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#ifndef CGEOM_ZBUFFER_H #define CGEOM_ZBUFFER_H #include <CBresenham.h> #include <CImage.h> #include <CFont.h> #include <CGeom3DRenderer.h> #include <CMathGeom2D.h> class CGeomFace3D; class CGeom3DBresenham : public CBresenham { public: CGeom3DBresenham(CGeom3DRenderer *renderer) : renderer_(renderer) { } ...
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#ifndef MJOLNIR_MATH_VECTOR_H #define MJOLNIR_MATH_VECTOR_H #include <mjolnir/math/Matrix.hpp> #include <mjolnir/math/quaternion.hpp> #include <mjolnir/math/rsqrt.hpp> #include <cmath> namespace mjolnir { template<typename realT, std::size_t N> using Vector = Matrix<realT, N, 1>; // functions for vector 3d template...
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#include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <cstring> #include <string.h> #include <stdio.h> #include <cmath> #include <limits> #include <assert.h> #include <stdint.h> #include "codegen/il2cpp-codegen.h" #include "il2cpp-object-internals.h" template ...
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#include <iostream> #include "stdio.h" #include <vector> #include <sstream> #include <utility> #include <set> #include <map> using namespace std; void parse(map<pair<int, int>, string>& patients, map<string, pair<int, int>>& arrivals, int& pos) { int command; string name; cin >> command; switch (comma...
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#include "HeapQueue.hpp" #include "HuffmanBase.hpp" #include "HuffmanTree.hpp" #include "FileIO.hpp" #include <iostream> using namespace std; int main(int argc, char* argv[]){ //requires additional command line arguments if (argc == 1){ cout << "Command line arguments required"; retu...
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#ifndef RECOGNIZER_H_ #define RECOGNIZER_H_ #include "cmhead.h" #include "image.h" using namespace std; using namespace cv; using namespace cv::gpu; /*识别类,功能有: 匹配输入的ZKBImage_vector中的图像对象和frame图像对象*/ class ZKBRecognizer { public: int count; //count保存识别几帧图片输出结果 uchar Recrst; //Recrst保存识别结果 ZKBRecognize...
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#ifndef MIN_CONSUMPTION_H #define MIN_CONSUMPTION_H #include <QWidget> #include <QMainWindow> #include <QDebug> #include <QtSql> #include <QSqlDatabase> #include <QFileInfo> #include <QMessageBox> #include <QSqlQuery> #include <QFileDialog> #include <QSqlTableModel> namespace Ui { class min_consumption...
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#pragma once #include <iostream> #include <string_view> #include <stack> #include <vector> #include <thread> #include <future> #include <memory> #include <algorithm> using namespace std; constexpr unsigned int G_SIZER = 128; struct Timer { Timer() : start{std::chrono::steady_clock::now()} {} Timer(const Timer&) = ...
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#include <iostream> #include <queue> using namespace std; int N, M, H, count; int map[101][101][101]; int p[6] = {-1, 0, 1, 0, 0, 0}; int q[6] = {0, 1, 0, -1, 0, 0}; int o[6] = {0, 0, 0, 0, -1, 1}; struct loc { int r, c, h, d; }; bool isRange(int r, int c, int h) { if ( r >= 0 && r < M && c >= 0 && c < N && h >= ...
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#include<iostream> #include<sys/socket.h> #include<netinet/in.h> #include<cstring> #include<arpa/inet.h> #include<unistd.h> using namespace std; int main() { int sockfd = socket(AF_INET, SOCK_DGRAM, 0); int yes = 1; setsockopt(sockfd, SOL_SOCKET, SO_BROADCAST, &yes, sizeof(yes)); struct sockaddr_in dst...
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////////////////////////////////////////////////////////////////////// /// @file test_slist.cpp /// @author James Anderson Section A /// @brief Implementation file for test_slist class for assignment 3 ////////////////////////////////////////////////////////////////////// #include "test_slist.h" CPPUNIT_TEST...
