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#include "Network.h" #include "GamePhaseManager.h" #include "Menu.h" #include "Blackboard.h" #include "Logger.h" #include "GamePhaseFactory.h" #include "StringUtilities.h" #include "PacketFactory.h" #include "EntityManager.h" #include "PhysicsComponent.h" #include "ChatBoard.h" #include "ConfigIO.h" #include <sstream>...
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// Fill out your copyright notice in the Description page of Project Settings. #include "/Robocze_ProjektyGier/GAME-RTS_AgeOfVikings-UE4-Cpp/RTS_AoV/Source/RTS_AoV/Public/Core/Player/CameraPawn.h" #include "CoreMinimal.h" #include "GameFramework/SpringArmComponent.h" #include "Components/SphereComponent.h" #include "...
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#include "User.h" User::User(){} User::User(string nName) { name = nName; } string User::getName() { return name; } void User::setName(string nName) { name = nName; }
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// Copyright 2019 The Cobalt Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by ap...
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#include <bits/stdc++.h> using namespace std; #define MAXN 200009 typedef pair<int, int> ii; int N, K, v[MAXN]; set<ii> lo, hi; ii mid; void print(){ printf("lo:"); for(set<ii>::iterator it = lo.begin(); it!=lo.end(); it++) { printf(" %d", it->first); } printf("\nmid: %d\n", mid.first); printf("hi:"); for(set...
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/* ** Box.cpp for raytracer in /home/lemper_a/rendu/Raytracer ** ** Made by Antoine Lempereur ** Login <lemper_a@epitech.net> ** ** Started on Sun Nov 15 10:11:38 2015 Antoine Lempereur ** Last update Thu Nov 26 16:56:40 2015 Antoine Lempereur */ #include <math.h> #include "tools/Vector.h" #include "engine/Ray.h...
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// // Created by kabor on 2018.03.22.. // #ifndef FILMTAR_STRING_HPP #define FILMTAR_STRING_HPP #include <iostream> #include <cstring> #include <algorithm> class String { private: size_t length; char *data; public: String(); String( size_t); String( const char *); String( const String &); ...
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class Solution { public: int missingNumber(vector<int>& nums) { int n = nums.size(); int correctSum = (n * (n + 1)) / 2; int sum = 0; for (int i = 0; i < n; i++) { sum += nums[i]; } return (correctSum - sum); } }; class Solution { public: int missingNumber(vector<int>& nums) { ...
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#include <Mouse.h> #define on 9 int data = 0; void setup() { pinMode(on, INPUT_PULLUP); Serial1.begin(38400); Serial.begin(38400); // delay(5000); // while(!Serial1.available()){ // Serial1.write(9); // } } void loop() { while (digitalRead(on) == LOW) { if (Serial1.available()) { data...
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#pragma once #include "../../JObject.hpp" class JFloatArray; class JIntArray; class JShortArray; namespace java::nio { class Buffer; } namespace java::nio { class FloatBuffer; } namespace java::nio { class IntBuffer; } namespace java::nio { class ShortBuffer; } namespace android::opengl { class GLES11Ext : publ...
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#include <Servo.h> #include <DS3231.h> #include <Wire.h> // #define DEBUG // This enables debug logging, uncomment to enable debug logging #define BUTTON_PIN 2 #define SERVO_PIN 9 // PIN used for servo #define SERVO_DELAY 500 // Delay used for waiting for servo #define MANUAL_RING_CYCLES_TARGET 1 #ifdef DEBU...
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#include <Servo.h> Servo s[8]; //const int initpos = 80; // initial servo position //const int hitpos = 70; // hit position const long hitdly = 75; // hit delay in millisecs byte b[] = {0x00}; int initpos[8] = {74, 80, 78, 73, 77, 78, 78, 83}; int hitmove[8] = {10, -10, 11, -12, 9, -11, 7, 8}; unsigned long servo_sta...
