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/* ** EPITECH PROJECT, 2021 ** Rush ** File description: ** task1 */ #include <iostream> #include <iostream> #include "object.hpp" #include "teddy.hpp" #include "box.hpp" #include "giftPaper.hpp" #include "unitTests.hpp" int main() { LittlePony pony("Pony"); Teddy ted("Ted"); Object **obj = MyUnitTests(); po...
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/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ /* * File: Character.cpp * Author: stud * * Created on 9. Mai 2017, 17:21 */ #include <vector> #include "Character.h" #incl...
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/* Copyright 2020 Alibaba Group Holding Limited. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law o...
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#include "banco.hpp" #include <fstream> #include <iostream> using namespace std; void pgsql::handle_command(PGresult* result, const std::string& context="") noexcept(false) { bool has_error(false); string error_message; if (PQresultStatus(result) != PGRES_COMMAND_OK) { error_message=PQresultErrorM...
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#ifndef APP_H #define APP_H #include <SDL2/SDL.h> #include "SierpinskiScreen.h" class App { public: App(); virtual ~App(); protected: SDL_Window *window; SDL_Renderer *renderer; bool running = true; void fatal(const char *title, const char *msg); void i...
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#include <iostream> #include <string> #include <vector> using namespace std; void printVectorInt(vector<int> & vs); /* Given an array S of n integers, are there elements a, b, c in S such that a + b + c = 0? Find all unique triplets in the array which gives the sum of zero. Note: The solution set must not contain du...
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#include <Arduino.h> #include <ESP8266WiFi.h> #include <WiFiUdp.h> #include <Servo.h> // Maximum size of packets to hold in the buffer #define BUFFER_LEN 1024 // Wifi and socket settings const char* ssid = ""; const char* password = ""; unsigned int localPort = 37210; char packetBuffer[BUFFER_LEN]; #define LEFT_...
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//by Alexander Weiß, 2014 #ifndef GAME_STATE_H #define GAME_STATE_H #include "State.h" #include "Engine.h" #include "..\Utility\DebugLog.h" #include "Game\Scene.h" // the State is a superstate for everything that happens in the game itself. It holds the Scene, the Objects and everything else basically class GameSta...
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#include <Complex.hpp> #include <HDF5.hpp> #include <vector> #include <iostream> #include <boost/lexical_cast.hpp> using namespace boost; using namespace std; using namespace H5; using namespace std; int main(){ //Open HDF5 file in READ mode - note these files //use the HDF5 family mode VFD HDF5 file("psu_...
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bumpmapshaderclass.cpp
#include "bumpmapshaderclass.h" BumpMapShaderClass::BumpMapShaderClass() { m_vertexShader = nullptr; m_pixelShader = nullptr; m_layout = nullptr; m_samplerState = nullptr; m_matrixBuffer = nullptr; m_cameraBuffer = nullptr; m_lightBuffer = nullptr; } BumpMapShaderClass::BumpMapShaderClass(const BumpMapShaderCl...
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regfunc.cpp
#include "pch.h" #include "regfunc.h" void regfunc::execute() { _TCHAR szTestString[] = _T("injected"); _TCHAR szPath[] = _T("Software\\inj\\"); HKEY hKey = 0; HKEY SECTION = HKEY_CURRENT_USER; SCAN a; a.execute(); if (RegOpenKeyEx(SECTION, L"Software\\inj\\", 0, KEY_QUERY_VALUE, &hKey) == ERROR_...
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#include "exec.h" //returns state of a system given a vector of inst state exec_inst_seq(state S,vector<inst>* code){ for (int i = 0; i < code->size(); ++i) S = exec_inst(S,code->at(i)); return S; } //executes a single instruction state exec_inst(state S,inst I){ int opcode = I.opcode; switch(opcode){ //mov ...
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#include "displaypane.h" #include <QQuickWindow> TextureNode::TextureNode(QQuickWindow *win):m_id(0),m_size(0,0),m_texture(0),m_window(win) { m_texture = m_window->createTextureFromId(0, QSize(1, 1)); m_material = new QSGTextureMaterial(); m_material->setTexture(m_texture); m_material->setFlag(QSGMater...