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#include "transformScene.h" #include "specialObjects.h" void scaleOnXYZ(float elapsedTime, GObject* object) { GCube* cube = (GCube*)object; object->floatCounter += (elapsedTime*0.5); float factor = 1.0005f; //0.5f + sin(object->floatCounter); printf("scale factor: %f\n", factor); cube->scale(new EDPoint(1.0f,...
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#pragma once #include <dnn/protos/optimal_stdp.pb.h> #include <dnn/io/serialize.h> #include <dnn/util/fastapprox/fastexp.h> #include <dnn/neurons/srm_neuron.h> #include <dnn/sim/global_ctx.h> #include <dnn/sim/sim_info.h> #include <dnn/util/fastapprox/fastpow.h> namespace dnn { template <typename C, typename S, typ...
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// ################################################################################################# // aworx::lox - ALox Logging Library // // (c) 2013-2016 A-Worx GmbH, Germany // Published under MIT License (Open Source License, see LICENSE.txt) // ################################################################...
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#pragma once #include <Winsock2.h> namespace cs_hook { SOCKET __stdcall WSASocketA(int af, int type, int protocol, LPWSAPROTOCOL_INFOA lpProtocolInfo, GROUP p, DWORD dwFlags); SOCKET __stdcall socket(int af, int type, int protocol); int __stdcall WSAConnect(SOCKET s, const sockaddr* name, int namelen, LPWS...
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#include <vector> #include <list> #include <map> #include <set> #include <deque> #include <queue> #include <stack> #include <bitset> #include <algorithm> #include <functional> #include <numeric> #include <utility> #include <sstream> #include <iostream> #include <iomanip> #include <cstdio> #include <cmat...
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#include "package/package.h" namespace ffnet { package::package(uint32_t typeID) : m_iTypeID(typeID){} package::~package(){} }//end namespace ffnet
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#include<iostream> #include<vector> using namespace std; void coding_challenge3(vector<int> x){ int count = 0; int n = x.size(); for(int i=1;i<=n-2;i++){ if(x[i-1]==1 && x[i] == 1 && x[i+1]==0){ count++; } if(i==n-2 && x[i] == 1 && x[i+1] == 1){ count++; } } cout << "Number of blocks ...
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#ifndef IMAGE_LOADER_H_ #define IMAGE_LOADER_H_ #include <GL/glut.h> /* glut.h includes gl.h and glu.h */ #include <GL/freeglut.h> #include <SOIL/SOIL.h> class ImageLoader { private: public: static GLuint LoadTexture( const char * filename ); static void drawBox(GLfloat size, GLenum type, int x, in...
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#include "ServerInterface.h" #include "../convert/Converter.h" #include "../../../contentServer/corba/convert/Converter.h" #include <macgyver/Exception.h> #include <grid-files/common/ShowFunction.h> #define FUNCTION_TRACE FUNCTION_TRACE_OFF namespace SmartMet { namespace QueryServer { namespace Corba { ServerInt...
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#include <iostream> #include <map> #include <string> using namespace std; void ChangerCap(map<string, string> &grossbuch, string country, string new_capital) { if (grossbuch.count(country) == 0) { grossbuch[country] = new_capital; cout << "Introduce new country " << country << " with capital "...
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class Solution { public: int lengthOfLIS(vector<int>& nums) { vector<int> dp(nums.size(), 0); int maxLen = 0; for(int num : nums) { int l = 0, r = maxLen; while(l < r) { int mid = l + (r - l) / 2; if(dp[mid] < num) { ...
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/* * glFirstPersonCamera.h * * Created on: Mar 6, 2012 * Author: iurii */ #ifndef GLFIRSTPERSONCAMERA_H_ #define GLFIRSTPERSONCAMERA_H_ #include "glCamera.h" #define WIDTH 800 #define HEIGHT 600 class glFirstPersonCamera : public glCamera{ private: float angleX; bool moving[4]; bool _jump; float dt...
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// -*- mode:C++; tab-width:8; c-basic-offset:2; indent-tabs-mode:t -*- // vim: ts=8 sw=2 smarttab /* * Ceph - scalable distributed file system * * Copyright (C) 2012 New Dream Network * * This is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version...
