand Prix (UK) (1989) [Original] [TAPE].cdt", "./res/Tape/Record/750cc Grand Prix (UK) (1989) [Original] [TAPE].cdt_1.txt" , 0xBC18, 0x32AD, "L", 56000, EXECUTE)); } //////////////////////////////////// // Protection Speedlock V3 DATA TYPE 1 // Mega Mix (UK) (Face 2) (1989) (2. Operation Wolf) [Original] [TAPE] [COMPILATION].cdt TEST(Dumps_Tape_Protections, SpeedlockV3DataTye1_OperationWolf_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Mega Mix (UK) (Face 2) (1989) (2. Operation Wolf) [Original] [TAPE] [COMPILATION].cdt", "./res/Tape/Record/Mega Mix (UK) (Face 2) (1989) (2. Operation Wolf) [Original] [TAPE] [COMPILATION].cdt_1.txt" , 0xA677, 0x2E8E, "A", 52000, EXECUTE)); // Press 1 CommandScanCode cmd_keyboard(test.machine_->GetKeyboardHandler(), 2, 1); CommandScanCode cmd_keyboard_up(test.machine_->GetKeyboardHandler(), 2, 0); CommandRunCycles run_cycles(200); run_cycles.Action(test.machine_); cmd_keyboard.Action(test.machine_); run_cycles.Action(test.machine_); cmd_keyboard_up.Action(test.machine_); // Another test, until game ASSERT_EQ(true, test.MoreTest("./res/Tape/Record/Mega Mix (UK) (Face 2) (1989) (2. Operation Wolf) [Original] [TAPE] [COMPILATION].cdt_2.txt", 0x3E80, 0x23DF, "E", 18000, EXECUTE)); } //////////////////////////////////// // Protection Speedlock V3 DATA TYPE 3 // Batman The Movie(UK) (1989)[Original][TAPE].cdt TEST(Dumps_Tape_Protections, SpeedlockV3DataType3_BatmanTheMovie_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464UK", "./TestConf.ini", "./res/Tape/Batman The Movie (UK) (1989) [Original] [TAPE].cdt", "./res/Tape/Record/Batman The Movie (UK) (1989) [Original] [TAPE].cdt_1.txt" , 0xF703, 0x6F7F, "E", 45000, EXECUTE)); } //////////////////////////////////// // Protection Speedlock V4 // Batman The Caped Crusader (UK) (Face A) (1988) (Version Hit Squad 06) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, SpeedlockV4_BatmanCapedCrusader_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Batman The Caped Crusader (UK) (Face A) (1988) (Version Hit Squad 06) [Original] [TAPE].cdt", "./res/Tape/Record/Batman The Caped Crusader (UK) (Face A) (1988) (Version Hit Squad 06) [Original] [TAPE].cdt_1.txt" , 0xA77F, 0x9424, "A", 64000, EXECUTE)); } //////////////////////////////////// // Protection Speedlock V4 DATA TYPE 1 //Mega Mix (UK) (Face 1) (1989) (1. Dragon Ninja) [Original] [TAPE] [COMPILATION].cdt TEST(Dumps_Tape_Protections, SpeedlockV4DataType1_DragonNinja_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Mega Mix (UK) (Face 1) (1989) (1. Dragon Ninja) [Original] [TAPE] [COMPILATION].cdt", "./res/Tape/Record/Mega Mix (UK) (Face 1) (1989) (1. Dragon Ninja) [Original] [TAPE] [COMPILATION].cdt_1.txt" , 0xA788, 0x19A2, "A", 55000, EXECUTE)); } //////////////////////////////////// // Protection Speedlock V4 DATA TYPE 3 //Cabal (UK) (1989) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, SpeedlockV4DataType3_Cabal_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Cabal (UK) (1989) [Original] [TAPE].cdt", "./res/Tape/Record/Cabal (UK) (1989) [Original] [TAPE].cdt_1.txt" , 0xA786, 0x34C, "A", 59000, EXECUTE)); } //////////////////////////////////// // Protection Speedlock V4 Spectrum //Mega Mix (UK) (Face 4) (1989) (4. The Real Ghostbusters) [Original] [TAPE] [COMPILATION].cdt TEST(Dumps_Tape_Protections, SpeedlockV4Spectrum_Ghostbuster_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Mega Mix (UK) (Face 4) (1989) (4. The Real Ghostbusters) [Original] [TAPE] [COMPILATION].cdt", "./res/Tape/Record/Mega Mix (UK) (Face 4) (1989) (4. The Real Ghostbusters) [Original] [TAPE] [COMPILATION].cdt_1.txt" , 0x308B, 0x51A5, "A", 45000, EXECUTE)); } //////////////////////////////////// // Protection Speedlock V5 // Adidas Championship Tie Break (UK) (1990) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, SpeedlockV5_AdidasChampionshipTieBreak_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Adidas Championship Tie Break (UK) (1990) [Original] [TAPE].cdt", "./res/Tape/Record/Adidas Championship Tie Break (UK) (1990) [Original] [TAPE].cdt_1.txt" , 0x15F, 0x415, "E", 57000, EXECUTE)); } //////////////////////////////////// // Protection Speedlock V5 DATA TYPE 3 // Operation Thunderbolt (UK) (Face A) (1989) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, SpeedlockV5DataType3_OperationThunderbolt_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Operation Thunderbolt (UK) (Face A) (1989) [Original] [TAPE].cdt", "./res/Tape/Record/Operation Thunderbolt (UK) (Face A) (1989) [Original] [TAPE].cdt_1.txt" , 0xA5C3, 0x3852, "A", 58000, EXECUTE)); // Press 4 CommandScanCode cmd_keyboard(test.machine_->GetKeyboardHandler(), 5, 1); CommandScanCode cmd_keyboard_up(test.machine_->GetKeyboardHandler(), 5, 0); CommandRunCycles run_cycles(200); run_cycles.Action(test.machine_); cmd_keyboard.Action(test.machine_); run_cycles.Action(test.machine_); cmd_keyboard_up.Action(test.machine_); // Another test, until game ASSERT_EQ(true, test.MoreTest("./res/Tape/Record/Operation Thunderbolt (UK) (Face A) (1989) [Original] [TAPE].cdt_2.txt", 0x3EC1, 0x5138, "E", 16426, EXECUTE)); } //////////////////////////////////// // Protection Speedlock V6 // Puzznic (UK) (1990) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, SpeedlockV6_Puzzinc_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Puzznic (UK) (1990) [Original] [TAPE].cdt", "./res/Tape/Record/Puzznic (UK) (1990) [Original] [TAPE].cdt_1.txt", 0xA594, 0x5FEC, "A", 51000, EXECUTE)); } //////////////////////////////////// // Protection Speedlock V6 DATA TYPE 1 // The Untouchables (UK) (Face A) (1989) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, SpeedlockV6DataType1_Untouchable_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/The Untouchables (UK) (Face A) (1989) [Original] [TAPE].cdt", "./res/Tape/Record/The Untouchables (UK) (Face A) (1989) [Original] [TAPE].cdt_1.txt", 0xA594, 0x8000, "A", 56000, EXECUTE)); } //////////////////////////////////// // Protection Speedlock V6 Spectrum // 10 Great Games II (UK) (Face 1A) (1988) (01. Death Wish 3) [Original] [TAPE] [COMPILATION].cdt TEST(Dumps_Tape_Protections, SpeedlockV6Spectrum_DeathWish3_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/10 Great Games II (UK) (Face 1A) (1988) (01. Death Wish 3) [Original] [TAPE] [COMPILATION].cdt", "./res/Tape/Record/10 Great Games II (UK) (Face 1A) (1988) (01. Death Wish 3) [Original] [TAPE] [COMPILATION].cdt_1.txt", 0x1FE, 0x41E2, "L", 67000, EXECUTE)); } //////////////////////////////////// // Protection Speedlock V6 Spectrum variant 3 // After The War (S) (Face A) (1989) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, SpeedlockV6SpectrumVariant3_AfterTheWar_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/After The War (S) (Face A) (1989) [Original] [TAPE].cdt", "./res/Tape/Record/After The War (S) (Face A) (1989) [Original] [TAPE].cdt_1.txt", 0xA523, 0x9C97, "L", 67000, EXECUTE)); } //////////////////////////////////// // Protection Speedlock V7 // Captain Planet And The Planeteers(UK) (1990)[Original][TAPE].cdt TEST(Dumps_Tape_Protections, SpeedlockV7_CaptainPlanet_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Captain Planet And The Planeteers (UK) (1990) [Original] [TAPE].cdt", "./res/Tape/Record/Captain Planet And The Planeteers (UK) (1990) [Original] [TAPE].cdt_1.txt", 0xA0FD, 0x2007, "E", 13000, EXECUTE)); CommandKeyboard cmd_space(" "); CommandRunCycles run_cycles(100); run_cycles.Action(test.machine_); cmd_space.Action(test.machine_); // Another test, until game ASSERT_EQ(true, test.MoreTest("./res/Tape/Record/Captain Planet And The Planeteers (UK) (1990) [Original] [TAPE].cdt_2.txt", 0xA292, 0xA0D1, "E", 47000, EXECUTE)); } //////////////////////////////////// // Protection Speedlock V7 TYPE 1 // Cisco Heat (UK) (1991) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, SpeedlockV7Type1_CiscoHeat_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Cisco Heat (UK) (1991) [Original] [TAPE].cdt", "./res/Tape/Record/Cisco Heat (UK) (1991) [Original] [TAPE].cdt_1.txt", 0x31C, 0x411E, "E", 53000, EXECUTE)); } //////////////////////////////////// // Protection Speedlock V7 TYPE 3 // Lemmings (UK) (1991) (00. Code Program) (Version Split) [Original] [TAPE].cdt // Lemmings (UK) (1991) (01. Level 01 FUN - JUST DIG!) (Version Split) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, SpeedlockV7Type3_Lemmings_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Lemmings (UK) (1991) (00. Code Program) (Version Split) [Original] [TAPE].cdt", "./res/Tape/Record/Lemmings (UK) (1991) (00. Code Program) (Version Split) [Original] [TAPE].cdt_1.txt", 0x2D6, 0x8EEB, "E", 69000, EXECUTE)); // Press 1 CommandScanCode cmd_keyboard(test.machine_->GetKeyboardHandler(), 2, 1); CommandScanCode cmd_keyboard_up(test.machine_->GetKeyboardHandler(), 2, 0); CommandRunCycles run_cycles(100); run_cycles.Action(test.machine_); cmd_keyboard.Action(test.machine_); run_cycles.Action(test.machine_); cmd_keyboard_up.Action(test.machine_); // Press space CommandKeyboard cmd_space(" "); cmd_space.Action(test.machine_); // Insert tape 2 test.machine_->LoadTape("./res/Tape/Lemmings (UK) (1991) (01. Level 01 FUN - JUST DIG!) (Version Split) [Original] [TAPE].cdt"); // Load Lemmings (UK) (1991) (01. Level 01 FUN - JUST DIG!) (Version Split) [Original] [TAPE].cdt ASSERT_EQ(true, test.MoreTest("./res/Tape/Record/Lemmings (UK) (1991) (01. Level 01 FUN - JUST DIG!) (Version Split) [Original] [TAPE].cdt_1.txt", 0xF62F, 0xB646, "E", 5000, EXECUTE)); } //////////////////////////////////// // Protection Titus K7 FM // Knight Force (UK) (1989) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, TitusK7FM_KnightForce_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Knight Force (UK) (1989) [Original] [TAPE].cdt", "./res/Tape/Record/Knight Force (UK) (1989) [Original] [TAPE].cdt_1.txt", 0x6506, 0x7B61, "A", 48000, EXECUTE)); } //////////////////////////////////// // Protection Uniload // Gazza II (UK) (1990) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, Uniload_GazzaII_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Gazza II (UK) (1990) [Original] [TAPE].cdt", "./res/Tape/Record/Gazza II (UK) (1990) [Original] [TAPE].cdt_1.txt", 0x70A8, 0x0C00, "C", 43000, EXECUTE)); } //////////////////////////////////// // Protection USGOld // Gauntlet II (UK) (Face A) (1986) [Original] [TAPE].cdt TEST(Dumps_Tape_Protections, USGold_GauntletII_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Gauntlet II (UK) (Face A) (1986) [Original] [TAPE].cdt", "./res/Tape/Record/Gauntlet II (UK) (Face A) (1986) [Original] [TAPE].cdt_1.txt", 0x4BD, 0xC00, "A", 38000, EXECUTE)); } //////////////////////////////////// // Protection Zydroload // Not working ! Todo //////////////////////////////////// // Specific Tape blocks //////////////////////////////////// //////////////////////////////////// // ID10-11 : Speed data //1942 + Batty (UK) (1989) (Spain retail version) [Original] [TAPE] [COMPILATION].cdt TEST(Dumps_Tape_Format_CDT, ID10_11_1942_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/1942 + Batty (UK) (1989) (Spain retail version) [Original] [TAPE] [COMPILATION].cdt", "./res/Tape/Record/1942 + Batty (UK) (1989) (Spain retail version) [Original] [TAPE] [COMPILATION].cdt_1.txt", 0xA7FE, 0x2B0A, "L", 61000, EXECUTE)); } //////////////////////////////////// // ID12 : Pure tone //Bubble Bobble (UK) (1987) [Original] [TAPE].cdt TEST(Dumps_Tape_Format_CDT, ID12_BubbleBobble_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Bubble Bobble (UK) (1987) [Original] [TAPE].cdt", "./res/Tape/Record/Bubble Bobble (UK) (1987) [Original] [TAPE].cdt_1.txt", 0x3CD1, 0x1C3, "A", 61000, EXECUTE)); } //////////////////////////////////// // ID15 : Direct Recording block // One (UK) (1986) [Original] [TAPE].cdt TEST(Dumps_Tape_Format_CDT, ID15_One_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/One (UK) (1986) [Original] [TAPE].cdt", "./res/Tape/Record/One (UK) (1986) [Original] [TAPE].cdt_1.txt", 0xF8C, 0x116A, "A", 67000, EXECUTE)); // Space CommandKeyboard cmd_space(" "); cmd_space.Action(test.machine_); ASSERT_EQ(true, test.MoreTest("./res/Tape/Record/One (UK) (1986) [Original] [TAPE].cdt_2.txt", 0xF8C, 0x49AC, "A", 70000, EXECUTE)); } //////////////////////////////////// // ID32 : Archive information block // 007 The Living Daylights (UK) (1987) (Spain retail version) [Original] [TAPE].cdt TEST(Dumps_Tape_Format_CDT, ID32_Living_daylights_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/007 The Living Daylights (UK) (1987) (Spain retail version) [Original] [TAPE].cdt", "./res/Tape/Record/007 The Living Daylights (UK) (1987) (Spain retail version) [Original] [TAPE].cdt_1.txt", 0x28BC, 0x78D, "A", 61000, EXECUTE)); } //////////////////////////////////// // NON REGRESSION / Specific //////////////////////////////////// // Bad Cat (UK) (1987) [Original] [TAPE].cdt TEST(Dumps_Tape_Other, BadCat_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Bad Cat (UK) (1987) [Original] [TAPE].cdt", "./res/Tape/Record/Bad Cat (UK) (1987) [Original] [TAPE].cdt_1.txt", 0x28BC, 0x542F, "A", 28000, EXECUTE)); //test.machine_->ClearBreakpoints(); CommandRunCycles run_cycles(250); run_cycles.Action(test.machine_); // Space CommandKeyboard cmd_space(" "); cmd_space.Action(test.machine_); run_cycles.Action(test.machine_); // Space cmd_space.Action(test.machine_); // Wait a bit run_cycles.Action(test.machine_); // Name + enter CommandKeyboard cmd_name("Test\r"); cmd_name.Action(test.machine_); // 2nd load part // Another test, until game ASSERT_EQ(true, test.MoreTest("./res/Tape/Record/Bad Cat (UK) (1987) [Original] [TAPE].cdt_2.txt", 0x28BC, 0x31A3, "A", 37000, EXECUTE)); } // Enterprise (UK) (1987) [Original] [TAPE].cdt TEST(Dumps_Tape_Other, Enterprise_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Enterprise (UK) (1987) [Original] [TAPE].cdt", "./res/Tape/Record/Enterprise (UK) (1987) [Original] [TAPE].cdt_1.txt", 0xBDF5, 0xBD5A, "L", 100000, EXECUTE)); } // Footballer Of The Year 2 (UK) (1989) [Original] [TAPE].cdt TEST(Dumps_Tape_Other, FOTY2_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Footballer Of The Year 2 (UK) (1989) [Original] [TAPE].cdt", "./res/Tape/Record/Footballer Of The Year 2 (UK) (1989) [Original] [TAPE].cdt_1.txt", 0x9D0C, 0x9C8E, "A", 54000, EXECUTE)); } // Kikekankoi Face Programme Principal.cdt TEST(Dumps_Tape_Other, Kikekankoi_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Kikekankoi Face Programme Principal.cdt", "./res/Tape/Record/Kikekankoi Face Programme Principal.cdt_1.txt", 0x28BC, 0xFA2A, "A", 48000, EXECUTE)); } // Marmelade (F) (1987) (Version Basic 1.0) [Original] [TAPE] TEST(Dumps_Tape_Other, Marmelade_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/Marmelade (F) (1987) (Version Basic 1.0) [Original] [TAPE].cdt", "./res/Tape/Record/Marmelade (F) (1987) (Version Basic 1.0) [Original] [TAPE].cdt_1.txt", 0xBC2A, 0xBF00, "D", 60000, EXECUTE)); } // 12 Jeux Exceptionnels (UK) (Face 2B) (1988) (12. Mask) [Original] [TAPE] [COMPILATION].cdt TEST(Dumps_Tape_Other, Mask_12_jeux_exceptionnles_cdt) { TestTape test; // First test : To the white screen, with '0' countdown ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/12 Jeux Exceptionnels (UK) (Face 2B) (1988) (12. Mask) [Original] [TAPE] [COMPILATION].cdt", "./res/Tape/Record/12 Jeux Exceptionnels (UK) (Face 2B) (1988) (12. Mask) [Original] [TAPE] [COMPILATION].cdt_1.txt", 0x40F, 0x47D, "A", 63000, EXECUTE)); // Press space CommandKeyboard cmd_space(" "); CommandRunCycles run_cycles(100); CommandJoystick cmd1(0, 64); CommandJoystick cmd2(0, 0); run_cycles.Action(test.machine_); cmd_space.Action(test.machine_); run_cycles.Action(test.machine_); cmd_space.Action(test.machine_); run_cycles.Action(test.machine_); // Joystick button x2 cmd1.Action(test.machine_); run_cycles.Action(test.machine_); cmd2.Action(test.machine_); run_cycles.Action(test.machine_); cmd1.Action(test.machine_); run_cycles.Action(test.machine_); cmd2.Action(test.machine_); // Another test, until game ASSERT_EQ(true, test.MoreTest("./res/Tape/Record/12 Jeux Exceptionnels (UK) (Face 2B) (1988) (12. Mask) [Original] [TAPE] [COMPILATION].cdt_2.txt", 0x465, 0x828F, "A", 20000, EXECUTE)); } // Skate Crazy (UK) (Face A) (1988) [Original] [TAPE].cdt TEST(Dumps_Tape_Other, Skate_Crazy_cdt) { TestTape test; ASSERT_EQ(true, test.Test("464", "./TestConf.ini", "./res/Tape/SkateCrazy (UK) (Face A) (1988) (Part 1) [Original] TAPE].cdt", "./res/Tape/Record/SkateCrazy (UK) (Face A) (1988) (Part 1) [Original] TAPE].cdt_1.txt", 0x0AE7, 0xC36, "A", 60000, EXECUTE)) ; }
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/src/net/third_party/quiche/src/quiche/quic/core/quic_packet_writer.h
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quic_packet_writer.h
// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef QUICHE_QUIC_CORE_QUIC_PACKET_WRITER_H_ #define QUICHE_QUIC_CORE_QUIC_PACKET_WRITER_H_ #include <cstddef> #include <utility> #include "absl/types/optional.h" #include "quiche/quic/core/quic_packets.h" #include "quiche/quic/platform/api/quic_export.h" #include "quiche/quic/platform/api/quic_ip_address.h" #include "quiche/quic/platform/api/quic_socket_address.h" namespace quic { struct WriteResult; // This class allows a platform to pass instructions to an associated child of // QuicWriter without intervening QUIC code understanding anything about its // contents. class QUIC_EXPORT_PRIVATE PerPacketOptions { public: virtual ~PerPacketOptions() {} // Returns a heap-allocated copy of |this|. // // The subclass implementation of this method should look like this: // return std::make_unique<MyAwesomePerPacketOptions>(*this); // // This method is declared pure virtual in order to ensure the subclasses // would not forget to override it. virtual std::unique_ptr<PerPacketOptions> Clone() const = 0; }; // The owner of QuicPacketWriter can pass control information via this struct. struct QUIC_EXPORT_PRIVATE QuicPacketWriterParams { // Specifies ideal release time delay for this packet. QuicTime::Delta release_time_delay = QuicTime::Delta::Zero(); // Whether it is allowed to send this packet without |release_time_delay|. bool allow_burst = false; // ECN codepoint to use when sending this packet. QuicEcnCodepoint ecn_codepoint = ECN_NOT_ECT; }; // An interface between writers and the entity managing the // socket (in our case the QuicDispatcher). This allows the Dispatcher to // control writes, and manage any writers who end up write blocked. // A concrete writer works in one of the two modes: // - PassThrough mode. This is the default mode. Caller calls WritePacket with // caller-allocated packet buffer. Unless the writer is blocked, each call to // WritePacket triggers a write using the underlying socket API. // // - Batch mode. In this mode, a call to WritePacket may not cause a packet to // be sent using the underlying socket API. Instead, multiple packets are // saved in the writer's internal buffer until they are flushed. The flush can // be explicit, by calling Flush, or implicit, e.g. by calling // WritePacket when the internal buffer is near full. // // Buffer management: // In Batch mode, a writer manages an internal buffer, which is large enough to // hold multiple packets' data. If the caller calls WritePacket with a // caller-allocated packet buffer, the writer will memcpy the buffer into the // internal buffer. Caller can also avoid this memcpy by: // 1. Call GetNextWriteLocation to get a pointer P into the internal buffer. // 2. Serialize the packet directly to P. // 3. Call WritePacket with P as the |buffer|. class QUIC_EXPORT_PRIVATE QuicPacketWriter { public: virtual ~QuicPacketWriter() {} // PassThrough mode: // Sends the packet out to the peer, with some optional per-packet options. // If the write succeeded, the result's status is WRITE_STATUS_OK and // bytes_written is populated. If the write failed, the result's status is // WRITE_STATUS_BLOCKED or WRITE_STATUS_ERROR and error_code is populated. // // Batch mode: // If the writer is blocked, return WRITE_STATUS_BLOCKED immediately. // If the packet can be batched with other buffered packets, save the packet // to the internal buffer. // If the packet can not be batched, or the internal buffer is near full after // it is buffered, the internal buffer is flushed to free up space. // Return WriteResult(WRITE_STATUS_OK, <bytes_flushed>) on success. When // <bytes_flushed> is zero, it means the packet is buffered and not flushed. // Return WRITE_STATUS_BLOCKED if the packet is not buffered and the socket is // blocked while flushing. // Otherwise return an error status. // // Options must be either null, or created for the particular QuicPacketWriter // implementation. Options may be ignored, depending on the implementation. // // Some comment about memory management if |buffer| was previously acquired // by a call to "GetNextWriteLocation()": // // a) When WRITE_STATUS_OK is returned, the caller expects the writer owns the // packet buffers and they will be released when the write finishes. // // b) When this function returns any status >= WRITE_STATUS_ERROR, the caller // expects the writer releases the buffer (if needed) before the function // returns. // // c) When WRITE_STATUS_BLOCKED is returned, the caller makes a copy of the // buffer and will retry after unblock, so if |payload| is allocated from // GetNextWriteLocation(), it // 1) needs to be released before return, and // 2) the content of |payload| should not change after return. // // d) When WRITE_STATUS_BLOCKED_DATA_BUFFERED is returned, the caller expects // 1) the writer owns the packet buffers, and 2) the writer will re-send the // packet when it unblocks. virtual WriteResult WritePacket(const char* buffer, size_t buf_len, const QuicIpAddress& self_address, const QuicSocketAddress& peer_address, PerPacketOptions* options, const QuicPacketWriterParams& params) = 0; // Returns true if the network socket is not writable. virtual bool IsWriteBlocked() const = 0; // Records that the socket has become writable, for example when an EPOLLOUT // is received or an asynchronous write completes. virtual void SetWritable() = 0; // The error code used by the writer to indicate that the write failed due to // supplied packet being too big. This is equivalent to returning // WRITE_STATUS_MSG_TOO_BIG as a status. virtual absl::optional<int> MessageTooBigErrorCode() const = 0; // Returns the maximum size of the packet which can be written using this // writer for the supplied peer address. This size may actually exceed the // size of a valid QUIC packet. virtual QuicByteCount GetMaxPacketSize( const QuicSocketAddress& peer_address) const = 0; // Returns true if the socket supports release timestamp. virtual bool SupportsReleaseTime() const = 0; // True=Batch mode. False=PassThrough mode. virtual bool IsBatchMode() const = 0; // Returns true if the writer will mark ECN on packets it writes. virtual bool SupportsEcn() const = 0; // PassThrough mode: Return {nullptr, nullptr} // // Batch mode: // Return the QuicPacketBuffer for the next packet. A minimum of // kMaxOutgoingPacketSize is guaranteed to be available from the returned // address. If the internal buffer does not have enough space, // {nullptr, nullptr} is returned. All arguments should be identical to the // follow-up call to |WritePacket|, they are here to allow advanced packet // memory management in packet writers, e.g. one packet buffer pool per // |peer_address|. // // If QuicPacketBuffer.release_buffer is !nullptr, it should be called iff // the caller does not call WritePacket for the returned buffer. virtual QuicPacketBuffer GetNextWriteLocation( const QuicIpAddress& self_address, const QuicSocketAddress& peer_address) = 0; // PassThrough mode: Return WriteResult(WRITE_STATUS_OK, 0). // // Batch mode: // Try send all buffered packets. // - Return WriteResult(WRITE_STATUS_OK, <bytes_flushed>) if all buffered // packets were sent successfully. // - Return WRITE_STATUS_BLOCKED if the underlying socket is blocked while // sending. Some packets may have been sent, packets not sent will stay in // the internal buffer. // - Return a status >= WRITE_STATUS_ERROR if an error was encuontered while // sending. As this is not a re-tryable error, any batched packets which // were on memory acquired via GetNextWriteLocation() should be released and // the batch should be dropped. virtual WriteResult Flush() = 0; }; } // namespace quic #endif // QUICHE_QUIC_CORE_QUIC_PACKET_WRITER_H_
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B3.Ejercicio4.cpp
#include<iostream> using namespace std; int main(){ float numb; cout<<"Type a number: "; cin>>numb; if(numb > 0){ cout<<"\nThe number is positive"; } else if(numb < 0){ cout<<"\nThe number is negative"; } else{ cout<<"\nThe number is s0"; } return 0; }
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st(稀疏表).cpp
/* dp[i][j]=max(dp[i][j-1],dp[i+2^j-1][j-1]); 理解: i表示开始的位置 j表示往后数2^j个数的最大值 a b c d e f g h i j k l n=12 a~l表示12个数字 |-|-|-|-|-|-|-|-|-|-|-|-| j=0时i管辖区间 |---|---|---|---|---|---| |---|---|---|---|---|-- j=1时i管辖区间 |-------|-------|-------| |-------|-------|------ |-------|-------|---- |-------|-------|-- j=2时i管辖区间 |---------------|-------- |---------------|------ |---------------|---- |---------------|-- |---------------| |-------------- |------------ |---------- |-------- |------ |---- |-- j=3时i管辖区间 可以看出j每增加1,管辖区间由两个j-1区间合并而成 还有另一种dp方程 dp[i][j]=max(dp[i][j-1],dp[i+2^(j-1)][j-1]) RMQ(l,r)时 找到最大的k使得l+2^k<r+1 移项得2^k<r-l+1 ∴k=[ln(r-l+1)/ln(2)]向下取整 求得k之后有 RMQ(l,r) =max(st[l][l+2^k-1],st[r-2^k+1][r]) */ #include <iostream> #include <cmath> #define MAX 10086 using namespace std; int a[MAX],n; int st[MAX][MAX],pos[MAX][MAX]; int q,l,r; int main(int argc,char *argv[]){ cin>>n; for(int i=1;i<=n;i++){ cin>>a[i]; st[i][0]=a[i]; pos[i][0]=i; } //建表,O(nlogn) for(int j=1;(1<<j)<=n;j++){ for(int i=1;i<=n;i++){ st[i][j]=st[i][j-1]; pos[i][j]=pos[i][j-1]; if((i+(1<<j)-1)<=n&&st[i+(1<<j)-1][j-1]>st[i][j]){ st[i][j]=st[i+(1<<j)-1][j-1]; pos[i][j]=pos[i+(1<<j)-1][j-1]; } } } //查询RMQ(l,r) O(1)/O(logn) cin>>q; int k; int maxn,maxpos; for(int i=1;i<=q;i++){ cin>>l>>r; k=floor(log((double)(r-l+1))/log(2.0)); maxn=st[l][k]; maxpos=pos[l][k]; if(maxn<st[r-(1<<k)+1][k]){ maxn=st[r-(1<<k)+1][k]; maxpos=pos[r-(1<<k)+1][k]; } cout<<maxn<<" "<<maxpos<<endl; } return 0; }
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CLInterfaceBDList.cpp