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#include "Player.h" #include <string> #include <utility> #include "AssetManager.h" #include "Constants.h" #include "Globals.h" #include "World.h" Player::Player(const SDL_Rect& hitbox) : GameObject(AssetManager::instance().getTexture("player"), hitbox, 1.0), pos_x{ static_cast<float>(hitbox.x) }, ...
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#include<iostream> #include<bitset> using namespace std; int main(){ long long H; cin >> H; bitset<64> HP(H); int top; for(int i=63;;i--){ if(HP.test(i)){ top=i; break; } } HP.set(); long long ans = (HP>>(63-top)).to_ullong(); cout << ans << endl; }
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#ifndef _FILE_H #define _FILE_H #include <string> class File { public: std::string filePath; File() {} File(const char *str) { *this = str; } File(char *str) { *this = str; } File(const std::string &str) { *this = str.c_str(); } File(std::string &str) { *this = str.c_str(); } File &opera...
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#include "StateMachineComponent.h" #include "AddressedMessage.h" #include "ClientState.h" #include "ServerState.h" #include "State.h" #include <QSignalTransition> #include <glog/logging.h> StateMachineComponent::StateMachineComponent() : stateMachine(new QStateMachine(this)), chooseClientOrServer(new State(thi...
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#include<bits/stdc++.h> #define mp make_pair #define pb push_back #define F first #define S second typedef long long ll; using namespace std; const int maxn = 1e5+5; int main() { string s; int cs = 0; while(cin>>s) { if(s[0]=='-')break; int n = s.size(); stack<int> st; in...
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#ifndef PLAYGROUND_SEESAW_H #define PLAYGROUND_SEESAW_H #include <string> // std::string namespace playground { class Seesaw { private: // +---------+ // | fields: | // +---------+ std::string _greeting = "Hello from the Seesaw class!"; public: // +-----------------+ // | public methods...
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#define BLYNK_PRINT Serial #include <ESP8266WiFi.h> #include <BlynkSimpleEsp8266.h> #include "DHT.h" #include <SimpleTimer.h> #define DHTTYPE DHT11 #define dht_dpin 14 DHT dht(dht_dpin, DHTTYPE); SimpleTimer timer; char auth[] = "47c9d3d8bc924cc1b592cd64d63dss23"; ch...
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weichangxiang/jchat-windows
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#pragma once #include <stdint.h> #include <cstdint> #include <vector> #include <tuple> #include <iostream> #include <sstream> #include <string> #include <string_view> #include <optional> #include <variant> #include <utility> #include "JmcppExport.h" #include "StrongType.h" #ifdef _MSC_VER #pragma warning(push) #prag...
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/* * Copyright (c) 2021 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applica...
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/********************************************************************************* created: 2017/01/28 06:54AM filename: Fle_MenuBar.h file base: Fle_MenuBar file ext: h author: Furqan Ullah (Post-doc, Ph.D.) website: http://real3d.pk CopyRight: All Rights Reserved purpose: A customized menu bar with fixed size...
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// ------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License (MIT). See License.txt in the repo root for license information. // ------------------------------------------------------------ #pragma once namespace...
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#pragma once #include "entities/Entity.h" #include "terrains/Terrain.h" #include <string> #include <vector> class NPC : public Entity { public: NPC(TexturedModel model, glm::vec3 position, glm::vec3 rotation, float scale, std::string name); virtual ~NPC(); virtual void move(std::vector<Terrain> terrains) = 0; st...
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// Copyright 2013 // Author: Christopher Van Arsdale #ifndef _REPOBUILD_NODES_EXECUTE_TEST_H__ #define _REPOBUILD_NODES_EXECUTE_TEST_H__ #include <set> #include <string> #include <vector> #include "repobuild/env/resource.h" #include "repobuild/nodes/node.h" #include "repobuild/reader/buildfile.h" namespace repobuild...
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// Name: Remnant, Version: 1.0 #include "../pch.h" /*!!DEFINE!!*/ /*!!HELPER_DEF!!*/ /*!!HELPER_INC!!*/ #ifdef _MSC_VER #pragma pack(push, 0x01) #endif namespace CG { //--------------------------------------------------------------------------- // Functions //----------------------------------------------------...
