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/*Autor: João Vitor Kobata */ #include <iostream> #include <string> #include"jogador.h" #include <vector> #include"dado.h" using namespace std; int main(){ dado meu_dado; vector<jogador> jogadores; int NumeroDeJogadores; cout << "Digite o Numero de Jogadores" << endl; cin >> NumeroDeJogadores; for(int i = 0;i <...
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#include <bits/stdc++.h> using namespace std; int t; long n; long dodai; long long ChiPhi; priority_queue <long, vector <long>, greater<long> > q; long s, v, r; int main () { cin >> t; while (t--) { ChiPhi = 0; cin >> n; for (int i = 0 ; i < n ; i++) { cin >> dodai; q.push(dodai); } while (q.si...
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// for test #include <iostream> #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <sys/types.h> #include <sys/select.h> #include <errno.h> #include <string.h> #include <arpa/inet.h> #include <sys/socket.h> #include <netinet/in.h> #include <netinet/tcp.h> #include <sys/epoll.h> #include <sys/ioctl.h> ...
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// Generated by Haxe 4.2.0 #ifndef INCLUDED_haxe_ui_backend_ComponentBase #define INCLUDED_haxe_ui_backend_ComponentBase #ifndef HXCPP_H #include <hxcpp.h> #endif #ifndef INCLUDED_haxe_ui_core_ComponentBounds #include <haxe/ui/core/ComponentBounds.h> #endif HX_DECLARE_CLASS1(haxe,IMap) HX_DECLARE_CLASS2(haxe,ds,Strin...
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/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file lpoint3_src.h * @autho...
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#include <iostream> #include <cstdint> #include <unistd.h> using namespace std; #include "HC_SR04.h" int main() { cout<<"init"<<endl; HC_SR04* sensor = HC_SR04::Init(20, 21); cout<<"start"<<endl; sensor->Start(); uint16_t numRead = 0; while(numRead++ < 50) { uint16_t poll = 10...
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// Ariel: FLIP Fluid Simulator // Written by Yining Karl Li // // File: solver.inl // Breakout file for PCG solver #ifndef SOLVER_INL #define SOLVER_INL #include <tbb/tbb.h> #include "../grid/macgrid.inl" #include "../grid/particlegrid.hpp" #include "../grid/levelset.hpp" #include "../utilities/utilities.h" #include ...
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// https://leetcode.com/problems/shortest-path-in-binary-matrix class Solution { public: int shortestPathBinaryMatrix(std::vector<std::vector<int>> &grid) { auto dim = grid.size(); if(grid[0][0] == 1 || grid[dim -1][dim - 1]) return -1; if(dim == 1 && grid[0][0] == 0) return 1; ...
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// Copyright 2020 Intelligent Robotics Lab // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or ...
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// // Created by ale on 20-1-6. // #include "testCostFunctor.h" void GeneralGraphDfnSfn(const cv::Mat &input, cv::Mat &output) { size_t width = input.cols; size_t height = input.rows; size_t num_pixels = width*height; size_t num_labels = 10;//segmentation. output = input.clone(); ExtraData ex...
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//read gfg //moslty used to make const operator non-const #include <iostream> using namespace std; class A { int i_; public: A(int i) : i_(i) {} int get() const { return i_; } void set(int j) { i_ = j; } }; void print(char *str) { cout << str; } int main() { const char *c = "sample text"; // pr...
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#include "../headers/Vektor2D.h" #include <iostream> Vektor2D::Vektor2D(void) { } Vektor2D::Vektor2D(int x, int y) { m_Element[0] = x; m_Element[1] = y; } void Vektor2D::addiere(Vektor2D v) { m_Element[0]+=v.m_Element[0]; m_Element[1]+=v.m_Element[1]; } void Vektor2D::kopiereIn(Vektor2D* zielvar) { zielvar->m_...
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// Copyright Frank Severijns 2020 #include "ObjectScaler.h" // Sets default values for this component's properties UObjectScaler::UObjectScaler() { // Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features // off to improve performance if you don't need...