#include "CLInterface.h" #include <sstream> using namespace std; BDList* CLInterface::testBDList = nullptr; void CLInterface::viewMenuBDList() { int selected = 0, max = 9, selectedDelta = 0; system("CLS"); while (selected != max) { do { if (selected + selectedDelta < 0) selected = max; else if (selected + selectedDelta > max) selected = 0; else selected += selectedDelta; system("CLS"); cout << "-- Lista dwukierunkowa: --" << endl << endl; cout << ((selected == 0) ? " > " : " ") << "Wczytaj z pliku" << endl; cout << ((selected == 1) ? " > " : " ") << "Wypisz liste na ekran" << endl; cout << " " << "Dodaj element:" << endl; cout << ((selected == 2) ? " > " : " ") << "Indeks" << endl; cout << ((selected == 3) ? " > " : " ") << "Poczatek" << endl; cout << ((selected == 4) ? " > " : " ") << "Koniec" << endl; cout << " " << "Usun element:" << endl; cout << ((selected == 5) ? " > " : " ") << "Indeks" << endl; cout << ((selected == 6) ? " > " : " ") << "Poczatek" << endl; cout << ((selected == 7) ? " > " : " ") << "Koniec" << endl; cout << ((selected == 8) ? " > " : " ") << "Znajdz element" << endl << endl; cout << ((selected == 9) ? " > " : " ") << "Wyjscie" << endl; } while ((selectedDelta = handleUserInput()) != 0); if (selected == 0) { viewInputFilenameBDList(); viewPrintedBDList(); } else if (selected == 1) { viewPrintedBDList(); } else if (selected == 2) { viewAddElementToBDList(); viewPrintedBDList(); } else if (selected == 3) { viewAddElementToBDListFront(); viewPrintedBDList(); } else if (selected == 4) { viewAddElementToBDListEnd(); viewPrintedBDList(); } else if (selected == 5) { viewDeleteElementFromBDList(); viewPrintedBDList(); } else if (selected == 6) { viewDeleteElementFromBDListFront(); viewPrintedBDList(); } else if (selected == 7) { viewDeleteElementFromBDListEnd(); viewPrintedBDList(); } else if (selected == 8) { viewFindElementInBDList(); viewPrintedBDList(); } } delete testBDList; testBDList = nullptr; } void CLInterface::viewInputFilenameBDList() { string filename = " "; system("CLS"); cout << "-- Wczytaj z pliku: --" << endl << endl; cout << " > Podaj nazwe pliku: "; cin >> filename; cout << "Wynik: " << fileReader.readBDList(filename, CLInterface::testBDList); cout << endl << endl << "> Powrot: Enter"; handleUserInput(); } void CLInterface::viewPrintedBDList() { system("CLS"); cout << "-- Aktualna zawartosc listy dwukierunkowej: --" << endl << endl; if (testBDList == nullptr) testBDList = new BDList(); cout << testBDList->toString(); cout << endl << endl << "> Powrot: Enter"; handleUserInput(); } void CLInterface::viewAddElementToBDList() { system("CLS"); type element; int index; cout << "-- Dodaj element do listy dwukierunkowej: --" << endl << endl; cout << " > Wprowadz element (liczba calkowita): "; cin >> element; cout << " > Wprowadz indeks: "; cin >> index; if (testBDList == nullptr) testBDList = new BDList(); if (index < 0 || index >= testBDList->size()) index = testBDList->size(); testBDList->addAt(element, index); cout << " > Element " << element << " dodany na pozycji " << index; cout << endl << endl << "> Powrot: Enter"; handleUserInput(); } void CLInterface::viewAddElementToBDListFront() { system("CLS"); type element; cout << "-- Dodaj element do listy dwukierunkowej - poczatek: --" << endl << endl; cout << " > Wprowadz element (liczba calkowita): "; cin >> element; if (testBDList == nullptr) testBDList = new BDList(); testBDList->addFront(element); cout << " > Element " << element << " dodany na pierwszej pozycji"; cout << endl << endl << "> Powrot: Enter"; handleUserInput(); } void CLInterface::viewAddElementToBDListEnd() { system("CLS"); type element; cout << "-- Dodaj element do listy dwukierunkowej - koniec: --" << endl << endl; cout << " > Wprowadz element (liczba calkowita): "; cin >> element; if (testBDList == nullptr) testBDList = new BDList(); testBDList->addEnd(element); cout << " > Element " << element << " dodany na ostatniej pozycji"; cout << endl << endl << "> Powrot: Enter"; handleUserInput(); } void CLInterface::viewDeleteElementFromBDList() { system("CLS"); if (testBDList == nullptr || testBDList->size() == 0) { return; } int index; cout << "-- Usun element z listy dwukierunkowej: --" << endl << endl; cout << " > Wprowadz indeks: "; cin >> index; if (index < 0 || index >= testBDList->size()) cout << " > Nie znaleziono elementu o indeksie " << index; else { testBDList->deleteAt(index); cout << " > Element z pozycji " << index << " zostal usuniety."; } cout << endl << endl << "> Powrot: Enter"; handleUserInput(); } void CLInterface::viewDeleteElementFromBDListFront() { system("CLS"); if (testBDList == nullptr || testBDList->size() == 0) { return; } cout << "-- Usun element z listy dwukierunkowej - poczatek: --" << endl << endl; char decision; cout << " > Potwierdzenie operacji T/N: "; cin >> decision; if (decision == 'T' || decision == 't') { testBDList->deleteFront(); cout << " > Element z poczatkowej pozycji zostal usuniety."; } else { cout << " > Operacja anulowana"; } cout << endl << endl << "> Powrot: Enter"; handleUserInput(); } void CLInterface::viewDeleteElementFromBDListEnd() { system("CLS"); if (testBDList == nullptr || testBDList->size() == 0) { return; } cout << "-- Usun element z listy dwukierunkowej - koniec: --" << endl << endl; char decision; cout << " > Potwierdzenie operacji T/N: "; cin >> decision; if (decision == 'T' || decision == 't') { testBDList->deleteEnd(); cout << " > Element z ostatniej pozycji zostal usuniety."; } else { cout << " > Operacja anulowana"; } cout << endl << endl << "> Powrot: Enter"; handleUserInput(); } void CLInterface::viewFindElementInBDList() { system("CLS"); if (testBDList == nullptr || testBDList->size() == 0) { return; } int element; cout << "-- Znajdz indeks pierwszego wystapienia elementu w liscie dwukierunkowej: --" << endl << endl; cout << " > Wprowadz element (liczba calkowita): "; cin >> element; int foundIndex = testBDList->find(element); if (foundIndex == -1) cout << " > Nie znaleziono elementu: " << element; else { cout << " > Element " << element << " wystapil na pozycji " << foundIndex; } cout << endl << endl << "> Powrot: Enter"; handleUserInput(); }
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// 02/16/2021 // https://codeforces.com/contest/1490/problem/A #include<bits/stdc++.h> using namespace std; typedef long long ll; typedef pair<int, int> pii; #define CLR(a) memset(a, 0, sizeof(a)) #define REP(i, n) for(int i=0;i<n;i++) #define FOR(i, n) for(int i=1;i<=n;i++) #define all(c) (c).begin(), (c).end() #define F first #define S second inline ll gcd(ll a, ll b) {return b==0? a:gcd(b, a%b);} inline ll lcm(ll a, ll b) {return a*b/gcd(a, b);} const int mxn = 55; int t(1), n, a[mxn], ans; double fun(int x, int y) { return 1.0 * max(x, y) / min(x, y); } void solve() { cin >> n; ans = 0; FOR(i, n) cin >> a[i]; for(int i=1;i<n;i++) { int b = a[i], c = a[i+1]; int x = min(b, c), y = max(b, c); while(fun(x, y)>2) { x*=2; ans++; } } cout << ans << endl; } int main() { ios::sync_with_stdio(0); cin.tie(0); cin >> t; for (int i=1;i<=t;i++) { solve(); } }
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#include "window.h" #include "aitrainer.h" using reversi::Window; using reversi::AITrainer; int main(int argc, char *argv[]) { if (argc == 3) { const int instances = atoi(argv[1]); const int iterations = atoi(argv[2]); AITrainer trainer; trainer.train(instances, iterations); trainer.saveparam(); } else { Window window; window.mainloop(); } return 0; }
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#ifndef QTGLOBALS_H #define QTGLOBALS_H #include <QQmlApplicationEngine> class QtGlobals { public: QQmlApplicationEngine* engine; static QtGlobals* getInstance(); private: static QtGlobals *single; QtGlobals() { } }; #endif // QTGLOBALS_H
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#ifndef SERVER_H #define SERVER_H #include <Windows.h> #include <winsock.h> #pragma comment(lib, "ws2_32.lib") class Server { private: static const int portNumber; static const char* hostAdress; int thisSocket; struct sockaddr_in socketAdress; public: Server(); struct sockaddr_in createSocket(); void bindSocket(); void waitConnection(); ~Server(); }; #endif
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StringToInt.h
// // Created by August on 4/3/20. // #ifndef LEETCODE_STRINGTOINT_H #define LEETCODE_STRINGTOINT_H /** * 8. 字符串转换整数 (atoi) * https://leetcode-cn.com/problems/string-to-integer-atoi/ */ #include <string> using namespace std; class StringToInt { public: int myAtoi(string str) { if (str.empty()) return 0; auto flag = false; auto negative = false; int64_t a = 0; for (auto &c : str) { if (c == ' ' && !flag) { continue; } else if (c == '-' && !flag) { negative = true; flag = true; } else if (c == '+' && !flag) { flag = true; } else if (c >= 48 && c <= 57) { flag = true; a = a * 10 + (c - 48); if (a >= 2147483648) break; } else break; } if (negative) a = -a; if (a > 2147483647) return 2147483647; if (a < -2147483648) return -2147483648; return a; } }; #endif //LEETCODE_STRINGTOINT_H
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lab7.cpp
#include <iostream> #include <cmath> #include <iomanip> using namespace std; double f (double x){ return (x+1) * sin(x); } double f_derN (double x, int N){ // похідна 2N-ого порядку if(N%2 == 0) return (x+1) * sin(x) - 2 * N * cos(x); else return 2 * N * cos(x) - (x+1) * sin (x); } int factorial (int x){ int out = 1; for(int i = 2; i <=x; i++){ out*=i; } return out; } double getMax (double a, double b, int m){ int N = 100000; double maximum = max(abs(f_derN(a,m)), abs(f_derN(b,m))); for(int i = 1; i < N ; i++){ if(abs(f_derN(a + i * (b-a) / N,m)) > maximum) maximum = f_derN(a + i * (b-a) / N,m); } return maximum; } double Simpson (double a, double b, int n){ double result = f(a); for(int i = 1; i <= n; i++){ result += 4 * f(a + (b-a) * (2*i-1)/ 2 / n); result += 2 * f(a + (b-a) * i/n); } result -= f(b); result *= (b-a) / 6 / n; return result; } int error_Simpson (double a, double b, double wanted_error){ // виводить необхідне 2n для заданої точності double maximum = getMax(a,b,2); int n = ceil(pow(maximum * pow((b-a), 2) / 180 / wanted_error , 0.25)); if(n%2 ==1) n++; return n; } double Gaus (double a, double b){ double x[4] = {-0.861136311594, -0.339981043584856, 0.339981043584856, 0.861136311594}; // з таблиці коренів поліномів Лежандра double w[4] = {0.34785484513745, 0.6521451548625, 0.6521451548625, 0.34785484513745}; double result = 0; for(int i = 0; i < 4; i++){ double y = x[i] * (b-a)/2 + (a+b)/2; result += w[i] * f(y); } return result * (b-a) / 2; } int error_Gaus (double a, double b, double wanted_error){ int n = 2; double R = wanted_error + 1; while (R > wanted_error){ R = (pow(factorial(n),4) * pow((b-a), 2*n+1)) / ((2*n+1) * pow(factorial(2*n), 3)) * (getMax(a,b,n)); n++; } return n; } int main() { double lower = 0.8; double upper = 1.6; double precision = 0.0001; cout << "Метод Сімпсона: \nЗа формулою похибки знадено необхідну кількість підінтервалів: " << 2 * error_Simpson(lower,upper,precision); cout << "\nАналітична похибка для методу: " << pow((upper - lower),2) / 180 / pow(2 * error_Simpson(lower,upper,precision), 4) * getMax(lower,upper,2); cout << "\nЗнайдений інтеграл : " << setprecision(11) << Simpson(lower,upper, error_Simpson(lower,upper,precision)); int n = error_Gaus(lower, upper, precision); cout << "\n\nМетод Гауса: \nЗа формулою похибки знайдено необхідну кількість підінтервалів: " << n; cout << "\nАналітична похибка для методу: " << (pow(factorial(n),4) * pow((upper-lower), 2*n+1)) / ((2*n+1) * pow(factorial(2*n), 3)) * (getMax(lower,upper,n)); cout << "\nЗнайдений інтеграл: " << setprecision(11) << Gaus(lower,upper) << "\n"; return 0; }
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prpalin.cpp
#include<iostream> #include<cstdio> #include<string> using namespace std; bool palin(string s) { int n=s.length(); for(int i=0;i<=n/2;i++) { if(s.at(i)!=s.at(n-(i+1))) return false; } return true; } int main() { int t; scanf("%d",&t); while(t>0) { string s,a,b; bool f=false; cin>>s; for(int i=0;i<s.length();i++) { if(i==0) { a=s.substr(1); if(palin(a)) { f=true; break; } } else { a=s.substr(0,i); b=s.substr(i+1); if(palin(a+b)) { f=true; break; } } } if(f) cout<<"YES"<<endl; else cout<<"NO"<<endl; t--; } return 0; }
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Num_Command.cpp
#include "Num_Command.h" Num_Command:: Num_Command(Stack <int> & s, int n) :s_ (s), n_ (n) { } void Num_Command:: execute(void) { s_.push(this->n_); }
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GmGenerDistPositionPoint.cc
#include "GmGenerDistPositionPoint.hh" #include "GmGenerVerbosity.hh" #include "GamosCore/GamosGenerator/include/GmParticleSource.hh" #include "GamosCore/GamosUtils/include/GmGenUtils.hh" #include "G4UnitsTable.hh" //--------------------------------------------------------------------- G4ThreeVector GmGenerDistPositionPoint::GeneratePosition( GmParticleSource* ) { #ifndef GAMOS_NO_VERBOSE if( GenerVerb(infoVerb) ) G4cout << " GmGenerDistPositionPoint::Generate pos " << thePoint << G4endl; #endif return thePoint; } //--------------------------------------------------------------------- void GmGenerDistPositionPoint::SetParams( const std::vector<G4String>& params ) { if( params.size() == 0 ) { thePoint = G4ThreeVector(); } else if( params.size() == 3 ) { thePoint = G4ThreeVector(GmGenUtils::GetValue( params[0] ), GmGenUtils::GetValue( params[1] ), GmGenUtils::GetValue( params[2] ) ); } else { G4Exception(" GmGenerDistPositionPoin::SetParams", "Wrong argument", FatalErrorInArgument, "To set point you have to add 3 parameters: POS_X POS_Y POS_Z"); } }
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regalloc.cpp
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. /*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX XX XX RegAlloc XX XX XX XX Does the register allocation and puts the remaining lclVars on the stack XX XX XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX */ #include "jitpch.h" #if DOUBLE_ALIGN //------------------------------------------------------------------------ // shouldDoubleAlign: Determine whether to double-align the frame // // Arguments: // refCntStk - sum of ref counts for all stack based variables // refCntEBP - sum of ref counts for EBP enregistered variables // refCntWtdEBP - sum of wtd ref counts for EBP enregistered variables // refCntStkParam - sum of ref counts for all stack based parameters // refCntWtdStkDbl - sum of wtd ref counts for stack based doubles (including structs // with double fields). // // Return Value: // Returns true if this method estimates that a double-aligned frame would be beneficial // // Notes: // The impact of a double-aligned frame is computed as follows: // - We save a byte of code for each parameter reference (they are frame-pointer relative) // - We pay a byte of code for each non-parameter stack reference. // - We save the misalignment penalty and possible cache-line crossing penalty. // This is estimated as 0 for SMALL_CODE, 16 for FAST_CODE and 4 otherwise. // - We pay 7 extra bytes for: // MOV EBP,ESP, // LEA ESP,[EBP-offset] // AND ESP,-8 to double align ESP // - We pay one extra memory reference for each variable that could have been enregistered in EBP (refCntWtdEBP). // // If the misalignment penalty is estimated to be less than the bytes used, we don't double align. // Otherwise, we compare the weighted ref count of ebp-enregistered variables against double the // ref count for double-aligned values. // bool Compiler::shouldDoubleAlign(unsigned refCntStk, unsigned refCntEBP, BasicBlock::weight_t refCntWtdEBP, unsigned refCntStkParam, BasicBlock::weight_t refCntWtdStkDbl) { bool doDoubleAlign = false; const unsigned DBL_ALIGN_SETUP_SIZE = 7; unsigned bytesUsed = refCntStk + refCntEBP - refCntStkParam + DBL_ALIGN_SETUP_SIZE; unsigned misaligned_weight = 4; if (compCodeOpt() == SMALL_CODE) { misaligned_weight = 0; } if (compCodeOpt() == FAST_CODE) { misaligned_weight *= 4; } JITDUMP("\nDouble alignment:\n"); JITDUMP(" Bytes that could be saved by not using EBP frame: %i\n", bytesUsed); JITDUMP(" Sum of weighted ref counts for EBP enregistered variables: %f\n", refCntWtdEBP); JITDUMP(" Sum of weighted ref counts for weighted stack based doubles: %f\n", refCntWtdStkDbl); if (((BasicBlock::weight_t)bytesUsed) > ((refCntWtdStkDbl * misaligned_weight) / BB_UNITY_WEIGHT)) { JITDUMP(" Predicting not to double-align ESP to save %d bytes of code.\n", bytesUsed); } else if (refCntWtdEBP > refCntWtdStkDbl * 2) { // TODO-CQ: On P4 2 Proc XEON's, SciMark.FFT degrades if SciMark.FFT.transform_internal is // not double aligned. // Here are the numbers that make this not double-aligned. // refCntWtdStkDbl = 0x164 // refCntWtdEBP = 0x1a4 // We think we do need to change the heuristic to be in favor of double-align. JITDUMP(" Predicting not to double-align ESP to allow EBP to be used to enregister variables.\n"); } else { // OK we passed all of the benefit tests, so we'll predict a double aligned frame. JITDUMP(" Predicting to create a double-aligned frame\n"); doDoubleAlign = true; } return doDoubleAlign; } #endif // DOUBLE_ALIGN bool Compiler::rpMustCreateEBPFrame() { bool result = false; INDEBUG(const char* reason = nullptr); if (opts.IsFramePointerRequired()) { INDEBUG(reason = "FramePointerRequired"); result = true; } else if (opts.OptimizationDisabled()) { INDEBUG(reason = "Debug Code"); result = true; } #ifndef TARGET_AMD64 else if (opts.jitFlags->IsSet(JitFlags::JIT_FLAG_FRAMED)) { // The VM sets JitFlags::JIT_FLAG_FRAMED for two reasons: // (1) the COMPlus_JitFramed variable is set, or // (2) the function is marked "noinline". // The reason for #2 is that people mark functions noinline to ensure they // show up on in a stack walk. But for AMD64, we don't need a frame pointer // for the frame to show up in stack walk. INDEBUG(reason = "JIT_FLAG_FRAMED"); result = true; } #endif #if ETW_EBP_FRAMED else if (info.compMethodInfo->ILCodeSize > DEFAULT_MAX_INLINE_SIZE) { INDEBUG(reason = "IL Code Size"); result = true; } else if (fgBBcount > 3) { INDEBUG(reason = "BasicBlock Count"); result = true; } else if (fgHasLoops) { INDEBUG(reason = "Method has Loops"); result = true; } else if (optCallCount >= 2) { INDEBUG(reason = "Call Count"); result = true; } else if (optIndirectCallCount >= 1) { INDEBUG(reason = "Indirect Call"); result = true; } #endif else if (optNativeCallCount != 0) { // VM wants to identify the containing frame of an InlinedCallFrame always // via the frame register never the stack register so we need a frame. INDEBUG(reason = "Uses PInvoke"); result = true; } #ifdef TARGET_ARM64 else { // TODO-ARM64-NYI: This is temporary: force a frame pointer-based frame // until genFnProlog can handle non-frame pointer frames. INDEBUG(reason = "Temporary ARM64 force frame pointer"); result = true; } #endif // TARGET_ARM64 #ifdef DEBUG if (result) { JITDUMP("; Decided to create an EBP based frame, reason = '%s'\n", reason); } #endif return result; }
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TakanoriOnuma/CalcExpression
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Expression.h
#pragma once class Expression { void skip_space(const char*& ch); double exp1(const char*& ch); double exp2(const char*& ch); double exp3(const char*& ch); double read_value(const char*& ch); public: double calc_exp(const char* exp_str); };
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/Baekjoon_OJ/DP 기초/11066_파일 합치기.cpp
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heeguk/Algorithm
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11066_파일 합치기.cpp
#include <iostream> #include <cstring> #include <algorithm> #define INF 100000000 using namespace std; long long dp[501][501]; int arr[501]; long long sum[501]; int n; int main() { cin.tie(NULL); ios::sync_with_stdio(false); int tc; cin >> tc; for (int t = 0; t < tc; t++) { memset(dp, -1, sizeof(dp)); cin >> n; arr[0] = 0; sum[0] = 0; for (int i = 1; i <= n; i++){ cin >> arr[i]; dp[i][i] = 0; sum[i] = arr[i] + sum[i - 1]; } for (int c = 1; c <= n - 1; c++) { for (int i = 1; i + c <= n; i++) { int j = i + c; dp[i][j] = INF; for (int k = i; k <= j - 1; k++) { dp[i][j] = min(dp[i][j], dp[i][k] + dp[k + 1][j] + sum[j] - sum[i - 1]); } } } cout << dp[1][n] << '\n'; } }
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YashasSamaga/college-work
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q2.cpp
#include <iostream> #include <vector> #include <algorithm> #include <set> #include <string> std::string str; class fake_string { public: fake_string(int i, int j) : first(i), last(j) { } bool operator<(const fake_string& fs) const { if((last - first) != (fs.last - fs.first)) return (last - first) < (fs.last - fs.first); for(int i = 0; i < (last - first); i++) { if(str[first + i] != str[fs.first + i]) return str[first + i] < str[fs.first + i]; } return false; } int first, last; }; int main () { std::ios::sync_with_stdio(false); std::cin.tie(nullptr); std::cin >> str; std::string allowed; std::cin >> allowed; bool valid[26]; std::fill_n(valid, 26, false); for(int i = 0; i < allowed.size(); i++) { if(allowed[i] == '1') { valid[i] = true; } } int K; std::cin >> K; std::set<fake_string> result; int bad = 0; for(int i = 0; i < str.size(); i++) { int bad = 0; for(int j = i; j < str.size(); j++) { if(!valid[str[j] - 'a']) bad++; if(bad > K) break; result.emplace(i, j + 1); } } std::cout << result.size(); return 0; }
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budlinville/EECS_560
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scheduler.cpp
#include "../../include/simulator/scheduler.hpp" Scheduler::Scheduler(){ this->schedule = new PriorityQueue(); } void Scheduler::addApplicationToSchedule(Application* app){ schedule->concat(app->getTasks()); /* FOR DEBUGGING node_t *rootPtr = schedule->getRootPtr(); std::cout << "--------" << std::endl; std::cout << "IN: "; schedule->inorderTraversal(rootPtr, 0, &PriorityQueue::printElement); std::cout << std::endl; std::cout << "POST: "; schedule->postorderTraversal(rootPtr, 0, &PriorityQueue::printElement); std::cout << std::endl; std::cout << "PRE: "; schedule->preorderTraversal(rootPtr, 0, &PriorityQueue::printElement); std::cout << "\n--------" << std::endl; */ } Task* Scheduler::executeNextOnProcessor(){ Task* nextTask = schedule->deleteMinElem(); return nextTask; } bool Scheduler::isEmpty(){ return (schedule->getRootPtr() == nullptr); } int Scheduler::scheduleSize(){ node_t* myRoot = schedule->getRootPtr(); if (myRoot == nullptr) return 0; return schedule->getSize(); }
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ruybrito106/Cracking
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18.cpp
#include <bits/stdc++.h> #define fr(a, b, c) for(int a = b; a < c; ++a) #define pb push_back using namespace std; /* Author: Ruy Brito DONE 23/05/17 Statement: "Write an algorithm such that if an element in an MxN matrix is 0, its entire row and column are set to O" */ // Complexity: time O(N * M), extra space O(1) int main() { int n, m; cin >> n >> m; int mat[n][m]; int a; fr(i, 0, n) fr(j, 0, m) { scanf("%d", &mat[i][j]); if (!mat[i][j]) mat[0][j] = mat[i][0] = 0; } fr(i, 0, n) fr(j, 0, m) mat[i][j] = (!mat[i][0] || !mat[0][j]) ? 0 : mat[i][j]; fr(i, 0, n) { fr(j, 0, m) cout << mat[i][j] << ' '; cout << endl; } return 0; }
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/Ubiquos/UDPServer.cpp
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pekayatt/ubiquos
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UDPServer.cpp
#define VERBOSE 1 #define UDP_PORT 50200 #include "UDPServer.h" #include "Ubiquos.h" #include "cocos2d.h" #include <chrono> #include <thread> #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_IOS) #include <sys/ioctl.h> #endif ServerUDP::ServerUDP() { isRunning = false; #ifdef _WIN32 WORD wVersionRequested; WSADATA wsaData; int err; wVersionRequested = MAKEWORD(2, 2); err = WSAStartup(wVersionRequested, &wsaData); if (err != 0) { if (VERBOSE) CCLog("ERROR Client UDP, WSAStartup failed with error"); return; } #endif if ((udp_socket = socket(AF_INET, SOCK_DGRAM, 0)) == -1) { if (VERBOSE) CCLog("ERROR Client UDP, socket"); return; } } bool ServerUDP::StartUDPServer(int numPlayers,bool isSpectator) { receiveSpectator=false; hasSpectator=false; int playerConnected; if(isSpectator==false){ playerConnected= 1; //The server as it is. }else{ playerConnected=0; hasSpectator=true; CCLog("UDP Server: is spectator"); } struct sockaddr_in server, si_other, bc_add; char msg[128]; strcpy(msg, ""); bc_add.sin_family = AF_INET; bc_add.sin_port = htons(UDP_PORT); memset(&(bc_add.sin_zero), 0, 8); // Zero the rest of the struct server.sin_family = AF_INET; server.sin_port = htons(UDP_PORT); server.sin_addr.s_addr = INADDR_ANY; memset(&(server.sin_zero), 0, 8); // Zero the rest of the struct int broadcastPermission = 1; int checkCall = setsockopt(udp_socket, SOL_SOCKET, SO_BROADCAST, (const char*)&broadcastPermission, sizeof(broadcastPermission)); if(checkCall == -1){ return false; } checkCall = 1; checkCall = setsockopt(udp_socket, SOL_SOCKET, SO_REUSEADDR, (const char*)&checkCall, sizeof(checkCall)); if(checkCall == -1){ CCLog("UDPServer: SO_REUSEADDR error"); return false; } if( bind(udp_socket ,(struct sockaddr *)&server , sizeof(server)) < 0) { return false; } int recv_len; socklen_t s_len; int j,i; int wordCount = 0; char parseMsg[3][80] = {0}; s_len = sizeof(si_other); isRunning = true; while (true) { if ((recv_len = recvfrom(udp_socket, msg, 80, 0, (struct sockaddr *)&si_other ,&s_len)) < 0){ return false; } //Verifica se msg de procura de servidor CCLog("UDP Server: msg recv: %s", msg); for (i = 0; msg[i]!='.'&& i<recv_len; i++ ){ for (j = 0; msg[i]!=';'; j++) { parseMsg[wordCount][j] = msg[i++]; if ( msg[i]=='.'){ i--; break; } } wordCount++; } wordCount = 0; if(strcmp(parseMsg[0], "lookingServer")==0){ if(atoi(parseMsg[1]) == numPlayers && (hasSpectator==false ||(hasSpectator==true && strcmp(parseMsg[2], "isSpectator")!=0 ))){ //Answer client that has found CCLog("UDP Server: Got client looking for server"); CCLog("UDP Server: Client IP: %s ", inet_ntoa(si_other.sin_addr)); bc_add.sin_addr = si_other.sin_addr; memset(msg, 0, sizeof(msg)); strcpy(msg,"serverFound."); sendto(udp_socket,msg, strlen(msg), 0, (struct sockaddr *)&bc_add, sizeof(bc_add)); } } //confirms that is connecting to it if(strcmp(parseMsg[0], "connecting")==0 && (hasSpectator==false ||(hasSpectator==true && strcmp(parseMsg[1], "isSpectator")!=0 ))){ CCLog("UDP Server: Got client connecting"); if(strcmp(parseMsg[1], "isSpectator")!=0){ playerConnected++; }else{ hasSpectator=true; CCLog("UDP Server: Got spectator"); } if (playerConnected>numPlayers-1){ CCLog("CLOSING UDP"); break; //Stop receiving new players } } memset(parseMsg, 0, sizeof(parseMsg)); memset(msg, 0, 128); } isRunning = false; #ifdef _WIN32 WSACleanup(); closesocket(udp_socket); #else shutdown(udp_socket, 2); close(udp_socket); #endif return true; } ServerUDP::~ServerUDP() { #ifdef _WIN32 WSACleanup(); #endif } //enables the server to receive one more player before closing the connection void ServerUDP::enableReceiveSpectator(){ receiveSpectator=true; } // Shut down the socket. bool ServerUDP::Close() { if (!isRunning){ return true; } #ifndef _WIN32 close(udp_socket); #else closesocket(udp_socket); #endif udp_socket = -1; return true; }