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#ifndef FEASOIFESWR #define FEASOIFESWR #include <private/qabstracteventdispatcher_p.h> #include <private/qeventdispatcher_unix_p.h> class QEventDispatcherGixPrivate; class QEventDispatcherGix : public QEventDispatcherUNIX { //Q_OBJECT Q_DECLARE_PRIVATE(QEventDispatcherGix) public: explicit QEventDispatcherGix(QO...
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/task_manager/task_manager_browsertest_util.h" #include "base/bind_helpers.h" #include "base/command_line.h" #include "base/l...
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#pragma once #include <fstream> #include <string> #include "Address.hpp" #include "Config.hpp" class Log { static Log* instance; std::ofstream file; Log() { remove(Config::LOG_FILE.c_str()); } public: static Log* getInstance(); void write(std::string message); };
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#include "ros.h" #include "geometry_msgs/Twist.h" #include <math.h> #define INA 3 #define INB 4 #define INC 5 #define IND 6 #define ENA 8 #define ENB 9 float HR; float Va,Vb,V,V0; ros::NodeHandle nh; void velCallback( const geometry_msgs::Twist& vel_cmd) { V0 = vel_cmd.linear.x/0.15; HR = vel...
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// // Created by lly on 01/08/2017. // #ifndef VPARSER_NOTPARSEDERROR_H #define VPARSER_NOTPARSEDERROR_H #include "Error.h" class NotParsedError: public Error { public: NotParsedError() { this->fileName = ""; this->line = 1; this->col = 1; this->errorType = NOT_PARSED; thi...
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#pragma once #include "IWidget.h" //#include "../../Class/Object/Effect/IEffect.h" #include "../ObjectList/ObjectMap.h" #include <string> class IWidget; class WidgetList { protected: std::unordered_map<std::string, std::unique_ptr<IWidget>> mMap; IWidget* mBeforeWidget; IWidget* mLastWidget; public: WidgetList()...
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#include<iostream> #include <stdio.h> using namespace std; int area(int length, int breadth){ return length*breadth; } int peri(int length, int breadth){ int p; p=2*(length+breadth); return p; } int main() { int length=0, breadth=0; printf("Enter length and breadth"); cin>>length>>breadth; int a=area(leng...
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#ifndef RAY_TRACER_H #define RAY_TRACER_H #include "Renderer.h" #include "Vertex.h" #include "log.h" #define CS_OUTPUT_WIDTH 256 #define CS_OUTPUT_HEIGHT 256 #define LIGHT_DIRECTIONAL 1 #define LIGHT_POINT 0 namespace Core { struct Light { int type; int padding[3]; Vector3 pos_direction; }; struct Materi...
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#include "NullCodec.hxx" #include "wav.hxx" #include <string.h> #include <iostream> using namespace std; NullCodec::NullCodec(void) { hz = 0; type = WAVFmt::Type_pcm; frame_size = 0; } const char* NullCodec::getName(void) const { static const char* name = "Null"; return name; } void NullCodec::i...
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#include <bits/stdc++.h> using namespace std; bool compareFunction(int a, int b){ if (a > b) return 1; else return 0; } int main(){ ios::sync_with_stdio(false); int n; cin >> n; int array[n]; int sort_array[n]; for (int i = 0 ; i < n ; i++){ cin >> array[i]; sort_array[i] = array[i]; } ...
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#ifndef ZOMBIEHORDE_HPP # define ZOMBIEHORDE_HPP # include <string> # include <iostream> # include <stdlib.h> # include <time.h> # include "Zombie.hpp" class ZombieHorde { public: ZombieHorde(int N); ~ZombieHorde(); void announce() const; private: Zombie* _zombies; int _n; }; #endif
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#pragma once #include <ATen/ATen.h> #include <dyndisp/DispatchStub.h> namespace torch_ipex { namespace cpu { namespace { at::Tensor flash_attention( at::Tensor query, at::Tensor key, at::Tensor value, const double scale_attn, at::Tensor attention_mask); } using flash_attention_kernel_fn = at::T...
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/* * Copyright (c) 2017, Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publis...