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// -*- LSST-C++ -*- /* * LSST Data Management System * Copyright 2012-2016 AURA/LSST. * * This product includes software developed by the * LSST Project (http://www.lsst.org/). * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as publ...
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/*** Autogenerated by WIDL 7.0 from include/windows.foundation.idl - Do not edit ***/ #ifdef _WIN32 #ifndef __REQUIRED_RPCNDR_H_VERSION__ #define __REQUIRED_RPCNDR_H_VERSION__ 475 #endif #include <rpc.h> #include <rpcndr.h> #endif #ifndef COM_NO_WINDOWS_H #include <windows.h> #include <ole2.h> #endif #ifndef __windo...
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#ifndef CHROMOSOME_H #define CHROMOSOME_H #include <vector> #include <string> using namespace std; /* Chromosome class * Represents a chromosome and the information associated with the chromosome * All bases are stored in a vector of strings * chromosome information is access via accessor functions * This will t...
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#pragma once template <class T> class CSingleton { public: CSingleton() {} virtual ~CSingleton() {} private: static T* p; public: static T * GetInstance() { if (!p) p = new T(); return p; } static void ReleaseInstance() { if (p) delete p; } }; template <typename T> T* CSingleton<T>::p = nullptr;
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// // RBT.cpp // Lista 4 // // Created by Mikis Dukiel on 16/05/2019. // Copyright © 2019 Mikis Dukiel. All rights reserved. // #include "Trees.h" #include <iostream> RBT::RBT(){ Trees::numberOfElements = 0; Trees::maxNumberOfElements = 0; Trees::numberOfInsert = 0; Trees::numberOfDel = 0; Trees::number...
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#include <clickhouse/columns/array.h> #include <clickhouse/columns/date.h> #include <clickhouse/columns/enum.h> #include <clickhouse/columns/factory.h> #include <clickhouse/columns/lowcardinality.h> #include <clickhouse/columns/nullable.h> #include <clickhouse/columns/numeric.h> #include <clickhouse/columns/string.h> #...
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#include <string> #include <vector> #include<iostream> #include<algorithm> using namespace std; vector<vector<int>> food; vector<int> p; int sort_n(vector<int> a, vector<int> b) { if (a[1] == b[1] && a[0] < b[0]) return 1; if (a[1] < b[1]) return 1; return 0; } int solution(vector<int> ...
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#include "logging.hpp" #include "avproto_wrapper.hpp" #include "bot_group.hpp" #include "avproto.hpp" #include "avproto/avjackif.hpp" #include "avproto/message.hpp" #include "bot_service.hpp" #include <openssl/x509.h> #include <openssl/pem.h> #include <openssl/evp.h> namespace bot_avim { avproto_wrapper::avproto_w...
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#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QWidget> #include <QMainWindow> #include <iostream> #include "groundRemove/include/param.h" #include <QColor> #include <QDebug> #include <QImage> #include <QPixmap> #include <QString> #include <QFileDialog> #include <QTextCursor> #include <QComboBox> #include <QHBoxL...
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#ifndef TASKFORM_H #define TASKFORM_H #include <QWidget> #include <QEvent> namespace Ui { class TaskForm; } class TaskForm : public QWidget { Q_OBJECT public: explicit TaskForm(QWidget *parent = 0); ~TaskForm(); public slots: void showAbsoluteTimeLimit(); void showRelativeTimeLimit(); void ...
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//Nome do programa: HistCoRI.cpp #include <iostream> #include <stdlib.h> #include <stdio.h> #include <conio.h> #include <math.h> #include <ctype.h> #include <Windows.h> #define TAMCONJ 2 using namespace std; void gotoxy(int x, int y){ SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),(COORD){x-1...
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/* * CPPFile1.cpp * * Created: 2017/8/26 12:39:26 * Author: lee */ #include "lee.h" #include "CRC8.h" #define SIGNATURE 112 const uint8 Crc_table[256] PROGMEM = { 0x00,0x31,0x62,0x53,0xc4,0xf5,0xa6,0x97,0xb9,0x88,0xdb,0xea,0x7d,0x4c,0x1f,0x2e, 0x43,0x72,0x21,0x10,0x87,0xb6,0xe5,0xd4,0xfa,0xcb,0x98,0xa9,0x3e,0x0f...