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/********** Copyright (c) 2020, Xilinx, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **********/ /******************************************************************************* Description: Wide Memory Access Example using ap_uint<Width> datatype Description: This is vector addition example to demonstrate Wide Memory access of 512bit Datawidth using ap_uint<> datatype which is defined inside 'ap_int.h' file. *******************************************************************************/ // Including to use ap_uint<> datatype #include <ap_int.h> #define BUFFER_SIZE 128 #define DATAWIDTH 512 #define DATATYPE_SIZE 32 #define VECTOR_SIZE \ (DATAWIDTH / DATATYPE_SIZE) // vector size is 16 (512/32 = 16) typedef ap_uint<DATAWIDTH> uint512_dt; typedef ap_uint<DATATYPE_SIZE> din_type; typedef ap_uint<DATATYPE_SIZE + 1> dout_type; // TRIPCOUNT identifier const unsigned int c_chunk_sz = BUFFER_SIZE; const unsigned int c_size = VECTOR_SIZE; /* Vector Addition Kernel Implementation using uint512_dt datatype Arguments: in1 (input) --> Input Vector1 in2 (input) --> Input Vector2 out (output) --> Output Vector size (input) --> Size of Vector in Integer */ extern "C" { void vadd(const uint512_dt *in1, // Read-Only Vector 1 const uint512_dt *in2, // Read-Only Vector 2 uint512_dt *out, // Output Result int size // Size in integer ) { uint512_dt v1_local[BUFFER_SIZE]; // Local memory to store vector1 uint512_dt result_local[BUFFER_SIZE]; // Local Memory to store result // Input vector size for interger vectors. However kernel is directly // accessing 512bit data (total 16 elements). So total number of read // from global memory is calculated here: int size_in16 = (size - 1) / VECTOR_SIZE + 1; // Per iteration of this loop perform BUFFER_SIZE vector addition for (int i = 0; i < size_in16; i += BUFFER_SIZE) { #pragma HLS LOOP_TRIPCOUNT min = c_chunk_sz/c_size max = c_chunk_sz/c_size int chunk_size = BUFFER_SIZE; // boundary checks if ((i + BUFFER_SIZE) > size_in16) chunk_size = size_in16 - i; // burst read first vector from global memory to local memory // Auto-pipeline is going to apply pipeline to these loops v1_rd: for (int j = 0; j < chunk_size; j++) { #pragma HLS LOOP_TRIPCOUNT min = c_chunk_sz max = c_chunk_sz v1_local[j] = in1[i + j]; } // burst read second vector and perform vector addition v2_rd_add: for (int j = 0; j < chunk_size; j++) { #pragma HLS LOOP_TRIPCOUNT min = c_chunk_sz max = c_chunk_sz uint512_dt tmpV1 = v1_local[j]; uint512_dt tmpV2 = in2[i + j]; uint512_dt tmpOut = 0; din_type val1, val2; dout_type res; v2_parallel_add: for (int i = 0; i < VECTOR_SIZE; i++) { #pragma HLS UNROLL val1 = tmpV1.range(DATATYPE_SIZE * (i + 1) - 1, i * DATATYPE_SIZE); val2 = tmpV2.range(DATATYPE_SIZE * (i + 1) - 1, i * DATATYPE_SIZE); res = val1 + val2; // Vector Addition tmpOut.range(DATATYPE_SIZE * (i + 1) - 1, i * DATATYPE_SIZE) = res; // Strobe Writing } result_local[j] = tmpOut; } // burst write the result out_write: for (int j = 0; j < chunk_size; j++) { #pragma HLS LOOP_TRIPCOUNT min = c_chunk_sz max = c_chunk_sz out[i + j] = result_local[j]; } } } }
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/thirdparty/embree/common/math/affinespace.h
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affinespace.h
// Copyright 2009-2021 Intel Corporation // SPDX-License-Identifier: Apache-2.0 #pragma once #include "linearspace2.h" #include "linearspace3.h" #include "quaternion.h" #include "bbox.h" #include "vec4.h" namespace embree { #define VectorT typename L::Vector #define ScalarT typename L::Vector::Scalar //////////////////////////////////////////////////////////////////////////////// // Affine Space //////////////////////////////////////////////////////////////////////////////// template<typename L> struct AffineSpaceT { L l; /*< linear part of affine space */ VectorT p; /*< affine part of affine space */ //////////////////////////////////////////////////////////////////////////////// // Constructors, Assignment, Cast, Copy Operations //////////////////////////////////////////////////////////////////////////////// __forceinline AffineSpaceT ( ) { } __forceinline AffineSpaceT ( const AffineSpaceT& other ) { l = other.l; p = other.p; } __forceinline AffineSpaceT ( const L & other ) { l = other ; p = VectorT(zero); } __forceinline AffineSpaceT& operator=( const AffineSpaceT& other ) { l = other.l; p = other.p; return *this; } __forceinline AffineSpaceT( const VectorT& vx, const VectorT& vy, const VectorT& vz, const VectorT& p ) : l(vx,vy,vz), p(p) {} __forceinline AffineSpaceT( const L& l, const VectorT& p ) : l(l), p(p) {} template<typename L1> __forceinline AffineSpaceT( const AffineSpaceT<L1>& s ) : l(s.l), p(s.p) {} //////////////////////////////////////////////////////////////////////////////// // Constants //////////////////////////////////////////////////////////////////////////////// __forceinline AffineSpaceT( ZeroTy ) : l(zero), p(zero) {} __forceinline AffineSpaceT( OneTy ) : l(one), p(zero) {} /*! return matrix for scaling */ static __forceinline AffineSpaceT scale(const VectorT& s) { return L::scale(s); } /*! return matrix for translation */ static __forceinline AffineSpaceT translate(const VectorT& p) { return AffineSpaceT(one,p); } /*! return matrix for rotation, only in 2D */ static __forceinline AffineSpaceT rotate(const ScalarT& r) { return L::rotate(r); } /*! return matrix for rotation around arbitrary point (2D) or axis (3D) */ static __forceinline AffineSpaceT rotate(const VectorT& u, const ScalarT& r) { return L::rotate(u,r); } /*! return matrix for rotation around arbitrary axis and point, only in 3D */ static __forceinline AffineSpaceT rotate(const VectorT& p, const VectorT& u, const ScalarT& r) { return translate(+p) * rotate(u,r) * translate(-p); } /*! return matrix for looking at given point, only in 3D */ static __forceinline AffineSpaceT lookat(const VectorT& eye, const VectorT& point, const VectorT& up) { VectorT Z = normalize(point-eye); VectorT U = normalize(cross(up,Z)); VectorT V = normalize(cross(Z,U)); return AffineSpaceT(L(U,V,Z),eye); } }; // template specialization to get correct identity matrix for type AffineSpace3fa template<> __forceinline AffineSpaceT<LinearSpace3ff>::AffineSpaceT( OneTy ) : l(one), p(0.f, 0.f, 0.f, 1.f) {} //////////////////////////////////////////////////////////////////////////////// // Unary Operators //////////////////////////////////////////////////////////////////////////////// template<typename L> __forceinline AffineSpaceT<L> operator -( const AffineSpaceT<L>& a ) { return AffineSpaceT<L>(-a.l,-a.p); } template<typename L> __forceinline AffineSpaceT<L> operator +( const AffineSpaceT<L>& a ) { return AffineSpaceT<L>(+a.l,+a.p); } template<typename L> __forceinline AffineSpaceT<L> rcp( const AffineSpaceT<L>& a ) { L il = rcp(a.l); return AffineSpaceT<L>(il,-(il*a.p)); } //////////////////////////////////////////////////////////////////////////////// // Binary Operators //////////////////////////////////////////////////////////////////////////////// template<typename L> __forceinline const AffineSpaceT<L> operator +( const AffineSpaceT<L>& a, const AffineSpaceT<L>& b ) { return AffineSpaceT<L>(a.l+b.l,a.p+b.p); } template<typename L> __forceinline const AffineSpaceT<L> operator -( const AffineSpaceT<L>& a, const AffineSpaceT<L>& b ) { return AffineSpaceT<L>(a.l-b.l,a.p-b.p); } template<typename L> __forceinline const AffineSpaceT<L> operator *( const ScalarT & a, const AffineSpaceT<L>& b ) { return AffineSpaceT<L>(a*b.l,a*b.p); } template<typename L> __forceinline const AffineSpaceT<L> operator *( const AffineSpaceT<L>& a, const AffineSpaceT<L>& b ) { return AffineSpaceT<L>(a.l*b.l,a.l*b.p+a.p); } template<typename L> __forceinline const AffineSpaceT<L> operator /( const AffineSpaceT<L>& a, const AffineSpaceT<L>& b ) { return a * rcp(b); } template<typename L> __forceinline const AffineSpaceT<L> operator /( const AffineSpaceT<L>& a, const ScalarT & b ) { return a * rcp(b); } template<typename L> __forceinline AffineSpaceT<L>& operator *=( AffineSpaceT<L>& a, const AffineSpaceT<L>& b ) { return a = a * b; } template<typename L> __forceinline AffineSpaceT<L>& operator *=( AffineSpaceT<L>& a, const ScalarT & b ) { return a = a * b; } template<typename L> __forceinline AffineSpaceT<L>& operator /=( AffineSpaceT<L>& a, const AffineSpaceT<L>& b ) { return a = a / b; } template<typename L> __forceinline AffineSpaceT<L>& operator /=( AffineSpaceT<L>& a, const ScalarT & b ) { return a = a / b; } template<typename L> __forceinline VectorT xfmPoint (const AffineSpaceT<L>& m, const VectorT& p) { return madd(VectorT(p.x),m.l.vx,madd(VectorT(p.y),m.l.vy,madd(VectorT(p.z),m.l.vz,m.p))); } template<typename L> __forceinline VectorT xfmVector(const AffineSpaceT<L>& m, const VectorT& v) { return xfmVector(m.l,v); } template<typename L> __forceinline VectorT xfmNormal(const AffineSpaceT<L>& m, const VectorT& n) { return xfmNormal(m.l,n); } __forceinline const BBox<Vec3fa> xfmBounds(const AffineSpaceT<LinearSpace3<Vec3fa> >& m, const BBox<Vec3fa>& b) { BBox3fa dst = empty; const Vec3fa p0(b.lower.x,b.lower.y,b.lower.z); dst.extend(xfmPoint(m,p0)); const Vec3fa p1(b.lower.x,b.lower.y,b.upper.z); dst.extend(xfmPoint(m,p1)); const Vec3fa p2(b.lower.x,b.upper.y,b.lower.z); dst.extend(xfmPoint(m,p2)); const Vec3fa p3(b.lower.x,b.upper.y,b.upper.z); dst.extend(xfmPoint(m,p3)); const Vec3fa p4(b.upper.x,b.lower.y,b.lower.z); dst.extend(xfmPoint(m,p4)); const Vec3fa p5(b.upper.x,b.lower.y,b.upper.z); dst.extend(xfmPoint(m,p5)); const Vec3fa p6(b.upper.x,b.upper.y,b.lower.z); dst.extend(xfmPoint(m,p6)); const Vec3fa p7(b.upper.x,b.upper.y,b.upper.z); dst.extend(xfmPoint(m,p7)); return dst; } //////////////////////////////////////////////////////////////////////////////// /// Comparison Operators //////////////////////////////////////////////////////////////////////////////// template<typename L> __forceinline bool operator ==( const AffineSpaceT<L>& a, const AffineSpaceT<L>& b ) { return a.l == b.l && a.p == b.p; } template<typename L> __forceinline bool operator !=( const AffineSpaceT<L>& a, const AffineSpaceT<L>& b ) { return a.l != b.l || a.p != b.p; } //////////////////////////////////////////////////////////////////////////////// /// Select //////////////////////////////////////////////////////////////////////////////// template<typename L> __forceinline AffineSpaceT<L> select ( const typename L::Vector::Scalar::Bool& s, const AffineSpaceT<L>& t, const AffineSpaceT<L>& f ) { return AffineSpaceT<L>(select(s,t.l,f.l),select(s,t.p,f.p)); } //////////////////////////////////////////////////////////////////////////////// // Output Operators //////////////////////////////////////////////////////////////////////////////// template<typename L> static embree_ostream operator<<(embree_ostream cout, const AffineSpaceT<L>& m) { return cout << "{ l = " << m.l << ", p = " << m.p << " }"; } //////////////////////////////////////////////////////////////////////////////// // Template Instantiations //////////////////////////////////////////////////////////////////////////////// typedef AffineSpaceT<LinearSpace2f> AffineSpace2f; typedef AffineSpaceT<LinearSpace3f> AffineSpace3f; typedef AffineSpaceT<LinearSpace3fa> AffineSpace3fa; typedef AffineSpaceT<LinearSpace3fx> AffineSpace3fx; typedef AffineSpaceT<LinearSpace3ff> AffineSpace3ff; typedef AffineSpaceT<Quaternion3f > OrthonormalSpace3f; template<int N> using AffineSpace3vf = AffineSpaceT<LinearSpace3<Vec3<vfloat<N>>>>; typedef AffineSpaceT<LinearSpace3<Vec3<vfloat<4>>>> AffineSpace3vf4; typedef AffineSpaceT<LinearSpace3<Vec3<vfloat<8>>>> AffineSpace3vf8; typedef AffineSpaceT<LinearSpace3<Vec3<vfloat<16>>>> AffineSpace3vf16; template<int N> using AffineSpace3vff = AffineSpaceT<LinearSpace3<Vec4<vfloat<N>>>>; typedef AffineSpaceT<LinearSpace3<Vec4<vfloat<4>>>> AffineSpace3vfa4; typedef AffineSpaceT<LinearSpace3<Vec4<vfloat<8>>>> AffineSpace3vfa8; typedef AffineSpaceT<LinearSpace3<Vec4<vfloat<16>>>> AffineSpace3vfa16; ////////////////////////////////////////////////////////////////////////////// /// Interpolation ////////////////////////////////////////////////////////////////////////////// template<typename T, typename R> __forceinline AffineSpaceT<T> lerp(const AffineSpaceT<T>& M0, const AffineSpaceT<T>& M1, const R& t) { return AffineSpaceT<T>(lerp(M0.l,M1.l,t),lerp(M0.p,M1.p,t)); } // slerp interprets the 16 floats of the matrix M = D * R * S as components of // three matrizes (D, R, S) that are interpolated individually. template<typename T> __forceinline AffineSpaceT<LinearSpace3<Vec3<T>>> slerp(const AffineSpaceT<LinearSpace3<Vec4<T>>>& M0, const AffineSpaceT<LinearSpace3<Vec4<T>>>& M1, const T& t) { QuaternionT<T> q0(M0.p.w, M0.l.vx.w, M0.l.vy.w, M0.l.vz.w); QuaternionT<T> q1(M1.p.w, M1.l.vx.w, M1.l.vy.w, M1.l.vz.w); QuaternionT<T> q = slerp(q0, q1, t); AffineSpaceT<LinearSpace3<Vec3<T>>> S = lerp(M0, M1, t); AffineSpaceT<LinearSpace3<Vec3<T>>> D(one); D.p.x = S.l.vx.y; D.p.y = S.l.vx.z; D.p.z = S.l.vy.z; S.l.vx.y = 0; S.l.vx.z = 0; S.l.vy.z = 0; AffineSpaceT<LinearSpace3<Vec3<T>>> R = LinearSpace3<Vec3<T>>(q); return D * R * S; } // this is a specialized version for Vec3fa because that does // not play along nicely with the other templated Vec3/Vec4 types __forceinline AffineSpace3fa slerp(const AffineSpace3ff& M0, const AffineSpace3ff& M1, const float& t) { Quaternion3f q0(M0.p.w, M0.l.vx.w, M0.l.vy.w, M0.l.vz.w); Quaternion3f q1(M1.p.w, M1.l.vx.w, M1.l.vy.w, M1.l.vz.w); Quaternion3f q = slerp(q0, q1, t); AffineSpace3fa S = lerp(M0, M1, t); AffineSpace3fa D(one); D.p.x = S.l.vx.y; D.p.y = S.l.vx.z; D.p.z = S.l.vy.z; S.l.vx.y = 0; S.l.vx.z = 0; S.l.vy.z = 0; AffineSpace3fa R = LinearSpace3fa(q); return D * R * S; } __forceinline AffineSpace3fa quaternionDecompositionToAffineSpace(const AffineSpace3ff& qd) { // compute affine transform from quaternion decomposition Quaternion3f q(qd.p.w, qd.l.vx.w, qd.l.vy.w, qd.l.vz.w); AffineSpace3fa M = qd; AffineSpace3fa D(one); D.p.x = M.l.vx.y; D.p.y = M.l.vx.z; D.p.z = M.l.vy.z; M.l.vx.y = 0; M.l.vx.z = 0; M.l.vy.z = 0; AffineSpace3fa R = LinearSpace3fa(q); return D * R * M; } __forceinline void quaternionDecomposition(const AffineSpace3ff& qd, Vec3fa& T, Quaternion3f& q, AffineSpace3fa& S) { q = Quaternion3f(qd.p.w, qd.l.vx.w, qd.l.vy.w, qd.l.vz.w); S = qd; T.x = qd.l.vx.y; T.y = qd.l.vx.z; T.z = qd.l.vy.z; S.l.vx.y = 0; S.l.vx.z = 0; S.l.vy.z = 0; } __forceinline AffineSpace3fx quaternionDecomposition(Vec3fa const& T, Quaternion3f const& q, AffineSpace3fa const& S) { AffineSpace3ff M = S; M.l.vx.w = q.i; M.l.vy.w = q.j; M.l.vz.w = q.k; M.p.w = q.r; M.l.vx.y = T.x; M.l.vx.z = T.y; M.l.vy.z = T.z; return M; } struct __aligned(16) QuaternionDecomposition { float scale_x = 1.f; float scale_y = 1.f; float scale_z = 1.f; float skew_xy = 0.f; float skew_xz = 0.f; float skew_yz = 0.f; float shift_x = 0.f; float shift_y = 0.f; float shift_z = 0.f; float quaternion_r = 1.f; float quaternion_i = 0.f; float quaternion_j = 0.f; float quaternion_k = 0.f; float translation_x = 0.f; float translation_y = 0.f; float translation_z = 0.f; }; __forceinline QuaternionDecomposition quaternionDecomposition(AffineSpace3ff const& M) { QuaternionDecomposition qd; qd.scale_x = M.l.vx.x; qd.scale_y = M.l.vy.y; qd.scale_z = M.l.vz.z; qd.shift_x = M.p.x; qd.shift_y = M.p.y; qd.shift_z = M.p.z; qd.translation_x = M.l.vx.y; qd.translation_y = M.l.vx.z; qd.translation_z = M.l.vy.z; qd.skew_xy = M.l.vy.x; qd.skew_xz = M.l.vz.x; qd.skew_yz = M.l.vz.y; qd.quaternion_r = M.p.w; qd.quaternion_i = M.l.vx.w; qd.quaternion_j = M.l.vy.w; qd.quaternion_k = M.l.vz.w; return qd; } //////////////////////////////////////////////////////////////////////////////// /* * ! Template Specialization for 2D: return matrix for rotation around point * (rotation around arbitrarty vector is not meaningful in 2D) */ template<> __forceinline AffineSpace2f AffineSpace2f::rotate(const Vec2f& p, const float& r) { return translate(+p)*AffineSpace2f(LinearSpace2f::rotate(r))*translate(-p); } //////////////////////////////////////////////////////////////////////////////// // Similarity Transform // // checks, if M is a similarity transformation, i.e if there exists a factor D // such that for all x,y: distance(Mx, My) = D * distance(x, y) //////////////////////////////////////////////////////////////////////////////// __forceinline bool similarityTransform(const AffineSpace3fa& M, float* D) { if (D) *D = 0.f; if (abs(dot(M.l.vx, M.l.vy)) > 1e-5f) return false; if (abs(dot(M.l.vx, M.l.vz)) > 1e-5f) return false; if (abs(dot(M.l.vy, M.l.vz)) > 1e-5f) return false; const float D_x = dot(M.l.vx, M.l.vx); const float D_y = dot(M.l.vy, M.l.vy); const float D_z = dot(M.l.vz, M.l.vz); if (abs(D_x - D_y) > 1e-5f || abs(D_x - D_z) > 1e-5f || abs(D_y - D_z) > 1e-5f) return false; if (D) *D = sqrtf(D_x); return true; } __forceinline void AffineSpace3fa_store_unaligned(const AffineSpace3fa &source, AffineSpace3fa* ptr) { Vec3fa::storeu(&ptr->l.vx, source.l.vx); Vec3fa::storeu(&ptr->l.vy, source.l.vy); Vec3fa::storeu(&ptr->l.vz, source.l.vz); Vec3fa::storeu(&ptr->p, source.p); } __forceinline AffineSpace3fa AffineSpace3fa_load_unaligned(AffineSpace3fa* ptr) { AffineSpace3fa space; space.l.vx = Vec3fa::loadu(&ptr->l.vx); space.l.vy = Vec3fa::loadu(&ptr->l.vy); space.l.vz = Vec3fa::loadu(&ptr->l.vz); space.p = Vec3fa::loadu(&ptr->p); return space; } #undef VectorT #undef ScalarT }
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NFmiDataModifierBoolean.cpp
// ====================================================================== /*! * \file NFmiDataModifierBoolean.cpp * \brief Implementation of class NFmiDataModifierBoolean */ // ====================================================================== /*! * \class NFmiDataModifierBoolean * * Undocumented * */ // ====================================================================== #include "NFmiDataModifierBoolean.h" #include <iostream> // ---------------------------------------------------------------------- /*! * Destructor */ // ---------------------------------------------------------------------- NFmiDataModifierBoolean::~NFmiDataModifierBoolean() = default; // ---------------------------------------------------------------------- /*! * Constructor * * \param theCondition Undocumented * \param theFirstValue Undocumented * \param theSecondValue Undocumented */ // ---------------------------------------------------------------------- NFmiDataModifierBoolean::NFmiDataModifierBoolean(FmiModifierBoolOperations theCondition, NFmiDataModifier* theFirstValue, NFmiDataModifier* theSecondValue) : itsSecondValue(theSecondValue), itsFirstValue(theFirstValue), itsCondition(theCondition), itsBooleanValue() { itsExpressionType = "boolean"; } // ---------------------------------------------------------------------- /*! * Automatic conversion to a boolean value. * * \bug The operator has no defined return type */ // ---------------------------------------------------------------------- NFmiDataModifierBoolean::operator bool() { return BooleanValue(); } // ---------------------------------------------------------------------- /*! * \return Undocumented * \todo Remove the C-style casts */ // ---------------------------------------------------------------------- bool NFmiDataModifierBoolean::BooleanValue() { if (itsFirstValue && itsSecondValue) { switch (itsCondition) { case kFmiModifierValueLessThan: return static_cast<double>(*itsFirstValue) < static_cast<double>(*itsSecondValue); case kFmiModifierValueGreaterThan: return static_cast<double>(*itsFirstValue) > static_cast<double>(*itsSecondValue); case kFmiModifierValueLessOrEqualThan: return static_cast<double>(*itsFirstValue) <= static_cast<double>(*itsSecondValue); case kFmiModifierValueGreaterOrEqualThan: return static_cast<double>(*itsFirstValue) >= static_cast<double>(*itsSecondValue); case kFmiModifierValueIsEqual: return static_cast<double>(*itsFirstValue) == static_cast<double>(*itsSecondValue); } } return false; } // ---------------------------------------------------------------------- /*! * Write the object to the given output stream * * \param file The output stream to write to * \return The output stream written to */ // ---------------------------------------------------------------------- std::ostream& NFmiDataModifierBoolean::WriteOperator(std::ostream& file) const { file << std::endl << "<operator type='boolean'>"; switch (itsCondition) { case kFmiModifierValueLessThan: file << "LessThan"; break; case kFmiModifierValueGreaterThan: file << "GreaterThan"; break; case kFmiModifierValueLessOrEqualThan: file << "LessOrEqualThan"; break; case kFmiModifierValueGreaterOrEqualThan: file << "GreaterOrEqualThan"; break; case kFmiModifierValueIsEqual: file << "IsEqual"; break; default: file << " Boolean ? "; } file << "</operator>"; return file; } // ---------------------------------------------------------------------- /*! * \param file The output stream to write to * \return The output stream written to */ // ---------------------------------------------------------------------- std::ostream& NFmiDataModifierBoolean::WriteExpressionBody(std::ostream& file) { itsFirstValue->Write(file); WriteOperator(file); itsSecondValue->Write(file); return file; } // ======================================================================
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ADcontrol.cpp
#ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #endif #include <windows.h> #include "ADcontrol.h" #include <stdlib.h> #include <math.h> #include <string.h> #include "ADbasic.h" #include "ADbase.h" #include "Resource.h" #define PI 3.14159265358979f extern HANDLE hmodulo; // per uso interno delle editbox: int CT_keynum,CT_keypos; void *CT_data; // keyframer key::key() { pos=0; data=NULL; next=NULL; } keyList::keyList() { key_size=0; key_count=0; firstkey=NULL; } keyList::keyList(int keysize) { key_size=keysize; key_count=0; firstkey=NULL; } int keyList::keyCount() { return key_count; } int keyList::keySize() { return key_size; } void keyList::keyClear() { key *tmpkey; key *tmpnext; tmpkey=firstkey; while (tmpkey!=NULL) { tmpnext=tmpkey->next; delete [] tmpkey->data; delete [] tmpkey; tmpkey=tmpnext; } key_count=0; } int keyList::keyPos(int num) { int i; key *tmpkey; if ((num>=0) && (num<key_count)) { tmpkey=firstkey; for (i=0;i<num;i++) tmpkey=tmpkey->next; return tmpkey->pos; } return 0; } int keyList::keyNum(int pos) { int i; key *tmpkey; if (key_count==0) return -1; tmpkey=firstkey; for (i=1;i<key_count;i++) { if (tmpkey->pos==pos) return i-1; tmpkey=tmpkey->next; } return -1; } int keyList::keyBefore(float pos) { int i; key *tmpkey; if (key_count==0) return -1; tmpkey=firstkey; for (i=0;i<key_count;i++) { if (tmpkey->pos>pos) return i-1; tmpkey=tmpkey->next; } return key_count-1; } int keyList::keyAfter(float pos) { int i; key *tmpkey; if (key_count==0) return -1; tmpkey=firstkey; for (i=0;i<key_count;i++) { if (pos<tmpkey->pos) return i; tmpkey=tmpkey->next; } return -1; } void keyList::keyAdd(int pos, void *data) { key *tmpkey=new key; tmpkey->pos=pos; tmpkey->next=firstkey; tmpkey->data=data; firstkey=tmpkey; key_count++; keySort(); } void keyList::keyMove(int num,int newpos) { int i; key *tmpkey; if ((num<0)||(num>=key_count)) return; tmpkey=firstkey; for (i=0;i<num;i++) tmpkey=tmpkey->next; tmpkey->pos=newpos; keySort(); } void keyList::keyDelete(int num) { int i; key *tmpkey; key *tmp2; if (num==0) { tmp2=firstkey; firstkey=firstkey->next; delete [] tmp2->data; delete [] tmp2; } else { tmpkey=firstkey; for (i=0;i<num-1;i++) tmpkey=tmpkey->next; tmp2=tmpkey->next; tmpkey->next=tmpkey->next->next; delete [] tmp2->data; delete [] tmp2; } key_count--; keySort(); } void *keyList::keyGetData(int num) { int i; key *tmpkey; char *tmpdata=new char[key_size]; tmpkey=firstkey; for (i=1;i<=num;i++) tmpkey=tmpkey->next; memcpy(tmpdata,tmpkey->data,key_size); return tmpdata; } void keyList::keySetData(int num,void *newdata) { int i; key *tmpkey; tmpkey=firstkey; for (i=1;i<=num;i++) tmpkey=tmpkey->next; memcpy(tmpkey->data,newdata,key_size); } void keyList::keySort() // bubblesort molto suxante, ottimizzare!!! { key *tmp1; key *tmp2; key tmp; bool scambio=true; if (key_count<=1) return; while (scambio) { tmp1=firstkey; tmp2=tmp1->next; scambio=false; while (tmp2!=NULL) { if (tmp1->pos>tmp2->pos) { tmp.pos=tmp1->pos; tmp.data=tmp1->data; tmp1->pos=tmp2->pos; tmp1->data=tmp2->data; tmp2->pos=tmp.pos; tmp2->data=tmp.data; scambio=true; } tmp1=tmp2; tmp2=tmp2->next; } } } // controller controller::controller() { baseClass="controller"; className="controller"; keys=new keyList(0); } void *controller::create() { return new controller; } void controller::editKey(int keynum, HWND mainWin) { } void *controller::createDefaultKey() { return NULL; } void controller::loadFromMemory(void *data, int size) { int keysize=keys->keySize(); int num,i; char *dataoffs=(char *)data; if (size%(keysize+4)!