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/* * ========================================================================================= * Name : processData.cpp * Description : Student code for Assignment 2 - Data structures and Algorithms - Spring 2018 * ========================================================================================= */ ...
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#pragma once #include <string> #include <functional> #include <pcap.h> class NpCapFile { public: NpCapFile() = default; NpCapFile(std::string file); NpCapFile(const NpCapFile& from); NpCapFile operator=(const NpCapFile& from); ~NpCapFile(); bool PrepareForRead(); void FinishRead(); const bool NextData(const ...
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#pragma once #include<iostream> #include<string> using namespace std; class Worker { //定义一个主类 public: int m_id; string name; int depart; virtual void show_infor() = 0; //获取个人信息 virtual string get_depart() = 0; //获取所在部门 };
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// // OpenRoboVision // // object for get frames from camera via videoInput library // // объект для получения картинки с видеокамеры // через библиотеку videoInput // // // robocraft.ru // #if defined(USE_OPENCV) && defined(WIN32) && defined(USE_VIDEOINPUT_LIB) #include "orv/vision/camera_vi.h" CameraVI::CameraVI()...
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#include <SoftwareSerial.h> #define BLUETOOTH_RX_PIN (7) #define BLUETOOTH_TX_PIN (12) SoftwareSerial mySerial(BLUETOOTH_RX_PIN,BLUETOOTH_TX_PIN); int count = 0; char str[128]; void setup() { Serial.begin(9600); mySerial.begin(9600); //BlueTooth用のシリアルポート count = 0; } void loop() { //BlueToothポートへの書き込み ...
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JetVetoParameters.inc
double precision JETRADIUS, ptjmax double precision MuScalefactor, MuMScalefactor, mode COMPLEX MuHScalefactor parameter (JETRADIUS= 0.40d0) parameter (ptjmax= 20.00d0) parameter (MuScalefactor= 1.00d0) parameter (MuHScalefactor= 1.00d0) parameter (MuMScal...
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/* attention to overflow */ #include <bits/stdc++.h> #define dump(x) cerr<< #x << " = " << x <<endl #define ALL(container) (container).begin(),(container).end() using namespace std; const int INF = 1 << 25; void io() { cin.tie(0); ios::sync_with_stdio(false);} template <class S,class T> ostream& operator<<(ostream& o...
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// **************************************************************************** // NOTICE // // This is the copyright work of The MITRE Corporation, and was produced // for the U. S. Government under Contract Number DTFAWA-10-C-00080, and // is subject to Federal Aviation Administration Acquisition Management // System...
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#include <iostream> using namespace std; void f(int b) { if (b == 0) throw 5; if (b < 0) throw 5.0; if (b = 'A') throw "hhh"; } int main() { int a, b; while (1) { cout << "input a, b: "; cin >> a >> b; try { f(b); cout << "The result: " << a / b << endl; } catch (int n) { cout << "Zero value. ...
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#ifndef EAOPCUA_TYPES_HPP #define EAOPCUA_TYPES_HPP #include <map> #include <vector> #include <mutex> #include "open62541/types.h" #include <functional> #include "string_split.hpp" struct address { std::uint16_t byte = 0; std::uint8_t bit = 0; enum Feldtyp { EIN, AUS, SPE }; Feldtyp ftyp = EIN; enum Ty...
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/* ------------------------------------------------------------------------- OBJECT NAME: config.h DESCRIPTION: Header File declaring Variable and associated processing functions. NOTE: ProcessingRate vs. HRT_Rate, there used to only be 1 HRT, 25Hz. I couldn't easily roll the new 50Hz into ProcessingRate, hen...
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/** * Copyright - See the COPYRIGHT that is included with this distribution. * pvxs is distributed subject to a Software License Agreement found * in file LICENSE that is included with this distribution. */ #ifndef PVXS_SHAREDPV_H #define PVXS_SHAREDPV_H #include <functional> #include <memory> #include <map> #in...
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#include "packing.h" #include <cstdio> #include <cstdlib> PackingGrid::PackingGrid(int h, int w) { this->w = w; this->h = h; cells.resize(w * h); } void PackingGrid::factor(std::vector<int> nj, int N, std::vector< std::vector<int> >& solns, int i, std::vector<int> soln) { if (i >= nj.size()) { if (N ...