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/* Panther3D Engine © 2004-2008 Reversity Studios (www.reversity.org) * This contents may be used and/or copied only with the written permission or * terms and conditions stipulated in agreement/contract. ----------------------------------------------------------------------------- Authors: kexik */ #include "pre...
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// // Copyright (C) 2013 Opensim Ltd. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program i...
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#include <benchmark/benchmark.h> #include <memory> #include "hash_table.h" #include "object.h" static void hash_table(benchmark::State& state) { while (state.KeepRunning()) { lox::Hash_table table; std::vector<std::unique_ptr<lox::String>> strings; for (auto i = 0; i < 100; ++i) { strings.emplace...
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#include<i> using namespace std; int main() { int a,b,n; cin>>n; for (int i=0;i<n;i++){ cin>>a>>b; int diff = a-b; int count = 0; if (a==b){ cout<<0<<endl; continue; } else if(abs(a-b)<=10){ cout<<1<<endl;...
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// // // Generated by StarUML(tm) C++ Add-In // // @ Project : Untitled // @ File Name : CComPortExplorer.h // @ Date : 2014/11/7 ÐÇÆÚÎå // @ Author : // // #if !defined(_CCOMPORTEXPORER_H) #define _CCOMPORTEXPORER_H #include "../stdafx.h" #include "../../Com/CnComm.h" class CComPortExplorer { public: ...
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#include<iostream> #include<string> #include<sstream> #include<Windows.h> #include<Windowsx.h> #include<tchar.h> #include<conio.h> #include<stdio.h> #include<stdlib.h> #define TESTRUN 1 #define clearScreen() system("cls") using namespace std; enum {USERNAMEDIALOG, USERNAMEBUTTON, MESSAGEBOX, M...
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// RTManager.cpp // #include "RTManager.h" #include "RTClient.h" #include "DataSocket.h" using namespace std; ////////////////////////////////////////////////////////////////////////////////////// // CRealtimeManager::CRealtimeManager() { m_pRTClient = NULL; } CRealtimeManager::~CRealtimeManager() { } bool CRealt...
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#include<bits/stdc++.h> using namespace std; int main() { int n, val,cnt=0,cur=1,last; vector<int> st; vector<int>::iterator it; string s; bool ok=false,was=false; cin>>n; while(cur<=n) { cin>>s; if(s=="add") { ok=false; cin>>val; st.push_back(val); if(val!=cur)was=false; } else { ...
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#pragma once #include "commondef.h" #include "quaternion.h" #include "transform.h" int GetAnimatedTransformSerializedSize(); void Decompose(const Matrix4x4 &m, Vector3 *t, Quaternion *r); template <typename FloatType> struct TAnimatedTransform { FloatType isMoving; TVector3<FloatType, Eigen::DontAlign> tran...
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#ifndef GAMEOBJECT_H #define GAMEOBJECT_H class GameObject { public: GameObject( int Position_X, int Position_Y, int Height, int Width,int Velocity_X, int Velocity_Y); int GetHeight(); void SetHeight(int Height); int GetWidth(); void SetWidth(int Width); int GetPosition_X(); void SetPos...
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#include <bits/stdc++.h> using namespace std; #define para(i,a,n) for(int i=a;i<n;i++) #define N 1000000 typedef long long Long ; int main(){ ios_base::sync_with_stdio(false); cin.tie(NULL); cout.tie(NULL); Long n,k; cin>>n>>k; string x; cin>>x; Long con=1,sum=0; while(con!=k){ ...
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#include "bits/stdc++.h" #ifdef local #include "custom/debugger.h" #else #define debug(...) 42; #endif using namespace std; #define int long long const int MX_N = 20; void solve([[maybe_unused]] int test) { int n, m; scanf("%lld%lld", &n, &m); vector<vector<int>> a(n, vector<int>(m)); for (int i = 0...
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#ifndef MITSUBA_ALGO_TILED_CLASSIC_H #define MITSUBA_ALGO_TILED_CLASSIC_H #include "algo.h" MTS_NAMESPACE_BEGIN /** * Implementation of MH where no RE is performed */ class RenderingClassical : public Rendering { public: RenderingClassical(SPSSMLTConfiguration &config_, Scene *scene, con...
