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#include <stdio.h> #include <string.h> int main() { char str1[10]; char str2[10]; int a=0; scanf("%s %s",str1, str2 ); for (int i = 0; i < 10; i++) { if (str1[i] != str2[i]) { a = 1; break; } }printf("%d", a); return 0; }
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#ifndef _MCOMMAND_HANDLER_H #define _MCOMMAND_HANDLER_H #include "MiNetLib.h" #include "MiNetCommon.h" #include <vector> using namespace std; namespace minet { class MCommand; class MCommandCommunicator; class MCommandHandler; typedef MCommandResult (MCommandHanderFunc) (MCommand* pCommand, MCommand...
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#include "GraphicSystem.h" #include <iostream> using namespace std; GraphicSystem::GraphicSystem(std::vector<Entity*>* entities) : System(entities) { //ctor } GraphicSystem::~GraphicSystem() { //dtor } void GraphicSystem::update() { cout << "Graphic System updated" << endl; }
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/** * Definition for binary tree * struct TreeNode { * int val; * TreeNode *left; * TreeNode *right; * TreeNode(int x) : val(x), left(NULL), right(NULL) {} * }; */ struct node{ TreeNode* root; }; vector<int> Solution::inorderTraversal(TreeNode* A) { stack<node> s; vector<int> ...
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /** * Contains code for box pruning. * \file IceBoxPruning.cpp * \author Pierre Terdiman * \date January, 29, 200...
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#pragma once #include "CCSort.h" class BoubleSort : public CCSort { public: BoubleSort(bool flag); virtual ~BoubleSort(); virtual void sort(int *arr, int len); virtual void boubleSort(int *arr, int len); };
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/* Queues.cpp - Luis Ibanez - 3/6/2020 ----------------------------------- This file contains the 'main' function where program execution begins and ends. Performs queue simulation based on details given in homework 3 description. Runs through simulations for every queue type, asking user for output file name befo...
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#pragma once #include <GL/glew.h> #include <GLFW/glfw3.h> #include <cuda_runtime.h> #include <cuda_gl_interop.h> #include <fstream> #include <glm/glm.hpp> #include <glm/gtx/transform.hpp> #include "glslUtility.hpp" #include <iostream> #include <sstream> #include <stdlib.h> #include <string> #include "sceneStructs.h"...
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// // Licensed to Green Energy Corp (www.greenenergycorp.com) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. Green Enery Corp licenses this file // to you under the Apache License, Version 2.0 (the // "...
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#ifndef REVERB_TUNER_LV2_LV2_WORLD_H #define REVERB_TUNER_LV2_LV2_WORLD_H #include <string> #include <slv2/slv2.h> namespace ReverbTuner { struct Lv2World { Lv2World (); ~Lv2World (); /// Return Value as float, free value struct static float value_as_float (SLV2Value val); /// Return value as string, free v...
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#ifdef _WIN32 #define _CRT_SECURE_NO_WARNINGS #define _CRT_NONSTDC_NO_DEPRECATE #endif #include <iostream> #include "gtest/gtest.h" #include "TestUtils.h" #define BUILD 1 #define EXECUTE 0 //////////////////////////////////// // PROTECTIONS //////////////////////////////////// ///////////////////////////////////...
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// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef QUICHE_QUIC_CORE_QUIC_PACKET_WRITER_H_ #define QUICHE_QUIC_CORE_QUIC_PACKET_WRITER_H_ #include <cstddef> #include <utility> #include "absl/types...
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#include<iostream> using namespace std; int main(){ float numb; cout<<"Type a number: "; cin>>numb; if(numb > 0){ cout<<"\nThe number is positive"; } else if(numb < 0){ cout<<"\nThe number is negative"; } else{ cout<<"\nThe number is s0"; } return 0; }
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/* dp[i][j]=max(dp[i][j-1],dp[i+2^j-1][j-1]); 理解: i表示开始的位置 j表示往后数2^j个数的最大值 a b c d e f g h i j k l n=12 a~l表示12个数字 |-|-|-|-|-|-|-|-|-|-|-|-| j=0时i管辖区间 |---|---|---|---|---|---| |---|---|---|---|---|-- j=1时i管辖区间 |-------|-------|-------| |-------|-------|------ |-------|-------|---- |-------|--...