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// slang-downstream-compiler.cpp #include "slang-downstream-compiler.h" #include "slang-common.h" #include "../../slang-com-helper.h" #include "slang-string-util.h" #include "slang-type-text-util.h" #include "slang-io.h" #include "slang-shared-library.h" #include "slang-blob.h" #ifdef SLANG_VC # include "windows/...
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#include <cstdio> #include <cstdlib> #include <cstring> #include <limits> #include <cstddef> #include <iostream> #include <string> #include <cstdlib> #include <cmath> #include <map> #include <vector> #include <algorithm> #include <set> #include <unordered_set> #include <tuple> #include <sstream> #include <cassert> #inc...
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/* * File: main.cpp * Author: Ryan Ringer * Created on October 10, 2018 at 2:12pm * Purpose: Hello World Template */ //System Libraries Here #include <iostream> #include <fstream> #include <string> using namespace std; //User Libraries Here //Global Constants Only, No Global Variables //Like PI, e, Gravity...
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#include "wx/wxprec.h" #if wxUSE_COMBOBOX #include "wx/combobox.h" #ifndef WX_PRECOMP #include "wx/intl.h" #include "wx/settings.h" #include "wx/textctrl.h" #include "wx/arrstr.h" #endif #include <gtk/gtk.h> #include "wx/gtk/private.h" #include "wx/gtk/private/gtk2-compat.h" extern "C" { stati...
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#include <bits/stdc++.h> using namespace std; typedef long long int ll; #define pb(b) push_back(b) #define mp(a, b) make_pair(a, b) #define FOR(i, a, b) for (ll i = a; i < b; i++) #define FORDual(i, a, b) for (ll i = a; i < b; i += 2) #define FORD(i, a, b) for (ll i = a; i >= b; i--) #define sorti(seq) sort(seq.begin()...
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#include "ChromiumSystem.h" #include "ChromiumClient.h" #include "ChromiumBrowser.h" #include "ResourceHandler.h" #include "HtmlResourceHandler.h" #include "JSObjects.h" #include "cef_start.h" #include "include/cef_app.h" #include "include/cef_origin_whitelist.h" #ifdef OSX #include "include/wrapper/cef_li...
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#include "StdAfx.h" #include "MyThread.h" /////////////////////////////////////////////////////////////////////////////// CMyThread::CMyThread(HWND hWnd) : m_hWnd(hWnd) { SetFreeOnTerminate(true); } CMyThread::~CMyThread() { PostMessage(m_hWnd, WM_THREAD_DELETED, 0, 0); } void CMyThread::Execute() { ...
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#pragma once #include <iostream> #include <string> using namespace std; class Comment { public: string m_sText; string m_sName; string m_sSurname; int m_nPostId; Comment(string text, string name, string surname, int postId); ~Comment(); };
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class Solution { public: bool isOneEditDistance(string s, string t) { int NS = s.size(); int NT = t.size(); if (NS > NT) return isOneEditDistance(t, s); if (NT - NS > 1) return false; for (int i = 0; i < NS; i++) { if (s[i] != t[i]) { ...
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#ifndef __TRANSRVPLAT_MDATAPROC_H__ #define __TRANSRVPLAT_MDATAPROC_H__ #include <stdio.h> #include <string> #include "../Infrastructure/Dll.h" typedef unsigned long __stdcall tagSpProcFrame_GetDllVersion(void); typedef int __stdcall tagSpProcFrame_Instance(void); typedef void __stdcall tagSpProcFrame_...
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// GameEngine.cpp // From http://web.archive.org/web/20140213145557/http://rastertek.com/tutdx11.html // Edited by Blake Zoeckler #include "stdafx.h" #define _USE_MATH_DEFINES #include "GameEngine.h" #include "D2D1.h" #include "DWrite.h" #include <string> #include <sstream> #include <cmath> using namespace std; Gam...