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#include <ars/MortonSort.h> namespace ars { // --------------------------------------------------------------- // NUMBER OF LEADING ZEROS // --------------------------------------------------------------- // --------------------------------------------------------------- // NUMBER OF ...
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/* * author: yuandx * create: 2015-06-18 * email: yuandx@mvad.com */ #ifndef PUBLIC_COMMON_H_ #define PUBLIC_COMMON_H_ #include <pthread.h> #include <string> #include <iostream> #include <vector> #include <algorithm> #include <sys/time.h> #include <stdint.h> namespace micro_ad { namespace utils { class MutexGuard...
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#include <iostream> #include <string> using namespace std; int main(){ string psw,tmp; int n,count=0; cin>>psw>>n; cin.get(); while(getline(cin,tmp) && tmp!="#"){ count++; if(tmp==psw && count<=n){ cout<<"Welcome in"<<endl; return 0; } if(tmp!=psw){ cout<<"Wrong password: "<<tmp<<endl; if(coun...
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// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. // Header files. #include "resmgrbeladysif.hxx" // class PageEvictionAlgorithmBeladys. PageEvictionAlgorithmBeladys::PageEvictionAlgorithmBeladys( const bool fBest ) : IPageEvictionAlgorithmImplementation(), m_lrutest(), m_be...
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/** \author Sergey Gorokh (ESEGORO) */ #pragma once #include <map> #include <list> #include "../interfaces/interface_communication.h" #include "../../shared/packages/package.h" #include "../../shared/messages/message.h" #include "../interfaces/interface_thread.h" /** \class \brief */ //interface class MessageCollect...
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#include "EditorHUD.h" #include "MainEditor.h" #include "EditorUI.h" #include "EditorSettings.h" ////////////////////////////////////////////////////////////////////////// // CLASS AND FUNCTION IMPLEMENTATION ////////////////////////////////////////////////////////////////////////// void EditorHUD::Ini...
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// Comp.h : Declaration of the CComp // The View class // // The view is per console #ifndef __COMP_H_ #define __COMP_H_ #include <mmc.h> class CConNode; class CComp; // // Defered connection info // typedef struct tagTSSNAPIN_DEFER_CONNECT { CComp* pComponent; CConNode...
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#include <iostream> #include <stack> using namespace std; int main() { stack<int> Stack, MinStack; int n; cin >> n; for (int i = 0; i < n; i++) { int mode; cin >> mode; if (mode == 1) { int temp; cin >> temp; Stack...
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#pragma once #include <iostream> #include <cstddef> using namespace std; typedef string TipoItem; //grafo simples não direcionado ponderado class Grafo { private: int arestaNula = -1; int maxQtdVertices; int numVertices; TipoItem* vertices; int** matrizAdjacencia;// vetor de vetores do tipo inteiro public: Gr...
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/* * @lc app=leetcode id=30 lang=cpp * * [30] Substring with Concatenation of All Words */ /******************************************** * * You are given a string s and an array of strings words of the same length. Return all starting indices of substring(s) in s that is a concatenation of each word in words exa...
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#include <MIDI.h> #include <midi_Defs.h> #include <midi_Message.h> #include <midi_Namespace.h> #include <midi_Settings.h> #include "timerModule.h" #include "TimeCode.h" #include "stdint.h" #include <SoftwareSerial.h> SoftwareSerial mySerial(10, 11); // RX, TX //*******************************************************...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 2.3.1 | ...
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/* * ServerAdapterManager.h * * Created on: Sep 26, 2012 * Author: Mitchell Wills */ #ifndef SERVERADAPTERMANAGER_H_ #define SERVERADAPTERMANAGER_H_ class ServerAdapterManager; #include "networktables2/server/ServerConnectionAdapter.h" /** * A class that manages connections to a server ...