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#include "CLInterface.h" #include <sstream> using namespace std; BDList* CLInterface::testBDList = nullptr; void CLInterface::viewMenuBDList() { int selected = 0, max = 9, selectedDelta = 0; system("CLS"); while (selected != max) { do { if (selected + selectedDelta < 0) selected = max; else if (sele...
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// 02/16/2021 // https://codeforces.com/contest/1490/problem/A #include<bits/stdc++.h> using namespace std; typedef long long ll; typedef pair<int, int> pii; #define CLR(a) memset(a, 0, sizeof(a)) #define REP(i, n) for(int i=0;i<n;i++) #define FOR(i, n) for(int i=1;i<=n;i++) #define all(c) (c).begin(), (c).end() #defin...
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#include "window.h" #include "aitrainer.h" using reversi::Window; using reversi::AITrainer; int main(int argc, char *argv[]) { if (argc == 3) { const int instances = atoi(argv[1]); const int iterations = atoi(argv[2]); AITrainer trainer; trainer.train(instances, iterations); trainer.saveparam();...
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#ifndef QTGLOBALS_H #define QTGLOBALS_H #include <QQmlApplicationEngine> class QtGlobals { public: QQmlApplicationEngine* engine; static QtGlobals* getInstance(); private: static QtGlobals *single; QtGlobals() { } }; #endif // QTGLOBALS_H
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#ifndef SERVER_H #define SERVER_H #include <Windows.h> #include <winsock.h> #pragma comment(lib, "ws2_32.lib") class Server { private: static const int portNumber; static const char* hostAdress; int thisSocket; struct sockaddr_in socketAdress; public: Server(); struct sockaddr_in createSocket(); void bindSocke...
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// // Created by August on 4/3/20. // #ifndef LEETCODE_STRINGTOINT_H #define LEETCODE_STRINGTOINT_H /** * 8. 字符串转换整数 (atoi) * https://leetcode-cn.com/problems/string-to-integer-atoi/ */ #include <string> using namespace std; class StringToInt { public: int myAtoi(string str) { if (str.empty()) retur...
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#include <iostream> #include <cmath> #include <iomanip> using namespace std; double f (double x){ return (x+1) * sin(x); } double f_derN (double x, int N){ // похідна 2N-ого порядку if(N%2 == 0) return (x+1) * sin(x) - 2 * N * cos(x); else return 2 * N * cos(x) - (x+1) * sin (x); } int factorial (int x)...
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#include<iostream> #include<cstdio> #include<string> using namespace std; bool palin(string s) { int n=s.length(); for(int i=0;i<=n/2;i++) { if(s.at(i)!=s.at(n-(i+1))) return false; } return true; } int main() { int t; scanf("%d",&t); while(t>0) { string...
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#include "Num_Command.h" Num_Command:: Num_Command(Stack <int> & s, int n) :s_ (s), n_ (n) { } void Num_Command:: execute(void) { s_.push(this->n_); }
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#include "GmGenerDistPositionPoint.hh" #include "GmGenerVerbosity.hh" #include "GamosCore/GamosGenerator/include/GmParticleSource.hh" #include "GamosCore/GamosUtils/include/GmGenUtils.hh" #include "G4UnitsTable.hh" //--------------------------------------------------------------------- G4ThreeVector GmGenerDistPositi...
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// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. /*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX ...
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#pragma once class Expression { void skip_space(const char*& ch); double exp1(const char*& ch); double exp2(const char*& ch); double exp3(const char*& ch); double read_value(const char*& ch); public: double calc_exp(const char* exp_str); };
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#include <iostream> #include <cstring> #include <algorithm> #define INF 100000000 using namespace std; long long dp[501][501]; int arr[501]; long long sum[501]; int n; int main() { cin.tie(NULL); ios::sync_with_stdio(false); int tc; cin >> tc; for (int t = 0; t < tc; t++) { memset(dp, -1, sizeof(dp)); ...