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// Source: https://leetcode.com/problems/word-pattern/description/ // Author: Diego Lee // Date: 2018-08-13 // // Description: // Given a pattern and a string str, find if str follows the same pattern. // // Here follow means a full match, such that there is a bijection between a letter in pattern and a non-empty word ...
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#include<iostream> using namespace std; //Naive method - Lineaar search // Iterative approach int lastOccurence(int arr[], int n, int x) { int low = 0; int high = n-1; while (low<=high) { int mid = (low+high)/2; //cout<< low <<" "<< mid <<" "<<high<<endl; if (arr[mid]==x) ...
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// | / | // ' / __| _` | __| _ \ __| // . \ | ( | | ( |\__ \. // _|\_\_| \__,_|\__|\___/ ____/ // Multi-Physics // // License: BSD License // Kratos default license: kratos/license.txt // // Main authors: Riccardo Rossi // // This defi...
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/* Copyright(c) Sophist Solutions Inc. 1991-1992. All rights reserved */ /* * $Header: /fuji/lewis/RCS/SliderBarInfo.hh,v 1.3 1992/09/01 16:25:27 sterling Exp $ * * Description: * * TODO: * * Changes: * $Log: SliderBarInfo.hh,v $ * Revision 1.3 1992/09/01 16:25:27 sterling * Lots of Foundation changes....
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// Generated by the protocol buffer compiler. DO NOT EDIT! // source: ukex.canceltradebatch.proto #ifndef GOOGLE_PROTOBUF_INCLUDED_ukex_2ecanceltradebatch_2eproto #define GOOGLE_PROTOBUF_INCLUDED_ukex_2ecanceltradebatch_2eproto #include <limits> #include <string> #include <google/protobuf/port_def.inc> #if PROTOBUF...
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#include "Arduino.h" #include "AccelMPU6050.h" AccelMPU6050::AccelMPU6050(int sda, int scl){ _sda_pin = sda; _scl_pin = scl; } void AccelMPU6050::initI2C(){ Wire.begin(); } void AccelMPU6050::initMPU(int gvalue, int avalue){ setSleepOff(); setGyroScale(gvalue); setAccelScale(avalue); } int AccelMPU6050::fin...
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#pragma once #include <glm/glm.hpp> namespace MHelmet { class OrthograpicCamera { public: OrthograpicCamera(float left, float right, float bottom, float top); void SetPosition(const glm::vec3& pos) { m_Position = pos; } void SetRotation(float rotation) { m_Rotation = rotation; } const glm::vec3& GetPo...
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/* * JavaVirtualTable.h * * Created on: Mar 18, 2013 * Author: jkulig */ #ifndef JAVAVIRTUALTABLE_H_ #define JAVAVIRTUALTABLE_H_ extern "C" void EmptyDestructor(); class VirtualTable { public: word_t destructor; word_t operatorDelete; word_t tracer; word_t specializedTracers[1]; static uint32_...
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// ComServer.cpp : Implementation of DLL Exports. #include "pch.h" #include "framework.h" #include "resource.h" #include "ComServerModule_i.h" #include "ComServerModule_i.c" class CComServerModule : public ATL::CAtlDllModuleT<CComServerModule> { public: DECLARE_LIBID(LIBID_ComServerLib) DECLARE_...
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/* * Copyright (c) 2021-2022 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable...
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#include <iostream> #include <string> #include <vector> using std::cout; using std::endl; using std::string; using std::vector; /* You are climbing a stair case. It takes n steps to reach to the top. Each time you can either climb 1 or 2 steps. In how many distinct ways can you climb to the top? EXAMPLE Input: 2 Ou...
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#include <iostream> #include <type_traits> // float f(); void g(int); int h(int) { return 0; } template<unsigned P> struct priority : priority<P-1> {}; template<> struct priority<0> {}; template<class Int> auto call_best(Int i, priority<2>) -> decltype(f(i)) { return f(i); } template<class Int> auto call_best(Int i...