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#include "bool_timer.h" //饿汉 QTimer* bool_timer::timer = new QTimer();
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/* * File: RunWidgets.cpp * Author: seh * * Created on February 23, 2010, 3:59 PM */ #include <iostream> #include <string.h> using namespace std; #include "video/GLWindow.h" #include "space/DefaultSpace.h" #include "physics/OpenGL/GlutStuff.h" #include "audio/Audio.h" #include "widget2d/container.h" #inc...
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% This file is part of Morgana. Author: Andrea Villa, andrea.villa81@fastwebnet.it Morgana is free software: you can redistribute it and/or modify it under the terms of the GNU Gene...
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#include "bits/stdc++.h" using namespace std; int main(){ // freopen("in.txt","r",stdin); // freopen("out.txt","w",stdout); char s[100]; int m; while(scanf("%s %d",&s,&m)&&(strcmp(s,"0")!=0&&m!=0)){ int n; if(s[0]=='0'&&s[1]=='x'){ sscanf(s,"%X",&n); } ...
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#include "sbnanaobj/StandardRecord/StandardRecord.h" #include "sbnanaobj/StandardRecord/SRGlobal.h" #include "sbnana/FlatMaker/FlatRecord.h" #include "sbnana/CAFAna/Core/Progress.h" #include "TFile.h" #include "TH1.h" #include "TSystem.h" #include "TTree.h" #include <iostream> int main(int argc, char** argv) { i...
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//----------------------------------------------------------------------------- // // コントローラ基底[BaseInput.h] // Auther : 戸澤翔太 // 2018/08/18 //----------------------------------------------------------------------------- #ifndef _BASE_INPUT_H_ #define _BASE_INPUT_H_ #include <Windows.h> #define DIRECTINP...
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// Local #include "HInvPlot/RecParticle.h" using namespace std; //----------------------------------------------------------------------------- Msl::RecParticle::RecParticle(): eta (0.0), phi (0.0), pt (0.0), m (0.0), bits (0) { } //---------------------...
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/* * GLOBAL_DATA_FROM_SOURCES.h * * Created on: 3/6/2015 * Author: Artur */ #ifndef GLOBAL_DATA_FROM_SOURCES_H_ #define GLOBAL_DATA_FROM_SOURCES_H_ #include "Buffer.h" #include "SensorsStructures.h" namespace GlobalData { static const size_t bufferLength = 5000; namespace AccelRaw { st...
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#ifndef _ENTITY_H_ #define _ENTITY_H_ #include <Resources/Resource.h> #include <Graphics/Mesh.h> #include <Maths/Vector2.h> #include <Maths/Vector3.h> #include <Maths/Matrix4.h> #include <Graphics/VertexBuffer.h> #include <Graphics/IndexBuffer.h> #include <Graphics/Material.h> #include "../Resources/Entities.h" /// ...
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#include "JSonWriter.h" #include "Nodes.h" namespace Gta4Roy { namespace XMLJSONConvertor { using namespace std; using namespace rapidjson; JSonWriter::JSonWriter(const std::string & xmlFileName,const Node & rootNode) : m_fileName(xmlFileName), m_rootNode...
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#ifndef __RoleBossBullet_H__ #define __RoleBossBullet_H__ #include "Role.h" class RoleBossBullet:public Role { public: bool init(ValueMap& objProperty); void updateStatus(); void moveLeft(float dt); void moveRight(float dt); virtual CollisionResult collsion(Role*, const Rect&); }; #endif
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/* * File: Geometry.cpp * Author: ulises * * Created on 27 de agosto de 2019, 10:20 */ #include "Geometry.h" #include <fstream> #include <sstream> Geometry::Geometry() { //ctor } Geometry::~Geometry() { //dtor } void Geometry::create() { glGenVertexArrays(1, &vao); glGenBuffers(1, &vbo); ...