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#ifndef NEURON_HPP #define NEURON_HPP struct NeuronObject { PyObject_HEAD double a; double b; double c; double d; long double v; long double u; bool has_fired; double bias; double current; }; namespace { const double BIAS = 0; const double A = 0.02; const double B = 0.2; const double C = -65; const double ...
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#include "Progbase.h" #include "PhysicsCubes.h" #include "Helper.h" #include "Camera.h" #include "BulletDebugRender.h" /* Bullet Physics Library */ #include <btBulletDynamicsCommon.h> int PhysicsCubes::start() { std::cout << "Physics Cubes Demo" << std::endl; /* OpenGL */ rendering_program = Helper::compileShade...
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#pragma once #include "core/server.h" #include "input/iserver.h" #include "iview.h" #include <array> #include <memory> namespace sf { class RenderWindow; class Text; class Font; class Texture; } namespace Graphics { class Server; class Entity { public: explicit Entity(Server& s...
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#include<iostream> using namespace std; int fib(int n) { int a=0,b=1,c; if(n==0) return a; for(int i=2;i<n;i++){ c=a+b; a=b; b=c; } return b; } int main(){ int n; cin>>n; cout<<fib(n); return 0; }
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#pragma once #include "GameNode.h" #include <atlbase.h> #include <ShObjIdl.h> class FFTDetector; class OptionUI : public GameNode { int m_SelectNum; int m_MaxSelectNum; int m_SkinNum; vector<string> PlayerKeyVec; FFTDetector * Detector; string Path; bool m_FFTStart; bool m_FileOpen; int SelectNum; CComPtr<IF...
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struct option{ bool operator() (const pair<int, int>& a, const pair<int, int>& b) const{ return a.second>b.second; } }; class Solution { public: vector<vector<pair<int, int>>> graph; vector<int> dist; Solution(){ ios::sync_with_stdio(false); cin.tie(nullptr); ...
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/* Auto Amplifier Power ON/OFF by GY-273 board (3-axis Magnetometer module) Connection: Arduino <-> GY-273 5V-VCC, GND-GND, SCL-A5, SDA-A4 */ /* Usage: 1. Power off the Electric Equipment (TV, etc.) (to keep the state of power off) You had better power on then power off, since equipment may ...
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// Copyright 2018 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_MOJO_SERVICES_DEFERRED_DESTROY_UNIQUE_RECEIVER_SET_H_ #define MEDIA_MOJO_SERVICES_DEFERRED_DESTROY_UNIQUE_RECEIVER_SET_H_ #include <stdint.h> #include <map> #in...
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#include <bits/stdc++.h> using namespace std; typedef long long ll; const int N = 200233, mod = 1000000007; int n, a[N], ans = 0; int qpow(int b, int p) { int r = 1; for (; p; p >>= 1) { if (p & 1) r = (ll) r * b % mod; b = (ll) b * b % mod; } return r; } struct int0 { int a, b; int0 (int a = 0, ...
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//standard Includes #include <iostream> //std::cout istream #include <fstream> //std::fstream #include <vector> //std::vector #include <string> //std::string // Boost Includes #include <boost/cstdint.hpp> //uint8, uint16, uint32, uint64... #include <boost/filesystem.hpp> //exists, is_regular #include <bo...
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#pragma once #include <exception> #include <stdexcept> #include <string> #include "dice_msg.h" namespace dice::exception { struct exception : public std::exception { exception(const char* what) : std::exception(what){}; exception(const std::string& what) : std::exception(what.c_str()){}; };...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: v2006 | ...
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#include<bits/stdc++.h> using namespace std; int main(){ int n; cin>>n; int dem = 0; while(n%2==0){ dem++; n/=2; } if(dem>0){ cout<<2<<" "<<dem<<endl; } for(int i = 3;i<=sqrt(n);i+=2){ dem = 0; while(n%i==0){ dem++; n/=i; } if(dem>0){ cout<<i<<" "<<dem<<endl; } } if(n>2) cout<<n<<" 1...