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#include <memory> #include <cstdio> #include <cmath> #include <fstream> #define BSWAP_16(x) ((x & 0x00FF) << 8) | ((x & 0xFF00) >> 8) #define BSWAP_32(x) ((x & 0x000000FF) << 24) | ((x & 0x0000FF00) << 8) | ((x & 0x00FF0000) >> 8) | ((x & 0xFF000000) >> 24) struct DecodeResult { std::unique_ptr<uint8_t[]> m_dat...
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/* //NO LONGER BEING USED #include "Renderer.h" #include "LogManager.h" LogManager *loginstance = NULL; //The renderer is a singleton class Renderer* Renderer::instance = NULL; Renderer::Renderer(){ loginstance = LogManager::getInstance(); windowInstance = Window::getInstance(); glEnable(GL_DOUBLEBUFFER); if (gl...
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#include "annealing.hpp" #include "basic_gadgets.hpp" #include "utils.hpp" #include "Field.hpp" using namespace gadgetlib; #define PRIME_NUM 1273437928060067303 //#define PRIME_NUM 11 struct my_str_provider { constexpr static char const* str() { return "245521870800009915270890634279110554381234874750592897213...
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#include "intersection.h" #include "Objects/objet.h" Intersection::Intersection(float dist, const glm::vec3 &normal, const Objet *obj) : dist(dist), normal(normal), obj(obj) {} Intersection::Intersection(float dist, const Objet *obj) : dist(dist), obj(obj) {} Intersection::Intersection(const Objet *obj) : obj(obj) {...
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CBGameLoadingLayer.cpp
// // CBGameLoadingLayer.cpp // ColorBook // // Created by maxiang on 5/15/15. // // #include "CBGameLoadingLayer.h" USING_NS_CC; CB_BEGIN_NAMESPACE bool GameLoadingLayer::init() { if (!LayerColor::initWithColor(Color4B(0, 0, 0, 200))) { return false; } bool rcode = false; do { ...
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#pragma once #include "tFunc.h" #include "node.h" #include <memory> class ANDFunc : public tFunc { public: ANDFunc():tFunc(){}; ANDFunc(const ANDFunc &a):tFunc(a){}; ANDFunc(const ANDFunc *a):tFunc(a){}; ANDFunc(std::shared_ptr<Node> a, std::shared_ptr<Node> b, std::shared_ptr<Node> out, int delay); ~ANDFunc(); ...
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//------------------------------------------------------------------------------------------ //! //! \file simpletransition.cpp //! //------------------------------------------------------------------------------------------ // Necessary includes #include "simpletransition.h" #include "game/entity.h" #include "game/en...
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// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. #pragma region Includes #include <stdio.h> #include <windows.h> #include "servicebase.h" #include "pnpbridgesvc.h" #pragma endregion // // Settings of the service // ...
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/* Copyright (c) Members of the EGEE Collaboration. 2004. See http://www.eu-egee.org/partners for details on the copyright holders. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.ap...
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#include <iostream> #include <iomanip> #include <fstream> #include "Wektor3D.hh" #include "Macierz3x3.hh" #include "Prostopadloscian.hh" #include "lacze_do_gnuplota.hh" #include "menu.hh" #include "bryla.hh" int main(){ singleton *fabryka=singleton::stworz_fabryke(); menu(*fabryka); std::cout << "ilosc aktua...
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#include <iostream> #include <queue> #include <vector> #include <algorithm> #include <climits> using namespace std; char arr[101][101]; bool check[101][101]; queue<pair<pair<int, int>, int>> q; int dx[] = { 1,0,-1,0 }; int dy[] = { 0,1,0,-1 }; int n, m; int ans; int main() { // your code goes here ios_base::sync_w...
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#ifndef YOURPRIMARYGENERATORACTION_HH #define YOURPRIMARYGENERATORACTION_HH #include "G4VUserPrimaryGeneratorAction.hh" #include "G4Types.hh" #include "G4String.hh" class YourDetectorConstruction; class G4ParticleGun; class YourPrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction { public: YourP...
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/************************************************************************/ /* */ /* Copyright 2011 by Ullrich Koethe */ /* */ /* This file is p...