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//----------------------------------------------------------------------------- /** @file STCommonBase.h * * Header file for ST base class : STCommonBase * * CVS Log :- * $Id: STCommonBase.h,v 1.8 2010-04-24 11:35:49 mneedham Exp $ * * @author Matthew Needham Matthew.Needham@cern.ch * @date 2005-11-1...
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#include "dialog.h" #include "ui_dialog.h" Dialog::Dialog(QWidget *parent) : QDialog(parent), ui(new Ui::Dialog) { ui->setupUi(this); x=y=cx=cy=0; } Dialog::~Dialog() { delete ui; } void Dialog::on_pushButton_clicked() { QString str1=ui->lineEdit->text(); QString str2=ui->lineEdit_2->text...
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#include "Class_B.h" Class_B::Class_B(void) { } Class_B::~Class_B(void) { } void Class_B::Show(void) { cout<<"Class B"<<endl; }
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//Linear List(Sequential List) //ADT of 1D Array #include <iostream> #include <stdlib.h> template <class T> class Array{ private: T *elements; int ArraySize; void getArray(); public: Array(int Size = DefaultSize);//constructor Array(const Array<T>& x);//copy constructor ~Array(){delete []eleme...
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/* this ALWAYS GENERATED file contains the definitions for the interfaces */ /* File created by MIDL compiler version 8.01.0628 */ /* @@MIDL_FILE_HEADING( ) */ /* verify that the <rpcndr.h> version is high enough to compile this file*/ #ifndef __REQUIRED_RPCNDR_H_VERSION__ #define __REQUIRED_RPCNDR_H_VERSION__...
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#include "SpotLightMaterial.h" #include <Effects\Effect.h> #include <3DObjects\Mesh.h> #include <3DObjects\Model.h> #include <Exceptions\GameException.h> namespace Library { RTTI_DEFINITIONS(SpotLightMaterial); SpotLightMaterial::SpotLightMaterial() : Material("main11"), MATERIAL_VARIABLE_INITIALIZATION(AmbientCol...
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#pragma once #include <string> #include "LEDController.h" #include "utility.h" #include "SwerveDrive.h" #include <ctre/Phoenix.h> #include <ctre/phoenix/motorcontrol/can/TalonFX.h> #include <frc/AnalogInput.h> #include <frc/DigitalInput.h> #include <frc/drive/DifferentialDrive.h> #include <frc/DriverStation.h> #incl...
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#include "wallet/wallet.h" #include "base58.h" #include "checkpoints.h" #include "chain.h" #include "coincontrol.h" #include "consensus/consensus.h" #include "consensus/validation.h" #include "key.h" #include "keystore.h" #include "main.h" #include "net.h" #include "policy/policy.h" #include "primitives/block.h" #incl...
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 /* --------------------------------------------------------------- / ██╗ ██╗ █████╗ ████████╗ █████╗ ███╗ ██╗ █████╗ ██║ ██╔╝ ██╔══██╗ ╚══██╔══╝ ██╔══██╗ ████╗ ██║ ██╔══██╗ █████╔╝ ███████║ ██║ ███████║ ██╔██╗ ██║ ███████║ ██╔═██╗ ██╔══██║ ██║ ██╔══██║ ██║╚██╗██║ ██╔══██║ ██║ ██╗ █...
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#include <stdint.h> #include <touchgfx/Unicode.hpp> #ifndef NO_USING_NAMESPACE_TOUCHGFX using namespace touchgfx; #endif // Language Gb: No substitution TEXT_LOCATION_FLASH_PRAGMA KEEP const touchgfx::Unicode::UnicodeChar T_SingleUseId3_Gb[9] TEXT_LOCATION_FLASH_ATTRIBUTE = { 0x4e, 0x65, 0x77, 0x20, 0x54, 0x65, 0x7...
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#include <iostream> #include <string> #include <fstream> using namespace std; char ** setCanvas(int row, int col) { char ** tempCanvas = new char * [row]; for (int i = 0; i < row; i++) { tempCanvas[i] = new char[col]; } return tempCanvas; } void fill(char ** canvas, int row, int col, int i, int j, char x) ...