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#include "fancy_core_precompile.h" #include "CameraController.h" #include "Input.h" #include "Camera.h" #include "MathIncludes.h" namespace Fancy { //---------------------------------------------------------------------------// CameraController::CameraController(Camera* aCamera) : myMoveSpeed(30.0f) , myCam...
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#include "message_queue.h" #include <unistd.h> MessageQueue::MessageQueue() { w_ptr = 1; r_ptr = 1; } MessageQueue::~MessageQueue() { unsigned long long begin = r_ptr; unsigned long long end = w_ptr - 1; for (unsigned long long i = begin; i <= end; i++) { int pos = i % kQueueSize; delete...
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// Fill out your copyright notice in the Description page of Project Settings. #include "VPPlayerState.h" #include "UEPrototype.h" #include "CorePlayerModuleManager.h" #include "PlayerTaskManager.h" AVPPlayerState::AVPPlayerState() { // DEBUG VP_CTOR; } void AVPPlayerState::BeginPlay() { UPlayerTaskManager...
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// mapDoc.cpp : CmapDoc 클래스의 구현 // #include "stdafx.h" // SHARED_HANDLERS는 미리 보기, 축소판 그림 및 검색 필터 처리기를 구현하는 ATL 프로젝트에서 정의할 수 있으며 // 해당 프로젝트와 문서 코드를 공유하도록 해 줍니다. #ifndef SHARED_HANDLERS #include "map.h" #endif #include "mapDoc.h" #include <propkey.h> #ifdef _DEBUG #define new DEBUG_NEW #endif // CmapDoc IMPLEMENT_...
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/*******************************************************************************File: Nebraska.hpp Name: Calista Wong Description: This is the header file for the Nebraska class. ***************************************************************************/ #ifndef NEBRASKA_HPP #define NEBRASKA_HPP #include "Space.hpp...
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#include "HittreeLv3Reader.h" HittreeLv3Reader::HittreeLv3Reader(const TString inputfilename){ fFileName = inputfilename; LoadFile(); SetBranch(); } HittreeLv3Reader::~HittreeLv3Reader(){ } void HittreeLv3Reader::LoadFile(){ fFile = new TFile(fFileName,"read"); fTree = (TTree*)fFile->Get("hittree_lv3"); fN...
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/*============================================================ Problem: Word Ladder II ============================================================== Given two words (beginWord and endWord), and a dictionary's word list, find all shortest transformation sequence(s) from beginWord to endWord, such that: Only one lette...
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#include<iostream> using namespace std; int main(){ ios_base::sync_with_stdio(false); int n,temp,d; cin>>n>>d; int *a = new int[n]; for(int i =0;i<n;i++){ cin>>temp; a[(i+n-d)%n] = temp; } return 0; }
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#include <stdio.h> #include <math.h> #include <sys/time.h> #include "core/io/ContainerConference.h" #include "core/data/Container.h" #include "core/data/Constants.h" #include "core/data/control/VehicleControl.h" #include "core/data/environment/VehicleData.h" // Data structures from msv-data library: #include "Steeri...
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// /** // * Michael T. Andemeskel // * mandemeskel@ucmerced.edu // * CSE165 Spring 2017 // * // * Copyright 2017 // * // * Lab info: // **/ // #include <iostream> // #if defined WIN32 // #include <freeglut.h> // #elif defined __APPLE__ // #include <GLUT/glut.h> // #else // #include <GL/freeglut.h> // #endif ...
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/* Blink Turns an LED on for one second, then off for one second, repeatedly. Most Arduinos have an on-board LED you can control. On the UNO, MEGA and ZERO it is attached to digital pin 13, on MKR1000 on pin 6. LED_BUILTIN is set to the correct LED pin independent of which board is used. If you want to kn...