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#pragma once #include "Vec2.h" #include "GCData.h" #include "transform.h" class Rigidbody : public GCData<Rigidbody> { public: Vec2 vel, acc, force, jerk; float mass, drag; float angVel, angAcc, tq; float andDrag; Rigidbody(); void addForce(const Vec2 &); void addTq(float a); void integrate(Transform *, f...
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#ifndef __CSTRING_A_H__INCLUDED__ #define __CSTRING_A_H__INCLUDED__ #ifndef __cplusplus #error StringA requires C++ compilation (use a .cpp suffix) #endif struct CStringDataA { long nRefs; // reference count int nDataLength; // length of data (including terminator) int nAllocLength...
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[]
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#include <bits/stdc++.h> using namespace std; #define INF 987654321 int main(void){cin.tie(NULL); cout.tie(NULL); ios_base::sync_with_stdio(false); int N, M; cin >> N >> M; vector<int> arr(N); for(int i=0; i<N; i++) cin >> arr[i]; int s, e, cnt, ans; cnt = INF; s = e = ans = 0; while(s<N...
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/** * @file sub.cpp * @brief sub demo * @author shlian * @version 1.0 * @date 2020-11-04 */ #include <iostream> #include <gflags/gflags.h> #include <zmqpp/context.hpp> #include <zmqpp/context_options.hpp> #include <zmqpp/loop.hpp> #include <zmqpp/message.hpp> #include <zmqpp/socket.hpp> #include <zmqpp/socket_...
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#ifndef LIFE_CYCLE_TAG_GUARD_HPP_ #define LIFE_CYCLE_TAG_GUARD_HPP_ #include "object/life_cycles/tags/life_cycle_tag.hpp" #endif // LIFE_CYCLE_TAG_GUARD_HPP_
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langs.cpp
#include "langs.h" #include "global.h" using namespace Global; void generatePTBRStrings(){ /* COMMANDS / */ languages[LANG_PT_BR].COMMAND_ACTIVATE = "ativar"; languages[LANG_PT_BR].COMMAND_DEACTIVATE = "desativar"; languages[LANG_PT_BR].COMMAND_CONNECT = "conectar"; /* INFOS */ languages[LANG_PT_BR].BOT_ACT...
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#include <Python.h> #include <QPainter> #include <QMenu> #include <QAction> #include "ui/canvas/inspector/inspector_buttons.h" #include "ui/canvas/inspector/inspector.h" #include "ui/canvas/inspector/inspector_title.h" #include "ui/util/colors.h" #include "app/app.h" #include "graph/script_node.h" InspectorScriptB...
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#include "isosurface.h" namespace DUT { template <class T> const uint IsoSurface<T>::iEdgeTable[256] = { 0x0 , 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c, 0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00, 0x190, 0x99 , 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c, ...
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#include<iostream> #include<typeinfo> int main() { //auto type casting or implicit typecasting short a(4); short b(5); std::cout << typeid(a + b).name() << " " << a + b << std::endl; // show us the type of a + b double d(4.0); short s(2); std::cout << typeid(d + s).name() << " " << d + s ...
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jesuscraf/peopletech
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//============================================================================== // // (c) Copyright 1991-2015 Meta Software M.S., S.A // All rights reserved. // // Module: m4java.dll // File: m4jhandledata.hpp // Project: mind3.x // Author: Meta Software ...
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drv_dma2d_st_type_A.cpp
//////////////////////////////////////////////////////////////////////////////////////// // // 저작권 표기 License_ver_2.0 // 본 소스코드의 소유권은 yss Embedded Operating System 네이버 카페 관리자와 운영진에게 있습니다. // 운영진이 임의로 코드의 권한을 타인에게 양도할 수 없습니다. // 본 소스코드는 아래 사항에 동의할 경우에 사용 가능합니다. // 아래 사항에 대해 동의하지 않거나 이해하지 못했을 경우 사용을 금합니다. // 본 소스코드를 사용하였...
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test_ExperimentalConstraintManagement.cpp
#include <boost/test/unit_test.hpp> #include <crave/experimental/Variable.hpp> #include <crave/experimental/Coverage.hpp> #include <crave/experimental/Constraint.hpp> #include <ostream> using std::ostream; using namespace crave; BOOST_FIXTURE_TEST_SUITE(ConstraintManagement, Context_Fixture) struct Item : public c...