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/* Copyright (C) 2002-2017 CERN for the benefit of the ATLAS collaboration */ /////////////////////////////////////////////////////////////////// // TrackToVertexWrapper.h, (c) ATLAS Detector software /////////////////////////////////////////////////////////////////// #ifndef DERIVATIONFRAMEWORK_TRACKSTATEONSURFACE...
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// // main.cpp // Section3 // // Created by Benjamin Jaderberg on 17/01/2017. // Copyright © 2017 BenJad. All rights reserved. // #include <iostream> #include "Point.hpp" #include "methods.hpp" #include <cmath> #include <complex> #include <random> #include <algorithm> #include <Eigen/Dense> using namespace std;...
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/** @file * @author Dirk Fortmeier * @date 3.11.2009 */ #ifndef _YGE_RESSOURCEMANAGER_H_ #define _YGE_RESSOURCEMANAGER_H_ #include <SDL.h> #include <SDL_opengl.h> #include <string> #include <map> #include "YGETexture.h" #include "YGESound.h" namespace YGECore { /** * singleton class for loading and unloadin...
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#include <omp.h> #include <stdio.h> #include <stdlib.h> #include <assert.h> #include <vector> #include <algorithm> using namespace std; // add your codes begin #include <cmath> #include <cstring> #define max_threads_nums 128 /* void scan_link(vector<int> &data,vector<int> &prev,vector<int> &next){ vector<int> data...
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#ifndef GATBL_TYPE_ERASURE #define GATBL_TYPE_ERASURE #include <memory> #include <type_traits> #include "concepts.hpp" #include "../common.hpp" namespace gatbl { /// Pimpl idiom wrapper, taken from Herb Sutter. /// This class can be instantiated while T is an incomplete type. /// You need to include gatbl/utils/pim...
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#ifndef __MESSAGE_QUEUE_HPP__ #define __MESSAGE_QUEUE_HPP__ #include "AutoRef.hpp" #include "Object.hpp" #include <deque> namespace osl { /** * message */ template <typename T> class Message { private: int _what; int _arg1; int _arg2; T _obj; public: Message() : _what(0), _arg1(0),...
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#ifndef SENSE_CONNECTOR_TYPES #define SENSE_CONNECTOR_TYPES namespace Tsmok::Sensory { class SenseConnectorTypes { public: SenseConnectorTypes() = default; enum class FiveBase { Visual = 0xA0, // sight Auditory, // hearing Gustatory, // taste Olfactory, // smell ...
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#include "LEDController.h" #include "Gyro.h" LEDController ledController; Gyro gyro; CRGB getRandColor() { return CRGB(random8(), random8(), random8()); } void setup() { Serial.begin(9600); ledController = LEDController(); ledController.clear(CRGB::Black); gyro = Gyro(); //gyro = Gyro(252.0, 45...
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#include "Tokenizer.h" #include "SyntacticException.h" // for throwing SyntacticException #include <ctype.h> // for std::isdigit, std::isalpha #include <algorithm> // for std::find #include <iterator> // for std::begin, std::end std::set<char> Tokenizer::specialCharactersAmongIdentifiers = {'_', '.', '#'}; std::se...
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/********************************************************** * name: mete_init.cpp * * desc: 气象下载器的,初始化 * * date: 20170803100107 * ***********************************************************/ #include "mete_init.h" #include "funcLib.h" //using namespace tinyxml2; C_MSysInit* C_MSysI...
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#ifndef OTOO_GRAVITYTREE_H #define OTOO_GRAVITYTREE_H #include "OpenCLDevice.hpp" namespace OTOO { struct PHKeys { static const uint64 T0[12][8]; static const uint64 T1[12][8]; uint64 poi(uint64 key, uint64 level) { return (key >> 3*level)&0x7ULL; } uint64 Get(uint64 morton_key, uint6...
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/*IlwisObjects is a framework for analysis, processing and visualization of remote sensing and gis data Copyright (C) 2018 52n North This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either versi...
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#ifndef FindFileJob_h #define FindFileJob_h #include <rct/String.h> #include <rct/List.h> #include "RTagsClang.h" #include "Job.h" #include "Location.h" #include <rct/RegExp.h> class FindFileJob : public Job { public: FindFileJob(const QueryMessage &query, const shared_ptr<Project> &project); protected: virtu...