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#include <iostream> #include <vector> #include <algorithm> #include <set> #include <string> std::string str; class fake_string { public: fake_string(int i, int j) : first(i), last(j) { } bool operator<(const fake_string& fs) const { if((last - first) != (fs.last - fs.first)) return (last - first) < (fs.las...
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#include "../../include/simulator/scheduler.hpp" Scheduler::Scheduler(){ this->schedule = new PriorityQueue(); } void Scheduler::addApplicationToSchedule(Application* app){ schedule->concat(app->getTasks()); /* FOR DEBUGGING node_t *rootPtr = schedule->getRootPtr(); std::cout << "--------" << std::endl; ...
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#include <bits/stdc++.h> #define fr(a, b, c) for(int a = b; a < c; ++a) #define pb push_back using namespace std; /* Author: Ruy Brito DONE 23/05/17 Statement: "Write an algorithm such that if an element in an MxN matrix is 0, its entire row and column are set to O" */ // Complexity: time O(N...
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#define VERBOSE 1 #define UDP_PORT 50200 #include "UDPServer.h" #include "Ubiquos.h" #include "cocos2d.h" #include <chrono> #include <thread> #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_IOS) #include <sys/ioctl.h> #endif ServerUDP::ServerUDP() { isRunning = false; #ifdef ...
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/********** Copyright (c) 2020, Xilinx, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the fol...
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// Copyright 2009-2021 Intel Corporation // SPDX-License-Identifier: Apache-2.0 #pragma once #include "linearspace2.h" #include "linearspace3.h" #include "quaternion.h" #include "bbox.h" #include "vec4.h" namespace embree { #define VectorT typename L::Vector #define ScalarT typename L::Vector::Scalar ////////...
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// ====================================================================== /*! * \file NFmiDataModifierBoolean.cpp * \brief Implementation of class NFmiDataModifierBoolean */ // ====================================================================== /*! * \class NFmiDataModifierBoolean * * Undocumented * */ // ==...
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#ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #endif #include <windows.h> #include "ADcontrol.h" #include <stdlib.h> #include <math.h> #include <string.h> #include "ADbasic.h" #include "ADbase.h" #include "Resource.h" #define PI 3.14159265358979f extern HANDLE hmodulo; // per uso interno delle editbox: i...
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#define V_ON 40 #define V_OFF 300 #define V_INTERVAL 1500 #define V_COUNT 7 #define V_SLEEP 180 void setup( ) { pinMode(3, OUTPUT); pinMode(4, OUTPUT); } void vibrate_on(int n) { for (int i = 0; i < n; i ++) { digitalWrite(3, HIGH); digitalWrite(4, LOW); delay(3); digitalWrite(3, LOW); digi...
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// pybind 11 related includes #include <pybind11/pybind11.h> #include <pybind11/stl.h> namespace py = pybind11; // Standard Handle #include <Standard_Handle.hxx> // user-defined inclusion per module before includes // includes to resolve forward declarations #include <PLib_JacobiPolynomial.hxx> #include <Standard...
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/* * gcfinalize.cc * * Author: Dvorka * */ #include "gcfinalize.h" #include "exception.h" #ifdef GC_FINALIZER_CALL #include "lni.h" #include "fictive.h" #endif #include "gclist.h" #include "gcollector.h" #include "gcreference.h" #include "referencetypes.h" #ifdef GC_RELEASE #include "utils.h" #endif //- Ex...
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#include <cstdio> #include <sstream> #include <cstdlib> #include <cctype> #include <cmath> #include <algorithm> #include <set> #include <queue> #include <stack> #include <list> #include <iostream> #include <fstream> #include <numeric> #include <string> #include <vector> #include <cstring> #include <map> #include <itera...