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/* Uebungen zu OOP, Aufgabe 2.3 Erstersteller: Jan Binder, Matthias Geckeler, Thomas Günter E-Mail: jabi00@hs-esslingen.de, matthias.geckeler@stud.hs-esslinge.de, Thomas.Guenter@stud.hs-esslingen.de Datum: 03.06.2015 Version: 1.0 Zeitaufwand: 0,5h Aenderungshistorie: ------------------- Durchgefuehrte Aenderung | Aut...
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#include <string> #include <set> #include <memory> #include <type_traits> #include <chrono> class Logger { public: template <typename T> void logAndAdd(T&& name) { logAndAddImpl(std::forward<T>(name), std::is_integral<std::remove_reference_t<T>>()); ...
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// glmm with Poisson distribution #include <TMB.hpp> #include <iostream> template<class Type> Type objective_function<Type>::operator() () { // DATA // DATA_VECTOR(Y); DATA_VECTOR(X); // PARAMETER // PARAMETER_VECTOR(beta); // fixed effect PARAMETER_VECTOR(epsilon); // random effect vector<Type> ...
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#include <stdio.h> int main(void) { int data[] = { 3,21,35,57,24,82,8 }; int size = sizeof(data) / sizeof(data[0]); for (int i = 0; i < size; i++) { * (data + i) = 10 + data[i]; printf("%d\n", data[i]); } return 0; }
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#include "Simple_window.h" int main() { Simple_window win(Point(100, 100), 1000, 600, "ex 6-7"); vector<double> vals = {14.88, 3.22, 5.56, 5.45}; Bar_graph bg(Point(100, 100),"MLG", vals, 800); bg.set_color(Color::blue); /*bg.rects[0].set_fill_color(Color::red); bg.labels[0].set_label("\\o"); ...
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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. #include "BiasedPrivatePCH.h" #include "BiasedBPLibrary.h" DEFINE_LOG_CATEGORY(BiasedLog); float UBiasedBPLibrary::FLOATING_POINT_TOLERANCE = 0.00001f; const int32 UBiasedBPLibrary::ALIAS_NONE = 0; const int32 UBiasedBPLibrary::INVALID_ROLL = 0;...
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#include<bits/stdc++.h> using namespace std; int main() { long long int n,i,max=0,c=0,f=1,t; cin>>n; long long int a[n]; stack <long long int> st; for(i=0;i<n;i++) { cin>>a[i]; } for(i=0;i<n;i++) { if(a[i]>0) { st.push(a[i]); t++; if(t>1) c=0; } else if(a[i]<0 && i>0&&!st.empty()) { ...
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#include "ensamb30.h" /* -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*- */ void ensamb30 (vector<int> ind, Matrix3d aelt, Vector3d belt, MatrixXd &a, VectorXd &b) { /* ENSAMB30: Ensamblado de la matriz del sistema. Matriz y vector elementales de...
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/* * NMEAUtils.cpp * * Created on: Feb 3, 2014 * Author: Alon Yaari */ #include "NMEAUtils.h" #include <stdlib.h> // Must explicitly include stdlib.h for clang to find abs() #include <sstream> #include <iomanip> #include "MOOS/libMOOS/MOOSLib.h" #include "MBUtils.h" #include "NMEAutcTime.h" #include "NM...
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#include "Player.h" Player::Player() { } Player::~Player() { // FIXME: need to unsubscribe events here //messageCentre(). } void Player::init() { messageCentre().subscribe("collision", _uuid, bind( &Player::handleCollisionEvent, this, placeholders::_1) ...
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struct Foo { int a; bool b; }; class C { Foo f; public: C(int i) : f{i, false} {} }; int main() { C c{12}; }
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#include<iostream> #include "Pareja.h" using namespace std; int main(){ Precuencia secuencia; char number[100]; cout << "Introduzca el numero: "; cin.getline(number, 100); int i = 0; while(number[i] != '\0'){ int n = number[i] - '0', m = 1; while(number[i + m] == number[i]) m++; secuencia.setPa...
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#include <stdio.h> #include <stdlib.h> #include "vertexfit.h" #include "binfile.h" // hit selection parameter #define TCLOSE 3. // timing difference to pass unchecked #define TRES 3. // timing resolution // *****************************************...