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#pragma once #include "Random.h" #include <algorithm> // suck it windows #undef min #undef max template<typename T> class Range_ { public: Range_( T min,T max ) : min( min ), max( max ) { if( min > max ) std::swap( min,max ); } operator T() const { return( T( Random::Range( min,max ) ) ); } public: ...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "Engine/DataTable.h" // FTableRowBase #include "QuestManager.generated.h" DECLARE_DYNAMIC_MULTICAST_DELEGATE(FChangeQuestList); USTRUCT(BlueprintType) stru...
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#include<stdio.h> #include<stdlib.h> int main() { char str[5]; scanf("%s", &str); printf("%s\n", str); return 0; }
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#ifndef YDS_KEY_MAPS_H #define YDS_KEY_MAPS_H #include "yds_keyboard.h" class ysKeyMaps { public: ysKeyMaps() { m_windowsKeyMap = nullptr; } ~ysKeyMaps() {} static const ysKey::Code *GetWindowsKeyMap(); protected: static ysKey::Code *m_windowsKeyMap; }; #endif /* YDS_KEY_MAPS_H */
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#include <iostream> #include <string> using namespace std; int main() { int numberOfHumans; cin >> numberOfHumans; int numberOfPlayers; cin >> numberOfPlayers; string playerNames[5]={"a","b","c","d","e"}; bool playerType[numberOfPlayers]; for (int i=0; i<numberOfPlayers; i++) { cin >> playerType[i...
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////////////////////////////////////////////////////////////////////// // NSCashe.cpp: implementation of the CNSCashe class. // very simple internet name resolve and cache system by Teknikqa ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include <winsock.h> #include ...
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#pragma once #include "core/kernel_common.h" #include "core/tile.h" namespace SCAMP { SCAMPError_t dispatch_kernel_avx(SCAMPKernelInputArgs<double> args, Tile *t, void *profile_a, void *profile_b, bool do_rows, bool do_cols); }
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/********************************************************** * STL算法扩展 * 支持平台:Windows; Linux * 编译环境:VS2013+; g++ -std=c++11 ***********************************************************/ #pragma once #include <ctime> #include <mutex> #include <atomic> #include <chrono> #include <cstdio> #include <memory> #include <code...
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#include<bits/stdc++.h> #include <ext/pb_ds/assoc_container.hpp> #include <ext/pb_ds/tree_policy.hpp> using namespace __gnu_pbds; using namespace std; #define DEBUG #ifdef DEBUG #define debug(...) __f(#__VA_ARGS__, __VA_ARGS__) template <typename Arg1> void __f(const char* name, Arg1&& arg1){ cerr << name << " : " ...
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#include "Network.h" Network::Network(void) { tv.tv_sec = 0; tv.tv_usec = 0; } Network::~Network() { list<int>::Iterator it = remoteFD.begin(); for(int i=0; i<remoteFD.getSize(); i++) { close(*it); it++; } close(fd); } int Network::Startup(int p, int m) { port = p; max = m; ad...
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/////////////////////////////////////////////////////////////////////////////// // Copyright Christopher Kormanyos 2007 - 2016. // Distributed under the Boost Software License, // Version 1.0. (See accompanying file LICENSE_1_0.txt // or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef OS_TASK_CONTROL_BLOC...
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#pragma once class Point { private : float m_x, m_y; public : float getX(); float getY(); Point(float, float); };
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#ifndef MAGICSQUARE_H #define MAGICSQUARE_H #include <vector> class MagicSquare { enum { KMaxSize = 20, }; public: MagicSquare(size_t aSize = 1); void Display() const; void Create(); size_t fixMagicSquare(std::vector<std::vector<int>>& square); private: int iSize; int iSqua...
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#include "stdafx.h" #include "DicClave.h" DicClave::DicClave() { Host = ""; Clave = ""; SubClave = ""; } DicClave::DicClave(std::string unHost, std::string unaClave) { Host = unHost; Clave = unaClave; } DicClave::DicClave(std::string unHost, std::string unaClave, std::string unaSubClave) { SubClave = un...