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/* * LL.h * * Created on: Sep 24, 2019 * Author: mikepeng */ #ifndef LL_H_ #define LL_H_ #include <iostream> using namespace std; template <class T> struct LLnode { LLnode * fwdptr; T theData; }; template <class T> class LL{ private: LLnode<T> * llh; public: void push_front (T s); void push_back (T s...
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#pragma once #include <iosfwd> #include <string> #include "givio.h" #include "givr.h" #include "imgui/imgui.h" namespace panel { extern bool showPanel; extern ImVec4 clear_color; // animation extern bool playModel; extern bool resetModel; extern bool stepModel; extern float dt; extern bool loadPendulumModel; exter...
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// Copyright (c) 2005-2014 Code Synthesis Tools CC // // This program was generated by CodeSynthesis XSD, an XML Schema to // C++ data binding compiler. // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License version 2 as // published by the Fre...
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Task.cpp
// // Created by david on 17/01/17. // #include "../include/Task.h" Task::~Task() { }
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// // AssignmentClientMonitor.cpp // assignment-client/src // // Created by Stephen Birarda on 1/10/2014. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include <signal.h> ...
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/* * file_path.h * * Created on: Aug 24, 2014 * Author: hearthewarsong */ #ifndef FILE_PATH_H_ #define FILE_PATH_H_ class FilePath { string path; public: FilePath(const char* file_path); OWNERSHIP FILE* FOpen(const char* mode = "r") const; const string& GetPath() const { return path; } virtual ~FilePa...
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#include "db.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #define BUSY_TIMEOUT 5000 // ms int db_open(const char* dbfile, HDB* phdb) { if (sqlite3_open(dbfile, phdb) != SQLITE_OK) { fprintf(stderr, "sqlite3_open %s failed!\n", dbfile); return SQL_ERR; } sqlite3_busy_t...
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#include <string> #include <iostream> using namespace std; void reverPrint (string &str, int size); int main() { string test; cout << "Please enter a string: \n"; getline(cin, test); reverPrint (test, test.length()); return 0; } void reverPrint (string &str, int size) { if (size == 1){ ...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: v2006 | ...
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#include <iostream> #include "base/int128.h" #include "third_party/glog/logging.h" int main(int argc, char** argv) { gflags::ParseCommandLineFlags(&argc, &argv, true); google::InitGoogleLogging(argv[0]); uint128 u = 12345678; uint128 v = 87654321; uint128 w = u * v; (void) w; // std::cout << u * v << std...
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#ifndef UDP_RECIVER_H #define UDP_RECIVER_H #define _CRT_SECURE_NO_WARNINGS #pragma comment(lib, "Ws2_32.lib") #include <winsock2.h> #include <iostream> using namespace std; class UDPReciver { public: UDPReciver(int, size_t); ~UDPReciver(); char* Recive(); void changeMsgLen(size_t newMsgLen) { msgLen = newM...
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#include "glsl_shader_source.hpp" #include <cstring> #include <iostream> #if defined(DNLOAD_GLESV2) /** \cond */ #define GL_GLEXT_PROTOTYPES /** \endcond */ #include "GLES2/gl2ext.h" #endif /** \brief Generate an indent. * * \param op Indent length. */ static std::string create_indent(unsigned op) { std::ostri...
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#ifndef CommandFileParser_H #define CommandFileParser_H //TODO (thibaud): optimize commands for space eg: if a relay is already on and we see another instruction to turn it on delete that instruction #include <fstream> #include <list> #include <string> #include "Board.h" /** \brief A central place for checking the ...
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#include <iostream> #include <algorithm> #include <map> #include <queue> #include <stdlib.h> #include <list> #include <stack> using namespace std; class Vertex { private: list<Vertex*> nbrs; int data; bool visited; public: bool get_state(); void set_state(bool val); Vertex(int a); void ad...