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#include "PeopleDetection.hpp" #include "../WindowManager/WindowManager.hpp" #include "../json/json.hpp" #include <iostream> #include <fstream> #include "../CameraInterface/CameraInterface.hpp" #include "../Utils/print.hpp" #include "../ImageWriter/ImageWriter.hpp" using json = nlohmann::json; PeopleDetection::People...
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/** * Defines common functions and transversal to all mechanisms * in the engine. */ #ifndef GENERATOR_COMMON_H #define GENERATOR_COMMON_H #include <string> /** * Verifies is a string is suffix of another. * * @param fullString Full string- * @param ending Suffix to match with. * * @return true if the string...
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// // Created by Patrik Patera on 28/11/2019. // #ifndef STOCHASTIC_IMAGE_DENOISING_IMAGE_MODEL_H #define STOCHASTIC_IMAGE_DENOISING_IMAGE_MODEL_H #include <QObject> #include <QImage> #include <image_denoising.h> #include <QtCore/QMap> namespace qmodel { class ImageModel : public QObject { Q_OBJECT pri...
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//#pragma once // //#include "Fiber.h" //class FiberScheduler; // //class AssistantKernelWorkerThread //{ //public: // AssistantKernelWorkerThread(); // ~AssistantKernelWorkerThread(); // // //Kernel-Level // HANDLE m_Thread; // DWORD_PTR m_ProcessorAffinity; // DWORD m_ThreadId; // //Fiber // void* m_AssistantFiberPoi...
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#ifndef _UTIL_HPP_ #define _UTIL_HPP_ #include <math.h> #include <algorithm> #include <vector> int length_of_number(long number) { // works if (!number) return 1; return std::log10(number) + 1; } std::vector<int> number_to_vector(long number) { std::vector<int> vector = {}; while (number != 0) { vector...
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#ifndef AAVM_COMPILER_H_ #define AAVM_COMPILER_H_ #if !(defined(AAVM_MSVC) && defined(AAVM_CLANG) && defined(AAVM_GCC) && \ defined(AAVM_WINDOWS) && defined(AAVM_LINUX) && defined(AAVM_MACOS)) #error "config error" #endif namespace aavm { namespace compiler { #if AAVM_MSVC static constexpr auto msvc = t...
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#include "datagenerator.h" DataGenerator::DataGenerator(MapScene *mapScene) : m_mapScene{mapScene} { assert(m_mapScene != nullptr); } void DataGenerator::generateDatas(const QString &path) const { const QString newFolderPath = path + "/MapDatas_gen_" + UtilityTools::createRandomKey(5); qDebug() << "Da...
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BOOL IsKeySz(PKEY_VALUE_PARTIAL_INFORMATION pkvpi) { ULONG DataLength = pkvpi->DataLength; return (pkvpi->Type == REG_SZ || pkvpi->Type == REG_EXPAND_SZ) && (DataLength - 1 < MAXUSHORT) && !(DataLength & (sizeof(WCHAR) - 1)) && !((PWSTR)RtlOffsetToPointer(pkvpi->Data, DataLength))[-1]; } NTSTATUS RegGetValue( ...
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#include <bits/stdc++.h> #define SQ(a) (a)*(a) #define F0R(i, a) for(int i = 0; i < (a); i++) #define FOR(i, a, b) for(int i = (a); i < (b); i++) #define R0F(i, a) for(int i = (a) - 1; i >= 0; i--) #define ROF(i, a, b) for(int i = (b) - 1; i >= (a); i--) #define F first #define S second #define PB push_back #define ...
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#ifndef DHCPSERVER_H #define DHCPSERVER_H #include <QUdpSocket> class DhcpServer : public QObject { Q_OBJECT public: struct dhcptu { uint8_t op; uint8_t htype; uint8_t hlen; uint8_t hops; uint32_t xid; uint16_t secs; uint16_t flags; ...