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/* Alberto Pineda CS 189 Assignment 5: Queue Implementation */ #pragma once #include <list> template<typename T> class Queue { public: Queue() {}; //create an empty queue Queue( const Queue& other ) { mQueue = other.mQueue; } ~Queue() { while ( mQueue.size() != 0 ) Pop(); } ...
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/* * ImageProcessingMngmt.h * * function: manage all ImageProcessing entities * loads sysConfig file and sets everything up * * author: Jannik Beyerstedt */ #ifndef SRC_IMAGEPROCESSINGMNGMT_H_ #define SRC_IMAGEPROCESSINGMNGMT_H_ #include "ImageProcessing.h" #include "CameraProperties.h" #include <op...
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#include <iostream> #include <map> #include <tuple> #include <utility> #include <vector> #include <range/v3/all.hpp> using namespace ranges; using intint = std::tuple<int, int>; int key(const intint& xy) { return std::get<0>(xy); } template <typename L, typename R> std::ostream& operator<<(std::ostream& out, const...
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#ifndef CGE_LEADERBOARD_DIALOG_HPP #define CGE_LEADERBOARD_DIALOG_HPP #include "Game/UI/GeneralDialogBox.hpp" #include "Game/Handler/LobbyEventProvider.hpp" #include <Agui/SelectionListener.hpp> #include <vector> namespace cge { struct LeaderboardCell { Label* rank; Label* name; Label* rating; agui::EmptyWidg...
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#include "blitz/buffer.h" namespace blitz { int BufferWriter::Init(int hint_length) { if (cur_buffer_) { return kAlreadyInited; } buffer_capacity_ = 2; buffers_ = reinterpret_cast<DataBuffer*>(malloc(sizeof(DataBuffer)*buffer_capacity_)); if (!buffers_) { buffer_capacity_ = 0; return kOutOfMemory...
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#include "DagNode.h" #include "Function.h" #include "RbException.h" using namespace RevBayesCore; Function::Function(void) : parameters(), dirty( true ) { } void Function::addParameter(const DagNode *p) { parameters.insert( p ); } void Function::getAffected(std::set<DagNode *> &affected, DagNod...
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#ifndef HEART_H #define HEART_H #include <QObject> #include <QTimer> class heart : public QObject { Q_OBJECT Q_PROPERTY( QString stringHeart READ stringHeart NOTIFY statsChanged) public: explicit heart(QObject *parent = nullptr); void setStats(int heart); QString stringHeart(); signals: voi...
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/* Let's say you needed to store (in code/memory instead of a database) a group of people and their phone numbers. Further extend the example with the idea that a person can have multiple phone numbers and that each phone number has a type (cell, home, etc.). What data structure(s) or classes might you design to sto...
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#pragma once #include <Siv3D/Audio.hpp> #include <abyss/utils/AudioSetting/AudioSetting.hpp> namespace abyss { class AudioSettingReader { public: AudioSetting load(const s3d::TOMLValue& toml) const; AudioSetting load(const s3d::FilePath& basePath, const s3d::TOMLValue& toml) const; ...
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#include "token.h" #include <iostream> /** * @brief operator << insertion operator * @param out ostream * @param T the token * @return ostream */ std::ostream& operator <<(std::ostream& out, const Token& T){ out << T.getToken(); return out; } /** * @brief Token::getType gets the type * @return type */ ...
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#include <utility> #include <geomc/shape/Rect.h> namespace geom { namespace detail { /***************************************** * KDTree helpers * *****************************************/ // basic shape // (works on rects) template <typename T, index_t N, typename D> struct ShapeIndexHe...
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// (C) 2012 Vinzenz Feenstra // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE or copy at http://www.boost.org/LICENSE_1_0.txt) #ifndef GUARD_IRCPP_PRIVATE_USER_INFO_HH_INCLUDED #define GUARD_IRCPP_PRIVATE_USER_INFO_HH_INCLUDED #include <string> namespace ircpp { nam...