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DungeonGameApp.cpp
#include <include/model/Level.h> #include "iostream" #include "include/DungeonGameApp.h" #include "include/model/MyView.h" #include "include/model/Player.h" #include "include/model/ObjectsParser.h" #include <list> #include <include/model/Chest.h> #include <include/model/equip/Key.h> #include <include/model/InfoBar.h> #...
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#include "establishment.h" class College : public Establishment { private: int spec; public: College(); College(string, int, int); College(College &); ~College(); void print_info() const; void set_spec(); void get_spec() const; }; College::College() {} College::College(string s, int n, int k) : Establishment...
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#include "minijava/parser_context.h" #include "minijava/error.h" #include "minijava/parser.hh" namespace mjc { Program &ParserContext::Parse() { scan_begin(); parser{*this}.parse(); // sets result_ scan_end(); if (error_) { throw error_; } return result_; } void ParserContext::SetParseError(const lo...
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// // TerrainLayer.hpp // Biome // // Created by Logan Smith on 5/15/16. // // #ifndef TerrainLayer_hpp #define TerrainLayer_hpp #include "cocos2d.h" #include <deque> #include "TerrainChunk.hpp" #include "TerrainGenerator.hpp" #include "ScrollingLayer.hpp" /** @class TerrainLayer @brief A `TerrainLayer` is a nod...
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// // TreeNode.cpp // CS2C_Trees // // Created by Connor Lynch on 1/2/17. // Copyright (c) 2017 connor lynch. All rights reserved. //
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////****************************************************************************************************** // Todos os includes ////****************************************************************************************************** #include <moveit/planning_scene_monitor/planning_scene_monitor.h> #include <geome...
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//Computational Fabrication Assignment #1 #include <iostream> #include <vector> #include <stdlib.h> #include "../include/CompFab.h" #include "../include/Mesh.h" //Ray-Triangle Intersection //Returns 1 if triangle and ray intersect, 0 otherwise int rayTriangleIntersection(CompFab::Ray &ray, CompFab::Triangle &...
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#ifndef CIRCLE_HPP #define CIRCLE_HPP #include "Point.hpp" class ImpossibleCircleException : public std::exception{ const char * what() const throw() { return "Circle can't be found with given arguments\n"; }; }; class Circle{ private: Point center; double radius; public: Circle(): center(0.0, 0.0), ra...
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/* * Copyright (c) 2009, * Computational Image and Simulation Technologies in Biomedicine (CISTIB), * Universitat Pompeu Fabra (UPF), Barcelona, Spain. All rights reserved. * See license.txt file for details. */ #include "meVTKPolyDataSplitter.h" #include <time.h> //VTK #include <vtkCleanPolyData.h> #include <vtkPo...
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#include<iostream> //引用C语言的库 extern "C"{ #include<libavcodec/avcodec.h> } using namespace std; //预处理指令导入库 #pragma comment(lib,"avcodec.lib") int main(int argc, char *argv[]) { cout << "test ffmpeg" << endl; #ifdef _WIN32 //32位和64位 win #ifdef _WIN64 //64位 win cout << "this is windows64" << endl; ...
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#include <JeeLib.h> #include <avr/sleep.h> typedef struct { unsigned int time; float windSpeed; } WindData; ISR(WDT_vect) { Sleepy::watchdogEvent(); } void setup () { Serial.begin(57600); Serial.println("\n[Station_i]"); rf12_initialize(1, RF12_868MHZ, 33); } void loop () { WindData windData; ...
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#pragma once #include "scylla_blas/config.hh" #include "const.hh" class global_config { public: static inline int argc = 0; static inline char** argv = nullptr; static inline std::string scylla_ip; static inline std::string scylla_port; static void init() { argc = boost::unit_test::framew...
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// *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* // ** Copyright UCAR (c) 1990 - 2016 // ** University Corporation for Atmospheric Research (UCAR) // ** National Center for Atmospheric Research (NCAR) // ** Bo...