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#ifndef SIMPLEMAPREDUCE_OPS_FUNC_H_ #define SIMPLEMAPREDUCE_OPS_FUNC_H_ #include <functional> #include <numeric> namespace mapreduce { #ifdef HAS_TBB #include <execution> // Macro to calculate sum using tbb // This can be used for int, long, float, double #define REDUCE_SUM(a) std::reduce(std::execution::par, a.cbe...
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// Licensed to the Apache Software Foundation (ASF) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. The ASF licenses this file // to you under the Apache License, Version 2.0 (the // "License"); you may...
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/* * CheckIfStringIsRotatedByTwoPlaces.cpp * * Created on: 11-Feb-2019 * Author: napster */ #if 0 #include <iostream> using namespace std; string leftRotate(string str) { string nstr; for(unsigned int i =2; i< str.length(); i++) nstr.push_back(str[i]); nstr.push_back(str[0]); nstr.push_back(str[1]); ...
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#pragma once #include <QtNetwork/qnetworkaccessmanager.h> #include <QtCore/qstring.h> #include <QtNetwork/qnetworkrequest.h> #include <QtNetwork/qnetworkreply.h> class HTTP: public QObject { Q_OBJECT; QString host; int port; QNetworkAccessManager *qHttp; private slots: void finshedReply(QNetworkReply *); public:...
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#include "Units/Units.h" #include "Units/IO.h" #include "catch2/catch.hpp" TEST_CASE("Unit input parsing", "[unit][input]") { Units::Unit temp = Units::Unit(); SECTION("Basic SI units") { temp = Units::to_unit("" ); CHECK(temp != Units::error); CHECK(temp == Units::none); temp = Units::to_unit("m" ); CHECK...
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#include "stdafx.h" #include "Player.h" #include "Mover.h" #include <math.h> #include "DXAnimation.h" using namespace MyDirectX; void Player::Initialize(DXGameObject * gameObject) { mGameObject = gameObject; mDXInput = mGameObject->GetDXInput(); auto transform = mGameObject->GetTransform(); mId = mGameObject->Get...
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#pragma once // roomDlg 대화 상자 class roomDlg : public CDialogEx { DECLARE_DYNAMIC(roomDlg) public: roomDlg(CWnd* pParent = nullptr); // 표준 생성자입니다. virtual ~roomDlg(); // 대화 상자 데이터입니다. #ifdef AFX_DESIGN_TIME enum { IDD = IDD_DIALOG2 }; #endif protected: virtual void DoDataExchange(CDataEx...
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#include <TH1D.h> #include <iostream> #include "AnalysisBase.hh" #include "ParticleList.hh" #include "TMatrixDSym.h" #include "TVectorD.h" #include "StopNtupleTree.hh" using namespace std; template <class Base> AnalysisBase<Base>::AnalysisBase(TTree* tree) : Base(tree) { m_Nsample = 0; m_SampleIndex = 0; m_D...
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#include <iostream> using namespace std; class SimpleClass{ private: int num1; int num2; public: SimpleClass(); SimpleClass(int n1, int n2); void ShowMembers(); }; SimpleClass::SimpleClass(){ num1 = 100; num2 = 200; } SimpleClass::SimpleClass(int n1, int n2){ ...
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#include <iostream> #include <vector> #include <string> #include <algorithm> using namespace std; using vi = vector<int>; using vvi = vector<vi>; class Points { public: Points(int num, int matSize) { this->num = num; pointsByRow = vvi(matSize); pointsByCol = vvi(matSize); pointsCnt...
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#pragma once #include "GameObject.h" #include "Define.h" #include "Utils.h" #include "BrickFloor.h" #include "IntroPlayerSecond.h" class CIntroBackgroundSuper : public CGameObject { int type; int breakPosY; DWORD initTime; public: CIntroBackgroundSuper(int type, int breakPosY); virtual void Update(DWORD dt, vector...
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#pragma once #include "scene.hpp" #include "gamecs/renderable-mesh.hpp" #include "terrain/water.hpp" class SpinSystem : public BaseECSSystem { public: SpinSystem(GameRenderContext& rc) : BaseECSSystem() , counter(0) , rc(rc) { addComponentType(TransformComponent::ID); addComponentType(Renderable...