=0) debug_warning(0,"Controller can't load data (data size error)"); num=size/(keysize+4); keys->keyClear(); for (i=0;i<num;i++) { char *tmpdata=new char[keysize]; memcpy(tmpdata,dataoffs+4,keysize); keys->keyAdd(*(int *)(dataoffs),tmpdata); dataoffs+=keysize+4; } } void controller::saveToMemory(void **data, int *size) { int keysize=keys->keySize(); // anche la pos va salvata int num=keys->keyCount(); saveddata=new char[num*(keysize+4)]; char *dataoffs=saveddata; char *datasrc; int i,j; for (i=0;i<num;i++) { *(int *)(dataoffs)=keys->keyPos(i); dataoffs+=4; datasrc=(char *)keys->keyGetData(i); for (j=0;j<keysize;j++) dataoffs[j]=datasrc[j]; dataoffs+=keysize; } *data=saveddata; *size=num*(keysize+4); } void controller::freeSavedMemory() { delete [] saveddata; } // ctFloat ctFloat::ctFloat() { className="ctFloat"; baseClass="ctFloat"; } void *ctFloat::create() { return new ctFloat; } int FAR PASCAL DialogFloat(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { char *strbuffer; switch (message) { case WM_INITDIALOG: strbuffer=new char[20]; strbuffer=gcvt((double)(*(float *)(CT_data)),3,strbuffer); SetDlgItemText(hWnd,IDC_EDIT1,strbuffer); SetDlgItemInt(hWnd,IDC_STATICN,CT_keynum,false); SetDlgItemInt(hWnd,IDC_STATICM,CT_keypos,false); delete [] strbuffer; SetFocus(GetDlgItem(hWnd,IDC_EDIT1)); PostMessage(GetDlgItem(hWnd,IDC_EDIT1),EM_SETSEL,0,10); return FALSE; case WM_COMMAND: if (LOWORD(wParam) == IDOK) { strbuffer=new char[20]; GetDlgItemText(hWnd,IDC_EDIT1,strbuffer,20); float *sux=(float *)CT_data; *sux=(float)atof(strbuffer); delete [] strbuffer; EndDialog(hWnd, LOWORD(wParam)); return TRUE; } if (LOWORD(wParam) == IDCANCEL) { EndDialog(hWnd, LOWORD(wParam)); return TRUE; } break; } return FALSE; } void ctFloat::editKey(int keynum, HWND mainWin) { int result; CT_keynum=keynum; CT_keypos=keys->keyPos(keynum); CT_data=keys->keyGetData(keynum); result=DialogBox((HINSTANCE)hmodulo,MAKEINTRESOURCE(IDD_DIALOGFLOAT),mainWin,&DialogFloat); if (LOWORD(result) == IDOK) { keys->keySetData(keynum,CT_data); } delete [] CT_data; } float ctFloat::getValue(float pos) { return 0.0f; } // ctInt ctInt::ctInt() { className="ctInt"; baseClass="ctInt"; } void *ctInt::create() { return new ctInt; } int FAR PASCAL DialogInt(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_INITDIALOG: SetDlgItemInt(hWnd,IDC_EDIT1,*(int *)(CT_data),false); SetDlgItemInt(hWnd,IDC_STATICN,CT_keynum,false); SetDlgItemInt(hWnd,IDC_STATICM,CT_keypos,false); SetFocus(GetDlgItem(hWnd,IDC_EDIT1)); PostMessage(GetDlgItem(hWnd,IDC_EDIT1),EM_SETSEL,0,10); return FALSE; case WM_COMMAND: if (LOWORD(wParam) == IDOK) { int transl; *(int *)(CT_data)=GetDlgItemInt(hWnd,IDC_EDIT1,&transl,true); EndDialog(hWnd, LOWORD(wParam)); return TRUE; } if (LOWORD(wParam) == IDCANCEL) { EndDialog(hWnd, LOWORD(wParam)); return TRUE; } break; } return FALSE; } void ctInt::editKey(int keynum, HWND mainWin) { int result; CT_keynum=keynum; CT_keypos=keys->keyPos(keynum); CT_data=keys->keyGetData(keynum); result=DialogBox((HINSTANCE)hmodulo,MAKEINTRESOURCE(IDD_DIALOGINT),mainWin,&DialogInt); if (LOWORD(result) == IDOK) { keys->keySetData(keynum,CT_data); } delete [] CT_data; } int ctInt::getValue(float pos) { return 0; }; // ctBool ctBool::ctBool() { className="ctBool"; baseClass="ctBool"; } void *ctBool::create() { return new ctBool; } int FAR PASCAL DialogBool(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { const char *strTrue="True"; const char *strFalse="False"; switch (message) { case WM_INITDIALOG: SendDlgItemMessage(hWnd,IDC_COMBO1,CB_ADDSTRING,0,(LPARAM)strTrue); SendDlgItemMessage(hWnd,IDC_COMBO1,CB_ADDSTRING,0,(LPARAM)strFalse); if (*(bool *)(CT_data)==true) SendDlgItemMessage(hWnd, IDC_COMBO1, CB_SETCURSEL, 0, (LPARAM)0); else SendDlgItemMessage(hWnd, IDC_COMBO1, CB_SETCURSEL, 1, (LPARAM)0); SetDlgItemInt(hWnd,IDC_STATICN,CT_keynum,false); SetDlgItemInt(hWnd,IDC_STATICM,CT_keypos,false); SetFocus(GetDlgItem(hWnd,IDC_COMBO1)); return FALSE; case WM_COMMAND: if (LOWORD(wParam) == IDOK) { if (SendDlgItemMessage(hWnd, IDC_COMBO1, CB_GETCURSEL, 0, (LPARAM)0)==0) *(bool *)(CT_data)=true; else *(bool *)(CT_data)=false; EndDialog(hWnd, LOWORD(wParam)); return TRUE; } if (LOWORD(wParam) == IDCANCEL) { EndDialog(hWnd, LOWORD(wParam)); return TRUE; } break; } return FALSE; } void ctBool::editKey(int keynum, HWND mainWin) { int result; CT_keynum=keynum; CT_keypos=keys->keyPos(keynum); CT_data=keys->keyGetData(keynum); result=DialogBox((HINSTANCE)hmodulo,MAKEINTRESOURCE(IDD_DIALOGBOOL),mainWin,&DialogBool); if (LOWORD(result) == IDOK) { keys->keySetData(keynum,CT_data); } delete [] CT_data; } bool ctBool::getValue(float pos) { return 0; } // ctText /* ctText::ctText() { className="ctText"; baseClass="ctText"; } void *ctText::create() { return new ctText; } char *ctText::getValue(float pos) { return ""; } */ // ctVector2D ctVector2D::ctVector2D() { className="ctVector2D"; baseClass="ctVector2D"; } void *ctVector2D::create() { return new ctVector2D; } int FAR PASCAL DialogVector2D(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { char *strbuffer; Vector2D *vtemp; switch (message) { case WM_INITDIALOG: strbuffer=new char[20]; vtemp=(Vector2D *)(CT_data); strbuffer=gcvt((double)(vtemp->x),3,strbuffer); SetDlgItemText(hWnd,IDC_EDIT1,strbuffer); strbuffer=gcvt((double)(vtemp->y),3,strbuffer); SetDlgItemText(hWnd,IDC_EDIT2,strbuffer); SetDlgItemInt(hWnd,IDC_STATICN,CT_keynum,false); SetDlgItemInt(hWnd,IDC_STATICM,CT_keypos,false); delete [] strbuffer; SetFocus(GetDlgItem(hWnd,IDC_EDIT1)); PostMessage(GetDlgItem(hWnd,IDC_EDIT1),EM_SETSEL,0,10); return FALSE; case WM_COMMAND: if (LOWORD(wParam) == IDOK) { strbuffer=new char[20]; GetDlgItemText(hWnd,IDC_EDIT1,strbuffer,20); vtemp=(Vector2D *)CT_data; vtemp->x=(float)atof(strbuffer); GetDlgItemText(hWnd,IDC_EDIT2,strbuffer,20); vtemp->y=(float)atof(strbuffer); delete [] strbuffer; EndDialog(hWnd, LOWORD(wParam)); return TRUE; } if (LOWORD(wParam) == IDCANCEL) { EndDialog(hWnd, LOWORD(wParam)); return TRUE; } break; } return FALSE; } void ctVector2D::editKey(int keynum, HWND mainWin) { int result; CT_keynum=keynum; CT_keypos=keys->keyPos(keynum); CT_data=keys->keyGetData(keynum); result=DialogBox((HINSTANCE)hmodulo,MAKEINTRESOURCE(IDD_DIALOGVECTOR2D),mainWin,&DialogVector2D); if (LOWORD(result) == IDOK) { keys->keySetData(keynum,CT_data); } delete [] CT_data; } Vector2D ctVector2D::getValue(float pos) { Vector2D vtemp; vtemp.x=0.0f; vtemp.y=0.0f; return vtemp; } // ctFloatConst ctFloatConst::ctFloatConst() { className="ctFloatConst"; delete [] keys; keys=new keyList(sizeof(float)); //float *pippo=new float; //*pippo=1.0f; //keys->keyAdd(0,pippo); } void *ctFloatConst::create() { return new ctFloatConst; } void *ctFloatConst::createDefaultKey() { float *temp=new float; *temp=0.0f;//(float)(rand())/(float)(RAND_MAX); return temp; } float ctFloatConst::getValue(float pos) { int num=keys->keyCount(); int after,before; if (num==0) return 0.0f; else if (num==1) return *(float *)(keys->keyGetData(0)); before=keys->keyBefore(pos*KEYNUM); after=keys->keyAfter(pos*KEYNUM); if (before!=-1) return *(float *)(keys->keyGetData(before)); if (after!=-1) return *(float *)(keys->keyGetData(after)); return 0.0f; } // ctIntConst ctIntConst::ctIntConst() { className="ctIntConst"; delete [] keys; keys=new keyList(sizeof(int)); } void *ctIntConst::create() { return new ctIntConst; } void *ctIntConst::createDefaultKey() { int *temp=new int; *temp=0; return temp; } int ctIntConst::getValue(float pos) { int num=keys->keyCount(); int after,before; if (num==0) return 0; if (num==1) return *(int *)(keys->keyGetData(0)); before=keys->keyBefore(pos*KEYNUM); after=keys->keyAfter(pos*KEYNUM); if (before!=-1) return *(int *)(keys->keyGetData(before)); if (after!=-1) return *(int *)(keys->keyGetData(after)); return 0; } // ctBoolConst ctBoolConst::ctBoolConst() { className="ctBoolConst"; delete [] keys; keys=new keyList(sizeof(bool)); } void *ctBoolConst::create() { return new ctBoolConst; } void *ctBoolConst::createDefaultKey() { bool *temp=new bool; *temp=true; return temp; } bool ctBoolConst::getValue(float pos) { int num=keys->keyCount(); int after,before; if (num==0) return true; if (num==1) return *(bool *)(keys->keyGetData(0)); before=keys->keyBefore(pos*KEYNUM); after=keys->keyAfter(pos*KEYNUM); if (before!=-1) return *(bool *)(keys->keyGetData(before)); if (after!=-1) return *(bool *)(keys->keyGetData(after)); return true; } // ctTextConst /* ctTextConst::ctTextConst() { className="ctTextConst"; delete [] keys; keys=new keyList(sizeof(char *)); } void *ctTextConst::create() { return new ctTextConst; } void *ctTextConst::createDefaultKey() { //todo return NULL; } char *ctTextConst::getValue(float pos) { int num=keys->keyCount(); int after,before; static char deftext[16]="Default text"; if (num==0) return deftext; if (num==1) return (char *)(keys->keyGetData(0)); before=keys->keyBefore(pos*KEYNUM); after=keys->keyAfter(pos*KEYNUM); if (before!=-1) return (char *)(keys->keyGetData(before)); if (after!=-1) return (char *)(keys->keyGetData(after)); return deftext; } */ // ctVector2DConst ctVector2DConst::ctVector2DConst() { className="ctVector2DConst"; delete [] keys; keys=new keyList(sizeof(Vector2D)); } void *ctVector2DConst::create() { return new ctVector2DConst; } void *ctVector2DConst::createDefaultKey() { Vector2D *temp=new Vector2D; temp->x=0.0f; temp->y=0.0f; return temp; } Vector2D ctVector2DConst::getValue(float pos) { int num=keys->keyCount(); int after,before; static Vector2D defvect; defvect.x=0.0f; defvect.y=0.0f; if (num==0) return defvect; if (num==1) return *(Vector2D *)(keys->keyGetData(0)); before=keys->keyBefore(pos*KEYNUM); after=keys->keyAfter(pos*KEYNUM); if (before!=-1) return *(Vector2D *)(keys->keyGetData(before)); if (after!=-1) return *(Vector2D *)(keys->keyGetData(after)); return defvect; } //LINEAR ctFloatLinear::ctFloatLinear() { className="ctFloatLinear"; delete [] keys; keys=new keyList(sizeof(float)); } void *ctFloatLinear::create() { return new ctFloatLinear; } float ctFloatLinear::getValue(float pos) { int num=keys->keyCount(); int after,before; if (num==0) return 0.0f; else if (num==1) return *(float *)(keys->keyGetData(0)); before=keys->keyBefore(pos*KEYNUM); after=keys->keyAfter(pos*KEYNUM); if ((before!=-1) && (after!=-1)) { float divid=float(keys->keyPos(after)-keys->keyPos(before)); if (divid==0) divid=0.00001f; float perc=(pos*1000.0f-keys->keyPos(before)) /divid; return (*(float *)(keys->keyGetData(before)))*(1.0f-perc)+ (*(float *)(keys->keyGetData(after)))*perc; } if (before!=-1) return *(float *)(keys->keyGetData(before)); if (after!=-1) return *(float *)(keys->keyGetData(after)); return 0.0f; } ctIntLinear::ctIntLinear() { className="ctIntLinear"; delete [] keys; keys=new keyList(sizeof(int)); } void *ctIntLinear::create() { return new ctIntLinear; } int ctIntLinear::getValue(float pos) { int num=keys->keyCount(); int after,before; if (num==0) return 0; else if (num==1) return *(int *)(keys->keyGetData(0)); before=keys->keyBefore(pos*KEYNUM); after=keys->keyAfter(pos*KEYNUM); if ((before!=-1) && (after!=-1)) { float divid=float(keys->keyPos(after)-keys->keyPos(before)); if (divid==0) divid=0.00001f; float perc=(pos*1000.0f-keys->keyPos(before)) /divid; return (int)((float)(*(int *)(keys->keyGetData(before)))*(1.0f-perc)+ (float)(*(int *)(keys->keyGetData(after)))*perc+0.5f); } if (before!=-1) return *(int *)(keys->keyGetData(before)); if (after!=-1) return *(int *)(keys->keyGetData(after)); return 0; } ctVector2DLinear::ctVector2DLinear() { className="ctVector2DLinear"; delete [] keys; keys=new keyList(sizeof(Vector2D)); } void *ctVector2DLinear::create() { return new ctVector2DLinear; } Vector2D ctVector2DLinear::getValue(float pos) { int num=keys->keyCount(); int after,before; Vector2D vtemp,*v1,*v2; vtemp.x=0.0f; vtemp.y=0.0f; if (num==0) return vtemp; else if (num==1) return *(Vector2D *)(keys->keyGetData(0)); before=keys->keyBefore(pos*KEYNUM); after=keys->keyAfter(pos*KEYNUM); if ((before!=-1) && (after!=-1)) { float divid=float(keys->keyPos(after)-keys->keyPos(before)); if (divid==0) divid=0.00001f; float perc=(pos*1000.0f-keys->keyPos(before)) /divid; v1=(Vector2D *)(keys->keyGetData(before)); v2=(Vector2D *)(keys->keyGetData(after)); vtemp.x= v1->x*(1.0f-perc) + v2->x*perc; vtemp.y= v1->y*(1.0f-perc) + v2->y*perc; return vtemp; } if (before!=-1) return *(Vector2D *)(keys->keyGetData(before)); if (after!=-1) return *(Vector2D *)(keys->keyGetData(after)); return vtemp; } /* //**** Controller complessi **** //ctFloatTCB ctFloatTCB::ctFloatTCB() { className="ctFloatTCB"; baseClass="ctFloat"; numkeys=0; mykeys=new FloatTCB_Key_ptr[MAXKEY]; for (int h=0; h<MAXKEY; h++) mykeys[h]=(FloatTCB_Key_ptr)NULL; add_key( 0,0.0f ,1.0f,1.0f,0.0f); add_key(100,0.2f ,1.0f,1.0f,0.0f); add_key(200,0.0f ,1.0f,1.0f,0.0f); add_key(300,0.4f ,1.0f,1.0f,0.0f); add_key(400,0.0f ,1.0f,1.0f,0.0f); add_key(500,0.6f ,1.0f,1.0f,0.0f); add_key(600,0.0f ,1.0f,1.0f,0.0f); add_key(700,0.8f ,1.0f,1.0f,0.0f); add_key(800,0.0f ,1.0f,1.0f,0.0f); add_key(1000,1.0f ,1.0f,1.0f,0.0f); } void *ctFloatTCB::create() { return new ctFloatTCB; } float ctFloatTCB::spline_ease (float t, float easefrom, float easeto) { float k, s; s=easeto+easefrom; if (s==0) return(t); if (s>1.0) { easeto=easeto/s; easefrom=easefrom/s; } k=1.0f/(2.0f-easeto-easefrom); if (t<easefrom) return((k/easefrom)*t*t); else { if (t<(1.0-easeto)) return(k*(2.0f*t-easefrom)); else { t=1.0f-t; return(1.0f-(k/easeto)*t*t); } } } void ctFloatTCB::sort_keys(void) { FloatTCB_Key_ptr p; int i, j; for (i=0; i<numkeys-1; i++) { for (j=i+1; j<numkeys; j++) { if (mykeys[i]->posintrack > mykeys[j]->posintrack) { p=mykeys[i]; mykeys[i]=mykeys[j]; mykeys[j]=p; } } } } void ctFloatTCB::precalc_derivates(void) { int j, i2, i1, i0; float c1, c2, csi, cso, k, o; if (numkeys<=1) return; if (numkeys==2) { c1=1.0f-mykeys[0]->tension; mykeys[0]->outcomtg=c1*(mykeys[1]->data-mykeys[0]->data); c2=1.0f-mykeys[1]->tension; mykeys[1]->incomtg=c1*(mykeys[1]->data-mykeys[0]->data); } else // caso di 3 o piu' key for (j=0; j<numkeys; j++) { // caso della prima key if (j==0) { i2=j+2; i1=j+1; i0=j; csi=(float)mykeys[i2]->posintrack-mykeys[i0]->posintrack; cso=(float)mykeys[i1]->posintrack-mykeys[i0]->posintrack; k=mykeys[i2]->data - mykeys[i0]->data; o=mykeys[i1]->data - mykeys[i0]->data; k*=-cso/(2.0f*csi); o*=3.0f/2.0f; mykeys[i0]->outcomtg=o+k; mykeys[i0]->outcomtg*=(1.0f-mykeys[i0]->tension); } else { // caso dell'ultima key if (j==numkeys-1) { i2=j-2; i1=j-1; i0=j; csi=(float)mykeys[i0]->posintrack-mykeys[i2]->posintrack; cso=(float)mykeys[i0]->posintrack-mykeys[i1]->posintrack; k=mykeys[i0]->data - mykeys[i2]->data; o=mykeys[i0]->data - mykeys[i1]->data; k*=-cso/(2.0f*csi); o*=3.0f/2.0f; mykeys[i0]->incomtg=o+k; mykeys[i0]->incomtg*=(1.0f-mykeys[i0]->tension); } else // caso di una key intermezza { i2=j+1; i1=j; i0=j-1; csi=2.0f*(mykeys[j+1]->posintrack-mykeys[j]->posintrack)/(mykeys[j+1]->posintrack-mykeys[j-1]->posintrack); cso=2.0f*(mykeys[j]->posintrack-mykeys[j-1]->posintrack)/(mykeys[j+1]->posintrack-mykeys[j-1]->posintrack); // CALCOLO TANGENTE OUTCOMING c1=cso*(1.0f-mykeys[j]->tension)* (1.0f-mykeys[j]->continuity)* (1.0f-mykeys[j]->bias)/2.0f; c2=cso*(1.0f-mykeys[j]->tension)* (1.0f+mykeys[j]->continuity)* (1.0f+mykeys[j]->bias)/2.0f; mykeys[j]->outcomtg=c1*(mykeys[i2]->data-mykeys[i1]->data) + c2*(mykeys[i1]->data-mykeys[i0]->data); // CALCOLO TANGENTE INCOMING c1=csi*(1.0f-mykeys[j]->tension)* (1.0f+mykeys[j]->continuity)* (1.0f-mykeys[j]->bias)/2.0f; c2=csi*(1.0f-mykeys[j]->tension)* (1.0f-mykeys[j]->continuity)* (1.0f+mykeys[j]->bias)/2.0f; mykeys[j]->incomtg=c1*(mykeys[i2]->data-mykeys[i1]->data) + c2*(mykeys[i1]->data-mykeys[i0]->data); } } } } void ctFloatTCB::loadFromMemory(void *data, int size) { int i; FloatTCB_Key_ptr import=(FloatTCB_Key_ptr)data; for (i=0;i<numkeys;i++) delete mykeys[i]; numkeys=size/sizeof(FloatTCB_Key); for (i=0;i<numkeys;i++) { mykeys[i]=(FloatTCB_Key_ptr)new FloatTCB_Key; *mykeys[i]=import[i]; } sort_keys(); precalc_derivates(); } void ctFloatTCB::saveToMemory(void **data, int *size) { int i; export=new FloatTCB_Key[numkeys]; for (i=0;i<numkeys;i++) export[i]=*mykeys[i]; *data=export; *size=sizeof(FloatTCB_Key)*numkeys; } void ctFloatTCB::add_key (int pos, float v, float t, float c, float b, float et, float ef) { if (numkeys>=MAXKEY) return; mykeys[numkeys] = (FloatTCB_Key_ptr)new FloatTCB_Key; mykeys[numkeys]->posintrack=pos; mykeys[numkeys]->data=v; mykeys[numkeys]->tension=t; mykeys[numkeys]->continuity=c; mykeys[numkeys]->bias=b; mykeys[numkeys]->easefrom=ef; mykeys[numkeys]->easeto=et; numkeys++; sort_keys(); precalc_derivates(); } void ctFloatTCB::add_key (int pos, float v, float t, float c, float b) { if (numkeys>=MAXKEY) return; mykeys[numkeys] = (FloatTCB_Key_ptr)new FloatTCB_Key; mykeys[numkeys]->posintrack=pos; mykeys[numkeys]->data=v; mykeys[numkeys]->tension=t; mykeys[numkeys]->continuity=c; mykeys[numkeys]->bias=b; mykeys[numkeys]->easefrom=0; mykeys[numkeys]->easeto=0; numkeys++; sort_keys(); precalc_derivates(); } void ctFloatTCB::add_key (int pos, float v) { if (numkeys>=MAXKEY) return; mykeys[numkeys] = (FloatTCB_Key_ptr)new FloatTCB_Key; mykeys[numkeys]->posintrack=pos; mykeys[numkeys]->data=v; mykeys[numkeys]->tension=0; mykeys[numkeys]->continuity=0; mykeys[numkeys]->bias=0; mykeys[numkeys]->easefrom=0; mykeys[numkeys]->easeto=0; numkeys++; sort_keys(); precalc_derivates(); } void ctFloatTCB::update_key (int witch, int newpos, float newv, float newt, float newc, float newb, float newet, float newef) { if (witch>=MAXKEY) return; if (witch>=numkeys) return; if (witch<0) return; mykeys[witch]->posintrack=newpos; mykeys[witch]->data=newv; mykeys[witch]->tension=newt; mykeys[witch]->continuity=newc; mykeys[witch]->bias=newb; mykeys[witch]->easefrom=newef; mykeys[witch]->easeto=newet; precalc_derivates(); } void ctFloatTCB::update_key (int witch, int newpos, float newv, float newt, float newc, float newb) { if (witch>=MAXKEY) return; if (witch>=numkeys) return; if (witch<0) return; mykeys[witch]->posintrack=newpos; mykeys[witch]->data=newv; mykeys[witch]->tension=newt; mykeys[witch]->continuity=newc; mykeys[witch]->bias=newb; precalc_derivates(); } void ctFloatTCB::update_key (int witch, int newpos, float newv) { if (witch>=MAXKEY) return; if (witch>=numkeys) return; if (witch<0) return; mykeys[witch]->posintrack=newpos; mykeys[witch]->data=newv; precalc_derivates(); } void ctFloatTCB::delete_key (int witch) { int k; if (witch>=MAXKEY) return; if (witch>=numkeys) return; if (witch<0) return; delete mykeys[witch]; for (k=witch; k<numkeys-1; k++) { mykeys[k]=mykeys[k+1]; } mykeys[numkeys]=(FloatTCB_Key_ptr)NULL; numkeys--; precalc_derivates(); } float ctFloatTCB::getValue(float pos) { float h1, h2, h3, h4, t, t2, t3; float trackpos=pos*1000.0f; int intpos, i; if (trackpos<0.0) return(0); if (mykeys==(FloatTCB_Key_ptr *)NULL) return(0); if (numkeys==1) return(mykeys[0]->data); if (numkeys<2) return(0); intpos=(int)(ceil(trackpos)); if (trackpos<=mykeys[0]->posintrack) return mykeys[0]->data; i=0; while ((i<numkeys) && (mykeys[i]->posintrack<intpos)) { i++; } if (i>=numkeys) return(mykeys[numkeys-1]->data); if (i==0) i=1; // caso della key in posizione zero t=(trackpos-mykeys[i-1]->posintrack)/(1.0f*mykeys[i]->posintrack-mykeys[i-1]->posintrack); t=spline_ease(t, mykeys[i-1]->easefrom, mykeys[i]->easeto); t2=t*t; t3=t2*t; // caloclo delle funzioni base h1=2.0f*t3 - 3.0f*t2 + 1.0f; h2=-2.0f*t3 + 3.0f*t2; h3=t3 - 2.0f*t2 + t; h4=t3 - t2; return(h1*mykeys[i-1]->data + h2*mykeys[i]->data + h3*mykeys[i-1]->outcomtg + h4*mykeys[i]->data); } */
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#define V_ON 40 #define V_OFF 300 #define V_INTERVAL 1500 #define V_COUNT 7 #define V_SLEEP 180 void setup( ) { pinMode(3, OUTPUT); pinMode(4, OUTPUT); } void vibrate_on(int n) { for (int i = 0; i < n; i ++) { digitalWrite(3, HIGH); digitalWrite(4, LOW); delay(3); digitalWrite(3, LOW); digitalWrite(4, HIGH); delay(3); } } void vibrate_off(int s) { digitalWrite(3, LOW); digitalWrite(4, LOW); delay(s); } void vibrate(int n) { for (int i = 0; i < n; i ++) { vibrate_on(V_ON); vibrate_off(V_OFF); vibrate_on(V_ON); vibrate_off(V_OFF); vibrate_on(V_ON); vibrate_off(V_OFF); delay(V_INTERVAL); } } void sleep(int n) { for (int i = 0; i < n; i ++) { delay(1000); } } void loop() { vibrate(V_COUNT); sleep(V_SLEEP); }
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PLib_pre.cpp
// pybind 11 related includes #include <pybind11/pybind11.h> #include <pybind11/stl.h> namespace py = pybind11; // Standard Handle #include <Standard_Handle.hxx> // user-defined inclusion per module before includes // includes to resolve forward declarations #include <PLib_JacobiPolynomial.hxx> #include <Standard_ConstructionError.hxx> #include <math_Matrix.hxx> #include <PLib_Base.hxx> #include <PLib_JacobiPolynomial.hxx> #include <PLib_HermitJacobi.hxx> #include <PLib_DoubleJacobiPolynomial.hxx> // module includes #include <PLib.hxx> #include <PLib_Base.hxx> #include <PLib_DoubleJacobiPolynomial.hxx> #include <PLib_HermitJacobi.hxx> #include <PLib_JacobiPolynomial.hxx> // template related includes // user-defined pre #include "OCP_specific.inc" // user-defined inclusion per module // Module definiiton void register_PLib_enums(py::module &main_module) { py::module m = main_module.def_submodule("PLib", R"#()#"); // user-defined inclusion per module in the body // enums //Python trampoline classes class Py_PLib_Base : public PLib_Base{ public: using PLib_Base::PLib_Base; // public pure virtual void ToCoefficients(const Standard_Integer Dimension,const Standard_Integer Degree, const NCollection_Array1<Standard_Real> & CoeffinBase,NCollection_Array1<Standard_Real> & Coefficients) const override { PYBIND11_OVERLOAD_PURE(void,PLib_Base,ToCoefficients,Dimension,Degree,CoeffinBase,Coefficients) }; void D0(const Standard_Real U,NCollection_Array1<Standard_Real> & BasisValue) override { PYBIND11_OVERLOAD_PURE(void,PLib_Base,D0,U,BasisValue) }; void D1(const Standard_Real U,NCollection_Array1<Standard_Real> & BasisValue,NCollection_Array1<Standard_Real> & BasisD1) override { PYBIND11_OVERLOAD_PURE(void,PLib_Base,D1,U,BasisValue,BasisD1) }; void D2(const Standard_Real U,NCollection_Array1<Standard_Real> & BasisValue,NCollection_Array1<Standard_Real> & BasisD1,NCollection_Array1<Standard_Real> & BasisD2) override { PYBIND11_OVERLOAD_PURE(void,PLib_Base,D2,U,BasisValue,BasisD1,BasisD2) }; void D3(const Standard_Real U,NCollection_Array1<Standard_Real> & BasisValue,NCollection_Array1<Standard_Real> & BasisD1,NCollection_Array1<Standard_Real> & BasisD2,NCollection_Array1<Standard_Real> & BasisD3) override { PYBIND11_OVERLOAD_PURE(void,PLib_Base,D3,U,BasisValue,BasisD1,BasisD2,BasisD3) }; Standard_Integer WorkDegree() const override { PYBIND11_OVERLOAD_PURE(Standard_Integer,PLib_Base,WorkDegree,) }; void ReduceDegree(const Standard_Integer Dimension,const Standard_Integer MaxDegree,const Standard_Real Tol,Standard_Real & BaseCoeff,Standard_Integer & NewDegree,Standard_Real & MaxError) const override { PYBIND11_OVERLOAD_PURE(void,PLib_Base,ReduceDegree,Dimension,MaxDegree,Tol,BaseCoeff,NewDegree,MaxError) }; // protected pure virtual // private pure virtual }; // pre-register typdefs // classes forward declarations only py::class_<PLib , shared_ptr<PLib> >(m,"PLib",R"#(PLib means Polynomial functions library. This pk provides basic computation functions for polynomial functions. Note: weight arrays can be passed by pointer for some functions so that NULL pointer is valid. That means no weights passed.)#"); py::class_<PLib_Base ,opencascade::handle<PLib_Base>,Py_PLib_Base , Standard_Transient>(m,"PLib_Base",R"#(To work with different polynomial's BasesTo work with different polynomial's BasesTo work with different polynomial's Bases)#"); py::class_<PLib_DoubleJacobiPolynomial , shared_ptr<PLib_DoubleJacobiPolynomial> >(m,"PLib_DoubleJacobiPolynomial",R"#(None)#"); py::class_<PLib_HermitJacobi ,opencascade::handle<PLib_HermitJacobi> , PLib_Base>(m,"PLib_HermitJacobi",R"#(This class provides method to work with Jacobi Polynomials relativly to an order of constraint q = myWorkDegree-2*(myNivConstr+1) Jk(t) for k=0,q compose the Jacobi Polynomial base relativly to the weigth W(t) iorder is the integer value for the constraints: iorder = 0 <=> ConstraintOrder = GeomAbs_C0 iorder = 1 <=> ConstraintOrder = GeomAbs_C1 iorder = 2 <=> ConstraintOrder = GeomAbs_C2 P(t) = H(t) + W(t) * Q(t) Where W(t) = (1-t**2)**(2*iordre+2) the coefficients JacCoeff represents P(t) JacCoeff are stored as follow:This class provides method to work with Jacobi Polynomials relativly to an order of constraint q = myWorkDegree-2*(myNivConstr+1) Jk(t) for k=0,q compose the Jacobi Polynomial base relativly to the weigth W(t) iorder is the integer value for the constraints: iorder = 0 <=> ConstraintOrder = GeomAbs_C0 iorder = 1 <=> ConstraintOrder = GeomAbs_C1 iorder = 2 <=> ConstraintOrder = GeomAbs_C2 P(t) = H(t) + W(t) * Q(t) Where W(t) = (1-t**2)**(2*iordre+2) the coefficients JacCoeff represents P(t) JacCoeff are stored as follow:This class provides method to work with Jacobi Polynomials relativly to an order of constraint q = myWorkDegree-2*(myNivConstr+1) Jk(t) for k=0,q compose the Jacobi Polynomial base relativly to the weigth W(t) iorder is the integer value for the constraints: iorder = 0 <=> ConstraintOrder = GeomAbs_C0 iorder = 1 <=> ConstraintOrder = GeomAbs_C1 iorder = 2 <=> ConstraintOrder = GeomAbs_C2 P(t) = H(t) + W(t) * Q(t) Where W(t) = (1-t**2)**(2*iordre+2) the coefficients JacCoeff represents P(t) JacCoeff are stored as follow:)#"); py::class_<PLib_JacobiPolynomial ,opencascade::handle<PLib_JacobiPolynomial> , PLib_Base>(m,"PLib_JacobiPolynomial",R"#(This class provides method to work with Jacobi Polynomials relativly to an order of constraint q = myWorkDegree-2*(myNivConstr+1) Jk(t) for k=0,q compose the Jacobi Polynomial base relativly to the weigth W(t) iorder is the integer value for the constraints: iorder = 0 <=> ConstraintOrder = GeomAbs_C0 iorder = 1 <=> ConstraintOrder = GeomAbs_C1 iorder = 2 <=> ConstraintOrder = GeomAbs_C2 P(t) = R(t) + W(t) * Q(t) Where W(t) = (1-t**2)**(2*iordre+2) the coefficients JacCoeff represents P(t) JacCoeff are stored as follow:This class provides method to work with Jacobi Polynomials relativly to an order of constraint q = myWorkDegree-2*(myNivConstr+1) Jk(t) for k=0,q compose the Jacobi Polynomial base relativly to the weigth W(t) iorder is the integer value for the constraints: iorder = 0 <=> ConstraintOrder = GeomAbs_C0 iorder = 1 <=> ConstraintOrder = GeomAbs_C1 iorder = 2 <=> ConstraintOrder = GeomAbs_C2 P(t) = R(t) + W(t) * Q(t) Where W(t) = (1-t**2)**(2*iordre+2) the coefficients JacCoeff represents P(t) JacCoeff are stored as follow:This class provides method to work with Jacobi Polynomials relativly to an order of constraint q = myWorkDegree-2*(myNivConstr+1) Jk(t) for k=0,q compose the Jacobi Polynomial base relativly to the weigth W(t) iorder is the integer value for the constraints: iorder = 0 <=> ConstraintOrder = GeomAbs_C0 iorder = 1 <=> ConstraintOrder = GeomAbs_C1 iorder = 2 <=> ConstraintOrder = GeomAbs_C2 P(t) = R(t) + W(t) * Q(t) Where W(t) = (1-t**2)**(2*iordre+2) the coefficients JacCoeff represents P(t) JacCoeff are stored as follow:)#"); }; // user-defined post-inclusion per module // user-defined post
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gcfinalize.cc