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class Solution { public: int maximumSum(vector<int>& arr) { vector<int> maxEnd(arr.size(), 0), maxBegin(arr.size(), 0); int maximum = arr[0]; maxBegin[0] = arr[0]; for (int i = 1; i < arr.size(); i++) { maximum = max(maximum, arr[i]); maxBegin[i] = max(maxBegi...
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#ifndef SOLAIRE_PARALEL_THREAD_POOL_EXECUTOR_HPP #define SOLAIRE_PARALEL_THREAD_POOL_EXECUTOR_HPP //Copyright 2016 Adam G. Smith // //Licensed under the Apache License, Version 2.0 (the "License"); //you may not use this file except in compliance with the License. //You may obtain a copy of the License at // //http :/...
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/* MONK AND THE ISLAND Monk visits the land of Islands. There are a total of N islands numbered from 1 to N. Some pairs of islands are connected to each other by Bidirectional bridges running over water. Monk hates to cross these bridges as they require a lot of efforts. He is standing at Island #1 and wants to reach t...
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#include <bits/stdc++.h> using namespace std; int q, l; string s; int ct[26] = {}; int main(){ cin >> q; while(q--){ cin >> l >> s; fill(ct,ct+26,0); for(int i = 0;i < s.length();i++){ ct[s[i] - 'a']++; } int mx = 0; set<char> mxAp; for(int i...
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#include<iostream> #include<math.h> #include<cstdio> using namespace std; #define int long long int checkSquare(int a) { int x,valid=1; while(a!=0){ x=a%10; a=a/10; if(x==9||x==4||x==1||x==0) continue; else return 0; } return valid; } main(){ int t,a...
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class_<AbsCoord>("AbsCoord"). def(init<float, float, float>()). add_property("x" , abs_get_v_const_type(&AbsCoord::x )). add_property("y" , abs_get_v_const_type(&AbsCoord::y )). add_property("theta" , abs_get_v_const_type(&AbsCoord::theta )). def_readonly("weight" , &AbsCoord::weight ...
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检查有多少boy与girl.cpp
#include <iostream> #include <string> using namespace std; int main() { string str; getline(cin,str); for(int i=0;i<=str.length()-2;i++){//检查有多少个boy if(str[i]=='b'||str[i+1]=='o'||str[i+2]=='y')//检查从i开始的三个字符是否符合boy单词的顺序,只要符合顺序即可认定这里有一个Boy { boy++; } } for(int i=0;i<=str.length()-3;i+...
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#pragma once #include <ak/ui/window.h> #include <string> namespace ak { namespace ui { class tooltip { void * hwndTT; void * hwnd; std::wstring _text; public: void create(window & wnd, const std::wstring & text); void update(con...
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// TrnxOnline.h: interface for the CTrnxOnline class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_TRNXONLINE_H__CD99D919_AE40_4786_88B6_CB333FDF0586__INCLUDED_) #define AFX_TRNXONLINE_H__CD99D919_AE40_4786_88B6_CB333FDF0586__INCLUDED_ #if _MSC_VER > 1000 #pragma once #en...
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#include "layer.h" Layer::Layer(int width, int height, const QColor &color) { pixmap = QPixmap(width, height); pixmap.fill(color); } Layer::Layer(const QPixmap &pixmap) { this->pixmap = pixmap; } unsigned char Layer::getOpacity() const { return opacity; } void Layer::setOpacity(unsigned char value) ...
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#include "Package.h" #include <string.h> ///------------------------------------------------------------- bool RequestEditDCPackage::init( byte_t* st, int length) { int sz_dconfig = sizeof(DefConfig); // skip 1 byte for command // skip 1 byte for defconfig id(next byte) if(sz_dconfig + 2 != length) ...
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/* This file is part of VVV (Virtual Volumes View) Copyright (C) 2007-2008, the VVV Development team Author: Fulvio Senore VVV is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either vers...