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listener_function.cpp
// implementacia listener-a pomocou std::function #include <functional> #include <vector> #include <iostream> struct foo { using donefce_t = std::function<void ()>; void notify_done() { for (auto f : _listeners) f(); } std::vector<donefce_t> _listeners; }; void g() {std::cout << "foo instance done!\n";} i...
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#ifndef NAME_HPP_ #define NAME_HPP_ #include <ncurses.h> #include "../../../../back/SysInfo.hpp" class Name : public Metrics::SysInfo { protected: public: Name(); virtual ~Name(); void display(); virtual bool initialize(); //___ to chose each module }; #endif
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#include <iostream> using namespace std; int main() { int a, b, c, d[7][7], s[100 + 7] = { 0 }, x = 0, y = 0, z = 0; long long price = 0; scanf("%d %d %d", &a, &b, &c); b *= 2; c *= 3; int i; for (i = 0; i < 3; i++) for (int j = 0; j < 2; j++) scanf("%d", &d[i][j]); for (i = d[0][0]; i < d[0...
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wswatsonws/piscine_cpp_d04
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droid.cpp
#include <iostream> #include "droid.hh" Droid::Droid(std::string const& id) : _id(id), _energy(50), _attack(25), _thoughness(15), _status(NULL) { _status = new std::string("Standing by"); std::cout << "Droid '" << _id << "' Activated" << std::endl; } Droid::Droid(Droid const& other) : _id(other._id), _ene...
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#include<cstdio> #include<iostream> #include<cmath> #include<algorithm> #include<cstring> #include<map> #include<set> #include<vector> #include<utility> #include<queue> #include<stack> #define sd(x) scanf("%d",&x) #define sd2(x,y) scanf("%d%d",&x,&y) #define sd3(x,y,z) scanf("%d%d%d",&x,&y,&z) #define fi first #define...
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#include <iostream> #include <vector> using namespace std; class Solution { public: bool canJump(vector<int>& nums) { int len = nums.size(); if (len <= 0) return false; int last = 0; for (int i = 0; i < len; ++i) { if (last >= i) { last = max(i + nums[i],...
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int foo(int, int); int foo(int aa, int bb); int foo(int aaa, int bbb); int foo(int a, int b) { return 0; } /* OUTPUT: { "includes": [], "skipped_ranges": [], "usr2func": [{ "usr": 2747674671862363334, "detailed_name": "int foo(int, int)", "qual_name_offset": 4, "short_name": "foo"...
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// Scum 3.79.22573 (UE 4.24) #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "../SDK.hpp" namespace Classes { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function A_2.A_1_C.Receive...
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#pragma once #include <SFML/Graphics.hpp> using namespace sf; class Enemy : public sf::Drawable { private: Vector2f e_Position; //// Координаты левого верхнего угла примоугольника, который описывает фигурку героя public: virtual void update(const float elapsedTime) = 0; virtual void setPosition(const Vect...
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#ifndef INC_BROWSER_REFERENCES_H #define INC_BROWSER_REFERENCES_H #inclxxxx-geheimes-Wort!!e "inclxxxx-geheimes-Wort!!e\internal\cef_ptr.h" #inclxxxx-geheimes-Wort!!e "AppHandler.h" #inclxxxx-geheimes-Wort!!e "DownLoadHandler_Browser.h" class AppHandler; class DownLoadHandler_Browser; extern CefRefPtr<AppHandler>apphan...
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/**************************************************************************** * Fichier: initialisation.cpp * Auteur: Melody Roy, Pier-Luc Tanguay, Aya Kamate et Calie Paulin * Date: 3 décembre 2019 * Description: Fonction relative à l'initialisation ****************************************************************...
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/* * DocumentQuery.h * * Created on: 03-Nov-2018 * Author: sumeet */ #ifndef DOCUMENTQUERY_H_ #define DOCUMENTQUERY_H_ #include "string" #include "map" #include "vector" #include "JSONSerialize.h" class DocumentQuery { private: std::string id; std::string indexName; std::map<std::string, std::string> p...