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#include <bits/stdc++.h> using namespace std; #define ll long long #define MOD 1000000007ll ll ans[100010][3]; vector<vector<ll> > v(100010); vector<vector<ll> > :: iterator it; vector<ll> :: iterator it1; bool flag = false; void dfs(ll s) { vector<ll> :: iterator it11; flag = false; it11 = v[s].begin(); whil...
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#include"game.h" COORD cursor_origin; HANDLE console = GetStdHandle(STD_OUTPUT_HANDLE); void gotoxy(int x, int y) { cursor_origin.X = 0; cursor_origin.Y = 0; SetConsoleCursorPosition(console, cursor_origin); } const int width = 50, height = 25; bool game_over = false; int max_score = 10, score1 = 0, score2 = ...
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#ifndef _PIZZA_STORE_H_ #define _PIZZA_STORE_H_ #include <string> #include <memory> #include "pizze/pizza.h" class PizzaStore { public: std::shared_ptr<Pizza> OrderPizza(std::string type) const; protected: virtual std::shared_ptr<Pizza> CreatePizza(std::string type) const = 0; }; #endif // _PIZZA_S...
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#ifndef ENTITY_H #define ENTITY_H #include <curses.h> class Entity { public: Entity(char s); virtual ~Entity(); int getX(); int getY(); int getSprite(); void setX(int x); void setY(int y); void setSprite(char s); void draw(WINDOW * playare...
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#pragma once #include "pool/details/buffer/abstract.hpp" #include <type_traits> #include <cstdint> namespace pool_details { namespace buffer { template <class Traits> class TStack : public Traits::Abstract { using Memory = typename Traits::Memory; using Type = typename Traits::Type; static constexpr...
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#ifndef LOCAL_PANEL_H_oeauhroq3298039oiorishorsihtoi3h4 #define LOCAL_PANEL_H_oeauhroq3298039oiorishorsihtoi3h4 #include <deque> #include <string> #include "ui_window.h" /*! Represent local file system * */ class Local_panel: public UI_window { protected: const char * m_title; //! Contains files and folders in cu...
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#include<bits/stdc++.h> using namespace std; #define ll long long const int MOD = (int) 1e9+7; void generate_next_masks(int current_mask, int i, int next_mask, int n, vector<int>& next_masks){ if(i == n + 1){ next_masks.push_back(next_mask); return; } if((current_mask & (1 << i)) != 0...
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#include <dht11.h> dht11 DHT11; #define DHT11PIN 2 char buffer; int connectStatus = 0; void setup(){ Serial.begin(9600); connectStatus = 0; } void loop() { if (Serial) { if (connectStatus == 0) { Serial.print("A"); connectStatus = 1; return; } ...
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/* +----------------------------------------------------------------------+ | HipHop for PHP | +----------------------------------------------------------------------+ | Copyright (c) 2010-present Facebook, Inc. (http://www.facebook.com) | +---------...
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#include <iostream> using namespace std; int main() { char opsi; do { system("cls"); int a, b, c, suku; cout<<"Membuat Deret Fibonacci\n"; cout<<"Masukkan nilai suku ke-: ";cin>>suku; cout<<"Bilangannya adalah: \n"; a=0;b=1; cout<<a<<endl<<b<<endl; for(int i=3; i<=suku; i++) { c = a + ...
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#include "Point.h" #include "Vector.h" #include <cmath> Point::Point(double x, double y, double z) { this->x = x; this->y = y; this->z = z; } bool Point::operator == (const Point& other) const { if(x == other.x && y == other.y && z == other.z) return true; else return false; } bool Point::operator != (const...
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#include "BindTexture.h" #include "Texture.h" namespace collage { BindTexture::BindTexture(QObject* parent): Entity(parent), _texture(nullptr), _unit(0) { } void BindTexture::synchronize() { Entity::synchronize(); _unit.synchronize(); } void BindTe...
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#pragma once #include "Enemy.h" #include "Fireball.h" class Boss : public Enemy { public: Boss(); ~Boss(); void Draw(); void DrawRect(int tex_id, float xo, float yo, float xf, float yf, int s, int frame); void Logic(vector<int> map, int width, cBicho* player); void FireAttack(); void hurt(int point); private: ...