/* * gcfinalize.cc * * Author: Dvorka * */ #include "gcfinalize.h" #include "exception.h" #ifdef GC_FINALIZER_CALL #include "lni.h" #include "fictive.h" #endif #include "gclist.h" #include "gcollector.h" #include "gcreference.h" #include "referencetypes.h" #ifdef GC_RELEASE #include "utils.h" #endif //- Externs ------------------------------------------------------------------- extern ReferenceVectors *logrHeapRefs; extern GarbageCollector *logrHeapGC; extern int bitField[]; //----------------------------------------------------------------------------- /* void internalFinalize( InstRef *iR ) */ /*fold00*/ #define internalFinalize( IR ) \ /* - remove reference from internal JVM structures using finalizerFlags */ \ do \ { \ \ if( (IR)->finalizerFlags & FINALIZER_STRING_INTERN ) \ { \ DBGprintf(DBG_GCTRACE,"Calling string intern finalizer..."); \ \ char *excInfo=NULL; \ \ removeInternStringRepresentation( &excInfo, (IR) ); \ \ if( excInfo ) \ free(excInfo); \ \ (IR)->finalizerFlags &= ~FINALIZER_STRING_INTERN; \ } \ \ } while(0) /*FOLD00*/ //----------------------------------------------------------------------------- /* void javaFinalize( InstRef iR, RtExceptionInfo *excInfo ) */ /*FOLD00*/ #define javaFinalize( IR, EXCINFO ) \ do \ { \ \ /* +----------------------------------------+ */ \ /* | Java finalizer can be called only ONCE | */ \ /* +----------------------------------------+ */ \ \ if( (IR)->finalizerFlags & FINALIZER_JAVA ) \ { \ DBGprintf(DBG_GCTRACE," Invoking Java finalizer %p...",(IR)); \ \ /* call finalizer */ \ lniInvokeVirtual(&beginEnv,M_JAVA_LANG_OBJECT_FINALIZE,(IR)); \ \ /* exception is ignored */ \ deleteSynchException((EXCINFO)); \ \ /* finalizer done */ \ (IR)->finalizerFlags &= ~FINALIZER_JAVA; \ } \ \ } while(0) /*FOLD00*/ //----------------------------------------------------------------------------- void universalInstanceTracer( InstRef *iR, int action, RtExceptionInfo *excInfo ) /*FOLD00*/ // - this function traces: // i) instance itself // (static data of coresponding class *NOT* traced) { switch( action ) { case GC_TRACER_FINALIZER_CANDIDATE: DBGprintf(DBG_GCTRACE,"-Begin-> unset FINALIZE_CANDIDATE flag \n Unset FINALIZER_CANDIDATE in:"); DBGsection(DBG_GCTRACE,(printInstRef(iR))); break; case GC_TRACER_HEAP_REF_COUNT: DBGprintf(DBG_GCTRACE,"-Begin-> heapRefCount trace \n Counting heapRefCount:"); DBGsection(DBG_GCTRACE,(printInstRef(iR))); break; case GC_TRACER_FINALIZE_RECURSIVELY: DBGprintf(DBG_GCTRACE,"-Begin-> recursive finalization \n Finalizing instance:"); DBGsection(DBG_GCTRACE,(printInstRef(iR))); break; default: WORD_OF_DEATH("universalInstanceTracer: unknown option") } int i; int bitmapWords; void *iPtr; // iPtr = iR->ptr dword *instance; // instance itself inside iPtr StatRef *sR; // reference to RuntimeData from iR->ptr void *sPtr; // sPtr = sR->ptr dword *bitmap; // bitmap in sPtr InstRef *instanceField;// reference field from instance #ifdef GC_CHECK_INSTANCE_VALIDATION checkInstanceValidation(iR); #endif lockInstRef(iR); iPtr=iR->ptr; if( iPtr==NULL // check if it's empty reference (size==0,ptr==NULL) || // or iR==nullInstRef // it is nullInstRef ) { DBGprintf(DBG_GCTRACE,"Bottom finalizer reference (ptr==NULL)"); // case GC_TRACER_FINALIZE_RECURSIVELY: // - trace not possible: iPtr==NULL // - finalization not possible iPtr==NULL (-> RD not accessible) if( action == GC_TRACER_FINALIZER_CANDIDATE || action == GC_TRACER_FINALIZE_RECURSIVELY ) { // unset candidate flag iR->finalizerFlags &= ~FINALIZER_CANDIDATE; iR->finalizerFlags &= ~FINALIZER_JAVA; iR->finalizerFlags &= ~FINALIZER_STRING_INTERN; } unlockInstRef(iR); return; } // +----------------+ // | trace instance | // +----------------+ instance = (dword*)((byte*)iPtr+sizeof(InstanceHeader)); // ireference is locked -> pointer to RuntimeData can be taken (dwords) sR = ((InstanceHeader*)iPtr)->runtimeData; lockStatRef(sR); // runtime data locked sPtr = sR->ptr; // get the address of bitmap from RuntimeData bitmap = (dword*) ( (byte*)sPtr // RD + ((RuntimeDataHeader*)sPtr)->instanceDataBitmap // offset ); // get number of words in instance bitmapWords = ((RuntimeDataHeader*)sPtr)->instanceDataCount; DBGprintf(DBG_GCTRACE,"+- Recursive universal action --------------------"); DBGprintf(DBG_GCTRACE,"| InstRef %p",iR); DBGprintf(DBG_GCTRACE,"| ->ptr %p",iPtr); DBGprintf(DBG_GCTRACE,"| instance %p",instance); DBGprintf(DBG_GCTRACE,"| RDRef %p",sR); DBGprintf(DBG_GCTRACE,"| RD %p",sPtr); DBGprintf(DBG_GCTRACE,"| bmpOff %d",((RuntimeDataHeader*)sPtr)->instanceDataBitmap); DBGprintf(DBG_GCTRACE,"| bmp %p",bitmap); DBGprintf(DBG_GCTRACE,"| bmpWords %d",bitmapWords); DBGprintf(DBG_GCTRACE,"+---------------------"); switch( action ) { case GC_TRACER_FINALIZER_CANDIDATE: DBGprintf(DBG_GCTRACE," Tracing instance bitmap for FINALIZE_CANDIDATE unset ..."); break; case GC_TRACER_HEAP_REF_COUNT: DBGprintf(DBG_GCTRACE," Tracing instance bitmap for heapRefCount..."); break; case GC_TRACER_FINALIZE_RECURSIVELY: // first finalize itself then check color: // i) if color changed // -> resurrection of instance occured // -> unset own FINALIZER_CANDIDATE // -> unset FINALIZER_CANDIDATE recursively // === for each field dive deeper // ii) else // -> unset own FINALIZER_CANDIDATE // -> set own FINALIZER_READY_TO_DIE // -> finalize recursively // === on each field call this function // self finalization // I know that: // - reference is valid // - FINALIZER_CANDIDATE is set // - color is GREEN if( iR->finalizerFlags & FINALIZER_JAVA ) // not finalized yet { DBGprintf(DBG_GCTRACE," *SELF invoke Java finalizer*"); #ifdef GC_FINALIZER_CALL javaFinalize( iR, excInfo ); #endif } else { DBGprintf(DBG_GCTRACE," Reference %p already Java finalized...",iR); } // finalization done iR->finalizerFlags &= ~FINALIZER_CANDIDATE; // if color NOT changed during self finalization then call finalizers // recursively for each GREEN reference in instance. If reference // is BLUE -> becomes valid, then only unset FINALIZER_CANDIDATE but // do not call finalizer (instance stays as usable as before // finalizing process) if( iR->color != GC_GREEN ) { // unset CANDIDATE flag recursively DBGprintf(DBG_GCTRACE," ->> unset"); universalInstanceTracer(iR,GC_TRACER_FINALIZER_CANDIDATE); DBGprintf(DBG_GCTRACE," <<- unset"); unlockStatRef(sR); unlockInstRef(iR); return; } // else color not changed -> finalize instance -> then die iR->finalizerFlags |= FINALIZER_READY_TO_DIE; DBGprintf(DBG_GCTRACE," Tracing instance bitmap recursive finalization..."); break; default: WORD_OF_DEATH("universalInstanceTracer: unknown option") } for( i=0; i<bitmapWords; i++ ) { // Bitmap structure: // // 31 <- 0 bitmap is array of integers // --------- // | | | | | 0 // --------- // | | | | | || // --------- \/ // | | | | | // ... // i/32 i%32 if( bitmap[i>>5] & bitField[i&0x0000001F] ) { // !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! // load copy of field in instance (it can be locked using -1) instanceField = readRefField(((InstRef**)(&(instance[i])))); // !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! switch( action ) { case GC_TRACER_FINALIZER_CANDIDATE: // field is reference -> if reference has FINALIZER_CANDIDATE flag set // then unset it and dive deeper, else up if( instanceField->finalizerFlags & FINALIZER_CANDIDATE ) { instanceField->finalizerFlags &= ~FINALIZER_CANDIDATE; // unset CANDIDATE flag recursively DBGprintf(DBG_GCTRACE," ->> unset"); universalInstanceTracer(instanceField,GC_TRACER_FINALIZER_CANDIDATE); DBGprintf(DBG_GCTRACE," <<- unset"); } break; case GC_TRACER_HEAP_REF_COUNT: // field is reference -> mark it's immediate succesor DBGprintf(DBG_GCTRACE," r -> %p->heapRefCount++ ... %d -> %d", instanceField, instanceField->heapRefCount, instanceField->heapRefCount+1 ); instanceField->heapRefCount++; break; case GC_TRACER_FINALIZE_RECURSIVELY: // check reference field properties, if OK call recursivery if( instanceField->state != REF_NOT_VALID && instanceField->finalizerFlags & FINALIZER_CANDIDATE ) { if( instanceField->color == GC_GREEN ) // finalize it recursively { DBGprintf(DBG_GCTRACE," ->>"); universalInstanceTracer(instanceField,GC_TRACER_FINALIZE_RECURSIVELY); DBGprintf(DBG_GCTRACE," <<-"); } else // it's BLUE reference -> unset FINALIZER_CANDIDATE { // unset CANDIDATE flag recursively DBGprintf(DBG_GCTRACE," ->> unset"); universalInstanceTracer(instanceField,GC_TRACER_FINALIZER_CANDIDATE); DBGprintf(DBG_GCTRACE," <<- unset"); } } break; default: WORD_OF_DEATH("universalInstanceTracer: unknown option") } } else // it is primitive type { DBGprintf(DBG_GCTRACE," ."); } } // for unlockStatRef(sR); unlockInstRef(iR); switch( action ) { case GC_TRACER_FINALIZER_CANDIDATE: DBGprintf(DBG_GCTRACE," ... tracing instance bitmap for FINALIZE_CANDIDATE"); DBGprintf(DBG_GCTRACE,"-End-> unset FINALIZE_CANDIDATE flag"); break; case GC_TRACER_HEAP_REF_COUNT: DBGprintf(DBG_GCTRACE," ... tracing instance bitmap for heapRefCount"); DBGprintf(DBG_GCTRACE,"-End-> heapRefCount trace"); break; case GC_TRACER_FINALIZE_RECURSIVELY: DBGprintf(DBG_GCTRACE," ... tracing instance bitmap for heapRefCount"); DBGprintf(DBG_GCTRACE,"-End-> recursive finalization"); break; default: WORD_OF_DEATH("universalInstanceTracer: unknown option") } } /*FOLD00*/ //----------------------------------------------------------------------------- void finalize( RtExceptionInfo *excInfo ) /*FOLD00*/ // - attr unused // - in RUNLEVEL 3 // new ... RED // get ... X // - in RUNLEVEL IV // new ... RED // get ... GREEN -> BLUE { ListItem *item; int size, i; InstRef *iR; // cached reference I am working on for speed up // +------------------------+ // | already in RUNLEVEL IV | // +------------------------+ // + - - - - - - - - - - - - - - - - - - - - - - - - - - - - + // : make references with heapRefCount==0 (finalizer roots) : // + - - - - - - - - - - - - - - - - - - - - - - - - - - - - + DBGprintf(DBG_GCTRACE,"Finalizing ROOT heapRefCount references..."); item= logrHeapRefs->instRefVecs->GetHead(); while( item ) { size = ((InstRefVecsItem*)item)->lng; for( i=0; i<size; i++ ) { iR= &(((InstRefVecsItem*)item)->vector[i]); // speed up if( iR->state != REF_NOT_VALID && iR->heapRefCount == 0 && iR->finalizerFlags & FINALIZER_CANDIDATE ) { // it's root reference if( iR->color == GC_GREEN ) // finalize it recursively { DBGprintf(DBG_GCTRACE," ->> ROOT finalize"); universalInstanceTracer(iR,GC_TRACER_FINALIZE_RECURSIVELY); DBGprintf(DBG_GCTRACE," <<- ROOT finalize"); } else // it's BLUE reference -> unset FINALIZER_CANDIDATE { // unset CANDIDATE flag recursively DBGprintf(DBG_GCTRACE," ->> unset finalize"); universalInstanceTracer(iR,GC_TRACER_FINALIZER_CANDIDATE); DBGprintf(DBG_GCTRACE," <<- unset finalize"); } } } item=logrHeapRefs->instRefVecs->Next(item); } // + - - - - - - - - - - - - - - - - - - + // : make references with heapRefCount>0 : // + - - - - - - - - - - - - - - - - - - + DBGprintf(DBG_GCTRACE,"Finalizing CYCLIC heapRefCount references..."); // here is done nonrecursive finalization (heapRefCount!=0 which were not // finalized are found and made) item= logrHeapRefs->instRefVecs->GetHead(); while( item ) { // one vector size = ((InstRefVecsItem*)item)->lng; // Test of flag FINALIZER_CANDIDATE is enought because in BLUE and // deep GREEN references was this flag unset during ROOT make for( i=0; i<size; i++ ) { iR= &(((InstRefVecsItem*)item)->vector[i]); // speed up if( iR->state != REF_NOT_VALID && iR->finalizerFlags & FINALIZER_CANDIDATE ) { DBGprintf(DBG_GCTRACE,"Java finalizer..."); #ifdef GC_FINALIZER_CALL javaFinalize( iR, excInfo ); #else // mark instance as it was done iR->finalizerFlags &= ~FINALIZER_JAVA; #endif // unset candidate flag iR->finalizerFlags &= ~FINALIZER_CANDIDATE; // set die flag iR->finalizerFlags |= FINALIZER_READY_TO_DIE; } } item=logrHeapRefs->instRefVecs->Next(item); } // + - - - - - - - - - - - - - - + // : search for BLUE references : // + - - - - - - - - - - - - - - + DBGprintf(DBG_GCTRACE,"Finalizer is now searching for BLUE references..."); // if BLUE reference is found, collection becomes invalid // -> // anything will be discarted item= logrHeapRefs->instRefVecs->GetHead(); while( item ) { // one vector size = ((InstRefVecsItem*)item)->lng; for( i=0; i<size; i++ ) { if( ((InstRefVecsItem*)item)->vector[i].state != REF_NOT_VALID && ((InstRefVecsItem*)item)->vector[i].color == GC_BLUE ) { DBGprintf(DBG_GCTRACE," Touched reference %p found -> anything will be discarted",&(((InstRefVecsItem*)item)->vector[i])); // reference was touched during finalizer execution // -> // collection becomes invalid // -> // return return; } } item=logrHeapRefs->instRefVecs->Next(item); } // +---------------------+ // | InstRef DESTRUCTION | // +---------------------+ DBGprintf(DBG_GCTRACE,"Finalizer does InstRef DESTRUCTION..."); item= logrHeapRefs->instRefVecs->GetHead(); while( item ) { // one vector size = ((InstRefVecsItem*)item)->lng; for( i=0; i<size; i++ ) { if( ((InstRefVecsItem*)item)->vector[i].state != REF_NOT_VALID ) { if( ((InstRefVecsItem*)item)->vector[i].finalizerFlags & FINALIZER_READY_TO_DIE ) { // Remove reference from internal JVM structures using finalizerFlags if( ((InstRefVecsItem*)item)->vector[i].refCount || ((InstRefVecsItem*)item)->vector[i].lockCount ) { fprintf(stderr,"\n\n\n Buggy Frydlatko reference:"); printInstRef((&(((InstRefVecsItem*)item)->vector[i]))); WORD_OF_DEATH("travelling to Italy...") } DBGprintf(DBG_GCTRACE,"Intern finalizer of:"); DBGsection(DBG_GCTRACE,(printInstRef(&(((InstRefVecsItem*)item)->vector[i])))); #ifdef GC_INTERN_RELEASE internalFinalize( &(((InstRefVecsItem*)item)->vector[i]) ); #else // mark instance as it was done (((InstRefVecsItem*)item)->vector[i]).finalizerFlags &= ~FINALIZER_STRING_INTERN; #endif #ifndef GC_FAKE_COLLECTION // update GC stat logrHeapGC->huntedInstances++; logrHeapGC->huntedBytes+= ((InstRefVecsItem*)item)->vector[i].size; deleteInstRef(&(((InstRefVecsItem*)item)->vector[i])); #endif DBGprintf(DBG_GCTRACE,"\n GC: object ptr %p, size %iB destroyed...",&(((InstRefVecsItem*)item)->vector[i]),((InstRefVecsItem*)item)->vector[i].size); } } } item=logrHeapRefs->instRefVecs->Next(item); } // increase number of finished collections logrHeapGC->iterations++; // verbose GC message if( logrHeapGC->verbose ) logrHeapGC->printInfo(); } /*FOLD00*/ //----------------------------------------------------------------------------- void runSyncFinalize() /*fold00*/ { DBGprintf(DBG_GC,"<----------------------------------------------------------------------->"); DBGprintf(DBG_GC," Starting *sync* finalizer"); DBGprintf(DBG_GC,"<----------------------------------------------------------------------->"); RtExceptionInfo *excInfo; #ifdef GC_FINALIZER_CALL excInfo=(RtExceptionInfo *)GETSPECIFIC(keyRtExceptionInfo); #endif // +-----------------------------------------------+ // | Java thread initialized -> finalize instances | // +-----------------------------------------------+ finalize(excInfo); DBGprintf(DBG_GC,"<----------------------------------------------------------------------->"); DBGprintf(DBG_GC," *sync* finalizer finished..."); DBGprintf(DBG_GC,"<----------------------------------------------------------------------->"); } /*FOLD00*/ //----------------------------------------------------------------------------- void *finalizerBody( void *attr ) /*fold00*/ { DBGprintf(DBG_GC,"<----------------------------------------------------------------------->"); DBGprintf(DBG_GC," Starting finalizer thread: pid %i, ppid %i", getpid(),getppid()); DBGprintf(DBG_GC,"<----------------------------------------------------------------------->"); RtExceptionInfo excInfo; excInfo.flags = NO_EXCEPTION; excInfo.asynchCount = 0; excInfo.synchExc = nullInstRef; COND_INIT(&excInfo.suspendCondVar); COND_INIT(&excInfo.sleepCondVar); excInfo.waitOn = nullInstRef; excInfo.interrupted = INTERRUPT_NO; excInfo.threadId = pthread_self(); excInfo.prev = &excInfo; excInfo.next = &excInfo; #if defined(GC_FINALIZER_CALL) || defined(GC_INTERN_RELEASE) SETSPECIFIC(keyRtExceptionInfo, &excInfo); #endif // +-----------------------------------------------+ // | Java thread initialized -> finalize instances | // +-----------------------------------------------+ finalize(&excInfo); COND_DESTROY(&excInfo.suspendCondVar); COND_DESTROY(&excInfo.sleepCondVar); #if defined(GC_FINALIZER_CALL) || defined(GC_INTERN_RELEASE) SETSPECIFIC(keyRtExceptionInfo, NULL); #endif DBGprintf(DBG_GC,"<----------------------------------------->"); DBGprintf(DBG_GC," Finalizer thread pid %i finished...",getpid()); DBGprintf(DBG_GC,"<----------------------------------------->"); pthread_exit(NULL); } /*FOLD00*/ //- EOF -----------------------------------------------------------------------
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10945 - Mother bear.cpp
#include <cstdio> #include <sstream> #include <cstdlib> #include <cctype> #include <cmath> #include <algorithm> #include <set> #include <queue> #include <stack> #include <list> #include <iostream> #include <fstream> #include <numeric> #include <string> #include <vector> #include <cstring> #include <map> #include <iterator> #include <climits> #include <iomanip> using namespace std; int main() { int l, l1, l2, i, j, bin; char s[1000], s1[1000], s2[1000]; while(gets(s)) { bin=0; l1=-1; l=strlen(s); if(l==4 && s[0]=='D' && s[1]=='O' && s[2]=='N' && s[3]=='E')break; for(i=0; i<l; i++) { if(s[i]!='.' && s[i]!=',' && s[i]!='?' && s[i]!='!' && s[i]!=' ') { l1++; s1[l1]=s[i]; } } for(j=0;j<=l1;j++) { if(s1[j]!=s1[l1-j] && s1[j]!=(s1[l1-j]+32) && s1[j]!=(s1[l1-j]-32)) { printf("Uh oh..\n"); bin=1; break; } } if(bin==0)printf("You won't be eaten!\n"); } return 0; }
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Queue.h
/* Alberto Pineda CS 189 Assignment 5: Queue Implementation */ #pragma once #include <list> template<typename T> class Queue { public: Queue() {}; //create an empty queue Queue( const Queue& other ) { mQueue = other.mQueue; } ~Queue() { while ( mQueue.size() != 0 ) Pop(); } T Front() const { return mQueue.front(); } void Pop() { mQueue.pop_front(); } void Push( const T& tData ) { mQueue.push_back( tData ); } int Size() const { return mQueue.size(); } private: std::list<T> mQueue; };
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ImageProcessingMngmt.h
/* * ImageProcessingMngmt.h * * function: manage all ImageProcessing entities * loads sysConfig file and sets everything up * * author: Jannik Beyerstedt */ #ifndef SRC_IMAGEPROCESSINGMNGMT_H_ #define SRC_IMAGEPROCESSINGMNGMT_H_ #include "ImageProcessing.h" #include "CameraProperties.h" #include <opencv2/core.hpp> #include <string> #include <vector> class CameraProperties; class ImageProcessingMngmt { public: ImageProcessingMngmt(std::string configFile, IntraSystemMessaging* intMsg); ~ImageProcessingMngmt(); void evaluate(); private: void factoryCamera(CameraProperties camProps, std::string objDetUsed); private: std::vector<ImageProcessing*> cameras; IntraSystemMessaging* messaging; }; #endif /* SRC_IMAGEPROCESSINGMNGMT_H_ */
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hash_join.cpp
#include <iostream> #include <map> #include <tuple> #include <utility> #include <vector> #include <range/v3/all.hpp> using namespace ranges; using intint = std::tuple<int, int>; int key(const intint& xy) { return std::get<0>(xy); } template <typename L, typename R> std::ostream& operator<<(std::ostream& out, const std::tuple<L, R>& xy) { const L& x = std::get<0>(xy); const R& y = std::get<1>(xy); out << "(" << x << ", " << y << ")"; return out; } template <typename T> void type(const T&) { #ifdef __linux__ std::cout << __PRETTY_FUNCTION__ << std::endl; #elif _WIN32 std::cout << __FUNCSIG__ << std::endl; #else #endif } class Join { public: auto operator()(const common_pair<intint, intint>& xy) { return yield_from(views::all(newly_joined(xy))); } private: const std::vector<std::tuple<intint, intint>>& newly_joined( const common_pair<intint, intint>& xy) { const intint& x = std::get<0>(xy); const intint& y = std::get<1>(xy); newly_joined_.clear(); if (key(x) != -1) { left_[key(x)].push_back(x); for (const intint& y : right_[key(x)]) { newly_joined_.push_back({ x, y }); } } if (key(y) != -1) { right_[key(y)].push_back(y); for (const intint& x : left_[key(y)]) { newly_joined_.push_back({ x, y }); } } return newly_joined_; } std::map<int, std::vector<intint>> left_; std::map<int, std::vector<intint>> right_; std::vector<std::tuple<intint, intint>> newly_joined_; }; template <typename Rng1, typename Rng2> auto join(const Rng1& xs, const Rng2& ys) { auto negative_ones = views::generate([]() { return intint{ -1, -1 }; }); return views::zip(views::concat(xs, negative_ones), views::concat(ys, negative_ones)) // | views::take_while([](const auto& xy) { auto x = std::get<0>(xy); auto y = std::get<1>(xy); return key(x) != -1 && key(y) != -1; }) // | views::for_each(Join()); } int main() { #if false std::vector<intint> xs = { {0, 1}, {1, 2}, {2, 3}, {2, 4}, {3, 5} }; std::vector<intint> ys = { {1, 10}, {2, 20}, {3, 30}, {3, 40}, {5, 50}, {6, 60} }; #else std::vector<intint> xs = { { 100,200 }, { 200,400 }, { 300, 600 } }; std::vector<intint> ys = { { 100,300 }, { 200,500 }, { 300, 700 } }; #endif for_each(join(xs, ys), [](const auto& t) { std::cout << t << std::endl; }); }
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LeaderboardDialog.hpp
#ifndef CGE_LEADERBOARD_DIALOG_HPP #define CGE_LEADERBOARD_DIALOG_HPP #include "Game/UI/GeneralDialogBox.hpp" #include "Game/Handler/LobbyEventProvider.hpp" #include <Agui/SelectionListener.hpp> #include <vector> namespace cge { struct LeaderboardCell { Label* rank; Label* name; Label* rating; agui::EmptyWidget* container; LeaderboardCell() : rank(NULL), name(NULL), rating(NULL), container(NULL) { } }; struct LeaderboardCellData { std::string rank; std::string name; std::string rating; }; class LeaderboardDialog : public GeneralDialogBox, public LobbyEventProvider, public agui::SelectionListener { FlowLayout* m_container; DropDown* m_drop; std::vector<agui::Widget*> m_parentWidgets; std::vector<LeaderboardCell> m_cells; std::vector<LeaderboardCellData> m_cellData; std::vector<std::string> m_columnList; std::string m_selColumn; Label* createLeaderboardLabel(const std::string& text, agui::Widget* parent, bool header, bool odd); void clearCells(); void addHeaderCell(); void addCell(const std::string& rank, const std::string& name, const std::string& rating, bool header, bool odd); void repositionCells(); virtual void dialogWillAppear(); public: LeaderboardDialog(GuiFactory* factory); void setData(const std::vector<std::string>& rank, const std::vector<std::string>& name, const std::vector<std::string>& rating, int numPerPage, int pageNo, int count, const std::string& dataColumn, bool alreadyShowing ); virtual bool wantCloseButton() const; virtual void frameActionReceived(GeneralFrame* frame,const std::string& action); const std::string& getSelectedDataColumn() const; virtual const std::vector<agui::Widget*>& parentBottomWidgets(); virtual void actionPerformed(const agui::ActionEvent &evt); virtual void selectionChanged(agui::Widget *source, const std::string &item, int index, bool selected); float getHeightScalar() const; float getWidthScalar() const; virtual ~LeaderboardDialog(void); }; } #endif
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/libsrc/blitz/src/buffer.cc
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#include "blitz/buffer.h" namespace blitz { int BufferWriter::Init(int hint_length) { if (cur_buffer_) { return kAlreadyInited; } buffer_capacity_ = 2; buffers_ = reinterpret_cast<DataBuffer*>(malloc(sizeof(DataBuffer)*buffer_capacity_)); if (!buffers_) { buffer_capacity_ = 0; return kOutOfMemory; } memset(buffers_, 0 , sizeof(DataBuffer)*buffer_capacity_); int ret = Alloc(buffers_, hint_length); if (ret != 0) { return ret; } cur_buffer_ = buffers_; buffer_count_ = 1; return 0; } int BufferWriter::Extend(int len) { assert(cur_buffer_ != NULL); if (cur_buffer_->length - cur_buffer_->data_length >= len) { return 0; } if (buffer_count_ == buffer_capacity_) { int new_capacity = buffer_capacity_ + 2; DataBuffer* new_buffers = reinterpret_cast<DataBuffer*>( malloc(sizeof(DataBuffer)*new_capacity)); if (!new_buffers) { return kOutOfMemory; } memcpy(new_buffers, buffers_, sizeof(DataBuffer)*buffer_capacity_); memset(new_buffers + buffer_capacity_, 0, sizeof(DataBuffer)*(new_capacity-buffer_capacity_)); buffer_capacity_ = new_capacity; free(buffers_); buffers_ = new_buffers; } if (cur_buffer_->data_length < 128) { // 重新分配内存并拷贝. } int ret = Alloc(buffers_+buffer_count_, len); if (ret != 0) { return ret; } cur_buffer_ = buffers_ + buffer_count_; ++buffer_count_; return 0; } // implementation of BufferReader. int BufferReader::ScanfDigit(int64_t* integer) { *integer = 0; int length = 0; while (1) { if (current_buffer_->read_pos >= current_buffer_->data_length) { ++current_buffer_; if (current_buffer_ == buffers_ + buffer_count_) { break; } current_buffer_->read_pos = 0; } uint8_t* ptr = current_buffer_->ptr+current_buffer_->read_pos; uint8_t* ptr_end = current_buffer_->ptr+current_buffer_->data_length; while (ptr < ptr_end) { if (*ptr >= '0' && *ptr <= '9') { *integer = (*integer)*10+(*ptr)-'0'; ++ptr; ++length; } else { break; } } current_buffer_->read_pos += ptr_end - ptr; if (ptr < ptr_end) { break; } } return length; } int BufferReader::ReadString(std::string* str) { int32_t length = 0; int ret = ReadI32(&length); if (ret <= 0) { return ret; } if (data_left_length_ < length) { Back(ret); return kNotEnoughData; } str->reserve(length); StringReader string_reader; string_reader.set_str(str); return IterateRead(static_cast<int>(length), string_reader) + 4; } int BufferReader::UseNakedPtr(DataBuffer* data, int length) { DataBufferUtil::Zero(data); if (current_buffer_->data_length-current_buffer_->read_pos >= length) { data->ptr = current_buffer_->ptr+current_buffer_->read_pos; data->length = data->data_length = length; data->fn_free = NULL; current_buffer_->read_pos += length; return length; } else { data->ptr = reinterpret_cast<uint8_t*>(Alloc::Malloc(length)); if (!data->ptr) { return -100; } int read_length = IterateCopy(data->ptr, length); data->fn_free = Alloc::Free; data->free_context = NULL; data->length = data->data_length = read_length; return read_length; } } void BufferReader::Back(int length) { while (length > 0) { if (current_buffer_->read_pos >= length) { current_buffer_->read_pos -= length; data_left_length_ += length; length = 0; break; } else { length -= current_buffer_->read_pos; data_left_length_ += current_buffer_->read_pos; current_buffer_->read_pos = 0; --current_buffer_; } } } } // namespace blitz
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#include "DagNode.h" #include "Function.h" #include "RbException.h" using namespace RevBayesCore; Function::Function(void) : parameters(), dirty( true ) { } void Function::addParameter(const DagNode *p) { parameters.insert( p ); } void Function::getAffected(std::set<DagNode *> &affected, DagNode* affecter) { // do nothing } const std::set<const DagNode*>& Function::getParameters( void ) const { return parameters; } /* Method stumb that can be overwritten for specialized treatment. */ void Function::keep( DagNode* affecter ) { // restore flags // dirty = false; } void Function::removeParameter(const RevBayesCore::DagNode *p) { std::set<const DagNode *>::iterator it = parameters.find( p ); if ( it != parameters.end() ) { parameters.erase( it ); } } void Function::reInitialized( void ) { // do nothing } /* Method stub that can be overwritten for specialized treatment. */ void Function::restore( DagNode *restorer ) { // restore flags // dirty = false; } void Function::swapParameter(const DagNode *oldP, const DagNode *newP) { std::set<const DagNode *>::iterator position = parameters.find(oldP); if ( position != parameters.end() ) { parameters.erase( position ); parameters.insert( newP ); swapParameterInternal( oldP, newP ); } else { throw RbException("Could not find the parameter to be swapped."); } } /* Method stub that can be overwritten for specialized treatment. */ void Function::touch( DagNode *toucher ) { // do nothing } std::ostream& RevBayesCore::operator<<(std::ostream& o, const Function& f) { o << "f(x)"; return o; }
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#ifndef HEART_H #define HEART_H #include <QObject> #include <QTimer> class heart : public QObject { Q_OBJECT Q_PROPERTY( QString stringHeart READ stringHeart NOTIFY statsChanged) public: explicit heart(QObject *parent = nullptr); void setStats(int heart); QString stringHeart(); signals: void statsChanged(); public slots: void changeStats(); void clickStop(); void clickStart(); void clickReset(); private: int m_heart; QTimer *m_timer; }; #endif // HEART_H