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#include "rucksack_reorganization.h" #include <vector> #include <set> #include <algorithm> #include <iostream> #include <optional> #include "common/file_reader.h" std::string get_sorted_unique_str( std::string && str ) { std::sort( str.begin(), str.end() ); str.erase( std::unique( str.begin(), str.end() ),...
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LightSwitchCodeOnly.cpp
// Fill out your copyright notice in the Description page of Project Settings. #include "LightSwitchCodeOnly.h" #include "Components/PointLightComponent.h" #include "Components/SphereComponent.h" // Sets default values ALightSwitchCodeOnly::ALightSwitchCodeOnly() { // Set this actor to call Tick() every frame. Yo...
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//gka 05.03.99 S4134 upgrade from CD to DIS #include <RWStepBasic_RWDocumentRelationship.ixx> #include <Interface_EntityIterator.hxx> #include <StepBasic_DocumentRelationship.hxx> #include <StepBasic_Document.hxx> #include <TCollection_HAsciiString.hxx> RWStepBasic_RWDocumentRelationship::RWStepBasic_RW...
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#pragma once class TCPSocket; class ResponseHandler; class TCPSocketImpl : public Connection { public: TCPSocketImpl(TCPSocket* pFacade); ~TCPSocketImpl(void); bool initialize(ProtocolFramework::Protocol* pProtocol, ProtocolFramework::MessageFactory* messageFactory); int getStatus(); bool connect...
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#pragma once #include"IFieldObject.h" class CGold :public IFieldObject { public: CGold(); ~CGold(); int getHealth() const override; nStruct::sCoord getCoord() const override; void changeHealth() override; void render() const override; private: nStruct::sCoord mCoord; int mHealth; };
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CSCFakeDBCrosstalkHandler.h
#ifndef CSC_FAKEDBGAINS_SRC_IMPL_H #define CSC_FAKEDBGAINS_SRC_IMPL_H #include <iostream> #include <string> #include <typeinfo> #include <vector> #include "CalibMuon/CSCCalibration/interface/CSCFakeDBCrosstalk.h" #include "CondCore/PopCon/interface/PopConSourceHandler.h" #include "CondFormats/CSCObjects/interface/CSC...
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#include "lola_frame.h" #include <iostream> #include <math/Geometry.h> #include <stdio.h> #include <cmath> #include "stl_ext.h" #include <assert.h> /* * This file contains most of the code related to the LoLA connector. * * The code in this file is used to recieve sensor values from LoLA and pass it * along to ...
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Sprite.cpp
#include <iostream> #include "SHFWConfig.h" #include "Sprite.h" Sprite::Sprite() { this->texturename = AUTOGENWHITE; this->fragmentshader = DEFAULTFRAGMENTSHADERPATH; this->vertexshader = DEFAULTVERTEXSHADERPATH; spriteposition = Point3(0.0f, 0.0f, 0.0f); // spritebatch only spriterotation = Point3(0.0f, 0.0f,...
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#include <stdio.h> #include <stdlib.h> #include <string.h> #include <conio.h> struct mahasiswa { //inisialisasi stuct mahasiswa char kode[5]; //disini di deklarasikan variabel yang dibutuhkan char nama[30]; char angkatan[20]; char jurusan[20]; char email[20]; }; struct stack { //karna dua pointer maka ...
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/* This file is part of PyMesh. Copyright (c) 2015 by Qingnan Zhou */ #include "IOUtils.h" #include <cstring> #include <Core/Exception.h> using namespace PyMesh; std::string IOUtils::get_extention(const std::string& filename) { size_t pos = filename.find_last_of('.'); return filename.substr(pos); } std::stri...
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/** * Copyright 2021 Huawei Technologies Co., Ltd * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law...
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//**************************************************************************// //*************************** Created by ***********************************// //*********************** Author : Jay Dalwadi *****************************// //******** Github Link: https://github.com/jaydalwadi01/MyStepper **********// //**...