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#define BOOST_TEST_MODULE Stack #define BOOST_TEST_DYN_LINK #include <boost/test/unit_test.hpp> /* * Tests: * Setup - for each test, build a stack of many values * Test - push, pop, peek * Teardown - none needed I think, other than perhaps destruction of stack object * ... * Apply to every stack implementation ...
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#ifndef CONSUMPTIONBYMONTH_H #define CONSUMPTIONBYMONTH_H #include "acc-plot.h" #include <QVector> class ConsumptionByMonth : public AccPlot { public: explicit ConsumptionByMonth(QCustomPlot *customPlot); ~ConsumptionByMonth() = default; virtual void replot() override; private: ConsumptionByMonth()...
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#include "DebugElement.h" DebugElement::DebugElement(char* label, float* ref) { floatRef=ref; boolRef=NULL; vecRef=NULL; addWidget(control); connect(control, SIGNAL(valueChanged(float)),this,SLOT(changeReference())); } DebugElement::DebugElement(char* label, float* ref,float min,float max,float init) {...
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random.cpp
#include<bits/stdc++.h> #define N 300005 #define mod 998244353 #define ll long long int n, Q, head[N], ecnt, deep[N], fa[N][20], ans[N], len; int mul (int x) { return x >= mod ? x - mod : x; } ll Pow (ll x, ll k) { ll t = 1; for (; k; k >>= 1, x = x * x%mod) if (k & 1) t = t * x%mod; return t; } struct edge { int v...
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#ifndef __FONTSERVER_APP_H__ #define __FONTSERVER_APP_H__ #include "MiniApr.h" using namespace MINIAPR; #include "servant/Application.h" class FontServerApp:public Application { public: virtual void initialize(); /** * **/ virtual void destroyApp(); }; extern FontServerApp g_app; #endif
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/***************************************************************** * Project Harman Car Multimedia System * (c) copyright 2018 * Company Harman/Becker Automotive Systems GmbH * All rights reserved * Secrecy Level STRICTLY CONFIDENTIAL ******************************************************...
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#ifndef INCLUDE_PLAYER_H #define INCLUDE_PLAYER_H #include <SDL.h> #include "globals.h" #include "level.h" class Player { public: explicit Player(Level *level); void setNextMove(move::Move move); void moveBackward(Level *level); void moveForward(Level *level); void moveLeft(Level *level); voi...
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#pragma once #include "IMessage.h" #include "RSAKey.h" using namespace std; class SendRSAKeyMessage: IMessage { private: RSAKey Key; bool m_IsPrivate; public: const static string TYPE; SendRSAKeyMessage(RSAKey Key); string GetType() const override; RSAKey GetKey() const; };
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/* * controller_task_list.h * * Created on: Aug 2, 2016 * Author: phil */ #ifndef SRC_STATE_MACHINE_MODEL_CONTROLLER_TASK_LIST_H_ #define SRC_STATE_MACHINE_MODEL_CONTROLLER_TASK_LIST_H_ #include <ros/ros.h> #include <std_msgs/UInt16.h> #include <std_msgs/UInt8.h> #include "kobuki_fleet_msgs/TaskList.h" #i...
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#include <bits/stdc++.h> //#include <boost/multiprecision/cpp_int.hpp> //using namespace boost::multiprecision; using namespace std; #define pb push_back #define eb emplace_back #define mp(x,y) make_pair(x,y) #define mod 1000000007 double PI=3.1415926535897932384626; typedef long long ll; typedef long double ld; typed...
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#ifndef _SELECT_H #define _SELECT_H #include <iomanip> #include <memory> #include <string> #include "../output_format.hpp" #include "../parser.hpp" #include "../table.hpp" #include "../table_views.hpp" #include "from.hpp" #include "limit.hpp" #include "offset.hpp" #include "query_object.hpp" #include "where.hpp" //...