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#include<iostream> #include <stdlib.h> #include<windows.h> using namespace std; int list[8][8] = { 0 }; //棋盘状态,1是黑子,2是白子,0是空的 int p = 1, aip = 0, air, aic, lastr = 0, lastc = 0; //p是现在该谁下,1是黑方,2是白方 int p1, p2, p3, p4, temp1[8][8], temp2[8][8], temp3[8][8], temp4[8][8];//4层博弈对应的AI分数和棋局 const int dr[8] = { 0, ...
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#include <iostream> using namespace std; int MultipleOfSeven(int num) { return ((num << 3) - num); } int main(int argc, char const *argv[]) { int num; cin >> num; cout << "Multiple of seven of " << num << " is: " << MultipleOfSeven(num) << endl; return 0; }
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#include "TestBlending.h" #include "Debug.h" #include "imgui.h" #include "glm/glm.hpp" #include "glm/gtc/matrix_transform.hpp" namespace test { TestBlending::TestBlending() : m_ClearColor { 0.3f, 0.5f, 0.8f, 1.0f }, m_ObjectColorA { 0.8f, 0.2f, 0.1f, 1.0f }, m_ObjectColorB { 0.2f, 0.9f, 0...
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#ifndef BDEMON_H #define BDEMON_H #include "BPerson.h" class BDemon:public BPerson { public: BDemon(int,int); int checkMovement(int,int,vector< vector<char> >); }; #endif // BDEMON_H
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/** * Dynamically Loaded Engine * (C) 2010 Jack Lloyd * * Distributed under the terms of the Botan license */ #include "../botan/dyn_engine.h" #include "../botan/dyn_load.h" namespace Botan { namespace { extern "C" { typedef Engine* (*creator_func)(void); typedef u32bit (*module_version_func)(void); } } Dyn...
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/* * BFBDS.h * * Created by Steven Danishevski on DEC 19. * */ #ifndef BFBDS_H #define BFBDS_H #include <iostream> #include <vector> #include <algorithm> #include <unordered_set> #include <math.h> #include "MM.h" #include "IDBiHS.h" #include "Bloom.h" const bool DEFAULT_UPDATE_BY_WORKLOAD = true; const bool D...
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#include "stdafx.h" #include "InnerMisla.h" #include "CRSInfoServer.h" extern CCRSInfoServerApp theApp; ///////////////////////////////////////////////////////////////////////////////////////////////////////// //////// CAxDBOperator////////////////////////////////////////////////////////////////////////////////// BOO...
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#include <stdlib.h> #include <stdio.h> #include <grpc++/grpc++.h> #include "faiss_logic.h" #include "core_db.h" struct Node { ::google::protobuf::uint64 id; float score; }; struct { bool operator() (Node node1,Node node2) { return node1.score > node2.score; } } SortFunc; Status FaissServiceImpl::HSearch(ServerC...
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#include "pdsapp/config/ControlConfig_V3.hh" #include "pdsapp/config/Parameters.hh" #include "pdsapp/config/ParameterSet.hh" #include "pdsapp/config/PVControl_V0.hh" #include "pdsapp/config/PVMonitor_V0.hh" #include "pdsapp/config/ControlConfigType_V3.hh" #include "pdsdata/psddl/control.ddl.h" #include <new> #includ...
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#include "pointertrackerthread.h" #include "ngraph/opsets/opset3.hpp" PointerTrackerThread::~PointerTrackerThread() { info("Stopping pointer tracker...\n"); if(!isRunning()){ return; } // stop camera thread info(" - Stopping camera thread...\n"); cameraExitSignal.set_value(); succe...
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#ifndef PORT_H #define PORT_H #include <string> class Port { public: Port(); //true by default Port(bool status, std::string input); Port(const Port &); //~Port(); bool isEnabled(); //returns enabled void enable(); void disable(); std::string getValue(); private: bool enabled;...
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// Source file for the mesh info program // Include files #include "R3Shapes/R3Shapes.h" RNArea SurfaceArea(R3Mesh *mesh) { // Sum surface area RNArea sum = 0.0; for (int i = 0; i < mesh->NFaces(); i++) { R3MeshFace *face = mesh->Face(i); sum += mesh->FaceArea(face); } return sum; } RNScala...