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/* Let's say you needed to store (in code/memory instead of a database) a group of people and their phone numbers. Further extend the example with the idea that a person can have multiple phone numbers and that each phone number has a type (cell, home, etc.). What data structure(s) or classes might you design to store this information? Write code that shows creation of, insertion into, and lookup from this dataset. Loookup should be able to be done by name or by phone number (i.e. reverse lookup). Be sure to handle the case where the two people with the same name are in the phone book. Comment on your choice of container and demonstrate that it is a good fit. Keep in mind that this is likely the only written code sample you will provide for us. */ /************************************* Assumptions: 1. A person can have more than one phone. 2. Include the possibility that there may exist more than one person with the same name, i.e. same name but different numbers. 3. More than 1 person can have the same number (People staying together), same phone number, with different names. **************************************/ /************************************************************************************************************************************ Author: Chandresh Sharma email: chandresh.sharma@gmail.com Created: 14/04/2016 Platform: Linux 3.16.0-30-generic Compiler: gcc version 4.8.2 (Ubuntu 4.8.2-19ubuntu1) *************************************************************************************************************************************/ #include <algorithm> #include "phonedirectory.h" // Member functions void PhoneDirectory::insert(std::string name, std::string phoneNumber, PhoneType phoneType) { if( !phoneTypeOK(phoneType) ) { std::cerr << "Error specifying phone type, ignoring input !!" << std::endl; return; } else { #if defined(DEBUG) std::cout << " Adding" << name << ", " << phoneNumber << ", " << phoneType << " to directory " << std::endl; #endif // Store the names in lower case. // // We use the name as the key for the database for the search operations. // For the search, the std::string treats the same string in different case as different strings. // Since we wish to print all the records with the same name, this would aid in the same. // // Also it helps since the multimap automatically sorts records, the same strings would // be together in the database. std::transform(name.begin(), name.end(), name.begin(), tolower); _store.insert(StrToPairMM::value_type( name, std::pair<std::string, PhoneType> (phoneNumber, phoneType ) ) ); } } // @@@EXPLORE // For the PhoneDirectory::insert() function in case space was not a constraint, and the primary objective was a quick search // we would have maintained another map of type std::multimap < std::string phoneNumber, std::string Name> StrToStrMM. // // Each insertion in the StrToPairMM _store, would also store a value in the StrToStrMM with the phoneNumber as the Key. // This would help in the reverse lookup, where the person name needs to be searched based on the phone number. // This would result in extra code, but the results would be that much faster. // Although the maintenance of the code would have to be taken care of. void PhoneDirectory::getInfoFromName(std::string name) { std::cout << "\nPrinting records with name: \"" << name << "\"" << std::endl; std::cout << "-----------------------------------------------------\n" << std::endl; std::transform(name.begin(), name.end(), name.begin(), tolower); MMIter iter = _store.find(name); while(iter != _store.end()) { printRecord(iter); std::string key = iter->first; std::string nextKey = (++iter)->first; if( key.compare(nextKey) ) // This is a multimap, which is an ordered set. iter = _store.end(); // In case the next key is not the same, we can stop the iteration. } } // The method to find the records based on the phonenumber has a complexity of O(n), // since all the records would need to be searched. // Another option would have been(as mentioned above) to save the Maps contents in another map // OR ordered multiset so that the elements are sorted and retrieval is faster. // However using the same too; the sort would have taken some time, and would really be effective // if the sort and the lookup is less than O(n). void PhoneDirectory::getInfoFromNumber(std::string phoneNumber) { std::cout << "\nPrinting records with phone number: [" << phoneNumber << "]" << std::endl; std::cout << "-----------------------------------------------------\n" << std::endl; for (MMIter iter = _store.begin(); iter != _store.end(); ++iter) // O(n) complexity, see if this can be improved { if(iter->second.first == phoneNumber) printRecord(iter); } } // Method to create a list of dummy records. void PhoneDirectory::populate() { // Store a list of dummy records insert( "CCCCC", "333333333", CELL); insert( "AAAAA", "111111111", HOME); insert( "FFFFF", "666666666", OTHER); insert( "BBBBB", "222222222", OFFICE); insert( "EEEEE", "555555555", HOME); insert( "HHHHH", "888888888", CELL); insert( "BBBBB", "121212121", OFFICE); insert( "GGGGG", "777777777", HOME); insert( "FfFff", "343434343", OTHER); insert( "DDDDD", "444444444", OFFICE); insert( "IIIII", "999999999", HOME); insert( "A1A1A", "111111111", HOME); insert( "fffff", "232323232", OTHER); insert( "ABABA", "222222222", OFFICE); insert( "HELLO", "111111111", HOME); insert( "EMEME", "555555555", HOME); } // Print contents of data store. void PhoneDirectory::dump() { // unsigned int index = 0; std::cout << "\n Printing directory contents ... \n" << std::endl; for(MMIter iter = _store.begin(); iter != _store.end(); ++iter) { printRecord(iter); } }
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/Re-Abyss/app/utils/AudioSetting/AudioSettingReader.hpp
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tyanmahou/Re-Abyss
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AudioSettingReader.hpp
#pragma once #include <Siv3D/Audio.hpp> #include <abyss/utils/AudioSetting/AudioSetting.hpp> namespace abyss { class AudioSettingReader { public: AudioSetting load(const s3d::TOMLValue& toml) const; AudioSetting load(const s3d::FilePath& basePath, const s3d::TOMLValue& toml) const; AudioSetting load(const s3d::FilePath& path) const; }; }
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#include "token.h" #include <iostream> /** * @brief operator << insertion operator * @param out ostream * @param T the token * @return ostream */ std::ostream& operator <<(std::ostream& out, const Token& T){ out << T.getToken(); return out; } /** * @brief Token::getType gets the type * @return type */ Type Token::getType(){ return type; } /** * @brief Token::getToken gets the token * @return token */ std::string Token::getToken() const{ return token; } //Comparison operators. They compare the token name not type bool operator <(const Token& ls, const Token& rs){ return ls.getToken() < rs.getToken(); } bool operator >(const Token& ls, const Token& rs){ return ls.getToken() > rs.getToken(); } bool operator ==(const Token& ls, const Token& rs){ return ls.getToken() == rs.getToken(); }
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IndexHelpers.h
#include <utility> #include <geomc/shape/Rect.h> namespace geom { namespace detail { /***************************************** * KDTree helpers * *****************************************/ // basic shape // (works on rects) template <typename T, index_t N, typename D> struct ShapeIndexHelper { // can be anything unionable with a Rect // (i.e. either a rect or a vec) typedef Rect<T,N> bound_t; static inline Vec<T,N> getPoint(const D& obj) { return obj.center(); } static inline T dist2(const D& obj, const Vec<T,N>& p) { return obj.dist2(p); } static inline bound_t bounds(const D& obj) { return obj.bounds(); } }; // pointers to indexable shapes template <typename T, index_t N, typename D> struct ShapeIndexHelper< T, N, D* > { typedef typename ShapeIndexHelper<T,N,D>::bound_t bound_t; static inline Vec<T,N> getPoint(const D* obj) { return ShapeIndexHelper<T,N,D>::getPoint(*obj); } static inline T dist2(const D* obj, const Vec<T,N>& p) { return ShapeIndexHelper<T,N,D>::getDist2(*obj, p); } static inline bound_t bounds(const D* obj) { return ShapeIndexHelper<T,N,D>::bounds(*obj); } }; // key / value pairs // (delegate to the shape helper of the key) template <typename T, index_t N, typename K, typename V> struct ShapeIndexHelper< T, N, std::pair<K, V> > { typedef typename ShapeIndexHelper<T,N,K>::bound_t bound_t; static inline Vec<T,N> getPoint(const std::pair<K,V>& obj) { return ShapeIndexHelper<T,N,K>::getPoint(obj.first); } static inline T dist2(const std::pair<K,V>& obj, const Vec<T,N>& p) { return ShapeIndexHelper<T,N,K>::getDist2(obj.first); } static inline bound_t bounds(const std::pair<K,V>& obj) { return ShapeIndexHelper<T,N,K>::bounds(obj.first); } }; // bare vector template <typename T, index_t N> struct ShapeIndexHelper< T, N, Vec<T,N> > { typedef Vec<T,N> bound_t; static inline Vec<T,N> getPoint(const Vec<T,N>& v) { return v; } static inline T dist2(const Vec<T,N>& v, const Vec<T,N>& p) { return v.dist2(p); } static inline Vec<T,N> bounds(const Vec<T,N>& v) { return v; } }; // bounded shapes template <typename T, index_t N> struct ShapeIndexHelper< T, N, Bounded<T,N> > { typedef Rect<T,N> bound_t; inline Vec<T,N> getPoint(const Bounded<T,N>& r) { return r.bounds().center(); } static inline T dist2(const Bounded<T,N>& r, const Vec<T,N>& p) { return r.bounds().clip(p).dist2(p); } static inline bound_t bounds(const Bounded<T,N>& r) { return r.bounds(); } }; // returns an upper bound on the squared distance to the nearest object // to `p` in mimimum bounding box `r`. template <typename T, index_t N> T worst_case_nearest2(const Vec<T,N>& p, const Rect<T,N>& r) { T result = std::numeric_limits<T>::max(); // each face of the box must have an object touching it, if it is a minimal box. // each face has a farthest corner where such an object could be hiding, // and we want the nearest of these. Vec<T,N> far_extremes; Vec<T,N> near_extremes; for (index_t axis = 0; axis < N; axis++) { T lodist = std::abs(p[axis] - r.lo[axis]); T hidist = std::abs(p[axis] - r.hi[axis]); far_extremes[axis] = lodist > hidist ? r.lo[axis] : r.hi[axis]; near_extremes[axis] = lodist > hidist ? r.hi[axis] : r.lo[axis]; } for (index_t axis = 0; axis < N; axis++) { Vec<T,N> face_extreme = far_extremes; // along this axis, we only need the nearer face: face_extreme[axis] = near_extremes[axis]; result = std::min(result, (face_extreme - p).mag2()); } return result; } } // namespace detail } // namespace geom
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// (C) 2012 Vinzenz Feenstra // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE or copy at http://www.boost.org/LICENSE_1_0.txt) #ifndef GUARD_IRCPP_PRIVATE_USER_INFO_HH_INCLUDED #define GUARD_IRCPP_PRIVATE_USER_INFO_HH_INCLUDED #include <string> namespace ircpp { namespace detail { struct user_info { user_info() : nick() , user() , host() , real() , pass() { } std::string nick; std::string user; std::string host; std::string real; std::string pass; }; }} #endif //GUARD_IRCPP_PRIVATE_USER_INFO_HH_INCLUDED
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#include <bits/stdc++.h> using namespace std; #define ll long long #define MOD 1000000007ll ll ans[100010][3]; vector<vector<ll> > v(100010); vector<vector<ll> > :: iterator it; vector<ll> :: iterator it1; bool flag = false; void dfs(ll s) { vector<ll> :: iterator it11; flag = false; it11 = v[s].begin(); while (it11 != v[s].end()) { cout<<s<<" -----> "<<(*it11)<<endl; dfs((*it11)); if (ans[s][0] < ans[(*it11)][0]+1) { ans[s][0] = ans[(*it11)][0]+1; ans[s][1] = ans[s][0]; }else if (ans[s][1] < ans[(*it11)][0] + 1) { ans[s][1] = ans[(*it11)][0]+1; } ans[s][2] = max(ans[s][2], max (ans[(*it11)][2] , ans[(*it11)][0]+ans[(*it11)][1])); flag = true; it11++; } if(!flag) { ans[s][0] = 0; ans[s][1] = 0; ans[s][2] = 0; } } int main (void) { ll n; cin>>n; ll i; ll x, y; for (i = 0; i < n-1; i++) { cin>>x>>y; v[x].push_back(y); } // it = v.begin(); // ll ctr = 0; // it++; // while (it != v.end()) { // it1 = (*it).begin(); // while (it1 != (*it).end()) { // cout<<(*it1)<<" "; // it1++; // } // ctr++; // if(ctr == n) { // break; // } // cout<<endl; // it++; // } ll r; cin>>r; ll q; cin>>q; ll s; dfs(r); for (i = 1; i <= n; i++) { cout<<i<<" -----> "<<ans[i][0]<<" "<<ans[i][1]<<" "<<ans[i][2]<<endl; } while (q--) { cin>>s; } return 0; }
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#include"game.h" COORD cursor_origin; HANDLE console = GetStdHandle(STD_OUTPUT_HANDLE); void gotoxy(int x, int y) { cursor_origin.X = 0; cursor_origin.Y = 0; SetConsoleCursorPosition(console, cursor_origin); } const int width = 50, height = 25; bool game_over = false; int max_score = 10, score1 = 0, score2 = 0; Ball* ball = new Ball(width / 2, height / 2); Player* paddle1 = new Player(width - 4, (height / 2) - 1); Player* paddle2 = new Player(1, (height / 2) - 1); // game functions void drawscreen() { int ball_X = ball->get_currX_pos(); int ball_Y = ball->get_currY_pos(); int paddle1_X = paddle1->get_playerX_pos(); int paddle1_Y = paddle1->get_playerY_pos(); int paddle2_X = paddle2->get_playerX_pos(); int paddle2_Y = paddle2->get_playerY_pos(); std::cout << "\t\t PING PONG GAME\n\n"; std::cout << " Player 2 : "<<score2<<"\t\t Player 1 : "<<score1<<"\n\n"; for (int i = 0; i < height; i++) { std::cout << "\xB1"; for (int j = 0; j < width - 2; j++) { if (i == 0 || i == height - 1) { std::cout << "\xB1"; } else if (i == ball_Y && j == ball_X) { std::cout << 'O'; } // drawing paddle1 else if (i == paddle1_Y && j == paddle1_X) { std::cout << "\xDB"; } else if (i == paddle1_Y + 1 && j == paddle1_X) { std::cout << "\xDB"; } else if (i == paddle1_Y + 2 && j == paddle1_X) { std::cout << "\xDB"; } // drawing paddle2 else if (i == paddle2_Y && j == paddle2_X) { std::cout << "\xDB"; } else if (i == paddle2_Y + 1 && j == paddle2_X) { std::cout << "\xDB"; } else if (i == paddle2_Y + 2 && j == paddle2_X) { std::cout << "\xDB"; } else { std::cout << " "; } } std::cout << "\xB1" << std::endl; } std::cout << "\n Player 1 : [A] to move up - [Z] to move down\n"; std::cout << " Player 2 : [W] to move up - [X] to move down\n"; std::cout << "\n Press [Q] to quit the game"; } void input() { int ball_X = ball->get_currX_pos(); int ball_Y = ball->get_currY_pos(); int paddle1_X = paddle1->get_playerX_pos(); int paddle1_Y = paddle1->get_playerY_pos(); int paddle2_X = paddle2->get_playerX_pos(); int paddle2_Y = paddle2->get_playerY_pos(); ball->move_ball(); if (_kbhit()) { // moving the ball when a button is pressed if (ball->get_direction() == 0) { ball->generate_dir(); } switch (_getch()) { // moving paddle1 case 'a': if (paddle1_Y > 0) { paddle1->moveUp_paddle(); } break; case 'z': if (paddle1_Y + 2 < height) { paddle1->moveDown_paddle(); } break; // moving paddle2 case 'w': if (paddle2_Y > 0) { paddle2->moveUp_paddle(); } break; case 'x': if (paddle2_Y + 2 < height) { paddle2->moveDown_paddle(); } break; case 'q': game_over = true; // guit the game } } drawscreen(); } void ball_collis() { int ball_X = ball->get_currX_pos(); int ball_Y = ball->get_currY_pos(); int paddle1_X = paddle1->get_playerX_pos(); int paddle1_Y = paddle1->get_playerY_pos(); int paddle2_X = paddle2->get_playerX_pos(); int paddle2_Y = paddle2->get_playerY_pos(); // player can control ball direction by the part of paddle // collision with player1 if (ball_X == paddle1_X - 1 && ball_Y == paddle1_Y ) // right part of paddle1 { ball->turn_upLeft(); } if (ball_X == paddle1_X - 1 && ball_Y == paddle1_Y+1) // middle part of paddle1 { ball->turn_left(); } if (ball_X == paddle1_X - 1 && ball_Y == paddle1_Y+2) // left part of paddle1 { ball->turn_downLeft(); } // collision with player2 if (ball_X == paddle2_X + 1 && ball_Y == paddle2_Y) // left part of paddle1 { ball->turn_upRight(); } if (ball_X == paddle2_X + 1 && ball_Y == paddle2_Y + 1) // middle part of paddle1 { ball->turn_right(); } if (ball_X == paddle2_X + 1 && ball_Y == paddle2_Y + 2) // right part of paddle1 { ball->turn_downRight(); } // collision with walls // top wall if (ball_Y == 1 && ball->get_direction() == 5) { ball->turn_downRight(); } if (ball_Y == 1 && ball->get_direction() == 4) { ball->turn_downLeft(); } // bottom wall if (ball_Y == height - 2 && ball->get_direction() == 3) { ball->turn_upRight(); } if (ball_Y == height - 2 && ball->get_direction() == 2) { ball->turn_upLeft(); } // right wall if (ball_X == width - 3) { score2++; ball->update_pos(); ball->turn_left(); } // left wall if (ball_X == 0) { score1++; ball->update_pos(); ball->turn_right(); } } void check_win() { if (score1 == max_score) { std::cout << "\n Player 1 wins \n"; game_over = true; } if (score2 == max_score) { std::cout << "\n Player 2 wins \n"; game_over = true; } } void destroy() { delete ball; delete paddle1; delete paddle2; } void run_game() { srand((unsigned)time(NULL)); drawscreen(); while (!game_over) { SetConsoleCursorPosition(console, cursor_origin); input(); ball_collis(); check_win(); } destroy(); }
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#ifndef _PIZZA_STORE_H_ #define _PIZZA_STORE_H_ #include <string> #include <memory> #include "pizze/pizza.h" class PizzaStore { public: std::shared_ptr<Pizza> OrderPizza(std::string type) const; protected: virtual std::shared_ptr<Pizza> CreatePizza(std::string type) const = 0; }; #endif // _PIZZA_STORE_H_
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#ifndef ENTITY_H #define ENTITY_H #include <curses.h> class Entity { public: Entity(char s); virtual ~Entity(); int getX(); int getY(); int getSprite(); void setX(int x); void setY(int y); void setSprite(char s); void draw(WINDOW * playarea); protected: int xcoord = 0; int ycoord = 0; char sprite; private: }; #endif // ENTITY_H
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#pragma once #include "pool/details/buffer/abstract.hpp" #include <type_traits> #include <cstdint> namespace pool_details { namespace buffer { template <class Traits> class TStack : public Traits::Abstract { using Memory = typename Traits::Memory; using Type = typename Traits::Type; static constexpr auto head = Traits::head; static constexpr auto tail = Traits::tail; public: TStack() { _head = head(&_memory); _tail = tail(&_memory); } Type* allocate() override { if (_head == _tail) { return nullptr; } return _head++; } void clean() { auto temp = head(&_memory); while (temp != _head) { temp->~Type(); temp++; } _head = head(&_memory); } ~TStack() { clean(); } private: Type* _head = nullptr; const Type* _tail = nullptr; Memory _memory; }; namespace stack { template <class StackType, std::size_t SIZE> struct TTraits { using Type = StackType; using Abstract = TAbstract<Type>; using Memory = std::aligned_storage_t<sizeof(Type) * SIZE, alignof(Type)>; static constexpr auto head = [](Memory* memoryPtr) { return reinterpret_cast<Type*>(memoryPtr) ; }; static constexpr auto tail = [](Memory* memoryPtr) { return reinterpret_cast<Type*>(memoryPtr) + SIZE ; }; }; template <class Type, std::size_t SIZE> using TMake = TStack<TTraits<Type, SIZE>>; } // namespace stack } // namespace buffer } // namespace pool_details
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#ifndef LOCAL_PANEL_H_oeauhroq3298039oiorishorsihtoi3h4 #define LOCAL_PANEL_H_oeauhroq3298039oiorishorsihtoi3h4 #include <deque> #include <string> #include "ui_window.h" /*! Represent local file system * */ class Local_panel: public UI_window { protected: const char * m_title; //! Contains files and folders in current directory. std::deque <std::string> m_files; //! Index of currently highlighted item. short unsigned m_choice; public: Local_panel( int, int , int , int , const char * ); void set_content( void ); /*! lists current directory and displays it. * */ void list_directory( void ); /*! propagates key down event further. * \param key code pressed. * \return if something has changed returns true, otherwise false. */ bool key_down( int ); /*! when user chooses to upload a file this method returns filepath * \return filepath */ const char * upload ( void ) const; /*! creates new folder on local file system * \return filepath */ void new_folder( const char * ); void m_delete ( const char * ); }; #endif //LOCAL_PANEL_H_oeauhroq3298039oiorishorsihtoi3h4
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#include<bits/stdc++.h> using namespace std; #define ll long long const int MOD = (int) 1e9+7; void generate_next_masks(int current_mask, int i, int next_mask, int n, vector<int>& next_masks){ if(i == n + 1){ next_masks.push_back(next_mask); return; } if((current_mask & (1 << i)) != 0) generate_next_masks(current_mask, i + 1, next_mask, n, next_masks); if(i != n) if((current_mask & (1 << i)) == 0 && (current_mask & (1 << (i+1))) == 0) generate_next_masks(current_mask, i + 2, next_mask, n, next_masks); if((current_mask & (1 << i)) == 0) generate_next_masks(current_mask, i + 1, next_mask + (1 << i), n, next_masks); } int dp[1001][1<<11]; int solve(int col, int mask, const int m, const int n){ // BASE CASE if(col == m + 1){ if(mask == 0) return 1; return 0; } if(dp[col][mask] != -1) return dp[col][mask]; int answer = 0; vector<int> next_masks; generate_next_masks(mask, 1, 0, n, next_masks); for(int next_mask: next_masks){ answer = (answer + solve(col + 1, next_mask, m, n)) % mod; } return dp[col][mask] = answer; } int main() { ios_base::sync_with_stdio(false); cin.tie(NULL); init_code(); int t = 1; //cin >> t; while(t--){ read(n); read(m); memset(dp, -1, sizeof dp); cout << solve(1, 0, m, n); } return 0; }
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#include <dht11.h> dht11 DHT11; #define DHT11PIN 2 char buffer; int connectStatus = 0; void setup(){ Serial.begin(9600); connectStatus = 0; } void loop() { if (Serial) { if (connectStatus == 0) { Serial.print("A"); connectStatus = 1; return; } if (Serial.available()) { buffer = Serial.read(); if (buffer == 'T') { char buf[17] = { 0 }; DHT11.read(DHT11PIN); sprintf(buf, "H%.2dT%.2d|", (int)DHT11.humidity, (int)DHT11.temperature); Serial.print(buf); } else { Serial.print("E"); } //Serial.print("O"); } } else { connectStatus = 0; } delay(10); }
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/* +----------------------------------------------------------------------+ | HipHop for PHP | +----------------------------------------------------------------------+ | Copyright (c) 2010-present Facebook, Inc. (http://www.facebook.com) | +----------------------------------------------------------------------+ | This source file is subject to version 3.01 of the PHP license, | | that is bundled with this package in the file LICENSE, and is | | available through the world-wide-web at the following url: | | http://www.php.net/license/3_01.txt | | If you did not receive a copy of the PHP license and are unable to | | obtain it through the world-wide-web, please send a note to | | license@php.net so we can mail you a copy immediately. | +----------------------------------------------------------------------+ */ #pragma once #include "hphp/runtime/base/req-hash-map.h" #include "hphp/runtime/base/req-hash-set.h" #include "hphp/util/functional.h" // for pointer_hash namespace HPHP { ////////////////////////////////////////////////////////////////////// struct HeapObject; struct ArrayData; struct ObjectData; struct TypedValue; ////////////////////////////////////////////////////////////////////// /* * Walk an object or array and find characteristics of the data graph. * Clients set up the walker to look for certain characteristics and call * traverseData(). * * Used by APC to make proper decisions about the format of the data to save. */ struct DataWalker { /* * Directive for the DataWalker. Define what to look for. In any case, we * also detect cycles in the data. */ enum class LookupFeature { DetectSerializable, DetectNonPersistable, }; /* * The set of features found by the DataWalker according to what specified * via LookupFeature. */ struct DataFeature { DataFeature() : isCircular(false) , hasSerializable(false) , hasNonPersistable(false) { } // whether the data graph is not a tree in a user-visible way (either // circular or DAG of types with reference semantics like objects). unsigned isCircular : 1; // whether the data graph contains objects implementing Serializable unsigned hasSerializable : 1; // whether the data graph contains anything that can't be made persistent unsigned hasNonPersistable : 1; }; using PointerSet = req::fast_set<const HeapObject*, pointer_hash<const HeapObject>>; using PointerMap = req::fast_map<HeapObject*, HeapObject*, pointer_hash<HeapObject>>; public: /* * Sets up a DataWalker to analyze an object or array. */ explicit DataWalker(LookupFeature feature) : m_feature(feature) {} DataFeature traverseData(ObjectData* data) const { // keep track of visited nodes in an array or object graph PointerSet visited; DataFeature features; traverseData(data, features, visited); return features; } DataFeature traverseData(ArrayData* data, PointerMap* seenArrs = nullptr) const { // keep track of visited nodes in an array or object graph PointerSet visited; DataFeature features; traverseData(data, features, visited, seenArrs); return features; } private: void traverseData(ArrayData* data, DataFeature& features, PointerSet& visited, PointerMap* seenArrs = nullptr) const; void traverseData(ObjectData* data, DataFeature& features, PointerSet& visited) const; bool visitTypedValue(TypedValue rval, DataFeature& features, PointerSet& visited, PointerMap* seenArrs = nullptr) const; bool markVisited(HeapObject* ptr, DataFeature& features, PointerSet& visited) const; void objectFeature(ObjectData* pobj, DataFeature&) const; bool canStopWalk(DataFeature& features) const; private: // the feature to analyze for this walker LookupFeature m_feature; }; ////////////////////////////////////////////////////////////////////// }
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#include <iostream> using namespace std; int main() { char opsi; do { system("cls"); int a, b, c, suku; cout<<"Membuat Deret Fibonacci\n"; cout<<"Masukkan nilai suku ke-: ";cin>>suku; cout<<"Bilangannya adalah: \n"; a=0;b=1; cout<<a<<endl<<b<<endl; for(int i=3; i<=suku; i++) { c = a + b; a = b; b = c; cout<<c<<endl; } cout << "\n\nApakah Anda Ingin Keluar ? " << endl; cout << "Ketik y atau n "; cin >> opsi; }while(opsi == 'n' || opsi == 'N'); }