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// // Editable.cpp // Groozim // // Created by John Zakharov on 17.08.16. // Copyright © 2016 Outlaw Studio. All rights reserved. // #include "Editable.hpp" #ifdef __ANDROID__ const std::string android::text::Editable::signature = "android/text/Editable"; #endif //__ANDROID__
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#include <cstdlib> #include <iostream> #include "TCPServer.h" using namespace std; int main(const int argc, const char **argv){ TCPServer *server = new TCPServer("localhost", 8); server->start(); delete server; return 0; }
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0145. Binary Tree Postorder Traversal.cpp
/* Given a binary tree, return the postorder traversal of its nodes' values. Example: Input: [1,null,2,3] 1 \ 2 / 3 Output: [3,2,1] Follow up: Recursive solution is trivial, could you do it iteratively? 来源:力扣(LeetCode) 链接:https://leetcode-cn.com/problems/binary-tree-postorder-traversal 著作权归领扣网络所有...
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#include <iostream> #include <vector> #include "ListNode.h" using namespace std; vector<int> numOfBurgers(int tomatoSlices, int cheeseSlices) { int total_jumbo = 0; int total_small = 0; vector<int> res; if ((4 * cheeseSlices - tomatoSlices) % 2 == 0) { total_small = (4 * cheeseSlices - tomatoSlices...
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#include <iostream> #include <string> namespace IO { using namespace std; void print(string msg); string input(void); } // namespace IO void IO::print(string msg) { cout << msg; } std::string IO::input() { string msg; getline(cin, msg); return msg; } using namespace IO; string name; int main() { ...
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#pragma once namespace BST { template < class T > class Base { public: virtual void clear() = 0; virtual int size() = 0; virtual void insert(T &obj) = 0; virtual bool erase(T &obj) = 0; virtual bool find(T &obj, T &res) = 0; }; }
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/* * Copyright Codeplay Software Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use these files except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or ag...
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#ifndef _YRENDER_YGM_VECTOR2_HPP_ #define _YRENDER_YGM_VECTOR2_HPP_ #include <Public/YGM/Vector.hpp> namespace YGM { template <typename T> class Vector<2, T> { private: using value_type = T; public: template<typename U, typename V> Vector(U x, V y) : x(static_cast<value_type>(x)), y(static_cast<valu...
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#include "tcp/async/client.hh" #include "tcp/async/io_service.hh" #include <sys/socket.h> #include <unistd.h> #include <stdexcept> #include <cstring> #include <cerrno> using namespace std; using namespace tcp::async; using namespace tcp::util; client::client() : fd(socket(AF_INET, SOCK_STREAM | SOCK_NONBLOCK, 0)) ...
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#pragma once #include "Media.h" class Audio :public Media { public: void display();//prints the audio };
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maxProductSubArray.cpp
#include <iostream> #include <vector> #include <algorithm> using namespace std; int MAXPRODUCTSUBARRAY(vector<int> v) { int numofNEG = 0; int currProduct = 1; int ans = 0; int n = v.size(); for (int i = 0; i < n; i++) { if (v[i] > 0) { currProduct *= v[i]; ...
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#include <iostream> #include <cstring> #include "strllnode.h" namespace DataStructs{ STRLLNode::STRLLNode(const char str[]){ char* dataNonConst = (char*)str; this->data = new char[strlen(dataNonConst) + 1]; strncpy(this->data, dataNonConst, (strlen(dataNonConst) + 1)); this->next = NULL; headDataNeedsInit =...
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template <class T> bool HML_EqualityOfVectors(T *a, T *b, int VHML_N) { /* Функция проверяет равенство векторов. Входные параметры: a - первый вектор; b - вторый вектор; VHML_N - размер векторов. Возвращаемое значение: true - вектора совпадают; false - вектора не совпадают. */ bool VHML_Result=true; for (int i=0;i...