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// vim: tabstop=2:softtabstop=2:shiftwidth=2:expandtab // . // ..: P. Chang, philip@physics.ucsd.edu namespace PlotUtil { bool plot1D(string name, float xval, double weight, Hist_DB &allhistos, string title, int numbinsx, float xmin, float xmax, string prefix) { /// Plot 1D histogram. If a histogram doesn'...
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/** * brief: 大小端转换文件 */ #ifndef __BIFANG_ENDIAN_CPP_H #define __BIFANG_ENDIAN_CPP_H // BYTE_ORDER BIG_ENDIAN LITTLE_ENDIAN #include <type_traits> #include <stdint.h> namespace bifang { #define BSWAP_8(x) ((x) & 0xff) #define BSWAP_16(x) ((BSWAP_8(x) << 8) | BSWAP_8((x) >> 8)) #define BSWAP_32...
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// // FILE NAME: CIDMData_ThisFacility.hpp // // AUTHOR: Dean Roddey // // CREATED: 11/03/2015 // // COPYRIGHT: Charmed Quark Systems, Ltd @ 2019 // // This software is copyrighted by 'Charmed Quark Systems, Ltd' and // the author (Dean Roddey.) It is licensed under the MIT Open Source // license: // // https://ope...
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#ifndef _PENGUIN_H #define _PENGUIN_H #include "_Decls.h" #define PENG_MAX_IDLE_FRAMES 3 #define PENG_MAX_RUNNING_FRAMES 4 class _Penguin { public: _Penguin(float _x, float _y, float _endX, float _endY, int _moveClock, int _type); virtual ~_Penguin(); enum States ...
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#include <iostream> using namespace std; enum class Department { marketing = 1, it, sales, other }; // function prototypes void show_menu(); Department get_department(); bool check_criteria(Department); int main() { cout << "The Monthly Bonus Calculator\n\n"; show_menu(); const double bonus_amt = 1000;...
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// PerfObjectManager.h: interface for the PerfObjectManager class. // // Copyright (c) Microsoft Corporation. All rights reserved. // // This source code is only intended as a supplement to the // Microsoft Classes Reference and related electronic // documentation provided with the library. // See these sources for de...
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// abigail2_1.ysc @ L69535 int func_1954() { int iVar0; int iVar1; int iVar2; iVar0 = 0; while (iVar0 < 9) { iVar2 = func_2271(iVar0); if (STATS::CHAL_GET_NUM_RANKS_COMPLETED(iVar2) >= STATS::CHAL_GET_MAX_RANKS(iVar2)) { iVar1++; } iVar0++; } return iVar1; }
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// -alpha_dither yes -dither 2 -non_opaque_image_format ARGB8888 -opaque_image_format RGB565 0xc6cb7f13 // Generated by imageconverter. Please, do not edit! #include <touchgfx/hal/Config.hpp> LOCATION_EXTFLASH_PRAGMA KEEP extern const unsigned char _sw2_2_5[] LOCATION_EXTFLASH_ATTRIBUTE = { // 70x26 ARGB8888 pixels. ...
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/* ============================================================================== Oscillator.cpp Created: 3 Sep 2020 11:12:49am Author: bhxxl ============================================================================== */ #include <JuceHeader.h> #include "Oscillator.h" //============...
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#include <bits/stdc++.h> using namespace std; #define pb push_back #define mp make_pair #define all(a) (a).begin(),(a).end() #define fi first #define se second #define SZ(x) (int)(x).size() #define rep(i,a,b) for (int i=a;i<b;i++) #define per(i,a,b) for (int i=b-1;i>=a;i--) #define DEBUG(x) cerr<<'<'<<#x<<": "<<x<<'\n'...
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/* * File: math.h * author: 张雄 * date: 2016_02_26 * purpose: 基本的数学库函数 */ //写一些sin,cos之类的快速计算函数 #ifndef __ZX_NXENGINE_MATH_H__ #define __ZX_NXENGINE_MATH_H__ #include "NXNumeric.h" #include "../common/NXCore.h" namespace NX { template<typename T, int Scale> class vector; template<type...