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#include "Point.h" #include "Vector.h" #include <cmath> Point::Point(double x, double y, double z) { this->x = x; this->y = y; this->z = z; } bool Point::operator == (const Point& other) const { if(x == other.x && y == other.y && z == other.z) return true; else return false; } bool Point::operator != (const Point& other) const { return !(*this == other); } double Point::distance(const Point& other) const { return sqrt(pow(x - other.x, 2) + pow(y - other.y, 2) + pow(z - other.z, 2)); } Point Point::translate(double x, double y) const { return Point(this->x + x, this->y + y); } Point Point::translate(const Vector& v) const { return Point(x + v.getX(), y + v.getY()); } std::ostream& operator << (std::ostream& stream, const Point& point) { return stream << '<' << point.x << ", " << point.y << ", " << point.z << '>'; }
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BindTexture.cpp
#include "BindTexture.h" #include "Texture.h" namespace collage { BindTexture::BindTexture(QObject* parent): Entity(parent), _texture(nullptr), _unit(0) { } void BindTexture::synchronize() { Entity::synchronize(); _unit.synchronize(); } void BindTexture::render(GlProgram& /*program*/) { if(_texture) _texture->bind(_unit.gl()); } void BindTexture::resetStates(GlProgram& /*program*/) { if(_texture) _texture->unbind(_unit.gl()); } Texture* BindTexture::texture() const { return _texture; } int BindTexture::unit() const { return _unit; } void BindTexture::setTexture(Texture* texture) { if (_texture == texture) return; _texture = texture; emit textureChanged(texture); } void BindTexture::setUnit(int unit) { if (_unit == unit) return; _unit = unit; emit unitChanged(unit); } }
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Boss.h
#pragma once #include "Enemy.h" #include "Fireball.h" class Boss : public Enemy { public: Boss(); ~Boss(); void Draw(); void DrawRect(int tex_id, float xo, float yo, float xf, float yf, int s, int frame); void Logic(vector<int> map, int width, cBicho* player); void FireAttack(); void hurt(int point); private: int up, down, right, left; //direcciones de fuego int mode; int delayattack; Fireball fireball; int maxdistance = 200; int CD = 60; bool ulti; };
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stacktest.cpp
#define BOOST_TEST_MODULE Stack #define BOOST_TEST_DYN_LINK #include <boost/test/unit_test.hpp> /* * Tests: * Setup - for each test, build a stack of many values * Test - push, pop, peek * Teardown - none needed I think, other than perhaps destruction of stack object * ... * Apply to every stack implementation * Additional tests per stack specialty, e.g. finding minimum value or */ #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wdisabled-macro-expansion" BOOST_AUTO_TEST_SUITE( stack_test_suite ) BOOST_AUTO_TEST_SUITE_END() #pragma GCC diagnostic pop
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consumption-by-month.h
#ifndef CONSUMPTIONBYMONTH_H #define CONSUMPTIONBYMONTH_H #include "acc-plot.h" #include <QVector> class ConsumptionByMonth : public AccPlot { public: explicit ConsumptionByMonth(QCustomPlot *customPlot); ~ConsumptionByMonth() = default; virtual void replot() override; private: ConsumptionByMonth() = default; void setupXAxis(double minTime, double maxTime); }; #endif // CONSUMPTIONBYMONTH_H
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DaleChetney/Capstone_DaleChetney
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DebugElement.cpp
#include "DebugElement.h" DebugElement::DebugElement(char* label, float* ref) { floatRef=ref; boolRef=NULL; vecRef=NULL; addWidget(control); connect(control, SIGNAL(valueChanged(float)),this,SLOT(changeReference())); } DebugElement::DebugElement(char* label, float* ref,float min,float max,float init) { floatRef=ref; boolRef=NULL; vecRef=NULL; control = new DebugSlider(label,min,max,true,100); reinterpret_cast<DebugSlider*>(control)->setValue(init); *floatRef=init; addWidget(control); connect(control, SIGNAL(valueChanged(float)),this,SLOT(changeReference())); } DebugElement::DebugElement(char* label, vec3* ref,vec3 init) { floatRef=NULL; boolRef=NULL; vecRef=ref; } DebugElement::DebugElement(char* label, bool* ref,bool init) { floatRef=NULL; boolRef=ref; vecRef=NULL; control=new QCheckBox(label); reinterpret_cast<QCheckBox*>(control)->setChecked(init); *boolRef=init; addWidget(control); connect(control, SIGNAL(stateChanged(int)),this,SLOT(changeReference())); } void DebugElement::setHidden(bool currentState) { control->setHidden(currentState); } void DebugElement::changeReference() { if(floatRef!=NULL) *floatRef=reinterpret_cast<DebugSlider*>(control)->value(); else if(boolRef!=NULL) *boolRef=((QCheckBox*)control)->isChecked(); else if(vecRef!=NULL) { } }
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random.cpp
#include<bits/stdc++.h> #define N 300005 #define mod 998244353 #define ll long long int n, Q, head[N], ecnt, deep[N], fa[N][20], ans[N], len; int mul (int x) { return x >= mod ? x - mod : x; } ll Pow (ll x, ll k) { ll t = 1; for (; k; k >>= 1, x = x * x%mod) if (k & 1) t = t * x%mod; return t; } struct edge { int v, next; }e[N << 1]; void add (int u, int v) { e[++ecnt] = { v,head[u] }; head[u] = ecnt; } void dfs (int u, int fath) { fa[u][0] = fath, deep[u] = deep[fath] + 1; for (int i = head[u]; i; i = e[i].next) if (e[i].v != fath) dfs (e[i].v, u); } void process () { for (int j = 1; j < 20; j++) for (int i = 1; i <= n; i++) fa[i][j] = fa[fa[i][j - 1]][j - 1]; } int getlca (int u, int v) { if (deep[u] < deep[v]) std::swap (u, v); for (int i = 19; ~i; i--) if (deep[fa[u][i]] >= deep[v]) u = fa[u][i]; if (u == v) return u; for (int i = 19; ~i; i--) if (fa[u][i] != fa[v][i]) u = fa[u][i], v = fa[v][i]; return fa[u][0]; } char s[1000005]; class Trie { struct node { int son[10], cnt, v, sum, deg, k, b, tag, fa, size; }t[3000005]; public: int root[N], cnt; void insert (int &x, int fa, int dep, int v) { if (!x) x = ++cnt; t[x].fa = fa, t[x].cnt += v; if (dep > len) return (void)(t[x].tag += v, pushup (x)); insert (t[x].son[s[dep] - '0'], x, dep + 1, v); pushup (x); } void debug (int x) { if (!x) return; printf ("%d %d %d\n", x, t[x].cnt, t[x].tag); for (int i = 0; i < 10; i++) if (t[x].son[i]) printf ("%d,%d->%d\n", x, i, t[x].son[i]); for (int i = 0; i < 10; i++) debug (t[x].son[i]); } void pushup (int x) { t[x].k = t[x].b = t[x].sum = t[x].v = 0; t[x].deg = t[x].fa ? 1 : 0, t[x].size = 1; for (int k = 0; k < 10; k++) if (t[t[x].son[k]].cnt > 0) { int v = t[x].son[k]; t[x].k = mul (t[x].k + t[v].k); t[x].b = mul (t[x].b + t[v].b); t[x].sum = mul (t[x].sum + t[v].sum); t[x].v = mul (t[x].v + t[v].v); t[x].deg++, t[x].size += t[v].size; } if (t[x].tag > 0) t[x].k = t[x].b = 0; else { t[x].k = Pow (mul (t[x].deg + mod - t[x].k), mod - 2); t[x].b = 1ll * (t[x].b + t[x].deg) * t [x].k%mod; } t[x].v = mul (t[x].v + 1ll * t[x].b * t[x].sum % mod); t[x].v = mul (t[x].v + t[x].b); t[x].sum = mul (t[x].k + 1ll * t[x].k * t[x].sum % mod); } void merge (int &x, int y) { if (!t[x].cnt || !t[y].cnt) { x = t[y].cnt ? y : x; return; } t[x].cnt += t[y].cnt; t[x].tag += t[y].tag; for (int k = 0; k < 10; k++) merge (t[x].son[k], t[y].son[k]); pushup (x); } int get (int x) { return 1ll * t[x].v * Pow (t[x].size, mod - 2) % mod; } }T; void dfs2 (int u, int fath) { for (int i = head[u]; i; i = e[i].next) if (e[i].v != fath) dfs2 (e[i].v, u), T.merge (T.root[u], T.root[e[i].v]); ans[u] = T.get (T.root[u]); } int main () { freopen ("random.in", "r", stdin); freopen ("random.out", "w", stdout); scanf ("%d", &n); for (int i = 1, u, v; i < n; i++) scanf ("%d%d", &u, &v), add (u, v), add (v, u); dfs (1, 0); process (); for (scanf ("%d", &Q); Q--;) { int u, v; scanf ("%d%d", &u, &v); int lca = getlca (u, v); scanf ("%s", s + 1); len = strlen (s + 1); T.insert (T.root[u],0, 1, 1), T.insert (T.root[v], 0, 1, 1); T.insert (T.root[lca], 0, 1, -1); if (fa[lca][0]) T.insert (T.root[fa[lca][0]], 0, 1, - 1); } dfs2 (1, 0); for (int i = 1; i <= n; i++) printf ("%d\n", ans[i]); } /* 3 1 2 1 3 2 1 2 012 1 3 0 */
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/src/ServerEngine/OssServer/FrontServer/FrontServerApp.h
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FrontServerApp.h
#ifndef __FONTSERVER_APP_H__ #define __FONTSERVER_APP_H__ #include "MiniApr.h" using namespace MINIAPR; #include "servant/Application.h" class FontServerApp:public Application { public: virtual void initialize(); /** * **/ virtual void destroyApp(); }; extern FontServerApp g_app; #endif
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CICCastEventProvider.cpp
/***************************************************************** * Project Harman Car Multimedia System * (c) copyright 2018 * Company Harman/Becker Automotive Systems GmbH * All rights reserved * Secrecy Level STRICTLY CONFIDENTIAL ****************************************************************/ /** * @file CICCastEventProvider.h * @ingroup HMIComponent * @author Rahul Balyan * CICastEventProvider, class to propogate events for resource layer to the ICCast Application layer */ #include "CICCastEventProvider.h" #include "logging.h" CICCastEventProvider::CICCastEventProvider(QObject *pParent): QObject(pParent) { LOG_INFO(Log::e_LOG_CONTEXT_ICCAST, "%s", __FUNCTION__); } CICCastEventProvider::~CICCastEventProvider() { LOG_INFO(Log::e_LOG_CONTEXT_ICCAST, "%s", __FUNCTION__); } void CICCastEventProvider::updateIcRenderCastAsyncReqCb(int iICCastResponseCbValue) { LOG_INFO(Log::e_LOG_CONTEXT_ICCAST, "%s: iICCastResponseCbValue: %d", __FUNCTION__, iICCastResponseCbValue); emit sigUpdateIcRenderCastAsyncReqCb(iICCastResponseCbValue); } void CICCastEventProvider::updateIcProxyAvailability(bool bIcProxyAvailability) { LOG_INFO(Log::e_LOG_CONTEXT_ICCAST, "%s: bIcProxyAvailability: %d", __FUNCTION__, bIcProxyAvailability); emit sigUpdateIcProxyAvailability(bIcProxyAvailability); } void CICCastEventProvider::updateIcCastValue(bool bIcCastValue) { LOG_INFO(Log::e_LOG_CONTEXT_ICCAST, "%s: bIcCastValue: %d", __FUNCTION__, bIcCastValue); emit sigUpdateIcCastValue(bIcCastValue); }
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player.h
#ifndef INCLUDE_PLAYER_H #define INCLUDE_PLAYER_H #include <SDL.h> #include "globals.h" #include "level.h" class Player { public: explicit Player(Level *level); void setNextMove(move::Move move); void moveBackward(Level *level); void moveForward(Level *level); void moveLeft(Level *level); void moveRight(Level *level); void rotateLeft(); void rotateRight(); void stopMoving(); void update(Uint32 elapsedTime, Level *level); direction::Direction getDirection() const; int getX() const; int getY() const; private: Uint32 timeElapsed = 0; Uint32 timeToUpdate; move::Move nextMove = move::Move::NONE; int x, y; direction::Direction direction; bool checkDestination(int destx, int desty, Level *level); }; #endif //INCLUDE_PLAYER_H
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SendRSAKeyMessage.h
#pragma once #include "IMessage.h" #include "RSAKey.h" using namespace std; class SendRSAKeyMessage: IMessage { private: RSAKey Key; bool m_IsPrivate; public: const static string TYPE; SendRSAKeyMessage(RSAKey Key); string GetType() const override; RSAKey GetKey() const; };
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controller_task_list.h
/* * controller_task_list.h * * Created on: Aug 2, 2016 * Author: phil */ #ifndef SRC_STATE_MACHINE_MODEL_CONTROLLER_TASK_LIST_H_ #define SRC_STATE_MACHINE_MODEL_CONTROLLER_TASK_LIST_H_ #include <ros/ros.h> #include <std_msgs/UInt16.h> #include <std_msgs/UInt8.h> #include "kobuki_fleet_msgs/TaskList.h" #include "kobuki_fleet_msgs/NewTask.h" #include "kobuki_fleet_msgs/NewTaskList.h" #include "kobuki_fleet_msgs/BiddingOffer.h" #include <kobuki_fleet_msgs/AssignTask.h> #include <nav_msgs/GetPlan.h> #include "nav_msgs/Path.h" #include <tf/transform_listener.h> #include <tf/tf.h> #include "model.h" /** * @file controller_task_list.h * @brief contains declaration of class ControllerTaskList */ /** * @enum TaskOrder * @brief Enumeration type for order of tasks */ enum TaskOrder { PRIMARY = 1,//!< PRIMARY SECONDARY = 2 //!< SECONDARY }; /** * @class ControllerTaskList * @brief Class for managing the tasklist * Class for altering, reading and re publishing the task list. States * can access the controller and receive tasks */ class ControllerTaskList { public: /** * Constructor * @param nh ros::NodeHandle reference to the shared node handle of the state machine */ ControllerTaskList(ros::NodeHandle& nh); /** * Destructor */ virtual ~ControllerTaskList(); /** * Getter. Get task from the task list for a specific robot * @brief Get robot specific task (use robot ID) * @param id unsigned int * @return ohm_kobuki_fleet::Task task or NULL in case no task with the id exists */ const kobuki_fleet_msgs::Task* const task(const TaskOrder& order)const; /** * Set state of a spcific task to a new status. Method checks, if tid and rid match (to determine * wether the robot is allowed to perform actions on that tid). * @brief Set state of a specific task * @param tid std_msgs::UInt16 task id * @param rid std_msgs::UInt16 robot id * @param newState new state * @return true in case of success, false in case rid and tid do not match or tid does not exist */ bool setTaskState(const std_msgs::UInt16& tid, std_msgs::UInt8& newState); std_msgs::UInt8 getTaskState(const std_msgs::UInt16 tid); private: /** * ROS callBack method for initial task list. Stores the received list in a member buffer * @brief ROS callback method for task list * @param msg kobuki_fleet_msgs::TaskList */ void callBackInitialTaskList(const kobuki_fleet_msgs::TaskList& msg); /** * ROS callBack method for a new task list. Stores the received task in a member buffer * @brief ROS callback method for new tasks * @param msg kobuki_fleet_msgs::NewTask */ void callBackNewTask(const kobuki_fleet_msgs::NewTask& msg); bool receiveAssignationServer(kobuki_fleet_msgs::AssignTask::Request &req, kobuki_fleet_msgs::AssignTask::Response &res); /** * ROS callBack method for task list. Stores the received list in a member buffer * @brief ROS callback method for task list * @param msg kobuki_fleet_msgs::TaskList */ void callBackTaskList(const kobuki_fleet_msgs::TaskList& msg); /** * @brief Method reading a specific task from a const tasklist message * @param tid std_msgs::UInt16 TaskId of the searched task * @param taskList kobuki_fleet_msgs::TaskList tasklist to read from * @return pointer to task or NULL in case of non existend task ID */ const kobuki_fleet_msgs::Task* const task(const std_msgs::UInt16& tid, const kobuki_fleet_msgs::TaskList& taskList); /** * @brief Method reading a specific task from a const tasklist message * @param tid std_msgs::UInt16 TaskId of the searched task * @param taskList kobuki_fleet_msgs::TaskList tasklist to read from * @return point to task or NULL in case of non existend task ID */ kobuki_fleet_msgs::Task* const task(const std_msgs::UInt16& tid, kobuki_fleet_msgs::TaskList& taskList); ros::NodeHandle& nh_; ///< reference to the main node handle ros::Subscriber subsInitialTaskList_; ///< ROS subscriber object ros::Subscriber subsTaskList_; ///< ROS subscriber object ros::Subscriber subsNewTask_; ///< ROS subscriber to a newTask ros::Publisher pubTaskList_; ///< ROS publisher object for republishing task lists ros::ServiceClient planSrvClient_; ros::ServiceClient biddingClient_; //<bidd for a new task ros::ServiceServer assignmentServer_; //<receive the assignation for a new task tf::TransformListener _listener; std::string _tfBaseFrame; std::string _tfRobotFrame; std::string biddOfferTopic_; std::string assignTopic_; int robot_id_; kobuki_fleet_msgs::Task primary_task_; kobuki_fleet_msgs::Task secondary_task_; kobuki_fleet_msgs::TaskList* taskList_; ///< storage for current task list kobuki_fleet_msgs::NewTaskList* newTaskList_;///< storage for current newTaskList std_msgs::UInt16* lastTid_; ///< buffer for storing the id of the last changed task std_msgs::UInt8* lastTstate_; ///< buffer for storing the state of the last changed task Model* model_; }; #endif /* SRC_STATE_MACHINE_MODEL_CONTROLLER_TASK_LIST_H_ */
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489D.cpp
#include <bits/stdc++.h> //#include <boost/multiprecision/cpp_int.hpp> //using namespace boost::multiprecision; using namespace std; #define pb push_back #define eb emplace_back #define mp(x,y) make_pair(x,y) #define mod 1000000007 double PI=3.1415926535897932384626; typedef long long ll; typedef long double ld; typedef complex<ld> cd; typedef pair<int, int> ii; typedef tuple<int, int, int> iii; typedef vector<int> vi; typedef vector<ii> vii; typedef vector<ld> vd; typedef vector<ll> vl; #define f first #define s second vector< vi >succ(3005); int arr[3005][3005]; signed main(){ ios_base::sync_with_stdio(false); cin.tie(NULL);cout.tie(NULL); int n,m; cin>>n>>m; for(int i=1;i<=n;i++) { for(int j=1;j<=n;j++) { arr[i][j]=0; } } for(int i=0;i<m;i++) { int a,b; cin>>a>>b; succ[a].eb(b); arr[a][b]=1; } int ans=0; for(int i=1;i<=n;i++) { for(int j=1;j<=n;j++) { if(i!=j) { int count=0; for(auto &x:succ[i]) { if(x!=i && x!=j && arr[x][j]==1) count++; } ans+=( ((count)*(count-1))/2 ); } } } cout<<ans<<endl; return 0; }
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/query_impl/select.hpp
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[]
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sprw121/sql_engine
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select.hpp
#ifndef _SELECT_H #define _SELECT_H #include <iomanip> #include <memory> #include <string> #include "../output_format.hpp" #include "../parser.hpp" #include "../table.hpp" #include "../table_views.hpp" #include "from.hpp" #include "limit.hpp" #include "offset.hpp" #include "query_object.hpp" #include "where.hpp" // Iterator with the same interface as other table_view. // Contains all the logic for manipulating the iterating // over the underlying view based on where, limit, and offset // clauses struct from_iterator { from_t from; where_t where; limit_t limit; offset_t offset; from_iterator(from_t& from_, parse_tree_node& where_node, limit_t& limit_, offset_t& offset_) : from(from_), where(where_node, from), limit(limit_), offset(offset_) { if(!where.filter()) { while(!from.view->empty() && !where.filter()) { from.view->advance_row(); } } while(!from.view->empty() && offset.offset--) { from.view->advance_row(); while(!from.view->empty() && !where.filter()) { from.view->advance_row(); } } } cell access_column(unsigned int i) { return from.view->access_column(i); } void advance_row() { limit.limit--; from.view->advance_row(); while(!from.view->empty() && !where.filter()) from.view->advance_row(); } bool empty() { return (limit.limit == 0) || (from.view->empty()); } unsigned int width() { return from.view->width(); } unsigned int height() { if(from.view->height() - offset.offset < 0) return 0; else return from.view->height() - offset.offset < limit.limit ? from.view->height() : limit.limit; } }; // Base class for different types of selects (aggregate or column selection) // Implements the run command, which iterate over the table view // formed by the select and prints it to the screen. // Constructor constructs the appropriate underlying interface. struct select_t : query_object, table_view { from_iterator it; select_t() = default; select_t(from_t& from, parse_tree_node where, limit_t& limit, offset_t& offset) : it(from, where, limit, offset) {}; std::shared_ptr<table_iterator> load() override { return std::make_shared<table_iterator>(*this); } void run() override { if(out_format == format_t::FORMATTED) { auto num_columns = width(); for(unsigned int i = 0 ; i < num_columns; i++) { std::cout << std::setw(10) << column_names[i]; if(i != num_columns - 1) std::cout << " | "; } std::cout << std::endl; for(unsigned int i = 0 ; i < num_columns; i++) { std::cout << "----------"; if(i != num_columns - 1) std::cout << "-+-"; } std::cout << std::endl; while(!empty()) { for(unsigned int i = 0; i < num_columns; i++) { cell value = access_column(i); if(column_types[i] == cell_type::INT) std::cout << std::setw(10) << value.i; else std::cout << std::setw(10) << value.d; if(i != num_columns - 1) std::cout << " | "; } std::cout << std::endl; advance_row(); } } else if (out_format == format_t::CSV) { auto num_columns = width(); for(unsigned int i = 0 ; i < num_columns; i++) { std::cout << column_names[i]; if(i != num_columns - 1) std::cout << ","; } std::cout << std::endl; while(!empty()) { for(unsigned int i = 0; i < num_columns; i++) { cell value = access_column(i); if(column_types[i] == cell_type::INT) std::cout << value.i; else std::cout << value.d; if(i != num_columns - 1) std::cout << ","; } std::cout << std::endl; advance_row(); } } } }; std::unique_ptr<select_t> select_factory(parse_tree_node&, table_map_t&); #endif
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/AndroidUtil/android/text/Editable.cpp
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[]
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fnc12/Mitsoko
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2021-09-07T08:04:37.277956
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Editable.cpp
// // Editable.cpp // Groozim // // Created by John Zakharov on 17.08.16. // Copyright © 2016 Outlaw Studio. All rights reserved. // #include "Editable.hpp" #ifdef __ANDROID__ const std::string android::text::Editable::signature = "android/text/Editable"; #endif //__ANDROID__
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/server/main.cpp
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pwestrich/game_engine
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main.cpp
#include <cstdlib> #include <iostream> #include "TCPServer.h" using namespace std; int main(const int argc, const char **argv){ TCPServer *server = new TCPServer("localhost", 8); server->start(); delete server; return 0; }
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/leetcode_c++/0145. Binary Tree Postorder Traversal.cpp
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[]
no_license
luhao2013/Algorithms
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refs/heads/master
2020-06-02T20:50:38.020766
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0145. Binary Tree Postorder Traversal.cpp
/* Given a binary tree, return the postorder traversal of its nodes' values. Example: Input: [1,null,2,3] 1 \ 2 / 3 Output: [3,2,1] Follow up: Recursive solution is trivial, could you do it iteratively? 来源:力扣(LeetCode) 链接:https://leetcode-cn.com/problems/binary-tree-postorder-traversal 著作权归领扣网络所有。商业转载请联系官方授权,非商业转载请注明出处。 */ /** * Definition for a binary tree node. * struct TreeNode { * int val; * TreeNode *left; * TreeNode *right; * TreeNode(int x) : val(x), left(NULL), right(NULL) {} * }; */ class Solution { public: vector<int> postorderTraversal(TreeNode* root) { vector<int> result; if(nullptr == root){ return result; } TreeNode* prev = nullptr; stack<TreeNode*> s; s.push(root); while(!s.empty()){ TreeNode* cur = s.top(); if(nullptr == prev || prev->left == cur || prev->right == cur){ // 从上往下走 // 有左子树压左子树,否则压右子树,保留根节点 if(nullptr != cur->left){ s.push(cur->left); } else if(nullptr != cur->right){ s.push(cur->right); } } else if(cur->left == prev){ // 从下往上走,回退到根节点,把右子树压进去 // 保留根节点 if(nullptr != cur->right){ s.push(cur->right); } } else { // 左右都已经访问过 result.push_back(cur->val); s.pop(); } prev = cur; } return result; } };
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/22.TheLastKNodeInTheLinkedList/main.cpp
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Convere/SwordOffer
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main.cpp
#include <iostream> #include <vector> #include "ListNode.h" using namespace std; vector<int> numOfBurgers(int tomatoSlices, int cheeseSlices) { int total_jumbo = 0; int total_small = 0; vector<int> res; if ((4 * cheeseSlices - tomatoSlices) % 2 == 0) { total_small = (4 * cheeseSlices - tomatoSlices) / 2; cout << total_small << endl; } else return res; total_small = cheeseSlices - total_jumbo; res.push_back(total_jumbo); res.push_back(total_small); return res; } ListNode* findKthToTail(ListNode* list,int k) { printList(list); if (list == nullptr|| k ==0) throw new exception("list is empty!"); int length = 0; ListNode* curlist = new ListNode(); curlist = list; while (list->m_next!= nullptr) { list = list->m_next; ++length; } if (length < k) throw new exception("list is empty!"); int target = length - k + 1; while (target > 1) { curlist = curlist->m_next; target--; } return curlist; } int main() { //printList(findKthToTail(newList(5), 2)); vector<int> res = numOfBurgers(16, 7); for (auto a: res) { cout << a << endl; } system("pause"); return 0; }
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/chap11/next.cpp
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[]
no_license
geekyarthurs/cplusplus
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next.cpp
#include <iostream> #include <string> namespace IO { using namespace std; void print(string msg); string input(void); } // namespace IO void IO::print(string msg) { cout << msg; } std::string IO::input() { string msg; getline(cin, msg); return msg; } using namespace IO; string name; int main() { print("What is your name? \n>"); name = input(); print("Welcome " + name + "\n"); }
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/Bst.h
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[]
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nikitosoleil/bst
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Bst.h
#pragma once namespace BST { template < class T > class Base { public: virtual void clear() = 0; virtual int size() = 0; virtual void insert(T &obj) = 0; virtual bool erase(T &obj) = 0; virtual bool find(T &obj, T &res) = 0; }; }
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/bench/depthwise_conv2d/base_depthwise_convolution_fixture.h
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ProGTX/SYCL-DNN
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h
base_depthwise_convolution_fixture.h