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ConfigPath.cpp
// ConfigPath.cpp : 实现文件 // #include "stdafx.h" #include "KDBits.h" #include "ConfigPath.h" #include "pathselectdlg.h" #include "configuration.h" // CConfigPath 对话框 IMPLEMENT_DYNAMIC(CConfigPath, CPropertyPage) CConfigPath::CConfigPath() : CPropertyPage(CConfigPath::IDD) , m_NetGamePath(_T("")) , m_LocalGamePath...
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URI 1020.cpp
#include<iostream> using namespace std; int main() { int n; int a,b,c,d,s,y,m; cin>>n; y=n/365; n=n%365; m=n/30; d=n%30; cout<<y<<" ano(s)"<<endl; cout<<m<<" mes(es)"<<endl; cout<<d<<" dia(s)"<<endl; return 0; }
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Garage.cpp
#include "Garage.h" Garage::Garage(Motor* r, Motor* l, TailControl* tc, BalancingWalker* b, Clock* clock, GyroSensor* g){ rMotor = r; lMotor = l; mTailControl = tc; bw = b; c = clock; gyro = g; GARAGE_flag = 1; } Garage::~Garage(){ } void Garage::slowrun_stop(){ c->reset(); ...
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CNSPass.cpp
/* * Regularizer.cpp * * Created on: 29.04.2010 * Author: gnarf */ #include <fstream> #include <llvm/Pass.h> #include <llvm/IR/Verifier.h> #include "cns/BlockGraph.h" #include "cns/CNS.h" #include "cns/CNSScoring.h" #include "cns/SplitTree.h" #include "cns/llvmDuplication.h" #include "cns/CommonTypes.h" #...
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rl_application.cpp
#include "rl_application.h" #include <iostream> #include <imgui.h> #include <imgui_impl_allegro5.h> #include <iostream> #include "raylib.h" namespace aether { namespace core { RaylibApplication::RaylibApplication(int sw, int sh) : ApplicationBase(sw, sh) { } RaylibApplication::~RaylibApplication() { } int...
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#include "MatrixIndex.hpp" MatrixIndex::MatrixIndex(size_t urow, size_t ucolumn) { row = urow; column = ucolumn; } MatrixIndex::MatrixIndex(const MatrixIndex& src) { row = src.row; column = src.column; } MatrixIndex& MatrixIndex::operator=(const MatrixIndex& rv) { if (&rv == this) { retur...
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main.cpp
// codeforces round325 // http://codeforces.com/contest/586/problem/D #include <cstdio> #include <set> using namespace std; class Node { public: Node(int r_, int c_): r(r_), c(c_) {} int r, c; bool operator <(const Node &n) const { return (c == n.c ? r < n.r : c < n.c); } }; char in[3][105]; ...
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clientitem.h
#ifndef CLIENTITEM_H #define CLIENTITEM_H #include <QObject> #include <QGraphicsItem> #include <QPainter> #include <location.h> class ClientItem : public QObject, public QGraphicsItem { Q_OBJECT public: ClientItem(QGraphicsItem *parent = Q_NULLPTR); QRectF boundingRect() const; void paint(QP...
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AdrianFL/Physics-AI-Framework---Uploadable
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#pragma once #include "Structures.h" class MaterialManager { public: MaterialManager(); ~MaterialManager(); Material shinyMaterial; Material noSpecMaterial; Material skyBoxMat; };
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engine_proto_internal_vallist_test.cc
#include "openmi/idl/proto/communication.pb.h" #include "base/logging.h" using namespace openmi; int main(int argc, char** argv) { proto::comm::ValueList val_list; val_list.mutable_val()->Resize(9, 0); val_list.add_val(0.1); // val_list.set_val(2, 0.2); // val_list.set_val(9, 0.9); LOG(INFO) << val_list...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 3.0.1 | ...
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vertexarray.cpp
#include "render/vertexarray.h" namespace overdrive { namespace render { VertexArray::VertexArray(): mHandle(0) { glGenVertexArrays(1, &mHandle); } VertexArray::~VertexArray() { if (mHandle) glDeleteVertexArrays(1, &mHandle); } GLuint VertexArray::getHandle() const { return mHandle; } ...