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#include "my_thread.h" #include "debug_log.h" #include <chrono> #include <unistd.h> my_thread::my_thread() { } void my_thread::test() { std::promise<int> promise_obj; std::future<int> future_obj = promise_obj.get_future(); thd_ = thread(&my_thread::run,this,std::ref(promise_obj)); while(future_obj.wa...
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/*========================================================================= This file is part of CustusX, an Image Guided Therapy Application. Copyright (c) 2008-2014, SINTEF Department of Medical Technology All rights reserved. Redistribution and use in source and binary forms, with or without modification, are per...
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Msj.cpp
#include "stdafx.h" #include "Msj.h" #include "IU.h" using System::Collections::Generic::List; using System::Int32; using System::Single; using System::Exception; using System::Char; String^ Msj::code(){ try{ Int32^ tip = gcnew Int32(this->tipo); Int32^ pi = gcnew Int32(this->pin); Single^ sal = gcnew Single(t...
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#pragma once struct ID3D11Device; struct ID3D11InputLayout; struct ID3D11VertexShader; struct ID3D11GeometryShader; struct ID3D11PixelShader; namespace Managers { class ShadersManager { public: static void initAll(ID3D11Device * const device); static void destroyAll(); static ID3D...
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#define DOCTEST_CONFIG_IMPLEMENT_WITH_MAIN #include "cfg.h" #include "doctest/doctest.h"
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FocusTargetCtrl.cpp
#include "FocusTargetCtrl.hpp" namespace CornStarch { // イベントテーブル BEGIN_EVENT_TABLE(CFocusTargetCtrl, wxTextCtrl) // EVT_SET_FOCUS(CFocusTargetCtrl::onFocused) END_EVENT_TABLE() ; CFocusTargetCtrl::CFocusTargetCtrl() { } CFocusTargetCtrl::~CFocusTargetCtrl() { } // 初期化を行う void CFocusTargetCtr...
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action.stride.cpp
#include <iostream> #include <vector> #include <cassert> #include <range/v3/all.hpp> using namespace ranges::v3; using namespace std; int main(int argc, char *argv[]) { auto& cp = ::ranges::v3::copy; auto v1 = views::ints(0, 100) | to<vector>(); auto v2 = v1 | cp | actions::stride(10); cout << views::all(v2...
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// // Copyright (C) 2005 Georg Lutz, Institut fuer Telematik, University of Karlsruhe // Copyright (C) 2005 Andras Varga // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 //...
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SDLWindow.cpp
#include "SDLWindow.h" #include "VulkanInstance.h" #include <stdio.h> void SDLWindow::CreateWindow(const WindowMode aWindowMode, const uint16 aWindowWidth, const uint16 aWindowHeight, VulkanInstance* Instance) { uint32 WindowFlags = SDL_WINDOW_OPENGL; switch (aWindowMode) { case WindowMode::Fullscr...
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#pragma once #include "pch.h" #include "windows_pipe_server.h" class gui_interop { private: std::unique_ptr<windows_pipe_server> pipe_server; public: gui_interop(); ~gui_interop(); private: static void answer_request(windows_pipe_server::LPPIPEINST pipe); };
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StateMachine.cpp
#include "Common.h" #include <deque> #include <queue> #include <stack> #include "SimpleTreeNode.h" #include "SimplePathNode.h" #include "StateNode.h" #include "StateMachine.h" #include "PathFinding.h" StateMachine::StateMachine() { } StateMachine::~StateMachine() { for (map<int, StateNode*>::iterator i = states.be...
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DidAssociateFormControls_Bundle.cpp
/* * Copyright (C) 2013 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions a...
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#include <bits/stdc++.h> using namespace std; typedef signed long long ll; #undef _P #define _P(...) (void)printf(__VA_ARGS__) #define FOR(x,to) for(x=0;x<(to);x++) #define FORR(x,arr) for(auto& x:arr) #define ITR(x,c) for(__typeof(c.begin()) x=c.begin();x!=c.end();x++) #define ALL(a) (a.begin()),(a.end()) #...