/* * Copyright Codeplay Software Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use these files except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SYCLDNN_BENCH_FIXTURE_H_ #define SYCLDNN_BENCH_FIXTURE_H_ #include <benchmark/benchmark.h> #include "sycldnn/conv2d/conv_type.h" #include "sycldnn/depthwise_conv2d/params.h" #include "sycldnn/depthwise_conv2d/sizes.h" extern const char* commit_date; extern const char* commit_hash; class BaseDepthwiseConvolutionBenchmark : public benchmark::Fixture { private: using State = benchmark::State; using DepthwiseConv2DParams = sycldnn::depthwise_conv2d::DepthwiseConv2DParams; using DepthwiseConvSizes = sycldnn::depthwise_conv2d::ConvSizes; public: // Adds the depthwise convolution parameters to the counter set. void add_param_counters(State& state, DepthwiseConv2DParams const& params); // Adds theoretical best-case bandwidth requirements to the counter set. template <typename T> void add_bandwidth_counters(State& state, DepthwiseConvSizes const& sizes); // Records the number of elements processed to the counter set. How this is // calculated varies based on the type of convolution. template <typename ConvType> void set_items_processed(State& state, DepthwiseConv2DParams const& params); }; // Add a full set of counters corresponding to the depthwise convolution // parameters. void BaseDepthwiseConvolutionBenchmark::add_param_counters( benchmark::State& state, DepthwiseConv2DParams const& params) { state.counters["batch"] = params.batch; state.counters["in_rows"] = params.in_rows; state.counters["in_cols"] = params.in_cols; state.counters["channels"] = params.channels; state.counters["channel_multiplier"] = params.channel_multiplier; state.counters["out_rows"] = params.out_rows; state.counters["out_cols"] = params.out_cols; state.counters["stride_rows"] = params.stride_rows; state.counters["stride_cols"] = params.stride_cols; state.counters["fil_rows"] = params.window_rows; state.counters["fil_cols"] = params.window_cols; state.counters["pad_rows"] = params.pad_rows; state.counters["pad_cols"] = params.pad_cols; } // Calculate the optimal bandwidth requirements, and add corresponding counters. // This assumes each filter and input element is read exactly once, rather than // the actual behaviour where multiple threads may re-read the same values. template <typename ElementType> void BaseDepthwiseConvolutionBenchmark::add_bandwidth_counters( benchmark::State& state, DepthwiseConvSizes const& sizes) { // Compute the size of each element in bytes. auto element_bytes = sizeof(ElementType); state.counters["bytes_read"] = (sizes.filter_size + sizes.input_size) * element_bytes; state.counters["bytes_written"] = sizes.output_size * element_bytes; } template <> void BaseDepthwiseConvolutionBenchmark::set_items_processed< sycldnn::conv2d::conv_type::Forward>(benchmark::State& state, DepthwiseConv2DParams const& params) { // We require a fused multiply-add for each value in the input with each value // in the filter, giving an upper bound on the number of items processed. auto window_size = params.window_rows * params.window_cols; auto tensor_size = params.batch * params.out_rows * params.out_cols * params.channels * params.channel_multiplier; auto num_ops = 2; state.SetItemsProcessed(state.iterations() * window_size * tensor_size * num_ops); } template <> void BaseDepthwiseConvolutionBenchmark::set_items_processed< sycldnn::conv2d::conv_type::InputBackprop>( benchmark::State& state, DepthwiseConv2DParams const& params) { // For the backprop steps we perform another convolution, so the only // real difference is that the output is the input. auto window_size = params.window_rows * params.window_cols; auto tensor_size = params.batch * params.in_rows * params.in_cols * params.channels * params.channel_multiplier; auto num_ops = 2; state.SetItemsProcessed(state.iterations() * window_size * tensor_size * num_ops); } template <> void BaseDepthwiseConvolutionBenchmark::set_items_processed< sycldnn::conv2d::conv_type::FilterBackprop>( benchmark::State& state, DepthwiseConv2DParams const& params) { // We are accumulating the error in the filter, so we perform a convolution // over the input with the output. auto window_size = params.window_rows * params.window_cols; auto tensor_size = params.batch * params.out_rows * params.out_cols * params.channels * params.channel_multiplier; auto num_ops = 2; state.SetItemsProcessed(state.iterations() * window_size * tensor_size * num_ops); } #endif // define SYCLDNN_BENCH_FIXTURE_H_
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/YRenderLab/YRenderLab/Public/YGM/Vector2.hpp
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[]
no_license
fakersaber/YRenderLab
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Vector2.hpp
#ifndef _YRENDER_YGM_VECTOR2_HPP_ #define _YRENDER_YGM_VECTOR2_HPP_ #include <Public/YGM/Vector.hpp> namespace YGM { template <typename T> class Vector<2, T> { private: using value_type = T; public: template<typename U, typename V> Vector(U x, V y) : x(static_cast<value_type>(x)), y(static_cast<value_type>(y)) {} explicit Vector(value_type val) : Vector(val, val) {} Vector() : Vector(static_cast<value_type>(0)) {} Vector(const Vector& rhs) : Vector(rhs.x, rhs.y) {} bool operator==(const Vector& rhs) { return Math::Equal(x, rhs.x) && Math::Equal(y, rhs.y); } bool operator!=(const Vector& rhs) const { return !Math::Equal(x, rhs.x) || !Math::Equal(y, rhs.y); } Vector& operator=(const Vector& rhs) { x = rhs.x; y = rhs.y; return *this; } const T& operator[](int i) const { assert(i >= 0 && i < 2); return _data[i]; } T& operator[](int i) { assert(i >= 0 && i < 2); return _data[i]; } public: const value_type* Data() const { return _data; } value_type* Data() { return _data; } public: union { value_type _data[2]; struct { union { value_type x, r, s, u; }; union { value_type y, g, t, v; }; }; }; }; } #endif
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/src/tcp/async/client.cc
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[]
no_license
zakharvoit/libtcp
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client.cc
#include "tcp/async/client.hh" #include "tcp/async/io_service.hh" #include <sys/socket.h> #include <unistd.h> #include <stdexcept> #include <cstring> #include <cerrno> using namespace std; using namespace tcp::async; using namespace tcp::util; client::client() : fd(socket(AF_INET, SOCK_STREAM | SOCK_NONBLOCK, 0)) { if (fd < 0) { throw runtime_error(strerror(errno)); } } canceller client::connect(io_service& service, tcp::util::address const& addr, on_connect_cb cb) { auto ev = new connect_event(fd, addr, cb); service.add_event(fd, ev); return make_canceller(ev); } canceller client::read(io_service& service, size_t count, on_read_cb cb) { auto ev = new read_event(fd, count, cb); service.add_event(fd, ev); return make_canceller(ev); } canceller client::read_some(io_service& service, on_read_cb cb) { auto ev = new read_some_event(fd, cb); service.add_event(fd, ev); return make_canceller(ev); } canceller client::write(io_service& service, buffer buffer, on_write_cb cb) { auto ev = new write_event(fd, buffer, cb); service.add_event(fd, ev); return make_canceller(ev); } client::client(client&& c) { fd = c.fd; c.fd = -1; } client& client::operator=(client&& other) { close(fd); fd = other.fd; other.fd = -1; return *this; } client::~client() { close(fd); }
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/Audio.h
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[]
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gavishap/Messaging-Application
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Audio.h
#pragma once #include "Media.h" class Audio :public Media { public: void display();//prints the audio };
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/algos/importnat/maxProductSubArray.cpp
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[]
no_license
ankursinha03/Competitive_Programming
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maxProductSubArray.cpp
#include <iostream> #include <vector> #include <algorithm> using namespace std; int MAXPRODUCTSUBARRAY(vector<int> v) { int numofNEG = 0; int currProduct = 1; int ans = 0; int n = v.size(); for (int i = 0; i < n; i++) { if (v[i] > 0) { currProduct *= v[i]; if (currProduct > ans) ans = currProduct; } else if (v[i] < 0) { numofNEG = 0; for (int k = i + 1; k < n; k++) { if (v[k] == 0) { break; } if (v[k] < 0) numofNEG++; } if (numofNEG >= 1 || currProduct < 0) currProduct *= v[i]; if (currProduct > ans) ans = currProduct; } else { currProduct = 1; } } return ans; } int main() { using namespace std; vector<int> v = {-20, -40, 0, -2, 0, 500}; std::cout << MAXPRODUCTSUBARRAY(v); return 0; }
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/strllnode/strllnode.cpp
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leilanihagen/c--data-structs
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strllnode.cpp
#include <iostream> #include <cstring> #include "strllnode.h" namespace DataStructs{ STRLLNode::STRLLNode(const char str[]){ char* dataNonConst = (char*)str; this->data = new char[strlen(dataNonConst) + 1]; strncpy(this->data, dataNonConst, (strlen(dataNonConst) + 1)); this->next = NULL; headDataNeedsInit = false; return; } STRLLNode::STRLLNode() : data(), next(NULL), headDataNeedsInit(true) {} //STRLLNode::~STRLLNode(){ // DestroyList(this); //} //STRLLNode& STRLLNode::operator=(const STRLLNode& object){ // STRLLNode& nonConstObj = (STRLLNode&)object; // // Check if this == object, if so return // // Create buffer copy of list "object" // if(this != &object){ // DestroyList(this); // this = DuplicateList(&nonConstObj); // return *this; // } //// STRLLNode* listCopy = DuplicateList(&nonConstObj); //// // Delete this list //// DestroyList(this); //// // Set *this = buffer copy //// this = listCopy; //// //return *this //// return *this; //} //STRLLNode::STRLLNode(const STRLLNode& object){ // STRLLNode& nonConstObj = (STRLLNode&)object; // this = DuplicateList(&nonConstObj); //} STRLLNode STRLLNode::DuplicateList(){ return *DuplicateList(this); } STRLLNode* STRLLNode::DuplicateList(STRLLNode* node){ if(node == NULL){ return NULL; } STRLLNode* dupeNode = new STRLLNode(node->data); dupeNode->next = DuplicateList(node->next); return dupeNode; } void STRLLNode::Append(const char data[]){ char* dataNonConst = (char*)data; if(headDataNeedsInit){ this->data = new char[strlen(dataNonConst) + 1]; strncpy(this->data, dataNonConst, (strlen(dataNonConst) + 1)); this->next = NULL; headDataNeedsInit = false; return; } Append(this, dataNonConst); } void STRLLNode::Append(STRLLNode* node, char data[]){ if(node->next == NULL){ STRLLNode* newNode = new STRLLNode; newNode->data = new char[strlen(data) + 1]; strncpy(newNode->data, data, (strlen(data) + 1)); // +1 for null terminator. node->next = newNode; newNode->next = NULL; } else{ Append(node->next, data); } } void STRLLNode::DestroyThisList(){ DestroyList(this); } void STRLLNode::DestroyList(STRLLNode* node){ if(node == NULL){ return; } if(node->next != NULL){ DestroyList(node->next); } delete[] node; node = NULL; } void STRLLNode::PrintNodes(){ PrintNodes(this); } void STRLLNode::PrintNodes(STRLLNode* node){ if(node == NULL){ return; } std::cout << node->data << std::endl; PrintNodes(node->next); } int STRLLNode::AppendUnique(const char str[]){ char* strNonConst = (char*)str; return AppendUnique(this, strNonConst); } int STRLLNode::AppendUnique(STRLLNode* node, char str[]){ if(node == NULL){ return 1; // Error code 1 == did not append. } if(strcmp(node->data, str) == 0){ return 1; } if(node->next == NULL){ STRLLNode* unique = new STRLLNode; unique->data = new char[strlen(str) + 1]; strncpy(unique->data, str, (strlen(str) + 1)); node->next = unique; unique->next = NULL; return 0; // Successfully appended unique. } AppendUnique(node->next, str); } void STRLLNode::MoveTailToHead(){ if(this == NULL or this->next == NULL){ // Nothing to move, list contains 1 node. return; } STRLLNode* oldHead = this; STRLLNode* secondToLast = GetSecondToLast(this); STRLLNode* newHead = secondToLast->next; secondToLast->next = NULL; // New end of list. newHead->next = oldHead; this = newHead; } STRLLNode* STRLLNode::GetSecondToLast(STRLLNode* node){ // We know here that list has at least 2 nodes... if(node->next->next == NULL){ return node; } return GetSecondToLast(node->next); } }
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HML_EqualityOfVectors.tpp
template <class T> bool HML_EqualityOfVectors(T *a, T *b, int VHML_N) { /* Функция проверяет равенство векторов. Входные параметры: a - первый вектор; b - вторый вектор; VHML_N - размер векторов. Возвращаемое значение: true - вектора совпадают; false - вектора не совпадают. */ bool VHML_Result=true; for (int i=0;i<VHML_N;i++) if (a[i]!=b[i]) VHML_Result=false; return VHML_Result; }
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/KDBits/ConfigPath.cpp
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symanli/KDBits
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ConfigPath.cpp
// ConfigPath.cpp : 实现文件 // #include "stdafx.h" #include "KDBits.h" #include "ConfigPath.h" #include "pathselectdlg.h" #include "configuration.h" // CConfigPath 对话框 IMPLEMENT_DYNAMIC(CConfigPath, CPropertyPage) CConfigPath::CConfigPath() : CPropertyPage(CConfigPath::IDD) , m_NetGamePath(_T("")) , m_LocalGamePath(_T("")) , m_OtherPath(_T("")) { } CConfigPath::~CConfigPath() { } void CConfigPath::DoDataExchange(CDataExchange* pDX) { CPropertyPage::DoDataExchange(pDX); DDX_Text(pDX, IDC_NETGAME_PATH, m_NetGamePath); DDV_MaxChars(pDX, m_NetGamePath, 512); DDX_Text(pDX, IDC_LOCALGAME_PATH, m_LocalGamePath); DDV_MaxChars(pDX, m_LocalGamePath, 512); DDX_Text(pDX, IDC_OTHER_PATH, m_OtherPath); DDV_MaxChars(pDX, m_OtherPath, 512); } BEGIN_MESSAGE_MAP(CConfigPath, CPropertyPage) ON_BN_CLICKED(IDC_NETGAME_BRW, &CConfigPath::OnBnClickedNetgameBrw) ON_BN_CLICKED(IDC_LOCALGAME_BRW, &CConfigPath::OnBnClickedLocalgameBrw) ON_BN_CLICKED(IDC_OTHER_BRW, &CConfigPath::OnBnClickedOtherBrw) END_MESSAGE_MAP() // CConfigPath 消息处理程序 void CConfigPath::OnBnClickedNetgameBrw() { // TODO: 在此添加控件通知处理程序代码 CPathSelectDlg PathSelectDlg(this, L"请选择一个目录"); if(PathSelectDlg.DoModal()) { m_NetGamePath = PathSelectDlg.m_strPath; UpdateData(FALSE); } } void CConfigPath::OnBnClickedLocalgameBrw() { // TODO: 在此添加控件通知处理程序代码 CPathSelectDlg PathSelectDlg(this, L"请选择一个目录"); if(PathSelectDlg.DoModal()) { m_LocalGamePath = PathSelectDlg.m_strPath; UpdateData(FALSE); } } void CConfigPath::OnBnClickedOtherBrw() { // TODO: 在此添加控件通知处理程序代码 CPathSelectDlg PathSelectDlg(this, L"请选择一个目录"); if(PathSelectDlg.DoModal()) { m_OtherPath = PathSelectDlg.m_strPath; UpdateData(FALSE); } } BOOL CConfigPath::OnInitDialog() { CPropertyPage::OnInitDialog(); // TODO: 在此添加额外的初始化 m_NetGamePath = g_Configuration.NetGamePath.native_directory_string().c_str(); m_LocalGamePath = g_Configuration.LocalGamePath.native_directory_string().c_str(); m_OtherPath = g_Configuration.OtherPath.native_directory_string().c_str(); UpdateData(FALSE); return TRUE; // return TRUE unless you set the focus to a control // 异常: OCX 属性页应返回 FALSE } void CConfigPath::OnOK() { // TODO: 在此添加专用代码和/或调用基类 g_Configuration.NetGamePath = wcstombs(wstring(m_NetGamePath.GetBuffer())); g_Configuration.LocalGamePath = wcstombs(wstring(m_LocalGamePath.GetBuffer())); g_Configuration.OtherPath = wcstombs(wstring(m_OtherPath.GetBuffer())); if(!g_Configuration.Save()) { AfxMessageBox(L"无法保存设置到配置文件", MB_ICONERROR); return; } CPropertyPage::OnOK(); }
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URI 1020.cpp
#include<iostream> using namespace std; int main() { int n; int a,b,c,d,s,y,m; cin>>n; y=n/365; n=n%365; m=n/30; d=n%30; cout<<y<<" ano(s)"<<endl; cout<<m<<" mes(es)"<<endl; cout<<d<<" dia(s)"<<endl; return 0; }
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/Garage.cpp
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[]
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EniwaSentaiToshiking/LCourse_2016
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Garage.cpp
#include "Garage.h" Garage::Garage(Motor* r, Motor* l, TailControl* tc, BalancingWalker* b, Clock* clock, GyroSensor* g){ rMotor = r; lMotor = l; mTailControl = tc; bw = b; c = clock; gyro = g; GARAGE_flag = 1; } Garage::~Garage(){ } void Garage::slowrun_stop(){ c->reset(); while(GARAGE_flag <= 4) switch(GARAGE_flag){ case 0: //バランスを取りながら走行 // bw->setCommand(5,0,0); // bw->run(); rMotor->setPWM(20); lMotor->setPWM(20); if(c->now() == 100){ GARAGE_flag=1; c->reset(); } break; case 1: //尻尾を出しながら少し傾く // bw->setCommand(0,0,-15); // bw->run(); rMotor->setPWM(10); lMotor->setPWM(10); mTailControl->tail_control(85, 50, false); c->wait(400); GARAGE_flag=2; break; case 2: rMotor->setBrake(true); lMotor->setBrake(true); rMotor->setPWM(0); lMotor->setPWM(0); } }
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/src/transform/CNSPass.cpp
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baziotis/rv
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CNSPass.cpp
/* * Regularizer.cpp * * Created on: 29.04.2010 * Author: gnarf */ #include <fstream> #include <llvm/Pass.h> #include <llvm/IR/Verifier.h> #include "cns/BlockGraph.h" #include "cns/CNS.h" #include "cns/CNSScoring.h" #include "cns/SplitTree.h" #include "cns/llvmDuplication.h" #include "cns/CommonTypes.h" #include "rv/LinkAllPasses.h" #include "rv/passes.h" #include "report.h" using namespace rv; using namespace llvm; /* * The Regularizer makes irreducible control flow reducible by applying * controlled node splitting */ class CNS : public llvm::FunctionPass { cns::SplitTree *generateSplitSequence(cns::SplitTree *root, BlockGraph::SubgraphMask &mask, BlockGraph &graph); void applySplitSequence(BlockGraph &graph, std::vector<unsigned> nodes) const; public: static char ID; CNS() : llvm::FunctionPass(ID) {} void getAnalysisUsage(llvm::AnalysisUsage &usage) const {} bool runOnFunction(llvm::Function &F); virtual llvm::StringRef getPassName() const; }; /* * Controlled Node Splitting - main method */ cns::SplitTree *CNS::generateSplitSequence(cns::SplitTree *root, BlockGraph::SubgraphMask &mask, BlockGraph &graph) { IF_DEBUG_CNS { llvm::errs() << "### regularize : "; dumpVector(mask); } /* * initial transformation (T1/T2) */ cns::minimizeGraph(mask, graph); cns::SplitTree *tree = root; IF_DEBUG_CNS { llvm::errs() << "mask after contraction = "; dumpVector(mask); llvm::errs() << "graph Size after initial contraction=" << graph.getSize(mask) << "\n"; } while (graph.getSize(mask) > 1) { /* * identify RC-nodes */ IF_DEBUG_CNS llvm::errs() << "identifying candidate nodes (SED, non-RC). . \n"; BlockGraph::SubgraphMask candidates = cns::detectCandidateNodes(mask, graph); IF_DEBUG_CNS { llvm::errs() << "candidate nodes: "; dumpVector(candidates); } /* * select splitting node (from the headers of the SCC) */ unsigned splitNode = cns::getLowestScoringNode(candidates, graph, &cns::scoreBranches); IF_DEBUG_CNS llvm::errs() << "heuristic picked node: " << splitNode << "\n"; /* * split (complete graph mask gets modified to match) */ BlockGraph splitGraph = graph.createSplitGraph(mask, splitNode); tree = tree->pushSplit(mask, splitGraph, splitNode); IF_DEBUG_CNS { llvm::errs() << "graph after split"; splitGraph.dump(mask); llvm::errs() << "tree:\n"; tree->dump(); } // for now just iteratively operate on a single graph graph = splitGraph; /* * compute limit graph */ cns::minimizeGraph(mask, graph); } return tree; } bool CNS::runOnFunction(llvm::Function &func) { size_t totalNumSplits = 0, numSplits; do { numSplits = 0; BlockGraph::SubgraphMask mask; BlockGraph graph = BlockGraph::CreateFromFunction(func, mask); /* { std::ofstream of( (func.getNameStr() + "_graph.gv").c_str(), std::ios::out); graph.dumpGraphviz(mask, of); } */ cns::SplitTree *root = new cns::SplitTree(mask, graph); // FIXME split sequence implementation is broken.. cns::SplitTree *tree = generateSplitSequence(root, mask, graph); IF_DEBUG_CNS tree->dump(); numSplits = tree->getDepth(); totalNumSplits += numSplits; std::vector<unsigned> nodes(numSplits); // recover split sequence for (size_t i = numSplits; i > 0; --i) { nodes[i - 1] = tree->getSplitNode(); tree = tree->getParent(); } delete root; applySplitSequence(graph, nodes); IF_DEBUG_CNS { llvm::errs() << "regularized function : \n"; func.dump(); } bool broken = verifyFunction(func, &errs()); if (broken) fail("CNS broke the module"); } while (numSplits > 0); if (totalNumSplits > 0) Report() << "cns: splitted " << totalNumSplits << " nodes.\n"; return totalNumSplits > 0; } llvm::StringRef CNS::getPassName() const { return "Controlled Node Splitting pass"; } void CNS::applySplitSequence(BlockGraph &graph, std::vector<unsigned> nodes) const { for (unsigned i = 0; i < nodes.size(); ++i) { unsigned node = nodes[i]; llvm::BasicBlock *splitBlock = graph.getLabel(node); splitNode(splitBlock); } } char CNS::ID = 0; FunctionPass *rv::createCNSPass() { return new CNS(); } INITIALIZE_PASS_BEGIN(CNS, "rv-cns", "RV - Irreducible Loop Normalization (CNS)", false, false) INITIALIZE_PASS_END(CNS, "rv-cns", "RV - Irreducible Loop Normalization (CNS)", false, false)
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/src/aether/core/raylib/rl_application.cpp
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rl_application.cpp
#include "rl_application.h" #include <iostream> #include <imgui.h> #include <imgui_impl_allegro5.h> #include <iostream> #include "raylib.h" namespace aether { namespace core { RaylibApplication::RaylibApplication(int sw, int sh) : ApplicationBase(sw, sh) { } RaylibApplication::~RaylibApplication() { } int RaylibApplication::Init(int argc, char **argv) { InitWindow(GetApplicationWindowScreenWidth(), GetApplicationWindowScreenHeight(), ""); return 0; } void RaylibApplication::PreRender() { BeginDrawing(); } void RaylibApplication::PostRender() { EndDrawing(); SwapScreenBuffer(); } void RaylibApplication::Deinit() { CloseWindow(); } void RaylibApplication::PreUpdate() { PollInputEvents(); } void RaylibApplication::PostUpdate() { _input_post_update(); } void RaylibApplication::GrabMouse() { } } }
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/src/MatrixIndex.cpp
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azariiva/SparseMatrix
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MatrixIndex.cpp
#include "MatrixIndex.hpp" MatrixIndex::MatrixIndex(size_t urow, size_t ucolumn) { row = urow; column = ucolumn; } MatrixIndex::MatrixIndex(const MatrixIndex& src) { row = src.row; column = src.column; } MatrixIndex& MatrixIndex::operator=(const MatrixIndex& rv) { if (&rv == this) { return (*this); } row = rv.row; column = rv.column; return *this; } bool MatrixIndex::operator==(const MatrixIndex& rv) const { return (&rv == this || (row == rv.row && column == rv.column)); } bool MatrixIndex::operator!=(const MatrixIndex& rv) const { return (&rv != this && (row != rv.row || column != rv.column)); } bool MatrixIndex::operator>(const MatrixIndex& rv) const { if (&rv == this) { return false; } if (row > rv.row) { return true; } else if (row < rv.row) { return false; } else if (column > rv.column) { return true; } return false; } bool MatrixIndex::operator<(const MatrixIndex& rv) const { if (&rv == this) { return false; } if (row < rv.row) { return true; } else if (row > rv.row) { return false; } else if (column < rv.column) { return true; } return false; } bool MatrixIndex::operator<=(const MatrixIndex& rv) const { if (&rv == this) { return true; } if (row <= rv.row) { return true; } else if (row > rv.row) { return false; } else if (column <= rv.column) { return true; } return false; } bool MatrixIndex::operator>=(const MatrixIndex& rv) const { if (&rv == this) { return true; } if (row >= rv.row) { return true; } else if (row < rv.row) { return false; } else if (column >= rv.column) { return true; } return false; } std::ostream &operator<<(std::ostream &out, const MatrixIndex&mi) { out << mi.row << ' ' << mi.column; return out; }
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main.cpp
// codeforces round325 // http://codeforces.com/contest/586/problem/D #include <cstdio> #include <set> using namespace std; class Node { public: Node(int r_, int c_): r(r_), c(c_) {} int r, c; bool operator <(const Node &n) const { return (c == n.c ? r < n.r : c < n.c); } }; char in[3][105]; int n, m; void input() { scanf("%d %d\n", &n, &m); fgets(in[0], 105, stdin); fgets(in[1], 105, stdin); fgets(in[2], 105, stdin); in[0][n] = in[1][n] = in[2][n] = '.'; in[0][n+1] = in[1][n+1] = in[2][n+1] = '.'; in[0][n+2] = in[1][n+2] = in[2][n+2] = '.'; in[0][n+3] = in[1][n+3] = in[2][n+3] = '.'; } bool possible() { set<Node> s; if (in[0][0] == 's') s.insert(Node(0, 0)); else if (in[1][0] == 's') s.insert(Node(1, 0)); else s.insert(Node(2, 0)); if (in[s.begin()->r][1] != '.') return false; while (!s.empty()) { int r = s.begin()->r; int c = s.begin()->c; if (c >= n-1) return true; s.erase(s.begin()); set<int> v; v.insert(max(r-1, 0)); v.insert(r); v.insert(min(r+1, 2)); for (int x : v) { if (in[x][c+1] == '.' && in[x][c+2] == '.' && in[x][c+3] == '.' && in[x][c+4] == '.') s.insert(Node(x, c+3)); } } return false; } int main() { int t; scanf("%d", &t); while (t--) { input(); printf("%s\n", possible() ? "YES" : "NO"); } return 0; }
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#ifndef CLIENTITEM_H #define CLIENTITEM_H #include <QObject> #include <QGraphicsItem> #include <QPainter> #include <location.h> class ClientItem : public QObject, public QGraphicsItem { Q_OBJECT public: ClientItem(QGraphicsItem *parent = Q_NULLPTR); QRectF boundingRect() const; void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget); void timerEvent(QTimerEvent *); void setLocation(Location location); void setPoint(QPointF point); private: const int FLASH_INTERVAL = 500; Location m_location; QString m_userName; bool m_flash; }; #endif // CLIENTITEM_H
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#pragma once #include "Structures.h" class MaterialManager { public: MaterialManager(); ~MaterialManager(); Material shinyMaterial; Material noSpecMaterial; Material skyBoxMat; };
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#include "openmi/idl/proto/communication.pb.h" #include "base/logging.h" using namespace openmi; int main(int argc, char** argv) { proto::comm::ValueList val_list; val_list.mutable_val()->Resize(9, 0); val_list.add_val(0.1); // val_list.set_val(2, 0.2); // val_list.set_val(9, 0.9); LOG(INFO) << val_list.DebugString(); proto::comm::CommData model_grad_data; proto::comm::ValueList* grad_vals = model_grad_data.add_vals(); grad_vals->MergeFrom(val_list); model_grad_data.add_keys(9); LOG(INFO) << "model grad data:\n" << model_grad_data.DebugString(); return 0; }
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/Overdrive/render/vertexarray.cpp
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refs/heads/master
2020-12-30T22:45:28.683533
2014-11-09T19:44:58
2014-11-09T19:44:58
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cpp
vertexarray.cpp
#include "render/vertexarray.h" namespace overdrive { namespace render { VertexArray::VertexArray(): mHandle(0) { glGenVertexArrays(1, &mHandle); } VertexArray::~VertexArray() { if (mHandle) glDeleteVertexArrays(1, &mHandle); } GLuint VertexArray::getHandle() const { return mHandle; } void VertexArray::bindAttribute( GLuint location, const VertexBuffer& buffer, eElementType type, GLint numElements, GLsizei stride, const GLvoid* offset ) { glBindVertexArray(mHandle); glBindBuffer(GL_ARRAY_BUFFER, buffer.getHandle()); glEnableVertexAttribArray(location); glVertexAttribPointer( location, numElements, static_cast<GLenum>(type), GL_FALSE, stride, offset ); } void VertexArray::bindElements(const VertexBuffer& elements) { glBindVertexArray(mHandle); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elements.getHandle()); } void VertexArray::bindTransformFeedback( GLuint index, const VertexBuffer& buffer ) { glBindVertexArray(mHandle); glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, index, buffer.getHandle()); } } }